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0 GM Reference Sheet
TO HIT
DAMAGE
To Hit Formula:
Base(R+L+A+C) (+/- bonus)
Damage Formula:
(Roll-T)-((Roll-T)*R%)
Roll=Damage Roll
T=Damage Threshold (armor)
R%=Damage Resistance
Range
1
3
5
7
9
11
13
15
17
19
+2
Modifier
0%
-5%
-10%
-15%
-20%
-30%
-40%
-50%
-60%
-80%
-150%
-200%
-10%
-20%
-40%
Modifier
0%
-20%
-30%
-40%
-60%
DAMAGE EFFECTS
Damage Chart
Type
Fire
Acid
Poison A
Poison B
Burst Damage:
(basic damage)*(# shots hit)
Poison C
CRITICALS
Poison D
Critical Modifiers
Target
Arms
Legs, Groin
Head
Eyes
Critical Bonus
+10%
+20%
+25%
+30%
Poison E
Poison F
Poison G
Rad 50
Rad 100
Rad 400
Rad 600
Rad 800
Rad 1000
Gas
Damage
1d6/turn
1d6/turn
1hp/hour, Roll EN
for 0 dmg ,18hours
2hp/hour, Roll EN
for 0 dmg ,18hours
Cramps, sick, ST2,
EN2, PE2, AG2, 12
hours
4hp/hour, Roll EN
for 1/2 dmg ,24hours
6hp/hour, Roll EN
for 1/2 dmg ,24hours
Shock, 1 hour
Coma, 1d10 days
Roll EN or die(daily)
Death in 5 minutes
Feels tired
Weak, Achy,Skin
itches, sunburn rash
Weaker, hurt, open
sores, hair falls out,
sterile
Vomit, diarrhea, hurt,
open sores, hair falls
out, glows in the dark
Vomits blood,
bloody diarrhea, hair
gone, death 72 hours
Uncon 1d10+EN
minutes, Death
1d10+EN minutes
later,
Varies
EQUIPMENT
CONDITION
Weapon Condition Modifier Chart
# Boxes Filled
Modifier
8+
-10% To Hit
Armor Condition Modifier Chart
# Boxes Filled
Modifier
0
None
1
None
2
None
3
None
4
5%
5
10%
6
20%
7
30%
8
40%
9
50%
10
60%