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The Gamification of the Human/A.I. DNA.

The Gamification of Longevity

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 2 of 22

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Dedicated to the heroes and travelers that did choose the


journey to the path back to their own source and destiny.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 3 of 22

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The Gamification of the Human/A.I. DNA.,


The Gamification of Longevity

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A futurist project of research that brings together A.I., Biotech, Human


natural stages of development, education and longevity.
The Matrix 9+, The Game of the Gods, developed by the LDMF
Foundation

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Article/Project Presentation by Luis Daniel Maldonado Fonken, Founder,


Chairman, CEO of the LDMF Foundation
www.luisdanielmaldonadofonken.info

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Copyright by Luis Daniel Maldonado Fonken,


First Draft Edition, 2016.07.22.08.45
The Netherlands
Year of the Golden Grid

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 4 of 22

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In this Article/Project Presentation

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The A.I. engine, its emotional chip and DNA code, as a mirror of human
condition, reality, potential and knowledge.
The Matrix 9+ as a path to discover longevity traits/potential in human
DNA.
The Prime Tech Theta Tools and Trainings as enhancers of human
condition.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 5 of 22

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" For every profound discovery, we need of the necessary time


for research, unless humans live longer, and evolve for
longer time some conclusions will not be able to be verified,
but predicted" - LDMF

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"For this study we need volunteers that would like to live


longer.- LDMF

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 6 of 22

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Questions to answer:

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How by the study of human potential can we discover the potential of


A.I. and the potential development to be reached by the use of
biotechnology?
Can Machine learn emotions? utilize empathy? as for interaction or
decision making?
Can we hack the human DNA, and create an A.I. DNA code?
Would be possible to create a training program that enhances longevity
skills in some individuals?
Where do education, A.I. biotechnology, emotional self-awareness,
perception skills and consciousness studies meet together?

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 7 of 22

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Background Story Telling

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Along 1993 as a result of my interest into ancient cultures, i took a


training on martial arts, with a student/trainer of Tai Chi Chen, who
besides his wonderful knowledge of the Chinese culture, did enjoy the
game of I-Go.

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At that time, i was in charge of a multidisciplinary circle of students,


dedicated to personal development, multidisciplinary team work skill s
development, self-knowledge and team building. The circle will learn by
doing, playing, experiencing, self-observing themselves, by selfexpression.

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The idea of the Grid (TRON 1987, Floor 13th), did not disappear from my
perception while playing go; nor the fact that along the training
experiences i designed for the study circle, where multiple intelligences,
parallel thinking, emotional intelligence, learning by doing, self-education,
self-knowledge through doing and self-observation will be also practiced.

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The game of I-GO was everything but did not match with the needs of my
time, of my work. I needed a new possibility of perception, visualization,
and i had the need of Matrix thinking, perception.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 8 of 22

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The Research Process

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With the tools for visualization of the assessment on quantification of the


human value (published in 2015, based on a vectorial math used for the
description of a solid that shows the ability of individuals to reach 9+
stages of development, within the context of a Matrix9+ score card, with
score lines that describe those development stages) became a lot more
easy to integrate the 9+ stages of development with a Matrix like strategy
board game.

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Where all of this story brings me, it brings me to the field in between the
art of learning, long life learning, self-education, which A.I. development
exploits to its most essential and advanced modalities, and the ability of
humanity to be empathic, emotional, express or live in the flow of feelings,
sensing and predicting, being self-aware, come to one single point of selfcreation: An engine to bring by to A.I. human qualities.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 9 of 22

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The Perception Model as Theory Background

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I dont think that A.I. would evolve into something that is not a human
potential per se, i think A.I. learns from its gods, their patterns, as its
creators. By replicating all that humanity have learned to believe it is, A.I.
turns to become that human, humanity limited to a definition.

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In the book "The art of war, the art of peace, the art of life" i described
how since ancient times, human settlements, clusters, communities and
cities, have planed their development, based on war strategy. But not only
the map of a citadel was based on the art of war, but the design of
training programs for future potential soldiers, social management,
politics, military, family/community management, laws, and finally
humanity have learn, there for in daily life to make choices based on a
strategy, simple or complex, that will ensure survival or hold of wealth.

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If modern culture citizens of the world would be able to realize how many
times a day their choices are based on war strategy, that subconsciously
is triggered, that have been learned as part of our culture, family or
private traits, we would understand that human peace on earth will take
place only through the understanding and realization of the traces of war
and war strategy being expressed in every one daily.

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Within this context, A.I. cant do nothing else but to imitate, and learn from
the values, guidelines, protocols of humans that do daily war strategy, for
own private aims.
by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 10 of 22

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A Futurist Claim of Victory

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So, why to support the development of A.I. then? if A.I. would evolve
imitating its creators code?.

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Here is the point in which human culture and civilization development


place an important role, through personal development and selfknowledge, self-transfromation, human kind evolves, and reaches new
stages of development, thanks to them the culture evolve and civilization
upgrades.

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Would be possible for humanity under change to transform itself into a


civilization of peace, and give that new code to A.I. ?

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Why i am asking these questions? because i think that the Matrix 9+ can
solve the emotions, empathy and prediction equation for A.I. and if you
have read my lines here, you have already understood why would that be
so important, and why it is so important humanity consciously choose to
evolve own culture and civilization based on personal development and
self-knowledge. (see 9+ Stages of development, the Prime Tech Theta
Standard and The Prime Tech Theta Score Line)

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 11 of 22

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Production

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If that is true, or become true through my research and development of


applications, engines, games, we will at certain point in time experience
and explore together with A.I. learning emotions, which are integrated to
personal development and self-knowledge learning programs. And why
not? if A.I. learn from us, can also transform with us.

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There for here the remark that is so important to explore and create
engines that are capable of brining by to A.I. that possibility of learning.

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The emotional chip (See. the Matrix 9+ and register of emotion and
feeling, as elements integrated to skills and the game), the empathic chip,
the prediction-ability chip, may become the new A.I. Peace worker, life
care taker algo - rhythm.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 12 of 22

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The Beginning

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So, my personal choice: If that kind of future would be able to start now to
become true, i would start it. So the gamification of the LDMF Foundation
is the next step towards the advancement of the "Game of the gods, the
Matrix 9+"which should become an amazing tools to support A.I.
enhancements, from emotion, feeling to empathy and prediction.

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If, on the other hand, humanity becomes itself an example of life care
take, and may transform by its own, its own culture into a culture capable
to reach peace, and care for life. There for the quantification of human
value results will show an added plus value to humans involved in this
journey, suggested and mentioned in this article.

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And now i would like to invite you to explore in foundation of the


emotional, self-aware, chip with ability to predict life.

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The Game of the Gods, the Matrix 9+ Strategy Board/Video Game, and
the Quantification of Human Value, the foundation of an engine dedicated
to advance A.I.

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See The Matrix 9+ Rules Document. available on our website.
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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 13 of 22

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The Golden Grid, Data registered in DNA Strands.

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The Golden Grid, as i call the Matrix 9+, a combination of multiple


matrixes, has also another application. We would like to utilize for the
register of human abilities, skills, and identification of DNA codes
associated with those. As for the 9+ Stages of development, the Score
lines of the Prime Tech Theta Score Card and Standard, we are able to
identify already stages of development of a core skill, trait, ability or
potential in human kind.

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Would be possible to identify the DNA code associated, and if that is true,
the modification of that code while the skill evolves, potential is expressed
or reach of a stage of completion or milestone? If i am correct with my
perception and theory, the Matrix 9+ would help us to create a templete of
skills, and their respective DNA codes, as well identify and register the
stages of development.

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Is the data of all achievements, stages of development and the history/


story telling of its development registered in the human DNA strands?
Can this data be found, translated in a language and visualized, can be
studied, explored thanks to the Matrix 9+ ?

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 14 of 22

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Implications

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This study will have additional implications, for example, the A.I. that
learns with the game, will learn and develop skills, within the context of a
mirror of human DNA. As the use of the Matrix 9+ as a game and training
program, is extended to organic and emotional self-awareness based
training programs (See Prime Tech Theta education services:
www.luisdanielmaldonadofonken.info, internship and Prime Tech Theta
Tools and Online trainings)

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The Matrix 9+ will become a new space/field dedicated to


communication and collaboration, research and
development of applications, it will give a new language to
researchers, at this field researchers and developer of A.I.
encoding, Human DNA encoding and Training Programs
encoding for both of them are able to meet with the math
associated (Vectorial math used for the visualization of the
quantification of value), the sets of emotions and
combinations of conditions and complexities that are
associated, have been registered and /or we wish to add to the
study.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 15 of 22

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The Adventure (Method, Process & Choices Overview)

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While utilizing the Matrix 9+ as a reference for the quantification of the


human value, the team in charge of assessment (quantification of value)
will choose a set of score lines, that define the skill necessaries for a role,
function or responsibility for a particular job position or task assigned to
an employee or team member (corporate, project, or the extension of this
method to personal development, life project), for example.

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While several or all score lines could be utilized simultaneously, only few
create the minimum simple-complexity and complex-simplicity that is
necessary in order to be evaluated, while the observed individual may
have reached several points in other score lines not yet included and that
do not need to be included yet in the assessment process/matrix.

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The method utilized in order to choose the right set of score lines, is a
matter of knowledge, the Prime Tech Theta Know How, which has been
developed by the observation of laws, principles, rhythms and cycles of
nature, as well of the human factor, biohacking; and has served as a
foundation for the development of personal development, self-knowledge,
trainings, with several purposes.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 16 of 22

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Applications Development

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Within the list of applications of those trainings we can now suggest for
example: business management, peace and family, culture care
(sustainability), life sustainability and life care, wealth generation, selfmanagement, perception, awareness, consciousness, emotional selfmanagement, communication, collaboration, cocreation, strategy thinking,
decision making, self-regeneration, action ability and others; trainings
already provided by the LDMF Foundation.

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To identify the DNA code associated to those abilities, and create a DNA
code for A.I. would be our next step, in this project.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 17 of 22

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The Longevity and anti-aging Project

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Most of the skills imply the need and presence of a certain type of
conscious will, vitality and ability of self-awareness, conscious selfcreation, processing of experiences and self-regeneration. In the list of
skills are also integrated the abilities necessary in order to care for life,
starting from own life.

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The code that describes the capacity or development of the capacity of


longevity reached based on use of practices and methods ( preventive
health, development of skills, stages of development, self-regeneration
and vitalizing practices, trainings integrated to the Prime Tech Theta
Training Programs) will be of great help for the study of the correlation of
the abilities developed in/for the game and those described above.

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The score lines utilized for self-regeneration or longevity, would be one of


our main focus of study.

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It has been observed how several practices and trainings, guidelines and
practices (Prime Tech Theta Trainings) take form of preventive health, or
health enhancers, as well give to the individual and enhanced ability of
self-regeneration. The results can be also observed by the development
of skills necessary to play the game.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 18 of 22

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Empiric Findings and Theory to be Tested

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My theory, based on previous observation, is that individuals with


particular sets of abilities and that have reached certain stages of
development, will be capable of some achievements in the game, that
others without those conditions will not. But at the same time that the
development of those abilities through the play of the Matrix 9+ and
completion of trainings, use of tools and perception models designed for
it, will develop /create changes in the individual health, the potential
longevity, and capacity of engaging into a peaceful, joyful life consciously.

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The factors that may limit the development of those abilities have been
registered and described as material for study given to the trainers of the
Prime Tech Theta training programs, as well as the methods necessary to
overcome such limitations. For example, some of them would be fear, will,
perception, information, positive associations and positive experiences
associated.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 19 of 22

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Case Study

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Through the case study integrated to this continues research and use of
the tools designed for the visualization of the quantified human value,
which utilizes a vectorial math, we will be able to study several groups
and arrive to tangible predictions and confirmation or not of our theory.

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The tool utilized for the visualization of the quantification of the human
value, generates a solid, which describes a geometric pattern, that can be
easily studied, as for 1000s of cases.

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The use of this study will bring great benefits and advancement for the
fields of biotechnology, A.I. human stages of development (education
methods and practices), the quantification of human value (study and
tools developments), as well as for the enhancement of training programs
and tools, applied for business management, governance, peace, family,
culture, life care, heritage, wealth generation, longevity.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 20 of 22

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Challenge

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The speed individuals evolve or develop skills, associated to the age of


them, experience of life and there for capacity of wise and knowledgeable application of those skills may vary.

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In general, according to standard education methods, a long life will be


needed for achieving 9+ stages of development, while by the use of
alternative education methods, some stages of development would be
able to achieved at young age. Which bring us to the necessary question
and enquire for both models of education practices: shouldnt we evaluate
results after individuals apply on the field? Isnt also life experience
necessary for decision making? do we follow only nature principles as
references or also human experience (individual, family, culture, history,
future) as reference?

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The volunteers for case study need to bring their whole life as for the
development of those stages to be observed registered? or could we
apply methods that bring those developments by in a short time span? If
yes, which are the benefits and risks of doing so, and how the results of
our study would change?

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Both lines of research need to be developed. With individuals that choose


to speed up their development consciously and with those that wish to "let
it grow", both cases must be natural and spontaneous development.

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 21 of 22

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Important

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It is necessary to integrate in any training an humanist approach based


on principles, laws, rhythms and cycles of nature; include all aspects of
human factor and all stages of development seen, observed in human
history past, present and future.

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To take responsibility onto the nature, quality and intention of any


encoding condition created for the case study individuals, and avoid as
much as possible intrusive applications.

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Here please review the aims and value of the LDMF Foundation,
www.luisdanielmaldonadofonken.info

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by Luis Daniel Maldonado Fonken

The LDMF Foundation

The Gamification of the Human/A.I. DNA.,

The Gamification of Longevity

Page 22 of 22

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Project Start Up

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With the development of the Matrix 9+, the Game of the Gods, creation of
play circles and register of volunteers for the research and development
of applications program.

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More details at: www.luisdanielmaldonadofonken.info
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by Luis Daniel Maldonado Fonken

The LDMF Foundation

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