Professional Documents
Culture Documents
learning process and a group facilitator. The facilitator makes sure that the other five
components are present, recognized and advanced by members of the group. The aim
of the facilitator is to ensure a culture of learning in which participants feel safe to
explore and develop thoughts beyond preconceived notions and what is already known.
In order for the group to gain the ability to move beyond preprogrammed safe thinking,
there must be commitment to innovation. The prerequisite for innovative thinking is
being open and honest. This is the background that allows the fertile flowering of critical
thinking and expression. Developing innovative thought in this atmosphere helps form a
bond between members of the group and strengthens them as a single thinking/working
entity.
The facilitator will encourage the action learning group to develop certain attributes. This
begins with a commitment to finding a solution to a problem. The individuals within the
group take ownership of the identified problem, but instead of attaching personal blame,
they focus on solving the problem as a collective. The implication here is to clarify what
is and is not within the power of the group to control and to move toward a focus on only
those aspects within the control of the group.
It is also the job of the facilitator to encourage participants to be good listeners, to
question their own attitudes and those of others in positive ways that shed light and
further the quest for insight on the problem at hand. The facilitator also inspires group
members to allow for openness and to risk a state of vulnerability, so gaps in knowledge
can be identified. Trust between group members is reinforced. A helpful atmosphere
results in which participants assist each other in the learning process.
The facilitator encourages members of the group to show evidence of admiration toward
others for expertise, knowledge, capacity for learning and points of view. At the same
time, the facilitator asks for a commitment to action and for belief in the ultimate success
of the group. A good facilitator helps develop the group and the individuals that make up
the group, helping individuals gain self-awareness of learning potential and assisting the
group in facilitating the professional development of individual group members.
Active Learning
Active learning is a process where a learner takes a dynamic and energetic role in his or
her education. An active learner, unlike a passive learner, is not dependent on a
teacher. In active learning, the student is a partner in the process, while passive
learning requires little personal involvement from a student. Active learning commonly
makes teachers act as guides to the learning process, motivators for further endeavors
for students. As a result of the learner's participation, such learning is self-reinforcing,
which should add to the retention of what is learned.
Typically, active learning is enjoyable, motivational and effective in getting tasks done,
while passive learning has a reputation for becoming dull very quickly. Active learning
tends to boost the learner's ego, as key steps are achieved in the learning process.
Active learning usually stimulates a learner's pride, increases confidence and imparts
credibility in the eyes of teachers. It may also stimulate a thirst for deeper and broad
understanding in future academic endeavors. Passive learners, by contrast, tend to
become disinterested and unmotivated. What is learned passively is usually not
effectively or enthusiastically applied.
An active learner often asks questions of clarification, example, nomenclature, category,
reason, status or rationale. Such questions are aimed at enhancing learning and they
tend to stimulate further learning. An active learner often challenges ideas, procedures,
content relationships, and priorities but does not attack people or their character. Active
students frequently follow up learning sessions with personal extensions. Such
extensions include added reading, group discussions about what was learned,
applications of learning, and experimentation. These activities validate learner interest
in what was learned.
In active learning, a student connects new material with what was previously learned.
An active learner attaches what is learned with skill development. The connection of
knowledge and skill is an advanced learning dynamic. An active learner discusses what
he or she knows with others. Thus one validates the ability to clearly and thoroughly
articulate what he or she knows. Such discussions increase a learner's credibility for
others and at the same time boost his or her own confidence.
Instructors, classmates and people outside school more often seek active learners for
opinions, assistance and insight than passive students. Active learners also share
research findings, exchange views, and debate topics among themselves. Such
exchanges add considerably to what is learned. In addition, active learners usually have
an open mind, possess better reasoning skills, and make fewer snap judgments.
Instructing active learners is easier and more successful for teachers than teaching
passive learners, partly because an active learner tends to realize when presented
material or readings are unusually difficult or confusing. They ask relevant questions in
order to clear up confusion and avoid small problems from turning into big difficulties.
Active learners also provide relevant examples when appropriate and offer answers to
questions and problems, thus helping the instructors by adding to the dialogic flow in the
classroom.
Active learners' work tends to be done on time, completely and neatly. Active learners
tend to be more creative, while also being more likely to accept and adopt suggestions
offered by tutors, instructors and classmates than passive learners. Teachers are more
likely to give enthusiastic and quality recommendation statements for further education
to active learners. Active behaviors and values typically lead to better opportunities for
advancement and higher remuneration increases. While active learning does not
guarantee success, it enhances a student's chances of doing well.
Active learning is not exclusively taught, rewarded and promoted in school. Active
learning should be reinforced and extended by playground supervisors, parents and
babysitters. It is easiest for students to start active learning early, in part thanks to good
role modeling. They should also get healthy rewards and understand that such learning
is useful. Meanwhile, teachers, parents, and others working with students need to be
competently instructed so that they can reinforce, reward and extend active learning
behaviors and values.
Associative learning is a type of learning principle based on the assumption that ideas
and experiences reinforce one another and can be linked. Abramson (1994) defines the
concept as a form of behavior modification involving the association of two or more
events, such as between two stimuli, or between a stimulus and a response.
This type of learning falls not only under the scope of psychology but is of interest for
neurologists as well. Associative learning is classified as the most basic form of learning
with a more complex type being cognitive learning, which requires language and
memory. For example, associative learning has been identified in the behavior of honey
bees. Research has shown that the bee extends its proboscis, which is an elongated
appendage from its head, as a reflex to antennal stimulation.
Psychologists have divided associative learning into two types: classical conditioning
and operant conditioning. Classical conditioning is the formation of an association
between a conditioned stimulus and a response. It was first defined by the Russian
physiologist Ivan Pavlov (1849 to 1936), who was awarded the Nobel Prize in
Physiology and Medicine for his influential work. His research focused on conditioning
and involuntary reflex.
Pavlov carried out experiments on digestion and the work of the digestive glands. In the
1920s, Pavlov carried out an experiment involving a dog, which was given food when a
bell was ringing. After repeating the pattern several times, the dog started salivating
when the bell was ringing, even without getting food. Pavlov referred to this
phenomenon as the conditioned response, which means that the dog associated the
bell with food.
Unlike classical conditioning, operant conditioning concerns the modification of
voluntary behavior. While classical conditioning is determined by antecedent conditions,
the environment and the consequences shape operant conditioning. This method was
the subject of an experiment by the eminent American behavioral expert B.F. Skinner
(1904 to 1990), who trained rats and pigeons to press a lever to receive food as a
reward. Skinner designed the so-called Skinner Box, which is an operant conditioning
chamber, to carry out his experiment. In the experiment, a desired output, that is
pressing the lever, is paired with a stimulus, which is the food reward.
Abramson cites two studies, which suggest that some types of worms may be capable
of modifying their responses to obtain a reinforcement. He argues that that evidence
indicates roundworm, known as C.elegans, are capable of undergoing at least one form
of associative learning, classical conditioning. Abramson believes that the biggest
question is how to determine if an animal is doing something new the hallmark of
associative learning.
Brain-Based Learning
of the brain in the learning process has been overlooked. The revolution of education
through brain-based learning is due to developments in neurological research
(particularly in the 1990s), when new insights into the workings of the brain were
discovered in light of innovative technologies and developments such as
electrophysiological studies, neuropsychological tests and imaging techniques.
These brain studies have led to a shift in education and learning models. They lend
greater significance to learner differences and sociocultural contexts, emphasizing how
the brain learns. Brain-based learning offers a holistic look at the learning process and
takes in the relationship between the emotions and memory as well as individual
variables which affect learning. Brain-based learning relates the functions of different
areas of the brain. For example the thalamus, which is located in the center of the brain,
is associated with attention. Research has found that our bodies have cycles of
approximately 90 to 110 minutes during which energy levels peak; at the bottom of the
cycle, energy and attention decrease. Proponents of brain-based learning believe that
these cycles should be exploited to optimize learning.
Brain activity such as stress can act as a barrier to complex thinking and creativity. Our
natural responses to stress are counter-productive to the learning process. In highly
stressful situations we may experience a psychophysiological response, which can lead
to feelings of helplessness or fatigue. In these situations we know that information
travels through the thalamus and amygdala and then moves into the cerebellum. In a
school environment this reduces the capacity for learning to the memorization of
isolated facts. Even something seemingly innocuous such as teasing by the student's
peer group may be as threatening to the learner as a saber-toothed tiger in terms of
eliciting a primal response from the brain. Using brain-based learning we can work this
knowledge to our advantage by eliminating stress in the educational environment.
Low stress levels are conducive to reflection and analytical thinking. In the traditional
school environment, teachers may have thrived on high-stress tactics, perhaps focusing
on the unprepared student in an attempt to motivate him or her. Brain-based learning
calls into question this style of teaching, favoring a learning environment that is relaxed
and safe for the student. An important aspect of brain-based learning is the learning
environment itself. Students who join school from kindergarten and attend through to
the end of high school will spend 13,000 hours of their time there; so for a significant
portion of time their developing brains are exposed to the learning environment. Brain-
based learning takes this into account and looks for ways to optimize the capacity for
learning of the developing brain. External factors that can impact the brain's capacity to
learn and retain information include room temperature, the time of the day, input
quantity (capacity) and engagement (such as goal-orientated attention).
Maintaining a student's attention is a process of engaging the relevant neural networks
in the brain. In a highly social environment this can be a challenge; such things as
gossip, thirst or hunger or even a change in the weather outside can cause the typical
student's attention to wander. To counter this, both external and internal distractions
should be minimized. Ensuring a student's engagement in the classroom or learning
environment also stimulates structures in the brain associated with pleasure. We learn
better when we focus our sight, listen, and physically attend to information rather than
simply memorizing it. When struggling to pay attention, brain activity is heightened in
the prefrontal and posterior parietal lobes and the thalamus and anterior cingulate; in
other words, our neurons are firing extra hard in an attempt to keep us attuned to what
we are learning.
The brain's processing mechanisms play a large role in brain-based learning. Central to
this is the brain's predilection for pattern-making. Learning should incorporate context to
stimulate neural activity. The brain will use information in the context of knowledge that
is already attained and stored, putting related events together in hierarchies and
categories. Learning depends on the healthy functioning of the brain; if we stimulate it in
the right way we are more likely to achieve educational goals. In short, the more we
learn about the brain, the better we learn.
learning
learning, in psychology, the process by which a relatively lasting change in potential
behavior occurs as a result of practice or experience. Learning is distinguished from
behavioral changes arising from such processes as maturation and illness, but does
apply to motor skills, such as driving a car, to intellectual skills, such as reading, and to
attitudes and values, such as prejudice. There is evidence that neurotic symptoms and
patterns of mental illness are also learned behavior. Learning occurs throughout life in
animals, and learned behavior accounts for a large proportion of all behavior in the
higher animals, especially in humans.
Models of Learning
The scientific investigation of the learning process was begun at the end of the 19th
cent. by Ivan Pavlov in Russia and Edward Thorndike in the United States. Three
models are currently widely used to explain changes in learned behavior; two
emphasize the establishment of relations between stimuli and responses, and the third
emphasizes the establishment of cognitive structures. Albert Bandura maintained (1977)
that learning occurs through observation of others, or models; it has been suggested
that this type of learning occurs when children are exposed to violence in the media.
Classical Conditioning
The first model, classical conditioning, was initially identified by Pavlov in the salivation
reflex of dogs. Salivation is an innate reflex, or unconditioned response, to the
presentation of food, an unconditioned stimulus. Pavlov showed that dogs could be
conditioned to salivate merely to the sound of a buzzer (a conditioned stimulus), after it
was sounded a number of times in conjunction with the presentation of food. Learning is
said to occur because salivation has been conditioned to a new stimulus that did not
elicit it initially. The pairing of food with the buzzer acts to reinforce the buzzer as the
prominent stimulus.
Operant Conditioning
A second type of learning, known as operant conditioning, was developed around the
same time as Pavlov's theory by Thorndike, and later expanded upon by B. F. Skinner.
Here, learning takes place as the individual acts upon the environment. Whereas
classical conditioning involves innate reflexes, operant conditioning requires voluntary
behavior. Thorndike showed that an intermittent reward is essential to reinforce
learning, while discontinuing the use of reinforcement tends to extinguish the learned
behavior. The famous Skinner box demonstrated operant conditioning by placing a rat in
a box in which the pressing of a small bar produces food. Skinner showed that the rat
eventually learns to press the bar regularly to obtain food. Besides reinforcement,
punishment produces avoidance behavior, which appears to weaken learning but not
curtail it. In both types of conditioning, stimulus generalization occurs; i.e., the
conditioned response may be elicited by stimuli similar to the original conditioned
stimulus but not used in the original training. Stimulus generalization has enormous
practical importance, because it allows for the application of learned behaviors across
different contexts. Behavior modification is a type of treatment resulting from these
stimulus/response models of learning. It operates under the assumption that if behavior
can be learned, it can also be unlearned (see behavior therapy).
Cognitive Learning
A third approach to learning is known as cognitive learning. Wolfgang Khlershowed
that a protracted process of trial-and-error may be replaced by a sudden understanding
that grasps the interrelationships of a problem. This process, called insight, is more akin
to piecing together a puzzle than responding to a stimulus. Edward Tolman (1930) found
that unrewarded rats learned the layout of a maze, yet this was not apparent until they
were later rewarded with food. Tolman called this latent learning, and it has been
suggested that the rats developed cognitive maps of the maze that they were able to
apply immediately when a reward was offered.
Cognitive Learning
learning
learning, in psychology, the process by which a relatively lasting change in potential
behavior occurs as a result of practice or experience. Learning is distinguished from
behavioral changes arising from such processes as maturation and illness, but does
apply to motor skills, such as driving a car, to intellectual skills, such as reading, and to
attitudes and values, such as prejudice. There is evidence that neurotic symptoms and
patterns of mental illness are also learned behavior. Learning occurs throughout life in
animals, and learned behavior accounts for a large proportion of all behavior in the
Constructivism in Education
Piaget believed that assimilation and accommodation are the two processes through
which knowledge is internalised by learners. He suggested that humans construct new
knowledge through their experiences. When individuals assimilate new knowledge they
add it to an existing framework, without changing its structure. Accommodation is the
process of changing the internal mental structure to fit new experiences.
Constructivist teaching creates motivated learners. All school subjects involve
constructing new ideas. Teachers should create environments in which students can
construct their own ideas and understanding. Constructivist teachers encourage
students to assess how classroom activities help them gain understanding.
Unlike traditional teaching, in a constructivist classroom the focus is no longer on
teachers who transfer their knowledge to passive learners, but on students, who are
urged to be actively involved in the process of learning. Teachers are facilitators who, by
asking questions, mediate and help students develop their understanding. Teachers no
longer give answers according to a set curriculum, but help students come to their own
conclusions and create their own ideas. Teachers are in continuous dialogue with their
students, unlike in traditional classrooms where they mostly give monologues.
In a constructivist classroom, knowledge is no longer something that should be
memorised, but dynamic views of the world we live in. Learners are encouraged to
discover concepts and facts for themselves. Constructivist classrooms are based on a
constant dialogue between teachers and students who develop an awareness of each
other's viewpoints and opinions. At the same time, learners are encouraged to work in
groups and collaborate in tasks. Rather than absorbing the information that is being
presented, students are able to interact, interpret and analyse everything.
In traditional classrooms learning is based on repetition. In constructivist classrooms
learning is interactive and students build new knowledge starting from what they already
know.
Negotiation is an important aspect of a constructivist classroom. Teachers should
openly talk about how new information may be learned and can invite students to
contribute and modify the educational programme.
Traditionally, assessment is based on testing. In constructivist teaching, assessment is
not based only on tests, but also on students' work, observations and points of view.
Assessment should be used to enhance both the student's learning and the teacher's
understanding of what students understand. Constructivists don't see assessment as an
isolated exercise, but as a continuous process. They encourage students assess their
own knowledge and evaluate each other's work.
The main benefit of constructivism is that students enjoy learning more when they are
actively involved than when they are just given information about a subject. Moreover,
constructivism focuses more on understanding and learning to think, unlike traditional
teaching which focuses on memorisation.
The dynamism of the lessons engages students' initiatives and gives them ownership of
what they learn. Constructivism develops students' ability to express and use their
knowledge in a myriad of ways in real life situations.
At the same time, students improve their communication skills by collaborating and
exchanging ideas with the rest of the class. They learn how to negotiate and clearly
express their ideas so that they the group they are working in accomplish a task.
However, constructivism has been criticised on various grounds. Some critics say this
teaching method has been more successful with children who have committed rich
parents, while traditional methods work better with students lacking such resources.
Other critics believe that in each constructivist classrooms there are students who
dominate the whole class and the other students are somehow forced to conform to
their opinions. Moreover, they claim there is little evidence constructivist methods work.
By rejecting evaluation through testing, teachers have made their students' progress
unaccountable.
Conditions of Learning
The theory that different types or levels of learning require different types of instruction
was developed by U.S. educational psychologist Robert Gagne (1916-2002) in The
Conditions of Learning and the Theory of Instruction (1965). This theory outlines the
relation between learning objectives and appropriate instructional designs.
According to Gagne, there are five main categories of learning - verbal information,
intellectual skills, cognitive strategies, motor skills and attitudes. There are different
conditions, both internal (such as attention, motivation and recall) and external (such as
arrangement and timing of stimulus events), that have to be in place for each type of
learning. For example, in order to learn cognitive strategies one should have the chance
to practice developing new solutions to problems. On the other hand successful learning
of attitudes requires a credible role model or persuasive arguments.
Gagne identified a sequence of nine instructional events that should satisfy or provide
the necessary conditions for learning:
1. Gaining attention - When a lesson starts, learners often think about many other things
than the lesson. Capturing and keeping their attention is therefore of crucial importance
for the instructor. For example, this can be done via gesturing, speaking loudly or
providing an interesting visual. 2. Informing learners of the objective - Another important
thing to do is to clearly describe the goal of the lesson and explain how the lesson
would be useful to the learners. By doing so the instructor allows the learners to form
expectations about the lesson and lets them know what they should attend to. 3.
Stimulating recall of prior learning - In many cases in order to be able to understand and
learn new information one must have certain existing knowledge or skills, sometimes
referred to as prerequisites. By reminding the learners of prior learning the instructor
helps them build on their previous knowledge or skills. 4. Presenting the material - This
is when the new knowledge is introduced. It could be useful to present the information in
small parts in order to avoid memory overload. Although many instructors start their
lessons at this point, the previous three events could actually improve the effectiveness
of education. 5. Providing guidance for learning - This is the point when the teacher
gives instructions on how the students can learn the new knowledge. This guidance
may take the form of giving examples, relating new information to existing knowledge,
showing images or offering mnemonics. 6. Eliciting performance - At this point the
instructor gives the learners a chance to practice the newly acquired behavior, skills or
knowledge, thereby confirming that the material has been understood correctly. It is
generally considered that repetition increases the chance of retaining knowledge. 7.
Providing feedback - This instructional event is of crucial importance as it allows both
the instructor and the learners to see if there are misunderstandings and correct them.
There are various ways to give feedback, for example, via a test, quiz or verbal
comments. However, one should keep in mind that feedback has to be specific and
explanatory. 8. Assessing performance - The instructor has to make sure that the new
knowledge has been reliably stored. In order to really learn the new information
students need additional practice, which is often in the form of homework. One popular
way to assess performance is via graded tests. 9. Enhancing retention and transfer - In
order for instruction to have a long-term effect on learners, one should try to increase
the chance of the new knowledge being retained for future needs. It is important that
after the end of the lesson the students are ready to transfer the newly acquired
knowledge and skills to different problems and situations. One can enhance retention
and transfer of the new information by giving examples of similar situations, providing
additional practice in various situations, reviewing the lesson.
In The Conditions of Learning and the Theory of Instruction Gagne named several steps
to be followed when planning and designing instruction. First, the instructor should
identify the types of learning outcomes as well as the prerequisite knowledge or skills
they may require. Then one should identity the internal and external conditions needed
to achieve the outcomes. Other steps are specifying the learning context, recording the
characteristics of the learners and selecting the media for instruction. There should also
be a plan how to motivate learners. Finally, the instruction design should be tested both
via formative evaluation (before actually being used) and summative evaluation (after
being used).
The conceptual framework for any study is the system of concepts, expectations,
assumptions, beliefs and theories that support the research. It is the key part of the
design. The most important thing to understand about conceptual framework is that it is
basically a conception or model of what is to be studied. It is a tentative theory of the
things or phenomena that will be studied and investigated. The idea behind the theory is
to inform the rest of the design and help assess and refine the goals, develop realistic
and relevant research questions and select the proper methods and identify potential
threats to any conclusions that may be drawn.
The research problem is part of the conceptual framework, and formulating the research
problem is often the most important task of designing the conceptual framework. It is an
integral part of the conceptual framework, because it identifies something that is going
on in the world, something that is problematic or contains consequences that are
problematic. The research problem is there to justify the study and to show people why
the research is important and necessary. In addition, the problem may be something
that is not fully understood and it is not known how to deal with it. It is exactly for that
reason that more information is necessary.
Here is an example of a conceptual framework for a health promotion project for
Hispanic women:
1. Develop and implement a Lay Health Promoter training program for Hispanic women.
2. Develop culturally appropriate health education and promotion materials related to
cervical and breast cancer in Hispanic women.
3. Reach out to the Hispanic community and inform them as well as involve them in
health promotion activities.
4. Identify and remove barriers to preventative health services for Hispanic women.
5. Promote health through activities that improve cancer screening behavior among
Hispanic women.
In the world of politics, conceptual frameworks may be necessary. In political science
one may not always be conscious of the progress slowly being made with respect to the
search for useful theoretical ideas under the very broad and poorly outlined behavioral
umbrella. This is perhaps due to the need to concentrate on the often time-consuming
and difficult job of reshaping the tools of research. The need to understand new
languages of analysis and become familiar with new methods, data and findings is at
times overwhelming. The preoccupation of political science with theory has left the
political scientist uncomfortably sensitive to the theoretical implications of behavioral
tendencies. Within the very short period of time that the behavioral approach has been
persuasive in political research, there have been a number of respectable alternative
conceptual approaches for the study of political science. Many conceptual frameworks
have been developed and many are still in the midst of being developed.
A community of working scientists has its own unique way of looking at the world. The
scientists who are members of the community have their own way of concluding
research, their own programs and their own way of interpreting what takes place in their
experiments. They have their own theories and beliefs about nature. All these values of
these scientists form and shape their conceptual framework of the world. According to
the conceptual relativist, the beliefs that make up the conceptual framework of this
group are by definition true. Any new beliefs or findings are true if they fit into the
accepted conceptual framework. Any particular research finding is true or false only in
relation to the particular conceptual framework.
Operant conditioning
The study of animal learning in the 20th century was dominated by the analysis of these
two sorts of learning,[1] and they are still at the core of behavior analysis.
Reinforcement and punishment are the core tools through which operant behavior is
modified. These terms are defined by their effect on behavior. Either may be positive or
negative, as described below.
1. Positive Reinforcement and Negative Reinforcement increase the probability of a
behavior while Positive Punishment and Negative Punishment reduce the
probability of a behaviour that it follows.
There is an additional procedure
1. Extinction occurs when a previously reinforced behavior is no longer reinforced
with either positive or negative reinforcement. During extinction the behavior
becomes less probable.
Thus there are a total of five basic consequences 1. Positive reinforcement (reinforcement): This occurs when a behavior
(response) is rewarding or the behavior is followed by another stimulus that is
rewarding, increasing the frequency of that behavior.[15] For example, if a rat in
a Skinner box gets food when it presses a lever, its rate of pressing will go up.
This procedure is usually called simply reinforcement.
2. Negative reinforcement (escape): This occurs when a behavior (response) is
followed by the removal of an aversive stimulus, thereby increasing that
behavior's frequency. In the Skinner box experiment, the aversive stimulus might
be a loud noise continuously sounding inside the box; negative reinforcement
would happen when the rat presses a lever, turning off the noise.
3. Positive punishment: (also referred to as "punishment by contingent
stimulation") This occurs when a behavior (response) is followed by an aversive
stimulus, such as pain from a spanking, which results in a decrease in that
behavior. Positive punishment is a rather confusing term, and usually the
procedure is simply called "punishment."
4. Negative punishment (penalty) (also called "Punishment by contingent
withdrawal"): Occurs when a behavior (response) is followed by the removal of a
stimulus, such as taking away a child's toy following an undesired behavior,
resulting in a decrease in that behavior.
5. Extinction: This occurs when a behavior (response) that had previously been
reinforced is no longer effective. For example, a rat is first given food many times
for lever presses. Then, in "extinction", no food is given. Typically the rat
continues to press more and more slowly and eventually stops, at which time
lever pressing is said to be "extinguished."
It is important to note that actors (e.g. rat) are not spoken of as being reinforced,
punished, or extinguished; it is the actions (e.g. lever press) that are reinforced,
punished, or extinguished. Also, reinforcement, punishment, and extinction are not
terms whose use is restricted to the laboratory. Naturally occurring consequences can
also reinforce, punish, or extinguish behavior and are not always planned or delivered
by people.
Factors that alter the effectiveness of reinforcement and punishment[edit]
The effectiveness of reinforcement and punishment can be changed in various ways.
1. Satiation/Deprivation: The effectiveness of a positive or "appetitive" stimulus
will be reduced if the individual has received enough of that stimulus to satisfy its
appetite. The opposite effect will occur if the individual becomes deprived of that
stimulus: the effectiveness of a consequence will then increase. If someone is
not hungry, food will not be an effective reinforcer for behavior.[16]
2. Immediacy: An immediate consequence is more effective than a delayed
consequence. If one gives a dog a treat for "sitting" right away, the dog will learn
faster than if the treat is given later.[17]
3. Contingency: To be most effective, reinforcement should occur consistently after
responses and not at other times. Learning may be slower if reinforcement is
intermittent, that is, following only some instances of the same response, but
responses reinforced intermittently are usually much slower to extinguish than
are responses that have always been reinforced. [16]
4. Size: The size, or amount, of a stimulus often affects its potency as a reinforcer.
Humans and animals engage in a sort of "cost-benefit" analysis. A tiny amount of
food may not "be worth" an effortful lever press for a rat. A pile of quarters from a
slot machine may keep a gambler pulling the lever longer than a single quarter.
Most of these factors serve biological functions. For example, the process of satiation
helps the organism maintain a stable internal environment (homeostasis). When an
organism has been deprived of sugar, for example, the taste of sugar is a highly
effective reinforcer. However, when the organism's blood sugar reaches or exceeds an
optimum level the taste of sugar becomes less effective, perhaps even aversive.
Shaping[edit]
Main article: Shaping (psychology)
Shaping is a conditioning method much used in animal training and in teaching nonverbal humans. It depends on operant variability and reinforcement, as described
above. The trainer starts by identifying the desired final (or "target") behavior. Next, the
trainer chooses a behavior that the animal or person already emits with some
probability. The form of this behavior is then gradually changed across successive trials
by reinforcing behaviors that approximate the target behavior more and more closely.
When the target behavior is finally emitted, it may be strengthened and maintained by
the use of a schedule of reinforcement (see below).
Stimulus control of operant behavior[edit]
Though initially operant behavior is emitted without reference to a particular stimulus,
during operant conditioning operants come under the control of stimuli that are present
when behavior is reinforced. Such stimuli are called "discriminative stimuli." A so-called
"three-term contingency" is the result. That is, discriminative stimuli set the occasion for
responses that produce reward or punishment. Thus, a rat may be trained to press a
lever only when a light comes on; a dog rushes to the kitchen when it hears the rattle of
its food bag; a child reaches for candy when she sees it on a table.
Behavioral sequences: conditioned reinforcement and chaining[edit]
Most behavior cannot easily be described in terms of individual responses reinforced
one by one. The scope of operant analysis is expanded through the idea of behavioral
chains, which are sequences of responses bound together by the three-term
contingencies defined above. Chaining is based on the fact, experimentally
demonstrated, that a discriminative stimulus not only sets the occasion for subsequent
behavior, but it can also reinforce a behavior that precedes it. That is, a discriminative
stimulus is also a "conditioned reinforcer". For example, the light that sets the occasion
for lever pressing may be used to reinforce "turning around" in the presence of a noise.
This results in the sequence "noise - turn-around - light - press lever - food". Much
longer chains can be built by adding more stimuli and responses.
Escape and Avoidance[edit]
In escape learning, a behavior terminates an (aversive) stimulus. For example, shielding
one's eyes from sunlight terminates the (aversive) stimulation of bright light in one's
eyes. (This is an example of negative reinforcement, defined above.) Behavior that is
maintained by preventing a stimulus is called "avoidance," as, for example, putting on
sun glasses before going outdoors. Avoidance behavior raises the so-called "avoidance
paradox", for, it may be asked, how can the non-occurrence of a stimulus serve as a
reinforcer? This question is addressed by several theories of avoidance (see below).
Two kinds of experimental settings are commonly used: discriminated and free-operant
avoidance learning.
Discriminated avoidance learning[edit]
A discriminated avoidance experiment involves a series of trials in which a neutral
stimulus such as a light is followed by an aversive stimulus such as a shock. After the
neutral stimulus appears an operant response such as a lever press prevents or
terminate the aversive stimulus. In early trials the subject does not make the response
until the aversive stimulus has come on, so these early trials are called "escape" trials.
As learning progresses, the subject begins to respond during the neutral stimulus and
thus prevents the aversive stimulus from occurring. Such trials are called "avoidance
trials." This experiment is said to involve classical conditioning, because a neutral CS is
paired with an aversive US; this idea underlies the two-factor theory of avoidance
learning described below.
Free-operant avoidance learning[edit]
In free-operant avoidance a subject periodically receives an aversive stimulus (often an
electric shock) unless an operant response is made; the response delays the onset of
the shock. In this situation, unlike discriminated avoidance, no prior stimulus signals the
shock. Two crucial time intervals determine the rate of avoidance learning. This first is
the S-S (shock-shock) interval. This is time between successive shocks in the absence
of a response. The second interval is the R-S (response-shock) interval. This specifies
the time by which an operant response delays the onset of the next shock. Note that
each time the subject performs the operant response, the R-S interval without shock
begins anew.
Two-process theory of avoidance[edit]
This theory was originally proposed in order to explain discriminated avoidance
learning, in which an organism learns to avoid an aversive stimulus by escaping from a
signal for that stimulus. Two processes are involved: classical conditioning of the signal
followed by operant conditioning of the escape response: a) Classical conditioning of
fear. Initially the organism experiences the pairing of a CS (conditioned stimulus) with
an aversive US (unconditioned stimulus). The theory assumes that this pairing creates
an association between the CS and the US through classical conditioning and, because
of the aversive nature of the US, the CS comes to elicit a conditioned emotional reaction
(CER) "fear." b) Reinforcement of the operant response by fear-reduction. As a result
of the first process, the CS now signals fear; this unpleasant emotional reaction serves
to motivate operant responses, and responses that terminate the CS are reinforced by
fear termination. Note that the theory does not say that the organism "avoids" the US in
the sense of anticipating it, but rather that the organism "escapes" an aversive internal
state that is caused by the CS. Several experimental findings seem to run counter to
two-factor theory. For example, avoidance behavior often extinguishes very slowly even
when the initial CS-US pairing never occurs again, so the fear response might be
expected to extinguish (see Classical conditioning). Further, animals that have learned
to avoid often show little evidence of fear, suggesting that escape from fear is not
necessary to maintain avoidance behavior.[21]
Operant or "one-factor" theory[edit]
Some theorists suggest that avoidance behavior may simply be a special case of
operant behavior maintained by its consequences. In this view the idea of
"consequences" is expanded to include sensitivity to a pattern of events. Thus, in
avoidance, the consequence of a response is a reduction in the rate of aversive
stimulation. Indeed, experimental evidence suggests that a "missed shock" is detected
as a stimulus, and can act as a reinforcer.[22] Cognitive theories of avoidance take this
idea a step farther. For example, a rat comes to "expect" shock if it fails to press a lever
and to "expect no shock" if it presses it, and avoidance behavior is strengthened if these
expectancies are confirmed. [23] [24]
Fixed interval schedule: Reinforcement occurs following the first response after a
fixed time has elapsed after the previous reinforcement.
"Context" refers to stimuli that are continuously present in a situation, like the
walls, tables, chairs, etc. in a room, or the interior of an operant conditioning
chamber. Context stimuli may come to control behavior as do discriminative stimuli,
though usually more weakly. Behaviors learned in one context may be absent, or
altered, in another. This may cause difficulties for behavioral therapy, because
behaviors learned in the therapeutic setting may fail to occur elsewhere.
Operant hoarding[edit]
Operant hoarding refers to the observation that rats reinforced in a certain way may
allow food pellets to accumulate in a food tray instead of retrieving those pellets. In this
procedure, retrieval of the pellets always instituted a one-minute period
of extinction during which no additional food pellets were available but those that had
been accumulated earlier could be consumed. This finding appears to contradict the
usual finding that rats behave impulsively in situations in which there is a choice
between a smaller food object right away and a larger food object after some delay.
See schedules of reinforcement.[21]
Operant conditioning to change human behavior[edit]
Main article: Applied behavior analysis
Applied behavior analysis is the discipline initiated by B. F. Skinner that applies the
principles of conditioning to the modification of socially significant human behavior. It
uses the basic concepts of conditioning theory, including conditioned stimulus (S C),
discriminative stimulus (Sd), response (R), and reinforcing stimulus (Srein or Sr for
reinforcers, sometimes Save for aversive stimuli).[22] A conditioned stimulus controls
behaviors developed through respondent (classical) conditioning, such as emotional
reactions. The other three terms combine to form Skinner's "three-term contingency": a
discriminative stimulus sets the occasion for responses that lead to reinforcement.
Researchers have found the following protocol to be effective when they use the tools of
operant conditioning to modify human behavior: [citation needed]
1. State goal Clarify exactly what changes are to be brought about. For example,
"reduce weight by 30 pounds."
2. Monitor behavior Keep track of behavior so that one can see whether the
desired effects are occurring. For example, keep a chart of daily weights.
3. Reinforce desired behavior For example, congratulate the individual on weight
losses. With humans, a record of behavior may serve as a reinforcement. For
example, when a participant sees a pattern of weight loss, this may reinforce
continuance in a behavioral weight-loss program. A more general plan is
the token economy, an exchange system in which tokens are given as rewards
for desired behaviors. Tokens may later be exchanged for a desired prize or
rewards such as power, prestige, goods or services.
4. Reduce incentives to perform undesirable behavior For example, remove
candy and fatty snacks from kitchen shelves.
Divergent Thinking
Divergent thinking is related to creativity and involves a broad search for solutions to
problems that have no single correct answers. In the process of divergent thinking, the
individual must find several combinations of elements that might provide possible
answers. Fluid thinking and originality are the key characteristics needed to embark on
a divergent search for alternative solutions, as opposed to following a strict regimen of
applying criteria and using steps for finding the one true answer to a problem, which is
known as "convergent thinking."
Divergent thinking as a concept was developed by J.P. Guilford, a psychologist, in the
1950s. Guilford saw divergent thinking as a major factor in manifesting creativity. The
pioneering psychologist identified four main attributes to divergent thinking: fluency, the
ability to produce many ideas or solutions to problems in a short period of time;
flexibility, the capacity to evaluate many approaches to a single problem at the same
time; originality, a tendency to produce ideas that deviate from those of the majority of
other people; and elaboration, the capacity to use thought processes to identify the
steps to an idea as well as carry them out.
Deep Processing Cognitive refers to detailed, intensive thinking that brings about the
formation of memory representations, also known as learning. Learning cannot take
place without deep processing of information. Psychologists refer to "levels of
processing," in which deep processing is compared to a more superficial, or shallow,
level of processing.
Some experts state that different students have different styles of learning (processing)
while others conclude that whether a student chooses to perform deep or shallow
processing is a matter of choice. These experts believe that the student adapts his style
of learning to the type of material to be learned and to his own expectations of what is to
be gained by covering the material. Studies have shown that patterns of neural activity
change according to the type of study undertaken: shallow versus deep.
An attempt has been made to find a cognitive neuroscientific explanation to describe the
effects of these levels. Processing that draws on the powers of verbal speech is a kind
of deep processing that appears to activate certain regions of the brain's left frontal
cortex. The more automatic processing tasks, such as those related to phonological
processing, or shallow tasks such as encoding, for instance, do not activate these
regions. Scientists feel that since these shallow tasks do not require the individual to
form a representation of information in the ventral prefrontal cortex, it may be that such
tasks are not efficient at forming memories. The information may not "sink in."
In one study, scientists manipulated processing by presenting half the information in
visual format and half in an auditory format. In both cases, the study subjects were
charged with word retrieval tasks. The researchers discovered that the subjects who
had engaged in deep processing had better recall performance than those who had
learned on a shallower, more superficial level.
Other studies have shown that the response time for retrieving information is longer for
a shallow encoding task in comparison with an encoding task involving deep meaning.
The type of processing used is a predictor of subsequent memory. Deep encoding
always produces better memory performance than shallow encoding.
In their 1997 work, Learning and Awareness, Ference Marton and Shirley Booth
developed a theory that one can actively apply deep processing to learning by using all
one's abilities to the fullest to process material to great depths. The converse of the
theory is that one can apply a more superficial processing strategy using the same
abilities, but in a more cursory fashion, to cover only the surface of the information.
In another study from 1976 entitled, On Qualitative Differences in Learning , Marton and
Roger Saljo had students read short passages of text and relate what they had learned.
The researchers found that students learned in one of two different styles. Some of the
students employed the deep approach to the materials while others chose a shallow
approach. Each approach was linked to an expected learning outcome. The
researchers concluded that the chosen approach had less to do with personality
differences in students than with the perceived relationship between the learner and the
task.
When the students were questioned about their approaches to the text, researchers
found that a chosen approach had to do with what students expected to gain from the
reading material. Students articulated one or the other of two different intentions: to gain
an understanding of the meaning of the text or to remember important points and terms
with accuracy in anticipation of subsequent questioning on these details. The students
who processed the reading material for meaning focused on ideas and themes, while
those who strove for memorizing details were more focused on words and phrases.
The first approach represents deep processing, while the second approach represents
shallow processing. The deep approach generated a higher-level recounting of the
material with details used only to illustrate and support ideas, while the shallow
approach missed the connections that linked the facts together and as a result, led to an
inability to identify the main idea of the story. The researchers concluded that the
processing differences had less to do with the individuals than with the perceived
relationship between student and task. Marton called this concept "phenomenography."
In a study performed in 2000, called Promoting deep learning through teaching and
assessment: conceptual frameworks and educational contexts, Noel Entwistle studied
Aboriginal university students who had acquired skills through observing and imitating
others. At first, these activities might be undertaken without understanding, which may
suggest shallow processing. However, if these skills are then applied and used for
problem-solving or for learning more about interesting subjects, they could be said to
represent a deep approach.
Other researchers believe that a student who is interested in and engaged with the
material will employ deep processing while the student who is bored will choose a
shallow approach to the material. These researchers believe these choices reflect
neither personality nor ability. Rather, these approaches are chosen according to the
students' environmental stimuli.
Cooperative Learning
oriented toward cooperation and sharing, as research done by Myra Pollack Sadker
(1991) has shown.
Teachers are sometimes reluctant to use cooperative learning as they have to give up
part of their control. While the method is believed to be beneficial for gifted students,
slow learners may feel intimidated. Quiet students may also feel uncomfortable in such
a situation. The teacher has to ensure balance of power and prevent more dominant
students from taking over the team. Psychologists also argue that this method can place
greater burden on children by making them responsible for each other's learning.
Dual-Coding Theory
Dual coding theory was developed by Allan Paivio in 1971 and in 1986 to explain an
aspect of human cognition. This theory states that human recall and recognition are
enhanced when nonverbal information is accompanied by verbal information. For
example, if you show someone an image of a boy marked with the word boy and the
word boy is spoken aloud at the same time, the person shown the image will better
recognize and recall that image at a future point in time. The converse of this theory is
that the recognition and recall of information will be weakened if only one medium of
input is utilized.
Proponents of using technological advances to aid education use the dual coding theory
to promote their views. They claim that dual coding lends justification to using
multimedia applications in the classroom. Such multimedia applications make use of
text, image, audio and video at the same time while traditional teaching methods remain
focused on verbal presentation of material.
Paivio's theory of dual coding can be explained by the fact that there are levels to
understanding. Verbal processing is the level that focuses on language while nonverbal
processing is the level that focuses on the representations of nonverbal events. Both
levels are important to the process of learning in humans. When these levels are
combined, they stimulate an enhancement of human cognition and deduction.
The dual coding theory was designed to demonstrate the positive effects of
concreteness in verbal processing. There is a representational difference between
abstract and concrete words. The strength of the dual coding theory lies in its ability to
explain why it is easier to recall concrete verbal materials compared to abstract
materials.
Paivio advocated creating an imagery code. The researcher believed that developing
such a code would appear to be the logical strategy for understanding and remembering
sentences. However, in the case of an abstract sentence, there may not be an
available, useful image that can accompany the verbal information. In this case, a
verbal code may be all that a person can deduce.
Opponents of the dual coding theory -- and there are many -- make the case that
abstract and concrete sentences are not equally understood. They claim that the
difference in the ability to comprehend these two types of sentences might account for
the observed pattern that has been labeled dual coding. Even so, the dual coding theory
still presents the idea that concreteness and comprehensibility bear a relationship and
as such, merit a good explanation.
Paivio's dual coding theory posits a verbal system he terms the logogen system that is
distinct in structure and function from the image system he calls the imagen system.
The logogen system was said by Paivio to be a system of logogens that corresponds
somewhat to words and interconnects through an associative network of related
information. These networks develop through associative experiences. This means that
as we use and hear language, we draw associations from word to word. Spoken and
written language are thought to activate logogens in the most direct and immediate
manner.
On the other hand, the imagen system consists of sensory images that suggest
characteristics of the original forms from which they arose. This system contains various
permutations of partial to whole relationships that come from the sensory experience.
The direct activation of imagens is said to be triggered by visual-spatial information.
The logogen and imagen systems can act together or alone as one processes
language. There are links that can be used to cross-reference one system so that it
activates the other. Concrete words are thought to have a stronger reference to the
imagen system than do abstract words while the verbal associative links are not
dissimilar in these two word types.
When one is reading or listening to textual/word material, that person's logogen system
requires activation. However, in some cases, the imagen system is also activated, in
particular, by concrete verbal material. Paivio said, "Precisely which images or
descriptions will be activated at any moment depends upon the stimulus context
interacting with the relative functional strength of the different referential connections."
Expectancy Theory
Motivation-Hygiene Theory, also known as the Two Factor Theory (1959) of job
satisfaction. According to his findings, people are influenced by two sets of factors:
motivation factors, including achievement and recognition; and hygiene factors, such as
pay and benefits, supervision and job security.
Unlike preceding motivation theories, Vroom's expectancy theory identified the outcome
rather than needs as a major factor in motivation. Vroom found out that motivation is
predetermined by individual factors skills, knowledge, experience and abilities. The
elements contributing to the employee's motivation are as follows: positive correlation
between efforts and performance; performance leads to reward; the reward satisfies
important needs.
Vroom built his theory on three variables: Valence, Expectancy and Instrumentality.
These variables interact psychologically in line with Vroom's formula: Motivation =
Valence x Expectancy (Instrumentality). Expectancy describes the relationship between
efforts and performance. It stands for the belief that efforts result in the achievement of
the desired goals. One's past experience, confidence, and the perceived level of
difficulty of the goal, are prerequisites for expectancy.
Instrumentality concerns the relationship between performance and reward. It is the
individual's belief that he or she will be rewarded in case of meeting the desired
performance goal. The achievement of the goal may be rewarded by a pay raise,
promotion or sense of accomplishment. However, rewards have to be used wisely, as
when all performances are rewarded, instrumentality can be low. Valence is the value
the person attributes to the rewards. The individual's valence is closely related to his or
her values, needs, goals, preferences and sources of motivation.
Building upon Vroom's model, Lawler and Porter developed a new expectancy theory
model in Managerial Attitudes and Performance (1968), discovering additional aspects
of expectancy theory. Influenced by Maslow's idea of the importance of needs for
motivation, they held the view that each person has a stable set of preferences over
time. Lawler and Porter also categorized rewards as intrinsic and extrinsic. While
intrinsic rewards are the sense of achievement, extrinsic rewards translate into bonuses
and pay raises.
W.F. Maloney and J.M. McFillen (1986) carried out research into the application of the
expectancy theory model as regards the motivation of construction workers. According
to their definition, worker expectancy means the good match between the employee and
the tasks. Worker instrumentality means the worker's awareness that any improvement
in his or her performance would result in achievement of the goal.
Some criticize expectancy theory for being too simplistic while other scholars argue that
few individuals see clearly the correlation between performance and rewards.
Furthermore, many organizations do not establish a direct link between performance
and rewards. Although Human Resource experts have welcomed the recommendations
of expectancy theory, analysts criticize it for laying a strong emphasis on extrinsic
awards.
Experiential Learning
This small example illustrates David Kolb's four-Stage theory of learning, presented at
Learning Theories.com:
1. The child has an unpleasant experience.
2. She observes that the word "hot" refers to something unpleasant.
3. She forms an abstract concept of hot: Hot can mean her father's coffee, or a pot of
soup simmering on the stove, the radiator in the winter or a luxurious soak in the tub.
4. She starts testing the meaning of the word "hot," and the degrees of hot, in different
situations.
The difference between the simple experience of dousing herself with coffee, and
making that experience an incident of experiential learning is that the father uses the
experience to help his daughter understand a word, "hot," and the concept behind the
word.
Experiential learning has a long history. It was inherent to the old guild and apprentice
systems, wherein aspiring young craftsmen served as apprentices to established guild
members and had to acquire a certain level of skill before they were admitted to the
guild. It is also visible in craft hobbies, such as woodworking or knitting, where there is a
great deal of self-taught learning. And experiential learning is crucial to scientific
education, with its insistence on results that can be observed and duplicated.
Despite this rich history, there is no universal recognized definition of experiential
learning. Moon offers at least 11, including this one: "The received professional ideology
of experiential learning is that it empowers individuals to gain control over learning and
hence their lives and to take responsibility for themselves. [It is] widely regarded as
empowering learners perhaps in ways that non-experiential learning does not."
Yet the father of modern experiential learning, the American educator and philosopher
John Dewey (1859-1952), understood that scholarly learning was central to human
existence. He wrote in Democracy and Education, "With the growth of civilization, the
gap between the original capacities of the immature and the standards and customs of
the elders increases. Mere physical growing up, mere mastery of the bare necessities of
subsistence will not suffice to reproduce the life of the group. Deliberate effort and the
taking of thoughtful pains are required." However, Dewey understood that "Schools are,
indeed, one important method of the transmission which forms the dispositions of the
immature; but ... Only as we have grasped the necessity of more fundamental and
persistent modes of tuition can we make sure of placing the scholastic methods in their
true context."
Kurt Hahn (1886-1974), another influential founder of experiential learning, placed
scholarly and experiential learning in their proper relationship to each other in his
Harrogate Address of 1965. Hahn, who fled Hitler's Germany because of both his
politics and his Judaism, founded the Gordonstoun School in Scotland in 1934 and
Outward Bound in Wales in 1941; he also cofounded the Salem School in 1920 with
Prince Max von Baden. In his 1965 Harrowgate speech, Hahn refers to the wise pride of
Prince Max that there was nothing original about the Salem School; they had simply
"stolen" the best they could find, from the Boy Scouts to Plato.
"In medicine," Hahn begins by quoting the Prince, "as in education, you must harvest
the wisdom of a thousand years. If you ever come across a surgeon who wants to take
out your appendix in the most original manner possible, I strongly advise you to go to
another surgeon."
If all stimuli were used to create a new behavior, then energy would be wasted, time lost
and the organism would have less of a chance of survival and opportunity to pass on its
genes. On the other hand, the adaptability of behavior to critical stimuli depends on
reducing the responses to noncritical stimuli. This decline in the strength of reaction by
withholding reinforcement is known as extinction. It does not necessarily define a
situation in which the response in a creature has been reduced to zero.
Many experiments have been carried out to modify behavior using the hypotheses of
reinforcement and extinction. Although some of these studies have been successful,
they have not led to entirely predictable results. The reason for this is that, like many
other areas of human psychology, much depends on the individual.
For example, Pavlov carried out an experiment when which he stimulated a dog's skin
and then fed it two minutes later. After the experiment was repeated several times, the
dog salivated about two minutes after its skin was stimulated, even though it received
no food. The conditioned stimulus in this case was not "skin stimulation," but "2-minuteold memory of past skin stimulation." This phenomenon, which is referred to as a
memory reflex, can be established more readily in children than in animals.
In another experiment, a child who was afraid of rabbits was put in a room, together with
a caged rabbit, while he eating. At the beginning of the experiment, the rabbit was
placed at the far end of a long room; every day, it was brought slightly nearer to the
child. Eventually, the child was able to play with the rabbit happily as he associated the
rabbit with a happy stimulus like eating.
Krasnogorski performed another type of test on children. He trained a child to open his
mouth to receive candy whenever a certain point on his arm was touched a few minutes
after a bell had rung. Repeated touching of the arm without the bell, as well as hearing
the bell alone, failed to produce the desired reaction. This reaction was labeled by
Krasnogorski as storing and discharge, as it appeared that the stimulation from the bell
was stored in the nervous system until the arm was touched, and then discharged in the
form of the mouth reaction.
However, it is not entirely proven that behavior can always be reinforced and then
removed on a whim. In another study, for example, college students were conditioned to
a light and then a puff of air being blown on their cornea to make them blink. There were
three different groups, one in which participants had 100 percent reinforcement in their
trials, because a puff always followed the light; a second group that received 50 percent
reinforcement; and then a group subjected to extinction trials.
This group had 100 percent reinforcement for the first set of trials, then a batch of 48
non-reinforced trials, and then 24 extinction trials. The results showed that nonreinforced trials do not always lead to behavior extinction. Furthermore, behavior is
more likely to be reinforced over a longer-term experiment than a shorter-term one.
The researchers did conclude, however, that extinction of behavior is more likely to
occur when the behavior is not always reinforced as vigorously. Overall, the
reinforcement or extinction of behavior has little do with the number of times
reinforcement or extinction occurs, instead relies heavily on the individual's inner
strength.
Howard Gardner
based tests which apply the theory of multiple types of intelligence in order to create
more individualized teaching and testing methods. In his book Artful Scribbles: The
Significance of Children's Drawings, Gardner investigates the growth of creativity in
young children, and its decline as they age and mature. He concludes by examining the
questions and results that arise from this sequence of development.
Gardner continued his exploration of human intelligence in 1985's The Mind's New
Science: A History of the Cognitive Revolution; which looks at the study of cognitive skill
and intelligence. The book also traces the subject's roots as far into history as the
Ancient Greeks and Plato and to the work of Descartes, who believed that ideas present
in the human mind are stimulated but not produced by human experience. Gardner has
written and published over 400 research articles and approximately twenty books, which
have all been translated into different languages, and is possibly most synonymous with
the 1993 study and bookMultiple Intelligences: The Theory in Practice, which points out
how his perspectives can be put into practice within the field of education. Gardner's
original Theory of Multiple Intelligences consists of three components and seven
"intelligences." The three components are a definition of "intelligence" and a challenge
to the suggestion of a "general intelligence," or g; and a challenge to the conviction that
g can be accurately measured.
Gardner's seven intelligences consist of:
- Linguistic intelligence: Sensitivity to the spoken and written word, to learning
languages and to using them to accomplish specific goals.
- Logical-mathematical intelligence: An ability in mathematics and other complex logical
systems.
- Spatial intelligence: To perceive the visual world accurately. This also applies to how a
human can recreate or alter their view of the world in their mind or in paper form.
- Bodily-kinesthetic intelligence: The ability to use one's body in a skilled way, for selfexpression or toward a goal. This is particularly relevant to sportsmen and women.
- Interpersonal intelligence: the ability to perceive and understand other individuals and
their moods, desires, and motivations.
Genetic epistemology
people develop cognitively from birth throughout their lives in four primary stages:
sensorimotor (birth to age 2), pre-operational (2-7), concrete operational (7-11), and
formal operational (11 years onward). The main focus is on the younger years of
development. Assimilation occurs when the perception of a new event or object occurs
to the learner in an existing schema and is usually used in the context of self-motivation.
In Accommodation, one accommodates the experiences according to the outcome of
the tasks. The highest form of development isequilibration. Equilibration encompasses
both assimilation and accommodation as the learner changes how they think to get a
better answer. This is the upper level of development.
In English, genetics refers to heredity. The terminology 'developmental theory of
knowledge' is perhaps better. Piaget believed that knowledge is a biological function
that results from the actions of an individual through change. He also stated that
knowledge consists of structures, and comes about by the adaptation of these
structures with the environment.
Piaget's genetic epistemology is half-way between formal logic and dialectical logic.
Piaget's genetic epistemology is mid-way betweenobjective idealism and materialism.
Piaget's schema theory[edit]
1. Thought passes through a series of stages of development; at each stage there
applies formal logic at a specific stage of differentiation which may be
characterized by an algebra in which exactly such-and-such a mathematical
structure applies, corresponding to the axioms of logic at that stage; this logic is
manifested first in actions, then at a relatively early stage in sensorimotor
operations (in the specific mathematical sense of the word, as opposed to
"actions" which are equivalent to relations but not yet mathematical operations),
and finally in operations which express thoughts, conscious purposive activity.
2. The material basis for transition from sensorimotor intelligence to representation
and from representation to conceptual thought is the interiorisation of practical
activity.
3. The successive stages of concepts manifested in child development imply
relations of deduction in mathematical logic and in the development of thinking in
other planes of development, such as in the history of science and the history of
knowledge in theanthropological domain.[1]
biologically (zoologically?) human but not what is socially (historically) human, and
humanity is essentially social, after all.
(3) On the plus side, it has to be said that Piaget deals once and for all with any idea of
innate intelligence, and makes fully convincing the prospect of a fully genetic (i.e.
developmental) elaboration of intelligence, assuming only animal instincts such as
grasping and sucking and sensorimotor "equipment" capable of reflecting highly
developed relations. A weakness in Piaget's theory could be that there isn't proof in how
one transitions from one stage to the next. Can someone progress from one stage
forward, but revert backwards, and then move forward again?
Types of knowledge[edit]
Piaget proposes three types of knowledge: physical, logical mathematical, and social
knowledge.
Physical knowledge: It refers to knowledge related to objects in the world, which can be
acquired through perceptual properties. The acquisition of physical knowledge has been
equated with learning in Piaget's theory (Gruber and Voneche, 1995). In other words
thought is fit directly to experience.
"Piaget also called his view constructivism, because he firmly believed that knowledge
acquisition is a process of continuous self-construction. That is, Knowledge is not out
there, external to the child and waiting to be discovered. But neither is it wholly
performed within the child, ready to emerge as the child develops with the world
surrounding her...Piaget believed that children actively approach their environments and
acquire knowledge through their actions." [2]
"Piaget distinguished among three types of knowledge that children acquire: Physical,
logical-mathematical, and social knowledge. Physical knowledge, also called empirical
knowledge, has to do with knowledge about objects in the world, which can be gained
through their perceptual properties... Logical-Mathematical knowledge is abstract and
must be invented, but through actions on objects that are fundamentally different from
those actions enabling physical knowledge....Social Knowledge is culture-specific and
can be learned only from other people within one's cultural group."
Learning Styles
learning
learning, in psychology, the process by which a relatively lasting change in potential
behavior occurs as a result of practice or experience. Learning is distinguished from
behavioral changes arising from such processes as maturation and illness, but does
apply to motor skills, such as driving a car, to intellectual skills, such as reading, and to
attitudes and values, such as prejudice. There is evidence that neurotic symptoms and
patterns of mental illness are also learned behavior. Learning occurs throughout life in
animals, and learned behavior accounts for a large proportion of all behavior in the
higher animals, especially in humans.
Models of Learning
The scientific investigation of the learning process was begun at the end of the 19th
cent. by Ivan Pavlov in Russia and Edward Thorndike in the United States. Three
models are currently widely used to explain changes in learned behavior; two
emphasize the establishment of relations between stimuli and responses, and the third
emphasizes the establishment of cognitive structures. Albert Bandura maintained (1977)
that learning occurs through observation of others, or models; it has been suggested
that this type of learning occurs when children are exposed to violence in the media.
Classical Conditioning
The first model, classical conditioning, was initially identified by Pavlov in the salivation
reflex of dogs. Salivation is an innate reflex, or unconditioned response, to the
presentation of food, an unconditioned stimulus. Pavlov showed that dogs could be
conditioned to salivate merely to the sound of a buzzer (a conditioned stimulus), after it
was sounded a number of times in conjunction with the presentation of food. Learning is
said to occur because salivation has been conditioned to a new stimulus that did not
elicit it initially. The pairing of food with the buzzer acts to reinforce the buzzer as the
prominent stimulus.
Operant Conditioning
A second type of learning, known as operant conditioning, was developed around the
same time as Pavlov's theory by Thorndike, and later expanded upon by B. F. Skinner.
Here, learning takes place as the individual acts upon the environment. Whereas
classical conditioning involves innate reflexes, operant conditioning requires voluntary
behavior. Thorndike showed that an intermittent reward is essential to reinforce
learning, while discontinuing the use of reinforcement tends to extinguish the learned
behavior. The famous Skinner box demonstrated operant conditioning by placing a rat in
a box in which the pressing of a small bar produces food. Skinner showed that the rat
eventually learns to press the bar regularly to obtain food. Besides reinforcement,
punishment produces avoidance behavior, which appears to weaken learning but not
curtail it. In both types of conditioning, stimulus generalization occurs; i.e., the
conditioned response may be elicited by stimuli similar to the original conditioned
stimulus but not used in the original training. Stimulus generalization has enormous
practical importance, because it allows for the application of learned behaviors across
different contexts. Behavior modification is a type of treatment resulting from these
stimulus/response models of learning. It operates under the assumption that if behavior
can be learned, it can also be unlearned (see behavior therapy).
Cognitive Learning
A third approach to learning is known as cognitive learning. Wolfgang Khlershowed
that a protracted process of trial-and-error may be replaced by a sudden understanding
that grasps the interrelationships of a problem. This process, called insight, is more akin
to piecing together a puzzle than responding to a stimulus. Edward Tolman (1930) found
that unrewarded rats learned the layout of a maze, yet this was not apparent until they
were later rewarded with food. Tolman called this latent learning, and it has been
suggested that the rats developed cognitive maps of the maze that they were able to
apply immediately when a reward was offered.
Lifelong Learning
knowledge, values, skills and understanding they will require throughout their lifetimes
and to apply them with confidence, creativity and enjoyment in all roles, circumstances
and environments, according to the publication Encyclopedia for Education.
The term, however, is difficult to define as some see it as learning from childhood and
early schooling, while others assume it is an adult learning process. Some educators
prefer the term lifelong education because it implies a more explicitly intentional learning
than the term lifelong learning. They see lifelong learning itself as a concept with
different meanings and values.
According to a publication by the European Commission, the European Commission's
Lifelong Learning Programme allows people at all stages of their lives to take part in
stimulating learning experiences, as well as helping to develop the education and
training sector across Europe. The Commission is paying seven billion euro over 20072013 for a range of actions including exchanges, study visits and networking activities.
Projects are intended not only for individual students and learners, but also for teachers,
trainers and all others involved in education and training. The sub-programs that the
European Union funds are: Comenius for schools; Erasmus for higher education;
Leonardo da Vinci for vocational education and training; and Grundtvig for adult
education.
Three international organizations supported the creation of the lifelong learning idea in
Europe in the 1970s. The Council of Europe, the Organization for Economic Cooperation and Development and the United Nations Educational, Scientific and Cultural
Organization played a key role. The Council of Europe worked for a permanent
education plan aiming to reshape European education for the whole life span. The
Organization for Economic Co-operation and Development advocated recurrent
education, while the United Nations Educational, Scientific and Cultural Organization
published a report on the issueLearning to Be in 1972.
In the United States people preferred the term lifelong learning, rather than lifelong
education and applied it mostly to adult education. The Mondale Lifelong Learning Act
of 1976 proposed a large list of nearly twenty areas which ranged from adult basic
education to education for older and retired persons. In the 1990s, both in Europe and
the United States global competition and knowledge-based industries started to require
high-qualified professionals for whom lifelong learning became essential. Companies
began to invest in human capital and expect employees to continue learning in order to
maintain high levels of competitiveness. New economic trends, closely related to high
technologies, shifted the focus on learning to human resource development from
personal growth. Both in times of economic growth or crisis, education and training
approaches became a solution for keeping people away from unemployment and
welfare dependency.
In Europe, the four sub-programs of the European Union have set ambitious goals.
Comenius should involve at least three million pupils in joint educational activities from
2007 to 2013. Erasmus is expected to reach a total of three million individual
participants in student mobility actions. Leonardo da Vinci has to raise placements in
enterprises to 80,000 a year, while Grundtvig will support the mobility of 7,000
individuals, according to the site of the European Commission.
Lifelong learning has become an essential challenge and a necessity as it offers selfdirected learning, learning on demand, collaborative learning and organizational
learning. It has to face, however, three main challenges: an increasing prevalence of
high-technology jobs; the need of change in the course of a professional lifetime; and
the growing gap between the opportunities offered to the educated and to the
uneducated people.
Knowledge societies require smarter employees, who inevitably need to know how to
use and develop their creativity and innovation. An important challenge to the lifelong
learning is to show people how those capabilities can be learned and practiced. The
creativity and innovation potential of individuals should be developed during the whole
life which makes lifelong learning an indispensible approach. But lifelong learning is
more than just to going to school all the time. The successful lifelong learning process
would offer to people the chance to explore conceptual understanding and practical
application of the learned skills.
Usually, people change careers three or four times in their lives and in many cases
school programs they attended five or ten years before the change cannot prepare them
for the new demands. The pace of change is so fast that inevitably it imposes the need
for continuous learning. Moreover, university education does not always reflect the
demand on the labor markets. All those factors encourage people to keep looking for
lifelong learning.
Mastery Learning
Mastery learning is an educational method that professes that all children can learn if
the classroom provides the proper learning conditions. If the classroom is conducive to
learning a child will learn. It also promotes a learning theory whereby students do not
move on to the next topic or subject unless they have mastered the one they are
currently learning.
There are four basic characteristics in mastery learning. The first is that written material
is a very important aspect in mastery learning and very little weight is given to lecturing.
Instead of students listening to the teacher giving over the material orally, the teacher
prepares reading material, study sheets and study questions and creates behavioral
objectives for the student to use. The teacher also creates assignments and tests that
measure the student's progress. The second characteristic is that students study and
complete assignments at their own pace. This is based on the premise that all students
learn at different speeds and not every student can absorb material at the same pace as
another. The third characteristic is that students must prove proficiency in what they
have learned before continuing to the next topic. Finally, learning aids and materials to
help explain the material are available to students who need help.
Mastery learning is based on the Learning for Mastery model created by Benjamin
Bloom. It is mainly a teacher-paced teaching method where students are taught to
cooperate and inter-react with their classmates. Although most mastery learning lessons
are group based, at times children are required to work by themselves.
Mastery learning concentrates on the process of learning the material and not on
content. The process works best when using the conventional curriculum that focuses
on content with well-defined lessons and objectives. The main topics in the curriculum
are outlined and then organized into smaller units. In mastery learning, the teacher will
divide the class into smaller groups and direct the students what to learn and how to
learn it. The students then go off with their groups to learn the material. The teacher
receives knowledge feedback from the students by administering diagnostic tests, and
will correct any mistakes that they have made.
The curriculum of mastery learning is made up of carefully chosen topics and all
students begin at the same time. Students do not proceed to the next topic until they
have mastered the first one. Additional instruction is offered to students until they have
succeeded in understanding the material at hand. Any student who has completed an
assignment early is given extra enrichment activities to work on until the class is ready
to continue together.
Mastery learning can also be successfully implemented as a self-paced learning
program or as a one-on-one tutoring program. Provided that there are specific learning
objectives, the program can be group based and individual based all at the same time.
When individualized instruction is necessary, the teacher will concentrate on those
students who need assistance while the rest of the groups advance to the next topic.
This allows for the teacher to devote more attention to those students who require extra
attention and assistance.
Mastery learning is based on the behaviorist theory known as operant conditioning,
which asserts that learning takes place when a connection is made between a stimulus
and a response. In mastery learning the material that is to be taught is divided into
smaller sub-lessons which follow a logical sequence and the student will respond by
learning each discrete unit and will not go on until it is well understood.
Mastery learning programs have been proven to help students achieve higher levels of
learning and understanding than traditional classroom teaching. Despite this evidence,
many schools that have implemented mastery learning programs have abandoned the
program. This is due to number of factors. Schools have found that it is difficult to find
teachers with the devotion and commitment to the program and it is very difficult to
manage a class where each student is following an individual course at his or her own
pace.
Peer-mediated instruction
between this term and the previous two. The focus of self-regulation is the ability of a
learner to monitor the personal learning process with no external motivation. By
extension, self-regulation is also the ability of the learner to call up and use these
monitoring strategies without external prodding or persuasion. If a student is to use selfregulation with efficiency, that individual needs to know what strategies are at hand and
the purposes they serve. The learner must be able to select, employ, monitor and
evaluate the use of these strategies at the right time.
While metacognition is an important factor in the learning process, it can also be used to
improve attitude and, therefore, the personality of the learner. For instance, a key factor
in understanding is to approach reading with the idea that the topic treated in the
material is worthy of consideration and comprehension. Using metacognition, it is
possible to foster a positive attitude, and this, in and of itself, is a metacognitive skill.
Since metacognition is a somewhat automatic process, individuals may not be aware
that they use metacognition on a regular basis. A good reader uses metacognition to
take meaning from the words and applies a metacognitive strategy to adjust
understanding of the more confusing passages. These metacognitive powers are
always within, ready to be called upon and utilized whenever the need arises. So while
most people have little awareness of their metacognitive processes, it is possible to
raise consciousness of metacognitive powers and to consciously control them.
A good example of how this works is seen in the person who reads a paragraph of a
book while distracted. A certain amount of time goes by, and the person realizes he or
she has read a paragraph without having comprehended what was read. At that point,
the person goes back to the beginning of the paragraph and slows down to allow for the
conscious application of metacognitive strategies to reading.
While one can pause and reflect on the metacognitive steps used in a particular
process, the most efficient metacognition occurs as the result of "overlearning." This can
only happen through repetition and with the passing of time. As a person repeats the
metacognitive processes over and over, they become automatic and somewhat
unconscious, making for a decreased burden on the working memory.
interval between the behavior and the consequence) and the schedule (the number of
behaviors to be emitted before earning a reinforcer) also play a role. A shorter interval
generally ensures maximally effective consequences. Early on a continuous schedule
should be used, with every instance of the behavior earning a consequence, while later
on an individual may emit two, three, five and finally 10 behaviors before earning a
reinforcer. Larger ratios are useful when programming generalization and maintenance,
while variable schedules can be used to ensure a behavior is resistant to extinction.
Each of these operant concepts was demonstrated by American behaviorist Burrhus
Frederic Skinner (1904 to 1990), a professor of psychology at Harvard, in highly
controlled experiments.
Operant conditioning is highly effective when its use in educational or clinical settings is
systematical, as demonstrated by research by Skinner and others. According to Skinner,
operating conditioning can also occur spontaneously in the natural environment.
Operant conditioning initially developed from the ideas of Edward Thorndike (1874 to
1949). On the basis of his studies of learning in chickens and cats, Thorndike developed
the Law of Effect, according to which a behavior with a positive outcome is likely to
occur again. According to his Law of Exercise, when a response occurs in a given
situation, the more it occurs, the more strongly it is linked with the situation, while it is
also more likely to be repeated.
Classical conditioning, which focuses on antecedents and reflexes, was famously
studied by Russian physiologist Ivan Pavlov (1849 to 1946), used a bell as an
antecedent stimulus in his famous research with dogs. The dogs in the experiment
salivated after they had come to associate the ringing of the bell with food. Classical
conditioning became the dominant model for the study of behaviorism in Russia, while
operant conditioning took hold in the United States.
Social Learning theory is another theory, closer to operant conditioning. The emphasis
of this perspective is on modeling and observational learning, but it also recognizes the
impact of consequences.
Problem-Based Learning
students and the instructor are responsible for generating their own learning issues or
objectives based on the group's analysis of the problem.
Project-Based Learning
including model cars or spaceships, tools, fossils or other items relevant to the
investigation and use them to represent the project. Students make final presentations
or demonstrations that show the success or failure in implementing the project. In
addition, there should be celebrations at which the students' projects can be showcased
to their parents and other community members who can view and praise them.
At the highest learning levels in secondary schools, project-based learning should
include challenging questions or problems as a result of which students are involved in
design, problem-solving, decision-making or investigating activities. Such activities
should allow students to work relatively autonomously over extended periods of time
and lead to realistic products or presentations.
The complexities related to the implementation of project-based learning in public
school environments can lead to some problems. The process can be time consuming
and it can also be difficult to clearly show what the student learned when measures
against standards. The provision of reasonable resources support can also prove
expensive.
Research on project-based learning has shown students have difficulty in generating
meaningful scientific questions, managing complex processes, managing time,
transforming data and developing a logical argument to support claims. Students often
find it difficult to understand the concept of controlled experiments and create
inadequate research data as well as poor data collection plans. They pursue questions
without examining their merits and also questions based on personal preferences and
not ones warranted by the scientific project. Students also often fail to carry out their
plans systematically.
Most students need a great deal of guidance and modeling for scientific projects. The
findings tend to underline the need for science teachers and school library media
specialists to collaborate and provide frequent interventions to advise, model and
compare with previous successful projects. Teachers have also faced difficulties,
reporting lack of time, difficulties in classroom management, poor access to technology
and an inability to provide meaningful assessment.
However, a few studies have also shown positive effects from project-based learning.
When students are involved in different project-based experiences over an extended
period of time, such as several semesters, they develop their ability to raise complex
and insightful questions. They also show higher gains in math word-problem
performance, their attitude toward mathematics becomes more positive and their
performance on math portions of standard exams is stronger than that of students who
are not involved in projects. According to other studies, low-ability students show the
greatest improvement in critical thinking skill performance on the basis of challenges
presented in project-based activities.
Psychology of Learning
Not only humans can learn. Animals also learn behavior through life and experience.
At the beginning of the 20th century psychological studies put a major emphasis on
learning along with the emergence of behaviorism as one of the main schools of
thought. Behaviorism was founded by John B. Watson and it was aimed at measuring
only observable behaviors. Behaviorism is based on the concept that psychology is an
experimental and objective science, while internal mental processes are not relevant to
psychology as they cannot be observed and measured.
Yet in the 21st century learning remains a central topic in various areas of psychology,
such as:
cognitive psychology educational psychology social psychology anddevelopmental psychology
Research into learning was launched at the end of the 19th century by Russian
physiologist and Nobel Prize Laureate Ivan Pavlov and American psychologist Edward
Thorndike. Later, in the 20th century, scientific studies into the psychology of learning
were developed by American behaviorist B.F. Skinner and Canada-born psychologist
Albert Bandura.
Studies in psychology of learning have led to the establishment of three models used to
explain learned behavior:
Classical conditioning Operant conditioning and Cognitive learning
The classical conditioning model was introduced by Pavlov while examining the
salivation reflex of dogs. Classical conditioning represents a learning process where an
association is made between a previously neutral stimulus and a so called
"unconditioned stimulus," a stimulus that usually evokes a response.
Salivation, as an innate reflex, is an unconditioned response to an unconditioned
stimulus, the presentation of food. Salivation is triggered automatically in response to
the smell or sight of food and it is not a controlled process. While experimenting, Pavlov
proved that dogs can be conditioned to salivate even to a certain sound after the sound
was repeatedly presented together with food. Pavlov concluded that salivation is a
learned response, as he observed that dogs were reacting to various neutral stimuli
such as the white lab coats of his co-workers.
The operant conditioning model was initially developed by Thorndike and later
expanded by Skinner. In operant conditioning, learning occurs as the individual acts
upon the environment. Unlike classical conditioning where the process is uncontrolled,
this model is based on voluntary behavior.
Thorndike is famous for his theory dubbed "the law of effect". He formulated the theory
after examining the behavior of cats trying to escape from puzzle boxes. In order to
escape, the animals had to initiate certain response. Thorndike observed that animals
learn responses that are rewarded, whereas they easily forget responses left
unrewarded. From the experiment Thorndike concluded that animals learn by trial-anderror or by the model of reward and punishment.
Thorndike's theory was further developed by Skinner, who created the so called Skinner
box, a chamber containing some kind of instrument an animal can manipulate in order
to get food or water as a type of reinforcement. Skinner demonstrated that animals
eventually learn to handle the tool to obtain food. Reinforcement and punishment lead
to the avoidance of certain behavior that may weaken learning without suspending it.
The intensity and frequency of reinforced behavior can actually have a great impact on
the strength and rate of the response. Therefore reinforcement schedules play a central
role in the learning process under the operant conditioning model.
Both classical and operant conditioning require the existence of certain stimuli that
should trigger a response. The application of stimuli allows learning of behaviors in
different environments. Such conditioning is applied in a type of treatment known as
"behavior modification", as it is considered that behavior can be both learned and
unlearned.
The cognitive learning theory rests on the concept that learning occurs through
observations. Wolfgang Kohler demonstrated that the trial-and-error learning method in
animals can develop into a sudden understanding called insight. Such process
resembles puzzle solving rather than a stimulus response.
Albert Bandura's works mostly contributed to the development of the observational
learning model. In his famous Bobo doll experiment Bandura showed how people
imitate certain behavior without reinforcement. Effective observational learning is based
on four elements:
attention motor skills motivation memory
Bandura's social learning theory became the most influential theory in learning
psychology. Later he developed a social cognitive theory, according to which learning is
acquired through observations within social interactions and experience.
Reinforcement (Psychology)
Self-Regulated Learning
Theory and research on self regulated academic learning emerged in the mid-1980s,
aiming to give an answer to the question how students become masters of their own
learning processes.
Self-regulation refers to the self-directive process used by learners. By using this
approach students can hope to transform their mental abilities into task-related
academic skills. This process describes learning as an activity that students do and
initiate on their own and not as something that happens to them reactively as a result of
teaching experiences.
Dale Schunk and Barry Zimmerman (2001) define self-regulation as "controlling one's
own behavior in order to achieve a certain goal." According to Schunk and Zimmerman,
students who use self-regulation will be able to set better learning goals, to implement
more successful learning strategies and exert more effort and persistence. They
suggest that motivation can be a precursor to self-regulated learning but it can also be
the result of it.
Self-regulated learning describes the processes used by individual learners for
organizing, monitoring and controlling their own learning. Students are self-regulated to
the degree that they are metacognitively, motivationally and behaviorally active
participants in their own learning process. These students are able to generate
thoughts, feelings and actions on their own in order to achieve the goals that they have
set in the learning process.
There are four major processes for self-regulation in learning. These include:
- Self monitoring this is the process of self-regulation which includes narrations,
frequency counts, duration measures, time-sampling procedures, behavior ratings,
behavioral traces and archival records;
- Self-instruction - teaching self-instructions and accompanying non-verbal actions is
considered an effective way of improving functioning in a wide variety of academic
areas. This method may be implemented in the form of written stimuli for learners to
follow;
- Self evaluation - during the process of self evaluation individuals compare some
dimension of their behavior to that of a standard, which could refer to both accuracy and
improvement of performance;
- Self-reinforcement - this is described by the need for external reward for selfreinforcing responses, such as social surveillance or increased status.
Self-regulated learning could also be defined as an active, constructive process during
which learners set goals for their learning and then try to monitor, regulate and control
their cognition, motivation and behavior. Their goals and the contextual features in the
environment guide them. Studies into models of self-regulated learning have defined
four general domains that learners can use. These include cognition, motivation,
behavior and the environment.
Students at almost any age are capable of self-regulated learning but this does not
mean that all students take effective charge of their own learning. When having to deal
with a learning task, self-regulated students begin the process by analyzing the task and
interpreting it on the basis of their own knowledge and beliefs. They set certain goals
that play a major role in the process of selecting strategies. After the implementation of
the strategy the students monitor their progress toward their goals. If needed, they
adjust their strategies and efforts. Self-regulated students often use motivational
strategies when they are discouraged or face difficulties.
The description of the process leads to the conclusion that academic self-regulation
includes skills such as valuing learning and its anticipated outcomes, setting
performance goals, planning and managing time, holding positive beliefs about one's
abilities, attending to and concentrating on instruction, effectively organizing, rehearsing
and encoding information. It also involves setting up a productive work environment,
using social resources effectively, focusing on positive effects and making useful
attributions for success and failure.
Individuals are not able to monitor and control their cognition, motivation, or behavior at
all times. However, according to the theory of self-regulation, some monitoring, control
and regulation is possible. All of the models describing this kind of learning define