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student doesnt say yes or no, they get 1 point/ Then it is the turn of someone
from team B to answer team A. The winning team is the one who gets the most
points.
Bingo
3). Read out the words on the board in any order, making a note of them as you
do so. If the learners hear a word that they have written in their Bingo grid they
should cross it out.
4). The first learner to cross out all the items on their grid calls out Bingo!, and
reads out their list. This person is the winner.
5). To make it more challenging, you might want to put them in sentences.
6). If you want, you can continue until you have read out all the words to enable
all the learners to complete the game.
Variations:
1). Learner Bingo Grid: Divide the class into groups of 4 to 6. Each group
represents a Bingo grid. Each learner represents one word. When a learner hears
his or her word called, he or she sits down.
Grammar Bingo
Hangman
Procedure:
1). Think of a word, and draw a short line on the board for each letter of that
word. This tells the learners how many letters are in each word.
2). The other learners try to guess the letters of the word, one at a time.
3). Each time they guess wrongly, a part is added to a simple picture of a
hanging man.
4). If the picture is completed, the man hangs and the guessing learners have
lost the game.
5). If a learner guesses the word correctly, he/she thinks of the next word to use
and plays the role of the teacher.
Variations:
1). Put the learners into teams. Each team has to nominate a speaker. This
makes the game more competitive while avoiding the chaos of everyone
guessing at once.
Fast Words
3). Give them a letter (e.g. f). They have to think of as many words as possible
starting with that letter and write them on the board.
4). After a time (e.g. 1 minute), change the person writing on the board and also
the letter.
5). Do this for everybody in each team.
Variations:
1). If there isnt enough space on the board, give each team a sheet of paper to
write on, and the students can takes turns being the writer.
2). Use categories (e.g. food, animals, jobs, clothing, colours, classroom items,
etc)
2). Divide the class into two teams. One team is X and the other team is O.
3). Each team takes in turns to select a word in the grid. If they use it correctly in
a sentence, they score a X or O in that box. Only one person in each team can
answer without asking their teammates
4). One team wins if they make a line either vertically, horizontally, or diagonally.
Variations:
This game can be used for any grammar point or vocabulary set. Adapt it to suit
your class.
Action Story
Running Dictation
Variations:
1). For lower level learners, use words instead of sentences. (e.g. you could have
some groups finding words that begin with m and some groups finding words
that begin with n).
2). For more advanced classes, take the final sheet of paper away and get them
to work together to rewrite it from memory. This is a very good way of stretching
their memory even further!
3). Give points to each team (e.g. 100 for first, 90 for second, 80 for third, etc.)
and take away one point for each error. The winner is the team with the most
points remaining.
4). If you feel that the groups will copy off each other, use different stories. Put
each story of a different colours.