Professional Documents
Culture Documents
version 1.18
Au
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GOLD
eqp gd TOT GD
equipment
EACH
each
EACH
qty
UNIT
GOLD
unit options
option
gold
GENERAL:
UNIT 1:
UNIT 2:
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UNIT 5:
COMMANDER:
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UNIT 5:
COMMANDER:
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COMMANDER:
UNIT 1:
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COMMANDER:
UNIT 1:
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COMMANDER:
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COMMANDER:
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HOST GOLD
TOT UNIT
GOLD
St
Orders
RUNIC POWER
Invocation List
INVOCATION
1
Unkindness of Ravens
War Raven
Battle-Blinder
Sight
Sight
Focus
Invoke Dice
Minimum
Range
Power+
P+P
1 2 3 4 5 6 7 8
30
32
1 2 3 4 5
50
56
Lethal
Range
Effective
Range
Maximum
Range
32
48
48
60
Wound+
1 D 10
Initial
Price
Cost
No Lethal Range
2+
No Lethal Range
6+
16
3+
14
3+
16
9+
17
Invocation Rules
1 2
Continuous Effect: Marked unit becomes unsighted 1 until the end of its next activation and confused. Marked units with a FLIGHT attribute that are
not Unseeing also become grounded.
Rules: Once per Mark; Majority Mark
Enemy Continuous Effect: An enemy Marked unit is slowed (or, if it has a FLIGHT attribute, is both slowed and grounded) until the end of the
current battle hour.
Friendly Continuous Effect: A friendly Marked unit becomes a difficult strike, difficult target and difficult mark until the end of the current battle
hour.
Continuous Effect: the battle's current wind strength immediately increases by D10 (to a maximum of 10) and the current wind direction changes to
that determined by the Invoker. The wind strength and wind direction may change at the end of the current battle hour, during the The Changing Weather
subsection of the Battle Sequence, as normal.
Rules: Once per Mark; Majority Mark
Unearthly Gale
1 2
Lightning Bolt
1 2 3
60
69
Flesh Splitter
1 2 3 4
50
52
Ignores Armour
Shocked
34
Continuous Effect: Marked unit suffers a debilitating electric shock and becomes entangled.
Rules: Once per Mark; Entire Mark; Ignores Armour; Lightning Damage
Winged Death
Forked Lightning
1 2 3 4 5
10
Thunderous Skies
Focus
Sight
Focus
Focus
Focus
Sight
Focus
1 2 3 4
1 2
30
60
60
1 D 10
48
+strength
2+
+strength
Marked Raven: Marked unit may only be a friendly unit with a FLIGHT attribute.
Continuous Effect: Marked unit's next Move must be a Flight Move, but after the action that performs the Move is declared, the Marked unit adds D10
to its Flight Move.
Rules: Once per Mark; Entire Mark
40
+strength
40
40
Booming Thunder: the loud, thunderous skies and spears of lightning induce thoughts of doom within the minds of the enemy. All enemy units on the
battlefield must immediately perform a Panic reaction.
Continuous Effect: the battle's current weather immediately changes to Thunderstorm until the end of the current battle hour, at which point it may
change during the The Changing Weather subsection of the Battle Sequence as normal.
4+
+strength
19
15
2+
20
8+
11
12+
12
+strength
SKIPARI
ski-PAH-ri
Kindred
Realm
Norse
Kin
Skilfing
Class
Man
Privilege
Acuity
Ubiquity
Unit Size
Hands
Cost
1
Base Size
Warlord
Noble
Elite
Uncommon
86
SKIPARI
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
73
46
39
90
88
16
30mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
COMBAT WEAPON
x
Attack Dice
1 2 3 4 5 6 7
Axe
1 2 3 4 5 6
Sverd and x
Sverd
Attack Dice
Weapon+
M+W
9
18
55
64
Weapon+
M+W
10
9
Attack
Range
###0.5
###0.5
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Borne
Borne
Hands
Class
Weapon Rules
Borne
-8
0
0
1 D 10
Attack
Range
Charge+
M+W+Ch
Wound+
Cost
56
###0.5
###0.5
Borne
18
55
64
###0.5
Borne
51
Borne
ARMOUR
Armour+
C+A
Hands
Class
Armour Rules
Brynja
47
Worn
ARMOUR OPTIONS
Hands
Class
Armour Rules
Sword; Axe
1 2 3 4 5 6 7
Sword
1 2 3 4 5 6
Skjoldr
1 2
Shield
1 2 3 4 5 6 7 8
Corselet
1 D 10
Wound-
Armour+
C+A
Hringa-Brynja
11
50
Worn
Hjlmr
54
Worn
Additional
Skjoldr
10
57
Borne
Additional; Parry
Corselet
Helmet
Shield
MOUNT OPTIONS
Hross
Cost
Cost
27
Wound-
Hross-Brynja
Barding
Armour+
C+A
53
Wound-
Hands
Class
Armour Rules
Worn
Additional
Cost
TROLL KONUNGR
TROL KON-ung-r
Kindred
Realm
Norse
Kin
Skilfing
Class
Troll
Privilege
Acuity
Ubiquity
Hands
Unit Size
1
Base Size
Cost
Warlord
Noble
Wild
Rare
TROLL KONUNGR
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
57
73
64
96
81
42
60mm
209
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
COMBAT WEAPON
1
Great Kljfr
Great Cleaver
Attack Dice
1 2 3 4 5 6 7 8 9
Attack Dice
Two Kljfra
1 2 3 4 5 6 7 8 9 10
Cleavers
11
Weapon+
M+W
18
91
Weapon+
M+W
10
83
Attack
Range
###
Charge+
Wound+
1 D 10
Attack
Range
###
M+W+Ch
Charge+
M+W+Ch
Wound+
Hands
Class
Borne
Hands
Class
Borne
Hands
Class
Weapon Rules
Weapon Rules
Replacement (Great Cleaver)
ARMOUR
Armour+
C+A
Troll Hide
69
Natural
Scavenged Brynja
77
Worn
ARMOUR OPTIONS
Armour+
C+A
Hands
Class
Armour Rules
13
82
Worn
Skin
Light Armour
Beaten Brynja
Heavy Armour
ARTEFACTS
Trophy Rack
Invoke Dice
Power+
P+P
Wound-
Wound-
Minimum
Range
Lethal
Range
Effective
Range
Maximum
Range
Wound+
Cost
-28
Armour Rules
Cost
Invocation Rules
Slaughterer: a Troll Konungr's trophy rack displays his might for all to see. While he bears his trophy rack, a Troll Konungr is Terrifying.
WARRIOR RULES
Sons of Thur
Invigorating Lightning: A Troll Konungr struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Troll Konungr's
CONSTITUTION by 1 per point of damage. This cannot take the Troll Konungr's C ONSTITUTION beyond its basic value.
NOR-SFG-0501 - Thrrir
STEERSMAN
STEE-rz-man
Kindred
Realm
Norse
Kin
Skilfing
Class
Man
Privilege
Acuity
Ubiquity
Unit Size
Hands
Cost
1
Base Size
Warchief
Noble
Veteran
Uncommon
65
STEERSMAN
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
68
40
36
81
81
15
30mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
COMBAT WEAPON
x
Attack Dice
Weapon+
M+W
8
16
48
56
Weapon+
M+W
1 2 3 4 5 6 7
1 2 3 4 5 6
1 2 3 4 5 6
Axe
1 2 3 4 5
Sverd and x
Attack Dice
Attack
Range
###0.5
###0.5
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Borne
Borne
Hands
Class
Weapon Rules
Borne
-5
0
0
1 D 10
Attack
Range
Charge+
M+W+Ch
Wound+
49
48
###0.5
Borne
16
56
###0.5
Borne
44
Borne
ARMOUR
Armour+
C+A
Hands
Class
Armour Rules
Hjlmr
44
Worn
ARMOUR OPTIONS
Hands
Class
Armour Rules
Additional
Additional; Parry
Sword; Axe
Sverd
Sword
1 2 3 4 5
Skjoldr
1 2
Shield
Helmet
1 D 10
0
Wound-
Armour+
C+A
Hringa-Brynja
12
56
Worn
Skjoldr
10
54
Borne
Corselet
Shield
MOUNT OPTIONS
Hross
Cost
###0.5
Wound-
Cost
Cost
26
Armour+
C+A
50
Wound-
Hands
Class
Armour Rules
Worn
Additional
Cost
NOR-SFG-0101 - Kntr of Vkin; NOR-SFG-1101 - Eirik Longaxe; NOR-SFG-1106 - Birna; NOR-SFG-1107 - Birna on Fellhrafn
VSI
VEE-si
Kindred
Realm
Norse
Kin
Skilfing
Class
Man
Privilege
Acuity
Ubiquity
Unit Size
Hands
Cost
1
Base Size
Warchief
Noble
Veteran
Common
45
VSI
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
63
37
29
74
76
14
30mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
COMBAT WEAPON
1
Sverd
Sword
Attack Dice
1 2 3 4 5
1 2 3 4
x
Axe
Sverd and x
Geirr
Skjoldr
Sword; Axe
Spear
Shield
Attack Dice
Weapon+
M+W
8
16
45
53
Weapon+
M+W
Attack
Range
M+W+Ch
Wound+
1 D 10
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Borne
Borne
Hands
Class
Weapon Rules
Borne
Borne
Cost
45
16
53
###0.5
1 2 3 4 5 6 7
46
###0.5
Borne
1 2 3 4 5
45
###1.5
Borne
Replacement (Sword)
-3
1 2
44
Borne
Hands
Class
Borne
Hands
Class
Armour Rules
Worn
1 2 3 4
M+W
48
ARMOUR
Armour+
C+A
Brynja
35
ARMOUR OPTIONS
Birdstrike
###0.5
Charge+
###0.5
1 2 3 4 5
Weapon+
Ravener
Attack
Range
###0.5
Shoot Dice
1 2 3
Corselet
Minimum
Range
1 D 10
Lethal
Range
Effective
Range
Maximum
Range
36
36
Wound+
Wound-
Armour+
C+A
Hands
Class
Armour Rules
Hringa-Brynja
11
40
Worn
Hjlmr
42
Worn
Additional
Skjoldr
10
45
Borne
Additional; Parry
Corselet
Helmet
Shield
WARRIOR OPTIONS
Vane-Bearer
MOUNT OPTIONS
Fellhrafn
Hross
MOUNT ARMOUR OPTIONS
4
Hross-Brynja
Barding
Wound-
10
Cost
Cost
Mount+
C+A
Cost
44
118
26
C+A
Wound-
49
NOR-SFG-1103 - Birna; NOR-SFG-1131 - Kjartan of Jylland
Hands
Class
Armour Rules
Worn
Additional
Cost
FILUNGI
fi-LUNG-i
Kindred
Realm
Norse
Kin
Skilfing
Class
Man
FILUNGI
Privilege
Acuity
Ubiquity
Unit Size
Hands
Cost
1
Base Size
Warchief
Noble
Veteran
Uncommon
59
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
54
52
36
82
68
32
30mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
COMBAT WEAPON
1
Attack Dice
Weapon+
M+W
9
18
61
70
ARMOUR
Armour+
C+A
Brynja
44
Gunnhammarr
Warhammer
1 2 3 4
1 2 3
Gutplate
Attack
Range
###
###
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Borne
Borne
Hands
Class
Armour Rules
Worn
1 D 10
Wound-
WARRIOR RULES
Master of Arms: If a Filungi is mustered in a host as a commander (or is the host's general) the gold cost of all Additional or Replacement equipment options - even if they are already
negative - is reduced by 4 per piece of equipment for warlords, 2 per piece of equipment for warchiefs and 1 per piece of equipment for any other warrior class.
Smith
GYTHJA
GITH-y
Unit Size
Kindred
Realm
Kin
Class
Privilege
Acuity
Ubiquity
Hands
Norse
Skilfing
Man
Warchief
Noble
Drilled
Uncommon
GYTHJA
Pace
Skill
Might
Constitution
Fortitude
Authority
42
27
26
84
55
Base Size
30mm
Earth Dice: 3
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
COMBAT WEAPON
Attack Dice
Weapon+
M+W
34
ARMOUR
Armour+
C+A
Brynja
31
Hrafnhjlmr
Sverd
1 2
Sword
Corselet
Attack
Range
###0.5
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Borne
Parry
Hands
Class
Armour Rules
Worn
Wound-
Cost
78
Temper
86
Recovery Dice: 3
ARTEFACTS
Odin's work revealed
Hugin and Muninn: A Gythja may perform the same invocation twice in the same hour.
INVOCATION
3
Battle-Blinder
Focus
Invoke Dice
1 2
Power+
P+P
Minimum
Range
Lethal
Range
Effective
Range
Maximum
Range
Wound+
Initial
Price
Invocation Rules
7+
Continuous Effect: Marked unit becomes unsighted until the end of its next activation and confused.
ERILAZ
E-ri-laz
Realm
Kin
Class
Privilege
Acuity
Ubiquity
Hands
Norse
Skilfing
Man
Warchief
Noble
Drilled
Uncommon (2)
ERILAZ
Pace
Skill
Might
Constitution
Fortitude
Authority
48
36
34
81
60
COMBAT WEAPON
1
Sverd
Hrafngandr
Sword
Sorcerous Staff
Attack Dice
M+W
1 2 3
44
###0.5
41
###
Armour+
C+A
Brynja
39
ARMOUR OPTIONS
Armour+
C+A
46
Corselet
Hrafnhjlmr
Helmet
ARTEFACTS
1
Hrafngandr
Runes of Power
Odin's strength, given
Attack
Range
Weapon+
ARMOUR
Invoke Dice
Power+
1
Base Size
30mm
Earth Dice: 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Unit Size
Kindred
P+P
Charge+
Hands
Class
Weapon Rules
Borne
Parry
Borne
Ravenstaff Artefact
Wound-
Hands
Class
Armour Rules
Worn
Wound-
Hands
Class
Armour Rules
Worn
Additional
Minimum
Range
Lethal
Range
M+W+Ch
Effective
Range
Wound+
Maximum
Range
Wound+
Cost
82
Temper
77
Recovery Dice: 2
Cost
Invocation Rules
Unkindness of Ravens: while he bears the Ravenstaff, an Erilaz can create the Unkindness of Ravens invocation - if he purchases it as part of his invocation equipment - without having
to pay any initial price for doing so.
1 2 3 4 5 6 7 8 9
Runic Power: at the beginning of each of the Erilaz' activations, roll a D10, called the Runic Power Roll. The result of the Runic Power Roll is the amount of Runic Power the
Erilaz' runes contain for that activation. The Erilaz may use any or all of the Runic Power he currently possesses as invoke dice for any invocation he can create (including that from
his Ravenstaff). Declare the amount of Runic Power converted to invoke dice before the total price of the invocation is calculated, and mark off Runic Power as it is used. If there is
any Runic Power remaining at the end of the Erilaz' activation, it dissipates and is reduced to zero.
NOR-SFG-1166 - Vthar
TROLL JARL
TROL YARL
Kindred
Realm
Norse
Kin
Skilfing
Class
Troll
Privilege
Acuity
Ubiquity
Unit Size
Hands
Cost
1
Base Size
Warchief
Noble
Wild
Uncommon
128
TROLL JARL
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
46
63
56
91
71
40
60mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
COMBAT WEAPON
1
Great Kljufr
Great Cleaver
Attack Dice
1 2 3 4 5 6 7
Attack Dice
Weapon+
M+W
18
81
Attack
Range
###
Weapon+
M+W
Charge+
M+W+Ch
Wound+
Hands
Class
Borne
Hands
Class
Weapon Rules
Cost
Borne
-19
Hands
Class
Armour Rules
1 D 10
Attack
Range
Charge+
M+W+Ch
Wound+
Weapon Rules
72
ARMOUR
Armour+
C+A
Troll Hide
59
Natural
Scavenged Brynja
66
Worn
ARMOUR OPTIONS
Armour+
C+A
Hands
Class
Armour Rules
13
72
Worn
1 2 3 4 5 6 7 8 9
Cleaver
Skin
Light Armour
Beaten Armour
Heavy Armour
###
1
Wound-
Wound-
Cost
WARRIOR RULES
Sons of Thur
Invigorating Lightning: A Troll Jarl struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Troll Jarl's
CONSTITUTION by 1 per point of damage. This cannot take the Troll Jarl's C ONSTITUTION beyond its basic value.
NOR-SFG-1501 - Jrmungand
TROLL GOTHI
TROLL GOTH-i
Kindred
Realm
Norse
Kin
Skilfing
Class
Troll
Privilege
Acuity
Ubiquity
1
Base Size
Warchief
Noble
Wild
Uncommon (2)
TROLL GOTHI
Pace
Skill
Might
Constitution
Fortitude
Authority
34
53
54
84
59
60mm
Earth Dice: 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
COMBAT WEAPON
1
Gunnhammarr
Trollskull Gandr
Unit Size
Hands
Attack Dice
1 2 3 4
Weapon+
M+W
14
67
60
ARMOUR
Armour+
C+A
Troll Hide
60
Skin
###
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Borne
119
Temper
36
Recovery Dice: 1
Mjolnirsson: The Troll Gothi may only Invoke while he bears his War Hammer, but does not pay the initial price of any invocation.
Sorcerous Staff
Attack
Range
Cost
1 2
###
2
Wound-
Borne
Hands
Class
Armour Rules
Natural
ARTEFACTS
1
Trollskull Gandr
Wisdom contained therein
Ancient Thoughts: A Gothi's Trollskull artefact entraps the TEMPER of an ancient ancestor, called the ANCIENT TEMPER. Before the battle begins, roll a D100 - called the ANCIENT TEMPER ROLL - the result of which is the amount of
ANCIENT TEMPER still stored within the Trollskull. A Troll Gothi may add the Trollskull artefact's ANCIENT TEMPER to his own TEMPER for any reason, including for Invoking against the enemy.
WARRIOR RULES
Sons of Thur
Lightning Invocations
Invigorating Lightning: A Troll Gothi struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Troll Gothi's
CONSTITUTION by 1 per point of damage. This cannot take the Troll Gothi's C ONSTITUTION beyond its basic value.
Lightning Invocations: A Troll Gothi may only purchase invocations from the Runic Power invocation list that cause lightning damage. Additionally, a Troll Gothi's invocations are so
attuned to lightning that they cause vicious damage on the roll of an 8 as well as a 9.
NOR-SFG-1561 - Gamla Bror
HRAFNMANN JARL
HRAV-n-man YARL
Kindred
Realm
Norse
Kin
Skilfing
Class
Hrafnmann
HRAFNMANN JARL
Insensate; Fearsome
Bulk Charger; Compel (Hrafnmann); Soarer
Privilege
Acuity
Ubiquity
Hands
Noble
Wild
Uncommon
Pace Flight
Skill
Might
Constitution
Fortitude
Authority
Temper
52
46
38
72
76
39
20
Weapon+
M+W
54
Attack
Range
Two Scramaseax
Crushing Beak
1 2
15
61
Raking Talons
1 2
12
58
Sword
Bite
Claws
1 2 3 4 5 6 7 8 9
10
ARMOUR
Armour+
C+A
Brynja
46
Gutplate
50
Corselet
Light Armour
Cost
Warchief
Attack Dice
1
Base Size
60mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
COMBAT WEAPON
Unit Size
###0.5
Charge+
M+W+Ch
Wound+
1 D 10
Wound-
Hands
Class
Weapon Rules
Borne
Parry
Natural
Natural
Hands
Class
Armour Rules
Worn
Worn
99
LEIPTROLL
LYP-troll
Kindred
Realm
Norse
Kin
Skilfing
Class
Leiptroll
Privilege
Acuity
Ubiquity
Hands
Unit Size
1+/5
Base Size
Cost
Infantry
Vassal
Wild
Uncommon
LEIPTROLL
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
37
43
28
74
17
27
40mm
39
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Leiptroll 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Leiptroll 4
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Leiptroll 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Leiptroll 5
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
Leiptroll 3
COMBAT WEAPON
1
x
Axe
Attack Dice
1 2 3 4
SHOT WEAPON
Shoot Dice
Weapon+
M+W
52
Weapon+
M+W
40
40
Lightning Strike
ARMOUR
Armour+
C+A
Troll Hide
31
Scavenged Brynja
36
ARMOUR OPTIONS
Armour+
C+A
40
Lightning
1 2
Skin
Light Armour
Beaten Brynja
Light Armour
UNIT OPTIONS
Yfirthurs
Attack
Range
###0.5
Charge+
M+W+Ch
Wound+
Lethal
Range
Effective
Range
Maximum
Range
18
24
Minimum
Range
Wound+
Wound-
Wound-
Hands
Class
Weapon Rules
Borne
Hook
Hands
Class
Natural
Hands
Class
Natural
Worn
Hands
Class
Armour Rules
Worn
Cost
Cost
One Leiptroll becomes the mustered champion, who gains +1 shoot die (Lightning Strike)
10
WARRIOR RULES
Sons of Thur
Invigorating Lightning: A Leiptroll struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Leiptroll's C ONSTITUTION
by 1 per point of damage. This cannot take the Leiptroll's C ONSTITUTION beyond its basic value.
Arcer: A Leiptroll struck by lightning may Arc a lightning strike (i.e., anything that causes lightning damage) to another unit within effective range, friend or enemy.
NOR-SFG-2100 - ?
HOLUMANN
HOL-yoo-man
Kindred
Realm
Norse
Kin
Skilfing
Class
Man
Privilege
Acuity
Ubiquity
Unit Size
Hands
5+/20
Base Size
Infantry
Vassal
Drilled
Mainstay
HOLUMANN
Pace
Skill
Might
Constitution
Fortitude
Authority
Shieldwall
44
29
11
81
15
30mm
Cost
15
Temper
11
1 2 3 4 5 6 7 8 9 10 11
Holumann 1
1 2 3 4 5 6 7 8 9 10 11
Holumann 6
1 2 3 4 5 6 7 8 9 10 11
Holumann 11
1 2 3 4 5 6 7 8 9 10 11
Holumann 16
1 2 3 4 5 6 7 8 9 10 11
Holumann 2
1 2 3 4 5 6 7 8 9 10 11
Holumann 7
1 2 3 4 5 6 7 8 9 10 11
Holumann 12
1 2 3 4 5 6 7 8 9 10 11
Holumann 17
1 2 3 4 5 6 7 8 9 10 11
Holumann 3
1 2 3 4 5 6 7 8 9 10 11
Holumann 8
1 2 3 4 5 6 7 8 9 10 11
Holumann 13
1 2 3 4 5 6 7 8 9 10 11
Holumann 18
1 2 3 4 5 6 7 8 9 10 11
Holumann 4
1 2 3 4 5 6 7 8 9 10 11
Holumann 9
1 2 3 4 5 6 7 8 9 10 11
Holumann 14
1 2 3 4 5 6 7 8 9 10 11
Holumann 19
1 2 3 4 5 6 7 8 9 10 11
Holumann 5
1 2 3 4 5 6 7 8 9 10 11
Holumann 10
1 2 3 4 5 6 7 8 9 10 11
Holumann 15
1 2 3 4 5 6 7 8 9 10 11
Holumann 20
COMBAT WEAPON
Attack Dice
Weapon+
M+W
Attack
Range
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Sverd
1 2 3
37
###0.5
Borne
1 2 3
38
###0.5
Borne
Sverd-x
1 2 3 4
37
###0.5
Borne
Skjoldr
32
Borne
Parry
ARMOUR
Armour+
C+A
Hands
Class
Armour Rules
Hjlmr-Brynja
11
22
Worn
Skjoldr
30
Borne
Sword
Axe
Sword; Axe
Shield
Helmet; Corselet
Shield
UNIT OPTIONS
Kappi
Merkismann
Hornbori
Veteran Holumenn
Wound-
Parry
Cost
One Holumann becomes the mustered champion, who gains +1 attack dice (Sword)
3
3
The Holumann unit becomes Veteran rather than Drilled (cost shown is per warrior), gaining +10 S KILL, +5 FORTITUDE and +5 AUTHORITY, but becomes Common rather than Mainstay.
HOLUMANN BOWMAN
HOL-yoo-man BOH-man
Kindred
Realm
Norse
Kin
Skilfing
Class
Man
HOLUMANN BOWMAN
Privilege
Acuity
Ubiquity
Hands
Unit Size
5+/20
Base Size
Infantry
Support
Vassal
Drilled
Common
Pace
Skill
Might
Constitution
Fortitude
Authority
29
11
81
15
44
30mm
Cost
14
Temper
11
1 2 3 4 5 6 7 8 9 10 11
Holumann 1
1 2 3 4 5 6 7 8 9 10 11
Holumann 6
1 2 3 4 5 6 7 8 9 10 11
Holumann 11
1 2 3 4 5 6 7 8 9 10 11
Holumann 16
1 2 3 4 5 6 7 8 9 10 11
Holumann 2
1 2 3 4 5 6 7 8 9 10 11
Holumann 7
1 2 3 4 5 6 7 8 9 10 11
Holumann 12
1 2 3 4 5 6 7 8 9 10 11
Holumann 17
1 2 3 4 5 6 7 8 9 10 11
Holumann 3
1 2 3 4 5 6 7 8 9 10 11
Holumann 8
1 2 3 4 5 6 7 8 9 10 11
Holumann 13
1 2 3 4 5 6 7 8 9 10 11
Holumann 18
1 2 3 4 5 6 7 8 9 10 11
Holumann 4
1 2 3 4 5 6 7 8 9 10 11
Holumann 9
1 2 3 4 5 6 7 8 9 10 11
Holumann 14
1 2 3 4 5 6 7 8 9 10 11
Holumann 19
1 2 3 4 5 6 7 8 9 10 11
Holumann 5
1 2 3 4 5 6 7 8 9 10 11
Holumann 10
1 2 3 4 5 6 7 8 9 10 11
Holumann 15
1 2 3 4 5 6 7 8 9 10 11
Holumann 20
COMBAT WEAPON
1
Sverd
Sword
Attack Dice
1 2 3
SHOT WEAPON
1
Shoot Dice
Weapon+
M+W
37
Weapon+
M+W
37
ARMOUR
Armour+
C+A
Brynja
20
Bogi
Bow
Corselet
UNIT OPTIONS
Kappi
Attack
Range
###0.5
Charge+
M+W+Ch
Wound+
Lethal
Range
Effective
Range
Maximum
Range
30
60
Minimum
Range
Wound+
Wound-
Hands
Class
Weapon Rules
Borne
Parry
Hands
Class
Borne
Volley Shoot
Hands
Class
Armour Rules
Worn
Cost
One Holumann becomes the mustered champion, who gains +1 shoot die (Bow)
NOR-SFG-2?
TROLL
TROL
Kindred
Realm
Norse
Kin
Skilfing
Troll
Class
Privilege
Acuity
Ubiquity
Unit Size
Hands
1+/5
Base Size
Monstrous Infantry
Vassal
Wild
Uncommon
TROLL
Pace
Skill
Might
Constitution
Fortitude
Authority
36
54
49
81
27
60mm
Cost
74
Temper
39
Troll Warrior I
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
Troll Warrior II
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
Troll Warrior IV
Troll Warrior V
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
COMBAT WEAPON
Cleavers
Attack Dice
Weapon+
M+W
63
1 2 3 4 5 6 7 8
Cleaver
Attack Dice
Attack
Range
###
Weapon+
M+W
Charge+
M+W+Ch
Wound+
Hands
Class
Borne
Hands
Class
Weapon Rules
Borne
Replacement (Cleavers)
Hands
Class
Armour Rules
Attack
Range
Charge+
M+W+Ch
Wound+
Weapon Rules
Cost
18
72
ARMOUR
Armour+
C+A
Troll Hide
52
Natural
Scavenged Armour
58
Worn
ARMOUR OPTIONS
Armour+
C+A
Hands
Class
Armour Rules
12
64
Worn
Great Cleaver
1 2 3 4 5
Skin
Light Armour
Beaten Armour
Heavy Armour
UNIT OPTIONS
Yfirthurs
Merkisthurs
###
1 D 10
Wound-
Wound-
Cost
Cost
One Troll becomes the mustered champion, who gains +1 attack die (Two Cleavers or Great Cleaver)
18
15
WARRIOR RULES
Invigorating Lightning: A Troll struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Troll's C ONSTITUTION by 1
per point of damage. This cannot take the Troll's CONSTITUTION beyond its basic value.
Sons of Thur
HRAFNMANN
HRAV-n-man
Unit Size
Kindred
Realm
Kin
Class
Privilege
Acuity
Ubiquity
Hands
Norse
Skilfing
Hrafnmann
Monstrous Infantry
Vassal
Wild
Uncommon
Pace Flight
Skill
Might
Constitution
Fortitude
Authority
44
32
62
27
HRAFNMANN
Insensate; Fearsome
Bind (Hrafn); Bulk Charger; Soarer
16
43
1+/5
Base Size
60mm
Cost
57
Temper
38
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Hrafnmann Warrior 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Hrafnmann Warrior 4
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Hrafnmann Warrior 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Hrafnmann Warrior 5
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Hrafnmann Warrior 3
COMBAT WEAPON
Attack Dice
Two Scramaseax
Crushing Beak
Raking Talons
Sword
Bite
1 2 3 4 5 6 7 8
M+W
52
12
56
10
54
ARMOUR
Armour+
C+A
Gutplate
35
Claws
Gutplate
UNIT OPTIONS
Yfirhrafn
Attack
Range
Weapon+
###0.5
Charge+
M+W+Ch
Wound+
1 D 10
Wound-
Hands
Class
Weapon Rules
Borne
Parry
Natural
Natural
Hands
Class
Armour Rules
Worn
Cost
One Hrafnmann becomes the mustered champion, who gains +1 attack die (Two Scramaseax)
17
HORSE
(HORS - HORSE)
Kindred
Realm
Norse
Class
Horse
Beast
Mount
Mount Only
Beast
Wild
Uncommon
HORSE
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
Insensate
Bulk Charger
17
34
17
39
14
28
Skilfing
Privilege
Acuity
Ubiquity
Hands
Unit Size
Kin
1
Base Size
50mm
Cost
13
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
COMBAT WEAPON
1
Attack Dice
Trampling Hooves
Weapon+
M+W
40
1 2
Trample
Attack
Range
###
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Natural
Sightless Strike
HRAFN
HRAV-n
Realm
Kin
Class
Privilege
Acuity
Ubiquity
Hands
Norse
Skilfing
Hrafn
Beast
Beast
Wild
Common
Pace Flight
Skill
Might
Constitution
Fortitude
Authority
18
33
HRAFN
Insensate; Small
Bound (Hrafnmann, Gunnhrafn, Valhrafn); Soarer
16
22
1 2 3 4 5 6
Hrafn Warrior 1
1 2 3 4 5 6
Hrafn Warrior 4
1 2 3 4 5 6
Hrafn Warrior 7
1 2 3 4 5 6
Hrafn Warrior 2
1 2 3 4 5 6
Hrafn Warrior 5
1 2 3 4 5 6
Hrafn Warrior 8
1 2 3 4 5 6
Hrafn Warrior 3
1 2 3 4 5 6
Hrafn Warrior 6
1 2 3 4 5 6
COMBAT WEAPON
1
Unit Size
Kindred
Pecking Beak
Bite
Attack Dice
1 2 3
Weapon+
M+W
24
Attack
Range
Charge+
M+W+Ch
0
NOR-SFG-7200 - Hrafnar of Stafangr
Base Size
30mm
1 2 3 4 5 6
Hrafn Warrior 9
Wound+
Hands
Class
Natural
5+/10
Weapon Rules
Cost
10
Temper
18
Hrafn Warrior 10
FELLTROLL
FELL-troll
Kindred
Realm
Norse
Kin
Skilfing
Felltroll
Class
Privilege
Acuity
Ubiquity
Unit Size
Hands
Cost
1+/3
Base Size
Monstrous Beast
Vassal
Wild
Uncommon (2)
FELLTROLL
Pace
Skill
Might
Constitution
Fortitude
Authority
28
62
66
72
36
136
80mm
Temper
49
Felltroll Warrior I
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
Felltroll Warrior II
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
COMBAT WEAPON
1
Fellspear
Cleaver
Attack Dice
1 2 3 4 5
Spear
1 2 3 4
Cleaver
SHOT WEAPON
Shoot Dice
M+W
11
73
###
71
###0.5
Weapon+
M+W
11
73
Armour+
C+A
Fellspear
Stone Hide
74
ARMOUR OPTIONS
Armour+
C+A
80
1 2
Throwing Spear
ARMOUR
Skin
Scavenged Armour
Light Armour
Attack
Range
Weapon+
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Borne
Piercing; Grab
Borne
Hands
Class
Borne
Wound-
Hands
Class
Armour Rules
Natural
Wound-
Hands
Class
Armour Rules
Worn
Additional
1 D 10
Minimum
Range
Lethal
Range
Effective
Range
Maximum
Range
30
40
Wound+
1 D 10
Cost
WARRIOR RULES
Sons of Thur
Invigorating Lightning: A Felltroll struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Felltroll's C ONSTITUTION
by 1 per point of damage. This cannot take the Felltroll's C ONSTITUTION beyond its basic value.
NOR-SFG-8501 - Mlmord
GRIMTROLL
GRIM-troll
Kindred
Realm
Kin
Class
Privilege
Acuity
Ubiquity
Unit Size
Hands
Cost
1
Base Size
Monstrous Beast
Solitary
Vassal
Wild
Rare
GRIMTROLL
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
21
83
91
78
45
61
Norse
Skilfing
Grimtroll
313
100mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91
COMBAT WEAPON
Attack Dice
M+W
25
108
###
91
Hammer of Thr
Trample
ARMOUR
Armour+
C+A
Stone Hide
12
103
Warhammer
Trample
Skin
1 2 3 4 5 6 7 8 9
1 2 3 4 5
Attack
Range
Weapon+
Charge+
M+W+Ch
Wound+
2 D 10
Wound-
Hands
Class
Weapon Rules
Borne
Natural
Hands
Class
Natural
WARRIOR RULES
Sons of Thur
Invigorating Lightning: A Grimtroll struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Grimtroll's
CONSTITUTION by 1 per point of damage. This cannot take the Grimtroll's C ONSTITUTION beyond its basic value.
NOR-SFG-8551 - Trlkr
JTUNN
YO-tun
Class
Privilege
Acuity
Ubiquity
Unit Size
Hands
Cost
1
Base Size
Attack Dice
Hammer of Jtunheim
1 2 3 4 5 6 7 8 9 10
Warhammer
11
M+W
38
133
###
10
105
Trample
ARMOUR
Armour+
C+A
Leathery Skin
118
Scavenged Armour
12
130
1 2 3 4 5 6
Trample
Skin
Light Armour
Attack
Range
Weapon+
Charge+
M+W+Ch
Wound+
Wound-
Weapon Rules
Borne
Natural
Class
Natural
Worn
98
97
96
95
94
93
92
91
90
89
88
87
86
85
84
83
82
81
80
79
78
77
76
75
74
73
72
71
70
69
Class
Hands
502
120mm
Hands
2 D 10
68
67
66
65
64
63
62
61
60
59
58
57
56
55
54
53
52
51
50
49
48
47
46
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
15
16
13
14
12
113
8
108
112
7
107
6
106
11
5
105
111
4
104
10
3
103
110
2
102
109
1
101
COMBAT WEAPON
45
73
44
Temper
61
43
Authority
62
42
Fortitude
113
41
Constitution
95
40
Might
20
39
Skill
7
38
Pace
37
JTUNN
Gigantic; Insensate; Tough; Fearless; Terrifying
Bulk Charger; Roarer
36
35
Rare
34
Feral
Jtunn
33
Vassal
Skilfing
32
Monstrous Beast
Solitary
Norse
Kin
NOR-SFG-8701 - Mjagnir
FELLJTUNN
FELL-yoh-tun
Unit Size
Kindred
Realm
Kin
Class
Privilege
Acuity
Ubiquity
Hands
Norse
Skilfing
Felljtunn
Monstrous Beast
Vassal
Feral
Uncommon (2)
FELLJTUNN
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
26
74
66
68
42
49
1+/3
Base Size
80mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
COMBAT WEAPON
Attack Dice
Attack
Range
Weapon+
M+W
22
96
###
81
ARMOUR
Armour+
C+A
Leathery Skin
Scavenged Armour
11
Hammers of Jtunheim
Trample
Warhammer
Trample
Skin
Light Armour
1 2 3 4 5 6 7 8 9
1 2 3 4
10
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
Borne
Natural
Hands
Class
70
Natural
81
Worn
1 D 10
Wound-
NOR-SFG-8751 - Stgr
Cost
191
99
Realm
100
Kindred
VORE
VOR
Kindred
Realm
Kin
Class
Privilege
Acuity
Ubiquity
Hands
Unit Size
1
Base Size
Monstrous Beast
Solitary
Beast
Feral
Rare
VORE
Pace
Skill
Might
Constitution
Fortitude
Authority
Temper
17
88
89
44
45
66
Norse
Skilfing
Vore
100mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89
COMBAT WEAPON
1
Cost
Raking Claws
Claws
Attack Dice
1 2 3 4 5 6 7 8 9 10
11 12
M+W
20
108
###
27
115
97
###
Crushing Jaws
Trample
ARMOUR
Armour+
C+A
Tough Skin
95
Bite
Trample
Skin
1 2 3 4
1 2 3 4 5
Attack
Range
Weapon+
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
1 D 10
Borne
Grab
3 D 10
Natural
Piercing
Natural
Sightless Strike
Hands
Class
Armour Rules
Natural
Wound-
NOR-SFG-8601 - Blood-Maw
419
GUNNHRAFN
GUN-hrav-n
Kindred
Realm
Norse
Kin
Skilfing
Class
Gunnhrafn
GUNNHRAFN
Privilege
Acuity
Ubiquity
Unit Size
Hands
Cost
1+/3
Base Size
Monstrous Beast
Vassal
Wild
Uncommon (2)
Pace Flight
Skill
Might
Constitution
Fortitude
Authority
35
62
51
62
37
20
156
80mm
Temper
49
Gunnhrafn Warrior I
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
Gunnhrafn Warrior II
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
COMBAT WEAPON
Attack Dice
Attack
Range
Weapon+
M+W
1 2 3 4 5 6 7
18
80
###
Charge+
M+W+Ch
Wound+
Hands
Class
Weapon Rules
1 D 10
Borne
1 D 10
Natural
Piercing
Langseax
Crushing Beak
1 2
18
80
Raking Talons
1 2
14
76
Natural
Trample
68
Natural
Sightless Strike
ARMOUR
Armour+
C+A
Hands
Class
Armour Rules
Greaves
56
Worn
ARMOUR OPTIONS
Armour+
C+A
Hands
Class
Armour Rules
64
Worn
Additional
Great Sword
Bite
Claws
1 2 3 4
Trample
Light Armour
Scavenged Armour
Light Armour
Wound-
Wound-
Cost
NOR-SFG-8301 - Hrkr
FELLHRAFN
FELL-hrav-n
Kindred
Realm
Norse
Skilfing
Class
Fellhrafn
Monstrous Beast
Ardent Mount
Solitary
Beast
Wild
Rare
Pace Flight
Skill
Might
Constitution
Fortitude
Authority
Temper
21
54
46
43
29
47
FELLHRAFN
Gigantic; Hardy; Insensate; Terrifying
Bulk Charger; Roarer; Soarer
Privilege
24
Acuity
Ubiquity
Unit Size
Kin
Hands
Cost
1
Base Size
114
80mm
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
COMBAT WEAPON
Attack Dice
Weapon+
M+W
Attack
Range
Crushing Beak
1 2 3 4
22
76
###
Slashing Talons
1 2 3 4
12
66
###
Trample
1 2 3 4
Bite
Claws
Trample
ARMOUR OPTIONS
59
Armour+
C+A
54
Scavenged Armour
Light Armour
Charge+
M+W+Ch
Wound+
Hands
Class
Natural
Piercing
Natural
2 D 10
Wound-
Weapon Rules
Natural
Sightless Strike
Hands
Class
Armour Rules
Worn
Additional
Cost
NOR-SFG-8201 - Vaenhildr
VALHRAFN
VAL-hrav-n
Attack Dice
Raking Claws
1 2 3 4 5 6 7 8 9 10
Warhammer
11 12 13 14
Attack
Range
Weapon+
M+W
20
111
###
Charge+
M+W+Ch
Wound+
Class
1 D 10
Natural
2 D 10
Natural
Piercing
Weapon Rules
1 2 3
22
113
###
Raking Talons
1 2 3 4
20
111
Natural
Trample
100
Natural
ARMOUR
Armour+
C+A
Hands
Class
Tough Skin
109
Natural
Trample
Skin
1 2 3 4 5 6
Wound-
NOR-SFG-8401 - Hrudinn
Armour Rules
99
98
100
97
96
95
94
93
92
91
90
89
88
87
86
85
84
83
82
81
80
79
78
77
Hands
Crushing Beak
Claws
549
120mm
Bite
Cost
1
Base Size
76
75
74
73
44
43
42
41
40
39
38
37
36
35
34
33
32
31
30
29
28
27
26
25
24
23
22
21
20
19
18
17
15
16
14
13
12
11
10
4
104
3
103
2
102
1
101
COMBAT WEAPON
72
72
71
55
70
56
69
104
68
91
24
67
20
66
Temper
65
Authority
64
Fortitude
63
Constitution
62
Might
61
Skill
60
Pace Flight
VALHRAFN
59
58
Rare
57
Wild
56
Vassal
55
Monstrous Beast
Solitary
54
Valhrafn
53
Skilfing
52
Norse
51
Hands
50
Ubiquity
49
Acuity
48
Privilege
47
Class
46
Kin
45
Realm
Unit Size
Kindred
GRTHR
GREE-theer
Kindred
Realm
Norse
Skilfing
Class
Grthr
Monstrous Beast
Ardent Mount
Solitary
Beast
Wild
Rare
Pace Flight
Skill
Might
Constitution
Fortitude
Authority
Temper
32
72
83
63
40
62
GRTHR
Gigantic; Hardy; Insensate; Stubborn; Terrifying
Bulk Charger; Roarer; Soarer
Privilege
24
Acuity
Ubiquity
Unit Size
Kin
Hands
1
Base Size
100mm
Cost
212
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83
COMBAT WEAPON
1
Crushing Beak
Slashing Talons
Trample
Bite
Claws
Attack Dice
M+W
1 2 3 4
22
76
###
1 2 3 4 5 6
16
70
###
61
ARMOUR OPTIONS
Armour+
C+A
Light Armour
91
Trample
Attack
Range
Weapon+
1 2 3 4 5
Charge+
M+W+Ch
Wound+
2 D 10
Wound-
NOR-SFG-8201 - Vaenhildr
Hands
Class
Weapon Rules
Natural
Piercing
Natural
Natural
Sightless Strike
Hands
Class
Armour Rules
Worn
Additional
Cost