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8. God created our bodies for His service and our enjoyment.
Game can promote physical health and well-being and encourage the stewardship of our bodies.
At the same time, game entails a risk of injury and the potential for abuse. Sometimes game
encourages violence as part of a competitive strategy and elevates the probability of injury
beyond a reasonable level. An unhealthy pursuit of excellence can encourage the use of
questionable training habits and harmful performance-enhancing practices. The human body is a
reflection of the image of God and such practices should not be condoned.
9. We do not control whether God favors one player or team over another.
In a Christian view of game, God is acknowledged as Father of all who compete. God shows
no favoritism. All players, coaches, and fans regardless of team/color affiliation are created
in the image of God and are deserving of Christian goodwill, kindness, and love. God should not
be portrayed as favoring one competitor over another, and Christians should not think of
opponents as less than human, less honorable, less deserving of Christian love, or less loved by
God than ourselves. We thank God for good moments in games, yet we also thank him for
apparently bad moments - all for His purposes.
10. Christian virtues are revealed in behaviors that go beyond obeying the rules.
Rule governing the game define how games are to be played and ensure a measure of fairness in
competition. By joining the game, players implicitly agree to follow the rules. Therefore,
Christians should not seek ways to circumvent the rules governing game contests. Yet, Christians
are bound by a higher calling, not only to obey the rules, but to apply self-imposed behaviors
upholding the witness of Christ even when such acts might work to their competitive
disadvantage.
11. Game is powerful.
Game inspires us with displays of grit and grace. Competitive drama moves us in ways that few
other forms of entertainment do. Watching game can be a means of celebrating Gods creation
and goodness, leading to a spirit of hope and joy. Left unchecked, passion can lead to obsession.
The power of game has the potential to cloud spiritual discernment and invite both idolatry and
the neglect of self, family, and church.
Adapted from : Declaration on Sport and the Christian Life
http://www.sportandchristianity.com
GROUND RULES:
1. All the parlor games are friendly competitions among the eight (8) teams with the aim of
strengthening the camaraderie of all players, regardless of team/color.
2. The players for the different games will be pre-selected by their team leaders depending
upon the required number of players as well as age/group or gender required.
3. As Christians/professing Christians we must maintain our life testimony before the rest of
the congregation and play in a Christian atmosphere. No foul language, insulting words,
vulgarity, and thrash talk. These will not be tolerated.
4. Any player who exhibits flagrant misconduct, i.e., fighting, cursing, etc. will have to be
dealt with by the team leaders immediately.
5. Please inform your team members to wear comfortable shoes, preferably sneakers/flats as
there will be fast paced games.
6. Team leaders should check on the health of members who would like to play and ensure
they are physically fit for the activity.
7. Ladies are advised to wear pants for comfort.
8. Bring extra t-shirt as well as towelette.
9. Observe modest sport attire with a touch of your team color.
10. Varied games will be given to suit age groups so that a lot can participate.
11. Encourage different team members to participate by giving a chance to others to play.
Scoring:
1. Only the first three teams for each game will be considered as winners.
First
- 10 points
Second
- 7 points
Third
- 5 points
2. The five remaining teams will each be given 3 points.
3. A tally board will be shown to update ever team of the standing of each team.
4. At the end of all the games, the three teams with the top three highest points will be
declared as first, second and third winners.
Players:
Game 1:
(team leaders are included)
10 men
10 women
5 young adults
5 youth
2 elderly
Game 7:
5 men
5 women
5 youth
5 children
Game 8
Game 2
5 men
5 women
5 young adults
5 youth
5 children
Game 3
5 elderly
Game 4:
10 men
10 male young adults/youth
Game 5:
5 women
5 female young adults/youth
Game 6:
5 men
5 children
10 children
Game 9
5 men
5 women
5 young adults
5 children
Game 10
5 male young adult
5 female young adult