Professional Documents
Culture Documents
Fundamental Concepts
LECTURE 1
Textbooks
1.
2.
Designing the User Interface: strategies for effective HumanComputer Interaction (Author: Ben Shneiderman) 5th Edition
Don Norman
Learning outcomes
At the end of this course, you should be able to:
Requirements capture.
System design / application of design guidelines.
Interface evaluation.
Course description
This course will change your orientation about designing
interactive products especially user interfaces. Focus will be
on learning principles that guide in designing and creating
products (interfaces) with the goal of improving usability
and user experience. Students will be exposed to the
fundamentals of human computer interaction and user
centered design thinking, through working in teams on an
interaction design project, supported by lectures, readings,
and discussions.
Course content
Fundamental concepts
Design principles
Interaction styles
User centered design
Prototyping
Evaluation
Designing for collaboration and communication
Information Search
Cell phone
Computer
Personal organizer
Remote control
ATM
Ticket machine
Photocopier
Printer
Watch
Calculator
Unilag website
SPGS website
Google
www.bbc.co.uk
Corel draw
What HCI is
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11
12
Interaction
Design (ID)
Interdisciplinary fields
(e.g HCI, Human Factors,
Cognitive Engineering,
Cognitive Ergonomics,
CSCW)
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15
16
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The user
experience
User experience
goals
Design principles
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Satisfying
Enjoyable
Fun
Entertaining
Helpful
Motivating
Aesthetically pleasing
Supportive of creativity
Rewarding
Emotionally fulfilling
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Usability goals
Efficient to use
Effective to use
Safe to use
Have good utility
Easy to learn
Easy to remember how to use
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Efficiency
speed of performace
how quickly can users accomplish their tasks after they learn how to
use the interface?
Memorability
retention over time
after a period of non-use, how long does it take users to re-establish
proficiency?
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Satisfaction
subjective satisfaction: how much did the users like using various
aspects of the interface
how pleasant or satisfying is it to use the interface?
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Emotionally
fulfilling
Satisfying
Efficient to use
Enjoyable
Easy to
remember how
to use
rewarding
Effective to use
User experience
goals are less
clearly defined
Usability
goals
Entertaining
Safe to use
Easy to learn
Supportive of
creativity
Aesthetically
pleasing
Helpful
Motivating
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In-class activity
Identify and briefly explain the key usability issues/measures for each of
the three user interface design problems stated below:
I.
II.
III.
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