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Feature

Priority

Description

Basic Auto-Scroll (Camera)

This is the Camera Moving automaticaly along a


lateral axis.

Change Moving Direction


(Camera)

This is the Camera changing the direction it


moves depending on where it is.

Fade In / Fade Out (Camera)

This is to make scene transitions fade in and out


from black.

Movement States (Player)

Sandstorm Skill (Player)

Stopped state, Moving State, Slow Moving State


Basic Sandstorm has 2 focal storms rotating
around the player as long as the fire button is
held. Blocks Shots.

Sandstorm lvl 2 (Player)

3 orbiters

Sandstorm lvl 3 (Player)

3 orbiters + 2 orbiters outside the others (Two


Layers)

Snow Skill (Player)

Shotgun effect

Snow lvl 2 (Player)

Two Quick Shots

Snow lvl 3 (Player)

Constant Stream Flamethrower effect

Lightning Skill (Player)

Fires a single bolt ahead.

Lightning lvl.2 (Player)

Midway Branch Bolt Effect

Lightning lvl 3 (Player)

Rain Skill (Player)

Branches on branches
Fires a cloud. Explodes into ring of droplets on
contact or on second fire press. (Remote
Detonation)

Rain lvl 2 (Player)

Rain lvl 3 (Player)

Change Direction (Player)

Lives (Player)

Larger Area of Effect


Shoots 6 lightning projectiles from the explosion
in random directions. Lightning projectiles travel
to the end of the screen and deal 1 damage.

The player turns to face the direction the camera


is traveling when it changes direction.
The player has 3 lives. When they all run out
they go to the continue screen. Continuing starts

Lives (Player)

Health (Player)

Skill Change (Player)

they go to the continue screen. Continuing starts


them at the beginning of their current level.
Otherwise they can quit to the title screen.
Player has 10 health. Player loses a life and
returns to the most recent checkpoint (if
implemented) when they run out of health.
The player can switch between the 4 abilities
using two inputs. One cycles clockwise, the
other counter clockwise. Takes 1/4th of a second
to rotate by one ability. Abilites are in this order,
clockwise: Lightning, Sand, Rain, Snow

Barbed Wire (Hazard)

An obstacle that can only be passed via use of


Snow ability. Graphical variations are possible.

Wind Zone (Hazard)

A zone that blocks sandstorm and pushes the


player, snow, and rain abilities.

Rain Zone (Hazard)

Creates mud zones? (Under consideration for


deletion)

Lava Pit (Hazard)

Damages the player 1/sec. Rain ability that


creates a platform in the lava.

Camera-to-wall Crushed
(Hazard)

Instant Death. When the camera pushes the


player into a wall or structure

Enemy Weaknesses

Attacking an enemy with its weakness puts it in


that unit's Disabled State. If the unit has no
disabled state, kill the unit. Triple damage taken.

Health Points (Enemy)

General hitpoint pool used for all enemy types.


Can be set to any max health. Integer values.

Lives (UI)

Displays the number of lives in the corner of the


screen. Ideally, it will never be in the way of
gameplay, regardless of the direction of travel.

Health (UI)

Skill Wheel (UI)

Large Gear on the player loses teeth equal to


damage taken.
Rotates to display the active ability. The active
ability should always be up. Glows/highlights to
show it is active.

Checkpoints

When camera reaches a predetermined point in


the stage, set the respawn point to that point.

Player Character (FX)

Movement and still animations.

Player Character (FX)

Movement and still animations.

Sandstorm (FX)

Trails follow the focal points of the storms.


Player becomes shrouded.

Rain (FX)

Droplet particles emerge from center points.

Snow (FX)

Snow flakes that stay on the ground then melt


and disappear.

Lightning (FX)

Wind Storm (FX)

Lightning flickers rapidly and randomly between


3-5 different but equal bolts.
Loose debris particles based on the setting.
Leaves in the forest, sawdust in the factory, and
loose papers in the patent office.

Rain Storm (FX)

Droplets for less powerful rain and streaks for


more powerful rain effects.

Lava Pit (FX)

Lava bubbles form and burst. Steam forms when


creating platforms with rain.

Enemy Explosion (FX)

Simple shattered brass parts particles.

Player Explosion (FX)

Splash of brain fluid and brass parts. Potentially


bouncing brain on the ground.

Sentry Light (FX)

Vision displayed as a line of sorts. May be made


of particles.

Snow Pile (FX)

Snow shots create snow piles that slowly melt.

Ignite Fire (FX)

Lightning lights fires if it strikes flamable


materials.

Douse Fire (FX)

Dark smoke trails form above doused flames.

Health (Power-Up)

3 different kinds: +1 health, +5, Full. Caps at 10.

Ability (Power-Up)

Increments specific ability by 1 stage. Lost on


death and level complete.

1st Boss

Patent Officer (Alpha). Attacks with rain storms


and snow storms like the player. Prioritizes
snow.

2nd Boss

Army Rush. 5-10 enemies on screen at a time


until the player defeats 30 enemies.

3rd Boss

Danger Room (Environmental Hazard Boss).


(under construction)

Final Boss

Patent Officer (Omega). Fires tornados in the


lava section, Fires hail in the barbed wire
section, makes shockwaves of thunder in the
dark section, and Smog in the stealth section.

Basic (AI)

Enemies move/turn.

Sentry (AI)

Stationary, Rotates 45 Clockwise and


CounterClock. Field of View seen by player.
Player invisiable if sandstorm. If player detected
spawns lots of enemies. Weak to Sandstorm

Candle (AI)

Stationary enemy. Spawns Baby Flames. Weak


to Rain

Baby Flames (AI)

Statue Golem (AI)

Moves to player. Weak to Rain


Slow moving, close range melee attack infront.
Seeks the player if the player isn't looking. Weak
to sandstorm

Scrap Man (AI)

Stationary, shoots at player. Is invinicble when


ducking. Ducks for 3 seconds, shoots for 1
second. Weak to Lightning

Ooze Trap (AI)

Zepplin (AI)

Slows the player. Can only be removed with


Snow
Seeks the player. Drops bombs on player from
above. Quick but wide turning radius. Weak to
Lightning.

Clockwork Man (AI)

Seeks the player, self destructs upon


contact.Inflicts 3 Damage. Weak to Rain

Steam Knight (AI)

Seeks the player, swiftly dashes forward at the


player when in range. Weak to Snow

Iron "Dragon" (AI)

Slow moving, seeks player. Long range fire ball,


close range 180 tail sweep. Weak to Lightning

Rotary Slugger (AI)

Hell on Wheels (AI)

Stationary, Shoots projectiles in a ring around it.


Weak to Rain.
Ping Pong Affect in a specific zone, acts like a
moving wall, only front can be damaged. Weak
to Rain

Damage DealtCool Down /sec

Max DPS

Target is
weak DPS

N/A

N/A

.5

12

.5

18

.5

10

30

0.6666666667

Shots
1

0.6666666667

18

.25

24

1.5

2.666666667

1.5

2.666666667

1.5

2.6+1x6

8+3x6

Orbiters

Projectile Damag
1

Damage
Same as
player.
Same as
units.
Same as
hazards.

Tornados-2,
Hail-2,
Shockwaves1, Smog2/sec
Health Points
N/A

30

8
8
30
6

12
8
8
24
8
24