Professional Documents
Culture Documents
Human-Centered
Design
Class 1
An Introduction to
Human-Centered Design
Readings
Mindsets
Case Study
Workshop Guide
Class 2
Inspiration Phase
Readings
Case Study
Methods in Action
Workshop Guide
Class 3
Ideation Phase
Readings
Case Study
Methods in Action
Workshop Guide
Class 4
Implementation Phase
Readings
Case Study
Methods in Action
Workshop Guide
Class 5
Moving Forward
Readings
Workshop Guide
Unstuck
Improved Collaboration
INSPIRATION
IDEATION
IMPLEMENTATION
Course Logistics
There are a Few Logistics Everyone on Your Team Should Know About.
Teams
This course is designed as a group-guided
learning experience. In order to make this
stucture work, youll need a team of at least
two (and no more than six) colleagues. A
smaller size will make it easier to coordinate
schedules and make decisions. And diversity
is key: a team of people with different
strengths and perspectives will only enhance
your ability to come up with new solutions
to complex challenges. We suggest making
agreements before the course starts about
what responsibilities people can bring to
the tablewhos the scheduler, ensuring
the team is on time? Whos the enthusiast,
inspiring the team with big dreams?
Calender
Plan out your workshop days on a
calendar with your team. Can everyone
commit to attend all of the sessions? If not,
mark dates that members might miss and
plan accordingly or reschedule. Some tasks
might require more time, so review the
requirements for each section and
plan accordingly.
Time Commitment
For each class, youll have one to two hours
of readings to help you prepare for your
workshop. Each workshop is scheduled to
last two to three hours. For some of these
workshops, your team will be expected to
submit assignments to the NovoEd platform.
Following these assignments, you will
have a chance to explore and peer review
the work of your fellow classmates. Take
The Course for Human Centered Design
Leadership
At each class, a member of your team will
serve as the Class Leader.
The Class Leader will be responsible
for thoroughly reviewing Readings and the
Workshop Guide before the team meets so
5
Space
Suggested Supplies
The human-centered design process is
about making ideas visual, tactile, and
experiential.
Its important to have supplies on hand
that make it easy to work in this fashion.
Each class, your design team will need the
following supplies for the workshop:
Pens, pencils, markers, paper.
Post-it notes if theyre available; if not, cut
scrap paper into squares and bring tape to
stick these square pieces of paper on the
wall. Trust us, this is important!
Other useful (but not required) supplies
might include construction paper,
foam core boards, scissors, and mobile
phone cameras.
During the second half of the course,
youll be prototyping your designs;
each team member will need to bring
prototyping supplies to these workshops
(more details later).
Printed Materials
Each member of the team is required to print
out the Workshop Guide for that class and
bring it to your group session.
If youd like, you can print out the class
readings, though this is not required. To save
paper, we encourage you to download and
read them on a computer or tablet.
About Acumen
Acumen is a Non-Profit Changing the Way the World Tackles Poverty by Investing in Companies,
Leaders, and Ideas.
MORAL
IMAGINATION
FINANCIAL
OPERATIONAL
EXPERTISE
EXPERTISE
MORAL IMAGINATION
The humility to see the world as
it is and the audacity to imagine
the world as it could be.
FINANCIAL EXPERTISE
The ability to use capital
as a tool we can control
to execute on our vision
sustainably.
OPERATIONAL EXPERTISE
The skills essential to
starting, running, and scaling
your vision for the world.
An Introduction
to HCD
1
An Introduction to
Human-Centered Design
INSPIRATION
IDEATION
IMPLEMENTATION
An Introduction
to HCD
Table Of Contents
Class 1
An Introduction to HumanCentered Design
Readings
What Is Human-Centered Design?
What Can the Approach Be Used For?
The Design Process
Mindsets of a Human-Centered Designer
An Introduction
to HCD
INSPIRATION
IDEATION
IMPLEMENTATION
An Introduction
to HCD
Products
Services
An Introduction
to HCD
Spaces
Systems
An Introduction
to HCD
In the Inspiration phase youll learn directly from the people youre designing for as you immerse yourself
in their lives and come to deeply understand their needs. In the Ideation phase youll make sense of what
you learned, identify opportunities for design, and prototype possible solutions. And in the Implementation
phase youll bring your solution to life, and eventually, to market.
INSPIRATION
IDEATION
IMPLEMENTATION
abstract
abstract
tangible
tangible
An Introduction
to HCD
Make It
As human-centered designers, we
make because we believe in the power
of tangibility and we know that making
an idea real is a fantastic way to think
it through. When the goal is to get
impactful solutions out into the world
you cant stay in the realm of theory.
You have to make your ideas real.
Creative Condence
Empathy
An Introduction
to HCD
Embrace Ambiguity
Be Optimistic
An Introduction
to HCD
An Introduction
to HCD
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10
An Introduction
to HCD
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Winter 2010 STANFORD SOCIAL INNOVATION REVIEW
##
An Introduction
to HCD
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#$
12
An Introduction
to HCD
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Winter 2010 STANFORD SOCIAL INNOVATION REVIEW
#%
13
An Introduction
to HCD
For the millions of Ghanaians without in-home toilets, there are few good
options when it comes to our bodies most basic functions. Working with
Unilever and Water and Sanitation for the Urban Poor (WSUP), IDEO and
IDEO.org developed Clean Team, a comprehensive sanitation system that
delivers and maintains toilets in the homes of subscribers. Clean Team now
serves 3,500 people in Kumasi, Ghana, making lives cleaner, healthier, and
more dignied.
14
An Introduction
to HCD
The Outcome
IDEO and IDEO.org teams designed a comprehensive sanitation system to serve the needs
of low-income Ghanaians. The Clean Team service is a custom-designed stand-alone rental
toilet as well as a waste-removal system, but the design work extended to the entire service
ecosystem including branding, uniforms, a payment model, a business plan, and key
messaging. Unilever and WSUP piloted the project with about 100 families in the city of
Kumasi, Ghana, before launching in 2012.
INSPIRATION
IDEATION
An Introduction
to HCD
IMPLEMENTATION
16
An Introduction
to HCD
17
An Introduction
to HCD
1
Workshop Guide
INSPIRATION
IDEATION
IMPLEMENTATION
An Introduction
to HCD
An Introduction
to HCD
Table Of Contents
An Introduction
to HCD
An Introduction
to HCD
01
Introductions & Beginners Mind
15 Minutes
As human-centered designers, its important to embrace your beginners mind, to approach problems as
a novice even if you already know a lot about them. Your beginners mind is eager to learn and willing to
experiment. Take a few minutes to answer the questions below and then discuss your answers with your team.
Be sure to tap into your beginners mind for the last question in particular.
6) Tell a story about the last activity that you tried for the rst time. Was it exciting or scary?
How did being a novice help you?
An Introduction
to HCD
02
Icebreaker: Visual Telephone
15 Minutes
Its important to be visual as a human-centered designer. Thinking visually can also help you get unstuck at key
points in the creative process. In addition to getting more familiar with your teammates, this icebreaker will help
you get visual quickly.
1
Everyone in the group should write one
sentence (silly or serious) on the top of
your piece of paper
Fold over the top of the paper to
hide the sentence
Pass your paper to the person on
your right
NOTE
You will need at least three
team members for this
activity. Each team member
will need a blank piece of
paper and a pen.
3
Unfold the paper you just received to
An Introduction
to HCD
03
Logisitics
10 Minutes
The Class Leader should guide this discussion. This course has a group-guided learning structure and will be most successful if
you follow the guidelines below as closely as possible. Discuss each guideline, determine if there will be any problems, and map
out potential solutions.
Discuss
Time
Leadership
Supplies
Calendar
Plot the workshop sessions on a
calendar. Mark dates that members
might miss and plan accordingly or
reschedule. You will be conducting
research out in the community for the
second week of both Class 2 and Class
3 so weekend meetings might be best
for these sessions.
Space
Try to secure a meeting space for the
full duration of the workshop. Can you
hold workshops at someones house,
your school, ofce, church?
How
Are
Sharing
We encourage you to use the online
NovoEd community as much as
possible. Here, your team will post
updates, ask questions, submit
assignments, and learn from other
groups around the world.
An Introduction
to HCD
04
Human-Centered Design Discussion
15 Minutes
The Class 1 Readings provided an overview of human-centered design. The Design Thinking for Social Innovation article
discussed the human-centered design process and its application to social challenges, and the Clean Team case study provided
you with a concrete example of how the human-centered design process has been used to create an innovative solution to a
real world challenge. The questions below are based upon these Class 1 Readings. Discussion should be facilitated by the Class
Leader, but feel free to refer back to the readings or prompt the group to reference them, if necessary.
Discuss
An Introduction
to HCD
05
Mini Design Challenge:
Design a Better Commute
50 Minutes
Human-centered design begins with in-depth interviews and qualitative research. This helps us get a better sense for the
people were designing for. For this activity, divide into groups of two (or three, if your workshop team has an odd number of
people). Interview your partner and then switch. Keep track of the time alloted for each portion of the activity.
STEP 1
INSPIRATION
Interview: 15 minutes
Interview your partner. Begin by understanding their morning commute. Ask not just about logistics, though: nd
out how things makes them feel, what they wish could be different, what they enjoy, what gets in their way. Your
job is to listen and learn, so dont be afraid to ask Why? At the seven minute mark, start transitioningif you were
interviewed rst, now take a hand at being the interviewer, and vice versa.
An Introduction
to HCD
05
Mini Design Challenge:
Design a Better Commute
50 Minutes
STEP 2
IDEATION
What are three needs that your partner faces each morning?
STEP 3
Brainstorm: 10 minutes
IDEATION
Nows your chance to imagine some new solutions that might address your partners needs. Work with your partner
and sketch four to six radical new ways to improve the commute. You should focus on ideas for your partner and
your partner should focus on ideas for you. However, work collaboratively and try to come up with a few ideas that
might improve the commute for both of you. Dont worry about being perfect, draw your ideas quickly to capture
them. Use more paper if you need it!
10
An Introduction
to HCD
05
Mini Design Challenge:
Design a Better Commute
50 Minutes
STEP 4
IDEATION
STEP 5
Prototype: 15 minutes
Okay, time to get tangible. Making something visual or physical will help you better imagine the possibilities and the
pitfalls of your solution, as well as explain it more easily to others. Your prototype can be a model, a diagram, or a
more detailed drawing. Its great to grab some scissors, construction paper, tape, and markers (or anything else
around you) and make that idea visual.
Feedback : 5 minutes
Share your favorite ideas with another team. Get feedback from them. Dont sell your ideas; explain them simply,
and nd out what they really think. What excites them about your ideas? How would they change or improve them?
IDEATION
11
An Introduction
to HCD
06
Reect & Share
15 Minutes
Congratulations on completing your first foray into human-centered design! Usually, you would repeat the prototyping
and feedback steps of the Ideation phase as you continue to integrate feedback and iterate on your idea . But because time
is growing short for this Class 1 Workshop, lets just take a few minutes to reflect on what youve learned about the humancentered design process.
Reect
Share
OPTIONAL
Take pictures of your prototypes from this
design activity to share online later. Feel
free to also share your Aha moments or
other key takeaways from your reections.
12
Class 2:
Inspiration Phase
2
Inspiration Phase
INSPIRATION
IDEATION
IMPLEMENTATION
Class 2:
Inspiration Phase
Table Of Contents
Class 2
Inspiration Phase
Readings
Overview of Inspiration Phase
Step 1: Choose a Design Challenge
Step 2: Plan Your Research Methods
Step 3: Build Your Discussion Guide
Step 4: Additional Research Methods
Step 5: Capture Your Learnings
Class 2:
Inspiration Phase
INSPIRATION
IDEATION
IMPLEMENTATION
Class 2:
Inspiration Phase
INSPIRATION
Collect Thoughts
Class 2:
Inspiration Phase
Human-centered design is built upon deeply empathetic research. Its spending quality
time with people to gain insight about and inspiration from the people youre designing for.
But learning from people requires practice and preparation. Heres where to start.
This Gives You
In-depth insight into
peoples needs and
motivations.
Keep in Mind
Experts are everywhere
and you dont need
a degree to be one.
Treat your interviewee
as an expert. Youre
interviewing them about
their life, and in that,
they are the expert. Be
curious and always give
them the respect they
deserve.
Recruitment Tools
Plan Logistics
Think about what exactly you want to do
with each participant. Where do you want to
meet them? How much time will you spend
with them? Is there an activity you can do
together to enrich conversation? What will
you ask them to show you?
The Course for Human-Centered Design
Class 2:
Inspiration Phase
CAPTURE...
Pay Attention to the Environment
Try to meet in the persons contextin their
home, ofce, or workplace. This will help
you get a better sense of whats important
to them. During the conversation, be
curious about the environment. Ask about
objects or spaces you nd interesting, and
if you sense the person might be willing, ask
for a tour.
Take Photographs
Photographs help you remember who you
talked to and what you saw. Photographs
taken during your interviews will make
your research more visual, meaningful,
and easier to recall and navigate. But
make sure to ask interviewees if its OK
to take photographs, and never use those
photographs for anything beyond internal
project use.
Capture Quotes
During your interview, capture important
quotes directly rather than interpreting
what you think the person is saying. Later,
when sharing back with your team, you
will have a more accurate record of who
the person ison their terms and in their
language.
Class 2:
Inspiration Phase
Though human-centered design is all about talking with people, there are moments where
youll need more context or history than a typical interview can afford. This is where both
expert interviews and secondary research come into play.
Expert Interview
Secondary Research
Experts can often give you a systemslevel view of your project area, tell you
about recent innovationssuccesses and
failuresand offer the perspectives of
organizations like banks, governments,
or NGOs. You will want to choose experts
based on your objective. Are you looking for
someone with a radical opinion, or do you
want to gain a more historical overview of
whats worked and what hasnt? Get a few
different perspectives to balance out your
information. You might also look to experts
for specific technical advice.
Class 2:
Inspiration Phase
The Inspiration phase is dedicated to hearing the voices and understanding the lives of
the people youre designing for. Theres no better way to understand the people youre
designing for than by immersing yourself in their lives and communities.
Class 2:
Inspiration Phase
D. Analagous Inspiration
When helping surgical teams deal with complex procedures, designers looked at how car
racing pit-crews optimized their workow for safety and efciency.
Youre probably familiar with what an analogy is: its an associative thought-process that
allows you to transfer meaning from one subject to another. Analogous research takes
inspiration from a different context to give you a fresh perspective.
Just Take It In
Make Arrangements
If you want to talk with people while in a
private (as opposed to public) space, its best
to get permission. For example, if youre
going to a hotel for inspiration and want to
interview staff or take pictures of the space,
speak with a manager ahead of time.
Class 2:
Inspiration Phase
Identify Objectives
As a team, think about the goal of your
design challenge. Ask yourselves some basic
questions: Why are you doing the research?
What are you trying find out? Who are you
going to talk to or observe? Know that the
most valuable part of creating a discussion
guide is the thinking that goes into it.
Brainstorm Questions
When writing your guide, think about
the kind of feedback thats going to be
most useful and inspiring. Discussion
guides should not be seen as scripts for the
observation, but rather guide rails to make
sure you stay on track. Make questions
easily scannable so you can maintain more
eye contact with your interviewee.
10
Class 2:
Inspiration Phase
Assign Roles
RESEARCH TIPS
Establish Trust With Participants.
Listen patiently. Do not interrupt, and allow
for pauses to give participants time to think.
Use nonverbal gestures, such as eye contact,
nodding, and smiling, to reassure participants
you are engaged and interested in what they
are saying.
Encourage Participants To Show As Well As Tell.
Have participants draw what theyretalking
about. Visuals often prompt more conversation.
Try asking why? in response to ve
consecutive answers.
11
Class 2:
Inspiration Phase
Personal Diaries
Card Sorts
Photo Essays
Give participants a disposable camera
and a list of objects and/or experiences to
photograph throughout their day. This gives
you a firsthand, visual perspective about
your participants through things that are
important to them, or are part of
their everyday lives.
Concept Provocations
These are a series of concept drawings with
accompanying explanations. Concepts
could be outliers meant to elicit a strong
reaction, or early ideas you might want to
build into prototypes.
Use this when: You want early feedback on
why participants like or dont like certain
features.
Journey Maps
Have participants create a personal timeline
of an experience, then have them map how
they felt at different points along the way.
Use the map as a visual jumping off point
for conversation.
Use this when: You want to discuss a
complicated system or series of interactions
with a participant. (The process of buying a
car is a good example.)
12
Class 2:
Inspiration Phase
13
Class 2:
Inspiration Phase
14
Class 2:
Inspiration Phase
The Outcome
After extensive interviews with parents, child development experts, and pediatricians
around the country, the team developed a large-scale messaging campaign celebrating
everyday moments as learning opportunities. Whether sitting in the laundromat or
shopping at the supermarket, the fundamental message was that taking advantage of
the many chances to engage with a child strengthens the foundation of that childs brain
development. The Bezos Family Foundation built upon our design teams key insights,
further developed them, and in the spring of 2014, launched Vroom. Vroom advocates for
the time parents do have and using it in different ways to help build their kids brains.
INSPIRATION
Class 2:
Inspiration Phase
IDEATION
IMPLEMENTATION
16
Class 2:
Inspiration Phase
In 2012, IDEO.org began work on a project with the Global Alliance for Clean Cookstoves, an
organization that seeks to advance the global market for clean cookstoves. A compelling technology,
clean cookstoves have the potential to improve health by reducing exposure to smoke from traditional
res and stoves, improve livelihoods through increased savings from reduction of fuel use, and help
the environment via a decrease in carbon emissions. Emily Friedberg, a designer on the project, wrote
about a day spent cooking with a Tanzanian family as part of her teams Inspiration phase research.
17
Class 2:
Inspiration Phase
2
Workshop Guide
INSPIRATION
IDEATION
IMPLEMENTATION
Class 2:
Inspiration Phase
Table of Contents
The Class 2 Workshop involves getting out into the community for your
eld research and does take some time, so weve budgeted two weeks to
complete it. Spend the rst week planning your research (Activities 01-05)
and the second week conducting your research (Activity 06). Whether you
complete all of Activity 06 in one day or spread it out over a few days, we
highly recommend you go beyond the minimum two hours for this piece.
Class 2:
Inspiration Phase
Class 2:
Inspiration Phase
01
Questions, Comments & Takeaways
10 Minutes
Congratulations! Youve completed Class 1, which introduced you to the human-centered design process. Youve also read
more in depth about the first phase of the design process in the Class 2 Inspiration phase Readings. The activity below is a
way for you to reflect on what youve learned, and help clarify questions you might have. Take a few minutes to reflect on
the questions below and then discuss your answers with your group.
1) What were your big takeaways about the Class 2 Inspiration phase Readings?
Class 2:
Inspiration Phase
02
Choose Your Design Challenge
15 Minutes
Human-centered design requires practice, practice, and more practice. Because of this, this course is structured in terms of
a practice design challenge. Spend some time here in Activity 02 to select from the following, which have been prevetted to
be good, collaborative challenges for the given time frame. This challenge will be the basis for the next six weeks.
Class 2:
Inspiration Phase
02
Choose Your Design Challenge
15 Minutes
Challenge
Most
What potential for impact in your community does this design challenge have?
How feasible is it to tackle this challenge over the next three classes of the course?
Total =
Class 2:
Inspiration Phase
02
Choose Your Design Challenge
15 Minutes
Challenge
Most
What potential for impact in your community does this design challenge have?
How feasible is it to tackle this challenge over the next three classes of the course?
Total =
Class 2:
Inspiration Phase
02
Choose Your Design Challenge
15 Minutes
Challenge
Most
What potential for impact in your community does this design challenge have?
How feasible is it to tackle this challenge over the next three classes of the course?
Total =
Class 2:
Inspiration Phase
Class 2:
Inspiration Phase
03
Team Knowledge & Assumptions
10 Minutes
Now that youve selected a design challenge, its time to figure out what you already know (or believe you
know) about the challenge. Take five minutes to answer the questions below yourself and then five minutes
to discuss your answers with your team. If its helpful, use Post-it notes to organize your thoughts and look
for unique perspectives as well as overlaps in your teams knowledge base.
What are the aspects of the challenge that you already know a lot about? What are your assumptions?
Examples
- Many low-income families lack access to pre- and post-natal care.
- I know its difficult, if not impossible, to find fresh fruit in my neighborhood.
Where are the aspects of the design challenge where you need to learn more? What dont you know?
Examples
- Do people who need healthier food options want to eat healthier?
- I dont know the five most important developmental milestones in the first year of a childs life.
10
Class 2:
Inspiration Phase
04
Plan Your Research
1+ Hours
The Inspiration phase requires you to get out into the world and learn from people. (We call this research fieldwork.)
To make the most of your time in the field, youll want to plan who to speak with, where you might visit, and the types of
research that your team will conduct. A full review of these methods can be found on pages 5-9 of the Class 2 Inspiration
Readings.
11
Class 2:
Inspiration Phase
04
Plan Your Research
1+ Hours
Work with your design team to write down potential people to speak to and places to visit as part of your
research. Remember to choose some research targets that will be feasible to accomplish during the second
half of this workshop.
B. Experts to Speak to
(1+ expert)
12
Class 2:
Inspiration Phase
05
Build A Discussion Guide
1+ Hours
Now its time to create a discussion guide to prepare for your interviews. Its best to create your question guide in teams
of two or three people. Youll likely need more space than this worksheet, so use your notebook to write down additional
questions. Start building questions following the structure below.
Open Specic
Then Go Deep
What are some specic questions you can ask to open the
conversation and help people feel comfortable?
What are some questions that can help you start to understand
this persons hopes, fears, and ambitions?
Examples
- What did you and your family eat yesterday?
- Describe your last family meal. Who was there? Where did it
take place?
- Do you have any specic mealtime rituals in your family?
Examples
- Draw your dream grocery aisle. What would be on the shelves,
the coolers?
- Describe your favorite meal. What do you love about it?
- Imagine you can only eat one meal everyday. What would it
be and why?
RESEARCH TIPS
Ask questions that will allow you to learn details related to each of these key categories:
Personal Details
Who are you meeting
and what are their
demographics (profession,
age, location, etc.)?
Motivations
What do people care about
the most?
What motivates them?
Frustrations
What frustrates them?
What needs do they have
that arent being met?
Interactions
What is interesting about
the way they interact with
their environment?
13
Class 2:
Inspiration Phase
06
Conduct Your Research
Now its time to start your research. Conducting thorough research is extremely important because what you learn will
create the foundation for your design solution, as well as fuel the next two phases of the human-centered design process.
Select Roles
Do Quick Debriefs
14
Class 2:
Inspiration Phase
06
Conduct Your Research
15
Class 2:
Inspiration Phase
06
Conduct Your Research
16
Class 2:
Inspiration Phase
06
Conduct Your Research
17
Class 2:
Inspiration Phase
06
Conduct Your Research
18
Class 3:
Ideation Phase
3
Ideation Phase
INSPIRATION
IDEATION
IMPLEMENTATION
Class 3:
Ideation Phase
Table Of Contents
Class 3
Ideation Phase
Readings
Overview of Ideation Phase
Synthesis
Step 1: Capture Your Learnings
Step 2: Search for Meaning
Step 3: Create How Might We Questions
Step 4: Generate Ideas
Step 5: Select Promising Ideas
Prototype
Step 6: Determine What to Prototype
Step 7: Make Your Prototypes
Step 8: Test & Get Feedback
Step 9: Integrate Feedback & Iterate
Class 3:
Ideation Phase
INSPIRATION
IDEATION
IMPLEMENTATION
Class 3:
Ideation Phase
Learnings
Themes
Insights
Ideas
How Might We
questions are the
starting point for a
brainstorming session.
How Might We questions
are written in direct
response to an insight.
These questions feel
optimistic and exciting
and should help you
think of new ideas
quickly.
Class 3:
Ideation Phase
IDEATION
Class 3:
Ideation Phase
Class 3:
Ideation Phase
Find Themes
Effectively identifying themes and naming
these clusters will help guide your insights
and How Might We statements down the
line. Name the clusters you have defined,
e.g., access to capital or problems
with distribution. Continue to sort and
rearrange the information until you feel
your themes accurately represent your
design researchmake sure no major
themes are missing.
Class 3:
Ideation Phase
Class 3:
Ideation Phase
Select a Facilitator
The Class Leader should lead the
brainstorm. Familiarize yourself with
brainstorming protocol.
Class 3:
Ideation Phase
BRAINSTORM RULES
1. Defer Judgement. There are no bad ideas in a brainstorm. There will be plenty
of time to narrow the ideas later.
2. Encourage Wild Ideas. Even if an idea doesnt seem realistic, it may spark a
great idea for someone else.
3. Build on the Ideas of Others. When you hear an idea from a teammate, think
and... rather than but... in order to be as generative and open as possible.
4. Stay Focused on Topic. To get more out of your session, keep your brainstorm
How Might We question in sight.
5. One Conversation at a Time. All ideas should be heard, so only one person
should talk at a time. Wait your turn to share and make sure the whole group is
listening.
6. Be Visual. Draw your ideas, as opposed to just writing them down. Stick gures
and simple sketches can say more than many words.
7. Go for Quantity. Set an outrageous goalthen surpass it. The best way to nd
one good idea is to come up with lots of ideas.
10
Class 3:
Ideation Phase
11
Class 3:
Ideation Phase
Ideas
Create a Concept
Prototype
Get Feedback
Iterate
Soliciting feedback
on your concept and
prototypes helps keep
the people youre
designing for at the
center of your project.
Collecting feedback from
potential users is what
pushes things forward
and allows you to iterate
and refine until your
solution is working.
12
Class 3:
Ideation Phase
FFER
1
2
An IDEO.org design team creating a water and hygiene product subscription service
started by roughly mapping out the full service experiencefrom how the customer rst
becomes aware of the offering to when the subscription arrives at their door.
The Course for Human-Centered Design
13
Class 3:
Ideation Phase
14
Class 3:
Ideation Phase
Create a Model
Create a Diagram
Create a Mock-Up
Build mock-ups of digital tools or websites
with simple sketches of screens on paper.
Tape the mock-up to an actual computer
screen or mobile phone when testing it.
Create a Role-Play
Act out the experience of your idea. Try on
the roles of the people that are part of the
situation and uncover questions they might
ask. Consider assembling simple props and/
or uniforms to help people experience your
product or service as a bit more real.
Create a Story
Tell the story of your idea from the future.
Describe what the experience would be like.
Write a newspaper article reporting about
your idea. Write a job description.
Create an Advertisement
Create a fake advertisement that promotes
the best parts of your idea. Have fun with it.
Now change the tone of the advertisement
to appeal to different types of customers
(your grandmother versus your cousin the
college student).
15
Class 3:
Ideation Phase
While designing new mobile tools for Mercy Corps in the Philippines, this
team prototyped a mock-up of a phone screen on a giant posterboard.
16
Class 3:
Ideation Phase
Stay Neutral
Present all concepts with a neutral tone.
Dont be defensive or sell your idealisten
to all feedback and take notes both on the
positive and negative comments.
17
Class 3:
Ideation Phase
A design team looking to reimagine a hotel experience built a mock-up room using foam
core. They asked potential guests to tour the space on their own and write down
their observation as they walked through. What things did they like? Was there
something missing?
18
Class 3:
Ideation Phase
During some product design projects, a team may go through dozens of iterations
evolving the shape, color, and materialamong other characteristicsuntil they nd out
whats working and whats not.
19
Class 3:
Ideation Phase
In Chicagos public high schools, many teens get their rst formal taste of
nancial literacy training thanks to a mentoring program called Moneythink.
Founded by students from the University of Chicago Booth School of
Business, the volunteer-run program teaches strategies like how to budget,
save, and build credit. Its an innovative model that has scaled rapidly. To
further cement their teachings outside the classroomwhere real-life
nancial decisions are madeMoneythink partnered with IDEO.org and
Cause Labs to develop a mobile app to put tools in students hands when
theyre making spending decisions for themselves.
20
Class 3:
Ideation Phase
The Outcome
Working closely with the high school students, IDEO.org and CauseLabs created an
interactive, social mobile app that encourages participants to track and share their
financial behaviors in an unintimidating, peer-to-peer context. An Android version of the
app is currently live in the Google Play store and Moneythink has recently completed a pilot
with over 100 students in high schools on Chicagos South and West sides. Learnings from
the pilot are now being assessed, and the apps creators are preparing to develop an iOS
option in addition to the existing Android version. The full app experience will launch in
fall 2014 for both operating systems, with the goal of reaching a wider circle of schools and
organizations.
INSPIRATION
21
Class 3:
Ideation Phase
IDEATION
Class 3:
Ideation Phase
IDEO.org partnered with Water and Sanitation for the Urban Poor to design a new pit latrine
emptying business in Zambia. The team designed a service called Pump Away, and needed to learn if
the service would be desirable to consumers in Lusaka. So the team created a rapid prototype to get
to the bottom of its unanswered questions.
23
Class 3:
Ideation Phase
3
Workshop Guide
INSPIRATION
IDEATION
IMPLEMENTATION
Class 3:
Ideation Phase
Table Of Contents
The Class 3 Workshop also involves quite a bit of hands-on activities, and
will require two weeks of time to complete. Spend the rst week completing
synthesis activities (Activities 01-05) and the second week creating and
testing your prototypes (Activities 06-12). Again, we suggest you go beyond
the minimum two hours when building and testing your prototypes.
Class 3:
Ideation Phase
Class 3:
Ideation Phase
01
Questions, Comments, & Takeaways
10 Minutes
Congratulations! Youve completed your Class 2 Inspiration phase research! Youve also learned about the second phase of
the design process as part of the Class 3 Ideation Readings. This Activity 01 is a way for you to reflect on what you learned
in the field, ask questions, and discuss some of your aha moments from the last class. Take a few minutes to reflect on the
questions below. Then discuss what you are most excited about or interested in with your group.
1) What would you most like to discuss with the group about your experiences during the Class 2 Inspiration phase
research? What was most surprising? What was the hardest part for you? What were your aha moments?
2) Did anyone check out what other teams were doing on the Online Community? Would you like to share something
inspiring you saw? Did you learn anything interesting from other teams around the world tackling your same challenge?
3) What were your big takeaways from the Class 3 Ideation Readings? Do you have questions?
Class 3:
Ideation Phase
02
Share Inspiring Stories & Learnings
1 Hour
Your design team spent the last class getting out there and learning from people in your community. As part of this
activity, youll begin the Ideation phase by sharing stories about what you learned with your design team.
1. Make a List
3. Share Stories
Class 3:
Ideation Phase
03
Cluster Into Themes
20 Minutes
As part of this activity, your team will start to make sense of the stories you heard and begin looking for
themes to design around. The Class Leader should lead the team through this activity.
5. Write Headlines
Class 3:
Ideation Phase
04
Create Insight Statements
1 Hour
Now that youve created clusters and given them headlines, its time to identify the distinct challenges that your team has
uncovered related to each theme. This activity will help you understand why certain themes have emerged and what makes
them potentially important areas for design. This part of the Ideation phase can be a bit complicated to explain, so weve
outlined step-by-step instructions below and completed our own worksheet on the following page. Review our examples,
then use the last page of this activity to complete this as a team.
Class 3:
Ideation Phase
04
Create Insight Statements
1 Hour
EX
AM
Our design challenge is to increase demand for clean, low-cost toilets in the community.
PL
Payments
Kids often don't use clean toilets (or any toilets at all) because they don't have any money to pay.
People often only have money to pay for toilets at the start of the month after they have been paid.
Many residents find themselves without money to make a payment at the exact time they need to use the toilet.
Hygiene
When toilets are too far away, young children or older people can't make the walk to the toilet in time.
Many people don't realize that there are closer, cleaner toilets to their home than the ones they are actually using.
People have shifted their behavior to use cleaner toilets closer to their workplace, either getting to work early or staying late.
Class 3:
Ideation Phase
04
Create Insight Statements
1 Hour
Class 3:
Ideation Phase
05
Create How Might We Questions
30 Minutes
Human-centered design is most powerful when we turn existing challenges into opportunities for design. As part of
this activity, your team will turn the insight statements that you created in the last activity into questions which will be
the launchpad for your brainstorm. These questions often start with How Might We (HMW) as an invitation for input,
suggestions, and exploration. Weve included a few examples to review on the following page, and then your team will craft
your own opportunities for design. Similar to Activity 04, it may be helpful to lay p. 2 and 3 of this Activity 05 worksheet
side-by-side.
TOO NARROW
TOO BROAD
JUST RIGHT
10
Class 3:
Ideation Phase
05
Create How Might We Questions
30 Minutes
EX
AM
Insight:
PL
People often only have money to pay for toilets at the start of the month after they have been paid.
How might we...
Insight:
People learn best from their friends or family members, but this isn't how clean hygiene information is disseminated now.
How might we...
involve the community in creating and disseminating information or campaigns about clean hygiene?
Insight:
Many people don't realize that there are closer, cleaner toilets to their home than the ones they are actually using.
How might we...
create new ways to inform people about clean toilet options close to their homes?
11
Class 3:
Ideation Phase
05
Create How Might We Questions
30 Minutes
Insight:
Insight:
Insight:
12
Class 3:
Ideation Phase
06
Brainstorm
30 Minutes
Now that your team has created HMW questions, youre ready to start brainstorming! The intention of brainstorming is to
leverage the creative power of the group by engaging with the full design team, listening carefully, and building on each
others ideas. You will use the three HMW questions defined in Activity 05 to brainstorm around.
2. Gather Materials
4. Get Excited
After ten minutes, move onto #2. Have the team move
to the right or the left where there is free space.
Leave #1 and your brainstorming ideas on the wall.
You'll need them soon.
13
Class 3:
Ideation Phase
07
Select Your Best Ideas
10 Minutes
Congratulations! You finished brainstorming. Now its time to select the brainstorming ideas that generate the most
excitement from your team. Everyone on the team will vote for two ideas and youll spend the second half of this Class 3
Ideation Workshop to prototype them.
14
Class 3:
Ideation Phase
07
Select Your Best Ideas
10 Minutes
Your team generated many ideas during your brainstorm session and then selected a handful of the most promising ideas
for a vote. Activity 07 will help your team evaluate those ideas and decide which ones to move forward with.
15
Class 3:
Ideation Phase
07
Select Your Best Ideas
10 Minutes
Least
Most
How innovative and different from what's out there does this idea feel?
How practical do you think this idea is? Does implementing it seem realistic?
Total =
Least
Most
How innovative and different from what's out there does this idea feel?
How practical do you think this idea is? Does implementing it seem realistic?
Total =
Least
Most
How innovative and different from what's out there does this idea feel?
How practical do you think this idea is? Does implementing it seem realistic?
Total =
The Course for Human-Centered Design
16
Class 3:
Ideation Phase
08
Gut Check
20 Minutes
Before we dive into prototyping, it's important to make sure that the idea you are excited to go forward with both relates
back to the insights you identified in the beginning of this Ideation Workshop, and helps to answer your original design
challenge. Review our example below, and then use the next page of this worksheet to complete this activity as a team. If
you are working in a larger group, you should conduct this activity for the two ideas that your team selected.
E X AMPLE
Design Challenge:
HMW Question:
Selected Idea:
17
Class 3:
Ideation Phase
08
Gut Check
20 Minutes
HMW Question:
Selected Idea:
18
Class 3:
Ideation Phase
08
Gut Check
20 Minutes
HMW Question:
Selected Idea:
19
Class 3:
Ideation Phase
09
Create an Experience Map
20 Minutes
Now that your design team has selected an idea to prototype, it's very important to break your concept into bite-sized
pieces that can be easily made and tested. A great way to do this is by creating an experience map. An experience map is a
visualization of the end-to-end experience a user might have with your idea over time. (It is also sometimes referred to as a
"journey map.") We've outlined step-by-step instructions below and completed a worksheet on the following pages. Review
our examples, then use the second half of this Activity 09 worksheet to complete an experience map as a team.
A HELPFUL TIP
Try hanging your user journey up in a place where
the entire team can see it. Quickly walk through
the experience together.
20
Class 3:
Ideation Phase
09
Create an Experience Map
20 Minutes
EX AM PL E
The Person
Title
AWARENESS
Title
Awareness
AWARENESS
Name: Josephine
Age: 28
Profession: Tailor
Any other key characteristics: She is a
21
Class 3:
Ideation Phase
09
Create an Experience Map
20 Minutes
EX AM PL E
Title
Initial Purchase
Title
First Use
AWARENESS
AWARENESS
22
Class 3:
Ideation Phase
09
Create an Experience Map
20 Minutes
EX AM PL E
Title
Ful l Adoption
Refil l
Title
AWARENESS
AWARENESS
23
Class 3:
Ideation Phase
09
Create an Experience Map
20 Minutes
EX AM PL E
Loyalty
Title
AWARENESS
24
Class 3:
Ideation Phase
09
Create an Experience Map
20 Minutes
Title
Title
Place Post-It
Drawing Here
Place Post-It
Drawing Here
25
Class 3:
Ideation Phase
09
Create an Experience Map
20 Minutes
Title
Title
Place Post-It
Drawing Here
Place Post-It
Drawing Here
26
Class 3:
Ideation Phase
09
Create an Experience Map
20 Minutes
Title
Title
Place Post-It
Drawing Here
Place Post-It
Drawing Here
27
Class 3:
Ideation Phase
09
Create an Experience Map
20 Minutes
Title
Place Post-It
Drawing Here
28
Class 3:
Ideation Phase
10
Determine What to Prototype
20 Minutes
Now that youve created an experience map, its time to identify and prioritize the questions that youll need to answer
with your prototype. Just like the last exercise, weve outlined step-by-step instructions below and completed our own
worksheet on the following page. Review our examples, then complete the activity as a group.
29
Class 3:
Ideation Phase
10
Determine What to Prototype
20 Minutes
EX AM PL E
Title
Initial Purchase
Title
Refil l
place
place post-it
post-it or
or
drawing
drawing here
here
30
Class 3:
Ideation Phase
10
Determine What to Prototype
20 Minutes
Title
Title
Place Post-It
Drawing Here
Place Post-It
Drawing Here
Priority Ranking #
Priority Ranking #
31
Class 3:
Ideation Phase
10
Determine What to Prototype
20 Minutes
Title
Title
Place Post-It
Drawing Here
Place Post-It
Drawing Here
Priority Ranking #
Priority Ranking #
32
Class 3:
Ideation Phase
10
Determine What to Prototype
20 Minutes
Title
Title
Place Post-It
Drawing Here
Place Post-It
Drawing Here
Priority Ranking #
Priority Ranking #
33
Class 3:
Ideation Phase
11
Start Prototyping
It's time to start making! You've selected an idea to prototype and identified the most important elements to test first.
Fingers crossed, your team also has a good sense of how to go about building your first prototype. Just in case, we've listed
some of our favorite prototyping methods below.
Create a Model
Create a Mock-Up
Create a Diagram
Create a Story
Create an Advertisement
34
Class 3:
Ideation Phase
11
Start Prototyping
Be creative
Have fun
Design to get
answers
This part of the workshop is up to you. Remember, the goal of prototyping is to be as creative
as possible. Don't feel restricted by the methods listed on the previous page, but do construct
prototypes that will help you get real feedback from the community and help your team answer
the most important questions that you identied as part of Activity 10. Don't forget to document
your prototyping process with photos to share with the Online Community.
Now get started!
35
Class 3:
Ideation Phase
12
Testing Your Prototype
To Be Determined by Your Team
It's time to test the prototype or prototypes that you've created. We've captured a few guidelines below for getting the most
out of this activity and then provided you with a format for capturing feedback on the next page of this worksheet.
36
Class 3:
Ideation Phase
12
Testing Your Prototype
To Be Determined by Your Team
The questions below have been categorized to help you organize your feedback. If you need more room please feel free to
answer these questions in your own notebook. Be sure to debrief with your teammates after each prototype testing session.
The Good?
The Bad?
The Unexpected?
What failed?
Were there suggestions for improvement?
What needs further investigation?
37
Class 4:
Implementation Phase
Implementation Phase
INSPIRATION
IDEATION
IMPLEMENTATION
Class 4:
Implementation Phase
Table Of Contents
Class 4
Implementation Phase
Readings
Overview of Implementation Phase
Step 1: Understand Your Target
Step 2: Create an Action Plan
Step 3: Launch Your Solution
Step 4: Keep Getting Feedback and Iterating
Step 5: Scale Towards Impact
Class 4:
Implementation Phase
INSPIRATION
IDEATION
IMPLEMENTATION
Class 4:
Implementation Phase
Keep in Mind
One key to success is
nding the right balance
between where your
solutions fall on the 2x2
and the capacity of the
people implementing.
New Offerings
E V O L U T I O N A RY
R E V O L U T I O N A RY
I N C R E M E N TA L
E V O L U T I O N A RY
New Users
Innovation 2x2
Existing Users
IMPLEMENTATION
Existing Offerings
Class 4:
Implementation Phase
Make a Roadmap
Build Partnerships
Create a Pitch
At this point in the project, it will become
more and more crucial to be able to
communicate your ideahow it works,
why it counts, and who it benefits. And in
the process of making a pitch, youll clarify
the key elements of your idea and refine
how you talk about them. Keep in mind the
different types of people you may talk to
from banks to potential customersand
make the appropriate changes based on
your target listeners.
Class 4:
Implementation Phase
Class 4:
Implementation Phase
Go to Pilot
If a Live Prototype is a quick look at how
your solution behaves in the marketplace,
a Pilot is a sustained engagement. Pilots
can last months and will fully expose your
solution to market forces. At this point
youre not testing just an idea, but rather
youre testing an entire system. Ideally
youll have run a few Live Prototypes before
going to Pilot so that some of the kinks are
worked out.
During a Pilot youll fully execute on your
idea finding out if it truly works the way you
envisioned by running it with all the staff,
space, and resources necessary. Youll learn
if your idea really is desirable, viable, and
feasible, and what it might look like to do it
at scale.
Class 4:
Implementation Phase
An IDEO.org team designing a new teen experience for reproductive health services live
prototyped a colorful, teen-friendly clinic in Lusaka, Zambia. The design team tested if
their teen ambassadors outreach strategy would effectively spread the word and get
teens in the door. Once there, would the space resonate with teens?
Live Prototype
Pilot
Key Features:
- Low delity
- May test a small piece of the
whole idea
- Likely not market-ready
Key Features:
- Moderate delity
- Tests multiple pieces of the idea
as they interact together
- Appears to be market-ready
Key Features:
- High delity
- Tests the whole idea
- Actually is market-ready
Class 4:
Implementation Phase
Keep Iterating
Keep in Mind
Even years after launch, a
solution always has room
to grow and improve.
Class 4:
Implementation Phase
Dene Success
In the course of the Implementation phase
youll think about staffing, funding, and
mapping out your project timeline. This is a
great opportunity to figure out what success
looks like. Determine important milestones
in the life of your solution, and think in
terms of a variety of time horizons. What is
success in the next two months, in the next
year, in five years?
Sustainable Revenue
A funding strategy will get you through
launch, but youll need a long term revenue
strategy to have maximum impact and
maintain a sustainable solution. This is the
time to sit down with your design team and
key partners and stakeholders to assess if
youve got the right revenue strategy or if
your thinking needs an update.
Here are some points to address:
What are all of the costs that the
solution would incur, from staff to
marketing and production?
If youre relying on grants or donations,
think critically about how youll raise
money and how reliable your funding
sources are. What kind of relationships
might you need to build to ensure your
venture?
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Class 4:
Implementation Phase
BOOTSTRAPPING
FRANCHISING
INTEGRATION
What is it?
Raising capital to expand and
replicate your pilot model
without external partners.
What is it?
Selling or licensing a business
package to entrepreneurs
consisting of a fully branded,
ready-to-run social enterprise.
Entrepreneurs might pay a
franchise fee to use your idea
and branded materials, and
would maintain a salesforce
and handle all operations.
What is it?
Just like you looked for
partners to help launch your
pilot, sometimes the key to
scaling might be combining
forces with an existing social
enterprise, government
program, or nonprot.
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Class 4:
Implementation Phase
In recent years, Nairobi, Kenya has become an exciting hub for technology
and entrepreneurship, with high-speed Internet connectivity linking the
city to a global innovation network. However, Nairobi is not immune to
the challenges that so many developing countries share. In Kenya, only
61 percent of people have access to clean drinking water; 84 percent of
preschool-aged children are vitamin A-decient; and diarrheal diseases are
among the top 10 causes of morbidity and mortality.
Though numerous organizations are working to combat these crises,
solutions are often siloed, inefcient, and unsustainable. IDEO.org, along
with partners Water and Sanitation for the Urban Poor (WSUP), Global
Alliance for Improved Nutrition (GAIN), Aqua for All, and Unilever, saw an
opportunity to create a social enterprise that would improve access to clean
water, personal care products, and health education.
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Class 4:
Implementation Phase
The Outcome
After an intensive prototyping period on
the ground in Nairobi, the team launched
SmartLife, a scalable retail business and
brand that offer clean water and health and
hygiene products. SmartLife is now running
successfully in several sites around the city.
INSPIRATION
IDEATION
13
Class 4:
Implementation Phase
Class 4:
Implementation Phase
Partnering with the Rockefeller Foundation, IDEO.org engaged in a 16-week project to better
understand and identify opportunity for change surrounding the issue of post-harvest food spoilage
in Africa. The team travelled to both Senegal and Kenya to explore the agricultural value chain and
gained a strong understanding of the behaviors of rural, smallholder farmersranging from unstable
to transitional to fully stable farmers. When considering opportunities in a real market context, the
design team spent time Live Prototyping business solutions to reduce post-harvest loss.
While building out and testing our concepts
in Thiess, Senegal, we were introduced to a
group of five women. This group had tried
to start a juice operation using fruit that
would otherwise spoil with 35 women last
year, but it failed for a variety of reasons.
In speaking with them about using marketbased solutions for reducing food spoilage,
they expressed knowledge of what they had
learned from their mistakes the first time
around, and an interest to try it again. So
we decided to test the solution and give the
group of five women some seed capital to
start the project again.
This time they elected to try a smaller group
and to run their operation as a business
so they could share the profit. We gave the
women 10,000 CFA (~$20 USD) and we told
them they needed to make all decisions as
a group. We also asked them to document
what the money was used for and keep a
journal about what happened. Within four
days, the group bought the raw materials
they needed, secured a space to sell
15
Class 4:
Implementation Phase
4
Workshop Guide
INSPIRATION
IDEATION
IMPLEMENTATION
Class 4:
Implementation Phase
Table Of Contents
The Class 4 Workshop can be completed over the course of just one
week, and will include a number of activities to help you and your team
understand what it might take if you were to bring your solution to market.
This course is afterall just a learning experience, so youre not expected
to actually implement your solution. But for the sake of learning the
Implementation phase, lets pretend you are!
Class 4:
Implementation Phase
Class 4:
Implementation Phase
01
Questions, Comments & Takeaways
15 Mins
Congratulations! Youve completed your Class 3 Ideation phase activities and turned your opportunities for design into real
life concepts! Youve also learned about the last phase of the design process as part of the Class 4 Implementation phase
Readings. This Activity 01 is a way for you to reflect on your experiences synthesizing your learnings and testing your ideas
in the field, ask questions, and discuss what iterations you would make if you were taking this idea forward. Take a few
minutes to reflect on the questions below. Then discuss what you are most excited about or interested in with your group.
1) What would you most like to discuss with the group about your experiences during your Class 3 Ideation phase
workshop? What was most surprising? What was the hardest part for you? What were your aha moments? Discuss the
iterations you would make on your idea and what learnings led to these new iterations.
2) Did anyone check out what other teams were doing on the Online Community? Would you like to share something
inspiring you saw? Did you learn anything interesting from other teams around the world tackling your same challenge?
3) What were your big takeaways from the Class 4 Implementation Readings? Do you have questions?
Class 4:
Implementation Phase
02
Create Your 2x2 Matrix
15 Mins
Now your design team has spent time testing your idea. Youve made your ideas tangible, created prototypes to test your
core assumptions, and hopefully gained some valuable feedback from those you tested your ideas with. In this Activity 02,
were going to take a moment to pause and see where your idea falls on the Innovation 2x2 matrix. This will serve as a great
starting point for your team to understand just how much work your idea would take to really implement.
Class 4:
Implementation Phase
02
Create Your 2x2 Matrix
15 Mins
New Offerings
RE VOLU TIONARY
INC REMENTAL
E VOLU TIONARY
New Users
Existing Users
E VOLU TIONARY
Existing Offerings
The Course for Human Centered Design
Class 4:
Implementation Phase
03
Make an Action Plan
1 Hour
Typically, your design team would create an action plan while in the room with key partners and stakeholders, requiring
more lengthy discussion and collaboration. For this Class 4 Activity 03, however, lets get some practice making an action
plan just with your team. Spend some time discussing with your team which type of staff members, partners, and funders
you would need to get on board to make your idea happen.
Staff
Partnerships
Funding
Class 4:
Implementation Phase
03
Make an Action Plan
1 Hour
When bringing your solution to market, youll need to get very used to talking about your idea. The more you tell the story
of your potential solution, the more likely you are to get funders, partners, and staff members on board to support your
work. First, work as a team to create a pitch for your solution. Then take turns each practicing your pitch in front of the
group and receiving feedback from the rest of your team members. Refer to some of the tips below to improve your pitch!
Class 4:
Implementation Phase
03
Make an Action Plan
1 Hour
Great work! But remember, the way you pitch your idea to different stakeholders and partners often varies quite a bit. Now
lets think about what your pitch would look like if you were talking to a potential funder. Role play with your group to
pretend youre giving your pitch in front of a social impact investor or large donor. Then, give each other feedback.
Class 4:
Implementation Phase
04
Share Your Solution
1 Hour
Congratulations on completing Class 4your solution is that much closer to being ready for
the real world!
Lets pause for a moment and reflect on how far youve come. From the original design
challenge, youve gone out into the community to hear about and see the issue first hand
from the people youre designing for; youve organized and synthesized everything
you learned into actionable opportunities for design; youve generated lots of ideas for
possible solutions; youve brought a small handful of those solutions to life through rapid
prototyping; and then youve even put the time and thought into how you would introduce
that final solution into a real-world context. Thats quite a feat for six weeks. Good job!
We would hate for all of those solutions to just end right there. So now for the fun part. You
get to share your solution with the rest of the NovoEd course community!
There are over 16,000 other registered course takers who have been working alongside
you the past several weeks, and the power of this course comes from being able to share
learnings, feedback, and excitement with the broader community. Take some time as a
group to find the right way to share your solution in whatever way appeals most to your
group. This could be a deck, a powerpoint presentation, a video, or anything else you can
imagine that helps communicate your idea to the broader community.
We recommend around an hour to build something to submit to the Class 4 Assignment. If
your team is interested in putting together something a bit more elaborate, make sure youre
in agreement with the rest of your team on how much time youd like to allot for this activity.
Dont worry, weve given you some extra time following the end course date, so you have
time to get creative if you so choose!
Please see the NovoEd Assignments page for further instructions on how to submit
and share your solution.
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Class 5:
Moving Forward
5
Moving Forward
INSPIRATION
IDEATION
IMPLEMENTATION
Class 5:
Moving Forward
Table Of Contents
Class 5
Moving Forward
Readings
How to Scope Your Next Challenge
Step 1: Dissecting a Design Challenge
Design Challenge Example 1
Design Challenge Example 2
Design Challenge Example 3
Class 5:
Moving Forward
INSPIRATION
IDEATION
IMPLEMENTATION
Class 5:
Moving Forward
Class 5:
Moving Forward
Design Challenge
Example
TOO BROAD
JUST RIGHT
TOO NARROW
include a communications
campaign, a service
experience, a mobile tool,
a physical space, or even
an interaction. Because the
organization has clinics,
staff, and local know-how, we
know that we could execute a
variety of different solutions.
Understanding what your
partners can do brings us to
our next criteria.
Class 5:
Moving Forward
Design Challenge
Example
TOO BROAD
JUST RIGHT
TOO NARROW
Class 5:
Moving Forward
Design Challenge
Example
TOO BROAD
JUST RIGHT
TOO NARROW
Class 5:
Moving Forward
What was it like to work as a design team? What was most inspiring? What was most frustrating?
What were the most successful aspects of the course for you? What were the weakest parts of the course?
How Might We improve the course for next time?
Class 5:
Moving Forward
You likely felt more comfortable during some parts of the human-centered design process than others. This is entirely
normal. Think back over the last four classes. Which areas felt most natural? Where did you struggle? Why? For each
phase in the human-centered design process (Inspiration, Ideation, and Implementation) mark where you fall on the axis
between I struggled and I excelled. Below that, write a few sentences about why.
I struggled
I excelled
Inspiration
Why? What was your biggest aha moment during this phase?
I struggled
I excelled
Ideation
Why? What was your biggest aha moment during this phase?
I struggled
I excelled
Implementation
Why? What was your biggest aha moment during this phase?
Class 5:
Moving Forward
Find Similarities
Find Differences
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Class 5:
Moving Forward
5
Workshop Guide
INSPIRATION
IDEATION
IMPLEMENTATION
Class 5:
Moving Forward
Table of Contents
Class 5:
Moving Forward
Class 5:
Moving Forward
01
Questions, Comments, & Takeaways
10 Minutes
Congratulations! Youve made it to the last Class of the Course for Human-Centered Design. You spent some time this week
diving into the Online Community to check out the work of your peers and gather inspiration from other peoples projects.
Take some time below to share your inspiration with the rest of your group and reflect as a team.
1) What concepts did you see that closely resemble the idea(s) that your team prototyped? What concepts were vastly
different? Did you nd any teams that had a similar design solution, but prototyped it in a much different manner?
2) How might what you learned from your colleagues on Online Community impact your own design solution? Are there
any changes that you might make to your overall idea or specic prototyping approach?
3) Is there any opportunity for collaboration with other teams? Might you exchange ideas as part of a Google Hangout or a
Skype call? Are there teams in your area with whom you might combine forces?
Class 5:
Moving Forward
02
Dene Your Challenge
10 Minutes
In the next two Class 5 Activities, well take you through the steps of how to properly frame a problem as an opportunity for
design. By asking the right question at the beginning of your project, youll put yourself on the path to a more innovative
solution. The process of scoping a good design challenge, however, is more art than science. Refer back to the examples
in the Class 5 Readings as you go through this Workshop Guide, and at the end of these activities well have refined the
problem you see into an inspiring and thought-provoking opportunity to design a better world.
Class 5:
Moving Forward
03
Frame Your Challenge as a Question
20 Minutes
At IDEO.org, we always frame our design challenges as questions. Not only does phrasing our work in How Might We
questions put us in the mindset of arriving at impactful solutions, but it also helps us generate as many ideas as possible
along the way. Now youve seen what makes for a great design challenge. Based on what youve learned in the three
examples from your Class 5 Readings see if you can frame your problem as a question.
4) Finally, write down some of the context and constraints that youre facing.
They could be geographic, technological, time-based, or have to do with the population youre trying to reach.
5) Does your How Might We need a tweak? Try it again.How might we...
Class 5:
Moving Forward
04
Build Your Design Team
30 Minutes
Human-centered design takes an interdisciplinary approach to solving problems because we believe that different
perspectives make for better design. But building a team means being intentional about what you need and who youre
looking for. Finding people with complementary skill sets can be a challenge, and you will most likely not have everything
you need on one team. As your project progresses you might need new kinds of skills, so remember you can always reach
out to outside experts for help. Here are some ways to start thinking about what you need in a team.
1) First, evaluate yourself. What are you great at? Good at? Not so good at?
2) Then, think about your challenge. What are you trying to make? Do you need a specic set of skills? An engineer? An illustrator? A
programmer? Do you need content expertise (or could you interview experts instead)?
3) Finally, consider whats needed for your team. Who else is on your team currently? What skill sets are you still lacking? What is
your plan for attracting them to your team?
Class 5:
Moving Forward
05
Build a Budget
30 Minutes
Now that youve determined what kind of team youll need, its important to think about your budget. It might just be the
biggest constraint youve got. Do you have to pay your team members, whats your prototyping budget, do you need to
incentivize research participants? Be sure to build in a little wiggle room too. Things always cost more than you expect. Fill
out this worksheet and youll be a lot closer to understanding the services, talent, and tools you need and how much money
it will take to cover them.
1) Do you have a budget already? If so, how much have you got?
2) Will you have to fundraise to complete your project? If so, write down a few places where you might get the money.
3) Do you have all the talent you need on your team? Or will you need to hire outside help to complete your project?
4) What kind of supplies, technology, or tools will you need to complete your project? How much do they cost? What kind of
supplies might you need just to test your idea?
5) How many people do you need to talk to in your research? Will you need to compensate or provide a gift for their time?
6) Will you or your team have to travel? Estimate those costs here.
7) Now, based on these previous questions and any other project-specic expenses not mentioned, write down how much you
expect your project to cost.
Class 5:
Moving Forward
06
Build a Timeline
30 Minutes
Setting up a good workplan is a critical part of scoping your own design challenge. Not only will it help you hit your
deadline, but it can instruct you when to bring on new talent, when to share your ideas with your partners, and when you
need to put your head down and race toward the finish line. At IDEO.org, we put huge calendars up on the walls and map
things like deadlines, travel dates, reviews, interim meetings, and more. We recommend doing the same, and by answering
these questions below youll make a good start to scoping your workflow.
1) First things rst, do you have a start date for your project? How about a deadline?
2) The human-centered design process is broken into three parts: Inspiration, Ideation, and Implementation. Given the time frame
youre working with, how would you like to allocate time for each phase?
3) Will you need to travel to the eld on this project? How much time will you need there and where in the span of the project
should your trip occur?
4) Do you have a full-time team dedicated to the project? A part-time team? Realistically, how many hours can your team spend on
this project per week?
5) Do you have key dates to take into account? Interim meetings, team members joining or departing the project, vacations,
holidays?
Think about leaving some exibility in your timeline. Things dont always go as planned!
Class 5:
Moving Forward
07
Reect on the Course
20 Minutes
As part of the Class 5 Readings, you evaluated what you liked or didnt like about working together as a design team, this
course, and the human-centered design process overall. Use the worksheets you filled out during the Class 5 Readings as a
starting point for this group discussion.
Discuss
Team Dynamics
What was it like to work as a design team? Did you like working together?
What was the most inspiring moment for your team?
What was the most frustrating?
Were there moments of conict or disagreement? How did your team reach a resolution?
The Course
What were the most successful aspects of the course?
What were its weakest parts?
Imagine we received a grant from a very generous donor to improve the course. Could you give us three suggestions about
where to start?
1)
2)
3)
You!
Members of your team likely felt more comfortable during some parts of the human-centered design process than others.
This is entirely normal and one of the reasons that having an interdisciplinary design team is so important. Think back over the
course.
Which areas felt most natural for members of your team? Was it the Inspiration phase? Ideation phase? Implementation?
Where did members of the team struggle? Why?
Were there skill sets that were missing from your team? What were they?
If you could draft a new member to your team for your next design challenge, what key skills would they possess?
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Class 5:
Moving Forward
08
Moving Forward
10 Minutes
11
Class 5:
Moving Forward
08
Moving Forward
10 Minutes
1
2
3
4
Move Forward with the New Design Challenge Youve Just Scoped.
At the beginning of this Class 5 Workshop, youve learned a bit about the art of scoping your own
design challenge. Wed love to see you follow a social issue that youre passionate about by way of
your own unique design challenge. As youve heard throughout this course, human-centered design is
all about practice, practice, practice. So take this new design challenge as a chance to put your
new skills to work. Use your teammates and the Online Community to assemble a design team and
get started!
Move Forward with the Design Challenge Your Team Has Been Working On
Since Class 2.
Just because this course is ending doesnt mean that your great work on this design challenge
has to end. Could you team up with other human-centered designers in your area? Perhaps
you can collaborate remotely via the Online Community?
Share Your Ideas, Final Prototype, and New Challenges During an In-Person Meetup.
Consider organizing your own meetup. Use the Forum topics on NovoEd and the Acumen Meetup
resources to nd other like-minded individuals and connect with them in person. And if an in-person
meetup just isnt practical, be sure to share as much as possible with the Online Community.
12