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WS
BS
At
Ld
Sv
Type
5
4
4
4
2
2
4
10
3/4+ In(Ch) 100
FgGren, KrGren, Combi-melta, Crozius Arcanum, Rosarius, Power Armour,
6
5
4
4
3
3
5
10
2/4+ In(Ch) 130
FgGren, KrGren, Chainsword, Lightning Claw, Melta Bomb, Iron Halo, Power
Armour, Artificer armour,
100
4
4
4
4
1
1
4
FgGren, KrGren, Bolter, Bolt Pistol, Plasma gun,
4
4
4/8
4
1
1
4/1
FgGren, KrGren, Bolt Pistol, Chainsword,
4
FA:11 SA:11 BA:10 HP:3
Storm bolter, Searchlight, Smoke Launchers,
4
4
4
4
1
1
4
FgGren, KrGren, Bolter, Bolt Pistol,
4
4
4/8
4
1
1
4/1
FgGren, KrGren, Bolt Pistol, Power Fist,
3
3
4
4
1
1
4
FgGren, KrGren, Bolt Pistol, Sniper rifle(4),
4
4
4
4
1
1
4
FgGren, KrGren, Chainsword, Sniper rifle,
85
130
Troops
Tactical squad(4)
Sergeant
Rhino (Company Support)
Tactical squad(4)
Sergeant
Scout Squad(4)
Sergeant
3+
In
71
3+
In(Ch)
14
Tank
3+
In
56
3+
In(Ch)
39
4+
In
48
4+
In(Ch)
12
Tank
65
Tank
65
Fl
110
95
60
Fast Attack
Land Speeder
Land Speeder
Stormtalon Gunship
4
FA:10 SA:10 BA:10 HP:2
Heavy Bolter, Assault Cannon,
4
FA:10 SA:10 BA:10 HP:2
Heavy Bolter, Assault Cannon,
4
FA:11 SA:11 BA:11 HP:3
Twin Assault cannon, Twin-linked Heavy Bolter, Ceramite Plating,
130
110
Elites
Vanguard Veteran Squad(4)
Sergeant
Sternguard Veteran Squad(4)
Sergeant(1)
Dreadnought
4
4
4
4
1
2
4
9
3+ JmpJmpIn96
FgGren, KrGren, Power Armour, Chainsword(3), Bolt Pistol(4), Power Weapon,
Jump Pack(5),
4
4
4
4
1
2
4
9
3+ JmpJmpIn(Ch)
24
FgGren, KrGren, Power Armour, Bolt Pistol, Power Weapon,
4
4
4
4
1
2
4
9
3+
In
128
FgGren, KrGren, Power Armour, Special Issue Ammunition, Bolter(2), Bolt
Pistol(4), Storm bolter, Combi-flamer, Heavy Bolter, Missile launcher,
4
4
4
4
2
2
4
9
3+
In
37
FgGren, KrGren, Power Armour, Special Issue Ammunition, Bolt Pistol, Power
Weapon,
4
FA:12 SA:12 BA:10 HP:3
Tank 120
Assault Cannon, Missile Launcher, Searchlight, Smoke Launchers,
120
4
FA:13 SA:11 BA:10 HP:3
Assault Cannon, Storm bolter, Searchlight, Smoke Launchers,
80
165
120
Heavy Support
Predator
Wargear
Frag Grenades
Krak Grenades
Combi-Melta
Crozius Arcanum
Rosarius
Power Armour
Chainsword
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Tank
80
10/6/15
Lightning Claw
Melta Bomb
Iron Halo
Artificer Armour
Bolter
Bolt Pistol
Plasma gun
Storm bolter
Searchlight
Smoke launchers
Power Fist
Sniper rifle
Heavy Bolter
Assault Cannon
Twin-linked Assault Cannon
Twin-linked Heavy Bolter
Ceramite Plating
Power Weapon
Jump Pack
Special Issue Ammunition
Combi-flamer
Missile Launcher
Rocket Launcher
Smoke Launcher
Special Rules
Chapter Tactics
Independent Character
Zealot
Combat Squads
Repair
Infiltrate
Move Through Cover
Scouts
Deep Strike
Escort Craft
Strafing Run
Combat Squad
Heroic Intervention
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Independent Character
Give the Fearless and Hatred
A unit that contains at least one model with this special rule automatically pass test to
Regroup.The unit can move, shoot (or Run) and declare charges normally in the turn in which
it Regroups (in addition to the 3 Regroup move). If aunit containing one or more rnodels with
this special rule is caught by ^ Sweeping Advance, they are not destroyed, but remain locked
in combat instead. Additionally, a unit that contains at least one model with this special rule
is immune to Fear.
When it deploys, a ten-man unit can break down into two five-man Combat Squads, which are
treadted as seperate units for all puproses, for entire game.
see master of mechanism
Infiltrate special rule
now ignores Dangerous Terrain
Scouts special rule
model can you Deep Strike special rule
+1 BS to hit non-flyers and skimmers with assault, heavy, rapid fire or salvo weapons. Shots
count as pinning, too.
A ten-man unit with this special rule can break down into two five-man units
If a jump pack equipped Vanguard Veteran Squad arrives from Reserve by Deep Strike, the
player can elect for the squad to perform a Heroic Intervention - declaring this before the
deep strike scatter dice are rolled. If he declares Heroic Intervention, the Vanguard Veteran
2/3
10/6/15
Squad cannot shoot (or run) that turn but can assault (providede they are close enough).
Cannot be used if an independent character has joined the Vanguard Veteran Squad
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