Professional Documents
Culture Documents
Sean Collier
24 June, 2016
Note: This guide is meant to serve as a tool for reference through general physics.
Though not all-inclusive, this guide does include most formulas, relations and
explanations that a student should require throughout the coursework. This guide
includes calculus, but it is not required to understand the text.
To understand physics, one needs to understand not only which equation to use at
which time, but where that equation originated from and how it was derived. This
guide is not meant to serve as a formula sheet, but as a reference material for
students.
A Guide to Problem Solving:
1. Understand the problem
a. Physical Situation?
b. What are unknowns?
c. What are givens?
2. Devise a plan
a. Physical Laws
b. Intuition
i. Have I seen this or something like it before?
ii. Can I simplify the problem?
3. Execute the plan (dont worry about the answer right now)
a. Focus on the mathematics
4. Look back and review
a. Either move on or repeat until satisfied
-Dr. B. Douglas Edmonds
Uncertainty:
Forms:
Human Error
Being careful can reduce human Error but we can never completely rid our project
of error. There is a physical limit of uncertainty. (10^-34)
Error of measuring devices
Other errors.
Standard Deviation
How far from the mean the average is.
There is also standard deviation of the mean- This is the standard deviation of the average
of the averages.
Kinematics:
Proven facts:
x-Position: x
v-Velocity:
a- Acceleration:
#$
Jerk:
#'
#%
#%
#&
#%
a=
+ =
+ =
#%
#$ #&
#% #$
#&
#$
= / +
= / + / + 3
3
Combination of two: + = / + 2
Vectors:
Normally in ijk form, where i=x component, j=y component, k=z component
To find components in a 2-dimensional system, almost always:
$ = cos
< =
Must be able to:
Add
+ = $ , < , B + $ , < , B = $ + $ , < + < , B + B =
Subtract
= $ , < , B $ , < , B = $ $ , < < , B B =
Multiply
By a Scaler- = $ , < , B = $ , < , B
= h
Results
in vector
Note: =
Thumb rule!: lay side of hand along first vector, curl fingers towards second vector, and which ever
way your thumb is pointing, that is the resultant vector! Used for cross products.
Newtons Laws:
Law of Inertia-Object in motion tends to stay in motion unless acted upon by an outside force
F=ma
Any force applied gives acceleration.
RS'& =
SX
= Y =
TUWZ
[X
Gravity:
TUVW
RS'& =
TUVW
SX
= Y =
TUWZ
[X
V\
V]
V\
V]
= 9.8 baX
= 9.8 baX
Frictional Forces:
Two Types:
Passive
Active
= , h h
General Forces:
Impulse: =
For constant or average force- = t
Momentum: =
: m = + =[m'Y +mnY =m'+ +mn+ ]
Impulse Momentum Theorem:
= p -Change in momentum.
As long as you include everything, this is always true.
Example:
Two carts heading towards one another(Both moving). Ground is exerting
force up, and gravity is exerting a force down; they cancel. During the
collision, the forces are equal and opposite because of Newtons third law.
If the net force is zero, then the impulse is zero,
and that means the total p is 0. Which means momentum before
equals momentum after. After the collision, they move in opposite
directions. The IMT guarantees that the initial momentum has to
equal the final momentum. (True for both inelastic and elastic.)
#&
#%
#p
#%
Collisions:
1-D Collisions
** Must be frictionless for momentum conservation **
Newtons Third law states that there are equal and opposite forces.
If rs% is 0, then momentum is conserved.
#p
= 0, therefore p(momentum) is not changing; recall 1st der. are rate of change.
Therefore we can use Conservation of Momentum:
**Try this first in every collision problem**
rs% =
#%
(instantaneous)
Power: =
Power: =
Power: =
#%
(average)
Energies:
Kinetic Energy:
() = 3
3
=
3
2
=
3
3 -Translational
3 -Rotational
= = + + / = + /
h : = + = / + /
= +
=
If =0, then energy is conserved.
Rotation:
Two Types:
One is constant
Other arrives from uniform circular motion
Tangential Acceleration: =
Centripetal Acceleration: =
#%
#&
#%
=
=
=: Angular Velocity
#%
#
#%
=: Angular Acceleration
From this, you can replace x, v and a with , and in the kinematic equations.
Torque: =
Energies:
2
Rotational Work: =
Rotational Power: =
Moment of Inertia:
Hoop: = 3
#$
&X
Disk: = 3
Springs:
Hook's Law: =
k is Spring Constant
To find spring constant, you could be given energies, or given F and xs. You could take some
xs and find some Fs and make a line.
2
3
Harmonic Motion:
= + 0,0
Amplitude-A max displacement from equilibrium
Equation varies by situation. Refer to the google/textbook.
Can use sin or cos, but the phase shift must change.
Angular Frequency: = 2f
/3 =
Frequency: =
Period: =
Phase Shift=
Wave number: k =
2
+
= 2
3
V
: =
: =
, h =
(3r2)
b\
b\
Note: =
r\
( )
3
(3r2)\
and /3 =
3 /3 ; > 0 ,
= 0 ,
Thermodynamics
Specific Heat: = = + Y ,
,
\
Change in Entropy: = + Y = Y
,
+ #
= + Y =
+ #
Y
2 +
Electrostatics:
ss
Coulomb's Law: =
X
SX
, h Coulomb constant =
/ = 8.85 10T23
RS'&
TUVW
SX
Electric Fields:
ss
: %
%
RS'&
3
3
= %
h: =
SX
h:
= 2 ; h
Helpful relation: h = 4 3 h , h
= 3 4 3 =
4 3 =
3
/
4/
Gauss' Law:
: rs% lim
Y2 m
Y =
180 =
= =
When & 0 , h:
=
0 =
= =
When & 90 , h:
=
90 = 0
= 0
One use is to calculate how much net charge is contained inside of any closed surface.
Note: Guass' Law and Coulomb's Law are equivalent through certain symmetries!
SX
Electric Potential:
Note: All theorems remain true in electric fields, such as the work-potential theorem mentioned
earlier! Don't forget them!
Similarly, =
Recall =
By =
, we can see
The same idea applies here as with flux. When E is constant, we can remove it from the
integral, yielding = = = =
h h h
: ; h h. : . . .
= () + 0 + = = ; h = .
Junctions:
Series Circuits
Only one path for charge to follow
Parallel Circuits
Either of two paths for charge to follow
Kirchhoff's Circuit Law: %/%' = 2 + 3 r , h
hh h
Can be expressed as =
as well as =
()X
= = 3 =
It must be noted that while the first equation applies for all transfers of electric energy, the
second two only apply for transfer of electric potential energy to thermal energy in a device
with resistance where energy is lost.
Circuits:
In parallel:
T2
2
[
2
[X
++
2
[
T2
In the special case of two resistors in parallel, one can use the equation:
s =
[ [X
[ [X
Through these sums, one can break down a circuit into one s resistor and one source of voltage
regardless of how complex the original circuit is. This is an alternative for the loop rule in
circuit analysis.
Capacitance:
: = , h h
One can find capacitance by performing the following steps.
Find
Calculate the electric field E by using algebra if constant or through Gauss' Law
From E, find
Using these two terms, q and , .
Relation of charge through electric field through Gauss' Law:
=
/ = sr =
h = h
h & , h = = /
Capacitance formulae depending on plates:
Parallel-plate Capacitor : =
, h h . 1
'n
Spherical Capacitor : = 4/
; h
Isolated Sphere : = 4/ ; h h h h
; h & , h
nT'
Capacitors:
To add capacitors:
T2
In parallel: s = 2 + 3 + +
Note: Notice how these rules are exactly the same as the ones for resistors,
just remember to switch them!
++
In series:
T2
X
3
=
3
= q
3
Power Relation: =
2 X
3 %
Magnetism:
h .
Recall, = , then we can express the magnitude of the Lorentz Force as:
V'R = V'R = =
Using the thumb rule, it is easy to see that the V'R vector is always perpendicular
to the vectors &
Y
3[
; where h
h h .
Helpful relation between magnetism and circuits: V'R = =
Proof: Suppose V'R = .
= % = & .
=
= .
h = .
&
h = . h , V'R = =
Q.E.D.