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Scenario 1: Defend the Realm Gate

The Realm Gates are the means of travel between the nine realms and as such are both
valuable and terrifying! Whichever description you choose, the gates need to be defended
for the ongoing struggle and survival of all who use them. In this scenario you will be either
defending or attacking the realm gate. Can you hold the line against an unknown attacker?
Can you take the gate and secure it for the remainder of your forces to come through?
THE BATTLE BEGINS. Thunder rumbles high above as the armies take to the battlefield. You
are now ready for the battle to begin, but before it does you must set up your armies for
the coming conflict.
THE BATTLEFIELD

Both players will set up their forces with the


player who rolled the highest on the earlier
This battle should ideally be played on a
dice roll setting up a unit or single model
suitable 6 x 4 gaming table. The scenery
first. When both players have finished setting
you choose should be placed by each person up their models roll a D6. The highest roll will
and the amount of scenery should be
determine who takes the first game turn.
decided using the Warhammer Age of
Subsequent game turns will be decided as
Sigmar basic rules chart.
per the Warhammer Age of Sigmar rules.
Once this has been decided and placed, a
realm gate or suitable scenery equivalent
should be placed in the centre of the table at
one of the short edges as shown on the
deployment map below.
SET-UP
Before setting up their armies, both players
roll a dice, rolling again in the case of a tie.
The player that rolls higher must choose to
be the defender or the attacker.
The defender.

VICTORY CONDITIONS
Defender.
The defender must either destroy all the
attackers units and models or have at least
one unit, hero or monster within 3 of the
realm gate at the end of the 6th game turn.
Attacker.
The attacker must either destroy all the
defenders units and models or have at least 2
units, heroes or monsters (or a combination)
within 3 of the realm gate at the end of the
6th game turn.

The defending player must set up along the


short table edge opposite the placement of
Neither.
the realm gate scenery piece. This player can
deploy up to 24 from their own short table
If neither side can claim a victory condition
edge.
then the victory should be decided as per the
Warhammer Age of Sigmar rules.
The attacker.
SPECIAL RULES
The attacking player will deploy D3+1 of their
units or single models (The players general
As stated earlier the attacker can only
cannot start the game deployed and must
deploy D3+1 units and these must not include
arrive as a reinforcement), anywhere within the general. After the first game turn the
12 of the realm gate. These are the forces
attacking player can roll a D6 for each
that have just arrived through the realm
Warscroll that has not yet entered the game.
gate.
On a 3+ all models of that Warscroll type will
enter the game in their movement phase,
starting their movement allowance from the
12 Attacker
edge of the realm gate scenery piece. They
24 Defender
territory
cannot finish their movement within 3 of an
territory
enemy model.
TRIUMPHS AND BONUSES
The Realm Gate

Any previous battle triumphs and realm


related bonuses should be awarded and
both players should be aware of these
before the game begins.
Scenario designed by WargamingHQ

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