This document provides specifications for several classes of starships in Star Fleet between the years 2245-2270. It includes details on weapons, defenses, transporter capabilities, and shuttle complement for various classes of Federation starships like the Mars class battleship, Napoleon class heavy carrier, and Constitution class heavy cruiser. Weaponry includes photon torpedoes and phaser arrays with different ranges and damage outputs. Defenses include point defense systems to counter fighters and missiles. Many classes can embark additional shuttles, marines, or damage control parties.
This document provides specifications for several classes of starships in Star Fleet between the years 2245-2270. It includes details on weapons, defenses, transporter capabilities, and shuttle complement for various classes of Federation starships like the Mars class battleship, Napoleon class heavy carrier, and Constitution class heavy cruiser. Weaponry includes photon torpedoes and phaser arrays with different ranges and damage outputs. Defenses include point defense systems to counter fighters and missiles. Many classes can embark additional shuttles, marines, or damage control parties.
This document provides specifications for several classes of starships in Star Fleet between the years 2245-2270. It includes details on weapons, defenses, transporter capabilities, and shuttle complement for various classes of Federation starships like the Mars class battleship, Napoleon class heavy carrier, and Constitution class heavy cruiser. Weaponry includes photon torpedoes and phaser arrays with different ranges and damage outputs. Defenses include point defense systems to counter fighters and missiles. Many classes can embark additional shuttles, marines, or damage control parties.
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.
May embark up to seven additional Marines or DC parties for 5
pts each
FEDERATION NAPOLEON CLASS STARSHIP
HEAVY CARRIER POINTS 767 + fighters MASS 214
ADS / PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark standard or interceptor fighters for 18 pts each or missile fighters for 24 points each. Hangar bays are NOT subject to the Critical hits on hangar bays rules.
FEDERATION BONAVENTURE CLASS STARSHIP
HEAVY DREADNAUGHT POINTS 751 MASS 180
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.
May embark up to five additional Marines or DC parties for 5 pts
each
FEDERATION VINCENNES CLASS STARSHIP
EXPERIMENTAL BATTLE CRUISER POINTS 558 MASS 120
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a Needle Beam of same class or as and ADS Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fire cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.
FEDERATION CONCORDIUM CLASS STARSHIP
DREADNAUGHT-LR POINTS 502 MASS 135
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). LONG RANGE PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 9 mu 18 mu 27 mu 36 mu 45 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.
May embark up to two additional Marines or DC parties for 5
pts each
FEDERATION FEDERATION CLASS STARSHIP
DREADNAUGHT POINTS 533 MASS 126
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.
May embark up to three additional Marines or DC parties for 5
pts each
FEDERATION FEDERATION CLASS STARSHIP
DREADNAUGHT + REFIT POINTS 549 MASS 132
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to three additional Marines or DC parties for 5 pts each
FEDERATION NEW JERSEY CLASS STARSHIP
BATTLE CRUISER POINTS 459 MASS 108
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.
May embark up to three additional Marines or DC parties for 5
pts each
FEDERATION SHANGRI-LA CLASS STARSHIP
BATTLE CARRIER POINTS 518 + fighters MASS 143
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
May embark standard or interceptor fighters for 18 pts each or
missile fighters for 24 points each. Hangar bays are subject to the Critical hits on hangar bays rules.
FEDERATION CHANDLEY CLASS STARSHIP
HEAVY COMMANDO CRUISER POINTS 397 (+MARINES) MASS 100
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. TRANSPORTERS Dice at range: 0-12 12-24 Class 2 Battery 2 1 Every HIT generated allows player to send one Boarding party or Marine unit.
May embark up to seventeen Marines or DC parties for 5 pts
each
FEDERATION LEXINGTON CLASS STARSHIP
COMMAND CRUISER POINTS 380 MASS 98
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.
May embark up to three additional Marines or DC parties for 5
pts each
FEDERATION CONSTITUTION CLASS STARSHIP
HEAVY CRUISER POINTS 347 MASS 90
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to three additional Marines or DC parties for 5 pts each
FEDERATION CONSTITUTION CLASS STARSHIP
HEAVY CRUISER + REFIT POINTS 355 MASS 92
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to three additional Marines or DC parties for 5 pts each
FEDERATION CONSTITUTION CLASS STARSHIP
HEAVY CRUISER TYPE-R REFIT POINTS 373 MASS 96
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to five additional Marines or DC parties for 5 pts each
FEDERATION EAGLE CLASS STARSHIP
STRIKE CRUISER POINTS 359 MASS 85
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to five additional Marines or DC parties for 5 pts each
FEDERATION CHICAGO CLASS STARSHIP
NEW HEAVY WAR CRUISER POINTS 319 MASS 88
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to three additional Marines or DC parties for 5 pts each
FEDERATION MANTA RAY CLASS STARSHIP
LIGHT CRUISER POINTS 315 MASS 85
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields
FEDERATION MIRANDA CLASS STARSHIP
LIGHT CRUISER POINTS 321 MASS 80
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION BAKER CLASS STARSHIP
DESTROYER CLASS CRUISER POINTS 389 MASS 80
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fire cannot be repaired by damage control parties. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit.
FEDERATION KEARSARGE CLASS STARSHIP
WAR CRUISER POINTS 286 MASS 78
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to two additional Marines or DC parties for 5 pts each
FEDERATION KEARSARGE-D CLASS STARSHIP
WAR DRONE CRUISER POINTS 336 MASS 87
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). MISSILE Range 24 MU Salvo: D6 in salvo, D6 DP each PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION ATLANTA CLASS STARSHIP
WAR ESCORT CRUISER POINTS 284 MASS 78
ADS / PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION KAVORKIAN CLASS STARSHIP
MAULER CRUISER (Conjectural- never built) POINTS 308 MASS 78
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). MAULER (SMALL SPINAL MOUNT- BEAM) Range 24MU, Beam width 1MU, DP = 12BD for each weapon. May only fire every other turn, ship may not maneuver the turn after firing. PHASERS (Semi Armor Piercing) Dice at range: 0-12 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION SAN MARTIN CLASS STARSHIP
LIGHT CRUISER POINTS 242 MASS 70
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields
FEDERATION ISE CLASS STARSHIP
LIGHT CARRIER (SAN MARTIN VARIENT) POINTS 284 + FIGHTERS MASS 78
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Ship may carry up to two standard or interceptor fighters for 18 points each or two missile fighters for 24 points each
FEDERATION VALIENT CLASS STARSHIP
LIGHT CRUISER POINTS 308 MASS 75
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields
FEDERATION GOMPERS CLASS STARSHIP
LIGHT TACTICAL TRANSPORT POINTS 215 (INCLUDING POD) MASS 85 (LTT 60, POD 25)
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION GOMPERS CLASS STARSHIP
LIGHT TACTICAL BATTLE TRANSPORT POINTS 294 (INCLUDING POD) MASS 85 (LTT 60, POD 25)
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION TEXAS CLASS STARSHIP
OLD LIGHT CRUISER POINTS 160 MASS 70
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Cass 1 battery hits on 5 or 6. PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields OBSOLETE PHASERS (Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1
FEDERATION TEXAS ES CLASS STARSHIP
OLD LIGHT ESCORT CRUISER POINTS 226 MASS 70
ADS / PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu
OBSOLETE PHASERS (Piercing)
Dice at range: 0-12 12-24 Class 2 Battery 2 1
FEDERATION TEXAS-MS CLASS STARSHIP
MINESWEEPER POINTS 150 MASS 70
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Cass 1 battery hits on 5 or 6. OBSOLETE PHASERS (Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 MINESWEEPER To attempt to dispose of a mine marker, the minesweeping ship must have its sweeper system activated by noting this in its orders for that turn. It must then pass within 3 MU of the mine during the course of its movement, and at that point 1D6 is rolled. On a score of 1, the mine immediately attacks the minesweeper, detonating and causing damage as normal. On a roll of 2, the mine does not attack, but is also not disabled; it remain in position and can attack other ships as normal. On rolls of 3 to 6, the minesweeper system succeeds in disabling the mine safely: the mine marker is removed from play. A minesweeper can attempt to dispose of all the mines it passes within range of in one turn. When a ship is using a minesweeping system in active mode, it may not use any offensive weapon systems in that same turn; it may use defensive weaponry and any screens as normal.
FEDERATION TEXAS-CM CLASS STARSHIP
COMMANDO CRUISER POINTS 150 + MARINES MASS 70
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Cass 1 battery hits on 5 or 6. Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. OBSOLETE PHASERS (Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 May embark up to 13 Marine Boarding parties at 5pts each.
FEDERATION LOKNAR CLASS STARSHIP
DESTROYER LEADER POINTS 233 MASS 60
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PLASMA TORPEDO (PBL) Non-Penetrating May only fire every other turn. Maximum range is 30mu. D6 damage to all ships and fighters within 6mu. PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION DEADALUS CLASS STARSHIP
STARFLEET CORPS OF ENGINEERS POINTS 195 MASS 67
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields OBSOLETE PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 . Transporters Range 12MU Roll 1D as for beam batteries. Every HIT generated allows player to send one Boarding party or Marine unit. May embark up to2additional DC parties at 5pts each
FEDERATION AKULA CLASS STARSHIP
DESTROYER LEADER POINTS 230 MASS 60
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). LONG RANGE PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 9 mu 18 mu 27 mu 36 mu 45 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION PTOLMY CLASS STARSHIP
MEDIUM BATTLE TUG POINTS 413 (INCLUDING POD) MASS 100 (TUG 50, POD 50)
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION PTOLMY CLASS STARSHIP
MEDIUM CARRIER TUG POINTS 366+ Fighters (INCLUDES POD) MASS 100 (TUG 50, POD 50)
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION PTOLMY CLASS STARSHIP
MEDIUM CARGO TUG POINTS 238 (INCLUDES POD) MASS 100 (TUG 50, POD 50)
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION SALADIN CLASS STARSHIP
DESTROYER POINTS 160 MASS 40
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION SALADIN CLASS STARSHIP
DESTROYER ESCORT POINTS 155 MASS 40
ADS / PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION HERMES CLASS STARSHIP
SCOUT POINTS 140 MASS 40
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. ECM For every level of ECM -1MU from missile and ftr attack range.
FEDERATION AIDID CLASS STARSHIP
WAR DESTROYER POINTS 172 MASS 45
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 1 Battery 1 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION GUARDIAN CLASS STARSHIP
WAR DESTROYER ESCORT POINTS 172 MASS 45
ADS / PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHOTON TORPEDOES (PULSE TORPEDOES) Semi Armor Piercing Hit 2+ 3+ 4+ 5+ 6 6 mu 12 mu 18 mu 24 mu 30 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION MARKO RAMIUS CLASS STARSHIP
BATTLE FRIGATE POINTS 137 MASS 32
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION BURKE CLASS STARSHIP
HEAVY FRIGATE POINTS 126 MASS 28
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION HOWE CLASS STARSHIP
FRIGATE POINTS 75 MASS 20
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION HOWE CLASS STARSHIP
FRIGATE WITH + REFIT POINTS 78 MASS 21
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION HOWE CLASS STARSHIP
SCOUT FRIGATE POINTS 76 MASS 20
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. ECM For every level of ECM -1MU from missile and ftr attack range.
FEDERATION HOWE-ES CLASS STARSHIP
ESCORT FRIGATE POINTS 76 MASS 20
ADS / PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). ADS fires twice at 6mu, once at 12mu PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION MARSHAL CLASS STARSHIP
POLICE CORVETTE POINTS 61 (183 FOR SQUADRON) MASS 15
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION MUSTANG CLASS STARSHIP
ATTACK CORVETTE POINTS 75 (225 FOR SQUADRON) MASS 17
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). SHORT RANGE PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 5+ 6 4 mu 8 mu 12 mu 16 mu 20 mu DP 1D6, ignores shields PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
FEDERATION THUNDERBOLT GUNSHIPS
POINTS 138 (Heavy, FTL)
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). LOW YEILD PHOTON TORPEDO (Semi Armor Piercing) Hit 2+ 3+ 4+ 4 mu 8 mu 12 mu DP 1D6, ignores shields GRASER (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 1 Battery 1 Hit damage Damage is D3 per hit. HEAVY SHIELDS -1 DRM on damage rolls
FEDERATION RANGER CLASS STARSHIP
DEEP RANGE SCOUT POINTS XXX MASS 14
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). Phasers fired in ADS mode may shoot once at 12mu or twice at 6mu PHASERS (Semi Armor Piercing) Dice at range: 0-12 Class 1 Battery 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS. Needle Beam mode On a roll of 4+ they inflict a single point of damage. On a roll of a natural 6 they inflict a single point of damage, and destroy the targeted system. Systems destroyed by needle beam fire cannot be repaired by damage control parties.
FEDERATION RUFFIAN CLASS STARSHIP
LIGHT AUXILLERY CARRIER POINTS 154 + fighters MASS 46
PDS (POINT DEFENCE SYSTEM)
Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). PHASERS (Semi Armor Piercing) Dice at range: 0-12 12-24 Class 2 Battery 2 1 Hit damage Damage is D3 per hit. If not fired as Phasers may be fired as a PDS.
May embark Standard Fighters or Interceptors for 18 points
each
FEDERATION SPECIAL RULES
Full power to shields!!! The federation has the most advanced shield technology in the galaxy. During the order writing phase the federation player may increase his shield strength by one level by simply writing Reinforce on his ships orders. The Klingons call it la'SIv da or loosely translated as Turtling up. To do so the ship may not have taken any damage to its shield generators, even if its been repaired. The ship may not apply more than HALF its available thrust/maneuver or fire weapons during the turn. It may fire PDS as normal. ADS may fire as well but due to the power demands they may only fire as a single PDS out to 6mu. In effect the ship gains an extra shield so a ship with one shield will count as having two and a ship with two will count as having three. In that event, Penetrating weapons will not get their usual re-rolls.