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Welcome to Wyrmwood.

This is a hidden village deep within a forest be-spelled with ancient magic. Some of the
darkest and cruellest minds reside there because even villains dont work forever. And
when they retire, they tend to settle in Wyrmwood.
When their diabolical plans are eventually stopped by pesky do-gooders, they need a
place to put up their feet and retire. With the glory days behind them, they are free to
take part in disorganised activities, set up their homes in their own evil images and
reminisce about the bad old days.
They tell stories of how they were going to take over the world, but in truth, none of
them ever really stood a chance except one.

Guide Contents

Walkthrough
X

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Part 1

Part 2

Part 3

Part 4

Page 5
Page 8
Page 15
Page 28

Part 5

Page 32

Part 6

Page 40

Part 7

Page 45

Part 8

Page 52

Part 9

Page 55

Characters
Page 2
Side Quests
Page 57
Character
Quests
Page 64
Items and
Shops
Page 88
Skills
Page 122
World Map
Page 132
Top Secret
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Welcome to Wyrmwood
Boyle Wolfbane

This man with a humble home and fearsome gargoyle statue doesnt belong in such a
place. His failure at conquering the world was through no fault of his own but rather, a
string of very bad luck. These days, petty theft and minor scams are the only things that
keep him going.
The Raven Lord

The Raven Lord thinks of himself as one of the birds that he has trained to do his bidding.
His very first attempt at an evil deed was foiled. It turns out birds arent capable of that
much. However, he doesnt take up much room and hes good for a laugh, so the residence
of Wyrmwood let him in anyways.
Sid Riddle

Sid Riddle has a high IQ and was infamous for stopping heroes from passing on in their
quests until they figured out a riddle. Now that hes retired, solving little mysteries in
Wyrmwood is his main means of entertainment. Hes not too bad.
The Witch Sisters

The sisters are powerful transfiguration witches who can turn people into whatever
comical animals they fancy at the time. While they dont go out of their way to curse
people, anyone, even villains, keep their distance.
Ingrid

Ingrid, on the other hand, is a witch in the same way that a broken pencil is a weapon. You
keep pulling her out only to remember that shes very unlikely to do much besides
embarrass you. Completely insufferable and oh, great, shes coming on the quest.

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Party Members
Boyle Wolfbane

Boyle was destined to rule the world. Or so he thought. Forced


into retirement, he moved to Wyrmwood where he could
commiserate with other failed villains. Hes better than the
rest of them, but they understand what he is going through.
Its not a horrible end, but not the one for which he hoped.

Ingrid

Ingrid is a powerful witch. Or she could have been if her spells


didnt backfire half of the time. She resides in Wyrmwood where
no one gives her a bad time except for Boyle Wolfbane who will
eventually pay for his behaviour. She put a curse on him to marry
her, and as soon as they wed, she plans to turn his life upside down.

Myst

Myst is a mist wraith who resides in the Myst Mountains. She has
a big heart, but enjoys playing pranks especially on her friends.
Like many mist wraiths, Myst can transform. Her preferred
transformation is a white fox. Myst knows little about humans
except that they like to destroy things. When she discovered
they are a bit more mysterious, she decides to learn more.

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Robin

Robin had a dream to become paladin. It didnt quite work out,


so now hes a stable boy. Every once in a while he likes to
pretend, though, and if anyone mistakes him for what he is not,
oh well. Robin likes to dream big, even if his destiny is to pick up
manure. Maybe things will change, but first he needs to
complete a list of chores a mile long.

Hiberu

Hiberu comes from a civilized land far, far away. Hes come to this
corner of Aia to study the barbaric culture of local inhabitants (but
he wont tell them that). Hiberu has a special gift. He can read
dreams and people. And he likes to heal. Which is a big help to his
friends who continually find themselves in harms way.

Rowen

Rowen likes to create things. Unfortunately, a not-s0-nice


fortune teller noticed, too. He cursed her to do his bidding, and
now Rowen is stuck in Tor. Rowen helps the fortune teller con
innocent civilians. She often sees the great ocean ships pull into
the port of Tor and dreams of boarding one to go back home.

Phye

Phye is a Draaghar. He is not happy. A demon has enslaved his


people. He wants to free his people, but he also wants revenge.
Phye has learned how to create a special blade. When he is
finished, the demons had better run. This blade is hungry and it
will eat them. Merrily.

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Game Walkthrough
A guide to your adventure

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Part 1: Out of Retirement


Hide From Ingrid

Ingrid is after you and that means youve either done something wrong or youre about to
be made to do something. Run away from her and take Fang with you.

If you go south and then east, youll no doubt come across the festival in the middle of
town its almost bloodmoon season.

Bloodmoon Festival

The season of the Bloodmoon is coming


and theres a party in Wyrmwood!
When the moon shines red, theres more
evil in the air. Spells, alliances, and
schemes all have a greater chance of
working out well for the wicked.

Go to the Bloodmoon Festival

Talk to the guy next to the apple-bobbing barrel. After he stops yammering, talk to him
again to take part in apple bobbing for some prize tickets. Boyle detests these sorts of
events, but one of the prizes is a gargoyle statue that Boyle has wanted for a very long
time. Unfortunately, it will cost him 30 tickets to obtain it.
Youll need to find 30 tickets total so Boyle can purchase his gargoyle statue.

Tip

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After speaking with Sid Riddle you can smash pumpkins! Inside you
can find all manner of prizes, maybe even pumpkin innards!

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Collect Bloodmoon Tickets

Ticket Location

Speak to the dodgy looking guy with all barrels in front of the caravan.

3
4
5
6
7

Speak to the girl standing at the top of the stairs for an easy scam.

Go past him to meet the powerful witch sisters. Walk behind their house to
find a couple of tickets and a set of stairs that lead you to Sid riddle.

Head back to the main area and down the stairs, into the house. Speak to
Elzabeth youll need her later. Then head down further.
Speak to Ophelia in front of the pumpkin pit and then walk past her toward
the broody house there.

Head back up the stairs and to the top to help Elzabeth by rounding up the
critters and then take all of her tickets. To round them, walk behind them
and herd them down the stairs like sheep. Critters are wary of people so
theyll move down to get away from you.
After you have your quest from Sid Riddle, smash pumpkins. Some of them
will have tickets inside of them.

Once you have 30 tickets collected, make your way to the prize table to claim that
gargoyle! What happens next will come as a shocking surprise, but youll end up in the Mir
Woods.

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Go to the Mir Woods

Unfortunately, Ingrid finds Boyle and sends him on an errand in Mir Woods. He must obtain
wood from four mir trees.

Once you land in Mir Woods, head right to find the first mir tree. Deal with it to collect
mir and then head down until you come across a wizard chasing a cheeky magic sprite.

Follow the sprite along the path until you catch up to it and Chester the wizard. The wizard
gives you a new power: Flames I.

You can now walk around the whole map previously blocked by spider webs. Youll find
three more mir trees in the corners of the woods.
When you have four pieces of mir wood, return to Wyrmwood where everyone in town is
now waiting.
When you get to town, you discover its covered in mist. A silver fox appears and Fang
chases it up Mist Mountain.
Next, youll need to head up to Mist Mountain to find Fang.

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Part 2: Into the Mist


Go to Mist Mountain

Go to Mist Mountain and follow the mist fox until you meet a mist wraith who tells you to
follow her. Follow along the high mist path with the help of the fox and manipulate the
path until you get to the Mist Queen. The queen commands you to find her son in return
for Fang. After speaking to her, return to Wyrmwood.

Mist Realm

The creatures on Mist Mountain require


the mist to survive. Few have left the mist
realm in many hundreds of years. Nobody
knows much about them and many
assume bad things.

In Wyrmwood, the villagers decide that someone needs to go to Aveyond to ask the
Oracle for guidance. No one is happy about this and Boyle is selected to go by himself on
the quest. When Boyle leaves, he is joined by his first minion, a rat named Colby, and
Myst, the mist wraith who helped him in the Mist Mountains.

Go to Windy Hills

Leave Wrymwood and head to Windy Hills. In Windy Hills, follow the path until you
become trapped and Myst must look for a way to get Boyle across the bridge. As Myst,
go down a ladder to find a switch. After pressing the switch, a goblin accosts Boyle. As
Boyle, fight the goblin. Myst will join the battle on the second turn, making him easier to
defeat.
After the battle, head east over the bridge and climb the ladder. Look at the platform. It
requires two rocks to move.

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You need to find two rocks to move the platform. Go through the nearby cave to trap the
ogre on the other side and take the bridge to the left that he was blocking.
Go through the cave until you find the stone at the end.

The second stone is down the ladder (the one at the beginning that Myst wouldnt go
down without Boyle). Go through the cave and then follow the path to the chest.

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When you have the two heavy stones, make your way back to the bridge and place them
in the holders. Step on the platform. It carries you down to the bottom of the hill. Once
you get to the bottom, head right. A troll is blocking your path.
As Myst, sneak around the mountain and drop a cage on the troll. Then head across the
bridge to the left and climb the tall ladder to drop it down for Boyle.

With Boyle back in the party, head down the mountain. Keep following the ladders
down, then go left at the bottom until you find an empty cage.

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Find a Present

Boyle throws Myst up to a ledge with a cave. As Myst, go through the cave to retrieve
the item at the end. When you find yourself all locked up, retrieve the keys, let Gimble
out, and then leave the cave yourself.

When Myst returns to Boyle, Boyle traps her in a cage so he can continue his journey
without her. Once Boyle has gotten Myst out of the way and youre playing as him again,
make your way to Windshire by going east.

Explore Windshire

When you arrive in Windshire, youll find a not so welcoming villager informing you of the
great Windshire prison.

Windshire

Windshire is a small, conservative and


very superstitious farming town known
predominantly for its mutton production.
They have a low crime rate which may
have more to do with their extreme
methods of punishment than their values.

Explore around the town and stock up on armor and supplies while you can to make the
following area more pleasant. You can also find Chesters Cave if you head north toward
the windmill. Chester will allow Boyle to upgrade his skills in exchange for captured
Cheekis.

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When youre ready, head right past this home to find a person standing in front of the
ferry. As usual, its going to be more difficult than anticipated, as the ferryman has been
captured in Briar Woods. Head back to town and leave via the south exit. On the world
map, head south to enter the Briar Woods.

Find the Ferryman

Once you get to Briar Woods, follow the path south and then west. Continue until you can
go up. Then, go north where the path splits and follow it until you get to a cave.

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Enter the cave and go up to meet the prisoners. They have been captured by the Goblin
King. Explore the rest of the cave until you come across a goblin that runs from you. Keep
following after him until he drops his keys, then head back to the prisoners.

Free the prisoners (one of them is the ferryman) and fight the Goblin King. Then, head back
to Windshire.

Thanks for nothing

You just cant trust the citizens of Windshire, who quickly forget your good deed when
they discover you were once a villain. Luckily, an unlikely form of help arrives. You now
have the witch Ingrid in your party!

Go with Ingrid to the ferry, which is on the east side of Windshire. Take the ferry to Whisper
Woods. Now your goal is to get to Aveyond. Follow the path and collect any planks you
see as youll need them later. Eventually youll come across a sign that tells you the portal
to Aveyond is east.

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On your way through this area youll battle enemies with some useful items. The bandanas
you can collect will be your first helmet slot item and all of your party members can use
them.

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Part 3: Aveyond and Beyond


Find the Oracle

A villain in Aveyond! Follow the path until you come across the statue and Boyle makes a
huge mistake which youll need to rectify throughout the game.

Aveyond

Aveyond is a magical place that is open to


only those of pure intentions, or those
who think they have pure intentions.
Something like that, it gets a bit weird.

Continue along the path to get to the Oracle.

After your failed attempt at speaking to The Oracle and the very strange mess that follows
with Hercules, its time to return to the Mist Queen with news of her son. And to get Fang.
Boyle refuses to help anyone unless Fang is returned to him immediately.

Tip

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Remember to make a donation to the goddess statue in Aveyond


before you leave!

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Repair the Ferry

Return to the ferryman in Whisper Woods who is less than happy to see you. However, he
will help you if you help him. Bring him 2 oars, 1 figurehead, and 18 planks.

Make your way around Whisper Woods to find any wood planks you missed. To find the
pixies, head back toward the sign that directs you to Aveyond and walk past it across the
bridge instead.
After defeating the pixies for the first oar, take the path back to the water and then
continue the path going up. Keep following it to find the pixies who have the second oar.
After getting the second oar, head to the top of the Whisper Woods and youll find a
suitable figurehead nestled in the trees.

Once you have everything, return to the ferryman.


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Need some help finding the things you need to repair the ferry? This map will help.

Things you need to fix the ferry


18 Planks

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2 Oars

1 Figurehead

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Restore the Windmill

Once you have made it back to Windshire, go north and enter the windmill. Go through
the door on the left and collect a novel page. Return to the previous room and go through
the door on the right.

Follow the path north and then east until you are blown into another room by a fan.
From there, you can only go through the door on your right.

Go through the door on your right into a new room. At the bottom of the room, collect
the novel page before going through the doorway below. Follow the path until you come
across your first green switch. Flip the switch. This turns off a fan so you can now go up
and right.

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Through the door youll find another page and another door to the bottom. Go this way
to flip your second switch, which will turn off both fans in the room and give you a key.

Go left into the main room. In the center of the room is a locked door. Use the key on the
door and flip another switch. Go back the way you came. Then, go left to be blown right
into another switch. The fan above you will continue to operate so youll need to go back
up and right.

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Go left past the unlocked cage. Collect the novel page, then go in the door on the left.
Flip the switch to unlock the bottom of the room. Return to the main room, go past the
cage, and continue to the door on the right. Now you are back in the room with the two
fans.

The first fan has stopped. Go past it and flip the switch to stop the second one. Go
through the door on your right.

Talk to the ghost and learn what happened to the windmill. Fight the ghost and turn on
the windmill. When you are finished, go back to town.
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Need some help finding the 5 novel pages? This map will help.

Tip

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If you eradicate all the ghosts for Shandy, you can pop back into the
windmill afterwards and he will be in there, with a second reward.

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Return to Mist Mountains

Leave Windshire and go towards the Windy Hills. Once youve made it back to the world
map, youll see that you can now travel through the mist realm to move quickly around the
world. Go into the mist pocket and follow the path until you find another mist cloud that
can take you near Wyrmwood. Then, go to Mist Mountain. Myst goes to talk to her mother
alone, while Boyle and Ingrid wait at the base of the mountain for her to return.

Save Boyle from Fangder

After Myst leaves, a giant spider named Fangder captures Boyle. When she returns,
Ingrid tells her what has happened, and the two of them work together to save Boyle.

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Head back to the world map and go left to find Fangders cave. Unfortunately, its pitch
black and you cant see anything. Ingrid has a solution, but she needs to make a potion.
Head back to Ingrids house in Wyrmwood to make a neon potion.

Youll get a sneak peek inside Ingrids house and your first glimpse at potion-making.
Unfortunately, the secret ingredient is missing, but can be found in Boyles house, which
is naturally locked. To figure out how to get into Boyles house, speak to the Raven Lord.

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Tip

The potion kit from the Windshire misc items shop allows you to
cancel your potion and create a new one.

Return to Boyles house and take the key from the gargoyles eye. Enter his house and find
the Goopy Goo running around his floor. Then, go back to Ingrids place and add it to your
potion.

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Before you can complete the potion, you need soda ash. Find Laguna Le Rouge in
Wyrmwood and purchase it from his collection of goods. Return to Ingrids house and
complete the potion.
You can now return to Fangders Cave. Make your way along the paths and watch out for
spiders until you find Fangder and Boyle.
Fight Fangder and return Boyle to your party. Myst tells Boyle that the Mist Queen lost
track of the whereabouts of Fang, but that the wolf was last seen heading towards Tor.
Burn webs to get to other areas of the cave you missed.

Once youre near the entrance there is another web with the pumpkin key. You can take
this key to Sid Riddle in Wyrmwood to begin his series of riddles.

Buy Boyle a Gargoyle

Boyle is not as appreciative as Ingrid anticipated and has reprioritised the mission. When
you get back to Wyrmwood, head over the where the bloodmoon party was and talk to
the dodgy barrel guy. Select the gargoyle and earn an attraction point with Boyle and
Ingrid.

Now with that important business taken care of, its time to head to Tor. You can get there
through the Briar Woods.

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Destroy the Scarecrows

Return to Briar Woods. This time, the Raven Lord appears as you enter the woods. He will
have his birds remove briars that block the path to Tor if you destroy all of the scarecrows
in the woods. Explore the entire area, including previously explored areas, smashing all the
scarecrows until you have ten and then find the Raven Lord at the top right side of the
map to claim your prize. For helping him, the Raven Lord gives Boyle a new minion: Razor
the Crow.

Tip

Take note of the elder oak tree at the top of the woods. Return to it
when you have an elf in the party and it will teach them something.

Go up past the Raven Lord and head west towards Tor.

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Need some help destroying scarecrows and burning down briars? This map will help.

Things you need to help the Raven Lord


13 Scarecrows

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7 Briars

Raven Lord

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Part 4: Toward Tor


Travel to Tor

On the world map, go down to get to the Dragon Wastelands. The centipedes youll find
on the way to Tor have some legs to collect for a quest you can get started on now.
Follow the signs to far right side of the Dragon Wasteland.

Tor

Tor was once a dragon town but is now


known mainly for its arena battles and
famous Mystic.

Follow the path right to find Fang but he cannot join your party. After speaking to Willis,
explore around the town. Make sure to load up on items and armor before you go into the
arena.

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The path to the arena is found at the top of the map. The guard wont let you fight, but
you can go left to spectate. Once in the area, follow the path until you find another arena
guard with a hood on. Talk to him to compete.

After the arena battle, find the mayors house in the middle of the town. The mayors
daughter is in the room at the back of the house. Then you will need to find the shipyard.
The way to the ship is at the top right of the map. The guard wont let you through but you
still have to try.

Pay the Mystic a visit at the bottom of the town. You may need to battle some enemies
and sell some items to pay him.

Tip

Ingrid and Myst can get new gear from the magic shop in Tor, but
Boyle will have to wait until later as the blacksmith is closed.

After you have received your future from the Mystic, go stay at the inn to the left before
going back up to the guard in the morning.

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Explore the Dream Realm

During the night at the inn, Boyle falls asleep and awakes in the Dream Realm. This happens
to him occasionally over the years. The enemies in the dream realm give very high
experience so you might want to fight all of them. You can recover your health with
floating dream crystals found in the dream realm. Walk along the floating platforms until
you get to a cave in a wall. Inside the cave you will see an old friend.

Dream Realm

The Dream Realm is a place of


subconsciousness that all living things go to
when they sleep. You cannot be physically
harmed or killed in the dream realm but it
has certain effects on the mind and mental
health of a person, especially if you have
night terrors like Boyle.

Scuttle Beach

The next morning, the party wakes up in Tor. Heads to the ship yard and hop aboard a ship
headed to the Shadow Isles. Unfortunately, Boyle says something insulting and he and his
friends are tossed overboard into the ocean, mid-trip.

You wash up on Scuttle Beach. Follow the path to find Willem who asks you to find the
quarter maps. The map pieces are scattered around the corners of the island. Its only a
small area but watch out for crabs! Return to Willem with the four maps for a prize before
taking the path to the right to Boppity Woods.
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Follow the path though Boppity Woods to end up back on the world map. There is a large
forest at the bottom of the map which you will explore soon, so you can safely skip it for
now. On the world map, enter the castle just below the woods youve emerged from.

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Part 5: Royal Trouble


Explore Halaina

When you arrive in Halaina, youll be greeted and given a quest to explore the city. Youll
have access to the whole place, so you can take some time to visit all of the shops, find
Chesters cave, collect hidden Cheekis and get familiar with your surroundings. When
youre ready, head north to find a guard blocking the entrance to the castle.

Halaina

Halaina is one of the largest towns in the


game. It has a huge range of stores and
people. Its also home to the rich king and
the Night Watch.

Find a Gift for the King

Speak to the guards around town to discover what the king wants. The guard in the market
area will finally reveal that the king likes the frames sold nearby, but would never buy
himself one. The frame salesman is at the north-western side of the market. Purchase a
frame from him and go back to the castle.
Go inside and speak to the king in the main room, go through the door on the left, then
go left up the stairs where youll see a jester. Go through the next door and youll be on
the upper level. Take the door on the right to meet the kings sick daughter. You will then
be sent to the Boppity Woods to find a witch.

Tip

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Watch out for Cheekis hiding in house and shop windows. You can
collect them from the outside of the house.

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Find a Witch

Follow the path down until you find a sneaky pathway through the trees to get to the
witch. The dirt path will lead you to the witchs house.

After speaking to the witch, collect ingredients for a blabbermouth potion. The recipe can
be purchased from the misc items store in town, and you will also need a mineral man
which can be purchased from Crete Street (the back alley with suspicious vendors in
town).

The secret ingredient is hot spice, which you will need to collect in Silverspring Wetlands,
once piece at a time. Find the five pieces, and they will form into a hot spice.

Once you have all of the ingredients, use Ingrids broomstick from the items menu and you
will be taken back to her house, where you can create the potion. When you leave Ingrids
house, you will return to where you left off.
After cursing Grunhilda and learning more than you may have wanted to know about
Boyle, youll need to head to the world map and go down to the swamp.

Follow the path until you find a frog with a crown. After Ingrid turns him back into a person,
he reveals that he still wishes to live as a frog and wont go back. Oh well, time to find a
new paladin. Return to the king and ask him where you can get one.

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Save the Princess

To find a paladin, go down to the crusade grounds on the world map. There, follow the
path to the right and continue along until you stumble across a paladin!

After you have your paladin, return to the king in Halaina once more. After the scene plays
out youll be on the move again. Leave the town and head to Gingernut forest.

Travel east to the village and find a forthright. He will lead you to a cave. Make your way
around the ladders, finding the keys, until you get to the real spirit, which you must fight.
Once the spirit is defeated, head back to the princesss room in the castle. After curing her
and witnessing an awkward moment, speak to the king on his throne.
Next, head back to the crusade grounds to attempt to sign up for the paladin crusade.
Boyle will wait outside, for the paladins safety.

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Recruit Paladins

Speak to Elizabeth just inside the grounds. She will send you to find Dale who will be just
to the left of the entrance. He will challenge you to a fight, then send you to fight three
additional paladins around the crusade grounds. After fighting all three, return to
Elizabeth.

Youll need to return to the castle to fine more paladins. Speak to the king and youll soon
be playing as Myst the fox. The papers will be in the left room in front of the king and to
the left again. Click the book on the desk.
Once again, its up to you to find more fighters.
Paladin 1

Go to the Gingernut forest and follow the path


into the small town to find a man with orange
hair standing by a house. Speak to him to invite
him to join the crusade. Boyle challenges him to
a game of two-card flip, and loses, so youll
have to fulfil his request before he will talk to
you again. Bring him a round of cheese which
you can buy from the market in town. After
that, Robin will convince him to join.

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Paladin 2

The Halaina paladin can be found on the right


side of the city in front of the blacksmith.
Unfortunately, he wont help you until he has
the right armor. Speak to the blacksmith in
the building behind him to request the armor.
The material you need for the armor can be
found in a dark cave in Gingernut Forest, north
of the town.
Paladin 3

The third paladin can be found in the


Boppity Woods. Hell be standing by the
two-card flip tournament grounds in a
suit of armor. Speak to him to have Ingrid
convince him to join the crusade.
After all the paladins have agreed to help
you, head back to the crusade grounds
and speak to Elizabeth to go on the
crusade.

Get some Rest

After the crusade, head to the inn in Halaina and speak to the person standing at the
back to ask for a wakeup call. Then pay for a night at the inn and somebody will come in
to wake you up. It will now be night time and everybody in town will be asleep. When
you want to return to day time, go back to the inn again.

Tip

The fruit vendor on the left side of town left his fruit out on the tables.
If you were to steal them, nobody would know

Join the Night Watch

After being brought to the night watch headquarters, youll find their leader by going to
Gingernut Forest and going straight up. After rescuing him, youll be invited to join the
Night Watch at any time during the game. More information on Night Watch is in the
Night Watch section.
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Next, youll be sent to the library to find a book on the secret rooms in the castle. This
book can be found to the left of the books Robin is looking at.

Return to the castle. Take the door on the left of the king and youll notice in the hallway
there is a strange marking on the wall that looks like a door because it is one!

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Explore the Dungeon

Go down the stairs to reach a dungeon. Walk up until you see a dark character. You will
start in room D5. The instructions below will guide you through the dungeon.

1.
2.
3.
4.
5.
6.
7.
8.
9.

Go to room D4 to fight the first enemy.


You are now level 3.
Go to room E3, and walk up over the fire tile. Pick up the fire sword.
Go to room D2, use the fire sword on the boots and pick them up.
Go to room F4 and walk up to room F3 through the fire and defeat the enemies.
You are now level 4.
Walk up to room F1, use the fire sword on the ice sculpture to gain the treasure eye.
Take the treasure eye to room C1 and pick up the key.
Go to room C4 and put the treasure eye on the empty table. Then pick up the dark
eye.
10. Go to room C5, the floor tiles will be visible. Walk around them and loot the treasure
chest.
11. Go to room E1, trade your rubies for a goblet.
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12. Go to room E3 and walk up over the water tile to get the water sword in the next
room.
13. Go to room C2 and use the water sword on the flame. It will be night time.
14. Go to room D1 and defeat the owls.
15. You are now level 5.
16. Go to room E3 and walk up over the fire tile to get the fire sword.
17. Go to room C2 and use the flame sword to light up the dungeon again.
18. Go to room E5 and fight the enemies.
19. You are now level 6.
20. Go to room B2 and fight the enemies.
21. You are now level 7.
22. Go to room E3 and walk up over the lightning tile to get the lightning sword in the
next room.
23. Go to room B1 and use the lightning sword on the dragon to get the mirror orb.
24. Go to room C4 and change your dark eye for the opaque eye.
25. Go to room F4 and pick up the wizards treasure.
26. Go to room E3 to trade the wizard for water boots.
27. Go to room C4 and change your opaque eye for the treasure eye.
28. Go to room D3 and use the orb on the mirror.
29. You will now be in the mirror dungeon. Proceed right and choose a light or dark
sword to destroy the blocker.
30. Proceed forward and end up in a room with a key. Pick up the key.
31. Proceed up to the next room and fight the enemies.
32. You are now level 8.
33. Go back to the mirror to return to the first dungeon.
34. Go to room E3 and walk up over the water tile to get the water sword in the next
room.
35. Go to room C2 and use the water sword on the flame. It will be night time.
36. Go to room B4 and place the goblet on the table to open a passage.
37. Go to room A2 and fight the enemies.
38. You are now level 9.
39. Go to room D1 and use the key on the door to reach the final room.

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Part 6: Stuff of Nightmares


Save Hiberu

Hiberu is in a bit of a pickle and youll need to help him to get his help in return. He sends
you to find a man at the end of the world. The first thing you must do is return to Tor and
speak to the Mystic again to find out where the end of the world is.

Speak to the mystic. He tells you that the end of the world is in Windy Valley. On the way
out of Tor, you encounter Hercules. After a short scene, race him to Boyles house before
he steals something precious. Take the mist portal on the map to get there quickly.
The entrance to the Windy Valley is near the portal between the Briar Woods and Dragon
Wasteland. Go there and stand on a suspicious X on the ground. You are kidnapped and
shortly set free.

After you escape, continue through the Windy Valley and leave through the west side to
get to the End of the World. Speak to the man who lives there and complete a short errand
for him. After you help him, you discover that his family has been shrunk and he needs a
potion to fix them.

Return to Windy Valley and find the gingerbread house with Ingrids sister in it. She tells
you to meet her in the Dragon Wasteland.

Tip

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After fighting the troll in the Windy Valley cave, inspect the barrel that
had a goblin in it to start a battle with him.

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Find Lorelai in the Wasteland

When you meet Lorelai, she gives you something to trade with somebody in Tor for the
potion recipe. This mysterious person hangs out near the inn. After getting the recipe, you
discover you need Fang back to get the secret ingredient. Lets go rescue him.

Break Fang Out

When you first arrived at Tor, the mayor gave Boyle a mission to shut down a suspicious
store. Find the store near the south west corner of town and imprison the man.
Return to the mayor. She gives you a new mission to investigate the kobold camp in the
Dragon Wasteland. Go to the camp and search the house at the bottom of the camp. Stand
on a switch to open the bone door blocking the top-most house. Go into the house and
take a dragon egg. When you come back out, a group of kobolds are summoning a bone
dragon. Fight them and return to the mayor in Tor. She tells you to kidnap her enemies to
keep her safe. In return, she will give you Fang.

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Kidnap the Mayors Enemies

Before you kidnap the mayors enemies, go back to Ingrids house in Wyrmwood to make
an agreeable potion. The recipe is in the kobold camp (you may have come across it while
investigating earlier). The secret ingredient of spider eyes can be found in the misc items
shop in Tor. After adding the secret ingredient, find a violin to make it less volatile. Go into
the Tor arena and pick up the one that was broken when the bridge fell down in your first
tournament.
Get enemy 1: the Prisoner

Go to the prison in Windshire. Go in the far right door to find the unguarded prison key on
the table. If youd like to visit Boyles old cell, its on the left! The prisoner you want is in
the second left cell.
Get enemy 2: the Two-card flip player

Go in the two-card flip house at the bottom right side of town and speak to the guy in the
left room to kidnap him. Then, return to the mayor. She allows you to see Fang.

The mayors daughter, however, will not give up Fang so easily. The creature she wants in
exchange for Fang is the frog prince. You can find him near Ingrids sister in Boppity Woods
hopping around in front of her house. Go get him and bring him back to the mayors
daughter.

Search for Witchety Grub

Now that you have Fang back, take him to Whisper Woods and search for the witchety
grub needed in the unshrink potion.

As Fang, you can see things the humans cant and dig in the ground. You may see purple
lights from time to time that lead you to dirt mounds. These are Fangs senses - follow
them until one of them leads you to a whipering grub.
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Create the Resize potion

Return to Ingrids house and make the resize potion. Then, bring the potion to the man at
end of the world.

After he is cured, he relinquishes his tiny furniture to you. Return to Hiberu and rescue him
from the residents of Weeville.

Weeville

The residents of Weeville may be small


but small-minded, they are not. Theyre a
very progressive culture that doesnt take
kindly to political incorrectness or quips
about their size. They also have magic to
get up ladders.

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Another Dream

Boyle takes a nap and wakes up in the dream realm. This time, Boyle has the help of Hiberu
to battle the monsters. Battle your way to the end of the dungeon to cure Boyle of his
nightmares once and for all.

Tip

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Enemies in the dream realm give tremendous experience, so make


sure to fight all of them.

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Part 7: Party on Rowen


Find the hidden entrance to the elf plains

Its time to rescue Rowen. Since you still have the resize potion you already made, you
can now shrink yourself at will to enter all of the houses in Weeville.

Purchase the tonic from the item store in Weeville and then head to Mudsludge Swamp
to find Ingrids other sister.

After speaking to Ingrids sister at the Mudsludge Swamp, go to the Divisive Thicket and
find the tear of the moon. Return to the sister to get the freedom recipe. The secret
ingredient is the tonic which can be purchased from the Weeville misc items store.
Youve now been invited to join all three covens in the game. For more on covens, see the
Covens section.
Make the freedom potion and return to the Mystic in Tor.

You now have Rowen in your party! Take her to the Divisive Thicket. She reveals the way
to the elf plains.

Tip

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There are dirt mounds that Myst can dig up in fox form. Find them all
for coins, power yams, and more

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Stay the night at Delamere

Make your way through the elf plains until you get to the elf town called Delamere. Go
straight to the inn and get some sleep (well, most of you).

Delamere

The elves in Delamere dont know much


about their ancestors, but they believe
they were wiped out due to their own
ambitions and curiosity.

Explore the land of the Elves

In the morning, explore the town and meet the people of Delamere. There are unique
items here that you cannot find elsewhere. When youre ready, speak to Lady and meet
the less welcoming Miles.

Go to Daintree forest where youll come across more enemies who are stronger so
hopefully you improved your armor while in town. Explore the area for more items and
gold until you find the Rickety Biscuit.

Find an Important Book

Find the vault, a large building in the middle of the forest.

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Unfortunately, youll need Miles to get inside. He has left Ladys house and is now in his
own home in the south-eastern part of Delamere. Return to the vault and use the key to
open it. Once inside, complete a series of puzzles to find the book that you need.

Tip

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There is a switch behind the vault, which makes a bridge appear in the
water. This is handy for completing the vault puzzle.

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Search the Vault

Vault Steps

1. Take the archer key from the chest at 1.


2. Take the thief card from the chest at 2.

3. Enter the vault and place the thief and archer cards on the table.
4. Go through the door that just opened and take the thief key.
5. Pick up both cards again before you leave.

6. Go to the House of the Thief and collect the poison card and chapter two from
the chests.
7. Go to the House of the Archer and take the arrow card from the chest.

8. In the House of the Archer, place the archer, arrow and poison cards on the
table.

9. Take the king card from the chest that is revealed and pick up the cards before
leaving.
10. Go to the vault, add chapter 2 to the book.

11. Place the archer, king and arrow cards on the table.

12. Go through the door that just opened and take the king key.
13. Pick up the cards before you leave.

14. Go to the House of the King and collect the gold card and chapter 3 from the
chests.
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15. Go to the House of the Thief and place the thief, archer and gold cards on the
table.
16. Take the crown card from the chest that is revealed and pick up the cards
before leaving.
17. Go to the vault, add chapter 3 to the book.

18. Place the king, thief and crown cards on the table.

19. Go through the door that just opened and take the beggar key.
20. Pick up the cards before you leave.

21. Go to the House of the Beggar and take the beggar card and chapter 4 from the
chests.
22. Go to the House of the King and place the beggar and king cards on the table.
23. Take the dagger card from the chest that is revealed and pick up the cards
before leaving.
24. Go to the vault, add chapter 4 to the book.

25. Place the beggar, dagger and thief cards on the table.

26. Go through the door that was just revealed to complete the dungeon.

Rowen Explores the Dream Realm

Once you reach the book, Rowen takes it to the inn to read it. During the night she wakes
up in the dream realm. Proceed forward through the dream realm and defeat the enemy
at the end.
The next morning, go back to the clearing where the boat is and sail away from
Delamere.
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Sail to the Shadow Isles

Sail down to the bottom of the world map and use the dock to enter the Shadow Isles. You
come across a familiar face and take part in an epic battle.

After the battle, head north through the Shadow Isles until you end up back on the world
map. Next, enter Skull Mountain. When you arrive, you discover you are missing
something, or someone very important.

Tip

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You wont be able to enter any of the caves in the Shadow Isles until
you return with the next party member.

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Head Back to the Wasteland

Sail back to the Dragon Wasteland and go to the kobold camp to find they have
successfully summoned the dragon. Defeat the dragon to get a key which allows you to
go through the red doors in the wasteland.

Go to the southwest corner of the wasteland and open a door that takes you to the world
map near a town called Ulrock.

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Part 8: Fire with Phye


Ulrock and roll

Welcome to the town of Ulrock. Although the area is run down, youll find plenty of open
shops with great items to equip.

Ulrock

Ulrock accommodates many different


races. It is a haven for outcasts of society
who have nowhere else to go. This is
where you will find a lone Draghaar who
dreams of taking back his town.

Convince Phye to join you

In Ulrock, journey north until you come across the workshop of the something or someone
you were looking for.

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Inside you meet Phye, a Draaghar who can help you, but is less than willing to. As usual,
Ingrid may have a way to persuade him with a potion. You can purchase the recipe in
Ulrock, and get the secret item a tentacle - by completing a quest for a lady in the northwestern part of town. Once you have the potion, return to Phye to get his help.

Create a sword for Phye

Before you can take Phye back to the Shadow Isles, accompany him into the Fire Depths
in Ulrock so he can complete his sword. Inside the dungeon, search for switches on the
ground. Step on them to move walls out of your path. Continue through until you get to
the second level of the dungeon.

On the second level, you come across a black anvil. Make sure you are ready for a tough
fight! After Phye uses the anvil to finish his sword, return to the Shadow Isles.

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Power Phyes Sword

The sword is almost ready for Baal, but it still needs to be powered up a bit before Phye
can break the barrier in Ravwyn. To power it up, it needs the blood of a demon.
In the Shadow Isles, go into the demons cave. Its empty. You need to summon the demon
and this requires sulphur. You need three handfuls of sulphur. The sulphur can be found in
three caves on the isles. When you have the sulphur, head back to the demons cave.
Go into the demons cave. To summon him, throw three handfuls of sulphur into the
flames. Defeat the demon. Phye can now break the barrier in Ravwyn.

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Part 9: An end to the Conflict


To Skull Mountain

With Phyes sword powered up, return to Ravwyn where Phye can now break the barrier
and launch an attack on Baal. Defeat the enemies who are channelling the blockers to
proceed through.

Once you reach Baal, Phye defeats him with the sword and gain more power. Return to
Skull Mountain with Phye and break the barrier. Now all thats left to do is ascend to the
top and fight whatever it is that is up there.

Tip

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If youve got a romantic partner in mind for Ingrid, make sure you have
their attraction points finished before finishing the game.

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Side Quests

Side Quests and Character Quests

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Side Quests
Note Quests are listed in the order they appear in the game

Windy Hills
Goblin Toenails Reward: Cheeki

Youll find this quest on a job board as youre passing through. All the goblins in this area
will drop them, so you should have enough by the time you make it to town. When
youve got them, take them to the Windshire magic store and youll get a cheeki.

Whisper Woods
Spectral Flower Reward: Level up

Speak to the dragon at the top right corner of Whisper Woods. He will ask you to bring
him a spectral flower, which you will be able to pick up when you enter Aveyond. The
flower can be found north of the goddess statue, near some red flowers.

Aveyond
Aveyond Priestesses Reward: Luck, evasion and resilience bonus

On your way out of the Aveyond temple, a priestess will get your attention. When you
talk to her, she will tell you that three of the Aveyond priestesses have gone missing. Find
them and keep talking to them until they decide to head home.
Priestess 1 Cosmina in Wyrmwood, in the center of town.

Priestess 2 Ceanna in Tor, on the right side of town, near Chesters cave.

Priestess 3 Chanel in Halaina, in the bottom right corner of town, near a pond.

After sending all three of them home, return to Aveyond and talk to the priestess outside
the temple to get your reward.
Boyles Bad Luck Reward: Luck bonus

The first time you pass through Aveyond, Boyle will automatically attempt to steal money
from a goddess donation statue. Hell be caught out by a nymph and forced to pay the
money back to ten different statues throughout the world.
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Statue 1 The one he steals from in Aveyond has to be paid back to first.
Statue 2 In Windshire near the inn.

Statue 3 In Tor, near the mayors house.

Statue 4 In Halaina, on the right side of town near the inn.


Statue 5 In Gingernut Forest, in the small town.

Statue 6 In the crusade grounds, in the paladin camp.


Statue 7 In Weeville, in the center of town.

Statue 8 in Delamere, in the center of town.

Statue 9 Ulrock, in the center of town, near the food store.


Statue 10 Ravwyn, outside the cathedral.

After paying the money to all of the them, return to the nymph in Aveyond.

Windshire
Novel Pages Reward: Cheeki

From the job board just outside the windmill. Pick five pages up off the ground inside the
windmill and return it to the farmer in the bottom right corner of Windshire.
Ghost Hunting Reward: Ghost wand for Ingrid

On your way into the windmill, Shandy asks you to kindly remove all of the ghosts for
him. After defeating them all, speak to him just outside the windmill to get your reward.
For a further reward, go inside the windmill afterwards and find Shandy. He will have
something else for you.
Return the Mutton Reward: Cheeki

Two children who live at the farm have lost their golden mutton. Find him near the
windmill and send him home. But he will not go back yet. Find him again first outside the
magic store, then below the inn and finally near Windshire prison. Return to the children
to get your reward.

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Briar Woods
Briar Woods Fugitive Reward: 300 gold

After clearing the windmill, the wanted posters in Windshire will no longer have Boyles
face on them. Inspect one of them to receive a quest to track down a crop destroyer in
Briar Woods. Find them in the center of the map near a corn field and speak to them. If
you accept their first offer, youll get the money.
Parsnip Collecting Reward: Bee stinger accessory

A job board in Briar Woods contains a request for 5 parsnips from an old garden in the
woods. Find them on the left side of the woods, near the exit to the world map. Take
them to the farmer in the top left corner of Windshire to get a reward.
Briar Supplier Reward: Super carrot

A man in the Briar Woods wants you to return his supplies to him. That were stolen by
the goblins. Find them in chests scattered throughout the Briar Woods, as well as in the
caves.

Dragon Wasteland
Centipede Legs Reward: 831 gold

Find a job on your way through the wasteland asking for 12 centipede legs. Bring to a
man wearing brown outside the pet shop in Tor to get your reward.
Kobold Stones Reward: Rock charm accessory

This job will only appear when you have a quest to go to the End of the World. Youll find
it in the Dragon Wasteland near the exit close to Tor. The kobolds in the camp to the
south will drop stones. Collect 10 and take them to the magic store in Tor for your
reward.

Scuttle Beach
Legend of Crab Island Part I Reward: Crabbers minion

After arriving in Scuttle beach, you will find a man standing by a raft. He will tell you to
collect 4 quarter map pieces from around the area. Visit the various crab camps and
collect the pieces before returning to him for your reward.

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Legend of Crab Island Part II Reward: Attraction point

The man with the raft needs somebody handy to fix the raft. Return to him when you
have Rowen in the party and she will fix the raft. Once you get to crab island, you will
need to light 8 beacons to summon the giant crab. Youll need to climb from the bottom
right and bottom left sides to reach all of the beacons at the top. Once the crab has been
summoned, approach him to start a fight.
Afterwards, you will have the chance to get an attraction point, but Ingrid will need a
hammer to crack the crab open. The hammer can be bought in the misc items shop in
Ulrock.

Boppity Woods
The Vineyard Reward: Grape drink

On your way through the Boppity Woods, youll see a job board asking for grapes. Collect
6 grapes from the nearby vineyards and bring them to the vendor selling fruit drinks on
the far left side of Halaina. Hand over the grapes to receive a free drink.

Halaina
Explore Halaina Reward: 500 gold

A greeter will introduce you to Halaina when you arrive, and give you a quest to explore
the town by speaking to different people.
1 The guard standing by the food court in the top left corner of town.
2 Silas Graves in Crete Street.

3 The custom blacksmith on the right side of town.


4 The fruit seller on the left side of town.
5 The kings jester, in Halaina Castle.

After speaking to each person, head back to the greeter to finish the quest and get your
reward.

Gingernut Forest
New Preserves Reward: Star of Envy accessory

Speak to a man in the food store in Gingernut Forest who will ask for 3 extracts from 5
different creatures. Collect the extracts in the following places.
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Ginger Extract Gingernachts in Gingernut Cave.


Snail Extract Snails in Gingernut Forest.

Crab Extract Crabs on Scuttle Beach or Crab Island.


Ghast Extract Ghasts in Boppity Woods.

Swamp Extract Cretins in Silverspring Wetlands.

Crusade Grounds
Boyles Redemption Reward: Evasion bonus

After returning from the crusade on the Shadow Isles, Elizabeth Brightsword will be ill.
Speak to her to get a quest to collect a drakefang cure for her. Go to Crete Street in
Halaina to buy the potion and return it to her.

After she drinks it, she will send you to search her fathers room in the watchtower at the
crusade grounds. Go inside, go upstairs and take the key from the table. Return it to her.
Now head to the abandoned building in Silverspring Wetlands where you will find
Elizabeth, and shortly after that her father. Defeat him to complete the quest.

Weeville
The Dark God Reward: Cheeki

Speak Chitlin in the bottom house in Weeville after getting the resize potion. Shell send
you to get some god water which can be found at the top of Busybeak Hills with Ingrids
hoppify skill. Take the god water back to Chitlin who will tell you to use it on the
beanstalk.
After doing that, climb up the mountain. You will need some covey balm, and the god
food which you can buy in the misc items store in Weeville. Use them on the mushroom
to have it blessed by the Dark God. Go inside to get your reward.

Petrified Plains
Archaeology Reward: 750 gold

Collect this quest from the job board in the Petrified Plains. If you miss the job board, the
archaeologist in Delamere will give you the quest herself when you get there. Find a pile
of dirt near the north east corner of the map, near some dirt wall. Two yellow
mushrooms will be nearby. Take the item you dig up to the archaeologist in Delamere to
complete the quest.
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Giant Mushroom Soup Reward: Giant mushroom soup

Speak to a lady in Delamere who will ask you for three big mushrooms which drop from
the giant mushroom enemies. Give her the mushrooms and she will make you a giant
mushroom soup.

Shadow Isles
Send Galahad Home Reward: Attraction Point

Once you make it to Ravwyn, enter the house on the far left side of the map to meet
somebody familiar. After speaking to them, head back to Galahad in the Shadow Isles
and tell him to go home. Meet him back in Ravwyn to escort him home.
Rescue Turtle Eggs Reward: Chompers accessory

Interact with a turtle near the bottom of the Shadow Isles to jump on his back and be
taken to turtle island. You will be given a quest to recover turtle eggs from the islands in
the area. Use the nearby turtles to travel around the islands and recover the eggs. Take
them back to the main turtle to get your reward.
Rescue the Turtles Reward: Turtle shield

After rescuing the turtle eggs, youll get a second quest, this time to rescue the turtles
themselves. Use the swimming turtles to make your way to the burglar bird base and
defeat the birds to rescue the turtles and receive a reward.
Demon Blood Reward: 5000 gold

This job board will ask you to collect three drops of demon blood and bring them to
somebody in Ravwyn. Youll need to defeat powerful demons to earn the blood.
Demon 1 Kubaba in the cave in the Shadow Isles.
Demon 2 Crystallus in the Wind Tower.
Demon 3 Frosty Wolf in the Ice Cave.

Ulrock
Wayward Son Reward: Tentacle

Speak to a woman in the top left corner of Ulrock. Shell ask you to find her son who has
gone missing. Approach him in the bottom right corner of town and hell run off. Now
climb the large ladder in the center of town to chase him off a second time. Next, you will
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find outside the food store. Finally, he will be in the bottom left corner of Ulrock. Pick
him up and take him back to his mother to complete the quest.
Craft a Fire Key Reward: Fake fire key

After Phye has finished crafting his sword on the Black Anvil, destroy a barrier in Ulrock
to reach a room with two wizards arguing with each other. Speak to both of them, and
Phye will decide to make a fake fire key. To make it, you will need a heart of fire from a
chest near the Black Anvil and a key molding from misc items store in Ulrock. Take them
both to Phyes anvil in his house in Ulrock to make the fake key.
Collect Both Keys Reward: Ice and fire keys

After making the fire key, take it to the room with the arguing wizards and show it to the
ice wizard. He will give you a real ice key. Show that to the other wizard to get the real
fire key and complete the quest.

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Character Quests
Join the Night Watch (Robin and Myst)

After a failed expedition to the Shadow Isles, somebody will come to see Boyle when the
party arrives back in Halaina. Boyle decides to send Robin instead, who is accompanied by
Myst.
Quest: Save Banana Boy

The first job you will be given is to find the leader, Banana Boy, in the Gingernut Forest. He
can be found in the top left corner of the forest at night. Defeat the owls who have him
captured and he will return home. Return to the nightwatch building and speak with him
to end the quest.
Increase Rank: Creeping Cat

You will now need to increase your standing with the nightwatch in order to take on
further missions. This can be achieved by collect night bugs and owl feathers in Halaina
and the surrounding woods at night. Hand them in to the men in the base to gain points
and eventually increase your rank. Your rank can be checked at any time by going into
Myst or Robins menus and selecting nightwatch.
Task: Investigate the werebear

Once you reach the Creeping Cat rank in the nightwatch, speak to Banana Boy to get this
quest. Your job is to investigate the werebear. Go to Gingernut Forest in the day and
speak to the people in their houses until you come across a woman who gives up
information on the werebear. Return to Banana Boy with the information to complete
the quest.
Increase Rank: Racing Rabbit

Youll need to increase your rank to Racing Rabbit before you can accept the next task
from Banana Boy. Once you reach the rank, speak to Banana Boy, and he will send you to
the second night watch base on the far right side of Halaina. Go there and speak to
Armadeus.

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Task: Track the werebear

The first thing Armadeus will have you do is track the Werebear to help find out where he
might be hiding. To do this, you will need to find evidence of how he eats, sleeps and
entertains himself.
Entertainment Enter the Silverspring Wetlands at night. You will need the resize potion
to get into the wetlands at night. You will come across a book. Inspect it to gain this
piece of evidence.
Eating Habits Head into the Gingernut Forest and head north. You will come across a
bag of discarded chocolates, obviously belonging to the werebear.

Sleep At night, on the far left side of the Boppity Woods, inspect a stack of straw with
that has obviously been slept on by the Werebear.
Return to Armadus with all of this information and he will be able to triangulate the
werebears location.
Task: Restore the werebear (part I)

Armadus will give you a special salve he has prepared the turn the werebear back into a
human. Head into the Gingernut Forest at night and find an entrance to a cave that has
been dug in the ground just north of the town. Head into the cave and come across the
werebear. You will not defeat him, but you will have an interesting chat with Banana Boy
after.
Task: Hatch a new plan

Banana Boy wants you to meet him back at headquarters to hatch a new plan for
stopping the werebear. Go and meet him.
Increase Rank: Rascal Raccoon

Banana Boy cant trust you with this very serious mission until you prove you are
completely loyal to the nightwatch. You will need to hand over bugs and feathers to
increase your rank to Rascal Raccoon, then speak to Banana Boy.
Task: Restore the werebear (part II)

Banana Boy has a new plan for stopping the werebear. Head into the Busybeak Hills
during the night, and climb to the very peak of the mountain where you will encounter
the werebear and attempt to fix him.

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Reward: Access to the Super-Secret Base

Youve been invited to the super-secret nightwatch base to receive a special reward. The
base can be found by speaking to the jester in Halaina castle who will reveal it.

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Join a Coven (Ingrid)

Ingrid will have the choice of joining three different covens. They become available at
separate times in the game, but once she joins one, she will not be able to join another so
choose wisely.
Coven 1 Transfigurinas

Ingrid can join this coven after feeding Grunhilda the blabbermouth potion. Grunhilda
specializes in transformation magic and will be able to teach Ingrid many new
transformations.
Note Skill in this coven are discussed in the Skills section.

Part 1: Junipers in June


Ingrids first task will be to buy a sprig of juniper from Crete Street in Halaina. Return to
Grunhilda with the juniper to complete the quest.

Part 2: Eat Worms


Ingrid will be turned into a chicken so she can collect worms from the woods outside
Grunhildas house. Find each of the dirt piles and dig them up with Ingrids beak to collect
worms. Take the worms back to Grunhilda to complete the quest.
Part 3: The Wayward Witch
Your next task is to find a coven member who went missing in Tor. Go to the top left
corner of Tor, near the exit and speak to the chicken. Ingrid will turn her into a person
and send her home. Return to Grunhilda again to complete the quest.
Part 4: Chicken Food
Grunhilda has a master plan for finding a new husband, but first she will need some
chicken feed. The chicken feed can be bought in the misc items store in Weeville after
youve rescued Hiberu and have the resize potion.

Part 5: Lumberchickens
Grunhilda wants Ingrid to send some lumberjacks back to her house so she can choose
which one she likes. Go into the Gingernut Forest and find the three lumberjacks. Ingrid
will turn them into chickens and theyll head to Grunhildas house on their own. Once
youve sent all three away, return to Grunhilda.

Part 6: Recruitment
Grunhilda wants you to recruit a new member for her coven to help it expand. Speak to
the witch in the very top left corner of Halaina. She is having trouble making up her mind
on which coven to join. Tell her youll help her decide and select the following answers:
Humiliate them
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Turn them into a hog


Any

Turn yourself into a hermit crab


Any

Afterwards, she will decide she wants to join Grunhildas coven. Return to Grunhilda to
complete the quest.
Part 7: Kidnapping
Grunhilda wants somebody with a bit more status like a paladin. Head to the crusade
grounds and find the perfect paladin on the docks to kidnap.

Part 8: Mirror Repair


Grunhilda wants to use her mirror of insight to find what kind of man she really wants
kidnapped for her, but its broken. Take it to the demonic cave in the Shadow Isles and
temper it in the flame to repair it.

Part 9: Another Kidnapping


Even a paladin was not good enough, Grunhilda wants somebody at least equal to a
prince. Head to Halaina Castle and speak to the king to kidnap him and take him back to
Grunhilda, who will finally be happy.
Coven 2 Cursers

Ingrid can join this coven after completing the resize potion. Lorelai specializes in curses
and if Ingrid trains hard enough, she can even learn curse of death, which is as deadly as
it sounds.
Note Skill in this coven are discussed in the Skills section.

Part 1: Skullduggery
The first thing Lorelai and Ingrid will need to start their coven is a nice skull they can use
to represent them. Go into the Dragon Wastelands, head over to the far left side and find
a flaming skull. Grab it and take it back to Lorelai.
Part 2: Cursed Teddy
Before Lorelai can teach you any curses, she needs you to bring her something. Enter the
large house in the bottom right corner of Tor and pick up the teddy bear and take it to
Lorelai.
Part 3: Cursed Teddy II
Lorelai has cursed the teddy bear and wants you to return it to the girl who lives in the
house you took it from. Take it to the girl, then return to Lorelai.
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Part 4: Cursed Something Else


Lorelai wants to try cursing something else now. Bring her 5 slices of bread from
Delamere.

Part 5: Recruitment #1
Enter Ediths house in the top right corner of Wyrmwood and go upstairs to speak to her.
She likes Lorelai and will accept easily.
Part 6: Recruitment #2
Speak to the witch in the very top left corner of Halaina. She is having trouble making up
her mind on which coven to join. Tell her youll help her decide and select the following
answers:
Punish them slowly
Any

Bring others down with curses

A curse of clumsiness around your perimeter


Cursing others and observing

Afterwards, she will decide she wants to join Lorelais coven.

Part 7: Recruitment #3
Enter Jinxs house in Mudsludge Swamp and speak to the witches to find one you can
convince to join Lorelais coven.

Part 8: Unscrupulous Delivery


Enter the guard tower in Windshire, go upstairs and place the letter down on the desk.
Then return to Lorelai.
Coven 3 Enslavers

After you get the recipe from Jinx, you can talk to her again to join her coven. Jinx
specializes in enslavement magic which will allow Ingrid to control others.
Note Skill in this coven are discussed in the Skills section.

Part 1: Weak Will


To practice her enslavement, Ingrid will first need to find a weak-willed man in Tor and
convince him to do something against his will. Buy some chocolate from the food shop,
then find a man in a house north west of the mayors house. Speak to him and talk him
into eating the chocolate.

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Part 2: Elven Cloth


Jinx requires some elven cloth for her crafting. Go to the misc items shop in Delamere to
buy some and return to her with it.

Part 3: Recruitment
Speak to the witch in the very top left corner of Halaina. She is having trouble making up
her mind on which coven to join. Tell her youll help her decide and select the following
answers:
Force them to do your bidding
Give them an eternal slave

The more slaves the better


Any
Any

Afterwards, she will decide she wants to join Jinxs coven. Return to Jinx to complete the
quest.
Part 4: Medium Will
Travel to Windshire and speak to a girl in the top-left corner of town frolicking around
the farm. Ingrid convinces her to do something against her will. Afterwards, return to
Jinx to complete the quest.

Part 5: Selling Crafts


Jinx wants Ingrid to sell more of her crafts before she can teach her anymore. Take the
item to Robins store and find a buyer, then return to Jinx.

Part 6: Secret Recipe


There is a secret recipe which Jinx desires, but its in Ulrock. Head to the misc items store
there and buy it for Jinx.
Part 7: Iron Will
Ingrids last enslavement test is to convince somebody with an iron will to do something
against their will. Head to the temple in Aveyond and find a priestess for Ingrid to
convince.

Part 8: Choco Dream


Jinx wants a yummy drink made for her. Take her recipe and the secret ingredient of
chocolate and make it in Ingrids cauldron. Give the choco dream to Jinx to complete the
quest and get the ultimate enslavement technique.

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Attract a Husband (Ingrid)

Ingrid wants a husband. And shes going to get one.


Bachelor Number One: Boyle

Boyle is the hardest to marry. He requires seven


attraction points with Ingrid to marry.

Task 1: Buy a gargoyle for him


After saving Boyle from Fangders cave, he demands a
new gargoyle. Get the one Laguna Le Rouge is selling
and give it to Boyle. Boyle will be pleased by this.

Task 2: Share some crab


After completing the crab island quest, Ingrid will decide she wants to eat the crab. Buy a
large hammer from the misc item store in Ulrock and use it on the crab. Choose to share
with Boyle and hell be happy.
Task 3: Give him a villains pendant
Complete the expert tournament in Tor and Ingrid will get to decide which pendant the
party receives. Select the villains pendant for Boyle and hell be happy.
Task 4: Make him ginger biscuits
Speak to a lady in a house on the left side of Halaina who tells you to bring her a secret
ingredient for her to make biscuits out of. Give her some ginger and shell make some
ginger biscuits which Ingrid will share with Boyle.

Task 5: Get advice from Teijal


After sending Galahad home, speak to Teijal to ask her for advice on love. Tell her youre
interested in a villain and she will have some pretty insightful advice for Ingrid.

Task 6: Give him a power stone


One of the things you dig up in the Petrified Plains and Daintree Forest will be identified
by the archaeologist as a love stone. After freeing the people of Ravwyn, find somebody
in the town who will transform the stone for you. Ask for a stone of power to make Boyle
happy.
Task 7: Make him a love potion
The last attraction point comes from a love potion. Once you have 6 attraction points
with Boyle, you will be able to buy the recipe from a seller in Ulrock. The secret
ingredient for the potion is rosemary which you can get from Boyles house.
After making the potion, defeat the final boss and Ingrid will use the potion on Boyle
during the ending.
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Bachelor Number Two: Hiberu

Hiberu is the easiest to marry. You can marry him


with 5 points.

Task 1: Share some crab


After completing the crab island quest, Ingrid will
decide she wants to eat the crab. Buy a large
hammer from the misc item store in Ulrock and use
it on the crab. Choose to share with Hiberu and hell
be happy.

Task 2: Give him a healing pendant


Complete the expert tournament in Tor and Ingrid will get to decide which pendant the
party receives. Select the healing pendant for Hiberu and hell be happy.

Task 3: Make him honey butter biscuits


Speak to a lady in a house on the left side of Halaina who tells you to bring her a secret
ingredient for her to make biscuits out of. Give her some honey and shell make some
honey butter biscuits which Ingrid will share with Hiberu. Honey can be found in the
Gingernut Forest through a secret exit in Gingernut Cave. Beware, the honey is guarded
by a strong bear.

Task 4: Get advice from Teijal


After sending Galahad home, speak to Teijal to ask her for advice on love. Tell her youre
interested in a dreamer and she will have some very useful advice for Ingrid.
Task 5: Give him a dream stone
One of the things you dig up in the Petrified Plains and Daintree Forest will be identified
by the archaeologist as a love stone. After freeing the people of Ravwyn, find somebody
in the town who will transform the stone for you. Ask for a dream stone to make Hiberu
happy.
Task 6: Make him a love potion
The last attraction point comes from a love potion. Once you have 4 attraction points
with Hiberu, you will be able to buy the recipe from a seller in Ulrock. The secret
ingredient for the potion is lavender, which can be collected from the new house after
finishing the Dark God quest in Weeville. After making the potion, defeat the final boss
and Ingrid will use the potion on Hiberu during the ending.

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Bachelor Number Three: Phye

Phye is difficult to marry, mainly because he joins very


late in the game so you will have to make sure you dont
complete any of the attraction point tasks early, or Phye
wont be there to receive them. You can marry him with
5 points.

Task 1: Share some crab


After completing the crab island quest, Ingrid will decide
she wants to eat the crab. Buy a large hammer from the
misc item store in Ulrock and use it on the crab. Choose to share with Phye and hell be
happy.
Task 2: Give him a fury pendant
Complete the expert tournament in Tor and Ingrid will get to decide which pendant the
party receives. Select the fury pendant for Phye and hell be happy.

Task 3: Make him peach jam biscuits


Speak to a lady in a house on the left side of Halaina who tells you to bring her a secret
ingredient for her to make biscuits out of. Give her some peach jam and shell make some
peach jam biscuits which Ingrid will share with Phye. You can buy peach jam in a shop in
Gingernut Forest.
Task 4: Get advice from Teijal
After sending Galahad home, speak to Teijal to ask her for advice on love. Tell her youre
interested in a Draghaar and she will have some sound advice for Ingrid.
Task 5: Give him a fury stone
One of the things you dig up in the Petrified Plains and Daintree Forest will be identified
by the archaeologist as a love stone. After freeing the people of Ravwyn, find somebody
in the town who will transform the stone for you. Ask for a stone of fury to make Phye
happy.

Task 6: Make him a love potion


The last attraction point comes from a love potion. Once you have 4 attraction points
with Phye, you will be able to buy the recipe from a seller in Ulrock. The secret ingredient
for the potion is charcoal, which can be found in a secret part of Ulrock. To get there, go
into the house next to Chesters cave and walk into the cave opening. After making the
potion, defeat the final boss and Ingrid will use the potion on Phye during the ending.

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Side Quests

Potions, Covens and Husbands

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Solve Sids Riddles (Boyle)

Sid Riddle in Wyrmwood will tell you riddles. Bring him the applicable item to solve the
riddle, and hear the next one.

Riddle

Hiding in a pumpkin sprout,


I can let you in or keep them out.

You can find me sliced, diced or


covered in holes,
Im worth even more when I get really
old.

I may be given as a gift or a treat,


I may be brown or white but Im always
sweet.
In my original form, Im yellow and
sour,
But save me for later, Im sweet
enough to devour.

The race is known to make gadgets


and goods,
But every now and then; delicious,
fresh foods.

Item

Location

Pumpkin key

Fangders cave

Cheese

Food shop in any town

Chocolate

Tor food shop

Lemon preserve

Gingernut Forest

Elf bread

Delamere

I used to be healthy, now I'm a treat ...


Toffee apple
that even a villain will quite often eat

Wyrmwood food store

Sids Final Riddle

After giving Sid the toffee apple, he will have one final riddle for you, in the form of a
prize.
Hidden doors you can pass through, shall the riddle breaker reveal to you.

He is, of course, talking about the goodie caves. With the riddle breaker, whenever you
pass by a goodie cave entrance, an arrow will reveal its location to you.

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Run a Store (Robin)

During the first nightwatch mission, Robin will come across a note on Nans front door as
he explores the Gingernut Forest. After heading inside, hell discover that his Grand Nan
has left her store to him, and its up to him to run it.
Wait until morning, then head to the store with the feather sign out front on the right
side of Halaina. Robin will lay claim to the store, but he will need to find a ledger before
he can sell things.

The ledger can be found in Tor, in the shop that sells mysterious trinkets after the owner
has been taken to prison.

Once you have the ledger, return to the store and Robin will place it on the desk. Interact
with it and a customer will come into the store and tell you what they want. Select the
right item from your list of rare items and they will buy it. As you sell more things, richer
customers will start to emerge and buy better things.
The table below shows you what all of the customers will want and where to get it.

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Customer request
Theres something missing
from my outfit but none of
the stores around here have
anything quite unique
enough.
I always feel like a really big
fish in a really small pond.
Like Im too big for the pond
and I have no business being
in it, really.
My puppet show I do lacks
the element of the
paranormal. Do you have
anything that can help make
it scarier?
I'd like something really
plain.
Lets see Ive got
something new, something
blue, and something
borrowed I just need one
more thing.
I'm having visions of an
ultimate weapon, but I'm
not sure how to go about
making it ...
There has to be a more
stylish way of keeping cool
than dumping water on my
head.

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Item

Location

Ingrids old hat

This can be sold after Ingrid


joins a guild

Ship in a bottle

Ghost puppet

Beige lama

Fossil

End of the World

Windshire windmill

Notice board quest elf

Shadow Isles

Blueprint

Tor Use the dragon bone


key to go through the red
door

Fan

Misc items shop in Royal


Town

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Im studying elf artifacts so I


shall like to acquire anything
you may have to that effect.
I just want somefing to play
wif and take care of.
Im going to propose to my
sweetie pie if I can just find
the right symbolic item.
No one believes that Im a
real princess. I need some
way to prove it.
I want to hold the world in
the palm of my hand.

Shell carving

Doll

Gem

Glass slipper

Globe

I would be the best act-or in


the city... If they werent so
picky with those guild cards.

Guild card

I never even learned what


dragons looked like. I bet
they're so cute.

Jade dragon

My foots cold. But just one


of them.
Im really into orbs right
now but I dont want
anything too showy, you
know?
I gots to have somewhere to
hide my moneys.

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Identified by archaeologist

Find in the arena

Cave in the Shdow Isles


In the courtyard in Halaina
Castle
Find Ulrock
Find in gingerbread house
in Wyrmwood
Find in Windy Hills cave

Lost sock

In a chest in the second


night watch base

Petty orb

House of the thief in


Daintree Forest

Piggy bank

Briar Woods cave

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Where on earth can I find a


red bird?

Red egg

Do you have anything


handsome to suit those with
royal tastes?

Quill

I need something once pure


thats been tarnished by
fire for show and tell.

Red gem

Im originally from Shaenlir


and Im feeling really
homesick right now.

Snowglobe

When youre a businessman


like me, regular balm just
isnt enough.

Super balm

I need a device capable of


inflicting pure anger and
frustration on the user, to
make them feel inadequate
and useless as they fail to
make the pieces fall into
place. You know, for when I
get bored.
Im going to this killer secret
convention. Its going to be
a bloody good time. Do you
see my eyes simply sparkle
with excitement? I just need
to make sure I fit in.
Im on this new diet where I
only eat fruit. Fermented,
liquefied fruit. Its very
relaxing.

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Busybeak Hills, in a house

Chest mini game in Halaina

Depth of fire level 2

Ice cave

Misc items store in Tor

Torture box

Dungeon under Halaina


Castle

Vampire teeth

Misc items store in


Wyrmwood

Wine

Misc items store in


Delamere

Page 79

Collect Cheekis (Boyle)

Wyrmwood Area

1. Catch in a spiders web (You cant miss this one)

2. Mist Mountain on the lower right side, catch in the tree


3. Fanders Cave

4. Smash the purple pumpkin in a pumpkin patch in the Mir Woods

5. At the top of Mist Mountain, activate an orb to raise a chest from the mist

Windy Hills

1. On the lower right side of the mountain, hanging on a rope


2. In the cave behind the first troll, hanging on a rope

3. On the right side of the mountain, in a cave guarded by goblins, in a barrel

4. Use the raven minion to cut through a briar on the left side of the mountain and
enter a cave

Windy Valley

1. Use the raven minion to cut through a briar at the bottom of the Windy Hills and
climb down to a platform in Windy Valley

2. After breaking free, go back to the area the party was imprisoned and go in the
cave
3. When you get the boat, enter Windy Valley from the dock on the left side
4. At the End of the World, near the well

Windshire

1. On the right side of town near the mutton

2. Hiding under a tree in the center of town. A nearby child will give you a hint
3. In a patch of sunflowers on a hill near the windmill
4. Upstairs in the Mayors house

5. House on the far right side of town, upstairs, in the bunk bed
6. In the guard house outside the prison, in a box of carpets
7. In the Windshire prison, in the far right cell
8. Inside the windmill, in a box of carpets

9. Reward for completing the windmill pages job board quest


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10. Reward for sending the lost mutton home

Whisper Woods

1. One the far right side by a chest with a blue bandana inside

2. When you get the boat, enter Whisper Woods from the dock on the right side
3. On the far left side of the map, running around

4. On the top right side, near a white dragon, in a chest

Aveyond

1. On the bottom right of the map, running around


2. Inside the large building, in a plant

Briar Woods

1. Running in a corn field at the bottom side of the map


2. Running in a corn field near the top of the map

3. At the top of the ladder near the right entrance, use Ingrids hoppify skill to
collect it from the water
4. Running in a corn field at the bottom left side of the map
5. Hanging from a rope near the left exit

6. Hanging from a rope at the top right side of the map, near the raven camp
7. In a chest on the far left side of the map

Dragon Wasteland

1. Use Ingrids hoppify skill on a pond on the left side

2. After finding the dragon bone key, go through the near the kobold camp and
climb the ladder to the right
3. Use Ingrids hoppify skill on a pond at the bottom of the map
4. Hanging from a rope near the top of the map

5. Hanging from a rope near the bottom of the map

6. In the center of the map near a locked red door, climb up the mountain and find
it on a small island
7. In a chest on the left side of the map, down a narrow passage
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Tor

1. Hanging from a rope on the middle left side


2. Running around at the top right side

3. On the right side of town, in a house window (collect from outside)


4. In the mayors daughters room, in a wardrobe

5. In a chimney in the middle of town, collect by going to a higher level


6. On top of a box near the mayors house

Halaina

1. Inside a knight statue at the top of the map

2. In the window of the building next to the library


3. In a house window on the right side of town
4. Under a tree on the right side of town

5. In the cave outside the castle, in a prison (collect the key from Gingernut cave)
6. In the castle courtyard

7. In the library, on a bookshelf


8. In the castle, in a fireplace

9. In the dungeon under the castle, in the mirror dungeon


10. In the treasure chest shop

11. Second one in the treasure chest shop

12. Reward for purchasing a second frame for the guard outside the castle
13. House on the right side of town with a blue roof, in a plant

Halaina Woods

1. Silverspring Wetlands, at the top left side, running around


2. Silverspring Wetlands, in a bucket near the lone house

3. Gingernut Forest, hanging from a rope at the top of the map


4. Gingernut Forest, chest on the far right side

5. Gingernut forest, in the town in a house window


6. Gingernut Cave, rescue from one of the prisons
7. Busybeak Hills, in a house window
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8. Boppity Woods, in the chimney of the witchs house. Go inside the house and use
Boyles flames on the fireplace to get him down

9. Crusade Grounds, in a chest at the top life side need access to the training
ground

10. Crusade Grounds, inside the guard tower, youll see the reflection in a mirror.
Stand below the mirror and turn down and press on the wall behind you
11. Weeville, in the house created by the Dark God
12. Halaina Port, in a barrel

Mist Realm

1. Platform on the top left side, running around

2. Platform at the top, accessible after entering from the End of the World
3. Raise a chest after entering from the Tor portal

4. Raise a chest after entering from the Halaina portal

Petrified Plains & Nearby Woods

1. Petrified Plains, in a chest near the left entrance


2. Daintree Forest, dig up near the vault

3. Daintree Forest, dig up at the bottom right side of the map

4. Daintree Forest, running around near the House of the Archer


5. Mudsludge Swamp, in Jinxs house in a pot

Delamere

1. In a house window near the bottom of town


2. In a house window near the top of town
3. In a well on the left side of town

4. Running around at the bottom right side of town


5. In the middle of town, use Ingrids hoppify skill
6. In Miless house, in a box of carpets

7. In the item store, upstairs in a box of carpets

8. In the Queens house, upstairs running around


9. In the food store, in a bucket
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Shadow Isles

1. In a chest near the top of the map

2. In a chest at the Burglar Bird base near the bottom of the map
3. In the cave at the top left of the map, running around

Ravwyn

1. At the bottom right side of the map, hiding under a wall


2. Running around at the top of the map

Ulrock

1. In a small furnace near the bottom of town


2. Near the top left of town, in a tiny window
3. In the magic shop, in a bucket

4. In the artisan helm shop, in a chest

5. In the Depths of the Fire, level one, in a chest

Misc

6. In the wind tower, in a chest near the top of the tower


7. In the ice cave, in a chest at the bottom right side

8. At the top of the map, running around the square lake

Purchasable

9. Windshire misc items store


10. Tor misc items store

11. Halaina misc items store

12. Weevile misc items store

13. Delamere misc items store


14. Ulrock misc items store

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Make Potions (Ingrid)


List of Potions

You make potions in Ingrids cauldron. Ingrids cauldron is in her home in Wyrmwood.
You can get to Ingrids house quickly by broomstick from anywhere in the world. To
make a potion, first obtain the recipe and bring it to Ingrids home.

Potion

Neon Potion

Freedom Potion

Blabbermouth Potion
Resize Potion

Agreeable Potion
Calming Potion
Choco Dream

Wicked Love Potion

Dreamy Love Potion

Burning Love Potion

Ingredient

Recipe Location

Tonic

Ingrids sister, Mudsludge Swamp

Goo

Ingrids House, Wyrmwood

Hot Spice

Halaina misc items store

Spider Eyes

Kobold camp, Draogn Wasteland

Chocolate

Jinx, Enslavers Coven

Lavender

Ulrock misc items store

Whispering grub
Tentacle

Rosemary
Goo

Ingrids sister, Windy Valley


Ulrock misc items store
Ulrock misc items store
Ulrock misc items store

How to Fix your Potion

Sometimes, you need to add a specific item to a potion to correct a problem.

Problem

Yellow - Acidic

Green - Slimy
Gray - Lumpy

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What to Use
Soda Ash
Rock Powder
Dream leaf

Location

Wyrmwood misc items store


Starts in Ingrids house
Boyles second dream sequence

Page 85

Orange - Rotten
Blue - Cold
Pink - Sour
Red - Hot
Purple - Volatile

Mineral man
Baby dragon
Moon tear
Glacial essence
Violin

Buy from Crete Street in Halaina


Dragon Wastelands, in the kobold
caves
Divisive Thicket, requires trap ward
Ice cave, requires boat
Tournament grounds in tor

Dont forget you can also cancel a potion and return all of your ingredients using the
potion kit which you can buy from the Windshire misc items store.

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Page 86

A Villains Reference
Shops, Items, Equipment, Skills, Maps

Aveyond 4

Page 87

Items and Shops


Village Shops

You can buy many things in villages. Here is a list of specialty items you can find.
Windshire Misc Shop
Things for Sale
Level Egg

Mutton Bag

Ghostly Trinket

Cheeki

Blue Bandana
Wyrmwood Misc Shop
Things for Sale
Soda Ash

Haunch

Covey Balm

Vampire Teeth

Goblin Cave Misc Shop


Things for Sale
Vampire Doll

Frog Boots

Tor Misc Shop

Things for Sale


Super Balm

Spider Eyes

Cheeki

Zit burst spell

Aveyond 4

Page 88

Halaina Crete Street (day)


Things for Sale
Mineral Man

Juniper

Summoning Scroll

Drakefang Potion

Halaina Crete Street (night)


Things for Sale

Drakefang Claw

Demonic Scroll

Drakefang Sword
Halaina Fruit Shop
Things for Sale
Cool Fruit

Cheese

Crunchy Fruit

Spikey Fruit

Spice Plum
Halaina Misc Shop
Things for Sale

Blabbermouth Recipe

Fan

Higglety Pigglety Spell

Snake Ring

Cheeki
Weeville Misc Shop
Things for Sale
God Food

Tonic

Pudding and Pie Spell

Cheeki

Aveyond 4

Page 89

Delamere Misc Shop


Things for Sale

Book of Saviors

Chateau Wine

Mudball Spell

Elven Cloth

Cheeki
Ulrock Misc Shop / Recipe Shop
Things for Sale
Secret Recipe

Cheeki

Bat Earrings

Crab Hammer

Calming Recipe

Dreamy Recipe

Burning Recipe

Wicked Recipe

Key Molding

Aveyond 4

Page 90

Chesters Shop

Chester is a magician. If you bring him magical cheekies, he will give you points. You can
use these points to purchase items from Chesters magical shop. Chester has shops in
several villages and cities throughout the world.
Windshire

Things for Sale

Description

Contempt II Spell
10 points

Upgrade Boyles Contempt spell.

Empower Minion Spell


10 points
Staff Darkness 1
12 points
Staff Upgrade 1
10 points
Tor

Boyle learns the Empower Minion spell.

Boyle gains 12 mana when attacking with Corrupted


Will.

Upgrade attack power of Boyles Corrupted Will staff


to level 2.

Things for Sale

Description

Flames II Spell
14 points

Upgrade Boyles Flames spell.

Dark Triumph I Spell


16 points
Darkness Upgrade 1
14 points
Staff Upgrade 2
16 points
Halaina

Boyle learns the Dark Triumph spell.

+10 added to Boyles maximum darkness.

Upgrade attack power of Boyles Corrupted Will staff


to level 3.

Things for Sale

Description

Darkness Upgrade 2
17 points

+20 added to Boyles maximum darkness.

Contempt III Spell


18 points
Staff Darkness 2
16 points
Staff Upgrade 3
18 points
Aveyond 4

Upgrade Boyles Contempt spell.

Boyle gains 16 mana when attacking with Corrupted


Will.

Upgrade attack power of Boyles Corrupted Will staff


to level 4.

Page 91

Weeville

Things for Sale

Description

Flames III Spell


22 points

Upgrade Boyles Flames spell.

Sacrifice Spell
24 points

Darkness Upgrade 3
21 points
Staff Upgrade 4
22 points
Delamere

Boyle learns the Sacrifice spell.

+30 added to Boyles maximum darkness.

Upgrade attack power of Boyles Corrupted Will staff


to level 5.

Things for Sale

Description

Staff Darkness 3
28 points

Boyle gains 20 mana when attacking with Corrupted


Will.

Darkness Upgrade 4
26 points
Staff Upgrade 5
26 points
Ulrock

+40 added to Boyles maximum darkness.

Upgrade attack power of Boyles Corrupted Will staff


to level 6.

Things for Sale

Description

Darkness Upgrade 4
30 points

+50 added to Boyles maximum darkness.

Flames IV Spell
30 points

Staff Upgrade 6
30 points
Ravwyn

Things for Sale

Staff Upgrade 7
60 points

Aveyond 4

Upgrade Boyles Flames spell.

Upgrade attack power of Boyles Corrupted Will staff.

Description

Upgrade attack power of Boyles Corrupted Will staff.

Page 92

Equipment
Accessories

All allies can use accessories unless noted below.


Accessory

Ghostly Trinket
+30 health
Star Earrings
+1% health

Rock Charm
+5 evasion
+5% defence
Heart Bracelet
+20% defence
+10 resistance
Bee Stinger
+3 luck
Light Heart
+10% health
Shadow Heart
+10% damage
Chompers
+10 luck
Life Twig
+30% health
Specs
+5 luck
Goggles
+2 luck
Badge of Victory
+10% health
Aveyond 4

Details
Gives a tiny health boost. Ghosts aren't very healthy.
Where: Windshire, Misc Items Shop.
Value: 100 Gold
Grants an amazing 1% extra health!
Where: Tor, Arena Shop
Value: 1000 gold
As hard as a kobold's skull.
Where: Complete Kobold Stones job board
Value: 600 gold
The strength of a bear in a lovely bracelet.
Where: Gingernut Forest, past the bear.
Value: 800 gold
Float like a boat, sting like a bee stinger.
Where: Briar Woods, Briar Supplier quest
Value: 1000 gold
A heart filled with light. Choose between this or dark
heart in the dungeon below Halaina.
Where: Dungeon below Halaina
Value: Priceless
A heart filled with shadows. Choose between this or
dark heart in the dungeon below Halaina.
Where: Dungeon below Halaina
Value: Priceless.
A pair of teeth.
Where: Shadow Isles, Turtle Eggs quest
Value: 2000 gold
An interesting twig from a tree.
Where: Delamere, random drop, ancient trees
Value: 500 gold
Tiny glasses for a near-sighted goblin.
Where: Windy Valley, random drop, goblins
Value: 400 gold
Tiny goggles for a small hominoid.
Where: **
Value: 100 gold
Awarded for winning the intermediate arena in Tor.
Where: Tor, win intermediate arena battle
Value: 1000 gold

Page 93

Myst Bear Chain


Become a bear in battle
+20% strength (as bear)
+20% health (as bear)
Bat Earrings
Start battles as a bat

Snake Ring
Start battles as a snake
Frog Boots
Start battles as a frog

Transform Myst into a bear instead of a fox.


Where: **, Doll Trading quest
Value: 500
Who: Myst
Start battles as a bat.
Where: Briar Woods, buy from goblin in a cave
Value: 1500 gold
Start battles as a snake.
Where: Halaina, Misc Items Shop
Value: 600 gold
Start battle as a frog.
Where: Ulrock, Misc Items Shop
Value: 200 gold

Weapons

Swords
A paladin needs a good sword. These swords can be used by Robin.
Item

Unwanted Sword
+22 strength
Paladins Sword
+28 strength
Champions Sword
+65 strength
Drakefang Sword
+70 strength
+5 luck

Skull Smash Sword


+100 strength
Endless War Sword
+135 strength
Galahads Sword L1
+185 strength
Galahads Sword L2
+240 strength
Aveyond 4

Details
An old sword that belonged to a paladin at one point.
Location: Robin starts with
Value: 75 gold
The kind of sword a noble prince would use.
Location: Halaina blacksmith
Value: 500 gold
The favoured sword of arena champions.
Location: Tor
Value: 800 gold
Coated with drakefang poison.
Location: Buy in Crete Street at night
Value: 900 gold
A slow sword designed for bludgeoning.
Location: Find in kobold camp
Value: 1000 gold
It has one, maybe two wars left in it.
Location: Delamere blacksmith
Value: 1200 gold
An ancient, legendary sword.
Location: Receive from Galahad in Shadow
Isles
Value: N/A
An ancient, legendary sword.
Location: Upgrade at the black anvil
Value: 1200

Page 94

Guardians Blade
+270 strength
+5 luck

A heavy and powerful hammer to be used only by


combat masters.
Location: Craft on Phyes anvil
Value: N/A

Warmonger
Warmonger is a blade meant to kill demons. Only Phye can use this blade. Each time he
defeats a demon, it will level up.
Item

The Warmonger L1
+240 strength

The Warmonger L2
+300 strength
+1 luck
+10 resistance
The Warmonger L3
+300 strength
+2 luck
+20 resistance
The Warmonger L4
+300 strength
+5 luck
The Warmonger L5
+400 strength
+7 luck
+50 resistance
The Warmonger L6
+550 strength
+10 luck
+50 resistance
Athames
Ingrid can use Athames in battle.
Item

Spooked Athame
+2 strength
Carved Athame
+6 strength
Aveyond 4

Details
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless
A blade that gets stronger with use.
Location: Defeat a demon
Value: Priceless

Details
An athame that has seen too much.
Location: Starting weaon
Value: 35 gold
It can cut through both a carrot and a low-level
enemy.
Location: Buy in Windshire magic store
Value: 150 gold

Page 95

Rockbed Athame
+14 strength
Jagged Athame
+24 strength
Gargantuan Anthame
+38 strength
Heirloom Athame
+50 strength
Golden Athame
+80 strength

A very old athame suitable for all levels.


Location: Find in Dragon Wasteland
Value: 250
An athame often passed down to princesses for selfdefence.
Location: Buy in Halaina magic store
Value: 160 gold
It's not as big as the name suggests.
Location: Buy in Weeville magic store
Value: 400 gold
A very old, very expensive athame.
Location: Find in Daintree Forest
Value: 900 gold
Classy and dangerous.
Location: Ulrock magic store
Value: 650 gold

Charms
Charms can be used by Hiberu in battle.
Item

Sunsmith Charm
+100 strength
Four Winds Charm
+150 strength
Twisted Snake Charm
+200 strength
Pure Soul Charm
+300 strength
Chronos Charm
+600 strength

Details
Given to scholars on graduation day.
Location: Starting equipment
Value: 350 gold
He just wears it and it gives him powers.
Location: Delamere magic store
Value: 300 gold
For the most twisted individual.
Location: Ulrock magic store
Value: 400 gold
A mystery wrapped in an enigma.
Location: Ravwyn magic store
Value: 1000 gold
The combined power of the sun and the moon.
Location: Skull Mountain chest
Value: Priceless

Claws
Up to two claws can be used by Myst in battle.
Item

Timeworn Claw
+2 strength
Aveyond 4

Details
A claw that has seen better days.
Location: Mysts default weapon
Value: 15 gold

Page 96

Panther Claw
+4 strength
Whitewind Claw
+5 strength
Death Fang
+8 strength
Silver Claw
+8 strength
Stone Claw
+18 strength
Unforgiving Claw
+26 strength
Drakefang Claw
+38 strength
+3 luck
Dark God Claw
+45 strength
Vilehorn Claw
+60 strength
Tree Wrath Claw
+80 strength
Werebear Claw
+100 strength
+5 luck

Firebeast Tooth
+140 strength
Demon Claw
+180 strength
Wolf Claw
+180 strength
+15 luck
+5 evasion
Aveyond 4

Gives you the smarts of a panther.


Location: Drop off panther in Whisper Woods
Value: 15 gold
Appropriate for general mist mountain use.
Location: Windshire blacksmith
Value: 150 gold
A claw with traces of venom won from the mighty
Fangder.
Location: Get off Fangder
Value: 200 gold
A claw inspired by the ancient inhabitants of Tor.
Location: Tor blacksmith
Value: 250 gold
More effective than throwing rocks.
Location: Halaina blacksmith
Value: 200 gold
Claws made with extra pinching abilities.
Location: Chest in Scuttle Beach
Value: 100 gold
Claws made with extra pinching abilities.
Location: Buy in Crete Street at night
Value: 350 gold
Do not point towards eyes or children or children's
eyes.
Location: Buy in Weeville
Value: 500 gold
A jagged horn from an unknown creature
Location: Chest in Windy Valley
Value: 200 gold
An all-natural claw crafted by the elves with song and
labor.
Location: Delamere blacksmith
Value: 650 gold
Made out of and used on werebears.
Location: Complete night watch quest
Value: 650 gold
The searing bite of an ancient evil.
Location: Ulrock blacksmith
Value: 850 gold
The demon was probably powerful.
Location: Chest in Ravwyn
Value: 1000 gold
Chilled to the bone that were within.
Location: Defeat ice cave demon
Value: Priceless

Page 97

Crystal Claw
+250 strength

Gives you the mystery of a panther.


Location: Drop off crystallus
Value: Priceless

Wrenches
Rowen can use wrenches in battle.
Item

Elven Wrench
+125 strength
Empowered Wrench
+165 strength
Subterranean Wrench
+195 strength
Dark Wrench
+240 strength
Arena Master
+300 strength

Details
A general worker's wrench.
Location: Rowens default weapon
Value: 200 gold
A wrench with a classic design.
Location: Chest in Daintree Forest
Value: 600 gold
A strong wrench for working with the toughest
materials.
Location: Ulrock blacksmith
Value: 900 gold
This wrench was not made for fixing things.
Location: Buy in Ravwyn
Value: 1300 gold
Arena winner's spoils.
Location: Complete all arena battles
Value: Priceless

Wands
Wands can be used by Ingrid in battle.
Item

Twisted Wand
+4 strength
Ghostly Wand
+20 strength
Bubinga Wand
+20 strength
Starshine Wand
+28 strength

Aveyond 4

Details
Well, it's kind of shaped like a wand.
Location: Ingrids default weapon
Value: 50 gold
A wand commonly used in necromancy, it can absorb
the power of nearby spirits.
Location: Complete quest in Windmill
Value: 200 gold
A wand especially crafted in Tor out of dragon bone.
Location: Tor
Value: 200 gold
Believed to belong to a witch who snuck her way into
the royal family.
Location: Halaina magic store
Value: 160 gold

Page 98

Dazzling Wand
+60 strength
Spellbinding Wand
+90 strength
Dragon Bone Wand
+180 strength
Mesmeriser
+220 strength

A wand with as much oomph as it has magic.


Location: Chest in Windy Valley
Value: 160 gold
A wand that has been blessed by all its witch owners
of the past.
Location: Delamere magic store
Value: 450 gold
A wand that is impossible to be snapped in half.
Location: Chest in Dragon Wasteland
Value: 450 gold
For witches of a godly status.
Location: Chest on Skull Mountain
Value: Priceless

Corrupted Will
Boyle has a staff that he has named Corrupted Will. Hes very attached to this staff and
wont let anyone else use it. The power of this staff can be increased with the use of
certain mystical crystals.
Item

Corrupted Will L1
+4 strength
Corrupted Will L2
+10 strength
Corrupted Will L3
+24 strength
Corrupted Will L4
+50 strength
Corrupted Will L5
+95 strength
Corrupted Will L6
+160 strength

Aveyond 4

Details
A staff that has seen many betrayals and become
corrupted.
Location: Default Weapon
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Windshire magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Tor Magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Halaina magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Weeville magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Delamere magic cave
Value: Priceless (to Boyle)

Page 99

Corrupted Will L7
+320 strength
Corrupted Will L8
+440 strength

A staff that has seen many betrayals and become


corrupted.
Location: Ulrock magic cave
Value: Priceless (to Boyle)
A staff that has seen many betrayals and become
corrupted.
Location: Ravwyn magic cave
Value: Priceless (to Boyle)

Armor

Heavy Armor
The following allies can equip heavy armor: Phye, Robin
Item

Inherited Armor
+40 defence
Evanwall Armor
+64 defence
Mud-Metal Armor
+96 defence
Emerald Armor
+140 defence
Dry-Metal Armor
+180 defence
Muntz-Metal Armor
+200 defence
Lava Surge Armor
+240 defence
+1 evasion
+1 luck

Demonskin Armor
+250 defence
Aveyond 4

Details
The typical armor for stable boys in case of horse
kicks.
Location: Robins default armor
Value: 100 gold
A heavy armor that is stylish enough to be worn to
social events.
Location: Halaina blacksmith
Value: 400 gold
The armor of a fallen arena champion who spent a lot
of time on the ground.
Location: Tor blacksmith
Value: 800 gold
Specially made by the elves for those worthy enough
to take the weight.
Location: Delamere blacksmith
Value: 1000 gold
Your run-of-the-mill tough guy armor with no bells or
whistles.
Location: Phye starter armor
Value: 700 gold
A tough and resilient armor but not recommended for
speed.
Location: Ulrock blacksmith
Value: 1500 gold
Despite its cool, shadowy appearance, this heavy
armor is tough in combat.
Location: Chest in depths of the fire
Value: 2200 gold
Despite its cool, shadowy appearance, this heavy
armor is tough in combat.
Location: Ravwyn blacksmith

Page 100


Diamond Armor
+300 defence

Value: 3800 gold

This armor is made entirely out of diamonds.


Location: Bring 3 diamonds to blacksmith in
Halaina
Value: 5200 gold

Mid-Weight Armor
The following allies can equip light armor: Boyle, Hiberu, Rowen
Item

Dragonskin Vest
+5 defence
Strong Mutton Vest
+10 defence
+3 attack
Sturdy Mutton Vest
+13 defence
Nimble Mutton Vest
+10 defence
+2 evasion
Vision Vest
+22 defence
+12 evasion

Briar Thorn Vest


+30 defence
Vindictive Vest
+50 defence
Gingernut Vest
+60 defence
+2 evasion
Mudbrick Vest
+74 defence
Aveyond 4

Details
It's not like you need the strongest armor when
you're retired.
Location: Boyles default armor
Value: 30 gold
Made from the toughest mutton, do not eat.
Location: Windshire blacksmith
Value: 230 gold
Made from the toughest heavy-weight mutton, do
not eat.
Location: Windshire blacksmith
Value: 200 gold
Made from the toughest light-weight mutton, do not
eat.
Location: Windshire blacksmith
Value: 250 gold
The most basic armor for a scholar.
Location: Hiberu starting gear
Value: 50 gold
Armor made from materials found in Briar Woods and
caves.
Location: Chest in Briar Woods
Value: 250 gold
Tough armor popular with the local paladins.
Location: Halaina blacksmith
Value: 300 gold
Armor created in the Tor style that has been used for
multiple generations.
Location: Chest in Gingernut Cave
Value: 400 gold
Armor created in the Tor style that has been used for
multiple generations.
Location: Tor blacksmith
Value: 500 gold

Page 101

Treeview Vest
+99 defence
Underground Vest
+150 defence
Chainwrap Vest
+160 defence
Bonelink Vest
+200 defence
Legendary Vest
+220 defence
+3 evasion

Elven armor with a balance of defense and speed.


Location: Delamere blacksmith
Value: 800 gold
A reliable armor especially sized to fit dwarves.
Location: Ulrock blacksmith
Value: 1200 gold
A reliable armor especially sized to fit dwarves.
Location: Chest in Dragon Wasteland
Value: 1500 gold
Crafted in the dark, it provides the wearer with
protection and a cool air of mystery.
Location: Ravwyn blacksmith
Value: 3000 gold
The craftsmanship is impeccable.
Location: Bring leather to Tandy in Delamere
Value: 4000 gold

Light Armor
The following allies can equip light armor: Myst, Ingrid
Item

Skyshard Tunic
+3 defence
Windswept Tunic
+6 defence
Green Moon Tunic
+6 defence
Yard Work Tunic
+10 defence
Web-Wrap Tunic
+18 defence
+2 evasion
Songbird Tunic
+20 defence

Aveyond 4

Details
The type of armor for the mist creature that doesn't
get out much.
Location: Mysts default armor
Value: 20 gold
Extra light armor created high in the sky for extra air
absorption.
Location: Chest in Windy Hills
Value: 50 gold
A light armor for beginner witches.
Location: Ingrids default armor
Value: 60 gold
A light but effective armor made exclusively in
Windshire.
Location: Windshire magic store
Value: 300 gold
Made from some of the strongest spider web
available.
Location: Chest in Fangders Cave
Value: 200 gold
Light weight armor created by the elves with their
advanced knowledge of weaponry.
Location: Tor magic store
Value: 350 gold

Page 102

Royal Tunic
+38 defence
Doll Tunic
+50 defence
Featherweight Tunic
+60 defence
+3 evasion
Daintree Tunic
+68 defence
Unscrupulous Tunic
+105 defence
Liberated Tunic
+150 defence
Crystal Tunic
+170 defence
+3 evasion

Belts
Belts can be worn by Phye.
Item
Shaped Belt
+20 defence
+2 luck

Firestone Belt
+45 defence
Neverbreathe Belt
+80 defence
+3 luck

Aveyond 4

An armor that's not just light and springy - it's also


classy.
Location: Halaina magic store
Value: 200 gold
Armor made for a very big doll.
Location: Weeville magic store
Value: 300 gold
A light but effective armor made exclusively in
Windshire.
Location: Chest in mist realm
Value: 300 gold
Light elven armor made especially for agility moves.
Location: Delamere magic store
Value: 600 gold
This armor is easy to move around in, though it can't
take as much punishment.
Location: Ulrock magic store
Value: 1200 gold
The tunic for the free man.
Location: Ravwyn magic store
Value: 2500 gold
The finest armor you have ever laid eyes upon.
Location: Wind Tower
Value: 3500 gold

Details
Crafted by Phye but made with lava.
Location: Phye starting armor
Value: 1000 gold
Crafted by fire but made with love.
Location: Chest in Depths of the Fire
Value: 1200 gold
Crafted at night but made in the sun
Location: Friend in Ravwyn after defeating
Baal
Value: Priceless

Page 103

Helmets

Helmets can be worn by all allies.


Item

Green Bandana
+1 defence
Blue Bandana
+1 evasion
Junk Viking Helmet
+2 defence
Standard Helm
+16 defence
Red Steel Helmet
+20 defence
+2 Evasion
Mud-Metal Helmet
+26 defence
Primitive Helmet
+32 defence
+10 strength
Emerald Helmet
+45 defence
Spiked Helmet
+55 defence

Hot-Top Helmet
+50 defence
+50 health
+2 evasion

Featherweight Helmet
+60 defence
Muntz-Metal Helmet
+75 defence
Aveyond 4

Details
Gives you the vigor of a panther.
Location: Drop from panther in Whisper
Woods
Value: 15 gold
Gives you the essence of a panther.
Location: Drop from panther in Whisper
Woods
Value: 15 gold
It makes you a Viking.
Location: Drop from Viking goblin
Value: 30 gold
Bulk-made helmets issued to paladins on crusades for
the King.
Location: Crusade grounds
Value: 200 gold
A helmet made of red steel.
Location: Halaina market
Value: 300 gold
The helm of a fallen arena champion who spent a lot
of time on the ground.
Location: Tor blacksmith
Value: 350 gold
The horns make it stronger.
Location: Drop from Windy Valley troll
Value: 400 gold
Protective head gear made especially by the elves.
Location: Delamere blacksmith
Value: 550 gold
As sharp as a demon's tongue.
Location: Chest in Shadow Isles
Value: 550 gold
It can do damage with enough force behind it.
Location: Phye starting equipment
Value: 500 gold

For those with a weak neck.


Location: Chest in mist realm
Value: 1000 gold
Dwarven technology used to protect the head while
still allowing for excellent vision.
Location: Ulrock blacksmith

Page 104


Reflective Helmet
+80 defence
+2 evasion
Horned Helmet
+95 defence

Red Dragon Helmet


+145 defence

Value: 800 gold

A helmet used on creatures with hypnotising eyes.


Location: Chest in Dragon Wasteland
Value: 750 gold
A helmet that's as damaging as it is intimidating.
Location: Ravwyn blacksmith
Value: 2000 gold
It can do damage with enough force behind it.
Location: Ulrock
Value: 3500 gold

Shields

You can equip Robin with a shield.


Item

Paladin Shield
+10 defence
Emerald Shield
+25 defence
Mud-Brick Shield
+17 defence
Hardrock Shield
+35 defence
Turtle Shield
+35 defence
+2 evasion
Scorpion Shield
+50 defence

Aveyond 4

Details
A high class shield suitable for paladins and princes
alike.
Location: Robin starting equipment
Value: 300 gold
A shield with dazzling emeralds.
Location: Delamere blacksmith
Value: 700 gold
A shield made from materials that are old yet highly
resilient.
Location: Tor blacksmith
Value: 500 gold
A high-tech shield with high defense capabilities that
also fits in your pocket.
Location: Ulrock blacksmith
Value: 900 gold
Inspired by the shell of a turtle, this shield was made
to be easily carried around at all times.
Location: Shadow Isles turtle quest
Price: 1000 gold
The absolute best in paladin defences.
Location: Kubaba boss drop
Value: Priceless

Page 105

Books

Hiberu can equip books to learn spells.


Item

Book of Healing

Book of Saviors

Book of Nightmares

Book of Ice

Details
Teaches Hi'beru healing spells.
Value: 1000 gold
Spells: Rejuvenate, Restore
Location: Starting equipment
Teaches Hi'beru helpful spells.
Value: 1000 gold
Spells: Embolden, Detox
Location: Ulrock misc items store
Teaches Hiberu nightmare spells.
Value: 750 gold
Spells: Nightmare, Continuum
Location: Help dragon in Whisper Woods
Teaches Hi'beru ice spells.
Value: 1250 gold
Spells: Shard, Hail
Location: Ice Cave

Items
Special Items
Item

Details

Library Book

A book with knowledge about witches.

Broomstick

Jam Cookie
Love Stone
Novel Page

Takes a witch back to her place of residence.

A biscuit with jam in the middle, popular with certain


rodents.
A stone that will change in accordance with the
desires of the person it is presented to.
A page of somebody's novel.

Key Molding

Used to make a key.

List of Fighters

The king's list of paladins under his employ.

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Page 106

Anti-Bear Salve
Discarded Chocolates
Anti-Were Salve

It looks and smells like water.

They have sultanas in them, no wonder they were


discarded.
A salve that reveals the true form of a werebear.

Royal Frame

A bejeweled frame fit for a king.

Plank

For building various wooden items.

Goblin Toenail

Guess he didn't see the end table.

Frog Prince

It's handy to have a prince that fits in your pocket.

Spooky Skull

Would go great on a hat.

Diamond Metal
Black Metal

An extremely tough material known to befriend


women.
Able to resist bear claws.

Reflective Ball

It glows when passing by mirrors.

Baby Dragon

Sure, it's cute NOW.

Centipede Leg

It's not like it really needed that many anyway.

Parsnip

It's like a carrot and a potato had a baby.

Pendant

A pendant with healing abilities.

Grapes

Delicious juicy fruits for job board quest.

Heart of Fire

Intensely hot but doesn't burn.

Blood of Ancients
Figurehead
Aveyond 4

The life essence of ancient beings that holds their


powers.

A wooden mermaid that looks like it would fit on the


front of a ship.

Page 107

Full Map

A mysterious map.

Castle Map

A full map that will reveal all of a castle's secrets.

Quarter Map

of a map.

Ledger

Can't run a store without one of these.

Stinger

Watch out for the pointy end.

Riddle Breaker

Reveal secret cave locations when nearby.

Oar

The ferryman will probably need this.

Moon Tear

Even the moon has feelings.

The Gleaming Eye

Allows the wearer to see hidden treasure.

God Water

Makes things grow quickly.

Extravagant Leather

The strongest leather in the world.

Prize Ticket

Can be used to trade for cool prizes.

Tiny Egg

It wouldn't even make a single omelette.

Power Yam

When you need a yam to keep you going.

Elven Cloth
Bucket of Water
Bucket
Dragon Egg

Aveyond 4

A soft, delicate cloth created by the elves that is


stronger than it appears.
Value: 300 gold

Now you won't spill the water by carrying it in your


hands.
Sure, it's empty now, but it could hold all sorts of
things.

Baby dragons should be treated like adult dragons.

Page 108

Enchanted Dragon Bone


Kobold Stone

Much more effective in potions than non-enchanted


dragon bones.
Stone found in the Dragon Wastelands.

Kobold Keepsake

A beloved item of the kobolds.

Tiny Furniture

It's regular size for some people.

Cheeki
Young Deb

Take these to Chester to increase Boyle's power.


Value: 500 gold
Shes like a human, only smaller.

Storm Badge

A light drizzle is etched into the badge.

Cole Badge

It has a cool picture of a pickaxe on it.

Marsh Badge

It's all slimy.

Rabbit Supplies

Supplies stolen by goblins.

Owl Transfigurine
Magic Stone
Potion Kit
Ancient Trash
Trap Ward

Its large eyes indicate wisdom and also critter hunting


ability.
A stone that will change in accordance with the
desires of the person it is presented to.
Use to restart a potion from scratch.

Some kind of old timey device that has no use in the


modern world.
To trap even the craftiest victim.

Witch Hat

A plain witch hat for a coven-less witch.

Heavy Stone

Weighs more than your average stone.

Kings Goblet

A goblet fit for a king.

Turtle Egg

It's quite warm.

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Page 109

Night Bug

A nocturnal creature that will sneak into your ears.

Teddy Boy

A good friend for mining things.

Eye of Darkness

Allows the wearer to see in the darkness.

The Opaque Eye

Allows the wearer to see half-invisible objects.

Deed to Store

He who owns the deed owns the shop.

God Food

The preferred food of the Dark God

Bag of Rubies

Highly valued rubies.

Mir Wood

Burns green and burns for days.

Alphabet Book

A basic alphabet book.

Wizard Orb

A powerful orb.

Items for Robins Store

Robin can sell these items in his shop.


Item

Details

Snow Globe

Inside you see a mystical man made of ice.


Value: 2000 gold

Chateau Wine

Ship in a Bottle
Orb of Pettyness
Ingrids Old Hat
Red Egg

Aveyond 4

The label reads Chateau Lenore.


Value: 2000 gold

How do they get the ship in there?


Value: 2500 gold

Less powerful than other orbs but still spiteful.


Value: 2500 gold

The plain witch hat Ingrid wore before she picked a


coven.
Value: 1500 gold
This will likely hatch a beautiful bird.
Value: 2000 gold

Page 110

Fossil
Shell Carving
Weapon Blueprint
Ghost Puppet
Beige Llama
Ruby Gem
Torture Device
Glass Slipper
Shawl of Sorts
Actors Guild Card
Lost Sock
Sparkling Gem
Handsome Quill
Jade Dragon
Super Balm
Globe of Aia
Fan
Piggy Bank

Aveyond 4

The old remains of a mystery creature.


Value: 1000 gold

An etching from Ancient Elven history.


Value: 1500 gold

Devious plans for those who seek world domination.


Value: 2500 gold

One of the creepiest things you can put on your hand.


Value: 750 gold
It's the plainest llama of the world.
Value: 1000 gold

Centuries of lava and heat have resulted in this deep


red gem.
Value: 2500 gold
Prolonged use may lead to insanity.
Value: 2500 gold
Fashion is hard, cold pain.
Value: 1500 gold

A shawl with mystical properties... maybe.


Value: 2000 gold

Without a guild card, you can only act a fool.


Value: 1500 gold
It must have gone missing in the wash.
Value: 1000 gold
A gem that gleams in the sunlight.
Value: 2000 gold

The kind of quill a king would write with.


Value: 1000 gold
A porcelain statue of a baby dragon.
Value: 2000 gold

It's actually just regular covey in a new jar but all sales
are final.
Value: 750 gold
A tiny but completely-to-scale model of the world.
Value: 1500 gold
The folds are what makes it dynamic.
Value: 750 gold

One of the most secure ways to store cash and goods.


Value: 750 gold

Page 111

Vampire Fangs
Vintage Doll
Jinx's Dress
Equipment

Scare and bite your friends!


Value: 750 gold
The name tag reads Marge.
Value: 1000 gold

It seems well-made enough.


Value: 200 gold

Item

Details

Powered Blade

A blade that has power.

Inert Blade

Summoning Scroll
Bear Armor

A blade that has no power.

Used to summon weak spirits, usually for


manipulation.
Value: 450 gold
Strong enough to resist a bear.

Lightning Sword

A sword which launches lightning.

Fire Sword

A fiery blade.

Holy Sword

A shining holy blade.

Crab Hammer
Water Boots

It takes a certain amount of striking power to get into


a crab's innards.
Value: 600 gold
Allows the wearer to walk through water.

Fire Boots

Allows the wearer to walk on fire.

Water Sword

Splashes water onto things.

Dark Sword

A dark blade.

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Page 112

Gifts for Attraction


Item

Details

Villain Pendant

Even bad guys need to accessorize.

Healing Pendant

Vengeful Pendant
Honey Butter Biscuit
Ginger Biscuit
Peach Jam Biscuit
Dream Stone

A pendant with healing abilities.

A tough looking pendant for even the most vengeful


person.
An old-fashioned family favorite.

The kind of biscuit an adult would enjoy.

Eat one of these if regular biscuits aren't sweet


enough.
A stone that ensures pleasant dreams forever.

Power Stone

A stone for those who yearn to be powerful.

Dragon Stone

A stone for those who value pure strength.

Dolls & Stuffed Animals


Item

Details

Witch Doll

It looks nothing like Ingrid.

Vampire Doll

Ghost Doll
Werebear Doll
Teddy Bear
Cursed Teddy

Aveyond 4

Can be sold or used to distract teenage girls.


Value: 303 gold

The least effective kind of villain doll.

One of the rarest dolls, some even doubt its


existence.
A cuddly friend.

A poor teddy bear.

Page 113

Cards

Item

Details

Crown Card

A card depicting a crown.

Poison Card

A card depicting poison.

Archer Card

A card depicting an archer.

Beggar Card

This card can't be a chooser.

Dagger Card

A card depicting a dagger.

Arrow Card

A card depicting an arrow.

King Card

A card depicting a king.

Gold Card

One of the fancier cards.

Thief Card

A card depicting a thief

Beggar Card

Spells

A card depicting a beggar.

Item

Details

Zit Burst Spell

Teaches Ingrid the Zit Burst spell.


Value: 500 gold

Pudding and Pie Spell

Higglety Pigglety Spell


Mudball #2 Spell
Missles #2 Spell

Aveyond 4

Teaches Ingrid the Pudding and Pie spell.


Price: 1000 gold
Teaches Ingrid the Higglety Pigglety spell.
Value: 1000 gold
Teaches Ingrid the Mudball 2 spell.

Teaches Ingrid the Missles 2 spell.

Page 114

Recipes
Item

Details

Blabber Recipe

The recipe for a blabblermouth potion.

Neon Potion Recipe

Agreeable Recipe
Resize Recipe
Freedom Recipe
Calming Recipe
Choco Dream Recipe
Wicked Recipe
Burning Recipe
Dreamy Recipe

Potions

The recipe for a neon potion.

The recipe for the Agreeable potion.


Value: 1000 gold
The recipe for the Resize potion.

The recipe to release a slave from their masters


control.
The recipe for the Calming potion.
Value: 800 gold

The recipe for the Choco Dream potion.


Win the heart of a villain.
Value: 5000 gold

A potion that will work on even the most fiery


tempers.
Value: 5000 gold
A potion for when you need to be the desire of
someone's dreams.
Value: 5000 gold

Item

Details

Blabbermouth Potion

A truth potion to loosen lips.

Neon Potion

Agreeable Potion
Drakefang Potion
Resize Potion

Aveyond 4

A potion that will light you up so you can see and be


seen in dark places.

Has the power to make anybody agreeable.


The only cure for drakefang poison.
Value: 400 gold

A potion to switch between big and small.

Page 115

Calming Potion

This potion could calm even the angriest punk goblin.

Choco Dream Potion

A delicious dreamy potion.

Dreamy Love Potion


Wicked Love Potion
Burning Love Potion
Ingredients

A potion for when you need to be the desire of


someone's dream.
Win the heart of a villain.

A potion that will work on even the most fiery


tempers.

Item

Details

Glacial Essence

Essence of a glacier to cool overheated potions.

Lavender

Juniper
Tentacle
Hot Spice
Violin
Mineral Man
Dream Leaf
Tonic
Goopy Goo

A most relaxing and peaceful flower to help people


sleep.
A berry-like plant that grows in shrubs, useful in many
potions.
Price: 200 gold
A basic disgusting potion ingredient.

Add a little spice to your potion.

A soothing instrument that calm even the most


volatile potion.
He's neither animal nor vegetable.
Value: 100 gold

Poisonous if eaten but works well in certain potions.

Secret ingredient for potion-making.


Value: 300 gold
It's all gooey.

Spider Eyes

There's just so many.

Soda Ash

Adds life to mellow potions.

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Page 116

Spice Leaf

Can be used in potions and certain curries

Rosemary

A sprig of rosemary.

Whispering Grub

The best sort of grub for potion-making.

Charcoal

A thick lump of coal.

Rock Powder
Keys

Powder from a rock that has been smashed for many


hours by hand.
Value: 50 gold

Item

Details

Cave Key

Works on prison cells in dirt caves.

Pumpkin Key

Opens a giant pumpkin.

Fake Fire Key

A key that radiates a little heat.

Fire Key

A key that radiates heat.

Archer Key

An interesting-looking key.

Beggar Key

A key handed to a beggar.

Dragon Bone Key

A silver key that must unlock something around here.

Prison Key

A key found in the Windshire prison.

Brightsword Key

A gold key that must unlock something around here.

Vault Key

Key to the Vault.

Key to Boyle's House

Get into Boyle's things.

Cell Key

Aveyond 4

A silver key that must unlock something.

Page 117

Dungeon Chest Key


Dungeon Key

The key to a treasure chest in the dungeon below a


castle.
The key to a dungeon boss.

Ice Key

A key that is ice cold to the touch.

Mysterious Key

Not your everyday silver key.

Treasure Key
Windmill Key

Use it to open any chest in the store.


Value: 180 gold
A key that unlocks a windmill.

Thief Key

A key that was stolen.

King Key

The ruler of all keys.

Consumable Items
Item

Pepperdust
Remove transformation
Ginger
+10 health restored
Grape Drink
+2000 xp for all

Pumpkin Innards
+15 health restored
Ice Scroll
Casts ice spell
Fire Scroll
Casts fire spell
Demonic Scroll
Casts demonic spell
Aveyond 4

Details
Sneeze yourself out of transformations.
Target: 1 ally
Value: 10 gold
Makes excellent tea and cookies.
Target: 1 ally
Value: 100 gold
Makes the party more experienced.
Target: all allies
Value: 1000 gold
Just the right amount of cinnamon ... none!
Target: 1 ally
Value: 10 gold
Casts an ice spell on all enemies.
Target: all enemies
Damage: 50
Value: 20 gold
Casts a fire spell on one enemy.
Target: 1 enemy
Damage: 80
Value: 20 gold
Casts a demonic spell on all enemies
Target: all enemies
Damage: 500

Page 118

Value: 100 gold


Apple Drink
+100 health points for all
Gingerbread
+35 health restored
Toffee Apple
+75 health restored

Mushroom Soup
+100 health restored
Cheese
+15 health restored

Kobold Sausage
+550 health restored
Chocolate
100% health restored
Ghostly Brine
+10 mana restored

Ghostly Essence
+50 health restored
Big Mushroom
15% health restored

Mutton Pie
+75 health restored

Haunch
+50 health restored
Fairy Dust
+20 xp

Goblin Rations
+30 health restored
Aveyond 4

Makes the party healthier.


Target: all allies
Value: 800 gold
A materiel good for eating and building certain
houses.
Target: 1 ally
Value: 20 gold
Nice and sticky.
Target: 1 ally
Value: 45 gold
This soup is sparkling with mushrooms.
Target: 1 ally
Value: 200 gold
You buy the next round.
Target: 1 ally
Value: 10 gold
Kobold smooshed into a pasty meat.
Target: 1 ally
Value: 80 gold
An endorphin-raising superfood.
Target: 1 ally
Price: 100 gold
Disgusting, but does have some use.
Target: 1 ally
Price: 20 gold
Disgusting, but does have some use.
Target: 1 ally
Price: 20 gold
There's something magical about this mushroom.
Target: 1 ally
Price: 150 gold
A hearty meal for any farmer.
Target: 1 ally
Price: 40 gold
Meat, on the bone, large portion.
Target: 1 ally
Price: 35 gold
A sparkly dust that tickles on the nose.
Target: all allies
Price: 20 gold
Not recommended for humans.
Target: 1 ally
Price: 20 gold

Page 119

Berry Jam
+150 health restored
Pineapple Drink
+25 strength for all

Round of Cheese
+50 health restored

Demon Biscuit
+700 health restored
Spikey Fruit
+350 health restored
Cool Fruit
+130 health restored

Crunchy Fruit
+250 health restored

Spice Plum
+500 health restored
Myrica Infusion
100% mana restored
Cassia Leaf
Revive a fallen ally

Tinctura Hypericum
100% health restored
100% mana restored

Hexabread
+400 health restored
Level Egg
+1 level for all

Bread
+35 health restored

Preserved Lemons
+200 health restored
Aveyond 4

Lots of body as well as an intense berry flavor.


Target: 1 ally
Price: 70 gold
Makes the party stronger.
Target: ally party
Price: 500 gold
Should be shared with friends.
Target: all allies
Price: 200 gold
Soul food.
Target: 1 ally
Price: 100 gold
Dangerous but rewarding.
Target: 1 ally
Price: 100 gold
Cool to the touch.
Target: 1 ally
Price: 40 gold
The skin is on the inside.
Target: 1 ally
Price: 75 gold
More tart than a regular plum.
Target: 1 ally
Price: 400 gold
A magical restorative elixir.
Target: 1 ally
Price: 500 gold
A leaf used to revive fallen comrades.
Target: 1 ally
Price: 25 gold
Fully recovers all heroes.
Target: all allies
Price: 500 gold
The elves' creations are usually superior to other
races and that includes their recipes.
Target: 1 ally
Price: 70 gold
Grants one level to the entire party.
Target: all allies
Price: 500 gold
Light, fluffy and freshly baked.
Target: 1 ally
Price: 20 gold
Mildly tart but intensely lemony.
Target: 1 ally
Price: 50 gold

Page 120

Covey Balm
+50 mana restored

Kobold Curry
+120 health restored

Honey
+100 health restored
Peach Jam
+150 health restored
Red Grapes
+150 health restored
Mutton Bag
5 muttons

Aveyond 4

As they say, smother and recover.


Target: 1 ally
Price: 30 gold
The curry almost hides the bitter taste.
Target: 1 ally
Price: 50 gold
Used in many recipes by people, witches and bees.
Target: 1 ally
Price: 50 gold
Half peach, half sugar, all jam.
Target: 1 ally
Price: 90 gold
Good and good for you.
Target: 1 ally
Price: 90 gold
A bag full of old mutton.
Price: 40 gold

Page 121

Skills
Boyle

In battle, Boyle can use his staff or his spells.


Warlock Spells
Contempt

Contempt II

Contempt III

Flames

Flames II

Flames III

Flames IV

Sacrifice Life
Empower Minion
Aveyond 4

Description
Unleash your disdain on your enemies.
Target: 1 enemy
Damage: 4 + (1.4 * strength)
Mana: 10
Unleash your disdain on your enemies.
Target: 1 enemy
Damage: 20 + (1.4 * strength)
Mana: 10
Unleash your disdain on your enemies.
Target: 1 enemy
Damage: 40 + (1.5 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Damage: 2 + (0.5 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Damage: 20 + (0.52 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Damage: 40 + (0.52 * strength)
Mana: 15
Summon forth red-hot flames.
Target: 1 enemy, 3-5 hits
Damage: 60 + (0.6 * strength)
Mana: 15
Sacrifice some health to gain mana.
Target: Boyle
Damage: (0.5 * strength)
Mana: 35

Double damage of minion for this fight.


Target: minion

Page 122

Devastate

Dark Triumph

Effect: minions damage doubles for fight


Mana: 12

Devastate the enemy with massive damage.


Target: 1 enemy
Damage: (4.0 * strength)
Mana: 70
Unleash a trio of shadow attacks.
Target: random enemies, 3 hits
Damage: 30 + (1.3 * strength)
Mana: 30

Ingrid

In battle, Ingrid can use her wand or athame, transform her party members into
creatures, or use witchery to cause misfit. Sometimes Ingrids intentions backfire, so
beware!
Witchery Spells
Spells

Magic Missiles

Magic Missiles 2

Mudball

Mudball 2

Pudding and Pie

Higglety Pigglety
Aveyond 4

Description
Randomly attack enemies and sometimes allies.
Target: Random, 3 hits
Damage: 2 + (0.8 * strength)
Mana: 7
Randomly attack enemies and sometimes allies.
Target: random
Damage: 25 + (0.8 * strength)
Mana: 12
Sling mud at an enemy.
Target: 1 enemy
Damage: (1.5 * strength)
Mana: 6
Sling mud at an enemy.
Target: 1 enemy
Damage: (1.7 * strength)
Mana: 10
Attack with pudding, and then pie.
Target: 1 enemy, 1-5 hits
Damage: (0.5 * strength) (on target)
Healing: (0.5 * strength) (on Ingrid)
Mana: 15
Send a hoard of flying pigs at the enemies.
Target: 1 enemy, 2-8 hits
Damage: 10 + (0.2 * strength)

Page 123


Wand

Zit Burst

Mana: 10

Smack at the enemy with a wand.


Target: 1 enemy
Damage: 5 + (1.0 * strength)
Mana: 0
Bursts acidic zit juice onto two enemies.
Target: 2 enemies
Damage: (0.9 * strength)
Mana: 11

Transformation Magic

Ingrid learns these transformations in the game.


Spell
Bat
Hoppify
Slitherize

Description
Transforms one ally into a bat.
Target: 1 ally
Mana: 5
Turns the target into a frog.
Target: 1 ally
Mana: 10
Turns the target into a snake.
Target: 1 ally
Mana: 10

Coven Magic

Ingrid can only get these spells if she is part of the Transformation Coven.
Spell

Bug Boyle
Dragon
Chicken

Aveyond 4

Description
Transform Boyle into something more manageable.
Target: Boyle
Mana: 10
Transform Ingrid into a dragon.
Target: Ingrid
Mana: 10
Turns the target into a chicken.
Target: 1 ally
Mana: 10

Page 124

Curses Coven

Ingrid can only get these spells if she is part of the Curses Coven.
Spell

Curse of Death

Curse of Life

Curse of Pain

Description
Instantly defeats most enemies.
Target: 1 enemy
Damage: Death
Mana: 50
Prevents death for a party member.
Target: 1 ally
Effect: Target cant die
Mana: 10
Inflicts unbearable pain onto your enemy.
Target: 1 enemy
Effects: Enemy takes more damage from
attacks
Mana: 10

Enslavement Coven Enslavement

Ingrid can only get these spells if she is part of the Enslavement Coven.
Spell

Surrender Item
Turn Away

Enslave

Aveyond 4

Description
Steal an item from an enemy.
Target: 1 enemy
Mana: 10
Attempt to escape battle.
Target: ally party
Effect: Leave battle early.
Mana: 10
Force the enemy to do your bidding.
Target: 1 enemy
Effect: Make enemy fight for allies
Mana: 10

Page 125

Myst

In battle, Myst can turn into a fox, or bear (if she has the right charm). In two-legs form,
she can envelop the enemy party in mist, soothe her friends. In fox and bear form, she
can swipe or pounce at the enemy.
Skills

Envelop
(as Myst)
Soothe
(as Myst)
Four Legs
(as Myst)
Swipe
(as fox)
Pounce
(as fox)
Two Legs
(as fox)

Description
Envelop an enemy in mist.
Target: 1 enemy
Damage: (1.3 * strength)
Heals damage.
Target: 1 ally
Healing: 10 + (0.4 * strength)
Transform into Mysts fox form.
Target: Myst
Note: Myst can select another action after she
uses this skill on herself.
Swipe all enemies with one vicious blow.
Target: all enemies
Damage: 2 + (0.6 * strength)
Does double damage to wounded enemies.
Target: 1 enemy
Damage: (1.0 * strength)
Transform into Mysts human form.
Target: Myst
Note: Myst can select another action after she
uses this skill on herself.

HiBeru

In battle, Hiberu can use a charm on an opponent or use one of the spells he learned in
his books.
Skills

Chant
Rejuvenate (Healing Book)
Restore (Healing Book)

Aveyond 4

Description
Deals damage and heals Hiberu.
Target: 1 enemy
Damage: (0.5 * strength) (enemy)
Healing: (0.1 * strength) (Hiberu)
Heals a friend.
Target: 1 ally
Healing: (1.0 * strength)
Heals all allies.
Target: all allies
Healing: (0.5 * strength)

Page 126

Nightmare (Nightmare Book)


Continuum (Nightmare Book)
Shard (Ice Book)
Hail (Ice Book)
Embolden (Savior Book)
Detox (Savior Book)

Inflicts horrible nightmares on enemies.


Target: 3 enemies
Damage: (0.5 * strength)
The worst kind of awakening.
Target: 1 enemy, 3-5 hits
Effect: remove sleep
Damage: (0.5 * strength)
Launches an ice shard at an enemy.
Target: 1 enemy
Damage: (0.8 * strength)
Throw hail on enemies.
Target: 2 enemies, 3 hits
Damage: (0.2 * strength)
Gives an ally a guaranteed critical hit on the next turn.
Target: 1 ally
Effect: 1 critical hit, next turn
Removes harmful states from allies.
Target: all allies
Effect: remove all states

Phye

In battle, Phye can strike the enemy with his demon sword, provoke the enemy, or use
dragon fire on the enemy.
Skills

Strike
Provoke
Dragon Fire

Aveyond 4

Description
Strike your enemy down with a sword.
Target: 1 enemy
Damage: (1.1 * strength)
Strike your enemy and regain some health.
Target: 1 enemy
Damage: (0.9 * strength)
Health: (0.1 * strength) for Phye
Attack all enemies with the spirit of a dragon.
Target: all enemies
Damage: (0.6 * strength)

Page 127

Robin

Robin only has one move of his own, but he can perform a team move with each party
member once he unlocks it.
Robin Skills
Bash
Protect (Myst)

Two-card Flip (Boyle)

Test Subject (Ingrid)

Induce Nightmare (Hiberu)

Righteous Rage (Phye)


Friendship Song (Rowen)

Aveyond 4

Description
Bash two random enemies.
Target: 2 enemies, 2 hits
Damage: (0.7 * strength)
Put a protective shield on all party members for this
turn.
Target: all allies (requires 3 turns)
State: Protect
Draws a random card from the deck.
Target: random
Hercules: (0.1 * strength)
Mermaid: (1.0 * strength)
Gyendal: (1.5 * strength)
Cyclops: (1.8 * strength)
Let Ingrid practice her transformations
Target: Robin
Effect: Turn Robin into a random creature
Inflicts one of Robins nightmares upon the enemy.
Target: 2 enemies
Mutton: (0.3 * strength)
Ingrid: (1.0 * strength)
Ghost: (1.3 * strength)
Spider: (1.5 * strength)
Robin and Phye will attack together 3-5 times
Target: Random
Damage(0.8 * strength) 3-5 times
Heal the party through friendship.
Target: all allies (requires 3 turns)
Health: (0.7 * strength)

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Rowen

In battle, Rowen can clobber the enemy with a wrench, use a gadget on the enemy or
perform songs after becoming a sword singer.
Skills

Clobber

Gadget

Sweet Surrender
Flame Melody
Soaring Eagle
Wind Vale
Blade Waltz

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Description
Whack the enemy with Rowens wrench.
Target: 1 enemy
Damage: (0.9 * strength)
Use one of Rowens gadgets.
Target: Random
Net: Stuns a target
Bandage bot: Heals allies
Danger bomb: Deals damage
Steal: Steals an item
Soothe enemies into a false sense of defeat.
Target: Random
Damage: (1.2 * strength) 2 times
Sing a melody of fire toward your enemies
Target: All
Damage: (0.7 * strength)
Soar high and strike like an eagle
Target: Random
Damage: (2.0 * strength)
Slice through the calm air in a shocking display
Target: All
Damage: (0.85 * strength) 3 times
Dancer and sword become one in a violent display
Target: Random
Damage: (0.8 * strength) 1-5 times

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Minions

Creature
Fang
A storm wolf

Colby
A rat

Razor
A crow

Crabber
A crab

Son of Cannon
A possessed cannon

Skills
Bite
Target: 1 enemy
Damage: 1 * strength
Thrash
Target: 2 enemy
Damage: 0.7 * strength
Bite
Target: 1 enemy
Damage: 1 * strength
Steal
Target: 1 enemy
Effect: steal cheese from the enemy
Beak
Target: 1 enemy
Damage: 1 * strength
Swoop
Target: 2 enemies
Damage: 0.7 * strength
Claw
Target: 1 enemy
Damage: 1 * strength
Fury Claw
Target: random, 6-12 hits
Damage: 0.3 * strength
Charge
Target: 1 enemy
Effect: aim at enemy
Blast
Target: 1 enemy
Damage: 2 * strength

Creatures

When an ally is transformed into a creature, they gain the skills of that creature.
Note: Strength = the original strength of the ally who was transformed.
Creature
Bat

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Skills
Bite

Drain

Target: 1 enemy
Damage: 1 * strength
Target: 1 enemy
Damage: 0.8 * strength

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Bug

Goat

Frog

Snake

Dragon

Chicken

Squirrel

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Drain: 0.1 * strength

Struggle
Target: none
Damage: none; you just wiggle on the ground.
Headbutt
Target: 1 enemy
Damage: 1 * strength
Bite
Target: 1 enemy
Damage: 1 * strength
Splash
Target: 1 enemy
Damage: 1 * strength
Bubble
Target: random, 2-5 hits
Damage: 0.35 * strength
Bite
Target: 1 enemy
Damage: 1 * strength
Strangle
Target: 1 enemy, 1-3 hits
Damage: 0.45 * strength
Pound
Target: 1 enemy
Damage: 1 * strength
Fire Breath
Target: all enemies
Damage: 1.1 * strength
Beak
Target: 1 enemy
Damage: 1 * strength
Dance
Target: 1 enemy
Effects: confuse
Swipe
Target: all enemies
Damage: 2 + (0.6 * strength)
Effects: bleed
Plot
Target: 1 enemy
Damage: 2 * strength

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World Map

Locations
1. Wyrmwood
4. Fangders Cave
7. Briar Woods
10. Ulrock Tunnel
13. Wind Tower
16. Whisper Woods
19. Ravwyn
22. Gingernut Forest
25. Weeville
28. Snow Island
31. Divisive Thicket
34. Delamere

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2. Mir Woods
5. Windy Hills
8. Dragon Wasteland
11. Ulrock
14. Wind Cave
17. Shadow Isles
20. Crusade Grounds
23. Port
26. Boppity Woods
29. Busybeak Hills
32. Petrified Plains
35. Clearing

3. Mist Mountain
6. Windshire
9. Tor
12. End of the World
15. Crab Island
18. Skull Mountain
21. Silverspring Wetlands
24. Halaina
27. Scuttle Beach
30. Mudsludge Swamp
33. Daintree Forest
36. Snow Cave

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Top Secret Section


Skills and Bosses

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Windy Hills

Goodie Caves

Hidden Items!

Goodie caves are hidden caves which contain bonus items which will make the game
extra easy. Theyre 100% top secret, completely hidden, and invisible to the naked eye.
They can be entered by standing in the right place and pressing on certain walls. The
guide below will show you where to find them.

Note: If you dont want to be shown exactly where goodie cave are, you can complete
Sid Riddles quest to receive a riddle breaker, which will let you know when you are near
one.

Windy Hills

In the top right corner of the map, where Myst traps the troll.

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Whisper Woods

In the bottom right corner of the woods.

Dragon Wasteland

On the right side of the map, near the exit that goes to Tor.

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Gingernut Cave

Down one of the ladders in this narrow hallway.

Busybeak Hills

Halfway up the mountain, on the ride side.

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Windy Valley

In the top right corner of the map, above the goblin cave.

Daintree Forest

At the very top of the map, in the middle.

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Depths of the Fire, Level 1


On the left side of the cave.

Shadow Isles

At the bottom of the map, near the big burglar bird base.

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Thank you for playing!

Aveyond wouldnt be what it is without the support of the fans. We appreciate your
support. Without you there would be no Aveyond.
(your guide version: 1.0)

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