Professional Documents
Culture Documents
Wii
02
contents
Table of Contents
20
Controls
Walkthrough
23
04
04
05
06
06
07
09
10
11
11
11
13
14
15
15
19
19
Beginning
Faron Woods
Journey to Hyrule
A Blighted Village
Faron Woods Twilight
Forest Temple
Kakariko Village Twilight
Up Death Mountain
Capture!
Back up Death Mountain
The Goron Mines (Fire Temple)
Melting the Frozen Core
Hylia River Twilight
Escort the Sick Prince
The Water Temple
Midnas Expulsion
The Master Sword
20
24
26
27
29
30
30
30
34
34
36
Gerudo Desert
Arbiters Grounds (Desert
Temple)
Zoras Monster
Snowpeak Ruins (Ice Temple)
Back into the Sacred Grove
The Temple of Time
Rescuing the Forgotten Village
Filling the Ancient Book
Shads Guide to the Sky
The Sky Palace
Twilight Mirror Completed
Palace of Twilight: Sol
Hyrule Castle
Minigames
Secrets
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03
getting started
Controls
Nunchuck
Analog Stick - Moves your
character around.
C Button - Look around in first
person.
Z Button - Allows for all manner of
Z targeting, as well as actions such as
combining bombs and arrows on the
menu screen.
Remote
Swordplay
Horizontal Slash - Swing the
remote side-to-side.
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walkthrough
Walkthrough
Beginning
04
Faron Woods
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Journey to Hyrule
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07
Forest Temple
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Kakariko Village
Twilight
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09
Up Death Mountain
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010
Capture!
Back up Death
Mountain
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ladder next to
the elder, wind your way around to
the door in the back of the room, and
begin backtracking again. After going
through the door, look for another
patch of magnetic material. Walk along
it to the very end and drop down for
another chest of rupees and the door
to the mini boss room.
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016
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Midnas Expulsion
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019
Gerudo Desert
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020
Arbiters Grounds
as possible.
Run into the first room and face
the wall on your right. Theres a red
grate with a small fire burning behind
it on the right wall. Grab it with your
clawshot and drop down onto the
platform over the sand. Hop to the
platform in the middle of the sinkhole,
and than cross to the other side by
jumping across platforms. Theres a
closed door that needs to be opened
here. Turn to your left and face the
fence. Run around it and on the other
side sand larvae and skeletons will
hop out to attack you. Hack away, and
when theyre dead use the clawshot
to grab the chain in the sand and pull
it to you. Pull back on the chain until
the door at the northern entrance of
the room opens. Run through the door
and up the stairs, then turn and look
to your left side. Theres a wooden
barricade set up, so hack through the
door and cross the sand pit to get the
key in the treasure box. The sand pit is
filled with locusts. Just keep chugging
to the other side, and when you get
onto the stones, use your spin attack
to throw them off of you. Equip your
lantern to B, use the key to open the
northern-most door in this room, and
proceed to the next room.
You need your lantern, and now
you see why. Or cant see - its dark in
here. Skeletons are aplenty as well,
so ready your sword for a spin attack.
At the opposite end of this room is a
closed door with two unlit torches on
either side. Light the torches and walk
through the door.
Well call the room youre in now
the Central Chamber, because youll
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021
022
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time.
After three hits, his head takes flight
and he pitches a fit and raises the
ground in the middle, creating a much
larger arena. Now there are several
sets of tracks: a spiral track that moves
up the middle of the room, and many
layers of horizontal track that line the
outside wall. It is impossible to gain
height by staying on the track around
the outside wall. Use the middle track
to gain height, but watch for spin traps
moving down the track. When they get
near you, use B to jump to the other
track, then quickly jump back. Before
long Stallords floating skull appears
before you. Hell fire a couple of
fireballs, so jump tracks when he does.
After a couple of shots, hell float right
next to you and point his face at the
wall to shoot at you. Jump at him, and
use the spinner to deal damage. Youll
fall back down to the ground after
hitting him.
Start up the spinner and repeat
the process. After a few hits, Stallord
finally goes down.
Zoras Monster
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023
Snowpeak Ruins
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024
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doorway.
Enter the doorway to find a room
full of wooden beams. The beam are
inhabited by freeztards, so use your
clawshot to clear them out of the way.
Make your way to the treasure chest
at the other end of the room to get the
compass.
With the compass in hand, retrace
your steps back to the courtyard, and
find the area containing a treasure
chest symbol in the northeastern part
of your minimap. With your senses on,
dig up the treasure chest buried in the
snow.
The chest will contain a small key.
Get the key and unlock the door
with iron bars on the east side of
the courtyard. Behind it are a few
cannonballs. Load one of them onto
the arm that transfers the cannonballs
between rooms. Go back to the
courtyard, take the cannonball to the
cannon and point it at the ice monster.
Fire the cannon, killing the monster
and leaving some freezards behind.
Enter the door to the minibosss room.
025
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Rescuing the
Forgotten Village
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030
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031
032
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033
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Twilight Mirror
Completed
Palace of Twilight:
Sol
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Hyrule Castle
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Left Path
Right Path
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037
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038
Minigames
Minigames
Goat Herding
Fishing
Sumo Wrestling
Parrots Flying
Challenge
039
Fishing Shop
STARS Minigame
Kakariko Village/Lake
Hylia Warp
In the Zora Graveyard theres a
small pond that contains a bombable
rock wall. Using a water bomb, you
can open a portal that instantly
teleports you to Lake Hylia.
Finishing Stance
Controlling a Cucco
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codess and
secrets
Secrets
040
codess and
secrets
Throwing Goats!
Fortune Telling
Unlimited Rupees
Cave of Ordeals
041