Professional Documents
Culture Documents
CoRT 4
CORT 4 CREATIVITY
THIS BOOK CONTAINS THE FOLLOWING
OVERVIEW OF CORT 4
1.
Yes, No, Po
2. Stepping Stone
3. Random Input
4. Concept Challenge
5. Dominant Idea
6. Define the Problem
7.
Remove Faults
8. Combination
9. Requirements
10. Evaluation
THE TEST MATERIAL FOR CORT 4
Page 1
OVERVIEW
It is too often assumed that creative ideas come only from inspiration and
that there is nothing else that can be done about it.
CoRT 4 covers the basic creative techniques, procedures and attitudes.
Creativity is treated as a normal part of thinking, involving processes that
can be learned, practiced and applied in a deliberate manner.
Some of the processes are concerned with the escape from imprisoning
ideas.
Others are concerned with the provocation of new ideas.
Problem definition is an important part of creativity.
So is the evaluation of suggested solutions.
FOREWORD
The six sections of CoRT Thinking Lessons do not have to be used in
sequence. A teacher may elect to use different methods. For example a
teacher may use CoRT 1 followed by CoRT 4 and then move to CoRT 5. Though
a few lessons in CoRT 2 do refer to CoRT 1 lessons, the rest of the sections
may be used in any order.
Creativity is always fun and highly motivating to the people involved. This
sense of fun should be kept throughout CoRT 4, but at the same time
creativity is a serious matter. The purpose of creativity is to arrive at an
effective new idea, not to offer some bizarre gimmick.
Many of the processes put forward in CoRT 4 arise directly from the nature
of lateral thinking. The processes are put forward as thinking tools which
can be applied deliberately and directly in order to produce a result. There
is no attempt to explain why the processes should work or how they work
(for example why should a random word be useful in solving a problem?).
There is, however, considerable theory behind these processes. Those who
are interested will find this covered in two of the authors books (Lateral
Thinking: A Textbook of Creativity and The Mechanism of Mind).
Having no skill in creativity is like being unable to use the reverse gear in
a car and getting trapped in the first blind alley you come to. On the other
hand you would not choose to demonstrate your skill with the reverse gear
by attempting to drive in reverse throughout the day. Creativity must take its
place as an essential part of thinking along with other skills.
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As usual with the CoRT lessons the teacher must remember that the
purpose of the lessons is to practice some operating skills. The CoRT 4
lessons should not be used for discussion of creativity in general or design
processes in particular. The lessons should be focused upon the practice
of some specific thinking tools. A tool should be simple, deliberate, effective
and usable.
The tools put forward in CoRT 4 have been used and tested with thousands
of adults and children. Many corporations around the world now use some
of the tools regularly. This applies to some governments as well.
It can be emphasised again that the CoRT Thinking Lessons are not tentative
and experimental but have been used widely. If a teacher has difficulty with
the lessons it is up to that teacher to examine his or her teaching style and
to consider whether matters are being overcomplicated.
AUTHOR S NOTE
Many years of experience with these materials have taught me that
teachers will want to use these Teachers Notes in two distinct ways. The
first is as a guide to the specific lessons. The second is as an introduction
to the subject of teaching thinking in general and also to the particular
method used here. The teacher should if possible read the sections
Teaching Points and Standard Lesson Format before starting the lessons.
However, once this background material has been read it becomes of less
importance than the actual guidelines for running the individual lessons. It
is for this reason that Teaching Points and Standard Lesson Format follow
the Lesson Notes in this book.
In CoRT 4 it is much more important that the teacher read through the
Lesson Notes than in any of the preceding CoRT sections. The format of the
lessons is rather different.
Page 4
In previous sections the important part of the lesson was announced at the
beginning and the rest of the lesson dealt with practice. In CoRT 4 there is a
flow format. In other words, the students are eased gently into the lesson
and the important statements are placed at intervals throughout the lesson.
In this way the lesson flows along from example to practice to learning
point to practice, etc. If teachers do not read both the Lesson Notes and the
students notes they may well miss the point of the lesson.
There is a further reason why it is important for the teacher to read the
Lesson Notes. The subject is creativity and the students are being asked to
turn up creative ideas. From time to time they will find this difficult - in fact
they may not be able to get going at all. They will then expect teachers to
produce ideas themselves in order to show what can be done. Teachers
may or may not be able to do this at that instant, but if they consult the
Lesson Notes they will find that for every task given to the students a
suggested answer is given in the Notes. This suggested answer has no
special value and should not be taken as the right answer. It is simply there
to provide teachers with something to say if they cannot think of anything.
These suggestions are more in the nature of illustrations than answers.
CoRT is currently in use throughout the world. The CoRT Thinking Lessons
have been used with students from elementary school through the college
level as well as by scientists, academics and professionals - including
senior executives of major Fortune 500 corporations.
Page 5
Teachers are encouraged to modify the items and to adapt them to local
circumstances or news items.
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Creativity
It is too often assumed that creative ideas come only from
inspiration and that there is nothing else that can be done
about it. Module 4 covers the basic creative techniques,
procedures and attitudes. Creativity is treated as a normal
part of thinking, involving processes that can be learned,
practiced and applied in a deliberate manner.
1: YES, NO & PO
Po, a device for showing that an idea is being used
creatively without any judgment or immediate evaluation.
2: STEPPING STONE
The use of ideas not for their own sake but because of
other ideas they may lead to.
3: RANDOM INPUT
The input of unrelated spurious ideas into a situation may
change the situation.
4: CONCEPT CHALLENGE
The testing of the uniqueness of concepts may lead to
other ways of doing things.
5: DOMINANT IDEA
In most situations there is a dominant idea. In order to be
creative one must find and escape from it.
7: REMOVE FAULTS
The assessment of faults and their removal from an idea.
8: COMBINATION
By examining the attributes of seemingly unrelated items new
items may be created either by fusion or by combination.
9: REQUIREMENTS
An awareness of requirements may influence the creation
of ideas.
10: EVALUATION
Does an idea fulfil the requirements; what are its advantages
and disadvantages?
Copyright 2012 Devine Media Ltd All Rights Reserved
Page 7
Lesson 1
Yes No and Po
Po, a device for showing that an idea is being
used creatively without any judgment or immediate
evaluation.
INTRODUCTION
Po is a new concept, an artificial word used to indicate that we are operating
outside the judgement system. Usually, we judge whether something is
right or wrong, true or false, useful or useless, appropriate or inappropriate.
The purpose of judgement is to keep us within the channels of our
experience. As soon as we move out of a channel, judgement pushes us
back by deciding that we are out of the channel.
Po indicates that an idea is not offered as true, accurate, or the way things
are, but in a creative sense - to open up new ideas and new ways of looking
at things.
Creativity seeks to discover new channels, and this is impossible if the
judgement system is operating all the time.
It is perfectly true that the final idea, the one that is acted upon, must be
judged as correct and useful. But if judgement operates at every step, then
we might never get to any creative ideas at all.
With humour we operate outside the judgement system.
If a person starts a funny story about an elephant in a tree you do not stop
him/her and say that you do not believe elephants ever go up trees.
You accept that in humour things are not to be judged but to be treated as
ideas.
The same thing applies in obvious fantasy. No one asks for the species
identification of Humpty Dumpty.
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Non-judgement; Sometimes you may not want to judge an idea but to treat
it creatively as a fantasy or suggestion or way of looking at things, so you
say: po.
The word po comes from poetry, suppose, hypothesis, etc.
3. Which of the following are yes statements which are no
statements, and which are po statements?
For one hour every day, shops should cut prices by 10%.
You could press buttons for the things you wanted and then
collect them all at the end.
Groups or open class. Groups can be allowed three minutes to work through
all the items and then indicate in turn which ones they have given a yes, no
or po.
Some discussion may be allowed on why some groups have given po to
one item rather than another. The teacher must emphasise that po is not the
same as not sure or dont know.
In an open class the item can he tackled in the same way as the first
item: taking each statement in turn and getting the whole class (or named
individuals) to give a yes, no or po.
Suggestions:
Po: For one hour every day shops should cut prices by 10%.
Po: More people would shop at night if shops stayed open longer.
Po: You could press a button for the things you wanted and then collect
them at the end.
Po: For many people, shopping is a sort of hobby - they really enjoy it.
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Many students think they are smarter than they really are.
Treat this item in the same way as item 3 was treated, or else in an open
class with rapid-fire answers.
In fact, any one of the statements can be treated as a po statement if
someone wishes.
If something is put forward as a provocative statement it merits a po, if put
forward as a fact it merits a yes or no. This can be the basis of a discussion.
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Po: school food should be so tasteless that you would not notice
you had eaten it.
Po: the more food you eat the more it increases in amount.
Po: you should be able to alter the length of your hair from moment
to moment by willpower.
7.
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Lesson 2
Stepping stones
The use of ideas not for their own sake but
because of other ideas they may lead to.
INTRODUCTION
This lesson logically follows the first lesson.
To use an idea creatively means to use it to develop some new ideas. In
other words, the idea is not judged but it is used as a stepping stone to
get to new ideas.
Suppose we were considering the problem of factories that pollute rivers
and make life difficult for those further downstream. We could say, All
factories should be downstream of themselves. This is a preposterous idea,
and in the judgement system it would be instantly dismissed as ridiculous.
But we say, po: all factories should be downstream of themselves, and
then use the idea as a stepping stone. Very quickly we get to the idea that
in order to make a factory downstream of itself, all one would need to do
would be to reverse the position of the inlet and outlet pipes to the river. We
could legislate that inlet pipes must be downstream pipes only, and so each
factory would get a sample of its own wastes and thus realise what it was
doing.
It does not matter how closely the new idea is related to the stepping stone
that was used. Once used, the stepping stone can be forgotten.
A stepping stone can be set up deliberately by saying anything unlikely or
outrageous.
The simplest method is to reverse the situation, turn it inside out, upside
down, or back to front (e.g., po: cars should control traffic lights).
But there is another use for stepping stones. In ones own thinking one
often comes up with an idea that seems to be wrong. Instead of rejecting it
at once, you can use it as a stepping stone.
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Other people often come up with ideas that seem to be wrong. Such ideas
can be used as stepping stones rather than rejected at once. It does not
mean that such ideas have to be accepted in the end.
They are used briefly as stepping stones to see if they lead to anything
interesting and then they can be rejected. It is a matter of inserting the
stepping stone phase before the rejection phase.
The Stepping Stone is a method for getting out of the channels of thinking
formed by experience in order to increase the chances of finding new
channels. The general attitude involved is a very open one. It is the attitude
of treating any idea not only for its own value but in terms of what it may
lead to.
The previous lesson introduced the idea of statements which were not to
be judged but to be used provocatively in a creative fashion. This lesson is
concerned with the use of such statements as a stepping stone towards a
new idea. The operation is to take a statement and to see where it can lead.
Lesson Items
1.
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Some of these are descriptive statements and others are provocative and
can be used as stepping stones.
The item can be done on an open class basis with the teacher asking
named individuals or calling for volunteers. It can also be done on a group
basis with a group separating the statements into stepping stone and
descriptive.
Suggestions: po: shoes are good to eat.
Po: shoes should have voices of their own.
Po: everyone should wear the same size shoe.
4. Emphasise the deliberateness of the double operation:
The students must be definite about what they are using as a stepping
stone. This may involve rephrasing in a more definite manner an idea that
comes up in a vague way.
5. You are asked to tackle the problem of traffic congestion in
cities. Use the following stepping stone: Po: cars should
have square wheels.
Group or open class. Students are allowed 4 minutes to develop ideas. In
accepting the ideas, the teacher should encourage and praise the more
creative ones.
Suggestions
If cars had square wheels there would be no cars and no problems.
This is not a good use of the stepping stone - it is too direct and produces
no new idea.
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The important point is that the final idea should be new and interesting not
that it should justify the stepping stone.
6. You are trying to design a new TV program. Use the following
stepping stone: Po: everyone should be in the dark
Similar to the previous item.
Probably best as group work. A group can produce one or several ideas.
Suggestions:
A panel game in which people are in the dark about some crime
and have to find out clues by careful questioning.
7.
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Explanation of how stepping stones are made. They can be fashioned from
ideas that turn up in thinking or discussion.
They can be statements which are deliberately unlikely or outrageous.
Or you can turn something upside-down, inside-out, back-to-front, etc.
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Students first create a stepping stone and then use it to reach a new idea.
Emphasise that stepping stones must be deliberate and sufficiently
provocative.
Suggestions: po: students should examine their examiners. This could
lead to: Students could be asked to choose examination questions and to
explain why they chose those questions.
Po: students should decide their own examination results. This could lead
to: A self-rating system in which students rated themselves in different
areas. Then they could take a test in one area and their accuracy of selftesting would be revealed.
Po: everyone should obtain exactly equal marks in exams. This could lead
to: If everyone got the same marks in each subject because the questions
were easy, then the number of subjects a student takes could make the
difference.
10. An outrageous idea can be used not for its own sake but as
a stepping stone in order to get to a new idea.
Item ten is a summary of the lesson. This can be read aloud and
then discussed.
The important point is not to be too timid about the stepping stone.
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Lesson 3
Random Input
The input of unrelated spurious ideas into a
situation may change the situation.
INTRODUCTION
In thinking about a problem one often finds oneself going over the same
ground again and again.
Indeed the harder one tries to concentrate the more one finds oneself stuck
with the same ideas.
What seems to be necessary is some outside stimulus that will get the mind
working along a new line.
Clearly it is not much use making an effort to choose an outside influence
because that influence would only be chosen to fit the existing ideas. To
be of any use the outside influence must be unexpected, unconnected or
random.
The random input technique involves the deliberate introduction of
something that is unconnected with the situation. Using po, the random
input is held in the same context as the problem to see what new ideas are
triggered.
In practice the simplest random input is a random word. Such a word can
be chosen in a truly random manner by using a table of random numbers
and a dictionary, but there are simpler ways, such as stabbing a finger at a
newspaper and choosing the nearest noun.
The random word acts as a parcel of concepts that are brought into the
situation in order to open up new lines of thinking. Suppose we are looking
for new ideas on windows.
We say window po cheese and see what ideas are triggered. The first idea
may be that the holes in cheese are always irregular whereas windows
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2. Random
You cannot get new ideas by looking harder at the old ones, so you bring in
something which is random or unconnected with the situation.
The drawing on these notes shows thinking proceeding along the usual
track until something random is brought in and leads thinking off in a new
direction.
It must be stressed that the input must be random.
It is no use using an input which is closely related.
It is no use saying cigarettes po paper. The drawing in the notes suggests
how thinking proceeds in a certain direction.
Then a random input is brought in.
This leads thinking off in a new direction - toward the new input.
From this might come the idea that he ought to have a youngster
to help him (youngsters like ice cream) or perhaps he could be a
youngster?
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Ice cream might also suggest a very fat person (eating too much).
Perhaps the detective could operate an ice cream stand.
What other ideas are triggered by this random input ice cream?
Another example of the stimulus effect of a random input.
The class may be asked to suggest other ideas that might be triggered by
this input of ice cream.
Suggestions:
He might divide up the case into little portions and tackle each
one of these in turn.
4. You are asked for some new ideas about police officers and
you use the random input canary.
Police officer po canary.
What ideas can this trigger?
Group or open class. Four minutes allowed.
Different ideas are put forward. In each case it must be stated how the idea
arose from the random input.
Ideas which arose independently are not accepted.
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Suggestions:
From the idea of talking birds: police officers should have little
transmitter microphones which they could leave in suspicious
places and then listen in from a distance.
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Suggestions:
You can look through a window. So the new food would have no
taste or colour of its own but you could add whatever taste or
colour you liked.
A window lets in light or air or both as you wish. The fat content of
a food should be alterable as you wish by just adding something.
Windows have frames. This new food would have a hard crust that
was nice to eat and the inside would not matter so much.
7.
This item can be omitted if there is not enough time. Otherwise treat it the
same way as item 6.
Suggestions:
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8. You can find a random word by using any word that comes
to mind as you look around you.
You can also close your eyes and put your finger down on a
newspaper and then use the noun nearest your finger. Or you
can write out a number of common words on pieces of paper and
then put them in a bag and pick one out.
Each student could write down five common words (nouns) on slips of
paper. The teacher could collect these and put them in a box as a random
word source picking one out at random when required.
9. You are asked to invent a new type of school in which
students will learn much more. Find a random word and then
use it to trigger some new ideas.
Group or open class as for items 6 and 7. Time allowed is four minutes.
The actual suggestions will depend on the random word used by the
groups or individuals.
Teachers will find that many of the random words are too close to the
situation and they can comment on this.
Suggestions:
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This can be read aloud and can form the basis of a discussion.
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Lesson 4
Concept Challenge
The testing of the uniqueness of concepts may
lead to other ways of doing things.
INTRODUCTION
This is the third of the three basic principles of creativity. The two previous
principles were provocative. This one is more analytical.
Concept Challenge involves looking at accepted ideas, things that are taken
for granted, adequate ways of doing things, and challenging them. This
challenge is not an attempt to prove them wrong but a challenge to their
uniqueness.
Does it have to be like that? Is that really the only way of doing things? Why
do we go on doing it like that? Can we think of any alternative here?
It may well be that the established idea remains better than any new idea
that is produced. This does not matter. What does matter is the ability to
challenge accepted concepts. If the challenge fails then the concept is
reinforced because there is now a reason for using it apart from inertia or
tradition. If the challenge succeeds then there is a better idea.
In theory, Concept Challenge sounds easy but in practice there are
two difficulties. The first difficulty is in isolating a particular concept to
be challenged. It is not really much use having a broad challenge that
challenges everything in sight.
A challenge, like a gun, must be aimed rather precisely. So there must first
be an effort to isolate the concept that is to be challenged. The second
difficulty is to distinguish challenge from criticism. Criticism involves time
spent attacking the concept and showing why it does not work. Challenge
involves looking around for alternatives and other ways of doing something.
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Is it necessary?
It is only after challenging the existing way that you start looking
for other ways.
Is it necessary?
4. Challenge
the
concept
of
fashion
in
clothes
and
entertainment.
Open class discussion. Individuals volunteer their challenges or the teacher
may ask individual students.
Suggestions: Instead of fashion there could be a range of possibilities from
which people could choose what suits them.
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Fashion means being ahead of, or adhering to, the general trend perhaps there could be anti-fashion, which moves in exactly the
opposite direction.
The deliberate nature of these questions is even more important than usual.
Unless you isolate a specific concept the challenge becomes pointless:
after all, you have to shoot at a specific balloon, you cannot aim at balloons
in general.
Advertising
Home life
School buildings.
Group- work. The group looks at each of the areas and picks out five
concepts which it would like to challenge.
Time allowed is five minutes.
The teacher should note whether the concepts are real concepts or just
vague attributes. If the latter, they should be expressed in a concept form.
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Suggestions:
Advertising:
7.
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Suggestions:
Why do teams always stay the same? Instead of two fixed teams
there could be a pool of players all mixed together and then the
two sides are chosen randomly from among these.
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Group or individual work. This time it is not just a matter of picking out
concepts to challenge but of suggesting alternatives and improvements.
Time allowed is three minutes.
Suggestions:
10. Instead of taking things for granted, you can pick out and
challenge any concept to see whether it is the only way of
doing things.
Below is a summary of the lesson. This can be read aloud and discussed.
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Lesson 5
Dominant Idea
In most situations there is a dominant idea. In order
to be creative one must find and escape from it.
INTRODUCTION
A dominant idea is an idea that is so dominant that it is difficult to think of
any other ideas. All thinking on the subject is captured by the dominant
channel and other possibilities are ignored.
For instance the dominant idea in the postal service is that it should be as
fast as possible. This is achieved at a high cost. If we escaped from this
dominant idea we might find that reliability and predictability were perhaps
more important. A reliable three-day postal service would for most purposes
be better than an erratic one-day service.
In almost all situations there is a dominant idea. Often it is very obvious,
sometimes it is implicit. Different people may see different ideas as being
dominant and sometimes there may be a cluster of ideas that are all equally
dominant (for example in the postal service where another dominant idea
might be that all people have to be served).
The important thing is not to argue about which the dominant idea is, but to
recognise an idea which dominates the situation. Once it is recognised it is
not too difficult to escape from it.
There is a relationship between Concept Challenge and Dominant Idea
insofar as a dominant idea is also a concept to be challenged. But whereas
a concept may play any role in a situation, the dominant idea controls the
situation. Once the dominant idea is isolated then the procedure is the same
as for concept challenge. It is this isolation of the dominant idea that is the
subject of this lesson.
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It is quite easy to find oneself thinking very hard within an area and never to
challenge the area itself. That is where the effort to find the dominant idea
in a situation can sometimes change the whole situation and the thinking
about it.
The purpose of the lesson is to develop the habit of trying to spell out this
dominant idea. Ones thinking may be very much influenced by a dominant
idea without there ever being a conscious awareness of the idea. Once
the dominant idea is spelled out, it becomes much easier to escape its
domination and to come up with a new idea.
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The side road is not easily seen; since its opening is small, but if
taken it can open out into a wide and useful road.
What other ideas are to be found if we escape from the idea that
schools are for getting students through tests?
What other ideas are to be found if we escape from the idea that
medicine is to cure illness?)
This item shows how escaping from the dominant idea can open up new
ideas.
With the last two examples the students themselves have to suggest the
different ideas. This item is best done as an open class discussion.
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Suggestions:
Industry as a whole.
Choosing a career.
Writing a thriller.
Designing clothes.
This item involves group work taking about four minutes, at the end of which
the groups say which ideas they have picked out as being dominant.
This can also be done on an open class discussion basis, taking each item
in turn.
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Suggestions:
6. A lot of modern buildings are very ugly. You are asked for
some new ideas that will make them better looking.
Can you find the dominant idea in the present attitude and then escape from
it to find some new idea?
This is best done as group work, allowing four minutes. The groups are
expected to define the dominant idea and then to show how they escaped
from it.
7.
What is the dominant idea here, and can escaping from it help him solve his
problem?
This is an open-class discussion. Students are asked for their ideas and
their solutions.
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Suggestions:
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Lesson 6
Define The Problem
An effort to define a problem exactly may make it
easier to solve.
INTRODUCTION
This is a difficult lesson. It is easy enough to say define the problem but
much more difficult to do.
No instructions are given as to how problems should he defined, nor is any
attempt made to indicate that a problem has been defined satisfactorily.
The important thing is that students realise the importance of defining the
problem and make an effort in that direction. The lesson is meant to suggest
to the students that they should always strive towards a more exact
definition of the problem.
It is often difficult to distinguish between what is a more exact definition
and what are simply alternative definitions. The distinction does not really
matter.
The most important thing is that the students ask themselves the question:
What is the real problem here?
For the same reason, it does not matter too much if the definition of the
problem comes to include the cause of the problem. For instance, in
defining the problem of delinquency, someone may say that the real
problem is that children come from homes which do not put a high value
on education. This is a quite different definition from the problem is that
children find it possible and preferable to stay away from school.
Different people will certainly define problems in different ways. These
different definitions are a subject for discussion. The definition of a problem
is not entirely subjective. It is possible by discussion to work towards a
definition that is more exact than others.
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People may still see the problem in different ways because their perception
will be different; nevertheless, it is worth striving for a precise definition so
that most people will accept it.
The exact definition of a problem is not just a matter of tidiness or semantic
precision. It has a purpose. An exact definition of a problem very often
suggests new approaches and sometimes even a solution. The general
principle here is that if one is involved in a problem-solving situation,
one should make an effort to define the problem exactly. Some creative
situations are not problem-solving ones, and an effort to define such
situations exactly might actually inhibit ideas.
This is an important lesson. It is easy to know what the problem is in general
terms but more difficult to define the problem exactly. Yet it is from such an
exact definition that solutions and new ideas often arise.
This is not to suggest that there is only one exact definition of a problem, for
different people may define the problem in different ways. Nevertheless, an
exact definition is more likely to lead to an idea than is a vague generality.
The definition too many shoplifters are getting away with it led to the
installation of hidden detection devices and plain-clothes detectives. This
did not make much difference.
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The definition shoplifters do not know that there is a high risk of getting
caught led to the use of obvious detection devices (like TV cameras) and
uniformed detectives. There was also publication of the number of people
caught. This approach was much more successful.
The above example shows how the problem may be defined in different
ways. It also shows how different definitions can give rise to different
solutions.
Just saying that there is too much shoplifting is too vague to be useful.
When the problem is narrowed down or defined more exactly, a course of
action is at once suggested.
2. Define
The drawing on these notes shows a large vague problem area. Inside this
is a more exact definition of the problem. Inside this again is a still more
exact definition. The way the problem is defined can make a big difference to
the way it is solved.
More exact definition of a problem means narrowing it down, focusing more
sharply.
Reference may be made to the drawing on the notes, which shows a large,
vague problem area within which is a better defined problem, and within that
a problem that is defined more exactly.
3. There is the problem with the homeless and the people who
simply cannot cope with society. Which of the following
definitions do you think is the best definition of the problem?
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It may seem that the two questions say the same thing.
They do not.
The first question tries to get at the real problem, e.g., it is our attitude
toward the homeless that is the problem.
The second question is concerned with the definition or statement of the
problem so that it can be tackled and communicated.
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The problem is to attract the right buyers who can pay more.
7.
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Lesson 7
Remove Faults
The assessment of faults and their removal from an
idea.
INTRODUCTION
This is one of the easier lessons. When someone is asked to improve on
something or to redesign something, he or she usually tries to rectify
obvious faults. This lesson simply underlines that process and formalises it.
The first operation is to list all the faults and the second operation is to try
to remove them.
This is more precise than just thinking of a fault and then trying to
do something about it. As with other CoRT lessons, the formality and
deliberateness of the effort are important.
Faults may be obvious, as in a childs toy that has sharp corners. Such
faults are easy to spot and to condemn. At other times a fault may be a
matter of omission. It is much harder to spot something that is not there,
unless one already has in mind something that could be there.
For example, few people would complain that a car lacks a device for
communicating with other motorists (other than turn signals), because this
is not something most people have thought about.
Removing faults may he easy if they are the result of carelessness or
thoughtlessness. On the other hand, it may be very difficult if the fault is
such an essential part of the design that the whole design may have to be
altered. In that case the fault-remover may find a major redesigning job on
hand.
On the whole, removing faults is a rather limited form of creativity. It is rare
to reach a fundamentally new idea simply by removing the faults in an
existing idea.
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The faults in this example are read through; the subject in question is the
local bus service.
Some of the faults are things which are there (e.g., usually dirty, drivers
are usually very rude) and others are things which are not there (e.g., do
not run to the hospital, too few stops).
3. Faults
A fault is something that is wrong, something that is not as it should he, or
something that can he complained about.
A fault may be something that is missing or a fault may be something that is
there but should be removed.
Refer to drawing on notes, which shows removal of faults to produce a
square.
In one case a piece is removed and in the other a gap is filled in.
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The distinction between these two types of fault is not especially important
so long as students remember to look for things that are missing and not
just things that are wrong.
Too small
Too bare
Desks uncomfortable
Bad acoustics
6. Pick out any two faults in the coinage system and suggest
how they could be corrected.
Copyright 2012 Devine Media Ltd All Rights Reserved
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This is group work (4 minutes). Could also be done with individuals who
are given time to make their own list of faults. An attempt must he made to
correct the faults.
Suggestions:
7.
This can be group work or open class discussion. In group work, time
allowed is four minutes.
Suggestions:
Too easily damaged and too expensive to repair: make the panels
easily replaceable and of a flexible rubber type material.
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Takes up too much road space: make cars much smaller or much
thinner.
Parents feel their children are going to get into trouble. (Children
should ask their parents exactly what trouble is feared.)
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Lesson 8
Combination
By examining the attributes of seemingly unrelated
items new items may be created either by fusion or by
combination.
INTRODUCTION
Combination is another basic approach to creativity. Things which have
existed separately are put together to produce something that has a value
greater than the sum of its parts.
Sometimes a combination may be a simple addition like combining a bicycle
with a generator to produce electricity in a power blackout.
At other times different principles are combined as in the combination of the
hovercraft principle with a lawn mower.
Very many famous and successful inventions have relied on this
combination process. Someone comes along and puts together things
which no one has ever thought of putting together before.
The process is a relatively easy one to use because there is something to
work with - in contrast to trying to pull an idea out of the air. Sometimes two
things are put together deliberately and then an attempt is made to make
sense of this combination. This process is used at times during the lesson.
In a way this is creating a deliberate stepping stone and then seeing what
can be got from the situation.
How does one know what to combine? This is a difficult question. Sometimes
the combination attempt is almost random. At other times the separate
things may be very useful in their own right and so they are brought
together to see if there will be added usefulness. Often there is not.
For instance, a Victorian invention sought to combine a mouse trap and a
cheese grater - without great advantage to either. On the other hand, the
combination of a tiny flashlight and a key ring has definite advantages when
one is trying to find a keyhole in the dark.
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Putting together the idea of fish and sausages resulted in the fish
stick.
The above examples of combinations; the teacher can read through the
list. It may be argued that in some cases the idea was a development (e.g.
hamburger from sandwich) rather than a combination.
This may or may not be so. It does not matter so long as the nature of
combination is explained. Students can be asked to supply further examples
of combination.
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2. What new idea can you get from putting together the idea of
a school and a hotel?
This is group work. Time allowed is 3 minutes. Each group in turn then gives
its ideas.
Suggestions:
During the winter many large hotels at seaside places are quite
empty. Perhaps they could be used as winter schools.
For half the day the students would earn money by staffing the
hotel and during the other half they would do lessons.
3. What new idea can you get from putting together the idea of
a hair dryer and a vacuum cleaner?
This can be group work (3 minutes), or also can be used as an individual
thinking item with the same allowance of time.
Suggestions:
To heat a room you let the hair dryer blow into the vacuum cleaner,
which then blows the warm air into the room.
4. Putting Together
Sometimes combination involves combining different things into a single
new thing and sometimes it means putting things together to solve a
problem.
The idea of putting together: Sometimes this simply means adding things
together and at other times there is the combining of the old things into
something entirely new.
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Reference is made to the drawing on the notes, which shows three separate
things being combined first in the addition way and then the fusion way.
5. A small boy falls into a fast flowing river. You can only use
two of the following items to rescue him. Which two would
you use? Umbrella, football, rope, fishing rod, bicycle.
Putting things together to solve a problem: Open-class discussion of
different ideas put forward by students.
Suggestions:
Tie the rope to the football and fling this to boy and then pull him
in.
Cycle downstream to get ahead of the boy and swim out with the
rope.
(The umbrella would not serve to slow the boy down since it would
move as fast as the water.)
Sometimes things are put together to solve a problem and sometimes things
are put together to see what would happen.
The important thing is that after the combination there should be something
more than just the sum of the parts.
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7.
Put all the following items together and make a story that
includes them:
Roller skates and trash can: trash can that can be pulled instead
of being carried.
Tent and garden hose: turn tent upside down and make a paddling
pool for children.
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Lesson 9
Requirements
An awareness of requirements may influence the
creation of ideas.
INTRODUCTION
Sometimes ideas arise and then go in search of a problem to solve.
A classic example is the invention of the laser, a wonderfully powerful
optical device. Yet this device is still looking for an important problem to
solve. It does have many uses but none of them of an importance to match
its own technological achievement.
But most of the time, ideas arise in response to the need for an idea in a
situation. It may be a definite problem situation or it may be a situation in
which a new idea or improvement would be very welcome even though no
actual problem has been stated. When ideas arise in connection with a
situation, that situation has certain requirements of its own.
Those requirements may be wrong or they may sometimes be unnecessary
or unnecessarily restricting; nevertheless, they should be considered. For
example, someone setting out to design a new medication would have to
bear in mind a variety of requirements: should be safe even in large doses;
must not cause undue side effects; must show a real advantage over other
drugs; must not combine in a harmful way with other drugs that might
be used at the same time; must not affect the foetus during pregnancy;
must not be so expensive that no one could afford it; must not change its
characteristics if stored. This example is a rather special situation, but any
situation has its own requirements.
At what stage are requirements taken into account? It might be thought that
the idea comes first and then it is modified to fit the requirements. It might
also be that it is only at the judgement stage that the requirements are
brought into contact with the idea.
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Toughness
Attractiveness
Simplicity
Cheapness
Safety
Ease of manufacturing
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Suggestions:
3. Shaping
Requirements include all the things that are needed in a situation. The
drawing on these notes shows how the different requirements shape an
idea, a solution or an invention. The requirements exert a pressure so that
things are done in a certain way.
Reference is made to the drawing on the notes, which shows how the
requirements exert a pressure to mould the idea. The requirements are in
fact a creative influence and not just part of the judgement of an idea.
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New teacher: knows the subject, can teach, suits the particular
school, will get along with the other staff members, not likely to
want to move soon, will gain respect of students.
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The second question asks the student to put the requirements in order of
importance, to determine priorities.
7.
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Suggestions:
Competitive element
10. An idea that does not meet the requirements of the situation
is not much use in that situation. It is useful to be aware of
the requirements and to allow them to shape the idea.
Below is a summary of the lesson. This can be read aloud and discussed.
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Lesson 10
Evaluation
Does an idea fulfill the requirements; what are its
advantages and disadvantages?
INTRODUCTION
This lesson continues directly from the preceding lesson.
An idea may be interesting and it may be creative, but is it a good idea, is it
useful, does it work?
One of the objections made to creativity is that it is great fun inventing
fantastic new ideas but that usually they are of little practical use.
The Evaluation lesson is concerned not with creativity but with judgement.
Ideas are to be judged without any regard to their creativity. They are to be
judged on the grounds of whether they would work or not.
It is suggested in the lesson that the evaluation process is a two-stage
process.
The first stage involves looking at the requirements of the situation and
seeing how the idea fits these requirements. There may be many points at
which the requirements are satisfied, and there may be points at which the
idea actually makes matters worse.
If a priority list of requirements has been set up, then an idea is judged to be
good if it satisfies the most important requirements. The more requirements
that are satisfied, the better the idea.
The second stage is examining the idea to show its advantages and
disadvantages. This is a more general process than looking at the
requirements. Obviously any advantage or disadvantage can be expressed
as a requirement, but this is rather artificial. For instance, the suggestion
that all cars should be painted yellow might have the disadvantage that
police would have difficulty tracing stolen cars.
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This could be expressed as not meeting the requirement that police work
should not be interfered with but this is artificial and unhelpful. Looking at
the advantages and disadvantages is really doing a PMI which also brings in
points of interest.
The consequences of an idea may come into requirements (e.g., a new
engine for a car must not cause pollution) or into the PMI stage. The simple
rule is that if something is not actually stated when the list of requirements
is drawn up then it should come into the PMI stage. That is why it is so
important that the PMI operation be done in addition to seeing whether the
idea fits the requirements.
It must, of course, be remembered that an idea which does not pass the
evaluation test may yet be modified to produce a good idea. But that is not
the function of evaluation.
Evaluation looks at the idea as it is and points out where it has failed. The
general principle involved in evaluation is that ideas should fulfill some
purpose. It is not enough that an idea be creative, it should also be good,
according to whatever criterion of goodness is being used in that particular
context (e.g., art, engineering, social planning, etc.).
Occasionally, a creative idea will at once make sense and be seen to work,
but most of the time there will have to be an evaluation of the ideas that are
produced.
Evaluation means looking at the value of the idea - not so much in itself but
in relation to the situation. A valuable idea will fit the requirements and will
also offer advantages over the existing wall of doing things.
It is rare for an idea to fit all the requirements, but it should at least fit the
most important ones.
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But what about the future needs of the students who leave and the needs
of society in general?
This is an example of evaluation of a solution to the problem of bored
students.
The example is shown to fit two of the requirements.
But does it fit the other two?
This can be done as an open-class discussion.
The emphasis, however, should be on the evaluation of the idea.
At the end of the discussion, the students should be asked to decide
whether this is a good idea or not.
2. A town has a very bad traffic problem since there is only one
bridge over the river and all the traffic has to use it.
To solve the problem there is talk of building a wide new road through the
town and a new bridge over the river.
Is this a good solution?
This can also be done as an open-class discussion.
The method or process of evaluating the idea should be kept in mind.
For instance, if students say they do not think it is a good idea, they should
be asked their reasons and these should be rephrased in terms of whether
they meet the requirements or not.
Suggestions:
The bridge may not ease the traffic but only attract new traffic;
hence it may not meet the requirement of reducing traffic
congestion.
Copyright 2012 Devine Media Ltd All Rights Reserved
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The cost of the bridge may be very high and it may benefit only
through traffic from other areas, hence it may not meet the cost
requirement.
The bridge would require that new roads be built, which will disrupt
the town and make some people homeless, hence it would not
meet the requirement of minimal interference.
3. Fit
Evaluation means examining ideas or solutions to see which one fits
because when it fits well, like a key in a lock, it will work.
The solution or idea has to fit the requirements of the situation.
The idea of fit is treated like the idea of a key fitting a lock and so opening
it.
Harder work
Playing a sport
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Taking more money from the wealthy would not actually produce
much money.
Regarding the requirements, one wants to know which requirements are met
and which ones are not.
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Looking for the advantages and disadvantages is the same as doing a PMI.
For instance, the consequences may be taken into account here, as well
as the advantages over the existing way of doing things or alternative
solutions, etc.
It is important to realise that looking at the advantages and disadvantages is
not the same as seeing how well the requirements are met.
7.
The boy goes on to technical college (even though he is not as smart as his
sister).
Is this a good solution?
Say where it fits the requirements and where it does not fit, and do a PMI.
This is an open-class discussion. It is worth trying to list the requirements
of the situation first, considering the proposed solution and seeing whether
it fits them, and then considering the advantages and disadvantages.
Suggestions:
Requirements:
PMI:
P:
The boy might not be capable of looking after his mother as well
as the girl.
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M:
It is unfair to the girl who might have benefited more than the boy
from further education.
I:
It depends a lot on what the girl feels and on how long the illness
is going to last.
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PMI:
P:
M:
I:
Would any company want to make it since in the long run they
would do themselves out of business, especially if rival companies
took it up?
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TEST MATERIAL
CREATIVITY
The test material has three purposes which are described below. The
presentation of material in this section does not exclude teachers from
using similar material which they have made up for themselves. There may
be many situations in which teachers can use a local or topical problem.
Obviously the material in this section, as in the lessons, has to be suitable
for a very wide range of schools. For that reason the problems have to be
set in general terms.
As an alternative to generating their own material, teachers may sharpen
up some of the items presented here by giving them a local flavour. For
instance, an item may concern the reorganisation of the local bus service.
The teacher can put this in the context of the local bus service calling it by
name, etc.
A word of caution is necessary about the choice of item. Many students will
declare that they prefer to think about very immediate problems and are not
interested in remote problems. There is a danger in the teacher following
this inclination too closely.
Students often prefer to think about those items which do not really require
thinking about but can be tackled by a parade of experience or opinion or
prejudice. It is the more remote items that actually get a student to think.
When students have built up confidence in their thinking they will be
prepared to tackle any item - which is what skill in thinking is all about. The
best tactic is to give a mixture of immediate and remote problems.
The test material serves the following purposes:
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ALTERNATIVES
Tile test material provides an alternative source of material for use in the
actual lesson situation. If teachers are not happy about some item in the
Lesson Notes, they can substitute an item from the material given here.
If a lesson is spread over several periods, the teacher can find here the
additional material needed.
EXERCISE
As students acquire confidence in their thinking skill and especially in the
use of some of the creative techniques, they will want to get their teeth
into something. The material provided here can offer an opportunity to do
just that. Short exercise periods of 5 to 10 minutes can be slipped in at the
beginning or end of a lesson. Items may also be used for homework in those
schools which have a tradition of homework.
PROGRESS
Development of skill is very gradual. In a knowledge subject a sense of
achievement is much easier since students can see that they have covered
a certain section of the material: day-to-day progress is easy to follow. But
with the CoRT lessons, changes in skill are gradual, and from one day to the
next, students may be quite unable to detect a change in their skill. Indeed,
experience has shown that students are unable to detect a change in their
thinking skill that is quite obvious to the teacher. So a short progress test
from time to time gives students the opportunity to see how their skill is
developing.
The speed and confidence with which they tackle the items provide some
feedback. In addition, teachers can collect the students work and then treat
it in the same way they might treat an essay except that the emphasis is on
the thinking, not the language element.
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PROCEDURE
There should be a written output. This can be in essay form, note form or
paragraph form. Note form or paragraph form makes it easier for students
to organise their thinking and for the teacher to assess that thinking. Timing
is flexible. It may vary from 5 minutes to 20 minutes. In the longer periods
there may be one item, a choice of items, or three items all of which have
to be tackled. Too wide a choice of item should be avoided, since that
makes thinking too easy. One of the purposes of the CoRT lessons is to get
students to think about things they feel that they cannot think about.
INVENTIONS
For this section of the material, students would be asked to invent a device
which could carry out the following functions:
1.
A tunnelling machine.
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DESIGN
For this section students would be asked to improve or redesign existing
items to show some advantage.
1.
A blackboard.
2. A desk.
3. Glasses.
4. A supermarket.
5. TV panel games.
6. Books.
7.
Cars.
8. City streets.
9. A cow.
10. Teachers.
PROBLEM-SOLVING
For this section students would be asked to offer solutions to the following
problems.
1.
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5. The time will come when no one wants to do the jobs that are
hard and dirty (trash collection, sewer inspection, mining,
chemical work, etc.). What will happen to them? How can this
problem be solved?
7.
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10. Some people believe that their thinking is so good that they
do not need to learn anything about thinking. Yet it is obvious
that their thinking is not as good as they imagine. How could
you convince them of this?
FICTION
1.
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