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CONTENTS
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
Chapter
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2:
3:
4:
5:
6:
7:
8:
Introduction
Instructional Theories
Designing Instruction
E-Learning
Web Tools and Technologies
Self-Instructional Materials
Distance Education
Technology Integration in Schools
MODULE OVERVIEW
Preamble
What is an instructional
theory?
Gagnes Nine Events of
Instruction
Merrills Component
Display Theory
Kellers ARC Theory
Key Terms
Summary
References
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Chapter 2: Instructional Theories
PREAMBLE
This chapter focuses on instructional theories and how they enhance learning.
Instructional theories are based on learning theories but they are different in that they
are more prescriptive. The three instructional theories examined are: Gagnes nine
events, Merrills component display theory and Kellers ARCS theory of instruction.
Instruction and instructional design are not the same thing. While both
instruction and instructional design are based on and derived from theories of
learning, these are two different activities based on different contexts, different
3
Chapter 2: Instructional Theories
INSTRUCTIONAL
LEARNING
THEORIES
INSTRUCTIONAL
DESIGN
THEORIES
4
Chapter 2: Instructional Theories
5
Chapter 2: Instructional Theories
1. Gain Attention.
Gaining the learners attention focuses on concentrating reception in the
sensory register on the material to be learned. This can be done by appealing
to the learners curiosity or presenting a novel situation. Present a problem or a
new situation. Use an "interest device" that grabs the learner's attention. This
can be thought of as a teaser the short segment shown in a TV show right
before the opening credits that is designed to keep you watching and
listening). The ideal is to grab the learners' attention so that they will watch
and listen, while you present the learning point. You can use such devices as:
o Storytelling
o Demonstrations
o Presenting a problem to be solved
o Doing something the wrong way (the instruction would then show how
to do it the right way)
o Why it is important
2. Inform Learner of Objective.
Informing the learner of the objectives of the learning task helps facilitate the
learners use of executive control. Executive control allows a learner to select
effective strategies to learn the material. This allows the learner's to organize
their thoughts and around what they are about to see, hear, and/or do. There is
a saying:
o tell them what you're going to tell them,
o tell them, and
o tell them what you told them.
This CUES them and then provides a review which has proven to be effective.
e.g. describe the goal of a lesson, state what the learners will be able to
accomplish and how they will be able to use the knowledge.
3. Stimulate Recall of Prior Knowledge.
Stimulating a learners recall of previously learned information helps the
learner to retrieve this information and move it into working memory to help
the learner process new information. This allows the learners to build on their
previous knowledge or skills. Although we are capable of having our
"creative" minutes, it is much easier to build on what we already know. e.g.
remind the learners of prior knowledge relevant to the current lesson, provide
the learners with a framework that helps learning and remembering.
4. Present the Material.
Instructors should focus on emphasizing the most important features for
selective perception to ensure that the correct information is perceived. Chunk
the information to avoid memory overload. Blend the information to aid in
information recall. This is directly related to Skinner's "sequenced learning
events." This allows learners to receive feedback on individualized tasks,
thereby correcting isolated problems rather than having little idea of where the
root of the learning challenge lies. Bloom's Taxonomy and Learning Strategies
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Chapter 2: Instructional Theories
can be used to help sequence the lesson by helping you chunk them into levels
of difficulty.
5. Provide guidance for learning.
Instructors should provide scaffolding to help the learner to encode
information and provide the learner with possible cues for retrieval.
(Scaffolding is support and guidance that allows learners to participate in
activities outside of their zone of proximal development. This can include
asking questions and using direct and indirect prompts). This is not the
presentation of content, but are instructions on how to learn. This is normally
simpler and easier than the subject matter or content. It uses a different
channel or media to avoid mixing it with the subject matter. The rate of
learning increases because learners are less likely to lose time or become
frustrated by basing performance on incorrect facts or poorly understood
concepts.
6. Elicit performance.
Instructors should ask the learner to demonstrate the skill. This allows the
learner practice retrieving the information they have learned. This practice
should make retrieving the information at a later date more easily accessible.
Practice by letting the learner do something with the newly acquired
behaviour, skills, or knowledge.
7. Provide feedback.
Instructors should provide feedback to learners, allowing the learner to correct
their behaviour. Show correctness of the learner's response, analyze learner's
behaviour. This can be a test, quiz, or verbal comments. The feedback needs to
be specific, not, "you are doing a good job" Tell them "why" they are doing a
good job or provide specific guidance.
8. Assess performance.
Instructors should assess a learners performance because it activates the
learners retrieval of information form long-term memory and makes
reinforcement possible. Test to determine if the lesson has been learned. Can
also give general progress information
9. Enhance retention and transfer.
Instructors should have learners practice retrieval of information they have
learned (through reviews and applications of the information) which will
provide the learner with cues and strategies for their recall of information.
This will enhance retention and transfer of the information to new instances.
(Gagne, 1977, 1985). Inform the learner about similar problem situations,
provide additional practice, put the learner in a transfer situation, review the
lesson.
The events are designed to support learner process information. The events
may be considered as steps but they do not have to occur sequentially, but good
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Chapter 2: Instructional Theories
instruction should contain all of the steps. See Figure 2.2 which gives an example of
what the instructor should do at each step or event.
How are you
doing..
Today we are
going to..
1. Gain attention
2. Inform learner of
objective
There are 3
main reasons
..
Yesterday we
discussed the.
3. Stimulate
recall of prior
knowledge
4. Present
information
5. Provide
guidance
O6. Elicit
performance
8. Assess
performance
ONow we will
apply it to .
9. Enhance retention
with transfer
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Chapter 2: Instructional Theories
LEARNING ACTIVITY
Facts
David Merrill
CONTENT
Concepts Principles
Procedures
Remembering
PERFORMANCE Using
Finding
A) CONTENT
Content consists of facts, concepts, procedures, and principles. Content ranges from
facts, which are the most basic forms of content, to principles. It is the actual
information to be learned. What are the four types of content?
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Chapter 2: Instructional Theories
Concepts - symbols, events, and objects that share characteristics and are
identified by the same name. Concepts make up a large portion of
language and understanding them is integral to communication.
Procedures - a set of ordered steps, sequenced to solve a problem or
accomplish a goal.
Principles - work through either cause-and-effect or relationships. that
explain or predict why something happens in a particular way.
B) PERFORMANCE
Performance is, made up of remembering, using, and finding. Performance is
classified with remembering as being the simplest form of performance, to finding
(generalities) the most advanced. Performance is the manner in which the learner
applies the content. The three types of performance are:
By forming a matrix using content and performance, the instructor determines which
elements on the matrix are the goals for the learner.
Facts
CONTENT
Concepts Principles
Remembering
PERFORMANCE Using
Finding
PRESENTATION FORMS (Primary)
Rules
Examples
Recall
Practice
PRESENTATION FORMS
(Secondary)
Prerequisites
Objectives
Helps
Mnemonics
Feedback
Procedures
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Chapter 2: Instructional Theories
LEARNING ACTIVITY
John M. Keller
1. ATTENTION: Attention can be gained in two ways:
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Chapter 2: Instructional Theories
o Perceptual arousal uses surprise or uncertainly to gain interest. Uses
novel, surprising, incongruous, and uncertain events.
o Inquiry arousal stimulates curiosity by posing challenging questions or
problems to be solved. Stimulates information seeking behaviour by
posing or having the learner generate questions or a problem to solve.
Maintain interest by varying the elements of instruction (Keller, 1983).
Methods for grabbing the learners' attention include:
Specific examples - Use a visual stimuli, story, or biography.
Active Participation or Hands-on - Involve the learners with role playing,
games, lab work, or other simulations that allows them to get them involved
with the material or subject matter. Note that active participation should
almost always be included!
Incongruity and Conflict - Pose facts or statements that run contrary to the
learner's previous experiences. Play devils advocate while discussing the
subject to be covered.
Inquiry - Stimulate curiosity by posing questions or problems for the learners
to solve. It may include such activities as brainstorming or performing team
research.
Humour - Break up monotony and maintain interest by lightening the subject.
However, too much humour distracts from your main topic. The goal is to
hold your learner's attention, not to become a stand up comedian.
Variability - Combine a variety of methods in presenting material. For
example, a 15 lecture, watch a video, then divide the classroom into groups to
review the material and to answer questions posed by it. Using a variety of
methods reinforces the material and helps to incorporate a variety of learning
styles.
The first step, gaining the learner's attention, is normally relatively easy; the key is to
then maintain their attention at an optimal level after grabbing them. You have to
keep them from becoming bored nor over stimulate them (arousal).
2. RELEVANCE: Emphasise relevance within the instruction to increase motivation
by using concrete language and examples with which the learners are familiar. They
are six major strategies for accomplishing this:
Experience - Tell the learners how the new learning will use their existing
skills. We best learn by building upon our preset knowledge or skills.
Present Worth - What will the subject matter do for me today?
Future Usefulness - What will the subject matter do for me tomorrow?
Needs Matching - Take advantage of the dynamics of achievement, risk
taking, power, and affiliation.
Modelling - First of all, "be what you want them to do!" Other strategies
include guest speakers, videos, and having the learners who finish their work
first to serve as tutors.
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Chapter 2: Instructional Theories
Choice - Allow the learners to use different methods to pursue their work or
allowing s choice in how they organise it.
Notice that satisfaction is closely related to confidence. If you allow the learners to
build confidence, satisfaction will follow if the task remains challenging.
LEARNING ACTIVITY
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Chapter 2: Instructional Theories
KEY TERMS
Instructional theory
Nine events
Gain attention
Elicit performance
Provide guidance
Provide feedback
Present information
Assess performance
SUMMARY
The events are designed to support learner process information. The events
may be considered as steps but they do not have to occur sequentially, but
good instruction should contain all of the steps.
The matrix is set up to determine the level of performance needed for an area
of content. For each of the categories in the matrix, it can be assumed in CDT
that there is a combination of primary and secondary presentation forms that
will provide the most effective and efficient acquisition of skills and
knowledge available.
The first step, gaining the learner's attention, is normally relatively easy; the
key is to then maintain their attention at an optimal level after grabbing them.
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Chapter 2: Instructional Theories
R
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EFFE
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RE
EN
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CE
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Bichelmeyer, B. (2003) Instructional Theory and Instructional Design Theory:
What's the difference and why should we care? Department of Instructional Systems
Technology, Indiana University.
Clark, D. R. (2004), Instructional System Design Concept Map. Retrieved September
30, 2007 from http://nwlink.com/~donclark/hrd/ahold/isd.html
Gagne, Gagne, R. (1985). The Conditions of Learning and the Theory of Instruction,
(4th ed.), New York: Holt, Rinehart, and Winston.
Keller, J. M. (1983). Motivational design of instruction. In C. M. Reigeluth (Ed.),
Instructional-design theories and models: An overview of their current status.
Hillsdale, NJ: Lawrence Erlbaum Associates.
Merrill, M. D. (1983). Component Display Theory. In C. M. Reigeluth (ed),
Instructional Design Theories and Models: An Overview of their Current States.
Hillsdale, NJ: Lawrence Erlbaum.
Reigeluth, C. (1983). Instructional-design theories and models: A new paradigm of
instructional theory. New Jersey: Lawrence Erlbaum Associates.
Zipperer, E., Klein, G., Fitzgerald, R., Kinnison, H. (2003). Training and Training
Technology Issues for the Objective Force Warrior. U.S. Army Research Institute for
the Behavioral and Social Sciences. Research Report 1809.
Winn, W. (1997). Advantages of a theory-building curriculum in instructional
technology. Educational Technology. 37(1), 34-41.