Professional Documents
Culture Documents
Chapter 1
Purpose
Organization of This Volume
General Information
Purpose
This volume explains:
Section I: Introduction
Chapter 1: About This Volume describes this volume and its
organization.
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General Information
For overall information about the Gemcom for Windows User Manual,
including organization, conventions, technical support contacts, and
master index, see the Manual Guide & Master Index booklet.
Section I: Introduction
Page 4003
Chapter 2
Layout Operations
In This Chapter
Introduction
General Procedure
Initialize Layout
Terminate Layout
Reset Selected Layout Points
Select Setup/Backsight Stations
Select Layout Points
Select Layout Lines
Create Layout Report
Signpost Maintenance
Introduction
The Layout Operations tool lets you graphically derive coordinates of
3D data points for layout in the field. These points are typically
associated with design lines such as toes, crests and ramps, blastholes
or control stations. You can generate reports and total station upload
files from the layout information. Besides coordinates, reports can
include setup and backsight station locations, as well as azimuth and
distance data.
General Procedure
Use these steps for layout operations:
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Initialize Layout
Choose Tools }Layout Operations }Initialize Layout to start
layout operations. Any previously defined stations and layout points
will be deselected. The setup station will revert to the origin. The
screen will not be redrawn and will continue to display previously
defined sightlines and setup/backsight vectors.
Terminate Layout
Choose Tools }Layout Operations }Terminate Layout to
terminate the current layout. Active layout points and stations will be
deselected. The screen will be redrawn.
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2. Enter the path and command that starts your word processor or
text editor, and choose OK.
Method 2: Change the page orientation of your Windows printer
driver:
1. In the Windows taskbar, on the Start menu, select Settings, then
Printers.
2. Select the printer driver you want to change.
3. On the File or Printer menu, select Properties, then the Paper
tab.
4. Select a landscape orientation for this printer, then choose OK.
Tip: If you need to use this printer for other page formats, add a copy
of the printer driver with another page orientation. When you print,
select the printer driver you need, without changing the drivers
settings each time.
Signpost Maintenance
Choosing Tools }Layout Operations }Signpost Maintenance
brings up a submenu with choices that let you create and maintain
signposts as reference points on your layout.
Page 4011
4. Choose OK.
Delete Signpost
Choose this command to remove a signpost.
1. Choose Tools }Layout Operations }Signpost Maintenance
}Delete Signpost.
2. Snap to a signpost you wish to delete. Repeat as desired.
Move Signpost
Choose this command to move a signpost.
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Rename Signpost
Choose this command to rename or explicitly move a signpost.
1. Choose Tools }Layout Operations }Signpost Maintenance
}Rename Signpost.
2. Snap to a signpost you wish to rename or modify.
3. In the Signpost ID Editor, enter these details:
4. Choose OK.
Page 4013
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Chapter 3
Pit/Ramp Design
In This Chapter
Introduction
General Procedures
Data
Parameters
Create/Edit
Display
Introduction
The Pit/Ramp Design tool lets you quickly create final pit designs
complete with toes, crests, ramps, switchbacks, and slots (see Figure 31). The tool is very flexible, accommodating different ramp and slot
definitions, double or triple benching, and either different pit slope
angles, batter angles, or berm widths on a single bench. You have
access to all Gemcom for Windows data objects, such as solids, block
models, and WHITTLE pit outlines to visually assist in the polyline
creation.
You assign parameters to design benches (represented as Gemcom for
Windows plan views) that define berm width, pit slope angle, and
batter angle. You can change any of these parameters as you move
higher or lower in the pit.
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Ramps
You may have as many ramps as necessary per pit design, including
more than one ramp per bench. Each ramp can have a different
definition. To create a ramp you must first define it in the Ramp
Editor. Ramp parameters include start and end width, grade, and top
and bottom access from the berm (see Figure 3-4).
Page 4019
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Slots
Whereas ramps follow the contours of the pit, slots are ramps that can
be created in any direction. To create a slot, you must first create a
slot definition in the Ramp Editor. Then you digitize a slot centreline
which defines the direction of the slot (see Figure 3-5). Slots are
otherwise similar to ramps except that the gradient of a slot is
maintained on its centreline. You can create a slot entrance that is
normal to its centreline (so as to maintain an even gradient) or one
that is tangent to the toe or crest line that it is being created from. As
the slot is being built, Pit/Ramp Design updates the nodes of the
centreline, giving them the elevations of the appropriate planes.
Page 4021
Switchbacks
A switchback is an adjoining area between two ramps or between a
slot and a ramp (see Figure 3-6). Following a ramp, the switchback
allows the creation of the new ramp to be parallel but in the opposite
direction to the last. Following a slot, the switchback is necessary for
the insertion of the ramp. The width of the switchback is the end and
start width of the two ramps plus any access. The radius of the
switchback can be user-specified.
Ramp/Slot Access
In the simplest pit design, each bench would have a berm width and
one ramp would exist without any access from the berms. In this case,
the tool automatically tapers the berm to zero around the ramp.
However, ramps may have access from any berm that has a width.
Width for the access is taken from the berm width. The ramp
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Figure 3-7: Basic ramp (top), and ramps with and without access
definition lets you specify this access. You can further specify to have
only top access or only bottom access (see Figure 3-7).
You can refine ramps bench by bench for multi-benching. The bench
editor can override access in the ramp definition and modify the ramp
settings for a bench. The Bench Editor has two fields that relate to
berm access:
Section II: Production Tools
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Ramp Access. If set to NO, this specifies that there may be a berm
(and access may be specified in the ramp definition), but no access
to the berm from the ramp is required for this bench. Pit/Ramp
Design will gradually taper the berm to zero around any ramps on
this bench.
Berm Width. Berm width can be set bench by bench. When set to
zero, there is no berm for the bench (even if ramp access is set to
YES). If there is no berm width, the tool automatically removes top
access for a ramp that ends on that berm, and removes bottom
access from a ramp that begins on that berm. When berm width is
restored, so is top access for the next ramp, and complete access for
the next one.
Multi-Benching
Pit/Ramp Design has the ability to perform multi-benching when the
competency of the wall rock allows. This is the flexibility to specify
that some benches do not need berms. Double benching is the ability to
eliminate the berm from every second bench, Similarly, triple
benching means putting a safety berm only every third bench.
Special attention is needed when multi-benching with Pit/Ramp
Design. There is one correct way of setting up the bench parameters in
the Bench Editor. You must specify the batter angle and berm width
as the variables to edit manually, and have the program compute the
different pit slope angles. This is most efficient as the tool calculates
the varying pit slope angles, bench to bench, for you.
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H Tan
Page 4025
Page 4026
For each bench, the tool will create smooth transition zones around
the geological zones. Any lines on benches completely outside of the
geological zones will be created from the bench parameters as usual. If
a line intersects only one geological zone, then the properties of that
zone will apply to the whole line.
Note that if berm width is the domain and the assigned value is zero
in a zone, there will be no access for ramps in that zone (that is, the
variable pit slope parameters override the bench parameters).
For more information on using variable pit slopes, see the General
Procedures section of this chapter.
Page 4027
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Page 4029
Figure 3-11: Smoothing corners near ramps and slots (top), and
near switchbacks
The Pit Design Feature Vertex Editor contains the five normal status
line vertex editing parameters, plus two others:
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Line Types
There are four line types allowed in Pit/Ramp Design. You define
these by mapping them to your Gemcom for Windows line type
definitions for a TOE line, CREST line, RAMP line and a SLOT centreline.
These line types must be defined previously using File }Edit Profiles
}Define Status Line Types. The four you then select in Pit/Ramp
Design will be the only line types that you can use in that project. All
four line type definitions must be different.
As nodes may be on more than one overlapping line at a time, you
often must identify a toe or crest line by line type. This tells the tool
whether you are ramping up or ramping down. Click the right mouse
button to toggle (once) through the line types when prompted in the
message area; press the left mouse button to select.
Page 4031
General Procedures
There are numerous ways in which the Pit/Ramp Design tool and
Gemcom for Windows can be used to generate an open pit design. Each
will depend to some extent upon the users preferences and the desire
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Getting started
Defining the parameters
Creating the pit
Combining the design with surface topography
Getting Started
Before you start, you will likely want reference data on the screen.
Reference data may be toggled On or Off during your work session.
The data may be any data objects used in Gemcom for Windows (for
example, solids, or block models). One common source of reference
might be a surface topography contour plot from a pit optimization or
a block-based ramp generation run. You may also elect to use a
previous status map as a starting point. The reference data may also
be supplied via one or more Gemcom Graphics Primitive files (GGP
files) containing contour lines of surface topography or a previous pit
design.
You must pre-calculate various geometric basics, such as overall pit
slope angles, batter angles, berm widths, ramp gradients, ramp
widths, and so on. If you are multi-benching, see the earlier section
Multi-Benching for an example of a modified batter angle formula.
The tool will access these Gemcom for Windows definitions:
Rock codes. If you are using geology solids for variable pit slopes,
the appropriate rock code definitions must exist and be correctly
assigned to the solids. If you are using 3D rings for variable pit
slopes, the rock code definitions must be available for them.
Plan views. Pit expansion can only take place on defined benches.
You should include one bench that is above the highest elevation of
the surface topography so the pit design can break through. The
design can be easily clipped later.
Line types. There are only four line types allowed in Pit/Ramp
Design, one each for toe, crest, ramp and slot lines. These line
Page 4033
Plotted line colour. You may want to avoid the colours used
for the Pit/Ramp Design symbols: black (white), red, magenta,
and yellow.
Page 4034
parameter (pit slope angle, the batter angle or bench width) the
program will calculate for you. Edit the other parameters for
specific benches as required, including bench height, ramp access
and a calculation method for the toe and crest lines.
6. In the Ramp Editor, define the different ramps and the slots
needed, including their width, grade and berm access.
7. In the General Parameters Editor, enter the pit description, line
type definitions for each toe, crest, ramp and slot line, and defaults
for thinning and smoothing lines.
Page 4035
Page 4036
Variable Pit Slope Domain. Select the value that you will
assign to each rock zone, that will thus vary between the rock
zones and on each bench. Toggle between:
Batter Angle. The tool takes berm width from the values
you enter in the Bench Editor, and computes the pit slope
angle.
Pit Slope Angle. The tool takes berm width from the
values you enter in the Bench Editor, and computes the
batter angle.
Berm Width. The tool takes the batter angle from the
values you enter in the Bench Editor, and computes the pit
slope angle. Use this domain if your batter angle must
remain constant throughout the pit. Do not use this domain
if your berm width must remain constant throughout the
pit.
Page 4037
This varies:
This remains
constant:
Batter angle
Pit slope
Berm width
Batter angle
Berm width
Berm width
Pit slope
Batter angle
8. Assign each rock code its value in the Domain Values Editor.
For each bench, the tool will create smooth transition zones around
the rock zones. Any lines on benches completely outside of the rock
zones will be created from the bench parameters as usual.
Creating a ramp
Creating a ramp after a slot
Merging two ramps automatically
Merging two ramps manually
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8. You may want to switch to 3D mode for viewing as you near the
end of your design to see if you have broken the surface yet. Or,
at any time, you can create a surface TIN from the pit design. Use
this surface for 3D viewing and contouring to visually inspect slope
angles, ramps, and other design features. Use the Triangle Dip (or
Triangle Z) display modes for 3D display (Surface }Display
}Define Surface Display Options).
Creating a Ramp
Use these steps to create a ramp. When ramping up, the starting node
for each ramp is pitside; when ramping down, the starting node is
opposite to pitside. This is true whether you are building the ramp
clockwise or counterclockwise.
1. Choose Tools }Pit/Ramp Design }Create/Edit }Create Ramp
Entrance.
2. Snap to a node. It must be on a toe line (when ramping up) or crest
line (when ramping down).
Pit/Ramp Design will insert the ramp on the pit side of the
polyline if the line is a crest line and opposite to pit side if it is a
toe line.
3. In the editor, enter these details:
4. Choose OK.
The line remains active after you create the entrance, so you can
proceed immediately with bench expansion.
Section II: Production Tools
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Node selected
for switchback
Page 4041
Edited nodes
Disabled ramp node
Node selected
for switchback
Slot entrance
created and
centreline started
from this node
Figure 3-13: Merging two ramps (top), and merging a slot and a
ramp
2. Move/delete vertices on the toe/crest line to remove the indent
from the line. Delete both ramp nodes.
3. Choose Tools }Pit/Ramp Design }Create/Edit }Create Ramp
Entrance.
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4. Snap to the node on the toe/crest line at the end of the ramp on the
side where you want the ramp to continue.
5. In the editor, enter these details:
6. Choose OK.
Creating a Slot
Whereas ramps follow the contours of the pit, slots are ramps that can
be created in any direction. To create a slot, you must first create a
slot definition in the Ramp Editor.
Use these steps to create a slot that is normal to the centreline, and
thus has an even gradient:
Section II: Production Tools
Page 4043
1. If you are creating a slot following a ramp (see Figure 3-14), end
the ramp by removing the last ramp node (either its attributes or
the actual node itselfsee Deleting/Removing Ramp Nodes,
earlier in this chapter.)
If you are creating a slot after merging two ramps, you likely will
not need to removing the last ramp node, since you will be deleting
these ramp nodes later.
Plane status line is on. Select the bench where the slot is to
be located from the list of previously defined planes. The
currently defined bench will appear by default.
Status line type. Select the line type you have defined for
slots.
9. Choose OK.
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You must remove the attributes of the last slot node on the toe
or crest linesee Deleting/Removing Ramp Nodes, earlier in
this chapter.
Or, if the line the node is on does not overlap with other lines,
you can simply delete the node.
Page 4045
Slot entrance
created and
centreline started
from this node
Disabled ramp
node
Figure 3-15: A slot normal to its centreline and a slot tangent to the toe
line
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Volumetrics
Pit designs can be evaluated to obtain volumes, tonnages, and grades
reported by bench, rock type, grade range, and so on. You can use the
surface of the pit design and the surface of the original topography
directly in Volumetrics. Alternatively, you can first create an
excavation solid between the two surfaces. Surface }Intersect
}Create Solid Between 2 Surfaces will create a closed solid from
two surfaces that intersect. Note that this operation may yield a
logical solid that contains more the one physical piece, depending on
the nature of the surface intersections. See Volume III: Modelling for
instructions on creating solids.
Data
Choosing Tools }Pit/Ramp Design }Data brings up a submenu of
commands that let you start or load a pit design, and save or delete
your data.
Page 4049
These values will also be used during expansions for any scenario
that the tool couldnt resolve (in which case you will be so
informed).
6. Choose OK.
7. Highlight the desired plan views from the list of all currently
defined plan views and choose OK.
8. Use the steps in each of these subsections found in the Parameters
section later in this chapter:
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9. If you are using variable pit slopes, use the steps in Define Rock
Code Domain Values, under Parameters later in this chapter.
Page 4051
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Parameters
Choosing Tools }Pit/Ramp Design }Parameters brings up a
submenu of commands that let you edit your pit design parameters.
Page 4053
zones.
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Page 4054
3. Choose OK.
3. The bench name and height are protected fields, previously defined
in Gemcom. As you enter details in the editable fields, Gemcom
recalculates the protected (grey) fields. You must enter one
definition per bench:
Page 4055
Berm Width. The berm width is the bench width. Enter the
width measured between the toe and crest line at the current
elevation. Default is 12.
Set zero berm widths for alternating benches when
multi-benching. Any berm width of zero will automatically
imply zero berm access.
When ramping up, the top berm width in any pit should be set
to zero. The top of a pit needs no berm (or access). Similarly,
when ramping down, the bottom berm width should be set to
zero.
Crest and Toe. The tool calculates the next crest and toe line
for the bench if ramping up, and the next toe and crest line
if ramping down.
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Enter a name
for the ramp
or slot that is
not yet in use.
Select
Ramp
or Slot.
Page 4057
3. In the Grade column, enter the slope at which the ramp will be
built. This is the maximum grade (the steepest slope) allowed for
the ramp. The tool tries to honour your entered grade, multiplying
grade and bench height to determine ramp length. On curves, the
ramp edge will become longer and the grade slightly less to
accommodate the curve, as it extends away from pitside.
4. Choose OK.
3. Choose OK.
Page 4058
2. Highlight all desired plan views from the list of all currently
defined plan views and choose OK.
3. If you failed to highlight any plan views previously entered in the
bench editor, a status box will inform you that these benches were
not deselected. Once defined, you cannot remove benches from the
Bench editor. Choose OK.
4. The Bench Editor will appear. Edit the parameters according to
the steps described above under Define Bench Parameters.
Create/Edit
Choosing Tools }Pit/Ramp Design }Create/Edit brings up a
submenu of commands that let you digitize your starting line and add
pit design features.
Page 4059
2. Select the current bench from the list of defined plan views and
choose OK. You will likely select the first or last plan view defined.
The tool will use the lower elevations from the definitions.
Plane status line is on. Select the bench where the line is to
be located from the list of previously defined planes. The
currently defined bench will appear by default.
Status line type. Select one of your four defined line types (a
toe line for ramping up, and a crest line if ramping down).
5. Choose OK.
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Page 4061
Activate Feature
Choose this command to activate a toe line or crest line. The active
feature can then be used for bench expansion, line deletion, or for
switching direction. After certain operations (for example, creating a
ramp or slot entrance, or a switchback), the tool will automatically
activate a line for you.
1. Choose Tools }Pit/Ramp Design }Create/Edit }Activate
Feature.
2. Snap to the desired toe or crest line. The active line will be
redrawn in magenta.
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4. Choose OK.
The line remains active after you create the entrance, so you can
proceed immediately with bench expansion.
Create Switchback
Choose this command to create a switchback on the selected ramp
node ( ) or slot node ( + ). A switchback is an adjoining area between
two ramps that allows the creation of the second ramp to be in the
opposite direction to the last. Therefore, if the ramp is expanding
counterclockwise, the expansion will now be clockwise and vice versa.
Switchbacks are also used to facilitate merging two ramps into one.
1. Choose Tools }Pit/Ramp Design }Create/Edit }Create
Switchback.
2. Select the desired ramp or slot node for the switchback entrance.
The node must be on a toe line (if ramping up) or a crest line (if
ramping down).
3. Enter the following data:
Page 4063
If you selected a slot node, enter these details in the Pit Design
Switchback Entrance Editor:
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3. Pit/Ramp Design will generate the next toe and crest lines and
redraw the screen. A status box will report the number of benches
successfully expanded and inform you of any errors. Choose OK.
You may need to redraw the screen after expansion to view the extents
of the pit
Page 4065
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Page 4066
Display
Choosing Tools }Pit/Ramp Design }Display brings up a submenu
of commands that let you configure the screen display for messages.
Page 4067
Chapter 4
Blasthole Design
In This Chapter
Introduction
General Procedures
Data
Create
Edit
Display
Util
Introduction
The Blasthole Design tool provides facilities for laying out blast
patterns (or any other regular grid of points) using all the standard
Gemcom for Windows editing tools and features. You can:
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Create an ASCII file containing the collar and toe elevations for
each hole, including dip angles and azimuths.
Because this tool uses standard Gemcom extraction files for storing
blastholes, all functions can be performed on any extraction file.
You can reduce the number of steps it takes to choose a submenu
command with custom menus. See Volume I: Core for instructions.
General Procedures
Before you create any blastholes, you will want to activate your pit
design polylines or other reference lines. Use these steps for laying out
blast patterns:
1. Choose View }2D Planar View Mode.
2. Activate the current bench using View }Plan View }Select from
List.
3. Activate any data as required for creating a clipping polygon that
will outline the perimeter of the blast. The extents of this polygon
will also affect the total number of holes.
4. Create the clipping polygon with the Polyline }Create }Clipping
Polygon.
5. On the Tools }Blasthole Design }Create }Define Blasthole
Grid Pattern to specify the parameters, the clipping polygon, and
the orientation to use for the blasthole grid pattern. Move or rotate
the grid pattern as required.
or
Page 4069
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Page 4071
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Data
Choosing Tools }Blasthole Design }Data brings up a submenu of
commands that let you load and save blasthole layout points and clear
all blastholes from the session.
Page 4073
5. If the file name already exists, and you no longer need the original,
choose Yes to replace the original file.
6. Enter a descriptive header for the file and choose OK.
7. A status box will report the number of blastholes saved. Choose
OK.
A status box will report the number of blastholes added and the
total number in the session.
4. Choose OK.
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Create
Choosing Tools }Blasthole Design }Create brings up a submenu of
commands that let you create new points using several different
methods, including defining a grid pattern, or digitizing points with a
mouse or digitizer.
Page 4075
4. Choose OK.
5. In the Enter Name for CLIPPING POLYGON File dialog box, find the
folder with the clipping polygon file you wish to use to define the
perimeter of the blast. The extent of this polygon will also affect
the total number of holes.
6. Highlight the .ABP clipping polygon file name, then choose Open.
Specify the orientation for the grid pattern by digitizing a baseline for
the grid within the clipping polygon. The baseline is simply a polyline
with two points; the pattern will be constructed normal to this
baseline:
7. Move the cursor to the location in the polygon where you want the
first node of the baseline and click the left mouse button. The first
node digitized will be honoured as a point in the grid and will be
the first point reported in any future reports.
8. Move the cursor to the location in the polygon where you want the
last node of the baseline and click the left mouse button. The grid
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pattern will appear. The last node digitized will not necessarily
determine the end of the first row of holes: this will be determined
by the parameters.
Page 4077
Page 4078
Page 4079
5. Choose OK.
6. When the new blastholes will appear, choose Yes to accept them or
No to delete them.
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Page 4081
6. Choose OK.
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Page 4082
Edit
Choosing Tools }Blasthole Design }Edit brings up a submenu of
commands that let you name, move or delete existing blasthole points.
Page 4083
Rename Blasthole
Choose this command to name or rename an individual blasthole. Note
that a number will not be automatically assigned to the hole.
1. Choose Tools }Blasthole Design }Edit }Rename Blasthole.
2. Snap to a blasthole.
3. In the Blasthole Naming Editor, enter a Row and Column for the
blasthole. These will be used to name the blasthole (row-column).
4. Choose OK.
Delete Blasthole
Choose this command to delete a selected blasthole from the session.
1. Choose Tools }Blasthole Design }Edit }Delete Blasthole.
2. Snap to a blasthole to delete it and redraw the screen.
2D Move Blasthole
Choose this command to move a blasthole on the bench.
1. Choose Tools }Blasthole Design }Edit }2D Move Blasthole.
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2. Snap to a blasthole.
3. Drag the rubber-band cursor to the new blasthole location and
click the left mouse button.
3D Move Blasthole
Choose this command to move a blasthole and assign it a new
elevation.
1. Choose Tools }Blasthole Design }Edit }3D Move Blasthole.
2. Snap to a blasthole.
3. Drag the rubber-band cursor to the new blasthole location and
click the left mouse button.
4. Enter a new elevation for the blasthole.
5. Choose OK.
Page 4085
4. Choose Yes.
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Display
Choosing Tools }Blasthole Design }Display brings up a submenu
of commands that let you set the display parameters for the blastholes.
Page 4087
Util
Choosing Tools }Blasthole Design }Util brings up a submenu of
specialized utility functions for the blasthole data.
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Page 4089
Page 4090
4. Choose OK.
5. The numbers of blastholes processed, interpolated onto the surface,
and deleted will appear on screen. Choose OK.
Page 4091
3. Choose OK.
4. If you chose Depth to specified elevation, enter the constant
elevation against which you want to measure the depth.
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5. If you chose Add constant overdrill length, enter the length (in the
units of your data) of the overdrill distance to be added to the
depth calculation. This may be a negative number.
6. In the Enter Name of Blasthole GGP File dialog box, select a folder
in which to save the file.
7. Enter a file name. (The program adds a .GGP suffix.)
8. Choose Save.
9. If the file name already exists, and you no longer need the original,
choose Yes to replace the original file.
10. The total number of blastholes processed and GGP elements added
will be reported on screen. Choose OK.
Page 4093
6. Choose Save.
7. In the Blasthole To Drillhole Editor, enter these details:
Gemcom enters the
active plan view.
Enter a descriptive
name for the blast.
Enter the direction of the
blastholes, in degrees clockwise
from North.
Enter the dip angle of the
blastholes, in degrees from the
horizontal. (Negative angles
indicate a downward dip.)
9. Choose OK.
10. Blasthole lengths are represented graphically on screen. When a
status box reports the number of blastholes written to the file,
choose OK.
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Figure 4-7: Clip the toe elevation against a solid and use an
overdrill distance inside the solid, to determine blasthole toe XYZ
locations
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Chapter 5
Introduction
General Procedures
Introduction
The Blast Ring Design tool provides facilities for designing
underground blast rings. Using all the standard Gemcom for Windows
editing tools and features, you can design blast rings on a series of
vertical sections, using solids to represent the orebody, as well as
access tunnels and stopes. You can then generate plots and reports of
your blast ring designs.
General Procedures
The Blast Ring Design tool is being updated and enhanced. Contact
Gemcom for further details.
Production Tools
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Page 4097
Chapter 6
Optech Interface
In This Chapter
Introduction
Download STAR V Data to PC
Convert STAR V XYZ Files into Status Lines
Download CMS Data to PC
Convert CMS XYZ Files into 3D Rings
Convert CMS 3D Rings into Solid
Introduction
The Optech Interface tool provides facilities to import measurement
data from Optechs Cavity Monitoring System (CMS) and STAR V laser
recording devices. The CMS data (typically used for surveying
underground excavations) can be automatically turned into Gemcom
for Windows solids for viewing and volume calculations. The STAR V
data can be converted into status lines and used to create surfaces.
Production Tools
Page 4098
If the file name already exists, and you want to replace it, choose
Yes.
7. Choose OK.
8. The STARCONV processor screen will appear. When processing
terminates, move the mouse or press any key to complete the
conversion and return to Gemcom for Windows.
The set of status lines stored in the assigned ASCII file can be
manipulated just like any other status lines.
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After you download the file, convert it to a form Gemcom can use.
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: 5
:
:
:
:
:
Yes
Polyline
1
All
No
:
:
:
:
:
No
Point
All
1.0
No
Continue
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Plane status line is on. Select the plane where the CMS 3D
rings will be located.
8. Choose OK.
9. The CMSCONV processor screen will appear. When processing
terminates, move the mouse or press any key to complete the
conversion and return to Gemcom for Windows.
The set of 3D rings stored in the assigned .3DR file can be manipulated
just like any other polylines.
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Solid Path. Enter the drive and path where you want the solid
saved.
Solid Name. Enter a one, two or three part name for the solid.
4. Choose OK.
5. Gemcom for Windows will create a TIN and display the solid. This
process may take several minutes if the density of CMS data points
is high. As always, it is advisable to validate the new solid and
manually correct any bad triangles. See Volume III: Modelling for
instructions on checking solid validity and strategies for fixing
invalid solids.
If solid rendering seems sluggish, it may be that the number of data
points in the .XYZ file remains excessive. Return to step 3 in the
Download CMS Data to PC instructions. Continue with those steps.
When you reach step 6, increase the values entered in line 3 or line 4
(or in both lines) of the Data Points Process menu. This will reduce the
data file while preserving its suitability for automatic solid creation.
Continue with the steps for 3D ring and solid conversion.
Alternatively, you may thin the 3D rings before converting them into a
solid. For information on thinning, see Volume I: Core, Chapter 8:
Polylines. Note that thinning may increase the likelihood of bad
triangles during solid creation.
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Production Tools