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This study guide is a companion to Motivational Person-centered models (psychological Self-regulation Examples of parallel strategies from
Design for Learning & Performance: The ARCS education) strategies Quest Analysis
Model Approach by John M. Keller. Metacognitive control Planning; monitoring/setting
Grounded in psychological constructs benchmarks; evaluating progress
2. A trait is a predictable tendency to Identify attitudes toward material Obtain student reactions
behave in the same way in a variety Identify attitudes toward course Determine satisfaction level
of situations. 3. Analyze audience motivation (audience Revise if necessary
3. States refer to the disposition to analysis)
demonstrate a given motive or Prepare motivational profile ARCS and ISD: Point by point
personality characteristic at a given List root causes (motivational
point in time or in specific types of challenges) comparison
situations. Identify modifiable influences Figure on p.65
Arousal; attribution theory; boredom; 4. Analyze existing materials and conditions
cognitive evaluation; competence; curiosity; List positive features Interface 1: instructional goals and course
equity; extrinsic motivation; flow (a List deficiencies or problems description
condition of being in the flow); group self- Describe related issues In ID, the output of a goal analysis
efficacy; intrinsic motivation; learned 5. List objectives and assessments includes a description of the current
optimism; learned helplessness; locus of List motivational design goals situation, a description of the desired
control; need for achievement; need for Specify learner behaviors situation, and a list of gaps between the
affiliation; need for power; personal Describe confirmation methods way things are now and the way you
causation; reinforcement theory; self- 6. Design motivational strategy want them to be. In particular, the
efficacy 1) Generation output of a goal analysis describes the
List potential tactics kinds of job related competencies that
>Elements & Goals -> Tactics -> o Brainstorm list of A,R,C,S tactics must be represented in the workforce
o Identify beginning, during, end, in order for the organization to achieve
Strategy its goals. In a school, desired
and continuous tactics
2) Selection competencies are described more in
Motivational elements --> tactics --> context of the requirements for
strategy Select and design tactics
o Integrate A,R,C,S tactics students to be able to succeed at the
Goals --> tactics --> strategies next stage of schooling and in terms of
o Identify enhancement versus
Psychological constructs help define the development of life skills that are
sustaining tactics
motivational goals. appropriate for the given age level to
3) Integration
help thin in the present and future.
Integrate with instruction
Interface 2: Entry behavior characteristics and
o Combine motivational and
Motivational Design Process audience description
instructional plans
Two major products are expected from
o List revisions to be made
the stage of "Identifying entry
1. Obtain course information 7. Develop
behaviors and characteristics". One is a
Obtain course description and rationale Select available materials
set of indentified entry behaviors or
Describe setting and delivery system Modify to fit the situation skills that should have already been
Describe instructor information Develop motivational material in mastered by the target audience before
2. Obtain audience information conjunction with instructional material beginning the instruction. The other is
List entry skill levels 8. Evaluate and revise (pilot)
MOTIVATIONAL DESIGN
general knowledge of characteristics of objectives" stage of the instructional The development of motivational
students. design. Firstly because having materials need not be separate from
Identifying the entry behaviors is appropriate levels of motivation greatly the development of instructional
important because it will give assist the accomplishment of the materials.
motivational designers more ideas on learning objectvies. Also, good Every motivational activity should have
dealing with learners' motivation -- motivational objectives can help a clear relationship to the instructional
especially confidence. overcome deficiencies with the learning objectives.
Students with deficiencies of prior objectives and content of a class. Interface 8: Evaluate and revise
knowledge and skill will have difficulties Interface 5 & 6: designing instructional and Formative and summative evaluations
in learning new material that goes motivational strategies for both processes and provide input to
beyond their existing schema. The selection of instructional strategies guide revisions to the instruction for
Interface 3: Instructional analysis and audience is often a somewhat logical and both effectiveness and motivation.
motivational analysis prescriptive process based on the Evaluation for motivation can be
The instructional analysis phase of nature of instructional objectives. planned and implemented in
instructional development yields a The motivational strategy design conjunction with evaluation for
description of the knowledge, skills, and process begins with brainstorming to effectiveness including learner
attitudes that are related to the goals of identify as many strategies as possible achievement.
the lesson or course. that might help achieve the desired
This product can be specific with outcome. Then in a second phase of
detailed listing of steps in a process or a strategy design, one develops an
hierarchical presentation of higher and analytical attitude and chooses
lower order concepts and skills to be strategies that can be achieved within
included. the time constraints of the lesson and
By knowing what the students are not detract from the instructional
expected to learn, you can begin to objectives. And to the fullest extent
estimate their motivational attitudes possible, the motivational strategies Arcs Motivation Model
toward learning it. should be transparent.
The audience motivational analysis step As the final list of motivational
Primarily lies in the cognitivism domain
also benefits from the knowledge about strategies is occurring, the final step in
Rooted in a variety of motivational theories
entry behavior characteristics combine the design stages of instructional and
and concepts
with the other information contained in motivational development is to
Condition of learning - Physiological issues
the Describe Audience Step, which is integrate motivational tactics into the
aside, the learner can learn if they are
step 3, in the motivational design instructional strategy.
provided with the right motivational
process. Interface 7: develop instructional and
strategies/tactics. Facilitator presents
Interface 4: coordinating instructional and motivational materials
information under the four ARCS domains
motivational objectives Develop new instructional and
Major categories Process
Step 5 is conducted concurrently or motivational materials or adopt and and definitions questions
right after the "writing performance modify existing ones.
MOTIVATIONAL DESIGN
Attention Capturing the Perceptual How can I Composed of motivational elements and parts of stimuli that are specifically related
interest of learners; arousal (sensory make this how they relate to ARCS to the learning objective
stimulating the stimuli); inquiry learning
curiosity to learn arousal (thought experience Coincides with first event in Gagne’s Model
provoking stimulating Attention Relevance Confidence Satisfaction Boredom is associated with repetitiveness
questions); and (an element of monotony), unpleasantness,
variability interesting? Curiosity Need for Locus of Reinforcement theory
(variances in Arousal achievement control Extrinsic motivation
and negative effect. Potentially also
exercises and use Boredom Need for Attribution Intrinsic motivation associated with constraint. Boredom is
of media) affiliation theory Cognitive evaluation characterized by low arousal,
Need for Self-efficacy Equity
Relevance Meeting the Familiarity; goal In what ways power Group self- unpleasantness, and dominance
personal orientation; will this Competence efficacy
needs/goals of the motive matching learning
learner to effect a experience be
Flow Learned
helplessness
Basic concepts:
positive attitude valuable for Learned Curiosity (epistemic, perceptual, and
my students? optimism diversive exploration)
Personal
Confidence Helping the Expectancy for How can I via causation Arousal
learners
believe/feel that
success;
challenging
instruction
help the
Boredom
Hybrid concept: Self Regulation
they will succeed setting; students Accompanying concepts:
and control their attribution succeed and Novelty, paradox, and surprise
success molding allow them to
control their Sensation seeking
success?
Satisfaction Reinforce Natural What can I do Strategies for gaining and sustaining
accomplishment consequences; to help the attention:
with rewards positive students feel Concreteness
(internal and consequences; good about
external) equity their Incongruity and conflict
experience Humor
and desire to
continue Variability
learning? Active participation
Inquiry
ambiguity ambiguity and curiosity concrete by use of metaphors or Sleep inducing conditions are often
analogies produced in a classroom such as trying to
Low academic Low curiosity
achievement Present items in a series of list format avoid unexpected stimuli and noise.
rather than paragraph form. Factors used to overcome boredom and
Good psychological High curiosity
adjustment
Make step-by-step procedures or meet peoples sensation seeking needs by
relationship among concepts more providing a change of pace, changes in
concrete by use of flow charts, approach, and using media for audio and
storyboards, diagrams, cartoons, or visual appeal.
other visual. Variation in format
Concepts and Main supporting tactics (motivational Ensure that the instructor establishes Use white space on paper or screen in
process questions tactics)
eye contact and exhibits enthusiasm. multimedia to separate blocks of
A1. perceptual Create curiosity and wonderment by information (text and/or illustrations)
arousal using novel approaches, surprise,
What can I do to uncertainty, injecting personal and/or
A2 Stimulate inquiry Use a variety of typefaces to highlight
capture their emotional material After inducing a topic in a manner that titles, quotes, rules, key words, etc, but
interest? arouses epistemic curiosity, it is effective to maintain a consistent style.
A2. Inquiry arousal Increase curiosity by asking questions, have an assignment that allows the Use variations in layout; that is variation
How can I stimulate creating paradoxes, generating inquiry, students to investigate the problem and in spatial location of blocks of
an attitude of and nurturing thinking challenges
inquiry
produce an answer or opinion. P84 information.
Tactics to stimulate inquiry: Include variations in type of material for
A3. Variability Sustain interest by variations in
Introduce or develop topics example alterations between blocks of
How can I maintain presentation style, concrete analogies,
their attention? human interest, examples, and problematically (that is, stimulate a text, figures, tables, pictures, etc.)
unexpected events. sense of inquiry by presenting a Variation in style and sequence
problem which the new knowledge or Have variation in writing function (for
A1 Capture Interest skill will help solve). example, exposition, description,
Generally speaking, people are more Provoke curiosity by stimulating mental narration, and persuasion)
interested in specific people and events conflict (for example, present facts that Include variation in tone (for example,
than in abstractions. contradict past experience; paradoxical serious humorous, exhortation).
Tactics to get or regain attention of examples; conflicting principles or facts; Include variation in the sequence of the
learners: or unexpected opinions). elements of the instruction (for
Include references to specific people Evoke a sense of mystery describing example, vary a sequence such as
rather than "mankind", "people, or unresolved problems that may or may introduction, presentation, example,
other such abstractions. not have a solution. and exercise varied by changing the
Illustrate general principles ides, or Use visuals to stimulate curiosity or order, adding an extra exercise, etc).
other abstractions with concrete create mystery. p.85 Include variation between content
examples or visualizations. presentations and active response
Make complex concepts or A3 Maintain attention events (e.g. questions, problems,
relationships among concepts ore exercises, and puzzles.)
MOTIVATIONAL DESIGN
interest, particular in regard to the needs learners define them Present worth
for competence and self-determination.
R.2. Motive matching Make instruction responsive to the
State the immediate benefit of the
In contrast, interest refers to the attraction How and when can I learner motives and values by instruction if is not evident.
or concern we feel toward events or objects link my instruction to
the learning styles and
providing personal achievement
opportunities, cooperative
Include comments, anecdotes, or
because they touch upon our most basic examples that stress the intrinsic
personal interests of activities, leadership
needs and fears, or absolute interests. the learners? responsibilities, and positive role satisfaction of the subject of instruction.
Interest tends to be more situational in models
Future value
nature than the broader concept of intrinsic R.3. Familiarity Make the materials and concepts Include statements describing what the
motivation. How can I tie the familiar by providing concrete
instruction to the examples and analogies related to learner will be able to do after finishing
learners' experiences the learners work or background. these instructional materials.
Flow
Ensure that at least some of the
R.1 Relate to goals examples and exercises are clearly
An experience of being completely
absorbed, focused, and immersed in an Make sure your learners have clearly related to the knowledge and skills that
defined goals. the students will need in the future.
activity to the point of not being conscious
of distractions, in a high level of intrinsic Tactics (or techniques) Tell the student how the successful
motivation, not thinking about success or Before and after comparison tactic is accomplishment of this instruction is
failure, attention is totally focused on your often used in advertising. Your life related to future goal accomplishment
task, and progress unconsciously from one before, and your life after. (success in course, major, admissions to
something, salary increase).
thought or activity to the next Before this section of the presentation
Facilitated by overlearning the students could watch a 10 minute Tell the learner how this instruction will
exciting introductory video to the improve his or her general life coping
subject to help them understand the skills.
value of the material and its relevance Encourage the learner to think of this
to them. Engage them, initiate curiosity, instruction as contributing to the
Use a future wheel when students do development of an intrinsically
not perceive any future value for the interesting area of study and
present subject. This technique development.
generates potential connections to their
future needs and goals. This technique R.2 Match interests
is somewhat like mind mapping. Use role models, stories
"Imagine that you successfully learn this Basic motive stimulation
material. How might this benefit you in Use personal language to make the
the future? Think of all the things this learner feel that he or she is being
Concepts and process Main supporting tactics might lead to, or help you with. For talked to as a person.
questions (motivational tactics)
each one of them, draw a line out from Provide examples (anecdotes, statistics,
R.1. Goal orientation Provide statements or examples of your circle, put another circle at the end etc) that illustrate achievement striving
How can I best meet the utility of the instruction and of the line, and put the item in it." and accomplishment
my learners needs? either present goals or have the
MOTIVATIONAL DESIGN
Include statements or examples that Include explicit statements about how Accompanying concepts:
illustrate the feelings associated with the instruction builds on the learners Origin-pawn concept
achievement. existing skills or knowledge Attribution theory
Encourage the learner to visualize the Use analogies or metaphors to connect Ability beliefs
process of achieving and succeeding, the present material to processes, Self-fulfilling prophecy
and the feeling associated with it. concepts, skills, or concepts already
Include exercises that allow for familiar to the learner. Strategies for building confidence:
personal goal setting, record keeping, Options for individualization Clear learning objectives and
and feedback. Give the learner choices in the content prerequisites
Include exercises that require of assignments (e.g. is the learner Allow for success that is meaningful
cooperative work groups allowed to choose examples and topics Grow the learners - increasing levels of
Include puzzles, games, or simulations of personal interest for at least some of difficulty
that stimulate problem solving, the assignments) Realistic expectations
achievement striving behavior. Give the learner choices in the type of Feedback
In the exercises (puzzles, simulations…) assignments (e.g. allow the learners to Learner controlled elements – degree of
encourage the learners to compete select from a variety of means to control over learning and assessment.
against each other. NO. Have them accomplish a given end). Success is a direct result of their effort
compete against themselves. Opportunities for increased learner
Role models independence
Use anecdotes about noteworthy
>Confidence Key statements:
people in the area of study, the
Competence is an intrinsic motive for
obstacles they faced, their
learning that is highly related to self-
accomplishments and the Primary concern: How can I help students
efficacy
consequences succeed and believe in their ability to
Students who are high in self-efficacy
Use examples testimonials from control their success
appear to have more flexible learning
persons who attained further goals Confidence refers generally to people's
styles and coping strategies as indicated
after successfully completing the course expectancies (expectancy related beliefs)
by their use of metacognitive strategies
of instruction for success in the various parts of their lives
which incorporate more cognitive skills
Include references to or quotations and by their greater persistence.
from people who can convincingly Basic concepts:
Four primary attributions: ability, effort,
describe the benefits of the particular Locus of control (internal vs. external)
task difficulty, and luck (or other
skill/knowledge area. Attribution theory (learner and
external forces). The first two are
instructor)
internal, and the other two are
R.3 Tie to experiences (familiarity) Self-efficacy
external.
Connection to previous experience Group self-efficacy
Teachers with high self efficacy spend
Learned helplessness
more time helping students persist in
Learned optimism
their efforts, design challenging
Personal causation
MOTIVATIONAL DESIGN
assignments, support students' ideas, A person who is performance oriented is Objectives tend to incorporate language
have a positive classroom environment, more concerned with appearing to be from the material to be learned and this
try out new instructional techniques, competent, wants to succeed with minimal is confusing and no use to the students.
engage learners in more self-directed effort, believes that ability is fixed and is Provide clear statements, in terms of
activities, give students more freedom, concerned about social comparisons and observable behaviors, of what is expected
give more help to students having symbols of success. Think performance of the learners as evidence of successful
difficulties and involve all students in anxiety. learning.
discussion. Teachers lower in self- Whenever possible, provide a means for
efficacy are more likely to ignore the Approach Avoidance learners to write their own learning goals or
less able students while focusing on the objectives.
Mastery Mastery- Master-avoidance
ones with a higher probability of approach
success and to blame external factors C.2 Success opportunities
Performance Performance- Performance-
such as insufficient materials, lack of
approach avoidance It is important for learners to be challenged
parental support, and lack of control
from time to time, but the challenge should
over student assignments.
come from the learning activities
People high in self efficacy tend to have themselves, not from obstacles in the
an incremental belief in ability. characteristics of the material or the
teachers behavior.
Concepts and process Main supporting tactics
questions (motivational tactics) Anxiety results from unknown threats and
Goal orientation (motive & general motivation
failure.
theory) C1. learning requirements Establish trust and positive
How can I assist in building a expectations by explaining the Challenge level:
Task vs. ego orientation
positive expectation for requirements for success and Organize material clearly in sequence
success? evaluative criteria
Task orientation is a focus on the Sequence the tasks form simple to
C2. Success opportunities Increase belief in competence difficult
specifics of the task How will the learning by providing many, varied, and
Ego orientation is a focus on external experience support or challenging experiences that Make the overall challenge level
enhance the learners beliefs increase learning success. appropriate for this audience
evaluation in their competence?
Mastery vs. performance Ensure the materials are free of tricks
Performance orientation focuses on C3. Personal control Use techniques that offer or excessively difficult questions or
How will the learners clearly personal control (whenever
whether you will complete it and how know their success is based possible) and provide feedback exercises
you are going to perform upon their efforts and that attributes to personal Make the exercises consistent with the
abilities? effort.
Master orientation is effort put forth to objectives content and examples
master a concept or skill C.1 Success expectations Include methods for self-evaluation,
A person who is motivated by learning goals Help students develop realistic expectations such as answers to exercises
likes to seek challenging tasks, believes that for succees to help them understand what Provide conformational feedback for
skills can be learned, focuses on task will be expected and how they will be acceptable responses, and corrective
mastery, and believes that abilities can be evaluated. feedback for responses that do not
improved with effort. meet criteria.
MOTIVATIONAL DESIGN
Positive Reinforcers How can I encourage personal effort and accomplishment continue to pursue their interest in the
and support their topic.
intrinsic enjoyment of
Edible reinforcers (foods and liquids) the learning experience
3) Inform the learners about new areas of
Sensory reinforcers (exposure to a application.
controlled visual, auditory, tactile, olfactory, S2. Extrinsic rewards
What will provide
Use verbal praise, real or symbolic
rewards, and incentives, or let learners
Provide: novelty, feelings of competence,
kinesthetic experience) rewarding consequences present the results of their efforts development of knowledge and skills in an
Tangible reinforcers (certificates, stickers, to the learners' (show and tell) to reward success area of personal interest or importance,
successes?
etc.) experiencing a degree of control or
Privilege reinforcers (being first in line, S3. Equity Make performance requirements autonomy
What can I do to build consistent with stated expectations,
holding the teacher’s book while she reads, learner perceptions of and use consistent measurement
etc.) fair treatment? standards for all learners' tasks and S.2 Rewarding outcomes
Activity reinforcers (play, special projects) accomplishments.
Extrinsic rewards used cautiously so as not
Generalized reinforcers (tokens, points, to become commonplace (they will lose
credits, etc.) S.1 Intrinsic satisfaction their reinforcing value) and not to interfere
Social reinforcers (expressions, feedback, Positive recognition with intrinsic motivators
seating arrangements, etc.) 1) Give the student the opportunities to 1. Include games with scoring systems to
use a newly acquired skill in a realistic provide an extrinsic reward system for
setting as soon as possible. routine, boring tasks such as drill and
Extrinsic reinforcement and intrinsic 2) Provide verbal reinforcement of the practice
motivation learners intrinsic pride in accomplishing 2. Use extrinsic rewards to reinforce
a difficult task. intrinsically interesting tasks in an
Intrinsic motivation is comprised of: 3) Include positive, enthusiastic comments unexpected, noncontrolling, manner.
personal interest; perceptions of increases in the materials or in your feedback, 3. Include congratulatory comments for
in competence; personal control over one's which reflect positive feelings about correct responses.
choices and course of action. goal accomplishment. 4. Give students personal attention while
4) Provide opportunities for learners who working to accomplish the task, or after
Cognitive evaluation and satisfaction have mastered a task t help others who successful task accomplishment
have not yet done so. 5. Use reinforcements frequently when
Cognitive dissonance 5) Give acknowledgements of any actions learners are trying to master new skills.
Balance theory or characteristics that were necessary 6. Use reinforcements more intermittently
Equity theory for success. as learners become more competent at
6) Give acknowledgements of any risks or a task.
challenges that were met. 7. Avoid threats and surveillance as means
Continuing motivation of obtaining task performance
Concepts & Process Main supporting tactics (motivational 1) Provide information about areas of 8. Use certificates or symbolic rewards to
Questions tactics) related interest. reward success in individual or
S1. Intrinsic Provide feedback and other information 2) Ensure that the learners are asked or intergroup competitions, or at the end
reinforcement that reinforces positive feelings for informed about how they might of a course.
MOTIVATIONAL DESIGN
Vocabulary
Motivational Design Simplified motivational design process
Expectancy value theory - postulates that
Summary of motivational design in relation to The complete ten-step motivational design behavior potential is the product of the
instructional design process is useful for large-scale projects. strength of a person's expectancy for
Generic Motivational Design Instructional Design The ten-step model provides guidance for success and the personal value of the
Design Steps Steps
in-depth analysis of the audience and desired goal
Analyze 1. Obtain course Identifying problem
information for which instruction environment and supports documentation Volition refers to the actions people take to
(motivational is the appropriate of each step for coordination and future achieve a goal
worksheet 1) solution
reference. However, many projects do not
MOTIVATIONAL DESIGN
Action control theory (action control) stimuli are present and disappears accomplishing the goal as a means of
consists of six principles (or strategies) when the body or mind's needs are accomplishing subsequent goals) and
describing self-regulatory attitudes and met. the intrinsic value of the goal (the
behaviors that help protect one's intentions Epistemic curiosity is aroused when a degree to which the goal is valued as an
(stay on task and avoid distractions after question is raised and reduced by end-in-itself).
having made a commitment to a goal obtaining its answer Expected satisfaction is influenced by
Action Control Strategies Specific exploration (perceptual both intrinsic and instrumental value
Selective attention curiosity) - The definition of perceptual (or consequences).
Encoding control curiosity is increased perception and/or Effectance motivation leads to the
Emotion control sensory stimulation development of competence.
Motivation control Diversive exploration (diversive Interaction with the environment and
Environment control curiosity) results in settings that are the environment's interaction on them
Parsimonious information processing monotonous or boring and does not results in feelings of efficacy which refer
Self-regulation - Learners who self-regulate have a specific object. The organism to the satisfying feelings of mastery or
"set goals for their learning and then searches for anything that is interesting insight as one interacts with the
attempt to monitor, regulate, and control or novel and is not reduced by specific environment.
their cognition, motivation, and behavior, information gathering Goal orientation refers to whether
guided and constrained by their goals and Cognitive dissonance occurs when two people are focused more on the
the contextual features of the ideas or behaviors are perceived to be outcomes of their goal striving behavior
environment". They try to manage all inconsistent or contrary or the activities in the process leading
aspects of motivation that have been Sensation seeking is in contrast to toward the goal.
discussed so far in the chapter. boredom and refers to the extent two Absolute interests are firm and
Intrinsic motivation refers to engaging in which people seek unusual or novel predictable interest arousing events
tasks for the pleasure that comes from experiences such death, danger, power, and sex.
them. Intrinsic motivators are ones for Relative operators such as
which there is no apparent reward except Relevance unexpectedness or novelty are
the activity itself Valence is used to characterize a contextual in relation to individuals and
Extrinsically motivated activities are person’s affective attitude toward a are not firm or predictable interest
undertaken because they have instrumental goal. arousing events.
value; that is, they are necessary steps Positive valence means that a person Seductive augmentation (seductive
toward accomplishing goals that are valued prefers the attainment of a certain detail) refers to information that is
Extrinsic reward can have an outcome to not attaining it. interesting but unimportant (or
undermining effect on intrinsic Negative valence means that a person irrelevant). Information that is
motivation wishes to avoid the outcome or is irrelevant to the primary message of
indifferent to it. the passage or to the learning
Attention The strength of valence results from the objectives in an instructional program,
Curiosity is an innate drive (like hunger) instrumental value of the goal (the but not necessarily irrelevant to the
that is activated when the appropriate perceived connection between general topic. This is more restrictive
MOTIVATIONAL DESIGN
use than in broader literature in which connection between effort and connection between behavior and
material considered irrelevant what consequences. Effort and performance results, between effort and
have no relation to the topic. quality leads to consequences. consequences.
o Irrelevant but interesting People who believe that being Learned optimism - People can learn to
material diverted attention rewarded depends on luck, personal be more optimistic by a well-researched
from the central concept of the favor, or other uncontrollable and validated process of cognitive
passage. influences, regardless of how well or restructuring involving a set of
Cognitive interest vs. seductive detail. poorly they achieve, are considered to attributional exercises and other
Cognitive interest is material that adds have an external locus of control. Have activities designed to help develop new
explanatory detail to the content and control over behavior. more productive patterns of thinking
does not result in learning interference. The origin-pawn concept refers to the and behaving.
Seductive detail is interesting but degree to which people believe they Ability beliefs - Peoples beliefs about
irrelevant information. Seductive detail have control over their lives. Pawns their abilities will influence their
can be illustrations (seductive have little control over their life, they expectancies for success, attributions,
illustrations) or text (seductive text). are puppets. An origin is someone who and performance.
Seductive detail leads to learning feels in control of their fate. Entity concept of ability is a belief that
interference by prompting Self-efficacy refers to a person's belief ability or aptitude is relatively fixed and
inappropriate organizational schemas that he or she can succeed in unchanged. From this perspective,
rather than simply distracting or performing a given task people believe that you either have an
disrupting the learner. Attribution theory - observation that aptitude for a given activity or you do
Seductive illustrations – one form of people vary with respect to their not, or that you have a specific level of
seductive detail. Results are consistent attributions of the causes of success ability and that you can't change it to
and illustrate the interference effect of and failure. Internal versus external, any meaningful degree.
seductive detail and previous research stable versus unstable, and controllable Incremental concept of ability is the
on learning from text which illustrates versus uncontrollable. belief that one's ability in any of these
the beneficial effect of relevant Self-fulfilling prophecy refers to a areas can be improved with effort, even
illustrations. The interference effect of special type of expectancy belief - a if it is a slow process.
seductive details results from their belief that although initially false
prompting of organizational schemas becomes true as a result of believing in Satisfaction
rather than distracting or disrupting the it Effectance motivation - the
reader. Actor observer effect – interpretations achievement of personal goals under
of people’s behavior depending upon the conditions of personal control leads
Confidence whether they are the actor or the to positive emotional outcome known
People who believe they will be observer as feelings of efficacy.
rewarded appropriately by means of Learned helplessness – 2 stage process: In contrast, the use of reinforcement
grades, recognition, money, privileges, 1) failure is unavoidable and contingencies to manage another
or other tangible outcomes if they do a inescapable. 2) success becomes person's behaviors tend to take
good job are considered to have an possible, but failure persists. See no personal control away from that person
internal locus of control. See
MOTIVATIONAL DESIGN
and put it in someone else’s hands. conditioned response (in classical immediately following the display of a
These extrinsic controls and incentives conditioning) or by not reinforcing the desired behavior. Token economies are
have a detrimental, undermining effect behavior (in operant and instrumental one type of contingency management.
on intrinsic motivation and learning. conditioning). In operant conditioning The tokens are later exchangeable for a
Shaping - Shaping is commonly defined when a behavior is not followed by a something meaningful, such as a
as rewarding ever closer reinforcing stimulus that response privilege or a tangible object.
approximations (successive becomes weaker and weaker. In Positive reinforcement is a contingency
approximations) of a desired terminal classical conditioning, extinction management relationship also known
behavior. Positive reinforcement is used eliminates a behavior by breaking the as +S+ and refers to the administration
immediately following an stimulus-response connection. of a pleasant reward immediately
approximation of the target behavior. Behaviors that have been reduced in following a desired behavior. Its
Shaping can also be used to decrease a strength (and eliminated) through purpose is to increase the frequency of
behavior through aversive stimulus. In extinction are said to be “extinguished.” the desired behavior.
concern to shaping, reinforcement is http://www.sinauer.com/bouton/glossary.html Vicarious learning is commonly defined
constant until the behavior is Operant conditioning – conditioning as learning through others experiences.
established, and then to maintain the voluntary behaviors by managing the It is often said that the most wise of
behavior intermitted reinforcement is consequences of a behavior to either individuals through others’ mistakes.
applied. In the context of skill building, increase or decrease the frequency of Vicarious learning is truly the
as the learners build their skills they are that behavior. The relationship between exploitation of others’ knowledge for
rewarded for improvement. a behavior and its consequence is one’s own benefit.
Classical conditioning – conditioning known as a contingency and Unexpected reward is a reward that
involuntary behaviors. 1) Identify contingency management is the someone isn’t expecting to receive. It is
unconditioned stimulus (UCS) and implementation of specific types of the opposite of an expected reward, a
unconditioned response (UCR). This relationships. There are five reward that they are expecting to
means UCS evokes the UCR w/o any contingency management relationships: receive. Research generally shows that
previous conditioning. 2) Present a +S+ (administer something pleasant, learners’ intrinsic motivation is not
neutral stimulus in the presence of the positive reinforcement); -S- (take away decreased when presented with
UCS -> UCR pairing. Based on the something unpleasant, negative unexpected rewards, but is decreased
frequency and intensity of this reinforcement); +S- (administer when they are presented with expected
association, the neutral stimulus will something aversive); -S+ (take away rewards. This is because in the later
begin to evoke the response, and is something pleasant). SD (discriminative case, the learners do not infer an
then known as a conditioned stimulus stimulus) is the stimulus preceding the intrinsic motivator for their behavior,
(CS). The UCR now becomes the occurrence of a behavior and signals thus leading to learners not wanting to
conditioned response (CR). Thus CS- that a given contingency is in effect. show the behavior again when the
>CR. A token economy is a behavior reward is removed. That said, however,
Extinction - refers to the elimination or modification tool in operant condition when endogenous expected rewards
reduction of a learned behavior through that uses tokens to increase desired are present they have not been shown
a process of disassociating the behaviors and decrease undesirable to reduce intrinsic motivation.
conditioned stimulus with the behaviors. Individuals acquire tokens
MOTIVATIONAL DESIGN
Instructor information
1. Is this an instructor or facilitator led course?
Yes
No
2. How much subject matter expertise do you or the other teachers of this course have?
3. How much classroom experience do the instructors have, and how much variety in the types of courses they have
taught?
4. What kinds of teaching strategies are you or the other teachers familiar and comfortable with?
5. What kinds of teaching strategies would be unfamiliar to, or rejected by you or the other teachers?
MOTIVATIONAL DESIGN
Audience Analysis
1. Does this analysis pertain to a whole class or organization, or one subgroup (use separate forms or identify with a
label as indicated in instructions)?
2. Based on the information in Worksheets 1 and 2, how do you characterize the audience on each of the following
dimensions (describe each and use the graph to portray the results)?
a. Attention readiness (the degree to which the audience will be likely to respond with curiosity and attention to
the instructional material):
b. Perceived relavance (whether the audience is likely to perceive any personal benefit from the course with
respect to motive or goal attainment):
c. Felt confidence (how likely the audience is to feel a comfortable sense of challenge in the course):
d. Satisfaction potential (the audiences preconceived ideas about how they will feel about the outcomes of the
course):
3. Graph of audience analysis. Use this graph to portray the results of your audience analysis. Draw additional graphs
as necessary for additional subgroups or for individuals.
High
Example
High
A S
Performance
Performance C
R1C R2
C
Low
Too Low Acceptable Too High Low
Too Low Acceptable Too High
Motivation
Motivation
4. How would you characterize the major versus the minor problems?
5. Does the major cause appear to be modifiable? If not, which other conditions might be influenced to improve overall
motivation?
6. Is there anything else that should be considered in the audience analysis?
MOTIVATIONAL DESIGN
Instructions: When reviewing existing materials to evaluate their motivational properties there are three questions to
consider: Are there motivational tactics in these materials that are appropriate for the audience? Are there motivational
tactics in these materials that are inappropriate for the audience? Are there deficiencies in motivational tactics; that is, is
there a lack of tactics in areas that were identified in the audience analysis, or areas needed to sustain motivation?
When identifying positive features and problems it is appropriate to refer to the Motivational Tactics Checklist.
5. General comments
MOTIVATIONAL DESIGN
Note: Motivational goals are expressed in the form of objectives (project objectives) that describe attitudes and feelings
the designer wants the learners to experience in regard to the overall goals of instruction. These are not affective
objectives that describe attitudes and feelings that you want the learners to experience in regard to the goals of the
instruction. These are also not instructional/learner objectives. Two types of motivational goals (or objectives): 1)
Motivational enhancements designed to overcome specific problems (motivational barriers) described in earlier
worksheets. 2) Motivation sustainers designed to sustain motivation.
Format 1:
Motivational design objectives Assessments
List objectives (project objectives, not learning Describe what measurements or observations the
objectives) that describe any desired changes that designer will use to determine whether the
you wish to bring about in the motivational profile motivational objectives have been accomplished.
(attitudes) of the learners.
1. 1.
2. 2.
3. 3.
4. 4.
Continue as necessary. Continue as necessary.
Format 2:
ARCS Motivational design objectives Assessments
Categories List objectives (project objectives, not learning Describe what measurements or observations
objectives) that describe any desired changes the designer will use to determine whether
that you wish to bring about in the motivational the motivational objectives have been
profile (attitudes) of the learners. accomplished.
Attention 1. 1.
2. 2.
… …
Relevance 1. 1.
2. 2.
… …
Confidence 1. 1.
2. 2.
… …
Satisfaction 1. 1.
2. … 2. …
MOTIVATIONAL DESIGN
Note: It is not necessary to mention the strategy the tactic is associated with (i.e., variability, difficulty, goal focus) when
listing the tactics.
At the end of each tactic list the A, R, C, and S components represented by that tactic.
Beginning
… (A)
… (A, C)
… (C, S)
During
…
…
…
End
…
…
…
Throughout
…
…
…
MOTIVATIONAL DESIGN
1. Identify existing motivational materials and activities, if any, that will meet needs:
2. List instructional tactics or learning activities that support course objectives and can be modified to incorporate
motivational tactics:
3. List the items (materials or tactics) that will have to be modified or created to meet the motivational requirements
4. Prepare a development schedule (tasks, who, when, how long):
5. Describe each of the resulting motivational tactic products (characteristics, time required, special conditions):
Format 1
Directions: Row 1 – list salient characteristics of the learners overall motivation to learn. Row 2 – include designer
judgments about how appealing the learning task will be to the learner. Rows 3 & 4 – describe learners expected
attitudes toward the medium of instruction and the instructional materials. Based upon the first rows, decide how much
motivational support is required and what types of tactics to use.
Format 2
Audience:
Description: The items in the IMMC consist of a list of features that can influence the motivational appeal of
instructional materials. However, it is never appropriate to use these features without reference to the characteristics of
a specific audience, and to the context in which they will be used. Consequently, the checklist asks three questions
about each item in relation to the audience and the materials:
1. Take no action; the materials are okay (or, the feature does not require development).
2. Consider dropping (i.e. deleting) this feature from the existing or planned materials.
3. Consider adding this feature to the existing or planned materials.
4. Examine other parts of the lesson or course for the presence and effectiveness of this feature.
Important
Exemplified
for this Consider Examine
in these
audience? dropping. Consider rest of
materials?
A function adding course.
of these No action. strategy.
materials?
Y------------------X
N - - - - - - - - - - - - -<
N--------X
[Given Feature] - - - - <
Y- - - - - -- - - X
Y------ <
Y - - -< N- - - - - - - - - - - - - - - - - - - - - - - - - - - - - X
Y- - - - - - - - - - - - - - - - - - X
N- - - - - - <
N- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - X
MOTIVATIONAL DESIGN
Attention
A1. Perceptual arousal (concreteness)
What can I do to capture their interest?
1. Are there references to specific people rather than “mankind”, “people”, or other such
abstractions?
2. Are general principles, ideas, or other abstractions illustrated with concrete examples or
visualizations?
3. Are complex concepts or relationships among concepts made more concrete by use of
metaphors or analogies
4. Are items in a series presented in a list format rather than paragraph format?
5. Are step-by-step procedures or relationships among concepts made more concrete by use of
flow charts, diagrams, cartoons, or other visual aids?
A3. Variability
How can I maintain their attention?
Variation in Format
1. Is white space used to separate blocks of information (text and/or illustrations)?
2. Are a variety of typefaces used to highlight titles, quotes, rules, key words, etc?
3. Are there variations in layout (e.g. variation in spatial location of blocks of information)?
4. Are there variations in types of material (e.g. alterations between blocks of text, figures, tables,
pictures, etc.)?
Variation in Style and Sequence
5. Is there variation in writing function (e.g. exposition, description, narration, persuasion)?
6. Is there variation in tone (e.g. serious, humorous, exhortation)?
7. Is there variation in the sequence of the elements of the instruction (e.g. is a sequence such as
‘introduction’, ‘presentation’, ‘example’ varied by changing the order, adding an extra exercise,
etc.)?
8. Is there variation between content presentations an active response events (e.g. questions,
problems, exercises, puzzles)?
Relevance
R1. Goal orientation
How can I relate the instruction to the learners’ goals?
MOTIVATIONAL DESIGN
Present Worth
1. Is the immediate benefit of the instruction either stated or self-evident?
2. Are comments, anecdotes, or examples included that stress the intrinsic satisfaction of the
subject of instruction?
Future Value
3. Are there statements describing what the learner will be able to do after finishing these
instructional materials?
4. Are some of the examples and exercises clearly related to the knowledge and skills that the
students will need in the future?
5. Is the student told how the successful accomplishment of this instruction is related to future
goal accomplishment (e.g. is success in this instructional situation important for admission to
subsequent courses, selection of a major area of study, or admission to advanced levels of study,
salary increase, job retention, or promotion)?
6. Is the learner told how this instruction will improve his or her general life coping skills?
7. Is the learner encouraged to think of this instruction as contributing to the development of an
intrinsically interesting area of study and development?
R3. Familiarity
MOTIVATIONAL DESIGN
Confidence
C1. Learning Requirements
How can I assist in building a positive expectation for success?
1. Are there clear statements, in terms of observable behaviors, of what is expected of the learners
as evidence of successful learning?
2. Is there a means for learners to write their own learning goals or objectives?
Satisfaction
S1. Intrinsic Reinforcement
How can I encourage and support their intrinsic enjoyment of the learning experience?
Positive Recognition
1. Is the student given opportunities to use a newly acquired skill in a realistic setting as soon as
possible?
2. Is there verbal reinforcement of the learner’s intrinsic pride in accomplishing a difficult task?
3. Do the materials include positive enthusiastic comments which reflect positive feelings about
goal accomplishment?
4. Are there opportunities for learners who have mastered a task to help others who have not yet
done so?
5. Are there acknowledgements of any actions or characteristics that were necessary for success?
6. Are there acknowledgements of any risks or challenges that were met?
Continuing motivation
7. Is information provided about areas of related interest?
8. Are learners asked, or informed, about how they might continue to pursue to their interest the
topic?
9. Are learners informed about new areas of application?
S2. Equity
How can I build learner perceptions of fair treatment?
1. Are the content and types of problems in the final exercises and posttests consistent with the
MOTIVATIONAL DESIGN