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Hungarian forces:
Left wing; Michael Szilagyi,
5000 men in 5 banners Transylvanians, German mercenaries, Hungarian
Magnates (18 elements = 1/277)6 x Hungarian Irr Kn(O) incl Sub-general, 8 x
Reg Kn(O)/(I) as 4 DBEs, 4 x Hungarian Irreg Lh(F)33 MEs & 162 APs
Wallachians
4000 men in reserve (16 elements = 1/250)Ally-Gen as Irr Cv(O), 3 Rich
Boyars as Irr Cv(O), 12 lesser Boyars as Irr Lh(S)Note: The Wallachians start
the game as unreliable and can only be made reliable by breaking an
Ottoman command. 19 MEs & 110 APs
Ps(S), 13 TF, 6 Army Bg (O) (1 element wide gap around Bg allowing fleeing
troops to rally there)4 MEs & 52 APs??Total 134 MEs 584 APsAverage scale:
77 elements, 19,300 men = 1/250 men
Setup notes
Each command must be in 2 equal ranks (as far as possible), except Right
command must set up in 2 echelons as shown, each of 2 equal ranks.DBE
Kn(I) count as 2 ranks.
Victory conditions:
As per rules except if the King or Jan Hunyadi are lost then the best possible
result is a draw.
Ottomans
Right
15-20,000 Sipahis of Rumelia (Europe) (40 elements = 1/500 to 1/375)1
element Reg Cv(S) S-Gen + 39 elements Irreg Cv(O) Sipahis46 MEs & 302
APs
Centre
Main force (less ambush): Janissaries and levy from Rumelia (total 10,000)
(30 elements Azabs & Janissaries = 1/333), fortified area on mapCinC
dismounted Reg Cv(S) as Reg Bw(S) Janissary7 elements Reg Bw(S)
Janissaries28 elements Irreg Bw(I) Azabs6 Elements Irreg Lh(F) Akinjis18
elements TF surrounding all the infantry6 elements Army baggage outside TF
Ambush
Azabs & Janissaries (6 elements total, including not more than 2 Janissaries)
and Akinjis (6 elements) in the wood (at average scale for rest of army
(=1/357) 12 elements = 4250-4300 men)34 MEs & 232 APs
Left
15,000 Sipahis of Anatolia (40 elements = 1/375)S-Gen as Reg Cv(S) + 9
elements Irreg Cv(S) Sipahis30 elements Irreg Cv(O) Sipahis55 MEs & 320
APs
Total
133 MEs for troops + 12 for Bg = 145 MEs & 854 APs
Average Scale:
Max 50,000 men, 122 elements = 1/410 menMin 45,000 men 122 elements
= 1/370 men
Setup notes
CinCs command, excluding ambush, must be a single block surrounded by
TFs. Other 2 commands must be set up in at least 4 ranks, front 2 ranks
combined must contain at least as many elements as any other rank and be
of equal size, remaining ranks must be at least the size of the front rank.
Victory conditions
As per rules, except that if the Sultan is killed the best result that can be
achieved is a draw.
Special rules:
If Wallachians change sides they ignore the DBMM rules and
instead MUST attempt to leave the map anywhere off the Ottoman table
edge.
They then cannot move into contact with any Hungarian elements, or any
Ottoman elements except for baggage or any element already in contact
with one of their own elements.
Wallachian victory conditions are to be on the winning Hungarian side.
If the Hungarians lose they salvage a draw for themselves only by getting off
the tables North
. If the Wallachians change sides and the Hungarians still win then the
Wallachians still
get a draw if they have killed at least 1 Ottoman element of any type,
otherwise they lose.
Map:
Note that he battlefield was very small only about 1000p square as far as
we could tell.
Acknowledgements:
Most of the info for this battle was sourced from
http://www.warfareeast.co.uk/main/Hungarian_Battles.htm#Varna