Professional Documents
Culture Documents
15/03/12 19:34
r;i777XXXX77r7i
i7r7;rrrrr777;
r77XX7XXX7rXXi
:;r777X7,
7X777r:
M
:MM MM:
.
,Wr XB
rMW:M:
M
M
S
W i:X;,;ii., .
7 S . iSir;i.,; i Z W :... ..
8 r. ,i ,8 Z ,:;i; S
0
7
i;r; a i i X:
r 2 W 8,X Za
ir; i M :,,rX7.; M W :;ri; X
M , ; @MMMMZ
8.Sr8 X MMM@MZi. 7 B Z ZM; W@M@MZ ..S @ XS2.,: i2 ;r..: : 7 Z
M . S a.Xa,a 72X Z S . i ZiX7.2 .iZ.@ B 2i7 M,SXia.Z X @ ;i7.i, X2 @Z ,.
a
@ , i 8 : 8
a 2 , , B ;, 0 i
8 Z X,2 W
W W X M X7 ;XXr
S ,: ,. i 2
@ 2SB W
Z ,ri a a :Xr M
8 i.W.@ 0S.:7 @
M :a @ 27;rr SZX X;.. .7 a
W i,7 B
a7iir Z Z r;r M
8 i i @ a,.SB B
M , X @ 2. X . ;;: 7:i2Xr72 S
M : 7 W
X.air Z X iiX M:
a i, M Z.7
M
M a 7 @ Z:iX S rX 7: i i X S
M ; r B
aX::; a ai2SX @i
2.r 8 B 2 X.a M
rM a X @ 8,.. B a7iX;:i r S a
W @X7 B:
7 .r; B ;
. @.
S:a Z B Z X:a M
XW ;2 W Z.iZ: M :a ;ia X:0 Z
@ ;:M a.
Z.;X2 M X7XS7 @r
S S,X W a 7.X @
Xa Xia 0 8 .: X: 7:r. ::Si Z
@ r:r 0
S ,i M r.:;X 8.
7 ;,S @ 2,778 @
0 Z S 0 Z 2ir; @ : ir X. rX Z
W :2 0
aS2rZ M r.rrr 8
r;r;a 0 X ::S B
B S:2 8 S ;;i; Z Xii, M ,:7 Z
M ;2 W
8 ; M r. ; M
rXS;S B Sirr8 B
@ 7;X.8 2 r,,r ;i :2 a i2 8
@ .7 B 88 ;;; @ 7iX;Xi.Z2 .,riZ 0 2:XiZ 8 a7 ;; ;.8 2 277r Z X2 WX i; Z
M r7 M2S ; X iX 0 ; : ;r2.aSi.2X0 W 7,8ra 077 rZZr2@ 2 Z 8,a; :M ;r.;X :X Z
M .;. X :ri ..ai Z M
i;XXSi7;S7 M @ rr;7ira22;S2 M S ZrZi ,Wi B B .i a
@ 7i,28:,;2r2aZ M. MZ;7,i8aSSa2 M0a,8M. i:XSSii7 MB ;M. rZ; W0 .,:@ ,i; 2
B ;r07,ii78a2: MM. rMM..i;Zi MM8
,.XMi X22i.iM8
iSM . aM M iW :.:S
W aX:iiX8ai
MM.
MM, .MMS
iSM, rMS
.@MM. :0W; ;@ i:;S
W i raSr
rMZ:
@MMMX
,:0MMi
iM, WM iW :iXa
W S:2Zi 0MMi
X
.8 .,X
B rX
MMB,
X.Xr;8
0
MMZ.
0 ,,8
8 MMS
http://www.somesingawful.com
:7MM. Z
MMMa
Doom 3 Guide by Grawl
aMMr;
:M:
grawler (@t) gmail (d0t) com
ZM
08/31/04 - Version 1.19
==============================================================================
Donations
==============================================================================
It seems thousands of players enjoy my guide, seeing the countless mails I
receive. This makes me very happy, since it means my guide actually has some
use ;p I'm planning to do a guide for Half-Life 2 when it gets out, but as
you'll all understand, there won't be a guide without the game. So I'm asking
you, if you're enjoying this guide, could you perhaps donate some money? Heck,
I'll be happy with your 2 bucks you were going to spent on a cheeseburger
later ;p Thank you!
http://donate.somesingawful.com
==============================================================================
Introduction
==============================================================================
This guide is written by Grawl (grawler (@t) gmail (d0t) com). Every question,
feedback, comment etc. can be mailed to the address. Put "Doom 3 Guide" in the
Subject, so I can pick out the mails easily. Thanks! Also add where you found
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 1 de 179
15/03/12 19:34
Pgina 2 de 179
15/03/12 19:34
3 - Some players may like to know where to find ammo, health, armor
4 - At some points the game will let you give 2 decisions, and some may want
to know what'll happen when you select one.
5 - There are a few parts of the game where players tend to get stuck, so with
this guide they can get past that point.
6 - Etc.
To make searching easier, I added search-codes in the TOC. Just press CTRL + F
and enter the code to jump to that part immediately.
==============================================================================
Table of Contents
[D3.00.00]
==============================================================================
*
*
*
*
*
*
*
*
*
*
*
*
Table of Contents.................................................[D3.00.00]
History & Next Version............................................[D3.01.01]
Story.............................................................[D3.02.01]
Weapons, Monsters and Bosses......................................[D3.03.01]
Walkthrough (Hints and Tips)......................................[D3.04.01]
Multi-Player......................................................[D3.05.01]
Cheats and Secrets................................................[D3.06.01]
FAQ...............................................................[D3.07.01]
Tweaking (aka Speeding-up Doom 3).................................[D3.08.01]
Compare Dooms.....................................................[D3.09.01]
Modifications.....................................................[D3.10.01]
Conclusion........................................................[D3.11.01]
==============================================================================
Table of Contents (Expanded)
[D3.00.01]
==============================================================================
* Table of Contents.................................................[D3.00.00]
* History & Next Version............................................[D3.01.01]
* Story.............................................................[D3.02.01]
* Doom (1993).....................................................[D3.02.02]
* Doom III (2004).................................................[D3.02.03]
* Doom II (1994)..................................................[D3.02.04]
* Final Doom (1996)...............................................[D3.02.05]
* Weapons, Monsters and Bosses......................................[D3.03.01]
* Weapons.........................................................[D3.03.02]
* Monsters........................................................[D3.03.03]
* Bosses..........................................................[D3.03.04]
* Other Items.....................................................[D3.03.05]
* Walkthrough (Hints and Tips)......................................[D3.04.01]
* Mars City.......................................................[D3.04.02]
* Mars City Underground...........................................[D3.04.03]
* Mars City Re-visit..............................................[D3.04.04]
* Administration..................................................[D3.04.05]
* Alpha Labs Section 1............................................[D3.04.06]
* Alpha Labs Section 2............................................[D3.04.07]
* Alpha Labs Section 3............................................[D3.04.08]
* Alpha Labs Section 4............................................[D3.04.09]
* EnPro Plant.....................................................[D3.04.10]
* Communications Transfer.........................................[D3.04.11]
* Communications..................................................[D3.04.12]
* Monorail Skybridge..............................................[D3.04.13]
* Recycling - Sector 2............................................[D3.04.14]
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 3 de 179
*
*
*
*
15/03/12 19:34
* Monorail........................................................[D3.04.15]
* Delta Labs - Level 1............................................[D3.04.16]
* Delta Labs - Level 2 (South)....................................[D3.04.17]
* Delta Labs - Level 2 (North)....................................[D3.04.18]
* Delta Labs - Level 3............................................[D3.04.19]
* Delta Labs - Level 4............................................[D3.04.20]
* Hell............................................................[D3.04.21]
* Delta Complex...................................................[D3.04.22]
* Central Processing..............................................[D3.04.23]
* Central Server Banks............................................[D3.04.24]
* Site 3..........................................................[D3.04.25]
* Caverns - Area 1................................................[D3.04.26]
* Caverns - Area 2................................................[D3.04.27]
* Primary Excavation..............................................[D3.04.28]
Multi-Player......................................................[D3.05.01]
* Tomiko Reactor..................................................[D3.05.02]
* Delta Lab.......................................................[D3.05.03]
* Frag Chamber....................................................[D3.05.04]
* The Edge 2......................................................[D3.05.05]
* Lights Out......................................................[D3.05.06]
Cheats and Secrets................................................[D3.06.01]
* Cheats..........................................................[D3.06.02]
* Level Select....................................................[D3.06.03]
* Video Discs.....................................................[D3.06.04]
* PDA.............................................................[D3.06.05]
* Monsters and Weapons............................................[D3.06.06]
* Thank You Mails.................................................[D3.06.07]
* Martian Buddy...................................................[D3.06.08]
* Sites...........................................................[D3.06.09]
* iddqd...........................................................[D3.06.10]
* Rude Marine.....................................................[D3.06.11]
* Super Turbo Turkey Puncher 3....................................[D3.06.12]
* Cabinet Codes & Door Codes......................................[D3.06.13]
* Soulcube on Nightmare...........................................[D3.06.14]
* Unlock Nightmare................................................[D3.06.15]
* Demon Mail......................................................[D3.06.16]
* Skip Intro......................................................[D3.06.17]
* Face on Mars....................................................[D3.06.18]
* IDSPISPOPD......................................................[D3.06.19]
* Nigerian Scam...................................................[D3.06.20]
* Custom Flashlight, Music etc....................................[D3.06.21]
* Magazines.......................................................[D3.06.22]
* QuakeCon........................................................[D3.06.23]
* Billy Goat Burgers..............................................[D3.06.24]
* Pentagrams......................................................[D3.06.25]
* Gorillas........................................................[D3.06.26]
* Artifact........................................................[D3.06.27]
* Designers.......................................................[D3.06.28]
FAQ...............................................................[D3.07.01]
Tweaking (aka Speeding-up Doom 3).................................[D3.08.01]
* General Tweaking................................................[D3.09.02]
* Unpacking .PK4-files............................................[D3.09.03]
* Editing config-file.............................................[D3.09.04]
* Triple Buffering on 64+ MB Video-cards..........................[D3.09.05]
* Optimize FPS....................................................[D3.09.06]
Compare Dooms.....................................................[D3.09.01]
Modifications.....................................................[D3.10.01]
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 4 de 179
15/03/12 19:34
* Conclusion........................................................[D3.11.01]
==============================================================================
History & Next Version
[D3.01.01]
==============================================================================
Version 1.0 (08/03/04) - First version, everything is new ;p (40KB)
Version 1.1 (08/04/04) - Added more info to the walkthrough, corrected a few
spelling mistakes, added the FAQ section, added a few cheats and secrets.
Basically this was a quick update to fix a few things here and there. (47KB)
+7KB
Version 1.2 (08/04/04) - Again fixed a small mistakes here and there, also
made the walkthrough bigger, added a Tweaking-section. (71KB) +24KB
Version 1.3 (08/05/04) - Small fixes here and there again, expanded the
walkthrough, added more cheats, changed the weapons info, edited the FAQ,
added more monsters and weapons. (92KB) +21KB
Version 1.4 (08/05/04) - Added a tweak, expanded the walkthrough, added a
secret, edited the video disks a bit. (105KB) +13KB
Version 1.5 (08/06/04) - Added more weapons, corrected a lot of spelling
mistakes. I'm terribly sorry there were in the guide in the first place. Also
edited the config-tweak. Added a vision-tag in the walkthrough and expanded
the walkthrough. Story also updated. (144KB) +39KB
Version 1.6 (08/07/04) - Corrected a few things, edited a few cheats,
expanded the walkthrough, checked the config-tweak, expanded the story, added
a monster. (161KB) + 17KB
Version 1.7 (08/08/04) - Attempted to be funny in the Doom 95 question in the
FAQ, changed a small detail for Vagary, re-did the order of the stories,
expanded the walkthrough (also with new PDAs), added a secret, added a few
monsters and added details for weapons. (178KB) +17KB
Version 1.8 (08/09/04) - Fixed some mistakes, added a counter to the
walkthrough-section, expanded the walkthrough, added a few cheats, added an
items section, added the Tick to the monsters. (200KB) +22KB
Version 1.9 (08/12/04) - Added a few cheats, added a compare chart, edited
the emulated CD question, expanded the walkthrough, added a monster, added a
secret, added a FAQ. (207KB) +7KB
Version 1.10 (08/14/04) - Added and merged a few cheats, added more details
about weapons and monsters. A big update coming in a week. (213KB) +6KB
Version 1.11 (08/18/04) - Back from my vacation, added more hints and details
here and there on demand, few cheats added, FAQ edited, more secrets added.
(223KB) +10KB
Version 1.12 (08/19/04) - Fixed a small mistake in the last version update
(the irony burns), fixed a few mistakes in the monster/weapons section, and
finally expanded the walkthrough a bit. (240KB) +17KB
Version 1.13 (08/20/04) - Added a FAQ, added the description of adrenaline,
expanded the walkthrough, changed some enemy tactics. (264KB) +24KB
Version 1.14 (08/21/04) - Added a few FAQs, added a few tactics, expanded the
walkthrough, added secrets, expandend the walkthrough, changed the level
cheats, changed the skip intro secret, changed Doom compare-chart, added more
info to weapons, enemies and bosses, added a mod-section, added a few tweaks.
(297KB) +33KB
Version 1.15 (08/23/04) - Added more secrets, added a new TOC, fixed some
mistakes, added a donations section on top, expanded the walkthrough.
(309KB) +12KB
Version 1.16 (08/25/04) - Fixed a few mistakes, expanded the walkthrough,
updated level cheats, edited the FAQ-section, added level details. (363KB)
+54KB
Version 1.17 (08/27/04) - Removed a few details on demand, fixed some
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 5 de 179
15/03/12 19:34
mistakes, expandend the walkthrough, added some info the the enemies, fixed
level cheats. (379KB) +16KB
Version 1.18 (08/29/04) - Added a few FAQs, shortened the mod-section, added
the missing cabinet code, expended the walkthrough, changed some tactics.
(407KB) +28KB
Version 1.19 (08/31/04) - Fixed some mistakes, expanded the walkthrough, added
a few secrets, edited some cheats, added multi-player section, edited the
story a bit, added more FAQs. The semi-final version. (440KB) +33KB
==============================================================================
Story
[D3.02.01]
==============================================================================
Doom 3 is a re-make of the original Doom, story-wise (this is said by Todd
Hollenshead in an interview), that's why I placed it after the story of the
first Doom.
The story of Doom, Doom 2 and the Final Doom are taken from the manual in
Doom: Collector's Edition. The story of Doom 3 is taken from the Doom 3
manual.
If you want to get more background information, I suggest to read the official
Doom Novels. They cost up to $5,- and are named Knee-Deep in the Dead, Hell on
Earth, Infernal Sky and Endgame. They are a good read and will give you a lot
of information. They story is almost the same as Doom 3, although you'll find
some small differences. For example, the first Doom book starts at Phoebos, a
moon of Mars, and not on Mars itself.
-----------------------------------------------------------------------------Doom (1993)
[D3.02.02]
-----------------------------------------------------------------------------You're a marine, one of Earth's toughest, hardened in combat and trained for
action. Three years ago you assaulted a superior officer for ordering his
soldiers to fire upon civilians. He and his body cast were shipped to Pearl
Harbour, while you were transferred to Mars, home of the Union Aerospace
Corporation.
The UAC is a multi-planetary conglomerate with radioactive waste facilities on
Mars and its two moons, Phobos and Deimos. With no action for fifty million
miles, your day consisted of suckin' dust and watchin' restricted flicks in
the rec room.
For the last four years the military, UAC's biggest supplier, has used the
remote facilities on Phobos and Deimos to conduct various secret projects,
including research on inter-dimensional space travel. So far they have been
able to open gateways between Phobos and Deimos, throwing a few gadgets into
one and watching them come out the other. Recently however, the Gateways have
grown dangerously unstable. Military "volunteers" entering them have either
disappeared or been stricken with a strange form of insanity babbling
vulgarities, bludgeoning anything that breathes, and finally suffering an
untimely death of full-body explosion. Matching heads with torsos to send home
to the folks became a full-time job. Latest military reports state that the
research is suffering a small set-back, but everything is under control.
A few hours ago, Mars received a garbled message from Phobos. "We require
immediate military support. Something fraggin' evil is coming out of the
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 6 de 179
15/03/12 19:34
Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon
afterwards, Deimos simply vanished from the sky. Since then, attempts to
establish contact with either moon have been unsuccessful.
You and your buddies, the only combat troop for fifty million miles were sent
up pronto to Phobos. You were ordered to secure the perimeter of the base
while the rest of the team went inside. For several hours, your radio picked
up the sounds of combat: guns firing, men yelling orders, screams, bones
cracking, then finally, silence. Seems your buddies are dead.
Things aren't looking too good. You'll never navigate off the planet on your
own. Plus, all the heavy weapons have been taken by the assault team leaving
you with only a pistol. If only you could get your hands around a plasma rifle
or even a shotgun you could take a few down on your way out. Whatever killed
your buddies deserves a couple of pellets in the forehead. Securing your
helmet, you exit the landing pod. Hopefully you can find more substantial
firepower somewhere within the station.
As you walk through the main entrance of the base, you hear animal-like growls
echoing throughout the distant corridors. They know you're here. There's no
turning back now.
-----------------------------------------------------------------------------Doom III (2004)
[D3.02.03]
-----------------------------------------------------------------------------You are a marine, one of Earths toughest, hardened in combat and trained for
action. Shortly after reporting for duty at the Union Aerospace Corporations
Mars research facility, a massive demonic invasion overwhelms the base,
leaving chaos, horror and uncertainty in its wake. As one of only a few
survivors, you must use overwhelming firepower and all of your combat skill to
battle through the demon hordes, find out what went wrong and prevent the evil
from spreading. Only you stand between Hell and Earth.
-----------------------------------------------------------------------------Doom II (1994)
[D3.02.04]
-----------------------------------------------------------------------------Back at last. After days of hard fighting in space, you've returned home on
well-earned leave. You're one of Earth's crack soldiers, hard-bitten, tough,
and heavily-armed. When the alien invasion struck Mars, you were the first on
the scene. By killing, killing, and killing, you won. You stopped the
invasion, saved Mars base, and became a war hero. What they don't talk about
so much is that you were the only survivor.
But that's all behind you now. You've quit the military, and are heading home.
Your drop pod lands with a crunch. You open 'er up, and look out. Damn! The
city ahead is on fire. What the devil is going on? You stagger forward,
clutching at your sidearm. Packs of refugees are fleeing the flaming
metropolis. A band of them shriek in terror. You squint. What's that? Someone
is attacking the refugees. You rush up and blast away, killing the
troublemaker. It looks like a human, but something's wrong. His mouth is
filled with half-chewed flesh, and he's all messed up, like a zombie from a
bad horror movie. Hell, not again!
You can feel it. It's all starting again, just like on Mars. First, people are
taken over, turned into cannibal Things. Then the real horror starts, the
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 7 de 179
15/03/12 19:34
Pgina 8 de 179
15/03/12 19:34
strengthened, and the marines watched closely for another attempt, all their
attention drawn inward towards the Gates. They were looking in the wrong
direction.
Hell knew more than one trick. Months after the Gate incident, the yearly
supply ship came ahead of time. On radar, the ship looked far larger than
usual. And it was coming from the wrong direction. Strange, but not
inexplicable. The lax radar operators reported the ship's approach, and
personnel went out to the landing field to meet it. But it never landed.
Instead, it hovered over the base, miles in the air. The men and women looked
up at it, and saw that something was terribly wrong.
The ship could not have come from Earth. It was huge, kilometers long, and was
built of bone, steel, flesh, corruption, and death. It was a
bio-mechano-magical construct from the depths of Hell and It had come through
space for its vengeance. Enormous doors, large as football fields, irised open
and hideous demons poured out, plunging to the ground and blanketing the
entire base with their throbbing, pulsing bodies. They were everywhere at
once. The marines' defenses, set up to prevent an attack from the direction of
the Gate, were worthless. The monsters poured through the sewers, the air
vents, the hallways, everywhere, rampaging, corrupting, and feasting.
Once more, the surviving humans were left as zombified brain-dead
monstrosities. existing only to kill and kill and kill.
Only one man escaped death or zombification. The marine commander. You. You
weren't at the base when the skies opened and devastation poured from the
stars. You were miles away, enjoying a walk across the moon's rough-hewn
landscape. Then you heard a snortling gurgle behind you, whirled, to face one
of Them. The beings that still haunted your nightmares. Your reflexes weren't
dulled by your expierences, and you pulled out your pistol and blew the imp to
gory shreds.
Hot-footing it back to the base, you saw it all and realized what had happened
in a flash. The demon ship still floated above the infested base. Your boys -the men you'd trained to fight and kill and die as no fighting man had ever
been trained before -- were dead. You were not there when it happened, to die
with them.
Unlike the ancient Samurai, who chose to die with their men, you cocked your
pistol. You were going to kill for your men. And if you died trying, well, you
were going to die anyway, some day. Death at the fangs of demons might be the
very worst way to die, but if they did manage to get you, Hell would know it
had been in a fight.
After Hell's catastrophic invasion of Earth, the United States took steps to
prevent such an invasion from recurring. The old UAC corporation was
refounded, under completely new management (since the old trustees and
stockholders were all dead, this wasn't much of a problem), and sent to
research tools and technologies to prevent such an incursion from happening
ever again.
Though the invasion had been stopped, and the remaining demons were gradually
being exterminated by mopping-up squads, it was clear that the powers of Hell
remained strong. While the Spider Mastermind and Baphomet seemed to no longer
threaten, who knew what else lay Outside? Waiting. Watching. Preparing.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 9 de 179
15/03/12 19:34
The new UAC began working on quantum Accelerator devices, intended to close
interdimensional gates at a distance and so prevent future incursions forever.
The project began innocently enough. Naturally the scientists, in order to
learn how to close Gates, had to relearn Gate technology first. This ability
was rapidly regained. Perhaps too rapidly.
Soon, beings from Outside had their dire attention drawn to the new
experiments, and then, one day, a Gate opened in the heart of the research
complex. Unnatural horrors from the pit poured in, ravening for destruction.
But the UAC scientists had learned their trade. The Quantum Accelerator
Device performed perfectly in its maiden test -- the invasion Gate was closed
instantly and permanently when the Accelerator flicked on. A cyberdemon,
halfway through, was snipped in two when the Gate closed. Earth would now be
safe from literal invasion by Hell. At least, once the technology could be
set up around the globe.
The next day, a ring of seven Gates opened, throughout the base, and a
monstrous legion rampaged through. The Quantum Accelerator began putting out
the Gates at once, and within an hour, six were closed. But the hellish army
was now too strong, too numerous. The marines fought like mad dogs, but were
finally pulled down by the enemies' claws. The scientists, marines, and
bureaucrats were all slain or transformed into undead mankillers.
The Quantum Accelerator and its prototypes are deep inside the ravaged
complex. A demon Gatekeeper guards them and mans the last Gate of Hell. The
government, frantic that the Quantum Accelerator will be destroyed or used in
some alien fashion upon us, has ordered all marines to the site at once,
regardless of their location.
You were on leave at the beach, only a few minutes from the complex, when you
got the word. You suited up, grabbed a pistol, and raced your pickup truck to
the complex. When you arrived, flashes of light, howls, and chanting could be
heard from the interior. Corpses were scattered everywhere. Obviously the
Gatekeeper was doing something inside -- something that would soon reach some
kind of awful climax.
You know that within an hour or two, an entire division of marines will arrive
to assault the base with full artillery and air support. You also know that
they will be too late. Far too late. The airplanes will be plucked from the
sky by floating terrors, the cannons melted by diabolic rockets and fireballs,
the soldiers blasted to shreds as they charge into the armored shell of the
UAC buildings. In an hour or two, the monstrosities inside will have finished
their awful task, and will be prepared, once more, to take on the world.
It's up to you. You have to enter the complex and stop the Gatekeeper. Alone.
==============================================================================
Weapons, Monsters and Bosses
[D3.03.01]
==============================================================================
What is a shooter without its fair share of weapons, monsters and bosses? You
tell me!
-----------------------------------------------------------------------------Weapons
[D3.03.02]
------------------------------------------------------------------------------
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 10 de 179
15/03/12 19:34
Some parts of the stats contain (SP) and (MP). SP means Single-Player, MP
means Multi-Player. Then a small note on the Firing Rate part, let's say it
says 1/6. This means it takes one second, for 6 bullets. 4/1 means 4 seconds
for 1 bullet etc.
* Fists - These can't run out of ammo ;p Good for you. When you are out of
ammo, or find yourself in a confusing situation, they'll sure come in
handy. They are extremely powerful in combination with the berserk power-up
though.
- Holdable Ammo: N/A
- Direct Damage: 20
- Headshot Damage: 40
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/1
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: N/A
- Bind Command: bind x "_impulse0"
* Flashlight - Not only the most important tool you'll use, but you can also
swing with it in close combat. If you really need to use a weapon in close
combat, use the flashlight, not your fists, since it'll do more damage.
- PDA: UAC Standard issue light source. This model utilizes a static
transfer power supply, so battery replacement is unnecessary.
- Holdable Ammo: N/A
- Direct Damage: 40 (SP), 20 (MP)
- Headshot Damage: 40
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/2
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: N/A
- Bind Command: bind x "_impulse11"
* Pistol - The first shooting weapon you'll get. However, you can shoot fast
enough to do quite some damage in a short time. According to Type6 this is
meant for medium to long ranged targets. I said close combat -____- I'm
sorry. You can use it to weaken enemies at longer distance, then switch to
a better weapon.
- PDA: All UAC Security and Military personnel are supplied with this basic
projectile side arm.
- Holdable Ammo: 12
- Direct Damage: 14 (SP), 15 (MP)
- Headshot Damage: 30
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/3
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse1"
* Shotgun - A weapon that probably will become your favourite. That is, if
you don't run out of ammo for it. According to Skippy this is meant for
close combat, because it'll do the most damage this way. Silly me for
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 11 de 179
15/03/12 19:34
Pgina 12 de 179
15/03/12 19:34
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse5"
* Plasma Rifle - Good rate, good damage and it's able to stop missiles.
- PDA: Energy based weapons developed in the Mars weapon facility. Unit is
powered by plasma canisters manufactured in the EnPro facility.
- Holdable Ammo: 50 (SP), 30 (MP)
- Direct Damage: 16 (SP), 30 (MP)
- Headshot Damage: 60
- Splash Damage: N/A
- Splash Radius: N/A
- Firing Rate: 1/8
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse6"
* Rocket Launcher - Guess what this is =p
- PDA: A portable self-propelled rocket designed for demolition and debris
removal, this model has been modified for use as a military weapon.
- Holdable Ammo: 5
- Direct Damage: 170 (SP), 100 (MP)
- Headshot Damage: N/A
- Splash Damage: 150 (SP), 100 (MP)
- Splash Radius: 175 (SP), 125 (MP)
- Firing Rate: 1/1
- Switch Time: N/A
- Multiplayer: Yes
- Multiplayer Respawn: 20
- Bind Command: bind x "_impulse7"
* BFG 9K - Stands for "Big Fucking Gun". This is the strongest weapon in the
game, the longer you hold the trigger, the stronger the blast. If you hold
it too long, you'll kill yourself. The blast created by the gun kills all
enemies in sight of the blast. According to JoyRider I had to tell everyone
id Software intented to name this gun "Big Fraggin' Gun" ;p
- PDA: This prototype fires a threaded variable energy charge. UAC
technicians have warned of stability issues at full power.
- Holdable Ammo: 4
- Direct Damage: 200
- Headshot Damage: N/A
- Splash Damage: 100
- Splash Radius: 150
- Firing Rate: 4/1
- Switch Time: N/A
- Multiplayer: No
- Multiplayer Respawn: N/A
- Bind Command: bind x "_impulse8"
* Chainsaw - The best weapon from the original Doom. Vroom vroom!
- PDA: Self powered chain-blade cutting tool. Part of a shipment incorrectly
routed to the Mars dropship distribution centre.
- Holdable Ammo: N/A
- Direct Damage: 50 (SP), 60 (MP)
- Headshot Damage: N/A
- Splash Damage: N/A
- Splash Radius: N/A
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 13 de 179
15/03/12 19:34
* Soul Cube - After you have killed 5 demons, you are able to use this weapon.
It can kill any enemy in your line of sight, then drains the health of the
enemies and gives it to you.
- PDA: An artifact discovered in the caverns excavation site. Research of
the Cube's origin and function are ongoing.
- Holdable Ammo: N/A
- Direct Damage: 1000
- Headshot Damage: N/A
- Splash Damage: 40
- Splash Radius: 100
- Firing Rate: 4/1
- Switch Time: N/A
- Multiplayer: No
- Multiplayer Respawn: N/A
- Bind Command: bind x "_impulse9"
Source: http://ucguides.savagehelp.com/Doom3/weapons.htm (parts)
-----------------------------------------------------------------------------Enemies
[D3.03.03]
-----------------------------------------------------------------------------For this section I'll tell you the weapon of choice. I created my own
catagories for this:
-
Ofcourse, when 5 Imps attack, throwing a grenade will be more efficient than
shooting them off one by one with your shotgun. Use your own brains too.
* Arch-ville - This enemy will summon Imps and Wraiths, plus it'll shoot
fireballs and hit you. The tactic for this enemy is to kill him first, and
then go after the summoned enemies.
- Health: 425
- Claw Damage: 12
- Firewall: 20
- Flamewall: 20
- Incinerate: 20
- Weapon of choice: Long Range
* Cacodemon - These flying creates have a very big head, and are easy to spot.
They are not all that difficult, since their attacks are easy to dodge. Just
keep shooting at it. They spit out fireballs at you.
- Health: 200
- Fireball Direct: 12
- Fireball Splash: 5
- Fireball Splash Radius: 48
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 14 de 179
15/03/12 19:34
- Melee: 20
- Weapon of choice: Rapid
* Chainsaw Zombies - A Zombie with a Chainsaw, kill them fast, since they can
do quite some damage. They are a big stronger than the normal Zombies too.
- Health: 125
- Chainsaw: 15
- Push / Kick: 12
- Melee: 20
- Weapon of choice: Rapid, Close Range
* Cherub - Half creepy baby, half winged grub. Not hard to kill, but they are
irritating anyway. They make an annoying noise, but that makes them easy to
spot.
- Health: 50
- Claw: 5
- Leap Attack: 15
- Melee: 20
- Weapon of choice: Rapid, Close Range
* Commando-Zombie - A Commando that turned into a Zombie. Stay away from it
and shoot with long-ranged weapons. It comes with a Chaingun or tentacle and
are harder than your average Marine-Zombie. Never use a shotgun against
them, because this'll take too long. When you are facing a Commando-Zombie
with a tentacle, the tactic is to wait till he is going to hit you with his
tentacle and quickly crouch. This way he'll miss and that gives you the time
to finish the fight.
- Health: 225
- Melee: 12
- Chaingun: 20
- Push / Kick: 12
- Tentacle: 12
- Weapon of choice: Rapid
* Fire-Zombie - This Zombie enjoyed walking in the fire. They walk like one
of their legs is broken, but they manage to move faster than the average
Zombie. The fact that they're on fire and making an irritating noise doesn't
help much.
- Health: 150
- Melee: 12
- Weapon of choice: Rapid, Close Range
* Hell Knight - A huge demon, apparently with small eyes or none at all. Can
easily break you in two pieces and extreme firepower is recommended when
encountered. Their plasmaballs can do lots of damage, and when they toss you
around it can be nasty too.
- Health: 900
- Plasmaball: 30
- Plasmaball Splash: 45
- Plasmaball Splash Radius: 120
- Smash Splash: 100
- Smash Splash Radius: 20
- Claw: 25
- Bite: 30
- Weapon of choice: Rapid, Long Range, Power
* Imps - The classical Imp... This beast will hide everywhere, perhaps even
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 15 de 179
15/03/12 19:34
under your bed. Might want to check that. Nevertheless, they are tougher
than Zombies, and faster too. They crawl behind you, jump at you from the
front (making your view shock, making it even harder to hit THEM instead of
your leg), or decide to use the air vent and attack from above. Not only
that, but they also shoot fireballs.
- Health: 130
- Fireball: 12
- Fireball Splash: 5
- Fireball Splash Radius: 50
- Leap Attack: 8
- Claw: 8
- Weapon of choice: Rapid, Close Range
* Lost Soul - Not really an enemy, but as soon as you see a golden skull
pass, make sure your gun is loaded, because I can assure you at least one
enemy is going to attack you in less than 10 seconds. Later in the game
these pesky skulls will be able to hurt you and hunt you in packs, just
like Trites.
- Health: 20
- Melee: 12
- Charge: 12
- Weapon of choice: Rapid
* Maggot - A creature that has 2 heads, and is extremely fast. However, they
aren't that hard to beat.
- Health: 80
- Claw: 6
- Leap Attack: 16
- Weapon of choice: Rapid, Close Range
* Mancubus - A demon with rapid-fire rocket arms. Can take quite a lot of
hits. They are fat, and move slow, but the damage they can do (especially
when they work together) is devastating.
- Health: 1000
- Rocket: 20
- Rocket Splash Damage: 20
- Rocket Splash Radius: 40
- Stomp: 40
- Weapon of choice: Rapid, Long Range
* Marine-Zombie - A "parody" on the original Zombie. These enemies have guns
to damage you. Sometimes a pistol, other times a SMG.
- Health: 110 max.
- Machinegun: 3 per bullet
- Pistol: 4 per bullet
- Shotgun: 24 (3x8)
- Weapon of choice: Rapid, Close Range
* Pinky - A fat half-robot/half-demon enemy, you most likely saw in
screenshots of Doom 3. It's just like a fat dog. Don't get cornered by this
beast, and keep your distance.
- Health: 220
- Melee: 10
- Weapon of choice: Rapid, Close Range
* Revenants - Skeletons with plasma rifles/rocket launchers on their
shoulders. Hide when they shoot their rockets, then shoot them full bullets
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 16 de 179
15/03/12 19:34
and just repeat that. The missiles can be taken out with your Plasma Gun.
- Health: 272
- Missile: 10
- Missile Splash Damage: 10
- Missile Splash Radius: 30
- Claw: 16
- Melee: 16
- Weapon of choice: Rapid, Close Range, Long Range
* Tick - These Spiders will explode. They often come in packs and try to
surprise you.
- Health: 20
- Explosion: 50
- Explosion Radius : 100
- Weapon of choice: Rapid, Power
* Trites - Little Spiders that'll come out of all kind of places to kill
you.
- Health: 20
- Leap Attack: 20
- Bite: 8
- Explosion: 50
- Explosion Radius: 100
- Weapon of choice: Rapid, Power
* Wraith - The Zerg from Starcraft makes its return. Well actually not, but
they remind me or the Zergs =p Pretty easy to kill. Think of it like an
Imp without the fireballs. They can teleport though, so watch out.
- Health: 130
- Claw: 8
- Melee: 8
- Weapon of choice: Rapid, Close Range
* Zombie - The easiest enemy, and they most likely won't be able to damage
you, because you'll simply be faster. They come in different forms... fat,
skinny... GET YOURS NOW!
- Health: 150 max.
- Melee: 20
- Wrench: 20
- Weapon of choice: Weak
Source: http://ucguides.savagehelp.com/Doom3/enemies.htm (parts)
-----------------------------------------------------------------------------Bosses
[D3.03.04]
-----------------------------------------------------------------------------* Vagary - A big Trite-like create, that is the Queen of Trites or something.
She attacks using telekinetic and by hitting you.
- Health: 1300
- Pincher: 12
- Melee: 12
- Objects: 12
- Weapon of choice: Rapid
* Guardian - Take out the seekers. Once these are out, the Guardian can't spot
you. At least try to avoid the search light. When he seekers are down, shoot
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 17 de 179
15/03/12 19:34
the blue orb. Repeat until he dies. The more he smokes, the more damage he
took.
- Health: 800
- Headbutt: 30
- Smash: 20
- Smash Splash: 20
- Smash Splash Radius: 100
- Pound Ground: 20
- Charge: 30
- Weapon of choice: Long Range
* Sabaoth - Just don't get hit and use rapid fire and power-weapons. He can
hurt you by pushing you around or riding over you, so watch out for that.
They also shoot with a BFG, so keep your distance. Just pump him up with
rockets and he's toast soon.
- Health: 1750
- Melee: 40
- BFG: 200
- BFG Splash Damage: 100
- Splash Radius: 150
- Weapon of choice: Rapid, Power
* CyberDemon - Kill the "small" enemies to charge your Soulcube, then use it
against the boss. That's the big tactic here.
- Health: 4000
- Stomp / Smack: 400
- Rocket Direct: 40
- Rocket Splash: 40
- Rocket Splash Radius: 40
- Weapon of choice: Power, Long Range, Rapid
Source: http://ucguides.savagehelp.com/Doom3/enemies.htm (parts)
-----------------------------------------------------------------------------Other Items
[D3.03.05]
-----------------------------------------------------------------------------* Armor - Armor comes in two forms; Shards, which are small pieces of armor,
and suits.
* Ammo - Ammo also comes in different forms; Bullets (Pistol), Shells
(Shotgun), Cells (Plasma Gun), Chaingun Belt (Chaingun), Clips (SMG),
Energy Cell (BFG) and Rockets (Rocket Launcher).
* Health - Comes in three forms; small medkit, large medkit and adrenalin.
The first two are straight forwarded. The adrenalin will give you unlimited
stamina for a short while.
* Power-ups - Two power-ups can't be found in the single-player part, but
only in the multi-player; Invisibility and MegaSphere (increase health). For
single- and multi-player there is the Berserk power-up, which'll make you
invincible, speed you up and boost the damage you can do.
* Backpack - Allows you to carry more stuff at the same time.
* Key - Open certain doors that would otherwise be closed.
* Oxygen Tank - Gives you oxygen when you have to venture outside.
* PDA - Personal Data Assistant. Your most important tool next to weapons. Use
it to view mails, Video Disks, view user data and to open door.
* Video Disk - Gives you a video that shows you information.
==============================================================================
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 18 de 179
15/03/12 19:34
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 19 de 179
15/03/12 19:34
Shooting Monsters - You'll run into countless imps throughout the game, more
than any other monster except maybe zombies. Maybe I'm just slow, but it took
me a long time to learn how to dodge their fireballs. This is probably the
most significant skill in the game. When you first see an imp, you need to
start shooting and immediately try to find some open territory. Hallways are
bad places to fight imps. Open rooms are good as long as you stay away from
obstructions like furniture. If I'm in a confined area when I spot one, I
like to retreat to the nearest open area and the imp usually follows. DO NOT
advance into unknown territory during a fight, or you will activate more
enemies. When the imp cocks his arm to throw the fireball, dodge to the left
or right. Start your dodge earlier if you're closer to the imp. If you're
farther away, you can wait til the fireball approaches then dodge. These
tactics (return fire, find an open area, and dodge) apply to other monsters
who use missile weapons like Revenants. You have to choose between fighting
up close or creating distance. If you're going to stay close, you may be able
to dodge the monster's shots, but don't get close enough for it to use its
melee attack. The Shotgun works well at close range because of its increased
damage and because you can dodge without trying to hold the reticle on
target. The SMG works well for fights at a distance, because you can hold the
reticle on the target and hold the trigger down. I like to use the plasma gun
against Revenants because hitting one rocket of a two-rocket salvo seems to
consistently blow both rockets up
Non-Shooting Monsters - You need to use the opposite tactic when fighting
melee monsters. These include flying monsters like Lost Souls, and charging
ones like Pinky's. If you find yourself in an open area, these monsters can
dodge your shots and attack from the left or right. Flying monsters can swoop
down from above. These types of attacks make the monsters harder to hit, and
require you to shift aim to engage multiple enemies. Therefore you should
retreat to a hallway so the monsters all have to come from the same
direction. If you're good, you should be able to use the Shotgun, and you may
kill more than one enemy with one shot. Because of the reload time, you'll
need to time your shot for the last second. You need to learn to fight all
monsters with the Shotgun anyway, because it's the only weapon for which ammo
is consistently available.
I'm using a few tactics myself to venture through a room or hall;
Baby-tactic shoot before
Hero-tactic up.
Fast-tactic -
If you find anything that's not covered in this walkthrough, please let me
know. I'll add it, together with the credits you deserve.
Playing on a more difficult level won't change the storyline or anything, just
how hard the enemies are etc. Also, on Nightmare your health will drop to
25% (drops 5 every 2-3 seconds). Also there are no medkits, only Health
Stands.
Last but not least, this guide isn't made for every piece of ammo, health or
armor in the game. Only if the goodies are out of sight I'll mention them. I
don't see a point in telling you where something can be found that's in front
of you, right?
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 20 de 179
15/03/12 19:34
==============================================================================
MARS CITY
[D3.04.02]
==============================================================================
Items found: 2x PDA, 2x Video Disk
==============================================================================
--CUTSCENE-------------------------------------------------------------------You'll get some short information about what's going on; you are going to
Mars City on behave of the UAC. Your ship lands, and you step out of it. Also
two other man set their first step on Mars, talking about how bad the city
is. That's not a very good start, is it?
--CUTSCENE---------------------------------------------------------------------OBJECTIVE------------------------------------------------------------------Go to the reception.
--OBJECTIVE------------------------------------------------------------------Very hard objective, isn't it? It's probably the hardest in the game, so
beware ;p Anyway, it's pretty straight forward. Just walk up the stairs, and
enter the doors. You can also talk to various people here. The most people
you'll encounter will just say "Hey you're new here, right?" or something like
that, but others may give hints or tips. The man sitting on the bench will
tell you how much he wants to leave Mars. His reasons are unknown, but you'll
find out soon enough.
Enter the door, and you'll end up at the scan-section. You'll have to step
on a square, and wait till the bio scan is finished. You're fine to go. What
a surprise! Enter the door that'll be unlocked.
You'll end up in some bigger room. Listen to what the man tells you through
the intercom. The Mars Facility is the best, and this and that. We'll see
about that soon enough! Listen to his speech if you want, or just enter the
door that's in front of you. Whatever you do, just go to the door to enter
the room where the reception is.
--CUTSCENE-------------------------------------------------------------------The man behind the desk will give you a PDA, and tells you not to lose it.
He'll also give you a new objective.
--CUTSCENE---------------------------------------------------------------------OBJECTIVE------------------------------------------------------------------Perform all your duties in a Military Manner.
--OBJECTIVE------------------------------------------------------------------A bit more information about your PDA. This is your most important device in
the game, next to weapons. It'll show the current objective, weapons and
items. You can read e-mail, listen to audio logs, watch videos and read
information about the facility, combat etc. The PDA also functions as a key
that'll unlock doors for you. When you encounter a PDA of someone else, you'll
download his data on your PDA and gain more access, and you'll be able to
read his mail and view/listen to his logs, which often gives away security
codes or information that might be of use. Also there are various stands
around Mars City where you can download information from.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 21 de 179
15/03/12 19:34
| User Data
|----------------------------------------------------------------------------|
| Name: Grawl (for me at least ;p)
| I.D. Number: 381 9x-22
| Location: Departure Lounge
| Rank: Marine Security
| Security Clearance: Marine HQ
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Director W. Banks
| Subject: Welcome Message
| Date: 11-15-2145
| Body:
|
| Welcome to Mars Marine.
|
| I would like to take a brief moment of your time and welcome you to what we
| call our 'home away from home'. We will make every effort to make your stay
| here as pleasant as possible, and if you need something, please feel free
| to contact your supervisor for immediate assistance. I hope that you can
| find the time to take advantage of some of our great staff amenities. As a
| reminder, we engage in technical, highly secure testing and research here,
| please refrain from wandering into unauthorized areas. Any security team
| member will assist you if help is needed.
|
| Sincerely,
| Director William Banks
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Sergeant Kelly
| Subject: Report to Marine HQ
| Date: 11-15-2145
| Body:
|
| Marine,
| Report to Marine Command as soon as possible. Don't waste any time getting
| here. We're short on troops and I need you out on patrol as soon as
| possible.
|
| Sergeant Kelly
|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
| Title: Marine Command Briefing
| Creator: Marine HQ
| Date: 03/11/45
| Description: Standard Operating Procedures on Mars
| Shown: This is just a "we are the best" movie.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 22 de 179
15/03/12 19:34
|
`-PDA UPDATE-------------------------------------------------------------------OBJECTIVE------------------------------------------------------------------Report to Marine Command
--OBJECTIVE------------------------------------------------------------------Walk back to the previous room (although the guy at the reception tells you
to visit the chief immediately). There is such a stand here, Walk to it, and
press the "download" button to get yourself a new mail.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Safety committee
| Subject: Safety Awareness Month
| Date: 11-15-2145
| Body:
|
| Safety is critical to everything we do on Mars. We will review all standard
| safety protocols during the month of November - Safety Awareness month.
|
| It is mandatory that you schedule time to attend each of these valuable
| workshops.
|
| Proper Plasma Handling: Review of the proper storage of plasma, how to
| handle plasma leaks and the best ways to treat plasma burns.
|
| Emergency First Aid: Learn the location and correct use for all of the
| Health Packs placed throughout the facility. Special attention will be
| given to waste prevention methods. Health resources are squandered if a
| large pack is used when only a small pack is needed.
|
| Storage of Weapons and Ammo: Special lecture on the safe storage of
| weapons and ammo. Fred Nilsson will be giving hands-on lessons in
| proper targeting and strafing.
|
| Emergency Loss of Environment: This lecture will focus on what to do is
| you are faced with an air leak, structural failure, or airlock failure.
| Special care will be paid to the locations of emergency air tanks.
|
| See postings outside UAC HR for times and locations.
|
`-PDA UPDATE-----------------------------------------------------------------Walk (or run, I don't care) back to the reception. On the table there is
a video disk. Pick it up.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 23 de 179
15/03/12 19:34
Pgina 24 de 179
15/03/12 19:34
Pgina 25 de 179
15/03/12 19:34
Pgina 26 de 179
15/03/12 19:34
|
| Medical Research: Our advanced pharmaceutical team needs volunteered to
| participate in exciting medical studies. Help us find cures to everything
| from the common cold to Ebola 7.
|
| Specimen Handling: We need volunteers to help handle and track the specimens
| gathered through Delta Labs experiments. Health test and liability waiver
| will be required.
|
| For more information about any of these opportunities or to post openings in
| your department, please see an HR Coordinator.
|
`-PDA UPDATE-----------------------------------------------------------------There is only one way to go, and that's up to the steps, to the right. Follow
the path, and some marine will tell you what way to go. Be a bad boy (or girl,
for that matter) and go left to see what happens to volunteers. Whatever way
you go, you'll end up in front of some steps. Don't go up yet, but enter the
door that's to the opposite side to it to get yourself another Video Disk.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
| Title: Series 3 Plasma Gun Briefing
| Creator: UAC Advanced Weapons
| Date: 07/28/44
| Description: Informational Video on the Series 3 Plasma Gun
| Shown: As description says...
|
`-PDA UPDATE-----------------------------------------------------------------Now just follow the path, and you'll end up in the HQ.
--CUTSCENE-------------------------------------------------------------------You'll get your first real objective. You have to find the missing scientist
you read about earlier. Follow the bot to get to the Underground Passage,
which is where we need to go.
--CUTSCENE---------------------------------------------------------------------OBJECTIVE------------------------------------------------------------------Search for the Missing Scientist. Locate Maintenance Entrance.
--OBJECTIVE------------------------------------------------------------------Just follow the bot to end up where you should be. There is a cabinet here.
Enter the code you found before, 396, to get yourself some bullets. Enter
the lift here.
==============================================================================
MARS CITY UNDERGROUND
[D3.04.03]
==============================================================================
The Mars City sublevel was one of the first multi-purpose installations built
on Mars. Housing storage, environmental systems, localized energy production,
communications arrays, and rudimentary research systems, the aging facility is
vital to keeping Mars City operational.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 27 de 179
15/03/12 19:34
==============================================================================
Items found: 3x PDA, 3x Oxygen Tank
Enemies: 8x Imp, 15x Zombie, 8x Marine-Zombie
==============================================================================
When you enter the room, you'll get yourself a pistol, more bullets and armor.
After that the guy will take a radio test to make sure it works. Now enter the
next door and we'll search for the missing scientist.
--OBJECTIVE------------------------------------------------------------------Reach Old Com Building.
--OBJECTIVE------------------------------------------------------------------In the room with the Crane, there is a guy operating the crane. Shoot him in
the head to get his PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Daniel M. Young
| I.D. Number: 8946-55
| Post: Mars City Underground
| Title: Crane Operator
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Frank Delahue
| Subject: Tired of working the crane?
| Date: 11-15-2145
| Body:
|
| Daniel,
|
| I'm considering a promotion for you if you're interested. I'm down an
| engineer in Reclamation and I think you would be the perfect replacement.
|
| Give it some thought over the next days and let me know what you think.
|
| Frank Delahue,
| Engineering Manager
|
`-PDA UPDATE-----------------------------------------------------------------Seraphim submitted this:
"When you exit the room where you get your pistol and flashlight from the
cabinet there is a room with a large chasm, a crane, and a locked room on the
other side. If you press the controls for the crane you can rotate 90 degrees
in one direction. After you do that head towards the door you use to exit this
room. Just before the door look to your left. There is a tiny ledge with a
medpack on it. If you jump onto the ledge over the railing and look to your
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 28 de 179
15/03/12 19:34
left a little bit with the flash light you will see a rope that goes all the
way across. Do some tightrope walking and you can get over there."
It's all pretty straight-forwarded. Just follow the path. There is one weird
guy down in "the dungeon" who tells you about the scientist, but suddenly
stops talking. He doesn't want to tell you anything else. Veech told me 2
pieces of armor could be found under the stairs.
Two rooms later (it's the room where some guy says through his radio "Why
don't you get your fat ass down here and do it yourself?") you can find a
cabinet, plus a PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Grant F. Baston
| I.D. Number: 2781 -61
| Post: Mars City Underground
| Title: Services Supervisor
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Unexplainable Things
| About: Grant tells about reports of unexplainable things. The reports are
| pretty high and people are frightened. Power losses etc. don't help either,
| and about every day people call in sick.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: T. Brooks
| Subject: You're not gonna believe this :)
| Date: 11-13-2145
| Body:
|
| You will not believe this... actually you probably will. The late night
| security detail couldn't figure out how to open the security cabinets
| from the security office?!?! I spent the next morning walking them
| through the steps in the security panels. They didn't realize that you
| could open both cabinets from the one security panel. Where do they
| find these people?
|
| -Brooks
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: UAC Security
| Subject: UPDATED SECURITY CODE
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 29 de 179
15/03/12 19:34
| Date: 11-14-2145
| Body:
|
| Unit Supervisor,
|
| November Security Update for your area, UNDERGROUND MAINTENANCE, has
| been completed.
| Please update the security cabinet code in the Energy Stabilization
| Unit to 531.
|
| Thanks,
| UAC Security
|
`-PDA UPDATE-----------------------------------------------------------------According to Synnystr you can walk along the walkway, but jump over the left
railing before you would turn to continue along and go through the next door
and you'll find a whole bunch of armor and bullets under the walkway.
Use the code from the mail onto the cabinet to get more armor and shells. Now
continue your little journey. There is only one way to go through, so you
shouldn't have any problems. There's a broken panel and a guy who gets scared
when you sneak up to him (remember the panel he is controlling though). In the
next room the lights will power out. Time to use your flashlight to navigate
through. You'll need this tool pretty much from now on, so get used to it.
Follow the path, and you'll encounter a guy. Grab the bullets on the box, and
shoot the Marine off to get his PDA. Open the airlock.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Mark B. Ryan
| I.D. Number: 9368-41
| Post: Mars City Underground
| Title: Security Officer
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: T. Brooks
| Subject: Got a new guy on the way
| Date: 11-15-2145
| Body:
|
| Hey Mark,
| We had a new marine just come through the security checkpoint. He's gonna
| check out the old comm building for that missing scientist. Can you make
| sure doesn't get lost... last thing we need is another missing person.
|
| Thanks Bro
| -Brooks
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 30 de 179
15/03/12 19:34
`-PDA UPDATE-----------------------------------------------------------------Now go outside and quickly go through the other airlock. Don't take too long,
since you won't have infinite oxygen. According to Czar, instead of crossing
the bridge, you can also go right, and grab some oxygen and ammo here.
In the new door, use the lift to go up one level. Follow the path and you'll
find the missing scientist.
Also Synnystr provided me
Once you close the second
you end up in a storeroom
If you go around the back
armor and bullets.
with this:
airlock (after your quick dash across the terrain),
of sorts. To your right are some boxes and shelves.
of the shelves and jump up, you'll find some more
--CUTSCENE-------------------------------------------------------------------The scientist will tell you "they" need to be warned, and that time is
running out or whatnot. If you watch the monitor, you'll see that there
is some kind of portal open. A portal to hell?
--CUTSCENE---------------------------------------------------------------------SPOILER--------------------------------------------------------------------From here on monsters will appear. It's no more mister nice guy.
--SPOILER--------------------------------------------------------------------The scientist will turn into a Zombie, go kill him off with a few shots from
your pistol. Out of the door will come a Marine-Zombie, so kill him off too.
Yes, Anarchy is ruling Mars City. If you watch the monitors you'll see what
happens. All kind of lost souls will enter the bodies of people, and they
will turn into a Zombie. For now, you'll only encounter 2 types of Zombies;
the normal Zombies, which don't have a gun and will just try to kill you
with their bare hands. There are also Marine-Zombies, which will shoot at
you. For now, this room is safe from Zombies, so look around a bit if you
want. Click on the monitor at the panel to see how a Zombie kills a Marine.
After a short while, you'll get a new objective.
--OBJECTIVE------------------------------------------------------------------Go back to the Security Checkpoint.
--OBJECTIVE------------------------------------------------------------------This security checkpoint is the part where you did the radio test and got the
pistol and armor. Not that much of a walk you say? Well with Zombies around, I
can assure you it is ;p When you are done in this room, get the medkit and
bullets if needed. Then leave the room.
Just around the corner there is another Zombie. Shoot it off. Not a problem,
right? You might wonder where the hell they come from though ;p Also, at this
point the game will also be known as Flashlight 3 =p Yea yea, I'll shut up
and on with the show.
Enter the lift you entered before. The lights will go out, but don't worry,
there will be no monster that'll attack you (like the Skaarj did in Unreal 2).
Go outside using the airlock, and take the short walk outside again. You'll
see another one of those lost souls once inside, and a Zombie will be
waiting for you to kill it. Give him what he wants ;p Remember the Marine
that helped you before? He wasn't too lucky, since he got killed.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 31 de 179
15/03/12 19:34
When you go up the stairs, and you enter the door, a Zombie will attack you,
so open the door and step back. Kill him off, and climb up the stairs. This
is the room where you used the flashlight for the first time. Just enter the
new room. A Zombie will be climbing up the ladder, but you can take it down
before the poor lad even got a change to attack you. Go right, and you'll see
a claw that tries to attack you. Make it your pet if you want, and call him
Charly. However, Charly is a bad pet and walks away. When you jump down where
the Zombie tried to climb up, you can find some shells. Remember that panel
I told you to remember? Operate it now to make a bridge, since the door where
you met Charly is blocked.
ZZ submitted a small thing: "Left of where the guy was there's a ladder
leading down into the area with the machinery. Down there you can find some
ammo and armor in two corners."
Cross the bridge, and kill the Marine-Zombie that jumps out of his little
hiding place. Grab the stuff there, and enter the new room. Yet another
lost soul will take over a body. Another Marine-Zombie is created. If
children were created just as fast, we would have a serious problem. He'll
run behind a box and shoot you from there. Keep distance and kill him, or
just run to him and kill him. Just make sure he doesn't move and it's fine.
Don't go down yet, because there is a Zombie hiding somewhere in a small
shaft. Turn the light on him, then shoot him. However, if you shoot him
before you walk down, a skull will go in the shaft... WHAT THE HELL DOES IT
TAKE OVER THEN? THE SHAFT? Well just beware of the evil shaft then =p Just
walk to the desk there, and grab the stuff, including the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Frank A. Delahue
| I.D. Number: 8397-68
| Post: Mars City Underground
| Title: Engineering Manager
| Security Clearance: Engineering
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Power Demands
| About: This man is the manager, and he lets everyone work 12 hours a day.
| Good he's not my boss. He tells about the power demand, which is extremely
| big. Also, the rumors seem to make people awkward.
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Fire Blast Precautions
| About: He tells about problems with the "main progress". People seem to get
| injured because of it. He just gives precautions to bring the number of
| injuries down. He mentions the code 842.
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 32 de 179
15/03/12 19:34
Pgina 33 de 179
15/03/12 19:34
crate, and enter the door that's on the opposite side of the crate. According
to Krayzie the guy can be saved. If you do so, he'll open up something for
you.
Nothing wrong in this room... yet. There is a crate on some kind of platform,
with armor on it, and some stuff around. Walk to that spot, to get yourself
a shotgun. Your favourite weapon for a while. The platform will go down, and
you have to kill 3 Zombies'. They just don't stand a change. Climb up using
the ladder. If you are in need of more supplies, crawl under the big pipe for
a little area with stuff, otherwise continue through the only other door.
There is a dead body over there. As soon as you walk through it, something
will explode. Don't cry, he won't hurt you. He even has some nice goodies for
you. When you walk up the stairs, however, a horde of Zombies (including a
Marine Zombie) will cross the corner, and they will hurt you... or die
trying (I certainly hope they die). They will, however, come one at a time,
so nothing to worry about. The bad part is the light will go down, and it's
time to switch between flashlight to see where the enemy is, and
shotgun/pistol to shoot. When you go around the corner two times, a Zombie
will attack from the left (he's hiding in the dark), and another one will be
coming towards you from the hallway. Finish them both off. Near the door is a
health machine. Keep using it till you are back to health, although I don't
think you lost much health yet. Enter the next room.
Onto the next room. On the left is a flame. If you want some stuff, you can
crawl underneath it to get some stuff. If you want to enter the right door,
be sure your gun is reloaded.
--CUTSCENE-------------------------------------------------------------------An Imp will crawl out of a little space and attack you.
--CUTSCENE-------------------------------------------------------------------Shoot the Imp down, and enter the new room. This is where the scientist is
that was killed before. An Imp will come around the corner. I'm not completely
sure if it's your pet you just killed, but in case it was, don't worry, you'll
get another one. Enough, actually. Let me be honest with you, you'll be able
to get more Imp pets than you want. Egh, I'll just shut up now about the pets.
I'm wasting space here =p So before you continue down the corner the Imp came
from, observe the control panel of the first valve, which is malfunctioning.
Remember Frank Delahue's audio log? That's right, the code is 842. Now you can
go back, past the spot where the flame used to be, to get some health, armor
and ammo. After you're done, continue from the point of your last encounter
with the Imp. There is a ladder there, but if you go down, you'll just end up
where you already have been, so don't do that. Just walk down the hallway to
find another Zombie. When you find yourself on top of stairs, look in front of
you. In that dark space is a Zombie hiding, so watch out. Kill it, then enter
that dark space to find some goodies. An Imp will appear from where you
already have been (the stairs, that is), so take care of that too. Enter the
door to the next room.
Don't worry, nothing here that'll attack you. You can see the bridge you made
earlier. And where you met Charly. Aaah the memories! :') So enter the next
room, walk down the stairs, and follow the path. An Imp and Zombie will attack
you. You know the drill, next room sir! Yes, you are right, this is the room
where Charly tried to make friends. He isn't around anymore though. Hurts,
doesn't it? You can make yourself feel better with some shells when you crawl
under the floor (do so by going right of the door, and crawl). When you are
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 34 de 179
15/03/12 19:34
Pgina 35 de 179
15/03/12 19:34
Pgina 36 de 179
15/03/12 19:34
Pgina 37 de 179
15/03/12 19:34
Pgina 38 de 179
15/03/12 19:34
| User Data
|----------------------------------------------------------------------------|
| User Name: Marcus T. Caseon
| I.D. Number: 1 394-39
| Post: Mars City
| Title: Doctor
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: High Incidence of Psychological Reports
| About: Mark will talk about incidents and injuries happening.
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------| Title: Patient Attack
| About: Mark talks about a patient that attacks everyone with a scalpel
| because of his medication. He carved three symbols in his arm. He gives the
| code 347.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Jordan Kennedy
| Subject: RE: Patient Attack
| Date: 11-09-2145
| Body:
|
| Mark,
| Thank you for sending me the audio report. I wish the news was better.
|
| I will coordinate with our colleagues here on Earth to find additional staff
| and resources to assist. Given the situation there, it isn't going to be
| easy. You may be on your own for a while.
|
| My advice to you, continue to document everything you can, attempt to find
| the root of the problem, and for goodness sakes, stash weapons and medical
| supplies for yourself in case things get worse. I'm glad to hear you've
| already taken some precautions by locking some supplies in that cabinet. I
| hope it is enough. I appreciate you including the code in your report and
| will keep it secure.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Sarah Holsten
| Subject: Leaving?
| Date: 11-15-2145
| Body:
|
| Mark,
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 39 de 179
15/03/12 19:34
|
| I hear that you're leaving Mars. I'm happy that you'll be able to spend more
| time with your family, but I am very worried about the deteriorating
| situation here. We're short staffed already. Your departure will be a big
| loss.
|
| Speaking of which, I've noticed that Zach in Operations has been behaving
| more and more erratically. Since talking with you I'm not sure if I'm being
| overly sensitive, or if he has caught the bug going around. IO swear he
| tried to bite me today.
|
| In your absence is there anything I should do?
|
| -Sarah
`-PDA UPDATE-----------------------------------------------------------------Open the cabinet with the code 347. Enter the next room and kill the Zombie,
and the Marine-Zombie that walks in. You can find some stuff here, including a
stamina-boost. Open the door, and a Zombie that's on fire will come at you
("mwhahahaha etc."). Go to the left, crawl under the flame, and walk further.
The door won't open, but you'll find a PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Sergeant Bill Tyson
| I.D. Number: 7488-89
| Post: Mars City
| Title: Staff Sergeant
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: General Troop Morale
| About: The general talks about the morale of the troops. Guess what, it's
| getting lower. However, his man are the best -_- For the rest, nothing new
| you hear.
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Troop Deployments
| About: The general talks about the new troops that will arrive. He just
| brags about what he'll do with them etc.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: PFC Hagar
| Subject: Sentry Bot Security
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 40 de 179
15/03/12 19:34
| Date: 11-02-2145
| Body:
|
| Staff Sergeant Tyson,
|
| I have been a major supporter of putting Sentry Bots on routine patrols. In
| the past, they have proven to be very reliable. That changed today.
|
| I witnessed two of our guys doing maintenance on a bot in Mars City. While
| having it only partially assembled, they activated its sensors to test their
| repairs. All of the sudden, the Sentry locked onto one of the marines as an
| enemy and began firing at him. If the ammo had been loaded, that marine
| would have been killed. Thankfully the other marine was able to immobilize
| it quickly.
|
| The Sentry Boy is powerful - but maybe too powerful. why do we need that
| much firepower in Mars City? Except for the odd report of individuals going
| a little crazy, we don't have many problems. Do we really expect the Sentry
| Bots to know the difference between someone having a bad day and someone
| gone mad?
|
| I hope you can talk to Sarge about this before something worse happens.
| -PFC Hagar
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Sergeant Kelly
| Subject: New Arrival
| Date: 11-10-2145
| Body:
|
| SSgt Tyson,
| We have a new troop inbound to replace Allen. He will be arriving on the
| next transport.
|
| Be sure to get the manifest filled out for his first issue.
| Sergeant Kelly
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Central Security
| Subject: Security Code Change
| Date: 11-11-2145
| Body:
|
| SSgt Tyson,
| Due to the upcoming personnel transfer, we will be changing the Weapons
| Storage code in Marine Command to 584. The change will be take effect on
| Nov 15, 2145.
| Thank You,
|
| Central Security
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 41 de 179
15/03/12 19:34
`-PDA UPDATE-----------------------------------------------------------------So we got yet another code, 584. Walk back to where you came from, and this
time take the other way, right that is. Kill the Zombie that kills a person
here. Go straight ahead, and go left. Remember where you found that Video
Disc? Go into that room, then enter the code 584 to enter the room. Get
yourself loaded with armor and ammo. Then leave the room and walk to the panel
to talk to Sgt. Kelly. You will get new access. Hooray.
--NEW OBJECTIVE--------------------------------------------------------------Join up with Bravo Team.
--NEW OBJECTIVE--------------------------------------------------------------So now we have to get to the Alpha Labs. We have to pass through the
administration. Go back, and take the left passage. You can now unlock the
door here. There is quite some killable stuff here. First off, there is a
Marine-Zombie that just requires to be shot. Do so. There is an unlocked door,
but don't open it yet. Go left there, and kill the zombie first. Now walk
back, open the door, and kill the horde of Zombies. Listen carefully to be
sure it's safe. Then go left into the cafeteria. Kill the Zombie with the
flashlight, and walk to the Arcade Machine. It's broken ;_____; Get the
medkit, and then kill the Zombie with the shotgun that appears. Walk back to
the hall, and enter the toilet.
--VISION---------------------------------------------------------------------Shine with your flashlight into the mirror and you'll see yourself surrounded
by flames.
--VISION---------------------------------------------------------------------Follow the path to find yourself a bot. Follow it, because he'll basically
find every enemy and kill it. Help it a bit though, or it'll be destroyed
before you will reach the hallway. Just follow it till it doesn't move
anymore.
There is a small shaft here. Enter it and climb up the ladder. You'll end up
where the Imp was. You can find some goodies here, but also a PDA that'll give
you more access.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Duncan A. Mathews
| I.D. Number: 691 7-38
| Post: Mars City
| Title: System Analyst
| Security Clearance: Analyst Office
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Ray Gerhardt
| Subject: Farewell for now
| Date: 11-14-2145
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 42 de 179
15/03/12 19:34
| Body:
|
| If you've received this e-mail, you are someone I worked with while here on
| Mars and have made an impression on my life. I want you to know I'm leaving
| Mars and UAC to pursue other opportunities after one last assignment
| tomorrow in Delta Labs.
|
| I will miss you terribly and will think of you often. I'm sure the
| friendships I've made here will last the rest of my life and I will be sure
| to keep in touch. As soon as I have a new address I will forward it along.
|
| I hope you will join me in the Mars City kitchen for a drink tomorrow
| evening. My shuttle leaves first thing on 11/16 and I'd hate to miss my
| last change to see you... until next time.
|
| Ray Gerhardt
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: UAC Security
| Subject: RE: Equipment request
| Date: 11-15-2145
| Body:
|
| We understand the pressures and concerns of civilians in Mars City. I want
| to assure you that there is nothing to worry about. We in UAC Security have
| everything under control.
|
| I've left the armor you requested on your desk. I hope this helps you sleep
| a bit easier. We will not be able to fulfil your request for a plasma gun
| at this time. I would like to take this opportunity to remind you that
| civilians are not allowed the possession of weapons. If you ask again, I
| will have no choice but to report you to UAC HR.
|
| If you do happen to find equipment, it is your duty to return it to UAC
| Security immediately.
|
| Sincerely,
| UAC Security
| ----Original Message---| Sent: 11-15-2145
| To: UAC Security
|
| Please requisition to my department armor and one plasma gun with ammo. With
| all that has been happening around here, I don't feel safe. I haven't been
| able to sleep and it has been difficult to work.
|
| If it would be easier, I could always just help myself to some of the armor
| I've seen security leave carelessly around the base.
|
`-PDA UPDATE-----------------------------------------------------------------You can walk back a bit, grab some armor, ammo and health if needed. There
should be one Zombie wandering in the main hall, but that's it. When you are
done here, go back to the area where the bot dropped you and enter the lift.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 43 de 179
15/03/12 19:34
==============================================================================
Administration
[D3.04.05]
==============================================================================
The Administration Facility is the Corporate presence on Mars. Union Aerospace
executives located in the upper level offices are responsible for all local
and interplanetary administrative tasks. The facility also houses date
archives and a global network access station.
==============================================================================
Items found: 5x PDA, 1x Video Disk
Enemies: 20x Imp, 2x Pinky, 6x Zombie, 10x Marine-Zombie
==============================================================================
Another area/level. Yeeha! As soon as you enter the room, you'll have to view
a cutscene.
--CUTSCENE-------------------------------------------------------------------You'll see the two little friends talking again. Apparently they know what
they're talking about. It's not an accident, it's an experiment!
--CUTSCENE-------------------------------------------------------------------There will be a Zombie-Marine shooting at you. Kill it. See the screens in
front of you? Watch them for some "break taking" messages. Alpha Labs
blablabla =p Continue down the hallway, and kill the Imp and 2 Marine-Zombies.
Enter the small room here, kill the Zombie, and grab the PDA and Video Disc
here.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
| Title: Alpha Labs Introduction
| Creator: UAC PR
| Date: 01/15/41
| Description: Alpha Labs: Past, Present and Future
| Shown: The same video you saw before
|
`-PDA UPDATE-----------------------------------------------------------------,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Alan E. Dorweiler
| I.D. Number: 8321 -1 4
| Post: Administration Complex
| Title: Controller Spec.
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 44 de 179
15/03/12 19:34
Pgina 45 de 179
15/03/12 19:34
Pgina 46 de 179
15/03/12 19:34
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: martianbuddy.com
| Subject: Free Stuff!!
| Date: 10-09-2145
| Body:
|
| Mr. Moses,
|
| Congratulations, You have been selected to receive one of our free
| promotional storage cabinets loaded with useful things that we think you'll
| like. To access your new storage cabinet visit us on-line.
|
| Martian Buddy
| ---and remember: You're always a winner with Martian Buddy!
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Jim Bowier
| Subject: Storage Cabinet
| Date: 11-07-2145
| Body:
|
| Mr. Moses,
|
| We've recently received your storage cabinet from Martian Buddy, where would
| you like us to put it?
|
| Thank You,
| Jim Bowier
| Shipping Authority
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Jim Bowier
| Subject: RE: Storage Cabinet
| Date: 11-08-2145
| Body:
|
| Mr. Moses,
| Thank you for the quick reply, we will have it delivered to your office by
| the end of the week.
|
| ----Original Message---| Sent: 11-07-2145
| To: Jim Bowier
| Excellent, I can't believe it showed up so soon. Please have someone deliver
| it to my office in the North Hallway of Administration. I can't wait to see
| what they've sent me.
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 47 de 179
15/03/12 19:34
| -Jonathan
|
`-PDA UPDATE-----------------------------------------------------------------Check the Martian Buddy-section of this guide to find out how to open the
cabinet. You can get yourself a Chaingun this way. From here, walk straight
ahead, facing the hall, and follow the path here. You'll walk on the upper
floor. Enter the door that you encounter.
Once again, and Imp will try to sneak behind you while you walk through the
hallway, so watch your back, and show him how your Chaingun works. Down the
stairs is a simple Zombie. Enter the door that says Executive Office. Be sure
to enter the one that is on top of the stairs. You'll notice a conversation
between your 2 friends again. Walk further when they're done.
There are currently 2 enemies here. A Zombie, and a Marine-Zombies. You can
find the room of William Banks, the guy you needed the PDA of, but he isn't
there. However, when you walk a bit further, you'll see a pentagram on the
floor, plus the PDA. Grab the PDA, and get ready, because 2 Imps are summoned.
When you walk back outside, another Imp will appear from out of nowhere.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: William L. Banks
| I.D. Number: 91 34-21
| Post: Administration
| Title: Director
| Security Clearance Alpha Labs
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Missing Personnel
| About: William will talk about missing personnel.
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Energy Deficiencies
| About: Williams tells about power outputs and whatnot.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Malcolm Betruger
| Subject: Religious Artifacts
| Date: 10-02-2145
| Body:
|
| Director Banks, I need your urgent attention of this matter.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 48 de 179
15/03/12 19:34
|
| It is very important to my research that all crates containing religious
| artifacts arriving from earth, with a co-sign for Delta Labs, go directly
| there with no interruption or delay. I can't have my previous cargo sitting
| around the hangar waiting for your personnel to process it. I expect your
| immediate attention on this matter.
|
| Dr. Malcolm Betrugger
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Matthew White
| Subject: Missing Person
| Date: 11-08-2145
| Body:
|
| Director Banks,
|
| Research Assistant Eric Raffel has not reported for work all this week. I've
| called his quarters repeatedly without response. No one has seen him in days
| and I don't know what to do, he is normally a very reliable individual. I've
| contacted Mars Security with hope that they will try and find him. There
| aren't a lot of areas to go on this base... man, I hope he's alright.
| If I hear anything I'll send word.
|
| Thank You,
| Matthew White
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: UA-Corp.com
| Subject: New Web Site
| Date: 11-10-2145
| Body:
|
| Director Banks,
|
| We're happy to report the roll out of the new corporate web page. Please
| take a moment of your time to review it.
|
| Thank You,
| UA-Corp.com Web Team
|
`-PDA UPDATE-----------------------------------------------------------------Leave the room, kill the Imp, and leave this room too. You can either go down
the stairs, and enter that door to go back, or you can walk all the way back
using the upper floor, then into that big hall where you met the Pinky... If
you take the last route, you'll encounter another Pinky. Whatever you do,
please go back to the Marine you talked to earlier. On your way you'll
encounter 1 Zombie, 2 Marine-Zombies and 1 Imp. At those times you'll love
your new Chaingun. Open the lock here and click on the panel that's inside
the room.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 49 de 179
15/03/12 19:34
Skywalker submitted this: If you walk back using the lower floor, and re-enter
the place with the health machine and an already opened cabinet (The code is
586, cabinet No.13), you can now enter the place beside the cabinet which only
granted William Banks access. Inside, u will see a medikit beside a ladder
going up (which I can't seem to get past) and a door. Go through the door and
you will be at the place where our 2 friends were talking just now, with the
causeway where you were looking at them right above you. There's a PDA by Paul
M. Simons here. Try going to the network station where your 2 friends were
trying to access and you should get a network error. Otherwise exit this room
and head back to the place where you met the injured marine.
Death submitted you could climb this ladder, but you'll only find some shells.
.-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Paul M. Simons
| I.D. Number: 2463-21
| Post: Administration
| Title: IT Specialist
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: ADMIN: Network Security Status
| About: Paul talks about problems with the network.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: IT Security
| Subject: Network Breach
| Date: 11-02-2145
| Body:
|
| Mr. Simons.
|
| We have been unable to find any problems with the network test that we ran
| on your system. Everything checks out on our end, your firewall seems to be
| functioning properly. Other IT managers have reported similar intrusions in
| their networks. Whomever is doing this must be good or someone with very
| high level of security clearance. We will continue to scan the network and
| if anything odd appears we will inform you immediately.
|
| Central IT Security
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 50 de 179
15/03/12 19:34
Pgina 51 de 179
15/03/12 19:34
Pgina 52 de 179
15/03/12 19:34
|
| Thank You,
| UPC Maintenance
|
`-PDA UPDATE-----------------------------------------------------------------Go to the cabinet and open it to get more armor, ammo and grenades. Now walk
back to the room and walk towards the corpse.
--VISION---------------------------------------------------------------------An Imp will scream, and things will start to fly around. After the vision, an
Imp will come inside the room.
--VISION---------------------------------------------------------------------Enter the door here, and kill the Imp. Someone will whisper "follow me". Grab
the armor on the right, then go left and access the panel. Be aware of the
Zombie-Marine that'll shoot at you from a distance. Now enter the passage
where the beam shoot at. Duck when it shoots to not get hurt. There is a
button there. Press it to enter the small shaft. Kill the Marine-Zombie while
you're at it and crawl out of the shaft. "Help me"...
There is a Zombie here that doesn't enjoy having you around. Walk down the
stairs to the left, and kill the Zombie here. Enter the door here.
Grab the medkit on the left if you want, then follow the path. Kill the
Imp... Suddenly the light goes out, and a man will laugh. Walk further, and go
left, but not down the stairs yet. Shoot the corpse you see to attract 2
Zombies. Now shoot these off. Jump down on the left, and a fat Zombie will
come after you. Go to where the Zombies came from, and you'll enter a new
area. Run to the stairs, kill the Zombie that's there, then look down the
stairs and kill the 3 Zombies that will come towards you. On the left of this
platform will be a panel, plus a PDA. Use the panel to stop a gas leak, then
grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Jack T. Smith
| I.D. Number: 1 538-49
| Post: Alpha Labs. Sector 1
| Title: Benefits Analyst
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: HR Accident Report
| About: More accident happened...
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 53 de 179
15/03/12 19:34
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 54 de 179
15/03/12 19:34
Kill them all off with your shotgun. Then go down the hole you see there,
because there is no other way. Just crawl further, you are safe for now,
because whatever tries to attack you, it can't reach you. When you can
choose to go left, or straight ahead, go straight ahead first, grab the stuff
there, then crawl back and take the other way. There are still 2 living
Zombies here, so kill them off. Grab the stuff, and walk down the path and
open the door.
Just shoot at a barrel to get rid of the enemies here. Then go inside, and go
right. Kill the Marine-Zombie. Walk further. Someone doesn't seem to like you
because you'll get a few barrels on your head if you don't watch out. Walk up
the stairs and kill the Maggot and Marine-Zombie here. Enter the door.
There is a small panel here, which you can click on to shut it down. In the
area with the high pillars, grab the goodies and an Imp will attack you, so
get rid of it. Then go up the stairs and enter the door.
--VISION---------------------------------------------------------------------The rooms that are behind that glass will catch fire and you can't move.
--VISION---------------------------------------------------------------------2 Imps will now be summoned, so kill them off, then look around for a small
panel so you can open the locked glass to grab some stuff. Then enter the door
on the other side of the room.
There is a Zombie hiding on the left, so don't get surprised by it. There is a
door you can't enter yet, so go into the left door. First grab the Video Disk
though.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
| Title: Hydrocon
| Creator: UAC PR
| Date: 04/15/45
| Description: Information on the Hydrocon system
| Shown: A video-file about the Hydrocon. It'll solve the problem of fuel and
|
water that we are losing more and more.
|
`-PDA UPDATE-----------------------------------------------------------------Kill the Maggot here before it can see you. Then go into the other side of the
room and kill the headless zombie. Shut down the little panel and kill the Imp
that'll appear. Then go up the ladder. You'll meet a scientist that tries to
get things under control. Run to the other side, when the big thing doesn't
come down. You can find armor and other goodies here, but also a new PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Bernie Lipsitz
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 55 de 179
15/03/12 19:34
Pgina 56 de 179
15/03/12 19:34
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Dr. Pat Harvey
| Subject: Lost PDA
| Date: 11-13-2145
| Body:
|
| George
|
| I seem to have misplaced my PDA with my security clearance. I was
| adjusting the oxygen intake on the Hydrocon the other day and recall
| using it at that time but I can't seem to remember where the heck I put
| that thing. If you see it around while on your shift could you put it
| someplace safe for me?
| Thank you,
|
| Dr. Harvey
|
`-PDA UPDATE-----------------------------------------------------------------Drop down the hole, and use the PDA to open the lock on the door. Enter it and
kill the Zombie and Marine-Zombie here. Walk further and you'll hear a monster
scream. When you walk down the stairs, your 2 friends will run there. However,
you better start to take care of the 2 Maggots here. After that, enter the
next door.
Shoot at the barrel to get rid of the enemy. Then stock up with goodies, heal
yourself and enter the next door. The path to the left is blocked, and to door
in front of you leads to a place you can't enter yet, so enter the right door.
Pass through his path, and kill the Maggot. Also beware of the Marine-Zombie
behind you. Go down the hole for goodies, then enter the next door.
Run to the other side of the room, then turn around to kill the 6 Maggots that
come out of nowhere. Look around for armor and health, and then enter the
lift.
==============================================================================
Alpha Labs Section 2
[D3.04.07]
==============================================================================
Alpha Labs Sector 2 processes and stores hydrogen fuel through the facility's
primary system, the Molecular Fuel Storage Compactor. The sublevel section
houses the coolant control system needed for proper hydrogen fuel refinement.
==============================================================================
Items found: 3x PDA, 1x Video Disk
Enemies: 15x Imp, 7x Maggot, 23x Trite, 5 Zombies, 6x Marine-Zombies
==============================================================================
As soon as you walk around, you'll see a corpse float away. When you walk up
the stairs, 2 Imps will be summoned. Kill them off and enter the door.
When you enter the room, the plate on the ground will jump up for a second,
and you hear someone walking around. Just enter the door on the right.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 57 de 179
15/03/12 19:34
Maybe you expect a vision here, right? Don't worry, nothing will happen.
However, there is a Zombie near when you enter, so shoot it off. When you
walk into the room after the hall, the light will go out, and various monster
will attack. A fat Zombie, and 2 Maggots. When they are killed, look around
and climb up the ladder. Someone will ask for help, and is nearby. We'll
have to look for locker C7.
Enter the shaft. When you have to choice between the left or right path,
go right first. Grab the stuff, kill the Maggot, then go to the left path and
go there. On your way through the shaft, you'll see a Zombie eating a corpse.
When you leave the shaft, an Imp will attack you from behind. You can only
go one way, since the other one will leave to the door that was jammed before.
So anyway, go that path and kill the Imp. Then enter the room to the right.
This is where you saw the Zombie eat, so kill it off, then grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Andrew Chin
| I.D. Number: 11 98-31
| Post: Alpha Labs. Sector 2
| Title: Research Team Leader
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Treatment of Research Team
| About: Andrew just talks about the UAC being rude to his staff members etc.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: martianbuddy.com
| Subject: Play Uanet's DracoWyzard now!
| Date: 10-11-2145
| Body:
|
| On-Line Gamer,
|
| The quest for the Chalice of Sanguine Drak begins now! The evil Vloxomire
| has cast a dark cloud of evil across the lands of Nozgath. Who will rise
| above and challenge his legion of Wyldwulves and Berserkotrolls?
|
| Raise your scimitars alost and strike back! Join Uanet's hottest RPG
| DracoWyzard today for only 29 credits per month!
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 58 de 179
15/03/12 19:34
Pgina 59 de 179
15/03/12 19:34
want armor, first crawl into the hole. In the next room, enter the other
big door, since there is nothing else to do.
You'll be in a room where you don't have oxygen, but at least there is
light =D Kill the Maggot and Imp, then enter the next room. Kill the Imp here
and enter the next door.
Kill the Marine-Zombie here, and watch the video if you want. If you are
done, enter the next room. You will see a whole load of Marines pass by,
but they don't seem to see you. Too bad, just follow the hall and enter
through the door. No monsters... bit unrealistic, right? Don't worry, all
out of a nowhere a Maggot will appear, plus 2 Marine-Zombies. That's better.
You'll also get a new objective.
--NEW OBJECTIVE--------------------------------------------------------------Hear through engineering and find the entrance to Alpha Labs Sector 3
--NEW OBJECTIVE--------------------------------------------------------------Grab the video-disk, and PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
| Title: Molecular Fuel Storage Compactor
| Creator: UAC PR
| Date: 04/15/45
| Description: Information on the MFS system
| Shown: As description says
|
`-PDA UPDATE-----------------------------------------------------------------,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Walter I. Connors
| I.D. Number: 371 0-66
| Post: Alpha Labs. Sector 2
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: The Success with the MFS Compressor
| About: Walter talks about the MFS Compressor. The guy has a bit of an ego.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Walter Connors
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 60 de 179
15/03/12 19:34
| Subject: Collection
| Date: 10-12-2145
| Body:
|
| Note to self:
| Need to remember to get my eight-sided die back from Chin. Should never have
| lent it to him in the first place. He never invited me to play. He is not my
| friend.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Walter Connors
| Subject: Note to self
| Date: 10-16-2145
| Body:
|
| Note to self:
| Need to remember the code for cabinet #039 - 102.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Derek Wayland
| Subject: MFS Compressor Numbers
| Date: 11-02-2145
| Body:
|
| Walter,
|
| I wanted to personally thank you for your latest modification proposal for
| the dilation matrix. The boys here at CPU have crunched your numbers and
| after some deliberation we've agreed that this is the most fantastically
| bogus theory that we've ever seen.
|
| If you are remotely interested in not getting your gnome-loving
| dragons-slaying power-leveling ass fired, I'd suggest you lay off the
| role-playing and learn some basic math.
|
| Good luck on your next review :)
| -Derek
|
`-PDA UPDATE-----------------------------------------------------------------Yes kids, that'll happen when you play RPGs too much! Also you'll get the
code 102. Behind the big machine is a cabinet. It's the cabinet that was
in the previous PDA (opened with a wrench ;p), so open it with code 409. You
can also use the panel where you found the PDA to access a ladder. You'll
get to the spot the Imp was shooting at you a few minutes ago, for armor
and health. When done go through the next door. Walk down the hall and enter
the door here.
Lyta submitted this: "Before you go through any doors after killing those
marines, there's a secret panal in the floor by the machine with the blue
tubes. You'll have to attack some portion of the floor to find it though (it
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 61 de 179
15/03/12 19:34
is pretty close to the machine end). I found it cause I hurled a grenade while
in a fire-fight with the zombies. The blast was enough of a catalyst to knock
the grating from the floor and expose the secret way. It's nothing special
down there, but is is a secret. ^_^"
killer_storm submitted the correction for that, because he found it a bit
misleading: "Before you go down on lift, you can find a secret plate on floor
(it has scratches on it, located near the end of machine with blue tubes). hit
it and it will go down. there's some stuff and imp. note that there's further
passage blocked with barrels."
In this room, 2 Marine-Zombies are shooting at you, and an Imp will be
summoned. Grab the medkits here, then use the lift. A Maggot will see you,
and as soon as you are down, it'll attack. An Imp wants to check your
inside too. Kill them both, then enter the door here.
Talk to the man, and follow him around. You'll be attacked by 3 Imps and 1
Maggot during the journey, so beware. When you reach the exit, an Imp will
attack and the man will be killed. Kill the Imp before it gets you. I
suggest you walk all the way back using your flashlight to find ammo, armor
and health. There are no more enemies around anyway. When you are done,
climb up the ladder. You can see a cabinet here, that'll open with code 102,
but it only contains armor. Just enter the next room.
Walk to the locked door. Now look around. I can assure you this isn't done
by Spiderman. Jump down and enter the shaft. Follow the shaft. You'll end
up in a big room. Press the panel to bring the ladder down, ready a gun
and kill of the Trites that'll come at you. Not a few, but a lot of Trites!
When they're killed, climb the ladder, then kill the Trites here and unlock
the bay door. Enter it, press the panel here, and visit Alpha Labs 3.
==============================================================================
Alpha Labs Section 3
[D3.04.08]
==============================================================================
Alpha Labs Sector 3 contains the secondary coolant control system for the
Molecular Fuel Storage Compactor. Waste material from the MFS system is also
processed here, and sent to the Recycling plant for post-refinement and
disposal.
==============================================================================
Items found: 3x PDA, 1x Keycard
Enemies: 11x Imp, 7x Maggot, 3x Pinky, 24x Trite, 7 Zombies,
21x Marine-Zombies
==============================================================================
Leave the lift, and on your way through the hall kill the various enemies
(2 Imps, 3 Marine-Zombies). Take the left path when you have to choice.
Kill the Maggot and Trites here. You'll find out the door here is locked
and a card is needed, so take the other path for now. Don't enter the door
yet, but first kill the Maggot and Trites, after that, enter the door. Grab
the PDA here.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 62 de 179
15/03/12 19:34
Pgina 63 de 179
15/03/12 19:34
Pgina 64 de 179
15/03/12 19:34
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 65 de 179
15/03/12 19:34
A Maggot will come out of the door, so ready your gun. In this room an Imp
and Marine-Zombie will be waiting for you. Try to open the locked door, then
run to the other side of the room and kill the Trites. A Marine-Zombie will
come out of the locked door. Enter this door.
Kill the 2 Zombies here. If you are in need for more goodies, run (yes, run!)
into the path too the left, all the way till the end, and grab the armor.
Suddenly you are overwhelmed with Zombies and Imps (2 Imps and 5 Zombies I
believe). Kill them off, then look around for goodies. When you're done
return back to the previous room and enter the door here.
killer_storm submitted this: "in "boiler room monitoring" to the right side
from the door there is a computer panel, there's button "open ventilation
access gate 3" there. click it. it will open vent gate in room where you came
from ("boiler room"). go to ventilation to find medkit. go further - one of
gates blocking path there can be removed with hit, so you can reach pipes near
ceiling. go on this pipes to find some armor." Death submits even more "From
those armor shards walk back to where the pipes turn, jump onto the red and
green pipes, then make a jump onto the purple pipes, turn right, walk to the
end of the purple pipes crouching the last part of the way, and there is a
plasma gun.".
Reinheld submitted some additional information on this part: "When you get to
the pipes above the room and get the armor shards, go back to the area over
the main room and you will see some blue pipes. Get over to them and you will
berewarded with a plasma gun that is at one end of the pipes(above the storage
cabinet on the floor below). You can also get to this set of pipes by jumping
on the handrail for the stairs and across to the skinny pipe on the right.
Walk around so that you are between the red and blue pipes and it is an easy
jump to the blue pipes. Beware because falling here costs 10-20 health. Also,
right below the stairs in this same room, there is a set of pipes you can walk
around on. Go all the way to the end to find health and some SMG ammo."
In this room, you have to kill some Trites and a Zombie at the upper level.
Use the lift to get down. 1 Imp and 4 Maggots will be summoned. When they
are killed, enter the big door.
When you reach the end of the room, 2 Pinkies will attack you, and an Imp
will be summoned.
--VISION---------------------------------------------------------------------This isn't as bad as the others, but the screen with turn a bit red, and then
the glass will break.
--VISION---------------------------------------------------------------------Go to the next room using the broken glass. You can open the cabinet using
123. Unlock the bay door to leave this section of Alpha Labs.
==============================================================================
Alpha Labs Section 4
[D3.04.09]
==============================================================================
Alpha Labs Sector 4 seals and prepares shipments of processed hydrogen fuel
for dropship distribution to UACC bases and subspace platforms. The system is
fully automated and personnel access is limited due to open machinery hazards.
==============================================================================
Items found: 3x PDA, 1x Video Disk
Enemies: 1x Vagary, 23x Imp, 8x Maggot, 71x Trite, 27x Marine-Zombies
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 66 de 179
15/03/12 19:34
==============================================================================
As soon as you enter, you'll get a new objective.
--NEW OBJECTIVE--------------------------------------------------------------Reach the Enpro Plant as quickly as possible.
--NEW OBJECTIVE--------------------------------------------------------------Death mailed me the following - "At the very beginning of the level, don't
move and let the sergeant finish talking over the comm. Looking straight ahead
you will see 2 yellow eyes, they will even blink. When you move foreword you
will hear a female gasp, and the eyes will move back and behind the boxes.
Behind the boxes are some armor shards."
Look around here a bit for more ammo and health, then enter the door.
There is a panel here, and a person inside. You can do two things now;
1 - Active the chamber, the person will get killed.
2 - Open the doors, and he'll open a lock later with goodies
When you kill the guy, 2 Marine-Zombies will come in. Whatever you do, enter
the door and take the lift down. In case you saved the scientist, you'll
be able to enter a door. Grab the PDA and Video Disk. Unlock the glass to
get yourself a whole load of ammo and armor.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
| Title: Mach-2 Chain Gun Briefing
| Creator: UAC Advanced Weapons
| Date: 03/20/42
| Description: Informational video on the Mach-2 Chain Gun
| Shown: As description says
|
`-PDA UPDATE-----------------------------------------------------------------,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Michael G. Abrams
| I.D. Number: 6734-51
| Post: Delta Security. Level 2
| Title: Security Chief
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Security Report
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 67 de 179
15/03/12 19:34
| About: Michael talks about the Chaingun and problems in the Delta Labs.
|
He gives the code to his door; 901.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Henry Nelson
| Subject: Security Sweep Request
| Date: 10-26-2145
| Body:
|
| Mr. Abrams,
|
| We've been getting a lot of reports about strange noises (voices?) down
| here. My team is on edge and most are unable to work. It might help if you
| could send a security detachment of Alpha Sector 4 to do a sweep of the
| area.
|
| I know this sounds crazy but it would make myself and my team feel a lot
| better.
|
| Henry Nelson
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Human Resources
| Subject: Personnel Request
| Date: 11-10-2145
| Body:
|
| Security Chief Abrams,
|
| As you requested we are sending more security guards to your security unit.
| The events of Gormen's death were tragic and we hope that any future
| incidents can be dealt with safety.
|
| Expect the new rotation of personnel in about 10 working days.
|
| Director Kellsie Krisch
| Human Resources....'We make working on Mars feel like home'
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: I.T. Security
| Subject: Invalid Number in code
| Date: 11-15-2145
| Body:
|
| Mr. Abrams,
|
| We are unable to process your door code request because you included a 0 in
| the number sequence and as you should have known 0 is not a valid number on
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 68 de 179
15/03/12 19:34
| door codes. Because of the importance of your request we've decided to take
| it upon ourselves and replace the 0 with a 3. Please advice if this causes
| a problem.
|
| I.T. Security
|
`-PDA UPDATE-----------------------------------------------------------------If you are evil, kill the man to get his PDA too =D
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Larry Kaczynski
| I.D. Number: 3492-40
| Post: Alpha Labs. Sector 4
| Title: Chief Researcher
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: David Carter
| Subject: Chamber Calibration
| Date: 11-1-2145
| Body:
|
| Dr. Kaczynski,
|
| I checked the chamber calibration as you requested, and at first found
| everything to be within acceptable limits. As I was leaving the chamber
| though, I started to hear a low whispering sound that seemed to be emanating
| from the main coupler. Though when I stooped down for a closer look the
| sound stopped. This happened every time I was leaving the chamber. You may
| want to check into this matter yourself as I can't seem to pinpoint the
| source of the sound. As far as everything else is concerned, it all seems to
| check out. All graphs are running at 2.4 or higher so I don't foresee any
| other problems.
|
| David Carter
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: John Okonkwo
| Subject: Hello
| Date: 11-9-2145
| Body:
|
| Good Day
|
| I am DR.John Okonkwo. Civil Servant in the Ministry of Health. I know this
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 69 de 179
15/03/12 19:34
| proposal will come to you as a surprise because we have not met before
| either physically or through correspondence. I got your contact from our
| chamber of commerce here in Nigeria and have no doubt in your ability to
| handle this proposal involving huge sum of money. My father Chief Isama
| OKONKWO. (Mow Late) was the Royal Head of my community, ELEME (an oil rich
| town) in Nigeria. My community produces 5.8% of the total crude oil
| production in Nigeria and 0.5% of the Dollar value to each barrel is paid to
| my father as royalty by the Federal Government. My father was also the
| Chairman of ISAMA Special Oil Trust Fund. In his position as the Royal head
| and Chairman of the Oil Trust Fund, he made some money which he left for me
| as the only heir to inherit.
|
| The money is Eighteen Million, Five Hundred Thousand US Dollar (US$18.5).
| This money originated from the accumulated royalties between 1976-1998. Due
| to poor banking system in Nigeria and political instability as a result of
| past Military rules (1985-1999), he deposited this Money in a Strong
| Room/VAULTS with an open beneficiary in a security company pending when he
| would finish arrangement to transfer it abroad. He was planning this when he
| died late last year of Heart Attack.
|
| Just before my father died he called my attention to the money and charged
| me to look for a foreigner who would assist me in the transfer/investment of
| the funds abroad. So I would be very grateful if you could accept to help me
| achieve this great objective. I promise to give you 25% of the total funds
| transferred to your vital bank account as compensation for your assistance.
| Five percent (5%) has been sent aside to take care of all expenses we may
| incur during the transaction. To indicate your interest, contact me urgently
| and confidentially for more information and the roles you will play in this
| business.
|
| All the legal Documents concerning this Money will be sent to you as soon as
| we agreed together. Please I will appreciate that you send your
| telephone/fax numbers to enable me contact you immediately for discussions.
|
| Yours faithfully,
|
| John Okonkwo
|
`-PDA UPDATE-----------------------------------------------------------------Let me tell you, that mail was not funny to type =p So anyway, leave this
room, go right, go past the chamber you unlocked before, enter the door
there, then wait in front of the next door, read my tactic, and continue
through the door.
As soon as you enter, an Imp will appear. Shoot it off, then run to the end
of the room, go up the stairs, run all the way through the doors, and when
you can't run any further, grab your Chaingun and shoot every enemy that came
after you, and I'm sure that are a lot of enemies =p Either this, or you
do it step by step. Whatever you do, make your way onto the stairs, back
into the room with 2 doors. I prefer to use my Chaingun for this situation
by the way, because there are really a lots of enemies to kill. Look around
for a lot of ammo, armor and health. When you are done, enter the big door
that leads into another hallway, then goes around the corner. Stand near
the big locked door.
--VISION---------------------------------------------------------------------http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 70 de 179
15/03/12 19:34
A woman will say "they took my baby" and you'll hear a baby cry.
--VISION---------------------------------------------------------------------James provided me this:
"Also, I discovered something cool in the "they took my baby" vision in Alpha
Labs 4. Wait outside the corridor where the vision occurs after all enemies
in the area are dead, but before triggering the vision. You'll see some bloody
foot prints appear on the floor, and a female voice saying "follow me, there
isn't much time". The footsteps will walk up to the door, and pause until the
door gets opened, in which case they'll continue onwards. Follow them into
and down the bent corridor, and you'll get that "they took my baby" vision
and the baby crying (a prelude to the cherubs, perhaps?). Also, an
interesting fact here is that I found my mouse sensitivity dropped
dramatically during the vision, making it difficult to look around."
Go back (grab the goodies on your way back) and enter the other door. Walk
to the end of the path, enter the door here, then grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Henry Q. Nelson
| I.D. Number: 7977-87
| Post: Alpha Labs. Sector 4
| Title: Plant Manager
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Strange Voices...
| About: Well what do you think eh? ;p It's about the voices again that tell
|
people to come over somewhere. The man talks about his own
|
experience.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Jeff Dickens
| Subject: Strange Voices
| Date: 10-24-2145
| Body:
|
| Henry,
|
| I haven't slept in three days and can't concentrate on work. Ever since
| Hal's 'accident' everyone's been pretty freaked out. I really thought the
| guys saying they heard voices were full of shit, but lately I've been
| hearing them too. I don't know how UAC expects us to work like this.
|
| J.
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 71 de 179
15/03/12 19:34
Walk to the other side of the bridge. An Imp will open up something, so
kill the Imp, then go up the ladder. Follow the path. Make your way to the
other end. On your way 2 Maggots and 1 Imp will be summoned, and another
truck of Trites will show up. Go down the ladder when you walked through
this small area.
Grab the armor here, and... wow.. something will open. However, no one is
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 72 de 179
15/03/12 19:34
there, but someone will keep whispering "over here". Follow the voice to
find a Plasma Gun. Of course, another load of Maggots and Imps will be
summoned, so take care of that with your new gun. Leave this 'secret' area
and then kill the Marine-Zombie and Zombie. Walk to the other side of the
bridge now.
In here, a Maggot will be summoned, and just one
the health stand, grab the armor, then climb up.
out of the door, so kill that off. Also, use the
The code, as stated in the mail, is 651. Then go
door you find there.
Run down both stairs, then quickly run back and kill all the Trites. When
this is done, look around for health and ammo, then open the big door.
There are various Marine-Zombies in this area, but because of the barrels
they aren't hard to beat. There are about 5 Marine-Zombies here. When you
killed them, enter the only door you can find.
There is only one Marine-Zombie here, so kill it, and enter the door. Now
this doesn't look good, does it? Look around if you want, the enter the
next door.
There is an Imp hiding in the dark (it's been a while, right?). So kill that,
then continue your walk. Whatever happened here isn't good too. Grab the
armor, heal yourself, then go to the door into the Trites nest.
--CUTSCENE-------------------------------------------------------------------The first boss will appear =) Vagary is her name.
--CUTSCENE-------------------------------------------------------------------This boss had 2 kind of attacks. The first one is just running at you and
hitting you, the other one is telekinetic. She'll send various objects towards
you using this trick. You can avoid this by moving a lot, and
jumping/crouching at random intervals. When she's destroyed, enter the lift
here.
==============================================================================
EnPro Plant
[D3.04.10]
==============================================================================
The EnPro plant provides primary power to the Communications Tower and backup
power to the entire Mars UAC Facility. Plasma canisters are also manufactured
here from the CRC power production byproduct.
==============================================================================
Items found: 4x PDA
Enemies: 45x Imp, 14x Maggot, 8x Wraith, 31x Lost Soul, 4x Zombie
==============================================================================
--CUTSCENE-------------------------------------------------------------------Bravo Team will get killed... ;_____; All the trouble for that?
--CUTSCENE---------------------------------------------------------------------NEW OBJECTIVE--------------------------------------------------------------Locate the Military Transmission Card.
Reach Reactor Control Room and Replace Cooland Rod 2.
--NEW OBJECTIVE---------------------------------------------------------------
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 73 de 179
15/03/12 19:34
Go to the health stand for health, then grab the armor for... armor... Now
enter the big door. When you walk down, a bot will be waiting for you. Follow
it (and help it too) and get rid of lots of Imps and Maggots. When it stops
moving, go back all the way. On your way you'll meet 1 Zombie, and an Imp or
Maggot here and there, just get rid of it. You'll be able to find quite some
goodies, and a PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Paul E. Raad
| I.D. Number: 31 26-66
| Post: EnPro
| Title: Chief Technical Officer
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Cooling Rods Replacements
| About: Problems with the Cooling Rods.
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Sentry Problems
| About: Problems with the Sentry ;p
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: martianbuddy.com
| Subject: The New Taboo!
| Date: 11-10-2145
| Body:
|
| New Clone Porn movies posted daily! Is this the new taboo? Come and see what
| everyone is talking about. See gorgeous identical clones in action.
|
| Only 15 credits per month!
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Social Committee
| Subject: Ice Cream Social
| Date: 11-12-2145
| Body:
|
| All Staff,
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 74 de 179
15/03/12 19:34
|
| As a reminder, tomorrow is our Ice Cream Social in the Mars City Kitchen. We
| will have the typical flavors of vanilla, chocolate, strawberry,
| blueberry... and a few surprises.
|
| I really hope you'll be at this event. The Social Committee is working hard
| to find fun things for us to do on your meager budget. It is a real downer
| when people don't show up.
|
| I mean, c'mon... only 7 of you came to our pizza social last month. If
| you've got better ideas for the Social Committee, please forward them along.
|
| We hope to see you tomorrow!
|
|`-PDA UPDATE----------------------------------------------------------------When done, walk back to the bot. When you are
left, follow the path, jump over the railing,
follow the narrow path. When done, go back to
the other side. Climb up, follow the path and
--CUTSCENE-------------------------------------------------------------------A woman (the first one in the game so far =p) will ask for help, then a
Lost Soul will come out of her head.
--CUTSCENE-------------------------------------------------------------------Kill the Lost Soul, then grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Theresa M. Chasar
| I.D. Number: 0368-05
| Post: EnPro
| Title: Weapon Analyst
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Weapon Research
| About: The woman talks about how good the Plasma Gun is. She also gives the
|
code 972.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Lloyd Renstrom
| Subject: Plasma Storage Capacity
| Date: 11-02-2145
| Body:
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 75 de 179
15/03/12 19:34
| Theresa,
| Please take a few minutes in the next day or so to create an audio report
| based on your plasma storage findings. The board is looking forward to
| hearing about your accomplishments.
|
| As you know, security has been tight lately with all the accidents and as a
| result we can't be too careful. Please make sure you lock up your test
| weapon and add the cabinet code into your report.
|
| Great Job,
| Lloyd
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Lloyd Renstrom
| Subject: Your Work
| Date: 11-05-2145
| Body:
|
| Theresa,
| Hope you like your new office. I think you'll find it much easier to
| concentrate on the plasma gun project without those dweebs in engineering
| drooling all over you. How pathetic, right?
|
| Anyway I'll be down there from time to time if you ever want to talk or get
| something to eat. You're probably sick of hearing it, but I think seeing you
| every day is more valuable to me than any amount of money I've gotten from
| working here. Believe me, being a supervisor I make a lot!
|
| Your pal,
| Lloyd
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Elizabeth McNeil
| Subject: RE: Lloyd is driving my nuts!
| Date: 11-10-2145
| Body:
|
| -T.
| I know what you're talking about, when I was still there I felt like I was
| the only woman surrounded by a bunch of drooling men. I miss the work but I
| don't miss that place, I feel like I'm lucky to be out of there.
|
| Keep your eyes open for trouble; I don't trust some of the executives up
| there.
|
| I can't wait to see you back on Earth when your research is complete.
|
| Your Friend,
| Liz
|
| ----Original Message---http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 76 de 179
15/03/12 19:34
| Sent: 11-07-2145
| To: Elizabeth McNeil
|
| Liz,
| Lloyd has really outdone himself this time. He's moved me into the office
| next to the trench in Enpro. Does he really think by moving me to the most
| remote office on this wretched base that I'll be more attracted to him?
| Wait..it might be working. Being isolated for this long is getting to me.
| I'm a chatter-box whenever I get the change to talk to a real person.
|
| Ok, I've got to get back to work.
| -T.
|
`-PDA UPDATE-----------------------------------------------------------------Open the cabinet with code 972 to get a Plasma Gun and cells. Then go to the
panel here and activate it. Open the door, and get ready to kill a few
Lost Souls. These guys are a pain in the arse -____- Walk to the bridge,
then cross it and open the door. Then walk to the other door and open that
one too.
When you enter the new room, 2 Lost Souls will attack you, so kill them.
Follow the path until you find a door you can enter. On your way you'll
encounter another 2 Lost Souls. Then enter the door, then enter the other
door.
Kill the Imp, and then kill the 2 Lost Souls. Go back into the other room,
and kill the 2 summoned Maggots here. That'll save work later on. Return
back to the other room. Walk to the other end of the room. On your way
a few Imps and Maggots will be summoned, so take care of those. Also watch
behind you. Use the lift that's here to go a long way down.
Leave the lift, and walk a bit further. Kill the 3 Lost Souls, then walk
a little bit further and kill the Imp. Enter the door that you'll find
at the end of the room.
Kill the Imp that's here, and watch out for the Maggot that gets summoned
behind your back. Walk a bit further and kill the Imp, then watch out for
the 2 Maggots behind you. Then enter the door here.
Walk to the small room that's on your left, and kill the Imp. Then enter the
room here. Use the health stand if you need, then use the panel.
--CUTSCENE-------------------------------------------------------------------Your Marine will replace the rod, and see how your 2 little friends are
planning to cancel the transmission.
--CUTSCENE-------------------------------------------------------------------Leave the room and get attacked by a bunch of Lost Souls and Imp. Kill them
off before they got you. Might want to use that health stand again after this
battle ;p Leave this room through the door you entered before. Get rid of the
Imp that comes out first.
Leave this room too, then run to the lift, this'll prevent some enemies
from even seeing you. Kill the Maggot and the Wraith that appears, then use
the lift.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 77 de 179
15/03/12 19:34
Go to the other side of the room, and kill the Lost Souls that get summoned.
There as a door that wouldn't open before, but since it's unlocked now,
enter it, then follow the hall and enter that door too.
Kill the Maggot and Revenant here. On the left is an Imp hiding, so kill it
and get the goodies here. Then go to the other side of the room and follow
the path there. A Maggot will appear from the lift, so kill it off, then
grab the ammo here and kill the other Maggot. Now go to the other side of
the path to enter a room. 2 other Maggots will be waiting here for you, so
welcome them. Then enter the door here.
When you enter, a fat Zombie will attack, so kill it. You can also see another
Zombie that's waiting for you at the other side of the room, so shoot it too,
will help later ;p Go to the other side of the room and enter the door.
Kill the Imp that's waiting here, then go up the stairs. Kill the Maggot
that'll appear. Enter the door here, then kill the Maggot that runs up
behind you.
2 Lost Souls will attack, so watch out. When you walk a bit further 2 Imps
will be summoned. One to your left, so just shoot a barrel to get rid of
it. One will be summoned in front of you. Then go down the stairs here. There
is only one door that's open, so enter that one and enter the new room.
--CUTSCENE-------------------------------------------------------------------One of Bravo Team members will give you the transmission card, then gets
attacked by a Wraith.
--CUTSCENE-------------------------------------------------------------------Kill the Wraith, then find the PDA by some crates.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Steve L. Hammer
| I.D. Number: 2671 -93
| Post: EnPro
| Title: Service Technician
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Plasma Ammo Code
| About: Steven tells about how a guard to mad at some machine and went nuts.
|
He gives the code 734, for a storage room.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Mathew Morton
| Subject: More on Swensen
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 78 de 179
15/03/12 19:34
| Date: 10-25-2145
| Body:
|
| Steve,
| I'm still shaken from that incident with Swensen. When I close my eyes I
| still see that look on his face in the instant between the impact of the
| plasma, and when his head turned to blue vapor. I don't think I'll ever be
| able to sleep again.
|
| I never liked him, I don't know who was crazy enough to give him a plasma
| gun, but no one should go that way. The worst of it is I've seen a lot of
| folks who seem more on edge than Swensen was. Something needs to be done.
|
| We should lock up the ammo in one of the storage lockers for starters. You
| pick the code. Make sure you file a report too.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Eric Grossman
| Subject: Lets help this poor girl!
| Date: 11-15-2145
| Body:
|
| guys..... this isn't a chain letter, but a choice for all of us to save a
| little girl that's going to die of a serious and fatal form of cancer.
| Please send this to everyone you know...or don't know at that. This little
| girl has 6 months left to live her life, and as her last wish, she wanted to
| send a chain letter telling everyone to live their life to fullest, since
| she never will. She'll never make it to prom, graduate school, or get
| married and have a family on their own. By you sending this to as many
| people as possible, you can give her and her family a little hope, because
| with every name that this is sent to, the UAC will donate 3 credits per name
| to her treatment and recovery plan. One guy sent this to 500 people!!!! So,
| I know that we can send it to at lest 5 or 6. Come on guys.... and if you're
| too selfish to waste 10-15 minutes and scrolling this and forwarding it to
| EVERYONE, just think it could be you one day....and it's not even your
| credits, just your time. Please help this little girl out guys, I know you
| can do it!! I love you guys!
|
`-PDA UPDATE-----------------------------------------------------------------Now open the door here with the code 734, grab the goodies inside, then open
the airlock.
==============================================================================
Communications Transfer
[D3.04.11]
==============================================================================
Comm Transfer connects EnPro and Communications, and acts as a multi-purpose
facility for power distribution, equipment repair, and cargo transfer to
other base sectors. Due to the frequency of broken pressure seals, oxygen
tanks are well stock in this sector.
==============================================================================
Items found: 3x PDA, 17x Oxygen Tanks
Enemies: 17x Imp, 4x Pinky, 13x Trite, 6x Wraith, 11x Cacodemon, 25x Zombies,
5x Marine-Zombies
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 79 de 179
15/03/12 19:34
==============================================================================
Press the panel to open the airlock. Outside are various oxygen tanks, so
you should never get out of oxygen. However, a Cacodemon will attack. Kill it,
then run to the other side and open the airlock. Enter the new building.
A Zombie and Marine-Zombie will attack you, so kill them. Grab the stuff on
the shelf.
--VISION---------------------------------------------------------------------Some stuff will start to float around, then an Imp and Wraith will be
summoned.
--VISION---------------------------------------------------------------------Kill these 2 little buddies of you.
Another Imp will be summoned, so kill it. Enter the door here, and kill the
Zombie-Marine. Go down the stairs and walk to the door.
--VISION---------------------------------------------------------------------A tentacle will pop out of the door, then goes away. Some guy speaks Latin
on the background.
--VISION---------------------------------------------------------------------No go to the other side of the room, and a few Imps will be summoned. Kill
them, then use the panel. Crawl down the small shaft.
--VISION---------------------------------------------------------------------See the skeleton? Suddenly it'll move for a bit. The guy that spoke Latin
before starts to laugh.
--VISION---------------------------------------------------------------------Go further down the shaft, until you enter a small room. Kill the Zombie
here and go down the hole. Ready a gun that can shoot fast. The best is to
run through this area, because you don't have infinite oxygen. Just jump over
the Trites, and find a panel that will lower a lift. Press that, then
kill any Trite that followed you. When the lift is there, step on it and
go up.
Kill the 2 Marine-Zombies in the room in front of you, then enter the small
room to the right. Turn around to find an Imp. Enter that area to find some
more goodies, then go into the room. An Imp will shoot you from the upper
level, so kill it, then climb the ladder. Kill the Zombie here, and also kill
the Cacodemon that appears. Grab the goodies around, then go into the next
room.
Kill the Marine-Zombie, then kill the 2 Cacodemon that appears. There is a
small opening in the garage door, so crawl in the room there to find some
goodies, then go back. Follow the path. There is a small room with ammo.
Enter it, and kill the Imp that gets summoned. Then walk towards the door
that's on the steps, and kill the 2 Wraith. There is only one room that
you can enter, so go through that door.
Pick up the PDA here.
Suddenly, 2 Zombies with Chainsaws will come out of some hidden areas. Get
rid of the quickly, because they can do a lot of damage. Then grab the
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 80 de 179
15/03/12 19:34
Chainsaw and kill the 2 Zombies out of the room (hehehe). Go back to get
some stuff, then read the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: James A. Holiday
| I.D. Number: 7085-64
| Post: Communications Transfer
| Title: Transport Controller
| Security Clearance: COMM Transfer Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Artifact Transport Concerns
| About: James will tell you about transport problems. Also his PDA seems to
|
be broken.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Ron Ridge
| Subject: Those Damn Chainsaws!
| Date: 11-13-2145
| Body:
|
| Hey James,
| What are we gonna do with all those chainsaws? We've got two shipments of
| excess medical equipment coming in very soon and we're gotta need the space.
| I can't believe someone mis-shipped those things. I can't think of a more
| useless piece of equipment than a chainsaw on Mars?!? Anyway you gotta help
| me get rid of these Beavertooths.
|
| Thanks,
| -RR
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Shipping Authority
| Subject: Site 1 needs
| Date: 11-15-2145
| Body:
|
| The UAC has terminated all research at site 1. This includes the McNeil
| Projects. Arrangements for transportation and storage of useful equipment
| should be made immediately.
|
| -Shipping Authority
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 81 de 179
15/03/12 19:34
`-PDA UPDATE-----------------------------------------------------------------Enter the door that was locked. Watch out for the Zombie with a Chainsaw
though.
--VISION---------------------------------------------------------------------The whole room will display weird symbols.
--VISION---------------------------------------------------------------------There is a Zombie in the area on the right, and one will come at you after
a while, so get rid of them. Just follow to where the symbols are coming
from. An Imp will try to kiss you, so get rid of it. Also and Pinky will
be summoned. After everyone is killed, the light will go on. Try to call
for the lift.
Well apparently the lift doesn't have enough power, so you'll have to take
the only door in this area. An Imp will shoot at you, and a Wraith will
try to kill you too. Kill them off, then take the door here. First kill
the Cacodemon though.
Well it seems Hell really is breaking lose here. Climb the ladder and a
Cacodemon will be summoned. Aim for the head (HAHAHAHAHA... *cough*).
--NEW OBJECTIVE--------------------------------------------------------------Use the service lift to reach the upper control room in order to unlock the
maintenance area doors.
--NEW OBJECTIVE--------------------------------------------------------------Walk a bit around, and kill the summoned Imp. Before using the service lift,
enter the door that's open. Kill the Imp and 2 Wraiths here, then enter the
small room.
Go into the left path (seen from when you first entered the room) and go into
the room. Kill the Pinky that'll be summoned, then grab the goodies. Now take
the other path. Go down into the small area here.
An Imp was summoned, so kill it of. Now enter the room here. Kill the Imp
that tries to surprise you and grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Ron I. Ridge
| I.D. Number: 8735-80
| Post: Communications Transfer
| Title: Officer
| Security Clearance: Unsafe Driving
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Unsafe Driving
| About: Well, guess what. These security lifts aren't safe =p
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 82 de 179
15/03/12 19:34
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: UAC Authority
| Subject: Maintenance Lift Access Restrictions
| Date: 11-14-2145
| Body:
|
| Ron,
|
| We need you to enforce Maintenance Lift Access Restrictions from this point
| forward. Several of these lifts can be fused to gain entry into areas that
| are off-limits to the personnel that might only have maintenance access.
| Please see to it that this is enforced.
|
| Sincerely,
| UAC Authority
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: James Holiday
| Subject: RE: Those Damn Chainsaws!
| Date: 11-14-2145
| Body:
|
| Ron,
| I don't have any idea what to do with those things. Why don't you throw them
| down the chasm near enpro like you did that other shit?
|
| -James
|
| ----Original Message---| Sent: 11-13-2145
| To: James Holiday
|
| Hey James,
| What are we gonna do with all those chainsaws? We've got two shipments of
| excess medical equipment coming in very soon and we're gotta need the space.
| I can't believe someone mis-shipped those things. I can't think of a more
| useless piece of equipment than a chainsaw on Mars?!? Anyway you gotta help
| me get rid of these Beavertooths.
|
| Thanks,
| -RR
|
`-PDA UPDATE-----------------------------------------------------------------Before calling the lift, follow the rail on the side to find an Imp you
can kill and some goodies. Then go back and call the lift. Go back to
station 2 using the panel, and kill the Marine-Zombie and Cacodemon on
your way. Now go to station 3 and step on solid ground.
Kill the summoned Cacodemon, then manually navigate to the only area you
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 83 de 179
15/03/12 19:34
can't reach with your legs. You can bring the lift up to get to the
platform. On the side note, you might wonder how to open the 2 locked
doors in this area on the same level as the lift. These 2 doors link to
each other, and it's not needed to get here. If you want to anyway, go
to the area where the Imp was before, then open the door. Kill the headless
Zombie and the Wraith. Then use the panel. Well back to the upper floor we
were eh? You can jump on the bridge from here, so do so.
There are two doors here. Enter the door that's closest to the lift. Enter
the room a bit further.
Kill the Imp and Marine-Zombie. Walk a bit further and kill the Zombie with
a Chainsaw. Then use the panel to complete your objective. Let's go have
some fun first though. There is another door that's not open yet, so enter
that. Follow the path and enter the big door here. Kill the Pinky that
wants to hug. This is basically... a boring room, so go back to the bridge
and take the other path. Kill the Imp that's here. Now use the lift, and
walk back to Station 1. Use the lift and go to Station 3. Enter the door
here. Aren't you glad I told you to kill all the monsters already? =p
Run (or walk) to the other side of the hall. Suddenly the platform will drop
down and you are able to use your first Berserk Power-Up. Use it and a
horde of Zombies will appear. Don't worry, just kick the freak out of them
and have a good time ;p Experience how it's like to be drunk =D When you are
done, then go up and enter the door. Kill the Zombie with a Chainsaw here
and enter the airlock.
You'll see your friends fly away. I'd rather worry about the 2 Cacodemons
though. Kill them off, then enter the next airlock. Or look around for
ammo, armor and health. Whatever suits you. Just leave the level. It was
based on Half-Life again, wasn't it?
==============================================================================
Communications
[D3.04.12]
==============================================================================
The Communications Tower is the primary link for off-planet communications.
Broadcast dishes are aligned for communications directly with UAC-Earth and
bridged for deep space communications via the Phobos Routing Station uplink.
==============================================================================
Items found: 6x PDA
Enemies: 27x Imp, 6x Wraith, 9x Cacodemon, 10x Zombies, 28x Marine-Zombies
==============================================================================
Enter the new area. A Cacodemon will be summoned, so kill it.
--NEW OBJECTIVE--------------------------------------------------------------Locate the Main Communications Room
--NEW OBJECTIVE--------------------------------------------------------------Walk to the lift. Kill the summoned Cacodemon. Near the entrance of the room
is a small shaft. Enter that and grab the stuff. In the main room 2 Imps will
be summoned, but you can kill them off from here. Crawl a bit further for some
more goodies, then go back to the lift. Go to level 3 (you are one 2 now, and
1 is not a part of the journey right now).
Exit the lift, and kill the Marine-Zombie (also kill the Zombie on the left
of the room). Follow the path.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 84 de 179
15/03/12 19:34
Pgina 85 de 179
15/03/12 19:34
| Body:
|
| Order Number: M8909848
| Receipt Date: 10/10/2145
| Order Total: $269.83
| Billed To:
Universal Credit
|
| Crater Classic Music thanks you for your order
|
| Those who purchases your selection (Champagne Tomiko by The Zsecs) also
| purchased:
| The Head On My Tongue - Hellish Dragons
| 20th Century Classics - Various Artists
|
| Please retain for your records
|
| The entire Crater team thanks you
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Karl Roper
| Subject: Question??
| Date: 10-11-2145
| Body:
|
| Hey Seamus...
|
| What the hell is up with the Sentry Bots that are stationed in Engineering.
| I thought you told me this was a better place to work than Admin. Why do you
| get to hang around the Main Communications room while I'm stuck down here?
|
| later,
| -Karl
|
`-PDA UPDATE-----------------------------------------------------------------Go back to the previous room. When you walk up the stairs, an Imp will show
up for a second (which scared me =p). A Marine-Zombie will appear, plus, when
you try to enter the locked door, a Zombie will show up. So beware, young
Jedi. Enter the door, and kill the Zombie here. Grab the stuff and walk into
the next room.
The Imp you saw before will show up (I think), so kill it, together with the
Marine-Zombie that's in the back of the room. One Marine-Zombie will come from
behind, so kill that too, then call for the lift. As soon as you are down
and leave the lift, a Zombie and Imp will attack you. Enter the new room.
Kill the Marine-Zombie and Imp here. The Imp won't even move, so it's an easy
kill. On the other side of the room is another Marine-Zombie waiting, so kill
that too, then enter the next room.
Two enemies here so far, one Zombie and an Imp. Kill them both, then go to
the left side of the big machine. A few Wraiths will be summoned, so shoot
these. When you walk a bit further, another Imp and Zombie will appear, so
give them my regards too. Then go back to the begin of the room and use the
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 86 de 179
15/03/12 19:34
panel to open a shaft. Enter it for some health, armor and ammo, then enter
the next room.
Run a bit through the room to summon 2 Imps. Kill these beauties, yes? Then
crawl under the floor for stuff. There are two doors here. Enter the door
that was on the opposite side of the room first. Kill the Zombies here and
grab the stuff. When you return to the previous room, a Maggot will attack.
When done, enter the other door.
There is an Imp here, and a Marine-Zombies. Grab the stuff when they are
killed and then go to the other side of the room. Just don't get yourself hit
by the big machine and enter the door here.
"MWAHAHAHAHA"... well at least someone thinks it's funny eh? The Maggot thinks
it's funny too, he even wants to hug. Better shoot it though. Enter the small
area he came for, then kill the new Imp. Use the lift to go a level higher.
Out of nowhere an Imp will appear, so kill it, then enter the new room.
There are 2 Marine-Zombies here, a few goodies and PDA. Guess what you have
to do. Kill the goodies and grab the Marine-Zombies ;p Yes, and grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Ben. B. Wolfe
| I.D. Number: 9866-53
| Post: Communications
| Title: Officer
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Unauthorized Bandwidth Usage
| About: As title says =p
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: martianbuddy.com
| Subject: Join Now and Save 20%
| Date: 11-08-2145
| Body:
|
| Dear Radar Enthusiast,
|
| You're being offered a one time exclusive opportunity to become part of the
| most exciting subject in the Solar System, Radar Technology. Please take
| this opportunity to save 20% off of our normal prices.
|
| If you feel this is for you, please respond immediately.
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 87 de 179
15/03/12 19:34
Pgina 88 de 179
15/03/12 19:34
| Don't forget that Trivia Quiz Night is this Wednesday. Do yourself a favor
| and brush up on the Shakespeare, mate. If we lose to those twits in
| administration again, we'll never hear the end of it.
|
| Brent
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Steven Finch
| Subject: On your way home!!
| Date: 11-15-2145
| Body:
|
| Hey Bro,
| Mom told me you were heading home in a week or so... I bet you can't wait
| for that, can ya?
|
| I've been pretty busy down here... Little Annie is almost 9 now. Can you
| believe that? Dianne and I are thinking about another one soon, we're gonna
| have to move into a double-wide orbiter :)
|
| Anyway, I won't keep ya... see ya soon
| Flapper
|
`-PDA UPDATE-----------------------------------------------------------------The lad never got home. Isn't it sad? Follow the path to enter the Satellite
Control system. Use the panel. Your friend will tell you to cancel the
transmission. Do what you want, it doesn't matter for the story. Either
Kelly is happy or mad... ;p
--NEW OBJECTIVE--------------------------------------------------------------Return to lobby and head for the monorail station.
--NEW OBJECTIVE--------------------------------------------------------------Go back to the lift and go to level 1. Leave the lift, and kill the Imp
and 2 Marine-Zombies. Further down the room is another Imp, and some health
you may need. Enter the door here.
There are 2 Imps waiting on the left, and a Marine-Zombie will rush in, so
kill them. Then enter the door here. There is another Marine-Zombie here,
and when you go a bit further, an Imp will come down from the ceiling. You
know what to do. You can use the Health Stand, and some stuff, then use the
lift. You are now back in the lift you entered at the beginning of the level.
You have to go back to the room where you could unlock 2 doors, so go to level
3 and go there. Only one Marine-Zombie is bothering you. Enter the bay door
and leave this (pretty nice) level.
Minas submitted you can jump to where the 2 Imps were to get full armor.
==============================================================================
Monorail Skybridge
[D3.04.13]
==============================================================================
The Monorail Skybridge crosses over the primary recycling station, a key
element in processing waste products into useable resources.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 89 de 179
15/03/12 19:34
==============================================================================
Items found: 3x PDA, 12x Oxygen Tank, 1x Video Disk
Enemies: 37x Imp, 15x Maggot, 7x Pinky, 10x Revenant, 17x Trite, 5x Cacodemon,
10x Zombies
==============================================================================
When you leave the bay area, the whole hall in front of you will become
trash. Go down, and kill the Cacodemon. There is some stuff here, and the
airlock you need to enter. So when done, enter it.
In the new room, walk down the hall. When you go around the corner, you'll
get a quick vision (not even worth to mention) and a Pinky will attack, so
shoot it off. When you go a bit further, a fat Zombie will appear, plus a
Maggot will try to attack to. You know what to do. When you get to the man
hanging out of the ceiling, kill the other fat Zombie, and the Maggot, that
appears behind you. There is a medkit here and a Health Stand. Obviously, use
the medkit first, then the Health Stand if needed. Enter the door here.
--CUTSCENE-------------------------------------------------------------------You'll meet your first Revenant, which'll shoot a rocket. Some stuff will come
down.
--CUTSCENE-------------------------------------------------------------------Get rid of the Revenant, most likely the hardest enemy till now. See the
enemies section to find a quick way to get rid of it. When it's killed, you
can find a medkit at the lower level. When you go up to the stairs, another
Revenant will appear, so kill that too. Go back to the lower level, and climb
the platform that came down (on the right side when you first entered the
room). There is another room here, with an Imp and goodies. When done, enter
the only door you can enter in this room.
On the right is a Zombie, and a Pinky will appear. Just get them to the barrel
and shoot that, that'll get rid of them quick enough. In the area where the
Zombie came from is a medkit, and on the left of the room is some ammo and
adrenaline. On the other end of the room is an Imp hiding, so kill that too,
grab the goodies and then enter the door.
Once again, another demonic laugh will be heard, and an Imp and Maggot will
be summoned. Just kill them, then grab the goodies here. Call the lift and go
to the lower floor. Kill the 2 Maggots here. When they are killed, go
around the corner. Another Maggot will surprise you (he scared me ;___; ).
Follow the path. When you see a stairs that lead down, a Revenant will appear.
Also an Imp will appear from the room with the lift. When killed (and I mean
you killed the monsters, not yourself), take the stairs down. When you pass
the big door, an Imp will appear, so kill it. When you follow this path you'll
come back to the stairs again. There is a piece of armor located in this
looping hall. If you grab it, 3 Imps will be summoned. When you are done,
enter the big door.
When you walk a bit further, 2 Pinkies will attack you. Shoot them off and
go around the corner. Follow the path here, until a fat Zombie will appear
from the left. Shoot if off and enter the new room.
There is an Imp and 2 fat Zombies here, so be sure to kill them off. Grab
the goodies and walk further. Another Zombie will appear to kiss you. When you
go up the stairs, and Imp and Maggot will try to cut you open. Kill them and
walk further once again. Then enter the door that's here.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 90 de 179
15/03/12 19:34
There is a new Revenant waiting for you here, plus a Maggot. Welcome them with
some gunpower. Then enter the door here.
When you enter the room here, you'll get yourself a new objective.
--NEW OBJECTIVE--------------------------------------------------------------Find the pump control panel to shut down the malfunctioning pump.
--NEW OBJECTIVE--------------------------------------------------------------There is only one way you can go, and that's by jumping on the platforms
right from you, and going that way. When you walk further, an Imp will jump
at you. When you go further down the hall, and Imp and Maggot will appear.
Use the barrels to get rid of the Imp and kill the Maggot with your gun. Grab
the goodies here, then go up the stairs. Watch out, because an Imp will push
something down. Kill it (that is, if you didn't get smashed ;p) and go
further. Enter the door, and kill the Imp. There is a video disk and PDA here.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
| Title: Maintenance Safety Video
| Creator: Central Authority
| Date: 10/05/2145
| Description: Maintenance Department Safety Video
| Shown: Just a safety video
|
`-PDA UPDATE-----------------------------------------------------------------,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Nick Sadowayj
| I.D. Number: 4223-1 8
| Post: recycling Sector 1
| Title: Hazmat Specialist
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: HAZMAT Response
| About: Another Russian worker? ;p Nick talks about the Hazmat that gives a
| bit problems here and there.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Henry Varela
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 91 de 179
15/03/12 19:34
Pgina 92 de 179
15/03/12 19:34
the other end of the room. Just hide while shooting it, not a problem at all.
There is only one path you can walk, so follow that. An Imp will appear, but
it's an easy kill due to the barrels. Enter the door here.
Let's first explore this room and hall. There are 2 Maggots and one Imp. But
that's not the thing you'll care about. The big deal is the Rocket Launcher,
grab that, then go back and grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Anthony R. Garza
| I.D. Number: 4222-1 8
| Post: Recycling Sector 1
| Title: Hazmat Specialist
| Secutity Clearance: General Access
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Michael Abrams
| Subject: New Rocket Launcher
| Date: 10-30-2145
| Body:
|
| Tony| I'm sending you one of the new rocket launchers that we've received from the
| marines. Please take some of the surplus toxic barrles lying around outside
| and blow them up. Be careful not to hurt yourself - the area damage is much
| larger than previous rocket launcher models.
|
| Thank you,
| Michael Abrams
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Michael Abrams
| Subject: RE: New Rocket Launcher
| Date: 11-04-2145
| Body:
|
| I put in a request for more rocket ammo, I didn't realize how many barrels
| we needed destroyed.
|
| ----Original Message---| Sent: 10-31-2145
| To: Michael Abrams
|
| Mr. Abrams,
| Thank you for the rocket launcher but I will need more than the
| pre-installed five rockets for it. We have quite a few barrels here that
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 93 de 179
15/03/12 19:34
| need to be destroyed. I've placed it on my weapon rack for now and will
| begin destroying the barrels once I have more ammo.
|
| Thank You,
| Tony
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: martianbuddy.com
| Subject: Sleep Away!!
| Date: 11-06-2145
| Body:
|
| Dear Valued Customer,
|
| Are you tired at work often?
| Do you feel like you have less energy?
| Introducing the new and improved Sleep Away Pill. Now better than over the
| new Sleep Away Pill will keep you feeling refreshed and going strong all
| day.
| For more information visit: www.martianbuddy.com
|
`-PDA UPDATE-----------------------------------------------------------------Enter the door here and open the airlock. Go outside, and kill the Revenant
(try your new rocket launcher). Go right, and kill the Revenant here too,
then climb up and follow the path. Kill the Cacodemon and enter the bay door
to finish this level.
==============================================================================
Recycling - Sector 2
[D3.04.14]
==============================================================================
The Recycling Plant is key to survival on Mars, processing waste products into
useable resources. Sector 2 primarily refines and recycles chemical and
biological waste.
==============================================================================
Items found: 3x PDA
Enemies: 19x Cherub, 25x Imp, 3x Mancubus, 11x Revenant, 8x Lost Soul, 7x
Zombies
==============================================================================
Don't worry, there is nothing here that'll attack you, so look around. There
is one room you can enter, with a PDA and a panel.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Jeffery R. Moen
| I.D. Number: 8492-1 3
| Post: Recycling Sector 2
| Title: Pump Specialist
| Security Clearance: General Access
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 94 de 179
15/03/12 19:34
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Henry Varela
| Subject: Pump Malfunction
| Date: 11-04-2145
| Body:
|
| Jeff,
| The man waste processing unit here in Sector 1 is running at a higher
| pressure level than it was rated for. I'm very concerned about the stability
| of the whole system. One fault or stress fracture in any of the lines could
| cause doom for the whole mechanism. This processing system here was never
| designed to process that much waste but they keep shipping it to us.
| We urgently need a new pump here before this one fails.
|
| Thank You,
| Henry
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Gregg Brandenburg
| Subject: Toxic Waste Storage
| Date: 11-09-2145
| Body:
|
| Mr. Moen,
|
| It is very important that you remember to store toxic waste barrels in their
| proper locations. Having volatile substances so close to where people work
| is very dangerous, especially around doorways and narrow passages. If one of
| those barrels exploded it could cause a lot of damage and someone might be
| seriously hurt, or worse - killed! Please address this problem immediately!
|
| Brandenburg
|
`-PDA UPDATE-----------------------------------------------------------------Use the panel. Mr. Betruger will tell you he's everywhere, and it's a pity
you cancelled the transmission (if you didn't cancel it, he won't say that
of course). He'll assure you, you won't see the fleet arrive though. 3 Imps
will be summoned, so kill them. Did you recognise the voice by the way? Mr.
Betruger was the "mwhahahaha"-guy. When you leave the room, another Imp
will attack, so kill it. Then use the pump to go up to the higher level. A
woman will tell you that the toxic level is increasing, and Betruger will
tell you you'll die because of the toxic gasses. There is only one door you
can enter, so enter it. There will jump an Imp at you, one Imp will attack
from the front, one from behind, and 2 Lost Souls will appear. Kill them all,
then enter the big door in the next hall.
You'll get a new objective when you enter the room.
--NEW OBJECTIVE--------------------------------------------------------------http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 95 de 179
15/03/12 19:34
Pgina 96 de 179
15/03/12 19:34
--CUTSCENE-------------------------------------------------------------------Shoot this fat bastard off. Well actually 3 fat bastards, and when they are
killed, another 4 Cherubs. Grab the goodies when they are killed (it should
take you back to full health and armor, or at least close), then go up the
platform and follow that path. There is another Cherub here, and more armor
and a Health Stand. Then enter the door.
There are 2 Cherubs here, so kill them, then call for the lift. When you enter
it, Betruger will tell you your soul will burn in hell forever (what's the
deal? first he wants it, now it's going to burn in hell?). Use the lift to go
up.
You'll have to hurry up, because there are toxic gasses here that hurt you.
You have to active 3 vents here, which is done by going past every panel and
activating it. Once they are all activated, the gasses go away, and a Revenant
will appear. Kill it off, then grab the PDA here.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Scott P. Johnson
| I.D. Number: 421 1 -1 2
| Post: Recycling Sector 2
| Title: Plant Manager
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Nicholas Sadowayj
| Subject: RE: Locked Armaments
| Date: 11-11-2145
| Body:
|
| Scott,
| That is an excellent idea, we can't be too careful around here...
|
| ----Original Message---| Sent: 11-10-2145
| To: Nicholas Sadowayj
|
| Mr. Sadowayj,
|
| I frea that the rumors I've been hearing might actually be true. The other
| day someone from my team was cleaning up a toxic spill in Delta and they
| said they actually saw some sort of creature down there, he didn't know what
| it was but it really scared him and got us thinking.
| We can't bee too careful; I've locked some ammunition and combat armor in
| the cabinet by the monorail airlock door here in Sector 2. If you ever need
| to get in it the code is: 483
|
| -Scott
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 97 de 179
15/03/12 19:34
|
`-PDA UPDATE-----------------------------------------------------------------Enter the big door here. You are back into the room at the beginning. Open the
bay door and leave this level.
==============================================================================
Monorail
[D3.04.15]
==============================================================================
The Monorail serves as transportation between the low level access sectors of
the UAC Complex and the priority access research facility. Have all
identification and security clearance data prepared for inspection.
==============================================================================
Items found: 5x PDA
Enemies: 16x Imp, 20x Trite, 19x Zombies, 10 Marine-Zombies
==============================================================================
--CUTSCENE-------------------------------------------------------------------You'll see how Betruger creates a Commando-Zombie.
--CUTSCENE-------------------------------------------------------------------Leave the bay door. Doesn't this just remind you of Max Payne? ;p There is a
cabinet here that's already open, and a PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Samuel J. Harding
| I.D. Number: 61 07-37
| Post: Monorail
| Title: Engineer
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Magnetic Lock Repairs
| About: Sam talks about... accidents... wow! =o
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: James Torbin
| Subject: Door Repair
| Date: 10-23-2145
| Body:
|
| Sam,
| I completed the repairs on door A32 today it should open more smoothly.
|
| On a separate note, did you see those artifacts that the science team
| recently shipped into the Delta Complex? I don't know what they were but I
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 98 de 179
15/03/12 19:34
| certainly don't like them being transported outside of the cargo crates, it
| just creeps me out seeing them, knowing that we are working above some sort
| of alien ruins. Just the thought of what might be lurking in those caves
| gives me shivers.
| I don't know, maybe I'm just over-reacting....
|
| Jim
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Karl Cullen
| Subject: Turret Gun Mounting Brackets
| Date: 11-03-2145
| Body:
|
| Harding,
|
| I need you to check the mounting brackets on the turret gun here in
| security, they seem to be rattling when the turret moves.
|
| Karl
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Karl Cullen
| Subject: RE: Turret Gun Mounting Brackets
| Date: 11-05-2145
| Body:
|
| Thank you for repairing that so quickly.
|
| ----Original Message---| Sent: 11-04-2145
| To: Karl Cullen
|
| Karl,
| I fixed the mounting brackets this morning; it was those damn Mixom bolts
| again. I really wish the UAC would find a better sub-contractor.
|
| Thanks,
| Sam
|
`-PDA UPDATE-----------------------------------------------------------------Enter the train here, and activate the panel to get the monorail working. A
man will come out of the closed door behind you, and tell you it's not a safe
place. He must be kidding! He was waiting for his partner to return, who was
checking things out, but the guy never returned. He'll just stay in the train.
When the ride is done, you'll get a new objective.
--NEW OBJECTIVE--------------------------------------------------------------Manually override the monorail airlock systems.
--NEW OBJECTIVE--------------------------------------------------------------http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Pgina 99 de 179
15/03/12 19:34
Leave the train. There is some stuff on the lower floor. When done, enter the
big door.
As soon as you open the door, a Commando-Zombie will attack. Yes, it's not an
easy enemy. There whole next room is filled with enemies, about 2
Commando-Zombies, and a load of Imps and Marine-Zombies. My tactic is to first
walk around every part of the room, killing everyone you encounter, then go
and look for goodies. There are a small area near the big door on the other
end of the room with some stuff, and under the stairs near that door is a
shaft with more stuff. Near the beginning of the room is a PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Gary Ross
| I.D. Number: 321 7-4A
| Post: Site 2
| Title: Lead Engineer
| Security Clearance: Monorail Security
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Delta Security
| Subject: ADS operational
| Date: 10-23-2145
| Body:
|
| Mr. Ross,
|
| This is a quick note to remind you that the new Automated Defense System, at
| the Delta Labs entrance, is fully operational. Please contact Delta Security
| with any questions.
|
| Thank You,
| Delta Security
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Central Security
| Subject: RE: Airlock Request
| Date: 11-04-2145
| Body:
|
| As you requested, the Junction 5, Site 2 Airlock code has been updated to
| 826, this will allow you manually override automated rail sensor systems
| allowing you to open any of the track doors.
|
| ----Original Message---| Sent: 11-03-2145
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
There is one Zombie, and one Imp here, so kill them. When you try to enter
the door here, a Commando-Zombie will jump out at you. Active the alarm
system using the panel, then go through the door, to the other door, into
the next room.
A Marine-Zombie will come and shoot at you, so kill it. Then go up the stairs
and grab the PDA here.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Karl P. Cullen
| I.D. Number: 61 67-07
| Post: Monorail
| Title: Security Personnel
| Security Clearance: Delta Security
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Security Authority
| Subject: New Automated Defence System
| Date: 11-06-2145
| Body:
|
| Mr. Cullen,
|
| Please inform your team that an automated security turret gun will be
| installed at the main entrance to Delta. This is due to the increased
| sensitive nature of the experiments and the security problems we've
| recently had.
| Please ensure that your team members have correct security clearance and are
| in the IFF database. We don't want a repeat of the problems we had when the
| guns were installed at Marine Command.
|
| Thank You,
| Central Security Authority
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Chris Baughman
| Subject: RE: Turret Shutdown Codes
| Date: 10-12-2145
| Body:
|
| Thanks, I freaking hate loaded guns with an automatic IFF.
|
| ----Original Message---| Sent: 11-11-2145
| To: All Security Personnel
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
| Guys,
| I've encoded the shutdown sequence for the turret gun into my PDA, you can
| use it at the security terminal near the metal detectors if there are any
| problems with the gun.
| I would rather have it off-line than killing anyone....
|
| Thanks,
| Karl
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Lee Pommeroy
| Subject: Extra Medical Supplies
| Date: 11-02-2145
| Body:
|
| Karl,
|
| As the medical supervisor in this section I feel it's my obligation to be
| proactive in regards to safety especially now that we have a turret gun in a
| heave traffic area. As a precaution I've stocked medical supplies in the
| storage cabinets adjacent to the security office. Both cabinet codes are
| 364. I hope we never need them.
|
| Lee Pommeroy
| Medical Supervisor
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Sam Harding
| Subject: Mounting brackets fixed
| Date: 11-04-2145
| Body:
|
| Karl,
| I fixed the mounting brackets this morning; it was those damn Mixom bolts
| again. I really wish the UAC would find a better sub-contractor.
|
| Thanks,
| Sam
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Mathew Gaiser
| Subject: Additional Security Needed
| Date: 11-09-2145
| Body:
|
| Mr. Cullen,
|
| We are going to be transporting a large specimen from Delts. Normally we
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
| would not be using the Monorail, but we need to get it to Phobos Lab and
| this is our only option.
|
| The specimen will be sedated, however given both the importance and the
| hazardous nature of it, we feel it is prudent to have an enhanced security
| presence. You and your men should be prepared with full armor and plasma
| funs. However, lethal force should be only used a last resort. Brining this
| thing alive through the teleporter costs seven men their lives and it would
| be a shame to waste that effort.
|
| Also, as you know there are plenty of rumors about our specimens. I do not
| want this to get out of control. Information about this transport must be
| kept to only those that need to know what is in the container.
|
| Thank you for your cooperation in this.
|
`-PDA UPDATE-----------------------------------------------------------------Isn't that last mail disturbing? Teleport? Seven men their lives? What happens
in those Delta Labs? Stay tuned kids! Enter the door here and kill the Imp,
the enter the next door. When you cross the bridge, Betruger will laugh. I
hate him -____- Enter the door here. A Commando-Zombie will come out of the
door, and an Imp will come from behind. When killed, enter the next door.
There will come a Commando-Zombie at you, plus some other enemies. However,
the turret is running, and shooting everyone that tries to pass. Enter the
small office here (only one Imp will make it through). Open the door behind
you and open the cabinets with code 364 for ammo, armor and health. When
done there, go back to the office, wait till the enemies are killed, then
use the panel and enter the bay door. Small level eh? But it was fun =D
==============================================================================
Delta Labs - Level 1
[D3.04.16]
==============================================================================
The Delta Complex is the most advanced research facility on Mars. Sector 1
contains the power systems, energy core distribution center, and services
the administrative functions of the entire Delta Complex.
==============================================================================
Items found: 3x PDA
Enemies: 22x Imp, 13x Cacodemon, 20x Lost Soul, 29x Zombies
==============================================================================
When you enter the bay door, you'll get a new objective.
--NEW OBJECTIVE--------------------------------------------------------------Restore power to the Delta Labs.
--NEW OBJECTIVE--------------------------------------------------------------An Imp will crawl over the window on the outside, and some panel will come
off, and a flame will appear. Woopydoo ;p Grab the PDA that's there.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
|
| ----Original Message---| Sent: 11-13-2145
| To: ryan s.
|
| Hi Ryan,
| Are you guys getting strange sounds coming through walls and floors? We've
| been getting this all over the place the last couple of days. I think it's
| worse in the lower level of Delta but we can't pinpoint what the origin is.
|
| anyway, I'm just checking in with others around the UAC.
|
| Thanks,
| -Robert
|
`-PDA UPDATE-----------------------------------------------------------------Walk to the big door you see.
--VISION---------------------------------------------------------------------A body will float a bit, and something behind you will drop down.
--VISION---------------------------------------------------------------------Enter the only hall you can enter, and follow the path, until you end up in a
room with a big power-generator or some sort. Walk up to the panels and use
them.
--NEW OBJECTIVE--------------------------------------------------------------Retrieve the Data Linker to allow Delta Labs Control Access.
--NEW OBJECTIVE--------------------------------------------------------------Go back into the hall, and some panel will fly up (it scared me ;____; ). Go
down there and crawl into the other room. On your way something will stomp
on the ground. Doesn't sound good eh? Leave the small area into the new room.
There is a map here to look at. You have to go to the Access Lobby for now,
so head there. On your way, someone will whisper "help us...". In the Access
Lobby is the item you want (and some cells). Go back to the Generator room,
and walk to the panels to complete the objective, and get a new one.
--NEW OBJECTIVE--------------------------------------------------------------Locate Reactor Control Room.
--NEW OBJECTIVE--------------------------------------------------------------When you walk away from the panels, a video request is... requested ;p It's
your friend Kelly who tells you some yadayada. Just go back to the Main Lobby.
There will be an Imp that crawls out of the small area you crawled under, and
when you are in the Main Lobby, one Imp and Pinky will appear, so kill them.
Now go back to the room where you found the Data Linker.
You'll see a guy that gets dragged away, into the ceiling. A Commando-Zombie
and Imp will attack you, so kill them. There are two doors you can enter,
the one up the platform where you found the Data Linker, and one that is near
some burning door. Enter the one near the burning lift, and find some goodies
there (and an Imp =p).
Now go through the door near the Data Linker. Once you are in the hallway,
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
Betruger will laugh, and an Imp will be summoned. Kill it, then go into the
next room. Kill the 2 zombies over here. When you go a bit further, a Pinky
will appear, so kill it. When you go towards the only door you can enter,
a Commando-Zombie will appear, so kill that too, then enter the door.
When you enter, an Imp will come down from the ceiling. Kill it off, then kill
the Zombie that walks towards you. There is a Health Stand here, so use it
if needed, but watch out for the Commando-Zombie that walks into the room when
you do. Enter the door here.
As soon as you go down the platform, a whole truckload of Lost Souls will
attack you. I just hide under the stairs and shot, shot, shot =p There is a
dead Marine on the other side of the room. When you come near it, Betruger
will say "Your friends are with me now, and soon you'll join them" and laugh,
plus summon a Revenant. Kill it off. Then go in the small shaft and enter
the new room.
When you set your first step in the room, a Cacodemon and Imp will appear.
Kill them, grab the goodies and use the cabinet. You got the code in the
beginning of the level, it's 298.
Kill the Imp on the right. When you explore the room, a Revenant will be
summoned, and 3 Cacodemons will appear. See the higher platform? You can go
there using some stairs. When you do so, and walk to the end of it, and Imp
and Commando-Zombie will appear, but at least you can grab some goodies.
There is only one way to go, so go there. On your way an Imp will appear. Use
the lift when you encounter it. When you are down, 2 Imps and 2 Revenant
will attack, so kill them. What's with all the fighting? If I were a hippy,
I would make a mod that would make all monsters kind ;p Enter the door here.
There is only 1 Zombie here, so kill it, the enter the next door for some
serious fighting. Well 4 Lost Souls, so kill them. Go up the ladder, kill the
Lost Soul and walk to the other side. Suddenly, 4 Lost Souls and Cacodemon
will appear, so kill them. There is one door here you can enter, but before
you can enter, kill the Revenant. Then enter it ;p
Use the panel here to complete your objective. Enter the next room and kill
the Zombie. Use the Health Stand if needed and climb the ladder. There are
1 Zombie and 1 Imp here, so kill them, then climb the next ladder. When you
walk towards the door, 2 Imps will appear and attack, so kill them, then
enter the door.
2 Cacodemons will appear, so kill them. There is a PDA here. If you grab it,
2 Lost Souls will attack.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Brian Karr Mora
| I.D. Number: 9966-22
| Post: Delta Labs. Sector 1
| Title: Delta Reactor Engineer
| Security Clearance: Reactor Engineering
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
killed.
Kill the Commando-Zombie and use the lift to go down. When you walk through
some doors, 2 Imps will attack. Go up the stairs once you encounter them.
Kill the Commando-Zombie and enter the door. Kill the Zombie. If you need
armor or health, use the Health Stand, and crawl under the floor. Call for the
lift and go in.
When you come out, kill the Pinky and Imp. There is only one door you can
enter, so enter that one.
Enter the only door you can enter. Follow the hallway, until you find a small
set of stairs. I used a slightly different tactic here. I ran to the other
side, then into the next room and shot everything with my Rocket Launcher.
This way the (Commando-)Zombies didn't bother me ;p Walk back for some goodies
and then enter the next door.
There are 2 Commando-Zombies here, one with a tentacle, the other with a
Chaingun. Kill them both, grab the stuff, then enter the next door.
There isn't anything to do it, so enter the next room. You are not on the
upper floor of the room where you found the Data Linker. On the right is the
lift that was broken. 2 Cacodemons appear, so kill them, then enter the next
room.
This is the upper floor of the broken stairs. Grab the goodies, and then
go back to the lower floor. When you walk around, a Revenant will appear.
When it's killed, a Commando-Zombie will appear too, so kill that one too.
Now go back one room through the hall, to the Main Lobby. When you arrive,
2 Commando-Zombies appear, so kill them, then use the elevator.
That was a pretty long level eh?
==============================================================================
Delta Labs - Level 2 (South)
[D3.04.17]
==============================================================================
Delta Labs Research Facility - Sector 2 South contains the Matter Transfer
division focusing on human experimentation and other biological testing. The
prototype transfer platform is contained in the upper research hall.
Teleporter distance is limited, serving only to test biological effects of
matter transference.
==============================================================================
Items found: 4x PDA, 1x Keycard, 1x Video Disk
Enemies: 29x Imp, 3x Revenant, 43x Zombies
==============================================================================
When you leave the lift, you'll be able to go left, and right. First go right,
and kill the 2 Imps that appear. Go back, and stand next to the other lift.
A women will say "over here..." and an Imp will be summoned. There is only
one door you can enter, so go there (beware of the weird sounds).
--VISION---------------------------------------------------------------------Everywhere are corpses, and there is some kind of blood going down the walls.
The walls are full of weird symbols.
--VISION---------------------------------------------------------------------2 Imps will appear, a Commando-Zombie, plus a normal Zombie. Kill them all.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
There is a lift here, plus a door you can enter. Enter the door first, and
you'll end up in a bathroom (o no...). There is a fa Zombie on the toilet,
which ISN'T dead yet, so shoot it before it surprises you. When you grab the
armor there, am Imp will be summoned, so kill it. Return to the main lobby
and kill the 2 Imps, then use the lift. Head for level 2.
Barboelsch submitted this - "If you are in the main lobby and crawl under the
table you will find a small panel on your left hand side that opens a hatch
right behind you. It is filled with lots of loot: shells, hand grenades
(yippie!), health and armor. And it looks suspiciously like the hatches we
know from Duke Nukem 3D!"
When you are half-way through the room, a Commando-Zombie will rush out of
the door, so kill it. When you try to enter the door, an Imp will appear.
Kill that and go to his hiding place if you need armor. Then enter the door.
You'll hear more weird voices. 3 Zombies will come towards you. When they
are killed, a Commando-Zombie will be summoned. When you walk around a bit
more, and grab some ammo, another Commando-Zombie will appear. There is
also a PDA here.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Peter N. Raleigh
| I.D. Number: 2334-55
| Post: Delta Labs. Level 2
| Title: Medical Supervisor
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Observation of Science Personnel
| About: Peter just talks about his observations of the personnel.
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Death of Steve Jenson
| About: Peter tells you about how a patient died. He suffered from what most
|
workers suffered; he heard voices etc.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Ben Peterson
| Subject: Anti psychotics shipment in today
| Date: 11-09-2145
| Body:
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
| Dr Raleigh,
|
| Just a reminder to let you know your order of anti psychotics have arrived
| from pharmaceuticals. There are quite a few large boxes here, and we are a
| bit short-handed at the moment. If you could have someone from your
| department come and retrieve these packages it would be much appreciated.
|
| Ben Peterson
| UAC Supply Coordinator
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Phil Wilson
| Subject: Overburdened
| Date: 11-12-2145
| Body:
|
| Dr Raleigh,
|
| We are filling up the available infirmary beds faster then we can get
| patients released. I don't see myself releasing any at all actually. I am
| gravely concerned about where we expect to put more men if the current trend
| in testing isn't relaxed before we can determine the cause of this
| psychosis.
|
| Sincerely,
| Medical Technician Phil Wilson
|
`-PDA UPDATE-----------------------------------------------------------------There is a room here with a few plasma cells. There also is a box near the
only door you can enter. Push the box to the only opening in the glass (there
is a dead body there), so you can enter it. Ah yes, kill the Zombie too =p
Enter the door and kill the 2 Zombies. Betruger will talk about your progress
and how your soul will be his etc. Blablabla =p Enter the next door. (The
cabinet will come later)
At first only 1 Commando-Zombie will appear, but when you fight a bit more,
another Commando-Zombie will join him, plus a Revenant will appear too. There
are 3 new doors here, but only one you can enter, and that's the door in front
of you. Enter that one.
Follow the path and enter the only door you can enter (the other one won't
budge).
--CUTSCENE-------------------------------------------------------------------A man will tell you he was part of this, and he actually set the demons loose.
Well that's not nice, is it? =( He'll show you an artifact, which is the
Soul Cube.
--CUTSCENE---------------------------------------------------------------------NEW OBJECTIVE--------------------------------------------------------------Retrieve the Plasma Inducer from the Operations sector server room.
--NEW OBJECTIVE---------------------------------------------------------------
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
The man will unlock a few doors for you. How nice. Download the report using
the panel.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Research Archive
| Subject: The Soul Cube
| Date: 11-14-2145
| Body:
|
| Report filed by Ian McCormick:
|
| I've been working on the Soul Cube for a few weeks now. It is a fascinating
| artifact and as it turns out, it has some amazing properties. I wrote a new
| glyph pattern query yesterday and let it run all night. With the new query,
| the linguistics computer finally cracked the remaining glyphs!
|
| The Soul Cube is by every definition a weapon, and it seems to have been
| built to repel whatever type of creatures invaded this ancient culture. If
| I am reading them right, during a battle the cube gains power with each
| life the wielder takes. When it is fully charged it can be used to slay
| even the strongest of creatures. Even more impressive is that when it kills
| a creature it transfers that creature's life force back to who is using the
| cube!
|
| I know this sounds like magic and I have not been able to active it to
| prove the theory buy this is what the glyphs illustrate.
|
| The glyphs specifically point out what you must kill five creatures before
| it charged and then amazingly it will tell you it is ready. It is almost
| like a sentient being; this object is a fantastic find.
|
| Ian McCormick
|
`-PDA UPDATE-----------------------------------------------------------------Go back to the
and after it's
with Sector 2,
the Imp. Enter
Kill the Imp that jumps at you. Go left, and kill the Commando-Zombie in the
bigger room. Then go back and take the other path. When you walk past all the
doors (check them out), an Imp will be summoned behind you, so watch out.
When you reach the other end of the hall, you'll get a new objective.
--NEW OBJECTIVE--------------------------------------------------------------Go to sector security and terminate the ops lock down.
--NEW OBJECTIVE--------------------------------------------------------------Go back to the room with the previously locked doors. On your way, 2 Imps
will attack, so kill them. Enter the room with the sector 3 panel. Enter the
next door here.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
When you enter the room, 3 Zombies will attack you. There is only one door
you can enter, so do that. There is another Zombie behind the desk here, so
kill that one too. When it's killed, 2 Imps will summon, so kill them too.
There are 2 areas with goodies here; behind the supercomputers near the desk,
and below the floor. You can go there using the pipes. Enter the door here.
Kill the Fat Zombie and follow the path. Enter the new research room here.
Kill all the Zombies, then go to the panel to listen to the audio log. Peter
tries to talk to some guy who went mad (remember the mail?), but it doesn't
really work out. You can use the panel for various report of November and
October.
,-REPORTS--------------------------------------------------------------------|
|----------------------------------------------------------------------------| 10-01-45
|----------------------------------------------------------------------------|
| We sent the first batch of volunteers through the teleporter today. Subjects
| were administered a mild anaesthesia to put them under for the duration of
| the experiment. They reported no side effects when awakened, and the only
| reported injury was subject #7 who had several facerations after
| recombination on the receiving pad. We have speculated they were somehow
| self-inflicted during matter transference, but are unable to fully explain
| how physical damage could be administered during an instantaneous transfer.
|
|----------------------------------------------------------------------------| 10-12-45
|----------------------------------------------------------------------------|
| Research subjects have become increasingly delusional. An interesting
| pattern has emerged in recent psych evaluations, all subjects are reporting
| supernatural experiences. While common enough as a schizophrenic
| manifestation, I have never seen the same psychosis affect all subjects in a
| controlled test group. Recommend occipital probes to check for growths or
| swelling, applied pressure in this region might explain the mass
| hallucinations. Again, I suggest halting experimentation on these subjects
| until we discover what is affecting them.
|
|----------------------------------------------------------------------------| 10-29-45
|----------------------------------------------------------------------------|
| Jameson cleared the order for holding the test subject pending a detailed
| physical analysis. I uploaded a request for new volunteers, so we should
| have a few new transfers that are looking for free credits. I am copying
| Sandra on this log entry, be sure and check ALL potential candidates for
| immediate family or local social ties. Make sure they won't be missed,
| Corporate does not want to deal with any more litigations.
|
|----------------------------------------------------------------------------| 11-02-45
|----------------------------------------------------------------------------|
| Test Subject 4 attacked an inspector today. I want to know who was
| responsible for letting them into the rc area, especially when it was known
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
| that non-UAC personnel were coming through today. The last thing we needed
| was another accident. Bertuger assured me that no report would be filed, but
| until we block these inspectors from entering secure areas we risk exposure.
| We have retired #4 and moved the remaining subjects into the empty Sector 2
| offices for closer observation.
|
|----------------------------------------------------------------------------| 11-9-45
|----------------------------------------------------------------------------|
| The research subjects continue to deteriorate mentally. I have requested a
| security guard onsite. I am beginning to question my own safety working in
| close proximity to the them. Test Subject 8 never stops screaming. I have
| informed the guard in that offices occupied by the subjects are to be locked
| at all times. I asked Dr. Brasky to place some military supplies in the
| security room locker, if things get out of hand again I want to be ready.
|
|----------------------------------------------------------------------------| 11-15-345
|----------------------------------------------------------------------------|
| We escorted #8 to the medical lab after further instances of
| self-mutilation. I have cleared him for final research and disposal, he is
| no longer useful as a data subject. Testing for today has been halted due to
| increased power functuations, however Ian thinks he can bypass the failsafes
| to boost our throughput, giving us the necessary power to move ahead with
| the final phase of Test 11. He is currently working on the problem in MC
| Routing. I am going to security to seal this area until testing can resume.
|
`-REPORTS--------------------------------------------------------------------There is a panel where you can open the hatch for a Health Stand. When done,
enter the door here. Follow the hall, kill the Imp and enter the next room.
2 Zombies are located in this room, and when they are killed, 2 Imps will
appear. Once THEY are killed, another 2 will come out of the previous hall.
There is a panel here. You can use it to unload and load those bins in the
wall. Box 1 contains a monkey skull, box 2 some mess, box 3 a monkey skull
and some mess, box 4 nothing, box 5 some mess, box 7 a skull and box 9 more
mess. However, let's get serious now. Unload box 3, and wait till it's done.
Tell the machine to return the box to spot 3, and quickly jump on the bin.
When it's almost back into its spot, jump on the little walking space on the
right. Follow it until you enter a new hall through the shaft.
Kill the 2 Imps and follow the hall. There is a BFG in the room here, but
you can't open it. Or can you? Back in the old days... alright, a few levels
ago, you got the code 901 from some PDA. Also, the PDA contained a mail the
code would change to 931. And guess what, you can open the door with code 931
and get the BFG! When done, walk through the hall. Enter the door here.
There is another panel here with reports... WHY DON'T THEY JUST USE PDAS FOR
THE LOVE OF... ME?
,-REPORTS--------------------------------------------------------------------|
|----------------------------------------------------------------------------| Report Filing Station
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
|----------------------------------------------------------------------------|
| Dr. Raleigh requested military supplies placed in a storage locker incase of
| emergency. A security team member delivered the supplies today and secured
| them in locker 116. The lock code was set at 972.
|
| REPORTUPLOAD ACCEPTED 11-14-45
|
`-REPORTS--------------------------------------------------------------------Open the cabinet with the given code, then use the other panel to disable the
Halon System. Enter the room and access the panel here to complete the
objective. Kill the Imp and return to the room with the previously locked
doors. You expect an attack, you get an attack, yet it scares you -____- Kill
the Revenant and Imp, then go back to sector 2.
All the Zombies here are set free, so watch out when you venture through the
halls. Check out all the rooms for PDAs.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Phil W. Wilson
| I.D. Number: 51 51 -27
| Post: Delta Labs. Level 2
| Title: Medical Technician
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Volunteers
| About: Phil tells about the teleportation volunteers. He certainly doesn't
|
like it.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Dr. Peter Raleigh
| Subject: Patient work load
| Date: 10-24-2145
| Body:
|
| Phil,
|
| I am going to need you to help me next week with my work. I've got so many
| files and reports to enter into the computer that I don't have time to
| actually see my patients.
| I will box up some of my paper work and send it over to you, if you could
| enter the reports into the computer that would surely help me.
|
| Thank You,
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
| number 112. The combination is 5-3-8. Try to remember to pick it up, last
| time you forgot it was in there for a week, and that stuff stunk to high
| heaven. What the hell you got in there? ;)
|
| Guy
|
`-PDA UPDATE-----------------------------------------------------------------You can go back to the cabinet you couldn't open before and open it with 538
for some ammo. When you are done, enter the door you couldn't open before.
There are a lot of Zombies here (and one Imp who will appear from behind), so
kill them all. Enter the door on the right, after walking up the stairs, to
find the Plasma Inducer. There is a cabinet here, and the code is on the side
of it, it's 751. If you wiggle your way under the stairs, you can find some
armor and cells, according to J Marler.
Kill the 2 Zombies and push the box into the lift, the go down using the lift.
Go back to the room with the previously locked doors. In the small hall
between sector 2 and this room are 3 blood thirsty Zombies. Kill them, then
go through the door and kill the 2 Commando-Zombies. Go back to the
scientist.
The man will power up things, so you can teleport. He'll also give you a
PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
| Title: Teleportation Experiments
| Creator: Ian McCormick
| Date: 11/15/45
| Description: Results of the human teleportation experiments
| About: Ian explains about the teleportation. At first it was all good, but
|
things got out of control. Yet, Betruger wanted to continue and
|
capture some creatures from the strange new area. Everyone who
|
returned from teleportations went crazy. Betruger went through the
|
portal himself. He changed when he came back and took the Soul Cube.
|
And then "living... hell... got in the base". He asks forgiveness
|
to God and that's it... Well this all explains it eh?
|
`-PDA UPDATE-----------------------------------------------------------------Use the Health Stand if needed, then enter the door that says "Chamber 1"
and go to the teleporter. Grab the goodies on your way if needed, then use
the teleporter.
--CUTSCENE-------------------------------------------------------------------You'll be teleported and go through some weird portal.
--CUTSCENE-------------------------------------------------------------------==============================================================================
Delta Labs - Level 2 (North)
[D3.04.18]
==============================================================================
Delta Labs Research Facility - Sector 2 North contains the Biological Research
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
teleporter and enter the door here. Follow the hall. On your way,
Zombie will attack you. Kill it, then enter the room here. There is
card here, but watch out for the headless Zombie. Return to the
kill the 2 Imps. Then enter the locked door.
There are 2 Commando-Zombies here, so kill them. There is a panel you can
use, to unlock the storage room. Use it, then go inside and kill the Zombie.
Grab the goodies and use the Health Stand if needed. Then enter the door in
the previous room.
Special tactic here again ;p Run to the corner and kill the Commando-Zombie
and Zombie. When they are killed, an Imp will be summoned right next to you,
but you can easily kill it before it can even react. Grab the PDA that you
can find here.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Francis R. Erikson
| I.D. Number: 71 25-64
| Post: Delta Labs. Level 2
| Title: Maintenance Supervisor
| Security Clearance: Central Access
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Delta Security
| Subject: Locker code change request
| Date: 11-02-2145
| Body:
|
| Francis,
| A few extra supplies for the Central Security Team will be sent to your
| area. Please store them in Locker 103, and change the code to 259.
|
| Thank You,
| Thomas Sandersen
| Delta Security, Clerk
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Corbin Hues
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
15/03/12 19:34
|
| Specimen 218 - Revenant
|
| This creature's endoskeleton is visible through a translucent non-solid
| skin. Despite the absense of any visibly muscles, this creature is able to
| strike at close-range targets with enormous strength. Two shoulder-mounted
| cannons controlled by its nervous system allow this creature to fire guided
| rocket-propelled missiles.
|
`-PDA UPDATE-----------------------------------------------------------------Leave the room. You can hear a guy ask for help. Use the panel up the stairs
to open a room. Climb down, follow the path, kill the Imp and grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Jacob L. Stemmons
| I.D. Number: 7545-99
| Post: Spec. Analysis. Level 2
| Title: Analysis Supervisor
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Thomas Franks
| Subject: Storage Locker Update
| Date:11-13-2145
| Body:
|
| Jacob,
| We have recently changed the code on the storage locker near the statis
| transfer control to: 371. Please be sure to annotate this on the Security
| Report for the local security detail.
|
| Thank You,
| Thomas Franks
| Delta Security, Clerk
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Maintenance
| Subject: RE: Power Out!!
| Date: 11-13-2145
| Body:
|
| Mr Stemmons,
| We are aware of the power problems in your area. Presently, we are dealing
| with several power issues throughout the entire Delta complex. It would be a
| great help if you would check some of the circuit breaker boxes in Maint-04
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
|----------------------------------------------------------------------------|
| Title: Soul Cube
| Creator: Central Authority
| Date: 10/05/45
| Description: Central Authority Research Archive
| Shown: A movie about the Soul Cube
|
`-PDA UPDATE-----------------------------------------------------------------,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Larry A. Bullman
| I.D. Number: 51 45-84
| Post: Delta Labs. Level 2
| Title: Research Director
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Soul Cube as a weapon
| About: Larry talks about the Soul Cube as a weapon, but no new information
|
is given.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Malcolm Betruger
| Subject: RE: Soul Cube as a Weapon
| Date: 10-20-2145
| Body:
|
| Dr. Bullman,
| I received your report and I find it rather perplexing. Given how little we
| know about this object I cannot imagine how you've come to such a bizarre
| conclusion, let alone any conclusion at all. Send me all your notes for
| immediate review.
|
| In the meantime, for your own sake, do not share these findings with anyone
| else. i would hate people to think of my highly regarded scientists is prone
| to flights of fantasy.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: martianbuddy.com
| Subject: You may be a winner!
| Date: 10-22-2145
| Body:
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
|
| Dr. Bullman,
| I hope you will find this e-mail. I have hidden my true name and address by
| disguising this email. He may be reading your message.
|
| Your boss (I will not mention his name) is far more dangerous than you can
| imagine. I believe he is using you and corrupting your work.
|
| I believe your findings are correct and he knows it. He wants to hide the
| findings from the UAC and use the object for himself. I don't know why yet.
| but I will find out.
|
| Do what you can to stall him. Do not let him take possession of the object!
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: HR Coordinator
| Subject: Volunteer today
| Date: 11-01-2145
| Body:
|
| Delta Labs is looking for individuals to fill critical positions. You can
| help with our exciting break-through work and earn credits at the same time.
|
| Volunteers are needed in the following areas:
|
| Teleportation: We're looking for test Subjects to stress-test the new
| teleporters. Experience tomorrow's travel technology, today!
|
| Medical Research: Our advanced pharmaceutical team needs volunteered to
| participate in exciting medical studies. Help us find cures to everything
| from the common cold to Ebola 7.
|
| Specimen Handling: We need volunteers to help handle and track the specimens
| gathered through Delta Labs experiments. Health test and liability waiver
| will be required.
|
| For more information about any of these opportunities or to post openings in
| your department, please see an HR Coordinator.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Ian McCormick
| Subject: It is a weapon!
| Date: 11-14-2145
| Body:
|
| Larry,
| You were correct, the Soul Cube is a weapon! I've translated the glyphs and
| now I understand how it works!
|
| The Soul Cube must be charged before it can be used. The souls within it
| must sense at least five deaths before the spiritual potentiality matrix
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
| Thank You,
| Elliot Swann
| UAC Executive Counsel
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Michael Abrams
| Subject: Storage room code changes
| Date: 10-08-2145
| Body:
|
| All Delta Level 2 Personnel,
|
| In an effort to minimize supply requirement errors, I'm having all the
| access codes to secure storage areas changed. We must continue to keep tight
| records for all inventory kept in storage. Please update your records with
| the new code for Storage area 07, to: 7 2 5.
|
| Thank You,
| Mike Abrams
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Michael Abrams
| Subject: Level 3 Access Code Change
| Date: 10-08-2145
| Body:
|
| All Delta Level 2 Personnel,
|
| Level 3 access codes have been changed due to the six month rotation. The
| new code is 463.
|
| Thank You,
| Mike Abrams
| Delta Security, Chief
|
`-PDA UPDATE-----------------------------------------------------------------First, go to the storage room and open it with the code 725. Grab the stuff,
use the Health Stand, and open the Martian buddy cabinet if you want for
another BFG. Then go to the other door, and open it with code 463. Enter
the room, kill the Arch-Ville, then leave this level.
==============================================================================
Delta Labs - Level 3
[D3.04.19]
==============================================================================
Delta Labs - Sector 3 contains the second generation transfer platforms, able
to teleport variable distances to small portable receiving platforms. Test
chambers must be reserved prior to experimentation. All access is under
security observation.
==============================================================================
Items found: 4x PDA
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
15/03/12 19:34
|----------------------------------------------------------------------------|
| From: Delta Security
| Subject: Security Team info
| Date: 10-23-2145
| Body:
|
| Han,
|
| Due to the incident last week, the Delta Security Team will be storing
| additional supplies in cabinets 386 and 387 near the first teleport chamber.
| We will update the access codes to 836 as soon as the equipment arrives.
|
| Thank You,
| Thomas Palena
|
`-PDA UPDATE-----------------------------------------------------------------There is a panel here to open a chamber, so use that. When you leave the room,
an Imp will be summoned, and a Commando-Zombie will jump down. Kill them both,
then enter the chamber. Wait till you can pass and enter the next room.
Kill the Imp that jumps at you, and also the Commando-Zombie that rushed
towards you. Enter the door. You can open the cabinets with code 836. When you
are done shopping, enter the next room, with a huge teleporter. Kill the 2
Commando-Zombies; one at your floor, one at the upper floor. There is one
door here. Enter it if you want. You can find a shotgun, an Imp, and a blocked
path by some big tentacle. There is a panel in this room. You can use it to
teleport yourself. You can go to the other side of the room (path 1) or the
balcony (path 2). Go to the balcony, and kill the summoned Revenant. Enter
the door here. Pass the scan, then enter the next door.
Betruger will say his patience is growing thin. That's just too bad, isn't it?
Kill the Commando-Zombie that rushes in, then go into the storage room. Kill
the Marine-Zombie here. When it's killed, an Imp will summon, so kill that
too, ok soldier? Grab the goodies (and use the Health Stand if needed) and
leave the room. Enter the room where the Commando-Zombie came from.
"Look around you Marine, everyone is dead, and soon you'll join them".
Betruger is such a nice guy =) He'll summon a few enemies for you. 1 Revenant
and 1 Imp will be summoned, and a Marine-Zombie will join the party. Kill them
off, look around for goodies and enter the only door you can enter.
Grab the goodies here (including adrenaline), use the Health Stand if needed,
then use the panel. 2 Commando-Zombies are in the previous room now, so you
might consider killing them. There big door is now unlocked. Enter it, but
don't touch the blood. You don't want to get dirty, do you? Even though we
live in 2045, there aren't many showers around.
There is a Marine-Zombie here, plus an Imp will be summoned. Kill them, then
enter the next room (enjoying the scenery?). Betruger will laugh again and
summon 2 Imps. When you venture through the hall, and grab goodies, you'll
bump into 1 Commando-Zombie, and 4 Imps. When you are done, drop down into
the shaft and find your way to the next room.
There are 4 doors you can enter. Yes, 4 doors. First look behind you. A
Commando-Zombie will come out of a door there, so kill it. The other near door
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
leads into a storage room. When you blow up the barrels here, an Imp will be
summoned. Grab the goodies, get some health, then go to the other 2 doors.
Take the left one first.
Kill the Imp here and wait for a Revenant to appear. Kill that one too and
grab the goodies. This takes care of later business ;p Now enter the other
room. You can teleport yourself again. Teleport yourself to the storage
room (path 3).
Grab the goodies and leave the room. There isn't much here, but in the next
room there certainly is. 1 Commando-Zombie, 1 Revenant and 1 Marine-Zombie.
Blast them off, get yourself some health, grab goodies and enter the next
room. Well before you do, kill the 2 summoned Imps too ;p
This is the room with the melted bridge. An Imp will jump down, and when you
reach the end of the room, another one will be summoned. Kill them both off,
the enter the next room. Enter the door here.
There are 2 Imps here. When you go down the stairs and come close to the
locked door, 2 more will be summoned. Kill them, then enter the only door
you can enter.
Go down the ladder and kill the Imp. Then enter the next door. Use the panel
here, get some health if needed and go back to the door down the stairs back
in the previous room. On your way you'll bump into a Revenant and Imp, so be
sure to kill them. Enter the door when you reach it, and enter the next door
once the test is done. The power will go down. Remember the mail about the
power? Someone is teleporting it seems.
When you enter the next door, you'll see who. You're too busy killing the
Commando-Zombie though ;p When you reach the room with the teleporter, a
Revenant will appear, plus 2 Imps will join a bit later. Kill them, then
walk to the panel to operate the teleporter. First go to the storage room
(path 3).
You can open the cabinet here with code 841. There is also a medkit you can
reach by some jumping. You'll have to walk the whole way back to the last
teleporter you used, but at least no monsters will attack. When you are back,
go to the Security Room (path 2). Grab the PDA and go back to the teleporter
again.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Marten R. Shultz. Ph.D
| I.D. Number: 9431 -52
| Post: Delta Labs. Level 3
| Title: Doctor
| Security Clearance: Level 3 Control Station
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
| User Mail
|----------------------------------------------------------------------------|
| From: Paul Downing
| Subject: Ammunition Cabinet
| Date: 11-05-2145
| Body:
|
| Jack,
|
| Just a little reminder, they changed the security clearances again today.
| The new code for locker 104 is 5-7-9, though I doubt you will need to use
| it.
|
| Paul.
|
`-PDA UPDATE-----------------------------------------------------------------Uninspired PDA -____- Why not an audio log or something with more terror? =p
When you follow the hall, you'll find another Chainsaw-Zombie. You can find
a control room with the cabinet. The code is even on the screen. Grab the
goodies, get your health to 100 and enter the only door left. Get ready for
some hardcore action. Equip your favourite weapon.
--CUTSCENE-------------------------------------------------------------------You'll see how a scientist comes out of the portal, but is killed by a
Hellknight. Then another Hellknight will join.
--CUTSCENE-------------------------------------------------------------------A BFG can take care of these babies easily, but other weapons will take some
more time. Whatever you choice, it's your fight ;p When the fight is over,
you'll get sucked into hell.
==============================================================================
Hell
[D3.04.21]
==============================================================================
Items found: 1x PDA
Enemies: 1x Guardian, 20x Cherub, 10x Hellknight, 26x Imp, 8x Mancubus, 32x
Lost Soul, 5x Zombies
==============================================================================
Betruger will say you are in his domain, and you'll never find the Soul Cube.
Blablabla =p Grab the Shotgun and Pistol, ammo, and if you need, armor and
health. As I stated before, all your weapons and ammo are gone. Give the
corpse a kick. He'll float away and land into the lava. How fun. Just follow
the path and enter the beam of green light.
You'll first fall down, and get yourself in a cage. Suddenly you'll land and
4 Imps will attack. When they are killed, you'll be able to go further, so
do that. This part of the game kinda reminds me of American McGee's Alice.
Inside the cave, you'll end up in a big room.
--CUTSCENE-------------------------------------------------------------------You'll see how a Hellknight appears.
--CUTSCENE--------------------------------------------------------------------
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
Kill the Hellknight with your Shotgun. When you go back to where you came
from, you can find another Pistol. In this room are 3 Cherubs and 1 Imp. Kill
them off, then look around for goodies. You can also find a Chainsaw here.
Enter the next room.
In the room to the right isn't much to find. Touch the wall at the end. 2 Imps
will be summoned. Go to the other room to find yourself a Chaingun and some
goodies. Return back to the bigger room and kill the Lost Souls. Now go into
the next room.
When you walk through the next room, some Lost Souls will appear, so kill
them. When you crossed the room, enter the next hall.
There are 2 Lost Souls here, and when you walk around, a Hellknight will
appear. A bit further away from the Hellknight, is a small room where an Imp
will be summoned. Not just that Imp, 2 other Imps too. When they are killed,
the gates will open, so (once you grabbed goodies) enter that room.
A Mancubus will be summoned, and some Cherubs will appear. Kill them all
(that's not easy with just these weapons eh? ;p), then enter the next room
and grab the Plasma Gun.
You'll fall down, and Betruger will say some things that aren't even scary
anymore ;p The lights will go out when you land, then back on and you'll
fall further down. Run to the Berserk power-up and knock down as many Imps
and Hellknights as you can. Obvious, first kill the Hellknights, since you
can take them down easily now. Look around for goodies, and kill the
remaining enemies. There is a door here, with a Rocket Launcher and a PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Simon R. Garlick
| I.D. Number: 8623-68
| Post: Delta Labs. Sector 3
| Title: Research Specialist
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Separated from Team
| About: Simon tells how he got separated, and he's going to look for the
|
rest of the team.
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Still Separated from Team
| About: Simon talks about the team a bit more. He's seeing demons... wow,
|
I wonder why ;p He even cries a bit.
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
Enter the next room. There will be 3 Mancubusses summoned, so kill them. Cross
the room. When you are near the cave, 2 Lost Souls will attack. Kill them and
walk into the cave. Go back to the previous room and kill the new Mancubus.
Now follow the cave, up the stairs. Kill the Imp, grab some goodies if needed
and leave this room. According to Barboelsch you can also ignore the
Mancubusses by just running away.
2 Imps will attack. Kill them and go up the stairs. Kill the Imp here and
enter the door.
Kill the 3 Lost Souls and walk further. Kill the 3 Imps, and go further
once again. Kill the 2 Lost Souls you encounter and climb the stairs. When
you go into the big hall, kill the 2 Lost Souls. Grab the goodies and kill
the Zombies that appear from all over the place. Enter the door.
Kill the Hell Knight on the right, plus the 3 Lost Souls. Grab the goodies
if needed, then enter the next door.
Kill the Hellknight that is in front of you. When you venture through the
room and grab goodies, 2 more Hellknights and about 3 Imps will attack you.
Follow the path when done. There is a BFG around here. If you grab it, 2
Lost Souls will attack you.
Kill the Hellknight and the 4 Cherubs that appear. When you follow the path
another Lost Soul will be summoned. Kill it, then go further. Near the
goodies, another Lost Soul will be summoned. Kill that too, then go further
once again. In the new room, kill the Mancubus and grab the goodies, then
go up the stairs.
When you enter the door, a Mancubus will be in front of you. Shoot if off.
When it's killed, another Mancubus will appear, so be sure to kill that one
too. Also kill the 4 Cherubs that appear. Follow the path.
If you are low on health, the best tactic now is to just run until you find
a portal. Grab the goodies here, and enter the portal. That's what I did ;p
--CUTSCENE-------------------------------------------------------------------The Soul Cube will ask to be saved, and you'll be teleported near the
Guardian, your next boss.
--CUTSCENE-------------------------------------------------------------------This boss isn't easy. It has two attacks; a fireball attack, and a stomp
attack. The fireball attack means he'll stomp on the ground and 8 fireballs
will go in every direction. The stomp attack means he'll just hurt you. Keep
at a safe distance and it'll be fine. You should run all the time, because
you have unlimited stamina. You should first kill the 3 Seekers. When those
are shot down, the Guardian shows a blue orb above his body. Shoot that orb
with a rocket launcher or BFG. Repeat this until the boss dies.
--CUTSCENE-------------------------------------------------------------------You'll see the Guardian die.
--CUTSCENE-------------------------------------------------------------------Grab the Soul Cube.
--CUTSCENE-------------------------------------------------------------------http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
The Soul Cube will tell that you can unleash the power when you killed your
enemies.
--CUTSCENE-------------------------------------------------------------------Step into the portal, then walk down, grab the goodies and use the panel to
leave this scary level.
==============================================================================
Delta Complex
[D3.04.22]
==============================================================================
The Delta Complex is the most advanced research facility on Mars. The complex
is divined into three main sectors each serving unique purposes and one
smaller sector that houses the main test portal. Access can only be gained
through the Monorail or CPU Complex.
==============================================================================
Items found: 3x PDA
Enemies: 5x Arch-Ville, 2x Revenant, 31x Tick, 16x Zombies
==============================================================================
Aaah... Mars feels much better, right? ;p Betruger will say the portal isn't
needed anymore and the fleet from Earth will arrive soon. Grab the goodies
here (pistol, SMG) and drop down the shaft. You'll get a flashlight. Crawl
further into the shaft to find grenades. Follow the shaft.
When you are about to leave it, kill the Commando-Zombie on the floor above
you. You'll earn a Chaingun, and there is ammo for it near the bay door. Don't
enter the bay door yet, but go back to the way you entered this level at
first. There is a Commando-Zombie in the previous room, so kill him. Grab the
Chainsaw and some goodies, then go back to the bay door and open it.
This doesn't look good eh? When you leave the bay door, a truckload of Trites
will attack, so kill them off. Then enter the hallway here. When you reach
the door, 2 Commando-Zombies will be summoned, so kill them both. Grab the
goodies here, including a Plasma Gun. Climb the ladder in the small room.
All the way on the top is some armor, so grab that. Then enter the shaft.
When you reach the end, you'll hear (and see) a Commando-Zombie. Kill it
before it gets a change. Why not use the Soul Cube? Drop down, and quickly
throw the Soul Cube at the Commando-Zombie. You'll get all his health, and
he'll die. Isn't it great? When you go down the stairs, a Commando-Zombie
will attack, so kill that one too. When you come near the garage door, an
Arch-Ville will appear. You know what to so. After it's killed, go up the
stairs. When you come near the door, another Arch-Ville will appear, so kill
that bastard of too. Then enter the door, call for the lift and go down.
When you come near the door, a Commando-Zombie will appear, so kill it (I
really love the Soul Cube =D). When you enter the door, a Revenant will
attack. Kill it, then enter the next room. Use the elevator here and go
to level 2.
There isn't anyone to attack you, unlike last time, when an Imp and Pinky
where waiting for you. There is only one door you can enter, so do so.
Swann is here, and he'll tell you Sarge was against you all the time. Campbell
went after Swann. Grab his PDA.
--NEW OBJECTIVE--------------------------------------------------------------Using Swann's PDA gain entrance into the CPU Complex.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Liz McNeil
| Subject: Looking forward to your arrival
| Date: 10-02-2145
| Body:
|
| Counsellor Swann,
|
| I was pleased to hear of the Board's decision to have you investigate the
| current state of the UAC on Mars. I've become more and more worried about
| Dr. Betruger's research direction and my hope is that this intervention will
| bring much needed changes. I've also learned that I've been reassigned by
| Dr. Betruger to a post back on Earth. Although this is disappointing I do
| fear for my own safety and sanity if I were to stay here.
|
| I hope your intervention won't be too late. I look forward to meeting with
| you back on Earth once your visit is concluded.
|
| Sincerely,
| Elizabeth McNeil
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Malcolm Betruger
| Subject: UAC Board Review
| Date: 10-03-2145
| Body:
|
| Counsellor Swann,
|
| I've been extremely patient with my Board to date, but the decision for a
| full operations review is hard for me to stomach.
|
| There is no need for you to come to Mars and there is no need for this
| review. All I need is more money and more time. The research being conducted
| here will change mankind in ways no one can imagine. Our research is
| beginning to yield amazing results which I cannot allow to be compromised.
|
| Don't waste your time coming here, Swann. You will only get in my way and
| impede the outstanding work we're doing here.
|
| Sincerely,
| Malcolm Betruger
|
`-PDA UPDATE-----------------------------------------------------------------Go into the there, and drop in the shaft here. Follow it, until you enter a
room with a lot of goodies. Grab the goodies, then use the panel to extend the
ladder. Go down the ladder. An Arch-Ville will be summoned, so kill it
quickly. When it's killed, another Arch-Ville will be summoned. Kill that one
too and grab the PDA.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Bruce L. Jackson
| I.D. Number: 3447-70
| Post: CPU Complex
| Title: Security Guard
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: martianbuddy.com
| Subject: Drowning in Debt?
| Date: 11-04-2145
| Body:
|
| Lost all your money?
| Job not paying you enough?
| Woman took all your credits?
|
| **DON'T WORRY**
|
| Martian Buddy has got you covered.
|
| You can earn extra credits every week by helping us in our direct marketing
| campaign.
| All you need to do is sent out emails from the comfort of your own computer
| and rake in the credits - it's that easy.
|
| Contact Martian Buddy for more details.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Michael Abrams
| Subject: Security Assignment
| Date: 11-14-2145
| Body: Bruce,
|
| You have been reassigned to the CPU complex effective immediately. We've had
| numerous reports of computer break-ins and security breaches there in the
| last few weeks.
|
| I've placed a rocket launcher is in the cabinet near the security
| checkpoint. The door code is 571. I know a rocket launcher might seem
| excessive but people tend to listen when you point it at them.
|
| Be careful over there and remember the report anything odd immediately.
|
| Michael Abrams
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
|
`-PDA UPDATE-----------------------------------------------------------------Enter the door to the CPU Complex. Inside here is a Revenant waiting (*cough*
Soul Cube *cough*). Grab some goodies and get the pentagram mail if you want
(see the secrets section to find out what is says). Then enter the bay door.
==============================================================================
Central Processing
[D3.04.23]
==============================================================================
Central Processing houses the control systems which are used to process data
for experiments, archive data, and manage the CPU overhead for security and
regular day-to-day operations of the entire outpost on Mars.
==============================================================================
Items found: 3x PDA
Enemies: 5x Arch-Ville, 27x Cherub, 19x Imp, 28x Trite, 13x Wraith, 6x Zombies
==============================================================================
--CUTSCENE-------------------------------------------------------------------You'll see Campbell searching for Kelly.
--CUTSCENE-------------------------------------------------------------------Leave the bay door and enter and follow the hall. When you come near glass,
2 Imps will be summoned, and one will break the glass. Kill them both, then
enter the room. There is a cabinet here with a Rocket Launcher, the code is
571. Grab the stuff (and health if needed) and enter the next room.
Kill the Wraith, and 3 Cherubs. See the door with the big red arrow that
points down? When you come near it, you'll get a new objective.
--NEW OBJECTIVE--------------------------------------------------------------Find replacement door panel in Lab A to gain access to Data Library.
--NEW OBJECTIVE--------------------------------------------------------------There is one door near, but don't enter that yet. Instead, go the other
way, where 2 Cherubs came from. When you come near the locked door, an
Arch-vile will be summoned, plus you'll get a new objective. Kill the
Arch-Ville (I'm not sure if the Cherub that attacked was summoned by the
Arch-Ville, or just was there, but whatever it was, if you encounter it, just
kill it ;p).
--NEW OBJECTIVE--------------------------------------------------------------Obtain access codes for Lab A.
--NEW OBJECTIVE--------------------------------------------------------------Go back to the door I told you about before. Also check the 2 small rooms on
your way. One has some goodies, the other an Imp. When you come near the
door with the arrow, another Imp will be summoned. Kill it, then enter the
door. Betruger will say Sarge is waiting. Just enter the next room, and when
you are there, enter the door.
When you set step in this room, 2 Imps and a few Trites will appear. Kill
them off. When you go to the other side of the room, a Commando-Zombie will
be summoned in the previous room, so kill it. When it's dead, a
Commando-Zombie will be summoned on the other side of the room. Kill that
one too, then look around for a panel where you can view cameras. When you
select the second choice, a Trite will appear. The third one will show you
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
a meeting room, and the code 627. There also is another panel in this
room. Use it to open a hatch. There is a PDA hidden in this hatch.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Tony F. Bates
| I.D. Number: 1 733-86
| Post: Central Processing
| Title: Mars Security. IT
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Lab A Security Door
| About: Tony will give you the code 627. WE ALREADY KNEW THAT DORK!
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Network Security Breach
| About: Tony talks about a hacker and whatnot.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Brian Franko
| Subject: Security Concerns
| Date: 10-22-2145
| Body:
|
| Mr. Bates,
|
| I am concerned about the lax security measures that you have implanted in
| Lab A. I have received numerous reports now, about your team-members
| flagrantly disregarding security procedures, and posting the daily security
| codes on the data-boards.
| With corporate bringing by so many investors lately, you need to say more
| vigilant in maintaining security in the lab. The last thing we need is more
| people wandering around, unsupervised, with all the odd goings-on lately.
|
| Thank you
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Martian Buddy
| Subject: Increase your Pen1s size!
| Date: 11-04-2145
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
| Body:
|
| Tired of being a loser with the ladies? Want a more exciting and fulfilling
| love life? Visit us at martianbuddy.com and find out how!
|
| Your Martian Buddy!
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Edward Sorrenson
| Subject: Your Test Results
| Date: 11-08-2145
| Body:
|
| Tony,
|
| I've had a chance to run the formulas you provided us. The results have been
| uploaded to your mailbox.
|
| Please pay particular note to page 12, section F, part 2. The left side of
| the graph is showing unusual spikes over the last 3 weeks, which van only be
| explained by unauthorized access to the EnPro power grid.
|
| It's not possible to attain the figures you have shown, without exceeding
| power limits for your areas.
|
| This should probably by reported to Dr. Betruger at once.
|
`-PDA UPDATE-----------------------------------------------------------------Return back to the Lab A door. On your way, a few Trites will attack you, so
get rid of them. Enter the code 627 and enter the new room. On the left is
some lava, so go right.
--VISION---------------------------------------------------------------------Symbols will appear on the wall, stuff will fall down or start to float.
--VISION---------------------------------------------------------------------Cross the room, and enter the door. When you venture through the room,
5 Cherubs, 2 Imps and 1 Wraith will appear eventually. Kill them all, grab
all the goodies and enter the door here. Grab the goodies you can get by
jumping a bit, then go back to the previous room. Kill the 2 Cherubs, Imp and
Commando-Zombie. Grab the PDA when they are killed.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Charlie D. Haskell
| I.D. Number: 8890-1 3
| Post: Central Processing
| Title: Delta Labs Technician
| Security Clearance: General Access
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Request for System Time
| About: Some boring talk about maintenance stuff.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: System Admin
| Subject: Mail Delivery Failure
| Date: 11-13-2145
| Body:
|
| Failed to deliver to 'Rbrody@ua-corp.com'.
| STTP module(domain ua-corp.com)reports:
| host name is unknown
|
| Reporting-MTA dns; ua-corp.com
|
| Original-Recipient rtg374;<Rrody@ua-corp.com>
| Final-Recipient rtg374;<Rrody@ua-corp.com>
| Action failed
| Status 5.0.0
| Received from [192.246.40.132.44543.43.661] (account chaskell HELL
| chaskell.ua-corp.com)
| by ua-corp.com (SpaceGate Pro STTP 5.2.6)
| with ESMTP id 8302948-033-4488291 for Rbrody@ua-corp.com; Thu, 13 Nov 2145
| 173249 -0500
| Message-Id <4.1.0.123.5.74839298473.84hdjlk83902@mail.ua-corp.com>
| X-Sender chaskell@mail.ua-corp.com
| X-Mailer MARSMAILER Xenerix Vartoxi Version 9.3
| Date Thu, 13 Nox 2145 173249 -0500
| To Rbrody@ua-corp.com
| From Charlie Haskell <chaskell@ua-corp.com>
| Subject: MFC Failsafe failure
| Mite-Version 3.6
| Content-Type text/plain; charset=us-ascii16; format=flowed
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: John Bianga
| Subject: How have you been?
| Date: 11-15-2145
| Body:
|
| Charlie,
|
| How have you been? I hear things are getting pretty busy over there. Rumors
| are flying that you guys are on to something big. BTW I left you some
| goodies in locker 669. The combination is 468. Sorry, I had to take back the
| pr0n video disc! Take care mate!
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
|
| J.B.
|
`-PDA UPDATE-----------------------------------------------------------------There is some information on the big screen, but nothing important. There is
a lift in this room, so use that one. Be sure to kill the 2 remaining Cherubs.
There is a lot of bad guys here, so beware. To be exact, as you venture
through the room, you'll meet 3 Wraiths, 1 Arch-Ville, 2 Cherubs and 7 Trites.
There is another lift here, so use that one and go up once again.
In this room are 2 Imps, 2 Cherubs and 1 Commando-Zombie. Grab the goodies,
then enter the next door.
In this room are 2 Imps and a Commando-Zombie. When you grab the shelves
near the pillar, you'll summon and Imp and 2 Cherubs. Kill them too. Enter the
next room.
Kill the Imp that'll appear. When you get near the cabinets, the music turn up
and you'll hear trance music. Kinda suspicious, isn't it? Open the cabinet on
the left with code 468 and grab the goodies, then grab the stuff in the other
cabinet. This summon a truckload of enemies. But why would you spent your
time fighting? Kill the enemies in the room (1 Imp, 1 Arch-Ville and a few
Trites). Jump down into the lower floor, run to the lift and go down. If you
didn't do this, you'd have to fight a load of Imps, Wraiths, Cherubs and
Arch-Villes. Just go back to the main room and enter the door with the red
arrow.
There is a room here, but there is only one Trite here. Enter the big door.
Kill the 2 Imps and use the lift.
When you follow the hall, you'll find Campbell. He'll tell you Sarge got his
BFG. Wow... Good work! Betruger will say he killed Campbell, and he'll kill
you too. He's been saying that for a while now, isn't he? Go down the shaft
and grab the goodies, then enter the bay door.
==============================================================================
Central Server Banks
[D3.04.24]
==============================================================================
Central Processing houses the control systems which are used to process data
for experiments, archive data, and manage the CPU overhead for security and
regular day-to-day operations of the entire outpost on Mars.
==============================================================================
Items found: 2x PDA, 1x Video Disk
Enemies: 1x Saboath, 3x Arch-Ville, 14x Imp, 5x Revenant, 17x Trite, 9x
Wraith, 6x Cacodemon, 7x Zombies
==============================================================================
This is the level the old Doom fans will like. No bullshit, just run and
shoot. In the first (big) room, you'll bump into loads of enemies and goodies.
You'll have to kill Revenants, Wraiths, Imps, Trites and an Arch-Ville. Kill
them all, get yourself back to health, then enter the only door you can
enter.
Call for the bridge. When it's done, go to the panel, and kill the Cacodemon.
You can go to 4 places. The one you came from (CPU Bank), Central Processing,
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
Storage Room and Server Bank. Let's first go to the Storage Room.
Enter the door, and go into the door to the left. 2 Imps will be summoned.
Grab the goodies, then follow the hall. Kill the 2 Commando-Zombies and enter
the door here.
Grab the stuff, then enter the next room. Kill the Revenant. When it's killed,
an Arch-Ville will appear, so kill that one. Grab all the goodies and go back
to the bridge. There is a new Cacodemon here now. If you want health, go back
to the CPU Bank. Now go to the Server Bank and enter the door here.
There will be 2 Imps summoned, so kill them both, then enter the door here.
Down on the lower floor is a Commando-Zombie. Kill it, and also kill the Imp
that'll be summoned. Enter the door, and go to the room the Commando-Zombie
came from. On your way, kill the Imp and the Trites. In this room, enter the
office. Watch the video of the BFG, and grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Steve H. Tooloose
| I.D. Number: 1 736-1 6
| Post: Central Processing
| Title: C.P. Controller
| Security Clearance: Central Processing
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Henry Bielefeldt
| Subject: Storage Problem on Server
| Date: 11-04-2145
| Body:
|
| Steve,
|
| I've been noticing a steady degradation in filesystem performance on server
| A12. Could you please head up to the third floor and look into the problem?
| I'm working on matter transference problems for the guys in Delta, and all
| my data is stored on that server.
| If we have backups from last night, could you please restore them to server
| A17 if it's not in use? I can patch into that server to continue my work.
|
| Thanks,
| Henry
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Brian Franko
| Subject: BFG Info Video
| Date: 11-14-2145
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
| Body:
|
| Steve,
|
| Corporate needs the new BFG video I placed in your office uploaded to the
| server and placed on our internal web site. Don't forget to convert it to a
| .uacmov so it'll play on all terminals.
|
| Fire me an email when it's up, I can't wait to see it.
|
| -Brian
|
`-PDA UPDATE-----------------------------------------------------------------Go back to
see, which
Go back to
Cacodemons
the
you
the
and
upper floor and kill the 2 Imps. There is some stuff you can
can reach by doing a long jump. It's tricky, so beware of that.
bridge, and go to Central Processing. Kill the 2 summoned
enter the door.
Grab the stuff here (rockets, why, I wonder ;p), including the video disk.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| Video Disk
|----------------------------------------------------------------------------|
| Title: BFG 9000 Briefing
| Creator: UAC Advanced Weapons
| Date: 10/10/45
| Description: Informational video on the BFG 9000
| Shown: The video about the BFG you already saw
|
`-PDA UPDATE-----------------------------------------------------------------Enter the door and be ready for your next boss fight. Use your most powerful
weapons and be ready to dodge/destroy his BFG shot. Maybe he looks hard, but
he's pretty damn easy. Just run around and unleash your rockets and he'll be
toast in 30 seconds.
--CUTSCENE-------------------------------------------------------------------You'll see how Serge dies.
--CUTSCENE-------------------------------------------------------------------Grab all the goodies (including the BFG by touching Sarge) and go into the
shaft. Leave the shaft, grab the goodies and enter the lift.
==============================================================================
Site 3
[D3.04.25]
==============================================================================
Site 3 is the ground level access point to the original subterranean Mars base
structure. Research objects from the lower levels are analysed and studies in
this facility.
==============================================================================
Items found: 2x PDA, 1x Video Disk
Enemies: 2x Arch-Ville, 3x Hellknight, 20x Imp. 15x Maggot, 5x Revenant, 8x
Wraith, 7x Cacodemon
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
==============================================================================
Leave the lift.
--VISION---------------------------------------------------------------------Panels will go up, and a Hellknight will appear.
--VISION---------------------------------------------------------------------Kill the Hellknight. But that's not it, 1 Imp and 2 Wraiths will also be
summoned, so kill them too. Go to the other site of the room.
--NEW OBJECTIVE--------------------------------------------------------------Gain security clearance for all Site 3 Areas.
--NEW OBJECTIVE--------------------------------------------------------------There is only one door you can enter, so enter that one. Great idea eh? The
glass will break inside, and 2 Cacodemons will appear. When you go further
down the room, a Hellknight will be summoned, but with the barrels around,
it's a laugh. To enter the door, you'll need the proper access clearance,
and with only one door around you can enter... hard, isn't it? Enter the door
;p
Cross the hall, and enter the next door. Kill the Wraith and Cacodemon that
try to attack. When you go to the other side of the room, a Hellknight will
be summoned. Kill it, grab the goodies, and enter the door.
At first, nothing is wrong. Until Betruger laughs, the lights go out, and
suddenly candles are all over the place. Also, you should get rid of the
Arch-ville. Look around for armor and health, then enter the next door.
Kill the Revenant here. When it's killed, an Imp will attack from behind.
Enter the next door.
A Wraith thinks it's funny to attack. Well it's not, is it? Shoot him as some
sort of punishment. Go down the ladder, and kill the Maggot and 2 Imps in this
room. Then grab the PDA.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| User Name: Richard S. Davis, Ph.D
| I.D. Number: 51 81 -98
| Post: Site 3
| Title: Archaeologist
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: Discovery in the Ruins
| About: Richard talks about the artifact he found. Crystal, it glows... It
|
shows a link between Mars and Earth.
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
15/03/12 19:34
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| Name: Pierce M. Rogers, Ph.D
| I.D. Number: 5304-29
| Post: Site 3
| Title: Archaeologist
| Security Clearance: General Access
|
|----------------------------------------------------------------------------| Audio Log
|----------------------------------------------------------------------------|
| Title: The Soul Cube in the Answer
| About: The teleporter should have never been opened. The artifacts explained
|
what'd happen if one would open. The ancient people created the Soul
|
Cube to drive the demons back.
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Richard Davis
| Subject: Scanner Results
| Date: 10-17-2145
| Body:
|
| Pierce,
|
| The scanner results for the ceiling carvings are back and I can say without
| a doubt that this is a map of our solar system. There's a very clear
| indication that Earth may have been a possible teleport destination for the
| survivors of this race. Is the dates on these artifacts are correct there's
| a distinct possibility that we could be descendents of this race!
|
| I can barely comprehend how immense this is. All the struggles we've had in
| the past year have suddenly become trivial.
|
| Richard
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Timmy Rogers
| Subject: Thanks!
| Date: 11-02-2145
| Body:
|
| Uncle Pierce,
|
| Mom says we're going to get to see you next month. I can't wait. You've been
| away for so long. I hope your project is still going well. I know you can't
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
| tell me about it, but your work always sounds so exciting and mysterious.
| Working on Mars must be really cool.
|
| Thanks for sending me the video games for my birthday. Have you tried these?
| The new Quake-43 blows my mind. It is even better than Super Turbo Turkey
| Puncher. I haven't played that since I got these new ones from you.
|
| I love you, and we miss you lots!!!
| Timmy
|
| P.S. Mom says HI!
|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: Server: Mail Failure
| Subject: The Soul Cube is the answer
| Date: 11-15-2145
| Body:
|
| Server: send failure, unable to link to orbital communication satellite.
| Please contact I.T. system administrator(code 504)
|
| ----Original Message---| Sent: 11-15-2145
| To: Elizabeth McNeil
|
| I can now only beg your forgiveness. You were right about everything. I wish
| that you had been wrong and that this had somehow been a nightmare that I
| will soon wake from. Now I can only pray that this message reaches you.
| Betruger is mad and things have gone worse than you could have imagined. Now
| your banishment from Mars has become a blessing in disguise. It has likely
| saved your life. You must get the word out. The answer is the Soul Cube
| object. It always has been. Listen to my report. I will upload my findings
| to the databank.
|
| Warn them all. You must not let this spread to Earth.
|
| God Bless You,
| Pierce
|
`-PDA UPDATE-----------------------------------------------------------------Get some health from the Health Stand, then leave the room.
--NEW OBJECTIVE--------------------------------------------------------------Locate the freight loader control tower to unlock the entrance to the
caverns.
--NEW OBJECTIVE--------------------------------------------------------------When
then
will
door
Kill them,
Revenant
enter the
it.
Kill the Imp on a higher floor, plus the Maggot that'll get summoned. You can
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
go down the ladder here for some goodies. Enter the lift when you are done
and go up.
A Maggot will attack, but a grenade will take care of him before he'll even
see you ;p Grab the goodies on the left when needed. Enter the door and follow
the hall. Leave it when you have to, and kill the Imp. In the room are some
Plasma Cells if you want them. Go up the stairs and kill the summoned
Cacodemon. Then enter the door.
A Maggot will attack, and a Cacodemon will be summoned. Also, an Imp will
appear. When they are killed, grab the goodies in the next room and enter
the door. Walk down the hall, go down the ladder and use the control panel.
--NEW OBJECTIVE--------------------------------------------------------------Use the freight loader to gain access to the caverns entrance.
--NEW OBJECTIVE--------------------------------------------------------------Go back to the room with the 2 Cacodemons. A panel will drop down, revealing
a new way. Go down the ladder and follow the hall. At the junction, a Maggot
will attack from the front, and an Imp from behind. Kill them. Follow the
strange hallway and return back to the room with all the barrels. Enter the
door to the hall here, kill the Imp and enter the freight loader. When you
arrived, leave it, go around the lift for goodies, then use the lift.
==============================================================================
Caverns - Area 1
[D3.04.26]
==============================================================================
Caverns Area 1 is the location of the original Mars Case. While all research
has been moved to newer structure, the aging facility still serves as the
primary material transfer point between Area 2 and Site 3.
==============================================================================
Items found: 1x PDA, 1x Keycard
Enemies: 3x Arch-Ville, 4x Hellknight, 28x Imp. 35x Trite, 29x Wraith, 22x
Cacodemon, 12x Zombie
==============================================================================
You may recognise the loading picture from screenshots. The screenshot with
the Revenant and Pinky. Maybe you'll meet them eh? Maybe they'll give you an
autograph (well I'm sure they won't hesitate to "sign" your chest with their
claws).
When you leave the lift, a few Trites will attack. Shoot them off, and grab
the goodies. Go up the stairs and kill the Imp. Follow the hall, and kill the
5 Wraiths that appear from everywhere. One from behind the boxes, the rest
from the lower floor. Stay where you are and they are easy to defeat.
Enter the door, and the next door too. Kill the summoned Imp. If you need
health, use the Health Stand. Grab the goodies, then enter the next room. A
wraith will appear from behind, so kill it. There is a BFG Cell here, and you
can read what the guy was typing. He's asking for help... Enter the door.
There is a Commando-Zombie here, and 2 Wraiths. Kill them, go around the
corner and enter the door. Enter the door here, and run forward. An Arch-ville
will be summoned, so kill him. Of course, the Arch-ville will summon other
monsters, so kill them too. A Commando-Zombie will also rush in after a while,
so kill that too. Enter the door.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
Kill the Trites and Imp. Use the Health Stand if you need, then enter the
door.
--NEW OBJECTIVE--------------------------------------------------------------Activate the Service Lift to reach the lower levels of the Caverns.
--NEW OBJECTIVE--------------------------------------------------------------There is a panel here, which you can use to extend a ladder. Climb the ladder,
then kill the summoned Cacodemon. Enter the room through the platform. Use
the panel, grab the goodies and enter the next room.
Grab the goodies here and call the lift. Go down with the lift. When you
reach the bed, a bunch of Trites will appear. Kill them, grab the goodies and
enter the next room. You are back in the bigger room. You can use the panel
now to call the lift. While you are waiting, kill the Hellknight and 2 Imps.
Use the lift to go down. I thought a load of enemies would attack, like in
Half-Life, but the only enemy that attacks is a Commando-Zombie when you
arrive.
Go down the ramp. When you come close
Kill it quickly, because a Hellknight
something you want. Also, a Cacodemon
the panel to extend the ladder. Climb
goodies and enter the door.
Kill the Imp and Wraith, then go up with the lift (or get some health first).
Kill the Trite and 2 Imps here. There are 2 doors here. When you try to enter
one door, you'll get a new objective.
--NEW OBJECTIVE--------------------------------------------------------------Locate the Security Card to gain access to the dig site.
--NEW OBJECTIVE--------------------------------------------------------------Take the other door to go outside. Kill the 2 Cacodemons and climb the ladder.
Enter the door and kill the Imp. Then go down the ladder here. And the next
ladder, and the next ladder etc. ;p After a while, you won't see any ladders
anymore. You'll see platforms that pop up and out the wall. You can go down
safely this way. Go down the ladder here (don't get burned). You'll find
a lot of goodies, and a guy who is hiding. He doesn't like you. Grab the
keycard and use the panel. Climb all the way to the top now and go outside.
Kill the 3 Cacodemons here. Go back to the room with the locked door, kill the
Wraith and enter the door.
Kill the 3 Trites and PDA. Also grab the goodies.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Data
|----------------------------------------------------------------------------|
| User Name: Robert O. Cody
| I.D. Number: 11 97-82
| Post: Caverns
| Title: Maintenance
| Security Clearance: General Access
|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
were. Grab the goodies, then use the panel to open the door. Enter that door.
There are quite some enemies here. To start with, when you walk a bit forward
into the room, 2 Imps, 2 Commando-Zombies and 3 Cacodemons. Grab all the
goodies, and climb the ladder. Use the panel here to operate the crane. First,
go all the way to the right. Then jump up the platform you carry with you,
and jump down. You'll take some damage, but you'll survive. Kill the Imp and
Cacodemon, and grab the goodies in the pipes. Enter the office, kill the Imp
and enter the door.
Follow the path and grab the goodies. Use the panel here and you'll get a load
of Imps and Wraiths over you. Also 1 Commando-Zombie will appear. Kill them
all. When you're done, call the lift, and kill the Hellknight you brought
with you (*cough*Soul Cube*cough*). Use the lift.
Leave the lift and enter the main room. Kill the Arch-ville that gets
summoned. Follow the path, and kill the Wraith and Imp on your way. After
that, enter the door.
When you walk into the room, you'll bump into a Commando-Zombie and 3
Cacodemons. Kill them, then cross the room. Enter the room, grab all the
goodies and use the lift.
==============================================================================
Caverns - Area 2
[D3.04.27]
==============================================================================
Caverns Area 2 is the primary archeological excavation site. All items are
processed and transported to Site 3 for evaluation and analysis.
==============================================================================
Items found: 1x Keycard, 1x Video Disk
Enemies: 2x Vagary, 2x Arch-Ville, 6x Hellknight, 12x Imp, 42x Trite, 16x
Wraith, 4x Cacodemon
==============================================================================
You are going deeper down Mars. When you leave the lift and set step in the
room, an Arch-ville will be summoned. Kill it and grab any goodies you find.
One door requires an access-card, so it's an easy choice which door to take.
Follow the path, and kill the 3 Wraiths on your way. In the room you find,
grab the goodies, and follow the path further. In that room, kill the summoned
Arch-ville, and grab the goodies (also a key-card).
Go back to the first room. On your way, kill the Imp and Wraith. When you
enter the first room, a lot of Trites will appear. Kill them, then enter the
Storage Room using the keycard. Grab all the goodies and wait for a while.
After a minute or so, more Trites and a Cacodemon will appear. Kill them,
then go back to where you found the keycard. You can grab the goodies on the
platforms by some jumping. If you use the panel for the power, 2 Hellknights
and 3 Cacodemons will be summoned. Enter the building.
Use the panel here too, to put the lights on. When you walk a bit further, a
few Trites will appear, so kill them. Walk further down the hall. You'll end
up in a room with strange artifacts. Kill the Imps and Wraiths. Grab the final
Video Disk on the desk.
,-PDA UPDATE-----------------------------------------------------------------|
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
15/03/12 19:34
When you join one, you can set a filter, or connect to an IP of someone you
know.
When you select to create a server, you can select various gametypes:
* Deathmatch - Kill (frag) as many other players as you can. When you killed
the most players, you win.
* Team Deathmatch - The same as Deathmatch, but you work with teams this time.
* Last Man Standing - You have to survive as long as possible.
* Tourney - You'll fight 1 vs. 1, and others specate. This way a winner is
selected.
You can set things like a frag limit, time limit, max. players, spectars,
warm-up, password etc. When it's all set, you can begin.
You can find 3 items in Multi-Player; Berserk, Mega Sphere and Invisiblity.
These are described in the "Other items" section. Multi-Player comes with all
weapons, excluding the BFG and Soul Cube.
==============================================================================
Tomiko Reactor
[D3.05.02]
==============================================================================
This level has two levels, and the Berserk power-up. To find the Berserk
power-up, you'll have to find the Tomiko Reactor. Once there, wait till the
laser beam stopped, and drop down. Grab the Berserk and you'll get teleported.
This map uses parts from the Single-Player map Central Server Banks.
==============================================================================
Delta Lab
[D3.05.03]
==============================================================================
This
that
able
come
level also has two levels, and the Mega Sphere power-up. Find the machine
can generate the power-up. You'll have to wait 20 seconds before you are
to grab it. This level looks like the Delta Labs, but that shouldn't
as a surprise ;p
==============================================================================
Frag Chamber
[D3.05.04]
==============================================================================
This map comes with 2 power-ups; the Mega Sphere and the Invisiblity. The
invisibility power-up can be found by using the panel to active the chamber.
Everyone inside will get crushed. Once the process is done, the power-up will
appear. This map uses parts of the map Alpha Labs Section 4.
==============================================================================
The Edge 2
[D3.05.05]
==============================================================================
The biggest Multi-Player map of Doom 3. Use the barrels and lights as you
advantages. You can reach a Berserk power-up through a teleported (the blue
beam). This map uses parts of the Caverns.
==============================================================================
Lights Out
[D3.05.06]
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
==============================================================================
To find the Backpack in this level, you'll have to shoot the UAC logo and go
down the stairs. You can use the generator in this level to put the lights
off. However, there is a bug in the game which allows other players to still
see others, because of the shadows. There is an invisiblity power-up in this
map.
==============================================================================
Cheats and Secrets
[D3.06.01]
==============================================================================
-----------------------------------------------------------------------------Cheats
[D3.06.02]
-----------------------------------------------------------------------------Activate the console using Ctrl+Alt+Tilde (~). Now enter this command, so you
can open it by just pressing Tilde in the future:
com_allowConsole 1
Now use any of these codes. Please note that you can turn on this using "1"
and turning it off with "0" (showFPS, pm_thirdperson etc.):
aviDemo = Make an AVI out of a Demo-file
benchmark = Game Benchmark
com_showfps 1 = Show FPS
doomhell = Skip all levels to last
editor = Open Editor
freeze = Freeze all on screen
g_nightmare 1 = Unlock Nightmare-mode
g_showplayershadow 1 = See your shadow during Single-Player
gfxinfo = Graphics card information
give all = Full load of weapons, armor and ammo
give ammo = Max ammo
give armor = Max armor
give berserk = Berserk
give health = Max health
give invis = Invisibility
give keys = Acquire all the keys you'll ever need
god = God mode
kill = Commit suicide
killmonsters = Kill all monsters
noclip = No Clip
notarget = Invisible to most enemies
playdemo demo_name = Play a Demo
playdemo stop = Stop recording a Demo
pm_crouchspeed ### = Define how fast you can crouch
pm_runspeed ### = Define how fast you can run
pm_walkspeed ### = Define how fast you can walk
pm_noclipspeed ### = Define how fast you can navigate using the noclip-cheat
pm_jumpheight ### = Define how high you can jump
pm_thirdperson 1 = 3rd Person-view on
quit = Quit
recorddemo demo_name = Record a Demo
set g_dragEntity 1 = Grab objects/bodies when you fire at them
status = Your game status
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
Type6 submitted that's it's possible to find every code in the game by
pressing a letter (A, for example) and pressing TAB.
-----------------------------------------------------------------------------Level Select
[D3.06.03]
-----------------------------------------------------------------------------Add "map" in front of all of the following codes:
Single Player Levels (sorted on level, not names):
game/mars_city1
game/mc_underground
game/mars_city2
game/admin
game/alphalabs1
game/alphalabs2
game/alphalabs3
game/alphalabs4
game/enpro
game/commoutside
game/comm1
game/recycling1
game/recycling2
game/monorail
game/delta1
game/delta2a
game/delta2b
game/delta3
game/delta4
game/hell1
game/delta5
game/cpu
game/cpuboss
game/site3
game/caverns1
game/caverns2
game/hellhole
Mars City
Mars City Underground
Mars City Re-Visit
Administration
Alpha Labs Sector 1
Alpha Labs Sector 2
Alpha Labs Sector 3
Alpha Labs Sector 4
EnPro Plant
Communications
Communications Transfer
Monorail Skybridge
Recycling Sector 2
Monorail
Delta Labs Sector 1
Delta Labs Sector 2a
Delta Labs Sector 2b
Delta Labs Sector 3
Delta Labs Sector 4
Hell
Delta Complex
CPU Complex
CPU Boss
Site 3
Caverns Area 1
Cavern2 Area 2
Primary Excavation
Multiplayer:
game/mp/d3dm1
game/mp/d3dm2
game/mp/d3dm3
game/mp/d3dm4
game/mp/d3dm5
Test Maps:
game/pdas
testmaps/test_box
testmaps/test_boxstack
testmaps/test_lotsaimps
Source: GameFAQs
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
-----------------------------------------------------------------------------Video Disks
[D3.06.04]
-----------------------------------------------------------------------------give
give
give
give
give
give
give
give
give
give
give
give
video
video
video
video
video
video
video
video
video
video
video
video
epd
hydrocon
mfs
bfg
chaingun
demon_museum
ian_report
ipn_news
plasmagun
recycling
soulcube
tablets
EPD Video
Hydrocon Video
MFS Video
BFG Video
Chaingun Video
Specimen Stasbib Museum
Teleportation Experiments
IPV News
Plasmagun Video
Recycling Video
Soulcube Video
Tablets
Source: DLH.net
-----------------------------------------------------------------------------PDA
[D3.06.05]
-----------------------------------------------------------------------------give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
admin_banks
admin_dorweiler
admin_moses
admin_simons
alphalabs1_berger
alphalabs1_krietman
alphalabs1_lipsitz
alphalabs1_smith
alphalabs2_chin
alphalabs2_connors
alphalabs3_abrams
alphalabs3_lamia
alphalabs3_nelson
alphalabs3_poota
alphalabs4_kaczynski
caverns1_cody
comm1_blake
comm1_finch
comm1_wolfe
commoutside_holiday
commoutside_ridge
cpu_bates
cpu_haskell
cpuboss_tooloose
delta1_mora
delta1_price
delta2a_cinders
delta2a_raleigh
delta2a_wilson
delta2b_bullman
delta2b_erikson
delta2b_mcneil
delta2b_stemmons
delta3_cerano
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
give
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
pda
15/03/12 19:34
delta3_lee
delta3_shultz
delta4_gilbert
delta5_jackson
delta5_swann
enpro_chasar
enpro_hammer
enpro_raad
hell_garlick
hell_hebert
hellhole_id
marscity2_caseon
marscity2_duncan
marscity2_stanton
marscity2_tyson
mc1_berneche
mcunderground_baston
mcunderground_delahue
mcunderground_ryan
mcunderground_young
monorail_cullen
monorail_harding
monorail_hollies
monorail_ross
recycling1_garza
recycling1_sadowayj
recycling2_johnson
recycling2_moen
site3_davis
site3_rogers
15/03/12 19:34
15/03/12 19:34
15/03/12 19:34
brick with the id logo in the centre. Click this brick and a wall will open to
your left. Walk inside the room to find the id Software PDA containing "Thank
You" emails from the staff.
Source: GameFAQs
-----------------------------------------------------------------------------Martian Buddy
[D3.06.08]
-----------------------------------------------------------------------------When you progress in the game, you'll find mails about Martian Buddy. When
you visit www.martianbuddy.com, you'll get the code 0508. Some cabinets in the
game use this code, and will give you strong guns.
These cabinets are found here, if you know more, please mail me.
* Prior to the Alpha Labs, contains a Chaingun
* At the end of Delta Labs 2, contains a BFG 9000.
James told me the code has to do something with the original release date of
Doom 3.
-----------------------------------------------------------------------------Sites
[D3.06.09]
-----------------------------------------------------------------------------Many know the www.martianbuddy.com site, but there are other sites that can
be visited:
www.martianbuddy.com - Martian Buddy
www.ua-corp.com - Union Aerospace Corporation
-----------------------------------------------------------------------------iddqd
[D3.06.10]
-----------------------------------------------------------------------------Open the console, and enter this code to get the message "your memory serves
you well!". This also works with other Doom codes, but you get the idea.
Source: www.gamefaqs.com
-----------------------------------------------------------------------------Rude Marine
[D3.06.11]
-----------------------------------------------------------------------------In the beginning, set the detail to high/ultra, and watch what the guy behind
the desk is typing.
"I would also like to add that this new transfer is exceedingly rude.
He has hovered over me reading everything I type. Stop it."
Source: RedDog418, Mikael
-----------------------------------------------------------------------------Super Turbo Turkey Puncher 3
[D3.06.12]
------------------------------------------------------------------------------
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
When you get a score of 25,000 or higher in Super Turbo Turkey Puncher 3 and
you'll get a new mail.
,-PDA UPDATE-----------------------------------------------------------------|
|----------------------------------------------------------------------------| User Mail
|----------------------------------------------------------------------------|
| From: HR Coordinator
| Subject: New High Score!
| Date: 12-12-2145
| Body:
|
| Congratulations! You set a new high score in Super Turbo Turkey Puncher 3!!!
|
| Your parents can rest easier knowing that they have raised another shining
| example of humanity.
|
| Due to the incredible amount of time you wasted punching poor defenseless
| turkeys, your vacation time has been docked two days.
|
| Have a nice day.
|
`-PDA UPDATE----------------------------------------------------------------------------------------------------------------------------------------------Cabinet Codes & Door Codes
[D3.06.13]
-----------------------------------------------------------------------------Apparantly people want a quick list, so fine, here it is.
Martian Buddies 1 and 2 - 0508
#001
- 396 - Bullets
#003
- 483 - Grenades, Cell, Armor, Clips
#009
- 752 - Large Medkit, Armor, Grenades, Clip
#013
- 586 - Grenades, Shells, Clip, Armor
#017
- 347 - Shells, Clip, Armor, Large Medkit
#023
- 531 - Armor, Shells, Large Medkit
#038
- 409 - Armor, Clip, Grenades
#039
- 102 - Clips, Armor
#047
- 123 - Grenades, Clips
#048
- 123 - Cells, Ammo Belt, Large Medkit
#049
- 123 - Armor
#054
- 246 - Grenades, Armor
#054 (second)
- 142 - Armor, Rockets, Grenades
#063
- 972 - Plasma Gun, Cells, Small Medkit
#064
- 651 - Armor, Clip, Cell
#078
- 364 - Large Medkit, Clips, Grenades
#079
- 364 - Large Medkit, Clips, Grenades
#103
- 259 - Cell, Shells, Large Medkit
#104
- 579 - Rockets, Armor, Ammo Belt
#112
- 538 - Armor, Cells, Shotgun
#114
- 715 - Backpack, Armor, Clip
#116
- 972 - Large Medkit, Armor, Plasma Gun, BFG Cell
#116 (second)
- 624 - Shells, Bullets, Plasma Cell
#117
- 624 - Armor, BFG Cell, Grenades
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
#213
#21D
#317
#386
#387
#452
#666
#669
15/03/12 19:34
371
298
841
836
836
571
372
468
584
734
826
725
463
931
627
15/03/12 19:34
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
When you have to select if you want to cancel or submit the transmission to
Earth, some text will start to scroll. It'll show the old cheat "idspispopd.
This is the noclip cheat.
-----------------------------------------------------------------------------Nigerian Scam
[D3.06.20]
-----------------------------------------------------------------------------There is a PDA in the game, that refers to a Nigerian scam. The mail in the
PDA is from John Okonkwo. For more information, check this site:
http://www.craigmcateer.pwp.blueyonder.co.uk/johno.htm
-----------------------------------------------------------------------------Custom Flashlight, Music etc.
[D3.06.21]
-----------------------------------------------------------------------------All the data in Doom 3 is stored in .pk4-files. You can make your own
flashlight, music etc., but using the following method.
Once you have an empty .pk4 file to work with, create a folder named "lights"
(without quotes). Grab the image you want to use and convert it to a .tga file
(256 X 256 pixels is a good size). When you use the image it will be reversed,
so mirror your image before saving it. Name the image flashlight6.tga, place
it in the lights folder and make sure that folder goes in your .pk4 file.
Then, rename the .pk4 file so it is the highest number in your Doom 3
directory. For example, if you have a pak005.pk4 file already, you will have
to name your new flashlight texture file pak006.pk4 for it to take effect.
Source: GameFAQs.com
To create a .pk4 file, just use WinRAR, compress the file using the ZIP-method
and rename it to .pk4 (I'm not helping you on that one, sorry, Google for more
information yourself).
Althought I didn't try it, I'm sure this'll work with music, textures etc.
too.
-----------------------------------------------------------------------------Magazines
[D3.06.22]
-----------------------------------------------------------------------------There are various magazines to be found in the game, referring to games,
movies and whatnot.
* At the end of Sector 5 of the Delta Labs, there is a magazine called
GameHOG. It features "DOOM Ultra-XL".
* In the security office in Alpha Labs 2 there is a copy of the UA corp
magazine lying on the desk. Featured on the front page is Milton's famous
red swingline stapler - from the movie "Office Space". For more info:
http://www.imdb.com/title/tt0151804/
Source: ThePet, Mark
-----------------------------------------------------------------------------QuakeCon
[D3.06.23]
-----------------------------------------------------------------------------http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
In the beginning in the cafeteria, in the news cast that is going on, you can
watch it to find an egg relating to QuakeCon, just wait and watch the "ticker"
(scrolling marquee text bar) at the bottom of the screen.
Source: Keith
-----------------------------------------------------------------------------Billy Goat Burgers
[D3.06.24]
-----------------------------------------------------------------------------Keith also submitted there is a hamburger on the counter in the cafeteria
called Billy Goat Burger, with a goat with the face of a pentragram.
-----------------------------------------------------------------------------Pentagrams
[D3.06.25]
-----------------------------------------------------------------------------This one also got submitted by Keith. If you watch the id logo in the
beginning of the game in slow-motion (you can also watcht the trailer) you'll
see the original Marine from Doom grinning, as if he would get a new weapon.
Also, you'll be able to see the UAC logo, and a Dopefish in this pentagram, if
you look properly.
-----------------------------------------------------------------------------Gorillas
[D3.06.26]
-----------------------------------------------------------------------------This one is submitted by Keith too. In Alpha Labs Sector 4, are some orange
containers. Use the noclip-cheat go get a good view on them and you can read
"Contents: 12 Live Gorillas".
-----------------------------------------------------------------------------Artifact
[D3.06.27]
-----------------------------------------------------------------------------Not sure why this one wasn't in my guide yet. Anyway, in the Site 3 level,
you'll find an artifact that looks just like the original Doom cover, but this
time DoomGuy is holding the Soul Cube.
-----------------------------------------------------------------------------Designers
[D3.06.28]
-----------------------------------------------------------------------------Throughout the game, you'll be able to find the names of various designers
on panels, or as persons. A few examples are Eric Webb, Steve Roscoe, Matt
Hooper and Jerry Keehan. Check your manual and see if you can find more.
==============================================================================
FAQ
[D3.07.01]
==============================================================================
Q: How does this Doom '95 cheat work?
A: Honestly, I have no idea, but when I find out I'll let you all know. It
seems the game DOES add it to your inventory, but you just can't use it.
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
Brandon says that basically anything will be added to the inventory. You
can also give the command "give dirt", and it'll add the unknown item dirt
to your inventory.
Actually there is a way to get this to work! I found it out today. Follow
these steps careful:
1 - Go to the store.
2 - Look around for the Doom: Collector's Edition. If this fails, go to
another store and repeat.
3 - Grab the box, go to the lady behind the desk.
4 - Put the box down, she won't destroy it, she'll give it back.
5 - Pay for it.
6 - Go home.
7 - Put the CD in your drive.
8 - You can now play Doom '95!
Q: Was that sarcastic (someone really mailed me that!)?
A: Yes, it was.
Q: Where can I find the editor?
A: Open the Doom executable with "+editor". So basically "Doom3.exe +editor"
is how to open it. Be sure you get the in-game settings to 1024x768 or
higher or else it'll be impossible to use it.
Q: When I load up the game, I get the message "CD/DVD emulation software has
been detected. Please disable all CD/DVD emulation software and re-start
the game"
A: If you have any CD emulation software installed, uninstall it first.
Examples are CloneCD, Daemon-Tools and Alcohol 120%. If this doesn't work,
and sometimes this happens, you'll have to crack the game. No help from my
side on that though.
JonDoogish provided me with a few hints that doesn't involve uninstalling.
For Daemon-Tools: Right click the tray icon, select "Virtual CD/DVD-ROM",
then "Set Number of Devices", and finally "Disable.
For Clone-CD: Right click the tray icon, and deselect "Hide CDR Media" (So
it has no checkbox next to it).
For Alcohol 120%: Choose Options from the File menu, click Emulation on the
left, uncheck all options on the right.
Q: How does the avidemo cheat work?
A: Digital Anomaly submitted this:
"aviDemo is not a cheat command, it is a tool to convert recorded demos
into .avi format. To test this out, set the avi output height and width
using com_aviDemoHeight and com_aviDemoWidth. Try setting width to 640 and
height to 480. Then type aviDemo demo1 which will convert the existing
demo1.demo into an avi file."
You can record a demo-file using the recorddemo cheat.
Q: In earlier level you can use panels to cut down the power in some areas,
is this a waste of time, or is it used later in the game?
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
pm_runbob "0"
pm_runpitch "0"
pm_runroll "0"
pm_bobpitch "0"
pm_bobroll "0"
pm_bobup "0"
pm_crouchbob "0"
pm_walkbob "0"
This should solve your problem. If it doesn't, you can also play in the
third person mode, by using this command:
seta pm_thirdPersonDeath "1"
Q: Can I use my own custom resolutions?
A: Yes, once again, make a file called autoexec.cfg in your base-dir of Doom 3
and enter the following:
seta r_customHeight "..."
seta r_customWidth "..."
seta r_mode "-1"
Obviously, replace ... with your own resolution.
Q: How can I give my name a color in multiplayer?
A: You can add ^number in front of your name. Here is a list of all the
codes:
^1
^2
^3
^4
^5
^6
^7
^8
^9
=
=
=
=
=
=
=
=
=
Red
Green
Yellow
Blue
Cyan
Magenta
White
Grey
Black
15/03/12 19:34
15/03/12 19:34
15/03/12 19:34
n * 1024 = "image_cacheMinK"
I tried this trick, and it does seems to boost the game a bit.
Also, you can try to change the following settings, which will disable
bump mapping in the game.
seta image_filter from GL_LINEAR_MIPMAP_LINEAR to GL_LINEAR
Olafski told me you could do the following, to gain a few FPS:
seta image_anisotropy "1"
to
seta image_anisotropy "0"
-----------------------------------------------------------------------------Triple Buffering on 64+ MB Video-cards
[D3.08.05]
-----------------------------------------------------------------------------Right-click on your desktop, goto Properties, Advanced tab, then set OpenGL to
Triple Buffering. This should work according to Chris. I didn't try this one
myself, because my GeForce 3 is only 64 MB.
-----------------------------------------------------------------------------Optimize FPS
[D3.08.06]
-----------------------------------------------------------------------------Doom 3 isn't good at selecting what's good for you. To be honest, it's
terrible at it, and many things can be tweaked. I'll show you how to tweak
Doom so it runs just perfect. I'll show you the tweaks for a good balance
between FPS and graphics. If you want to try something else, visit this site:
http://ucguides.savagehelp.com/Doom3/FPSConfigs.htm
Also, you can set seta r_shadows to 1, to get better shadows, but this will
drop your FPS down quite a lot. Here are some quick stats I did:
Medium tweaks, shadows off -> 29.2 FPS
Medium tweaks, shadows on -> 23.6 FPS
Lowest tweaks, shadows off -> 28.8 FPS (my video-card doesn't like all those
low settings it seems =\)
My PC isn't a beast, as you can see at the FPS, and getting 60 FPS is what you
should be aiming for. To see your FPS, do the following:
1. Access the console (ctrl + alt + ~)
2. Give the command "timedemo demo1 usecache" (without quotes)
3. When it's done, write down the FPS and tweak a bit if you want
To enter the tweaks, create a file called autoexec.cfg in your base-dir of
Doom 3. Then enter the following (ofcourse, use the proper tweaks):
64MB Video-Cards:
seta
seta
seta
seta
seta
image_usePrecompressedTextures "1"
image_useCompression "1"
image_downSizeLimit "256"
image_ignoreHighQuality "1"
image_downSizeBumpLimit "256"
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
15/03/12 19:34
image_downSizeSpecularLimit "64"
image_downSizeBump "1"
image_downSizeSpecular "1"
image_downSize "1"
image_forceDownSize "1"
image_roundDown "1"
image_lodbias "0"
r_preload "1"
r_useCachedDynamicModels "1"
r_skipBump "0"
r_skipPostProcess "0"
r_skipParticles "0"
r_skipSpecular "0"
r_skipNewAmbient "1"
r_multiSamples "0"
r_shadows "0"
r_useOptimizedShadows "1"
r_useTurboShadow "1"
g_projectilelights "1"
g_bloodEffects "1"
g_decals "0"
g_showBrass "0"
g_muzzleFlash "1"
g_doublevision "0"
g_showPlayerShadow "0"
image_anisotropy "1"
image_filter "GL_LINEAR_MIPMAP_NEAREST"
128MB Video-Cards:
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
image_usePrecompressedTextures "1"
image_useCompression "1"
image_downSizeLimit "512"
image_ignoreHighQuality "1"
image_downSizeBumpLimit "512"
image_downSizeSpecularLimit "128"
image_downSizeBump "1"
image_downSizeSpecular "1"
image_downSize "1"
image_forceDownSize "1"
image_roundDown "1"
image_lodbias "0"
r_preload "1"
r_useCachedDynamicModels "1"
r_skipBump "0"
r_skipPostProcess "0"
r_skipParticles "0"
r_skipSpecular "0"
r_skipNewAmbient "1"
r_multiSamples "0"
r_shadows "0"
r_useOptimizedShadows "1"
r_useTurboShadow "1"
g_projectilelights "1"
g_bloodEffects "1"
g_decals "0"
g_showBrass "0"
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
seta
seta
seta
seta
seta
15/03/12 19:34
g_muzzleFlash "1"
g_doublevision "0"
g_showPlayerShadow "0"
image_anisotropy "1"
image_filter "GL_LINEAR_MIPMAP_NEAREST"
256MB Video-Cards:
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
seta
image_usePrecompressedTextures "1"
image_useCompression "1"
image_downSizeLimit "1024"
image_ignoreHighQuality "1"
image_downSizeBumpLimit "1024"
image_downSizeSpecularLimit "256"
image_downSizeBump "1"
image_downSizeSpecular "1"
image_downSize "1"
image_forceDownSize "1"
image_roundDown "1"
image_lodbias "0"
r_preload "1"
r_useCachedDynamicModels "1"
r_skipBump "0"
r_skipPostProcess "0"
r_skipParticles "0"
r_skipSpecular "0"
r_skipNewAmbient "1"
r_multiSamples "0"
r_shadows "0" //NOTE
r_useOptimizedShadows "1"
r_useTurboShadow "1"
g_projectilelights "1"
g_bloodEffects "1"
g_decals "0"
g_showBrass "0"
g_muzzleFlash "1"
g_doublevision "0"
g_showPlayerShadow "0"
image_anisotropy "1"
image_filter "GL_LINEAR_MIPMAP_NEAREST"
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
==============================================================================
Modifications
[D3.10.01]
==============================================================================
Just to make sure, I'm not going to make a list of every mod out there for
Doom. That'll take too much time, and some mods are just so bad it'll be waste
of time. To use/install a mod, follow these simple steps:
1. Extract the file into a new dir of your Doom 3 dir (for example, if you are
using c:\doom3 for Doom 3, install a mod to c:\doom3\modname)
2. Run the game, click on "mods" and select the mod, the game will restart.
3. The mod will work now. If you want to play the original Doom 3 again, just
select the "doom3" mod in the mod-list.
http://mods.moddb.com/?mf_gme=33&mf=t&mf_tpe=1
http://mods.moddb.com/?mf_gme=33&mf_tpe=2&mf=t
http://www.gamershell.com/news/14625.html
http://www.fileplanet.com/section.aspx?s=99136
http://cdoom.arqz.com/
==============================================================================
Conclusion
[D3.11.01]
==============================================================================
I hope you enjoyed my guide, since I put a lot of work in it. If you encounter
problems, feel free to mail me. Also suggestions, feedback, comment etc. are
accepted, the mail addy is on top of this file.
I wrote this guide using 2 computers; on one I played the game, on the other
I wrote the guide while playing. Also this guide is made using TextPad, many
help from other players, a lot of adrenalin, the love from my girlfriend and
music.
Thanks-list:
Cheats/Secrets: GameFAQs, Bill, Brian, Type6, Brandon, RedDog418, flech,
madsniper
Tweaks: Chris, Rgoer, Dan, Olafski
(Spelling) Mistakes: Cobra, Erik, Skippy, Type6, Ray, Joyrider, Omlette,
WhiteDevil, Matt, Robert, Olafski, Paul, Clarence, Dan, Scott, Julian, Slime
Bucket, Kevin, DaStinger, SiGARMS, Daniel, Minas, Sam, Mikael, Mark
Additional Info: Erik, Krayzie, miikrr, Synnustr, Seraphim, Luis, Daniel,
Czar, James, Nils, Lyta, Henry, Veech, JonDoogish, Skywalker, Hannover_Phist,
Catbert, Mike, Minas, killer_storm, Verdict, Larzuk, Digital Anomaly,
Tormozko, Poost, Slava Ozonov, Sean, Damo, Death, Tormozko, Malice DR,
ThePet, Minas, Keith, Reinheld, Bernd, Aleoi, Rampage, ZZ, Barboelsch, Jeff,
Natch20, Dave, Waldo, HTH, BK, Kaleva, J Marler, Ryan, Legion, Ryan, King
Mortal
And especially you, for reading this.
For other guides, you can check this link:
http://www.gamefaqs.com/features/recognition/13739.html
==============================================================================
"Good eye, sniper
I shoot, you run
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
15/03/12 19:34
http://www.gamefaqs.com/pc/469881-doom-3/faqs/31621
Hosted by GameFAQs
Return to Doom 3 (PC) FAQs & Guides