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James Anderson's Character Generator for 7th Sea 2nd Edition

thistledownsname@gmail.com
Version 1.0.5
Released 8-12-2016

I like to make character generators, so when I got the new rules for 7th sea I dove in and
made a new generator. Compared to first edition, the coding on this was vastly simpler.
The Builder tab is where you actually build the character. The boxed areas are for you to
fill in as you go along. Some will limit what you can type, others will not. The shaded area
is for general users of the generator. The guts of the generator are in the hidden area on
the right.
While the sheet is protected, there is no password on the protection, and if you feel like
tampering with it, go right ahead. But if you then re-upload it, please keep what I've
written on this page intact.

The Print tab is my own style of character sheet, with a bit more information on it. But it
also takes 2 or 3 pages. It will fill in everything from the builder tab. The style is inspired
by my old 7th sea character generator, which was originally based upon NecroBob's 7th
Sea Character Generator. The stories area might be too small - I'm still messing around
with that.

The Sheet tab imports the information from the builder tab onto something similar to the
character sheet provided in the rulebook. It has a second page to it that copies the
descriptions of various things listed on the main sheet, but due to how excel treats
wrapped text some rows may need to be resized before printing.
The adv shuffle tab (hidden by default) is a series of functions to remove the blanks
between advantages before loading them onto the sheets.
The Styles tab (hidden by default) has tables for the fighting styles and sorcery
descriptions.

Revision Log
1.0
6/15/2016
1.0.1
6/16/2016
1.0.2
6/20/2016
1.0.3
6/21/2016
1.0.4
7/7/2016
1.0.5
8/12/2016

Base release. Includes most of main rulebook.


Includes descriptions for sorceries and duelist schools
Includes character advancement options
Made "sheets" tab more accomdating to other programs.
Added descriptions to the builder tab, added a page of descriptions to the Sh
Fixed errors on backgrounds with overlapping advantages.

escriptions to the Sheets tab. Fixed Large adv, schools printout, and various misspellings.

Character
Player
Concept

Traits
start
Brawn
Finesse
Resolve
Wits
Panache

add

points left
total
2
2
2
2
2

nation
0
0
0
0
0

2
2
2
2
2

Nation

bonus trait

Backgrounds
First

Second

Quirk

Quirk

#N/A

#N/A

Free Advantages
#N/A
#N/A
#N/A

Free Advantages
#N/A
#N/A
#N/A

Free Skills

Free Skills
#N/A
#N/A
#N/A
#N/A
#N/A

#N/A
#N/A
#N/A
#N/A
#N/A

Skills
Aim
Athletics
Brawl

Free

Add
0
0
0

Total

points left
0
0
0

10

Any skill at 3: reroll 1 die when u

Convince
Empathy
Hide
Intimidate
Notice
Perform
Ride
Sailing
Scholarship
Tempt
Theft
Warfare
Weaponry

0
0
0
0
0
0
0
0
0
0
0
0
0

Advantages

0
0
0
0
0
0
0
0
0
0
0
0
0
cost

#N/A
#N/A
#N/A
#N/A
#N/A

Any skill at 4: can get 2 raises wi


Any skill at 5: 10's explode

points left

#N/A

#N/A
0
#N/A
#N/A
#N/A
#N/A
0
0
0
0
0
0
0
0

Story
Name

Type

Goal
Reward
Step 1

Reputation

Religion

Languages
Old Thean

one per wits


points left 0

Wealth

#N/A

Arcana
#N/A

Virtue
Hubris
Secret Society

#N/A
Duelist Styles

Styles Known: 0
#N/A

Sorcery
None

Sorcery Level: 0

Starting character?
yes

raising traits costs 5 steps


moving a point from 1 trait to
another costs 5 steps
added
removed total

Traits run from 2 to 5


Total trails cannot exceed 15

2
2
2
2
2
10

Quirks require 3 steps to change


0
Write in new quirk

0
#N/A

Write in new quirk

Extra Points
#N/A

ny skill at 3: reroll 1 die when using that skill

Raising skills costs steps equal to the new rank.


Add

total
0
0
0

ny skill at 4: can get 2 raises with sets of 15


ny skill at 5: 10's explode

0
0
0
0
0
0
0
0
0
0
0
0
0

Advantages cost steps equal to their cost


0
0
0
0
0
0
0
0

Corruption
corruption gained:
corruption costs 4 steps to lower
corruption lowered:
corruption total:
0

N/A

N/A

Arcana requires 4 steps to change


new virtue

new hubris

-> <- descriptions

nge

al to the new rank.

Use Aim when you point a pistol at someone and pull the trigger. Use Aim whe
accuracy, whether your target is a person or an object.

Use Athletics to swing across a room on a chandelier, jump from rooftop-to-roo

Use Brawl whenever you punch or kick someone in the face. Use Brawl when y

Use Convince when you appeal to another characters better nature. Use Conv
honest with her and she should trust you.

Use Empathy when you want to tell if someone is being genuine. Use Empathy
theyre afraid, theyre nervous, theyre angry.

Use Hide when you sneak through a dark room without the guard on watch see
hidden, and avoid it being found if you are searched. Use Hide to attack an uns
construct a disguise or camouflage a location.

Use Hide when you sneak through a dark room without the guard on watch see
hidden, and avoid it being found if you are searched. Use Hide to attack an uns
construct a disguise or camouflage a location.

Use Intimidate when you make someone do what you want under threat of so
Use Notice when you investigate a crime scene or search a Villains study for c
glance.

Use Perform when you try to captivate an audience with your showmanship. U
audience or to elicit a specific emotion from them through your performance
your tragedy, to rile them up with a motivational speech, etc.

Use Ride when you engage in a high-speed carriage chase. Use Ride when you
Use Sailing whenever you navigate your way through a ships rigging. Use Sail
battle at sea, or through a dangerously narrow channel.

Use Scholarship when you wax ecstatic about a certain subject matter, either
when you consult your knowledge to fill in the details on a certain subject. Use
tend to an injury.

Use Tempt when you bribe someone to do something for you that she really sh
someone to give you a little alone time.

Use Theft when you swipe something from someones pocket without him noti
something similar.

Use Warfare whenever you need tactical expertise, such as when youre breac
army in battle.

Use Weaponry when you attack something with a sword, axe, hammer, or knif
to their cost

None
--

--

pull the trigger. Use Aim when you throw a knife across a crowded room with pinpoint
ject.

elier, jump from rooftop-to-rooftop, or otherwise perform a dangerous physical stunt.

n the face. Use Brawl when you grab someone and drag him down an alleyway.

ters better nature. Use Convince when you assure someone youre being completely
being genuine. Use Empathy when you determine someones general mental state

thout the guard on watch seeing you. Use Hide when you keep a weapon or other item
ed. Use Hide to attack an unsuspecting victim with a weapon or your fists. Use Hide to

thout the guard on watch seeing you. Use Hide when you keep a weapon or other item
ed. Use Hide to attack an unsuspecting victim with a weapon or your fists. Use Hide to

t you want under threat of some action from you, physical or otherwise.
r search a Villains study for clues. Use Notice when you want to pick out fine details at a

ce with your showmanship. Use Perform to get across a particular message to your
through your performance to make them laugh at your comedy, to make them weep at
peech, etc.

ge chase. Use Ride when you ride a horse through the forest at a gallop.
ugh a ships rigging. Use Sailing when you attempt to steer a ship during a pitched
annel.

certain subject matter, either from personal experience or teachings. Use Scholarship
ails on a certain subject. Use Scholarship when you call upon your medical training to

hing for you that she really shouldnt agree to do. Use Tempt when you convince

ones pocket without him noticing. Use Theft when you pick a lock, crack a safe, or

e, such as when youre breaching a castles defense. Use Warfare when you lead an

a sword, axe, hammer, or knife in your hand.

Character:
Player:
Concept:
Nation:
Religion:
Reputation:
Wealth:

0
0
0
0
0
0
0

Arcana
Virtue:

Languages
Old Thean

#N/A

Hubris:

#N/A

Brawn
Finesse
Resolve
Wits
Panache

Traits
2
2
2
2
2

Society:
0
Skill at 3: reroll 1 die
Backgrounds
0
#N/A
#N/A

0
#N/A
#N/A

1st: +1 bonus die to all risks


2nd: Villains get +2 Bonus dice
3rd: Your 10's explode
4th: You are helpless

Skills
Aim
0
Perform
Athletics
0
Ride
Brawl
0
Sailing
Convince
0
Scholarship
Empathy
0
Tempt
Hide
0
Theft
Intimidate
0
Warfare
Notice
0
Weaponry
Skill at 4: can get 2 raises with sets of

0
0
0
0
0
0
0
0
15

9/12/20
0
Advantages

9/12/20
0

9/12/20
0
Styles

9/12/20
0
Sorcery

None
Restrictions

--

Gifts

--

9/12/20

Name:
Type:
Goal:
Reward:
Step 1:

Stories
0
0
0
0
0

Skill at 5: 10's explode

9/12/2016 21:02

9/12/2016 21:02

9/12/2016 21:02

9/12/2016 21:02

9/12/2016 21:02

CHARACTER INFORMATION
Character
Player
Concept
Nation
Religion

0
0
0
0
0

Reputation

Wealth 0
ARCANA
Virtue

()

#N/A

Hubris

()

#N/A

Corruption: 0

WITS
PANACHE

SKILLS
0
0
0
0
0
AIM
PERFORM 0
ATHLETICS 0 0 0 0 0
RIDE 0
0
0
0
0
0
BRAWL
SAILING 0
CONVINCE 0 0 0 0 0
SCHOLARSHIP 0
EMPATHY 0 0 0 0 0
TEMPT 0
HIDE 0 0 0 0 0
THEFT 0
0
0
0
0
0
INTIMIDATE
WARFARE 0
NOTICE 0 0 0 0 0
WEAPONRY 0

0
0
0
0
0
0
0
0

Rank 3: Re-Roll a single die


Rank 4: Sets of 15 = 2 Raises
Rank 5: 10s explode

STORIES
Name
Type
Goal
Reward
Step 1

TRAITS
000
000
FINESSE
000
RESOLVE
BRAWN

0
0
0
0
0

DEATH SPIRAL

0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0

Ability Descriptions
Background
0
0

Advantages

Styles
None

Sorcery

BACKGROUNDS
0
#N/A

0
#N/A
ADVANTAGES

Secret Society:

#N/A
#N/A
0

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