Professional Documents
Culture Documents
DESCRIPTION
Proprietary
Google data
Temasek
research
Expert
interviews
Secondary
data sources
Research scope
INCLUDED
3 major sectors:
Sectors
Geographies
EXCLUDED
Education
Entertainment/movies
Health (insurance, etc.)
Financial services
Second-hand eCommerce
purchases
Other SEA countries such as
Cambodia, Laos and Myanmar
Number of transactions expected to be biggest growth driver (27% 10-year CAGR), as more people gain
access to the internet and availability of products online increases
All SEA countries are expected to have an eCommerce market >$5b
Online travel (hotels, airlines, and rides) is expected to reach ~$90 billion by 2025 (15% CAGR);
Hotels + airlines will compose 85% of total online travel market (15% CAGR) or ~$77 billion; Low Cost
Carriers will drive majority of growth due to their prominence in SEA (35% of gross booking vs 13% in rest of
APAC) and higher online penetration (55% vs 35% for regional carriers)
1 includes PH, VN, TH, SG, MY, ID
2 includes first-hand eCommerce (apparel, electronics, household goods, food/grocery),
travel (hotels, airlines, ride hailing), and online media (ads + gaming)
Online media (ads + gaming) will contribute ~$20 billion by 2025 (~10% of total GMV) but will be highly
profitable sectors
Making SEA a $200 billion internet economy2 will require ~$40-50 billion of additional investments over
the next 10 years (assumes VC investment as a percentage of GDP reaches similar levels to India and
SEA 1 GDP grows at 5.3% CAGR )
Additionally, 5 other challenges must be addressed through public and private-sector initiatives
including:
1.Talent / engineering: Lack of senior developer and CXO-level talent causing startups to rely on expat talent
from China and US; new tech-focused educational programs will need to be instated to create future pipeline
2.Payment mechanisms: Still no scalable e-payment alternative resulting in increase of Cash on Delivery
transactions, which, in turn increases risk and cost for merchants
3.Internet infrastructure: Low internet speeds and penetration rate due to regulatory and geographical
constraints (e.g., Philippines has 2nd slowest internet in Asia due to duopoly structure); innovative PPP
initiatives (e.g., Project Loon) required to make high-speed internet a commodity in SEA
4.Logistics infrastructure: Government investment and focus will be required to improve road and rail networks
which are critical to ensure a fast and efficient delivery system
5.Lack of consumer trust: Consumers wary of making transactions online due to various security issues such
as fraud (e.g., orders from Indonesia are 12x as likely to be fraudulent as global average);
1 includes PH, VN, TH, SG, MY, ID
2 includes first-hand eCommerce (apparel, electronics, household goods, food/grocery),
travel (hotels, airlines, ride hailing), and online media (ads + gaming)
Agenda
260M
3.8M
700M
Users already
online; 4th largest
internet market
in the world
Users coming
online every
month; fastest
growing internet
market in the
world
Mobile
connections;
130% of
population
14
4
ASEAN
India
China
US
US
59
Thailand
38
Vietnam
44
~9% CAGR
(2015-20)
Singapore
~13% CAGR
(2015-20)
93
6
55
Philippines
~3% CAGR
(2015-20)
~11% CAGR
(2015-20)
215
Indonesia
~19% CAGR
(2015-20)
22
92
1 Assumes internet penetration will reach ~92% in SG, 85% in VN, TH, PH, and MY, and 78% in ID
28
Malaysia
~5% CAGR
(2015-20)
Agenda
6.5x
197
20
China
90
18
15
31
22
88
32
2015
2025
SOURCE: World Bank, Temasek, Phocuswright, Canalys, Government websites, Team analysis
First-hand goods
Research focus
Second-hand goods
Model
Description
Monetization
Strategy
$5.5 billion
Several billion1
Companies /
channels
1 exact market size unknown due to infancy of market and unavailability of concrete data
10
Increase in
internet speed
and penetration
GDP Growth
SEA as a region has a nominal GDP of ~2.5 trillion USD (larger than
India) growing at 5.3% over the next 10 years
More conducive
payment
ecosystem
Lack of store
access
1 China and US in 2015 had 3.7 and 4.3 financial accounts per capita respectively. OECD average is 1.2
11
88
5.5
eComm % of
total retail
10-year CAGR
(%)
2015
2025
0.8
6.4
32
12
Variable
247
Online
buyers
18
49
Growth driver
Internet
penetration growth
Consumer
sentiment/security
#, million
+32%
Annual
purchases
per buyer
14
26
Average
basket
size
27% CAGR in
total # of online
transactions
18
2015
2025
Increase in range
of available
products (e.g.,
online groceries)
GDP/capita
growth1
88
5.5
2015
2025
Increase in range
of available
products
13
2015
2025
eComm market
($, billion)
eComm as
% of retail
TOTAL
5.5
1.7
ID
VN
0.4
PH
TH
MY
SG
0.5
0.9
1.0
1.0
eComm market
($, billion)
0.8
87.8
0.6
46.0
0.6
0.5
0.8
1.1
2.1
eComm as
% of retail
7.5
9.7
11.1
8.2
5.4
10-year
CAGR (%)
6.4
32
39
4.7
33
4.7
34
5.5
29
5.4
24
6.7
18
Indonesia is expected to
comprise 52% of
eCommerce in SEA by 2025
(vs 31% in 2015), driven by
large middle-class
population, increased
access to internet, and
growth of tier2/3 cities,
where access to organized
retail is limited
Vietnam, Philippines,
Thailand and Malaysia will
all be sizeable markets,
ranging between $8-11
billion
SG eCommerce will be >$5
billion, larger than the 2015
casino industry (~$4 billion)
14
4x
89.6
13.1
Rides3
21.6
2.5
Hotels2
6.6
Airlines2
12.5
2015
Description
18
36.4
19
40.1
12
2025
15
2A
2015
2025
19.2
ID
5.0
VN
2.2
PH
TH
MY
SG
1.1
3.9
3.0
4.0
Online as %
of total
34
76.5
37
24.5
25
9.0
25
36
36
39
4.6
19.8
8.5
10.1
Online as %
of total
10-year
CAGR (%)
56
15
55
17
37
15
34
15
69
18
69
11
69
10
16
2B
2015
2025
30-day
active riders
(#, million)
2.5
ID
0.8
TH
0.3
PH
0.2
SG
VN
MY
0.8
0.1
0.3
7.3
13.1
3.7
5.6
.7
1.9
.8
.8
.7
.6
1.7
1.5
1.3
1.0
30-day
active riders
(#, million)
10-year
CAGR (%)
28.7
18
15.4
22
2.6
20
3.8
23
1.5
3.6
24
1.8
14
17
10-year
CAGR (%)
5x
19.6
17
3.7
Online ads
2.1
Gaming
1.6
2015
9.9
Description
9.6
2025
20
SOURCE: Google
18
3A
10-year
CAGR (%)
3.6x
21.0
1.6
Total
9.6
20
5.9
2015
2025
Mobile
24
53%
75%
Non- 3
mobile
Some growth
driven by growth
in number of
mobile gamers
(~10% CAGR)
47%
25%
2015
12
2025
19
3B
2015
2025
Online ad market
($, billion)
Digital as %
of total AdEx1
TOTAL
2.1
ID
0.3
TH
0.4
VN
0.7
MY
0.2
9.9
10
2.7
11
0.1
SG
16
2.3
22
0.3
PH
Online ad market
($, billion)
High
penetration
driven by
export
business
from pure
players
31
17
1.6
1.5
1.0
0.9
Digital as %
of total AdEx1
10-year
CAGR (%)
39
17
40
26
40
19
40
17
36
30
40
40
14
1 includes ad spends via agency and direct spend with platform providers; based on billing country
20
Agenda
21
5.7x
3.4x
0.25
0.15
0.06
US
India
China
Europe
0.04
SEA
22
VC landscape
overview
Startup
landscape
overview
1 Does not include $249m investment (2014) and $1b investment (2016) in Lazada
2 Excludes startups with undisclosed funding information
23
1,061
1,147
SG
800
131
ID
96
50
MY
113
185
820
188
49
28
28
VN
26
35
TH
24
26
PH
eCommerce
23%
37%
Finance
Real
estate
6%
Consumer
Internet
1%
8%
25%
Logistics
24
ID
2,033
SG
1,850
VN
MY
1,541
385
TH
358
Lifestyle
80%
of
total
10.9%
eCommerce
7.9%
53% of funded
startups are at
seed level
759
PH
Others
124
Seed
32
12
D/E/F
50.1%
6.9%
5.3% 6.2%
Ad tech
Prof sycs
4.4% Social
4.3% Media
4.0% Internet
Enterprise
25
ID
Summary of
landscape
Emerging startup
destination with
increasing number
of centaurs
Small startups
- <$10m (#)
Relatively
successful startup
scene, especially in
terms of exit
2010
All unicorns
currently in SG
Challenging to
scale; eCommerce
has biggest traction
348
VN
Nascent startup
scene with strong
potential in
eCommerce and
logistics
377
27
12
TH
Nascent startup
scene
1807
PH
Most successful in
the region
SG
749
16
Centaurs -
>$100m (#)
MY
1529
26
Agenda
27
Talent /
Engineering
DESCRIPTION
Details follow
Funding
Capital
Most funds are focused on seed stage investments than in early stage
investments; <7% have raised funding post seed
Lack of a healthy M&A system (~70 acquisitions between 2010 and 2015);
most large players in SEA build from scratch rather than buy out start-ups
Payment
mechanisms
60-70% of citizens in ID, PH, and VN are unbanked, posing big hurdle for
online transactions and increasing dependence on Cash on Delivery
Still no scalable e-payment alternative to bankcards like AliPay in China;
which is critical to growth as it is less risky and costly for merchants than offline
payment methods
Internet
infrastructure
28
Logistics
Infrastructure
Lack of
consumer
trust
DESCRIPTION
Details follow
29
Adults over the age of 25 that do not have a bank account (% of total)
71.0
Vietnam
Philippines
64.1
Indonesia
63.7
43.2
India
China
20.2
Thailand
20.2
18.0
Malaysia
United States
Singapore
5.2
3.0
Global average = 34.2%
SOURCE: World Bank
30
Singapore
Japan
Korea
Thailand
Vietnam
Bangladesh
Cambodia
India
Malaysia
Indonesia
Myanmar
Pakistan
Philippines
Afghanistan
82.1
SEA country
59.8
19.8
17.7
9.9
9.4
7.4
7.3
6.7
6.5
4.0
3.6
2.5
31
The countries that experience the most fraudulent activities by buyers billing address (Fraud Index)
Highest Fraud
Orders originating in Indonesia are
12x more likely to be fraudulent than
global average
Fraud index is
based off a fraud
rate which is
calculated by
dividing the number
of attempted fraud
incidents by number
of transactions
Indonesia -1,276
-502
Pakistan
Romania
Philippines
Egypt
Turkey
Malaysia
Norway
Belgium
Finland
Denmark
Lowest Fraud
-325
-235
-212
-154
-149
78
82
84
84
32
e-conomy SEA