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Submissive Conditioning, Training and Development
by Cross
www.CrossCultureBDSM.com
CrossCultureBDSM@gmail.com
NOTE: This was a handout designed to act as an anchor point in the context of a much larger discussion. This is not
inclusive of all information presented in the class and should not be taken as a complete resource.
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Desire for Active Service Active services are those things that the submissive
does for others, such as cooking, performing oral sex, or managing the
dominants schedule.
Desire for Passive Service Passive services are those things that the submissive
allows to be done to them for the pleasure or benefit of others, such as flogging,
sexual use, or body painting.
Independence To what level does the submissive desire to act on their own,
without the direct instruction of the dominant?
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Classical Conditioning
Classical conditioning modifies the respondent
patterns of the submissive by associating two
unrelated sensations/stimuli so that both illicit
the same reaction.
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Operant Conditioning
Operant conditioning is the use of
consequences to modify the voluntary behavior
of the submissive by associating certain choices
and behavior with a defined set of
consequences.
INCREASES
the likelihood
of behavior
being repeated
DECREASES
the likelihood
of behavior
being repeated
Something is
GIVEN/
ADDED
Something is
TAKEN/
REMOVED
POSITIVE
REINFORCEMENT
NEGATIVE
REINFORCEMENT
(+R)
(-R)
POSITIVE
PUNISHMENT
NEGATIVE
PUNISHMENT
(+P)
(+R)
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Reinforcement
is a consequence that encourages a specific behavior
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Punishment
is a consequence that discourages a specific behavior
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Operant Conditioning
Reinforcement
Punishment
Increases Behavior
Decreases Behavior
Postive
Negative
Postive
Negative
Something
Given/Added
Something
Taken/Removed
Something
Given/Added
Something
Taken/Removed
Escape
Active
Avoidance
Extinction
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Ratio Schedule:
The reward or punishment occurs after a specific number of occurrences of the target
behavior
o Continuous: The punishment or reward is administered every time the
behavior occurs.
Example: Vending Machine
o Fixed Ratio: The punishment or reward is administered every nth time the
behavior occurs.
Example: Car wash punch card. Your 10th wash is free!
o Variable Ratio: The punishment or reward is administered, on average,
every nth time the behavior occurs, but not always exactly on the nth
occurrence.
Example: Slot machine
Interval Schedule:
The reward or punishment has a maximum frequency but is still conditional on
behavior.
o Fixed Interval: A set amount of time must pass before a reward or
punishment will be administered after the previous reward or punishment.
Example: Free coffee with purchase, limit one per customer per day.
o Variable Interval: An indeterminate amount of time passes between a
reward or punishment being administered, which is still conditional on
behavior.
Example: Fishing. Checking email. Pop quizzes. Random drug tests.
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