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NORSE MUSTER

version 1.18

Au

Ub

GOLD
eqp gd TOT GD
equipment
EACH
each
EACH

qty

UNIT
GOLD

unit options

option
gold

GENERAL:
UNIT 1:
UNIT 2:
UNIT 3:
UNIT 4:
UNIT 5:

COMMANDER:
UNIT 1:
UNIT 2:
UNIT 3:
UNIT 4:
UNIT 5:

COMMANDER:
UNIT 1:
UNIT 2:
UNIT 3:
UNIT 4:
UNIT 5:

COMMANDER:
UNIT 1:
UNIT 2:
UNIT 3:
UNIT 4:
UNIT 5:

COMMANDER:
UNIT 1:
UNIT 2:
UNIT 3:
UNIT 4:
UNIT 5:

COMMANDER:
UNIT 1:
UNIT 2:
UNIT 3:
UNIT 4:
UNIT 5:

COMMANDER:
UNIT 1:
UNIT 2:
UNIT 3:
UNIT 4:
UNIT 5:
HOST GOLD

TOT UNIT
GOLD

St

Orders

RUNIC POWER
Invocation List

INVOCATION
1

Unkindness of Ravens

War Raven

Battle-Blinder

Sight

Sight

Focus

Invoke Dice

Minimum
Range

Power+

P+P

1 2 3 4 5 6 7 8

30

32

1 2 3 4 5

50

56

Lethal
Range

Effective
Range

Maximum
Range

32

48

48

60

Wound+

1 D 10

Initial
Price

Cost

No Lethal Range

2+

No Lethal Range

6+

16

3+

14

3+

16

9+

17

Invocation Rules

1 2

Continuous Effect: Marked unit becomes unsighted 1 until the end of its next activation and confused. Marked units with a FLIGHT attribute that are
not Unseeing also become grounded.
Rules: Once per Mark; Majority Mark
Enemy Continuous Effect: An enemy Marked unit is slowed (or, if it has a FLIGHT attribute, is both slowed and grounded) until the end of the
current battle hour.
Friendly Continuous Effect: A friendly Marked unit becomes a difficult strike, difficult target and difficult mark until the end of the current battle
hour.
Continuous Effect: the battle's current wind strength immediately increases by D10 (to a maximum of 10) and the current wind direction changes to
that determined by the Invoker. The wind strength and wind direction may change at the end of the current battle hour, during the The Changing Weather
subsection of the Battle Sequence, as normal.
Rules: Once per Mark; Majority Mark

Unearthly Gale

1 2

Lightning Bolt

1 2 3

60

69

Flesh Splitter

1 2 3 4

50

52

Ignores Armour

Shocked

34

Continuous Effect: Marked unit suffers a debilitating electric shock and becomes entangled.
Rules: Once per Mark; Entire Mark; Ignores Armour; Lightning Damage

Winged Death

Forked Lightning

1 2 3 4 5

10

Thunderous Skies

Focus

Sight

Focus

Focus

Focus

Sight

Focus

1 2 3 4

1 2

30

60

60

1 D 10

No Lethal Range; Lightning Damage; Ignores Armour

48

+strength

2+
+strength

Marked Raven: Marked unit may only be a friendly unit with a FLIGHT attribute.
Continuous Effect: Marked unit's next Move must be a Flight Move, but after the action that performs the Move is declared, the Marked unit adds D10
to its Flight Move.
Rules: Once per Mark; Entire Mark

40

+strength

40

40

Forked Marks: Up to D5 potential Marked units may be


selected by the Invoker to become Marked units. Invoke dice
must be divided amongst the Marked units, but in any way
the Invoker sees fit.
Rules: No Lethal Range; Lightning Damage; Ignores Armour

Booming Thunder: the loud, thunderous skies and spears of lightning induce thoughts of doom within the minds of the enemy. All enemy units on the
battlefield must immediately perform a Panic reaction.
Continuous Effect: the battle's current weather immediately changes to Thunderstorm until the end of the current battle hour, at which point it may
change during the The Changing Weather subsection of the Battle Sequence as normal.

4+
+strength

19
15

2+

20

8+

11

12+

12

+strength

SKIPARI
ski-PAH-ri

Kindred

Realm

Norse

Kin

Skilfing

Class

Man

Privilege

Acuity

Ubiquity

Unit Size

Hands

Cost

1
Base Size

Warlord

Noble

Elite

Uncommon

86

SKIPARI

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Shieldwall; Compel (Hskarlar, Veteran Holumann)

73

46

39

90

88

16

30mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39

COMBAT WEAPON
x

Attack Dice
1 2 3 4 5 6 7

Axe

1 2 3 4 5 6

COMBAT WEAPON OPTIONS


1

Sverd and x

Sverd

Attack Dice

Weapon+

M+W

9
18

55
64

Weapon+

M+W

10
9

Attack
Range

###0.5

###0.5

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Borne

Hook; Switch Hands (Axe)

Borne

Foot only; Switch Hands (Axe)

Hands

Class

Weapon Rules

Borne

Replacement (Axe); Parry or Hook

-8

Replacement (Axe); Parry; Switch Hands


(Sword)
Replacement (Axe); Foot only; Switch Hands
(Sword)

0
0

1 D 10

Attack
Range

Charge+

M+W+Ch

Wound+

Cost

56

###0.5

###0.5

Borne

18

55
64

###0.5

Borne

51

Borne

Additional; Parry; Purchased with (Shield)

ARMOUR

Armour+

C+A

Hands

Class

Armour Rules

Brynja

47

Worn

ARMOUR OPTIONS

Hands

Class

Armour Rules

Sword; Axe

1 2 3 4 5 6 7

Sword

1 2 3 4 5 6

Skjoldr

1 2

Shield

1 2 3 4 5 6 7 8

Corselet

1 D 10

Wound-

Armour+

C+A

Hringa-Brynja

11

50

Worn

Replacement (Leather Armour)

Hjlmr

54

Worn

Additional

Skjoldr

10

57

Borne

Additional; Parry

Corselet
Helmet
Shield

MOUNT OPTIONS
Hross

Cost

Mount Option Rules

Cost

27

May ride a Horse

MOUNT ARMOUR OPTIONS


4

Wound-

Hross-Brynja
Barding

Armour+

C+A

53

Wound-

Hands

Class

Armour Rules

Worn

Additional

Cost

NOR-SFG-0101 - Kntr of Vkin; NOR-SFG-1101 - Eirik Longaxe; NOR-SFG-1103 - Birna

TROLL KONUNGR
TROL KON-ung-r

Kindred

Realm

Norse

Kin

Skilfing

Class

Troll

Privilege

Acuity

Ubiquity

Hands

Unit Size
1
Base Size

Cost

Warlord

Noble

Wild

Rare

TROLL KONUNGR

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Immune (Lightning); Insensate; Tough; Fearsome


Bulk Charger; Compel (Troll); Influence (Leiptroll, Felltroll)

57

73

64

96

81

42

60mm

209

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64

COMBAT WEAPON
1

Great Kljfr
Great Cleaver

Attack Dice
1 2 3 4 5 6 7 8 9

COMBAT WEAPON OPTIONS

Attack Dice

Two Kljfra

1 2 3 4 5 6 7 8 9 10

Cleavers

11

Weapon+

M+W

18

91

Weapon+

M+W

10

83

Attack
Range

###

Charge+

Wound+

1 D 10

Attack
Range

###

M+W+Ch

Charge+

M+W+Ch

Wound+

Hands

Class

Borne

Hands

Class

Borne

Hands

Class

Weapon Rules

Weapon Rules
Replacement (Great Cleaver)

ARMOUR

Armour+

C+A

Troll Hide

69

Natural

Scavenged Brynja

77

Worn

ARMOUR OPTIONS

Armour+

C+A

Hands

Class

Armour Rules

13

82

Worn

Replacement (Scavenged Armour)

Skin

Light Armour

Beaten Brynja
Heavy Armour

ARTEFACTS
Trophy Rack

Invoke Dice

Power+

P+P

Wound-

Wound-

Minimum
Range

Lethal
Range

Effective
Range

Maximum
Range

Wound+

Cost

-28

Armour Rules

Cost

Invocation Rules

Slaughterer: a Troll Konungr's trophy rack displays his might for all to see. While he bears his trophy rack, a Troll Konungr is Terrifying.

WARRIOR RULES
Sons of Thur

Invigorating Lightning: A Troll Konungr struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Troll Konungr's
CONSTITUTION by 1 per point of damage. This cannot take the Troll Konungr's C ONSTITUTION beyond its basic value.
NOR-SFG-0501 - Thrrir

STEERSMAN
STEE-rz-man

Kindred

Realm

Norse

Kin

Skilfing

Class

Man

Privilege

Acuity

Ubiquity

Unit Size

Hands

Cost

1
Base Size

Warchief

Noble

Veteran

Uncommon

65

STEERSMAN

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Shieldwall; Compel (Veteran Holumann)

68

40

36

81

81

15

30mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36

COMBAT WEAPON
x

Attack Dice

Weapon+

M+W

8
16

48
56

Weapon+

M+W

1 2 3 4 5 6 7

1 2 3 4 5 6

1 2 3 4 5 6

Axe

1 2 3 4 5

COMBAT WEAPON OPTIONS


1

Sverd and x

Attack Dice

Attack
Range

###0.5

###0.5

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Borne

Hook; Switch Hands (Axe)

Borne

Foot only; Switch Hands (Axe)

Hands

Class

Weapon Rules

Borne

Replacement (Axe); Parry or Hook

-5

Parry; Switch Hands (Sword); Replacement


(Axe)
Foot only; Switch Hands (Sword); Replacement
(Axe)

0
0

1 D 10

Attack
Range

Charge+

M+W+Ch

Wound+

49

48

###0.5

Borne

16

56

###0.5

Borne

44

Borne

Additional; Parry; Purchased with (Shield)

ARMOUR

Armour+

C+A

Hands

Class

Armour Rules

Hjlmr

44

Worn

ARMOUR OPTIONS

Hands

Class

Armour Rules
Additional

Additional; Parry

Sword; Axe

Sverd

Sword

1 2 3 4 5

Skjoldr

1 2

Shield

Helmet

1 D 10

0
Wound-

Armour+

C+A

Hringa-Brynja

12

56

Worn

Skjoldr

10

54

Borne

Corselet
Shield

MOUNT OPTIONS
Hross

Cost

###0.5

Wound-

Cost

Mount Option Rules

Cost

26

May ride a Horse

MOUNT ARMOUR OPTIONS


Hross-Brynja
Barding

Armour+

C+A

50

Wound-

Hands

Class

Armour Rules

Worn

Additional

Cost

NOR-SFG-0101 - Kntr of Vkin; NOR-SFG-1101 - Eirik Longaxe; NOR-SFG-1106 - Birna; NOR-SFG-1107 - Birna on Fellhrafn

VSI
VEE-si

Kindred

Realm

Norse

Kin

Skilfing

Class

Man

Privilege

Acuity

Ubiquity

Unit Size

Hands

Cost

1
Base Size

Warchief

Noble

Veteran

Common

45

VSI

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Shieldwall; Compel (Veteran Holumann)

63

37

29

74

76

14

30mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29

COMBAT WEAPON
1

Sverd
Sword

Attack Dice
1 2 3 4 5
1 2 3 4

COMBAT WEAPON OPTIONS


1

x
Axe

Sverd and x

Geirr

Skjoldr

Sword; Axe
Spear

Shield

SHOT WEAPON OPTIONS


1

Attack Dice

Weapon+

M+W

8
16

45
53

Weapon+

M+W

Attack
Range

M+W+Ch

Wound+

1 D 10
Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Borne

Parry; Switch Hands (Sword)

Borne

Foot only; Switch Hands (Sword)

Hands

Class

Weapon Rules

Borne

Borne

Cost

Replacement (Sword); Hook; Switch Hands


(Axe)
Replacement (Sword); Foot only; Switch Hands
(Axe)

45

16

53

###0.5

1 2 3 4 5 6 7

46

###0.5

Borne

Replacement (Sword); Parry or Hook

1 2 3 4 5

45

###1.5

Borne

Replacement (Sword)

-3

1 2

44

Borne

Additional; Parry; Purchased with (Shield)

Hands

Class

Shot Weapon Rules

Borne

Distinct Target; No Lethal Range

Hands

Class

Armour Rules

Worn

1 2 3 4

M+W

48

ARMOUR

Armour+

C+A

Brynja

35

ARMOUR OPTIONS

Birdstrike

###0.5

Charge+

###0.5

1 2 3 4 5

Weapon+

Ravener

Attack
Range

###0.5

Shoot Dice

1 2 3

Corselet

Minimum
Range

1 D 10

Lethal
Range

Effective
Range

Maximum
Range

36

36

Wound+

Wound-

Armour+

C+A

Hands

Class

Armour Rules

Hringa-Brynja

11

40

Worn

Replacement (Leather Armour)

Hjlmr

42

Worn

Additional

Skjoldr

10

45

Borne

Additional; Parry

Corselet
Helmet
Shield

WARRIOR OPTIONS
Vane-Bearer
MOUNT OPTIONS
Fellhrafn
Hross
MOUNT ARMOUR OPTIONS
4

Hross-Brynja
Barding

Wound-

10

Cost

Warrior Option Rules

Cost

May bear the Host's Banner if the General is a different Noble


Mount Option Rules
May ride a Fellhrafn

Mount+

C+A

Cost

44

118
26

May ride a Horse


Armour+

C+A

Wound-

49
NOR-SFG-1103 - Birna; NOR-SFG-1131 - Kjartan of Jylland

Hands

Class

Armour Rules

Worn

Additional

Cost

FILUNGI
fi-LUNG-i

Kindred

Realm

Norse

Kin

Skilfing

Class

Man

FILUNGI

Privilege

Acuity

Ubiquity

Unit Size

Hands

Cost

1
Base Size

Warchief

Noble

Veteran

Uncommon

59

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

54

52

36

82

68

32

30mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36

COMBAT WEAPON
1

Attack Dice

Weapon+

M+W

9
18

61
70

ARMOUR

Armour+

C+A

Brynja

44

Gunnhammarr
Warhammer

1 2 3 4
1 2 3

Gutplate

Attack
Range

###

###

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Borne

Mighty Blow; Switch Hands (Warhammer)

Borne

Mighty Blow; Foot only; Switch Hands (Warhammer)

Hands

Class

Armour Rules

Worn

1 D 10
Wound-

WARRIOR RULES
Master of Arms: If a Filungi is mustered in a host as a commander (or is the host's general) the gold cost of all Additional or Replacement equipment options - even if they are already
negative - is reduced by 4 per piece of equipment for warlords, 2 per piece of equipment for warchiefs and 1 per piece of equipment for any other warrior class.

Smith

NOR-SFG-1181 - Rollo Iron Head

GYTHJA
GITH-y

Unit Size

Kindred

Realm

Kin

Class

Privilege

Acuity

Ubiquity

Hands

Norse

Skilfing

Man

Warchief

Noble

Drilled

Uncommon

GYTHJA

Pace

Skill

Might

Constitution

Fortitude

Authority

Earther; Sorcerer (3)

42

27

26

84

55

Base Size
30mm

Earth Dice: 3

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

COMBAT WEAPON

Attack Dice

Weapon+

M+W

34

ARMOUR

Armour+

C+A

Brynja

31

Hrafnhjlmr

Sverd

1 2

Sword

Corselet

Attack
Range

###0.5

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Borne

Parry

Hands

Class

Armour Rules

Worn

Wound-

Cost
78

Temper
86
Recovery Dice: 3

ARTEFACTS
Odin's work revealed

Hugin and Muninn: A Gythja may perform the same invocation twice in the same hour.

INVOCATION
3

Battle-Blinder
Focus

Invoke Dice
1 2

Power+

P+P

Minimum
Range

Lethal
Range

Effective
Range

Maximum
Range

Wound+

Initial
Price

Invocation Rules

7+

Continuous Effect: Marked unit becomes unsighted until the end of its next activation and confused.

NOR-SFG-1161 - Brynhild Gunnblindi

ERILAZ
E-ri-laz

Realm

Kin

Class

Privilege

Acuity

Ubiquity

Hands

Norse

Skilfing

Man

Warchief

Noble

Drilled

Uncommon (2)

ERILAZ

Pace

Skill

Might

Constitution

Fortitude

Authority

Augurer; Earther; Sorcerer (3)

48

36

34

81

60

COMBAT WEAPON
1

Sverd

Hrafngandr

Sword

Sorcerous Staff

Attack Dice

M+W

1 2 3

44

###0.5

41

###

Armour+

C+A

Brynja

39

ARMOUR OPTIONS

Armour+

C+A

46

Corselet

Hrafnhjlmr
Helmet

ARTEFACTS
1

Hrafngandr

Odin's knowledge, whispered

Runes of Power
Odin's strength, given

Attack
Range

Weapon+

ARMOUR

Invoke Dice

Power+

1
Base Size
30mm

Earth Dice: 2

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

Unit Size

Kindred

P+P

Charge+

Hands

Class

Weapon Rules

Borne

Parry

Borne

Ravenstaff Artefact

Wound-

Hands

Class

Armour Rules

Worn

Wound-

Hands

Class

Armour Rules

Worn

Additional

Minimum
Range

Lethal
Range

M+W+Ch

Effective
Range

Wound+

Maximum
Range

Wound+

Cost
82

Temper
77
Recovery Dice: 2

Cost

Invocation Rules

Unkindness of Ravens: while he bears the Ravenstaff, an Erilaz can create the Unkindness of Ravens invocation - if he purchases it as part of his invocation equipment - without having
to pay any initial price for doing so.

1 2 3 4 5 6 7 8 9

Runic Power: at the beginning of each of the Erilaz' activations, roll a D10, called the Runic Power Roll. The result of the Runic Power Roll is the amount of Runic Power the
Erilaz' runes contain for that activation. The Erilaz may use any or all of the Runic Power he currently possesses as invoke dice for any invocation he can create (including that from
his Ravenstaff). Declare the amount of Runic Power converted to invoke dice before the total price of the invocation is calculated, and mark off Runic Power as it is used. If there is
any Runic Power remaining at the end of the Erilaz' activation, it dissipates and is reduced to zero.

NOR-SFG-1166 - Vthar

TROLL JARL
TROL YARL

Kindred

Realm

Norse

Kin

Skilfing

Class

Troll

Privilege

Acuity

Ubiquity

Unit Size

Hands

Cost

1
Base Size

Warchief

Noble

Wild

Uncommon

128

TROLL JARL

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Immune (Lightning); Insensate; Tough; Fearsome


Bulk Charger; Compel (Troll); Influence (Leiptroll, Felltroll)

46

63

56

91

71

40

60mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56

COMBAT WEAPON
1

Great Kljufr
Great Cleaver

Attack Dice
1 2 3 4 5 6 7

COMBAT WEAPON OPTIONS


Two Kljufra

Attack Dice

Weapon+

M+W

18

81

Attack
Range

###

Weapon+

M+W

Charge+

M+W+Ch

Wound+

Hands

Class

Borne

Hands

Class

Weapon Rules

Cost

Borne

Replacement (Great Cleaver)

-19

Hands

Class

Armour Rules

1 D 10

Attack
Range

Charge+

M+W+Ch

Wound+

Weapon Rules

72

ARMOUR

Armour+

C+A

Troll Hide

59

Natural

Scavenged Brynja

66

Worn

ARMOUR OPTIONS

Armour+

C+A

Hands

Class

Armour Rules

13

72

Worn

Replacement (Scavenged Armour)

1 2 3 4 5 6 7 8 9

Cleaver

Skin

Light Armour

Beaten Armour
Heavy Armour

###

1
Wound-

Wound-

Cost

WARRIOR RULES
Sons of Thur

Invigorating Lightning: A Troll Jarl struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Troll Jarl's
CONSTITUTION by 1 per point of damage. This cannot take the Troll Jarl's C ONSTITUTION beyond its basic value.
NOR-SFG-1501 - Jrmungand

TROLL GOTHI
TROLL GOTH-i

Kindred

Realm

Norse

Kin

Skilfing

Class

Troll

Privilege

Acuity

Ubiquity

1
Base Size

Warchief

Noble

Wild

Uncommon (2)

TROLL GOTHI

Pace

Skill

Might

Constitution

Fortitude

Authority

Immune (Lightning); Insensate; Tough; Fearsome


Bulk Charger; Earther; Sorcerer (3)

34

53

54

84

59

60mm

Earth Dice: 1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54

COMBAT WEAPON
1

Gunnhammarr

Trollskull Gandr

Unit Size

Hands

Sorcerous War Hammer

Attack Dice
1 2 3 4

Weapon+

M+W

14

67
60

ARMOUR

Armour+

C+A

Troll Hide

60

Skin

###

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Borne

Lightning Damage; Mjolnirsson

119

Temper
36
Recovery Dice: 1

Mjolnirsson: The Troll Gothi may only Invoke while he bears his War Hammer, but does not pay the initial price of any invocation.

Sorcerous Staff

Attack
Range

Cost

1 2

###

2
Wound-

Borne

Trollskull Staff Artefact

Hands

Class

Armour Rules

Natural

ARTEFACTS
1

Trollskull Gandr
Wisdom contained therein

Ancient Thoughts: A Gothi's Trollskull artefact entraps the TEMPER of an ancient ancestor, called the ANCIENT TEMPER. Before the battle begins, roll a D100 - called the ANCIENT TEMPER ROLL - the result of which is the amount of
ANCIENT TEMPER still stored within the Trollskull. A Troll Gothi may add the Trollskull artefact's ANCIENT TEMPER to his own TEMPER for any reason, including for Invoking against the enemy.

WARRIOR RULES
Sons of Thur
Lightning Invocations

Invigorating Lightning: A Troll Gothi struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Troll Gothi's
CONSTITUTION by 1 per point of damage. This cannot take the Troll Gothi's C ONSTITUTION beyond its basic value.
Lightning Invocations: A Troll Gothi may only purchase invocations from the Runic Power invocation list that cause lightning damage. Additionally, a Troll Gothi's invocations are so
attuned to lightning that they cause vicious damage on the roll of an 8 as well as a 9.
NOR-SFG-1561 - Gamla Bror

HRAFNMANN JARL
HRAV-n-man YARL

Kindred

Realm

Norse

Kin

Skilfing

Class

Hrafnmann

HRAFNMANN JARL
Insensate; Fearsome
Bulk Charger; Compel (Hrafnmann); Soarer

Privilege

Acuity

Ubiquity

Hands

Noble

Wild

Uncommon

Pace Flight

Skill

Might

Constitution

Fortitude

Authority

Temper

52

46

38

72

76

39

20

Weapon+

M+W

54

Attack
Range

Two Scramaseax

Crushing Beak

1 2

15

61

Raking Talons

1 2

12

58

Sword
Bite

Claws

1 2 3 4 5 6 7 8 9

10

ARMOUR

Armour+

C+A

Brynja

46

Gutplate

50

Corselet

Light Armour

Cost

Warchief

Attack Dice

1
Base Size
60mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38

COMBAT WEAPON

Unit Size

###0.5

Charge+

M+W+Ch

Wound+

1 D 10

Wound-

NOR-SFG-1401 - Egil Dead Hand

Hands

Class

Weapon Rules

Borne

Parry

Natural

Natural

Grab and Soar

Hands

Class

Armour Rules

Worn

Worn

99

LEIPTROLL
LYP-troll

Kindred

Realm

Norse

Kin

Skilfing

Class

Leiptroll

Privilege

Acuity

Ubiquity

Hands

Unit Size
1+/5
Base Size

Cost

Infantry

Vassal

Wild

Uncommon

LEIPTROLL

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Immune (Lightning); Insensate; Hardy; Fearsome


Bulk Charger

37

43

28

74

17

27

40mm

39

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

Leiptroll 1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

Leiptroll 4

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

Leiptroll 2

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

Leiptroll 5

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28

Leiptroll 3

COMBAT WEAPON
1

x
Axe

Attack Dice
1 2 3 4

SHOT WEAPON

Shoot Dice

Weapon+

M+W

52

Weapon+

M+W

40

40

Lightning Strike
ARMOUR

Armour+

C+A

Troll Hide

31

Scavenged Brynja

36

ARMOUR OPTIONS

Armour+

C+A

40

Lightning

1 2

Skin

Light Armour

Beaten Brynja
Light Armour

UNIT OPTIONS
Yfirthurs

Attack
Range

###0.5

Charge+

M+W+Ch

Wound+

Lethal
Range

Effective
Range

Maximum
Range

18

24

Minimum
Range

Wound+

Wound-

Wound-

Hands

Class

Weapon Rules

Borne

Hook

Hands

Class

Shot Weapon Rules

Natural

Hands

Class

Natural

No Lethal Range; Lightning Damage; Ignores Armour;


Combat Shot Weapon
Armour Rules

Worn

Hands

Class

Armour Rules

Worn

Replacement (Scavenged Armour)

Cost

Unit Option Rules

Cost

One Leiptroll becomes the mustered champion, who gains +1 shoot die (Lightning Strike)

10

WARRIOR RULES
Sons of Thur

Invigorating Lightning: A Leiptroll struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Leiptroll's C ONSTITUTION
by 1 per point of damage. This cannot take the Leiptroll's C ONSTITUTION beyond its basic value.
Arcer: A Leiptroll struck by lightning may Arc a lightning strike (i.e., anything that causes lightning damage) to another unit within effective range, friend or enemy.
NOR-SFG-2100 - ?

HOLUMANN
HOL-yoo-man

Kindred

Realm

Norse

Kin

Skilfing

Class

Man

Privilege

Acuity

Ubiquity

Unit Size

Hands

5+/20
Base Size

Infantry

Vassal

Drilled

Mainstay

HOLUMANN

Pace

Skill

Might

Constitution

Fortitude

Authority

Shieldwall

44

29

11

81

15

30mm

Cost
15

Temper
11

1 2 3 4 5 6 7 8 9 10 11

Holumann 1

1 2 3 4 5 6 7 8 9 10 11

Holumann 6

1 2 3 4 5 6 7 8 9 10 11

Holumann 11

1 2 3 4 5 6 7 8 9 10 11

Holumann 16

1 2 3 4 5 6 7 8 9 10 11

Holumann 2

1 2 3 4 5 6 7 8 9 10 11

Holumann 7

1 2 3 4 5 6 7 8 9 10 11

Holumann 12

1 2 3 4 5 6 7 8 9 10 11

Holumann 17

1 2 3 4 5 6 7 8 9 10 11

Holumann 3

1 2 3 4 5 6 7 8 9 10 11

Holumann 8

1 2 3 4 5 6 7 8 9 10 11

Holumann 13

1 2 3 4 5 6 7 8 9 10 11

Holumann 18

1 2 3 4 5 6 7 8 9 10 11

Holumann 4

1 2 3 4 5 6 7 8 9 10 11

Holumann 9

1 2 3 4 5 6 7 8 9 10 11

Holumann 14

1 2 3 4 5 6 7 8 9 10 11

Holumann 19

1 2 3 4 5 6 7 8 9 10 11

Holumann 5

1 2 3 4 5 6 7 8 9 10 11

Holumann 10

1 2 3 4 5 6 7 8 9 10 11

Holumann 15

1 2 3 4 5 6 7 8 9 10 11

Holumann 20

COMBAT WEAPON

Attack Dice

Weapon+

M+W

Attack
Range

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Sverd

1 2 3

37

###0.5

Borne

Parry; Switch (Axe)

1 2 3

38

###0.5

Borne

Hook; Switch (Shield)

Sverd-x

1 2 3 4

37

###0.5

Borne

Hook or Parry; Switch (Axe and Sword)

Skjoldr

32

Borne

Parry

ARMOUR

Armour+

C+A

Hands

Class

Armour Rules

Hjlmr-Brynja

11

22

Worn

Skjoldr

30

Borne

Sword
Axe

Sword; Axe
Shield

Helmet; Corselet
Shield

UNIT OPTIONS
Kappi
Merkismann
Hornbori
Veteran Holumenn

Wound-

Parry

Unit Option Rules

Cost

One Holumann becomes the mustered champion, who gains +1 attack dice (Sword)

One Holumann becomes the mustered banner bearer

One Holumann becomes the mustered herald

3
3

The Holumann unit becomes Veteran rather than Drilled (cost shown is per warrior), gaining +10 S KILL, +5 FORTITUDE and +5 AUTHORITY, but becomes Common rather than Mainstay.

NOR-SFG-2200 - Hrafnen Crew

HOLUMANN BOWMAN
HOL-yoo-man BOH-man

Kindred

Realm

Norse

Kin

Skilfing

Class

Man

HOLUMANN BOWMAN

Privilege

Acuity

Ubiquity

Hands

Unit Size
5+/20
Base Size

Infantry
Support

Vassal

Drilled

Common

Pace

Skill

Might

Constitution

Fortitude

Authority

29

11

81

15

44

30mm

Cost
14

Temper
11

1 2 3 4 5 6 7 8 9 10 11

Holumann 1

1 2 3 4 5 6 7 8 9 10 11

Holumann 6

1 2 3 4 5 6 7 8 9 10 11

Holumann 11

1 2 3 4 5 6 7 8 9 10 11

Holumann 16

1 2 3 4 5 6 7 8 9 10 11

Holumann 2

1 2 3 4 5 6 7 8 9 10 11

Holumann 7

1 2 3 4 5 6 7 8 9 10 11

Holumann 12

1 2 3 4 5 6 7 8 9 10 11

Holumann 17

1 2 3 4 5 6 7 8 9 10 11

Holumann 3

1 2 3 4 5 6 7 8 9 10 11

Holumann 8

1 2 3 4 5 6 7 8 9 10 11

Holumann 13

1 2 3 4 5 6 7 8 9 10 11

Holumann 18

1 2 3 4 5 6 7 8 9 10 11

Holumann 4

1 2 3 4 5 6 7 8 9 10 11

Holumann 9

1 2 3 4 5 6 7 8 9 10 11

Holumann 14

1 2 3 4 5 6 7 8 9 10 11

Holumann 19

1 2 3 4 5 6 7 8 9 10 11

Holumann 5

1 2 3 4 5 6 7 8 9 10 11

Holumann 10

1 2 3 4 5 6 7 8 9 10 11

Holumann 15

1 2 3 4 5 6 7 8 9 10 11

Holumann 20

COMBAT WEAPON
1

Sverd
Sword

Attack Dice
1 2 3

SHOT WEAPON
1

Shoot Dice

Weapon+

M+W

37

Weapon+

M+W

37

ARMOUR

Armour+

C+A

Brynja

20

Bogi
Bow

Corselet

UNIT OPTIONS
Kappi

Attack
Range

###0.5

Charge+

M+W+Ch

Wound+

Lethal
Range

Effective
Range

Maximum
Range

30

60

Minimum
Range

Wound+

Wound-

Unit Option Rules

Hands

Class

Weapon Rules

Borne

Parry

Hands

Class

Shot Weapon Rules

Borne

Volley Shoot

Hands

Class

Armour Rules

Worn

Cost

One Holumann becomes the mustered champion, who gains +1 shoot die (Bow)

NOR-SFG-2?

TROLL
TROL

Kindred

Realm

Norse

Kin

Skilfing

Troll

Class

Privilege

Acuity

Ubiquity

Unit Size

Hands

1+/5
Base Size

Monstrous Infantry

Vassal

Wild

Uncommon

TROLL

Pace

Skill

Might

Constitution

Fortitude

Authority

Immune (Lightning); Insensate; Tough; Fearsome


Bulk Charger

36

54

49

81

27

60mm

Cost
74

Temper
39
Troll Warrior I

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49

Troll Warrior II

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49

Troll Warrior III

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49

Troll Warrior IV
Troll Warrior V

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49

COMBAT WEAPON
Cleavers

Attack Dice

Weapon+

M+W

63

1 2 3 4 5 6 7 8

Cleaver

COMBAT WEAPON OPTIONS


Great Cleaver

Attack Dice

Attack
Range

###

Weapon+

M+W

Charge+

M+W+Ch

Wound+

Hands

Class

Borne

Hands

Class

Weapon Rules

Borne

Replacement (Cleavers)

Hands

Class

Armour Rules

Attack
Range

Charge+

M+W+Ch

Wound+

Weapon Rules

Cost

18

72

ARMOUR

Armour+

C+A

Troll Hide

52

Natural

Scavenged Armour

58

Worn

ARMOUR OPTIONS

Armour+

C+A

Hands

Class

Armour Rules

12

64

Worn

Replacement (Scavenged Armour)

Great Cleaver

1 2 3 4 5

Skin

Light Armour

Beaten Armour
Heavy Armour

UNIT OPTIONS
Yfirthurs
Merkisthurs

###

1 D 10
Wound-

Wound-

Cost

Unit Option Rules

Cost

One Troll becomes the mustered champion, who gains +1 attack die (Two Cleavers or Great Cleaver)

18

One Troll becomes the mustered banner bearer

15

WARRIOR RULES
Invigorating Lightning: A Troll struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Troll's C ONSTITUTION by 1
per point of damage. This cannot take the Troll's CONSTITUTION beyond its basic value.

Sons of Thur

NOR-SFG-3500 - Trolls of the North

HRAFNMANN
HRAV-n-man

Unit Size

Kindred

Realm

Kin

Class

Privilege

Acuity

Ubiquity

Hands

Norse

Skilfing

Hrafnmann

Monstrous Infantry

Vassal

Wild

Uncommon

Pace Flight

Skill

Might

Constitution

Fortitude

Authority

44

32

62

27

HRAFNMANN
Insensate; Fearsome
Bind (Hrafn); Bulk Charger; Soarer

16

43

1+/5
Base Size
60mm

Cost
57

Temper
38

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

Hrafnmann Warrior 1

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

Hrafnmann Warrior 4

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

Hrafnmann Warrior 2

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

Hrafnmann Warrior 5

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32

Hrafnmann Warrior 3

COMBAT WEAPON

Attack Dice

Two Scramaseax

Crushing Beak

Raking Talons

Sword
Bite

1 2 3 4 5 6 7 8

M+W

52

12

56

10

54

ARMOUR

Armour+

C+A

Gutplate

35

Claws

Gutplate

UNIT OPTIONS
Yfirhrafn

Attack
Range

Weapon+

###0.5

Charge+

M+W+Ch

Wound+

1 D 10

Wound-

Unit Option Rules

Hands

Class

Weapon Rules

Borne

Parry

Natural

Natural

Grab and Soar

Hands

Class

Armour Rules

Worn

Cost

One Hrafnmann becomes the mustered champion, who gains +1 attack die (Two Scramaseax)

NOR-SFG-3400 - Hrafnmann Unit

17

HORSE
(HORS - HORSE)

Kindred

Realm

Norse

Class

Horse

Beast
Mount
Mount Only

Beast

Wild

Uncommon

HORSE

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Insensate
Bulk Charger

17

34

17

39

14

28

Skilfing

Privilege

Acuity

Ubiquity

Hands

Unit Size

Kin

1
Base Size
50mm

Cost
13

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

COMBAT WEAPON
1

Attack Dice

Trampling Hooves

Weapon+

M+W

40

1 2

Trample

Attack
Range

###

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Natural

Sightless Strike

NOR-SFG-0102 - Kntr of Vkin on Horse

HRAFN
HRAV-n

Realm

Kin

Class

Privilege

Acuity

Ubiquity

Hands

Norse

Skilfing

Hrafn

Beast

Beast

Wild

Common

Pace Flight

Skill

Might

Constitution

Fortitude

Authority

18

33

HRAFN
Insensate; Small
Bound (Hrafnmann, Gunnhrafn, Valhrafn); Soarer

16

22

1 2 3 4 5 6

Hrafn Warrior 1

1 2 3 4 5 6

Hrafn Warrior 4

1 2 3 4 5 6

Hrafn Warrior 7

1 2 3 4 5 6

Hrafn Warrior 2

1 2 3 4 5 6

Hrafn Warrior 5

1 2 3 4 5 6

Hrafn Warrior 8

1 2 3 4 5 6

Hrafn Warrior 3

1 2 3 4 5 6

Hrafn Warrior 6

1 2 3 4 5 6

COMBAT WEAPON
1

Unit Size

Kindred

Pecking Beak
Bite

Attack Dice
1 2 3

Weapon+

M+W

24

Attack
Range

Charge+

M+W+Ch

0
NOR-SFG-7200 - Hrafnar of Stafangr

Base Size
30mm

1 2 3 4 5 6

Hrafn Warrior 9
Wound+

Hands

Class

Natural

5+/10

Weapon Rules

Cost
10

Temper
18
Hrafn Warrior 10

FELLTROLL
FELL-troll

Kindred

Realm

Norse

Kin

Skilfing

Felltroll

Class

Privilege

Acuity

Ubiquity

Unit Size

Hands

Cost

1+/3
Base Size

Monstrous Beast

Vassal

Wild

Uncommon (2)

FELLTROLL

Pace

Skill

Might

Constitution

Fortitude

Authority

Immune (Lightning); Insensate; Tough; Stubborn; Fearsome


Bulk Charger; Roarer

28

62

66

72

36

136

80mm

Temper
49
Felltroll Warrior I

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66

Felltroll Warrior II

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66

Felltroll Warrior III

COMBAT WEAPON
1

Fellspear

Cleaver

Attack Dice
1 2 3 4 5

Spear

1 2 3 4

Cleaver

SHOT WEAPON

Shoot Dice

M+W

11

73

###

71

###0.5

Weapon+

M+W

11

73

Armour+

C+A

Fellspear

Stone Hide

74

ARMOUR OPTIONS

Armour+

C+A

80

1 2

Throwing Spear

ARMOUR

Skin

Scavenged Armour
Light Armour

Attack
Range

Weapon+

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Borne

Piercing; Grab

Borne

Hands

Class

Shot Weapon Rules

Borne

Move and Shoot; Piercing; Shots (2)

Wound-

Hands

Class

Armour Rules

Natural

Wound-

Hands

Class

Armour Rules

Worn

Additional

1 D 10

Minimum
Range

Lethal
Range

Effective
Range

Maximum
Range

30

40

Wound+

1 D 10

Cost

WARRIOR RULES
Sons of Thur

Invigorating Lightning: A Felltroll struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Felltroll's C ONSTITUTION
by 1 per point of damage. This cannot take the Felltroll's C ONSTITUTION beyond its basic value.
NOR-SFG-8501 - Mlmord

GRIMTROLL
GRIM-troll

Kindred

Realm

Kin

Class

Privilege

Acuity

Ubiquity

Unit Size

Hands

Cost

1
Base Size

Monstrous Beast
Solitary

Vassal

Wild

Rare

GRIMTROLL

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Gigantic; Immune (Lightning); Insensate; Tough; Fearless; Terrifying;


Bulk Charger; Roarer

21

83

91

78

45

61

Norse

Skilfing

Grimtroll

313

100mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91

COMBAT WEAPON

Attack Dice

M+W

25

108

###

91

Hammer of Thr

Trample
ARMOUR

Armour+

C+A

Stone Hide

12

103

Warhammer
Trample

Skin

1 2 3 4 5 6 7 8 9
1 2 3 4 5

Attack
Range

Weapon+

Charge+

M+W+Ch

Wound+

2 D 10

Wound-

Hands

Class

Weapon Rules

Borne

Mighty Strike; Grab

Natural

Hands

Class

Natural

Sightless Strike; Stomp


Armour Rules

WARRIOR RULES
Sons of Thur

Invigorating Lightning: A Grimtroll struck by lightning damage is invigorated by it. Instead of taking damage, wound rolls caused by lightning damage increase a Grimtroll's
CONSTITUTION by 1 per point of damage. This cannot take the Grimtroll's C ONSTITUTION beyond its basic value.
NOR-SFG-8551 - Trlkr

JTUNN
YO-tun

Class

Privilege

Acuity

Ubiquity

Unit Size

Hands

Cost

1
Base Size

Attack Dice

Hammer of Jtunheim

1 2 3 4 5 6 7 8 9 10

Warhammer

11

M+W

38

133

###

10

105

Trample
ARMOUR

Armour+

C+A

Leathery Skin

118

Scavenged Armour

12

130

1 2 3 4 5 6

Trample

Skin

Light Armour

Attack
Range

Weapon+

Charge+

M+W+Ch

Wound+

Wound-

Weapon Rules

Borne

Mighty Strike; Grab

Natural
Class

Natural

Worn

98

97

96

95

94

93

92

91

90

89

88

87

86

85

84

83

82

81

80

79

78

77

76

75

74

73

72

71

70

69

Class

Hands

502

120mm

Hands

2 D 10

68

67

66

65

64

63

62

61

60

59

58

57

56

55

54

53

52

51

50

49

48

47

46

31

30

29

28

27

26

25

24

23

22

21

20

19

18

17

15
16

13

14

12

113

8
108

112

7
107

6
106

11

5
105

111

4
104

10

3
103

110

2
102

109

1
101

COMBAT WEAPON

45

73

44

Temper

61

43

Authority

62

42

Fortitude

113

41

Constitution

95

40

Might

20
39

Skill

7
38

Pace

37

JTUNN
Gigantic; Insensate; Tough; Fearless; Terrifying
Bulk Charger; Roarer

36

35

Rare

34

Feral

Jtunn

33

Vassal

Skilfing

32

Monstrous Beast
Solitary

Norse

Kin

Sightless Strike; Stomp


Armour Rules

NOR-SFG-8701 - Mjagnir

FELLJTUNN
FELL-yoh-tun

Unit Size

Kindred

Realm

Kin

Class

Privilege

Acuity

Ubiquity

Hands

Norse

Skilfing

Felljtunn

Monstrous Beast

Vassal

Feral

Uncommon (2)

FELLJTUNN

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Gigantic; Insensate; Tough; Fearless; Terrifying


Bulk Charger; Roarer

26

74

66

68

42

49

1+/3
Base Size
80mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66

COMBAT WEAPON

Attack Dice

Attack
Range

Weapon+

M+W

22

96

###

81

ARMOUR

Armour+

C+A

Leathery Skin

Scavenged Armour

11

Hammers of Jtunheim

Trample

Warhammer
Trample

Skin

Light Armour

1 2 3 4 5 6 7 8 9
1 2 3 4

10

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

Borne

Mighty Strike; Grab

Natural

Hands

Class

70

Natural

81

Worn

1 D 10

Wound-

NOR-SFG-8751 - Stgr

Sightless Strike; Stomp


Armour Rules

Cost
191

99

Realm

100

Kindred

VORE
VOR

Kindred

Realm

Kin

Class

Privilege

Acuity

Ubiquity

Hands

Unit Size
1
Base Size

Monstrous Beast
Solitary

Beast

Feral

Rare

VORE

Pace

Skill

Might

Constitution

Fortitude

Authority

Temper

Gigantic; Insensate; Tough; Unseeing; Fearless; Terrifying


Bulk Charger; Devourer; Roarer

17

88

89

44

45

66

Norse

Skilfing

Vore

100mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89

COMBAT WEAPON
1

Cost

Raking Claws
Claws

Attack Dice
1 2 3 4 5 6 7 8 9 10
11 12

M+W

20

108

###

27

115

97

###

Crushing Jaws

Trample
ARMOUR

Armour+

C+A

Tough Skin

95

Bite

Trample

Skin

1 2 3 4
1 2 3 4 5

Attack
Range

Weapon+

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

1 D 10

Borne

Grab

3 D 10

Natural

Piercing

Natural

Sightless Strike

Hands

Class

Armour Rules

Natural

Wound-

NOR-SFG-8601 - Blood-Maw

419

GUNNHRAFN
GUN-hrav-n

Kindred

Realm

Norse

Kin

Skilfing

Class

Gunnhrafn

GUNNHRAFN

Privilege

Acuity

Ubiquity

Unit Size

Hands

Cost

1+/3
Base Size

Monstrous Beast

Vassal

Wild

Uncommon (2)

Pace Flight

Skill

Might

Constitution

Fortitude

Authority

35

62

51

62

37

Hardy; Insensate; Fearsome


Bind (Hrafn); Bulk Charger; Soarer

20

156

80mm

Temper
49
Gunnhrafn Warrior I

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51

Gunnhrafn Warrior II

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51

Gunnhrafn Warrior III

COMBAT WEAPON

Attack Dice

Attack
Range

Weapon+

M+W

1 2 3 4 5 6 7

18

80

###

Charge+

M+W+Ch

Wound+

Hands

Class

Weapon Rules

1 D 10

Borne

1 D 10

Natural

Piercing

Langseax

Crushing Beak

1 2

18

80

Raking Talons

1 2

14

76

Natural

Grab and Soar

Trample

68

Natural

Sightless Strike

ARMOUR

Armour+

C+A

Hands

Class

Armour Rules

Greaves

56

Worn

ARMOUR OPTIONS

Armour+

C+A

Hands

Class

Armour Rules

64

Worn

Additional

Great Sword
Bite

Claws

1 2 3 4

Trample

Light Armour

Scavenged Armour

Light Armour

Wound-

Wound-

Cost

NOR-SFG-8301 - Hrkr

FELLHRAFN
FELL-hrav-n

Kindred

Realm

Norse

Skilfing

Class

Fellhrafn

Monstrous Beast
Ardent Mount
Solitary

Beast

Wild

Rare

Pace Flight

Skill

Might

Constitution

Fortitude

Authority

Temper

21

54

46

43

29

47

FELLHRAFN
Gigantic; Hardy; Insensate; Terrifying
Bulk Charger; Roarer; Soarer

Privilege

24

Acuity

Ubiquity

Unit Size

Kin

Hands

Cost

1
Base Size

114

80mm

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46

COMBAT WEAPON

Attack Dice

Weapon+

M+W

Attack
Range

Crushing Beak

1 2 3 4

22

76

###

Slashing Talons

1 2 3 4

12

66

###

Trample

1 2 3 4

Bite

Claws

Trample

ARMOUR OPTIONS

59

Armour+

C+A

54

Scavenged Armour

Light Armour

Charge+

M+W+Ch

Wound+

Hands

Class

Natural

Piercing

Natural

Grab and Soar

2 D 10

Wound-

Weapon Rules

Natural

Sightless Strike

Hands

Class

Armour Rules

Worn

Additional

Cost

NOR-SFG-8201 - Vaenhildr

VALHRAFN
VAL-hrav-n

Attack Dice

Raking Claws

1 2 3 4 5 6 7 8 9 10

Warhammer

11 12 13 14

Attack
Range

Weapon+

M+W

20

111

###

Charge+

M+W+Ch

Wound+

Class

1 D 10

Natural

Mighty Strike; Grab

2 D 10

Natural

Piercing

Weapon Rules

1 2 3

22

113

###

Raking Talons

1 2 3 4

20

111

Natural

Grab and Soar

Trample

100

Natural

Sightless Strike; Stomp

ARMOUR

Armour+

C+A

Hands

Class

Tough Skin

109

Natural

Trample

Skin

1 2 3 4 5 6

Wound-

NOR-SFG-8401 - Hrudinn

Armour Rules

99

98

100

97

96

95

94

93

92

91

90

89

88

87

86

85

84

83

82

81

80

79

78

77

Hands

Crushing Beak
Claws

549

120mm

Bite

Cost

1
Base Size

76

75

74

73

44

43

42

41

40

39

38

37

36

35

34

33

32

31

30

29

28

27

26

25

24

23

22

21

20

19

18

17

15
16

14

13

12

11

10

4
104

3
103

2
102

1
101

COMBAT WEAPON

72

72

71

55

70

56
69

104
68

91

24

67

20

66

Temper

65

Authority

64

Fortitude

63

Constitution

62

Might

61

Skill

60

Pace Flight

VALHRAFN

59

58

Rare

57

Wild

56

Vassal

55

Monstrous Beast
Solitary

54

Valhrafn

53

Skilfing

52

Norse

51

Hands

50

Ubiquity

49

Acuity

48

Privilege

47

Class

46

Kin

45

Realm

Gigantic; Hardy; Insensate; Fearless; Terrifying


Bind (Hrafn); Bulk Charger; Roarer; Soarer

Unit Size

Kindred

GRTHR
GREE-theer

Kindred

Realm

Norse

Skilfing

Class

Grthr

Monstrous Beast
Ardent Mount
Solitary

Beast

Wild

Rare

Pace Flight

Skill

Might

Constitution

Fortitude

Authority

Temper

32

72

83

63

40

62

GRTHR
Gigantic; Hardy; Insensate; Stubborn; Terrifying
Bulk Charger; Roarer; Soarer

Privilege

24

Acuity

Ubiquity

Unit Size

Kin

Hands

1
Base Size
100mm

Cost
212

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83

COMBAT WEAPON
1

Crushing Beak

Slashing Talons

Trample

Bite

Claws

Attack Dice

M+W

1 2 3 4

22

76

###

1 2 3 4 5 6

16

70

###

61

ARMOUR OPTIONS

Armour+

C+A

Light Armour

91

Trample

Attack
Range

Weapon+

1 2 3 4 5

Charge+

M+W+Ch

Wound+

2 D 10

Wound-

NOR-SFG-8201 - Vaenhildr

Hands

Class

Weapon Rules

Natural

Piercing

Natural

Grab and Soar

Natural

Sightless Strike

Hands

Class

Armour Rules

Worn

Additional

Cost

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