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Caribbean Advanced
Proficiency Examination
SYLLABUS
ANIMATION AND GAME DESIGN
CXC A37/U2/15
CXC A37/U2/15
Contents
INTRODUCTION ........................................................................................................................................ i
RATIONALE .............................................................................................................................................. 1
AIMS ........................................................................................................................................................ 2
SKILLS AND ABILITIES TO BE ASSESSED ................................................................................................... 2
PREREQUISITES OF THE SYLLABUS .......................................................................................................... 3
SOFTWARE AND EQUIPMENT ................................................................................................................. 3
STRUCTURE OF THE SYLLABUS ................................................................................................................ 3
APPROACHES TO TEACHING THE SYLLABUS ........................................................................................... 4
UNIT 1: FUNDAMENTALS OF ANIMATION AND GAME DESIGN.............................................................. 5
MODULE 1: UNDERSTANDING ANIMATION AND GAME DESIGN .............................................. 5
MODULE 2: DRAWING AND LAYOUT ...................................................................................... 12
MODULE 3: STORY AND CHARACTER DEVELOPMENT ............................................................. 16
UNIT 2: INTERACTIVE DESIGN AND GAME DEVELOPMENT .................................................................. 20
MODULE 1: INTRODUCTION TO INTERACTIVE DESIGN ........................................................... 20
MODULE 2: GAME DESIGN AND DEVELOPMENT .................................................................... 25
MODULE 3: ANIMATION FOR GAMES...................................................................................... 30
OUTLINE OF ASSESSMENT .................................................................................................................... 33
REGULATIONS FOR PRIVATE CANDIDATES ........................................................................................... 55
REGULATIONS FOR RESIT CANDIDATES ................................................................................................ 55
ASSESSMENT GRID ................................................................................................................................ 56
APPENDIX I: GLOSSARY OF ANIMATION AND GAME DESIGN TERMS .................................................. 57
APPENDIX II:GLOSSARY OF TERMS USED IN THE ANIMATION AND GAME DESIGN EXAMINATION .... 68
SPECIMEN PAPERS ............................................................................................................................. 71
CXC A37/U2/15
CXC A37/U2/15
Introduction
CXC A1/U1/12
CXC A1/U1/12