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24/03/2015 12:31 PM
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Posted: Sun May 12, 2013 9:52 am
New image of the final (Well atleast now, it's bit different from the one you actually gonna download)
http://forum.cheatengine.org/viewtopic.php?t=564919
24/03/2015 12:31 PM
Few notes:
The Auto Attach list will try to find the game process for 5 minutes, if game wasn't not found after 5 minutes, it will return an message says the game wasn't found and then shut down.
if the game was found it will show msg that it was found and display the trainer.
Attach list notes,
the attach list recommended to use for browser games or for mass-hacks trainer for various games.
Filename:
Filesize:
10.02 KB
Downloaded:
897 Time(s)
Description:
New update,rnRe-wrote the functions of the trainer (Much clearer what I've done).rnYou can run multiply trainers at once (The same trainers also), using
the same function names without having to worry of them being messed up.rnrnAdded enable all hacks but
Download
Filename:
Filesize:
35.05 KB
Downloaded:
2893 Time(s)
Description:
Download
Filename:
Filesize:
10.53 KB
Downloaded:
2373 Time(s)
Download
Description:
Filename:
Filesize:
10.37 KB
Downloaded:
2099 Time(s)
Download
Thanks for mgr.inz.Player, used his script for making auto attach.
Updated again: fixed spelling mistake (unknwon instead of unknown)
Filename:
Filesize:
9.2 KB
Downloaded:
1667 Time(s)
Download
_________________
www.flashacking.net/
HEY Hitler
Do you get lazy when making trainers?
Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy!
http://forum.cheatengine.org/viewtopic.php?t=564919
Last edited by DaSpamer on Wed Aug 27, 2014 5:57 am; edited 22 times in total
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abhijeet1001
Advanced Cheater
Reputation: 0
Post subject:
thats cooooool !!! though but i can make mine the noobs wuld make u there gods lol
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DaSpamer
Grandmaster Cheater
Supreme
Post subject:
Happy hacking.
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http://forum.cheatengine.org/viewtopic.php?t=564919
24/03/2015 12:31 PM
www.flashacking.net/
HEY Hitler
Do you get lazy when making trainers?
Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy!
http://forum.cheatengine.org/viewtopic.php?t=564919
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chiyoko10
Cheater
Reputation: 0
Joined: 30 Mar 2013
Posts: 35
Location: Philippines
Post subject:
Can u help me with the Show lua script table because nothing appears ??
Edit:
First question solved!!
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Hi !
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DaSpamer
Grandmaster Cheater
Supreme
Post subject:
Haha mate,
Anyway, Your script was added to the Project.
Hopefully it was easier to make the script.
_________________
www.flashacking.net/
Reputation: 17
Joined: 13 Sep 2011
Posts: 1285
HEY Hitler
Do you get lazy when making trainers?
Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy!
http://forum.cheatengine.org/viewtopic.php?t=564919
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chiyoko10
Cheater
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Joined: 30 Mar 2013
Posts: 35
Location: Philippines
Post subject:
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DaSpamer
Grandmaster Cheater
Supreme
Post subject:
No problem mate.
Anyone needs anything? =P
_________________
www.flashacking.net/
HEY Hitler
Do you get lazy when making trainers?
Well no more!
Reputation: 17
My CETrainer will generate it for you in seconds, so you won't get lazy!
http://forum.cheatengine.org/viewtopic.php?t=564919
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DaSpamer
Grandmaster Cheater
Supreme
Post subject:
My CETrainer will generate it for you in seconds, so you won't get lazy!
http://forum.cheatengine.org/viewtopic.php?t=564919
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chiyoko10
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Joined: 30 Mar 2013
Posts: 35
Location: Philippines
Post subject:
Great !!
Maybe i will Gonna send you some scripts
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Hi !
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DaSpamer
Grandmaster Cheater
Supreme
Post subject:
Pm whenever.
Working on a new version.
_________________
www.flashacking.net/
HEY Hitler
Do you get lazy when making trainers?
Well no more!
Reputation: 17
My CETrainer will generate it for you in seconds, so you won't get lazy!
http://forum.cheatengine.org/viewtopic.php?t=564919
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http://forum.cheatengine.org/viewtopic.php?t=564919
chiyoko10
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Joined: 30 Mar 2013
Posts: 35
Location: Philippines
24/03/2015 12:31 PM
Post subject:
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DaSpamer
Grandmaster Cheater
Supreme
Post subject:
use shellExecute("http://website.com")
_________________
www.flashacking.net/
HEY Hitler
Do you get lazy when making trainers?
Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy!
Reputation: 17
Joined: 13 Sep 2011
Posts: 1285
http://forum.cheatengine.org/viewtopic.php?t=564919
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Rectangle
Advanced Cheater
Post subject:
Reputation: 1
Joined: 23 Feb 2013
Posts: 66
... But I haven't actually tested this out yet, so I'm only basing it off what little code I can see from here.
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DaSpamer
Grandmaster Cheater
Supreme
Post subject:
Not a bug.
Well t[i][3] can't be nil and '' =P.
Its working pretty easily.
I can give you the .CT if you want to use it for future or something =).
Edit:
Well its bit a bug.
but don't matter to be honest.
It can't be nil if its not the last table 'entry'.
(Also I used in the script t[i][8] which is nil because its untouched, as a Status check)
P.S
It wasn't editing the post, it was before even posting it =).
_________________
www.flashacking.net/
HEY Hitler
Do you get lazy when making trainers?
Well no more!
My CETrainer will generate it for you in seconds, so you won't get lazy!
http://forum.cheatengine.org/viewtopic.php?t=564919
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Rectangle
Advanced Cheater
Reputation: 1
Joined: 23 Feb 2013
Posts: 66
Post subject:
Yeah, I saw that the next line of code control_setCaption uses that table, and the first thought on my mind was uncertainty.
But like I said, I don't actually know how the arguments for that function are actually used, so perhaps this could've been a desired effect as well.
On top of that, I'm still grasping the concepts of LUA, so I made a little test here to be certain I knew what I was talking about.
And just as I suspected, the ~= operator functions the same way that the != (not equal) operator does in C and C++-like languages.
But logical operators AND and OR tend to remain the same across all languages, so there was just a tiny speculation about that.
If it turns out that this wasn't the desired effect you had in mind, perhaps you could change it before giving up on updating it (like you said in your first post), since it's a rather simple bugfix.
Maybe even step through all the ~= operators in your code just to double-check that it's written as desired.
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