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"Some humans have the capability to extend their imagination and paranormal
capabilities, but when it joins the glory of faith and devotion those are able to
exterminate Vampires and Ousters ahead compared to the other humans inside the E.V.E
headquarters. Granters are found in support to their companies or in a remote solitary
meditation most of the time. Wowing the powers of group mates, dispelling enemy mass
spells and even tricking their opponents with cheap illusionary magic.
Even though it seems simple with dedication, perseverance a Granter can also be trained
as a furious and indomitable Arcane Templar."
Introduction
Before proceeding on the guide I would like to make a brief introduction about
this class, as I believe many others different from me yet "believe" it is very
difficult to control an Enchanter especially in PvP. The truth is that with training
you can become a challenging opponent, moreover if you want to evolve more in
"wealth" I suggest you master this class very well. Like I said wealth, but also
fame and respect are characteristics of this class, although some players
understand that Granters are somewhat appealing.
PADRE was my first character here. It is the owner of ACTIVATION on Slayers
and confess that I am a very happy. All I have produced are fruits of my game
play and perseverance. Worth knowing, play and master a Granter if you want to
choose the race of Slayers as their primary or even unique choice.
Finally you will depend on a lot of money and especially the buffs if you want to
have more than one character to play in window mode, being a challenge and
tough player in PvP.
Testing Methodology
During my tests and in parallel with the server I realized that many things are
relative, but mostly I observed that buffs work as an improvement, ie, the more
you have the more you will receive.
When testing I try to be much accurate as possible, but judge by yourself and
soak up what you find useful and convenient, although I would not lie or hide
informations.
I use my off line server and normal characters without GM privileges.
Advantages
-High amount of MP. The average standard would be around 2000.
-Self regeneration of MP due to passive skill Meditation. The more INT the
Granter has the more that will be regenerated.
-High duration of Intimate Grail on the companions.
-Very high magical damage. Compared to the physical damage of a pure strength
Splitter.
-The higher is the INT the greater the bonus applied to STR and DEX (when Bless
is imposed on someone) are. This is also valid for Striking.
-Can inflict HPs as well MPs with any of his spells.
-Inflicts a good amount of silver to the opponents.
-Can make monsters sleep.
-Can see into the Darkness (the smoke that hides the Vampire's movement).
-Can clean Darkness also.
-Reflects physical damage back to the aggressor.
-Can hold and maintain distance from adjacent contacts when he pleases.
-Vampires can blind temporarily, as well Ousters, Gore Gland (Vampire's
summon) and any normal monster (even Lychee's).
-Nullifies or sometimes prevent the activity of Darkness, Acid Swamps, Blood
Walls, Poisons, Hellfire, Prominence and other ground area skills thanks to the AD
20 skill.
-The skill AD 1 (Rotten Apple) annihilate hordes of monsters with just one click.
-No need to play with high latency (ping) to perform good PK's.
-Can acquire high fame points (this improves drop considerably).
-The ultimate magical build to exterminate Combat Ousters and Vampires
(generic talking).
-Can avoid a lot of damage (when played correctly).
Advantages
-Excellent to exterminate any Warrior Vampire in a duel.
-Good amount of HP. The average standard would be around 2000 after level
200 (AD 50).
-Thanks to Bless and Intimate Grail this build grants to the Granter (> AD 50) the
range of 700 points of Protection. What I find something precious against Set
Afire, Crag hits, Chief Beriths.
-In my opinion is the best build to go Perona NE with your party, friends and even
surprising all Warriors Vampires anywhere. (Best build since Splitters based on
strength end missing a lot because of the low ToHit).
-Moderate magical damage, but effective at higher levels. Compared to the
physical damage of a dexterity Splitter based.
-Can inflict HPs as well MPs with any of his spells.
Stereotype
For each INT point added the Granter receives 2 MP points. For each STR point
added the Granter receives 2.5 HP points.
The big secret is that Bless according to INT will further enhances your STR
limits, because as I mentioned the build of the Templars is safe reliable.
Commonly speaking Meditation works only when Granters are wielding a Mace
on hands, so the more INT points the Granter has, then the more MP he will
regenerate. What makes the "Sage Warlock" build extremely appealing and
strong in the latest levels due to the high INT.
By every 4 seconds Meditation works as follows.
Attention!!
On top of that there is still something very important. The MP through items and
especially the buff Intimate Grail will drastically improve Meditation regeneration
amount.
Basically I noticed when testing that for every 600 MP extra points Meditation
increases at 300 (Intimate Grail)! This information is not accurate, but it is
perhaps the best reference so far and I really consider it valid and important, so
to another example. 100 extra MP will also increase the regeneration. Grossly
talking the 100 receives a % and this turns into regeneration. It's more or less
31, but its a %, so do not ignore it.
independent of INT.
Let's see the behavior of buffs over a Granter of AD Class 100 (on himself). I
want to make clear that the INT was tested according to the image below.
insignificant, but if you prefer to earn a little bonus to your vision sight. The tip is to use
Light.
By the way you can apply Lightness on the top of Light.
Pay attention and understand how the Buffs behave. As you can see they work
and act as improvements in the attributes of other classes.
In the example below I applied the buffs on a Splitter and tried the different
intelligence caps evolving.
Damage:
Delay:
Range:
Damage:
Delay:
Range:
Utility: due to the improved range in comparison with Aura Aura Ball this magic
can be more effective against INT Caster Vampires. However I would not suggest
using the Aura Ring against Water Ousters, because the Centaur will immediately
lock-shotting against Ouster Frozen Armor and that have a negative effect on
Granter speed of movement.
Use Aura Ring to make Apple as well.
HPs & MPs: Yes!
Damage:
Delay:
Range:
Damage:
Delay:
Range:
Utility: this magic is very strong. If you hold the mouse button before releasing
it note that you can enlarge the circumference causing the Sweep Vice to indeed
sweep with a wide reach. The damage will not be reduced in this case and when
in PvM this skill in conjunction with Aura Storm does a lot of damage and doubles
the chances of the Granter to survive even under Death influence (if the Granter
has HPs items).
HPs & MPs: Yes!
Damage:
Delay:
Range:
together with Aura Ring and then you can cast Rotten Apple to eliminate the
surrounding monsters in a single click.
HPs & MPs: Yes!
Note: Is the best skill to raise the basic INT points of the Granter, as well other Slayer
classes domain basic points.
Damage:
Delay:
Range:
Utility: works as HPs and damage rings. The damage is very high, almost under
the effect of Striking anything caught in the Sanctuary shall be subject to the PK
in seconds. It has 1 minute of duration.
HPs & MPs: Yes!
Damage:
Delay:
Range:
Utility: halves Ouster and Vampires HP and Defense amounts. It increases the
chances of Flare magic success too. At the end of the duration it causes
moderate damage too.
HPs & MPs: No!
Damage:
Delay:
Range:
Utility: anything that goes on in area will suffer damage as if it were walking or
standing in a quicksand illusion. The time duration depends on the skill level and
the damage is static. It basically weakens only anything in there.
HPs & MPs: Yes!
Damage:
Delay:
Range:
Utility: annihilates anything nearby and in adjacency to the monster that is with
very low blood. The Granter basically "pairs" the life bars of all living beings
around the Rotten Apple. This spell doesn't evolute and is highly recommended
to use it together with Rebuke and Aura Ring until the Granter becomes strong
enough to survive and play with the remaining offensive magics. It also works in
PvP.
HPs & MPs: Yes!
Note: The use of Rotten Apple in any Vampire or Ouster within Peronas safe zone is a
highly risky. So I recommend you read the Nightfall Gameplay rules before committing
such act or you may lose your account in a wrong way instead. viewtopic.php?
f=22&t=24 (Nightfall Rules)
It is clear that the Mana and Health Bottles are the best choice, and even the
famous Honey and Mugwort Rice Cakes will make the Granter tough and cheap!
I think the biggest difficulty that most beginner players have is to organize,
memorize and finally mastering with perfection all Granter magics on the
keyboard keys.
I highly suggest you use the scroll wheel on your mouse to perform some
movements to any class in the game, because the button is extremely useful,
but in especial to the Granter. CTRL + S shortcut serves you to view the
complete panel of skills, so you can create a more suitable scrolling to your taste
this way.
F9: Aura Storm, Sweep Vice, Spirit Guard, Divine Guidance
F10: Bless, Striking, Holy Armor, Intimate Grail
F11: Aura Shield, Requital, Lightness, Mercy Ground
F12: Sanctuary, Aura Ring, Rebuke, Rotten Apple
To cast Purify: select Aura Ring and scroll DOWN the middle mouse button 1x
To cast Flare: select Aura Ring and scroll DOWN the middle mouse button 2x
To cast Continual Light: select Aura Ring and scroll DOWN the middle mouse
button 3x
To cast Detect Invisibility: select Aura Shield and scroll DOWN the middle
mouse button 1x
To cast Heaven Ground: select Rotten Apple and scroll UP the middle mouse
button 1x
To cast Aura Ball: select Bless and scroll DOWN the middle mouse button 1x
Grade Skills
+5 Defense.
+4 Magical Damage.
+2 HPs.
+5 INT.
+5 STR.
To get a Zap you buy from a player who has it or simple participate the Icy Lair
that unite members of each race. It's the hardest game event. Anyway, let's take
that as +20 (if you manage to get they four). Now we have 790. And let's also
add the INT pet, which at level of 50 gives +31.
The torg/][ipostimgmg]httpotal is 821 points INT and now we need to think
about the items and to keep a good balance sheet for all the game situations.
Granters may hit hard and be tricky, but they are as well subject to curses and a
lot of tough physical impacts.
This is my set of items I already spent around 220 sapphires on #PADRE. I still
have to improve it a lot.
As you can see I have HPs and I recommend it for even a beginner set. Around
8~12 points its fine and I guarantee you won't want to remove that out.
In short you will be able to assemble a good set with 50 sapphires, but only with
100 you will achieve the cap of 170 points of Curse Resistance, HPs of maybe
6~9 points, the Poison Resistance which can be 15~30 and especially All
Resistance to free the Granter Aura Shield Vampires Gore Gland summons
For a reason I booked in the session a video that explains more about the Asylion
Adam Keeper and step by step how to beat the foe, but obviously there are many
things to see and you'd better follow all that in the video. The video is in the
appropriate session, but here also leave you.
If you read the behavior of the active Holy Armor and Intimate Grail on the
Granter himself you will see that the class reaches nearly 700 points of evasion
and thus circumvented using 6~10 points of HPs you will not have trouble
climbing levels even without Rotten Apple in Asylion 2.
viewtopic.php?f=23&t=937
Guide on How to feed a Centaur
viewtopic.php?f=23&t=893
Leveling Guide
I will consider that you have nothing. So I will quote the same steps I trod on my
start there eight months ago.
Until level 90
- Get out of the complex block on Eslaniam NW to kill some zombies to learn the
spell called Light Ball.
- Open your map (CTRL + M) find the Clerics Guild and head to it.
- Once inside the building look for an NPC called 'Thing'. Ask him to 'Set
Evacuation Point'.
- Proceed to the elevator to access the 'basement 1'. Now look for a hole in the
wall to a dungeon called 'WaterWay'.
- Once in the sewer you have a safe zone to stand and from there your train
begins.
- Un-equip your beginners Mace and start casting Light Ball on the monsters that
are near the safe zone.
- Pay attention to the system messages 'You can Learn a New Skill'. Go back to
the building and find the elevator.
- Proceed to the floor 3 where you learn new spells for your class. The NPC name
is 'Hannibal'. Just ask him 'to teach me a new blessing spell'.
From level 90 up to 140
- If you have learned all the spells you only have to level up them all to 100. Most
of them are blessings. We focus on Holy Armor for now.
- By now you can also have a small money quantity to afford MP and HP ampuls,
as well a bike and the helicopters radio.
- Leave the Cleric Guild building and press CTRL + M. Find a NPC called 'Jack'.
There you find what I mentioned. Buy the bike key and the radio. The MP and HP
ampuls you can buy from 'Thing' remember it.
- Wear a shield and remove your mace now. Wait for the the days turn and we
are heading to Eslanian NE fields.
- You should (under Holy Armor and Bless influence thus a Shield equipped) reach
400 defense points and above.
- Ride with your bike to any of the Eslanian NE dungeon entrances and there you
will attempt to level up. We are taking down all monsters without a hurry. Always
turning on the buffs like Requital, Bless, Holy Armor and hitting the monsters
around with Aura Storm whenever you can.
- Once at level 95 it is time to learn a new spell called 'Rebuke'. It will put the
monsters to sleep and the experience is also very incredible.
- The next spells to learn that way are: 'Spirit Guard', 'Divine Guidance',
'Lightness', 'Sweep Vice' and finally the 'Intimate Grail'.
- The night turns will be very hard anywhere until or even with Intimate Grail
(depending the items you have).
- Try to buy or find War Armors. They will be useful most of the time and
remember that if you can't afford a good mace to level up (calix, bulawa or gruz)
you have to use the shield method to boost your evasion points. You are really
going to sacrifice the HP points from the domain weapon, but you shall earn
much more experience points instead of using a bad mace. Alternatively you can
wear a calix mace if you dislike my idea.
From level 150 to 200
- Assuming you completed the quest. You only have to Rebuke and Apple
WaterWay map monsters. Its up to you change to Perona SW or keep in Clerics
B1 (the resurrection point).
- I know it will be frustrating meet a high level Vampire or a Ouster. You will be
PKed in seconds, but this is part of the process.
- Pick up weapons. I made a really nice guide about 'JC able items' and basically
the items you see in the guide are the same that will worth money for you, so
selling it will make your fortune quickly enough.
- I also made a guide about 'Couples' you should read that for further reference
on how to marry a level 100 slayer to a Granter then. Won't be that hard.
- Remember that playing in window mode will be much easier if you are planning
to use a couple to sell the items back in Perona SW.
- Its also a good idea to join a Team.
- At level 170 you shall learn 'Heaven Ground'.
From level 200 to 250
During 2x EXP event thus using hour glasses
- Castle Dungeon b1, Asylion b2 and WaterWay dungeon are the best choices.
Persistence is the key to success! Good luck!
This is a Granter of level 214 (AD Class 64). He still has a low INT, we are aiming
for 620.
With this INT regeneration rate would be around 600~800 MP points. Obviously
the MP bar would be diminished in seconds, but in duels against Warrior
Vampires the Protection is absurdly high. Then think of the time that you would
take to regenerate again from 0 to 1700 points. That would be 8 seconds and if
you drink an MP bottle it would basically replenish the full bar again.
However as I mentioned the Aura Shield drops down rapidly regardless of INT
because doable damage to it and the secret is in the HP for PvP. When caught
without Shield the Vampire won't hurt him that much.
Anyway it is almost an experiment for those who just want to surprise opponents
with a class and "exotic" build.
http://www.youtube.com/watch?v=Q4n1KZ7dUq4
A Granter and a Water Ousters in the Gilles de Rais lair
http://www.youtube.com/watch?v=6mWmajUAsHE
The STR Granter in Vampires Perona
https://www.youtube.com/watch?v=wo7mVG4IXX8
A Granter and a Splitter against Two Asylion Adam Keeper
https://www.youtube.com/watch?v=NhkNuKQaVno