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MERCENARIES SOLO SCENARIOS

designed to be played solo or coop against the game each


scenario has tokens of encounters or posible encounters
asigned randomly, the player should resolve each
encounter to resolve the scenario example an escort
mission the objective is to scort x to point y so the player
follow the instructions on the scenario rules and
deployment map.
each escenario has the description of the player force im
thinking in expanding this to salvaging mechs and vehicles
also, so this will be the first scenary.

there is a rule for sensors each time a player is to distance 8


from a contact point on the map the player roll a dice on a
4 and up turn the contact face up to see if is anything there
and puth the encounter force if there is any force if not
continue and put the encounter in adventage position on
the map.
the targets are posible encounter forces on the map mark 1
target with encounter and the other leave it in blank
random event table roll 1 die
1-2 no job avalaible
3-5 choose again
6 lancemate wanna leave give him one upgrade or leave

CONVOY ESCORT
north of procyon, lance is to escort a convoy to a near
military base, the convoy is carrying vital supplies for
the forces stationed there, space pirates are raiding the
planet so the local goverment need mercenaries to
provide support for the planet military forces.

hill

start

end mission

hindering terrain

player force is 1 medium mech and 2 light mech


the convoy is 2 apc and 1 light tank player gets
1 pilot card at the end
first encounter 2 medium mechs
second encounter 1 light mech 1 light tank 2
infantry

objective markers

procyon attack
Pirate DropShips can be disguised as civilian vessels when the need arises. To prevent that possibility,
goverment forces have decided to shut down all civilian traffic to and from the planet. They are
attempting to take control of the city of Neo Carthagia one of the two planets only spaceport. This
will give them de facto control of the southern continent of Sparro and will allow them to divert the
rest of their forces directly to the oil fields in the sea.
Objective: The attacking mercenary units must take control of two-thirds of the buildings in Neo
Carthagia. The defending pirate force must maintain control of the city. you loose if 2 of 3 mechs are
destroyed and you won if you destroy or rout the enemy they will rout if they loose all the mechs and
one tank
forces mercenaries: 3 mechs 1 medium mech 2 light mechs supported by 1 artillery piece and 1
medium tank armor of 19 or less and 2 infantry pieces you secure a building if there is a piece next to
it and no enemy units next to it
pirates: 4 light mechs 2 medium tank 4 infantry pieces

B3

B4

reward if completed another light mech and a new mercenary joins the lance take one random
pilot card and assign to that mech.
the first encounter found is 2 mechs and 1 infantry and the second is 2 mechs and 2 tanks with 2
infantry so caution is advised when advancing if you are at range 8 of another radar ping
resolve

DEFENSE OF PORT PROCYON


Driven by the honor of your family

Lance Captain you make a blitzing movement


to the south to defend the city of Port Procyon from the space pirates they are trying
to get fuel.
Objective: defend the fuel tank south of your position if any of the the pirates units
gets near the fuel they take one tank there are four tanks if 3 are taken mission is lost
foces your lance and 3 medium tanks armor 20 with 4 infantry units
pirates 2 medium mechs 3 medium tanks and 2 apc with 4 infantry units
the infantry can cross rivers along with the apc vehicles
pirates deployment

bridge

player deployment zone

fuel tanks
player deployment zone
reward 1 upgrade card

RECON
East of procyon capital goverment send the lance in a recon mission to a believed assemble
pirate point, the lance is autorized to use force if engage by pirates, there will be 4 points
marked on the map only one of those points is the assemble area mark on the token objective
shuffle and place.
mercenary lance only the mechs that you have from previous missions
pirates 3 mechs 1 medium mech 2 light mechs 4 infantry and 1 air unit any unit is ok
reward 1 gear card

deployment zone

river

hindering
hill

THE BATTLE FOR THE GUILDED HALLS


In a last attack the pirates lauch the last units against the city, lance is to protect the city,
the pirates have a dropship south of the city and from this direction their forces go north on
a highway, if the pirates get near the goverment building they will try to capture the
leaders so this is where the main attack will be focused.
objective: defend the building from incomming forces and defeat the pirates you lose if the
lance is destroyed.
forces mercenary: lance and 4 medium tanks with 2 air units and 8 infantry
pirates: 2 medium mechs 1 light mechs 1 assault mech 2 medium tanks 11 infantry
reward 1 heavy mech and 2 upgrade cards
11 orders per side
goverment building

deployment zone

pirates

planetary map

recon

escort

defense

attack

main

this are put on the planetary mission map you take one and the main is the last battle to be played

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