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MOTIVATIONAL DESIGN

This study guide is a companion to Motivational Person-centered models (psychological Self-regulation Examples of parallel strategies from
Design for Learning & Performance: The ARCS education) strategies Quest Analysis
Model Approach by John M. Keller. Metacognitive control Planning; monitoring/setting
 Grounded in psychological constructs benchmarks; evaluating progress

Motivational Design  Goals include: Motivation control Focusing/positive thinking;


 To stimulate curiosity and fantasy. In endurance/self-reliance

 Motivational design is the process of this context, fantasy refers to such


Emotional control Visualization/mental imagery
arranging resources and procedures to things as visioning oneself doing
something differently or accomplishing Control the task Resource use/sorcery; use of own
bring about changes in motivation situation cleverness/trickery
a goal
 Motivation refers broadly to what people
desire, what they choose to do, and what  To stimulate new ways of thinking or Control others in the Getting help from confidants;
task setting controlling his men
they commit to do behaving: games, role playing,
simulations
 Motivation explains what goals people Environmentally-centered models
choose to pursue (Read: direction) and how  Emotional development. Engage in (behaviorism)
actively or intensely they pursue them experiences that stimulate emotional
responses and learn how to examine
(Read: magnitude)  Grounded in the principles of behavioral
and manage their emotions for maturity
 Relies on a perspectivalist position, that the psychology which assume that behavior can
and self-determination
truth tends to be contextualized and be adequately explained in terms of an
relative  Procedures that help students learn to organism's responses to environmental
live fully and intensely in the here and
 Instructional design encompasses influences
now
processes and techniques for producing  Primary ways to influence motivation are
efficient and effective instruction  Six step Alschuler model for the through the manipulation of deprivation
development of motivation in adolescents: and satiation
Limitation to motivational design  Attend; experience; conceptualize;  Behavior modification models often include
relate; apply; internalize (process and these five steps
 Attitudes of teachers and designers toward integrate) 1. Identify the behavior that you wish
their responsibility for learner motivation  Six action control strategies: to change
 Perception that they are not  Selective attention, encoding control, 2. Establish its baseline level by
responsible for increasing a student’s emotion control, motivation control, measuring its frequency of
desire to learn environment control, parsimonious occurrence
information processing 3. Plan the contingencies of
 Three phase cycle to self-regulation reinforcement which refers to the
Motivational Design Models 1. Forethought pattern of administering
2. Performance consequences based on the
 Person-centered models 3. Self-reflection occurrence or nonoccurrence of the
 Environmentally-centered models Human
Behavior
 Self-regulation strategies and examples: desired behavior
 Interaction-centered models 4. Implement the program
 Omnibus model 5. Evaluate the program
MOTIVATIONAL DESIGN

Interaction-centered models (social learning  Confidence is desire to feel competent and


theory or expectancy-value theory) in control Time Continuum Model
 Satisfaction is desire to feel good about
 Human values and innate abilities are seen oneself  Programmatically combine a series of
to both influence and be influenced by  ARCS is a problem solving model motivational strategies from the beginning
environmental circumstances  Contains a systematic motivational design to the end of an instructional sequence so
 McClelland and Alshuler model is primarily process that a network of motivational influences is
concerned with changing individual formulated
behavior to help students feel more MVP Model  (start | during | end)
confident and more in control of their
destinies ARCS Model Combined with Time continuum
 Motivation --> Volition --> Performance
 Volition has two phases: commitment model
Omibus model
(ore pre-action planning) and self-
regulation (or action control  ARCS strategies and tactics for start,
 Not motivational design models per say during, and end of instruction
theory/action control)
 Offer excellent motivational strategies
 Pre-action planning based on intentions   Start During End
 Getting attention, clarifying values,
and commitment. Pre-action planning
monitoring progress, and rewarding A Strategies Strategies Strategies
may go something like: I
achievement
_____________ shall complete the Strategies Strategies Strategies
R
following module on … within 30 days.
>Primary models of motivation  Action control is based on self- C Strategies Strategies Strategies
regulation as a means of managing
Macro Model of motivational design S Strategies Strategies Strategies
one's behavior in such a way as to
remain on task
 The Macro Model of Motivation and  MVP model is an expansion of ARCS model > Motivational elements (a.k.a.
Performance (p.18) uses system theory to  Managing ones intentions is critical to
illustrate the relationship among the parts preserving one's goal orientation and
psychological constructs)
in terms of inputs, processes, and outputs commitment
 Illustrates how motivation combines with  Necessitates effort initiation and effort  Elements that makeup motivation in
knowledge and skills to influence overall persistence people.
performance  Over 4500 motivational elements, broken
 The ARCS Model is included within the Macro Model Combined With MVP Model down into 16 personality factors
Macro Model  The big five personality factors are:
 Illustrates how principles of learning, which Extraversion, agreeableness,
ARCS Model are subsumed under the information and conscientiousness, neuroticism, openness
psychomotor processing category, combine to experience
 Attention is need for stimulation and variety with motivational influences to affect  Traits vs. states
 Relevance is desire to satisfy basic motives learning and performance 1. Apply to all motivational elements
MOTIVATIONAL DESIGN

2. A trait is a predictable tendency to  Identify attitudes toward material  Obtain student reactions
behave in the same way in a variety  Identify attitudes toward course  Determine satisfaction level
of situations. 3. Analyze audience motivation (audience  Revise if necessary
3. States refer to the disposition to analysis)
demonstrate a given motive or  Prepare motivational profile ARCS and ISD: Point by point
personality characteristic at a given  List root causes (motivational
point in time or in specific types of challenges) comparison
situations.  Identify modifiable influences  Figure on p.65
 Arousal; attribution theory; boredom; 4. Analyze existing materials and conditions
cognitive evaluation; competence; curiosity;  List positive features Interface 1: instructional goals and course
equity; extrinsic motivation; flow (a  List deficiencies or problems description
condition of being in the flow); group self-  Describe related issues  In ID, the output of a goal analysis
efficacy; intrinsic motivation; learned 5. List objectives and assessments includes a description of the current
optimism; learned helplessness; locus of  List motivational design goals situation, a description of the desired
control; need for achievement; need for  Specify learner behaviors situation, and a list of gaps between the
affiliation; need for power; personal  Describe confirmation methods way things are now and the way you
causation; reinforcement theory; self- 6. Design motivational strategy want them to be. In particular, the
efficacy 1) Generation output of a goal analysis describes the
 List potential tactics kinds of job related competencies that
>Elements & Goals -> Tactics -> o Brainstorm list of A,R,C,S tactics must be represented in the workforce
o Identify beginning, during, end, in order for the organization to achieve
Strategy its goals. In a school, desired
and continuous tactics
2) Selection competencies are described more in
 Motivational elements --> tactics --> context of the requirements for
strategy  Select and design tactics
o Integrate A,R,C,S tactics students to be able to succeed at the
 Goals --> tactics --> strategies next stage of schooling and in terms of
o Identify enhancement versus
 Psychological constructs help define the development of life skills that are
sustaining tactics
motivational goals. appropriate for the given age level to
3) Integration
help thin in the present and future.
 Integrate with instruction
Interface 2: Entry behavior characteristics and
o Combine motivational and
Motivational Design Process audience description
instructional plans
 Two major products are expected from
o List revisions to be made
the stage of "Identifying entry
1. Obtain course information 7. Develop
behaviors and characteristics". One is a
 Obtain course description and rationale  Select available materials
set of indentified entry behaviors or
 Describe setting and delivery system  Modify to fit the situation skills that should have already been
 Describe instructor information  Develop motivational material in mastered by the target audience before
2. Obtain audience information conjunction with instructional material beginning the instruction. The other is
 List entry skill levels 8. Evaluate and revise (pilot)
MOTIVATIONAL DESIGN

general knowledge of characteristics of objectives" stage of the instructional  The development of motivational
students. design. Firstly because having materials need not be separate from
 Identifying the entry behaviors is appropriate levels of motivation greatly the development of instructional
important because it will give assist the accomplishment of the materials.
motivational designers more ideas on learning objectvies. Also, good  Every motivational activity should have
dealing with learners' motivation -- motivational objectives can help a clear relationship to the instructional
especially confidence. overcome deficiencies with the learning objectives.
 Students with deficiencies of prior objectives and content of a class. Interface 8: Evaluate and revise
knowledge and skill will have difficulties Interface 5 & 6: designing instructional and  Formative and summative evaluations
in learning new material that goes motivational strategies for both processes and provide input to
beyond their existing schema.  The selection of instructional strategies guide revisions to the instruction for
Interface 3: Instructional analysis and audience is often a somewhat logical and both effectiveness and motivation.
motivational analysis prescriptive process based on the Evaluation for motivation can be
 The instructional analysis phase of nature of instructional objectives. planned and implemented in
instructional development yields a  The motivational strategy design conjunction with evaluation for
description of the knowledge, skills, and process begins with brainstorming to effectiveness including learner
attitudes that are related to the goals of identify as many strategies as possible achievement.
the lesson or course. that might help achieve the desired
 This product can be specific with outcome. Then in a second phase of
detailed listing of steps in a process or a strategy design, one develops an
hierarchical presentation of higher and analytical attitude and chooses
lower order concepts and skills to be strategies that can be achieved within
included. the time constraints of the lesson and
 By knowing what the students are not detract from the instructional
expected to learn, you can begin to objectives. And to the fullest extent
estimate their motivational attitudes possible, the motivational strategies Arcs Motivation Model
toward learning it. should be transparent.
 The audience motivational analysis step  As the final list of motivational
 Primarily lies in the cognitivism domain
also benefits from the knowledge about strategies is occurring, the final step in
 Rooted in a variety of motivational theories
entry behavior characteristics combine the design stages of instructional and
and concepts
with the other information contained in motivational development is to
 Condition of learning - Physiological issues
the Describe Audience Step, which is integrate motivational tactics into the
aside, the learner can learn if they are
step 3, in the motivational design instructional strategy.
provided with the right motivational
process. Interface 7: develop instructional and
strategies/tactics. Facilitator presents
Interface 4: coordinating instructional and motivational materials
information under the four ARCS domains
motivational objectives  Develop new instructional and
  Major categories   Process
 Step 5 is conducted concurrently or motivational materials or adopt and and definitions questions
right after the "writing performance modify existing ones.
MOTIVATIONAL DESIGN

Attention Capturing the Perceptual How can I  Composed of motivational elements and parts of stimuli that are specifically related
interest of learners; arousal (sensory make this how they relate to ARCS to the learning objective
stimulating the stimuli); inquiry learning
curiosity to learn arousal (thought experience  Coincides with first event in Gagne’s Model
provoking stimulating Attention Relevance Confidence Satisfaction  Boredom is associated with repetitiveness
questions); and (an element of monotony), unpleasantness,
variability interesting? Curiosity Need for Locus of Reinforcement theory
(variances in Arousal achievement control Extrinsic motivation
and negative effect. Potentially also
exercises and use Boredom Need for Attribution Intrinsic motivation associated with constraint. Boredom is
of media)   affiliation theory Cognitive evaluation characterized by low arousal,
Need for Self-efficacy Equity
Relevance Meeting the Familiarity; goal In what ways power Group self- unpleasantness, and dominance
personal orientation; will this Competence efficacy
needs/goals of the motive matching learning
learner to effect a experience be
Flow Learned
helplessness
 Basic concepts:
positive attitude valuable for Learned  Curiosity (epistemic, perceptual, and
my students? optimism diversive exploration)
Personal
Confidence Helping the Expectancy for How can I via causation  Arousal
learners
believe/feel that
success;
challenging
instruction
help the
 Boredom
Hybrid concept: Self Regulation
they will succeed setting; students  Accompanying concepts:
and control their attribution succeed and  Novelty, paradox, and surprise
success molding allow them to
control their  Sensation seeking
success?

Satisfaction Reinforce Natural What can I do  Strategies for gaining and sustaining
accomplishment consequences; to help the attention:
with rewards positive students feel  Concreteness
(internal and consequences; good about
external) equity their  Incongruity and conflict
experience  Humor
and desire to
continue  Variability
learning?  Active participation
 Inquiry

>ARCS & motivational challenges and >Attention Curiosity relationships


strategies
 Primary concern: How to get and sustain Characteristic Relationship to curiosity
Challenges Strategies A R C S
attention
High anxiety Low curiosity
Willingness Stimulate x x      In the learning context attention is
Worthiness Relevance   x     concerned with to how to acquire, manage Low creativity Low curiosity
and direct learner attention. This is done by High intelligence Moderate curiosity
using cues and prompts in such a way as to
>Motivational concept tree lead the student to focus on the stimuli or Tolerance for Reciprocal relationship between
MOTIVATIONAL DESIGN

ambiguity ambiguity and curiosity concrete by use of metaphors or  Sleep inducing conditions are often
analogies produced in a classroom such as trying to
Low academic Low curiosity
achievement  Present items in a series of list format avoid unexpected stimuli and noise.
rather than paragraph form.  Factors used to overcome boredom and
Good psychological High curiosity
adjustment
 Make step-by-step procedures or meet peoples sensation seeking needs by
relationship among concepts more providing a change of pace, changes in
concrete by use of flow charts, approach, and using media for audio and
storyboards, diagrams, cartoons, or visual appeal.
other visual.  Variation in format
Concepts and Main supporting tactics (motivational  Ensure that the instructor establishes  Use white space on paper or screen in
process questions tactics)
eye contact and exhibits enthusiasm. multimedia to separate blocks of
A1. perceptual Create curiosity and wonderment by information (text and/or illustrations)
arousal using novel approaches, surprise,
What can I do to uncertainty, injecting personal and/or
A2 Stimulate inquiry  Use a variety of typefaces to highlight
capture their emotional material  After inducing a topic in a manner that titles, quotes, rules, key words, etc, but
interest? arouses epistemic curiosity, it is effective to maintain a consistent style.
A2. Inquiry arousal Increase curiosity by asking questions, have an assignment that allows the  Use variations in layout; that is variation
How can I stimulate creating paradoxes, generating inquiry, students to investigate the problem and in spatial location of blocks of
an attitude of and nurturing thinking challenges
inquiry
produce an answer or opinion. P84 information.
 Tactics to stimulate inquiry:  Include variations in type of material for
A3. Variability Sustain interest by variations in
 Introduce or develop topics example alterations between blocks of
How can I maintain presentation style, concrete analogies,
their attention? human interest, examples, and problematically (that is, stimulate a text, figures, tables, pictures, etc.)
unexpected events. sense of inquiry by presenting a  Variation in style and sequence
problem which the new knowledge or  Have variation in writing function (for
A1 Capture Interest skill will help solve). example, exposition, description,
 Generally speaking, people are more  Provoke curiosity by stimulating mental narration, and persuasion)
interested in specific people and events conflict (for example, present facts that  Include variation in tone (for example,
than in abstractions. contradict past experience; paradoxical serious humorous, exhortation).
 Tactics to get or regain attention of examples; conflicting principles or facts;  Include variation in the sequence of the
learners: or unexpected opinions). elements of the instruction (for
 Include references to specific people  Evoke a sense of mystery describing example, vary a sequence such as
rather than "mankind", "people, or unresolved problems that may or may introduction, presentation, example,
other such abstractions. not have a solution. and exercise varied by changing the
 Illustrate general principles ides, or  Use visuals to stimulate curiosity or order, adding an extra exercise, etc).
other abstractions with concrete create mystery. p.85  Include variation between content
examples or visualizations. presentations and active response
 Make complex concepts or A3 Maintain attention events (e.g. questions, problems,
relationships among concepts ore exercises, and puzzles.)
MOTIVATIONAL DESIGN

>Relevance  Present worth  The concept of competence is a


 Future usefulness fundamental motive and refers to an
 Relevance refers to people’s feelings or  Needs matching organism's capacity to interact
perceptions of attraction toward desired  Modeling effectively with it's environment.
outcomes, ideas, or other people based  Choice
upon their own goals, motives, and value Future orientation and future time perspective
 Attention and motivation are only  Key statements: (FTP)
maintained when the learner believes the  Behavior is goal oriented and tends to
instruction is relevant be persistent, patterned, and selective  Future orientation is the instrumentality of
 Primary concern: In what ways will this an immediate goal with regard to future
learning experience be valuable for my Motives (or needs) goals.
students?  Future time perspective (FTP) refers to
 The benefits should be clearly stated.  Higher order motives (or needs): one's perceived temporal distance between
 Relevance in its most general sense, refers 1) Physiological, which refers to hunger and the present and a future event.
to those things which people perceive as thirst
instrumental in meeting needs and 2) Safety and security
satisfying personal desires 3) Love and belongingness Interest
4) Self-esteem, as obtained from achievement
 Basic concepts: and recognition  Coupled with intrinsic motivation
 Need for achievement (motive, need) 5) Self-actualization as defined in terms of  Emotional and cognitive components
 Need for affiliation (motive, need) reaching one's highest potential  Seductive augmentation, seductive detail,
 Need for power (motive, need) cognitive interest
 Competence (motive, need)  Three motives  When these conditions are not met learners
 Flow 1) The need for achievement lose interest: novelty, feelings of
 Accompanying concepts  High need = interest in interpersonal competence, development of knowledge
relationships and skills in an area of personal interest or
 Goal choice & valence
 Psychological needs and motives  Two sides: need to achieve vs. risk of importance, experiencing a degree of
failure control or autonomy
 Future orientation
 Interests  Attribution of cause: responsibility for
 Intrinsic motivation success vs. responsibility for failure
2) The need for affiliation
 Personal and social values
 High need = interest in interpersonal Intrinsic motivation
 Affective and emotional states
relationships
(connectedness and perceived
3) The need for power  Intrinsic motivation refers more to self-
empathy)
 High need = desire to influence the initiated attraction toward particular goals
 Effectance motivation
behaviors of others or activities because of their intrinsic
interest and the need satisfaction that
 Strategies for enhancing relevance:
 Competence (motive or need) results from pursuing the given intrinsic
 Experience
MOTIVATIONAL DESIGN

interest, particular in regard to the needs learners define them  Present worth
for competence and self-determination.
R.2. Motive matching Make instruction responsive to the
 State the immediate benefit of the
 In contrast, interest refers to the attraction How and when can I learner motives and values by instruction if is not evident.
or concern we feel toward events or objects link my instruction to
the learning styles and
providing personal achievement
opportunities, cooperative
 Include comments, anecdotes, or
because they touch upon our most basic examples that stress the intrinsic
personal interests of activities, leadership
needs and fears, or absolute interests. the learners? responsibilities, and positive role satisfaction of the subject of instruction.
Interest tends to be more situational in models
 Future value
nature than the broader concept of intrinsic R.3. Familiarity Make the materials and concepts  Include statements describing what the
motivation. How can I tie the familiar by providing concrete
instruction to the examples and analogies related to learner will be able to do after finishing
learners' experiences the learners work or background. these instructional materials.
Flow
 Ensure that at least some of the
R.1 Relate to goals examples and exercises are clearly
 An experience of being completely
absorbed, focused, and immersed in an  Make sure your learners have clearly related to the knowledge and skills that
defined goals. the students will need in the future.
activity to the point of not being conscious
of distractions, in a high level of intrinsic  Tactics (or techniques)  Tell the student how the successful
motivation, not thinking about success or  Before and after comparison tactic is accomplishment of this instruction is
failure, attention is totally focused on your often used in advertising. Your life related to future goal accomplishment
task, and progress unconsciously from one before, and your life after. (success in course, major, admissions to
something, salary increase).
thought or activity to the next  Before this section of the presentation
 Facilitated by overlearning the students could watch a 10 minute  Tell the learner how this instruction will
exciting introductory video to the improve his or her general life coping
subject to help them understand the skills.
value of the material and its relevance  Encourage the learner to think of this
to them. Engage them, initiate curiosity, instruction as contributing to the
 Use a future wheel when students do development of an intrinsically
not perceive any future value for the interesting area of study and
present subject. This technique development.
generates potential connections to their
future needs and goals. This technique R.2 Match interests
is somewhat like mind mapping.  Use role models, stories
"Imagine that you successfully learn this  Basic motive stimulation
material. How might this benefit you in  Use personal language to make the
the future? Think of all the things this learner feel that he or she is being
Concepts and process Main supporting tactics might lead to, or help you with. For talked to as a person.
questions (motivational tactics)
each one of them, draw a line out from  Provide examples (anecdotes, statistics,
R.1. Goal orientation Provide statements or examples of your circle, put another circle at the end etc) that illustrate achievement striving
How can I best meet the utility of the instruction and of the line, and put the item in it." and accomplishment
my learners needs? either present goals or have the
MOTIVATIONAL DESIGN

 Include statements or examples that  Include explicit statements about how  Accompanying concepts:
illustrate the feelings associated with the instruction builds on the learners  Origin-pawn concept
achievement. existing skills or knowledge  Attribution theory
 Encourage the learner to visualize the  Use analogies or metaphors to connect  Ability beliefs
process of achieving and succeeding, the present material to processes,  Self-fulfilling prophecy
and the feeling associated with it. concepts, skills, or concepts already
 Include exercises that allow for familiar to the learner.  Strategies for building confidence:
personal goal setting, record keeping,  Options for individualization  Clear learning objectives and
and feedback.  Give the learner choices in the content prerequisites
 Include exercises that require of assignments (e.g. is the learner  Allow for success that is meaningful
cooperative work groups allowed to choose examples and topics  Grow the learners - increasing levels of
 Include puzzles, games, or simulations of personal interest for at least some of difficulty
that stimulate problem solving, the assignments)  Realistic expectations
achievement striving behavior.  Give the learner choices in the type of  Feedback
 In the exercises (puzzles, simulations…) assignments (e.g. allow the learners to  Learner controlled elements – degree of
encourage the learners to compete select from a variety of means to control over learning and assessment.
against each other. NO. Have them accomplish a given end). Success is a direct result of their effort
compete against themselves.  Opportunities for increased learner
 Role models independence
 Use anecdotes about noteworthy
>Confidence  Key statements:
people in the area of study, the
 Competence is an intrinsic motive for
obstacles they faced, their
learning that is highly related to self-
accomplishments and the  Primary concern: How can I help students
efficacy
consequences succeed and believe in their ability to
 Students who are high in self-efficacy
 Use examples testimonials from control their success
appear to have more flexible learning
persons who attained further goals  Confidence refers generally to people's
styles and coping strategies as indicated
after successfully completing the course expectancies (expectancy related beliefs)
by their use of metacognitive strategies
of instruction for success in the various parts of their lives
which incorporate more cognitive skills
 Include references to or quotations and by their greater persistence.
from people who can convincingly  Basic concepts:
 Four primary attributions: ability, effort,
describe the benefits of the particular  Locus of control (internal vs. external)
task difficulty, and luck (or other
skill/knowledge area.  Attribution theory (learner and
external forces). The first two are
instructor)
internal, and the other two are
R.3 Tie to experiences (familiarity)  Self-efficacy
external.
 Connection to previous experience  Group self-efficacy
 Teachers with high self efficacy spend
 Learned helplessness
more time helping students persist in
 Learned optimism
their efforts, design challenging
 Personal causation
MOTIVATIONAL DESIGN

assignments, support students' ideas,  A person who is performance oriented is  Objectives tend to incorporate language
have a positive classroom environment, more concerned with appearing to be from the material to be learned and this
try out new instructional techniques, competent, wants to succeed with minimal is confusing and no use to the students.
engage learners in more self-directed effort, believes that ability is fixed and is  Provide clear statements, in terms of
activities, give students more freedom, concerned about social comparisons and observable behaviors, of what is expected
give more help to students having symbols of success. Think performance of the learners as evidence of successful
difficulties and involve all students in anxiety. learning.
discussion. Teachers lower in self-  Whenever possible, provide a means for
efficacy are more likely to ignore the Approach Avoidance learners to write their own learning goals or
less able students while focusing on the objectives.
Mastery Mastery- Master-avoidance
ones with a higher probability of approach
success and to blame external factors C.2 Success opportunities
Performance Performance- Performance-
such as insufficient materials, lack of
approach avoidance  It is important for learners to be challenged
parental support, and lack of control
from time to time, but the challenge should
over student assignments.
come from the learning activities
 People high in self efficacy tend to have themselves, not from obstacles in the
an incremental belief in ability. characteristics of the material or the
teachers behavior.
Concepts and process Main supporting tactics
questions (motivational tactics)  Anxiety results from unknown threats and
Goal orientation (motive & general motivation
failure.
theory) C1. learning requirements Establish trust and positive
How can I assist in building a expectations by explaining the  Challenge level:
 Task vs. ego orientation
positive expectation for requirements for success and  Organize material clearly in sequence
success? evaluative criteria
 Task orientation is a focus on the  Sequence the tasks form simple to
C2. Success opportunities Increase belief in competence difficult
specifics of the task How will the learning by providing many, varied, and
 Ego orientation is a focus on external experience support or challenging experiences that  Make the overall challenge level
enhance the learners beliefs increase learning success. appropriate for this audience
evaluation in their competence?
 Mastery vs. performance  Ensure the materials are free of tricks
 Performance orientation focuses on C3. Personal control Use techniques that offer or excessively difficult questions or
How will the learners clearly personal control (whenever
whether you will complete it and how know their success is based possible) and provide feedback exercises
you are going to perform upon their efforts and that attributes to personal  Make the exercises consistent with the
abilities? effort.
 Master orientation is effort put forth to objectives content and examples
master a concept or skill C.1 Success expectations  Include methods for self-evaluation,
 A person who is motivated by learning goals  Help students develop realistic expectations such as answers to exercises
likes to seek challenging tasks, believes that for succees to help them understand what  Provide conformational feedback for
skills can be learned, focuses on task will be expected and how they will be acceptable responses, and corrective
mastery, and believes that abilities can be evaluated. feedback for responses that do not
improved with effort. meet criteria.
MOTIVATIONAL DESIGN

 Provide navigation tools such as  Accompanying concepts:


C.3 Personal responsibility breadcrumb navigation trails  Reinforcement (positive & negative)
 When people have feelings of control over  Punishment (positive & negative)
their performance and believe they have  Discriminative stimulus (& non-
the ability to succeed their expectancy for >Satisfaction discriminative stimulus)
success, which is a key part of confidence, is  Continuous reinforcement
strong. To help students develop these  Primary concern: What can I do to help the  Schedules of reinforcement
perceptions: students feel good about their experience  Token economy
 Organize lessons in such a way that and desire to continue learning?  Effectance motivation
students do in face have some  Continues the desire to learn after  Efficacy
meaningful areas of personal control. attention, relevance, and confidence are  Informational and controlling effect
Give them technical terms, positive achieved  Rewards (exogenous & endogenous and
attributional feedback by letting them  Satisfaction can result from extrinsic and expected vs. unexpected)
know by your words and actions that intrinsic factors  Cognitive evaluation
you have confidence in their ability to  Maintain interest. When these conditions  Cognitive dissonance
succeed providing they work hard. Do are not met learners lose interest: novelty,  Balance & equity theory
not tell them they succeeded because feelings of competence, development of
you did them a favor. knowledge and skills in an area of personal  Generating satisfaction
 Consider: interest or importance, experiencing a  Learning must be rewarding and
 Give learners choices in sequencing; degree of control or autonomy satisfying
that is explain how they can sequence  Feelings of satisfaction are influenced  Learner must feel as though the skill is
their study of different parts of the greatly by subjective evaluations of an useful by providing opportunities to use
material. outcome based on expectations and social the newly acquired skills in real settings
 Allow learners to go at their own pace comparisons. When outcomes are not what  Feedback and reinforcement
 Give learners choices among ways of is expected learners will modify their  Do not patronize the learner by over-
demonstrating their competency (that attitudes or feelings regarding the situation rewarding easy tasks
is, provide alternative methods of and this will influence their future
exercising and testing) motivation for that task or activity
 Give learners opportunities to create
their own exercises of methods
demonstrating competency
 Give learners choices over work  Basic concepts: Psychological basis for satisfaction
environment; for example, working in a  Reinforcement theory
room with other people or away from  Extrinsic motivation  Reinforcement and conditioning
the other people  Intrinsic motivation  Classical conditioning
 Give learners opportunities to record  Cognitive evaluation  Operant conditioning
comments on how the materials could  Equity  Token reinforcement system
be improved or made more interesting
MOTIVATIONAL DESIGN

Positive Reinforcers How can I encourage personal effort and accomplishment continue to pursue their interest in the
and support their topic.
intrinsic enjoyment of
 Edible reinforcers (foods and liquids) the learning experience
3) Inform the learners about new areas of
 Sensory reinforcers (exposure to a application.
controlled visual, auditory, tactile, olfactory, S2. Extrinsic rewards
What will provide
Use verbal praise, real or symbolic
rewards, and incentives, or let learners
 Provide: novelty, feelings of competence,
kinesthetic experience) rewarding consequences present the results of their efforts development of knowledge and skills in an
 Tangible reinforcers (certificates, stickers, to the learners' (show and tell) to reward success area of personal interest or importance,
successes?
etc.) experiencing a degree of control or
 Privilege reinforcers (being first in line, S3. Equity Make performance requirements autonomy
What can I do to build consistent with stated expectations,
holding the teacher’s book while she reads, learner perceptions of and use consistent measurement
etc.) fair treatment? standards for all learners' tasks and S.2 Rewarding outcomes
 Activity reinforcers (play, special projects) accomplishments.
 Extrinsic rewards used cautiously so as not
 Generalized reinforcers (tokens, points, to become commonplace (they will lose
credits, etc.) S.1 Intrinsic satisfaction their reinforcing value) and not to interfere
 Social reinforcers (expressions, feedback,  Positive recognition with intrinsic motivators
seating arrangements, etc.) 1) Give the student the opportunities to 1. Include games with scoring systems to
use a newly acquired skill in a realistic provide an extrinsic reward system for
setting as soon as possible. routine, boring tasks such as drill and
Extrinsic reinforcement and intrinsic 2) Provide verbal reinforcement of the practice
motivation learners intrinsic pride in accomplishing 2. Use extrinsic rewards to reinforce
a difficult task. intrinsically interesting tasks in an
 Intrinsic motivation is comprised of: 3) Include positive, enthusiastic comments unexpected, noncontrolling, manner.
personal interest; perceptions of increases in the materials or in your feedback, 3. Include congratulatory comments for
in competence; personal control over one's which reflect positive feelings about correct responses.
choices and course of action. goal accomplishment. 4. Give students personal attention while
4) Provide opportunities for learners who working to accomplish the task, or after
Cognitive evaluation and satisfaction have mastered a task t help others who successful task accomplishment
have not yet done so. 5. Use reinforcements frequently when
 Cognitive dissonance 5) Give acknowledgements of any actions learners are trying to master new skills.
 Balance theory or characteristics that were necessary 6. Use reinforcements more intermittently
 Equity theory for success. as learners become more competent at
6) Give acknowledgements of any risks or a task.
challenges that were met. 7. Avoid threats and surveillance as means
 Continuing motivation of obtaining task performance
Concepts & Process Main supporting tactics (motivational 1) Provide information about areas of 8. Use certificates or symbolic rewards to
Questions tactics) related interest. reward success in individual or
S1. Intrinsic Provide feedback and other information 2) Ensure that the learners are asked or intergroup competitions, or at the end
reinforcement that reinforces positive feelings for informed about how they might of a course.
MOTIVATIONAL DESIGN

 Pleasant surprises 2. Obtain audience


information
 Identifying require this degree of support. In projects
instructional goals
 Effective when used appropriately. (MW2)  Identifying entry
that do not require in-depth analysis the
3. Analyze audience behaviors, simplified motivational design process may
(MW3) characteristics be used.
S.3 Fair treatment 4. Analyze existing  Conducting
1) Ensure that the content and types of materials (MW4) instructional analysis
problems in the final exercises and  Writing performance
objectives
posttests are consistent with the Design 5. List objectives  Developing criterion-
knowledge, skills, and practice exercises in and assessments referenced tests
the materials. (MW5)  Developing
6. List potential instructional strategy
2) Ensure that the level of difficulty on final tactics (MW6)  Developing and
exercises and posttests is consistent with 7. Select and design selecting instruction
tactics (MW7)
preceding exercises. 8. Integrate with
instruction (MW
8)
Develop 9. Select and  Designing and
develop materials selecting instruction
(MW 9)
Pilot 10.  Designing and
Test Evaluate and revise conducting formative
evaluation
 Designing and
conducting
summative evaluation
 Revising instruction

Vocabulary
Motivational Design Simplified motivational design process
 Expectancy value theory - postulates that
Summary of motivational design in relation to  The complete ten-step motivational design behavior potential is the product of the
instructional design process is useful for large-scale projects. strength of a person's expectancy for
Generic Motivational Design Instructional Design The ten-step model provides guidance for success and the personal value of the
Design Steps Steps
in-depth analysis of the audience and desired goal
Analyze 1. Obtain course  Identifying problem
information for which instruction environment and supports documentation  Volition refers to the actions people take to
(motivational is the appropriate of each step for coordination and future achieve a goal
worksheet 1) solution
reference. However, many projects do not
MOTIVATIONAL DESIGN

 Action control theory (action control) stimuli are present and disappears accomplishing the goal as a means of
consists of six principles (or strategies) when the body or mind's needs are accomplishing subsequent goals) and
describing self-regulatory attitudes and met. the intrinsic value of the goal (the
behaviors that help protect one's intentions  Epistemic curiosity is aroused when a degree to which the goal is valued as an
(stay on task and avoid distractions after question is raised and reduced by end-in-itself).
having made a commitment to a goal obtaining its answer  Expected satisfaction is influenced by
 Action Control Strategies  Specific exploration (perceptual both intrinsic and instrumental value
 Selective attention curiosity) - The definition of perceptual (or consequences).
 Encoding control curiosity is increased perception and/or  Effectance motivation leads to the
 Emotion control sensory stimulation development of competence.
 Motivation control  Diversive exploration (diversive Interaction with the environment and
 Environment control curiosity) results in settings that are the environment's interaction on them
 Parsimonious information processing monotonous or boring and does not results in feelings of efficacy which refer
 Self-regulation - Learners who self-regulate have a specific object. The organism to the satisfying feelings of mastery or
"set goals for their learning and then searches for anything that is interesting insight as one interacts with the
attempt to monitor, regulate, and control or novel and is not reduced by specific environment.
their cognition, motivation, and behavior, information gathering  Goal orientation refers to whether
guided and constrained by their goals and  Cognitive dissonance occurs when two people are focused more on the
the contextual features of the ideas or behaviors are perceived to be outcomes of their goal striving behavior
environment". They try to manage all inconsistent or contrary or the activities in the process leading
aspects of motivation that have been  Sensation seeking is in contrast to toward the goal.
discussed so far in the chapter. boredom and refers to the extent two  Absolute interests are firm and
 Intrinsic motivation refers to engaging in which people seek unusual or novel predictable interest arousing events
tasks for the pleasure that comes from experiences such death, danger, power, and sex.
them. Intrinsic motivators are ones for  Relative operators such as
which there is no apparent reward except  Relevance unexpectedness or novelty are
the activity itself  Valence is used to characterize a contextual in relation to individuals and
 Extrinsically motivated activities are person’s affective attitude toward a are not firm or predictable interest
undertaken because they have instrumental goal. arousing events.
value; that is, they are necessary steps  Positive valence means that a person  Seductive augmentation (seductive
toward accomplishing goals that are valued prefers the attainment of a certain detail) refers to information that is
 Extrinsic reward can have an outcome to not attaining it. interesting but unimportant (or
undermining effect on intrinsic  Negative valence means that a person irrelevant). Information that is
motivation wishes to avoid the outcome or is irrelevant to the primary message of
indifferent to it. the passage or to the learning
 Attention  The strength of valence results from the objectives in an instructional program,
 Curiosity is an innate drive (like hunger) instrumental value of the goal (the but not necessarily irrelevant to the
that is activated when the appropriate perceived connection between general topic. This is more restrictive
MOTIVATIONAL DESIGN

use than in broader literature in which connection between effort and connection between behavior and
material considered irrelevant what consequences. Effort and performance results, between effort and
have no relation to the topic. quality leads to consequences. consequences.
o Irrelevant but interesting  People who believe that being  Learned optimism - People can learn to
material diverted attention rewarded depends on luck, personal be more optimistic by a well-researched
from the central concept of the favor, or other uncontrollable and validated process of cognitive
passage. influences, regardless of how well or restructuring involving a set of
 Cognitive interest vs. seductive detail. poorly they achieve, are considered to attributional exercises and other
Cognitive interest is material that adds have an external locus of control. Have activities designed to help develop new
explanatory detail to the content and control over behavior. more productive patterns of thinking
does not result in learning interference.  The origin-pawn concept refers to the and behaving.
Seductive detail is interesting but degree to which people believe they  Ability beliefs - Peoples beliefs about
irrelevant information. Seductive detail have control over their lives. Pawns their abilities will influence their
can be illustrations (seductive have little control over their life, they expectancies for success, attributions,
illustrations) or text (seductive text). are puppets. An origin is someone who and performance.
Seductive detail leads to learning feels in control of their fate.  Entity concept of ability is a belief that
interference by prompting  Self-efficacy refers to a person's belief ability or aptitude is relatively fixed and
inappropriate organizational schemas that he or she can succeed in unchanged. From this perspective,
rather than simply distracting or performing a given task people believe that you either have an
disrupting the learner.  Attribution theory - observation that aptitude for a given activity or you do
 Seductive illustrations – one form of people vary with respect to their not, or that you have a specific level of
seductive detail. Results are consistent attributions of the causes of success ability and that you can't change it to
and illustrate the interference effect of and failure. Internal versus external, any meaningful degree.
seductive detail and previous research stable versus unstable, and controllable  Incremental concept of ability is the
on learning from text which illustrates versus uncontrollable. belief that one's ability in any of these
the beneficial effect of relevant  Self-fulfilling prophecy refers to a areas can be improved with effort, even
illustrations. The interference effect of special type of expectancy belief - a if it is a slow process.
seductive details results from their belief that although initially false
prompting of organizational schemas becomes true as a result of believing in  Satisfaction
rather than distracting or disrupting the it  Effectance motivation - the
reader.  Actor observer effect – interpretations achievement of personal goals under
of people’s behavior depending upon the conditions of personal control leads
 Confidence whether they are the actor or the to positive emotional outcome known
 People who believe they will be observer as feelings of efficacy.
rewarded appropriately by means of  Learned helplessness – 2 stage process:  In contrast, the use of reinforcement
grades, recognition, money, privileges, 1) failure is unavoidable and contingencies to manage another
or other tangible outcomes if they do a inescapable. 2) success becomes person's behaviors tend to take
good job are considered to have an possible, but failure persists. See no personal control away from that person
internal locus of control. See
MOTIVATIONAL DESIGN

and put it in someone else’s hands. conditioned response (in classical immediately following the display of a
These extrinsic controls and incentives conditioning) or by not reinforcing the desired behavior. Token economies are
have a detrimental, undermining effect behavior (in operant and instrumental one type of contingency management.
on intrinsic motivation and learning. conditioning). In operant conditioning The tokens are later exchangeable for a
 Shaping - Shaping is commonly defined when a behavior is not followed by a something meaningful, such as a
as rewarding ever closer reinforcing stimulus that response privilege or a tangible object.
approximations (successive becomes weaker and weaker. In  Positive reinforcement is a contingency
approximations) of a desired terminal classical conditioning, extinction management relationship also known
behavior. Positive reinforcement is used eliminates a behavior by breaking the as +S+ and refers to the administration
immediately following an stimulus-response connection. of a pleasant reward immediately
approximation of the target behavior. Behaviors that have been reduced in following a desired behavior. Its
Shaping can also be used to decrease a strength (and eliminated) through purpose is to increase the frequency of
behavior through aversive stimulus. In extinction are said to be “extinguished.” the desired behavior.
concern to shaping, reinforcement is http://www.sinauer.com/bouton/glossary.html  Vicarious learning is commonly defined
constant until the behavior is  Operant conditioning – conditioning as learning through others experiences.
established, and then to maintain the voluntary behaviors by managing the It is often said that the most wise of
behavior intermitted reinforcement is consequences of a behavior to either individuals through others’ mistakes.
applied. In the context of skill building, increase or decrease the frequency of Vicarious learning is truly the
as the learners build their skills they are that behavior. The relationship between exploitation of others’ knowledge for
rewarded for improvement. a behavior and its consequence is one’s own benefit.
 Classical conditioning – conditioning known as a contingency and  Unexpected reward is a reward that
involuntary behaviors. 1) Identify contingency management is the someone isn’t expecting to receive. It is
unconditioned stimulus (UCS) and implementation of specific types of the opposite of an expected reward, a
unconditioned response (UCR). This relationships. There are five reward that they are expecting to
means UCS evokes the UCR w/o any contingency management relationships: receive. Research generally shows that
previous conditioning. 2) Present a +S+ (administer something pleasant, learners’ intrinsic motivation is not
neutral stimulus in the presence of the positive reinforcement); -S- (take away decreased when presented with
UCS -> UCR pairing. Based on the something unpleasant, negative unexpected rewards, but is decreased
frequency and intensity of this reinforcement); +S- (administer when they are presented with expected
association, the neutral stimulus will something aversive); -S+ (take away rewards. This is because in the later
begin to evoke the response, and is something pleasant). SD (discriminative case, the learners do not infer an
then known as a conditioned stimulus stimulus) is the stimulus preceding the intrinsic motivator for their behavior,
(CS). The UCR now becomes the occurrence of a behavior and signals thus leading to learners not wanting to
conditioned response (CR). Thus CS- that a given contingency is in effect. show the behavior again when the
>CR.  A token economy is a behavior reward is removed. That said, however,
 Extinction - refers to the elimination or modification tool in operant condition when endogenous expected rewards
reduction of a learned behavior through that uses tokens to increase desired are present they have not been shown
a process of disassociating the behaviors and decrease undesirable to reduce intrinsic motivation.
conditioned stimulus with the behaviors. Individuals acquire tokens
MOTIVATIONAL DESIGN

 Feelings of efficacy commonly refer to  Equity theory - Inequity creates


the emotional state that accompanies dissatisfaction, which is comparable to
increases in self confidence. Feelings of dissonance and results in efforts to
efficacy are commonly used in the reduce these negative feelings.
context of self-efficacy, which refers to  Perceived equity refers to the
an individual’s belief in their capability perceptions learners have in concern to
of accomplishing an action. Positive the distribution of rewards. Learners
feelings of efficacy increase confidence compare their perceived outputs and
in one’s ability to accomplish inputs (rewards) in relation to others
something. Feelings of efficacy are outputs and inputs. Perceived equity is
often conditioned by events in an aspect of equity theory. Perceptions
someone’s life. of equity lie in contrast perceptions of
 Controlling effect refers to rewards that inequity. Whereas inequality stimulates
have a negative effect on intrinsic dissatisfaction, equality stimulates
motivation and are by learners as an satisfaction.
attempt to control or structure their
behavior. Conversely, informational
effect refers to rewards that have a
positive effect on intrinsic motivation.
 Cognitive dissonance theory - people
try to obtain internal consistency
between their thoughts and actions and
that they will change behaviors or
interpretations of them when there is
dissonance.
 Balance theory - Explains whether
people will have positive feelings of
satisfaction toward each other or not.
Like cognitive dissonance theory,
balance theory is based in part on the
assumption that people strive for
consistency among their attitudes, but
it predates dissonance theory and is
grounded in concepts related to
person-environment interactions. If a
state of imbalance exists in likes and
dislikes then an individual will be
motivated to resolve the dissonance.
MOTIVATIONAL DESIGN

Motivational Design Worksheet 1

Obtain Course Information


Title of instructional unit (course, module, lesson, etc):

Description of content and conditions


1. Purpose (major goal or objective) of this unit:
2. Brief description (actual or expected) of this unit:
3. Is this a new or existing unit? (Check One)
New
Existing
4. What are the logistical considerations of this unit? Will it be
Taught Once Taught Many Times
Modified Often Modified Infrequently
Taught Frequently Taught at widely space intervals
5. How much time is there to revise or create this unit of instruction?

Rationale for the Course


1. What curriculum need or requirement is supposed to be met by this unit of instruction?
2. What are the benefits to the students?
3. If this is an existing course, why is it being changed?
4. What are the perceived motivational or instructional problems?

Context & Setting


1. How does this course relate to other courses taken before or after this one?
2. What delivery system (method of presenting the instruction) will be used (e.g. classroom presentation and
discussion, lecture-lab, self-paced print, offsite or remote site classroom or learning center, home study, etc.)?
3. What is the existing or likely delivery system for this course (e.g. classroom, lecture-lab, self-paced print, CAI, video,
satellite)?

Instructor information
1. Is this an instructor or facilitator led course?
Yes
No
2. How much subject matter expertise do you or the other teachers of this course have?
3. How much classroom experience do the instructors have, and how much variety in the types of courses they have
taught?
4. What kinds of teaching strategies are you or the other teachers familiar and comfortable with?
5. What kinds of teaching strategies would be unfamiliar to, or rejected by you or the other teachers?
MOTIVATIONAL DESIGN

Motivational Design Worksheet 2

Obtain Audience Information


1. Describe the learners (the target audience):
2. Is this course for entry level or experienced workers?
3. How well do the learners in this class know each other, if at all? For example, will they know each other and have
experience working together, will they be working together after the course even if they weren't before, are they
from different work settings? Are they a reasonably homogenous group, or are there distinct subgroups?
Very well
A little
Not at all
Comments:
4. What are the learners’ overall motivational attitudes toward instruction; education; their job assignments and their
morale within the workplace?
5. What do you expect the students’ general attitudes toward this unit of instruction to be? Is this an elective or a
required unit? Do you expect them to regard this unit of instruction as being useful or of little personal value? Do
you expect them to believe it will be difficult or easy, boring or interesting?
6. What kinds of teaching strategies are the students accustomed to (e.g., lecture followed by exercises, collaborative
groups, case studies, role plays, self-instructional printed materials, computer-based instruction, etc.)? Do you
expect them to have any strong likes or dislikes with respect to various instructional strategies?
7. How useful do students perceive the content of this course to be?
Very Useful
Somewhat Useful
Not very Useful
A Complete Waste of Time
Comments:
MOTIVATIONAL DESIGN

Motivational Design Worksheet 3

Audience Analysis
1. Does this analysis pertain to a whole class or organization, or one subgroup (use separate forms or identify with a
label as indicated in instructions)?
2. Based on the information in Worksheets 1 and 2, how do you characterize the audience on each of the following
dimensions (describe each and use the graph to portray the results)?
a. Attention readiness (the degree to which the audience will be likely to respond with curiosity and attention to
the instructional material):
b. Perceived relavance (whether the audience is likely to perceive any personal benefit from the course with
respect to motive or goal attainment):
c. Felt confidence (how likely the audience is to feel a comfortable sense of challenge in the course):
d. Satisfaction potential (the audiences preconceived ideas about how they will feel about the outcomes of the
course):
3. Graph of audience analysis. Use this graph to portray the results of your audience analysis. Draw additional graphs
as necessary for additional subgroups or for individuals.

High
Example
High
A S
Performance
Performance C
R1C R2
C
Low
Too Low Acceptable Too High Low
Too Low Acceptable Too High
Motivation
Motivation

4. How would you characterize the major versus the minor problems?
5. Does the major cause appear to be modifiable? If not, which other conditions might be influenced to improve overall
motivation?
6. Is there anything else that should be considered in the audience analysis?
MOTIVATIONAL DESIGN

Motivational Design Worksheet 4

Analyze Existing Material


Use this worksheet to record your analysis of an existing course or set of course materials or of a course you are
evaluating in consideration for adopting. If you are using a checklist of some type, you may wish to attach the results of
that analysis as supporting information, or substitute those results in their existing format in place of this worksheet.

Instructions: When reviewing existing materials to evaluate their motivational properties there are three questions to
consider: Are there motivational tactics in these materials that are appropriate for the audience? Are there motivational
tactics in these materials that are inappropriate for the audience? Are there deficiencies in motivational tactics; that is, is
there a lack of tactics in areas that were identified in the audience analysis, or areas needed to sustain motivation?

When identifying positive features and problems it is appropriate to refer to the Motivational Tactics Checklist.

1. Attention getting and sustaining features


 Positive features
 …
 …
 Deficiencies or problematic areas
 …
 …

2. Relevance generating features


 Positive features
 …
 …
 Deficiencies or problematic areas
 …
 …

3. Confidence generating features


 Positive features
 …
 …
 Deficiencies or problematic areas
 …
 …

4. Satisfaction generating features


 Positive features
 …
 …
 Deficiencies or problematic areas
 …

5. General comments
MOTIVATIONAL DESIGN

Motivational Design Worksheet 5

List Objectives and Assessments


Directions: Motivational objectives. Brainstorm and list as many as possible that are appropriate for the project, then
describe the assessment you will use for each objective. Write all objectives that describe specific changes in the
motivational characteristics of the learners that the designer wants to achieve. Note: These are motivational design
objectives and they describe the motivational outcomes that the designer wants to achieve with the learners.
Motivational objectives conform to the same principles as learning objectives (observable behavior, conditions, and
standards [if possible). Assessments. Describe how the designer will determine whether the motivational objective has
been accomplished. Formats. Select one of the two formats.

Note: Motivational goals are expressed in the form of objectives (project objectives) that describe attitudes and feelings
the designer wants the learners to experience in regard to the overall goals of instruction. These are not affective
objectives that describe attitudes and feelings that you want the learners to experience in regard to the goals of the
instruction. These are also not instructional/learner objectives. Two types of motivational goals (or objectives): 1)
Motivational enhancements designed to overcome specific problems (motivational barriers) described in earlier
worksheets. 2) Motivation sustainers designed to sustain motivation.

Overview (of course, lesson, unit or module):

Format 1:
Motivational design objectives Assessments
List objectives (project objectives, not learning Describe what measurements or observations the
objectives) that describe any desired changes that designer will use to determine whether the
you wish to bring about in the motivational profile motivational objectives have been accomplished.
(attitudes) of the learners.
1. 1.
2. 2.
3. 3.
4. 4.
Continue as necessary. Continue as necessary.

Format 2:
ARCS Motivational design objectives Assessments
Categories List objectives (project objectives, not learning Describe what measurements or observations
objectives) that describe any desired changes the designer will use to determine whether
that you wish to bring about in the motivational the motivational objectives have been
profile (attitudes) of the learners. accomplished.

Attention 1. 1.
2. 2.
… …
Relevance 1. 1.
2. 2.
… …
Confidence 1. 1.
2. 2.
… …
Satisfaction 1. 1.
2. … 2. …
MOTIVATIONAL DESIGN

Motivational Design Worksheet 6

List Potential Tactics


Brainstorm as many ideas as you can think of that are related to the motivational issues in the situation. Do not overuse
tactics. Every new tactic has a novelty effect along with any deeper level of motivational connection that it makes. The
mere fact that it is new can stimulate a certain amount of interest. But when the newness wears off, the tactic will
continue to be motivating only if it has substantial and meaningful connection with the students' motivational
requirements. Event then they will tire of it eventually because a desire for novelty is one aspect of the human
motivation. Also, be aware of cognitive orientation as tactics are created. During the brainstorming phase it helps to be
open-minded and uncritical. Think outside of the box. Motivational tactics are subordinate to the instructional tactics.
The role of motivational tactics is to stimulate and sustain student's motivation to learn.

Note: It is not necessary to mention the strategy the tactic is associated with (i.e., variability, difficulty, goal focus) when
listing the tactics.

Motivational tactics for consideration:

ARCS Beginning During End Throughout


Categories (not necessary)
Attention 1. (capture interest) … 1. (goal focus)… 1. 1.
2. (variability)… 2. (motive matching)… 2. 2.
… … … …
Relevance 1. (learning 1. (expectations)… 1. 1.
requirements)… 2. (choice) …. 2. 2.
2. … … …

Confidence 1. (difficulty)… 1. (scheduling)… 1. 1.
2. (natural 2. (positive outcomes) 2. 2.
consequences)… … … …
… …
Satisfaction 1.(equity)… 1. 1. 1.
2. 2. 2. 2.
… … … …
MOTIVATIONAL DESIGN

Motivational Design Worksheet 7

Select and Design Tactics


Considerations when making final selection of tactics:
 Amount of instructional time required.
 Contribution to the instructional objectives.
 Reasonable amount of development time and cost.
 Compatibility with the learning styles of the audience
 Compatibility with the teaching styles of the instructors
 Judiciousness of use. Consider how novelty wears off, and most important of all, do not try to motivate learners who
are already motivated. If a student is highly motivated, then concentrate on effective instructional design and the
maintenance of motivation.
 Do not try to motivate learners who are already motivated! In such a case concentrate on effective instructional
design and on the maintenance of motivation. Excessive “motivational” enhancements will slow them down and
irritate them.

At the end of each tactic list the A, R, C, and S components represented by that tactic.

Beginning
 … (A)
 … (A, C)
 … (C, S)

During
 …
 …
 …

End
 …
 …
 …

Throughout
 …
 …
 …
MOTIVATIONAL DESIGN

Motivational Design Worksheet 8

Detailed Lesson Plan


Directions:
1. When inserting the course title, include course number, reference number, or any other information used the
organization to catalog the course.
2. If the course has several distinct modules, or unites, use this block to record the title and overall objective for it.
3. The information in this block should be specific. It presents the terminal objective and title for the less being
developed.
4. Describe the instructional strategy. This refers to the overall instructional approach used in this lesson. It could be a
straightforward “instructivist” approach following the events of instruction (Gagne, Wager, Golas, & Keller, 2005) or
some other version of a “content, example, practice” approach. OR it could be a Socratic Dialog approach
experiential learning process, or any one of the many approaches available.
5. Describe the overall motivational strategy. It is based on the audience motivational analysis in Worksheet 3.
6. This column is used to list the learning objectives to be accomplished in the lesson. They should be in sequential
order with the enabling objectives listed first and the terminal objective at the end. These provide the outline for the
lesson. Include both Intermediate Learning Objectives (ILOs) and Terminal Learning Objectives (TLOs).
7. The content column should contain more than just an outline of topics or keywords. It is best to write actual
paragraphs and descriptions of what will be included. This is actually the first step in development. After finishing
the detailed lesson plan, it should be fairly easy to begin writing the actual content of the lesson.
8. What kinds of instructional tactics will be used? For each objective and content summary, describe the instructional
techniques that will be used. These can include lectures, panel discussions, demonstrations, case analyses, video
supplements such as “YouTube” clips, practice activities, self-check quizzes. It is preferable to include short
descriptions that include specific detail such as sample instructions and questions than just a one or two world label
that identifies the type of activity.
9. This column is where you list the motivational tactics associated with each part of the lesson. It is possible to have a
motivational tactic without a corresponding instructional tactic and vice versa. And in still other cases, the two might
be intertwined, which is why there is a dotted line between these two columns. For example, the lesson might begin
with a motivational tactics such as a thought provoking question that precedes the first episode of instruction. In this
case, leave the corresponding part of the instructional strategy column blank. Next, the lesson might contain a case
analysis for the purpose of creating a sense of relevance while demonstrating how a given sales technique is
conducted. In this case, the description could be contained in the instructional strategy column with a brief note in
the motivational tactic column or written across the two columns.
10. It is important in the learning process for both the learner and the instructor to know what is being accomplished.
Assessments provide evidence as to what is being learned and can also indicate how the learners feel about the
process. Attitudes are important in addition to achievement because they indicate whether the learners will
continued to be interested in the topic and will give positive reports of the lesson to others. This assessment column
is for you to list formative as well as summative assessments, including self-check quizzes, scoreable practice
activities, peer review and feedback activities, and tests.
11. It is helpful, especially in classroom or workshop settings, to list the auxiliary materials that will be used in each part
of the lesson. If all of the PowerPoint programs, handouts, web link, easel paper, marking pens… are listed, it helps
the instructor to visualize how the material will be taught and to prepare a materials package list.
12. Finally, it is useful to include time estimates for each part of the lesson. Do not underestimate.
MOTIVATIONAL DESIGN

Course Title: 5. Lesson Instructional Strategy Overview:

2. Module Title: 6. Lesson Motivational Strategy Overview:


Module Objective: a. Sustaining strategy:

3. Lesson Title: b. Enhancement strategy:


Lesson Terminal Learning Objective (TLO):
6. Sequenced 7. Content 8. Instructional 9. 10. 11. Materials 12. Time
Learning Outline Tactics Motivational Assessments Required
Objectives Tactics
(ILOs & TLOs)
1.1 ….
1.2 …
MOTIVATIONAL DESIGN

Motivational Design Worksheet 9

Select and/or Develop Materials


This worksheet provides an outline for planning work and recording the results of decisions. The actual tactics will be
developed and integrated into the lesson.

1. Identify existing motivational materials and activities, if any, that will meet needs:
2. List instructional tactics or learning activities that support course objectives and can be modified to incorporate
motivational tactics:
3. List the items (materials or tactics) that will have to be modified or created to meet the motivational requirements
4. Prepare a development schedule (tasks, who, when, how long):
5. Describe each of the resulting motivational tactic products (characteristics, time required, special conditions):

Motivational Design Worksheet 10

Evaluation and Revision


This worksheet is used to summarize the results of evaluation planning and implementation. It does not describe various
types of research design or statistical methods. Its purpose is to provide support for the designer in recording the results
of the evaluation planning and evaluation outcomes.

1. List the evaluation questions:


2. List the evaluation materials to be used (for example, questionnaire, observation, checklist, etc.):
3. Describe the evaluation plan (sample, where, when):
4. Summarize results:
5. List revisions, if any:
MOTIVATIONAL DESIGN

Simplified Motivational Design Process Worksheets


Two formats

Format 1

Directions: Row 1 – list salient characteristics of the learners overall motivation to learn. Row 2 – include designer
judgments about how appealing the learning task will be to the learner. Rows 3 & 4 – describe learners expected
attitudes toward the medium of instruction and the instructional materials. Based upon the first rows, decide how much
motivational support is required and what types of tactics to use.

Simplified Motivational Design for Title of Course


Design Factors ARCS CATEGORIES
Attention Relevance Confidence Satisfaction
Learner
characteristics
Learning tasks
Medium
Courseware
characteristics
Summary
Motivational tactics
for the lesson

Format 2

Simplified Motivational Design for Title of Course


Analysis & Design ARCS CATEGORIES
Categories Attention Relevance Confidence Satisfaction
Precourse attitudes of
students toward
instructional method
Midterm attitudes
toward instructional
method
Student reactions to
this course content
Characteristics of
students support
during the course
Summary
Examples of
motivational tactics
to be used
MOTIVATIONAL DESIGN

Motivational Idea Worksheet


Purpose: To aid in recording or generating ideas for motivational tactics.

This is the Setting This is the Situation (Problem)


Situation (Class):

Audience:

Other Helpful Information:

Here is the Idea!


Motivational Goal Tactic Description
(check all that apply) Tactic 1:
Attention Based on (e.g. A.1, R.3 or C.2) & describe tactic.
__ A.1. Capture Interest: What can I do to
capture their interest?
__ A.2. Stimulate: How can I stimulate an
attitude of inquiry?
Tactic 2:
__ A.3. Maintain Attention: How can I vary
my approach?
Relevance
__ R.1. Relate to Goals: How can I best meet
my learner's goals? Do I know their
goals?
__ R.2. Match Interests: How and when can I
link my instruction to the learning styles
and personal interests of the learners?
__ R.3. Tie to Experiences: How can I tie the
instruction to the learner's experiences?
Confidence
___ C.1. Success Expectations: How can I
assist in building a positive expectation
for success?
__ C.2. Success Opportunities: How will the
learning experience support or enhance
the students' beliefs in their
competence?
___ C.3. Personal Responsibility: How will the
learners clearly know their success is
based on their efforts and abilities
instead of luck or instructor bias?
(continue on other side)
Satisfaction Author: _____________
__ S.1. Intrinsic Satisfaction: How can I
encourage and support their intrinsic Result: (How well did this idea work? Are there any special things to do or watch out
enjoyment of the learning experience? for?)
__ S.2. Rewarding Outcomes: What will
provide rewarding consequences to the
learner's successes?
__ S.3. Fair Treatment: How can I build
learner perceptions of fair treatment?
MOTIVATIONAL DESIGN

Potential Motivational Strategies


Purpose: This checklist is used to assess the motivational characteristics of existing or planned instructional materials in
relation to a particular audience. The results of the analysis are used to identify revisions to existing materials or
specifications for new materials, with respect to their motivational appeal.

Description: The items in the IMMC consist of a list of features that can influence the motivational appeal of
instructional materials. However, it is never appropriate to use these features without reference to the characteristics of
a specific audience, and to the context in which they will be used. Consequently, the checklist asks three questions
about each item in relation to the audience and the materials:

1. Is this feature important for this audience?


2. Is this feature a function of these materials?
3. Is this feature satisfactorily exemplified in these materials?

The responses to these questions lead to one of four decisions:

1. Take no action; the materials are okay (or, the feature does not require development).
2. Consider dropping (i.e. deleting) this feature from the existing or planned materials.
3. Consider adding this feature to the existing or planned materials.
4. Examine other parts of the lesson or course for the presence and effectiveness of this feature.

Important
Exemplified
for this Consider Examine
in these
audience? dropping. Consider rest of
materials?
A function adding course.
of these No action. strategy.
materials?

Y------------------X
N - - - - - - - - - - - - -<
N--------X
[Given Feature] - - - - <
Y- - - - - -- - - X
Y------ <
Y - - -< N- - - - - - - - - - - - - - - - - - - - - - - - - - - - - X
Y- - - - - - - - - - - - - - - - - - X
N- - - - - - <
N- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X
MOTIVATIONAL DESIGN

Attention
A1. Perceptual arousal (concreteness)
What can I do to capture their interest?
1. Are there references to specific people rather than “mankind”, “people”, or other such
abstractions?
2. Are general principles, ideas, or other abstractions illustrated with concrete examples or
visualizations?
3. Are complex concepts or relationships among concepts made more concrete by use of
metaphors or analogies
4. Are items in a series presented in a list format rather than paragraph format?
5. Are step-by-step procedures or relationships among concepts made more concrete by use of
flow charts, diagrams, cartoons, or other visual aids?

A2. Inquiry arousal (curiosity arousal)


How can I stimulate an attitude of inquiry?
1. Are topics introduced or develop problematically (i.e. is a sense of inquiry stimulated by
presented a problem which the new knowledge or skill will help solve)?
2. Is curiosity stimulated by provoking mental conflict (e.g. facts that contradict past experience;
paradoxical examples; conflicting principles or facts; unexpected opinion)?
3. IS a sense of mystery evoked by describing unresolved problems which may or may not have a
solution?
4. Are visuals used to stimulate or create mystery?

A3. Variability
How can I maintain their attention?
Variation in Format
1. Is white space used to separate blocks of information (text and/or illustrations)?
2. Are a variety of typefaces used to highlight titles, quotes, rules, key words, etc?
3. Are there variations in layout (e.g. variation in spatial location of blocks of information)?
4. Are there variations in types of material (e.g. alterations between blocks of text, figures, tables,
pictures, etc.)?
Variation in Style and Sequence
5. Is there variation in writing function (e.g. exposition, description, narration, persuasion)?
6. Is there variation in tone (e.g. serious, humorous, exhortation)?
7. Is there variation in the sequence of the elements of the instruction (e.g. is a sequence such as
‘introduction’, ‘presentation’, ‘example’ varied by changing the order, adding an extra exercise,
etc.)?
8. Is there variation between content presentations an active response events (e.g. questions,
problems, exercises, puzzles)?

Relevance
R1. Goal orientation
How can I relate the instruction to the learners’ goals?
MOTIVATIONAL DESIGN

Present Worth
1. Is the immediate benefit of the instruction either stated or self-evident?
2. Are comments, anecdotes, or examples included that stress the intrinsic satisfaction of the
subject of instruction?
Future Value
3. Are there statements describing what the learner will be able to do after finishing these
instructional materials?
4. Are some of the examples and exercises clearly related to the knowledge and skills that the
students will need in the future?
5. Is the student told how the successful accomplishment of this instruction is related to future
goal accomplishment (e.g. is success in this instructional situation important for admission to
subsequent courses, selection of a major area of study, or admission to advanced levels of study,
salary increase, job retention, or promotion)?
6. Is the learner told how this instruction will improve his or her general life coping skills?
7. Is the learner encouraged to think of this instruction as contributing to the development of an
intrinsically interesting area of study and development?

R2. Motive Matching


How and when can I link my instruction to the learning styles and personal interests of the learners?
Basic Motive Stimulation
1. Is personal language used to make the learner feel that he or she is being talked to as a person?
2. Are examples (anecdotes, statistics, etc.) provided that illustrate achievement striving and
accomplishment?
3. Is the learner encouraged to visualize that illustrate the feelings associated with achievement?
4. Is the learner encouraged to visualize the process of achieving and succeeding, and the feelings
associated with it?
5. Are exercises included that allow for personal goal setting, record keeping, and feedback?
6. Are exercises included that require cooperative work groups?
7. Are puzzles, games, or simulations included that stimulate problem solving, achievement striving
behavior?
8. In the exercises (including puzzles, games, and simulations), are the learners encouraged to
compete against each other, or preferably, themselves (i.e. trying to beat their own record), or
against a standard?
Role Models
9. Are there anecdotes about noteworthy people in the area of study, the obstacles they faced,
their accomplishments, and the consequences?
10. Are there examples, testimonials, etc., from persons who attained further goals after
successfully completing the course of instruction?
11. Are there references to, or quotations from, people who can convincingly describe the benefits
of the particular skill/knowledge area?

R3. Familiarity
MOTIVATIONAL DESIGN

How can I tie the instruction to the learner’s experiences?


Connection to Previous Experience
1. Are there explicit statements about how the instruction builds on the learner’s existing skills or
knowledge?
2. Are analogies or metaphors used to connect the present materials to process, concepts, skills, or
concepts already familiar to the learner?
Options for Individualization
3. Is the learner given choices in the content of the assignment (e.g. is the learner allowed to
choose examples and topics of personal interest for at least some of the assignments)?
4. Is the learner given choices in the type of assignment (e.g. is the learner allowed to select from a
variety of means to accomplish a given end)?
MOTIVATIONAL DESIGN

Confidence
C1. Learning Requirements
How can I assist in building a positive expectation for success?
1. Are there clear statements, in terms of observable behaviors, of what is expected of the learners
as evidence of successful learning?
2. Is there a means for learners to write their own learning goals or objectives?

C2. Positive Consequences


How will the learning experience support or enhance the students’ beliefs in their competence?
Challenge Level
1. Is the content organized in a clear, easy to follow, sequence?
2. Are the tasks sequenced from simple to difficult within each segment of the materials?
3. Is the overall challenge level (reading level, examples, exercises) appropriate for this audience?
Anxiety Reduction
4. Are the materials free of “trick” or excessively difficult questions or exercises?
5. Are the exercises consistent with the objectives, content, and examples?
6. Are methods for self-evaluation, such as answers to exercises, provided?
7. Is conformational feedback provided for acceptable responses, and corrective feedback
provided for responses that do not meet criteria?

C3. Personal Responsibility


How will the learners know their success is based on their efforts and abilities?
1. Are learners given choices in sequencing; i.e. how they can sequence their study of different
parts of the material?
2. Are learners allowed to go at their own pace?
3. Are learners given choices among ways of demonstrating their competency (i.e. alternative
methods of exercising and testing)?
4. Are learners given opportunities to create their own exercises or methods of demonstrating
competency?
5. Are learners given choices over work environment; i.e. working in a room with other people, or
away from other people?
6. Are learners given opportunities to record comments on how the materials could be improved
or made more interesting?
MOTIVATIONAL DESIGN

Satisfaction
S1. Intrinsic Reinforcement
How can I encourage and support their intrinsic enjoyment of the learning experience?
Positive Recognition
1. Is the student given opportunities to use a newly acquired skill in a realistic setting as soon as
possible?
2. Is there verbal reinforcement of the learner’s intrinsic pride in accomplishing a difficult task?
3. Do the materials include positive enthusiastic comments which reflect positive feelings about
goal accomplishment?
4. Are there opportunities for learners who have mastered a task to help others who have not yet
done so?
5. Are there acknowledgements of any actions or characteristics that were necessary for success?
6. Are there acknowledgements of any risks or challenges that were met?
Continuing motivation
7. Is information provided about areas of related interest?
8. Are learners asked, or informed, about how they might continue to pursue to their interest the
topic?
9. Are learners informed about new areas of application?

S2. Extrinsic Rewards


What will provide rewarding consequences to the learner’s success?
1. Are games with scoring systems included to provide an extrinsic reward system for routine,
boring tasks such as drill and practice?
2. Are extrinsic rewards used to reinforce intrinsically interesting tasks in an unexpected, non-
controlling, manner?
3. Are public congratulations given for good performance?
4. Are students given personal attention while working to accomplish the task, or after successful
task accomplishment?
5. Are reinforcements used frequently when learners are trying to master a new skill?
6. Are reinforcement used more intermittently as learners become more competent at a task?
7. Are threats and surveillance avoided as means of obtaining task performance?
8. Are certificates or “symbolic” rewards used to reward success in individual or intergroup
competition, or at the end of a course?

S2. Equity
How can I build learner perceptions of fair treatment?
1. Are the content and types of problems in the final exercises and posttests consistent with the
MOTIVATIONAL DESIGN

knowledge, skills, and practice exercises in the materials?


2. Is the level of difficulty on final exercises and posttest consistent with preceding exercises?

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