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Feat
Feat
You gain the ability to react to danger before her senses would
normally allow you to do so. You cannot be caught flat-footed, nor
do you lose your Dex bonus to AC if the attacker is invisible. You
still lose your Dexterity bonus to AC if immobilized. You can still
lose your Dexterity bonus to AC if an opponent successfully uses
the feint action against you.
Feat
Improved Initiative
A barbarians base speed is faster than the norm for her race by
10 feet. This benefit applies only when she is wearing no armor,
light armor, or medium armor, and not carrying a heavy load. Apply
this bonus before modifying the barbarians speed because of any
load carried or armor worn. This bonus stacks with any other
bonuses to the barbarians base speed.
Razortusk
Your powerful jaws and steely teeth are deadly enough to give you
a bite attack.
Prerequisite: Half-orc.
Benefit : You can make a bite attack for 1d4 points of damage,
plus your Strength modifier. Youre considered proficient in this
attack and can apply feats or effects appropriate to natural attacks
to it. If used as part of a full attack action, the bite is considered a
secondary attack and is made at your full base attack bonus 5,
and adds half your Strength modifier to damage.
Appears In : Advanced Player's Guide
Dirty Fighter
Once per round, the barbarian can make a bull rush attempt against
one target in place of a melee attack. If successful, the target takes
damage equal to the barbarian's Strength modifier and is moved
back as normal. The barbarian does not need to move with the
target if successful. This does not provoke an attack of opportunity.
Trait
You wouldn't have lived to make it out of childhood without the aid
of a sibling, friend, or companion on whom you could always count
to distract your enemies long enough to do a little bit more damage
than normal. That companion may be another PC or an NPC (who
may even be recently departed from your side). When you hit a foe
you are flanking, you deal an additional 1 point of damage (this
damage is added to your base damage, and is multiplied on a
critical hit). This additional damage is a trait bonus.
Scent (Ex)
Indomitable Faith
Trait
Racial Ability
Orc Blood
The barbarian gains the scent ability while raging and can use this
ability to locate unseen foes.
You were born in a region where your faith was not popular, yet
you never abandoned it. Your constant struggle to maintain your
own faith has bolstered your drive; you gain a +1 trait bonus on Will
saves as a result.
Fly into a rage, giving you +4 Str, +4 Con, +2 to Will saves and -2
to Armor Class. Many skills and abilities cannot be used while the
character is enraged. At the end of the rage, the barbarian
becomes fatigued (-2 Str, -2 Dex, can't charge or run) for a
number of rounds equal to twice the number of rounds spent
raging.
(Half-Orc)
Half-orcs count as both humans and orcs for any effect related to
race.
Racial Ability
(Half-Orc)
Once per day, when a half-orc is brought below 0 hit points but
not killed, he can fight on for 1 more round as if disabled. At the
end of his next turn, unless brought to 1 or more hit points, he
immediately falls unconscious and begins dying.
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Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
Wondrous Item
(Neck)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.