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<
/ =============================== \
[01] Introduction
>
\ =============================== /
"A sword
is not strength.
A sword is
not fellowship."
-- Master Sakuro.
/ =============================== \
[02] Disclaimer
>
\ =============================== /
Listen up you mangy lot, this bit is important. You are free
to use this FAQ
for personal reference but if you plagirize any sections,
well... I'll have to
come up with something evil to do to you...
The only place allowed to host this FAQ is:
GameFAQs - http://www.gamefaqs.com
If you see it anywhere else, please contact me at:
spatfaqs@hotmail.co.uk
You can also contact me with any questions that pertain to
Summon Night:
Swordcraft Story that AREN'T answered in this FAQ, or any
corrections to
mistakes I've made (this does not include typographical
errors; I'm not THAT
anal retentive about my work).
Also, do not bother to email me and ask whether you can host
this FAQ on your
site, the answer is no. GameFAQs is the only place I
particularly feel like
trusting, while sites that have to go soliciting for FAQs
strike me as
desperate to get a reputation even a tenth of that GameFAQs
has. So don't
bother, I won't even reply to your emails.
<
/ =============================== \
[03] Version History
>
\ =============================== /
<
/ =============================== \
[04] Contents
>
\ =============================== /
-->Chaves
----------------------------------------------- [08i.1]
-->Ureksa
----------------------------------------------- [08i.2]
-->Kirin
------------------------------------------------ [08i.3]
==>Day 09: An Exercise in Futility -------------------[08j]
-->Ureksa
----------------------------------------------- [08j.1]
==>Day 10: Face of the Enemy -------------------------[08k]
-->Soldier
---------------------------------------------- [08k.1]
-->Lubert
----------------------------------------------- [08k.2]
-->Parista
---------------------------------------------- [08k.3]
==>Day 11: A Grieving Sword --------------------------[08l]
-->Semi-Final: Sanary
----------------------------------- [08l.1]
==>Day 12: Spirit Liberation -------------------------[08m]
-->Ureksa
----------------------------------------------- [08m.1]
-->Parista (1st)
---------------------------------------- [08m.2]
-->Parista (2nd)
---------------------------------------- [08m.3]
-->Parista (3rd)
---------------------------------------- [08m.4]
==>Day 13: Ad Infinitum ------------------------------[08n]
-->Evil Metal
------------------------------------------- [08n.1]
-->Omen Fish
-------------------------------------------- [08n.2]
-->Inferno Kirin
---------------------------------------- [08n.3]
**>Bestiary ------------------------------------------ [09]
**>Magic --------------------------------------------- [10]
**>Items --------------------------------------------- [11]
==>Consumables ---------------------------------------[11a]
==>Weapons -------------------------------------------[11b]
-->Swords
----------------------------------------------- [11b.1]
-->Axes
------------------------------------------------- [11b.2]
-->Spears
----------------------------------------------- [11b.3]
-->Knuckles
--------------------------------------------- [11b.4]
-->Drills
----------------------------------------------- [11b.5]
==>Accessories ---------------------------------------[11c]
-->Shoes
------------------------------------------------ [11c.1]
-->Rings
------------------------------------------------ [11c.2]
-->Bracelets
-------------------------------------------- [11c.3]
-->Necklaces
-------------------------------------------- [11c.4]
==>Materials -----------------------------------------[11d]
==>Key Items -----------------------------------------[11e]
**>Shops --------------------------------------------- [12]
**>Sidequests ---------------------------------------- [13]
**>Thanks -------------------------------------------- [14]
**>Legal Stuff --------------------------------------- [15]
**>Next Version -------------------------------------- [16]
**>Working On... ------------------------------------- [17]
**>Goodbye!~ ----------------------------------------- [18]
<
/ =============================== \
[05] Characters
>
\ =============================== /
even more powerful Craftlord than he, and would use the
four swords to
finally set Parista free and send it back to Sapureth.
Where the four
swords ended up, nobody knows.
<---[05c]
Others------------------------------------------------>
Amariss:
Cleru/Pratty's mother, she has had to raise her child
alone the last three
years since her husband Shintetsu's death. She's a very
calm person, though
often makes little jokes. She doesn't seem to love Bron
back, though she's
happy enough to use his infatuation to manipulate him
into helping out
whenever he's needed.
Bron:
The owner of the Silver Guild, Bron was once offered a
position as
Craftlord, but chose to set up the guild instead. He has
a fierce rivalry
with Libody, the Gold Guild's owner, and is hopelessly in
love with
Amariss, Cleru/Pratty's mother.
Nigelle:
Serving as an aide to Libody, Nigelle isn't actually a
Craftknight, though
his skills with a sword are well-reknowned.
Libody:
The owner of the Gold Guild, he often argues with Bron
whenever they're
forced to spend time together. Many people believe him to
be corrupt, but
truthfully, he performs a very special and vital service
for the Craftlords
and the city of Wystern.
<---[05d]
Spirits----------------------------------------------->
Parista, the Holy Spirit of Swords/Fire:
Parista was summoned from Sapureth long ago to help the
people of Lynbaum
during a war. However, after the war ended, he was kept
in captivity,
sealed deep underneath Wystern, the Labyrinth being built
as a prison to
hold him.
Kutty, Wind Spirit:
An animal-type Guardian Beast, Kutty is a cute and
playful spirit, though
it doesn't really seem to get on too well with humans
other than its
master. It doesn't seem to be able to talk, repeatedly
crying out its
name "Kutty!" instead.
[Forges Axe and Knuckle types]
Rasho, Fire Spirit:
Surly and irrascible, the demonic-looking Rasho loves
nothing more than a
good fight, whether verbal or physical. As much as he may
pretend to be
nasty, underneath he really does care.
[Forges Axe and Drill types]
Sugar, Water Spirit:
A high-spirited being, Sugar arrives professing love for
Cleru/Pratty,
claiming she was promised betrothal to Shintetsu's child.
She gets jealous
very easily, and doesn't get on very well with Amariss.
[Forges Spear and Knuckle types]
Zantek, Lightning Spirit:
A robot-type Guardian Beast, Zantek can't speak in a
human language, though
its master seems to be able to understand it perfectly.
[Forges Spear and Drill types]
Kuhrya, the Holy Spirit of Ice;
<
/ =============================== \
[06] Controls
>
\ =============================== /
<---[06a] Normal
Screen----------------------------------------->
D-Pad
A
B
Select
Start
Move
Accept, Talk, Hammer
Decline, Run
Talk to Guardian Beast
Call Menu
<---[06b] Battle
Screen----------------------------------------->
Left/Right
Double Left/Right
Double Down
Up
A
B
L
R
Start
Double Down + A
Walk
Run
Hop Backwards
Jump
Attack
Support Command
Cycle through Weapons
Cycle through Support Commands
Pause
Attack whilst hopping backwards
Sword:
Down + A
- Lunge attack
A, A, A
- Basic Sword combo
Down + A, A, A - Lunging Sword combo
Axe:
Down + A
A [Hold]
Spear:
enemies
Down + A
Up + A
to two hits
A [Hold]
Knuckle: Down + A
at any point
A, A, A, A, A
can be inserted in
- Super-strong dash
Drill:
Down + A
Up + A
A [Hold]
<
/ =============================== \
[07] Forging
>
\ =============================== /
<
/ =============================== \
[08] Walkthrough
>
\ =============================== /
right, you can even get a rear attack bonus. The genius
of this tactic is
that the enemy has to turn around to attack you, by which
time, you're
sailing over its head again to deal another attack. It
makes it very easy
to take out enemies without being hit a single time.
Juggling Enemies:
This is a nifty little trick, that's very handy for
quickly raising the TEC
stats of your Axe and Knuckle weapons. Find yourself a
Spell Sword or Evil
Sword enemy, and pin it in a corner. Repeatedly do the
uppercut move to
flick it up into the air, never letting it settle on the
ground. What'll
happen is even after the enemy has lost all of its HP, it
doesn't die.
Therefore, you can easily rack up the number of hits you
deliver, thus
largely increasing your TEC stat on that particular
weapon. This is far
easier to do with Knuckles, but it is possible to use for
some of the
faster Axes.
<---[08b] Day 01: The
Summoning--------------------------------->
First, pick your character: Cleru (Boy) or Pratty (Girl).
We start in your room, a voice telling you to wake up which
you try your best
to ignore, until there's a scream. Go to the cupboard to the
right and check
it to get the Entrance Ticket. Go downstairs and you'll talk
to your mother;
name your character, and then Amariss will give you the
Father's Charm item.
Check the item in the bottom-right corner to get the Water
Scooter and then
leave the house, following the path along until the brief
cut-scene. Head up
the archway and into the castle; go up the stairs and then
enter the northern
door. Inside, talk to all four people around you and then the
opening ceremony
begins. Once all the blabbering's done, leave the castle and
head to the
Silver Guild (The building we saw Bron enter). Go into the
left hall and Bron
will talk to you; follow him into his office to the right.
He'll introduce you
to a summoner, who'll ask you some questions:
Q1. What do you think of Shintetsu?
A01. I want to be more like him.
A02. I want to know more about him.
(Q2)
(Q3)
[Sugar]
[Kutty]
Talk to Bron in his office, and he guesses that the girl was
Sanary, a fellow
Silver Guild apprentice. With no materials to forge a weapon
and not allowed
to borrow one, Bron insists you enter the Labyrinth with only
your hammer.
Head to the castle, and head straight up; you can talk to the
man in green
here about combat if you want. Otherwise, talk to the man in
the top-left
corner, who'll let you into the Labyrinth.
Inside, head downwards and you'll run into Sanary again,
she'll ask you a few
questions:
Q1. A female Craftknight is greater than a male one. True or
false?
A1. It doesn't make a difference. [Nothing]
A2. True! (Q2)
Q2. A female Craftknight looks cooler than a male one! True
or false?
A3. They're both the same. [Nothing]
A4. A female one looks cooler! (Q3)
Q3. I, Sanary, will be the one to win the tournament. True or
false?
A5. I'm the one who will be victorious! [Matchbox if
Pratty, else Nothing]
A6. The victory... may go to Sanary... [Matchbox if Cleru,
else Nothing]
I recommend trying to get the Matchbox item; it may seem like
you've been
jipped, but we'll be using that in just a moment!
Open the chest to the right to get a bandage, and then follow
the path along
until you run into Sanary again, where she's actually quite
nice! Open the
chest to the right to get the Iron Ore. You can't progress
past the first
level, so let's head back to your room at the Silver Guild.
Now we'll forge
then
that
hard
able
some
Once you've had enough, heal up back at the Silver Guild and
then go to the
first floor of the castle. Equip only one weapon, preferably
the Novice Drill,
and then talk to the man in the top-left corner, who'll let
you in to your
first tournament fight!
[%%%]1st Round: Chaves [08c.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Fairly easy, pin him into the corner and let loose with the
Novice Drill.
Win: 600 Exp
300 boam
Chaves's Sword Technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
With him out of the way, you'll end up back in your room at
the Silver Guild.
After a brief chat with Bron, you decide to go for a walk;
you're given the
choice of going with your Guardian Beast (to the boat) or
with Sanary
(Labyrinth B1F). These walks happen at the end of each day,
and help build
your relationship stats towards the other characters in the
game.
<---[08d] Day 03: A Weapon's
Worth------------------------------>
Bron asks you to sail with him to the town of Vance, and goes
ahead to the
Harbour. However, we've got other things to do first.
Leave the Silver Guild and go into the house just North-West
of it (in the
water). Talk to the man and ask a question, and he'll give
you a new elemental
technique. Head through the arches towards the castle, but go
left between the
third and fourth one; talk to the old man here and let him
talk to you about
Mystic Ore; he'll give you three of 'em!
Return to the Labyrinth and you can now go down to B4F and
beyond. On B4F,
make sure to get the Portable Canteen item in the bottom-left
corner. On B6F,
get both Bandages and activate the Teleporter. On B7F, get
the Portable
Canteen. On B8F, get the five Martial Ores, two Small
Tinders, Coffee Mug,
Small Faucet and Bandage. This is as far as you can go, so
head back to B6F
and teleport out.
Go back to the Silver Guild and convert your items to
materials, making any
weapons you've yet to get.
Once you've done that, head to the Harbour, and you'll find
Bron by the boat
you went to the first night with your Guardian Beast. At
Vance Cape, Bron will
give you the Guild Delivery, but doesn't tell you where the
Weapons Shop is.
Not that it's difficult to find.
Head North into town and go into the building with a sword
sign on it. After
making the delivery, the ShopKeeper comments that there's
been rumours of bad
weapons being sold from Wystern. Once the trade is done, Bron
asks if you want
to stay or explore a bit more; pick the latter and he'll wait
for you by the
boat. Leave the Weapons Shop and head left to the Items Shop.
I recommend
getting the Mineral Ring; once you've done that, head to the
boat and sail
back to Wystern. Once you arrive, Bron will give you the Iron
Saber technique.
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
You'll get the ten Iron Sabers back, but before you go to
your next match,
return to the Silver Guild. Turn nine of the Iron Sabers into
materials, and
then forge Varil's Spear, but do not equip it. Go to Middle
Wystern, the
second level, which can be accessed by going upstairs in the
castle and then
leaving by the south. Go to the South-East-most hosue and
give the Craftknight
there Varil's Spear, and he'll give you a new elemental
technique.
Again, with the drill, pin him in the corner and let loose
with a flurry of
attacks.
You start the day with Bron wailing about a missing niece,
Razzy. She's
disappeared somewhere in the Labyrinth. He gives you the
Sharp Dagger
1820 Exp
650 boam
Razzy's Knuckles technique
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
B18F
B19F
B22F
B23F
Conductor Rod
Klotzen Potion
Kicker Potion x3, Amulet
Heal Panel, Klotzen Potion
well. Head upstairs and forge both the Murder Pole and the
Hydra Burst Axe.
Go to the Knuckles-loving family (North-East Lower Wystern)
and talk to the
family. Go up to Middle Wystern and buy a Gold Necklace in
the Items Shop.
Talk to the man on the mini-pier to the North-West of the
Items Shop and say
you believe him; he'll give you Deep Sea Ore. Next, go to the
Spear-loving
Craftknight's house and trade her the Murder Pole; you'll get
yet another
elemental technique in return. Go to the Old Couples home and
talk to the
woman, answering yes
Go to the Harbour and go into the cabin on Bron's boat. Walk
up to the wheel
and set sail. At the vortex, you're quickly losing control of
the boat when
you come under attack!
[%%%]Boss: Giant Serpent [08h.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
Switch to the Hydra Burst Axe you forged earlier. Do a
forwards jump attack,
and as you land, jump backwards (so you're still facing the
Giant Serpent) and
swing as soon as you can whilst in the air. You should land
out of its range
as it does any of its moves. Just keep repeating the process
and it'll die
without even touching you.
Win: 2500 Exp
1100 boam
Large Fishhook
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Go back into the cabin and go below decks to rest in the bed.
Head back
outside and North towards the town, make your way underneath
the bridge and
you'll hear two Deigleyan soldiers talking. Go South through
the trees and
follow the path around to where you find Varil, who's
injured, and a very
"cute" girl. He says that both Razzy and Sanary were
captured, whilst he
barely evaded it thanks to the girl's help.
Some people come nearby and Varil recognises one of them as
Master Lubert,
Craftlord of Amber, who's apparently working with the
Deigleyan soldiers,
looking for a sword...
The "cute" girl tells you about a secret path into the
village, following the
rocky path around, so do so. Go into the wooden hut, and when
the man asks,
tell him "She sure was!" He tells you there's a secret path
into the village
behind the hut. Exit and go around the hut and into the cave;
go up the ladder
to emerge from a well. Go down the stairs and to the NorthWest corner and
into the cave there, thus entering the Marine Dungeon:
B1F - Klotzen Potion, smash odd floor in south
B2F - Klotzen Potion
B3F: Varil arrives as you overhear some more soldiers
talking; apparently
Razzy and Sanary are being held in different places, and
you can choose
who to go after, leaving the other one for Varil.
Sanary's has a slightly
better reward, but not by much.
Rescue Sanary:
Head off to the left and follow the path around;
you'll see a gathering
of Deigleyan soldier and... Sanary in a maid outfit!?
She's serving tea
to the soldiers, and she's a bit narked about that
(though she does
like the clothes!)
Go down the rope ladder and you'll find both Razzy and
Rescue Razzy:
Go down to B4F and follow the path; a whole bunch of
Deigleyan soldiers
will run past you. Continue on and you'll find Razzy
in front of a big
monster.
[%%%]Boss: Evil Fish [08h.3][%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
Basically the same as the fight against the Giant
Serpent or Grudge
Fish. Repeat the tactic from that battle and wipe the
floor with this
guy.
Win: 3600 Exp
1200 boam
Large Scale
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
Once it's defeated, Varil and Sanary arrive.
Apparently the vortex is summoned by a Summon Creature
the Deigleyans are
using, so everyone rushes off to confront it
B5F: Smash the odd floor to the South-West
B6F: Heal Panel by the stairs down
B7F: Black Boots in top-left corner
[%%%]Boss: King Crabber [08h.4][%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
HP: ???
The fight takes place atop the Summon Creature, it's
eye-antennae the
targets, the one to the right counting as its back. The
key to this fight
is knowing the warning signals for the King Crabber's
attacks:
1) When one antenna goes down, a low claw from that side
will lash out as
far as the still-standing antenna.
2) When both go down, but one goes before the other, a
low claw from that
side will lash out almost all the way to the opposite
side, followed
by a high claw from the other side.
3) When both go down at the same time, the claws will
lash out as far as
the antennae on that particular side, going LeftRight-Left-Right.
4) When both antennae nubs flash green, the King Crabber
opens its mouth
It's not that this guy is hard, it's just annoying that
your weapons are
heavily damaged in attacking him, however high their TEC
stat is.
Position yourself underneath Kirin's head facing the
same direction as it
is and pummel it. If the head lifts slightly, block the
ensuing stone
shards; if the head disappears, run to the other side of
the screen. If
you hear a fireball, start running back. Fast. Make sure
to switch your
weapons before they break; the upwards Drill works
fairly well in this
fight.
+45)
[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%]
The day starts off with a section that depends upon who you
took you evening
walk with the previous night. None of them get you items or
anything, but they
offer some interesting insight into the other characters.
Once you're back from your "date", you receive the next match
notice, your
opponent being Sanary! She comes in and asks you to come to
Bron's office,
since she has something she wants to show you both, Meet them
there and Sanary
displays her sword, which amazes everyone with how good it
is. After she
leaves, you're still a bit put-out by how good the weapon
was; Bron sees this
and tells you that your hammer isn't good enough! He suggests
you try using
Shintetsu's hammer, and that Amariss probably has it. Also,
until you get it,
he won't teach you any new techniques. Not that we need the
idiot.
Now head to your house and talk to Amariss; you explain the
situation to her
and she agrees with what Bron said, but tells you that Master
Rondeau has her
husbands hammer at the moment. Go to Upper Wystern and visit
him; he'll tell
you to go away since you seem so lacking in spirit. However,
after listening
to your story, he comments that Shintetsu's hammer is
different for every
person. Master Kouren joins in as well; she talks about how
fired up Sanary is
about her match with you. Master Rondeau says that he has
been summoned, so
they leave, but not before telling you that Master Sakuro now
has the hammer.
Leave the Silver Guild, but before we being the Hammer quest,
head to the
Harbour and get on Bron's ship. Read the book and make sure
to learn and forge
the Platinum Lance, as well as any others you may want to.
Go into the Castle 3rd floor and enter the secret door;
Sakuro will see you
and agrees to meet you outside. He mentions how he thinks
Sanary's
sword-fighting has been rather odd and her improvement far
too fast; the
meaning behind her sword is hidden and can't be discovered
until you fight
her.
Masters Rondeau, Sakuro and Kouren are there along with Razzy
and Varil. They
tell you that the earthquakes are caused by Parista's
awakening, and that
Shintetsu's swords would no longer seal it completely. Varil
gets pissed off
since it's obvious there's something that the Craftlords are
still hiding from
you and storms out of the meeting.
<---[08m] Day 12: Spirit
Liberation----------------------------->
Back at the Silver Guild, Masters Rondeau and Kouren, as well
as Bron, come
into your room. They tell you that there's been no sign of
Sanary so far, but
that she's definitely in the Labyrinth. However, they also
tell you not to go
looking for her, but to concentrate on the upcoming
Tournament final. They
explain that the tournament is just a cover, to distract the
populace as the
Craftlords work to reseal Palista. Kouren gives you the Match
Notice 5, your
final opponent being Varil, and then they leave.
Go and see the Spear-loving Knight and talk to her; she'll
give you the Fish
Hoarder technique.
Bron's disappeared, but there are still techniques you can
learn! Go to the
boat and read the book to get any left.
Go to the Labyrinth entrance and talk to the Officer there;
he wants to help
but has a duty to not let anyone past him. However, he points
you towards
another Officer who may know where another entrance is. Head
to the second
floor of the castle and talk to the Officer there; he tells
you that there's a
with.
...
Of course, you don't ACTUALLY have to do that. You can
just go get the
three swords Shintetsu forged from Amariss and forge
them into one,
from
Hands
swoops.
<
/ =============================== \
[09] Bestiary
>
\ =============================== /
/============================================================
=====\
| #01: Slime
| Lvl: 02
| Ele: Neutral
|
|--------------------| HP: 0050 | Exp: 0020
|
| Labyrinth B1-B3F
| Atk: 008 | boam: 0002
|
|
| Def: 004 | Win1: Bottomless Cup
|
|
| Agl: 000 | Win2: N/A
|
|------------------------------------------------------------------|
| They quickly become less of a threat and more of a
nuisance. Just |
| get in close and pummel them.
|
\============================================================
=====/
/============================================================
=====\
| #02: Jelly Slime
| Lvl: 12
| Ele: Neutral
|
|--------------------| HP: 0240 | Exp: 0120
|
/============================================================
=====\
| #05: Evil Spirit
| Lvl: 31
| Ele: Lightning
|
|--------------------| HP: 0620 | Exp: 0465
|
| Labyrinth B24-B27F | Atk: 079 | boam: 0031
|
|
| Def: 079 | Win1: Conductor Rod
|
|
| Agl: 031 | Win2: Thunder Bracelet
|
|------------------------------------------------------------------|
| Simply stronger, that's all.
|
\============================================================
=====/
/============================================================
=====\
| #06: Gremlin
| Lvl: 05
| Ele: Fire
|
/============================================================
=====\
| #07: Red Gremlin
| Lvl: 19
| Ele: Fire
|
|--------------------| HP: 0380 | Exp: 0285
|
| Labyrinth B20-B23F | Atk: 055 | boam: 0019
|
|
| Def: 047 | Win1: Oni Horn
|
|
| Agl: 019 | Win2: N/A
|
|------------------------------------------------------------------|
| Just a souped-up Gremlin, and now you have weapons with
longer
|
| reaches, these should pose no problem at all.
|
\============================================================
=====/
/============================================================
=====\
| #08: Spinner
| Lvl: 10
| Ele: Neutral
|
|--------------------| HP: 0200 | Exp: 0100
|
| Labyrinth B9-B12F | Atk: 024 | boam: 0010
|
|
| Def: 029 | Win1: Broken Fan
|
|
| Agl: 010 | Win2: Fan Belt
|
|------------------------------------------------------------------|
| Spinner's have a habit of diving in with a good lunge
attack, so |
| make sure to keep away until you go in for the kill. They
reach
|
| further than you might think.
|
\============================================================
=====/
/============================================================
=====\
| #09: Cutter
| Lvl: 20
| Ele: Neutral
|
|--------------------| HP: 0400 | Exp: 0300
|
| Labyrinth B18-B26F | Atk: 049 | boam: 0020
|
|
| Def: 058 | Win1: Cooling Fan
|
|
| Agl: 020 | Win2: N/A
|
|------------------------------------------------------------------|
| It's just a slightly stronger Spinner really.
|
\============================================================
=====/
/============================================================
=====\
| #10: Pumpkeeno
| Lvl: 04
| Ele: Neutral
|
|--------------------| HP: 0100 | Exp: 0040
|
| Labyrinth B2-B8F
| Atk: 013 | boam: 0004
|
|
| Def: 013 | Win1: Matchbox
|
|
| Agl: 001 | Win2: Sandals
|
|------------------------------------------------------------------|
| A fairly easy to beat enemy, try to keep your attacks for
when
|
| it's on the ground, so you can combo it easier.
|
\============================================================
=====/
/============================================================
=====\
| #11: Magikeeno
| Lvl: 16
| Ele: Neutral
|
|--------------------| HP: 0320 | Exp: 0240
|
| Labyrinth B17-B23F | Atk: 042 | boam: 0016
|
|
| Def: 041 | Win1: Fire Starter
|
|
| Agl: 008 | Win2: Pumpkin Ring
|
|------------------------------------------------------------------|
| Their ground-skimming attack is irritating, especially with
its
|
| long range. Close in on them fast.
|
\============================================================
=====/
/============================================================
=====\
| #12: Halloweeno
| Lvl: 35
| Ele: Fire
|
|--------------------| HP: 0700 | Exp: 0525
|
| Labyrinth B29-B35F | Atk: 095 | boam: 0035
|
| Labyrinth B41-B48F | Def: 091 | Win1: Red Seed
|
|
| Agl: 021 | Win2: Pumpkin Bracelet
|
|------------------------------------------------------------------|
| The Halloweeno has a new flamethrower attack that's pretty
nasty. |
| Make sure to avoid that one, especially since it has a bad
habit |
| of hiding amongst other stray summons.
|
\============================================================
=====/
/============================================================
=====\
| #13: Cuckoo
| Lvl: 13
| Ele: Wind
|
|--------------------| HP: 0130 | Exp: 0195
|
| Labyrinth B9-B18F | Atk: 025 | boam: 0013
|
|
| Def: 023 | Win1: Broken Fan
|
|
| Agl: 015 | Win2: N/A
|
|------------------------------------------------------------------|
/============================================================
=====\
| #14: Glider
| Lvl: 36
| Ele: Wind
|
|--------------------| HP: 0360 | Exp: 0540
|
| Labyrinth B29-B48F | Atk: 089 | boam: 0036
|
|
| Def: 089 | Win1: Feather Ornament
|
|
| Agl: 036 | Win2: N/A
|
|------------------------------------------------------------------|
| It's still not much of a threat.
|
\============================================================
=====/
/============================================================
=====\
| #15: Gunnerhead
| Lvl: 08
| Ele: Neutral
|
|--------------------| HP: 0080 | Exp: 0080
|
| Labyrinth B4-B13F | Atk: 026 | boam: 0008
|
|
| Def: 030 | Win1: Small Tinder
|
|
| Agl: 011 | Win2: N/A
|
|------------------------------------------------------------------|
| Nice and easy, just stick to smacking it with jump attacks.
|
\============================================================
=====/
/============================================================
=====\
| #16: Sniperhead
| Lvl: 32
| Ele: Neutral
|
|--------------------| HP: 0320 | Exp: 0480
|
| Labyrinth B25-B28F | Atk: 079 | boam: 0032
|
|
| Def: 085 | Win1: Fire Starter
|
|
| Agl: 032 | Win2: N/A
|
|------------------------------------------------------------------|
| They're a bit faster now, so it's easy to get caught in
their
|
| gunfire, especially when they come in a group of three. A
good
|
| Drill uppercut can destroy the whole lot at once though.
|
\============================================================
=====/
/============================================================
=====\
| #17: Missilehead
| Lvl: 36
| Ele: Neutral
|
|--------------------| HP: 0360 | Exp: 0540
|
| Labyrinth B30-B33F | Atk: 090 | boam: 0036
|
| Labyrinth B42F
| Def: 098 | Win1: Oni Hibachi
|
|
| Agl: 036 | Win2: N/A
|
|------------------------------------------------------------------|
| Labyrinth B41F
| Def: 105 | Win1: Big Furball
|
|
| Agl: 038 | Win2: Fang Necklace
|
|------------------------------------------------------------------|
| Pretty much the same as a Garref, so stick to simple
tactics.
|
\============================================================
=====/
/============================================================
=====\
| #20: Wolgan
| Lvl: 52
| Ele: Neutral
|
|--------------------| HP: 1400 | Exp: 1300
|
| Labyrinth B51-B58F | Atk: 147 | boam: 0052
|
|
| Def: 141 | Win1: Wind Boots
|
|
| Agl: 052 | Win2: N/A
|
|------------------------------------------------------------------|
| It hasn't gained any new moves, so treat it the same as all
of
|
| the others.
|
\============================================================
=====/
/============================================================
=====\
| #21: Lizardio
| Lvl: 37
| Ele: Neutral
|
|--------------------| HP: 0950 | Exp: 0925
|
| Labyrinth B29-B31F | Atk: 102 | boam: 0037
|
\============================================================
=====/
/============================================================
=====\
| #25: Defender
| Lvl: 38
| Ele: Neutral
|
|--------------------| HP: 1000 | Exp: 0950
|
| Labyrinth B30-B33F | Atk: 103 | boam: 0038
|
| Labyrinth B42F
| Def: 115 | Win1: Magnetic Ore
|
| Labyrinth B47F
| Agl: 038 | Win2: Steel Bracelet
|
|------------------------------------------------------------------|
| Their main attack is a slow mid-ranged laser shot, but it
is
|
| pretty easily interrupted by most attacks. It's only other
attack |
| is a very short-range machine-gun, fired akin to
Gunnerheads.
|
| Just keep it at range with a spear and it's no trouble at
all.
|
\============================================================
=====/
/============================================================
=====\
| #26: Interceptor
| Lvl: 58
| Ele: Neutral
|
|--------------------| HP: 1640 | Exp: 1450
|
| Labyrinth B55-B59F | Atk: 161 | boam: 0058
|
| Labyrinth B64-B65F | Def: 175 | Win1: Steel Necklace
|
| Labyrinth B70-B99F | Agl: 058 | Win2: Rainbow Drill
technique
|
|------------------------------------------------------------------|
| Like their weaker counterpart, their main attack is easily
|
| interrupted; jsut keep them at range with a spear.
|
\============================================================
=====/
/============================================================
=====\
| #27: Mud Boxer
| Lvl: 41
| Ele: Water
|
|--------------------| HP: 1100 | Exp: 1025
|
| Labyrinth B34-B47F | Atk: 111 | boam: 0041
|
|
| Def: 109 | Win1: Green Bucket
|
|
| Agl: 041 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys are irritating; their movement animation is the
same
|
| as their attack build-up animation, so it's impossible to
tell
|
| when they're about to smack you. I find it's best to
continually |
| hit and run these guys.
|
\============================================================
=====/
/============================================================
=====\
| #28: Mud Sucker
| Lvl: 60
| Ele: Water
|
|--------------------| HP: 1600 | Exp: 1500
|
/============================================================
=====\
| #30: Dark Dragon
| Lvl: 86
| Ele: Fire
|
|--------------------| HP: 5400 | Exp: 4050
|
| Labyrinth B88F
| Atk: 327 | boam: 0090
|
| Labyrinth B91-B99F | Def: 318 | Win1: Dragon Necklet
|
|
| Agl: 090 | Win2: Haven Axe technique
|
|------------------------------------------------------------------|
| Treat exactly the same way you did Red Dragons.
|
\============================================================
=====/
/============================================================
=====\
| #31: Iron Giant
| Lvl: 50
| Ele: Neutral
|
|--------------------| HP: 2600 | Exp: 2250
|
| Labyrinth B34-B48F | Atk: 161 | boam: 0050
|
|
| Def: 175 | Win1: Magnetic Ore
|
|
| Agl: 050 | Win2: N/A
|
|------------------------------------------------------------------|
| Just keep going with the Axe Crossover attacks and it's
easy.
|
\============================================================
=====/
/============================================================
=====\
/============================================================
=====\
| #34: Snairoo
| Lvl: 23
| Ele: Water
|
|--------------------| HP: 0460 | Exp: 0345
|
| M.Dungeon B2-B7F
| Atk: 056 | boam: 0023
|
| Labyrinth B63-B64F | Def: 054 | Win1: Shiny Shell
|
|
| Agl: 023 | Win2: N/A
|
|------------------------------------------------------------------|
| Basically just a stronger, faster Escaroo. Treat it the
same way. |
\============================================================
=====/
/============================================================
=====\
| #35: Crystanare
| Lvl: 22
| Ele: Water
|
|--------------------| HP: 0440 | Exp: 0330
|
| M.Dungeon B1-B7F
| Atk: 053 | boam: 0022
|
| Labyrinth B65-B66F | Def: 048 | Win1: Glacier Stone
|
|
| Agl: 022 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys irritate me. They're really weak, but their tail
sting |
| attack seems to always hit as a counter if you're too
close.
|
| Stick to jump attacks from as far away as possible
|
\============================================================
=====/
/============================================================
=====\
| #36: Aquanare
| Lvl: 24
| Ele: Water
|
|--------------------| HP: 0480 | Exp: 0360
|
| M.Dungeon B5-B7F
| Atk: 059 | boam: 0024
|
| Labyrinth B67-B68F | Def: 054 | Win1: Bandage
|
|
| Agl: 024 | Win2: N/A
|
|------------------------------------------------------------------|
| Same as the Crystanares.
|
\============================================================
=====/
/============================================================
=====\
| #37: Sahagin
| Lvl: 25
| Ele: Water
|
|--------------------| HP: 0680 | Exp: 0625
|
| M.Dungeon B3-B7F
| Atk: 071 | boam: 0025
|
| Labyrinth B70F
| Def: 069 | Win1: Rigid Scale
|
|
| Agl: 025 | Win2: N/A
|
|------------------------------------------------------------------|
| Their jump attack is annoying to avoid, so block it if you
can.
|
| Alternate Axe uppercuts with normal swings to get rid of
it.
|
\============================================================
=====/
/============================================================
=====\
| #38: Marmarion
| Lvl: 34
| Ele: Water
|
|--------------------| HP: 0960 | Exp: 0850
|
| Labyrinth B27-28F | Atk: 099 | boam: 0034
|
|
| Def: 096 | Win1: Glacier Stone
|
|
| Agl: 034 | Win2: Coral Necklace
|
|------------------------------------------------------------------|
| These are much like their weaker counterparts, but the
increase
|
| in Agility turns them from nuisances to deadly. Block the
jump
|
| attacks and follow up with a quick combo.
|
\============================================================
=====/
/============================================================
=====\
| #39: Dragon Puppy | Lvl: 26
| Ele: Fire
|
|--------------------| HP: 0520 | Exp: 0390
|
| K.Volcano B1-B7F
| Atk: 065 | boam: 0026
|
| Labyrinth B81-B82F | Def: 064 | Win1: Fire Starter
|
|
| Agl: 026 | Win2: N/A
|
|------------------------------------------------------------------|
| Their high-based fireball attack is incredily annoying. The
upper |
| spear move works well at mid-range on them, but a quick
sword or |
\============================================================
=====/
\============================================================
=====/
/============================================================
=====\
| #42: Hannya
| Lvl: 27
| Ele: Fire
|
|--------------------| HP: 0540 | Exp: 0405
|
| K.Volcano B4-B7F
| Atk: 068 | boam: 0027
|
| Labyrinth B77-B78F | Def: 069 | Win1: Kicker Potion
|
|
| Agl: 027 | Win2: N/A
|
|------------------------------------------------------------------|
| Still incredibly easy.
|
/============================================================
=====\
| #44: Flame Mage
| Lvl: 41
| Ele: Fire
|
|--------------------| HP: 1200 | Exp: 1025
|
| Labyrinth B34-B35F | Atk: 124 | boam: 0041
|
| Labyrinth B41-B48F | Def: 115 | Win1: Blazing Ore
|
|
| Agl: 041 | Win2: Crimson Beads
|
|------------------------------------------------------------------|
| Same as before really, keep them at a distance and poke 'em
with |
| a spear.
|
\============================================================
=====/
/============================================================
=====\
| #43: Fire Mage
| Lvl: 28
| Ele: Fire
|
|--------------------| HP: 0780 | Exp: 0700
|
| K.Volcano B3-B7F
| Atk: 083 | boam: 028X
|
| Labyrinth B79-B80F | Def: 077 | Win1: Crimson Magatama
|
|
| Agl: 028 | Win2: N/A
|
|------------------------------------------------------------------|
| Just keep them out of melee range and stab away with a
spear. It |
| won't have enough time to cast a fire spell.
|
\============================================================
=====/
/============================================================
=====\
| #45: Brute Monk
| Lvl: 29
| Ele: Fire
|
|--------------------| HP: 1740 | Exp: 1305
|
| K.Volcano B3-B7F
| Atk: 092 | boam: 0029
|
| Labyrinth B71-B72F | Def: 090 | Win1: Blazing Ore
|
|
| Agl: 029 | Win2: N/A
|
|------------------------------------------------------------------|
| Get in reasonably close and combo with a sword. When it
lowers
|
| C.Lthouse G1-G8F
| Atk: 074 | boam: 0030
|
| Labyrinth B51-B52F | Def: 069 | Win1: Large Fan
|
|
| Agl: 030 | Win2: N/A
|
|------------------------------------------------------------------|
| Fairly slow, but comes in packs of two or more. They're
easy to
|
| jump over though, so get behind and combo quickly.
|
\============================================================
=====/
/============================================================
=====\
| #48: Winderdog
| Lvl: 31
| Ele: Wind
|
|--------------------| HP: 0620 | Exp: 0465
|
| C.Lthouse G4-G8F
| Atk: 078 | boam: 0031
|
| Labyrinth B53-B54F | Def: 073 | Win1: Wind Fossil
|
|
| Agl: 031 | Win2: N/A
|
|------------------------------------------------------------------|
| Slightly more aggressive and faster, but not by a whole
lot.
|
\============================================================
=====/
\============================================================
=====/
/============================================================
=====\
| #47: Pomdog
| Lvl: 30
| Ele: Wind
|
|--------------------| HP: 0600 | Exp: 0045
|
/============================================================
=====\
| #49: Smoggro
| Lvl: 30
| Ele: Wind
|
|--------------------| HP: 0800 | Exp: 0750
|
| C.Lthouse G2-G8F
| Atk: 083 | boam: 0030
|
| Labyrinth B57-B58F | Def: 078 | Win1: Emerald Magatama
|
|
| Agl: 030 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys have quite a range with their punches, so you
might as |
| well just throw yourself into the thick of it with them.
|
\============================================================
=====/
/============================================================
=====\
| #50: Foggro
| Lvl: 32
| Ele: Wind
|
|--------------------| HP: 0860 | Exp: 0800
|
| C.Lthouse G5-G8F
| Atk: 090 | boam: 0032
|
| Labyrinth B59-B60F | Def: 085 | Win1: Kicker Potion
|
|
| Agl: 032 | Win2: N/A
|
|------------------------------------------------------------------|
| There really isn't much difference, as Foggro's vital
statistics |
| show. I recommend a drill, just so you can pummel any
partners it |
| has at the same time, reducing the chance of you getting
blatted. |
\============================================================
=====/
/============================================================
=====\
| #51: Windleon
| Lvl: 33
| Ele: Wind
|
|--------------------| HP: 0900 | Exp: 0825
|
| C.Lthouse G3-G8F
| Atk: 093 | boam: 0033
|
| Labyrinth B55-B56F | Def: 090 | Win1: Gale Ore
|
|
| Agl: 033 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys are pretty slow as well, but their wind attack
is
|
| actually quite tall, so don't try to jump it. Instead, run
in,
|
| smack it with a quick combo and then retreat, before
repeating.
|
\============================================================
=====/
/============================================================
=====\
| #52: Chamedeon
| Lvl: 52
| Ele: Wind
|
|--------------------| HP: 1500 | Exp: 1300
|
| Labyrinth B51-B52F | Atk: 154 | boam: 0052
|
| Labyrinth B56-B58F | Def: 152 | Win1: Gale Ore
|
|
| Agl: 052 | Win2: N/A
|
|------------------------------------------------------------------|
| Annoyingly, their Wind cast is virtually uninterruptable,
making |
| these guys a serious threat, especially in packs. Try to
get
|
| behind them quickly.
|
\============================================================
=====/
/============================================================
=====\
| #53: Popper
| Lvl: 34
| Ele: Lightning
|
|--------------------| HP: 0680 | Exp: 0510
|
| Ft.Mirana G1-G9F
| Atk: 085 | boam: 0034
|
| Labyrinth B83-B84F | Def: 078 | Win1: Small Generator
|
|
| Agl: 034 | Win2: N/A
|
|------------------------------------------------------------------|
| Fairly easy; their main attack is a short-range electricity
arc
|
| that takes a few seconds to generate; it's easy to see
coming and |
| avoid. Their other attack is a short-range jump that it
only does |
| if you're right next to it, so keep at mid-range.
|
\============================================================
=====/
/============================================================
=====\
| #54: Jumper
| Lvl: 35
| Ele: Lightning
|
|--------------------| HP: 0700 | Exp: 0525
|
| Ft.Mirana G4-G9F
| Atk: 090 | boam: 0035
|
| Labyrinth B85-B86F | Def: 083 | Win1: Electric Stone
|
|
| Agl: 035 | Win2: N/A
|
|------------------------------------------------------------------|
| Considerably faster than their Popper counterparts, they're
also |
| a lot fonder of the leap attack. Until you're strong enough
to
|
| kill them with one combo, I recommend using a hit-and-run
tactic. |
\============================================================
=====/
/============================================================
=====\
| #55: Striker
| Lvl: 34
| Ele: Lightning
|
|--------------------| HP: 0340 | Exp: 0510
|
| Ft.Mirana G1-G9F
| Atk: 090 | boam: 0034
|
| Labyrinth B85-B86F | Def: 075 | Win1: Golden Magatama
|
|
| Agl: 034 | Win2: N/A
|
|------------------------------------------------------------------|
| Yet another floating enemy. Treat it the same as the rest
of
|
| them; jump attacks are king.
|
\============================================================
=====/
/============================================================
=====\
| #56: Bolt Striker | Lvl: 35
| Ele: Lightning
|
|--------------------| HP: 0350 | Exp: 0525
|
| Ft.Mirana G5-G9F
| Atk: 095 | boam: 0035
|
| Ft.Mirana G5-G9F
| Atk: 115 | boam: 0036
|
| Labyrinth B89-B90F | Def: 094 | Win1: Magnetic Ore
|
|
| Agl: 036 | Win2: N/A
|
|------------------------------------------------------------------|
| Again, try running jumps over them, and then combo into
their
|
| backs to get rid of them quickly.
|
\============================================================
=====/
/============================================================
=====\
| #57: Squibolt
| Lvl: 35
| Ele: Lightning
|
|--------------------| HP: 0950 | Exp: 0875
|
| Ft.Mirana G1-G9F
| Atk: 100 | boam: 0035
|
| Labyrinth B??-B??F | Def: 090 | Win1: Golden Magatama
|
|
| Agl: 035 | Win2: N/A
|
|------------------------------------------------------------------|
| Their lightning attacks are all multi-hit, so avoid at all
costs. |
| Instead, try to jump over them and combo their backs.
|
\============================================================
=====/
/============================================================
=====\
| #58: Sparquid
| Lvl: 36
| Ele: Lightning
|
|--------------------| HP: 1000 | Exp: 0900
|
/============================================================
=====\
| #59: Tumbler
| Lvl: 37
| Ele: Lightning
|
|--------------------| HP: 2220 | Exp: 1665
|
| Ft.Mirana G5-G9F
| Atk: 120 | boam: 0037
|
| Labyrinth B73-B74F | Def: 140 | Win1: Machinawyrm Bolt
|
|
| Agl: 037 | Win2: N/A
|
|------------------------------------------------------------------|
| Crossover attacks and combo's into its back make short work
of
|
| this huge Stray Summon. You'll need a running jump to clear
it
|
| though!
|
\============================================================
=====/
/============================================================
=====\
| #60: Charger
| Lvl: 78
| Ele: Lightning
|
|--------------------| HP: 4680 | Exp: 3510
|
| Labyrinth B81-B99F | Atk: 248 | boam: 0078
|
|
| Def: 280 | Win1: Machinawyrm Bolt
|
|
| Agl: 078 | Win2: Superconductor
technique
|
|------------------------------------------------------------------|
| Exactly the same tactic as its predecessor.
|
\============================================================
=====/
\============================================================
=====/
/============================================================
=====\
| #61: Headache
| Lvl: 41
| Ele: Neutral
|
|--------------------| HP: 1000 | Exp: 0615
|
| Labyrinth B52-B60F | Atk: 115 | boam: 0041
|
|
| Def: 107 | Win1: Curved Horn
|
|
| Agl: 041 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys have a hell of a reach with their snap, and they
love |
| to use it as a counter as well
/============================================================
=====\
| #63: Devil Head
| Lvl: 80
| Ele: Neutral
|
|--------------------| HP: 2000 | Exp: 1200
|
| Labyrinth B83-B99F | Atk: 234 | boam: 0080
|
|
| Def: 218 | Win1: Overpriced Pot
|
|
| Agl: 080 | Win2: Trihaven Fists
technique
|
|------------------------------------------------------------------|
| For some reason, I actually find these easier than Death
Heads.
|
| Use a spear to take them out in groups.
|
\============================================================
=====/
/============================================================
=====\
| #62: Death Head
| Lvl: 64
| Ele: Neutral
|
\============================================================
=====/
/============================================================
=====\
\============================================================
=====/
/============================================================
=====\
| #66: Spell Sword
| Lvl: 06
| Ele: Neutral
|
|--------------------| HP: 0120 | Exp: 0150
|
| Labyrinth B2-B8F
| Atk: 012 | boam: 0050
|
|
| Def: 016 | Win1: Mystic Ore
|
|
| Agl: 009 | Win2: N/A
|
|------------------------------------------------------------------|
| These guys are nasty when you first encounter them. Don't
do your |
| full sword combo, just the first two hits and then guard.
Quickly |
| enough though, you'll be able to wipe these out with just
the
|
| combo itself.
|
\============================================================
=====/
/============================================================
=====\
| #67: Evil Sword
| Lvl: 49
| Ele: Neutral
|
|--------------------| HP: 1600 | Exp: 1225
|
| Labyrinth B34-B38F | Atk: 118 | boam: 0600
|
| Labyrinth B45F
| Def: 135 | Win1: Mystic Ore
|
| Labyrinth B49F
| Agl: 049 | Win2: N/A
|
|------------------------------------------------------------------|
| Basically the same deal as before, but you should have a
wider
|
| range of weapons to select. One Drill combo can take them
out if |
| you're strong enough.
|
\============================================================
=====/
/============================================================
=====\
| #68: Spell Axe
| Lvl: 12
| Ele: Neutral
|
|--------------------| HP: 0400 | Exp: 0300
|
| Labyrinth B9-B15F | Atk: 027 | boam: 0100
|
|
| Def: 032 | Win1: Mystic Ore
|
|
| Agl: 016 | Win2: N/A
|
|------------------------------------------------------------------|
| Fairly easy, it telegraphs all of its moves so you know
when to
|
| block or run. Be warned though, the overhead slam often
leads to |
| the Spell Axe ending up behind you, so make sure to turn
around
|
| BEFORE you leap into a combo!
|
\============================================================
=====/
/============================================================
=====\
| #69: Evil Axe
| Lvl: 56
| Ele: Neutral
|
/============================================================
=====\
| #71: Evil Lance
| Lvl: 57
| Ele: Neutral
|
|--------------------| HP: 2000 | Exp: 1425
|
| Labyrinth B51-B8F | Atk: 143 | boam: 0800
|
|
| Def: 175 | Win1: Mystic Ore
|
|
| Agl: 057 | Win2: N/A
|
|------------------------------------------------------------------|
| These just plain annoy me. It attacks a bit too fast to
combo
|
| effectively, so like before, a slow but hard-hitting weapon
is
|
| far from a bad idea. Of course, if you get the uppercut
timing
|
| right, that's the best way to go.
|
\============================================================
=====/
/============================================================
=====\
| #72: Killer Sword | Lvl: 20
| Ele: Neutral
|
|--------------------| HP: 0900 | Exp: 0900
|
| Labyrinth B18-B23F | Atk: 050 | boam: 0300
|
|
| Def: 066 | Win1: Mystic Ore
|
|
| Agl: 020 | Win2: Mystic Ore
|
|------------------------------------------------------------------|
| The Killer Sword's multiple stab move is irritating, since
it's
|
/ =============================== \
<
[10] Magic
>
\ =============================== /
/============================================================
===========\
| Name
| Target | User
| Description
|
>----------------------------------------------------------------------<
| Enchant Spark
| Single | All
| Enchant weapon with
Lightning
|
| Enchant Flare
| Single | All
| Enchant weapon with
Fire
|
| Enchant Aqua
| Single | All
| Enchant weapon with
Water
|
| Enchant Wind
| Single | All
| Enchant weapon with
Wind
|
| Chain Spark
| Area
| All
| Lightning attack spell
|
| Burst Flare
| Area
| All
| Fire attack spell
|
| Aqua Tornado
| Area
| All
| Water attack spell
|
| Storm Wind
| Area
| All
| Wind attack spell
|
| Giga Hurricane | All
| Kutty | Wind attack on all
enemies
|
| Inferno Volcano | All
| Rasho | Fire attack on all
enemies
|
| Bursting Rapids | All
| Sugar | Water attack on all
enemies
|
| Mega Voltage
| All
| Zantek | Lightning attack on all
enemies
|
| Terra Iceberg
| All
| Kuhrya | Ice Attack on all
enemies
|
| Astral Guard
| Single | All
| Raises defence for a
brief duration |
| Weapon Shield
| Single | All
| Weapon unbreakable for
a duration
|
| Healing Spell
| Single | All
| Recovers HP
|
| Quick Move
brief duration
| Single | All
\============================================================
===========/
<
/ =============================== \
[11] Items
>
\ =============================== /
<---[11a]
Consumables------------------------------------------->
/============================================================
===============\
| Name
| F | Wa | Wi | L | Description
|
>--------------------------------------------------------------------------<
| Silturn Water
| 001 | 001 | 000 | 000 | Recovers
100HP/Can't be equipped |
| Wheatgrass Juice | 000 | 002 | 002 | 000 | Recovers
200HP/Can't be equipped |
| Banana Smoothie | 000 | 003 | 003 | 000 | Recovers
300HP/Can't be equipped |
| Tomato Juice
| 004 | 000 | 004 | 000 | Recovers
400HP/Can't be equipped |
| Bandage
| 003 | 000 | 000 | 000 | Recovers 150HP
|
| Kicker Potion
| 003 | 000 | 003 | 000 | Recovers 500HP
|
| Klotzen Potion
| 004 | 004 | 004 | 004 | Recovers 800HP
|
| Med Kit
| 010 | 010 | 010 | 010 | Recovers
HP/Activates when 0HP
|
| Amulet
| 003 | 003 | 000 | 000 | Lowers
encounters with creatures |
| Summon Charm
| 000 | 000 | 003 | 003 | Raises
encounters with creatures |
| Mild Spice
| 005 | 005 | 000 | 000 | Recovers
500HP/Can't be equipped |
\============================================================
===============/
|-------------------------------------------------------------|
| Atk: 14 || Lightning: 000 | Water: 000 | Mystical Ore:
02 |
| Def: 05 || Fire:
005 | Wind:
005 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 055 || Forge Novice Knife w/ Mystical Ore
|
\============================================================
/
<---[11b]
Weapons----------------------------------------------->
%%%%%%%%%%%%%%%%%%
==[11b.1] Swords==
%%%%%%%%%%%%%%%%%%
/============================================================
\
| #01: Novice Knife
| Basic multi-purpose knife
|
|-------------------------------------------------------------|
| Atk: 05 || Lightning: 000 | Water: 000 | Mystical Ore:
00 |
| Def: 05 || Fire:
005 | Wind:
005 | Maximum TEC:
255 |
| Agl: 00
||--------------------------------------------------|
| Dur: 050 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Fire Dagger
| Knife forged w/ fire element
|
/============================================================
\
| #03: Chaves's Sword
| Huge, but otherwise plain, sword
|
|-------------------------------------------------------------|
| Atk: 24 || Lightning: 000 | Water: 010 | Mystical Ore:
00 |
| Def: 20 || Fire:
005 | Wind:
000 | Maximum TEC:
150 |
| Agl: -25
||--------------------------------------------------|
| Dur: 070 || Break Chaves's sword in either battle
|
\============================================================
/
/============================================================
\
| #04: Iron Saber
| Sword with broad blades
|
|-------------------------------------------------------------|
| Atk: 10 || Lightning: 000 | Water: 012 | Mystical Ore:
00 |
| Def: 12 || Fire:
008 | Wind:
010 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Three]
|
\============================================================
/
/============================================================
\
| #05: Aqua Saber
| Iron Saber forged w/ water element
|
|-------------------------------------------------------------|
| Atk: 24 || Lightning: 000 | Water: 012 | Mystical Ore:
04 |
| Def: 15 || Fire:
008 | Wind:
010 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 110 || Forge Iron Saber w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #06: Sharp Dagger
| Sharper, lighter dagger
|
|-------------------------------------------------------------|
| Atk: 18 || Lightning: 000 | Water: 006 | Mystical Ore:
00 |
| Def: 18 || Fire:
013 | Wind:
018 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 060 || Learn from Bron [Day Four]
|
\============================================================
/
/============================================================
\
| #07: Windslasher
| Sharp Dagger forged w/ wind element
|
|-------------------------------------------------------------|
| Atk: 29 || Lightning: 000 | Water: 006 | Mystical Ore:
06 |
| Def: 19 || Fire:
013 | Wind:
018 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 066 || Forge Sharp Dagger w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #08: Gladius
| Wide-bladed sword with high defense
|
|-------------------------------------------------------------|
| Atk: 25 || Lightning: 024 | Water: 018 | Mystical Ore:
00 |
| Def: 40 || Fire:
015 | Wind:
005 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Five]
|
\============================================================
/
/============================================================
\
| #09: Spark Gladius
| Gladius forged w/ lightning
|
|-------------------------------------------------------------|
| Atk: 39 || Lightning: 024 | Water: 018 | Mystical Ore:
08 |
| Def: 40 || Fire:
015 | Wind:
005 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 120 || Forge Gladius w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #10: Ladle
| Can be used fo cooking and fighting
|
|-------------------------------------------------------------|
| Atk: 02 || Lightning: 000 | Water: 003 | Mystical Ore:
00 |
| Def: 00 || Fire:
005 | Wind:
005 | Maximum TEC:
200 |
| Agl: 05
||--------------------------------------------------|
| Dur: 025 || Complete Sakuro's curry quest
|
\============================================================
/
/============================================================
\
| #11: Hot Iron Ladle
| A ladle that constantly emits heat
|
|-------------------------------------------------------------|
| Atk: 05 || Lightning: 050 | Water: 050 | Mystical Ore:
01 |
| Def: 12 || Fire:
050 | Wind:
050 | Maximum TEC:
255 |
| Agl: 10
||--------------------------------------------------|
| Dur: 200 || Forge Ladle w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #12: Zantetsu Blade
| A swift sword that slices steel
|
|-------------------------------------------------------------|
| Atk: 35 || Lightning: 013 | Water: 015 | Mystical Ore:
00 |
| Def: 39 || Fire:
022 | Wind:
025 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 070 || Learn from Bron [Day Six]
|
\============================================================
/
/============================================================
\
| #13: Reppu Blade
| Zantetsu Blade forged w/ wind
|
|-------------------------------------------------------------|
| Atk: 44 || Lightning: 013 | Water: 015 | Mystical Ore:
11 |
| Def: 39 || Fire:
022 | Wind:
025 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 077 || Forge Zantetsu Blade w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #14: High Blade
| A fine sword with delicate designs
|
|-------------------------------------------------------------|
| Atk: 40 || Lightning: 005 | Water: 005 | Mystical Ore:
00 |
| Def: 48 || Fire:
045 | Wind:
027 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Seven]
|
\============================================================
/
/============================================================
\
| #15: Flare Blade
| High Blade forged w/ fire element
|
|-------------------------------------------------------------|
| Atk: 54 || Lightning: 005 | Water: 005 | Mystical Ore:
13 |
| Def: 48 || Fire:
045 | Wind:
027 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 085 || Forge High Blade w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Bastard Sword
| A massive hand-an-a-half sword
|
|-------------------------------------------------------------|
| Atk: 50 || Lightning: 010 | Water: 055 | Mystical Ore:
00 |
| Def: 57 || Fire:
006 | Wind:
036 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Eight]
|
\============================================================
/
/============================================================
\
| #17: Water Gem Sword | Bastard Sword forged w/ water
|
|-------------------------------------------------------------|
| Atk: 62 || Lightning: 010 | Water: 055 | Mystical Ore:
15 |
| Def: 62 || Fire:
006 | Wind:
036 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 088 || Forge Bastard Sword w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #18: Crystal Sword
| Powerful, but brittle sword
|
|-------------------------------------------------------------|
| Atk: 74 || Lightning: 064 | Water: 036 | Mystical Ore:
00 |
| Def: 66 || Fire:
017 | Wind:
031 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 025 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #19: Blue Thunder
| Crystal Sword fortified w/
lightning |
|-------------------------------------------------------------|
| Atk: 67 || Lightning: 064 | Water: 036 | Mystical Ore:
17 |
| Def: 66 || Fire:
017 | Wind:
031 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 095 || Forge Crystal Sword w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #20: Gozanto
| Heavy blade capable of chopping
foes |
|-------------------------------------------------------------|
| Atk: 73 || Lightning: 024 | Water: 019 | Mystical Ore:
00 |
| Def: 75 || Fire:
041 | Wind:
075 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Ten]
|
\============================================================
/
/============================================================
\
| #21: Goranto
| Gozanto fortified w/ wind element
|
|-------------------------------------------------------------|
| Atk: 85 || Lightning: 024 | Water: 019 | Mystical Ore:
20 |
| Def: 75 || Fire:
041 | Wind:
075 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 099 || Forge Gozanto w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #22: Messer Blade
| Blunt but highly destructive sword
|
|-------------------------------------------------------------|
| Atk: 81 || Lightning: 015 | Water: 085 | Mystical Ore:
00 |
| Def: 76 || Fire:
009 | Wind:
051 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Eleven]
|
\============================================================
/
/============================================================
\
| #23: Aquahound Blade | Messer Blade fortified w/ water
|
|-------------------------------------------------------------|
| Atk: 94 || Lightning: 015 | Water: 085 | Mystical Ore:
22 |
| Def: 78 || Fire:
009 | Wind:
051 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 100 || Forge Messer Blade w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #24: Sanary's Blade
| Sanary's special fiery sword
|
|-------------------------------------------------------------|
| Atk: 99 || Lightning: 013 | Water: 012 | Mystical Ore:
23 |
| Def: 76 || Fire:
090 | Wind:
063 | Maximum TEC:
200 |
| Agl: -10
||--------------------------------------------------|
| Dur: 095 || Break Sanary's sword
|
\============================================================
/
/============================================================
\
| #25: Holy Buster
| Defeats all evil with holy powers
|
|-------------------------------------------------------------|
| Atk: 90 || Lightning: 014 | Water: 010 | Mystical Ore:
00 |
| Def: 77 || Fire:
095 | Wind:
071 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #26: Fiery Buster
| Holy Buster fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 98 || Lightning: 014 | Water: 010 | Mystical Ore:
24 |
| Def: 77 || Fire:
095 | Wind:
071 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 110 || Forge Holy Buster w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #27: Buzzsaw Sword
| Rotating chain sawblade
|
|-------------------------------------------------------------|
| Atk: 120 || Lightning: 100 | Water: 085 | Mystical Ore:
00 |
| Def: 86 || Fire:
038 | Wind:
041 | Maximum TEC:
100 |
| Agl: 00
||--------------------------------------------------|
| Dur: 110 || Complete all of the Sword sidequests
|
\============================================================
/
/============================================================
\
| #28: Electro-Sawblade | Buzzsaw Sword fortifed w/ lightning
|
|-------------------------------------------------------------|
| Atk: 135 || Lightning: 100 | Water: 085 | Mystical Ore:
26 |
| Def: 86 || Fire:
038 | Wind:
041 | Maximum TEC:
135 |
| Agl: 00
||--------------------------------------------------|
| Dur: 115 || Forge Buzzsaw Sword w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #29: Great Scimitar
| Its noble curves are a sign of
power |
|-------------------------------------------------------------|
| Atk: 130 || Lightning: 041 | Water: 035 | Mystical Ore:
00 |
| Def: 45 || Fire:
110 | Wind:
098 | Maximum TEC:
100 |
| Agl: -20
||--------------------------------------------------|
| Dur: 200 || Win from Black Pinchers
|
\============================================================
/
/============================================================
\
| #30: Blazing Scimitar | Great Scimitar fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 138 || Lightning: 041 | Water: 035 | Mystical Ore:
28 |
| Def: 55 || Fire:
110 | Wind:
098 | Maximum TEC:
100 |
| Agl: -20
||--------------------------------------------------|
| Dur: 210 || Forge Great Scimitar w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #31: Demon's Rage Swd | Deadly edges, as fierce as a demon
|
|-------------------------------------------------------------|
| Atk: 117 || Lightning: 051 | Water: 115 | Mystical Ore:
00 |
| Def: 102 || Fire:
015 | Wind:
088 | Maximum TEC:
150 |
| Agl: -10
||--------------------------------------------------|
| Dur: 120 || Chest on Labyrinth B59F
|
\============================================================
/
/============================================================
\
| #32: Demon Quencher
| Demon's Rage Swd fortified w/ water
|
|-------------------------------------------------------------|
| Atk: 118 || Lightning: 051 | Water: 115 | Mystical Ore:
30 |
| Def: 100 || Fire:
015 | Wind:
088 | Maximum TEC:
155 |
| Agl: -10
||--------------------------------------------------|
| Dur: 130 || Forge Demon's Rage Swd w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #33: Angelic Blade
| Great sword used by a holy angel
|
|-------------------------------------------------------------|
| Atk: 128 || Lightning: 055 | Water: 028 | Mystical Ore:
00 |
| Def: 88 || Fire:
098 | Wind:
120 | Maximum TEC:
230 |
| Agl: 05
||--------------------------------------------------|
| Dur: 125 || Chest in Labyrinth B81F
|
\============================================================
/
/============================================================
\
| #34: Holy Breath Swd | Angelic Blade blessed w/ wind
|
|-------------------------------------------------------------|
| Atk: 138 || Lightning: 055 | Water: 028 | Mystical Ore:
32 |
| Def: 120 || Fire:
098 | Wind:
120 | Maximum TEC:
165 |
| Agl: 10
||--------------------------------------------------|
| Dur: 100 || Forge Angelic Blade w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #35: Saintly Sword
| Sword of justice that defeats evil
|
|-------------------------------------------------------------|
| Atk: 140 || Lightning: 100 | Water: 100 | Mystical Ore:
00 |
| Def: 32 || Fire:
100 | Wind:
100 | Maximum TEC:
255 |
| Agl: -20
||--------------------------------------------------|
| Dur: 135 || Win from Inferno Kirin
|
\============================================================
/
/============================================================
\
| #36: Prominence Sword | Mighty sword of fire
|
|-------------------------------------------------------------|
| Atk: 180 || Lightning: 100 | Water: 100 | Mystical Ore:
34 |
| Def: 45 || Fire:
100 | Wind:
100 | Maximum TEC:
175 |
| Agl: -20
||--------------------------------------------------|
| Dur: 045 || Forge Saintly Sword w/ Mystical Ore
|
\============================================================
/
%%%%%%%%%%%%%%%%
==[11b.2] Axes==
%%%%%%%%%%%%%%%%
/============================================================
\
| #01: Hand Axe
| A regular wood axe
|
|-------------------------------------------------------------|
| Atk: 13 || Lightning: 000 | Water: 001 | Mystical Ore:
00 |
| Def: 07 || Fire:
015 | Wind:
002 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Burning Axe
| Hand axe forged w/ fire element
|
|-------------------------------------------------------------|
| Atk: 25 || Lightning: 000 | Water: 001 | Mystical Ore:
03 |
| Def: 07 || Fire:
015 | Wind:
002 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 085 || Forge Hand Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #03: Edge Axe
| Axe with sharp, straight edge
blades |
|-------------------------------------------------------------|
/============================================================
\
| #08: Battle Axe
| Large single-edged axe used in war
|
|-------------------------------------------------------------|
| Atk: 41 || Lightning: 006 | Water: 006 | Mystical Ore:
00 |
| Def: 39 || Fire:
062 | Wind:
030 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 110 || Learn from Brom [Day Five]
|
\============================================================
/
/============================================================
\
| #09: Brutish Axe
| Battle Axe fortified w/ fire
element |
|-------------------------------------------------------------|
| Atk: 55 || Lightning: 006 | Water: 006 | Mystical Ore:
15 |
| Def: 39 || Fire:
062 | Wind:
030 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 120 || Forge Battle Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #10: Great Axe
| Its powerful chop blows enemies
away |
|-------------------------------------------------------------|
/============================================================
\
| #15: Thunder Axe
| Marshal Axe fortified w/ lightning
|
|-------------------------------------------------------------|
| Atk: 84 || Lightning: 095 | Water: 054 | Mystical Ore:
26 |
| Def: 72 || Fire:
025 | Wind:
046 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 230 || Forge Marshal Axe w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Silver Axe
| An axe that's as deadly as it looks
|
|-------------------------------------------------------------|
| Atk: 76 || Lightning: 012 | Water: 012 | Mystical Ore:
00 |
| Def: 83 || Fire:
110 | Wind:
062 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 150 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #17: Fiery Axe
| Silver Axe fortified w/ fire
element |
|-------------------------------------------------------------|
/============================================================
\
| #22: Chrono Crusher
| Legendary axe that crushes even
time |
|-------------------------------------------------------------|
| Atk: 115 || Lightning: 017 | Water: 017 | Mystical Ore:
00 |
| Def: 117 || Fire:
142 | Wind:
085 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 180 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #23: Ifrit Axe
| Chrono Crushed fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 128 || Lightning: 017 | Water: 017 | Mystical Ore:
41 |
| Def: 117 || Fire:
142 | Wind:
085 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 190 || Forge Chrono Crusher w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #24: Demonic Boneaxe | Enchanted axe forged w/ demon bones
|
|-------------------------------------------------------------|
/============================================================
\
| #29: Flare Crusher
| Skull Crusher fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 95 || Lightning: 022 | Water: 021 | Mystical Ore:
53 |
| Def: 200 || Fire:
162 | Wind:
131 | Maximum TEC:
070 |
| Agl: -25
||--------------------------------------------------|
| Dur: 240 || Forge Skull Crusher w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #30: Twin Demon Axe
| Slices all that block its way
|
|-------------------------------------------------------------|
| Atk: 220 || Lightning: 168 | Water: 141 | Mystical Ore:
00 |
| Def: 120 || Fire:
031 | Wind:
098 | Maximum TEC:
165 |
| Agl: -65
||--------------------------------------------------|
| Dur: 055 || Win from Arch Demon
|
\============================================================
/
/============================================================
\
| #31: Thunder Queen Ax | Twin Demon Axe forged w/ lightning
|
|-------------------------------------------------------------|
\============================================================
/
\============================================================
/
%%%%%%%%%%%%%%%%%%
==[11b.3] Spears==
%%%%%%%%%%%%%%%%%%
/============================================================
\
| #01: Spear
| Simple spear for beginners
|
|-------------------------------------------------------------|
| Atk: 08 || Lightning: 000 | Water: 001 | Mystical Ore:
00 |
| Def: 06 || Fire:
010 | Wind:
006 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 070 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Fire Spear
| Spear forged w/ fire element
|
|-------------------------------------------------------------|
| Atk: 18 || Lightning: 000 | Water: 001 | Mystical Ore:
03 |
| Def: 06 || Fire:
010 | Wind:
006 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 075 || Forge Spear w/ Mystical Ore
|
/============================================================
\
| #03: Yari
| Ancient martial arts spear
|
|-------------------------------------------------------------|
| Atk: 14 || Lightning: 000 | Water: 022 | Mystical Ore:
00 |
| Def: 15 || Fire:
008 | Wind:
014 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Three]
|
\============================================================
/
/============================================================
\
| #04: Spear of Blue
| Yari forged w/ water element
|
|-------------------------------------------------------------|
| Atk: 28 || Lightning: 000 | Water: 022 | Mystical Ore:
06 |
| Def: 20 || Fire:
008 | Wind:
014 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 080 || Forge Yari w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| Def: 25 || Fire:
-19 | Wind:
032 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 085 || Forge Valeri Spear w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #08: Creid Spear
| Versatile weapon fit for battle
|
|-------------------------------------------------------------|
| Atk: 31 || Lightning: 042 | Water: 025 | Mystical Ore:
00 |
| Def: 36 || Fire:
011 | Wind:
022 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 085 || Learn from Bron [Day Five]
|
\============================================================
/
/============================================================
\
| #09: Thunder Spear
| Creid Spear fortified w/ lightning
|
|-------------------------------------------------------------|
| Atk: 45 || Lightning: 042 | Water: 025 | Mystical Ore:
12 |
| Def: 36 || Fire:
011 | Wind:
022 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 095 || Forge Creid Spear w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #10: Sapphire Lance
| Better for swinging than piercing
|
|-------------------------------------------------------------|
| Atk: 40 || Lightning: 010 | Water: 050 | Mystical Ore:
00 |
| Def: 46 || Fire:
006 | Wind:
036 | Maximum TEC:
100 |
| Agl: -20
||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Six]
|
\============================================================
/
/============================================================
\
| #11: Aqua Lance
| Sapphire Lance fortified w/ water
|
|-------------------------------------------------------------|
| Atk: 55 || Lightning: 010 | Water: 050 | Mystical Ore:
16 |
| Def: 50 || Fire:
006 | Wind:
036 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 095 || Forge Sapphire Lance w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| Def: 67 || Fire:
009 | Wind:
051 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Eight]
|
\============================================================
/
/============================================================
\
| #15: Hydro Halberd
| Halberd fortified w/ water element
|
|-------------------------------------------------------------|
| Atk: 75 || Lightning: 015 | Water: 072 | Mystical Ore:
22 |
| Def: 72 || Fire:
009 | Wind:
051 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 105 || Forge Halberd w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Ureksa Spear
| Gaudy Spear with mysterious decor
|
|-------------------------------------------------------------|
| Atk: 81 || Lightning: 016 | Water: 015 | Mystical Ore:
24 |
| Def: 75 || Fire:
060 | Wind:
075 | Maximum TEC:
100 |
| Agl: -15
||--------------------------------------------------|
| Dur: 105 || Break Ureksa's spear in first battle
|
\============================================================
/
/============================================================
\
| #17: Lucile Lance
| Spear enhanced for piercing
|
|-------------------------------------------------------------|
| Atk: 60 || Lightning: 010 | Water: 010 | Mystical Ore:
00 |
| Def: 77 || Fire:
084 | Wind:
051 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 105 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #18: Flame Lance
| Lucile Lance fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 80 || Lightning: 010 | Water: 010 | Mystical Ore:
25 |
| Def: 77 || Fire:
084 | Wind:
051 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 110 || Forge Lucile Lance w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| Def: 93 || Fire:
011 | Wind:
066 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 115 || Forge Warrior Naginata w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #22: Platinum Lance
| Spear used by knights
|
|-------------------------------------------------------------|
| Atk: 85 || Lightning: 110 | Water: 065 | Mystical Ore:
00 |
| Def: 98 || Fire:
030 | Wind:
056 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 115 || Learn from Bron [Day Eleven]
|
\============================================================
/
/============================================================
\
| #23: Voltage Lance
| Platinum Lance fortified w/
lightning|
|-------------------------------------------------------------|
| Atk: 100 || Lightning: 110 | Water: 065 | Mystical Ore:
32 |
| Def: 98 || Fire:
030 | Wind:
056 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 120 || Forge Platinum Lance w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #24: Phantom Spear
| Its grace and power is mesmerizing
|
|-------------------------------------------------------------|
| Atk: 98 || Lightning: 023 | Water: 120 | Mystical Ore:
00 |
| Def: 109 || Fire:
014 | Wind:
080 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 120 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #25: Poseidon Spear
| Phantom Spear blessed w/ water
|
|-------------------------------------------------------------|
| Atk: 109 || Lightning: 023 | Water: 120 | Mystical Ore:
35 |
| Def: 114 || Fire:
014 | Wind:
080 | Maximum TEC:
070 |
| Agl: -20
||--------------------------------------------------|
| Dur: 125 || Forge Phantom Spear w/ Mystical Ore
|
\============================================================
/
/============================================================
\
\============================================================
/
/============================================================
\
| #31: Giant Fork
| Overfishing is prohibited
|
|-------------------------------------------------------------|
| Atk: 180 || Lightning: 042 | Water: 143 | Mystical Ore:
00 |
| Def: 45 || Fire:
025 | Wind:
115 | Maximum TEC:
065 |
| Agl: -20
||--------------------------------------------------|
| Dur: 230 || Win from Omen Fish (First Encounter)
|
\============================================================
/
/============================================================
\
| #32: Aqua Fork
| Giant Fork enhance w/ water element
|
|-------------------------------------------------------------|
| Atk: 200 || Lightning: 042 | Water: 143 | Mystical Ore:
48 |
| Def: 35 || Fire:
025 | Wind:
115 | Maximum TEC:
075 |
| Agl: -20
||--------------------------------------------------|
| Dur: 240 || Forge Giant Fork w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| Agl: 20
||--------------------------------------------------|
| Dur: 060 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Burning Knuckles | Novice Knuckles forged w/ fire
|
|-------------------------------------------------------------|
| Atk: 06 || Lightning: 000 | Water: 000 | Mystical Ore:
01 |
| Def: 05 || Fire:
005 | Wind:
003 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 063 || Forge Novice Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #03: Iron Knuckles
| Knuckles that fit like gloves
|
|-------------------------------------------------------------|
| Atk: 04 || Lightning: 000 | Water: 011 | Mystical Ore:
00 |
| Def: 08 || Fire:
005 | Wind:
009 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 065 || Learn from Bron [Day Three]
|
\============================================================
/
/============================================================
\
| #04: Suiseiken
| Iron Knuckles forged w/ water
|
|-------------------------------------------------------------|
| Atk: 10 || Lightning: 000 | Water: 011 | Mystical Ore:
03 |
| Def: 11 || Fire:
005 | Wind:
009 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 068 || Forge Iron Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #05: Eagle Talons
| Knuckles modeled after eagles
|
|-------------------------------------------------------------|
| Atk: 07 || Lightning: 000 | Water: 005 | Mystical Ore:
00 |
| Def: 14 || Fire:
012 | Wind:
017 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 070 || Learn from Bron [Day Four]
|
\============================================================
/
/============================================================
\
| #06: Bald Eagle Claws | Eagle Talons fortified w/ wind
|
|-------------------------------------------------------------|
| Atk: 17 || Lightning: 000 | Water: 005 | Mystical Ore:
05 |
| Def: 17 || Fire:
012 | Wind:
017 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 073 || Forge Eagle Talons w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #07: Razzy's Knuckles | Razzy's special knuckles w/ ribbons
|
|-------------------------------------------------------------|
| Atk: 27 || Lightning: 035 | Water: 025 | Mystical Ore:
10 |
| Def: 23 || Fire:
010 | Wind:
013 | Maximum TEC:
200 |
| Agl: 20
||--------------------------------------------------|
| Dur: 072 || Break Razzy's knuckles
|
\============================================================
/
/============================================================
\
| #08: Winged Knuckles | Fancy knuckles with small wings
|
|-------------------------------------------------------------|
| Atk: 12 || Lightning: 010 | Water: 008 | Mystical Ore:
00 |
| Def: 20 || Fire:
017 | Wind:
023 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Five]
|
\============================================================
/
/============================================================
\
| #09: Winding Fists
| Winged Knuckles fortified w/ wind
|
|-------------------------------------------------------------|
| Atk: 20 || Lightning: 010 | Water: 008 | Mystical Ore:
07 |
| Def: 20 || Fire:
017 | Wind:
023 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 078 || Forge Winged Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #10: Gauntlets
| Doubles as both armor and weapon
|
|-------------------------------------------------------------|
| Atk: 17 || Lightning: 029 | Water: 021 | Mystical Ore:
00 |
| Def: 25 || Fire:
010 | Wind:
018 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 080 || Learn from Bron [Day Six]
|
\============================================================
/
/============================================================
\
| #11: Stun Gauntlets
| Gauntlets enhanced w/ lightning
|
|-------------------------------------------------------------|
| Atk: 28 || Lightning: 029 | Water: 021 | Mystical Ore:
08 |
| Def: 25 || Fire:
010 | Wind:
018 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 083 || Forge Gauntlets w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #12: Sting Claws
| Long claws satb deep into their
prey |
|-------------------------------------------------------------|
| Atk: 22 || Lightning: 015 | Water: 012 | Mystical Ore:
00 |
| Def: 31 || Fire:
026 | Wind:
035 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 085 || Learn from Bron [Day Seven]
|
\============================================================
/
/============================================================
\
| #13: Gust Stinger
| Sting Claws fortified w/ wind
|
|-------------------------------------------------------------|
| Atk: 36 || Lightning: 015 | Water: 012 | Mystical Ore:
10 |
| Def: 31 || Fire:
026 | Wind:
035 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 088 || Forge Sting Claws w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #14: Triple Header
| Three huge spikes rip through flesh
|
|-------------------------------------------------------------|
| Atk: 28 || Lightning: 010 | Water: 040 | Mystical Ore:
00 |
| Def: 37 || Fire:
006 | Wind:
034 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 090 || Learn from Bron [Day Eight]
|
\============================================================
/
/============================================================
\
| #15: Aqua Triple
| Triple Header fortified w/ water
|
|-------------------------------------------------------------|
| Atk: 42 || Lightning: 010 | Water: 040 | Mystical Ore:
12 |
| Def: 40 || Fire:
006 | Wind:
034 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 083 || Forge Triple Header w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Heavy Iron Fists | Knuckles made from fortified iron
|
|-------------------------------------------------------------|
| Atk: 36 || Lightning: 020 | Water: 016 | Mystical Ore:
00 |
| Def: 43 || Fire:
034 | Wind:
046 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 095 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #17: Cyclone Fists
| Heavy Iron Fists fortifed w/ wind
|
|-------------------------------------------------------------|
| Atk: 50 || Lightning: 020 | Water: 016 | Mystical Ore:
14 |
| Def: 43 || Fire:
034 | Wind:
046 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 098 || Forge Heavy Iron Fists w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #18: Golden Claws
| So fine you may not want to use
them |
|-------------------------------------------------------------|
| Atk: 40 || Lightning: 023 | Water: 018 | Mystical Ore:
00 |
| Def: 49 || Fire:
039 | Wind:
052 | Maximum TEC:
200 |
| Agl: 15
||--------------------------------------------------|
| Dur: 100 || Learn from Bron [Day Ten]
|
\============================================================
/
/============================================================
\
| #19: Alchemist Claws | Golden Claws enhanced w/ wind
|
|-------------------------------------------------------------|
| Atk: 58 || Lightning: 023 | Water: 018 | Mystical Ore:
15 |
| Def: 49 || Fire:
039 | Wind:
052 | Maximum TEC:
100 |
| Agl: 15
||--------------------------------------------------|
| Dur: 103 || Forge Golden Claws w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #20: Horned Knuckles | Its shape is a call of the wild
|
|-------------------------------------------------------------|
| Atk: 50 || Lightning: 008 | Water: 008 | Mystical Ore:
00 |
| Def: 54 || Fire:
075 | Wind:
043 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 105 || Learn from Bron [Day Eleven]
|
\============================================================
/
/============================================================
\
| #21: Fiery Fists
| Horned Knuckles fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 62 || Lightning: 008 | Water: 008 | Mystical Ore:
17 |
| Def: 54 || Fire:
075 | Wind:
043 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 108 || Forge Horned Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #22: Judgement Fists | Let the fists of justice roar
|
|-------------------------------------------------------------|
| Atk: 58 || Lightning: 028 | Water: 022 | Mystical Ore:
00 |
| Def: 60 || Fire:
048 | Wind:
085 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 110 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #23: Tempest Claws
| Judgement Fists blessed w/ wind
|
|-------------------------------------------------------------|
| Atk: 70 || Lightning: 028 | Water: 022 | Mystical Ore:
19 |
| Def: 60 || Fire:
048 | Wind:
085 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 113 || Forge Judgement Fists w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #24: Super Catickles | Who says cats can't punch?
|
|-------------------------------------------------------------|
| Atk: 70 || Lightning: 042 | Water: 033 | Mystical Ore:
00 |
| Def: 66 || Fire:
071 | Wind:
095 | Maximum TEC:
255 |
| Agl: 30
||--------------------------------------------------|
| Dur: 120 || Complete all of the Cat sidequests
|
\============================================================
/
/============================================================
\
| #25: Hydro Catickles | Super Catickles enhance w/ water
|
|-------------------------------------------------------------|
| Atk: 80 || Lightning: 042 | Water: 033 | Mystical Ore:
23 |
| Def: 70 || Fire:
071 | Wind:
095 | Maximum TEC:
165 |
| Agl: 40
||--------------------------------------------------|
| Dur: 123 || Forge Super Catickles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #26: Hazard Knuckles | Knuckles for the brave
|
|-------------------------------------------------------------|
| Atk: 80 || Lightning: 025 | Water: 025 | Mystical Ore:
00 |
| Def: 120 || Fire:
102 | Wind:
087 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 125 || Win from Evil Metal (Second Encounter)
|
\============================================================
/
/============================================================
\
| #27: Thunder Knuckles | Hazard Knuckles forged w/ lightning
|
|-------------------------------------------------------------|
| Atk: 85 || Lightning: 025 | Water: 025 | Mystical Ore:
25 |
| Def: 145 || Fire:
102 | Wind:
087 | Maximum TEC:
255 |
| Agl: 20
||--------------------------------------------------|
| Dur: 128 || Forge Hazard Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #28: Bear Claws
| Powerful claws rip through rocks
|
|-------------------------------------------------------------|
| Atk: 120 || Lightning: 036 | Water: 030 | Mystical Ore:
00 |
| Def: 120 || Fire:
095 | Wind:
115 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 120 || Win from Harricades
|
\============================================================
/
/============================================================
\
| #29: Gust Slasher
| Bear Claws fortified w/ wind
element |
|-------------------------------------------------------------|
| Atk: 135 || Lightning: 036 | Water: 030 | Mystical Ore:
27 |
| Def: 135 || Fire:
095 | Wind:
115 | Maximum TEC:
100 |
| Agl: -25
||--------------------------------------------------|
| Dur: 135 || Forge Bear Claws w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #30: Skull Knuckles
| Ominous fists scares all opponents
|
|-------------------------------------------------------------|
| Atk: 180 || Lightning: 020 | Water: 020 | Mystical Ore:
00 |
| Def: 15 || Fire:
020 | Wind:
020 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 045 || Smash every Barrel/Crate, then leave Labyrinth
|
\============================================================
/
/============================================================
\
| #31: Skull Bomber
| Skull Knuckles fortified w/ fire
|
|-------------------------------------------------------------|
| Atk: 200 || Lightning: 020 | Water: 020 | Mystical Ore:
12 |
| Def: 20 || Fire:
020 | Wind:
020 | Maximum TEC:
100 |
| Agl: 20
||--------------------------------------------------|
| Dur: 055 || Forge Skull Knuckles w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #32: Trihaven Fists
| Surpasses all other knuckle weapons
|
|-------------------------------------------------------------|
| Atk: 90 || Lightning: 035 | Water: 023 | Mystical Ore:
00 |
| Def: 100 || Fire:
110 | Wind:
128 | Maximum TEC:
200 |
| Agl: 20
||--------------------------------------------------|
| Dur: 140 || Win from Devil Head
|
\============================================================
/
/============================================================
\
| #33: Gale Voyager
| Trihaven Fists blessed w/ wind
|
|-------------------------------------------------------------|
| Atk: 100 || Lightning: 035 | Water: 023 | Mystical Ore:
31 |
| Def: 90 || Fire:
110 | Wind:
128 | Maximum TEC:
205 |
| Agl: 20
||--------------------------------------------------|
| Dur: 145 || Forge Trihaven Fists w/ Mystical Ore
|
\============================================================
/
%%%%%%%%%%%%%%%%%%
==[11b.5] Drills==
%%%%%%%%%%%%%%%%%%
/============================================================
\
| #01: Novice Drill
| Drill weapon for beginners
|
|-------------------------------------------------------------|
| Atk: 06 || Lightning: 000 | Water: 001 | Mystical Ore:
00 |
| Def: 05 || Fire:
007 | Wind:
005 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 075 || Learn from Bron [Day Two]
|
\============================================================
/
/============================================================
\
| #02: Burning Rotor
| Novice Drill forged w/ fire
|
|-------------------------------------------------------------|
| Atk: 15 || Lightning: 000 | Water: 001 | Mystical Ore:
03 |
| Def: 05 || Fire:
007 | Wind:
005 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 080 || Forge Novice Drill w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #03: Nano Rotor
| Designed to contain vibrations
|
|-------------------------------------------------------------|
/============================================================
\
| #08: Spark Rotor
| Precision Rotor forged w/ lightning
|
|-------------------------------------------------------------|
| Atk: 50 || Lightning: 031 | Water: 023 | Mystical Ore:
13 |
| Def: 36 || Fire:
010 | Wind:
020 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 095 || Forge Precision Rotor w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #09: Ariel's Drill
| Ariel and Mariel's masterpiece
|
|-------------------------------------------------------------|
| Atk: 67 || Lightning: 038 | Water: 025 | Mystical Ore:
15 |
| Def: 43 || Fire:
012 | Wind:
023 | Maximum TEC:
150 |
| Agl: -10
||--------------------------------------------------|
| Dur: 095 || Break Ariel's drill
|
\============================================================
/
/============================================================
\
| #10: Mining Drill
| Miner's drill modded to fit hands
|
|-------------------------------------------------------------|
/============================================================
\
| #15: Overload Rotor
| Mega Rotor fortified w/ lightning
|
|-------------------------------------------------------------|
| Atk: 83 || Lightning: 064 | Water: 040 | Mystical Ore:
24 |
| Def: 67 || Fire:
018 | Wind:
035 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 110 || Forge Mega Rotor w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #16: Giga Turbine
| Fuel-efficient drill
|
|-------------------------------------------------------------|
| Atk: 66 || Lightning: 027 | Water: 021 | Mystical Ore:
00 |
| Def: 77 || Fire:
046 | Wind:
072 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 110 || Learn from Bron [Day Nine]
|
\============================================================
/
/============================================================
\
| #17: Cyclone Rotor
| Giga Turbine fortified w/ wind
|
|-------------------------------------------------------------|
/============================================================
\
| #22: Jet Drill
| Rocket Drill enhanced w/ water
|
|-------------------------------------------------------------|
| Atk: 110 || Lightning: 019 | Water: 090 | Mystical Ore:
34 |
| Def: 98 || Fire:
011 | Wind:
066 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 125 || Forge Rocket Drill w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #23: Expert Rotor
| Professional's choice
|
|-------------------------------------------------------------|
| Atk: 96 || Lightning: 100 | Water: 064 | Mystical Ore:
00 |
| Def: 100 || Fire:
030 | Wind:
055 | Maximum TEC:
100 |
| Agl: -10
||--------------------------------------------------|
| Dur: 125 || Learn from Bron [Day Twelve]
|
\============================================================
/
/============================================================
\
| #24: Electro Turbine | Expert Rotor enhanced w/ lightning
|
|-------------------------------------------------------------|
/============================================================
\
| #29: Rainbow Drill
| Drill with spinning colors
|
|-------------------------------------------------------------|
| Atk: 115 || Lightning: 135 | Water: 121 | Mystical Ore:
00 |
| Def: 100 || Fire:
055 | Wind:
105 | Maximum TEC:
255 |
| Agl:
0
||--------------------------------------------------|
| Dur: 145 || Win from Interceptors
|
\============================================================
/
/============================================================
\
| #30: Raijin Drill
| Rainbow Drill enhanced w/ lightning
|
|-------------------------------------------------------------|
| Atk: 120 || Lightning: 135 | Water: 121 | Mystical Ore:
50 |
| Def: 95 || Fire:
055 | Wind:
105 | Maximum TEC:
100 |
| Agl: 05
||--------------------------------------------------|
| Dur: 150 || Forge Rainbow Drill w/ Mystical Ore
|
\============================================================
/
/============================================================
\
| #31: Twin Drill
| Dual drill heads for double power
|
|-------------------------------------------------------------|
| Miner's Boots
| 000
resistant
|
| Fur Boots
| 000
|
| Beast Shoes
| 015
+15/Slip-resistant |
| Black Boots
| 000
battles faster |
| Light Shoes
| 000
|
| Spiked Shoes
| 010
+20/Slip-resistant |
| Feather Boots
| 000
|
| Wind Boots
| 000
+30/Slippery
|
| Black Greaves
| 018
|
| Ancient Boots
| 000
|
| Craftlord Boots | 000
|
| Windproof Shoes | 000
damage
|
| Windproof Boots | 000
damage
|
| 000 | 010 | 000 | AGL +10/Slip| 000 | 015 | 000 | AGL +15
| 000 | 015 | 000 | DEF -5, AGL
| 000 | 018 | 000 | Allows to escape
| 000 | 020 | 000 | AGL +20
| 000 | 020 | 000 | ATK +8, AGL
| 000 | 025 | 000 | AGL +25/Slippery
| 000 | 030 | 000 | DEF -9, AGL
| 025 | 000 | 000 | DEF +18, AGL +25
| 000 | 040 | 000 | AGL +40
| 000 | 050 | 000 | AGL +50
| 000 | 100 | 000 | Reduces wind
| 000 | 100 | 000 | Halves wind
\============================================================
=============/
%%%%%%%%%%%%%%%%%
==[11c.2] Rings==
%%%%%%%%%%%%%%%%%
/============================================================
=\
| Name
| F | Wa | Wi | L | Description
|
>------------------------------------------------------------<
| Toy Ring
| 001 | 000 | 000 | 000 | ATK +1
|
| Mineral Ring
|
| Pumpkin Ring
|
| Iron Ring
|
| Gold Ring
|
| Spiral Ring
|
| Jewel Ring
|
| Silver Ring
|
| Gem Ring
|
| Fighter's Ring
|
| Dragon Ring
|
| Ancient Ring
|
| Craftlord Ring
|
| Fireproof Ring
damage |
| Flameproof Ring
damage |
\============================================================
=/
| Arm Supporter
|
| Mineral Bracelet
|
| Thunder Bracelet
|
| Iron Bracelet
|
| Gold Bracelet
|
| Jewel Bracelet
|
| Silver Bracelet
|
| Wrist Band
+12
|
| Steel Bracelet
-20
|
| Pumpkin Bracelet
+25
|
| Crimson Bracelet
+28
|
| Ancient Bracelet
|
| Craftlord Bracelet
|
| Water Bracelet
damage |
| Marine Bracelet
damage |
\============================================================
=====/
%%%%%%%%%%%%%%%%%%%%%
==[11c.3] Bracelets==
%%%%%%%%%%%%%%%%%%%%%
/============================================================
=====\
| Name
| F | Wa | Wi | L | Description
|
>----------------------------------------------------------------<
%%%%%%%%%%%%%%%%%%%%%
==[11c.4] Necklaces==
%%%%%%%%%%%%%%%%%%%%%
/============================================================
=======\
| Name
| F | Wa | Wi | L | Description
|
>------------------------------------------------------------------<
| Iron Necklace
| 005 | 000 | 005 | 000 | ATK +5, AGL +5
|
| Gold Necklace
| 000 | 000 | 000 | 010 | ATK +10, AGL +10
|
| Jewel Necklace
| 000 | 000 | 000 | 015 | ATK +15, AGL +15
|
| Silver Necklace | 000 | 000 | 000 | 020 | ATK +20, AGL +20
|
| Fan Belt
| 001 | 000 | 001 | 000 | ATK +1, AGL +1
|
| Coral Necklace
| 000 | 018 | 000 | 000 | ATK +18, AGL +18
|
| Fang Necklace
| 025 | 000 | 000 | 000 | ATK +18, AGL +25
|
| Crimson Beads
| 022 | 000 | 000 | 022 | Quickens spell
casting
|
| Magatama Necklet | 017 | 000 | 045 | 000 | ATK +17, AGL +17
|
| Steel Necklace
| 015 | 030 | 025 | 000 | ATK +15, DEF +30
|
| Dragon Necklet
| 000 | 028 | 035 | 010 | ATK +28, DEF +35
|
| Ancient Necklet | 000 | 000 | 000 | 035 | ATK +35, AGL +35
|
| Craftlord Amulet | 000 | 000 | 000 | 040 | ATK +40, AGL +40
|
| Lightning Amulet | 000 | 000 | 000 | 100 | Reduces
lightning damage |
| Storm Amulet
| 000 | 000 | 000 | 000 | Halves lightning
damage |
\============================================================
=======/
<---[11d]
Materials--------------------------------------------->
/========================================\
| Name
| F | Wa | Wi | L |
>----------------------------------------<
| Matchbox
| 002 | 000 | 000 | 000 |
| Small Tinder
| 010 | 000 | 000 | 000 |
| Portable Canteen | 015 | 000 | 000 | 000 |
| Red Lantern
| 020 | 000 | 000 | 000 |
| Fire Starter
| 025 | 000 | 000 | 000 |
| Oni Hibachi
| 030 | 000 | 000 | 000 |
| Lava Stone
| 035 | 000 | 000 | 000 |
| Crimson Magatama | 040 | 000 | 000 | 000 |
| Blazing Ore
| 045 | 000 | 000 | 000 |
| Fire Dragon Fang | 050 | 000 | 000 | 000 |
|------------------------------------------|
| Bottomless Cup
| 000 | 002 | 000 | 000 |
| Coffee Mug
| 000 | 010 | 000 | 000 |
| Small Faucet
| 000 | 015 | 000 | 000 |
| Blue Flask
| 000 | 020 | 000 | 000 |
| Water Pistol
| 000 | 025 | 000 | 000 |
| Water Tank
| 000 | 030 | 000 | 000 |
| Glacier Stone
| 000 | 035 | 000 | 000 |
| Indigo Magatama | 000 | 040 | 000 | 000 |
| Deep Sea Ore
| 000 | 045 | 000 | 000 |
| Sea Dragon Scale | 000 | 050 | 000 | 000 |
|------------------------------------------|
| Broken Fan
| 000 | 000 | 004 | 000 |
| Heatsink
| 000 | 000 | 010 | 000 |
| Cooling Fan
| 000 | 000 | 015 | 000 |
| Mini Fan
| 000 | 000 | 020 | 000 |
| Noble Iron Fan
| 000 | 000 | 025 | 000 |
| Large Fan
| 000 | 000 | 030 | 000 |
| Wind Fossil
| 000 | 000 | 035 | 000 |
| Emerald Magatama | 000 | 000 | 040 | 000 |
| Gale Ore
| 000 | 000 | 045 | 000 |
| Wyvern Talon
| 000 | 000 | 050 | 000 |
|------------------------------------------|
| Small Bolt
| 000 | 000 | 000 | 006 |
| Large Bolt
| 000 | 000 | 000 | 020 |
| Gear Parts
| 000 | 000 | 000 | 025 |
| Core Parts
| 000 | 000 | 000 | 030 |
| Conductor Rod
| 000 | 000 | 000 | 035 |
| Small Generator | 000 | 000 | 000 | 040 |
| Electric Stone
| 000 | 000 | 000 | 045 |
| Golden Magatama | 000 | 000 | 000 | 050 |
| Magnetic Ore
| 000 | 000 | 000 | 055 |
| Machinawyrm Bolt | 000 | 000 | 000 | 060 |
|------------------------------------------|
| Iron Ore
| 005 | 005 | 005 | 000 |
| Eerie Mask
| 010 | 010 | 010 | 000 |
| Steel Plate
| 015 | 015 | 015 | 015 |
| Martial Ore
| 020 | 020 | 020 | 000 |
| Large Fishhook
| 020 | 020 | 020 | 020 |
| Burnt Scale
| 030 | 030 | 030 | 030 |
| Large Scale
| 030 | 030 | 030 | 030 |
| Beast Fossils
| 035 | 035 | 035 | 035 |
| Dragon Fossils
| 050 | 050 | 050 | 050 |
| Cursed Ware
| 060 | 060 | 060 | 060 |
| Overpriced Pot
| 080 | 080 | 080 | 080 |
|------------------------------------------|
| Red Seed
| 030 | 000 | 000 | 000 |
| Shiny Shell
| 000 | 030 | 000 | 000 |
| Feather Ornament | 000 | 000 | 030 | 000 |
| Curved Horn
| 000 | 000 | 000 | 030 |
| Oni Horn
| 050 | 000 | 000 | 000 |
| Rigid Scale
| 000 | 050 | 000 | 000 |
| Green Bucket
| 000 | 000 | 050 | 000 |
| Big Furball
| 040 | 000 | 070 | 000 |
| Clogged Tube
| 000 | 070 | 030 | 040 |
|------------------------------------------|
| Weapon Shard (S) | 001 | 000 | 001 | 000 |
| Weapon Shard (M) | 001 | 001 | 001 | 001 |
| Weapon Shard (L) | 002 | 002 | 002 | 002 |
\========================================/
<---[11e] Key
Items--------------------------------------------->
\===============================/
| Item
| Description |
/========================================================\
| Entrance Ticket | Ticket to enter the opening ceremony
|
| Father's Charm | Shintetsu's charm that Amariss made
|
| Summonite
| Used to summon [Guardian Beast's name] |
| Labyrinth Key 1 | Key to enter the Labyrinth
|
| Labyrinth Key 2 | Key to Labyrinth Floor 12
|
| Labyrinth Key 3 | The other key to Labyrinth Floor 12
|
| Labyrinth Key 4 | Key to Labyrinth Floor 28
|
| Labyrinth Key 5 | Key to Labyrinth Floor 33
|
| Match Notice 1 | Next opponent: Chaves
|
| Match Notice 2 | Next opponent: Kenon
|
| Match Notice 3 | Next opponent: Razzy
|
| Match Notice 4 | Next opponents: Ariel and Mariel
|
| Match Notice 5 | Next opponent: Sanary
|
| Match Notice 6 | Next opponent: Varil
|
| Guild Delivery | Weapon delivery to Vance Cape
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Payment
| Weapon payment for Bron
|
Lesson Recipe
| Sakuro's special recipe
|
Menu Material 1 | Fresh seafood
|
Menu Material 2 | Vegetables straight from the farm
|
Spice Set
| Spice and nan bread for curry lovers
|
Curry
| Mmm, fresh curry
|
Delivery
| Delivery errand from Amariss
|
Dragon Fang Ore | A very rare and precious mineral
|
Bestiary
| Book listing known Summon Creatures
|
Ship Key
| Key to Master Bron's ship
|
Western Sword
| A sword imbued with special powers
|
Eastern Sword
| A sword imbued with special powers
|
Northern Sword | A sword imbued with special powers
|
Small Key
| Used to unlock small keyhole
|
\========================================================/
<
/ =============================== \
[12] Shops
>
\ =============================== /
/=======================================================\
Name
| Cost
| Days
|
\-------------------------------------------------------/
| Lower Wystern
|
/-------------------------------------------------------\
| Bandage
| 300b
| 2 3 4 5 6 7 8 9 10 11 12 13 |
| Kicker Potion
| 900b
| - - - 5 6 7 8 9 10 11 12 13 |
| Klotzen Potion
| 1500b | - - - - 6 7 8 9 10 11 12 13 |
| Amulet
| 500b
| - 3 4 5 6 7 8 9 10 11 12 13 |
| Matchbox
| 300b
| - - 4 5 - - - - -- -- -- -- |
| Small Tinder
| 500b
| - - - - 6 7 - - -- -- -- -- |
| Portable Canteen | 1000b | - - - - - - 8 9 -- -- -- -- |
| Red Lantern
| 1500b | - - - - - - - - 10 -- -- -- |
| Oni Hibachi
| 2500b | - - - - - - - - -- 11 12 13 |
| Bottomless Cup
| 300b
| - - 4 5 - - - - -- -- -- -- |
| Broken Fan
| 300b
| - - 4 5 - - - - -- -- -- -- |
| Heatsink
| 500b
| - - - - 6 7 - - -- -- -- -- |
| Cooling Fan
| 1000b | - - - - - - 8 9 -- -- -- -- |
| Mini Fan
| 1500b | - - - - - - - - 10 -- -- -- |
| Large Fan
| 2500b | - - - - - - - - -- 11 12 13 |
| Mineral Ring
| 1200b | 2 3 4 5 6 - - - -- -- -- -- |
| Iron Ring
| 2200b | - - - 5 6 7 8 - -- -- -- -- |
| Gold Ring
| 3200b | - - - - - 7 8 9 10 -- -- -- |
| Jewel Ring
| 4200b | - - - - - - - 9 10 11 12 13 |
| Silver Ring
| 5200b | - - - - - - - - -- 11 12 13 |
|
|
|
|
|
|
|
|
|
|
|
|
Feather Shoes
| 5200b | - - - - - - - - -- 11 12 13 |
Iron Necklace
| 3600b | - - - 5 6 7 8 - -- -- -- -- |
Gold Necklace
| 6600b | - - - - - 7 8 9 10 -- -- -- |
Jewel Necklace
| 9600b | - - - - - - - 9 10 11 12 13 |
Silver Necklace | 12600b | - - - - - - - - -- 11 12 13 |
\-------------------------------------------------------/
| Rugista Island
|
/-------------------------------------------------------\
| Bandage
| 300b
| - - - - - 7 - - -- -- -- -- |
| Kicker Potion
| 900b
| - - - - - 7 - - -- -- -- -- |
| Klotzen Potion
| 1500b | - - - - - 7 - - -- -- -- -- |
| Amulet
| 500b
| - - - - - 7 - - -- -- -- -- |
| Summon Charm
| 800b
| - - - - - 7 - - -- -- -- -- |
| Iron Ring
| 2200b | - - - - - 7 - - -- -- -- -- |
| Gold Ring
| 3200b | - - - - - 7 - - -- -- -- -- |
| Iron Bracelet
| 2200b | - - - - - 7 - - -- -- -- -- |
| Gold Bracelet
| 3200b | - - - - - 7 - - -- -- -- -- |
| Miner's Boots
| 2200b | - - - - - 7 - - -- -- -- -- |
| Fur Boots
| 3200b | - - - - - 7 - - -- -- -- -- |
| Iron Necklace
| 3600b | - - - - - 7 - - -- -- -- -- |
| Gold Necklace
| 6600b | - - - - - 7 - - -- -- -- -- |
\=======================================================/
<
/ =============================== \
[13] Sidequests
>
\ =============================== /
<---[13a] Day
02------------------------------------------------>
Random
- Head towards the castle, but go to the left
between the third
and fourth arches; keep talking to the old
man.
He'll give you three Mystic Ores
Cats
- Go to the West side of Lower Wystern and enter
the North-Eastern
house.
Talk to the Old Man here and he says that he's
looking for a cat
to give to his grand daughter.
Go to the Wystern Harbour; talk to the man here
and he says that
he needs to give his cat away.
man there's a
Guild.
Talk to the man inside and pay 1,000 boam.
He'll give you an elemental technique.
equip it.
Axes
<---[13d] Day
05------------------------------------------------>
Knuckles
Axes
Old Couple
Drills
<---[13c] Day
04------------------------------------------------>
Random
- Go up to Middle Wystern.
Talk to the man behind the closed Items Shop.
He'll give you an Iron Ore.
Knuckles.
<---[13e] Day
06------------------------------------------------>
Drills
<---[13g] Day
08------------------------------------------------>
Random
- Go up to Upper Wystern.
Go South and talk to the man in green there.
Offer to help him.
Talk to all six workers on this floor (five to
the right, the
last is in the bottom-left).
Talk to the first man again.
He'll give you Spiked Shoes.
Old Couple
<---[13f] Day
07------------------------------------------------>
Random
Axes
Spears
Shop.
Swords
Spears
- Go up to Middle Wystern.
Talk to the man just South-West of the Items
Say that you believe him.
He'll give you a Deep Sea Ore.
- Go to the Sword-lovers house.
Equip only swords.
Talk to him.
He'll give you an elemental technique.
- Forge a Murder Pole, but do not equip it.
Go to the Spear-lovers house.
Trade her the Murder Pole.
She'll give you an elemental technique.
Knuckles
Old Couple
<---[13h] Day
09------------------------------------------------>
Spears
Knuckles
- Go to Bron's office.
Talk to the boy in the bed.
Go to the Knuckle-lovers house.
Talk to the man; tell him you saw his son at
the Silver Guild.
He'll give you an elemental technique.
Axes
Cats
with another
cat.
He'll give you an elemental technique.
Axes
<---[13j] Day
11------------------------------------------------>
Spears
<---[13k] Day
12------------------------------------------------>
Spears
- Go to the castle.
Talk to the Officer who normally admits you for
the tournament.
Defeat all eight opponents in under two
minutes.
<
RDS1
special magic
Rachel LeBronx
attack.
The Shoujo-Ai Forums
first place; I'd
(www.shoujoai.com)
heard of it.
DJellybean
FAQ presentation.
Phoenix 1911
him coz' it
<
/ =============================== \
[15] Legal Stuff
>
\ =============================== /
<
/ =============================== \
[16] Next Version
>
\ =============================== /
attacks.
- For the name of Rasho's special magic
- for getting me into this game in the
GameFAQS
<
/ =============================== \
[17] Working On...
>
\ =============================== /
<
/ =============================== \
[18] Goodbye!
>
\ =============================== /
Fallout 1.