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ABSTRAK

DWI ASTUTI DIAN KURNIASARI: Pengembangan Media Pembelajaran


Interaktif IPA Tema Pengawetan Ikan untuk Meningkatkan Minat Belajar dan
Kemandirian Siswa. Tesis. Yogyakarta: Program Pascasarjana, Universitas
Negeri Yogyakarta, 2016.
Penelitian ini bertujuan: (1) mengetahui kelayakan media pembelajaran
interaktif IPA menggunakan adobe flash dengan tema pengawetan ikan untuk
meningkatkan minat belajar dan kemandirian belajar siswa, dan (2) mengetahui
efektivitas media pembelajaran IPA interaktif menggunakan adobe flash dengan
tema pengawetan ikan untuk meningkatkan minat belajar dan kemandirian belajar
siswa.
Penelitian ini adalah penelitian pengembangan menggunakan model yang
diadaptasi dari Borg & Gall dan dilaksanakan di SMP Negeri 4 Cilacap. Validasi
produk dilakukan oleh ahli media, ahli materi, guru dan teman sejawat. Subjek uji
coba terbatas adalah sepuluh dan subjek uji coba lapangan dengan menggunakan
kelas kontrol dan kelas. Instrumen pengumpulan data berupa lembar validasi
media untuk ahli media, ahli materi, guru dan teman sejawat; lembar angket minat
belajar dan kemandirian belajar siswa; dan lembar respons siswa. Teknik analisis
data yang digunakan adalah uji MANOVA dengan taraf signifikansi 0,05.
Hasil penelitian menunjukkan bahwa: (1) media pembelajaran IPA tema
pengawetan ikan. Media pembelajaran IPA ditinjau dari ahli materi, ahli media,
guru dan teman sejawat memperoleh kategori sangat baik dan dinyatakan layak
untuk dipergunakan dalam pembelajaran IPA, (2) penggunaan media
pembelajaran IPA mampu meningkatkan kemandirian belajar dengan nilai sig 0,00
kurang dari nilai (0,05), dan (3) Hasil uji MANOVA untuk dua variabel terikat
secara terpisah menunjukkan bahwa terdapat perbedaan minat belajar siswa antara
siswa yang menggunakan media pembelajaran dengan media pembelajaran
konvensional.
Kata Kunci : media pembelajaran interaktif IPA, minat belajar, kemandirian
belajar

ABSTRACT

DWI ASTUTI DIAN KURNIASARI: Developing of Interactive Learning


Media for Science with The theme of "Fish Preservation" to Improve Students
Interest and Self Regulated Learning. Thesis. Yogyakarta: Graduate School,
Yogyakarta State University, 2016.
This study aims to: (1) determine the feasibility of interactive learning
media of science subject using Adobe Flash with the theme Fish Preservation to
increase the students interest and independence in learning, and (2) determine the
effectiveness of science interactive learning media using AdobeFlash with the
theme Fish Preservation to improve their interest and independence in
learning.
This study is a research and development using a model adapted from
Borg & Gall. The research was conducted in SMP Negeri 4 Cilacap. The
validation of the product was done by media experts and subject matter experts,
and was subsequently assessed by the science teacher and peers from Science
Education students. The limited trial subjects are ten students from the seventh
grade of SMP N 4 Cilacap. The field trial subjects used controlled class and the
experimental class. The instruments of collecting data are media validation forms
which are distributed to the media experts, subject matter experts, teachers and
peers; questionnaire sheets of learning interest; questionnaire sheets of students
independence in learning; and sheets of a student's response to learning media.
Data analysis technique used is MANOVA test with 0.05 of significance level.
The results the research show that: (1) the theme of learning media of
science is salted fish preservation. The science learning media according to the
subject matter experts, media experts, teachers and peers is in the excellent
category and is declared fit to be used in science learning, (2) the use of science
learning media can improve self-learning with sig 0.00 less than the value of
(0.05), and (3) the use of learning media for science can improve the students
interest although not too significant. The result of MANOVA test for two
separated dependent variables shows that there are differences of students interest
in learning between students who use learning media and those who use
conventional media.
Keywords: science interactive learning media, interest in learning, self regulated
learning

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