You are on page 1of 2

Cauldron of the Great Maw

Some Slaughtermasters bring a Cauldron of the Great Maw to battle, accompanied by ToothGnoblars who at the same time serve as culinary additions for various concoctions.
A Slaughtermaster with a Cauldron of the Great Maw gains the Unbreakable special rule, and
his troop type changes to war machine with the following special rules:
A Slaughtermaster, his Tooth-Gnoblars and his Cauldron of the Great Maw are treated as a
single model the Slaughtermaster cannot dismount. There are, however, two sets of
characteristics, one for the Slaughtermaster and one shared profile for the Tooth-Gnoblars.
The Slaughtermaster and the Tooth-Gnoblars use their own Weapon Skill, Strength, Initiative
and Attacks characteristics when they attack. Each can attack any opponent in base contact.
The Tooth-Gnoblars Attacks do not benefit from any weapon, magic or otherwise, carried by
the Slaughtermaster.
The Tooth-Gnoblars and the Cauldron have no Wounds or Toughness values, and can
therefore never be attacked separately. However, if the Slaughtermaster is removed as a
casualty, we assume that the Tooth-Gnoblars were slain alongside their master and the whole
model is removed from play. If the model is attacked in close combat, it is the
Slaughtermasters Weapon Skill that is used for the purposes of the enemy rolling To Hit.
The Tooth-Gnoblars function as described on page XX. For every Tooth-Gnoblar sacrificed
reduced the number of Attacks of the Tooth-Gnoblars by one until the last one has been
sacrificed.
Tooth-Gnoblars 4 2 3 2 - - 3 1
Blessing of the Great Maw: A model mounted on a Cauldron of the Great Maw receives a 5+
ward save.
Locus of Power: If you have one or more Cauldrons of the Great Maw on the battlefield at
the start of any Magic phase, add one dice to both your power and your dispel pool.
The Will of the Great Maw: A model mounted on a Cauldron of the Great Maw benefits
from the following effects whenever it successfully casts a spell from that category and
suffers the following effects whenever a miscast is rolled, additionally to the Miscast Table.
The Miscast Tables effect always take precedence over the following effects.
Augment Spells: If successfully cast, target unit and the Slaughtermaster get the
Regeneration special rule until the end of turn. If the unit/model somehow already has that
rule, it adds +1 to the save. If a miscast is rolled, the Slaughtermaster and target unit suffer D3
wounds.
Direct Damage -, Missle - & Vortex Spells: If successfully cast, target unit suffers an
additional D6 S4 Wounds. If failed, the Slaughtermaster and any unit in base contact suffer
D6 S4 wounds, and all other Slaughtermasters/Butchers on the battlefield take D3 wounds.
Hex Spells: If successfully cast, target unit additionally suffers -1 to their Strenght and
Toughness, as the Great Maw saps away at their life force. If failed, the Slaughtermaster and
any model in base contact will suffer a Strength 2 hit with no Armour Save allowed.
Whenever the model mounted on the Cauldron of the Great Maw casts a spell with irresistible
force, it suffers from Frenzy until the end of the game and must immediately leave the
Cauldron. Replace the model with an appropriate Slaughtermaster model. If you dont have

one, remove the Cauldron of the Great Maw from play, representing the Slaughtermaster
leaving the battlefield in its frenzy.

You might also like