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Application:
The SAI's apply in the rolls that are listed in () to the right of the SAI name. If the type of roll is not listed the SAI has no
effect in that roll. Examples of types are listed here:
Dragon Attack When the army rolls in response to a dragon attack.
Magic Magic Action, Magic Negation
Maneuver Any time the army or unit is rolling for maneuver results.
Melee Melee Action, Counter-attack
Missile Missile Action
Save A save roll, Save against Melee, Save against Missile, etc.
SAIs maybe applied in multiple different rolls if the SAI indicates as such. SAIs have their same effect whether the unit
containing the SAI is rolled individually or as part of an army. When making a combination roll, SAIs that generate different
results may split their points of effect between the different results a player is rolling for. SAIs do not function from the
Dead Unit Area unless the SAI specifically states it does or it generates a save result.
Targeting:
The same army may not be targeted with multiple SAI effects that will multiply or divide the same type of result. A unit
may only be under the effect of one SAI that multiplies or divides the same type of results. A SAI that targets health-worth
of units in an army, inflicts damage, or does not multiply or divide a units results may target the same unit(s) for greater
results.
SAI Anatomy
Bullseye: (dragon attack, missile)
Target up to X health-worth of units in the defending army. Those units must generate a save or be
killed. During a Dragon attack each Bullseye result generates a missile result.
SAI Name Application Targeting Effect SAI Icon