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This study guide is a companion to the − Guided Discovery - The student • Believes behavior is guided by

Psychology of Learning for Instruction receives problems to solve, but purpose


by Marcy P. Driscoll. the teacher provides hints and • Cues are antecedents to behavior
directions about how to solve and set the conditions for its
Foundational the problem to keep the student occurrence
on track (Mayer, 2003). • Objectivism – knowledge comes
Definitions − Expository - all information is about through experience. Through
laid out in front of the learner. empirical evidence. Knowledge is
• Instructional psychologists are The final answer or rule is represented in a learners mind as
concerned with how best to presented to the student an ever-closer approximation of the
enhance learning. They rely on the • Four General Knowledge real world.
findings of psychological and Categories
instructional research to solve − Factual knowledge Embedded Theories
instructional problems and make
− Conceptual knowledge
decisions about instructional • Pavlov's Classical Conditioning
− Procedural knowledge
practice.
− Metacognitive knowledge • Skinner's Operant Conditioning
• Instructional theory is
• Stimulus-Response Theory
identifying methods that will best
Behaviorism / • Thorndike's Laws and
provide the conditions under which
Connectionism
learning goals will most likely be Objectivism • Information Processing
attained.
• Instruction refers to the Theorists: Bandura, Pavlov, Skinner, Representations of the
deliberate arrangement of learning Thorndike Learning Process
conditions to promote attainment
of some intended goal.
• Views human mind as a black box • Stimulus-Response
• A theory is a set of hypotheses of complex, poorly-understood
that apply to all instances of a • Reinforced Behavior
mental processes that ultimately • Antecendent Behavior
particular phenomenon are manifested in outward
• Instructional strategy continuum Consequence (ABC)
behaviors
(expository instruction at one end • Sequenced knowledge and skills
• Learning happens when a correct presented in logical limited steps
and discovery instruction at the response is demonstrated following
other). Looking at the same issue the presentation of a specific
from another perspective, there Goals of Instruction
environmental stimulus
are three levels of guidance in
• Learning can be detected by • Communicate or transfer behaviors
instruction:
observing an organism over a representing knowledge and skills
− Pure discovery - The student period of time
receives representative to the learner (does not consider
• Emphasis is on observable and mental processing)
problems to solve with minimal
measurable behaviors • Instruction is to elicit the desired
teacher guidance (Mayer,
• Instruction utilizes consequences response from the learner who is
2003).
and reinforcement of learned presented with a target stimulus
behaviors
• Learner must know how to execute • Generalization (defining and • Only observable events and
the proper response as well as the illustrating concepts) behaviors are considered
conditions under which the • Associations (applying • Basic Concepts:
response is made explanations) − Eliciting stimulus
• Chaining (automatically performing − Response
Instructional Models a specified procedure) − Positive reinforcer
− Negative reinforcer
• Computer-based instruction
− Target behavior
• Contract learning > THEORY: Radical − Contingency
• Individualized instruction (e.g., Behaviorism − Desensitization
Personalized System of Instruction)
− Counterconditioning
• Programmed instruction
• Learner outcomes – observable − Modeling
• Information processing model behavior
• Systems approach • Role of the learner – active in the • Phases:
environment, consequences that 1. Specify a Target Behavior
Implications for Instructional follow behavior determine whether • Identify the desired
Design it is repeated behavior
• Role of the instructor – identify • Precisely and explicitly
• Behavioral objectives learning goals. Determine describe the behavior
• Dick & Carey instructional design contingencies of reinforcements, • Determine how it can
model implement program of behavior best be observed and
• Performance-based assessment change. Negotiate all of these with measured
• Systems models the learner’s input 2. Establish a Baseline
• Events of Instruction • Inputs or preconditions to learning • Systematically observe
– environmental conditions serve the current behavior
Instructional / Learning as discriminative stimuli, cueing • Measure current behavior
Strategies which behavior is appropriate to or competing behaviors
perform
• Assess antecedent
• Behaviorism • Process of learning – not conditions and reinforcing
• Instructional cues to elicit correct specifically addressed in this stimuli
response theory. All learning is assumed to 3. Design the Contingencies
• Practice paired with target stimuli be explained in terms of
• Identify reinforcers (pos
• Reinforcement for correct observable behavior and
or neg) that are appropriate
responses environmental events surrounding
to the target
• Building fluency (get responses its occurrence
• Determine how often
closer and closer to correct reinforcement will be
response) > STRATEGY: Behavior provided
• Multiple opportunities/trials (Drill Modification • Select other appropriate
and practice) aspects of the intervention,
• Discrimmination (recalling facts) such environmental
conditions, punishments, difficulty and reality of the
counterconditioning, > STRATEGY: Behavior skill practice exercise
desensitization, or modeling 6. On-the-job Reinforcement
4. Institute the Program
Modeling
• The supervisors of the
(Intervention) trainees are also trained in
• Inform the learner of the • Attempts to change behavior how to use the same skills,
conditions directly how to coach trainees, and
• Structure the • Components: how to reinforce their
environment for success 1. Prescribed Critical subordinates’ attempts to
where possible Steps/Behaviors use the critical
• Reinforce the desired • Designer identifies critical steps/behaviors
behavior steps/behaviors that
• Continue to measure and competent practitioners use
chart behavior • when they successfully carry
5. Evaluate the Program out specific job tasks (can
• Compare intervention use Critical Incident • Best uses:
phase data to baseline data Technique) − Most effective, robust method
• Use reversal to check for 2. Credible Model currently known for training
internalization of new • The trainees are shown a people in interpersonal or “soft”
behavior video model of the critical skills
• Withdraw reinforcement, steps/behaviors being used − Enables trainees to learn to
but continue to monitor effectively in a typical and transfer and adjust their skills to
during maintenance phase realistic problem situation the similar but different
3. Skill Practice Exercises situation
• Best Uses: • Trainees repeatedly − Can be used for technical
rehearse and practice the training
− In children’s classrooms to
critical steps/behaviors in − When the following conditions
teach socially desirable
realistic problem situations are present: an experienced
behavior
4. Specific Feedback and Social instructor, a clear set of
− To deal with workplace
Reinforcement behavior skills to learn,
problems as tardiness and poor
• As trainees are successful in repeated practice and feedback
work habits
using the critical (social reinforcement) from
− To increase the use of a new
steps/behaviors, the other trainees, and on-the-job
method or procedure
instructor facilitates reinforcement by the trainees’
− By groups and individuals to feedback from their peers managers
modify their own behaviors that is specific and positively
− By health-related areas for reinforcing
changing behavior in adults 5. Transfer Strategies
(exercise, smoking cessation, Cognitivism /
• Transfer to the workplace is
alcohol/drug abstinence, greatly enhanced by Pragmatism
weight-loss programs, stress progressively increasing the
reduction)
Theorists: Anderson, Ausubel, − Advance organizer vs. • Learning results when information
Gardner, Gagne, Merrill, Normal, comparative organizers is stored in memory in an
Novak, Reigeluth, Rummelhart − Schema signals organized, meaningful way
− Transfer • Teachers/designers are responsible
• Learner is viewed as an information for assisting learners in organizing
processor Embedded Theories information in an optimal way so
• Learning is a change of knowledge that it can be readily assimilated
state • Cognitive Information Processing
• Knowledge acquisition is described (CIP) Instructional Models
as a mental activity that entails • Component Display Theory
internal coding and structuring by • Dual Coding Theory • Collins & Stevens Inquiry Teaching
the learner • Elaboration Theory Model
• Emphasis on structuring, • Gestalt Theory • Keller's ARCS Model of Motivation
organizing and sequencing • Merrill’s Component Display Model
• Mental Models
information to facilitate optimal
• Schema Theory
processing Prescriptive Design Models
• Assimilation Theory
• Focus is on how learners
remember, retrieve, and store • Subsumption Theory
• ADDIE (Analysis, Design,
information in memory Development, Implementation,
Representations of the
• Examines the mental structure and Evaluation)
Learning Process
processes related to learning • ASSURE
• Learning is viewed as an active • ARCS
• Cognitivist Learning Perspective
process that occurs within the • Criterion Referenced Instruction
learner and which can be • Information Processing
• Dick and Carey Model
influenced by the learner • Schema
• 4C-ID
• The outcome of learning is not only • Mental Models
• Gagne’s Nine Events
dependent on what the teacher
• Instructional Systems Design (ISD)
presents but also on what the
Goals of Instruction • Organizational Elements Model
learner does to process this
(Systems Theory)
information.
• Communicate or transfer • Rapid Prototyping
• Basic Concepts: knowledge in the most efficient,
effective manner (mind- Implications for Instructional
− Recall vs. recognition
independent, can be mapped onto Design
− Automaticity
learners)
− Encoding specificity • Cognitive objectives
• Focus of instruction is to create
− Metacognition • Learning strategies
learning or change by encouraging
− Rote vs. meaningful learning the learner to use appropriate • Learning taxonomies (Gagné's
− Cognitive structure learning strategies intellectual skills)
− Anchoring ideas • Prerequisite skills
− Cognitive load • Task analysis
relating it to what is already in
Instructional / Learning memory Memory Stages
Strategies • Role of the instructor – organize Stages
Proper Sen Sho Lo
• Information Processing Model ties sor rt- ng-
y ter ter
• Explanations
Reg m m
• Demonstrations iste me me
• Illustrative examples r mor mo
• Gestalt Theory y ry
• Matched non-examples (sh (lo
ort- ng-
• Corrective feedback
ter ter
• Outlining m m
• Mneumonics stor sto
• Dual-Coding Theory information, direct attention, e) re)
• Chunking Information enhance encoding and retrieval, Capaci Lar Sm Lar
• Repetition ty ge all ge
provide practice opportunities, and
Code Lite Dua Epi
• Concept Mapping help learners monitor their learning
ral l so
• Advanced Organizers • Inputs or preconditions to learning cop cod dic
• Analogies – sensory information in the y of e /
• Summaries environment phy ver Se
• Keller's ARCS Model of Motivation • Process of learning – processing sica bal ma
information and storing it in l & nti
• Interactivity sti visu c
memory (including processes of
• Synthesis mul al
attention, pattern recognition,
• Schema Theory us
encoding, chunking, rehearsal, and
• Metaphor retrieval)
Perma 0.5 20- Per
• Generative Learning nence sec 30 ma
ond sec ne
• Organizational strategies
s ond nt
• Elaboration Theory s
• Links to prior knowledge Source Env Env Eff
iron iron ect
> THEORY: Cognitive me me ive
nt nt en
Information Processing and co
(CIP) prio din
• Learner outcomes – declarative r g
kno fro
knowledge, procedural knowledge,
wle m
memory dge ST
• Role of the learner – attend to and S
process incoming information, Loss Dec Dis Irr
ay pla etri • Learner outcomes – organized • Techniques that help us remember
ce ev conceptual knowledge and mental things like names, dates, lists, or
me abi models that can be used to numbers
nt lity interpret events and solve • Use existing knowledge and
or
problems associations to organize or encode
dec
ay • Role of the learner – construct new verbal knowledge
schemata and mental models • Not a stand-alone design model,
(concept mapping) can easily be incorporated into
> THEORY: Meaningful
• Role of the instructor – activate most ISD models
Reception Learning learners existing schemata. Help • Effective for rote memorization but
learners develop and refine require effort
• Learner outcomes – organized appropriate mental models,
conceptual knowledge that manage cognitive load, use • Methods:
involves understanding thought demanding activities to 1. Loci
• Role of the learner – make facilitate understanding • Requires memorizing a set of
connections between prior • Inputs or preconditions to learning locations, real or imaginary,
knowledge and to-be-learned – preexisting schemata that can be to which one can attach
information that results in modified or reconstructed by associations
elaborated cognitive structure analogy to account for new 2. Pegwords
• Role of the instructor – make knowledge. Materials and problems • Objects that are common
materials meaningful to learner. that do not overload working enough and distinct enough
Activate prior knowledge, and memory to form vivid images
organize instruction to help them • Process of learning – accretion, • To place these mental
make meaningful connections to tuning, and restructuring of objects in order, the most
what they already know schemata. Automation of schemata common technique has them
• Inputs or preconditions to learning rhyme with numbers (1 is a
– potentially meaningful materials, bun, 2 is a shoe, 3 is a tree,
an orientation toward meaningful > STRATEGIES: Memory etc.)
(as opposed to rote) learning, 3. First Letters
relevant prior knowledge and Encoding
• Acronym - group of initials
• Process of learning – incorporating that can be pronounced as a
new information into cognitive • Basic Methods:
− Chunking word
structure by attaching it to
− Rehearsal, automaticity • Acrostic - Learners can try to
anchoring ideas through processes
form a sentence in which the
of subsumption, superordinate and − Imagery
first letter of each word is
combinatorial learning − Self questioning
the same as the first letter of
− Encoding specificity each item to be remembered
> THEORY: Schema − Elaboration in encoding 4. Rhymes and Alliteration
Theory 5. Keyword
Mnemonics
• For learning foreign words - − Because it’s focused on learning
consists of an acoustic link Components: through presentation, ideal for
and imagery link 1. Conduct a needs assessment to training both groups and
6. Digit-Consonant (Phonetic) determine existing knowledge individuals, whether by live
• Generalized system for of learners that is relevant to lecture, video or computer
turning numbers into words the new knowledge − Useful when introducing very
2. Based on the results, select new information or very large
• Implementation: type of organizer amounts of information
1. Identify opportunities • Comparative organizer – if − Useful in both technical training
2. Select technique new material resembles and “soft skills” training
3. Create mnemonic existing knowledge − Helpful for transition training to
4. Insert in lesson design • Expository organizer – if a new system, policy or
5. Encourage rehearsal material is unfamiliar to the procedure
learner − Use this model to summarize
• Best Uses: 3. Present Advance Organizer steps required to perform a
− For learning verbal information - • Identify defining attributes specific skill
things that must be recalled • Give examples
• Provide context >Gagne’s Theory of
Advance Organizer 4. Present Learning Content
Instruction
• Present material
• Very general ideas, concepts, • Use progressive
• Three components:
relationships, or structures that differentiation
combine and associate the material − A taxonomy of learning
• Maintain attention
about to be learned outcomes
• Make organization explicit
• An instructor uses the advance − Conditions of learning
• Make logical order of
organizer to arrange material in a − Nine events of instruction
learning material explicit
lesson so the most general 5. Strengthen Cognitive
concepts are presented first • Schott and Driscoll believe
Organization
• Must connect to the learner’s designers must consider
• Anchor the new learning
existing cognitive structure (to help − The learner
material in the learner’s
bridge the gap between what the existing cognitive structure − The learning task (including
learner already knows and the new desired learning outcomes)
• Use integrative reconciliation
material being learned) − The learning environment
• Promote active reception
• Must be at a higher level of (learning conditions and
learning
abstraction than the new content instructional methods)
• Elicit critical approach in
itself − The frame of reference (or the
subject matter
• May be represented visually or context in which learning is to
verbally by a picture, diagram, occur)
• Best Uses:
story, chart, or oral description.
− Verbal information and Taxonomy of learning
• Must fit both the content and the
concepts outcomes
learner
• Discriminations, Concrete − Orient attention to incoming
• Three types of knowledge concepts, Defined concepts, information
(cognitive, affective, psychomotor): Rules, Higher order rules − Accomplished through abrupt
− Cognitive domain (cognitive − Cognitive strategies stimulus change
strategies, intellectual skills, • Ways in which learners 2. Informing learners of the objective
verbal information) guide their own learning, (expectancy)
• Declarative knowledge thinking, acting, and feeling. − Tell learners what they will be
• Procedural knowledge − Attitudes able to do after learning
• Conditional knowledge - • Acquired internal states 3. Stimulating recall of prior learning
metacognitive knowledge that influence the choice of (retrieval to working memory)
that enables learners to personal action toward some − As simple as reminding learners
determine when and how to class of things, persons, or of what they did prior (quick
apply declarative or events review)
procedural knowledge − Motor skills − Reinstating the prereq
• These forms of knowledge or skills through
knowledge are undetectable Conditions for learning practice activity
in the learner purely by 4. Presenting the stimulus (selective
observation. Such • Objectives categorized into type of perception)
knowledge must be inferred learning outcome − Present content and create flow
from some behavior that is • Certain critical conditions can or connections, for encoding the
observable influence learning (p.367 of information into meaningful
• Bloom's taxonomy of Driscoll) chunks
cognitive outcomes: 5. Providing learning guidance
Knowledge, comprehension, > STRATEGY: Gagne’s Nine (semantic encoding)
application, analysis, 6. Eliciting performance (responding)
synthesis, evaluation Events of Instruction 7. Providing feedback (reinforcement)
• Categories of learning 8. Assessing performance (retrieval &
outcomes: (Verbal, • These events should satisfy or reinforcement)
intellectual, cognitive) provide the necessary conditions 9. Enhancing retention and transfer
− Affective domain (attitudes) for learning and serve as the basis (retrieval & generalization)
− Psychomotor domain (motor for designing instruction and
skills) selecting appropriate media > STRATEGY: ARCS Model
• Learning outcomes according to • Routine instructional steps that
Gagne stimulate the various stages of the • A motivational theory
− Verbal learning process • Not a stand-alone model, but
• Declarative knowledge • Gagné believes all lessons should rather a model designed to
include this sequence of events supplement models of instructional
− Intellectual skills
• Equivalent of procedural design
Sequence of Instruction • Attention and Relevance - ways to
knowledge
make instruction stimulating, to
1. Gaining attention (reception)
meet learner needs, and to build among motivational strategies,
on the learner’s experiences match strategies to learner Comprehension is defined as the
• Confidence and Satisfaction - ways needs ability to grasp the meaning of
of creating positive expectancies of material. This may be shown by
success and rewards with the translating material from one form to
> Bloom’s Taxonomy of another (words to numbers), by
amount and the quality of effort
expended Learning Domains interpreting material (explaining or
summarizing), and by estimating
• Conditions & Strategies: • Domains: future trends (predicting
A. Attention − Cognitive (knowledge) consequences or effects). These
• Perceptual arousal − Affective (attitude) learning outcomes go one step beyond
• Inquiry arousal − Psychomotor (skills) the simple remembering of material,
and represent the lowest level of
• Variability
Bloom identified six levels within the understanding.
R. Relevance
• Goal orientation cognitive domain, from the simple
recall or recognition of facts, as the Verbs: classify, describe, discuss,
• Motive matching explain, express, identify, indicate,
lowest level, through increasingly
• Familiarity locate, recognize, report, restate,
more complex and abstract mental
C. Confidence review, select, translate.
levels, to the highest order which is
• Learning Requirements classified as evaluation. A description
• Opportunities for Success of the six levels as well as verb Application refers to the ability to
• Personal Responsibility examples that represent intellectual use learned material in new and
S. Satisfaction activity are listed here. The cognitive concrete situations. This may include
• Intrinsic Reinforcement domain was revised in mid-nineties. the application of such things as rules,
• Extrinsic Rewards The new taxonomy reflects a more methods, concepts, principles, laws,
• Equity active form of thinking. and theories. Learning outcomes in
this area require a higher level of
• Four Phases of Implementation: Knowledge is defined as understanding than those under
1. Perform an Audience Analysis remembering of previously learned comprehension.
2. Develop Motivational Objectives material. This may involve the recall of
3. Select Appropriate Strategies a wide range of material, from specific Verbs: apply, choose, demonstrate,
4. Design the Evaluation facts to complete theories, but all that dramatize, employ, illustrate,
Mechanism is required is the bringing to mind of interpret, operate, practice, schedule,
the appropriate information. sketch, solve, use, write.
• Best Uses: Knowledge represents the lowest level
of learning outcomes in the cognitive Analysis refers to the ability to break
− When motivation is lacking or
domain. down material into its component
low
parts so that its organizational
− Key elements: Maintain a structure may be understood. This
Verbs: arrange, define, duplicate,
balance between motivational may include the identification of the
label, list, memorize, name, order,
strategies and instructional parts, analysis of the relationships
recognize, relate, recall, repeat,
strategies, maintain a balance between parts, and recognition of the
reproduce state.
organizational principles involved. this area are highest in the cognitive appropriate to the problem at hand
Learning outcomes here represent a hierarchy because they contain (flexible use of knowledge)
higher intellectual level than elements of all the other categories, • Believes that there are many ways
comprehension and application plus conscious value judgments based (multiple perspectives) of
because they require an on clearly defined criteria. structuring the world and its
understanding of both the content and entities
the structural form of the material. Verbs: appraise, argue, assess, attach, • Believes that meaning is imposed
choose compare, defend estimate, by the individual rather than
Verbs: analyze, appraise, calculate, judge, predict, rate, core, select, existing in the world independently
categorize, compare, contrast, support, value, evaluate. • Learners construct knowledge as
criticize, differentiate, discriminate, they try to make sense of their
distinguish, examine, experiment, experiences
question, test. • Constructivism theory is a
Constructivism / psychological theory of knowledge
Synthesis refers to the ability to put (epistemology) that argues that
parts together to form a new whole. Interpretivism humans construct knowledge and
This may involve the production of a meaning from their experiences.
unique communication (theme or Theorists: Bradsford and the CTGV,
Learners structure and restructure
speech), a plan of operations Bruner, Dewey, Grabinger, Lave &
knowledge.
(research proposal), or a set of Wenger, Papert, Piaget, Spiro,
abstract relations (scheme for Vygotsky, Cunningham, Jonassen,
Embedded Theories
classifying information). Learning Perkins
outcomes in this area stress creative
• Situated Cognition
behaviors, with major emphasis on the • Learners build personal
• Cognitive Flexibility Theory
formulation of new patterns or interpretation of the world based
structures. on experiences and interactions • Generative Learning Theory
• knowledge is constructed through • Knowledge as Tools
Verbs: arrange, assemble, collect, active exploration, observation, • Social-Cultural Learning
compose, construct, create, design, processing and interpretation
develop, formulate, manage, organize, • Learners need to build their own Representations of the
plan, prepare, propose, set up, write. understanding of new ideas Learning Process
http://www.nasa.gov/audience/fore
Evaluation is concerned with the ducators/nasaeclips/5eteachingmo • Inquiry-based
ability to judge the value of material dels/index.html • Discovery learning
(statement, novel, poem, research • Knowledge is embedded in the
report) for a given purpose. The context in which it is used >Epistemology:
judgments are to be based on definite
criteria. These may be internal criteria
(authentic tasks in meaningful Constructivism
realistic settings)
(organization) or external criteria • Create novel and situation-specific Goals of Instruction
(relevance to the purpose) and the understandings by "assembling"
student may determine the criteria or knowledge from diverse sources
be given them. Learning outcomes in
• Primarily: Reasoning, critical • Case-Based Learning – the ability of learners to be
thinking, understanding and use of • Cognitive Apprenticeship aware of their own role in the
knowledge, self-regulation, mindful • Cognitive Flexibility Hypertext knowledge construction process
reflection • Collaborative Learning − Teachers as coaches
• Build personal interpretations of • Communities of Practice − Scaffolding/authentic
the world based on individual • Computer-Supported Intentional assessment/exploration/student
experiences and interactions Learning Environments (CSILEs) directed goals
(constantly open to change, cannot
• Discovery Learning
achieve a predetermined, "correct" Constructivist Instructional
• Distributed Learning
meaning, knowledge emerges in Principles
relevant contexts) • Epistemic Games
• Learning is an active process of • Generative learning • Anchor all learning activities to
constructing rather than acquiring • Goal-Based Scenarios (GBSs) a larger task or problem. This
knowledge • Inquiry-Based Learning principle focuses on the relevance
• Instruction is a process of • Microworlds/Simulations/hypermedi of a learning activity to the learner.
supporting knowledge construction a The purpose of the learning activity
rather than communicating • MOOs and MUDs or lesson must be relevant to the
knowledge • Problem-Based Learning (PBL) learner. Further, in order for the
• Do not structure learning for the • REALs learning task to be successful, its
task, but engage learner in the • Reciprocal Teaching purpose must be clear to the
actual use of the tools in real world • Situated Learning learner and accepted by the
situations learner.
• WebQuest(s)
• Learning activities should be • Designing an authentic task.
authentic and should center around Constructivist Conditions for Learning should occur in
the “problematic” or “puzzlement” Learning environments and under conditions
as perceived by the learner that present the learner with the
• The focus is on the process not the same type of cognitive challenges
• Checklist
product and demands as the authentic real-
− Complex, realistic, and relevant
• Role of teacher is a mentor not a world environment. In other words,
learning environments
“teller” learning tasks should be authentic
− Provide social negotiation as an in their cognitive demands. This
• Encourage reflective thinking, integral part of learning principle is similar to Design the
higher-order learning skills − Learner control task and the learning environment
• Encourage testing viability of ideas − Support multiple perspectives to reflect the complexity of the
and seeking alternative views and the use of multiple modes environment they should be able to
of representation function in at the end of learning.
Instructional Models − Encourage ownership in • Give the learner ownership of
learning the process used to develop a
• Action Learning − Metacognition and nurturing solution. By having the learners
• Anchored Instruction self-awareness of the set goals and regulate their
• Authentic Learning knowledge construction process learning they will become
responsible for their own learning. • "Rich" environments multiple
modes of
Further, the learner should be • Visual formats and mental models learning
provided with ownership over the Self- Ownership Open-ended
learning and problem solving regulation in learning learning
Instructional / Learning environment
without great restrictions. Strategies s,
Apparently, it is believed that too collaborative
learning,
much direction on an assignment • Modeling problem-
will not engage the learner in • Collaborative Learning based
authentic thinking and problem learning
− Computer-supported Mindful Self- Bubble
solving.
collaborative learning reflection, awareness dialogue,
• Design the learning environments - Blogs, wikis, epistemic in role plays,
environment to support and flexibility knowledg debates,
LMS&CMS, video sharing, virtual e collaborative
challenge the learner's whiteboards and worlds. Provide constructi learning
thinking. Learning environments problem scaffolding through
on
should be designed to promote virtual access to experts.
immersion and engagement while
• Coaching Concerns with constructivism
supporting and also challenging a
• Scaffolding
learner’s thinking. Instructors play
a primary role by encouraging • Fading • Not all learners are capable or have
critical thinking and coaching. • Problem-Based Learning & goal- the entry skills to pursue
• Encourage testing ideas based scenarios independent projects and open-
against alternative views and • Authentic Learning ended learning environments.
alternative contexts. Learning is • REALs
a social condition and an active • Anchored Instruction > THEORY: Genetic
process, and knowledge is acquired • Cognitive Flexibility Hypertexts Epistemology
through social interaction. • Object-based Learning
Instructors should support the • Open software and course • Cognitive development theory
formation of social environments management tools presented by J. Piaget
conducive to the learning task;
thus, creating collaboration and Instructio Conditio Methods of
• Learner outcomes – physical
supporting the construction of nal goals ns of instruction knowledge, logical-mathematical
knowledge. Learning communities
learning knowledge, social knowledge
Reasoning Complex, Microworlds,
support the process of learning & realistic, problem- • Role of the learner – actively
through the sharing of ideas. Critical and based manipulate objects. Experience
thinking relevant learning cognitive conflict. Invent and
learning
Implications for Instructional environme reinvent knowledge through
Design nts interaction with the world and
Retention, Social Collaborative
understan negotiatio learning,
people surrounding him or her
• Authentic assessment methods ding, and n bubble • Role of the instructor – provide a
use dialogue rich learning environment that
• Learning through exploration Cognitive Multiple Hypermedia
supports activity of the learner and
• Problem-oriented activities flexibility perspectiv
es and encourages interactions with peers.
Ask probing questions to make sociocultural environment to solve • Knowledge needs to be presented
children aware of conflicts and problems in authentic contexts — settings
inconsistencies in their thinking • Role of the instructor – involve and situations that would normally
• Inputs or preconditions to learning learners in a process of inquiry and involve that knowledge.
– concrete materials to manipulate, problem solving (discovery and • Social interaction and collaboration
cognitive conflicts to stimulate problem-solving learning). Ask are essential component —
disequilibrium medium-level questions to provoke learners become involved in a
• Process of learning – development cognitive conflict. Engage learners “community of practice” which
of cognitive structuring process in socially organized labor activities embodies certain beliefs and
through 4 stages (sensorimotor, relevant to their culture and behaviors to be acquired (a joint
pre-operational, concrete learning partners appropriate for enterprise, a shared repertoire,
operational, formal operational) the desired goals of instruction mutual engagement).
involving processes of assimilation, • Inputs or preconditions to learning • As the beginner or novice moves
accommodation, and equilibriation. – a “well-prepared mind”, culturally from the periphery of a community
Global restructuring occurs through relevant tools and prior knowledge to its center, he or she becomes
cognitive conflict • Process of learning – for burner, a more active and engaged within
progression through successively the culture and eventually assumes
Alternative theories to more sophisticated modes of the role of an expert.
Cognitive Development: thinking (enactive [tactile], iconic • Brown, Collins & Duguid (1989)
[images], and symbolic [symbols]). emphasize the idea of cognitive
• Neo-Pieagentian (Case) For Vygotsky, mediation to apprenticeship: “Cognitive
• Computational Model (Klahr) apprehend tools of the culture, apprenticeship supports learning
• Componential Analysis (Sternberg) internalization of socially-mediated in a domain by enabling students
• Framework Theory (Carey) understanding to become personal to acquire, develop and use
• Variability, Choice, and Change knowledge. For both, learning cognitive tools in authentic domain
(Siegler) serves to pull development along activity. Learning, both outside and
inside school, advances through
> THEORY: Interactional > THEORY: Situated collaborative social interaction and
Cognition (or Situated the social construction of
Theories of Cognitive knowledge.”
Development Learning)
• Learner outcomes – ability to use
• Cognitive development theories • Learning is situated; that is, as it
the concepts and tools of a
put forward by Bruner and normally occurs, learning is
community of practice. Contribute
Vygotsky embedded within activity, context
to invention of new tools and
and culture
• Learner outcomes – thinking, practices within the community
conceptual knowledge, ability to • Usually unintentional rather than
• Role of the learner – participate
use the tools of one’s culture, deliberate. Lave and Wenger
increasingly in the activities of a
awareness of one’s own thinking (1991) call this a process of
community of practice
“legitimate peripheral
• Role of the learner – interact with • Role of the instructor – model
participation.”
the instructor, peers, and appropriate practices as a “senior
partner” in the learning enterprise. >STRATEGY: aid interpretation and
Nurture semiosis and promote argumentation
reflexivity in learning. Help learners
Constructivism as a 4. Cognitive Apprenticeship
value participation in a community Strategy • Students serve as
of practice apprentices to teachers to
• Inputs or preconditions to learning • Objectives: master observation,
– materials and activities of the 1. Anchor all learning activities to interpretation, and
culture or community of practice a larger task contextualization
• Process of learning – Semiosis, or 2. Support the learner in 5. Collaboration
sign activity (the process of developing ownership of the • Students collaborate in
interpreting and creating signs and task observation, interpretation,
sign systems); legitimate 3. Design an authentic task and contextualization
peripheral participation 4. Design the task to reflect the 6. Multiple Interpretation
complexity of the environment • Students gain cognitive
the learner will face
>STRATEGY: Discovery 5. Support and challenge the
flexibility by being exposed
Learning to multiple interpretations
learner’s thinking 7. Multiple Manifestations
6. Encourage testing ideas against
• Students gain
• Discovery learning is inquiry-based alternative views and
transferability by seeing
learning where learners are alternative contexts
multiple manifestations of
presented with problem solving 7. Provide opportunity for
the same interpretations
situations where the learner draws reflection on the content
on his or her own past experience learned and the learning
and existing knowledge to discover • Best Uses:
process
facts and relationships and new − Best practices involve use of
truths to be learned advanced technologies –
• Design Steps:
distance learning, distance
1. Observation
Discovery learning continuum collaboration projects, computer
• Students make
simulation environments, and
observations of authentic
• From guided discovery to pure hypermedia searches
artifacts anchored in
discovery − It is possible to merge
authentic situations
− Pure Discovery - The student objectivist and constructivist
2. Interpretation Construction
receives representative theory in creating course
• Students construct
problems to solve with minimal interpretations of
teacher guidance observations and arguments > STRATEGY: Adult
− Guided Discovery - The student for the validity of their Learning Principles
receives problems to solve, but interpretations
the teacher provides hints and 3. Contextualization • Andragogy - the art and science of
directions about how to solve • Students access helping adults learn
the problem to keep the student background and contextual • Pedagogy - the art and science of
on track materials of various sorts to teaching children
• Adults are active participants in internal motivators (job 5. Evaluate – determine how much
their own learning satisfaction, better quality of learning and understanding has
• The role of the instructor is that of life) taken place
facilitator and resource
• A learning contract can be part of • Principles:
the process 1. Prepare the learner
2. Set the climate
• Basic Assumptions that Distinguish 3. Involve learners in mutual
Adult Learners from Children: planning
1. Need to Know 4. Involve learners in diagnosing
their own learning needs
• Children depend on the
5. Involve learners in formulating
Informal and
teacher’s direction; adults
need to know why they need their own learning objectives Postmodernist
6. Involve learners in designing
to learn something
learning plans
Theories
2. Self-concept
7. Help learners carry out their
• Children are naturally • Informal theories of education may
learning plans
dependent; adults have a attempt to break down the learning
8. Involve learning in evaluating
deep need to be self- process in pursuit of practicality.
learning
directing
3. Experience
• Children’s experience is > Theory: Informal
limited; adults’ broad >Definitions of terms
experience is a valuable Learning
learning resources • Microworlds are small but complete
4. Readiness to Learn subsets of real environments that • Learning in an informal setting
• Children’s readiness is promote discovery and exploration. outside of the classroom
more subject centered; Different than simulations because
adult’s readiness is more they embody the simplest working Tools:
related to skills and model of a domain or system. • Podcasts / netcasts / vidcasts
knowledge needed to fulfill • Blogs
their roles in society >Strategy: 5E • Social networking
5. Orientation to Learning • RSS
• Children’s orientation is 1. Engage – to peak interest • Wikis
subject centered; adults are 2. Explore – involve learners
• Search tools
problem-centered 3. Explain – learners communicate
• Widgets
6. Motivation what they have learned and figure
• Children’s motivations out what it means
are external; adults have 4. Elaborate – use knowledge to Biological Basis for
some external motivators continue to explore Learning
(pay, raises, promotions) but
they respond more to
− “Subconscious” control over − Every brain simultaneously
body & “fight or flight” perceives and creates parts and
− “Downshift” into this area of the wholes
brain when responding to − Learning involves both focused
perceived life-threatening attention and peripheral
conditions, when this occurs perception
learning cannot take place − Learning always involves
• The limbic system conscious and unconscious
− Related to emotions processes
− Has visual memory, language is − We have at least two ways of
• Cognitive competence depends limited to yells, screams, and organizing memory
partly on biological capacity and expletives − Learning is developmental
partly upon experience − Threats cause “downshift” but − Complex learning is enhanced
• A multimodal approach to not “blanking out” stage of by challenge and inhibited by
instruction that includes activities brain stem threat
that draw upon different sensory • The cerebral cortex − Every brain is uniquely
modes is optimal − Information processor of brain organized
• Enriched environments and time − Slowest of three levels • Seven stages to planning brain-
for practice − Learners must be in this level based learning. They match fairly
• Brain researchers stress for learning to take place; thus, well with Gagne’s Nine Events.
cooperative interaction between learning environment must be 1. Pre-exposure
the two hemispheres of the brain absent of threats 2. Preparation – curiosity and
• Brain researchers stress excitement
cooperative interaction between >Brain/Mind-Based 3. Initiation and acquisition –
the two hemispheres of the brain. overwhelm learner with
• Learners having difficulty
Learning Theories information and give them time
understanding instructional to figure it out
presentation in one mode may • Multiple, complex, and concrete 4. Elaboration – help learner refine
benefit from the same presentation experiences are essential for and process information
in an alternative mode. Meaning meaningful learning and teaching 5. Incubation and memory
can be conveyed differently in • Principles encoding
different modes can also be − The brain is a complex adaptive 6. Verification and confidence
valuable for learning system checking
− The brain is a social brain 7. Celebration and interpretation
>Model of the brain − The search for meaning is
(Triune) innate >Brain-Based Education
− The search for meaning occurs
through patterning • Melds many theories into one (a
• The brain stem
− Emotions are critical to conglomerate) based on how the
− Known as the “reptilian brain” patterning brain learns (neuroscience applied
to teaching)
• Primary principles experiences with feedback are • A central assumption of humanism
− Uniqueness – every single brain best. Cognitive skills develop is that people act with
is totally unique better with music and motor intentionality and values
− Impact of threat or high stress skills. • This is in contrast to the
can alter and impair learning • Primary strategies: behaviorist notion of operant
and even kill brain cells − Orchestrated immersion & rich conditioning (which argues that all
− Information is stored and simulating environments make behavior is the result of the
retrieved through multiple a subject matter a part of their application of consequences) and
memory and neural pathways world the cognitive psychologist belief
− All learning is mind-body – − Creating relaxed alertness that the discovering knowledge or
movement, foods, attentional reduces stress and create a constructing meaning is central to
cycles, drugs and chemicals all peak learning state learning
have powerful modulating − Active processing – get learner • A primary purpose of humanism
effects on learning activated and involved in could be described as the
− The brain is a complex and learning development of self-actualized,
adaptive system – effective − Group learning and autonomous people
change involves the entire conversation • Self-actualization, teacher as
complex system − Flexibility, novelty, and facilitator, affect
− Patterns and programs drive our variation − Learning is student centered
understanding – intelligence is − Active/passive places where and personalized, and the
the ability to elicit and to students can go for reflection educator’s role is that of a
construct useful patterns and retreat away from others facilitator. Affective and
− The brain is meaning-driven – cognitive needs are key, and
meaning is more important to the goal is to develop self-
actualized people in a
the brain than information. Humanist (Confluent cooperative, supportive
− Learning is often rich and non-
conscious – we process both Education) environment
parts and wholes
simultaneously and are affected >Theory: Humanism >Maslow’s Hierarchy of
a great deal by peripheral Needs
influences.
Theorists: Maslow, Rogers, Knowles
− The brain develops better in • A theory of motivation
concert with other brains –
• Humanism is a
intelligence is valued in the • In a 1943 paper called A Theory of
paradigm/philosophy/pedagogical
context of the society in which Human Motivation, Maslow
approach that believes learning is
we live. presented the idea that human
viewed as a personal act to fulfill
− The brain develops with various one’s potential actions are directed toward goal
stages of readiness. attainment
• Focuses on the human freedom,
− Enrichment – the brain can grow dignity, and potential • Maslow’s Hierarchy of Needs has
new connections at any age. often been represented in a
Complex, challenging
hierarchical pyramid with five − active experimentation (or 4. Self-initiated learning is the
levels. The four levels (lower-order “PLAN”) most lasting and pervasive.
needs) are considered
physiological needs, while the top • Four learning styles which Condition of learning
level is considered growth needs correspond to these stages:
• The lower level needs need to be − assimilators, who learn better 1. Setting a positive climate for
satisfied before higher-order needs when presented with sound learning
can influence behavior logical theories to consider 2. Clarifying the purposes of the
− Self-actualization (highest) – − convergers, who learn better learner(s)
morality, creativity, problem when provided with practical 3. Organizing and making available
solving, etc applications of concepts and learning resources,
− Esteem – includes confidence, theories 4. Balancing intellectual and emotional
self-esteem, achievement, components of learning
− accommodators, who learn
respect, etc 5. Sharing feelings and thoughts with
better when provided with
− Belongingness – includes love, learners but not dominating
“hands-on” experiences
friendship, intimacy, family, etc − divergers, who learn better
Role of facilitator
− Safety – includes security of when allowed to observe and
environment, employment, collect a wide range of
resources, health, property, etc. • To Rogers, experiential learning is
information
equivalent to personal change and
− Physiological (lowest) –
growth. Rogers feels that all human
includes air, food, water, sex, Goals and preconditions
beings have a natural propensity to
sleep, other factors towards
learn; the role of the teacher is to
homeostasis, etc • Experiential learning addresses the
facilitate such learning
needs and wants of the learner. A
learner that is motivated to
Instructional strategies
>Theory: Experiential achieve a specific goal will be more
Learning likely to learn than an individual
1. The student participates completely
assigned to read for a grade.
in the learning process and has control
Principles
• A four-stage cyclical theory of over its nature and direction
learning, Kolb’s experiential 2. Learning is primarily based upon
1. Significant learning takes place
learning theory is a holistic direct confrontation with practical,
when the subject matter is relevant
perspective that combines social, personal or research problems
to the personal interests of the
experience, perception, cognition, 3. Self-evaluation is the principal
student
and behavior. method of assessing progress or
2. Learning which is threatening to
− concrete experience (or “DO”) success. Rogers also emphasizes the
the self (e.g., new attitudes or
− reflective observation (or importance of learning to learn and an
perspectives) are more easily
“OBSERVE”) openness to change.
assimilated when external threats
− abstract conceptualization (or are at a minimum
“THINK”) Assessment method
3. Learning proceeds faster when
the threat to the self is low
• Student engages in self- • Whether or not learning 1. Linguistic – words and language
assessment. The teacher provides personalities and preferences can 2. Logical/mathematical – logic
guidance as needed. be categorized as learning styles is and numbers
highly debatable and so far 3. Musical – music, sound, rhythm
4. Bodily/kinesthetic – body
Cooperative learning unproven. There are more
movement control
important issues to consider than
unproven individual learning styles 5. Visual/spatial – images and
• A cooperative group has a sense of space
• Learning styles are generally
individual accountability that 6. Interpersonal – other people’s
considered to be situational and
means that all students need to feelings
based partly on individuals’ past
know the material or spell well for 7. Intrapersonal – self awareness
experiences with different styles of
the whole group to be successful
learning and on their physiological
• Putting students into groups does
not necessarily gain a cooperative
makeup (neural and otherwise) > Model: VAK (VARK
relationship; it has to be structured or VACT)
and managed by the teacher or
professor > Theory: Multiple • Model and accompanying tests to
Intelligences Theory understand and explain people’s
Conditions of cooperative preferred ways of learning
learning (elements of positive • Seven intelligences are noted, but • Good companion to the Multiple
cooperative learning Garder has stated that the theory Intelligences Theory
of multiple intelligences is not • Refers to visual-auditory-
• Clearly perceived positive limited to the original seven. Other kinesthetic, but other common
interdependence suggested intelligences are terms are visual-auditory-
• Considerable promotive (face-to- naturalist (natural environment), tactile/kinesthetic or visual-
face) interaction spiritual/existential, and moral auditory-physical
• Clearly perceived individual (ethics, humanity, value of life) • Does not overlay the multiple
accountability and personal • Learners have preferred learning intelligences theory, rather
responsibility to achieve the styles, as well as their behavioral provides a different perspective
group’s goals and working styles, and natural • According to the model, most
• Frequent use of the relevant strengths people possess a dominant
interpersonal and small-group skills • A person’s strength is also a preferred learning style, though
• Frequent and regular group learning channel. A person’s some are mixed and some are
processing of current functioning to weakness is not a good learning balanced
improve the group’s future channel
effectiveness • Developing a person's strengths
will increase their response to the • VARK learning styles
Learning Styles learning experience, which helps − Visual (V) learners prefer to
them to develop their weaknesses read/write (R), see, follow, and
• Every human has a mixture of as well as their strengths look
learning styles and preferences
• Intelligence types and capabilities:
− Auditory/aural (A) learners • Decision-making is itself a learning
prefer to listen, ask, call, • Unlike other learning theories that process. Choosing what to learn
verbally explain, and discuss are primarily concerned with the and the meaning of incoming
− Kinesthetic/physical/tactile (K) actual process of learning information is seen through the
learners like to have a go, do, connectivism is concerned with the lens of a shifting reality. While
try, play, imagine, test-drive, value of what is being learned there is a right answer now, it may
demonstrate, and follow • A need to evaluate the worthiness be wrong tomorrow due to
− Multimodal are individuals with of learning something alterations in the information
multiple preferences • Competence is derived from climate affecting the decision
• VARK questionnaire forming connections
− Active learners learn best by − Stronger connections and more
doing well developed networks equate
− Sensing and intuitive learners to greater competence
prefer discovering possibilities − Weaker connections and less
and relationships well developed networks equate
− Sequential learners tend to gain to lesser competence
understanding in linear steps • Decisions are based on rapidly
• Meyers-Briggs Type Indicator altering foundations
"MBTI"
− Introverts tend to prefer to Principles of connectivism
focus on inward thoughts and
feelings • Learning and knowledge rests in
− Extroverts tend to prefer to talk diversity of opinions
aloud and discuss with others • Learning is a process of connecting
• Eight ways of knowing specialized nodes or information
− Verbal/linguistic sources
− Logical mathematical • Learning may reside in non-human
appliances
− Visual/spatial
• Capacity to know more is more
− Bodily kinesthetic
critical than what is currently
− Musical/rhythmic
known
− Naturalist
• Nurturing and maintaining
− Interpersonal connections is needed to facilitate
− Intrapersonal continual learning
− Multiple intelligences • Ability to see connections between
fields, ideas, and concepts is a core
skill.
• Currency (accurate, up-to-date
knowledge) is the intent of all
connectivist learning activities
Connectivism
Conscious Competence Learning Matrix
• Four primary stages:

Competence Incompetence
Conscious

Learner achieves 'conscious competence' in a skill The person becomes aware of the existence and relevance
when they can perform it reliably at will. of the skill.
The person will need to concentrate and think in The person is therefore also aware of their deficiency in
order to perform the skill. this area, ideally by attempting or trying to use the skill.
The person can perform the skill without assistance. The person realizes that by improving their skill or ability
The person will not reliably perform the skill unless in this area their effectiveness will improve.
thinking about it - the skill is not yet 'second nature' Ideally the person has a measure of the extent of their
or 'automatic'. deficiency in the relevant skill, and a measure of what
The person should be able to demonstrate the skill level of skill is required for their own competence.
to another, but is unlikely to be able to teach it well
to another person. The person ideally makes a commitment to learn and
The person should ideally continue to practice the practice the new skill, and to move to the 'conscious
new skill, and if appropriate commit to becoming competence' stage.
'unconsciously competent' at the new skill.

Practice is the single most effective way to move


from stage 3 to 4.
Unconscious
The skill becomes so practiced that it enters the The person is not aware of the existence or relevance of
unconscious parts of the brain - it becomes 'second the skill area.
nature'. The person is not aware that they have a particular
Common examples are driving, sports activities, deficiency in the area concerned.
typing, manual dexterity tasks, listening and The person might deny the relevance or usefulness of the
communicating. new skill.
It becomes possible for certain skills to be performed The person must become conscious of their incompetence
while doing something else, for example, knitting before development of the new skill or learning can begin.
while reading a book. The aim of the trainee or learner and the trainer or teacher
The person might now be able to teach others in the is to move the person into the 'conscious competence'
skill concerned, although after some time of being stage, by demonstrating the skill or ability and the benefit
unconsciously competent the person might actually that it will bring to the person's effectiveness.
have difficulty in explaining exactly how they do it -
the skill has become largely instinctual.
This arguably gives rise to the need for long-standing
unconscious competence to be checked periodically
against new standards.

• Possible fifth stage:


− ‘Conscious competence of unconscious competence', which describes a person's ability to recognize and develop
unconscious incompetence in others

SOURCES:
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(2009). Learning theories and instructional strategies matrix. Retrieved from
http://www.elizabethstps.vic.edu.au/learningtheoriesmatrix.htm
(2009). Learning theories and strategies. Retrieved from: http://www.ksquareddesign.com/kim/media/pdf/KimKelly-JobAid.pdf
Chapman, A. (2009). Howard garder’s multiple intelligences. Retrieved from: http://www.businessballs.com
Dabbagh, N. (date retrieved). The Instructional Design Knowledge Base. Retrieved month, day, year from Nada Dabbagh's
Homepage, George Mason University, Instructional Technology Program. Website:
http://classweb.gmu.edu/ndabbagh/Resources/IDKB/index.htm
Driscoll, Marcy P. (2005). Psychology of Learning for Instruction. Boston: Pearson.
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competence-learning-matrix
Medsker, Karen L., and Holdsworth, Kristina M. (2001). Models and Strategies for Training Design. Silver Spring: ISPI.
Siemens, G. (2005). Connectivism: A learning theory for the digital age. Retrieved from:
http://www.elearnspace.org/Articles/connectivism.htm
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operation.org/pages/overviewpaper.html
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psychomotor effects. Netherlands. Retrieved from
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Aspect Behaviourist Cognitivist Humanist Social and situational

Learning Thorndike, Koffka, Maslow, Bandura, Lave and Wenger,


theorists Pavlov, Kohler, Rogers Salomon
Watson, Lewin, Piaget,
Guthrie, Hull, Ausubel,
Tolman, Bruner,
Skinner Gagne
View of the Change in Internal A personal Interaction /observation in social
learning behaviour mental act to fulfil contexts. Movement from the
process process potential. periphery to the centre of a
(including community of practice
insight,
information
processing,
memory,
perception
Locus of Stimuli in Internal Affective and Learning is in relationship
learning external cognitive cognitive between people and
environment structuring needs environment.
Purpose in Produce Develop Become self- Full participation in communities
education behavioural capacity and actualized, of practice and utilization of
change in skills to learn autonomous resources
desired better
direction
Educator's Arranges Structures Facilitates Works to establish communities
role environment content of development of practice in which
to elicit learning of the whole conversation and participation
desired activity person can occur.
response
Manifestatio Behavioural Cognitive Andragogy Socialization
ns in adult objectives development
learning Self-directed learning Social participation
Competency -based Intelligence, learning
education and memory as Associationalism
function of age
Skill development and Conversation
training Learning how to learn

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