Professional Documents
Culture Documents
Berbers
Britons
Byzantines
Celts
Chinese
Ethiopians
Incas
Indians
Koreans
Magyars
Malians
Mayans
Mongols
Persians
Portuguese
Saracens
Unique Unit: Mameluke (Short ranged anticavalry cavalry) (Elite: 600F 500G, 0:50)
Castle Age Tech: Madrasah - Killed monks
return 33% of their gold cost
(200F 100G, 0:30)
Imperial Age Tech: Zealotry Mamelukes,
Camels +30 HP (750F 800G, 0:50)
Market trade cost is only 5%
Market costs -75 wood.
Transport Ships have 2x HP and +5 carry
capacity.
Galleys attack 25% faster.
Cavalry Archers, Genitours have +4 attack
against buildings.
Team Bonus: Foot archers have +2 attack
against buildings.
Spanish
Slavs
Teutons
Turks
Vikings
Saracens
Portuguese
Persians
Mongols
Japanese
Ethiopians
Byzantines
Vikings
Turks
A
A
A
A
A
A
A
BS
BS
III
IV
III
IV
IV
III
IV
IV
IV
Elite Skirmisher
Hvy Cav Archer
Crossbowman
Arbalest
Hand Cannoneer
Thumb Ring
Parthian Tactics
Bracer
Ring Archer Armor
250W 160G
900F 500G
125F 75G
350F 300G
0:50
0:50
0:35
0:50
300F 250W
200F 250G
300F 200G
250F 250G
0:45
1:05
0:40
1:10
B
B
B
B
B
B
B
BS
III
IV
III
IV
IV
IV
III
IV
Eagle Warrior
Elite Eagle W.
Pikeman
Halberdier
2H Swordsman
Champion
Squires
Plate Mail Armor
200F 200G
800F 500G
215F 90G
300F 600G
300F 100G
750F 350G
100F
300F 150G
0:50
0:40
0:45
0:50
1:15
1:40
0:40
1:10
Monk +50% hp
Conv min/max time +2/5s, chance -66%
Monk 87.5% faster recharge
Monk +3 conversion range
Monk can convert buildings
Monk can convert Monks
garrisoned units heal x4 faster
converted units die
1 Monk recharges if in group
M
M
M
M
M
M
M
M
M
III
IV
IV
IV
III
III
III
III
IV
Sanctity
Faith
Illumination
Block Printing
Redemption
Atonement
Herbal Medicine
Heresy
Theocracy
120G
750F 1000G
120G
200G
475G
325G
350G
1000G
200G
1:00
1:00
1:05
0:55
0:50
0:40
0:35
1:00
1:15
replaces Scorpion
replaces Ram
anti-infantry, archer
replaces Onager
long range, anti-building
siege +1 range +20% atk vs build.
SW
SW
SW
SW
SW
U
IV
IV
IV
IV
IV
IV
Heavy Scorpion
Siege Ram
Onager
Siege Onager
Bombard Cannon
Siege Engineers
1000F 1100W
1000F
800F 500G
1450F 1000G
0:50
1:15
1:15
2:30
600W 500F
0:45
D
D
D
D
D
D
D
D
D
400F 315W
400F 500W
525W 500G
1:05
0:50
0:30
280W 250G
0:50
200W 300G
1000F 300G
600F 400G
0:50
1:00
1:00
Description
Building
Teutons
Stable
Spanish
Buildings
Economy
S
III
S
IV
S
III
S
IV
S
IV
S III/IV
S
III
S
II
BS IV
BS IV
Vikings
Turks
Teutons
Spanish
Slavs
Saracens
Portuguese
Persians
Mongols
Mayans
Malians
Magyar
Koreans
Japanese
Italians
Indians
Incas
Huns
Goths
Franks
Ethiopians
Chinese
Celts
Byzantines
Britons
Aztec
Berbers
IV
Galleon
IV
Cannon Galleon
IV E Cannon Galleon
II/III Fire Galley/Ship
IV
Fast Fire Ship
II/III Demo. Raft/Ship
IV Heavy Demo Ship
IV
Shipwright
IV
Dry Dock
Age
Infantry
wall
replaces Stone Wall
replaces Watch Tower
replaces Guard Tower
cannon tower
Buildings +10%hp, +armor*
Buildings +10%hp, +armor*
Castles +21% HP
Towers/Castle bonus dmg vs ships*
Archers
BT
Monks
Cost
Siege
Slavs
1:40
2:50
1:45
0:50
1:00
1:15
1:40
Mayans
300F 300G
1300F 750G
325F 360G
250F
150F 100G
350F 200G
275F 225G
Malians
0:45
0:50
Magyar
150F 50G
400F 600G
Koreans
Light Cavalry
Hussar
Knight
Cavalier
Paladin
(Heavy) Camel
Husbandry
Bloodlines
Plate Barding
Blast Furnace
Italians
1:15
1:15
1:40
1:10
0:40
0:10
0:50
Indians
200F 150W
200F 150W
300F 200W
250F 250W
300F 200W
400F 200G
300F 200G
Incas
Huns
III
III
IV
IV
III
IV
IV
Goths
MC
MC
LC
Mill
U
C
MK
Franks
0:50
0:30
1:15
1:00
0:50
1:10
1:15
0:30
Chinese
200F 100W
100F 250W
500F 350W
800F 400W
150F 175W
300F 200W
400F 400G
350F 100G
Celts
Stone Wall
Fortified Wall
Guard Tower
Keep
Bombard Tower
Masonry
Architecture
Hoardings
Heated Shot
Britons
II
III
III
IV
IV
III
IV
IV
III
Berbers
U
U
U
U
U
U
C
U
Aztec
Age
Building
Ships
Description
Cost
BT
*Thumb Ring: Archery units 100% accuracy (for idle targets), Faster firing: Archer-line, Mangudai, Plumed Archer +17.6%, War Wagon, Cavalry Archer +11%, Chu Ko Nu +20%
*Heated Shot: Castle/Watch T./Guard T./Keep/Bombard T. +4/9/11/13/50 bonus dmg increase vs ships (First arrow only)
*Parthian Tactics: Cavalry Archer +1/+2p armor and +4 dmg vs. Spear-line;
Mangudai, Elephant Archer +1/+2p armor and +2 dmg vs. Spear-line;
*Masonry/Architecture: Buildings, towers (not walls&gates) +10% HP, +1/+1p armor and +3 building armor
Feudal Age 500F 2:10
Castle Age 800F 200G 2:40
Imperial Age 1000F 800G 3:10
2 different buildings of the current age (or a castle for Imp. Age) needed to advance
B. A.
BT B. A.
Cost
BT
Tech
Cost
Tech
Cost
BT B. A.
Tech
Cost
BT
Build. A.
Tech
B II Man-at-Arms
100F 50W
0:25
100F 40G 0:40 BS III Iron Casting
220F 120G
1:15 M III Fervor
140G
0:50
LC
II Double Bit Axe
B III Longswordsman
150F 100W
0:50
200F 65G 0:45 BS III Chain Mail Armor
200F 100G
0:55 C IV Conscription 150F 150G 1:00
LC
III Bow Saw
B II Tracking
75F 75W
0:20
50F
0:35 BS III Chain Barding Armor
250F 150G
1:00 D III War Galley
230F 100G 0:50
Mill
II Horse Collar
B III Arson
125F 125W
0:40
150F 50G 0:25 BS III Bodkin Arrow
200F 100G
0:35 D III Careening
250F 150G 0:50
Mill III Heavy Plow
SW IV Capped Ram
II Gold Mining
100F 75W
0:30
300F
0:50 BS III Leather Archer Armor
150F 150G
0:55 D III Gillnets
150F 200W 0:45
MC
BS II Forging
100F 75W
0:30
150F
0:50 U III Murder Holes
200F 100S
1:00 TC II Town Watch
75F
0:25
MC
II Stone Mining
BS II Scale Mail Armor
0:01
100F
0:40 U III Ballistics
300W 175G
1:00 TC III Town Patrol
300F 100G 0:40 Mark. II Cartography
BS II Scale Barding Armor
200F 200G
0:40
150F
0:45 U III Arrowslits
150W 150F
0:25 TC I Loom
50G
0:25 Mark. III Caravan
BS II Fletching
200F 100G
1:10
100F 50G 0:30 U IV Chemistry
300F 200G
1:40 TC II Wheelbarrow 175F 50W
1:15 Mark. II Coinage
BS II Padded Archer Armor
300F 200G
1:10
100F
0:40 C IV Spies \ Treason
200G/vill \400G 0:01 TC III Handcart
300F 200W 0:55 Mark. III Banking
Castle
Stone Def.
Wall/Gate
Building B2
Rams
Elephant
Gunpow. CA
4M
Monk UU
0/1
Siege
0/0
Militia
Ship
Trade Cart
Camel
Eagle W.
3M
Archers
0/0
RA
Acc AD HP
LoS
Spearmen
Villager
FR
Cavalry
M/P M/P
Armor Att
Infantry
Unit
MS
Cost
BT
0.8
50F
0:25
25
70
100W 50G
0:51
40
0.9
60F 20G
0:21
Men at Arms
0/1
6M
45
0.9
60F 20G
0:21
Longswordsm.
0/1
9M
60
0.9
60F 20G
0:21
2h Swordsm.
0/1
12 M
60
0.9
60F 20G
0:21
Champion
1/1
13 M
70
0.9
60F 20G
0:21
Spearman
0/0
3M
45
15
15
35F 25W
0:22
Pikeman
0/0
4M
55
22
1 16 16
25
35F 25W
0:22
Halberdier
0/0
6M
60
32
1 17 17
28
35F 25W
0:22
Eagle Scout
0/2
4M
50
1.1
20F 50G
1:00
0/2
7M
50
1.1
20F 50G
0:32
Eagle Warrior
0/3
7M
55
1.2
20F 50G
0:32
Elt. Eagle W.
0/4
9M
60
5 10
1.3
20F 50G
0:20
Condottie. {10}
1/1
10 M
1.9
1.2
50F 35G
0:11
Archer
0/0
4P
80
30
0.96
25W 45G
0:35
Crossbowman
0/0
5P
85
35
0.96
25W 45G
0:27
Arbalest
Skirmisher
Elite Skirmisher
0/0
0/3
0/4
6P
2P
3P
2
3
3
5
1-4
1-5
90
90
90
5
5
5
40
30
35
3
3
3
0
0
0
0.96
0.96
0.96
25W 45G
25F 35W
25F 35W
0:27
0:22
0:22
Cavalry Archer
0/0
6P
50 10
50
1.4
40W 60G
0:34
1/0
0/3
0/4
1/0
7P
2
4P
3
4P {1}
3
17P 3.45
4
1-3
1-4
7
50 10
90 10
90 10
65 5
60
50
55
35
0
0
0
1.4
1.35
1.35
0.96
40W 60G
50F 35W
50F 35W
45F 50G
0:27
0:25
0:23
0:34
Slinger
Scout
0/0
0/2
5P
3M
2
2
1-5
4
90
40
45
0.96
1.2
30F 40G
0:25
Scout(Feudal+)
0/2
5M
45
1.55
80F
0:30
Light Cavalry
0/2
7M
60
10
1.5
80F
0:30
Hussar
0/2
7M
1.9
10
75
1.5
80F
0:30
Knight
2/2
10 M
1.8
100
1.35
60F 75G
0:30
Cavalier
2/2
12 M
1.8
120
1.35
60F 75G
0:30
Paladin
2/3
14 M
1.9
160
1.35
60F 75G
0:30
80
10
3
4
4
5
10
10
2
2
3
12
Camel
0/0
6M
100
1.45
55F 60G
0:22
Heavy Camel
0/0
7M
120
18
1.45
55F 60G
0:22
Imp. Camel
1/1*
9M
140
18
1.45
55F 60G
0:20
Monk
Missionary
Mangonel
Onager
Siege Onager
0/0
0/0
0/6
0/7
0/8
0.7
1.1
0.6
0.6
0.6
100G
100G
160W 135G
160W 135G
160W 135G
0:51
0:51
0:46
0:46
0:46
Conv: 5-12s 9
Conv: 5-12s 7
40M
6
3-7 100 0
50M
6
3-8 100 0
75M
6
3-8 100 0
175
40
125
0.5
160W 75G
0:36
50
150
0.5
160W 75G
0:36
65
200
0.6
160W 75G
0:36
10
0.05
220
0.8
0:30
0:30
0:56
0:50
0:25
2
2
Cost
BT
1.05
1.05
1.35
1.35
1.4
1.4
1.35
1.35
0.96
0.96
65F 25G
65F 25G
50F 80G
50F 80G
50W 60G
50W 60G
70F 75G
70F 75G
40W 35G
40W 35G
0:14
0:14
0:23
0:20
0:21
0:21
0:20
0:23
0:16
0:13
1.3
1.3
0.8
0.8
1.25
1.25
0.96
0.96
1.05
1.05
1
1
0.96
0.96
0.95
0.95
0.96
0.96
1.5
1.5
1.4
1.4
1.45
1.45
0.85
0.85
60F 70G
60F 70G
100F 80G
100F 80G
50F 40G
50F 40G
50F 50G
50F 50G
52F 26G*
52F 26G*
60F 30G
60F 30G
60F 55G
60F 55G
60F 30G
60F 30G
35W 40G
35W 40G
80F 10G
80F 10G
55F 85G
55F 85G
55W 65G
55W 65G
80W 60G*
80W 60G*
0:24
0:24
0:25
0:25
0:17
0:17
0:22
0:19
0:16
0:16
0:17*
0:17*
0:17*
0:17*
0:10
0:10
0:18
0:18
0:16
0:16
0:23
0:23
0:26
0:26
0:21
0:21
0
1.2
0
1.2
2
1
3
1
2
1.2
3
1.2
8 12 8 10 1.35
10 12 10 10 1.35
4
0.65
4
0.65
1
1
2
1
7 7
0.6
10 10
0.6
5
1.2
5
1.2
2
1.38*
3
1.38*
40W 40G*
35W 35G*
60F 30G
60F 30G
50F 35G
50F 35G
60F 60G
60F 60G
85F 40G
85F 40G
55F 25G
55F 25G
200F 75G
200F 75G
110W 60G
110W 60G
65F 25G
65F 25G
0:16
0:16
0:09
0:09
0:08
0:08
0:14
0:14
0:12
0:12
0:17
0:17
0:31
0:31
0:21
0:21
0:10
0:10
0
0
0
0
4
6
5
7
0
2
3
4
0
0
0
0
3*
4*
2
2
2
3
0
0
0
0
5
8
1
2
0
0
1
1
3
5
1
1
10
12
Castle
MS
2
3
4
6
Wall/Gate
Stone Def.
Building B2
Rams
Elephant
Gunpow. CA
Unique
2
3
61*
0
2
0
2
5
75*
0
3
0
1.9
5
100
1.9
5
130
2
4
95 5 60 1
2
4
95 5 65 1
1.8
4
110 9
0
1.7
5
150 12
0
3.65 4
85 3 45
2
3.85 4
85 3 50
2
2 extra arrows for a normal Chu Ko Nu, 4 for Elite
2.9
6
65 4 55
2.9
6
70 4 70
2.5
4 100 4 280
0
2.5
4 100 4 330
0
2
5 100 10 30
0 1
2
6 100 10 45
0 1
3
4 100 5 45
5
4 4
2
4 100 5 50
7
5 5
2
3
60
6 2
2
5
70
10 3
2
3
50 10
2
2
5
75 11
2
3.45 8
50 4 44*
3.45 8
50 0 50*
2
1 100
60
8
4
2
1 100
80
12
6
2
6* 70 5 35
2
2
8* 80 5 40
2
1.8
5
70
1.8
6
85
2
3 100 6 65
9
2
3 100 0 80
12
1.68* 4
95 5 60
1
1.68* 4
95 0 60
1
3.45 7
50 6 60 1
3.45 7
50 6 70 1
4 extra bullets per shot
1.9
4
80 5 50 1
2
1.9
5
90 5 65 2
2
1.43* 4
60
2
1.43* 5
80
3
2
3
40
2
2
3
50
2
2.1
5
100
0
2.1
7
150
0
2
3
80
4
2
5
100
4
2
3 100 10 50
0 1
2
4 100 8 60
0 2
2
4
450
2
5
600 (Blast Radius: 0.5)
2.5
4 100 10 150
2.5
5 100 10 200
2
3
65
2
2
5
80
3
Siege
Ship
Camel
Eagle W.
Archers
9M
14 M
12 M
14 M
7P
8P {2}
9M
12M
8P/0M
8P/0M
3P/0M
16P
18P
6P
7P
10 M
14 M
6P
6P
10 M
12 M
10 M
12 M
17 P
22 P
7M
8M
6P
7P
9M
10 M
8M
10 M
6P
8P
16P
20P
1P
5P
5P
8M
12M
16M
18M
8M
11 M
12 M
17 M
7M
8M
15 M
20 M
9P
9P
8M
13 M
RA
Acc AD HP
LoS
Spearmen
Berserk
0/1
Elite Berserk
2/1
Boyar
4/1
Elite Boyar
6/2
Camel Archer 0/1 {1}
E. Camel Archer 1/1 {2}
Cataphract {12} 2/1
Elite Cata. {16}
2/1
Chu ko Nu
0/0
Elite Chu Ko Nu 0/0
Extra CKN Arrow
Conquistador
2/2
Elite Conq
2/2
Ele. Archer {-2} 0/3
Elite Ele. A. {-2} 0/3
Gbeto
0/0
Elite Gbeto
0/0
Genoese xBow 1/0
Elite Gen. xBow 1/0
Huskarl
0/6
Elite Huskarl
0/8
Jaguar Warrior 1/1
Elite Jaguar W. 2/1
Janissary
1/0
Elite Janissary
2/0
Kamayuk
0/0
Elite Kamayuk
1/0
Longbowman
0/0
Elite Longbowm. 0/1
Magyar Huszar 0/2
Elite M. Huszar 0/2
Mameluke {11} 0/0
Elite Mam. {11} 1/0
Mangudai
0/0
Elite Mangudai 1/0
Organ Gun
2/4
Elite Organ Gun 2/6
Organ Gun extra bullet
Plumed Archer 0/1
Elite Plumed
0/2
Samurai
1/1
Elite Samurai
1/1
Shotel Warrior 0/0
Elt. Shotel Warr. 0/1
Tarkan
1/2
Elite Tarkan
1/3
Teutonic Knight 5/2
Elite TK
10/2
Throwing Axem. 0/0
Elite Throwing A. 1/0
War Elephant
1/2
Elt. War Eleph.
1/3
War Wagon
0/3
Elite WW
0/4
Woad Raider
0/1
Elt. Woad Raider 0/1
FR
Cavalry
M/P M/P
Armor Att
Infantry
Unit
3
4
Castle
Wall/Gate
Stone Def.
Building B2
Rams
Elephant
Gunpow. CA
Turtle UU
Siege
Ship
Camel
0/4
Eagle W.
Fishing Ship
Archers
RA
Acc AD HP
LoS
Spearmen
FR
Cavalry
M/P M/P
Armor Att
Infantry
Unit
MS
Cost
BT
60
1.26
75W
0:40
Trade Cog
0/6
80
1.32
100W 50G
0:36
Transport Ship
Galley
War Galley
Galleon
Demo. Raft {1}
4/8
0/6
0/6
0/8
0/3
6P
7P
8P
90 M
5
5
6
7
6
100
120
8
135
9
165
11
50 (Blast Radius: 1.5)
6
7
8
180
1.45
1.43
1.43
1.43
1.6
125W
90W 30G
90W 30G
90W 30G
70W 50G
0:46
1:00
0:36
0:36
0:45
0/3
110 M
220
1.6
70W 50G
0:31
140 M
280
1
2
3
1.6
1.3
1.35
1.43
70W 50G
75W 45G
75W 45G
75W 45G
0:31
1:00
0:36
0:36
1.1
0/5
0/7
0/9
Cannon Galleon
0/6
3
3
3
100 0
100 0
100 0
120 15 15
3
3
4
1
2
3
15
40
200
40
6
7
275
4 8
4 9
9
11
4
4
1.54
1.54
0.9
0.9
6
6
3-13 50
100
120
140
Elt Cannon G.
0/8
45M
10 3-15 50 0 150 15 15
15
Caravel
0/8
6P
3
6 100 0 143*
Elite Caravel
0/8
8P
3
7 100 0 165*
Caravel bolts deal pass-through damage to any unit in their path.
Longboat
0/6
7P
3.34 6 100 0 130
Elite Longboat 0/8
8P
3.34 7 100 0 160
3 Extra Arrows per Shot 1P
Turtle Ship {8}
6/5 50M
E.Turtle Ship{11} 8/6 {1} 50M
10
0
0
0
3
4
4
6
6
100 0
100 0
7
8
200
300
650 S
3:20
Castle
8/11 11P{8} 2.3 1-8 100
4800
0
11 1
11
First Castle Arrow (has different values for bonus atk)
2
0 0
0
25W 125S 1:20
Watch Tower
1/7
5P
2
1-8 100
1020
2
7 1
25W 125S 1:20
Guard Tower
2/8
7P
2
1-8 100
1500
2
9 1
25W 125S 1:20
Keep
3/9
8P
2
1-8 100
2250
2
10 1
Tower extra arrows: Same values as the first arrow, but additional 5 bonus dmg vs. Stone defense. For Guard Tower/Keep, 1 less pierce damage
100G 125S 1:20
Bombard Tower 3/9 120P
6
1-8 100
2220
40 1
275W 100S 2:30
Town Center** 3/5
5P
2
6 100
2400
5 1
5
Palisade Wall
2/5
2
250
2W
0:06
5S
Stone Wall
8/10 {16}
2
900
0:10
5S
Stone W. (CA+) 8/10 {16}
2
1800
0:10
Fortified Wall 12/12 {24}
2
3000
5S
0:11
Palisade Gate
2/2
6
400
20W
0:30
Stone Gate
6/6
{20}
6
1375
30S
0:70
Stone G (CA+) 6/6
{20}
6
2750
30S
0:70
(Fortified) Gate 6/6
{20}
6
4000
30S
0:70
*Civ Bonuses that affects unique units are already factored in (if a bonus is lower in castle age, the lower bonus rate is applied to non-elite units)
** Town Center Armor increases +1/+1 per Age (Like most non-stone buildings as well)