DWI ASTUTI DIAN KURNIASARI: Pengembangan Media Pembelajaran
Interaktif IPA Tema Pengawetan Ikan untuk Meningkatkan Minat Belajar dan Kemandirian Siswa. Tesis. Yogyakarta: Program Pascasarjana, Universitas Negeri Yogyakarta, 2016. Penelitian ini bertujuan: (1) mengetahui kelayakan media pembelajaran interaktif IPA menggunakan adobe flash dengan tema pengawetan ikan untuk meningkatkan minat belajar dan kemandirian belajar siswa, dan (2) mengetahui efektivitas media pembelajaran IPA interaktif menggunakan adobe flash dengan tema pengawetan ikan untuk meningkatkan minat belajar dan kemandirian belajar siswa. Penelitian ini adalah penelitian pengembangan menggunakan model yang diadaptasi dari Borg & Gall dan dilaksanakan di SMP Negeri 4 Cilacap. Validasi produk dilakukan oleh ahli media, ahli materi, guru dan teman sejawat. Subjek uji coba terbatas adalah sepuluh dan subjek uji coba lapangan dengan menggunakan kelas kontrol dan kelas. Instrumen pengumpulan data berupa lembar validasi media untuk ahli media, ahli materi, guru dan teman sejawat; lembar angket minat belajar dan kemandirian belajar siswa; dan lembar respons siswa. Teknik analisis data yang digunakan adalah uji MANOVA dengan taraf signifikansi 0,05. Hasil penelitian menunjukkan bahwa: (1) media pembelajaran IPA tema pengawetan ikan. Media pembelajaran IPA ditinjau dari ahli materi, ahli media, guru dan teman sejawat memperoleh kategori sangat baik dan dinyatakan layak untuk dipergunakan dalam pembelajaran IPA, (2) penggunaan media pembelajaran IPA mampu meningkatkan kemandirian belajar dengan nilai sig 0,00 kurang dari nilai (0,05), dan (3) Hasil uji MANOVA untuk dua variabel terikat secara terpisah menunjukkan bahwa terdapat perbedaan minat belajar siswa antara siswa yang menggunakan media pembelajaran dengan media pembelajaran konvensional. Kata Kunci : media pembelajaran interaktif IPA, minat belajar, kemandirian belajar
ABSTRACT
DWI ASTUTI DIAN KURNIASARI: Developing of Interactive Learning
Media for Science with The theme of "Fish Preservation" to Improve Students Interest and Self Regulated Learning. Thesis. Yogyakarta: Graduate School, Yogyakarta State University, 2016. This study aims to: (1) determine the feasibility of interactive learning media of science subject using Adobe Flash with the theme Fish Preservation to increase the students interest and independence in learning, and (2) determine the effectiveness of science interactive learning media using AdobeFlash with the theme Fish Preservation to improve their interest and independence in learning. This study is a research and development using a model adapted from Borg & Gall. The research was conducted in SMP Negeri 4 Cilacap. The validation of the product was done by media experts and subject matter experts, and was subsequently assessed by the science teacher and peers from Science Education students. The limited trial subjects are ten students from the seventh grade of SMP N 4 Cilacap. The field trial subjects used controlled class and the experimental class. The instruments of collecting data are media validation forms which are distributed to the media experts, subject matter experts, teachers and peers; questionnaire sheets of learning interest; questionnaire sheets of students independence in learning; and sheets of a student's response to learning media. Data analysis technique used is MANOVA test with 0.05 of significance level. The results the research show that: (1) the theme of learning media of science is salted fish preservation. The science learning media according to the subject matter experts, media experts, teachers and peers is in the excellent category and is declared fit to be used in science learning, (2) the use of science learning media can improve self-learning with sig 0.00 less than the value of (0.05), and (3) the use of learning media for science can improve the students interest although not too significant. The result of MANOVA test for two separated dependent variables shows that there are differences of students interest in learning between students who use learning media and those who use conventional media. Keywords: science interactive learning media, interest in learning, self regulated learning