Professional Documents
Culture Documents
2, 2016
Contents
Introduction
Bezier Curve
2.1
2.2
2.3
2.4
Final comments
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.2
.2
.2
.2
2
3.1 References . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Acknowledgments
Introduction
While it is possible to create a fairly accurate model of an aircraft with incomplete references, it requires some understanding of aerodynamics and engineering. While entire books can
and have been written regarding aircraft design and aerodynamics of wings and such, there are some basics that can be
easily summarized in the following table:
Speed
Slow
Sub-Sonic
Super-Sonic
Airfoil
>15%
10-15%
<8%
Wing Area
Large
Medium
Small
Aspect Ratio
High
Medium
Small
1. Bezier Curve
You can quickly create airfoils using the Bezier Curve in
Blender.1 Before discussing how to form the airfoil, the basics of using the Bezier Curve must be covered. Insert a Bezier
1 There
change the shape of the curve. You dont even need to move
the end points!
For the wings airfoil, make sure that the bottom curve
bulges less than the upper curve.3
2 You can keep the duplicate but cancel the move by pressing escape while
the duplicated object is still tracking your mouse movements.
3 If you want a symmetrical airfoil for the aircrafts Vertical and horizontal
tails, then lower curve of the airfoil will need to be the same distance below
the horizontal as the upper curve is above it.
3. Final comments
Using the method of creating airfoils as shown in this document is certainly not the only way to make these complex
Acknowledgments
Thanks to all the contributors to the Blender 2.4 Manual.
4 What
an oxymoron!
5 http://m-selig.ae.illinois.edu/ads/aircraft.
html
6 http://m-selig.ae.illinois.edu/ads/coord_
database.html