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Austin [GM] (GM) Nobody makes attack with their weapon against Monk!
Austin [GM] (GM):
Austin [GM] (GM) Nobody makes attack with their weapon against Hell Knight!
Austin [GM] (GM):
Austin [GM] (GM) makes attack with their weapon against Hell Knight!
Austin [GM] (GM):
Austin [GM] (GM) Nobody makes attack with their weapon against Hell Knight!
Austin [GM] (GM):
Austin [GM] (GM) Nobody makes attack with their weapon against Hell Knight!
Austin [GM] (GM):
Austin [GM] (GM) Hell Knight makes attack with their selected|meleeweaponname1 against
Hell Knight!
Austin [GM] (GM):
Austin [GM] (GM) Hell Knight makes attack with their selected|meleeweaponname1 against
Hell Knight!
Austin [GM] (GM):
Austin [GM] (GM) Hell Knight makes attack with their selected|meleeweaponname1 against
Hell Knight!
Austin [GM] (GM):
Austin [GM] (GM) Hell Knight makes attack with their selected | meleeweaponname1 against
Hell Knight!
Austin [GM] (GM):
Austin [GM] (GM) Hell Knight makes attack with their selected|Intelligence against Hell
Knight!
Austin [GM] (GM):
Austin [GM] (GM) Hell Knight makes attack against Hell Knight!
Austin [GM] (GM):
16
30
Alexis T.: hmmm refresh didn't exactly work :/ but now your text rolled up a bit so i can see your
hello :D
KCDDagger: Scroll down all the way. you're scroll point is all the way at the top it seems
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KCDDagger: .
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Meandor: nah really, my writing box is somehow blocking everything newly written T_T
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Meandor: .
KCDDagger: I can see your text fine
Meandor: 4 dots
KCDDagger: .
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Meandor: yeah no clue what it is :/
KCDDagger: Hold the ctrl key and scroll down with your mouse wheel. it may help by reducing the
screen
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Meandor: nah screen resizing doesn't help either :/
KCDDagger: I'm on Skype as well. KCDDagger
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Meandor: .
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Joe C.:
Result
Investigation (Int)
8 | 12
Ability Check
Austin [GM] (GM): Hey, I see you found the Character Sheet.
Joe C.: I did, thanks! Now...are you able to see it as well?
Austin [GM] (GM): Yes, along with the other players, but only you can edit it.
Joe C.: Oh, okay, sweet! Let me know if I've done anything wrong or missed something! :)
Austin [GM] (GM): Here are the deities of Eberron:
http://pathfinder.wikia.com/wiki/Category:Deities_by_alignment
*erk Pathfinder not Eberron, sorry.
Warhammer
Melee
Hm..
Attack
Weapon
Attack
Weapon
Ah ha!
13 | 23 vs AC
Quarterstaff
22 | 21 vs AC
Warhammer
Austin [GM] (GM): For Initiative, it's, kind of broken. I created a Macro you can use if you check
the settings tab.
Passive Perception is 10+your Wisdom Modifier. If you are Proficient in it, you also add your
Proficiency Bonus.
For saving throws and skills, marking which ones you are proficient in on the Character Sheet
should take care of the needed info.
Joe C.: Yep, got that! :) Now, I noticed my armor class is 18...that's not affected by my dex
modifier?
Austin [GM] (GM): Chain Mail is heavy armor, so It doesn't get a Dex Modifier bonus. Medium
armor is max of 2 and light armor has full dex modifier.
Joe C.: Oh, that's right! I remember reading that.
Austin [GM] (GM): As for starting items, they are essentially free. You get to choose starting items
or roll for starting wealth and purchase new items.
Aka: You get to either take the starting items, or choose to have a starting wealth to purchase
items.
Joe C.: Roger! I think the starting items between my class and background seem alright enough.
Guidance
Target
Spellcasttime
Austin [GM] (GM): You can put more info so that people know what Guidance does. To make it
easy, you can copy the spell info from: http://hardcodex.ru/
Joe C.: I added it to the description tab...does that work?
Austin [GM] (GM):
Guidance
Description You touch one willing creature. Once before the spell
ends, the target can roll a d4 and add the number rolled
to one ability check o f its choice. It can roll the die before
or after making the ability check. The spell then ends.
Target
Spellcasttime
Guidance
Description
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability
check o f its choice. It can roll the die before or after making the ability check. The spell then ends.
Target
Spellcasttime
Yep, see, now people don't have to take time to look up spells when you cast them. Roll20
Character Sheets are great for spell casters.
Joe C.: Yeah, no kidding! I was a bit worried I'd have to spend a ton of time researching spells.
Speaking of spells...what is the spell attack modifier? And where do I put it? Or...does roll20
calculate that for me?
Austin [GM] (GM): It's based on your Class. for Clerics its your wisdom Modifier. It seems like its
already selected for you.
Joe C.: Okay, cool. Oh! I wanted to make sure I understood the domain spells correctly: I don't
have to prepare them to use them, but if I do use them, they use up their corresponding spell level
slot, correct?
Austin [GM] (GM):
Guiding Bolt
Target
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Guiding Bolt
Target
Damage
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
If you fill out the attack -> dmg you can have the damage apear in the casting roll.
Guiding Bolt
Target
Attack
Damage
At Higher Levels
13 | 8 vs AC
12
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Also, I suggest turning on 3D dice in the options tab, its really cool.
Joe C.: Oooh! I see. Okay, cool. Also...what's that 'to hit' value?
Guiding Bolt
Target
Attack
9 | 16 vs AC
Damage
21 Radiant
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Cure Wounds
Target
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
Cure Wounds
At Higher Levels
5 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
Cure Wounds
At Higher Levels
5 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
Description You touch a living creature that has 0 hit points. The
Spellcasttime
Description You touch a living creature that has 0 hit points. The
Target
Spellcasttime
a living creature
Thaumaturgy
Spellcasttime
Thunderwave (Domain)
AoE
Spellcasttime
Thunderwave (Domain)
Spellcasttime
Joe C.:
2d8
Class Action 1
Joe C.:
Meandor: next person reading this: we are not using the book of lost spells are we?
and does anyone know any early level summoning spells?
(just in case someone actually reads this)
Austin [GM] (GM): Meandor, we are not playing Pathfinder. We are playing D&D 5e.
Book of Lost Spells is a Pathfinder book.
nvm, http://www.enworld.org/forum/showthread.php?388338-Book-of-Lost-Spells
If you have this, this is what I'll let you do, you can't pick any at first level, but you can spend
money on scrolls to learn spells from the book.
Again sorry, I saw Pazio Published a Book of Lost Spells, but I thought it was for Pathfinder, my
mistake again.
Meandor: I can send ya the pdf if you want it :D nah i was just wondering, prolly wont even matter
since most of the spells are for like very specific cases (ship combat etc)
but like lorewise i was wondering cause the pdf said that most wizards practise summoning spells
for the most part but that'd require them to be of a rather higher level.
Austin [GM] (GM): Summoning Spells fall under Conjuration Spells. For 1st level, Find Familiar is
your best bet.
Meandor: yeah it's like find famiiar and then ya wait for like 4th level summon minor elemental as
far as i remember :D
Austin [GM] (GM): Yea, looks like it. Still, there are a good amount of Conjuration Spells, just not
many that Summon Monsters. If Book of Lost Spells gives you any, you could buy them. Costs are
like 50GP for 1st level, 150 for 2nd 300 for 3rd ex.
Meandor: not even book of lost spells has any xD But dontcha worry, I am set for spells anyway,
was just wondering if basically all the wizards in cheliax are high level :D
(I'm not even going conjuration anyways)
https://prolecenter.files.wordpress.com/2012/09/cthulhu-for-president_large.jpg
Sorry again for bothering ya but are we using the spells in the player companion?
Austin [GM] (GM): Actually, yea. Most Cheliax Wizards are high level. You can use any spells
from the Elemental Evil companion.
Meandor: alrighty :D
Austin [GM] (GM): Opps, didn't mean to move the players tab.
Meandor: ^^
Austin [GM] (GM): Just getting everyone's figures ready at the tavern you'll be starting at.
Meandor: Could you make the token Damian created my default?
He made such an efffort for it :D
Ray Of Sickness
Description
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.
Target
Attack
Damage
Single
23 | 14 vs AC
11 Poison
Save
Save Failure
Save Success
At Higher Levels
DC 13 Con
Poisoned
Not poisoned
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spellcasttime
Burning Hands
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire
damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
AoE
Save
15 ft. cone
Save Failure
Save Success
At Higher Levels
Damage
DC 13 Str
16 Fire
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Shield
Description
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.
Spellcasttime
False Life
Level 1 Necromancy
V, S
1 action
Description Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level
above 1st.
Spellcasttime
Meandor:
Description
Mage Armor
Level 1
V, S
1 action
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.
Spellcasttime
Description
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. Ir the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.
Spellcasttime
False Life
Level 1 Necromancy
V, S
1 action
Description Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Healing
7 HP healed
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level
above 1st.
Spellcasttime
Chill Touch
Description
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Target
Attack
Single
12 | 20 vs AC
Damage
1 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Create Bonfire
Description You create a bonfire on ground that you can see within
AoE
Save
Damage
5 ft cube
DC 13 Dex
5 Fire
Spellcasttime
5th level (2d8), 11th level (3d8), and 17th level (4d8).
Mage Hand
Description
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as
an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your
action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve
an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
Spellcasttime
Meandor:
Acid Splash
Cantrip Conjuration 60
V, S
1 action Instantaneous
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Target
Save
Single
DC 13 Dex
Damage
5 Acid
Spellcasttime
Done with my char, made a few spell changes so the pdf ain't quite accurate anymore in that
regard :D
Joe C. Rolling Initiative.
Joe C.:
(
=
16
rolling 1d20+0
)+0
(
=
15
rolling 1d20+-1
)+-1
Insight (Wis)
Result
11 | 6
Ability Check
Perception (Wis)
Result
12 | 6
Ability Check
Medicine (Wis)
Result
9 | 23
Ability Check
Perception (Wis)
Result
Ability Check
12 | 22
Wisdom
Result
Saving Throw
8 | 11
Weapon
9 | 8 vs AC
Longsword
Morgan G.: Not a bad plan. 5e sheets can be a little complicated because of that whole advantage
thing.
Laurence C.: As of right now, I only know how to set up Pathfinder and basically 3.5 e sheets.
Attack
Weapon
7 | 17 vs AC
Result
Longsword
23 | 10
Acrobatics (Dex)
Ability Check
just gonna leave that be for now until the DM gets a hold of me.
Morgan G.: It's supposed to.
Basically, the sheet can't tell if you have advantage or disadvantage or neither.
Laurence C.: OH
Morgan G.: For most rolls you'll just take the first number, but when you have ad/disad you'll take
whatever is higher/lower.
Laurence C.: Thats right. I forgot all about the advantage system. Damn 10 hour long pathfinder
game last night xD
Morgan G.: Haha. Fun times.
Laurence C.: It was, it was the intro game. so much fun.
Morgan G.:
Result
Dexterity
17 | 12
Saving Throw
I've heard the beginner box is pretty great. Haven't picked it up tho.
Blaze - Laurence: well, the campaign I'm in for Pathfinder, its a completely homebrewed story.
Morgan G.: Always fun. I've been short on time lately, so all of my DMing has been premade stuff.
Blaze - Laurence: That can be fun. but thankfully he's been working on this story for about 12
years. there is SO much available for us to do.
Morgan G.: Haha. That'll do it. :D
Blaze - Laurence: I converted my class from 3.5 on that game, I'm a half elven shadowcaster.
Morgan G.:
Target
Effect
Sleep
Level 1 Enchantment 90
V, S, M (A pinch of sand.)
1 action 1 minute
Nice. I always liked the later 3.5 spellcasters. Tome of Magic was a little weak but had tons of
flavor.
Blaze - Laurence: Yeah, I can't do much at the moment, hence why I'm gonna multiclass wizard.
and my DM is gonna let me craft a spell thats letting me have a magic sneak attack XD
Rapier
Melee
Attack
18 | 5 vs AC
Damage
9 Piercing
Blaze - Laurence: Yeah, casters are weak pretty early, so thankfully he's allowing me to do it.
Morgan G.: They can be. Some early stuff can be p strong, depending. I'm not super familiar with
pathfinder, but I remember Glitterdust and Sleep and Grease all being p strong.
In 3.5, anyhow.
Damage
Rapier
Melee
8 | 7 vs AC
6 Piercing
Rapier
Attack
Damage
Melee
23 | 9 vs AC
8 Piercing
Blaze - Laurence:
Longsword
Weapon
There we go.
Attack
Weapon
21 | 15 vs AC
Longsword
Light Crossbow
5 | 16 vs AC
Morgan G.: The sheet has some crazy functions. I was just playing with the bonus/penalty dealie.
Blaze - Laurence: yeah, I like this sheet. it has A LOT more compared to the pathfinder sheet.
Morgan G.: Ya. V. functional.
Blaze - Laurence:
Death Save
Saving Throw
Death save
lol
13 | 12
I hope to never see that with any of our characters. a death save xD
Morgan G.: heh
Well I'm not exactly specced out to heal. I have a bit of it, but not a lot.
Blaze - Laurence: Do we have a cleric? o.o
Morgan G.: No clue! :D
Joe C.: Morning folks!
Blaze - Laurence: Oh hello :o
Morgan G.: Hio
Blaze - Laurence: and what do you play as in this ragtag team?
Joe C.: I'll be playing J.R. the Sailor Cleric. Though, I'm a newb when it to comes to roll20 and pen
and paper RPGs.
Blaze - Laurence: a cleric!
Speak of the devil. lol Morgan and I were just wondering if we had a cleric in the group.
Blaze - Laurence: Nope, but I didn't know what you were wearing so :P
Morgan G.: Not the best thing to wear if you go overboard, but chainmail is a totally fine option on
land.
:D
Blaze - Laurence: my character is Blaze, he's a human fighter. He's also an adventurer.
Joe C.: Oooh! I hadn't even thought of that! Dang it!
Yay fighters!
Now I'm really hoping that my Athletics proficiency will compensate for swimming with heavy
armor...!
Blaze - Laurence:
Result
21 | 23
Acrobatics (Dex)
Ability Check
Joe C.: Oh, okay, so question! Why are there two results?
Blaze - Laurence: Advantage and disadvantage system
If you have neither, you'll take the first number, which in my case is my 21.
Joe C.: Okay, that's what I thought. But I just wanted to make sure, since it seemed weird to do it
automatically without prompt.
Blaze - Laurence: but if you have advantage, it would be the higher at 23, and disadvantage
would be the lower at 21.
Joe C.: Right.
Morgan G.: Doing it with a prompt would be clunky is the issue, I think
Blaze - Laurence: I'm glad I understand the system, to a point. cause the other game I play. I play
in Pathfinder, there is no such system.
Joe C.: I've been trying to get through the player's handbook, and have RPed in text-based games
before (all with some level of D&D-inspired dice resolution), and been obsessed with Critical Role,
so...I'm more just trying to get familiar with roll20.
Yeah, I've done a game of Pathfinder. D&D seems much more simpler.
other than that, Pathfinder is more simple. it took 3.5e from DnD and made it better.
I also like the personality, ideal and such boxes. Makes it feel like the emphasis is more on RP.
Blaze - Laurence: I have a bit of a homebrewed background. I didn't take it from the book.
Morgan G.: I actually quite liked 4e shrug But I don't really hate any version of D&D, so
Yeah! I like the traits and all. I tried to fill mine out in some detail
Joe C.: I had a hard time with them, and I'm hoping, if need be, they can be changed. I usually like
for those things to develop as I play.
Blaze - Laurence: oh right. I need to roll for my trinket
rolling 1d100
(
49
Joe C.: Lol. Ornate scabbard that doesn't fit any blade.
Blaze - Laurence: Maybe one day the DM will let you find a blade that fits. :P
Joe C.: That'd be pretty awesome! :D
Okay, so for these spells that have saving conditions...like, fail a Dex save and the target takes full
damage, otherwise half...how do I enter that on my sheet?
Does anyone know?
Blaze - Laurence: I don't. if this was a pathfinder sheet I would. but I'd ask the DM.
Joe C.: Roger!
So, to prevent that again....for spells, I know all the 1st level spells, but I can only prepare and have
ready, a certain number, right?
Blaze - Laurence: I'm not sure for your class, I'm sorry that I can't be more help.
Joe C.: Ha ha, no worries!
Blaze - Laurence: I really like how I'm making my character background.
Joe C.: That's always important! Especially when it comes to enjoying playing it.
Blaze - Laurence: Indeed.
The only downside of enjoying a character is when you begin to own them. Then, when they die,
it's ughn! Surprisingly painful.
Blaze - Laurence: Oh, I know. if this character and my pathfinder are around for awhile, I'll be so
upset if I die
Joe C.: I try to distance myself from my characters as much as I can, but...I'm afraid that negatively
impacts my RP.
Blaze - Laurence: Yeah, and I'm the type of person. I'm all for the RP. I picture that my character
is me. so I do try to have some kind of stuff that resembles me, like I like money. so I would try to
be the party treasurer to so speak.
so when I play as my character, I try to put on a show to make it good for everyone.
Joe C.: Yeah, I have that tendency as well. Well, minus the showmanship. I try to just do what my
character would do, but that's sometimes hard to figure out.
Blaze - Laurence: I just like to have fun.
Joe C.: Well, hopefully, you will! The basic premise of this module sounds like it'll be entertaining.
Meandor: @Joe About your question from before: If you have dex saves etc. on your spells you
just need to check the box that says "save" on it and then describe what the effect would be. If it
deals damage on a failed save you can also check the newly appeared "dmg" box and then type in
hte amount of damage it deals
Create Bonfire
Description You create a bonfire on ground that you can see within
AoE
Save
5 ft cube
Damage
DC 13 Dex
5 Fire
Spellcasttime
5th level (2d8), 11th level (3d8), and 17th level (4d8).
this here is for example a dex saving throw with my spellsave dc as the target
And for the spells prepared thingy (if it doesn't get houseruled :P ) : you have as a first level cleric 2
spells right? (not sure how cleric learns spells) and you can prepare from those 2 spells an amount
equal to your lvl plus the wisdom modifier so probably 4 in your case. You can then cast those
prepared spells as long as you have spellslots for them. I just don't know exactly how many spells
you KNOW from lvl one on so you'll have to ask our dm ^^ And also some dm's house rule the
preparing of spells away so maybe you won't even have to bother ^^
Oh and you can also cast all spells that have the ritual tag on them as a ritual. This way you spend
10 more minutes but don't lose any spellslots. As a cleric you have to have those ritual spells
prepared but if you ever play a wizard you just have to have them in your spellbook
Wall of text hype :D
Blaze - Laurence:
Attack
Weapon
20 | 22 vs AC
Light Crossbow
Class Action 1
/me On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
/r 1d10+1
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Blaze - Laurence:
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
/r 1d10+1
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
1
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
1
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
1
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Blaze - Laurence's Sheet|d20 1
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
{{roll= 10
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
roll= 3
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
[[d20] + 1
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 3
Class Action 2
When a creature you can see attacks a target other than you that is within 5ft of you, you can use your reaction to impose
disadvantage on the attack roll. You must be wielding a shield.
Protection
Class Action 2
When a creature you can see attacks a target other than you that is within 5ft of you, you can use your reaction to impose
disadvantage on the attack roll. You must be wielding a shield.
Attack
Damage
11 | 19 vs AC
11 Slashing
Blaze - Laurence:
Attack
25 | 15 vs AC
Crit Dmg
6 Slashing
Damage
13 | 13
Blaze - Laurence:
Attack
Damage
Longsword
10 Slashing
Longsword
12 | 17 vs AC
Strength
Ability Check
Light Crossbow
8 Piercing
Cure Wounds
V, S
1 action instantaneous
At Higher Levels
7 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
Guiding Bolt
Target
Attack
9 | 19 vs AC
Damage
At Higher Levels
18 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Thunderwave (Domain)
AoE
Save
Damage
Save Failure
15
Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
Spellcasttime
Thunderwave (Domain)
AoE
Save
Damage
Save Failure
13
Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
Spellcasttime
Bane
Target
Save
Save Failure
DC 13 Cha
Before the spell ends, the target must roll a d4 and subtract the number rolled
from the attack roll or saving throw.
At Higher Levels At Higher Levels. When you cast this spell using
Spellcasttime
Joe C.:
Command
Target
Save
Spellcasttime
Healing Word
V
1 bonus action instantaneous
Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
Spellcasttime
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
6 HP healed
Inflict Wounds
19 | 9 vs AC
Damage
9 Necrotic
Description You touch one object that is no larger than 10 feet in any
dimension. Until the spell ends, the object sheds bright
light in a 20-foot radius and dim light for an additional
20 feet. The light can be colored as you like. Completely
covering the object with something opaque blocks the
light. The spell ends if you cast it again or dismiss it
as an action.
If you target an object held or worn by a hostile
creature, that creature must succeed on a Dexterity
saving throw to avoid the spell.
Target
Save Condition
Save
Save Success
Spellcasttime
one object
Hostile Creature
DC 13 Dex
V, S
1 action instantaneous
Target
Save
DC 13 Dex
Damage
Save Success
Spellcasttime
5 Radiant
No damage.
Joe C.: Okie dokie, I -think- I've gotten all my spells in order.
Meandor (Alexis): seems like you did it all right :D btw you can choose from all the lvl 1 cleric
spells to prepare from. Your domain spells are always prepared but will still cost spellslots like
normal. As soon as you reach lvl 3 you "learn" all lvl 2 cleric spells :D
Question: Are we using creatures from the DnD 5th edition monster manual or the pathfinder MM?
Joe C.:
Spellcasttime
Wrath of the Storm When a creature within 5 feet of you that you can see
Spellcasttime
Wrath of the Storm When a creature within 5 feet of you that you can see
Huh...that's odd.
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
7 HP healed
Blaze - Laurence: Hey Austin, I'm glad your here. I have a question.
Austin [GM] (GM): Okay.
Blaze - Laurence: Is there any kind of like Fire race that is playable?
Austin [GM] (GM): There are Fire Genasi, from the Elemental Evil Players Guide.
http://media.wizards.com/2015/downloads/dnd/EE_PlayersCompanion.pdf
They get +2 con, but also +1 Int, which is worthless for a fighter.
so, if I went with the Fire Gensai, what would my stat line be?
Austin [GM] (GM): You would get 15, 14, 13, 12, 10, 8 for ability scores. With Fire Gensai, you get
a +2 Con and +1 Int.
Blaze - Laurence: So it would be str 15, con 16, dex 13, cha 12, wis 10, int 9
Austin [GM] (GM): Please also not the other things Fire Gensai get, like Fire Resistance and
Darkvision.
Those scores seem right.
Blaze - Laurence: Yeah, I'm going to do that. I really like the concept enough to drop a few of my
stats for that. Is there anything else I lose from switching to Human to Fire Gensai?
Austin [GM] (GM): You lose the bonus language human gives, and you Primordial. You also get
as whatever else a Fire Gensai gets in the Player's Companion I linked.
Blaze - Laurence: I also gain Reach to the Blaze. You know the produce flame
cantrip. Once you reach 3rd level, you can cast the
spell, and you regain the ability to cast it this way when
you finish a long rest. Constitution is your spellcasting
ability for these spells then
Blaze - Laurence: and for the naming conventions, Blaze works. but for a bit of my backstory the
flames that come from my body, and that I produce are blue, instead of red. Is that fine for you?
Austin [GM] (GM): Yea, Fire Gensai's can be blue or red. Red for Chaotic, Blue for Lawful.
Blaze - Laurence: So, I'd be a Lawful Neutral.
Is this the correct write up for Produce Flame?
http://ephe.github.io/grimoire/spells/produce-flame/
Austin [GM] (GM): Yes.
Blaze - Laurence: where would I put Fire Resistance?
Austin [GM] (GM): On the Core Page, I added it.
Blaze - Laurence: Thank you :)
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Damage
Spellcasttime
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Attack
Damage
Spellcasttime
7 | 8 vs AC
8 Fire
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Attack
Damage
Spellcasttime
9 | 14 vs AC
7 Fire
Blaze - Laurence: Awesome, and how many times can I cast that? or since its actually a part of
my race, can I cast it whenever I want?
Austin [GM] (GM): It's a Cantrip, you can cast them as many times as you want.
Blaze - Laurence: Awesome.
Even though it lowers my strength, I'm glad I'm doing this. I really like the concept.
can't wait till I get Burning Hands, that seems like a decent spell.
http://engl393-dnd5th.wikia.com/wiki/Burning_Hands
Austin [GM] (GM): That is a 1st level spell, you can only use it once per long rest.
Blaze - Laurence: Would I ever be able to cast it at a high level spell later on?
Austin [GM] (GM): No, you would need to be a spell caster.
Blaze - Laurence: I thought so.
Austin [GM] (GM): You would need to pick a new Fighting Style then, as you would lose the ability
to use Protection.
Blaze - Laurence: Yeah, I know.
for the write up, I just put in what you told me, since I don't have the full thing.
Austin [GM] (GM): Sorry, I'm doing programming for my work right now and need to finish, just
remove protection and add Dueling. You can add the description when you have your Player's
Handbook. Make sure to add the +2 to damage in the bonuses for weapons.
Blaze - Laurence:
Attack
Damage
9 | 8 vs AC
Greatsword
7 Slashing
Greatsword
Attack
Damage
15 | 6 vs AC
Melee
6 Slashing
Nightbird:
Hello Austin
I'm working on my macros. Busy work to keep my mind off the fact that my mom is seeing an
oncology/Pathology team today to see if she need chemo
Austin [GM] (GM): You know that the current character sheet is built with Macor already. You just
have to press the die button to get this:
Warhammer
Welp
Attack
Damage
There we go.
Warhammer
20 | 15 vs AC
Melee
4 Blunt
Nightbird: I'll have to check it. I've written up the macros just in case. I've had one character sheet
that refused to set up the initiative roll properly
Austin [GM] (GM): Yea, that's a continues problem.
Nightbird: Been using initiative macros since day one and character sheets annoyed me the last
time I played. But hopefully this one will work. For the most part it looks like we need to have our
tokens on the board at LEAST before it'll do its thing
I'm on skype if you want to add me to your contacts
Austin [GM] (GM): I'll be adding everyone on Skype tonight or tomorrow. Currently on my tablet at
work on lunch break.
Nightbird:
HP regained
ahhhh
Is there a reason why my character shet isn't updating with the proper math?
Austin [GM] (GM):
HP regained
Nightbird
d8
Nightbird: Its not updating my stats. It hasn't put in my character level, or my stat mods. at leas
tnot on my end
Austin [GM] (GM): Refresh the pgae.
*page
Nightbird: Nope. Give me a sec. Might be my browser. MS Edge may be one of THE mos tsecure
browsers out ther enow, but it plays merry hell with things like this if they aren't up to coding
scratch
Austin [GM] (GM): It also could be your internet browser. Officially, only Chrome and Firefox are
supported.
Ah yea, that might be your problem.
Nightbird: Need to reinstall firefox. Stupid stupid things. why do I have to have 2 browsers
installed! lol
Austin [GM] (GM): Because compatibility.
Nightbird: Ugh. I'm going to have to remember this when I start school too. Going in for Software
Application Development
Austin [GM] (GM): Also, funny hearing MS Edge called the most secure browser, because if your
caught using it at my work, its grounds for termination because of all the security risks. Got ta use
that netscape... :P
Meandor (Alexis): well win10 apparently is in general just sending all of your data to certain
places.
Nightbird: That's funny. Edge is nothing like the old Exploder. Firefox and Chrome are all kinds of
pissed off because of its security ratings on the benchmarks
Austin [GM] (GM): Well yea, Firefox and Chrome aren't any better. Netscape is the only browser
we can use.
Nightbird: And you can lock down your computer as to what it sends and where. it just means you
can't use things like Cortana or any of the apps that you would use on your phone
Meandor (Alexis): well tbh, cortana was for me the only reason i wanted to upgrade :P
Austin [GM] (GM): That Lock system doesn't do anything, its a placebo as I've tested. Anyway,
got to go.
Nightbird: have fun
TBH the only wany your computer wil lnever send information out to anyone, is to never use the
internet. Unplug it from a network and be completely stand alone
Meandor (Alexis): yeah, and I couldn't care less if everyone knew what I did on the internet :P
Nightbird: LOL. Some people out there are complete security freaks. For me, as long as I know
what its sending out, I won't care. I know how to lock down if needed and I don't do a lot online
anyway that is considered racey
Meandor (Alexis): Yeah, my parents are like always asking me why I upgraded to Win10 since its
sooooo risky with the government knowing everything XD
Nightbird: I just hate the fact that I have to keep 2 browsers on my computer because no one is
coding for the new system standards that are coming.
ROFLMAO!!
Oh gods the conspiracy theorists had a field day with this update. and the funny thing is. I'm very
comfortable with 10. More than I was with the idea of going to 8.1 and way more comfortable than I
was on any other upday save for Windows 98SE
Meandor (Alexis): I always had 3 browsers on my pc: Firefox for daily use, Internet explorer for
backup incase my firefox gets corrupted and chrome for stuff that doesn't work on neither
Nightbird: I don't even have IE on this thing anymroe. WHen I upgraded to 10 I did a complete
format and reload straight to 10
Meandor (Alexis): Yeah, been using Win10 for like a Month now and the only complaint I have is
that when I start an app that needs fullscreen and a different resolution (So like most games) and
the app crashes I cant access Task manager cause for some reason the new task manager
doesn't have priority over other apps
Nightbird: strange, I've never had that problem when things crashed
ctrl+alt+del click task manager and bam I was in and killing tasks
Meandor (Alexis): nah, when I did that the screen is just black besides the bar below, and even alt
tabbing or pressing the app down here wont switch me to the task manager
Nightbird: Wow. are you still on the upgrade or have you formatted straight to 10 as well?
I do remembe rhaving that problem with the upgrade.
didnt wanna format til I have the new pc, which I just got today :D
Nightbird: ahhh
grats
Meandor (Alexis): Now I only need to understand how to put all the parts together xD
Nightbird: LOL Been there done that
When you're screwing in the holder screws for the motherboard. WHen the screw stops, do NOT
tighten. Unless you want your MBD to crack and fail
Meandor (Alexis): yeah, seems logical :P Sounds like you have some experience with the
Motherboard cracking xD
Nightbird:
Um.....
yeah
I'd hate it when I fuck something up right now, like 2k for all that bs
Nightbird: it was a good few years ago, (almost 15 now) and MBDs were much more expensive
Meandor (Alexis): yeah, who'd have thought that the prices of everything computer related would
switch so hard
not to mention how much better everything is right now ^^
Didn't they just recently make a TB USB?
Nightbird: That would be the price of advancing tehcnology. thigns will get cheaper.
Yeah. and their using that tech to make TB SSD drives
Create Bonfire
Description
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or
take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfires space for the first time on a turn
or ends its turn there.
AoE
Save
5 ft cube
Damage
DC 13 Dex
3 Fire
Spellcasttime
5th level (2d8), 11th level (3d8), and 17th level (4d8).
Nightbird: Nice
You know what's really sick about the new SSD drives?
That'd have been useful with this piece of junk I'm using right now xD
Nightbird: LOL
Meandor (Alexis): like 5 years have passed and now everything is junk insie
inside*
Nightbird: I have a new replacement drive from WD. had a 5 year warranty on it so saved my
bacon when the drive failed catastrophically on the physical level
Meandor (Alexis): What does the warranty cover? Cause normally they just say "Your fault it
broke down, we ain't giving ya a new one"
Nightbird: If you're in warranty and the drive fails, (Clciking noises, fails to power up and identify in
CMOS/BIOS, othe rsigns of catastrophic drive failure on the data level) they make you run a few
tests on the drive, and then determin yes is is replaced and then you have 2 options. Have them
put a hold on your CC so they can send you the replacement drive first and have you send the bad
drive back, or you can send the bad drive back and they send you the replacement within 5-7 days
of receiving the bad drive. (Normally turn around is a little faster but not sure for what they have for
turnaround in Europe
Of course if you get them to send you the drive first (Called an Advanced Replacement) You'll have
all the packing mats you'll need to send the old drive back when you get the new drive ;) Ultimate
recycling.
Meandor (Alexis): Turnaround in Europe is normally rather quick. But like with mobile phones they
tend to just say it's water damage and thus your fault and then they won't pay for shit
and also won't replace anything (obviously)
I imagine it's something similar with SSF's and such but I dunno, never had any problems
SSD's*
Nightbird: LOL I've learned how to get around that, and Western Digital and SanDisk have both
been excellent to me hwen its come to service, replacement or repair
I basically look up all the troubleshooting they'll have you do in advance, do it, then write them a
support ticket and list everything I've done and the result. They usually bypass asking me
questions then and go straight to drive replacement
Attack
Weapon
17 | 14 vs AC
Rapier
Nightbird
Rapier
Nightbird
Attack
Weapon
16 | 17 vs AC
Nightbird:
Attack
Weapon
Rapier
23 | 23 vs AC
Nightbird
Rapier
Attack
Weapon
7 | 11 vs AC
Nightbird
Rapier
Attack
Weapon
5 | 13 vs AC
Nightbird
Rapier
Attack
Weapon
9 | 12 vs AC
Nightbird
Rapier
Attack
Weapon
5 | 15 vs AC
Nightbird
Rapier
Attack
Weapon
9 | 23 vs AC
Nightbird:
Attack
Weapon
Nightbird
Rapier
8 | 15 vs AC
Nightbird
Rapier
Attack
Weapon
6 | 9 vs AC
Nightbird
Rapier
Attack
Weapon
20 | 9 vs AC
Nightbird
Rapier
Nightbird
Attack
Weapon
13 | 17 vs AC
Rapier
Attack
Weapon
8 | 5 vs AC
Nightbird
Rapier
Attack
Weapon
12 | 20 vs AC
Nightbird:
Attack
Weapon
Nightbird
Rapier
14 | 14 vs AC
Nightbird
Rapier
Attack
Weapon
15 | 21 vs AC
Nightbird
Rapier
Attack
Weapon
10 | 9 vs AC
Nightbird
Rapier
Attack
Weapon
21 | 22 vs AC
Nightbird
Rapier
Attack
Weapon
21 | 18 vs AC
Nightbird
Rapier
Attack
Weapon
10 | 20 vs AC
Nightbird:
Attack
Weapon
Nightbird
Rapier
23 | 9 vs AC
Nightbird
Rapier
Nightbird
Attack
Weapon
7 | 8 vs AC
Rapier
Attack
Weapon
18 | 17 vs AC
Nightbird
Rapier
Attack
Weapon
23 | 16 vs AC
Nightbird
Rapier
Attack
Weapon
6 | 19 vs AC
Nightbird
Rapier
Attack
Weapon
7 | 9 vs AC
Nightbird:
Attack
Weapon
Nightbird
Rapier
13 | 16 vs AC
Nightbird
Rapier
Attack
Weapon
8 | 16 vs AC
Nightbird
Rapier
Attack
Weapon
24 | 11 vs AC
Nightbird
Dagger
Attack
Weapon
16 | 20 vs AC
Nightbird
Rapier
Nightbird
Melee
Attack
Damage
18 | 13 vs AC
7 Piercing
Rapier
Nightbird
Melee
Attack
Damage
6 | 16 vs AC
7 Piercing
Nightbird:
Rapier
Nightbird
Melee
Attack
Damage
16 | 20 vs AC
9 Piercing
Rapier
Nightbird
Melee
Attack
Damage
6 | 6 vs AC
5 Piercing
Rapier
Nightbird
Melee
Attack
Damage
19 | 10 vs AC
9 Piercing
Rapier
Nightbird
Melee
Attack
13 | 24 vs AC
9 Piercing
Damage
4 Piercing
Rapier - Sneak
Nightbird
Melee
Attack
Damage
Nightbird tries to pierce her target deeply with her rapier while it is distracted.
20 | 17 vs AC
8 Piercing + 5 Piercing
Rapier - Sneak
Nightbird
Melee
Attack
Damage
Nightbird:
Nightbird tries to pierce her target deeply with her rapier while it is distracted.
10 | 6 vs AC
6 Piercing + 3 Sneak
Rapier - Sneak
Nightbird
Melee
Attack
Damage
Nightbird tries to pierce her target deeply with her rapier while it is distracted.
23 | 6 vs AC
9 Piercing + 3 Sneak
Rapier - Sneak
Nightbird
Melee
Attack
Damage
Nightbird tries to pierce her target deeply with her rapier while it is distracted.
9 | 22 vs AC
3 Piercing + 1 Sneak
Rapier - Sneak
Nightbird
Melee
Attack
Damage
Nightbird tries to pierce her target deeply with her rapier while it is distracted.
20 | 9 vs AC
8 Piercing + 1 Sneak
Rapier - Sneak
Nightbird
Melee
Attack
Damage
Crit Dmg
Nightbird tries to pierce her target deeply with her rapier while it is distracted.
24 | 7 vs AC
3 Piercing + 6 Sneak
9 Piercing + 5 Sneak
Rapier
Attack
Damage
16 | 15 vs AC
Nightbird
Melee
10 Piercing
Dagger Thrown
Nightbird
Attack
Damage
20 | 21 vs AC
5 Piercing
Nightbird:
Attack
Weapon
Dagger
16 | 21 vs AC
Nightbird
Dagger
Attack
Weapon
22 | 10 vs AC
Nightbird
Dagger Thrown
Nightbird
Attack
23 | 10 vs AC
Damage
4 Piercing
Dagger Thrown
Nightbird
Attack
Damage
12 | 9 vs AC
4 Piercing
Dagger Thrown
Nightbird
Attack
Damage
5 | 19 vs AC
4 Piercing
Dagger Thrown
Nightbird
Attack
Damage
16 | 6 vs AC
3 Piercing
Nightbird:
Dagger Thrown
Nightbird
Attack
Damage
21 | 19 vs AC
5 Piercing
Dagger Thrown
Nightbird
Attack
Damage
15 | 22 vs AC
5 Piercing
Dagger Thrown
Nightbird
Attack
7 | 24 vs AC
7 Piercing
Damage
4 Piercing
Meandor (Alexis): but i can see that for normal attacks it can be a lot better suing the macros
Nightbird: ahh mn
nm
Its just straight up 1 point of bludgening damage unless you're something like a monk or whatever
Meandor (Alexis): alrighty then :D
Attack
Damage
Unarmed Attack
Melee 5ft
14 | 18 vs AC
1 Bludgeoning
Chill Touch
Description
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Target
Attack
Damage
Single
19 | 16 vs AC
1 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Meandor (Alexis):
Attack
Damage
11 | 10 vs AC
Dagger
Melee 5ft
7 Piercing
Attack
Damage
23 | 24 vs AC
7 Piercing
Dagger
Melee 5ft
Dagger
Attack
Damage
22 | 22 vs AC
Melee 5ft
4 Piercing
Dagger
Attack
Damage
21 | 16 vs AC
Melee 5ft
5 Piercing
Dagger
Attack
Damage
11 | 13 vs AC
Melee 5ft
4 Piercing
Dagger
Attack
Damage
19 | 7 vs AC
6 Piercing
Meandor (Alexis):
Attack
Damage
Melee 5ft
9 | 9 vs AC
Dagger
Melee 5ft
5 Piercing
Dagger
Attack
Damage
14 | 20 vs AC
Melee 5ft
7 Piercing
Dagger
Attack
Damage
16 | 23 vs AC
Melee 5ft
6 Piercing
Nightbird: this character sheet is a headache. trying to sort out what goes where
Meandor (Alexis):
Attack
Damage
8 | 16 vs AC
Dagger
Melee 5ft
5 Piercing
Dagger
Attack
Damage
24 | 12 vs AC
6 Piercing
Melee 5ft
Dagger
Attack
Damage
24 | 14 vs AC
Melee 5ft
5 Piercing
Dagger
Attack
Damage
22 | 19 vs AC
Melee 5ft
7 Piercing
Dagger
Attack
Damage
i can't crit XD
24 | 8 vs AC
Melee 5ft
5 Piercing
Nightbird: LOL
Meandor (Alexis):
Attack
Damage
16 | 10 vs AC
Dagger
Melee 5ft
4 Piercing
Dagger
Attack
Damage
24 | 20 vs AC
Melee 5ft
6 Piercing
Dagger
Attack
Damage
19 | 18 vs AC
Melee 5ft
4 Piercing
Dagger
Attack
Damage
12 | 22 vs AC
Melee 5ft
6 Piercing
Dagger
Attack
Damage
11 | 24 vs AC
Melee 5ft
6 Piercing
Dagger
Attack
Damage
24 | 23 vs AC
5 Piercing
Meandor (Alexis):
Melee 5ft
Dagger
Attack
Damage
Melee 5ft
11 | 14 vs AC
5 Piercing
Dagger
Attack
7 | 25 vs AC
4 Piercing
Damage
Melee 5ft
5 Piercing
Dagger
Attack
Damage
Melee 5ft
21 | 15 vs AC
4 Piercing
Nightbird: grins
Meandor (Alexis): finesse all the way, can't see a wizard having huge strength stats
but dex is like almost as important as Int for me
well I heard it was worse in 3rd edition with like 1d4 as hp for wizards
Nightbird: Oh gods. 2nd edition. when wizards had to roll for their first level hps on a d4 and pray
to RNGesus that you didn't roll a 1
Meandor (Alexis): yeah xD
Meandor (Alexis): ^^
Shield
Description
V, S
1 action 1 Round
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.
Spellcasttime
Mage Armor
Description
Level 1
V, S
1 action
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.
Spellcasttime
Meandor (Alexis): xD
well no i didnt mean that I'd use the pouch for smuggling
It's just like if someone takes me somewhere and it says: no weapons allowed" they are gonna
take the crystal skull from the wizard but noone would take a components pouch
Nightbird: yeah they would LOL
Meandor (Alexis): like thats the basics, take the staff or the orb from the wizard :P
Nightbird: At least anyone who knows that a wizard throws their big stuff from it
That pouch is just as much a weapon for a wizard as my daggers are for me
Meandor (Alexis): does a common guard know that a wizard is casting stuff from the pouch? I'd
doubt it. But everyone would take a crystal skull from the wizard, even if it's just cause they wanna
sell it :P
Nightbird: shrug not going to argue. that's more along th elines of a GM question. and I'm not the
GM. LOL, I'm the peon and happy to be so
Meandor (Alexis): ^^ tbh the question of focus or pouch was always just an rp reason
Nightbird: I know that 5th edition play testers wanted something to simplify the whole
caster/component mess
Meandor (Alexis): it is a huge mess tbh, like if you'd have to get all the materials for every spell
you'd be fucked as a caster xD
Nightbird: no shit. but you don't. you pick your spells that you'll cast most often, then a few "oh
shit" spells and cover those.
Meandor (Alexis): oh and the pouch is better if there is a chance you would ever multiclass into
another casting class. Focus's only work for one spell type, pouches work for everything.
Nightbird: Sucks to be a cleric with the cost of rez mats
Meandor (Alexis): well wish aint a lot cheaper either :P
costs are generally so huge xD
Nightbird: But then again 9th level spell sare a pain in the ass. eith erthe casters or the person the
caster is pointing at
Meandor (Alexis): like chromatic orb costs like 50g to cast (not cunsumed) but like the last
session I was in I never got the 50g just cause it took more than 5 sessions and there wasnt a
merchant who sold diamonds xD
consumed*
Nightbird: Yerp
Meandor (Alexis): ok cause then I'd see a clear reason to pick the focus if that was the case xD
Nightbird: Caster focus versus spell focus. Caster focus is essentiall the 3.5 Feat Eschew
Materials
Spell focuses have been around a while. They are a material component used in a spell that
doesn't get consumed
Meandor (Alexis): like how much exactly? cause I can get a reaaaaally good chocolate bar for like
1 to 2 bucks
Nightbird: That same chocolate bar, made over there with all that deliscious european chcolate
skill is usually a 5-6$ bar of chocolate
here
Nightbird: I live in the midwest. Landlocked all to hell so we get gouched for transport fees
I can't have most of the fast food out there
Nightbird: YEOUCH!
Meandor (Alexis): but we're talking GOOD steak so like reaaaally good
if ya go to the next best farmers restaurant you have to maybe pay like 20
Nightbird: New York Strip? Well marbled and done a a beuatiful Med Rare?
Meandor (Alexis): more like a good Merlot from southern France in a decent restaurant in Zurich
Nightbird: Ok. so I have a friend who is turning me into a steak snob LOL
Meandor (Alexis): I should know the french term for red ....
It's on my tongue...
Nightbird: I go medium rare, I'm not overly fond of the texture when its just waved at the grill and
called done
Meandor (Alexis): well a good chef doesnt just "wave it at the grill"
Nightbird: Seared is a good start
Meandor (Alexis): it's an art to get a good saignant steak but when ya do it's godlike
Nightbird: At least you don't ask for yours blue
Meandor (Alexis): well, I accidentally did once and it wasnt too bad but just no way near as good
as rare
Nightbird: so we all have our preferences. You like rare, I like Med Rare, My step-dad commits
the sin of Med Well
Meandor (Alexis): ewwww med well
:P
He's used to the hot dog and hamburger grilling done up at the lake cabin in the summer
(Charcoal, the meant not the grill)
Meat
Healthy, yes. BUt not tastey. and I wasnted tasty on days when I'm out in the sun playing in the
water and waterskiing
we only ever got to do the real ski stuff and that sucks T_T
stupid snowsports :P
Nightbird: LOL
Waterskiing is a blast! In my mid 30's now, but started back when I was 5
Nightbird: I mean what kind of clueless level 1 is going to know the advantages and problems of
summoning. Let along what kind of shit they'll get into if they piss off their summons
Meandor (Alexis): not the devilish kinda summons, i just mean like the practice necromancy ones.
theres so many really weak creatures that are lorewise always getting summoned to practise
not elementals or fiends or anything
Nightbird: chuckles could be. Until that imp finds a loophole in the orders given and kills the party
snickers
Meandor (Alexis): it's an imp, you could imp-slap that dude to oblivion without any weapons :P
Nightbird: ROFL
Meandor (Alexis): i just kinda dont like that most non evocation/illusion spells in the early levels
are just weaker versions of the evocation damage spells
oh well, thats just me
Nightbird: shrugs maybe, but they won't have the same weaknesses that an evoker woul dhave.
Meandor (Alexis): and those weaknesses are?
counterpspell is still gonna fuck your day up :P
Acid Splash
Cantrip Conjuration 60
V, S
1 action Instantaneous
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
Target
Save
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Single
DC 13 Dex
Damage
5 Acid
Spellcasttime
5th level (2d6), 11th level (3d6), and 17lh level (4d6).
but like how is this a conjuration spell and not just evocation :/ I mean it doesn't even say you
conjure up those acid bubbles
Nightbird: But you ahve to get the acid bubble somehow. Thus, you conjur
Meandor (Alexis):
Burning Hands
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire
damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
AoE
Save
15 ft. cone
Save Failure
Save Success
At Higher Levels
Damage
DC 13 Str
15 Fire
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
well you also have to somehow conjure those flames out of your hand
damn 15 dmg
I'm just ranting :P wizards dont need any buffs, they are way too strong as is anyway xD
Nightbird: No argument here. But then again you should see some of my sneak attack rolls as we
level up. Its going to get stupid
Meandor (Alexis): or barbarian crits xD
Nightbird: shakes head
No joke
and all of this is BEFORE we even consider the potential for magical weapons
Meandor (Alexis): ehm yeah i deal like 24 d12 dmg cause of this bonus and this bonus and this
bonus and this bonus ....
rolling 24d12
158
Nightbird: At level 19 I'll be doing 10d6 Sneak attack damage, added onto whatever my regular
damage will be at that time
Meandor (Alexis): well, get to lvl 19 first
Nightbird: LOL
Meandor (Alexis): on lvl 19 i can just wish that you wouldnt exist :P
Nightbird: Or wish I had better gear so you don't have to burn a spell to kill the terrasque ;p
Meandor (Alexis): oh btw did ya ever look through the book of lost spells?
theres this one lvl 6 spell
Nightbird:
Meandor (Alexis): thats like basically an insta kill if someone fucks up one roll
Nightbird:
LOL yeah?
Meandor (Alexis): its like, your eyes turn blue and cold and now every person that you look at you
can force to make a con save roll or smth and if they fuck up they're frozen for 2d4 days
in which you can just kill em slowly
and you may repeat those saving throws to everyone whos 30 ft close to you every turn
gimme a sec ill find it
6th-level transmutation
your eyes, and you must be able to see it. If the saving throw fails, the
Meandor (Alexis): is warmed in a dwelling, bundled in furs, etc. The paralysis can also be
ended by magic capable of removing paralysis.
just pop that on one of your turns in a battle and its game over for them cause you dont even have
to pay like a reaction or action for it to trigger xD
Don't know how that spell got past testing
Nightbird: Thinking it was meant for situations like the old FrostFel areast
areas
Meandor (Alexis): I mean I can't even see an enemy with that kinda power
even less a pc
Nightbird: GM call
Meandor (Alexis): heck, even if I could use that spell I wouldn't
would make fighting way to easy
Nightbird: I need to log for a bit. new drive is here and I'm itching to get it into the computer so I
can stop listening to the blasted thing CLICK
Meandor (Alexis): alrighty :D
Nightbird: back soon. this won't take long
Meandor (Alexis): take your time and dont fuck it up :P
welcome back
Nightbird: A little over an hours worth on an 8 core, 12 gig ram sata connection
Looks like about almost 300gb
Summon Undead
3rd-level conjuration
Cleric, Wizard
Components: V, S
unoccupied spaces you can see within range. The undead creatures
Meandor (Alexis): disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
Meandor (Alexis): turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
Enhancement: For each spell slot used higher than 3rd level, the
challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).
do you think this spell is balanced correctly?
Cause I so wanna learn a different necromancy spell but the only one that the basic book has is
animate dead and thats just not flexible enough
Nightbird: I don't know. I don't know enough about the game story itself to know if that's a
balanced spell for this world. had this been Ravenlofe, I would have called it good.
Meandor (Alexis): I just think it's kinda abusable, like summoning 4 shades or shadows or
whatever they are could kill a boss rather quickly by draining his strength
and they only have a CR of 1/2
Nightbird: shrug that's why you run something like that past the GM
Meandor (Alexis): yeah
Nightbird: Bah! Now I have to ask. Are we looking at the Paizo book of lost spells or the 5e book
from frg god publishing?
Meandor (Alexis): the one "necromancer games" made
the one i posted no clue which one it is
hey damian o/
have any of you ever been in a situation where you had the chance to attack from like 320 range if
you had a spell/attack that had this much range
I always kinda thought the spell artillery would be real fun but I dont think there was ever a situation
where it would have mattered
Nightbird: nope. My GM was an asshole and negated the use of spell artillary. (My character was
a warmage). stuck me in tiny assed dungeons so I couldn't use my monster range/Monster area
spells to help nuke large groups of bastards ot the ground.
Meandor (Alexis): too bad T_T
Damian S.: damn. that blows
Nightbird: Had a fire/light based spell that had 400+ 40/level range with a 40' radius nuke site
Meandor (Alexis): Holy moly
Nightbird: never got to use it
Meandor (Alexis): what kinda spell is that :O
the max I could get was like eldritch blast or something with the warlock thingy for bonus range and
then the feat for like 360 range or something
And of course now that I'm 'actively looking for it, I can't find the effing spell. grumbles Well keep in
mind that Long range back in 3.5 was 400' +40' per level. I got some rediculous spell castings out
of those spells
Meandor (Alexis): ^^
the longest basic range spells have now is like 120 i think
dont remember any other longer ones
Nightbird: Frankly the ranges on some of the spells in 3.5 were a tad ridiculous. I mean you
practically had to scry the location to land the hit
Damian S.: lmfao
Nightbird: Level 20 nuke master with long ranged spells would be hitting you from 1,200 feet
away.
That's nearly 1/4 mile
Meandor (Alexis): you and your feet, we use the superior metric system :P
Damian S.: lol nooooooooope. EST means american rules. >_< lol
Meandor (Alexis): i didn't mean we'd use it in the sessions but like we as in we europeans :P
Damian S.: ah okay. lol
Nightbird: I've used Metric when I'm writing fiction. Usually because the location in the story called
for it. But if the books say Feet, I use Feet
Damian S.: I need to make some die rolls for my character and I dont want anyone to be like
"suuuuuuure you rolled that Damian" So I'm gonna do it in here okay?
I got 2 witnesses. lol
Nightbird: and everytrhing in here is keps in the roll20 back logs for the game
Meandor (Alexis): but wait arent we using standart values?
Damian S.: well this would be for the "token to remember my patrents by" for my urchin
background
Meandor (Alexis): aaaaaah
Damian S.: stuff like that.
Also the money I get for being a monk class and stuff like that
First off is the token, rolling 5 d20s cause it's a d100 list
rolling 5d20
(
38
rolling 1d100
(
46
rolling 1d100
(
=
lol
86
Damian S.: lol 86 = "An empty silver snuffbox bearing an inscription on the surface that says
"dreams"
the fury road one?
oh man this city looks huuuuuge, just imagine if we can like explore every single one of those
numbers :O
Nightbird:
Thaumaturgy
Nightbird
Cantrip Transmutation 30
V
1 action
Description You manifest a minor wonder, a sign of supernatural power, within range.
Target
Effect
Self
Spellcasttime
Thaumaturgy
Meandor (Alexis): hmm why does your thingy look so much more beautiful :O
Nightbird: shrug
Meandor (Alexis):
Description
Mage Hand
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as
an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your
action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve
an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
Spellcasttime
Mage Hand
1 action 1 Minute
Description
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as
an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your
action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve
an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
Spellcasttime
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
Description
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Target
Attack
Single
11 | 14 vs AC
Damage
2 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
I found a really fun combination of spells in the BoLS: Bone Trap + Charge + Skull Bomb: Basically
you enchant a skull with three spells that deal explosive damage upon contact and then just throw
it like a grenade xD
Nightbird: ROFLMAO
Meandor (Alexis): just imagine: you see a spectral hand floating around with a skull and then a
few seconds later you get like blow to pieces xD
hey austin o/
Nightbird: digs out her thieves tools and sets to work on the lock before her. 6
Meandor (Alexis):
Initiative
whoops
11
Initiative
Meandor Galonvathar
Ability Check
Initiative
Meandor Galonvathar
Ability Check
Initiative
17
Nightbird:
Initiative
Initiative
Nightbird
Ability Check
12 Rapier Atk
Initiative
Initiative
Meandor Galonvathar
Ability Check
Nightbird: And austin. you can also just put in your dex mod instead of the {chenna|Initiative}
Meandor (Alexis): theres like a feat that raises the initiative by 5, but like thats the only thing
Austin [GM] (GM): Yea, I'll have everyone copy the macro and add their dex mod.
Meandor (Alexis): oh and i guess magic items
Nightbird: Here, I'll go edit the macro in the help section
Austin [GM] (GM): Blaze rolls a 13 to Initiative.
Nightbird: There, simple edit on the macro help page. Helps that the initiative macro was the first
one I covered
Nightbird rolls a 18 for initiative.
12 Rapier Damage
yeah
Nightbird: lol
I just like the idea of a rogue that plays the long game for a con. Get into the hearts of whomever
she's going after, then gets into their will. Kill the rich bastard and run off with the money after
weeping over the senseless murder and vow vengeance ;p
Meandor (Alexis): ^^
Damian S.: I need to roll for my monk money. lol 5 d4 here goes -crosses fingers-
rolling 5d4
(
Meandor (Alexis): you only roll when you dont take the starting equipment
Nightbird: or are you doing carte planche on your equipment?
Yeah
Nightbird: Right, but you probably should ask if you can change out your gear
Damian S.: yeah, I'm transferring my CS to the one in here as we speak.
Meandor (Alexis): well imma just do it and if he doesnt want to i can always change back :D
Damian S.: I'd toss him a PM first and clear it. I changed a couple of my things around after pming
austin about it and he was pretty lax and cool about it
Meandor (Alexis): the class specific items are also taken away right?
Nightbird: Everything that you made a choice on for equipment in your class is gone if you go CB.
Background stuff stays
Damian S.: I am going to chipotle myself (yes, I used chipotle as a VERB) Be back in a bit.
Meandor (Alexis): XD
Oh man, I'm not sure if I wanna do the starting wealth or starting equipment
like it'd be fun to get to buy random stuff but then again i might have to risk not getting the bare
essentials
Damian S.: The struggle is real.
Meandor (Alexis): yeah T_T
:P
Damian S.: btw, the name alexis can be unisex....lol are you a guy or a gal irl? (if you dont mind
me being curious)
Meandor (Alexis): I'm a guy, but yeah lotta people always wonder ^^
Damian S.: I can imagine. lol
Meandor (Alexis): hmm now did you take the starting equipment or the money?
Damian S.: Took the starting equipment. lol the stuff I get from it is too good for my character. lol
plus 10 gold is more than likely more than I would have gotten rolling for a monk class....I only get
to roll 5d4 for a monk's wage. while everyone else gets 2-5d4 X 10
Meandor (Alexis): yeah the money you get from the monk thiny is reaaaally low ^^
oh
ehm
"When you create your character, you receive starting equipment based on a combination of your
class and background. Alternatively, you can start with a number of gold pieces based on your
class and spend them on items from the lists in this chapter."
do we keep the background stuff or no?
rolling 4d4
(
70 g it is :D
Damian S.: flashy guns that dont pew pew arent worth having them. >_<
unless your intimidation is through the ROOF. >_<
but still, if you can choose between a crystal skull to be your magic focus or a lame ass staff, you
take the skull any day of the week :P
Damian S.: true. plus it works well with your token. lol
Meandor (Alexis): EXACTLY! :P
can't imagine we're going to be needing too many rations at the start
since we prolly wont be leaving the city for now
ok ill take the crystal focus
only 5g more
Damian S.: most of how I get my money/food is through either donations from people who feel that
taking care of a monk will give them good karma (through charmingly manipulating them of course)
or if need be, stealing/pickpocketing since I grew up on the streets ad am pretty much a friggin
ninja
Meandor (Alexis): doesn't help me decide xD
hmmm a backpack can't hurt
Damian S.: yeah I went with the adventurer's pack instead of the dungeoner's one.
Meandor (Alexis): theres an adventurers pack?
you mean explorer?
Damian S.: lol You were in my head I was JUST gonna say that.
Meandor (Alexis): ^^
Damian S.: lol on top of having a 17 DEX and thieves tools from my urchin background, I'm pretty
set
My plan is to pretty much jackie chan around anything.
on top of the fact that I'll be able to move through shadows around level 3. ^_^
Meandor (Alexis): well, first we gotta get to lvl 3 :P
Damian S.: true. Its been so long since I've done D&D that I dont really remember how quick you
level up and such. I've only done 2 quests, and I had shitty DM's for both. lol My noob will show a
LOT in this campaign at first until I get the ropes. lol
Meandor (Alexis): well at the start (if were lucky and it also always depends on the dm) you
probably get about a level per 1-2 sessions
but already at like lvl 3 we're most likely gonna have to play about 3-4 sessions
so until I get my super awesome skeletons at lvl 6 I probably am no longer alive T_T
But I'm sure you'll do fine. I feel like 5th edition is quite friendly in terms of rules etc.
OH a healer's kit that's it :D
we could certainly use that
Meandor (Alexis): I think I'm gonna be saving the rest of the money to buy a spell later on
(spells are also expensive af T_T )
man wizard really do get the short end of the stick in terms of money :O
hmmm what do non spellcasters normally spend their money on?
Damian S.: lol I've been spending money on tools, weapons, and things that will help me be
stealthy and lethal.
Meandor (Alexis): I guess fighters etc will be saving up for armor
Damian S.: lol which is perfect for me. Since I wont be wearing armor, I can use my dex as armor.
^_^ lol I just dodge everything lol
Meandor (Alexis): hmmmm do you get unarmored defense?
Damian S.: yup. ^_^
Meandor (Alexis): at lvl 1?
Damian S.: yeah. Its a monk skill
Meandor (Alexis): whats your strength at?
cause I could cast mage armor on ya ^^
Damian S.: I wonder if we continue with the linked campaigns if we'll be able to multiclass. >_<
Meandor (Alexis): not sure whatchu mean with linked campaign.
Damian S.: I read it wrong. lol
"Council of Thieves is a story focused around the beginnings of a rebellion that will historically turn
into the Westcrown Liberation War."
I was thinking that the Westcrown Liberation War might have been a separate campaign linked to
CoT
Blaze - Laurence: Hmm, seems Austin didn't put my right token in. he put the one without the
sword. I'll have to bring that up.
Meandor (Alexis): are ya carrying your burning sword all the time in the view of everyone?
you gon' get that thing stolen :P
The inititive button on the CS doesn't work. You need to write up a macro for it.
Initiative
Initiative
Ability Check
Blaze - Laurence: so whenever we have to roll initiative we just put that in chat?
Blaze rolls a 14
Nightbird (KCDDagger): Or just make a macro in the Cog tab up top and you'll have a hot button
to push.
Blaze - Laurence: Blaze rolls a 4
Damage
22 | 13 vs AC
Greatsword
9 Slashing
Nightbird (KCDDagger):
Meandor (Alexis): fun fact, if you had attacked me there I'd be dead xD
Crit, Sneak attack, crit sneak attack, and off hand damage
Blaze - Laurence: you roll a 1d8, 1d8, +2 then 1d6 and 1d6 on one damaging attack? o.o
Nightbird (KCDDagger): Your token name MUST match your name on your character sheet
Meandor (Alexis):
Attack
Damage
20 | 12 vs AC
Dagger
Meandor Galonvathar
Melee 5ft
6 Piercing
Nightbird (KCDDagger): Yeah if I rolled a crit I'd be rolling all that on a sneak attack
Blaze - Laurence: Damn rogues lol
Meandor (Alexis): wait til ya see the barbarians at higher levels XD
Nightbird (KCDDagger): I've seen.
Blaze - Laurence:
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 9
Nightbird (KCDDagger): Damian, if you need a hand with macros, call me on skype.
Damian S.: "You attempted to use a roll command looking for the value of a selected token, but no
tokens are selected"
Blaze - Laurence: click on your token
Meandor (Alexis): you gotta click your token first
Nightbird (KCDDagger): Buffs are temporary things that you keep track of, bnut it makes no
sense to rewrite the macrro for a 2 minute buff
Meandor (Alexis): maybe theres a magic item that gives ya the bonus of a feat for one turn :O
Blaze - Laurence:
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you
can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or
versatile property for you to gain this benefit.
read that.
Nightbird (KCDDagger): Basically they're making sure you have a chance of surviving to level 2
Blaze - Laurence: my greatsword is a 2d6 :D
Meandor (Alexis): on that its great :D
Blaze - Laurence:
Attack
6 | 18 vs AC
Damage
Greatsword
5 Slashing
rolling 2d6+2
(
)+2
So what I'm going to make you do is go make the macro, then show it to me in skype an dI"ll help
you sort it out
Damian S.: lol I grew up on the streets. I dont make idle threats. ^_~
Nightbird (KCDDagger): that so?
Blaze - Laurence: I wouldn't say I'm too dumb for it. but I just haven't made a macro before.
Nightbird (KCDDagger): gotta start somewhere
Damian S.: Well....gaiden grew up on the streets.... lol
Blaze - Laurence: I grew up in a guild, I've seen all sorts of people ;)
Damian S.:
Martial Arts
I thought for some reason we had control over our own tokens?
Austin [GM] (GM): You have control over your token to move it and such, but in the game, you
can't hide one or whatever.
Nightbird (KCDDagger): Pick which token you want to represent you on the board. ti doesn't
mean you'll have that flaming wood chopper out all the time.
that is my recommendation
Blaze - Laurence: it just shows if they are on the same space or not lol
Damian S.: DOGPILE!
Nightbird (KCDDagger): yeah no
LOL
Damian S.: lol I can never appreciate my target's breasts....cause I'm always backstabbing them.
>_<
Nightbird (KCDDagger): No reach around?
Meandor (Alexis): a quick grab and squeek and then slit goes the throat
Damian S.: well, when one hand is spanking, and the other is in her hair.....there's not much room
for it. >_< lol okay....I'm getting iverboard...
Nightbird (KCDDagger): smirks
Damian S.: *overboard
Damian S.: ?
Meandor (Alexis): anyone read the 3.5 dnd book of erotic something ?
Blaze - Laurence: mhm, so I know it needs to be atleast 2d6+2
Meandor (Alexis): there was an entire book on how to do the dirty for 3.5 xD
Nightbird (KCDDagger): Book of erotic fantasy. and it was a 3.0 3rd party book
Meandor (Alexis): 3
yeah
that one
xD
3 = 3.5 for me xD
I must have it somewhere on my pc, brb gotta find that piece of art :P
Nightbird (KCDDagger): I have it
Meandor (Alexis): hardcover or pdf?
Nightbird (KCDDagger): Massive PDF collection of D&D books
Damian S.: lol
Nightbird (KCDDagger): some 60GB
Meandor (Alexis): :O
Blaze - Laurence: wow lol
Damian S.: "For the nerds that dont know how to do the dirty? WE HAVE A RULEBOOK FOR
YOU!"
Nightbird (KCDDagger): everything from chainmail rules to 5e
Damian S.: critical hit = orgasm. >_< lol
Meandor (Alexis): yeah, thats what went through my head aswell^^ like: "we know you can't
handle that shit so here's a rulebook for it" xD
Nightbird (KCDDagger): OK. if I'm helping you with a macro, ping me on skype.
Meandor (Alexis): where did you get all thoise pdf's?
Blaze - Laurence: I will
15
Hmm, the dice after the rerolled a 9. but didn't give me my +2. I should've hit for an 11
Do you have any idea KC?
Meandor (Alexis):
Attack
Damage
18 | 16 vs AC
Unarmed Attack
Meandor Galonvathar
Melee 5ft
1 Bludgeoning
Attack
like that?
11 | 19 vs AC
25 | 10 vs AC
Quarterstaff
Martial Arts
19 | 24 vs AC
Quarterstaff
11 | 23 vs AC
Quarterstaff
Meandor (Alexis): oh
Nightbird (KCDDagger): 1d8+3 won't work in the damage section. he needs to activate the bonus
damage section of the weapon
Damian S.:
Attack
13 | 16 vs AC
Quarterstaff
Quarterstaff
Attack
15 | 23 vs AC
Melee
just make it 1d8 and then make the damage mod to a finesse thingy
Damian S.:
Attack
Quarterstaff
27 | 22 vs AC
Melee
Attack
Damage
21 | 7 vs AC
Dagger
Meandor Galonvathar
Melee 5ft
4 Piercing
Unarmed Attack
Attack
Damage
7 | 9 vs AC
1 Bludgeoning
Damian S.:
Attack
Damage
Meandor Galonvathar
Melee 5ft
Quarterstaff
21 | 23 vs AC
Melee
9 Bludgeoning
Nightbird (KCDDagger): Just take the +3 off the 1d8 adn you'll be good.
Meandor (Alexis): yeah
Damian S.:
Attack
Damage
is that right?
Quarterstaff
Melee
16 | 23 vs AC
5 Bludgeoning
Damian S.:
Quarterstaff
Attack
11 | 25 vs AC
5 Bludgeoning
Damage
Melee
11 Bludgeoning
Quarterstaff
Attack
Damage
Melee
8 | 9 vs AC
9 Bludgeoning
Damian S.: okay. so when attacking with quarterstaff, I get the bonus unarmed. so it would go like
this?
Quarterstaff
Attack
Damage
19 | 12 vs AC
Melee
5 Bludgeoning
Martial Arts
Attack
25 | 24 vs AC
Crit Dmg
Damage
no wait
Melee
Meandor (Alexis): the bonus still gets double proc'd on the unarmed
Nightbird (KCDDagger): Unarmed doesn't get the strength bonus on the damage as an off hand
attack
Meandor (Alexis): You can use Dexterity instead of Strength for the
attack and damage rolIs of your unarmed strikes and
monk weapons.
I'm thinking along the lines of off hand damage as if you were two-weapon fighting
Meandor (Alexis): "The monk's bonus unarmed attack and Two-Weapon Fighting are entirely
different things. "
Damian S.: That page supports what I'm saying though.....
Nightbird (KCDDagger): make sure you have all the info them play and have fun. I'm not going to
rules lawyer this late at night. Just want to make sure everyone's ok
Meandor (Alexis): its so confusing T_T
Nightbird (KCDDagger): Monks are confusing to begin with ;p
Meandor (Alexis): yeah we can just let austin handle that ^_^
Nightbird (KCDDagger): afk a bit. cats need to be fed
Meandor (Alexis): awwww kitties :3
Damian S.: lol its not that confusing. most everyone agrees that the versatile option and two
handed are different and therefore not the same when making decisions on unarmed strike. lol
-shrugs- I'll chat with austin about it
Meandor (Alexis):
Acid Splash
Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
Target
Save
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Single
DC 13 Dex
Damage
6 Acid
Spellcasttime
5th level (2d6), 11th level (3d6), and 17lh level (4d6).
Acid Splash
Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
Target
Save
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Damage
Single
DC 13 Dex
4 Acid
Spellcasttime
5th level (2d6), 11th level (3d6), and 17lh level (4d6).
Welp, I'm gonna go to sleep now :D Don't kill each other over the unarmed strikes while I'm not
here ;) Nighty o/
Attack
Damage
17 | 24 vs AC
Quarterstaff
Melee
11 Bludgeoning
Martial Arts
Attack
Damage
18 | 21 vs AC
Melee
Damage
Quarterstaff
Melee
11 | 13 vs AC
8 Bludgeoning
Martial Arts
Attack
Damage
Melee
19 | 8 vs AC
5
Damage
Quarterstaff
Melee 5
15 | 17 vs AC
11 Bludgeoning
Martial Arts
Attack
Damage
Melee 5
22 | 18 vs AC
4
14
LOL
Quarterstaff
Attack
16 | 25 vs AC
4 Bludgeoning
Damage
Melee 5
11 Bludgeoning
Martial Arts
Attack
Melee 5
22 | 9 vs AC
Damage
Damian S.: with flurry of blows at lvl 2, I can do TWO unarmed attacks. lol
Blaze - Laurence: man, I like hitting 14's on a crit XD
Blaze devastates with a 19
Blaze devastates with a 20
Damian S.:
(
=
11
rolling 2d4 + 3
)+3
Quarterstaff
Attack
Damage
11 | 21 vs AC
Melee 5
6 Bludgeoning
Blaze - Laurence: I got a pretty cool spell even though I'm a fighter
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Spellcasttime
http://engl393-dnd5th.wikia.com/wiki/Burning_Hands
Damian S.: dear god...lol I'd need "Deflect missles" for that.....
Blaze - Laurence: Well, I won't aim it at you xD
Damian S.: lol true, but you never know man......dodging friendly fire can save lives ya know.
Blaze - Laurence: Indeed.
Attack
Damage
Kunai
10 | 19 vs AC
Melee 5 ft
7 Piercing
Wakizashi
Attack
Damage
10 | 21 vs AC
Melee 5 ft
5 Piercing
Quarterstaff
Attack
Damage
9 | 15 vs AC
Melee 5 ft
11 Bludgeoning
Unarmed Strike
Attack
Damage
9 | 22 vs AC
Melee 5 ft
Quarterstaff
Attack
Damage
Damian S.:
8 | 17 vs AC
Melee 5 ft
6 Bludgeoning
Quarterstaff
Melee 5 ft
Attack
Damage
7 | 22 vs AC
5 Bludgeoning
Unarmed Strike
Attack
Damage
20 | 6 vs AC
Melee 5 ft
Unarmed Strike
Attack
Damage
10 | 17 vs AC
Melee 5 ft
Quarterstaff
Attack
Damage
22 | 18 vs AC
Melee 5 ft
9 Bludgeoning
Quarterstaff
Attack
Damage
12 | 7 vs AC
Melee 5 ft
9 Bludgeoning
Unarmed Strike
Attack
Damage
11 | 17 vs AC
7
Damian S.:
Attack
Damage
Melee 5 ft
Unarmed Strike
6 | 16 vs AC
Melee 5 ft
Acrobatics (Dex)
Result
21 | 20
Ability Check
Acrobatics (Dex)
Result
22 | 8
Ability Check
Stealth (Dex)
Result
12 | 20
Ability Check
22 | 23
Ability Check
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
Description
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Target
Attack
Damage
Single
9 | 18 vs AC
2 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Ray Of Sickness
Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous
Description
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.
Target
Attack
Single
Save
DC 13 Con
Damage
Save Failure
Save Success
At Higher Levels
23 | 20 vs AC
8 Poison
Poisoned
Not poisoned
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spellcasttime
False Life
Meandor Galonvathar
Level 1 Necromancy Self
V, S
1 action 1 Hour
Description Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Healing
7 HP healed
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level
above 1st.
Spellcasttime
Description
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 10 Minutes
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. Ir the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.
Spellcasttime
Burning Hands
Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
AoE
Save
15 ft. cone
Save Failure
Save Success
At Higher Levels
Damage
DC 13 Str
10 Fire
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Meandor (Alexis):
Attack
25 | 16 vs AC
Crit Dmg
1 Piercing
Damage
Dagger (Thrown)
Meandor Galonvathar
Ranged 20/60
6 Piercing
Burning Hands
Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
AoE
Save
15 ft. cone
Save Failure
Save Success
At Higher Levels
Damage
DC 13 Str
8 Fire
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Burning Hands
Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
AoE
Save
Damage
15 ft. cone
DC 13 Str
13 Fire
Save Failure
Save Success
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Meandor (Alexis):
Attack
Damage
Dagger
Meandor Galonvathar
Melee 5ft
10 | 18 vs AC
4 Piercing
Blaze - Laurence: I think that hit would kill anyone in our group lol
Meandor (Alexis): that was the damage roll?
Blaze - Laurence: mhm
my crit damage
Meandor (Alexis): do you have seperate macros for crit damage and non crit damage?
Blaze - Laurence: I do
Meandor (Alexis): cool :D
Blaze - Laurence: attack roll
Blaze - Laurence: XD
Damian S.: hey hey
Meandor (Alexis): hey :D
Damian S.: yeah just got home from work. lol does this mean on friday nights youre gonna be up
at like....2-4 am? O_O
Meandor (Alexis): yeah
Damian S.: wooooooooooow
Meandor (Alexis): but i mean its friday to saturday i can just sleep in
Damian S.: true. just dont be fallin asleep in the middle of fighting. >_<
Meandor (Alexis): nah I'll be fine (hopefully xD )
Damian S.: -crosses fingersMeandor (Alexis): that's what coffein is for
Damian S.: coffein = coffee + caffiene. >_<
Meandor (Alexis):
woot
huh
empty message
Damian S.: okay well rest well and I'll see ya tomorrow night!@
Meandor (Alexis):
Meandor (Alexis):
:O
anyway xD
Smoke Bomb
Ranged 5/60 ft
Gaiden The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud obscures
all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance).
Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A
moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph)
disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spells area. A
wall of fire burns away the fog in the area into which it deals damage. It does not work underwater.
Attack
3 | 14 vs AC
Smoke Bomb
Ranged 5/60 ft
Gaiden The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud obscures
all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance).
Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A
moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph)
disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spells area. A
wall of fire burns away the fog in the area into which it deals damage. It does not work underwater.
Flash Bomb
Ranged 5/60 ft
Gaiden Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed save, they
are stunned till the end of their next turn, on a success they can't take reactions till their next turn. However, the same trick
doesn't work twice. Once an enemy/ally has been effected by a flash bomb, they won't work against them again for the
duration of combat.
Attack
19 | 21 vs AC
Acrobatics (Dex)
Result
Ability Check
12 | 16
Ability Check
21 | 13
Nightbird (KCDDagger):
22 | 11 Rapier Atk
Nightbird (KCDDagger):
no
Proficiency is if you are trained to use a certain tool or weapon. Advantage is situational. Such as a
flanking situation puts the one in the middle at disadvantage and the ones flanking at advantage
Damian S.: ah gotcha. ^_^ so if I "shadow port behind someone and attack, I'll get the advantage
roll?
Nightbird (KCDDagger): Only if they don't realize you are there. The other reason you would have
advantage in that situation would be if there was another character within 5 feet of the mob
something like a distraction. THat +2 to hit you get in 3.5 would be called advantage in this game.
Damian S.:
Attack
Wakizashi
10 | 19 vs AC
Melee 5 ft
Damage
8 Piercing
Nightbird (KCDDagger): GUH! Note to self. Edge HATES the character sheets. Have to open the
game up in firefox if I want to play with it
Damian S.: lol I normally use fire fox so its no biggie to me ^_^
Acrobatics (Dex)
Result
Ability Check
24 | 6
9 | 4
Ability Check
Arcana (Int)
Result
2 | 17
Ability Check
Nightbird (KCDDagger): Of course don't need the character sheet if you're used to writing out 60
macros for everything you do in a game
Damian S.:
Result
Athletics (Str)
5 | 4
Ability Check
Nightbird (KCDDagger): digs out her thieves tools and sets to work on the lock before her. 18
Damian S.: that one. I need that one. >_< lol
Nightbird (KCDDagger): Macros aren't that hard to make as long as you know what your
modifiers are to the roll. In the case of lock picking and Trap disabling. Its a dex check +- whatever
tools you may or may not be proficient in
Damian S.: I'm proficient in thieves tools, disguise kit, athletics, slieght of hand, perception and
stealth. lol
Nightbird (KCDDagger): grins I have expertise in a coupld of those
Damian S.: oh and acrobatics
Nightbird (KCDDagger): You might get an expertise in later levels. read on through ALL the monk
info.
Damian S.: I did. I didnt see anything as far as expertise goes. just status stuff. like not needing
food or sleep. lol and not feeling any effects of age.
Nightbird (KCDDagger): Way better than Expertise. total mastery if body
Damian S.: lol yeah, thats the one I saw.
Nightbird (KCDDagger): afk a sec to feed the kittehs
back with a rootbeer float
My college days are so far behind me that I have long since had alcohol JUST to get plastered. lol I
drink for the taste, and it can't TASTE like plaster either. ^_^
Never understood drinking to get plastered. Probably because I couldn't, (and still can't) get drunk.
A little tipsy maybe. and I certainly know when I shuoldn't be driving so I'll hand the keys over. but
never got fall down drunk before
BWAHAHAHA!!!! Listening to Pandora's Summer hits of the 80's channel and the song "Thriller" is
up
Damian S.: niiiice. Beat it was always my favorite from that album
Nightbird (KCDDagger): http://www.pandora.com/station/play/2802867079742771480
Damian S.: No one ever realizes how innovative and genius michael was in picking the guitarist
from GUNS N ROSES for his song. lol
Nightbird (KCDDagger): This channels helping with the mood here. Lotta good memories from
the 80's
Damian S.: Agreed! How old are you again? (if you dont mind me askin that is)
Nightbird (KCDDagger): You first ;p
Damian S.: 32
Nightbird (KCDDagger): 36
Damian S.: ................I will NOT call you senpai.
lol
Was actually over there when the big quake hit that caused problems at the atomic plant
Damian S.: daaaaaaaaaaamn.
Nightbird (KCDDagger): hehe he was on the boat so all he did was rock a little
We were a very relieved family when he called home to tell us he was ok
Damian S.: ooo you have sneak attack right? (dumb question to ask a rogue...but yeah)
Nightbird (KCDDagger): Yeah
grins
rts
silence,
without
Damian S.: providing material components. Additionally, you gain
the
minor illusion
WITHOUT
Nightbird (KCDDagger): not going into the trickster line
Damian S.: TRACE
Nightbird (KCDDagger): I'm taking up the assassin line
Got help my targets when I get my hands on poisons
Damian S.: If I take you with me while using pass without trace, we'd be unstoppable....
Nightbird (KCDDagger): If I'm not already at the target cause I'm in his bed ;p
Damian S.:
Darkvision
Description
You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range
of 60 feet.
Target
Spellcasttime
Touch
Darkness
Description
Level 2 Evocation 60 ft
1 action Up to 10 mins
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness
emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a
bowl or a helm, blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or
lower, the spell that created the light is dispelled
Spellcasttime
Minor Illusion
Cantrip Illusion 30 ft
1 action 1 minute
Description
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as
an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice,
someone elses voice, a lions roar, a beating of drums, or any other sound you choose. The sound continues unabated
throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an
objectsuch as a chair, muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create
sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things
can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is,
the illusion becomes faint to the creature.
Spellcasttime
THe minor illusion sounds like a slightly more powerful varient of my Thaumaturgy spell like ability
Thaumaturgy
Nightbird
Cantrip Transmutation 30
V
1 action
Description You manifest a minor wonder, a sign of supernatural power, within range.
Target
Effect
Self
Spellcasttime
Thaumaturgy
Damian S.: that may be better than mine cause you can fdo up to 3 effects at a time. lol
mine's one or the other.
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Spellcasttime
Silence
Description
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within
range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while
entirely inside it. Casting a spell that includes a verbal component is impossible there.
Spellcasttime
Nightbird (KCDDagger): yay 10 minute silencio grins oh the things I can do in a void of sound
Damian S.: ^_^ pull an "alien" on these bitches.
Nightbird (KCDDagger): I wonder if Tiefling tails can be considered weapons? I mean they are
muscular and fully articulated
Damian S.: I'd see if you could use it as a limb to pick things up/ hold weapons....
Nightbird (KCDDagger): Not so much hold weapons but be a weapon. like a whip
Damian S.: Nightbird uses whiplash...ITS SUPER EFFECTIVE!
Nightbird (KCDDagger): ROFL. Good luck catching me at disadvantage. sharp pointy things in
front, a muscular whip in the back
Damian S.: the disadvantage would be me showing up in a shadow behind yo uand cutting your
tail off....^_~
Nightbird (KCDDagger): Good way to get your ass kicked. tieflings kinda need those tails.
They're also an intigral part of their native balance
Damian S.: S
hadow
S
tep
At 6th level, you gain the ability to step from one shadow
into another. W hen you are in dim light or darkness,
Nightbird (KCDDagger): BTW, why are you comign up with ways to dismember me? I'm on the
same side you are... mostly
Damian S.: I'm chaotic good, and an urchin. Gaiden usually wont mess with anyone that is useful
to his goals.
Nightbird (KCDDagger): You sound more or less Chaotic Neutral with the way you're planning
things out like that
Damian S.: But being an urchin thats lived on the streets since a very young child, he's had to
grow up thinking 5 steps ahead and being prepared for all factors
Nightbird (KCDDagger): Chaotic good is You will do good works, If the law gets in your way, you
completely ignore the law and do that action anyway.
Damian S.: It's chaotic good cause he has a good heart and actually cares (deep down) about
good people. kinda like the punisher.
He wouldnt hurt anyone on the team unless they got in the way of doing his good deeds....like
killing the person who tortured and executed his parents. lol
Nightbird (KCDDagger): Chaotic neutral is you don't really give a flying Eff about good or evil so
long as life doesn't screw you over. Chaotic part of that is once again, if you have committed to a
task you'll do it and fuck whatever law gets in the way
Damian S.: yeah. my task is finding the murderer of my parents.
Nightbird (KCDDagger): You dig your two graves?
Damian S.: lol yo ukidding me? I have them dig their own graves. maximum efficiency, minimum
effort. ^_~
Nightbird (KCDDagger): Finding your parents murderer isn't necessarily a good thing, mostly a
personal motivation
You've never heard the phrase, "WHen one goes looking for revenge, first dig two graves, theirs
and yours, for you will find death.
Damian S.: yeah. I got that one. I was responding to it and then got sidetracked lol
changin up music to some mayday parade. ^_^
Nightbird (KCDDagger): I just find that this group is a little ridiculous. a group of rogues or wanna
be rogues
Damian S.: ...............explain a bit further?
what do yo umean by "this group"?
Nightbird (KCDDagger): Our gaming group LOL have you really looked at the composition?
sniggers
Damian S.: not yet.....but I'm not sure whether I should be taking offense......seeing as to how I'm
pretty much a friggin ninja.....not too "wanna be rogue" there. lol
Nightbird (KCDDagger): Offense or not, our abilities overlap. and like any professional rogue,
She'll see you as a wanabe rogue that couldn't hack it so went to play with the shadows ;p
Me?
The assassination she pulled before she had to leave her former home, that was the work of nearly
2 years. but it set her up nice for getting out of town
Damian S.: In the jade monestaries, there is a timeless sect of Shinobi assassin called the
Rokugani, who were spread to different areas across the world. A member of the Rokugani was
usually someone who'd been sent to live in a village at a very young age with their family. Gaining
positive community ties, and bieng somewhat of a "sleeper cell" until a contract was given to them.
Their parents would raise and train them in the arts of killing from a young age upon the age of 10,
when they would have to take their first assignment. When a contract was taken, their targets
would have to be assassinated within 24 hours, no matter the circumstances.
The monk that took gaiden off of the streets is a member of the rokugani and has trained gaiden in
their ways in order to avenge his parents.
Stealth (Dex)
Result
14 | 19
Ability Check
Stealth (Dex)
Result
8 | 25
Ability Check
18 | 16
Ability Check
Stealth (Dex)
Result
8 | 6
Damian S.:
Result
Ability Check
Stealth (Dex)
9 | 19
Ability Check
Damage
Attack
Damage
Attack
Damage
15 | 21 vs AC
11 Bludgeoning
7 | 13 vs AC
21 | 13 vs AC
Crit Dmg
4 Bludgeoning
Damage
Unarmed Strike
25 | 6 vs AC
Attack
Unarmed Strike
Attack
Damage
Quarterstaff
Quarterstaff
8 Bludgeoning
13 | 9 vs AC
6
Unarmed Strike
Damian S.:
Attack
Damage
Unarmed Strike
16 | 19 vs AC
6
TIL: Magic missile is an auto hit, seems like basic knowledge but I totally never knew that XD
setting up my 4 arm 4 sword barbarian for my other campaign I'm apart of.
http://www.d20pfsrd.com/races/other-races/more-races/advanced-races-11-20-rp/kasatha-20-rp
time to make sure everything works again before the campaign starts
Blaze swings his sword for 16
Blaze hits for 13
http://img4.wikia.nocookie.net/__cb20140815055650/darksouls/images/3/34/Imperious_Knight_Co
ncept.png
Morgan G.: Howdy y'all. On my way, Skype is just sucking.
Meandor (Alexis): happens :D
Austin [GM] (GM): Just as a reminder, please set Video + Audio Chat Tech in the settings to
NONE and set your Display name to Your "Character's Name" (Roll20 Name) ; Like KCDDagger
and Alexis. This makes association for the first night easier on everyone.
Ruk Silverspun (Morgan): I don't show anything for video/audio settings.
Austin [GM] (GM): And please no recording of the session (for your Youtube or whatever) without
everyone's permission first.
Meandor (Alexis): yeah can't find it either
Austin [GM] (GM): Nvm, on Video settings, looks like they made that GM controlled.
Ruk Silverspun (Morgan): Ah, rad.
J.R.: I was gonna say....
Meandor (Alexis): does anyone here even have a youtube channel?
:D
Damian S.: I would have been more confused if someone else HAD found the settings for it. >_<
Meandor (Alexis): yeah xD
Damian S.: nope.
Ruk Silverspun (Morgan): I have a channel, but nothing posted. :D
Nightbird (KCDDagger): I do, and a twitch channel
but I'm not broadcasting tonight
:P
Damian S.: lol
Blaze - Laurence: Austin, had a quick questions. are the any adventuring guilds in this town?
Austin [GM] (GM): Looks like we got a full house tonight. When I start the Skype Call soon, please
keep your mic muted while you are not talking to keep interference low.
Ruk Silverspun (Morgan): Yar
Austin [GM] (GM): --> Blaze Question: Yes, the most notable being the Pathfinders Guild, or you
could be part of the Jaeven's Adventuring Guild ( a local one)
Blaze - Laurence: Which one do you think would take in a Fire Genasi and train him from birth?
Damian S.: is there any way to minimize the player icons across the bottom of my screen? theyre
takin up a LOT of window space
Meandor (Alexis): its in the settings
character avatars
I think
And my reason, whoever wants to give me the option for most money, and since the power is so
corrupt, they will not.
So it would be the group.
Meandor (Alexis):
@damian
<.3
^_^
Nightbird (KCDDagger): Austin? Is your mic connection good? you keep humming bad in certain
notes
Meandor (Alexis): hellknights sound like they shouldn't care about a fire ;)
Damian S.: new england clam chowder
Meandor (Alexis): xD
Blaze - Laurence: Well, I found my reason to fight.
Damian S.: ^_^
Gaiden (Damian S.): Also, just to let everyone know, the way to pronounce Gaiden is "Guy-Den"
^_^
Blaze - Laurence: Not Gay-Den? I kid I kid
Meandor (Alexis): kek
Blaze - Laurence: <.3
Gaiden (Damian S.): alexis is it "MEAN-door" or "me-an door"?
Meandor (Alexis): me-an-door
:P
Meandor (Alexis): Do y'all see the words I write down for the locations or is that private'
Blaze - Laurence: I see it
Meandor (Alexis): whoops
Gaiden (Damian S.): me too
Blaze - Laurence: Arvanxi
think thats what you chose
Meandor (Alexis): "murder everyone we don't like" and thus 90% of the population got killed :P
Gaiden (Damian S.): lol
sings
Ruk Silverspun (Morgan): House Arvanxi, for what its worth
May need to adjust your mic, KCDDagger.
next week we could maybe do a sound check before we start so we can hear everyone well ^_^
lol
Persuasion (Cha)
7 | 10
Ability Check
Blaze - Laurence: I haven't much time to write mine, but I am working on it.
good story
you guys cant hear my fan in the backlground can you? its rather loud
42
rolling 1d100
Meandor Galonvathar:
(
=
Ability Check
15 | 24
Blaze - Laurence:
Performance (Cha)
14
rolling 1d20
Result
22 | 7
Ability Check
Meandor Galonvathar: ^^
Gaiden (Damian S.): lol damn. dat reputation doe. Q_Q
Meandor Galonvathar: ^^
Blaze - Laurence: I know
Gaiden (Damian S.): lol plump. >_<
Blaze - Laurence: i know. I chuckled at that
Meandor Galonvathar: ^_^
J.R.: Gozreh.
Gaiden (Damian S.): mmm potatoes.
Meandor Galonvathar: OMNOMNOM
Gaiden (Damian S.): someone should do an investigation check for poison. >_< lmfao jk jk
Meandor Galonvathar: all but me are dead :D
:P
Meandor Galonvathar: xD
Meandor Galonvathar: XD
Gaiden (Damian S.): -gets up from the table and heads to the boy as wellRuk Silverspun (Morgan): (Bastards of Erebus)
J.R.: -perks up and looks at the boyMeandor Galonvathar:
Create Bonfire
Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute
Description
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or
take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfires space for the first time on a turn
or ends its turn there.
AoE
Save
Damage
5 ft cube
DC 13 Dex
5 Fire
Spellcasttime
5th level (2d8), 11th level (3d8), and 17th level (4d8).
Gaiden (Damian S.): was gonna try and decoy myself. lol
Meandor Galonvathar:
Result
13
15 | 7
Blaze - Laurence: 12
History (Int)
Meandor Galonvathar
Ability Check
J.R.: PP: 15
Gaiden (Damian S.): Gaiden = 14
Initiative
Ability Check
17
(
=
15
rolling 1d20
)
Create Bonfire
Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute
Description
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or
take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfires space for the first time on a turn
or ends its turn there.
AoE
Save
5 ft cube
DC 13 Dex
Damage
5 Fire
Spellcasttime
5th level (2d8), 11th level (3d8), and 17th level (4d8).
(
=
18
rolling 1d20
Damage
21 | 13 vs AC
Quarterstaff
Melee 5 ft
11 Bludgeoning
Unarmed Strike
Attack
Damage
9 | 12 vs AC
6
J.R.:
Attack
Damage
Melee 5 ft
13 | 8 vs AC
8 Blunt
Warhammer
10
(
=
10
rolling 1d20
(
=
rolling 1d8
rolling 1d20
(
=
17
Dagger
17 | 6 vs AC
Weapon
Quarterstaff
Melee 5 ft
17 | 23 vs AC
Damage
9 Bludgeoning
Unarmed Strike
Attack
Melee 5 ft
24 | 15 vs AC
Damage
J.R.: Gozreh
Gaiden (Damian S.): lol
J.R.:
Cure Wounds
At Higher Levels
4 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
Perception (Wis)
Ability Check
Result
15 | 19
Gaiden (Damian S.): VERY good job on the dynamic lighting auston!
*austin
rolling 1d6
(
19
Meandor Galonvathar:
Ray Of Sickness
Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous
Description
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.
Target
Attack
Single
Save
DC 13 Con
18 | 23 vs AC
Damage
12 Poison
Save Failure
Save Success
At Higher Levels
Poisoned
Not poisoned
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spellcasttime
(
=
rolling 1d20
Level 1 60
1 action C/1Minute
The creature glows with the same light, making it impossible to hide or go invisible, and granting advantage on all attack rolls
against it (so long as the attacker can see it).
Save Success
Spellcasttime
No effect.
(
=
20
rolling 1d20
20 | 9 vs AC
Damage
Quarterstaff
Melee 5 ft
4 Bludgeoning
Unarmed Strike
Attack
18 | 22 vs AC
Damage
Melee 5 ft
rolling 1d10
(
=
J.R.:
Cure Wounds
Target
Healing
At Higher Levels
6 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
11
Ray Of Sickness
Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous
Description
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.
Target
Attack
Single
Save
DC 13 Con
11 | 10 vs AC
Damage
12 Poison
Save Failure
Save Success
At Higher Levels
Poisoned
Not poisoned
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spellcasttime
Ruk Silverspun (Arvanxi) "You fight like a dairy farmer!" "How appropriate! You fight like a cow".
Vicious Mockery
Target
Save
DC 13 Wis
Damage
Save Failure
Save Success
Spellcasttime
2 Psychic
(
=
19
rolling 1d20
Damage
Cantrip Enchantment 60
V
1 action Instant
21 | 6 vs AC
Quarterstaff
Melee 5 ft
7 Bludgeoning
Unarmed Strike
Attack
6 | 25 vs AC
Damage
Melee 5 ft
J.R.:
Attack
Warhammer
19 | 13 vs AC
Damage
4 Blunt
(
=
rolling 2d4 + 2
)+2
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Attack
17 | 22 vs AC
Damage
4 Fire
Spellcasttime
rolling 1d10
(
=
Action Surge
Class Action 3
you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top o f your
regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it
again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Flurry of Blows
Class Action 1
Here is the sheet's wiki to see how its macros work, though its lacking some stuff.
Meandor Galonvathar:
Detect Magic
Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes
Description
For the duration, you sense the presence of magic within 30 feet of you. ]f you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.
AoE
Spellcasttime
30 ft Circle
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
Meandor Galonvathar:
(
=
rolling 1d4+1
)+1
Magic Missile
Gained From
Description
Wizard
Target
At Higher Levels
1 or 2 or 3
Meandor Galonvathar
Level 1 Evocation 120
V
1 action Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart
deals Id4 + I force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or
several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Spellcasttime
Magic Missile
Meandor Galonvathar
Level 1 Evocation 120
V
1 action Instantaneous
Gained From
Wizard
Description
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart
deals Id4 + I force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or
several.
Target
At Higher Levels
1 or 2 or 3
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Spellcasttime
Attack
25 | 18 vs AC
Crit Dmg
Damage
Flurry of Blows
Melee 5 ft
Flurry of Blows
Class Action 1
Unarmed Strike
Attack
20 | 8 vs AC
Damage
Melee 5 ft
Unarmed Strike
Attack
7 | 15 vs AC
Damage
Melee 5 ft
Flurry of Blows
Class Action 1
Patient Defense
Class Action 2
(
=
16
rolling 1d20+5 vs AC
)+5
)+3
6
Flurry of Blows
Class Action 1
(
=
14
rolling 1d20+5 vs AC
)+5
)+3
rolling 1d20+5 vs AC
(
=
)+5
)+3
(
=
20
rolling 1d20+5 vs AC
)+5
)+3
rolling 1d20+5 vs AC
(
=
14
)+5
)+3
(
=
11
rolling 1d20+5 vs AC
)+5
)+3
rolling 1d20+5 vs AC
(
=
22
)+5
)+3
(
=
23
rolling 1d20+5 vs AC
)+5
)+3
rolling 1d20+5 vs AC
(
=
12
)+5
)+3
(
=
20
rolling 1d20+5 vs AC
)+5
)+3
rolling 1d20+5 vs AC
(
=
18
)+5
)+3
rolling 1d20+5 vs AC
(
=
)+5
(
=
)+3
rolling 1d20+5 vs AC
(
=
14
)+5
)+3
rolling 1d20+5 vs AC
(
=
25
)+5
)+3
rolling 1d20+5 vs AC
(
14
)+5
)+3
)+5
rolling 1d20+5 vs AC
24
)+3
rolling 1d20+5 vs AC
(
=
21
)+5
)+3
(
=
rolling 1d20+5 vs AC
)+5
)+3
rolling 1d20+5 vs AC
(
=
24
)+5
)+3
Quarterstaff
Attack
Damage
17 | 20 vs AC
Melee 5 ft
10 Bludgeoning
Unarmed Strike
Attack
12 | 25 vs AC
Damage
Melee 5 ft
Unarmed Strike
Attack
Damage
9 | 6 vs AC
7
Damage
17 | 21 vs AC
Damage
Unarmed Strike
Melee 5 ft
Attack
Melee 5 ft
10 | 8 vs AC
Quarterstaff
Melee 5 ft
8 Bludgeoning
Gaiden (Damian S.): --emote|Gaiden rams his dagger home --name|Short Sword --leftsub|Melee
--rightsub|Main Hand
--attack| 13 --defense|AC
--damage| 13 --dmgtype|piercing
--emote|Gaiden rams his dagger home --name|Short Sword --leftsub|Melee --rightsub|Main Hand
--attack| 25 --defense|AC --damage| 12 --dmgtype|piercing
--emote|Gaiden rams his dagger home --name|Short Sword
--leftsub|Melee
--rightsub|Main Hand
--damage| 10
--dmgtype|piercing
--defense|AC
--damage| 12 --dmgtype|piercing
Gaiden (Damian S.): -emote|Gaiden rams his dagger home -name|Short Sword
-leftsub|Melee
-rightsub|Main Hand
-attack| 26
-defense|AC
-damage| 12
Gaiden (Damian S.): -dmgtype|piercing
Gaiden (Damian S.) unleashed a flurry of blows!
12 dealing 5 damage.
19 dealing 4 damage.
16 dealing 5 damage.
22 dealing 4 damage.
6 dealing 4 damage.
23 dealing 4 damage.
25 dealing 4 damage.
10 dealing 6 damage.
10 dealing 6 damage.
khd
kjhfohfsd
Gaiden (Damian S.): fijhf
Gaiden (Damian S.) uses Eausreph Sliicoe|meleeweaponname1 to attack
Gaiden (Damian S.):
11 | 11 vs AC
Damage
Quarterstaff
Melee 5 ft
18 | 16 vs AC
5 Bludgeoning
Unarmed Strike
Attack
Damage
Melee 5 ft
14 | 16 vs AC
5
8 dealing 7 damage.
Gaiden (Damian S.) unleashes a flurry of blows!
12 dealing 7 damage.
20 dealing 6 damage.
Damage
Quarterstaff
23 | 24 vs AC
4 Bludgeoning
9 dealing 7 damage.
25 dealing 7 damage.
Meandor (Alexis): well you can^t really make it look all that fancy without being a programer at
roll20 ^_^
Gaiden: LIES.
I've seen it done on people's pages, but their coding is wrong and doesnt fit
Burning Hands
Gained From
Description
Wizard
AoE
Save
15 ft. cone
Save Failure
Save Success
At Higher Levels
Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
Damage
DC 13 Str
11 Fire
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Gaiden: Cause they dont have anything like that for my class skills.....Q_Q
Flurry of blows doesnt fit with any CS macro
Unarmed Attack
Attack
21 | 19 vs AC
Crit Dmg
1 Bludgeoning
Damage
Meandor Galonvathar
Melee 5ft
1 Bludgeoning
Unarmed Attack
Attack
Damage
Meandor Galonvathar
Melee 5ft
18 | 7 vs AC
1 Bludgeoning
17 dealing 5 damage.
23 dealing 7 damage.
Damage
Attack
Damage
Attack
Damage
Attack
Damage
Attack
Damage
15 | 13 vs AC
Unarmed Strike
8 | 15 vs AC
Unarmed Strike
Quarterstaff
21 | 11 vs AC
7 Bludgeoning
24 | 9 vs AC
Unarmed Strike
24 | 15 vs AC
Unarmed Strike
Attack
11 | 11 vs AC
Damage
Quarterstaff
9 Bludgeoning
Attack
22 | 10 vs AC
Damage
Quarterstaff
7 Bludgeoning
Attack
10 | 23 vs AC
Damage
Unarmed Strike
Attack
13 | 19 vs AC
Damage
Unarmed Strike
Meandor (Alexis): at lvl 5 i will be able to raise dead and cast fireballs ^_^
I'm gonna be so fucking happy once I can summon undead :D
Gaiden: lol
Meandor (Alexis): now to figure out where I can get some corpses .... xD
Gaiden: lol
brb in a sec
http://img-9gag-fun.9cache.com/photo/ae0RqRv_700b.jpg
avengers in dnd style xD
Magic Missile
Meandor Galonvathar
Level 1 Evocation 120
V, S
1 action Instantaneous
Gained From
Description
Wizard
Target
At Higher Levels
1 or 2 or 3
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart
deals Id4 + I force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or
several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Spellcasttime
rolling 1d4+1
(
)+1
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
Description When a creature within 5 feet of you that you can see
Attack
6 | 20 vs AC
Damage
4 Lightning/Thunder
Save
DC 13 Dex
Save Failure
Save Success
Spellcasttime
Full damage
Damage
0 Lightning/Thunder
Half damage
Description When a creature within 5 feet of you that you can see
Attack
Damage
18 | 22 vs AC
9 Lightning/Thunder
8 Lightning/Thunder
Save
DC 13 Dex
Save Failure
Save Success
Spellcasttime
Full damage
Damage
0 Lightning/Thunder
Half damage
Description When a creature within 5 feet of you that you can see
Save
DC 13 Dex
Damage
Save Failure
Save Success
Spellcasttime
10 Lightning/Thunder
Full damage
Half damage
There we go.
Target
Save
Save Failure
Spellcasttime
DC 13 Wis
Level 8
1 action
Spellcasttime
J.R. (Joe):
Blindness/Deafness
Description You can blind or deafen a foe. Choose one creature that
Target
Save
Save Failure
Save Success
Spellcasttime
one creature
DC 13 Con
Calm Emotions
Target
Save
Spellcasttime
DC 13 Cha
Hold Person
Target
Save
Spellcasttime
Spiritual Weapon
Attack
Damage
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.
The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Spellcasttime
13 | 13 vs AC
11 Force
Attack
Damage
Attack
Damage
17 | 9 vs AC
Damage
22 | 13 vs AC
Quarterstaff
Unarmed Strike
20 | 20 vs AC
Unarmed Strike
Attack
25 | 12 vs AC
Crit Dmg
5 Piercing
Damage
8 dealing 6 damage.
5 Bludgeoning
Gaiden:
Attack
8 dealing 7 damage.
"Hakai" (Wakizashi)
6 Piercing
Result
11 | 23
Blaze - Laurence: hmm, trying to think if I can do anything with 500 gol
gold
Gaiden: aww poor baby. You ONLY have 499 left. >)_<
lol
Blaze - Laurence:
:D
Austin (GM) (GM): I have to balance the everyone's starting situation to some degree. Gaiden,
you got Gunpowder, Wizard got Scrolls, Blaze, who loved Gold, got gold.
Gaiden: who was it that was using the library's internet again? was it joe?
that makes sense ^_^
Blaze - Laurence: yeah, everything about my character is "Money? What's the job? I'll do it."
Gaiden: so if you walk up to a conversation I dont want you in, i just throw a piece of gold in the
opposite direction? >_< lmfao
Blaze - Laurence: It may or may not work.
Gaiden: >_<
Blaze - Laurence: All depends on his other interests
Gaiden: his other interests being....gold....aaaaaaaand.....gold.
Blaze - Laurence: ....Very Possibly.
Gaiden: lol "I cannot confirm or deny"
Blaze - Laurence: Pretty much
Austin, would I know if there are any javelins here for sale in the Children of Westcrown safe
house?
Austin (GM) (GM): Yea, Javelins are for sale, cost is based on the Players Handbook.
Blaze - Laurence: it says (range 30/120) so what is the range? o.o haven't really ever used
ranged weapons
Meandor (Alexis): that means that from 10 feet to 30 feet you have a normal roll and from 30 to
120 you have disadvantage and you can't fire any further than 120
Blaze - Laurence: Ah, wonderful. thank you
Meandor (Alexis): and rremember, you also get disadvantage on ranged rolls if anyone is
standing 5 feet close to you who can see you and is not grappled or somehow stunned
Blaze - Laurence: Yeah, I might just worry about my crossbow that I have instead of javelins.
Meandor (Alexis): yeah, but javelins are always handy to have incase you need to reload your
crossbow
Blaze - Laurence: True.
nevermind that
Austin (GM) (GM): Reload Rule states: You can only fire this weapon once per round.
i think there even is a feat for crossbows to remove the loading thingy
Blaze - Laurence: Crossbow Expert. This feat lets you use your multiple attacks with crossbows
and helps for the archer who gets engaged in melee, but that's not why we take it. It gives a bonus
action attack when wielding a hand crossbow - kind of like Two-Weapon fighting, except you get
your ability score modifier by default (freeing up your Fighting Style) and you can wield a shield in
your other hand. The final straw? This is compatible with Sharpshooter's damage bonus, making it
amazing all-around for anyone pursuing this build.
thats amazing for a ranged fighter.
but you get very few feats and they come at a high cost so be sure you want to do that
attack a crossbow to your flaming sword and then just stick it in em and then shoot xD
attach*
J.R. (Joe): Got my HP, my undead turning, my extra spell slot...don't think I'm missing anything...
Meandor (Alexis): what's your domain again?
J.R. (Joe): Tempest.
Blaze - Laurence: got my hp, and the amazing Action Surge :D
Meandor (Alexis): you get "Channel divinity: Destructive Wave" aswell :D
J.R. (Joe): Yep, got it! :)
Austin (GM) (GM): Skype Call starting.
Gaiden: I got my Hp, my Ki points (The red bar) and all my new ki skills macrod and ready to go.
J.R. (Joe): And, if the chance presents itself, I'm going to use in conjunction with my Wrath of the
Storms. Rawr!
Meandor (Alexis): HII
check check
Gaiden: lol
Meandor (Alexis): sounds good
so yeah
Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 13
Meandor (Alexis): :O I LOVE LICHES
Gaiden: litches, not bitches. ^_^
Meandor (Alexis): i was mostly talking to Gorvio the scribe, asking him if he might know some
ways to find spells from, where he works
hhe brought me my new stwo spells
since all i knew was passed down from my family and wasnt the basic knowledge of magic
(the lvl up spells)
not buying any
I could maybe help ya witzh the check since i studied exactly that last week
J.R. (Joe):
Result
Investigation (Int)
Ability Check
10 | 4
(
=
56
rolling 1d100
could you have shown me some trick of how to sppot thieves and what tricks they use to
pickpocket
longsword, crossbow, from that hellknight. (not sure what crossbow, don't think it was specified) if
anyone needs it.
Meandor (Alexis): ?
Gaiden:
Result
Ability Check
Stealth (Dex)
14 | 13
Ability Check
Meandor (Alexis): oh now we are both wanted :O Meandor likes Gaiden even more now .
Gaiden: lol
Meandor (Alexis): if you have parents, hide them. they don't live long after you start being
wanted :PO
Gaiden: gonna have to use my disguise kit more often now. >_<
My parents were murdered when I was 4.
this is the point where i would suggest the hellknight armor poartol ruse
patrole*
well we only need to copnfuse them and then we gain the jump on em
confuse *
and then just casually stroll by when they are removing the tree
Meandor (Alexis): cast the fog when they are working on removing the tree
we dont need to heal him, we just need him stabilized
they'd still have to stop for the tree or the mud
J.R. (Joe): So, we do the tree and fog before they come near. :)
My fog lasts for an hour.
Meandor (Alexis): :D
and can we steal an axe from the church to fell the tree
?
Deception (Cha)
Ability Check
18 | 7
J.R. (Joe):
yeah else they'd slow down if they can see something on the road
Result
Stealth (Dex)
21 | 15
Meandor (Alexis):
Result
14 | 17
J.R. (Joe):
Result
Stealth (Dex)
Meandor Galonvathar
Ability Check
Stealth (Dex)
Ability Check
4 | 15
Blaze - Laurence:
Result
Ability Check
Stealth (Dex)
5 | 14
Ability Check
Gaiden: lmfao
Meandor (Alexis): who'd have thought that a burning armor and a huge cleric would get
spotted :^)
Gaiden: so it IS a hell knight. CAPTAIN.
lol
Meandor (Alexis): tell him you lost your memory after your squad got attaccked by hags :P
Gaiden: Can we use this moment to try and take the prisoner?
Meandor (Alexis): ouch that guy can burning hands :O
(
=
12
rolling 1d20-1
)-1
Dexterity
17 | 14
J.R. (Joe):
Saving Throw
Dexterity
Result
12 | 0
Ability Check
Meandor (Alexis): a 0 :O
XD
(
=
rolling 3d6
)
Meandor (Alexis): Now does the crossbow guy look like a hellknight?
alrighty
25 | 10 vs AC
Crit Dmg
7 Bludgeoning
Damage
Quarterstaff
10 Bludgeoning
10 dealing 7 damage.
17 dealing 6 damage.
Gaiden: yeah but there's a name for it in the ki point section I think
damn blaze. I'm sorry! >_<
Austin (GM) (GM) Hell Knight Captain makes attack against Gaiden!
Austin (GM) (GM):
(
=
rolling 1d12
Nightbird (KCDDagger):
Meandor (Alexis): I take out my crystal skull and test the spell the scribe taught me. I cast magic
missile at the crossbowman, all three darts flying towards his head.
Magic Missile
Meandor Galonvathar
Level 1 Evocation 120
V, S
1 action Instantaneous
Gained From
Description
Wizard
Target
At Higher Levels
1 or 2 or 3
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart
deals Id4 + I force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or
several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Spellcasttime
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
7 dmg
)+1
since i am a necromancer i get hp for it so technically rp wise some of the energy within him fdlies
towards me
just rp stuff
J.R. (Joe): Are we trying to kill these guys or just try to rescue then book it?
Meandor (Alexis): too late now no?
Gaiden: we tried to do sneaky sneaky, but since not everyone could hide, combat took it's place I
think.
J.R. (Joe): So, death to the heathens. Got it.
Meandor (Alexis): "May the pallid princess show them no mercy"
Gaiden: nightbird guys. ^_^ dont make my mistakes. lol
J.R. (Joe):
Attack
Damage
11 | 15 vs AC
Warhammer
9 Blunt
Gaiden: this isnt a good situation guys. We're forgetting what a NORMAL hellknight was. lol
Meandor (Alexis): OHHH
Stealth (Dex)
9 | 8
Ability Check
rolling 1d10
(
=
"cold day in hell before a hell knight leaves his post. >_<"
How strong is the bow in the top of the carriage?
*on
Gaiden: lol you got feel bud. We know youre pain. ^_^ it's all good. Dont worry about us needing to
hear it.
Nightbird (KCDDagger):
8 Rapier Damage
Barely having dodged the attack the skull shimmers in a blue light and that light engulfs Meandor,
building an armor around him.
2d12
Mage Armor
Gained From
Description
Wizard
Target
Spellcasttime
Touch
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 11
Gaiden: Everyone should spread out so I can blast with that bow.
J.R. (Joe):
Attack
Damage
11 | 18 vs AC
Warhammer
8 Blunt
well your disadvantage from the crossbow cancels the advantage from stealth
so its a normal roll
Gaiden:
rolling 1d20 + 3
(
=
17
)+3
Damage
6 | 24 vs AC
Unarmed Strike
Nightbird (KCDDagger):
Meandor (Alexis): in case i ever get hit i still got a trick up my magical sleeve :D
that's gotta hurt
J.R. (Joe): As do I. :)
Meandor (Alexis): xD
J.R. (Joe): ::highfives!:: :P
You see my eyes turn as green as the razor logo on my keyboard and a ghostly hand appears
behind the Hellknight and grabs him. It looks like its trying to grab a ghost out of the hellknight and
drag it away.
Chill Touch
Gained From
Description
Wizard
Target
Attack
Single
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Damage
12 | 13 vs AC
8 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
awww
the gh
Meandor (Alexis): whoops
Damage
12 | 5 vs AC
Warhammer
9 Blunt
Blaze - Laurence: I'm so sad from my rolls.. atleast I rolled good for my heal.
J.R. (Joe): Even if you didn't, I had you covered. :)
Gaiden:
Attack
Damage
Attack
Damage
17 | 16 vs AC
Quarterstaff
9 Bludgeoning
9 | 20 vs AC
Unarmed Strike
Dexterity
Saving Throw
3 | 6
J.R. (Joe):
Dexterity
Result
Ability Check
9 | 12
Nightbird (KCDDagger):
11 Dexterity Save
Gaiden:
Dexterity
Result
10 | 9
(
=
11
Saving Throw
rolling 3d6
)
23 | 21 Rapier Atk
J.R. (Joe): Now, I can try to stabilize Gaiden, but I'd get AO from the Captain. And yeah, I'm
almost out.
Nightbird (KCDDagger):
15 Rapier Damage
Meandor (Alexis): Seeing how the Hellknight is almost dead Meandor uses the spelkl from the
scribe again
rolling 1d4+1
(
)+1
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
17 | 13
Strength
Ability Check
rolling 1d20+3
(
=
)+3
J.R. (Joe):
Cure Wounds
5 HP healed
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
>_<
19 | 19 vs AC
Damage
6 Blunt
Gaiden:
(
=
Warhammer
rolling 1d20
Meandor (Alexis): dont worry my shadow friend, papa meandor is gonna get you back on your
feet :D
Gaiden: >_<
Blaze - Laurence: Oh shit, we did -not- need that.
Austin (GM) (GM) Hell Knight makes attack against Nightbird!
Austin (GM) (GM):
rolling 1d20
(
=
11
Seeing as he is also in favor with the pallid princess i sprint toward gaiden
and give him my healing potion
rolling 2d4 + 2
(
)+2
(
=
rolling 1d20+3
)+3
Meandor (Alexis): XD
J.R. (Joe):
Command
Target
Save
Spellcasttime
(
=
17
rolling 1d20
Blaze - Laurence: yeah, I am a true storrmtrooper this session. last I was doing good.
rolling 1d12
(
=
12
rolling 1d20
(
=
rolling 1d20
(
=
rolling 1d20
(
=
13
rolling 1d20
(
=
15
rolling 4d6
(
=
12
rolling 1d20
(
=
rolling 1d4
Meandor (Alexis): i love how the people healing in this group are the necromancer and the
prisoner XD
Gaiden: >_<
Meandor (Alexis): you can maybe try to just kick him yeaqh
opposed strength
its normal
yeah
well the other guy is "chasing" him then and on close range its hard to hit
Austin (GM) (GM):
(
=
19
rolling 1d20
Meandor (Alexis): XD
Blaze - Laurence:
Result
Athletics (Str)
17 | 21
Ability Check
Death Save
Saving Throw
Death save
9 | 6
Meandor (Alexis): remember guys, its a possibility to just use the dodge action on your turns and
give em disadvantage on their attacks
Austin (GM) (GM):
(
=
rolling 1d20
Gaiden:
Result
Acrobatics (Dex)
20 | 8
(
=
Ability Check
rolling 1d6
Meandor (Alexis): xD
is he prone?
yeeeey
hellknights have the decency to not attack people from the red cross (black cross whatev)
saving throws J.R.?
how many ya got?
21 | 5 Rapier Atk
9 Rapier Damage
Austin (GM) (GM) Arael makes attack against Hell Knight Captain!
Austin (GM) (GM):
J.R. (Joe): Is the gate into the city guarded? If so, we can take the carriage to get back in?
Nightbird (KCDDagger): Checks her senses 15
Blaze - Laurence:
Perception (Wis)
Result
Ability Check
8 | 8
(
=
rolling 1d4
(
=
rolling 1d4
Meandor (Alexis): i heard you like heals, so we put some heals on your healer so he can heal
while he heals
yeah
J.R. (Joe): Nope. I get domain spells at cleric lvl 3. But no new additional domain skill.
Continual Flame
forth from an object that you touch. The effect looks like
a regular flame, but it creates no heat and doesnt use
oxygen. A continual flame can be covered or hidden but
not smothered or quenched.
Spellcasttime
Austin, would ya mind telling me if i can buy spirit blast in the book of you know what
its a necromancy spell so it is half price :D
i asked but ya didnt answer
its basically necrotic scorching ray with 1d6 less dmg and the possibility of losing life to gain dmg
Meandor (Alexis): too strong?
alrighty :D 75g then right?
wb
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Spellcasttime
Mage Armor
Gained From
Description
Wizard
Target
Spellcasttime
Touch
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.
Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 18
Meandor (Alexis): if nyou guys give me 10 minutes I can detect any magical stuff on the blood
J.R. (Joe):
Result
Medicine (Wis)
Ability Check
7 | 23
Nightbird (KCDDagger): uses her small knowledge of the body to try to help heal 12
Meandor (Alexis): I start sitting down and prepare a ritual casting of detect magic
can you guys wait 10 minutes? please?
Blaze - Laurence:
Result
Perception (Wis)
10 | 6
Ability Check
Detect Magic
Gained From
Description
Wizard
AoE
Spellcasttime
30 ft Circle
Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.
J.R. (Joe):
Result
Investigation (Int)
21 | 21
Ability Check
Acrobatics (Dex)
9 | 8
Ability Check
Meandor (Alexis): Have i read tales of similar orbs? (history check based on my visits to the
library)
Gaiden:
Result
Acrobatics (Dex)
21 | 22
Meandor (Alexis):
Result
+1
15 | 21
Ability Check
History (Int)
Meandor Galonvathar
Ability Check
so 16 lets see
yeah :D
:O
Gaiden:
Result
Perception (Wis)
5 | 8
J.R. (Joe):
Result
Perception (Wis)
Ability Check
17 | 6
Meandor (Alexis):
Result
Ability Check
Perception (Wis)
Meandor Galonvathar
Ability Check
5 | 9
Perception (Wis)
Ability Check
18 | 12
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Attack
Damage
Spellcasttime
15 | 13 vs AC
3 Fire
nvm that
OH
i know what to do
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Spellcasttime
Meandor (Alexis):
Hold Person
Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min
Single
Target
At Higher Levels When you cast this spell using
Spellcasttime
oh
humanoid
NVM
FUCK IT
rolling 1d20
14
rolling 1d20
(
=
18
(
=
rolling 2d6
Meandor (Alexis): my ac is 21
Gained From
Description
Wizard
Shield
Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.
Spellcasttime
;)
Gained From
Description
Wizard
AoE
Save
15 ft. cone
Save Failure
Save Success
At Higher Levels
13
Burning Hands
Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
Damage
DC 13 Str
9 Fire
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
sigh
J.R. (Joe):
Guiding Bolt
Target
Attack
22 | 15 vs AC
Damage
18 Radiant
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Gaiden:
Quarterstaff
Attack
10 | 10 vs AC
Damage
7 Bludgeoning
(
=
Melee 5 ft
rolling 1d20
rolling 1d20
(
=
17
rolling 2d6
(
=
Meandor (Alexis): This is no normal displacer beast that I have read of, we shalkl flee
Austin (GM) (GM):
(
=
20
rolling 1d20
rolling 1d20
(
=
17
last spell
Austin (GM) (GM):
(
=
20
rolling 1d20
rolling 1d20
(
=
13
Gaiden:
Acrobatics (Dex)
Result
8 | 20
(
=
Ability Check
rolling 2d6
So, maybe you and I can start researching it during the downtime. :D
Meandor (Alexis): you are a divine caster, if it has to do with a god its for you, if its arcane i should
research it
J.R. (Joe): Well, when we were in the area, even my divine connection/magic was prevented.
Meandor (Alexis): imma have nightmares of those beasts T_T
the music made it so much worse
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
AoE
Attack
Damage
Crit Dmg
Spellcasttime
15 foot cone
25 | 13 vs AC
12 Fire
5 Fire
the ones in color are from teh fith edition foes and the other ones the mm
for example shadows would be straight up too strong with that spell i think
Blaze - Laurence: I'm a Fighter with Burning Hands, that is blue flame instead of red flame. that
looks like a hellknight
Meandor (Alexis): awesome! You haven't shown us your face yet have ya?
Blaze - Laurence: Nope. No one knows what I am. they just know I look human
I figured I'd get some questions already when people saw blue flame, but no questions so it
surprised me xD
Gaiden: I figured, we could RP that with the week's worth of down time.
Meandor (Alexis): well, its a high magic world so we can somewhat suspect people being able to
cast stuff
Gaiden: I feel like that's where a LOT of the "RP" aspect is going to be
I'd even be down to text RP with you guys in the Downtime thread we're gonna put up. to get our
bonds and Character developement solidified
Blaze - Laurence:
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
AoE
Attack
Damage
Spellcasttime
15 foot cone
22 | 8 vs AC
12 Fire
Meandor (Alexis): ^^
Gaiden: I plan on coming up with one "SUPER move" combo with each person in the group. lol
Meandor (Alexis): i just spend my downtime reading through all of the book of lost spells spells'
xD
some of em are real fun xD
Gaiden: I was so sad that my wakizashi wasnt magical. Damn terrible unlucky rolls.
Meandor (Alexis): how did ya get it anyways?
Blaze - Laurence: and my downtime is that I'm repairing my armor and weapons from previous
battles. and spending time with the blacksmith.
Gaiden: ^_^ If you read my character bio in the journal area it tells you my whole story. ^_^
Austin (GM) (GM): Wakizashi is just a short sword :^P
Gaiden: It took me about a week to write it and I'm still not done. >_< lol
Meandor (Alexis): ^^
Gaiden: Yeah. A short katana. ^_^
Meandor (Alexis): tell me when its done , not touuching it before xD
Gaiden: lol
kk
Blaze - Laurence: There's not much to my backstory. just need to get revenge for my guild and
earn money in the process.
Gaiden: I also have an heirloom my parents gave me that I would like to try and "storyfy" austin.
^_^ its in my inventory with a descrpition
Meandor (Alexis): well maybe someday your character is gonna value someone on the party
more than the gold :D
Blaze - Laurence: Tis always a possibility, he did grab the tiefling when there was an issue going
on and we needed to run
Gaiden: lol......a person in our party MADE of gold....we need to build a golden robot.
That is sexy and can fall in love with blaze
Meandor (Alexis): xD
Gaiden: (futurama reference for those who dont know)
Blaze - Laurence: I understood the reference xD
Gaiden: I just wonder HEAVILY how the night would have turned out if we'd have had a full
party.... >_<
Meandor (Alexis): probably a lot more uses on my healers kit at the end of the day xD
Gaiden: One night we WILL have a full party. lol
Blaze - Laurence: Yeah, 2 weeks in a row and yeah lol
Meandor (Alexis): it happens, thats why gm's always have a back up plan to fix encounters
Blaze - Laurence: That battle would've been a lot easier if I did any damage
like watch, let me roll my greatsword.
Blaze swings his sword for 10
19
17
17
Meandor (Alexis): xD
Gaiden: lol (stormtooper disease)
6
15
20
Gaiden: LMFAO
Blaze - Laurence: ....
Thats just cruel
Gaiden: SD. Thats what I'm gonna call it from now on.
(stromtrooper disorder)
Meandor (Alexis): thats the problem with greatsword mastery thingy, you get a lot more damage
but you first need to actually hit
Blaze - Laurence: Blaze swings his sword for 18
14
HOLY SHIT
Meandor (Alexis): i can make ya invis so you get advantage on all attacks if ya want
Gaiden:
Attack
Damage
Quarterstaff
Melee 5 ft
8 | 10 vs AC
11 Bludgeoning
Unarmed Strike
Attack
Damage
Melee 5 ft
11 | 9 vs AC
4
14
Meandor (Alexis):
9 dealing 6 damage.
24 dealing 4 damage.
Spirit Blast
Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous
Description You sacrifice part of your life force to create a bolt of energy that you
Target
Attack
Damage
immediately hurl at a creature you can see. Sacrifice any number of hit
points (up to your current total -1) and make a ranged spell attack against
the target. If it hits, the bolt does radiant damage equal to the hit points
you sacrificed plus 5d6
Single
20 | 12 vs AC
20 Radiant
At Higher Levels For each spell slot used higher than 2nd level, the bolt
does an additional 1d6 damage.
Spellcasttime
oh wait there was a really fun lvl 8 spell i found lemme find it
Blaze - Laurence:
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
AoE
Attack
Damage
Spellcasttime
15 foot cone
21 | 14 vs AC
16 Fire
Using an ancient evil spell, you stab yourself in the chest and magically
spread the pain over a wide area, potentially bringing death to sleeping
Meandor (Alexis): creatures as far as a mile away. You take 5d8 piercing damage (which cant
be reduced) and are stunned for 5 rounds. Sleeping creatures with fewer
than 25 hit points within 1 mile of you die instantly unless they make
included the figure of Death looming over them and trying to slay them.
with more than 25 hit points, awaken suddenly from a nightmare that
Meandor (Alexis): its soooooo good for a villain to be using
just slay half of the villagers in a mile radius
half a town, dead
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
AoE
Attack
15 foot cone
Save Condition
Save
Half damage
Damage
Spellcasttime
14 | 20 vs AC
15 Fire
DC 13 Dex
Meandor (Alexis): yeah, gotta love the BOLS, such great rp ideas for npcs and stuff :D
Blaze - Laurence: Do your Burning Hands real quick?
Meandor (Alexis):
Gained From
Description
Wizard
AoE
Save
15 ft. cone
Save Failure
Save Success
At Higher Levels
Burning Hands
Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
Damage
DC 13 Str
10 Fire
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Burning Hands
Gained From
Description
Wizard
AoE
Save
15 ft. cone
Save Failure
Save Success
Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
Damage
DC 13 Dex
10 Fire
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
AoE
Attack
15 foot cone
Save
DC 13 Dex
Damage
Save Failure
Save Success
Spellcasttime
15 | 7 vs AC
16 Fire
Meandor (Alexis): btw there are no bonuses on spells unless it specifically says so
so unless your burning hands gets a modifier the pluus 3 would have to go
Blaze - Laurence:
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
AoE
Damage
15 foot cone
Save Failure
Save Success
Spellcasttime
Save
10 Fire
DC 13 Dex
Half Damage
Austin (GM) (GM): For 8th and 9th level spells from the Book of Lost Spells, I'm not going to worry
about balancing. Once you get to that high level, F' it, you deserve anything that powerful.
Meandor (Alexis): i wasnt planning on getting it xD
i just found it fun
12
11
17
Gaiden: night!
16
19
17
13
18
Whoa, that looks weird. I rolled 18 on the die. but not getting my +4 bonus.
Greatsword
Attack
Damage
Melee
13 | 17 vs AC
9 Slashing
Blaze - Laurence:
Attack
Damage
Greatsword
Melee
22 | 17 vs AC
7 Slashing
Meandor (Alexis): you could just use the CS roll for the attack and then the macro for dmg for the
dmg
or if you ask kc reaaaal nice she might fix it for ya :P
12
19
Meandor (Alexis): lol theres a spell that makes a skeletal drummer that just drums for a minute
and then explodes XD
Blaze - Laurence:
Attack
Damage
14 | 22 vs AC
Greatsword
Melee
8 Slashing
Greatsword
Attack
Damage
15 | 18 vs AC
Melee
7 Slashing
Greatsword
Attack
Damage
7 | 15 vs AC
Melee
10 Slashing
Greatsword
Attack
Damage
10 | 16 vs AC
Melee
6 Slashing
Greatsword
Attack
Damage
12 | 19 vs AC
Melee
11 Slashing
Greatsword
Attack
Damage
8 | 21 vs AC
6 Slashing
Blaze - Laurence:
Attack
Damage
Melee
15 | 23 vs AC
11 Slashing
Greatsword
Melee
10 Slashing
Greatsword
Attack
Damage
Melee
8 | 22 vs AC
11 Slashing
Greatsword
Attack
Damage
Melee
9 | 15 vs AC
11 Slashing
Greatsword
Attack
Damage
Melee
17 | 11 vs AC
13 Slashing
Greatsword
Attack
Damage
Melee
19 | 10 vs AC
8 Slashing
15
14
12
I just need to make sure Austin can read it and approve of the idea that we'll be having character
knowledge on things, so when we act like we would having already gotten that knowledge, it
doesn't confuse people.
(They'd be able to read it of course since it would be on a forum thread)
I love that we can make the campaign both scripted AND interactive
Blaze - Laurence: yeah, my race is not that common, even more so from a fighter standpoint if
you're power gaming.
Gaiden: -nods-
Over the next couple of days I wanna finish my background story and have you guys read it so you
know a little more about me.(Player knowledge)
Gaiden:
Attack
Damage
Quarterstaff
16 | 23 vs AC
5 Bludgeoning
14 dealing 6 damage.
18 dealing 6 damage.
Gaiden:
When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the
Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and
again at 6th, 11th, and 17th level
Deflect Missiles
Class Action 5
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. W
hen you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you
reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one
hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of
ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon
proficiencies, and the missile counts as a monk weapon for the attack.
Monastic Tradition
Class Action 6
(WAY OF THE SHADOW) When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand,
the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you
features at 3rd level and again at 6th, 11th, and 17th level
Darkness
Level 2 Evocation 60 ft
1 action Up to 10 mins
Description
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled
Spellcasttime
Gaiden:
Darkness
Level 2 Evocation 60 ft
1 action Up to 10 mins
Description
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled
Spellcasttime
19 dealing 4 damage.
18 dealing 5 damage.
Nightbird (KCDDagger):
11 16
19
19
15
7
11
23
Burning Hands
1 action Instantaneous
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
AoE
Damage
15 foot cone
Save Failure
Save Success
Spellcasttime
11 Fire
Save
DC 13 Dex
Half Damage
Dexterity
Result
21 | 12
Saving Throw
J.R. (Joe):
Guiding Bolt
Target
Attack
20 | 24 vs AC
Damage
At Higher Levels
15 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Inflict Wounds
Damage
one creature
12 | 6 vs AC
15 Necrotic
Gaiden: lol I'll read it. i just posted my downtime too ^_^
Blaze - Laurence: I read it
Blaze: Indeed
Austin (GM) (GM): Everyone is level 3 correct?
Meandor (Alexis): yeah
Gaiden: yup ^_^
J.R. (Joe): Yep. It was a pretty simple level. Nothing really new to add save HP and spell slots.
Blaze: Mine wasn't that simple xD
Meandor (Alexis): level 3 tends to be the level in which characters start to feel different from other
characters of the same level
Blaze: I feel like I'm one of the weirdest Fighters ever xD
J.R. (Joe): It's probably the stormtrooper disorder. ;)
Meandor (Alexis): atleast y'aren't a necromantic religious nutcase xD
Hold Person
Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min
Description
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.
Target
Save
Single
DC 13 Wis
Spellcasttime
Invisibility
Meandor Galonvathar
Level 2 Illusion Touch
V, S
1 action 1 Hour
Description
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is
on the target's person. The spell ends for a target that attacks ar casts a spell.
Single
Target
At Higher Levels When you cast this spell using
Spellcasttime
Spirit Blast
Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous
Description You sacrifice part of your life force to create a bolt of energy that you
Target
Attack
immediately hurl at a creature you can see. Sacrifice any number of hit
points (up to your current total -1) and make a ranged spell attack against
the target. If it hits, the bolt does radiant damage equal to the hit points
you sacrificed plus 5d6
Damage
Single
8 | 25 vs AC
14 Radiant
18 Radiant
At Higher Levels For each spell slot used higher than 2nd level, the bolt
Spellcasttime
Meandor (Alexis): little question for the city, how do ya get to the island? is there like a ferry boat
thats open to the publi or smth?
J.R. (Joe): You find a boat. I sail it. :P
Gaiden: lol ^_^ easy peasy
J.R. (Joe): Right?
Meandor (Alexis): it could just have a bridge
doesn't seem like its too big a distance
Deflect Missiles
Class Action 5
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. W
hen you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you
reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one
hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of
ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon
proficiencies, and the missile counts as a monk weapon for the attack.
Blaze: Oh nice
Gaiden: right?
J.R. (Joe): This week: all melee attackers! :P
Meandor (Alexis): Holy moly, only a reaction :O
Gaiden: lol -DIESJ.R. (Joe): But, yeah, that sounds crazy.
Austin (GM) (GM): It doesn't cost a ki point to catch it, only to throw it back.
Gaiden: yeah. ^_^
Meandor (Alexis): just collecting all the arrows and then selling them xD
Gaiden: as long as no one is shooting bazooka sized arrows at me. >_<
Blaze: how many times can you do deflect missile?
Meandor (Alexis): looks like as much as he wants to
Gaiden: it just says as a reaction. so anytime I get hit?
Blaze: Wow
not bad
J.R. (Joe): :P
Blaze: nope, no go. she wasn't on her TS
Gaiden: hmm
Austin (GM) (GM): Starting the Skype Chat.
Blaze: Alright
Gaiden: stayin mid success. lol
Meandor (Alexis): noone died = success ;D
Blaze: It's because of my SD
Gaiden: 3 people passed out....mid success.
lol
Meandor (Alexis):
Result
6 | 15
Investigation (Int)
Meandor Galonvathar
Ability Check
Meandor (Alexis): :P
Blaze: First roll of the night, first nat 1. lol good job
Gaiden: lol
Meandor (Alexis): xD
Result
Gaiden:
8 | 7
Arcana (Int)
Meandor Galonvathar
Ability Check
Darkness
Level 2 Evocation 60 ft
1 action Up to 10 mins
Description
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled
Spellcasttime
Darkness
Level 2 Evocation 60 ft
1 action Up to 10 mins
Description
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled
Spellcasttime
Result
5 | 9
Persuasion (Cha)
Ability Check
Persuasion (Cha)
Result
11 | 3
Ability Check
20 | 7
Ability Check
History (Int)
5 | 14
Blaze:
Result
Insight (Wis)
3 | 17
Gaiden:
Result
Ability Check
Ability Check
Insight (Wis)
17 | 17
Ability Check
Perception (Wis)
Ability Check
11 | 25
Deception (Cha)
Result
Ability Check
2 | 2
Stealth (Dex)
Result
Ability Check
25 | 20
Acrobatics (Dex)
Result
Ability Check
24 | 24
Athletics (Str)
Result
Ability Check
9 | 8
Perception (Wis)
Result
Ability Check
20 | 16
Gaiden:
Result
Deception (Cha)
16 | 4
Ability Check
http://i30.tinypic.com/2vn2b68.jpg
Result
ooooooooooo
21 | 16
Stealth (Dex)
Ability Check
Result
11 | 20
Ability Check
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Spellcasttime
Stealth (Dex)
16 | 8
Meandor (Alexis):
Result
12 | 17
Ability Check
Religion (Int)
Meandor Galonvathar
Ability Check
J.R. (Joe):
Meandor (Alexis):
Description
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. Ir the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.
Spellcasttime
Invisibility
Meandor Galonvathar
Level 2 Illusion Touch
V, S
1 action 1 Hour
Description
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is
on the target's person. The spell ends for a target that attacks or casts a spell.
Target
At Higher Levels
Single
When you cast this spell using a spell slot of 3rd level ar higher, you can target one additional creature for each slot levei above
2nd.
Spellcasttime
Gaiden:
Result
Acrobatics (Dex)
17 | 14
Ability Check
Strength
Result
Blaze:
5 | 5
Saving Throw
Strength
Saving Throw
Result
17 | 16
Result
Dexterity
14 | 13
Meandor (Alexis):
Result
Intelligence
17 | 19
Gaiden:
Result
Saving Throw
Meandor Galonvathar
Ability Check
Intelligence
Saving Throw
2 | 4
Blaze:
Stealth (Dex)
Result
5 | 11
Ability Check
(
=
rolling 1d20
Blaze:
Result
Athletics (Str)
24 | 6
Gaiden:
Quarterstaff
Attack
20 | 25 vs AC
6 Bludgeoning
Damage
Ability Check
Melee 5 ft
4 Bludgeoning
Meandor (Alexis):
Mage Armor
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
Gained From
Description
Wizard
Target
Spellcasttime
Touch
1 action 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.
Ray Of Sickness
Gained From
Description
Wizard
Target
Attack
Single
Save
DC 13 Con
Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.
Damage
Save Failure
Save Success
At Higher Levels
7 | 15 vs AC
10 Poison
Poisoned
Not poisoned
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spellcasttime
Mage Armor
Gained From
Description
Wizard
Target
Spellcasttime
Touch
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.
Initiative
17
Initiative
Meandor Galonvathar
Ability Check
Initiative
Initiative
Ability Check
19
Blaze:
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
AoE
Damage
15 foot cone
Save Failure
Save Success
Spellcasttime
12 Fire
Save
DC 13 Dex
Half Damage
(
=
14
rolling 1d20
(
=
rolling 1d20
(
rolling 1d20
12
Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!
Gaiden:
Attack
Damage
Quarterstaff
Melee 5 ft
11 | 20 vs AC
8 Bludgeoning
Meandor (Alexis):
10 dealing 7 damage.
15 dealing 6 damage.
Create Bonfire
Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute
Gained From
Description
Wizard
AoE
Save
5 ft cube
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
DC 13 Dex
Damage
4 Fire
Spellcasttime
5th level (2d8), 11th level (3d8), and 17th level (4d8).
(
=
20
rolling 1d20
rolling 1d4
(
=
Blaze:
Result
Constitution
21 | 7
Saving Throw
rolling 1d20
(
=
21
22
Damage
24
Quarterstaff
24 | 15 vs AC
Melee 5 ft
5 Bludgeoning
Blaze: yeah with attacking with my weapon, I get to reroll damage die if its a 1 or a 2
Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!
Austin (GM) (GM):
J.R. (Joe):
Cure Wounds
At Higher Levels
7 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
4 HP healed
Gaiden: "trust me, I'm a cleric. See my mask? I'm a good guy"
http://i.imgur.com/B4VhGm5.jpg
Damage
Quarterstaff
15 | 25 vs AC
11 Bludgeoning
Melee 5 ft
2 Bludgeoning
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is
doubled for the turn.
Meandor (Alexis):
Acid Splash
Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous
Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Target
Save
Single
DC 13 Dex
Damage
2 Acid
Spellcasttime
5th level (2d6), 11th level (3d6), and 17lh level (4d6).
(
=
19
rolling 1d20
rolling 1d20
(
=
Meandor (Alexis):
Gained From
Description
Wizard
Shield
Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.
Spellcasttime
12
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 8
(
=
19
rolling 1d20
J.R. (Joe):
Guiding Bolt
Target
Attack
Damage
At Higher Levels
10 | 20 vs AC
14 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Blaze: adding three health from that second wind, it didn't take my +3 from fighter level, but I fixed
my macro
Gaiden:
Attack
Damage
Quarterstaff
Melee 5 ft
17 | 14 vs AC
5 Bludgeoning
Unarmed Strike
Attack
Damage
Melee 5 ft
23 | 10 vs AC
4
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Damage
Crit Dmg
25 | 18 vs AC
3 Necrotic
5 Necrotic
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
If the target is hit it can't regain hp until the end of its turn
5th level (2d8). 11th level (3d8), and 17th level (4d8).
16
rolling 1d20
(
=
11
rolling 1d6
(
=
J.R. (Joe):
rolling 2d8+3
)+3
Gaiden:
Attack
Damage
Quarterstaff
Melee 5 ft
21 | 22 vs AC
9 Bludgeoning
Unarmed Strike
Attack
Damage
Melee 5 ft
7 | 8 vs AC
7
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Damage
18 | 10 vs AC
4 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
J.R. (Joe): I now regret not picking my attack cantrip. ::sighs and hangs head::
Blaze: Blaze swings his sword for 5
15
(
=
10
rolling 2d8+3
)+3
Gaiden:
Minor Illusion
Cantrip Illusion 30 ft
1 action 1 minute
Description
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as
an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice,
someone elses voice, a lions roar, a beating of drums, or any other sound you choose. The sound continues unabated
throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an
objectsuch as a chair, muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create
sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things
can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is,
the illusion becomes faint to the creature.
Spellcasttime
(
=
rolling 1d20
19 dealing 6 damage.
15 dealing 7 damage.
Blaze:
Result
Dexterity
21 | 19
Gaiden:
Result
Stealth (Dex)
17 | 23
Saving Throw
Ability Check
Chainmail
3 Broken Crossbows
Meandor (Alexis): https://www.youtube.com/watch?v=1qiFjN3D8TU
Blaze:
(
=
rolling 2d4+2
Gaiden:
(
=
)+2
rolling 2d4 + 2
)+2
Create Bonfire
Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute
Gained From
Description
Wizard
AoE
Save
5 ft cube
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
DC 13 Dex
Damage
4 Fire
Spellcasttime
5th level (2d8), 11th level (3d8), and 17th level (4d8).
rolling 1d20
9
Austin (GM) (GM) Tiefling Cutter makes attack against Gaiden!
rolling 1d20
(
=
16
(
=
12
rolling 1d20
rolling 1d20
(
=
10
Gaiden:
Result
14
Acrobatics (Dex)
10 | 17
Ability Check
Attack
Kunai
13 | 14 vs AC
Damage
4 Piercing
Meandor (Alexis):
Spirit Blast
Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous
Description
You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.
Target
Attack
Single
21 | 21 vs AC
Damage
13 Radiant
At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Spellcasttime
J.R. (Joe):
Cure Wounds
At Higher Levels
4 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
Gaiden: Joe you said totes compassion earlier. I found this for you.
http://i1.cpcache.com/product/355463370/compassion_over_killing_logo_tote_bag.jpg?
height=240&width=240
Quarterstaff
21 | 19 vs AC
Damage
Melee 5 ft
9 Bludgeoning
Unarmed Strike
Attack
24 | 16 vs AC
Damage
Melee 5 ft
Meandor (Alexis):
Hold Person
Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min
Description
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.
Target
Save
Single
At Higher Levels
DC 13 Wis
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.
Spellcasttime
rolling 1d20
10
Austin (GM) (GM) Tiefling Cutter makes attack against Gaiden!
J.R. (Joe):
Healing Word
Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
Target
Healing
5 HP healed
Acrobatics (Dex)
22 | 6
(
=
19
Ability Check
rolling 1d20
Gaiden:
Quarterstaff
Attack
16 | 25 vs AC
1 Bludgeoning
Damage
18
4 Bludgeoning
Melee 5 ft
Unarmed Strike
Attack
18 | 12 vs AC
Damage
Melee 5 ft
Meandor (Alexis):
Ray Of Sickness
Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous
Gained From
Description
Wizard
Target
Attack
Single
Save
DC 13 Con
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.
15 | 18 vs AC
Damage
11 Poison
Save Failure
Save Success
At Higher Levels
Poisoned
Not poisoned
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spellcasttime
(
=
rolling 1d20
(
=
rolling 1d20
(
=
rolling 1d20
(
=
14
rolling 1d20
rolling 1d20
(
=
11
rolling 1d10+4
(
=
)+4
J.R. (Joe):
Attack
Warhammer
19 | 12 vs AC
Damage
3 Blunt
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
4 HP healed
Damage
Quarterstaff
Melee 5 ft
7 | 17 vs AC
11 Bludgeoning
Unarmed Strike
Attack
Damage
Melee 5 ft
21 | 23 vs AC
7
Stealth (Dex)
Result
10 | 15
Ability Check
Blaze:
Attack
7 | 12 vs AC
Damage
Melee
10 | 16 vs AC
Damage
Gaiden:
(
=
Blaze:
(
=
Melee
rolling 2d4 + 2
)+2
rolling 2d4+2
)+2
HP regained
Gaiden:
HP regained
Meandor (Alexis):
d8
Arcane Recovery
Meandor Galonvathar
Class Action 1
On a short rest, regain spellslots equal to half your wizard level rounded up. (lvl 6 -> 1 lvl 3 spellslot or 3 lvl 1 spellslots etc.)
Blaze:
HP regained
d10
Gaiden:
Result
Stealth (Dex)
Ability Check
7 | 25
Blaze:
Result
Stealth (Dex)
Ability Check
4 | 3
J.R. (Joe):
Result
Religion (Int)
Ability Check
15 | 21
Quarterstaff
Attack
9 | 25 vs AC
2 Bludgeoning
Damage
Melee 5 ft
7 Bludgeoning
Unarmed Strike
Attack
Damage
6 | 20 vs AC
5
J.R. (Joe):
Melee 5 ft
20
(
=
10
rolling 1d20
rolling 1d20
(
=
12
Create Bonfire
Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute
Gained From
Description
Wizard
AoE
Save
5 ft cube
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
DC 13 Dex
Damage
5 Fire
Spellcasttime
5th level (2d8), 11th level (3d8), and 17th level (4d8).
rolling 1d20
rolling 1d20
(
=
20
rolling 1d20
(
=
rolling 1d20
(
=
10
(
=
10
rolling 1d20
Meandor (Alexis):
Shield
Gained From
Description
Wizard
Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.
Spellcasttime
Gaiden:
Attack
Quarterstaff
Melee 5 ft
6 | 7 vs AC
Damage
5 Bludgeoning
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is
doubled for the turn.
9 | 11 vs AC
Damage
21
Warhammer
6 Blunt
Meandor (Alexis):
Acid Splash
Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous
Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
Target
Save
Damage
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Save Failure
Single
DC 13 Dex
5 Acid
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach
Spellcasttime
5th level (2d6), 11th level (3d6), and 17lh level (4d6).
(
=
20
rolling 1d20
rolling 1d20
(
=
Blaze:
Wisdom
Result
Saving Throw
16 | 15
rolling 1d20
(
=
15
J.R. (Joe):
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
DC 13 Dex
8 Lightning/Thunder
Full damage
Half damage
Spellcasttime
Gaiden:
Attack
Quarterstaff
8 | 9 vs AC
Damage
11 Bludgeoning
(
=
Melee 5 ft
rolling 1d20
Gaiden:
Result
Dexterity
Saving Throw
7 | 14
Quarterstaff
Attack
Damage
Melee 5 ft
17 | 11 vs AC
9 Bludgeoning
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is
doubled for the turn.
Blaze:
Result
Dexterity
8 | 14
Saving Throw
Dexterity
Result
12 | 8
Ability Check
Gaiden: to ping you just click and hold the click on an area
J.R. (Joe):
Attack
6 | 23 vs AC
Damage
Warhammer
3 Blunt
Meandor (Alexis):
Acid Splash
Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous
Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Target
Save
Single
DC 13 Dex
Damage
2 Acid
Spellcasttime
5th level (2d6), 11th level (3d6), and 17lh level (4d6).
Gaiden: ^_^
Blaze: ty hidden resistances no one knows about xD
Austin (GM) (GM):
(
=
16
rolling 1d20
(
=
rolling 1d20
rolling 1d20
(
=
rolling 1d20
(
=
Gaiden: lol
Austin (GM) (GM) Tiefling Cleric makes attack against Blaze!
Austin (GM) (GM):
Gaiden:
Stealth (Dex)
Ability Check
Result
13 | 8
Minor Illusion
Cantrip Illusion 30 ft
1 action 1 minute
Description
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as
an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice,
someone elses voice, a lions roar, a beating of drums, or any other sound you choose. The sound continues unabated
throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an
objectsuch as a chair, muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create
sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things
can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is,
the illusion becomes faint to the creature.
Spellcasttime
(
=
rolling 1d20
Gaiden:
Quarterstaff
Attack
Melee 5 ft
24 | 17 vs AC
Damage
8 Bludgeoning
11 dealing 7 damage.
8 dealing 6 damage.
rolling 1d4
(
=
Blaze:
(
=
rolling 2d4+2
)+2
15
Cure Wounds
At Higher Levels
9 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Spellcasttime
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Damage
14 | 24 vs AC
5 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Gaiden:
Attack
Damage
Quarterstaff
Melee 5 ft
16 | 17 vs AC
9 Bludgeoning
Unarmed Strike
Attack
Damage
20 | 14 vs AC
Melee 5 ft
13
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 4
J.R. (Joe):
Attack
Damage
Warhammer
5 | 20 vs AC
10 Blunt
Meandor (Alexis):
Gained From
Description
Wizard
AoE
Save
5 ft cube
Create Bonfire
Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
Damage
DC 13 Dex
5 Fire
Spellcasttime
5th level (2d8), 11th level (3d8), and 17th level (4d8).
J.R. (Joe):
Description When a creature within 5 feet of you that you can see
Save
DC 13 Dex
Damage
Save Failure
Save Success
Spellcasttime
8 Lightning/Thunder
Full damage
Half damage
(
=
rolling 1d6
J.R. (Joe):
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
Spellcasttime
DC 13 Dex
8 Lightning/Thunder
Full damage
Half damage
Gaiden:
(
=
rolling 2d4 + 2
)+2
Quarterstaff
Attack
Damage
Melee 5 ft
18 | 19 vs AC
8 Bludgeoning
Unarmed Strike
Attack
Damage
Melee 5 ft
22 | 18 vs AC
4
J.R. (Joe):
rolling 2d4+2
23
19
(
=
Attack
)+2
Warhammer
8 | 9 vs AC
Damage
8 Blunt
Blaze: So this would be easier if we actually had our other two here
J.R. (Joe): Well, Austin adjusted the game for 5 players, so...it's not as hard as it otherwise would
have been. But yeah, missing a player hurts.
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
13 | 12 vs AC
Damage
3 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Blaze: I mean 3 weeks we've had people missing. It doesn't sit well with me.
Austin (GM) (GM) Tiefling Cleric makes attack against Meandor!
Austin (GM) (GM):
Blaze:
Wisdom
Result
17 | 5
(
=
16
rolling 1d20
Saving Throw
Gaiden:
Deflect Missiles
Class Action 5
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. W
hen you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you
reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one
hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of
ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon
proficiencies, and the missile counts as a monk weapon for the attack.
24 | 14 vs AC
Crit Dmg
2 Blunt
Damage
10
Warhammer
9 Blunt
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
23 | 8 vs AC
Damage
2 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
(
=
14
rolling 1d20
Gaiden:
Attack
Damage
Quarterstaff
Melee 5 ft
8 | 20 vs AC
8 Bludgeoning
Unarmed Strike
Attack
Damage
Melee 5 ft
16 | 9 vs AC
4
Damage
14 | 16 vs AC
Warhammer
5 Blunt
Healing Word
V
1 bonus action instantaneous
Description A creature of your choice that you can see within range
Target
Healing
5 HP healed
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Damage
6 | 9 vs AC
4 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Gaiden:
Quarterstaff
Melee 5 ft
Attack
7 | 20 vs AC
Damage
8 Bludgeoning
Unarmed Strike
Attack
Melee 5 ft
18 | 8 vs AC
Damage
Result
17 | 16
Gaiden:
10 | 5
Ability Check
Perception (Wis)
Result
18
Ability Check
rolling 1d4
rolling 1d4
(
=
J.R. (Joe):
(
=
Blaze:
(
=
10
rolling 2d4+2
)+2
rolling 2d4+2
)+2
Gaiden:
Result
Ability Check
lol
^_^
<3
Blaze: lol
Austin (GM) (GM): HEROIC TIARA
Advantage against being feared.
UNBROKEN CLOAK
Chainmail
Blaze: normal studded leather
5 Broken Crossbows
+1 morning star
+1 rapier
Blaze: +1 dagger
Attack
Damage
16 | 4 vs AC
Light Crossbow
6 Piercing
Great Weapon Master. A free bonus action attack on a kill/crit is great. The ability to increase your
damage by decreasing your accuracy is awesome (if somewhat situational)! Many monsters in 5E
have a low AC but high HP; this allows you to take advantage of that. Together, this feat is near
mandantory for a two-handed weapon wielder at some point.
J.R. (Joe): Yeah, I kind of got that feeling as well. But, c'est la vie.
Gaiden: you could tell he was getting a little more frustrated with how long we were taking too. >_<
J.R. (Joe): Go god like! :D
Gaiden: but in our defense, we were down TWO people this time.
J.R. (Joe): Still, I think we did a damn good job. No KOs until right there at the end.
Exactly.
A free bonus action attack on a kill/crit. With option to do a -5 to hit and +10 to damage
A free bonus action attack on a kill/crit. With option to do a -5 to hit and +10 to damage
:D
J.R. (Joe): Won't that only apply -if- you get a crit, though?
Gaiden: I feel like maybe morgan might not have been a good choice due to the issue with his
reliance on the school computer. so I'm hoping an NPC ruk will help us out more.
Blaze: Crit or kill
Meandor (Alexis): well the adventure will just have to go on as a 5 party thing
J.R. (Joe): Yep.
Blaze: So on the small tieflings we were fighting, I could've targeted them and then target the cleric
with the big hit.
J.R. (Joe): Right.
Meandor (Alexis): man I can't wait for lvl 5 :D
summon undead is such a cool spell :D
Blaze: It's helpful in a lot of battles where there are a lot of enemies but if its just us and one
enemy. its not that helpful
Meandor (Alexis): yeah great weapon master is reaaaally good in some situations
Blaze: but when I hit level 5, if I crit twice on both of my attacks, I get 4 attacks on one target.
and then I get to Action surge and go wild some more
Meandor (Alexis): ^^
guys, any wishes on spells I should learn? lvl 2 is just a meh spell level
Darkness
Description
Level 2 Evocation 60 ft
1 action Up to 10 mins
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled
Spellcasttime
Dancing Lights[1]:230
Fire Bolt[1]:242
Friends[1]:244
Message[1]:259
Minor Illusion[1]:260
Poison Spray[1]:266
Meandor (Alexis): Prestidigitation[1]:267
Ray of Frost[1]:271
Shocking Grasp[1]:275
True Strike[1]:284
1st LevelEdit
Meandor (Alexis):
Alarm[1]:211
Burning Hands[1]:220
Charm Person[1]:221
Chromatic Orb[1]:221
Color Spray[1]:222
Expeditious Retreat[1]:238
False Life[1]:239
Feather Fall[1]:239
Meandor (Alexis): Find Familiar[1]:240
Fog Cloud[1]:243
Grease[1]:246
Identify[1]:252
Illusory Script[1]:252
Jump[1]:254
Magic Missile[1]:257
Unseen Servant[1]:284
Meandor (Alexis): Witch Bolt[1]:289
2nd LevelEdit
Alter Self[1]:211
Arcane Lock[1]:215
Meandor (Alexis): Blindness/Deafness[1]:219
Blur[1]:219
Cloud of Daggers[1]:222
Continual Flame[1]:227
Crown of Madness[1]:229
Darkness[1]:230
Gentle Repose[1]:245
Gust of Wind[1]:248
Levitate[1]:255
Locate Object[1]:256
Magic Mouth[1]:257
Scorching Ray[1]:273
See Invisibility[1]:274
Shatter[1]:275
Spider Climb[1]:277
Meandor (Alexis): Suggestion[1]:279
Web[1]:287
Blindness/Deafness[1]:219
Blur[1]:219
Cloud of Daggers[1]:222
Continual Flame[1]:227
Darkness[1]:230
Darkvision[1]:230
Detect Thoughts[1]:231
Enlarge/Reduce[1]:237
Flaming Sphere[1]:242
Levitate[1]:255
Meandor (Alexis): Locate Object[1]:256
Magic Mouth[1]:257
Magic Weapon[1]:257
Ray of Enfeeblement[1]:271
Rope Trick[1]:272
Scorching Ray[1]:273
See Invisibility[1]:274
only those :P
J.R. (Joe): I have...four of those already. Not necessarily prepared, but they can be.
Gust of Wind, Hold Person, Continual Flame, and Gentle Repose.
to decreaase the hit chance a lot so the summoning orb MIGHT do something
Gaiden: when they say ability score, do they mean str con etc?
scratch that
Meandor (Alexis): whats the context?
J.R. (Joe): For the level, yeah, you'd increase one attribute twice or two once.
Meandor (Alexis): the ability score improvment on lvl 4?
Gaiden: For levelling up. I can add 2 to an ability score, or 1 to two ability scores.
Meandor (Alexis): yeah str con etc
Gaiden: ah okay
Meandor (Alexis): i was thinking bout spellcasting ability score
J.R. (Joe): With another prep slot, I think this might be useful:
Bless
Spellcasttime
Death Save
Saving Throw
Death save
20 | 20
Gaiden:
Result
Stealth (Dex)
Ability Check
13 | 8
Stealth (Dex)
Result
Ability Check
22 | 19
Ability Check
25 | 24
Acrobatics (Dex)
Result
Attack
Damage
18 | 25
Quarterstaff
23 | 9 vs AC
12 Bludgeoning
Attack
26 | 14 vs AC
Crit Dmg
Damage
Ability Check
Unarmed Strike
14 dealing 4 damage.
16 dealing 6 damage.
Meandor (Alexis): if you think we're gonna be fighting undead aberrations etc then prot certainly
aint bad
but yeah, concentration is a real kick in the butt
i have like 5 conc spells already
Shocking Grasp
Meandor Galonvathar
Cantrip Evocation Touch
V, S
1 action Instantaneous
Description
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target.
You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning
damage, and it cant take reactions until the start of its next turn.
Target
Attack
Damage
Single
10 | 24 vs AC
3 Lightning
At Higher Levels The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)
Spellcasttime
15 dealing 6 damage.
18 dealing 7 damage.
18 dealing 5 damage.
24 dealing 8 damage.
Meandor (Alexis): ok i think imma learn ropetrick and witch bolt but please do say if you find an
alternative
J.R. (Joe): I've seen witch bolt kick ass.
Meandor (Alexis): yeah but it ANOTHER concentration spell
adn I plan to use my concentration for summoning undead from 5th level onward
J.R. (Joe): Right. All the really cool useful spells are concentration! :P
Just be advised about my turning ability, if we come up against more enemy undead. :P
but the summon undead we use might even backfire without your turn undead
since if my concentration breaks those guys are gonna attack us
J.R. (Joe): And, at 5th lvl, my turn undead can outright destroy them.
Meandor (Alexis): well, just dont use it if we have friendlies in range
J.R. (Joe): Depending on their CR level, anyway.
As for ability increases....I can, really, either go from -1 in Dex to 0, or +3 to +4 in Wis. My other
modifiers are, in general, pretty tolerable...
And really, the Dex modifier really comes into play with me for initiative.
good night :D
J.R. (Joe): LOL! Night!
Gaiden: I have a question
"W hile you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack
from you when they enter your reach." is that EVERYONE? Or just once since its an opportunity of
attack?
J.R. (Joe): I would say anytime any and all creatures enter your range.
But, that might be a GM question.
J.R. (Joe): As an action, you can spend one use of a healers kit to
tend to a creature and restore 1d6 + 4 hit points to it,
So, if I did the math....that 18 potential HP for a person with a d8 hit die.
Which, I think, is probably far more helpful than any ability modifier...
Gaiden: um....YES
J.R. (Joe): So, yeah, done. :P
Gaiden: god I love you. I hate your ethics....but I love dem heals.
J.R. (Joe): LOL!
Everything I've put on the roll20 character sheet to date has been saved automatically.
Gaiden: but I mean if this game ends, would we be able to transfer it to another game?
J.R. (Joe): Oh. You know, I think there's a way. I just don't know how.
Only downside to that feat is that the HP gain can only be used by a creature once per short/long
rest.
Gaiden: true, but that could be the difference between us linving and getting slaughtered.
J.R. (Joe): Which makes sense...and makes it a lot less OP than I thought it was. :P
Absolutely. And the 1 HP gain is constant.
J.R. (Joe):
Attack
Damage
Attack
Damage
Attack
Damage
+1 Morningstar
Melee
12 | 16 vs AC
5
+1 Morningstar
12 | 14 vs AC
5
Warhammer
23 | 14 vs AC
7 Blunt
J.R. (Joe): I'm just trying to figure out how to use the +1 part of the morningstar.
Is it to the to-hit or is it to dmg?
20 dealing 5 damage.
23 dealing 7 damage.
tep
At 6th level, you gain the ability to step from one shadow
into another. W hen you are in dim light or darkness,
Acrobatics (Dex)
11 | 21
Ability Check
Acrobatics (Dex)
Ability Check
Result
9 | 19
Acrobatics (Dex)
Result
Ability Check
21 | 10
Stealth (Dex)
Result
Ability Check
22 | 21
10 | 25
Ability Check
harger
I have a lot of days off this week, so I'll be finishing up my backgrounmd ( I want your all's 2 cents!)
and doing some more reveals on my downtime plot
Gaiden Sidesteps the missile with ease!
Gaiden:
J.R. (Joe): Alrighty, I think I'm good to go, sheet wise. Time for bed!
Gaiden: have a good one. Lookin forward to seein your downtime!
J.R. (Joe): Likewise!
Blaze - Laurence: I think I'll give my battleaxe to the Blacksmith and train him with that.
Gaiden: sounds like a plan! I'm finishing up week 3 review now
Blaze - Laurence: kk.
Gaiden: YES!
Damage
Quarterstaff
Melee 5 ft
7 | 9 vs AC
6 Bludgeoning
Quarterstaff
Attack
Damage
Melee 5 ft
13 | 7 vs AC
7 Bludgeoning
Quarterstaff
Attack
Damage
Melee 5 ft
22 | 20 vs AC
6 Bludgeoning
Unarmed Strike
Attack
25 | 11 vs AC
Crit Dmg
Damage
Melee 5 ft
22 dealing 6 damage.
10 dealing 7 damage.
Gaiden: niiiiiiiiiice
Attack
26 | 14 vs AC
Crit Dmg
8 Slashing
Damage
7 Slashing
Class Action 5
Class Action 5
You can use your armor to deflect strikes that would kill
others. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning,
piercing, and slashing damage that you take from non
magical weapons is reduced by 3.
Nightbird (KCDDagger):
(
=
10
rolling 3d8
last night was totally catered towards you. lol we fought a whole slew of tieflings, got some cool
tiefling gear for you to use, and things of that nature
Nightbird (KCDDagger): I was totally looking forward to playing last night too. then WHAM. I get a
call and had to go.
Gaiden: ugh I hate that. But real life comes first. Gaming rule #1
Nightbird (KCDDagger): couldn't be simple either. format and reload
Holy shit for reals!
https://www.youtube.com/watch?v=6WhLj-tbUoY&feature=em-uploademail
Gaiden: Yeah it's plus 1 to both
Nightbird (KCDDagger):
Death Save
Nightbird
Saving Throw
Death save
6 | 5
Blaze - Laurence:
Class Action 5
You can use your armor to deflect strikes that would kill
others. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning,
piercing, and slashing damage that you take from non
magical weapons is reduced by 3.
Nightbird (KCDDagger):
Thaumaturgy
Nightbird
Cantrip Transmutation 30
V
1 action
Description You manifest a minor wonder, a sign of supernatural power, within range.
Target
Effect
Self
Spellcasttime
Thaumaturgy
You manifest a minor wonder, a sign o f supernatural power, within range. You create
one of the following magical effects within range:
Blaze - Laurence:
Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.
You can use your armor to deflect strikes that would kill
others. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning,
piercing, and slashing damage that you take from non
magical weapons is reduced by 3.
Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.
You can use your armor to deflect strikes that would kill others.
You gain the following benefits:
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is
reduced by 3.
You can use your armor to deflect strikes that would kill others.
You gain the following benefits:
While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is
reduced by 3.
So for the leather armor you got, I'd assume one point would go into that
Attack
Weapon
12 | 22 vs AC
Nightbird (KCDDagger):
23
Meandor (Alexis):
Description
Mirror Image
Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your
actions, shifting position so its impossible to track which image is real. You can use your action to dismiss the illusory
duplicates. Each time a creature targets you with an attack during the spells duration, roll a d20 to determine whether the
attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attacks
target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A
duplicates AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be
destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses other than sight, such as blindsight, or if it
can perceive illusions as false, as with truesight.
Target
Spellcasttime
Self
Witch Bolt
Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute
Description
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.
Attack
Damage
At Higher Levels
20 | 11 vs AC
1 Lightning
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st
Spellcasttime
Blaze - Laurence: ll
lol
Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 6
uses the flip side of her skills to draw information from the area 22
uses the flip side of her skills to draw information from the area 22
Austin (GM) (GM): Double Crits, what do you want to know?
Nightbird (KCDDagger): I sent you a message
I figured with a message you could take your time and flesh out the info if I rolled well, or leave it
bare bones if I rolled bad
Austin (GM) (GM): I'll start with the Mage. He's a legend of the city. He's been around for about
200 years, and so most people think he's a Litch. He gained fame about 150 years ago for clearing
out most of the underground sewers and crypts of a Necromancer that had caused a great panic.
He's the guy responsible for putting the slimes down into the sewers to keep them clean.
He also instituted the mage guild in the city, but then shortly went into hiding. It's said the council of
thieves tried to have him killed because he was against them taking over.
Nobody knows where he's located, but he has a decently large following of personal supporters for
him over throwing the Council. However, the children of westcrown (the group your party is
helping) doesn't take to kind to the idea of helping a 'mysterious' Litch.
one sec, sorry.
Nightbird (KCDDagger): np
Austin (GM) (GM): Mastercraft Armor gives no penalty to Stealth Check, and gives a +1 bonus to
base AC.
Nightbird (KCDDagger): sweet
Austin (GM) (GM): Okay, so the group you work for is lead by Arael, a Elven Noble. He original
left Westcrown after the capital moved to Egorian, but he latter returned with a fat sum of money
and laid the groundwork for the Children of Westcrown resistance movement. He's not a very good
speaker, but people have turned to him for helping remove the oppression of the Hellknights and
Council of Thieves who have made their lives harsh.
Followers of the Mage, include a few Sorcerers who was his apprentices and some local strong
arms. The Mage, Xandra, doesn't associate with anyone that has anything to do with nobles.
You can find a handout that lists the other members of the Children of Westcrown.
As far as the Council of Thieves, well, people know they exist, and they know the Mayor and other
are in their pocket, but Nobody knows who exactly are members of it.
I think that about covers it?
Nightbird (KCDDagger): No stories about folks being taken by the theives or threatened?
Austin (GM) (GM): Not directly it seems, they have been using middle men, like the Bastards of
Erebus group (who the team wiped out) to do their dirty work. They rob people, steal their stuff, kill
those that resisted.
They also fund the Hellknights who crack skulls over anybody that steps out of line.
This stuff hurts employment, and keeps the fat cats in the rich district, like the Mayor, happy.
Nightbird (KCDDagger): and the poor and downtrodden, just that.
so basically the hellknights are the Council's catspaw
Austin (GM) (GM): The Hellknights, the Westcrown Government, and a lot of the Guilds are the
Council's catspaw it seems.
Nightbird (KCDDagger): Brings up the questions of how does anyone know that the guild is a
"They" and not a "He" or "She" or "Family"
err council
Austin (GM) (GM): One of the Children of Westcrown, Gorvio, a scribe for the courts, would
describe it like this:
The council is a puppeteer masked in darkness. It's strings is made of gold/money and no puppet
knows the puppeteer that controls them.
Nightbird (KCDDagger): (Will also not be a BIT surprised if Xandra turns out to be a former
member of the council who is at truce with them cause he's too powerful to kill without blowing up
the city in the process and can't be gotten rid of otherwise for his betrayal of the council's beliefs)
you got quiet
Austin (GM) (GM): Sorry, working on building the adventure Friday. It's, um...intersting.
Nightbird (KCDDagger): lol
Austin (GM) (GM): I was going to post about it. We finished Book 1, and Book 2 kind of adds a
very unique roleplay session.
Nightbird (KCDDagger): uh huh....
I'm kinda having fun with my position in the group LOL hell even I don't know which way I'm going
sime weeks
On the bright side, I am developing a tolerance to the side effects of my meds. its just slow going.
but if I can just remember to take a nap in the afternoon, I should be able to override the knock out
portion of my meds for a little while longer in the evenings
Austin (GM) (GM): I can understand that. Our games should be over with by 11:45pm est. Though
timing the campaign can be a little hard.
Nightbird (KCDDagger): I can understand that. Haven't been able to test the nap theory cause its
finals week at the college I'm applying to so its Go time for the last little bits of my course sign up
work I need to do to be signed up and paid up to go back to school starting in fall quarter
I'll be good to continue gaming. I'm taking online classes
I have a poisoners kit. what kinds of poisons might I make with it? I know for sure I can do basic
poisons and creature poisons if I harvest them from the critters, but can I possibly make some of
the lower named poisons like Pale Tincture?
Austin (GM) (GM): I have a nifty PDF for that. Let me upload it real quick.
https://drive.google.com/file/d/0B0gjgn0wz8_MN3JwM0d1NHdMY2s/view?usp=sharing
Any monster that you kill that has poison, you can also extract a few vials from them as after killing
them. I think that about covers it.
Nightbird (KCDDagger): cool
17
Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.
rolling 4d8
(
=
19
Gaiden:
Attack
Damage
Attack
Damage
Quarterstaff
10 | 6 vs AC
11 Bludgeoning
Quarterstaff
7 | 12 vs AC
8 Bludgeoning
10 dealing 4 damage.
21 dealing 7 damage.
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Spellcasttime
Austin (GM) (GM): Again, it you aren't hiding behind something and approach them, he's going to
see a veil of shadows in a human form approaching. You CAN NOT hide in plain sight at all in 5e.
Pass Without Trace helps you stealth past people.
stealth past them, run up behind them, hit them....thats what I'm asking. >_<
Austin (GM) (GM): As soon as you get to close, they are going to see you.
Gaiden: then why wouldnt they see me as I apss by them to get away?
Austin (GM) (GM): You can get advantage if you attack from a distance, but as soon as you do
they are going to know where you are.
Gaiden: hmm. I might just have to wait till lvl 6 when I get the more advanced shadow movements.
those give me advantage on my first attack out of the shadows
Austin (GM) (GM): Stealth was broken, and people meta gamed the crap out of it in 3.5 and
pathfinder. 5e really puts its foot down on it.
Gaiden: What if it's a room with no lights on. they wouldnt see me sneaking p right?
only in a room that is lit?
or dimly lit?
If there's not lights on, or dimly lit, they wouldnt notice shadowy stuff sneakin up right?
or at least a provoked perception check?
Perc/vs steal roll?
Gaiden: *stealth
Austin (GM) (GM): Why would a guard who doesn't have night vision stay in a room without light?
If he was, then yes, you could stealth attack with advantage.
Gaiden: not stay in a room with no light, but if by some means I took the lights out. in that moment,
with no sound eminating from me, I'd have the ability to sneak up.
Austin (GM) (GM): How do you put the light out in the room?
Gaiden: I'm tryin to think like a ninja. If they take out the lights suddenly, I'd be able to not only
have dark vision, but eminate magic shadows from me.
not sure yet. I would more than likely have to make a perception check to figure out the means of
light output.
and then figure out a way to dispose of it.
20
J.R. (Joe): Oh, speaking of crafting....can spell scrolls be made? I didn't see anything in the PHB,
but I could have sworn I heard about people making them before.
Austin (GM) (GM): You want to buy spell scrolls or make spell scrolls?
J.R. (Joe): Make, if possible. Like, say, during downtime.
Also? Yay full party! :D
Blaze - Laurence: question, do I need to roll anything to train the blacksmith with the battle axe
and shield I gave him?
Meandor (Alexis): i think 5e has a section for spellscrolls creation
Austin (GM) (GM): To J.R (Joe): It costs 25 GP x Spell Level to make scroll. You then must
succeed on an Arcane Check of 10 + Spell Level to craft it. You have enough downtime to craft up
to 3 scrolls.
Oh, and it might go without saying but you need to know the spell in order to craft it.
J.R. (Joe): Alrighty, cool! I might make some Guiding Bolt scrolls in the future time. Save spell
slots for heals.
Nightbird (KCDDagger): Page 257 and 258 in the DMG as well as being able to harvest creature
venoms and poisons with my kit tha tI was looking at being able to do.
Austin (GM) (GM): To Blaze: You will need to role a d100 to see what the black smith picks up,
the number is arbitrary.
Blaze - Laurence:
(
=
56
rolling 1d100
Gaiden: thats the SAME EXACT d100 I rolled to see if my wakizashi was magical. >_<
Blaze - Laurence: lol
Meandor (Alexis): spooky :O
Gaiden: seeeeriously spooky.
Meandor (Alexis): the black smith stole your sword and can now wield it perfectly
Blaze - Laurence: xD
Gaiden: >_____________________<
I'd laugh more if it was non magical for everyone EXCEPT the blacksmith
long ago your senseis forefathers stole the sword from the blacksmiths bloodline
now it has returned to the rightful heir
Austin (GM) (GM): To Nightbird: You can buy Pale Tincture, Serpent Venom, Torpor, and Wyvern
Poison at the market here in Westcrown.
Nightbird (KCDDagger): Buy it yes, but make it?
Gaiden: Or made it FOR the blacksmith and I was just the messanger boy. >_<
Austin (GM) (GM): If you find the ingredient, you can make anything listed in the DMG
Meandor (Alexis): that was your quest all along :O
Nightbird (KCDDagger): yay!
Gaiden: THE. END. -commits sepukkuNightbird (KCDDagger): damned if I know what the ingrediants are
Austin (GM) (GM): You will be finding ingredients for some of this stuff no doubt.
Nightbird (KCDDagger): shiny!
Meandor (Alexis): you take a little cthulu snot and mix it with tea herbs and you get c4 or
something along those lines
J.R. (Joe): ::prays over Gaiden's corpse:: ;)
Gaiden: Damn you joe. damn you.
Nightbird (KCDDagger): LOL
J.R. (Joe): LOL! :D
Gaiden:
<3
Blaze - Laurence: Well, it's not the first time the monk lays dead
Gaiden: I TRY TO QUIT YOU JOE.......BUT YOU JUST KEEP PULLING...ME BACK!
J.R. (Joe): LOL!
Nightbird (KCDDagger): give me 2 minutes and I can join the call
ready
Meandor (Alexis): oh btw guys next week i am at a tournament thingy (Lan-event). so I might
have to do the typing stuff again if its not too loud
Austin (GM) (GM): That's fine.
Gaiden: thats fine ^_^
Austin (GM) (GM): Jynx?
Gaiden: I don't mind typy meandor
Damn....-hands you a digital coke-
Okay, cool! I figured, also, people can be like, okay, oh look, we've got such and such and maybe
we can use those in this instance.
Meandor (Alexis): pretty sure blaze has a seperate golden bag of holding just for his cash
Gaiden: lol
Blaze - Laurence: :P
maybe I do
lol jk jk!
Ability Check
Nightbird (KCDDagger): After changing into her new armor andmaking sure that it fit with no
hitches or problems in her movement with an impressive set of stretches Nightbird stalked over to
Blaze and grabbing him by the collar gave him an equally impressivly thorough kiss. Letting him go
and turning around to go back to the rest of her equipment she murmurs, "Thanks."
J.R. (Joe): ::eyes his 210 gold and feels suddenly very poor::
Meandor (Alexis): staaaaaahp
Gaiden: >_<
O_O
Meandor (Alexis): oh my
Gaiden: ......................O_O
Meandor (Alexis): hey there gaiden, you are also assaulting that glass blowing lady :P
v for vendetta problem all over again
Blaze - Laurence: Blaze just blinks and looks a little dumbfounded from what just happened "well
then, you're quite welcome"
my sister says hi
Meandor (Alexis): hi sister o/
Gaiden: heard ya ^_~
I love how she kissed blaze, but wasnt in the room with us. SUPERIOR Sneaking skillz.
(
=
rolling 1d20+2
)+2
Blaze - Laurence: Just typing this, because I don't want to interrupt. did Ermolos do a good
enough job to give any bonuses to my armor?
Nightbird (KCDDagger): Crafts a poison 20 Test
J.R. (Joe):
(
=
46
rolling 1d100
(
=
rolling 1d20
J.R. (Joe): I've been meaning to ask this but...just how many things can we do per downtime?
Gaiden:
(
=
rolling 1d20
(
=
26
rolling 1d100
(
=
18
rolling 1d100
Gaiden:
Wisdom
9 | 23
rolling 1d100
Ability Check
)=
53
b-b-but superior...
J.R. (Joe):
Result
Wisdom
Ability Check
12 | 4
Wisdom
Result
Ability Check
16 | 17
Result
Ability Check
Gaiden: .................< 3
-sits in the back legs propped up on a church pew- (pew pew! >_<)
J.R. (Joe): ::offers quiet prayers to Gozreh::
Meandor (Alexis): ::offers LOUD prayers to Urgathoa::
;)
I caught it.
Acrobatics (Dex)
17 | 21
Ability Check
Watch ruk have some book he's come across that has ancient texts that reveal how to use
it.....Q_Q DAMN IT RUK.
yo daddeh!
Gaiden:
Result
Ability Check
8 | 12
Ability Check
15 | 20
Ability Check
7 | 10
Ability Check
lol
Ability Check
Result
Deception (Cha)
5 | 19
Ability Check
Blaze: lol
Stealth (Dex)
16 | 9
Ability Check
Result
Acrobatics (Dex)
19 | 19
Ability Check
Gaiden: ................................
"and keep shut that Abyss you call mouth" I like my character already xD
^_____________________________________________________________________________
_____^
cool hand luke
J.R. (Joe):
Result
Arcana (Int)
Ability Check
14 | 9
Gained From
Description
Wizard
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.
Spellcasttime
Huh. So it only effects two people, if we each cast it. Would it be more beneficial, then, if I were to
use Bless instead?
Bless
Spellcasttime
Wrath of the Storm When a creature within 5 feet of you that you can see
Gained From
Description
Wizard
Target
Spellcasttime
Touch
Mage Armor
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.
Gaiden:
Perception (Wis)
Ability Check
Result
20 | 20
ooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!
This whole play so far is a whole LOT of ye old english taunting. >_<
Result
17 | 17
Ability Check
Gaiden:
(
=
11
rolling 1d12
rolling 1d12
(
=
10
rolling 1d12
(
=
J.R. (Joe): I can't see your HP bar, so...let me know when you get a bit low. :)
Gaiden: should I hit again?
Meandor (Alexis): daaaamn
Gaiden:
(
=
rolling 1d12
lol jk
Result
Constitution
13 | 9
Saving Throw
Constitution
16 | 9
Meandor (Alexis):
Result
8 | 10
J.R. (Joe):
Result
Saving Throw
Constitution
Meandor Galonvathar
Saving Throw
Constitution
10 | 20
Ability Check
Gaiden: eeeeeeew
eeeeeeeew
Score.
Nightbird (KCDDagger): Phantom of the Opera on harp?
Gaiden: https://www.youtube.com/watch?v=cVikZ8Oe_XA
J.R. (Joe):
Perception (Wis)
Result
Ability Check
7 | 14
Gaiden:
Perception (Wis)
Result
Ability Check
22 | 23
Constitution
Result
Saving Throw
20 | 14
Gaiden:
Constitution
Result
Saving Throw
20 | 11
J.R. (Joe):
Constitution
Result
Ability Check
2 | 3
Gaiden: niiiiiiiice
Meandor (Alexis):
Result
15 | 7
(
=
Constitution
Meandor Galonvathar
Saving Throw
25
Blaze:
rolling 4d8
rolling 2d4+2
)+2 =
rolling 2d4+2
(
=
)+2
J.R. (Joe):
(
=
18
)+4+8
Gaiden:
(
=
rolling 1d6+4+8
rolling 2d4 + 2
)+2
Meandor (Alexis):
(
=
11
rolling 1d6 + 4 + 4
)+4+4
False Life
Meandor Galonvathar
Level 1 Necromancy Self
V, S
1 action 1 Hour
Wizard
Gained From
Description Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Healing
7 HP healed
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level
above 1st.
Spellcasttime
Gaiden:
Attack
Quarterstaff
Melee 5 ft
12 | 21 vs AC
Damage
9 Bludgeoning
Unarmed Strike
Attack
Melee 5 ft
8 | 7 vs AC
Damage
12
19
Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.
rolling 1d6
(
=
Meandor (Alexis):
Shocking Grasp
Meandor Galonvathar
Cantrip Evocation Touch
V, S
1 action Instantaneous
Description
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target.
You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning
damage, and it cant take reactions until the start of its next turn.
Target
Attack
Single
21 | 17 vs AC
Damage
5 Lightning
At Higher Levels The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)
Spellcasttime
Bless
Spellcasttime
(
=
rolling 1d10
Gaiden:
Attack
Damage
Quarterstaff
21 | 10 vs AC
Melee 5 ft
11 Bludgeoning
Unarmed Strike
Attack
Damage
15 | 16 vs AC
6
Melee 5 ft
rolling 1d4
(
=
J.R. (Joe):
Class Action 3
J.R. (Joe):
(
=
rolling 2d8
)
Meandor (Alexis):
(
=
rolling 1d4+1
)+1
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
J.R. (Joe):
Shatter (Domain)
Spellcasttime
Guiding Bolt
Target
Attack
Damage
At Higher Levels
12 | 18 vs AC
15 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
rolling 1d10
(
=
Gaiden:
Attack
Damage
Quarterstaff
Melee 5 ft
23 | 18 vs AC
7 Bludgeoning
Unarmed Strike
Attack
Damage
Melee 5 ft
8 | 21 vs AC
5
20
Perception (Wis)
6 | 12
Gaiden:
Result
Ability Check
Perception (Wis)
Ability Check
9 | 17
https://www.youtube.com/watch?v=cVikZ8Oe_XA
http://i.imgur.com/PZ3coBc.gif
Damage
Quarterstaff
13 | 6 vs AC
11 Bludgeoning
Melee 5 ft
Unarmed Strike
Attack
13 | 13 vs AC
Damage
Melee 5 ft
J.R. (Joe):
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
DC 13 Dex
13 Lightning/Thunder
Full damage
Save Success
Spellcasttime
Half damage
rolling 1d20
(
=
Meandor (Alexis):
Mirror Image
Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute
Description
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your
actions, shifting position so its impossible to track which image is real. You can use your action to dismiss the illusory
duplicates. Each time a creature targets you with an attack during the spells duration, roll a d20 to determine whether the
attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attacks
target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A
duplicates AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be
destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses other than sight, such as blindsight, or if it
can perceive illusions as false, as with truesight.
Target
Spellcasttime
Self
J.R. (Joe):
Shatter (Domain)
Spellcasttime
rolling 3d8
(
10
(
=
rolling 1d10
rolling 1d20
(
=
rolling 1d20
(
=
rolling 1d20
(
=
19
rolling 1d20
(
=
10
rolling 1d20
(
=
(
=
15
rolling 1d20
J.R. (Joe):
Healing Word
Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
Target
Healing
5 HP healed
15
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 13
Gaiden:
Attack
Quarterstaff
Melee 5 ft
18 | 7 vs AC
Damage
8 Bludgeoning
(
=
25 dealing 6 damage.
18 dealing 6 damage.
rolling 1d10
Meandor (Alexis):
Spirit Blast
Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous
Description
You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.
Target
Attack
Single
14 | 8 vs AC
Damage
13 Radiant
At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Spellcasttime
J.R. (Joe):
(
=
rolling 2d8+3
)+3
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
7 HP healed
20
Quarterstaff
Attack
Melee 5 ft
8 | 21 vs AC
Damage
5 Bludgeoning
17 dealing 4 damage.
20 dealing 7 damage.
(
=
rolling 1d8
J.R. (Joe):
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
DC 13 Dex
11 Lightning/Thunder
Full damage
Half damage
Spellcasttime
Blaze:
Perception (Wis)
Result
19 | 16
Ability Check
rolling 1d20
(
=
Meandor (Alexis):
Mirror Image
Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute
Description
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your
actions, shifting position so its impossible to track which image is real. You can use your action to dismiss the illusory
duplicates. Each time a creature targets you with an attack during the spells duration, roll a d20 to determine whether the
attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attacks
target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A
duplicates AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be
destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses other than sight, such as blindsight, or if it
can perceive illusions as false, as with truesight.
Target
Spellcasttime
Self
Witch Bolt
Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute
Description
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.
Attack
Damage
At Higher Levels
14 | 18 vs AC
8 Lightning
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st
Spellcasttime
Witch Bolt
Meandor Galonvathar
Description
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.
Attack
12 | 11 vs AC
Damage
12 Lightning
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st
Spellcasttime
J.R. (Joe):
Spiritual Weapon
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Target
Attack
a creature
19 | 7 vs AC
Damage
4 Force
Spellcasttime
rolling 2d8+3
(
=
13
)+3
Gaiden:
Attack
Damage
16
Quarterstaff
Melee 5 ft
19 | 21 vs AC
8 Bludgeoning
12 dealing 6 damage.
10 dealing 4 damage.
rolling 1d4 + 3
(
=
)+3
Meandor (Alexis):
(
=
14
rolling 2d12
Guiding Bolt
Target
Attack
Damage
At Higher Levels
18 | 23 vs AC
16 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Perception (Wis)
15 | 18
Ability Check
Extra Attack
Class Action 6
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Meandor (Alexis):
Arcane Recovery
Meandor Galonvathar
Class Action 1
On a short rest, regain spellslots equal to half your wizard level rounded up. (lvl 6 -> 1 lvl 3 spellslot or 3 lvl 1 spellslots etc.)
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Attack
20 | 26 vs AC
12 Fire
Damage
Spellcasttime
9 Fire
Meandor (Alexis):
Description
Animate Dead
Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your
spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose
bones or a zombie if you chose a corpse (the DM has the creatures game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is
within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
command to each one). You decide what action the creature will take and where it w ill move during its next turn, or you can
issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it. To maintain control
of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
use of the spell reasserts your control over up tofour creatures you have animated with this spell, rather than animating a new
one.
Spellcasttime
Nightbird (KCDDagger):
(
=
)+1
rolling 1d10+3
Blaze:
(
=
rolling 1d8+1
)+3
Meandor (Alexis):
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
20
Damage
At Higher Levels
DC 14 Dex
27 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Spellcasttime
Blaze:
Result
Dexterity
11 | 16
Saving Throw
I took 13 damage from that lol if I would've succeed I'd of only took 7 xD
Meandor (Alexis):
Spirit Blast
Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous
Description
You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.
Target
Attack
Damage
Single
21 | 13 vs AC
16 Radiant
At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Spellcasttime
Spirit Blast
Meandor Galonvathar
Description
You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.
Target
Attack
Damage
Single
19 | 22 vs AC
20 Radiant
At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Spellcasttime
Blaze: :P
Meandor (Alexis): i coulda used my lucky roll thingy and taken the 22 :P
aint nobody fuck with magic :P
Blaze: XD
Meandor (Alexis): im gonna be so happy once we get some downtime :D
so many spells to learn so little time
Meandor (Alexis): ^^
19
19
Hellish Rebuke
Nightbird
Level 1 Evocation 60'
V, S
1 reaction Instant
Description
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must
make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
Spellcasttime
Thaumaturgy
You manifest a minor wonder, a sign o f supernatural power, within range. You create
one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice
within range, such as a rumble of thunder, the cry of a raven, or ominous
whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects
active at a time, and you can dismiss such an effect as an action.
22
Hellish Rebuke
Nightbird
Level 1 Evocation 60'
V, S
1 reaction Instant
Description
Nightbird points her finger at her offender and utters two short words in infernal.
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a
successful one.
Target
Attack
Other
Save Condition
Save
Save Failure
Save Success
Spellcasttime
Thaumaturgy
Damage
Damage
7 | 12 vs AC
2 Fire
DC 14 Dex
4 Fire
If you cast this spell multiple times, you can have up to three of its 1-minute effects
active at a time, and you can dismiss such an effect as an action.
Hellish Rebuke
Nightbird
Level 1 Evocation 60'
V, S
1 reaction Instant
Nightbird points her finger at her offender and utters two short words in infernal.
Description
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.
The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a
successful one.
Target
Save Condition
Save
Other
Save Failure
Save Success
Spellcasttime
Thaumaturgy
DC 14 Dex
Damage
10 Fire
If you cast this spell multiple times, you can have up to three of its 1-minute effects
active at a time, and you can dismiss such an effect as an action.
Thaumaturgy
Nightbird
Cantrip Transmutation 30
V
1 action
Description You manifest a minor wonder, a sign of supernatural power, within range.
Target
Effect
Self
Spellcasttime
Thaumaturgy
You manifest a minor wonder, a sign o f supernatural power, within range. You create
one of the following magical effects within range:
Spell: Thaumaturgy
Nightbird (KCDDagger): You create one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point o f your choice within range, such
as a rumble of thunder, the cry of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
Nightbird (KCDDagger): You alter the appearance o f your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time,
and you can dismiss such an effect as an action.
Result
6 | 4
16
Stealth (Dex)
Ability Check
Nightbird (KCDDagger) points her finger at her offender and utters two short words in
infernal.
Nightbird (KCDDagger):
Spell: Hellish Rebuke
You point your finger, and the creature that damaged you is momentarily surrounded by hellish
flames.
The creature must make a Dexterity saving throw versus 14 Charisma DC. It takes 2d10 fire
damage on a failed save, or half as much damage on a successful one.
Nightbird (KCDDagger):
13 Unsuccessful Save
3 Successful Save
You point your finger, and the creature that damaged you is momentarily surrounded by hellish
flames.
The creature must make a Dexterity saving throw versus 14 Charisma DC. It takes 2d10 fire
damage on a failed save, or half as much damage on a successful one.
Nightbird (KCDDagger):
10 Unsuccessful Save
Meandor (Alexis): something about after a few centimetre something being fresh and stuff
anyway
Blaze: Night
Gaiden unleashes a flurry of blows!
12 dealing 6 damage.
21 dealing 6 damage.
11 dealing 8 damage.
18 dealing 8 damage.
Gaiden:
Gaiden:
Target
Save
Save Failure
Spellcasttime
DC 14 Wis
Guiding Bolt
Target
Attack
18 | 20 vs AC
Damage
At Higher Levels
16 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Healing
7 HP healed
You know, I'm all about the healz, 'bout the healz, no dying...
Ability Check
Stealth (Dex)
Result
13 | 14
Ability Check
Acrobatics (Dex)
Result
7 | 13
Ability Check
Dexterity
Result
15 | 13
Saving Throw
Constitution
Result
12 | 4
Saving Throw
Dexterity
Result
10 | 16
Gaiden:
Result
Saving Throw
Dexterity
11 | 19
Saving Throw
Dexterity
Result
12 | 7
Saving Throw
Dexterity
Result
23 | 19
Saving Throw
Dexterity
Result
9 | 22
Saving Throw
Dexterity
Result
Saving Throw
26 | 25
Acrobatics (Dex)
Result
Ability Check
14 | 10
Gaiden:
Result
26 | 20
Stealth (Dex)
Result
Ability Check
19 | 17
Survival (Wis)
Result
Ability Check
21 | 18
Strength
Result
Ability Check
4 | 2
Athletics (Str)
Result
Ability Check
5 | 16
16 dealing 8 damage.
Attack
26 | 10 vs AC
Crit Dmg
8 Bludgeoning
Damage
Attack
Damage
17 dealing 9 damage.
Quarterstaff
8 Bludgeoning
Quarterstaff
11 | 19 vs AC
6 Bludgeoning
17 dealing 6 damage.
10 dealing 8 damage.
Gaiden:
Gaiden:
Gaiden:
Gaiden:
1
Austin (GM) (GM) Goblin casts blight on Ruk!
Austin (GM) (GM):
On a failed save, faire fire covers the target in a low light. Attacks against them have advantage.
Austin (GM) (GM) Goblin casts Test on Ruk!
Austin (GM) (GM):
Deals 14 Damage
Austin (GM) (GM) Goblin casts Testing on Ruk!
Austin (GM) (GM):
?{Damage Or Effect
Austin (GM) (GM) Goblin makes an attack against Ruk!
Austin (GM) (GM):
Deals 11 Damage
Austin (GM) (GM) Goblin casts Testing on Ruk!
Austin (GM) (GM):
Attack roll is 15
?{Damage Or Effect
Austin (GM) (GM) Goblin casts test on Ruk!
Austin (GM) (GM):
Attack roll is 5
Deals 5 Damage
Austin (GM) (GM) Goblin casts testing on Ruk!
Austin (GM) (GM):
Attack roll is 9
Deals 20 Damage
Austin (GM) (GM) Goblin casts Burning Hands on Ruk!
Austin (GM) (GM):
Deals 15 Damage
Austin (GM) (GM) Goblin casts Testing on Ruk!
Austin (GM) (GM):
Attack roll is 23 .
Deals 10 Damage.
Austin (GM) (GM) Goblin casts Testing on Ruk!
Austin (GM) (GM):
Deals 5 Damage.
Austin (GM) (GM) Goblin casts Blight on Ruk, Blaze, JR.
Austin (GM) (GM):
Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving
throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any
attack roll against an affected creature or object has advantage if the attacker can see it, and the
affected creature or object cant benefit from being invisible.
Howler rolls a 20 to Initiative.
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
Damage
At Higher Levels
20
DC 14 Dex
24 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Spellcasttime
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
Damage
At Higher Levels
20
DC 14 Dex
42 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Spellcasttime
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
20
DC 14 Dex
Damage
At Higher Levels
26 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Spellcasttime
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
20
DC 14 Dex
Damage
At Higher Levels
32 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Spellcasttime
Animate Dead
Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute 24h
Description
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your
spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose
bones or a zombie if you chose a corpse (the DM has the creatures game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is
within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
command to each one). You decide what action the creature will take and where it w ill move during its next turn, or you can
issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it. To maintain control
of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
use of the spell reasserts your control over up tofour creatures you have animated with this spell, rather than animating a new
one.
Spellcasttime
rolling 1d20 + 4
(
)+4
rolling 1d20 + 4
(
=
21
)+4
)+2
rolling 1d20 + 4
(
16
)+4
rolling 1d20 + 4
(
=
)+4
rolling 1d6 + 2
(
)+2
damage
rolling 1d20 + 4
(
14
)+4
Meandor (Alexis):
rolling 1d20 + 4
(
=
)+4
rolling 1d6 + 2
(
)+2
damage
Attack
Dagger
9 | 10 vs AC
Damage
Meandor Galonvathar
Melee 5ft
7 Piercing
Meandor (Alexis):
(
=
rolling 1d6 + 2
)+2
damage
rolling d20 + 2
(
11
)+2
rolling d20 + 2
(
=
10
)+2
(
=
11
)+3
rolling d20 + 3
rolling d20 + 3
)+3 =
rolling d6+1
(
)+1
damage
(
=
21
rolling d20 + 4
)+4
rolling d20 + 4
(
=
19
)+4
rolling d6 + 2
(
)+2
damage
(
=
rolling d20 + 2
)+2
rolling d20 + 2
(
=
)+2
rolling d6 + 2
)+2 =
damage
(
=
16
rolling d20 + 3
)+3
rolling d20 + 3
(
=
18
)+3
rolling d6+1
(
)+1
damage
(
=
rolling 2d6+1
)+1
damage
rolling 2d6 + 2
(
damage
)+2
rolling 1d4+1
(
)+1
Meandor (Alexis):
(
=
rolling 1d4+1
)+1
rolling 1d4+1
(
=
)+1
there we go
Blaze - Laurence: You ready to kill torture a mayor tonight Gaiden?
kill or*
Blaze - Laurence: Indeed, but they also didn't lose their entire family and guild to the mayor.
Gaiden: brb grabbin food
Blaze - Laurence: kk
Meandor (Alexis): hey folks :D
Blaze - Laurence: heya
Gaiden: hey hey
Blaze - Laurence: So, I gained another attack to miss.
Meandor (Alexis): what is it?
Blaze - Laurence: well
Extra Attack
Class Action 6
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Action Surge
Class Action 3
you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top o f your
regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it
again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Meandor (Alexis): nah just one attack since I think your extra attacks are from the bonus action
right?
Gaiden: I dont see why not. extra attack just means you can swing twice when you choose the
attack action
the extra attack isnt a bonus action
you just get to swing twice
Blaze - Laurence: if an extra attack was a bonus action then Fighter's would be useless xD
since other attacks and skills use your bonus action
such as action surge, second wind.
Meandor (Alexis): true xD
didnt think it through
Gaiden: issok
with my mobile feat I can jump in, hit 4 different guys and even if I miss, I can run the hell away.
>_<
Meandor (Alexis): ooooor you just man up and stand beside the women and children when you
fight :`)
jk :P
Gaiden: lmfao. Why isn't it manly to do damage, but takre none? >_<
Blaze - Laurence: just be careful of taking my kill resets though. you did screw me twice in the
play.
Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.
Austin (GM) (GM): To Blaze -> You can make two attacks, then you can action surge for a bonus
action and attack twice again.
Gaiden: but you see that works FOR us too, cause even if i kill it, its dead andf if i DONT kill it, I
can weaken it so that YOU can kill it. ^_^
Blaze - Laurence: Sweet.
Meandor (Alexis): hmmm actually really didnt make a difference
Blaze - Laurence: Oh, I know. but the thing you attacked near me, were weakened enough were
my one actually would've killed it, and then I could've killed 2 in one turn. and you would've been
able to attack the others near the cleric.
Gaiden: kk. if anything, lemme know to or not to attack anyone then we can work it out ^_^
Meandor (Alexis): we could try to get all enemies low on hp and then let blaze just cleave through
em but that'd be meta anyway :P
Blaze - Laurence: Oh, we'll meld together and it'll be like second nature to us.
XD
Gaiden: I was gonna say. its not that bad. our characters would SEE they're weakened
Austin (GM) (GM): Trying to figure out their HP by reading the MM and calc damage is meta.
Gaiden: I have a feeling if we were being meta austin would just type in one word.
"META"
Austin (GM) (GM): So either I'm an idiot and never realized it, or they recently added a feature that
lets your character sheet info link to your tokens.
So I did that and linked green bar to your HP, and blue bar to your AC.
rolling 8d6+12
(
37
)+12
rolling 4d6
(
16
Gaiden:
Quarterstaff
Melee 5 ft
Attack
8 | 25 vs AC
Damage
4 Bludgeoning
Quarterstaff
Attack
Melee 5 ft
14 | 10 vs AC
Damage
4 Bludgeoning
14 dealing 9 damage.
8 dealing 8 damage.
rolling 1d6
(
=
lol >_<
Gaiden: just shitty die rolls all around on that flurry
Quarterstaff
Attack
Damage
Melee 5 ft
23 | 19 vs AC
7 Bludgeoning
Quarterstaff
Attack
Damage
Melee 5 ft
13 | 10 vs AC
8 Bludgeoning
Meandor (Alexis):
25 dealing 8 damage.
17 dealing 6 damage.
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
Damage
20
DC 14 Dex
30 Fire
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Spellcasttime
if I roll a crit fail, but my bonuses make it a 7, why do I fail so drastically even though 7 is an
average roll?
dont the bonuses that make the final number so much better mean that I didn't fail drastically?
*critically?
Meandor (Alexis): :P
Austin (GM) (GM): No matter how great the swordsmen, if he rolls a 1 on an attack, he to hit that
broad side of the barn.
*he fails to hit that borad side of the barn.
Of course since you are now high enough level, I don't worry about rolling crit fail tables.
Gaiden: I had an awesome Idea that probably would never work, but if we ever wanted to do
another quest after this one, but with the same characters, we could do like...dynasty warriors
missions where we just go around wrecking hundreds of low leveled npcs to get to the master
bosses. >_<
quick question austin. We had an hour's downtime right?
Austin (GM) (GM): I may have made it unclear, I apologize. The roll is to see how well you
understood, and it's to see how much longer you will need to train to become proficient. There is no
re-rolling for it. Becoming proficient in a skill just takes time at this point.
Gaiden: ah okay. yeah that was a bit unclear, but it's always prolly cause I didnt understand the
mechanics of it.
*also no talways
Austin (GM) (GM): Downtime mechanics are from the D&D Adventure League and they have
been changing the mechanics behind every Season, so it kind of confuses me a little.
J.R. (Joe): Yo, yo, yo!
Nightbird (KCDDagger): Moo
Blaze - Laurence: woot everyone is here and early.
Gaiden: hey guys ^_^
Not sure about something. did we decide Ruk was gonna be an NPC? or did we decide against
that? cause if so, he wasn't in the play at all. >_< I didn't realize that till just now
Blaze - Laurence: I don't know whats going to happen with that character
Nightbird (KCDDagger): That's the GM's gig not ours
J.R. (Joe): I think Austin said he was going to be an NPC, but, he never specified if he would go
on our adventures.
Gaiden: well it affects us too, cause that's gonna be one more person fighting with us if that's the
decision we came to.
ah I guess that's true too....hmmm
Gaiden: If you choose just to type, then I at least wanna hear what its like over there once. >_<
Meandor (Alexis): some people are playing the good old age of empires 2 :D
J.R. (Joe): Though, I think, RL is the most enjoyable of that list.
Awww! AoE2! Used to play that in college.
Austin (GM) (GM): Sorry about that, I added Roll20 to the Avast! exclusions and it worked...hm...
Gaiden Sidesteps the missile with ease!
Gaiden:
Gaiden:
Austin (GM) (GM): I think its because Roll20 is using an outdated https encryption. Oh well, I'll be
starting the skype call in about 4 minutes.
Blaze - Laurence: kk
Gaiden: okies
J.R. (Joe): 60 ft radius...holy schnouzers, that's big...
Meandor (Alexis): Thats
what
she
said
Gaiden: lol
Call Lightning
Save
Damage
DC 14 Dex
21 lightning
Half damage
Save Success
At Higher Levels When you cast this spell using a
Spellcasttime
Gaiden:
Result
Dexterity
14 | 9
Saving Throw
Dexterity
Result
lol :P
Saving Throw
6 | 12
Meandor (Alexis):
Result
Dexterity
Meandor Galonvathar
Saving Throw
19 | 8
J.R. (Joe):
Result
Dexterity
Ability Check
17 | 7
vasion
Mua!
Class Action 3
J.R. (Joe): And I believe next level, I can add a 10 ft. push back to it.
Though, I don't know if I have to choose one or the other...
Gaiden: now we would have to make the saves too right? we dont want you killing your whole
team too. >_<
J.R. (Joe): If the spell effects any creature, yeah, party included.
Gaiden: lol
Austin (GM) (GM): Did you say enclosed areas? Cause that's where you are going :{ Starting the
Skype call.
Gaiden: lmfao
Meandor (Alexis):
(
=
rolling 1d20 +5
)+5
Deception (Cha)
17 | 7
Ability Check
http://www.fightersgeneration.com/characters2/kuki-2-2.jpg
-looks over at blaze and pats his shoulder understandablyMeandor (Alexis): or just melt the gold and kill him with it game-of-thrones-style
XD
Blaze - Laurence: xD
Meandor (Alexis): I can give the bolts to skeletons
or the arrows i mean
depends
Blaze - Laurence: Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
those are rogue's weapons
Meandor (Alexis): guys its just some bolts, no reason to respec for them :P
oh we know how to behave ourselves burps
Gaiden:
2d4 + 2
http://orig04.deviantart.net/3757/f/2012/250/d/8/seishiro_kuki__the_sprite_by_carloshormentd5dx0k4.gif
Meandor (Alexis): SHINY AND CHROME
Blaze:
Investigation (Int)
Ability Check
Result
4 | 7
Gaiden:
Result
Investigation (Int)
19 | 2
J.R. (Joe):
Result
Ability Check
Investigation (Int)
Ability Check
10 | 12
Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 10
Meandor (Alexis):
Result
24 | 22
Investigation (Int)
Meandor Galonvathar
Ability Check
Gaiden: -feins drinking, but DOESNT drinkMeandor (Alexis): drinks the entire glass in one go
Blaze: I'm doing the same thing as Gaiden, not drinking. but feign it.
Meandor (Alexis): fills himself another glass
doesn't fill zhimself another glass then
Gaiden: -glares at meandor as to say 'dont get TOO drunk now!'Meandor (Alexis): I'll stop when my godess tells me to stop drinks some more
Gaiden: lol says the cleric.
:P
Gaiden: -feigns choking on wineMeandor (Alexis): has drunk himself enough liquid courage and starts looking flirtatiously at
Ilsandra
Gaiden: -kicks meandor under the table as if to say 'focus! you can flirt with her AFTER we're out
of here!'J.R. (Joe):
Insight (Wis)
Ability Check
Result
17 | 17
Gaiden:
Result
Insight (Wis)
Ability Check
18 | 16
Blaze:
Result
Insight (Wis)
Ability Check
6 | 16
Gaiden: (you've been drinking a lot. I believe you would be "budy" >_< lol )
Meandor (Alexis): a liddle biddle budy
:P
Insight (Wis)
Ability Check
13 | 14
Result
7 | 24
Ability Check
Blaze: LOLOLOL
Meandor (Alexis): bag of holding: for when you can't hold it any longer :P
Gaiden:
Minor Illusion
Cantrip Illusion 30 ft
1 action 1 minute
Description
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as
an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice,
someone elses voice, a lions roar, a beating of drums, or any other sound you choose. The sound continues unabated
throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an
objectsuch as a chair, muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create
sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things
can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is,
the illusion becomes faint to the creature.
Spellcasttime
Stealth (Dex)
Result
21 | 8
Ability Check
Arcana (Int)
16 | 0
J.R. (Joe):
Result
Arcana (Int)
19 | 21
Blaze:
Result
Gaiden:
Ability Check
Ability Check
Insight (Wis)
4 | 4
Ability Check
15 | 13
Ability Check
(From Gaiden): I know what you mean. its the same reason why you posted that video....lol....that
I watched
(To Gaiden): yeah, I know a lot of gm's that find it a pain in the ass if people do that but i guess
austin seems to be fine with it so idc :P
Meandor (Alexis): just NEVER EVER turn the bag of holding upside down o.O
Nightbird (KCDDagger): or inside out
(From Gaiden): yeah it seems that austin is an average level gm as far as bein a stickler for
certain things.
(To Gaiden): as long as he's happy i dont care :D
(From Gaiden): true true
Meandor (Alexis): meandor suddenly sobers up upon hearing the word necromancy
J.R. (Joe): ;)
Gaiden: (INSTANT sober?)
Meandor (Alexis): INSTANT
Gaiden: lol awesome
...........O_O
Gaiden: -shudders at the thought of eating mice and whispers....."it's okay koji....it's okay"Meandor (Alexis): oh god damn now i'm high AND drunk
Gaiden: -pushes my plate away slowlyMeandor (Alexis): grabs another rat/mouse
Gaiden: -gets more vomitous at the general agreeing with ANYTHING I sayMeandor (Alexis): I grab his hand and shake it "it was lovely to get to know you"
should I make a con save to see if i pass out?
starts bothering the servants by poking them to see if he can get em to react
Gaiden: -aquires vial of "honey water"Meandor (Alexis): sweet sweet spellslots
Austin (GM) (GM): Everyone's max hit points increase by 1.
Meandor (Alexis): nope
i mean you could technically torture him into obediance without him getting killed and replaced
but ....
can someone explain the key situation again? The key's for the hut outside the city right?= and
whats inside that hut again?
"key" ofc
yeah seen it
J.R. (Joe): I believe it also has the mats...right.
Meandor (Alexis): alrighty :D got it
alignments are just guidelines
^^
Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 14
Meandor (Alexis): XD
Stealth (Dex)
24 | 16
Ability Check
Meandor (Alexis): XD
Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 14
recalls the steps to a dance or the notes of a song and gives a performance. 14
Meandor (Alexis): "hace you tried turning it off and on again" grins
have*
Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 11
J.R. (Joe):
Result
Arcana (Int)
16 | 4
Ability Check
Result
9 | 12
Arcana (Int)
Meandor Galonvathar
Ability Check
rolling 1d20
(
Perception (Wis)
24 | 16
Ability Check
Insight (Wis)
Result
Ability Check
13 | 2
Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 12
Meandor (Alexis): sits down and thinks about life
meow
Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 11
Meandor (Alexis): cleans off the vomit
sees the kiss and vomits again
Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 18
Meandor (Alexis): its a less dark and still scary corridor
lemme check
nope
Mage Armor
Gained From
Description
Wizard
Target
Spellcasttime
Touch
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.
Animate Dead
Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute 24h
Description
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your
spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose
bones or a zombie if you chose a corpse (the DM has the creatures game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is
within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
command to each one). You decide what action the creature will take and where it w ill move during its next turn, or you can
issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it. To maintain control
of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
use of the spell reasserts your control over up tofour creatures you have animated with this spell, rather than animating a new
one.
Spellcasttime
Gaiden:
Result
Medicine (Wis)
8 | 17
Meandor (Alexis):
Result
19 | 9
J.R. (Joe):
Result
Medicine (Wis)
Meandor Galonvathar
Ability Check
Medicine (Wis)
11 | 16
Blaze:
Result
Ability Check
Ability Check
Medicine (Wis)
14 | 15
Ability Check
Nightbird (KCDDagger): uses her small knowledge of the body to try to help heal 18
Meandor (Alexis): gotta know what I'm reviving here
Nightbird (KCDDagger): Checks her senses 13
Meandor (Alexis): i mean technically you can cut the head off and I can still revive it :P
Gaiden:
Result
Stealth (Dex)
12 | 8
Ability Check
Blaze: I've probably seen and dealt with it before so I'm fine lol
Meandor (Alexis): woooow
lemme check
it cant speak
Meandor (Alexis): and only understands the languages it knew in life
doesnt say anything bout its memory
Gained From
Description
Wizard
Target
Attack
Single
Ray Of Sickness
Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.
Damage
Crit Dmg
Save
Save Failure
Save Success
At Higher Levels
26 | 21 vs AC
16 Poison
4 Poison
DC 14 Con
Poisoned
Not poisoned
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Spellcasttime
(
=
rolling 1d20
Meandor (Alexis): and then mister zombo over here body slams him aswell
The zombie slams its opponent
rolling d20 + 3
(
13
)+3
rolling d20 + 3
(
=
19
)+3
ac 13
?
rolling d6+1
(
)+1
damage
17 | 16 Rapier Atk
7 Rapier Damage
Meandor (Alexis): hmmm does the zombie count as an allie for sneak attack?
Blaze: yes
Meandor (Alexis): ally*
english too difficult T_T
Bless
Spellcasttime
Damage
Quarterstaff
16 | 12 vs AC
6 Bludgeoning
Melee 5 ft
Quarterstaff
Attack
Damage
Melee 5 ft
21 | 12 vs AC
6 Bludgeoning
12
20
Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.
doesn't the description say "attack roll" and not "dice roll" ? attack rolls are everything together
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.
Damage
24 | 20 vs AC
6 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime
5th level (2d8). 11th level (3d8), and 17th level (4d8).
the end
Nightbird (KCDDagger):
9 | 13 Rapier Atk
Nightbird (KCDDagger):
Austin (GM) (GM):
(
=
9 Constitution Save
rolling 2d4
Meandor (Alexis): xD
rolling 1d20
(
=
10
Nightbird (KCDDagger) points her finger at her offender and utters two short words in
infernal.
Nightbird (KCDDagger):
Spell: Hellish Rebuke
You point your finger, and the creature that damaged you is momentarily surrounded by hellish
flames.
The creature must make a Dexterity saving throw versus 14 Charisma DC. It takes 2d10 fire
damage on a failed save, or half as much damage on a successful one.
Nightbird (KCDDagger):
11 Unsuccessful Save
Guiding Bolt
Target
Attack
18 | 12 vs AC
Damage
14 Radiant
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Healing Word
Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
Target
Healing
7 HP healed
Gaiden:
Attack
Quarterstaff
10 | 15 vs AC
Damage
Melee 5 ft
8 Bludgeoning
Quarterstaff
12 | 15 vs AC
Damage
Melee 5 ft
7 Bludgeoning
rolling 1d4
(
=
Nightbird (KCDDagger): uses her small knowledge of the body to try to help heal 4
J.R. (Joe):
Result
Medicine (Wis)
Ability Check
24 | 18
Meandor (Alexis): you now what heals the most dangerous wounds?
ZOMBIE HUGS
Gaiden: LMFAO
m
b
i
Meandor (Alexis): e
h
u
g
s
Nightbird (KCDDagger): digs out her thieves tools and sets to work on the lock before her. 9
Meandor (Alexis): 5e doesnt have that
Gaiden:
Result
Ability Check
Arcana (Int)
Result
my rolls today
10 | 21
Meandor Galonvathar
Ability Check
Investigation (Int)
13 | 9
Ability Check
HE WAS SO YOUNG
Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 17
Meandor (Alexis): meandor breaks down crying
Gaiden:
Result
Investigation (Int)
1 | 10
Meandor (Alexis):
Result
16 | 8
Blaze:
Result
9 | 10
Meandor Galonvathar
Ability Check
Ability Check
Stealth (Dex)
24 | 24
J.R. (Joe):
Result
Investigation (Int)
Investigation (Int)
Gaiden:
Result
Ability Check
Ability Check
Dexterity
16 | 6
Ability Check
Acrobatics (Dex)
15 | 24
Ability Check
Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 17
Meandor (Alexis): water tends to be there because physics?
J.R. (Joe): ::looks at Meandor::
Meandor (Alexis): i sit down and start ritual casting Detect magic
Detect Magic
Gained From
Description
Wizard
AoE
Spellcasttime
30 ft Circle
Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.
Blaze:
Result
Perception (Wis)
16 | 4
Ability Check
Nightbird (KCDDagger): Pull out one of my normal daggers and drop it in the water that is in the
"sink" bowl.
Blaze:
Result
Athletics (Str)
10 | 17
Ability Check
Meandor (Alexis): well thats what you get for not being patient
Austin (GM) (GM): Bearded Devil rolls a 19 to Initiative.
and I was trying to solve the mystery of the zombie killing water
Austin (GM) (GM) Bearded Devil makes an attack against Gaiden!
Gaiden:
Result
Constitution
Ability Check
21 | 6
nah, i'd be as gentle as to burn the flesh off and summon him as a skeleton :P
zombies appear to be weak vs water xD
16
20
Action Surge
Class Action 3
you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top o f your
regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it
again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
10
Gaiden:
Attack
Damage
15
Quarterstaff
Melee 5 ft
11 | 7 vs AC
11 Bludgeoning
Quarterstaff
Attack
Damage
Melee 5 ft
8 | 23 vs AC
5 Bludgeoning
15 dealing 6 damage.
15 dealing 7 damage.
-E
mpowered
S
trikes
Gaiden: Starting at 6th level, your unarmed strikes count as
magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage
Meandor (Alexis): sighs
dashing
aaaaand done
17
Gaiden:
Attack
Damage
17
Quarterstaff
Melee 5 ft
23 | 15 vs AC
8 Bludgeoning
Quarterstaff
Attack
Damage
Melee 5 ft
15 | 18 vs AC
6 Bludgeoning
13 dealing 6 damage.
17 dealing 8 damage.
The same thing we do every night, Pinky. Try to not let those fools die
J.R. (Joe):
Result
Athletics (Str)
25 | 10
Ability Check
Gaiden: lol I have 1d8 weapon. I can just swing it twice now that I am at lvl 5
as always
done
Nightbird (KCDDagger):
15 Rapier Damage
19 | 8 Rapier Atk
Meandor (Alexis): im not gonna join the fight til the devil is dead
Blaze:
Constitution
Result
10 | 23
(
=
Saving Throw
rolling 2d10
Nightbird (KCDDagger):
17 Constitution Save
Blaze:
(
=
rolling 2d4+2
)+2
11
Second Wind
Class Action 1
On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 12
Gaiden:
Quarterstaff
Attack
26 | 19 vs AC
Crit Dmg
1 Bludgeoning
Damage
Melee 5 ft
11 Bludgeoning
Blaze:
Intelligence
Result
18 | 18
(
=
Saving Throw
13
rolling 5d4
(
=
17
)+4+(
rolling 1d6+4+1d8
Meandor (Alexis):
Result
Acrobatics (Dex)
Meandor Galonvathar
Ability Check
12 | 17
J.R. (Joe):
of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.
4 HP healed
Spellcasttime
Can I make an arcana check to see what kind of magic is protecting the weapon?
Austin (GM) (GM): Infernal Magic.
Meandor (Alexis): magic is magic :P
nah alrigh
t
Austin (GM) (GM): You know it's beyond your power Meandor.
Meandor (Alexis): yeah probably
OOOR
OOOOOOR
Gaiden:
Meandor (Alexis): next try: I sit down and cast detect magic as a ritual again
Detect Magic
Meandor Galonvathar
Gained From
Description
Wizard
AoE
Spellcasttime
30 ft Circle
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.
Stealth (Dex)
Ability Check
21 | 23
"The monk needs to learn some patience, always running around will get him killed one day"
J.R. (Joe): And then I will pray over his body.
Meandor (Alexis): it's almost as if someone wanted to tell us not to always go alone
Nightbird (KCDDagger):
21 Dexterity Save
Meandor (Alexis): :P
what material?
oh stone
Blaze:
Result
Strength
Ability Check
15 | 10
Nightbird (KCDDagger):
6 Dexterity Save
17 Strength Save
Blaze:
Result
Dexterity
Saving Throw
7 | 20
Strength
Result
Saving Throw
14 | 24
Dexterity
Saving Throw
17 | 26
Meandor (Alexis): since I know what kind of magic class it is, can i try to dispell it?
J.R. (Joe): Meandor, perhaps you can dispel whatever magic is at work?
Meandor (Alexis): already ahead of ya
J.R. (Joe): Shall we then?
Result
15 | 18
J.R. (Joe):
Result
Dexterity
Meandor Galonvathar
Saving Throw
Dexterity
8 | 0
Ability Check
Dexterity
Result
18 | 10
Saving Throw
Wrath of the Storm When a creature within 5 feet of you that you can see
Gained From
Description
Wizard
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 10 Minutes
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.
Spellcasttime
Gaiden:
Result
Constitution
4 | 10
Saving Throw
(
=
11
rolling 2d8
Gaiden:
Attack
Damage
Quarterstaff
Melee 5 ft
8 | 16 vs AC
5 Bludgeoning
Quarterstaff
Attack
Damage
Melee 5 ft
11 | 19 vs AC
11 Bludgeoning
23 dealing 7 damage.
13 dealing 9 damage.
J.R. (Joe): Well Meandor, my friend, it looks like they've once more gotten into trouble.
Meandor (Alexis): surpriiiiise
J.R. (Joe): They're more troublesome than a hurricane...
Meandor (Alexis): a swift death
Gaiden: tell him he can take the infernal sword
Gaiden: yo usee? yo uduidnt get hit because I didnt wait! youre welcome!
^_^"
Gaiden:
Hold Person
Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min
Description
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.
Target
Save
At Higher Levels
Single
DC 14 Wis
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.
Spellcasttime
Otyugh
Meandor (Alexis): a what=
?
oh
im blind xD
i got time
Meandor (Alexis): is every spell i learn one thing or are multiple spells one thing?
good night o/
Nightbird (KCDDagger): Just make a copy of the character sheet, one with the current stats to
use for the fight, one with the leveled stats to use after the "down time"
Meandor (Alexis): so two levels next week?
how does one copy the roll20 sheet?
Gaiden: yo ucant
Meandor (Alexis): welp
then ill just change the stats next week after the fight
Blaze - Laurence: just write it down in a note pad for what to add to your character
Meandor (Alexis): good night then
Gaiden: night meandor have fun at the clan event
Meandor (Alexis): thanks
Gaiden: *lan
Blaze - Laurence: what class are you actually Alexis?
oh, he already left lol
rolling 1d8
(
rolling 1d8+1d8+2+4d6+4d6
(
=
28
)+(
)+2+(
rolling 1d8+1d8+2+4d6+4d6
(
=
38
)+(
)+2+(
rolling 1d8+1d8+2+4d6+4d6
(
)+(
)+2+(
)+(
)+(
)+(
47
rolling 1d20+1+2+3
(
=
17
)+1+2+3
Nightbird (KCDDagger):
(
=
rolling 1d20+1+2+3
)+1+2+3
rolling 1d20+1+2+3
(
=
12
)+1+2+3
rolling 1d20+1+2+3
(
=
)+1+2+3
rolling 1d20+1+2+3
(
=
22
)+1+2+3
rolling 1d20+1+2+3
(
=
11
)+1+2+3
rolling 1d20+1+2+3
(
=
23
)+1+2+3
Nightbird (KCDDagger):
)+1+2+3
rolling 1d20+1+2+3
23
rolling 1d20+1+2+3
(
=
19
)+1+2+3
rolling 1d20+1+2+3
(
=
10
)+1+2+3
Blaze - Laurence:
(
=
21
rolling 1d20 + 6
)+6
rolling 1d20 + 6
(
25
)+6
15 | 9 Rapier Atk
8 | 13 Rapier Atk
7 | 8 Rapier Atk
23 | 19 Rapier Atk
23 Rapier Damage
Laurence:
Attack
Weapon
Attack
Weapon
25 | 13 vs AC
Greatsword
11 | 18 vs AC
Greatsword
Attack
Weapon
Attack
Weapon
Attack
Weapon
Attack
Weapon
23 | 12 vs AC
Greatsword
7 | 20 vs AC
Greatsword
24 | 12 vs AC
Greatsword
16 | 13 vs AC
+1 Switchblade Longsword
Laurence:
Produce Flame
Cantrip
1 action
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Attack
26 | 19 vs AC
Crit Dmg
7 Fire
Damage
Spellcasttime
8 Fire
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
Save
DC 14 Dex
Save Failure
Save Success
Spellcasttime
Damage
7 Fire
Half Damage
21
14
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 6
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 10
Action Surge
Class Action 3
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional
action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest
before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.
Meandor (Alexis):
Lightning Bolt
Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous
Description
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.
Save
Damage
At Higher Levels
DC 14 Dex
33 lightning
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd
Spellcasttime
Dispel Magic
Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous
Description
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of
4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spells level. On
a successful check, the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the
spells level is equal to or less than the level of the spell slot you used
Spellcasttime
Summon Undead
Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour
Description You summon undead creatures from Orcuss realm that appear in
unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower
At Higher Levels For each spell slot used higher than 3rd level, the
Spellcasttime
challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).
Summon Undead
Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour
Description You summon undead creatures from Orcuss realm that appear in
unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower
At Higher Levels For each spell slot used higher than 3rd level, the
Spellcasttime
challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).
Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute
Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere
around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.
AoE
Save
10ft radius
Save Failure
Save Success
Spellcasttime
DC 14 Con
Meandor (Alexis):
(
=
10
rolling d6 + 2 + 3
)+2+3
damage
J.R. (Joe):
Attack
21 | 15 vs AC
Save
DC 14 Con
Save Failure
Save Success
Spellcasttime
Damage
23 thunder
Half damage.
Damage
Level 5
1 action
15 | 11 vs AC
20 thunder
Save
DC 14 Con
Save Failure
Save Success
Spellcasttime
Damage
24 radiant
Half damage.
Spellcasttime
Wrath of the Storm When a creature within 5 feet of you that you can see
Hm...seems a bit OP....but nifty! Now to try and remove that stupid Wrath!
Attack
24 | 22 vs AC
Damage
19 thunder
Save
DC 14 Con
Save Failure
Save Success
Spellcasttime
Damage
21 radiant
Half damage.
Spellcasttime
Call Lightning
Save
Damage
5 lightning
Half damage
Save Success
At Higher Levels When you cast this spell using a
Spellcasttime
Sleet Storm
Description Until the spell ends, freezing rain and sleet fall in a
Spellcasttime
Call Lightning
Save
Damage
Save Success
DC 14 Dex
7 lightning
Half damage
Call Lightning
Save
DC 14 Dex
Damage
9 lightning
Half damage
Save Success
At Higher Levels When you cast this spell using a
Spellcasttime
J.R. (Joe):
Attack
Damage
Attack
Damage
18 | 24 vs AC
+1 Morningstar
6 Piercing
20 | 15 vs AC
+1 Morningstar
8 Piercing
Guiding Bolt
Target
Attack
Damage
Crit Dmg
26 | 10 vs AC
10 Radiant
9 Radiant
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Guiding Bolt
Target
Attack
9 | 16 vs AC
Damage
At Higher Levels
13 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
Guiding Bolt
Target
Attack
20 | 12 vs AC
Damage
At Higher Levels
12 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasttime
J.R. (Joe): For a level one spell, that's pretty OP for dmg...
Spiritual Weapon
Target
Attack
Damage
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Spellcasttime
a creature
23 | 19 vs AC
8 Force
Attack
19 | 16 vs AC
Damage
+1 Morningstar
9 Piercing
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
Spellcasttime
DC 14 Dex
14 Lightning/Thunder
Full damage
Half damage
destructive wave isn't as op as you think considering it's a fifth level spell :P
well i was looking for a better aoe at fifth level but I couldn't find one so it is still strong
J.R. (Joe): Way to harsh my buzz, Alexis. :P
Meandor (Alexis): sowwy T_T
if Meandor spends more time with J.R. then he might choose necrrotic damage over radiant in the
destructive wave ;)
J.R. (Joe): Ha ha! I've actually been going back and forth on using Inflict Wounds, which does
necrotic damage. I think there's another spell, too, but I can't remember...
Meandor (Alexis): yeah if someone does necrotic damage and aint a wizard its a cleric
god bless the death domain
J.R. (Joe): I generally try to shy away from the necromancy. I think Gozreh probably wouldn't
appreciate J.R. delving too far into it. Oh, look, I can Create Undead soon. Splendid.... XD
Meandor (Alexis): yeah gozreh actually hates all things necromancy no?
J.R. (Joe): Maybe? I didn't get that sense....just that he has, in the past, gotten into conflict with the
goddess(?) of undead due to her/its corrupting influence.
Meandor (Alexis): i thought since he is a god of all things natural that he despises people who
tinker with nature (and thus hates necromancy)
well there isn't just one goddess of undeath :P
J.R. (Joe): There's an argument to be made for that, sure. But, I see him taking a more utilitarian
approach to it. It can be a useful tool, but if there's too much, that's unacceptable. Kind of like rot
and decay. It has a purpose, but, if it goes beyond that, it's bad.
For instance, Clerics get this spell...Gentle Repose...which halts the decay of someone who has
just died and freezes the timer that most of the revive spells seem to have. Totally useful spell, but
it's necromancy.
Meandor (Alexis): while this utilitarian approach certainly may fit J.R. and even more so Meandor,
I doubt that a god cares for the utility in things
since you know
she's a god :P
J.R. (Joe): LOL! He's represented as, I think, a older male when dealing with the sky and a
beautiful woman when dealing with the sea.
Or, so I've read. There's not really much about him.
Meandor (Alexis): yeah the pathfinder wiki doesn't have much on him/her
J.R. (Joe): In fact, the Pathfinder pantheon didn't really have too many appropriate Gods that
might fit the Tempest domain.
Meandor (Alexis): fun fact: I actually wanted a neutral undeath god (don't exist sadly) but I
misread the neutral evil as chaotic neutral and got stuck with an evil goddess xD
J.R. (Joe): LOL! Rats!
Meandor (Alexis): ah well i just changed the background a bit and tadaa a Meandor has been
created
J.R. (Joe): There you go!
Meandor (Alexis): I bet once the campaign is over one can see a lesson from Meandor. Neutral/
semi-good people can be corrupted if raised by the worng folk xD
oh btw, saw that you wrote for your background every time the session ends. Really loved that
idea :D
J.R. (Joe): LOL!
Oh, hey thanks! Yeah, I thought it might be fun and let me keep track of some of what J.R.'s done
and some of his inner motivations. Which reminds me...I haven't done last weeks...
however sometimes it takes some time when you add new spells and stuff
J.R. (Joe): Well, right now, I'm inputting spell data and, yeah, when I go to add targets and
durations and VSMs and stuff, there's a delay.
Meandor (Alexis): yeah that happens sometimes
i think yesterday the servers went down for some time cause they tried to fix something. might still
be some lag leftover xD
J.R. (Joe): Nah...I've been dealing with this since, like, day 1.
Meandor (Alexis): well then it prolly wont get dealt with that fast xD
J.R. (Joe): I was thinking it might be a result of using both roll20 and having my pirated PHB open
at the same time. :P
Meandor (Alexis): prolly not, highly doubt those two conflict :P
oh btw have you ever checked out the book of lost spells?
some nice cleric spells there :P
J.R. (Joe): Yeah, I don't know. And nope. Are there? Hmmm.....
Meandor (Alexis): if you do we can annoy austin together :D
xD
Meandor (Alexis): yeah seems that food aint one of our biggest problems xD
J.R. (Joe): No...so, I finally switched it up for another spell. But, once I get Control Water, I think
that one I'll keep prepared.
Meandor (Alexis): Heraldic Fox
2nd-level transmutation
Cleric, Paladin
Components: V, S
A shield that you touch gains a shimmering aura in the shape of a fox
that inspires whoever wields it. The creature wielding the shield gains a
1st-level abjuration
Cleric, Paladin
Components: V, S
the effects of exhaustion for the duration of the spell. The targeted creature
Meandor (Alexis): cant gain exhaustion while the spell is in effect. Pre-existing exhaustion
that inspires whoever wields it. A creature that wields the shield ignores
isnt removed by the spell; if the creature had levels of exhaustion when
the spell was cast, the effects return when the spell ends.
Heraldic Horse
2nd-level transmutation
Meandor (Alexis): Cleric, Paladin
Components: V, S
A shield that you touch gains a shimmering aura in the shape of a horse
that inspires whoever wields it. A creature wielding the shield gains a +5
bonus to initiative rolls and cant be surprised.
all shield spells
Heraldic Hydra
Components: V, S
A shield that you touch gains a shimmering aura in the shape of a hydra
that inspires whoever wields it. A creature wielding the shield gains a +3
bonus to AC. Also, its weapon attacks against creatures at least one size
category larger than itself do an additional 5d6 radiant damage.
Meandor (Alexis): and some more but im not gonna spam the chat any more xD
J.R. (Joe): The Hydra seems a bit ridiculous...
Meandor (Alexis): well its a lvl 8 spell
J.R. (Joe): Oh. Well. Okay then.
Meandor (Alexis): xD
J.R. (Joe): :P
and that just would outshine wizards in every way if it werent for the preparation
Meandor (Alexis): but yeah its an annoying af thing to do
J.R. (Joe): Wouldn't it be easier to just get rid of the preparation and buying of spells and just be
limited by the spell slots?
Regardless of class.
Meandor (Alexis): well then the campaigns would be a lot less interesting
you'd always have the answer to every situation that would arise
oh you need to get away
but reduce the risk of ANYTHING happening to your party by like 95%
J.R. (Joe): Hmmm.
Meandor (Alexis): for clerics it would certainly make more sense than for wizards to have no
preparation
but for that you have your divine intervention thingy later on
it's really just a tool to make campaigns do-able
and nothing beats the feeling of having the exact right spell at the right moment cause you had a
feeling you might need it
J.R. (Joe): Oh, I know it's all about balance and whatnot. And that's fine. But, like...last week,
when I was like, oh yeah, hey, I have a Locate Object spell! J.R. probably would have had the
foresight to prepare that, whereas I, being the newb I am, totally forgot it even existed.
Meandor (Alexis): well that would be a thing you'd have to discuss with austin if you could redcon
that
J.R. (Joe): So, it just feels like an unnecessary IC consequence for an avoidable OOC action.
Right. And it's not a huge huge deal.
Meandor (Alexis): i know where you're coming from its just unavoidable
else noone would ever play anything but spellcasters
Flame Strike
Save
Damage
DC 14 Dex
15 fire + 12 radiant
Full damage
Save Failure
Half Damage
Save Success
When
you cast this spell using a
At Higher Levels
Meandor (Alexis): but it would totally make sense in terms of casting. since divine casting is
nothing but praying technically
why are you already preparing level 5 spells xD
thats like another 4 levels to go
Meandor (Alexis): huh ok i was thinking more along the lines of like 0.5 seconds lag xD
is your internet normally ok ?
J.R. (Joe): Nope. Alas. Oh, yeah. And it only happens when I'm adding data to the sheet, so
during game time, I don't have a problem.
Meandor (Alexis): weird
comcast?
We switched from Comcast...which was better. And yeah, some can be.
Meandor (Alexis): i have a dream, that some day all internet providers will be replaced with
google fiber :P
but today is not that day
I'm just glad that, for now, we have some semblance of net neutrality.
Meandor (Alexis): XD
already broke the rule of never talking about religion now i can add politics to that xD
J.R. (Joe): Oh, no, those rules are there for a reason. Most people are crazy zealous when it
comes to those things. It's like their minds just stop.
It's...an interesting phenonmenon.
Meandor (Alexis): its the first night with non book plot right?
after the big thingy gets killed
considering that Meandor is semi zombie aswell its probably a lot easier for him xD
J.R. (Joe): Oh ho! So that's why he got all nervous when J.R. tried to turn those skele-dogs!
Meandor (Alexis): well i only changed that zombie thing like yesterday :P
but i totally had that planned cough
Components: V, S
You begin a chant of devotion to your deity. The chant creates an aura in
a 30-foot-radius sphere around you, that moves with you. The aura brings
luck to your allies and disfavor to your enemies. Each ally in the aura adds
Meandor (Alexis): 1d4 to its attack rolls and saving throws. Enemies must subtract 1d4 from
their attack rolls and saving throws while they are inside the aura.
You must maintain the chant for the duration of the spell; the spell ends
if you lose concentration or if you are silenced or unable to speak. You
cant cast spells with a verbal component while chanting.
J.R. (Joe): Not bad....though, I think Bless is better. Essentially the same effect on allies, without
the reliance on continued chanting.
Meandor (Alexis): yeah but enemies dont get the - i think
J.R. (Joe): Though, it basically sounds like a combination of Bless and Bane.
Meandor (Alexis): ever played dark souls?
there was an enemy that basically did this
Also recently tried Bloodborne and...yeah, I just don't think those games are my cup of tea.
J.R. (Joe): I need a hook; a reason to try and figure things out.
Meandor (Alexis): well darksouls has that once ysou figure out that all the lore is hidden :P
i spent hours reading up on lore stuff on the wikipedias xD
J.R. (Joe): Yeah, I didn't much care for that. The same sort of principle applies to games like
Amnesia. Helpless, no information, figure it out by yourself.
Meandor (Alexis): yeah, it's a special kind of story telling
J.R. (Joe): I like a little tiny bit of spoonfed-ness. :P
Meandor (Alexis): xD
Oh there was that one guy on youtube that made a summary for dark souls
was like 45 minutes long and really interesting
sec gotta relog my inets fucking uo
up*
huh
Meandor (Alexis): was the map always that revealed
?
J.R. (Joe): ?
Meandor (Alexis): on the left
J.R. (Joe): LOL! I just noticed that too. Huh.
Meandor (Alexis): for me it was black for like the entire time before cause my browser is a twat xD
and now suddenly
clarity
Meandor (Alexis): is that blue thing down right the air elemental?
looks more like a water elemental tbh :P
everythings in order
J.R. (Joe): LOL! Good!
Test...
Healing
17 HP healed
what a surprise xD
J.R. (Joe): Heh. Whatever happened to the days where curative magic hurt the undead? :P
Meandor (Alexis): yeah those were the fun days
just aoe necro damage and you could damage and heal at the same time :D
oh man now i wanna play age of wonders again T_T
god that games gotta be like 18 years old
J.R. (Joe): Which reminds me....we didn't get any FF victory fanfare after our battles last week! I
feel robbed. :(
Meandor (Alexis): didn't we get one after the three whatever they were thingies at the start?
howlers
J.R. (Joe): Oh, I've been told I was nuts for it, since it's apparently an awesome game.
At about that time, I got obsessed with Empire Earth.
Meandor (Alexis): its not everyones thing. its a rather slow game
yeah it was either age of wonder empire earth and age of empires
those three were like the adam and eve of gaming xD
J.R. (Joe): I remember LAN partying AoE with some guys on my dorm floor....those were good
times.
Meandor (Alexis): the first time i was at a large lan event i literally went through all the tables and
looked for people who were playing aoe2 and found like 20 or smth
basically played aoe2 with complete strangers for 2 days straight xD
Meandor (Alexis): way more enjoyable, else only 50% of the people like it :P
though I kinda loved getting beaten after an intense 3 hour game
J.R. (Joe): Oh, I wouldn't mind that. But, knowing my luck, I'd get paired with a douche who comes
in and kills you right after the aggro window closes.
Meandor (Alexis): well for that you take big maps :P
J.R. (Joe): Which...was basically how our dorm floor games went. :P
Meandor (Alexis): ouch
J.R. (Joe): Meh. It wasn't bad for what it was.
It's not like playing an FPS and having some tool quick-scope you for days while spawn camping.
Meandor (Alexis): well in fps's you can atleast sometimes get em if you're lucky
my cousin and I used to play i think halo together and if you are lucky you can still get headshots
Raise Dead
Oh, Halo.
theres like 5 cleric neromancy spells which are basically that spell right there only with different
amounts of time you can spend before the corpse is no longer revivable
and different amounts of damage the person takes
but technically this should be in the same category as the heal spells :P
kinda
J.R. (Joe): Slight correction....evocation, though Mass Cure Wounds is, apparently, conjuration.
Meandor (Alexis): huh
weird xD
but I understand making a spell that already takes a few minutes to hours a ritual would completly
break the game
AoE
Save
Damage
19 bludgeoning + 15
Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a
Meandor (Alexis): XD
J.R. (Joe): I've included that in EVERYTHING!
Meandor (Alexis): LOL
well you can play a warlocik and get the invocation that allows you to add the wisdom modifier to
one spell ;)
though eldritch blast just doesnt cut it for most situations :P
J.R. (Joe): I was briefly considering multiclassing for a few levels, but...none of the other classes
seemed to be worth it.
Meandor (Alexis): multiclassing for me is a tool of rp
you make a pact with the devil? you multiclass into warlock
you learn how to sneak and stuff
multiclass into rogue
J.R. (Joe): I was actually briefly considering multiclassing Wizard to get that spell slot regen trait.
Meandor (Alexis): its not that strong sadly
J.R. (Joe): So I saw.
Meandor (Alexis): like half the level rounded down?
something along those lines
so most of the time you just get one slot of the highest thing you have available
J.R. (Joe): Right. And I'd only be willing to go to lvl 3 in Wizard, so...not that great.
Meandor (Alexis): yeah
maybe we can both spend our next downtime and I can teach you the arcane recovery
technique :P
maybe
Meandor (Alexis): xD
how lovely :P
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Damage
a creature
13 | 12 vs AC
5 Force
It says...+ modifer.
Meandor (Alexis): druids dont use weapons that arent made from wood :P
and I doubt spiritual stuff is wood xD
J.R. (Joe): Well, the magics are both considered divine, so...
Meandor (Alexis): what kinda weapon are you gonna be summoning=
J.R. (Joe): Probably just a giant tree branch.
Meandor (Alexis): your god doesnt have a pref. weapon?
J.R. (Joe): Not that I know of?
Oh! Hold on.
Meandor (Alexis): thats like the only spell in the entire phb that deals damage and only takes
bonus actions
not even concentration o.O
J.R. (Joe): So, now what I'm wondering is....can I position it behind a creature and get a sneak
bonus. :P
Meandor (Alexis): o.O
its like literally the only bonus action spell that deals damage
Meandor (Alexis): all the other spells take one action to cast and then bonus actions to deal the
dmg or smth
J.R. (Joe): Somewhat. 1d8 for every two levels above normal.
Really?
Meandor (Alexis): oh
oh
ooooh
J.R. (Joe): Most of my damage spells are all actions, with save throws.
Meandor (Alexis): oh man
bad times abound
J.R. (Joe): ??
Meandor (Alexis): ehm
well
afai understand it
Meandor (Alexis): i just think since it says in the first part that it would take an action to attack and
then in the second part it says you can repeat that thing
SOWWY T_T
J.R. (Joe):
Spiritual Weapon
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Target
a creature
Second time, Alexis....second time you've ruined my buzz. Just for that? Your undead pets will be
destroyed.
:P
it really might be that it only takes the bonus action in which case its brilliant
but i highly doubt it since it would literally be the only spell to do so
but reddit doesnt say so on hte post about another thing of this spell so who knows
J.R. (Joe): Well, if it's significantly more crappy than I envision it....I can maybe just resort to Call
Lightning against the creature.
Meandor (Alexis): It's an extra attack in the sense that you can use your normal action to attack
and then use your bonus action to move the Spiritual Weapon up to 20 feet and attack.
that guy seems to say youre right
Still, even despite that, it's not a hugely powerful damage dealer. My Guiding Bolt does more
damage, and it's level 1.
Thunder is level 1.
Meandor (Alexis): alrighty
clerics
J.R. (Joe):
Thunderwave (Domain)
AoE
Save
Damage
Save Failure
DC 14 Con
10
Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.
Meandor (Alexis): xD
J.R. (Joe): See? Kinda lame.
Meandor (Alexis): thats quite alright
pushing someone 10 ft means all of your melee compadres get an attack of opportunity
J.R. (Joe): No, that's cool. It's the 'creature' bit.
Which affects my allies as well.
Meandor (Alexis): ?
EVERY
J.R. (Joe): I know.
Meandor (Alexis): aoe xD
Gained From
Wizard
Burning Hands
Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
AoE
Save
15 ft. cone
Save Failure
Save Success
At Higher Levels
DC 14 Dex
Damage
7 Fire
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
DC 14 Dex
13 Lightning/Thunder
Full damage
Half damage
Meandor (Alexis): xD
J.R. (Joe): But, yeah, like, all my domain spells are essentially those types of AoE save
explosions.
::is basically a grenade:: :P
Meandor (Alexis): ^^
you might wanna play an evocation wizard at some point :P their aoe's can create bubbles that
harm allies less or even protect em completely
its the necrotic ones you're gonna hve to worry about tho .P
J.R. (Joe): Well, with my Bless spell....I could probably help mitigate the damage done to
allies...since all of the AoE I have inflict, at least, half damage.
Meandor (Alexis): oh man necromancy is like literally the worst wizard school i just noticed xD
J.R. (Joe): LOL!
Meandor (Alexis): theres 1 spell for the entire lvl 4 and 5 slot XD
show the undead some looove
T_T
xD
and besides the undead thrall thingy the entire school features are rather meh
btw seems like you were right. basically all of reddit says that it only takes the bonus action
J.R. (Joe): It's hard being heretical. :P
Score!
Though...I suppose you could say that's how it gets the extra hit dice when you use a higher spell
slot.
Meandor (Alexis): well 2 small attacks is not the same as 1 big one
so probably not :P
J.R. (Joe): Well, it's only an extra d8, so...it isn't really a big attack.
Meandor (Alexis): "bigger"
J.R. (Joe): It just does deal more damage. I'm not sure how that damage is delivered is too
important.
Blaze - Laurence: I'm using my longsword and shield for this fight by the way
J.R. (Joe): In terms of RP.
Meandor (Alexis): lets look at it that way
but with the improved thingy it only gives you the modifier once
J.R. (Joe): Right. Got'cha.
Meandor (Alexis): thus we can conclude its a bigger or stronger weapon and not two weapons :P
J.R. (Joe): Psh. Imagine it however you want, yo!
Meandor (Alexis): xD
J.R. (Joe): Though, yes, you'd be correct.
Meandor (Alexis): yeeey, i gotta tell my mommy that I won an argument on the interwebz :D xD
J.R. (Joe): LOL!
Blaze - Laurence: oh, I should tell you. I have a major thunderstorm going on right now, so if I
disappear. I lost power. but I don't normally lose power.
but it's always a possibilty.
I'm currently awaiting the 20th of this month for a much awaited game.
so, how is everyone tonight?
Blaze - Laurence: I like you even more now, a fellow Coheed fan :D
Gaiden: yup yup. my old band almost opened for them when they were here in orlando. we lost
the bid to the supervillans.
It was the supervillains, coheed and A7x
Blaze - Laurence: Coheed and A7X? Holy fuck dream concert right there lol
Gaiden: it was supposed to be head automatica, but they cancelled and the supervillains took their
spot.
I would have loved C&C, A7x and Head automatica so much more!
I told him silent earth first cause you can see their music progression
Gaiden: yeah. it starts off prog metal, then goes more poppy, then finishes off more indie
rock/metal.
With breaking ben, you get a lot of the same style of music though
C&C flips it up with both tempo, spacing AND stylization.
< - the terrors of being a music grad.
Blaze - Laurence: hey Gaiden, you know The Color Before the Sun is released in a few days
right?
Gaiden: yup yup! I'm super excited!
Blaze - Laurence: Me too :D
Gaiden:
Kusari-Gama
Melee 10 ft
Attack
Damage
Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks.
18 | 15 vs AC
3.5 Slashing/Bludgeoning
Kusari-Gama (Kama)
Melee 10 ft
Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Attack
Damage
24 | 9 vs AC
9 Slashing
that artwork seriously made me consider making a fighter of sorts according to the bounty hunter
Meandor (Alexis): yeah i know but the other artwork i'm currently using as profile picture made me
reconsider and thus a necromancer was born xD
Gaiden:
Kusari-Gama (Weight)
Melee 10 ft
Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Attack
Damage
8 | 22 vs AC
7 Bludgeoning
27
cause their roll has to beat mine. if I am stronger their athletics or acrobatics roll at disaddvantage
could help me since I overpower it in size
i.e if they are smaller, my roll at disadv, might be better than THEIR roll at disadvan
Austin (GM) (GM): Yes, you add your proficiency bonus. And to Meandor, it's in case he get's
advantage on attacks, canceling out the disadvantage and attacked someone bigger, he would still
have disadvantage.
Meandor (Alexis): ah ok :D
Gaiden: so will i ALWAYS have disadvantage even if for instance I come out of shadow step?
Shadow Step
Class Action 11
At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action
you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have
advantage on the first melee attack you make before the end of the turn.
12 26
Austin (GM) (GM): No, if an ability would give you advantage, then it would cancel out and it
would be a regular roll.
Meandor (Alexis): unless you somehow get double advantage then double advantage cancels
double disadvantage
Gaiden: ah okay ^_^
25 24
Meandor (Alexis): Austin, how long does a creature survive without air?
Gaiden: "S
u f f o c a t in g
dont worry i got it for you so you can be even more sneaky
it makes the area around you obscured and one can't breathe inn it but you'll be fine :P
J.R. (Joe): Hey folks!
Meandor (Alexis): wb, enjoyed your cs?
J.R. (Joe): Not particularly. Kept playing the same stupid map. Did a few games, then decided to
get a snack and some coffee. :)\
Gaiden: yo uat a con or a center or something joe?
J.R. (Joe): No?
Gaiden: or is the CSing from home?
J.R. (Joe): From home. :P
Meandor (Alexis): one can play cs without being at a con xD
Gaiden: lol true. it was the "stop for snacks and coffee" that made me think, yup. I'd do that at a
center if I was stuck on the same map"
Meandor (Alexis): ^^
J.R. (Joe): Ah. Lol! Yeah, I probably would too.
Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:
16 19
J.R. (Joe): ;)
Meandor (Alexis): :P
Gaiden:
Austin (GM) (GM): Skype call in 10min.
Gaiden: < / 3
J.R. (Joe): Although, Alexis here seems dead set on ruining all my potential fun! :P
Meandor (Alexis): HEY I SAID IM SORRY AND YOU WERE RIGHT T_T
J.R. (Joe): LOL!
Blaze - Laurence: I changed my first downtime again, all because of I remembered something.
Meandor (Alexis): so whatcha doing?
Blaze - Laurence: - First Downtime - I want to see if it's possible if I can buy a "Chest of Dwarf
Stuffing"
Meandor (Alexis): xD
Gaiden: lmfao.
J.R. (Joe): An essential commodity!
Austin (GM) (GM): You can buy a light chest that dwarves can be stuffed into.
Meandor (Alexis): why not a bag of dwarf holding? :P
Blaze - Laurence: yes! how much is that Austin?
Gaiden: ......that's a bad habit to kick lawrence. >_< a baaaaaaaaad habit.
Austin (GM) (GM): 300 GP, special order. You'll get it after your downtime is over.
Meandor (Alexis): shuuushh shadow guy who gets us into trouble, you dont have to right to talk
about bad habits xD
Gaiden: "come on man!!! -scratches at neck-....I JUST NEED ONE MORE DWARF
MAAAAAAN!!!!"
Blaze - Laurence: 300gp. It's worth it lol.
Meandor (Alexis): XD
Gaiden: No better way to kidnap an army of dwarves for meandor's midget undead army.......than
a chest of dwarf stuffing.
now THAT'S teamwork.
i can just imagine an army of 50 miniature skeletons walking down the street holding pickaxes and
the like xD
J.R. (Joe): That's...mildly terrifyinh,
terrifying*
Gaiden: chest of dwarf stuffing? 300 gp, Cost of a dwarf's life? 50-80 gp. The look on an entire
town's face when the local necromancer rolls in with a short but gruf and deadly dwarven undead
army? PRICELESS.
Blaze - Laurence: technically, I can put dwarfs, gnomes, and halflings in here. XD
Meandor (Alexis): just imagine: it's night. The moon has turned crimson and suddenly you hear
from afar a song that sounds like it could be sung by some miners. Then you see them, marching
down the street with their lamps in the one hand and the pickaxe in the other. They go to the first
door and crack it down. You only hear the brief scream of a woman before she gets silenced. And
then you hear them kncoking on your door.
spooooookkyyyyy
Gaiden: you start putting halflings in there, and you run the risk of them stealing it, and selling it for
3 times it's worth.
and hiding the gold in a place you'll never find it.
Gaiden:
J.R. (Joe):
Bless
Meandor (Alexis):
Witch Bolt
Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute
Description
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.
Attack
Damage
16 | 12 vs AC
6 Lightning
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st
rolling 1d4
(
=
rolling 3d12
(
=
23
Gaiden:
Result
Investigation (Int)
Ability Check
9 | 7
J.R. (Joe):
Result
Investigation (Int)
Ability Check
4 | 10
Gaiden:
Result
Acrobatics (Dex)
Ability Check
11 | 9
Quarterstaff
Attack
Damage
Melee 5 ft
8 | 19 vs AC
5 Bludgeoning
Quarterstaff
Attack
Damage
Melee 5 ft
7 | 17 vs AC
8 Bludgeoning
J.R. (Joe):
15 dealing 9 damage.
19 dealing 9 damage.
Shatter (Domain)
Target
Save
Damage
17 thunder
Full damage
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a
(
=
13
rolling 1d20 + 6
)+6
Blaze - Laurence:
Result
10 | 24
Athletics (Str)
Ability Check
21
17
Damage
Quarterstaff
19 | 21 vs AC
Melee 5 ft
5 Bludgeoning
Quarterstaff
Attack
Melee 5 ft
21 | 23 vs AC
Damage
8 Bludgeoning
14 dealing 7 damage.
17 dealing 6 damage.
rolling 1d6
(
=
J.R. (Joe):
Result
Constitution
4 | 10
Meandor (Alexis):
Ability Check
Gained From
Description
Wizard
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.
J.R. (Joe):
Target
Constitution
Result
19 | 10
Ability Check
Spiritual Weapon
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Target
Attack
a creature
8 | 8 vs AC
Damage
8 Force
Blaze - Laurence:
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
Save
DC 14 Dex
Save Failure
Save Success
Damage
10 Fire
Half Damage
(
=
17
rolling 1d20 + 0
)+0
rolling 1d20 + 0
(
=
18
)+0
Gaiden:
Attack
14 | 13 vs AC
Damage
4 Bludgeoning
r/ 1d4
J.R. (Joe):
Quarterstaff
)+1
rolling 1d20+1
Melee 5 ft
12
Gaiden:
Attack
Damage
Quarterstaff
7 | 24 vs AC
Melee 5 ft
5 Bludgeoning
Unarmed Strike
Attack
Damage
22 | 11 vs AC
Melee 5 ft
Acrobatics (Dex)
Result
18 | 14
Ability Check
Gaiden:
Result
Constitution
3 | 17
Saving Throw
(
=
17
rolling 3d12
)
J.R. (Joe):
Target
Save
Save Failure
DC 14 Wis
(
=
10
)+0
rolling 1d20 + 0
(
)+0
rolling 1d20 + 0
19
rolling 1d20 + 0
(
=
14
)+0
rolling 1d20 + 0
(
=
14
)+0
J.R. (Joe):
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
7 HP healed
15
27
Action Surge
Class Action 3
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional
action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest
before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
10
16
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 8
Gaiden:
Constitution
Result
4 | 14
Saving Throw
rolling 1d20
(
=
Meandor (Alexis):
(
=
31
rolling 3d12
)
rolling 3d6+4
(
=
15
)+4
https://www.youtube.com/watch?v=64QOaQoMmPU
Meandor (Alexis): XD
Gaiden: ^_^
J.R. (Joe):
+1 Morningstar
Attack
Melee
17 | 20 vs AC
Damage
4 Piercing
Healing
4 HP healed
rolling 2d4+2
(
)+2
Gaiden:
Result
15
Constitution
Saving Throw
10 | 5
15 dealing 7 damage.
23 dealing 7 damage.
Meandor (Alexis):
(
=
25
rolling 3d12
)
J.R. (Joe):
Attack
Damage
+1 Morningstar
15 | 16 vs AC
Melee
9 Piercing
Spiritual Weapon
Target
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
Spiritual Weapon
Target
Attack
Damage
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
18 | 22 vs AC
9 Force
18
12
Quarterstaff
Melee 5 ft
24 | 8 vs AC
Damage
4 Bludgeoning
Quarterstaff
Attack
Melee 5 ft
23 | 22 vs AC
Damage
5 Bludgeoning
24 dealing 7 damage.
19 dealing 8 damage.
Meandor (Alexis):
Result
2 | 6
Constitution
Meandor Galonvathar
Saving Throw
rolling 1d20 + 1
(
=
10
)+1
Constitution
Result
J.R. (Joe):
8 | 12
Meandor Galonvathar
Saving Throw
Guiding Bolt
Target
Attack
15 | 12 vs AC
Damage
At Higher Levels
15 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Gaiden:
(
=
rolling 1d6 + 8
)+8
rolling 1d6 + 12
(
=
16
)+12
Ability Check
22 | 10
Result
Ability Check
24 | 23
Austin (GM) (GM): ring of feather falling, Wand of Detect Magic (12 Charges)
Blaze - Laurence:
(
=
18
rolling 1d6+14
)+14
Blaze - Laurence: I would be with you, watching you, as Blaze would be quite protective of this
key
Meandor (Alexis): go for it :P
Gaiden: okay. that sounds like a good compromise. you two work on it together.
teeeeeamwork
Investigation (Int)
19 | 16
Ability Check
Acrobatics (Dex)
23 | 17
Ability Check
Dexterity
Result
21 | 26
Blaze - Laurence:
Result
18 | 1
Gaiden:
(
=
18
Saving Throw
History (Int)
Ability Check
rolling 1d20
Meandor (Alexis):
Investigation (Int)
Result
7 | 8
Meandor Galonvathar
Ability Check
History (Int)
Result
16 | 16
Meandor Galonvathar
Ability Check
4538 AR
Gaiden: http://photos1.blogger.com/blogger/5220/1342/400/alien_05.jpg
Blaze - Laurence:
Result
2 | 15
History (Int)
Ability Check
Gaiden: blaze you can also raise your hp. we've taken a long rest
Blaze - Laurence:
Result
9 | 10
Investigation (Int)
Ability Check
Gaiden:
Result
-sweat drop-
Stealth (Dex)
7 | 14
Ability Check
http://adala-news.fr/wp-content/uploads/2015/03/Overlord-anime-teaser-009.png
Blaze - Laurence pulls the chair out from the table and sits down
Gaiden: -turns to JR and raises an eyebrowJ.R. (Joe): ::is unimpressed::
Gaiden: -whisperes to jr "sneaking around town without being seen or caught"Blaze - Laurence:
Result
12 | 12
Gaiden:
Result
Ability Check
Insight (Wis)
11 | 20
J.R. (Joe):
Result
Insight (Wis)
Ability Check
Insight (Wis)
26 | 16
Ability Check
Meandor (Alexis):
Result
22 | 11
Insight (Wis)
Meandor Galonvathar
Ability Check
Blaze - Laurence: Then, it seems we have one for, and one against so far.
brb 1 minute, heading to the bathroom.
Gaiden: kk
Blaze - Laurence: back
Gaiden: kk
Blaze - Laurence: and with how it seemed, with Blaze staying inside. He is for this.
Meandor (Alexis): 1
Blaze - Laurence: 1
Gaiden: 1
Austin (GM) (GM): Rance Lucca
Meandor (Alexis): http://imgur.com/oxSTt94
improved my image with the head
19 | 9
J.R. (Joe):
Result
History (Int)
Ability Check
Arcana (Int)
6 | 17
Ability Check
Detect Magic
Target
but other than that, nothing to big. just a bunch of random weapons, crossbows, and so on
Gaiden: -comes out of the shadows, using my newfound powersimp and spiders -_-'
S
tillness
of
M
Gaiden: in d
Stealth (Dex)
Result
Ability Check
18 | 22
Deception (Cha)
Result
Ability Check
10 | 20
Insight (Wis)
13 | 10
Blaze:
Result
Insight (Wis)
18 | 20
Meandor (Alexis):
Result
5 | 20
Gaiden:
Result
Ability Check
Ability Check
Insight (Wis)
Meandor Galonvathar
Ability Check
Insight (Wis)
18 | 20
Ability Check
Shadow Step
Class Action 11
At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action
you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have
advantage on the first melee attack you make before the end of the turn.
O_O
Perception (Wis)
19 | 9
Ability Check
Stealth (Dex)
Result
Ability Check
23 | 24
rolling 1d20 + 4
(
16
)+4
Gaiden:
Result
Acrobatics (Dex)
Ability Check
15 | 24
Quarterstaff
Attack
Damage
24 | 13 vs AC
Melee 5 ft
10 Bludgeoning
Unarmed Strike
Attack
Damage
24 | 18 vs AC
Melee 5 ft
J.R. (Joe):
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 14 Wis
Damage
15 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
(
=
)+0
rolling 1d20 + 0
(
=
)+0
rolling 1d20 + 0
(
=
)+0
rolling 1d20 + 0
rolling 1d20 + 2
(
=
20
)+2
J.R. (Joe):
Spiritual Weapon
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Target
Attack
a creature
26 | 22 vs AC
Damage
5 Force
Crit Dmg
7 Force
Meandor (Alexis):
Mirror Image
Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute
Description
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your
actions, shifting position so its impossible to track which image is real. You can use your action to dismiss the illusory
duplicates. Each time a creature targets you with an attack during the spells duration, roll a d20 to determine whether the
attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attacks
target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A
duplicates AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be
destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses other than sight, such as blindsight, or if it
can perceive illusions as false, as with truesight.
Target
Self
rolling d20 + 4
(
23
)+4
rolling d20 + 4
(
)+4
18
rolling d20 + 4
(
22
)+4
Meandor (Alexis):
(
=
14
rolling d20 + 4
)+4
rolling d6 + 2 + 3
(
)+2+3
damage
Blaze: a 14 hit?! oh I'm gonna have FUN
Meandor (Alexis): The skeleton pierces its foe for
rolling d6 + 2 + 3
(
)+2+3
damage
Gaiden: lol
Meandor (Alexis): The skeleton shoots an arrow at its foe
rolling d20 + 2
(
14
)+2
rolling d20 + 2
(
)+2
10
rolling d20 + 2
(
)+2
rolling d20 + 2
(
=
)+2
Quarterstaff
15 | 13 vs AC
Damage
11 Bludgeoning
(
=
Melee 5 ft
23
rolling 1d20 + 4
)+4
Gaiden:
Result
Acrobatics (Dex)
Ability Check
25 | 16
(
=
19
)+0
10 dealing 4 damage.
15 dealing 8 damage.
rolling 1d20 + 0
rolling 1d20 + 0
(
=
)+0
rolling 1d20 + 0
(
=
13
)+0
rolling 1d20 + 3
(
=
10
)+3
J.R. (Joe):
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 14 Wis
Damage
3 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Meandor (Alexis):
(
=
12
rolling 1d20
Meandor (Alexis):
(
=
rolling 1d20
Shield
Gained From
Description
Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round
Wizard
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.
J.R. (Joe):
Description When a creature within 5 feet of you that you can see
Save
DC 14 Dex
Save Failure
Save Success
Full damage
Damage
10 Lightning/Thunder
Half damage
(
=
14
rolling 1d20 + 4
)+4
The save is DC 10 OR Half the damage taken, whichever number is higher (pg 203 phb)
J.R. (Joe):
(
=
10
rolling 1d20+1
)+1
J.R. (Joe):
Attack
Damage
14 | 13 vs AC
+1 Morningstar
7 Piercing
Spiritual Weapon
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Target
Attack
a creature
16 | 12 vs AC
Damage
9 Force
rolling d20 + 4
(
10
)+4
rolling d20 + 4
(
=
)+4
rolling d20 + 4
(
15
)+4
rolling d20 + 4
(
=
)+4
rolling d20 + 4
(
20
)+4
rolling d20 + 4
(
=
20
)+4
rolling d20 + 2
(
)+2
rolling d20 + 2
(
=
)+2
rolling d6 + 2 + 3
(
)+2+3
damage
Acid Splash
Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous
Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Target
Save
Single
DC 14 Dex
Damage
4 Acid
(
=
13
)+4
rolling 1d20 + 4
rolling 1d20 + 4
(
=
)+4
Blaze:
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
Save
DC 14 Dex
Save Failure
Save Success
Damage
16 Fire
Half Damage
(
=
14
rolling 1d20 + 4
)+4
rolling 1d20 + 4
(
=
15
)+4
Gaiden:
Kusari-Gama (Kama)
Melee 10 ft
Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Attack
16 | 26 vs AC
4 Slashing
Damage
5 Slashing
Quarterstaff
Attack
Damage
13 | 10 vs AC
Melee 5 ft
11 Bludgeoning
Unarmed Strike
Attack
Melee 5 ft
9 | 21 vs AC
Damage
J.R. (Joe):
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 14 Wis
Damage
17 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
(
=
rolling 1d20 + 0
)+0
rolling 1d20 + 0
(
=
)+0
rolling 1d20 + 2
(
=
10
)+2
J.R. (Joe):
Result
Persuasion (Cha)
3 | 15
Meandor (Alexis):
Ability Check
Arcana (Int)
Meandor Galonvathar
Result
21 | 9
Ability Check
Stealth (Dex)
Result
7 | 24
Ability Check
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Stealth (Dex)
Result
9 | 12
Meandor (Alexis):
Gained From
Description
Wizard
Target
Touch
Ability Check
Mage Armor
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.
Blaze:
Result
Stealth (Dex)
16 | 17
J.R. (Joe):
Result
Stealth (Dex)
16 | 13
Gaiden:
Result
Ability Check
Ability Check
Perception (Wis)
7 | 23
Ability Check
Blaze:
Result
Perception (Wis)
Ability Check
5 | 8
Deception (Cha)
20 | 24
Ability Check
Deception (Cha)
19 | 15
Ability Check
Blaze: It's fine. lol it's surprisingly the normal from this campaign xD
J.R. (Joe): Blaze! Attack him!
Guiding Bolt
Target
Attack
20 | 19 vs AC
Damage
At Higher Levels
13 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Meandor (Alexis):
Hold Person
Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min
Description
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.
Target
Save
Single
At Higher Levels
DC 14 Wis
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.
(
=
rolling 1d20 + 7
)+7
rolling d20 + 2
(
)+2
rolling d20 + 2
(
=
20
)+2
rolling d20 + 2
(
)+2
rolling d20 + 2
(
=
15
)+2
rolling d20 + 2
(
19
)+2
rolling d20 + 2
(
=
13
)+2
rolling d20 + 2
(
22
)+2
rolling d20 + 2
(
=
14
)+2
rolling d6 + 2 + 3
)+2+3 =
damage
rolling d6 + 2 + 3
(
11
)+2+3
damage
Meandor (Alexis): The (spooky scary) skeletons attack critically strikes for
rolling 2d6 + 2 + 3
(
15
)+2+3
damage
Action Surge
Class Action 3
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional
action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest
before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Damage
Quarterstaff
Melee 5 ft
18 | 25 vs AC
5 Bludgeoning
Quarterstaff
Attack
Damage
Melee 5 ft
16 | 17 vs AC
6 Bludgeoning
14 dealing 6 damage.
8 dealing 9 damage.
J.R. (Joe):
Attack
Damage
14 | 11 vs AC
+1 Morningstar
10 Piercing
Meandor (Alexis):
Lightning Bolt
Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous
Description
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.
Save
DC 14 Dex
Save Failure
Save Success
At Higher Levels
Damage
27 lightning
Half damage
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd
Lightning Bolt
Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous
Description
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.
Save
DC 14 Dex
Save Failure
Save Success
At Higher Levels
Damage
30 lightning
Half damage
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd
(
=
13
rolling 1d20 + 4
)+4
rolling 1d20 + 4
(
=
14
)+4
rolling 1d20 + 4
(
=
11
)+4
rolling d20 + 2
(
11
)+2
rolling d20 + 2
(
=
19
)+2
rolling d20 + 2
(
=
11
)+2
rolling d20 + 2
(
=
17
)+2
rolling d20 + 2
(
)+2
rolling d20 + 2
(
=
)+2
rolling d20 + 2
(
17
)+2
rolling d20 + 2
(
=
11
)+2
rolling d6 + 2 + 3
(
)+2+3
damage
Death Save
Saving Throw
Death save
13 | 18
J.R. (Joe):
Bless
Spiritual Weapon
Target
Attack
Damage
Crit Dmg
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
26 | 22 vs AC
4 Force
5 Force
Meandor (Alexis):
Lightning Bolt
Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous
Description
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.
Save
DC 14 Dex
Save Failure
Save Success
At Higher Levels
Damage
30 lightning
Half damage
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd
(
=
rolling 1d20 + 4
)+4
rolling 1d20 + 4
(
=
15
)+4
rolling d20 + 2
(
11
)+2
rolling d20 + 2
(
=
)+2
rolling d20 + 2
(
)+2
rolling d20 + 2
(
=
12
)+2
rolling d20 + 2
(
)+2
rolling d20 + 2
(
=
21
)+2
Death Save
Saving Throw
Death save
20 | 8
J.R. (Joe):
Attack
14 | 12 vs AC
Damage
+1 Morningstar
8 Piercing
rolling 1d4
(
=
Spiritual Weapon
Target
Attack
Damage
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
20 | 16 vs AC
4 Force
Blaze:
Constitution
Result
17 | 17
(
=
Saving Throw
22
rolling 4d10
Meandor (Alexis):
Hold Person
Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min
Description
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.
Target
Save
Single
At Higher Levels
DC 14 Wis
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.
(
=
10
rolling 1d20 + 6
)+6
rolling d20 + 2
(
22
)+2
rolling d20 + 2
(
=
16
)+2
rolling 2d6 + 2 + 3
(
10
)+2+3
damage
Meandor (Alexis): The skeleton shoots an arrow at its foe
rolling d20 + 2
(
)+2
rolling d20 + 2
(
=
)+2
rolling d20 + 2
(
)+2
rolling d20 + 2
(
=
18
)+2
Meandor (Alexis): The (spooky scary) skeletons attack critically strikes for
rolling 2d6 + 2 + 3
(
12
)+2+3
damage
rolling d6 + 2 + 3
(
)+2+3
damage
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 7
Gaiden:
Quarterstaff
Attack
Melee 5 ft
16 | 15 vs AC
Damage
4 Bludgeoning
Quarterstaff
Attack
Melee 5 ft
10 | 14 vs AC
Damage
6 Bludgeoning
rolling 1d4
(
=
Meandor (Alexis):
Result
17 | 6
Gaiden:
(
=
14
rolling 1d6 + 12
)+12
J.R. (Joe):
21 dealing 8 damage.
19 dealing 6 damage.
History (Int)
Meandor Galonvathar
Ability Check
Blaze: "oh you know, say hi to mom, but I need this phylactery, this is more important"
Constitution
Result
Ability Check
19 | 21
J.R. (Joe):
Banishment
Description You attempt to send one creature that you can see
Save
Banishment!
Save Failure
At Higher Levels When you cast this spell using
Blaze:
Remarkable Athlete
Class Action 7
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you
make that doesnt already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your
Strength modifier.
Gaiden: E
vasion
Stillness of mind - Starting at 7th level, you can use your action to end one
Gaiden: effect on yourself that is causing you to be charmed
or frightened.
J.R. (Joe):
AoE
Save
Damage
15 bludgeoning + 14 Cold
Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a
Guardian of Faith
or kill something
Gaiden: yeah at level 20, I'll still have 4 swings. lol
I may just have to create a rouge next. lol
Gaiden: ^_^
Result
Deception (Cha)
18 | 10
Ability Check
actually 52, since to attacks hit. and magical weapons get a +1 normally
Gaiden: sweet!
I know the auction has an item from my homeland, so I'm super excited to see what it is!
Gaiden: With my lvl 4 slow fall and that ring of fallen feather, I Can jump off a CLIFF and be okay.
>_<
Blaze: XD
J.R. (Joe):
Glyph of Warding
Description When you cast this spell, you inscribe a glyph that
Look that over, Blaze. That's what J.R. was talking about,
Blaze: kk
Gaiden: http://www.artagem.com/wp-content/uploads/2012/08/max_miller_flying.jpg
Constitution
Result
23 | 12
Saving Throw
21 28
Result
Strength
20 | 10
Saving Throw
Dexterity
Result
13 | 25
Saving Throw
Dexterity
Result
14 | 13
Ability Check
Acrobatics (Dex)
Result
13 | 11
Gaiden:
Result
Ability Check
Dexterity
16 | 14
Ability Check
Dexterity
Result
17 | 16
Saving Throw
Flurry of Blows
Class Action 1
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus
action.
Attack
Damage
Attack
Damage
9 | 13 vs AC
Quarterstaff
11 Bludgeoning
11 | 19 vs AC
10 Bludgeoning
Quarterstaff
Gaiden:
20 16
Meandor (Alexis):
Blight
Meandor Galonvathar
Level 4 Necromancy 30 ft.
1 action Instantaneous
Description
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.
Save
DC 14 Con
Save Failure
Save Success
At Higher Levels
8d8
Damage
39 Necrotic
Half
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom
saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose
challenge rating is equal to or less than the target's (or the target's level if it doesn't have a challenge rating). The target's game
statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and
personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to the number of hit
points it had before it transformed. If it reverts as a result of of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked
unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any
other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its
equipment.
Gaiden:
Result
Dexterity
11 | 16
Saving Throw
Dexterity
Result
13 | 18
Saving Throw
Dexterity
Result
10 | 18
Saving Throw
Dexterity
Result
16 | 17
Saving Throw
26 25
Stunning Strike
Class Action 9
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
rolling 14=14
Level 2
1 action
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Str
Level 2
1 action
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Str
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Str
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Str
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Con
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Con
Acrobatics (Dex)
Result
20 | 12
Ability Check
Deception (Cha)
Result
10 | 15
Gaiden:
Result
Ability Check
Perception (Wis)
22 | 11
Ability Check
Persuasion (Cha)
Result
16 | 9
Ability Check
15 | 20
Ability Check
Stealth (Dex)
Ability Check
Result
24 | 24
Acrobatics (Dex)
Result
Ability Check
10 | 22
Deception (Cha)
Result
Ability Check
24 | 19
Gaiden:
Perception (Wis)
Result
Ability Check
20 | 18
Persuasion (Cha)
Result
Ability Check
20 | 24
Ability Check
7 | 23
Ability Check
14 | 24
Stealth (Dex)
Result
10 | 26
rolling 10d10
(
=
50
Gaiden:
(
=
54
48
rolling 10d10
rolling 10d10
(
Ability Check
rolling 10d10
(
=
61
Deception (Cha)
Result
26 | 24
Ability Check
Persuasion (Cha)
Result
10 | 10
Ability Check
Acrobatics (Dex)
Result
21 | 21
Gaiden:
Result
Ability Check
Stealth (Dex)
11 | 13
Ability Check
Stealth (Dex)
Result
16 | 18
Ability Check
Stealth (Dex)
Result
14 | 22
Ability Check
Stealth (Dex)
Result
10 | 21
Ability Check
Perception (Wis)
Result
22 | 14
Ability Check
Acrobatics (Dex)
Result
27 | 24
Gaiden:
Result
Ability Check
Dexterity
26 | 20
Saving Throw
Stealth (Dex)
Ability Check
Result
11 | 18
man fuck this. It's almost like the higher you make your Skill checks, the lower your rolls are. -_-
Stealth (Dex)
Result
29 | 13
Ability Check
Perception (Wis)
Result
11 | 20
Ability Check
Stealth (Dex)
Result
28 | 20
Ability Check
gonna start writing out our story tomorrow. ^_^ what does your day look like tomorrow?
Blaze: I should be free, I normally play a session, but one of our core players is missing
Gaiden: ah okay. I have to go into work at 4:30 est, but I will be waking up at around 11 am est to
start writing. ^_^ If youre on roll 20 I can ask you questions if I come up with stuff
Meandor (Alexis):
Blight
Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous
Description
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.
Save
DC 14 Con
Save Failure
Save Success
At Higher Levels
8d8
Damage
35 Necrotic
Half
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.
Blight
Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous
Description
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.
Save
DC 14 Con
Save Failure
Save Success
At Higher Levels
8d8
Damage
36 Necrotic
Half
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.
Blight
Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous
Description
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.
Save
DC 14 Con
Save Failure
Save Success
At Higher Levels
8d8
Damage
44 Necrotic
Half
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.
Blight
Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous
Description
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.
Save
DC 14 Con
Save Failure
Save Success
At Higher Levels
8d8
Damage
31 Necrotic
Half
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.
quick question austin. In my story, I infiltrate the General's mansion and map out the area. Would
that free up my Dynamic Lighting and what I can see?
Result
19 | 19
Deception (Cha)
Ability Check
Acrobatics (Dex)
Result
17 | 26
Ability Check
Austin (GM) (GM): Sorry, I'm a little busy. It would free up the dynamic lighting and I would leave
markings where there where enemies last you saw.
Gaiden: kk ty ^_^
Meandor (Alexis): wait what level are we again?
7 right?
Gaiden: yup
Blaze - Laurence: I hope I am able to get my greatsword lol
Meandor (Alexis):
Result
10 | 11
Kicking Ass
Meandor Galonvathar
Ability Check
Gaiden: lol
Meandor (Alexis): damn I suck at kicking ass
XD
Result
14 | 15
Sucking Balls
Meandor Galonvathar
Ability Check
Acrobatics (Dex)
14 | 25
Ability Check
Deception (Cha)
Result
21 | 18
Ability Check
Perception (Wis)
Result
22 | 15
Ability Check
Persuasion (Cha)
Result
9 | 14
Ability Check
21 | 12
Ability Check
Stealth (Dex)
Result
10 | 10
Ability Check
Remarkable Athlete
Class Action 7
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you
make that doesnt already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your
Strength modifier.
Blaze - Laurence: and it also gives me a +2 on sleight of hand and stealth if I ever need to do
those two things xD
other than that, it's a bit useless. since everything else I already get my bonus.
but for my skills, yeah everything that is str and con I have it for all my skills.
Meandor (Alexis): you got proficiency on athletics checks?
Blaze - Laurence: yup
Result
Oh boy.
8 | 14
Athletics (Str)
Ability Check
Meandor (Alexis):
Result
15 | 18
Sucking Balls
Meandor Galonvathar
Ability Check
Meandor (Alexis):
Result
19 | 18
YEAH
now we talking
Blaze - Laurence: As you see the die turn to it's side and land on nat 1.
Meandor (Alexis): xD
rolling 20
20
20
(
=
90
rolling 10d20
(
=
70
rolling 10d10
lol I dont. I took way of the shadow over way of the open hand. >_<
considering that most people are older when they get that sorta cancer he might get like 5 or
something
real fucking sad
Blaze - Laurence: Yeah it is. he's one of my favorite to watch. I've even met him once.
Meandor (Alexis): yeah such a cool guy T_T
hmm arent like liver transplants real easy compared to other transplants?
considering how they tend to regrow :/
Blaze - Laurence: I think with something like this, its a bit different cause of the cancer.
Meandor (Alexis): yeah i guess it prolly only works for like hepatitis or smth
sorry for being a debby downer xD
Blaze - Laurence: I look to the stars a lot. I'm one that fully believes we're not the only ones here.
Meandor (Alexis): i mean mathematically it doesn't seem to far off
Gaiden: I'm more selfish than that. I think we're the only ones here, but that we were meant ti
create technology that would let us visit everything there is out there.
J.R. (Joe): Hey everyone.
Meandor (Alexis): hey there
Gaiden: hey joe ^_^
Meandor (Alexis): i personally think that we might not be the only ones, but considering how
nothing has "contacted" us, that the extraterrestrial life is mostly like bacteria and if there was more
intelligent life then its too far away from us to ever notice
if that makes any sense to y'all
anyway im no scientist so what do I know xD Do any of you watch the world championship of lol?
Blaze - Laurence: I do, yes.
Meandor (Alexis): rip dyrus eh? T_T (there i go again xD )
TSM's era is now over in terms of coolness
Blaze - Laurence: Honestly, I'm glad he retired. I've never been a big fan of TSM, but I did like
Dyrus, and now is a good time for him to retire
Meandor (Alexis): I loved the old TSM team back when he was just put in instead of therainman
but everything changed when the roster switches attacked :P
Blaze - Laurence: So far I'm on board for a chance to win Championship Riven since both Origen
and SKT won their matches
Meandor (Alexis): but I am hyped for the retired duo stream with dyrus and theoddone ^^
i already got her back in season 2
Blaze - Laurence: I didn't play that long ago. but I did watch the streams lol
and I don't buy anything now. no RP or any money to get it :P
Meandor (Alexis): i would have started playing back when you could still buy leeague on a cd but
my pc didnt want to work with me
but now i got silver kayle for the cd code thingy so i am happy ''
Acrobatics (Dex)
Ability Check
13 | 21
Athletics (Str)
Result
Ability Check
18 | 7
Meandor (Alexis):
Result
xD
22 | 21
Meandor Galonvathar
Ability Check
Poop! :P
Ability Check
Blaze - Laurence:
Result
14 | 24
Meandor (Alexis): i hope my skeletons aren't having sexy time in any of the npc's bedrooms :P
Austin (GM) (GM): Okay, starting the Skype call in 10m
Blaze - Laurence: Sounds good
Meandor (Alexis):
Result
21 | 22
Meandor Galonvathar
Ability Check
Gaiden: kk
Blaze - Laurence: lol.
Meandor (Alexis): oh shit forgot to water my avocado brb xD
im back, have any of you already thought about different characters in case yours dies?
cause i am stuck at the moment, cant really think of anything cool
J.R. (Joe): I'd have to look over them. :P But, probably more thief than assassin.
Gaiden: I will more than likely rogue it up. But I'm really hoping that Giaden Doesn't die. lol
With him being a young elf, he could probably multiclass pretty hard and live for a long time.
Just like everything in life. I wouldn't just have one job forever. I would want many jobs that I could
use to increase my experience in life.
J.R. (Joe): I thought about a Paladin, but....not sure I want to be too restricted by suffocating
morals and such. ;) :P
Meandor (Alexis): yeah multiclassing into rogue would actually make tons of sense for gaiden
Gaiden: I plan on it already. ^_^
Meandor (Alexis): well you can always take the revenge paladin or whatshisface and just go
chaotic neutral
Or, if you can make a -really- good story for an Oathbreaker that wasn't his fault. You could
possibly do that too depending on the DM
J.R. (Joe): Eh, we'll see. I hopefully won't have to worry about that! :)
Meandor (Alexis): ^^
well... if anyone dies it gonna be you cause we aren't healers ... >:D
jk dontchu worry, i got yo back :P
J.R. (Joe): Oh, it'll probably happen. My luck is not known for being stellar.
Meandor (Alexis): btw, would any character like to just be an ape for some time in combat?
just askin
Gaiden: I will be buying a considerable amount of healing potions before we go out this time. lol
Blaze - Laurence: and ape?
An*
14 (+2)
CON
18 (+4)
7 (- 2)
7 (-2)
7 | 6
Investigation (Int)
Ability Check
I'll have the ape write up in a notepad if you ever make blaze it
Meandor (Alexis): you literally are asintelligent as a standart ape, so technically we gotta watch
out that you wont turn on us :P
Blaze - Laurence:
Result
19 | 10
Perception (Wis)
Ability Check
Gaiden: I could picture blaze signing to us and us bieing like....."anyone know sign language?"
Meandor (Alexis): xD
Austin (GM) (GM):
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you
knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain
knowledge of up to three facts of your choice about any of the following subjects as they relate to the area: terrain and bodies
of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence
from other planes of existence buildings For example, you could determine the location of powerful undead in the area, the
location of major sources of safe drinking water, and the location of any nearby towns.
(
=
rolling 2d4 + 2
)+2
Meandor (Alexis):
<.3
J.R. (Joe): Basically....if you ever go up against Meandor, you have to wade through a sea of
critters first!
:P
Banishment
Description You attempt to send one creature that you can see
Gaiden:
Result
Stealth (Dex)
15 | 25
Ability Check
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Blaze - Laurence:
Result
11 | 20
Gaiden:
Result
Stealth (Dex)
Ability Check
Stealth (Dex)
23 | 26
Ability Check
Stealth (Dex)
Result
17 | 11
Ability Check
Perception (Wis)
Result
Ability Check
10 | 9
Blaze - Laurence:
Result
Strength
Ability Check
13 | 9
Gaiden:
Result
Investigation (Int)
Ability Check
19 | 9
J.R. (Joe):
Result
Perception (Wis)
Ability Check
7 | 15
Blaze: ^ ow
J.R. (Joe):
Description When a creature within 5 feet of you that you can see
Save
Damage
8 Lightning/Thunder
Save Failure
Save Success
Full damage
Half damage
rolling 2d8
(
=
J.R. (Joe):
Thunderwave (Domain)
AoE
Save
Damage
Save Failure
8 thunder
Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.
Gaiden:
Evasion
Class Action 14
At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragons lightning breath
or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half
damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Constitution
Result
17 | 21
Saving Throw
Gained From
Description
Wizard
AoE
Save
5 ft cube
Create Bonfire
Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
Damage
DC 14 Dex
12 Fire
Gaiden:
Attack
Damage
Attack
Damage
Attack
Damage
Quarterstaff
9 | 7 vs AC
6 Bludgeoning
Quarterstaff
19 | 18 vs AC
8 Bludgeoning
Unarmed Strike
23 | 10 vs AC
7
J.R. (Joe):
Sacred Flame
Target
Save
one creature
DC 14 Dex
Damage
Save Success
8 Radiant
No damage.
Meandor (Alexis):
Create Bonfire
Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute
Gained From
Description
Wizard
AoE
Save
5 ft cube
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
DC 14 Dex
Damage
6 Fire
Result
Ability Check
25 | 18
Investigation (Int)
Result
Ability Check
11 | 18
Dexterity
Result
24 | 18
Saving Throw
56
Blaze: Oh my god.
rolling 15d8
Meandor (Alexis):
Result
Investigation (Int)
Meandor Galonvathar
Ability Check
13 | 25
Blaze:
Strength
Result
Ability Check
5 | 16
Constitution
Result
10 | 7
(
=
55
Blaze:
(
=
Saving Throw
17
rolling 12d10
rolling 1d6+4+10
)+4+10
J.R. (Joe):
Locate Object
Gained From
Description
Wizard
AoE
30 ft Circle
Detect Magic
Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.
Meandor (Alexis): if i ritual cast it it takes 10 minutes extra but doesnt cost a spellslot
J.R. (Joe): Roger.
Gaiden:
Result
Investigation (Int)
2 | 20
Meandor (Alexis):
Ability Check
Arcana (Int)
Meandor Galonvathar
Result
15 | 8
Ability Check
Blaze: oh my god. I just realized that energy blast door would've sent you into the lava door. killing
-anyoneAustin, you evil evil man
Meandor (Alexis):
Result
10 | 17
J.R. (Joe):
Result
Arcana (Int)
3 | 7
Blaze:
Result
Ability Check
Investigation (Int)
11 | 13
Gaiden:
Result
Arcana (Int)
Meandor Galonvathar
Ability Check
Ability Check
Intimidation (Cha)
20 | 16
Ability Check
Investigation (Int)
Result
5 | 8
Meandor (Alexis):
Gained From
Description
Wizard
Ability Check
Mage Hand
Meandor Galonvathar
Cantrip Conjuration 30 ft.
V, S
1 action 1 Minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as
an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your
action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve
an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
Summon Undead
Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour
Description You summon undead creatures from Orcuss realm that appear in
unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower
At Higher Levels For each spell slot used higher than 3rd level, the
challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).
Austin (GM) (GM) Black Ooze of Death makes attack against Orge Zombie!
Austin (GM) (GM):
rolling 1d20+4
(
=
21
)+4
Gaiden:
Attack
Quarterstaff
16 | 14 vs AC
Damage
5 Bludgeoning
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Con
(
=
14
rolling 1d20 + 1
)+1
17 | 26 vs AC
8 Bludgeoning
Damage
Quarterstaff
11 Bludgeoning
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Con
rolling 1d20 + 1
(
=
12
)+1
Gaiden:
Attack
24 | 11 vs AC
Damage
Unarmed Strike
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 14 Wis
Damage
16 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
(
=
13
rolling 1d20 + 5
)+5
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
22 | 24 vs AC
Damage
8 Force
Gaiden: I told you....between my skills and your making light disappear, we just became bffs!
J.R. (Joe):
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
5 HP healed
You can't cast another spell during the same turn, except for a cantrip with a casting time of 1
action.
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 6
Meandor (Alexis):
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
20
Damage
At Higher Levels
DC 14 Dex
23 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Dispel Magic
Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous
Description
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of
4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spells level. On
a successful check, the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the
spells level is equal to or less than the level of the spell slot you used
Blaze:
Result
Strength
21 | 24
Result
11 | 7
Ability Check
Investigation (Int)
Ability Check
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Attack
Damage
8 | 14 vs AC
16 Fire
Gaiden:
Result
Ability Check
17 | 22
Perception (Wis)
Result
Ability Check
18 | 9
Result
12 | 13
(
=
rolling 2d4
J.R. (Joe):
Result
Ability Check
Ability Check
Result
Arguing
16 | 17
MINE
Meandor Galonvathar
Ability Check
Austin (GM) (GM): Contains 1d4 unreplenishable charges of the Illusory Script spell (1st level).
Meandor (Alexis): xD
J.R. (Joe): I had divine advantage!
:P
Meandor (Alexis): XD
Austin (GM) (GM):
rolling 1d4
rolling 1d4
(
=
Target
Save
Save Failure
DC 14 Wis
(
=
rolling 1d20-2
)-2
Blaze hands 50 gold to to both Meandor and JR "There was 200 gold in there, here is your
split"
J.R. (Joe): Give my share to Meandor. I did get diamonds after all.
Gaiden: -sees everyone getting gold....but me-sighs- ah the life of a monk.
Blaze: Austin, whenever you get a chance, could you put a chest inside my room?
Wrathful Guardian
Honor's Call
Kinslayer
J.R. (Joe): Blaze, have you given any thought to placing a Glyph of Warding somewhere here in
the Lodge?
Blaze: Oh right.
J.R. (Joe): That's my thinking. But it's totally your call. It'd take me an hour to complete.
Gaiden:
Result
Deception (Cha)
6 | 7
Ability Check
Stealth (Dex)
Result
21 | 8
Ability Check
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Blaze:
Result
Stealth (Dex)
4 | 2
J.R. (Joe):
Result
Ability Check
Stealth (Dex)
8 | 9
Meandor (Alexis):
Ability Check
Stealth (Dex)
Result
13 | 13
Gaiden:
Result
Meandor Galonvathar
Ability Check
Investigation (Int)
Ability Check
18 | 19
Result
12 | 17
Investigation (Int)
Meandor Galonvathar
Ability Check
Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute
Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere
around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.
AoE
10ft radius
Gaiden:
Attack
Damage
Attack
Damage
7 | 19 vs AC
Quarterstaff
6 Bludgeoning
23 | 13 vs AC
Quarterstaff
8 Bludgeoning
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
DC 13 Con
Save Success
Nothing happens
(
=
12
rolling 1d20+8
)+8
14 dealing 7 damage.
22 dealing 5 damage.
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Con
(
=
18
rolling 1d20 + 8
)+8
Gaiden: wb
Blaze: what happened with meandor?
J.R. (Joe):
Guiding Bolt
Target
Attack
10 | 15 vs AC
Damage
At Higher Levels
13 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom
saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose
challenge rating is equal to or less than the target's (or the target's level if it doesn't have a challenge rating). The target's game
statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and
personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to the number of hit
points it had before it transformed. If it reverts as a result of of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked
unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any
other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its
equipment.
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom
saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose
challenge rating is equal to or less than the target's (or the target's level if it doesn't have a challenge rating). The target's game
statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and
personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to the number of hit
points it had before it transformed. If it reverts as a result of of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked
unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any
other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its
equipment.
Save
DC 14 Wis
(
=
21
Blaze:
rolling 1d20+6
)+6
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Attack
25 | 9 vs AC
Crit Dmg
11 Fire
Damage
9 Fire
(
=
19
rolling 1d20+2
)+2
25 | 7 vs AC
Damage
Quarterstaff
5 Bludgeoning
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Con
(
=
10
)+8
rolling 1d20+8
Gaiden:
Result
Dexterity
Saving Throw
26 | 10
Attack
16 | 17 vs AC
Damage
Unarmed Strike
J.R. (Joe):
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 14 Wis
Damage
7 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
(
=
13
rolling 1d20 + 0
)+0
rolling 1d20 + 6
(
=
23
Blaze:
Description
)+6
Burning Hands
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
Save
DC 14 Dex
Save Failure
Save Success
Damage
9 Fire
Half Damage
(
=
rolling 1d20 + 1
)+1
Meandor (Alexis):
Lightning Bolt
Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous
Description
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.
Save
DC 14 Dex
Save Failure
Save Success
At Higher Levels
Damage
28 lightning
Half damage
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd
Gaiden:
Attack
13 | 16 vs AC
Damage
6 Bludgeoning
Attack
5 Bludgeoning
22
rolling 1d20 + 8
)+8
Gaiden:
Attack
Damage
Quarterstaff
13 | 10 vs AC
Damage
Quarterstaff
18 | 22 vs AC
Unarmed Strike
J.R. (Joe):
Shatter (Domain)
Target
Save
Damage
5 thunder
Full damage
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a
(
=
12
rolling 1d20 + 8
)+8
Blaze: +11....
Austin (GM) (GM) Outcast Hellknight makes attack against Meandor Galonvathar!
Austin (GM) (GM):
Austin (GM) (GM) Outcast Hellknight makes attack against Meandor Galonvathar!
Austin (GM) (GM):
Attack
Dagger
Meandor Galonvathar
Melee 5ft
7 | 8 vs AC
Damage
6 Piercing
J.R. (Joe):
Attack
+1 Morningstar
25 | 25 vs AC
Damage
8 Piercing
(
=
21
rolling 1d20+6
)+6
Gaiden:
Result
Acrobatics (Dex)
Ability Check
24 | 26
Meandor (Alexis):
Hold Person
Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min
Description
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.
Target
Save
Single
At Higher Levels
DC 14 Wis
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.
(
=
)+6
rolling 1d20+6
Gaiden:
Attack
17 | 9 vs AC
Damage
7 Bludgeoning
Attack
6 Bludgeoning
Quarterstaff
19 | 9 vs AC
Damage
Quarterstaff
15
rolling 1d20+6
)+6
11 dealing 6 damage.
9 dealing 6 damage.
Dispel Magic
loot EEEEEEEEVERYTHING
J.R. (Joe):
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
7 HP healed
(
=
24
rolling 1d20+6
)+6
J.R. (Joe):
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 14 Wis
Damage
18 radiant
Half damage.
Save Success
When
you cast this spell using a
At Higher Levels
(
=
rolling 1d20 + 6
)+6
Meandor (Alexis):
Animate Dead
Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute 24h
Description
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your
spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose
bones or a zombie if you chose a corpse (the DM has the creatures game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is
within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
command to each one). You decide what action the creature will take and where it w ill move during its next turn, or you can
issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it. To maintain control
of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
use of the spell reasserts your control over up tofour creatures you have animated with this spell, rather than animating a new
one.
Blaze:
Result
Investigation (Int)
14 | 3
Gaiden:
Result
Stealth (Dex)
14 | 18
Blaze:
Result
Ability Check
Ability Check
Stealth (Dex)
9 | 6
Ability Check
Strength
Result
21 | 16
Gaiden:
Result
Ability Check
Perception (Wis)
24 | 12
Ability Check
Result
8 | 21
J.R. (Joe):
Result
Insight (Wis)
Ability Check
Insight (Wis)
7 | 24
Meandor (Alexis):
Ability Check
Insight (Wis)
Result
15 | 9
Blaze:
Result
Meandor Galonvathar
Ability Check
Insight (Wis)
Ability Check
18 | 16
Blaze under the table he places his hand on the handle of the greatsword.
Meandor (Alexis): still glares at the orb
Gaiden:
Result
Insight (Wis)
7 | 9
Meandor (Alexis):
Result
23 | 13
Blaze:
Result
21 | 18
Ability Check
Insight (Wis)
22 | 11
Blaze:
Result
Insight (Wis)
Meandor Galonvathar
Ability Check
Insight (Wis)
Gaiden:
Result
Ability Check
Ability Check
Insight (Wis)
16 | 4
Ability Check
Gaiden:
Result
Intimidation (Cha)
8 | 10
Ability Check
Gaiden: Blaze, if you take the lights out, I may be able to knock him out. and carry him out.
_whispered to blazeblaze. lights. now.
Blaze: Yeah.
Blaze Makes the lights go out with his sword
Gaiden:
Attack
Quarterstaff
17 | 13 vs AC
Damage
11 Bludgeoning
Acrobatics (Dex)
Result
9 | 19
(
=
11
14
rolling 1d20+5
)+5
rolling 4d4+4
(
Ability Check
J.R. (Joe):
)+4
AoE
Save
Damage
9 bludgeoning + 17 Cold
Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a
Gaiden:
Dexterity
Result
23 | 8
(
=
Saving Throw
27
rolling 1d20+12
)+12
rolling 1d20+1
(
=
)+1
Gaiden:
Kusari-Gama (Kama)
Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Attack
23 | 7 vs AC
Damage
9 Slashing
(
=
14
rolling 1d20+12
)+12
Meandor (Alexis):
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
20
Damage
At Higher Levels
DC 14 Dex
30 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
rolling d20 + 3
(
=
13
)+3
rolling d20 + 3
(
=
12
)+3
rolling 1d20 + 0
(
)+0
12
Meandor (Alexis):
Invisibility
Meandor Galonvathar
Level 2 Illusion Touch
V, S
1 action 1 Hour
Description
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is
on the target's person. The spell ends for a target that attacks or casts a spell.
Target
At Higher Levels
Single
When you cast this spell using a spell slot of 3rd level ar higher, you can target one additional creature for each slot level above
2nd.
rolling d20 + 3
(
11
)+3
rolling d20 + 3
(
=
)+3
rolling d6+1 + 3
(
)+1+3
rolling d20 + 3
(
12
)+3
rolling d20 + 3
(
=
22
)+3
rolling d6+1 + 3
(
)+1+3
Bless
Healing Word
Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
Target
Healing
7 HP healed
Gaiden:
Result
Dexterity
21 | 7
(
=
19
)+12
rolling 1d20+12
Saving Throw
Gaiden:
Kusari-Gama (Kama)
Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Attack
19 | 26 vs AC
3 Slashing
Damage
7 Slashing
(
=
21
rolling 1d20+12
)+12
Unarmed Strike
12 | 16 vs AC
Damage
rolling 1d4
(
=
Witch Bolt
Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute
Description
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st
rolling 2d12
(
=
13
Witch Bolt
Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute
Description
A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.
Attack
10 | 26 vs AC
3 Lightning
Damage
At Higher Levels
11 Lightning
When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st
Shatter (Domain)
Target
Save
Damage
17 thunder
Full damage
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a
rolling d20 + 3
(
)+3
rolling d20 + 3
(
=
20
)+3
rolling d20 + 3
(
13
)+3
rolling d20 + 3
(
=
19
)+3
rolling d6+1 + 3
(
)+1+3
damage
Gaiden:
Kusari-Gama (Kama)
Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Attack
Damage
21 | 24 vs AC
9 Slashing
Attack
12 | 18 vs AC
Damage
Unarmed Strike
rolling d20 + 3
(
)+3
rolling d20 + 3
(
=
12
)+3
rolling 5d10
(
=
26
Meandor (Alexis):
Spirit Blast
Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous
Description
You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.
Target
Attack
Damage
Single
8 | 15 vs AC
25 Radiant
At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Spirit Blast
Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous
Description
You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.
Target
Attack
Single
11 | 15 vs AC
Damage
25 Radiant
At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
rolling d20 + 3
(
15
)+3
rolling d20 + 3
(
=
15
)+3
J.R. (Joe):
Guiding Bolt
Target
Attack
Damage
15 | 10 vs AC
At Higher Levels
20 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
5 HP healed
Gaiden:
Kusari-Gama (Kama)
Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Attack
8 | 17 vs AC
Damage
4 Slashing
Attack
19 | 22 vs AC
Damage
Unarmed Strike
J.R. (Joe):
Revivify
Description You touch a creature that has died within the last
Target
Meandor (Alexis):
Acid Splash
Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous
Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
Target
Save
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Damage
Single
DC 14 Dex
3 Acid
Ray Of Sickness
Gained From
Description
Wizard
Target
Attack
Single
Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.
26 | 14 vs AC
Damage
13 Poison
Crit Dmg
11 Poison
Save
Save Failure
Save Success
At Higher Levels
DC 14 Con
Poisoned
Not poisoned
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
J.R. (Joe):
Description Until the spell ends, freezing rain and sleet fall in a
is there anyone objecting on the sash as well? I could really use that +1 for dex saves from magic.
I ask because I did take the cloak
Austin (GM) (GM): Unknown Wand, Sash of Magic Repulsion, Cloak of Magic Resistance, Boots
of Striding.
Gaiden: 600 gold
Blaze - Laurence: so 150 to each
Austin (GM) (GM): Lucca's notes on his contacts and their passwords (will be used in the future)
Gaiden: true true
Found a sprite for Amaya. Especially good since she's a lvl 1 bard
http://imgur.com/yNt8Qkj
JR. boots.
14 dealing 8 damage.
23 dealing 6 damage.
Dexterity
Result
Saving Throw
8 | 27
Blaze - Laurence:
Result
Strength
Saving Throw
24 | 28
lol.
24 24
Divine Strike
Level 8
1 action
Divine Strike
Description You gain the ability to infuse your weapon
Level 8
1 action
20 15
Blaze - Laurence:
Result
Ability Check
14 | 28
lol.
Athletics (Str)
128
rolling 10d10+12d10
Gaiden:
Result
)+(
Acrobatics (Dex)
Ability Check
11 | 9
Thunderwave (Domain)
Blaze - Laurence: well, with that if it's near me I have a +8 to my con save
J.R. (Joe): Nifty.
Blaze - Laurence:
Result
Constitution
Saving Throw
18 | 12
so 19.
18 | 19
J.R. (Joe):
Strength
Saving Throw
Save
Better.
DC 14 Str
J.R. (Joe): Alrighty then. I'll be AoEing the shit outta things then!
Gaiden:
Result
Strength
5 | 9
Saving Throw
Dexterity
10 | 20
Saving Throw
Result
6 | 14
Strength
Meandor Galonvathar
Saving Throw
Save
Damage
DC 14 Dex
23 lightning
Half damage
Save Success
At Higher Levels When you cast this spell using a
Ow
8 | 7
Dexterity
Saving Throw
Meandor (Alexis): as soon as the fighting in the streets starts, you'll be able to :P
J.R. (Joe): Oh, hey, yeah! YEEEESSS!!!
Description Until the spell ends, freezing rain and sleet fall in a
Another Con.
Blaze - Laurence:
Result
14 | 27
Constitution
Saving Throw
13 | 3
+1
Dexterity
Saving Throw
so maybe? xD
J.R. (Joe): Nope. DC is 14. You'd be prone.
Gaiden: Gaiden rolls a 22 for initiative.
Blaze - Laurence: it's a 14 against spells. so that works. I don't put the 1 in for the spells. I do it
afterwards
J.R. (Joe): Ah.
Blaze - Laurence: yeah I get a +2 if it's against a spell, cause of the cloak and sash
J.R. (Joe): LOL! Another Con...though I don't know it yet.
Attack
Damage
11 | 23 vs AC
27 thunder
Save
DC 14 Con
Save Failure
Save Success
Damage
25 radiant
Half damage.
Blaze - Laurence:
Result
27 | 19
Constitution
Saving Throw
Save
Damage
DC 14 Con
Save Failure
Save Success
True.
20 thunder + 20 radiant
Target
Healing
13 HP healed
MUAHAHA!
Blaze - Laurence: closing this down for now, talk to you guys later
J.R. (Joe): Night!
Meandor (Alexis): yeah i mean i can only have either someone polymorphed or have the
creatures from orcus' realm or smth along those lines never two
gnight :D
Thunderbolt Strike
Class Action 4
Like, I'd like that to be included in anything I have that does lightning damage.
Meandor (Alexis): i think there is but im too stupid for it tbh xD maybe assign it to class action or
smth
Gaiden: My flurry of blows macro was off. I hadn't updates my attack modifiers to my d20 rolls.
Q_Q
Gaiden unleashes a flurry of blows!
J.R. (Joe):
Attack
17 | 19 vs AC
Damage
Divine Strike:
Channel Divinity
8 Piercing
17 dealing 6 damage.
+1 Morningstar
rolling 1d8
(
25 dealing 8 damage.
of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.
4 HP healed
Thunderbolt Strike
See?
Gained From
Description
Shield
Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round
Wizard
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.
Thunderbolt Strike
When you deal lightning damage to a Large
or smaller creature, you can also push it up to 10 feet
away from you.
as i said, you could just add the text to every thunder spell you got
manually
30 dealing 8 damage.
14 dealing 10 damage.
J.R. (Joe): Okay, so, Meandor, here's a question for you, and you don't have to answer it if you
don't want to...
Meandor (Alexis): well, meandor or me? :P
J.R. (Joe): How are you enjoying the development/revelation of Meandor's back story?
You, Alexis. Sorry. I just think of you as your character name. :P
Thoughts, criticisms?
Gaiden: lol
Meandor (Alexis): i like it, though i am somewhat scared that all the other pc's will start to, you
know, distance themselves
but as a story i think its great
J.R. (Joe): Okay, cool. Is it progressing in a way that you expected or have you been pleasantly
surprised?
Gaiden: I am chaotic good. I'm not opposed to things unless they impede my goals. lol
Meandor (Alexis): well i have expected to find a lot of resistance for the bluntness i wanted to let
meandor have (and the obvious necromancy) and it was somewhat obvious from the start that my
father was an evil guy (I mean that was what the moral of my char is based around: good guy
raised by monsters turns just bad)
but the story itself was pleasantly surprising ;D
J.R. (Joe): Okay, awesome! I was just wondering because it's been great from my perspective.
Meandor (Alexis): wait wouldnt chaotic neutral be the one that gaiden would have in that case?
Gaiden: no because he still does good deeds out of the kindness of his heart
J.R. (Joe): I'm surprised chaotic good, given his back story and some of the things Gaiden's said.
Gaiden: Its just chaotic when it comes to getting his parents revenge. like the punisher
J.R. (Joe): Ah.
Gaiden: Think like a batman, outter surface, with a punisher inside. >_<
maybe someone nicer as a outter public face now that I think about it. >_<
but definitely a punisher inside.
Meandor (Alexis): yeah i am not sure what meandors alignment would be now aswell: I mean
technically he does what he does to better the world but his methods are just cruel sometimes
Gaiden: yeah. we've been getting more and more of that feeling per session. >_<
Meandor (Alexis): its like a mix of true neutral and all of the chaotic parts xD
Gaiden: like when a good friend starts going dark side before full blown sith. >_<
J.R. (Joe): Going off the PHB alone, I'd think Meandor would be Lawful Neutral.
Meandor (Alexis): hey, that soul crushing zombie kill was an easy means to end the conflict
J.R. (Joe): And maybe Gaiden as well.
J.R. (Joe): Well, I think you probably emphasize the personal codes bit.
Meandor (Alexis): well even chaotics have personal codes no?
Gaiden: true. personal codes being an assassin for the Rokugan
J.R. (Joe): Neutral (N) is the alignment o f those w ho prefer to
steer clear of moral questions and dont take sides, doing what seems best at the time. Lizardfolk,
most
druids, and many humans are neutral.
Meandor (Alexis): well but wouldnt meandor then count as "having an opinion and speaking
loudly for it" thus taking a side?
J.R. (Joe): Not that it matters. Whatever your alignment you have is what you have. :)
Meandor (Alexis): yeah i mean alignments are guidelines anyway
J.R. (Joe): Right.
And exceptions can always be made. I've long decided that if strict adherence to an RP concept
would hinder my enjoyment, while not being entirely OOC, then I'm only allowing myself to stand in
the way, and that's silly.
Meandor (Alexis): would you guys help me count off the evil things meandor did? might needd it
for my downtime activity
J.R. (Joe): Depends on your definition of evil. And who you're asking! :P
Meandor (Alexis): im asking joe and not j.r. :P
J.R. (Joe): Ha!
Meandor (Alexis): actually nvm, im asking both
J.R. (Joe): Well, the only thing that kind of had me like, daaaamn was when you had the woman
tear off her own head.
J.R. on the other hand...well, he'd definitely agree with the wife thing.
Meandor (Alexis): :O
wait what really?
J.R. (Joe): ??
Meandor (Alexis): wouldnt have expected j.r. to agree to that
J.R. (Joe): Nooo!
XD
J.R. (Joe): Sorry, my bad.
He'd also probably object to raising her body right after we killed her. Her and the other dude.
Meandor (Alexis): well j.r. would object to raising any dead so yeah ... xD
J.R. (Joe): Well...yes and no. Most of it is just him making his concern noted. It isn't necessarily
because he thinks that it's evil or wrong.
And part of it is for humor's sake.
but like beside the obvious "he's a necromancer" Meandor hasnt done thaaat much evil has he?
J.R. (Joe): Eh, I think there's some room for there to be IC humor as well. Like, when Blaze and
Gaiden were at that chest in the sewers and we were just chilling and arguing about necromancy.
Meandor (Alexis): cause depending on how much he did i might just let him have an identity crisis
true xD
J.R. (Joe): J.R. would have only really thought, of all the things Meandor has done, that the wife
controlling and wife-head thing, was the really bad things. The things crossing the line.
Examples of things that he warned Meandor about! :P
J.R. (Joe): J.R. would be alright with that. Saddened, maybe, but not upset.
Meandor (Alexis): ok noted: decapitating zombies: not ok
decapitating freshly killed people: totally fine xD
Meandor (Alexis): xD
J.R. (Joe): Well, it's more the whole decapitating zombies to psychologically destroy someone
thing than the actual decapitating zombies.
:P
gots to go to sleep
J.R. (Joe): Ditto!
Meandor (Alexis): its 8 36 xD
J.R. (Joe): Silly Australians.
:P
Meandor (Alexis): (
damn you roll 20 xD
Damage
Attack
Damage
19 | 23 vs AC
Quarterstaff
9 Bludgeoning
25 | 19 vs AC
Quarterstaff
7 Bludgeoning
Acrobatics (Dex)
Result
26 | 12
Ability Check
25 | 16
Ability Check
Stealth (Dex)
Result
10 | 9
Ability Check
Deception (Cha)
Result
22 | 12
Meandor (Alexis):
Ability Check
Dimension Door
Meandor Galonvathar
Level 4 Conjuration 500
V
1 action Instantaneous
Description
You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a
place you can see, one you can visualize, or one you can describe by stating distance and direction, such as 200 feet straight
downward or upward to the northwest at a 45-degree angle, 300 feet.
You can bring along objects as long as their weight doesnt exceed what you can carry. You can also bring one willing creature
of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast
this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take
4d6 force damage, and the spell fails to teleport you
Counterspell
Meandor Galonvathar
Level 3 Abjuration
1 action
Description
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its
spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability.
The DC equals 10 + the spells level. On a success, the creatures spell fails and has no effect.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or
equal to the level of the spell slot you used.
J.R. (Joe):
Result
Stealth (Dex)
14 | 12
Ability Check
Attack
20 | 11 vs AC
Damage
Divine Strike:
Channel Divinity
Warhammer
Melee
8 Blunt
rolling 1d8
(
=
Hm....
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
7 | 23 vs AC
4 Blunt + 3 thunder
J.R. (Joe):
Attack
Damage
Divine Strike:
Channel Divinity
There we go.
Warhammer
Melee
7 | 15 vs AC
7 Blunt + 4 thunder
Gaiden: sweet!
Gaiden unleashes a flurry of blows!
16 dealing 9 damage.
13 dealing 8 damage.
Gaiden: s sa ss in a t e
Gaiden: And I can pretty much surprise attack ANYTHING as a shadow monk.
plus I'll have sneak attack damage
J.R. (Joe): Just don't get caught in any of my AoE. I think I'm gonna use them a bit more often
now, especially since they're all ones involving stats that are good for Blaze.
Gaiden: my acrobatics and stealth with finesse will be at +9.
J.R. (Joe): Nice.
Gaiden: maybe even +10 when my proficiency bonus goes up next level. >_<
J.R. (Joe): Just don't forget....the mobs get upgraded too! :P
Gaiden: true. I think by level 8 monk/3 rogue I'll be solid.
J.R. (Joe): I thought about putting a few levels into another class, but...none of them seemed to do
anything to compliment what I already have.
Gaiden: Hmm. What are your high ability scores?
J.R. (Joe): 15 Str, 9 Dex, 14 Con, 15 Int, 16 Wis, and 11 Cha.
Gaiden: hmm. anything from barbarian look good?
J.R. (Joe): Not really. I mean, the Rage thing just seems a bit redundant with Blaze around.
Gaiden: true.
J.R. (Joe): And I already have all the proficiencies...and my AC is better with armor than without.
Gaiden: what about bard?
J.R. (Joe): The downside? I need 13 Cha and only have 11. :P
Gaiden: damn.
J.R. (Joe): I really can only multiclass with Wizard, Barbarian, Fighter, and Druid.
Upped my Str and Con so I can equip plate armor and get my AC up to 20.
Also got me 8 extra HP.
Alrighty. Done with downtime and with testing, so...I should be good for now. Night!
Gaiden:
Result
Acrobatics (Dex)
Ability Check
28 | 22
Stealth (Dex)
Result
Ability Check
23 | 13
Acrobatics (Dex)
Result
Ability Check
16 | 16
Stealth (Dex)
Result
Ability Check
18 | 24
Acrobatics (Dex)
Result
Ability Check
17 | 23
Stealth (Dex)
Result
Ability Check
14 | 26
Gaiden:
Flurry of Blows
Class Action 1
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus
action.
27 dealing 8 damage.
11 Bludgeoning
Attack
Quarterstaff
22 | 23 vs AC
Damage
9 Bludgeoning
Gaiden:
Quarterstaff
16 | 12 vs AC
Damage
25 dealing 10 damage.
rolling 1d8
rolling 1d8
(
=
31 dealing 8 damage.
17 dealing 6 damage.
rolling 1d8
(
=
rolling 1d8
(
=
Gaiden:
(
=
rolling 1d6
Stealth (Dex)
Result
14 | 20
Ability Check
Stealth (Dex)
Result
24 | 14
Ability Check
Stealth (Dex)
Result
22 | 17
Ability Check
Meandor (Alexis): oh Damian you might wanna ask Austin if every stealth attack you make is a
surprise atack :P Wouldn't like to have to clarify that mid-session :P I hope it is cause that'll make
things a lot easier xD
J.R. (Joe):
(
=
24
rolling 1d100
rolling 1d100
(
=
45
rolling 1d100
(
=
79
rolling 1d100
(
=
64
rolling 1d100
(
=
26
rolling 1d100
(
=
J.R. (Joe):
(
=
13
rolling 1d100
rolling 1d100
(
=
50
rolling 1d100
(
=
18
rolling 1d100
(
=
100
(
=
36
rolling 5d12
rolling 15d12
(
77
rolling 15d12
(
114
rolling 15d12
86
rolling 15d12
(
123
Meandor (Alexis):
Blight
Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous
Description
Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.
Save
DC 15 Con
Save Failure
Save Success
At Higher Levels
8d8
Damage
38 Necrotic
Half
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.
Lightning Bolt
Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous
Description
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.
Save
DC 15 Dex
Save Failure
Save Success
At Higher Levels
Damage
23 lightning
Half damage
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
Damage
At Higher Levels
20
DC 15 Dex
28 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 13 Con
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.
Save
Save Failure
Save Success
DC 14 Con
Blaze - Laurence:
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Attack
Damage
24 | 23 vs AC
6 Fire
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
Save
DC 14 Dex
Save Failure
Save Success
Damage
9 Fire
Half Damage
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you
knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain
knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
terrain and bodies of water
buildings For example, you could determine the location of powerful undead in the area, the location of major sources of safe
drinking water, and the location of any nearby towns.
J.R. (Joe):
Blade Barrier
AoE
Save
Damage
Save Failure
Save Success
35 Slashing
Full damage
Half damage
Blade Barrier
AoE
Save
DC 14 Dex
Save Failure
Save Success
Full damage
Damage
36 Slashing
Half damage
Forbiddance
Attack
Damage
23 | 25 vs AC
17 radiant
Forbiddance
Damage
20 radiant
Harm
Level 6 Necromancy
1 action
Save
Damage
Save Failure
Save Success
49 Necrotic
Full damage, plus target's max HP are reduced by an amount equal to the damage received
Half damage only
Heal
Target
Healing
73 HP healed
J.R. (Joe):
Heal
Target
Healing
0 HP healed
Guiding Bolt
Target
Attack
11 | 19 vs AC
Damage
At Higher Levels
26 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Guiding Bolt
Target
Attack
23 | 18 vs AC
Damage
At Higher Levels
31 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Guiding Bolt
Target
Attack
26 | 20 vs AC
Damage
28 Radiant
Crit Dmg
At Higher Levels
22 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Guiding Bolt
Target
Attack
Damage
At Higher Levels
25 | 16 vs AC
16 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Guiding Bolt
Target
Attack
9 | 22 vs AC
Damage
At Higher Levels
18 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
J.R. (Joe):
Guiding Bolt
Target
Attack
15 | 24 vs AC
Damage
At Higher Levels
17 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Guiding Bolt
Target
Attack
7 | 24 vs AC
Damage
At Higher Levels
23 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Guiding Bolt
Target
Attack
Damage
At Higher Levels
12 | 9 vs AC
28 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Guiding Bolt
J.R. J.R. condenses holy energy into his hand before unleashing it!
Target
Attack
18 | 9 vs AC
Damage
At Higher Levels
11 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Cure Wounds
At Higher Levels
17 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Cure Wounds
At Higher Levels
16 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
J.R. (Joe):
Cure Wounds
J.R. lays his hands upon his target and prays for their well-being.
At Higher Levels
9 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
Thunderwave (Domain)
AoE
Save
Damage
Save Failure
13 thunder
Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.
Thunderwave (Domain)
AoE
Save
Damage
Save Failure
15 thunder
Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
9 HP healed
Shatter (Domain)
J.R. points at his target and shouts, "Listen to the roar of Gozreh's anger!"
Target
Save
Damage
14 thunder
Full damage
Save Failure
Half damage.
Save Success
When
you cast this spell using a
At Higher Levels
of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.
12 HP healed
J.R. (Joe):
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
Damage
13 radiant
Half damage.
Save Success
When
you cast this spell using a
At Higher Levels
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
Damage
31 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
J.R. allows his eyes to glow a crackling blue-white. "Bring forth Gozreh's might!"
Description A storm cloud appears in the shape of a cylinder that
is 10 feet tall with a 60-foot radius, centered on a point
you can see 100 feet directly above you. The spell fails
if you cant see a point in the air where the storm cloud
could appear (for example, if you are in a room that cant
accommodate the cloud).
When you cast the spell, choose a point you can see
within range. A bolt of lightning flashes down from the
cloud to that point. Each creature within 5 feet of that
point must make a Dexterity saving throw. A creature
takes 3d10 lightning damage on a failed save, or half
as much damage on a successful one. On each of your
turns until the spell ends, you can use your action to call
down lightning in this way again, targeting the same
point or a different one.
If you are outdoors in stormy conditions when you
cast this spell, the spell gives you control over the
existing storm instead of creating a new one. Under
such conditions, the spells damage increases by 1d10.
Save
Damage
27 lightning
Half damage
Save Success
At Higher Levels When you cast this spell using a
J.R. grins smugly and unleashes the cold fury of the sea!
AoE
Save
DC 14 Dex
Damage
23 bludgeoning + 10 Cold
Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a
J.R. grins smugly and unleashes the cold fury of the sea!
AoE
Save
Damage
14 bludgeoning + 14 Cold
Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a
Flame Strike
Save
Damage
DC 14 Dex
14 fire + 9 radiant
Full damage
Save Failure
Half Damage
Save Success
When
you cast this spell using a
At Higher Levels
J.R. (Joe):
AoE
Save
Damage
35 piercing
Full damage.
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Target
Healing
32 HP healed
Heal
Target
Healing
0 HP healed
Huh....weird....
Heal
Target
Healing
73 HP healed
Heal
Target
Healing
83 HP healed
J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
7 Lightning/Thunder
Full damage
Half damage
J.R. gathers divine energy around him and turns his attention to the undead before him.
Target
Save
Save Failure
Warhammer
Melee
Attack
17 | 21 vs AC
Damage
Divine Strike:
Channel Divinity
9 Blunt + 8 thunder
Meandor (Alexis):
Description Each zombie and skeleton within 30 feet of you regains all of its lost hit
points. This spell does not affect creatures that have been reduced to 0 hit
points or those of CR 3 or higher.
AoE
30 ft. radius
Death March
Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute
Target
AoE
Save
Damage
Save Failure
Save Success
1 Drummer :P
10 ft.
DC 15 Dex
15 fire
4d6 fire
half
and remind me, meandor is currently holding the lich's phylactery yes?
I'm not sure what I want to do with my two downtime points. LOL
Blaze - Laurence: But with Blaze's mindset at the moment, he would probably kill your zombies
instead of actually training them.
Meandor (Alexis): y
that brute :P
It's either going to be 1.) Training Ermolos further or 2.) See if I can find masterwork/magical plate
armor
Meandor (Alexis): austin said that training the children might become really important if that
makes it any easier for you :P
Blaze - Laurence: Yeah.
Meandor (Alexis): ^^
Blaze - Laurence: And posted.
Meandor (Alexis): whats the origin of your spellcasting ability?
i mean i know its race
and I have a 9 int. I don't think you want me to try anyway lol
Meandor (Alexis): ^^
Blaze - Laurence: but go read and tell me what you think :D
Meandor (Alexis): oh man, i feel some hate for the phylactery incoming ^^
Blaze - Laurence: Haha.
Whatcha think?
question tho, does blaze now have a hate for the undead in general or just the lich?
seems like just the lich but i got to ask :P
But if you got in his way with your zombies, it would most likely spread to all undead.
Meandor (Alexis): well no reason to stand in your way, we are a party after all
Blaze - Laurence: Even when Blaze wants to now take down the Lich?
Meandor (Alexis): meandor wants to take the lich down aswell :P
just in a controled fashion
and not balls to the wall
I do find it pretty funny that I am a fighter, that isn't an eldritch knight and I have like 3 spells lol
Meandor (Alexis): just imagine if you could be a third draconian a third tiefling and a third genasi
(or whatever they're called)
so many race spells :O
You know, I wonder who would win in a fight between you and I
Blaze - Laurence: I thought you had 13 AC, and shield just added +5
Meandor (Alexis): 16 ac with mage armor
Blaze - Laurence: Ahh
Meandor (Alexis): i just always forget to cast mage armor xD
Blaze - Laurence: Which if a fight happened between us, you'd most likely not have it on at the
start.
Meandor (Alexis): well always depends on if we kn ew we'd fight
Blaze - Laurence: mhm
Meandor (Alexis): though i must say with my new spell i can get a distance of 500 ft between
us :D
eh
you'd have to be 5ft close to me and that already basically means im dead XD
Blaze - Laurence: Could you imagine if fighter's had counterspell?
Meandor (Alexis): no, cause it'd suck hardcore for all spellcasters xD
if austin would like coordinate a planned death with me i'd end something like this
we'd need to do something but lets say the lich and his horde are chasing us. we come to an open
door through which all of you go and then Meandor would just close the door and stay behind with
his skeletons trying to buy you some time and attoning for his sins.
and then like later on he'd come back as the villain of the story or some shit
totally had an entire seperate story already planned xD
Blaze - Laurence: I doubt any of the others would allow meandor to sacrifice himself.
Meandor (Alexis): yeah thats why the door would be close :P
Blaze - Laurence: can easily reopen :P
Meandor (Alexis): hed probably say something along the lines of: oh ill totally come back i got
some tp spells n shit xD
Blaze - Laurence: It would be interesting.
Meandor (Alexis): ah it'd just be the typical movie sacrifice of the somewhat evil character who
redeems himself by dieing
you know, the usual :P
oh man i just read about a lich that trapped the soul of a tarrasque in his phylactery XD
i can just imagine the party: yeeey we destroyed the phylactery, now lets go kill a lic.... what the
fuck is this challenge rating 30 monster over there o.O xD
Blaze - Laurence: hahahahahah that would fucking suck xD
I'd be like "uhhh, that's our's right?" J.R. get's stomped into the ground "ohh, it's not." Blaze just
runs away
Meandor (Alexis): dimension doors away
Blaze - Laurence: take me with you lol
Meandor (Alexis): chances of meandor dying to blaze seem higher than the chances of meandor
dying to a terrasque XD
Blaze - Laurence: I guess you'll find out ;)
Meandor (Alexis): T_T
Blaze - Laurence: hahaha
Meandor (Alexis): T______T
Blaze - Laurence: alright I'm out of here for a little bit, cya later
Meandor (Alexis): byee :
:D
hey joe, if you hand me one of those diamonds i can learn a spell that makes our opponents obese
and forces them to lose armor and lose stats :D
J.R. (Joe): LOL! What spell is that?
Meandor (Alexis): "corpulent bloat" makes em lose all non magical armor and lose 4 str and 6
dex. and they grow 4 times as fat xD
Gaiden: do you have any spells that lower wisdom on a bad guy?
Meandor (Alexis): Blindfold
2nd-level transmutation
Warlock, Wizard
the creature linked to that doll to make a Constitution saving throw. If the
saving throw fails, the creature is blinded for the duration of the spell.
Meandor (Alexis): If the save succeeds, the creatures sight is impaired so that it has a -2
penalty on Wisdom (Perception) checks for the spells duration. Either
effect can be removed by any magic that cures blindness, such as lesser
restoration.
5th-level enchantment
Meandor (Alexis): Bard, Sorcerer, Warlock, Wizard
Components: V, S
A creature that you touch must make a successful Wisdom saving throw
or be overwhelmed by feelings of bliss and euphoria. The creature has
tactical disadvantage on attack rolls, ability checks, and skill checks,
and it must make a Wisdom saving throw at the beginning of each of its
turns. If the saving throw fails, the creature loses 1 point of Wisdom and
Meandor (Alexis): is incapacitated until the start of its next turn. The spell ends when the
creature makes two successful saves, which dont need to be consecutive.
-----------------Mind Carve
4th-level necromancy
Wizard
Duration: Instantaneous
Range: 50 ft.
You point your finger at a creature you can see within range and
Meandor (Alexis): Saving Throw: Int / partial; Wis / partial
a bolt of negative energy shoots at the target. The creature must make
an Intelligence saving throw and a Wisdom saving throw. If it fails the
4th-level necromancy
Bard, Wizard
Components: V, S
Range: 30 ft.
You psychically attack one creature you can see. The creature must
make an Intelligence saving throw. If the saving throw fails, it takes
Meandor (Alexis): 6d6 psychic damage and loses 2 points from Intelligence, Wisdom, and
Charisma. If the save succeeds, it takes half damage and suffers no ability
score loss. Lost ability points are restored after the creatures next short
or long rest.
Touch of Madness
8th-level enchantment
Meandor (Alexis): Wizard
Duration: Instantaneous
Range: 150 ft.
damage and must make a Wisdom saving throw. If the saving throw fails,
the creatures Wisdom score becomes 1, it cant cast divine spells, and it
becomes incredibly trusting, always following the last order given to it by
Meandor (Alexis): anyone unless doing so would cause self-harm.
At the end of every 30 days, the creature can repeat the saving throw to
end the effect. The spell can also be ended by a greater restoration, heal,
or wish spell.
5th-level enchantment
Sorcerer, Wizard
Meandor (Alexis): You attempt to force compliance from a fiend you can see. In most
cases, its wise to confine the creature in a magic circle or restrain it with a
planar binding spell so it cant attack you while you cast weaken fiendish
will. The targeted fiend gets no saving throw against this spell.
From the moment this spell is cast until the start of your next turn,
the target creature feels uneasy and suffers a 2 penalty to Wisdom and
Meandor (Alexis): Charisma saving throws.
In the third round, the creature feels a dull pain envelop its body; it
suffers a 6 penalty to Wisdom and Charisma saving throws.
For the next thirty minutes after the spell ends, the creature suffers a
Meandor (Alexis): 6 penalty to Wisdom and Charisma saving throws against spells you cast.
If your concentration is broken while maintaining this spell, you are
automatically dominated (per dominate person) by the fiend.
Gaiden: If you can learn anything that lowers his wisdom rolls, I can stun him more easily. thats
what i was getting at
Meandor (Alexis): highly doubt that it would be worth to get a spell for that single reason
considering i could just as well learn a spell that stuns when they fail the same roll they'd need to
fail for your stun ^^
and also i kinda promised austin to no longer bother him with the book of lost spells' spells xD
i could however learn the bestow curse spell from the players handbook and make the target have
disadvantage on wis saving throws if you'd like
you still here?
Gaiden: Well, we'd all have advantage if it stuns, so we could do potential damage. and it takes
the monster's turen away till the end of my next one so, it would be worth it
Meandor (Alexis): its a concentration spell T_T Chances of me using it just dropped xD
but it has good rp value, ill learn it myself next week or smth
im just going with the flow, austin said we could use my back story for the lich thingy so i went with
it :P
Gaiden: ah okay. I was eventually thinking of tying up any loose ends in some of my downtime
stories. Maybe we could work together on them to finish that up?
Meandor (Alexis): not exactly sure whatcha mean
Gaiden: Well, over the course of downtimes and learnin stuff, We could have like a written text
adventure. Kind of like the one I'll be writing tomorrow with Blaze and I sparring with the general.
For Maurino, I was thinking after I learn my sneak attack, yo uand I could go out on the town and
we
'd run into him and take him out. ^_^
if you see any spells in the phb that you might want to have just tell me
Gaiden: lol sure thing ^_^
Blaze - Laurence: Ohai there.
Gaiden: lol hey hey
Blaze - Laurence: How are you?
Gaiden: soooo tired. Been up all night. ugh.
Blaze - Laurence: Same.
5 | 16
Wisdom
Saving Throw
12 | 3
Wisdom
Saving Throw
Meandor (Alexis): half dex half wis a few con and a lot of spell attacks
Blaze - Laurence: You have a 15d12 attack? O.o
Gaiden: yup. you guys will see it. Maybe tomorrow. lol If I'm lucky.
Blaze - Laurence:
rolling 15d12
106
Gaiden: The way austin said it, "That would just be an insta-kill, unless it's like a god or beast.
Then it would deal 15d12."
So technically I could insta kill you with it. ^_~
Blaze - Laurence: XD
Meandor (Alexis): what was it again?
Gaiden:
rolling 15d12
95
lol it's a one shot ace in the hole. You'll get to see it soon ^_~
I'm keepin it hush till I bring it out. ^_^
rolling 8d6+24
(
51
rolling 3d6
(
)+24
rolling 16d6
16
=
16
rolling 16d6
16
=
16
Meandor (Alexis): and i can turn y'all into chickens :D
Blaze - Laurence:
lol that damage
93
133
Blaze - Laurence: I can do 160 damage in one full turn. without my second bonus
action.
Meandor (Alexis): <.3
Gaiden: lmfao
Blaze - Laurence: 190 damage with my second bonus action.
Meandor (Alexis): so can we stop dickmesuring now? XD
Gaiden: Once I get my raogue class up to 3rd level, I can assassinate and if I get
the surprise on anything I Automatically crit.
Blaze - Laurence: Going that route eh? Nice.
Gaiden: I just wanna crit EVERYTHING
yeah, as far as shadow monk goes, that's prolly gonna be where I end it.
The rest will be adding the complimentary skills from rogue
Finesse, sneak attack damage, and Assassin subclass
Cause picture it, I have my lit sword. I'm raging. and I just go berserk on whatever
is in front of me.
Meandor (Alexis): yeah, str really is a dump stat for a lot of classes
Blaze - Laurence:
Result
21 | 19
Athletics (Str)
Ability Check
Gaiden: Once my finesse kicks in next level I'll have like....+14to stealth and
Acrobatics. >_< lol
Meandor (Alexis): o.O
just how?
Gaiden: well, it'll be more like +12. lol but still. lol with my dex mod at 4, and my
finesse at 8
if you get to stealth kill more folks you need to say something awesome before xD
"your wife sent me" slice
"I came here to raise the dead and kill folks... and look who I brought with me"
Gaiden: lolo
Meandor (Alexis): "It'll only hurt ... until you die"
Necromancy: This is not what your mother meant by "go out and make some
friends" XD
Meandor (Alexis): btw dont forget to turn your recording back off, if you leave it
on you just might have 0 space left afterwards :P
Gaiden: lol yeah. It's off and I made sure the recording worked
how long DOES it record for? will it fit the whole session?
Austin (GM): It only beeps for me when I'm not on the same tab.
Blaze - Laurence: ^ exactly
Meandor (Alexis): it used to beep for me even when i was on the same one :O
magic
Meandor (Alexis):
(
=
rolling 1d29
Death March
Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute
Target
AoE
Save
Damage
Save Failure
Save Success
1 Drummer :P
10 ft.
DC 15 Dex
11 fire
4d6 fire
half
aaah there we go
Spell DC: 10 vs NA
Gaiden: Everyone please read part 2 of my downtime. Its pertenent to the session
tonight. ^_^
Blaze - Laurence: I'm really loving how we're all here early for the past few
weeks.
J.R. (Joe): I could be late, if you'd like. ;)
Blaze - Laurence: LOL
Wow, good story.
Gaiden: good work on the children of westcrown tokens too austin! ^_^
Meandor (Alexis): thats one hell of a smith :O
Gaiden: lol dont underestimate the power of the asians! >_<
Meandor (Alexis): so we're going to the auction today?
Austin (GM): Yep, And Gaiden as already scooped out the place as well.
Gaiden: I have plans for Kongo and Uchide no kozuchi. >_<
yup yup. Drawing out a thorough map means no dynamic lighting. ^_^
Meandor (Alexis): does anyone elses children of westcrown handout not work?
Gaiden: mine works
Meandor (Alexis): ok gonna relog
Blaze - Laurence: mine works.
Austin (GM): Okay, starting Skype call in 5min.
Blaze - Laurence: kk
Meandor (Alexis): alrighty, now it lives again >:D
IT LIIIIVES
Gaiden: It was dead but you brought it back to life.....nice staying in character
Meandor (Alexis): :D
Blaze - Laurence: as you hear another loud facepalm come from upstairs of the
lodge
Meandor (Alexis): "happyness is an army of mindless killing machines" :P
i spent waaaay to much time on dnd jokes yesterday xD
Gaiden: lol
cool cool
Sneak Attack
Attack
17 | 17 vs AC
Damage
Melee 5 ft
10 Bludgeoning
Meandor (Alexis): you might be able to bind the sneak attack damage to your
attacks as a class action
Gaiden uses Sneak Attack for 5 Extra Damage!
Gaiden uses Sneak Attack for
Gaiden:
1 Extra Damage!
Gaiden Quickly shotguns a healing potion!
Gaiden:
5 Extra Damage!
Blaze - Laurence:
(
=
rolling 1d20
(
=
rolling 2d6 + 2
)+2
Blaze - Laurence: whatever happened to the skeleton's who arm I chopped off?
xD
And if a Cleric turns them and destroys the skeletons..,they'd have to then contend
with the oozes!
like one of those older final fantasy bosses: haha you thought you defeated me?
another hp bar :D
Gaiden: lol
J.R. (Joe):
Result
Intelligence
20 | 4
Ability Check
Meandor (Alexis): :O
the plot twist
HE HAD A FAMILY :O
he didnt even get a chance to tell us to tell them that he loved them :O
Gaiden: we'll pass along the memo
Blaze - Laurence: or will we?
Meandor (Alexis): "ehm lady, your husband died... and he said something
something love y'all something something"
J.R. (Joe): Maybe I'll revive him eventually.
Gaiden: balze did yo uget my chest of dwarf stuffing prtie?
Blaze - Laurence: yeah lol I loved it
Meandor (Alexis): sneak attack hype
nope
the blacksmith aka the fucking badass thats STANDING ON OUR FUCKING
COUCH
Gaiden: lol
Blaze - Laurence: I made him badass.
Meandor (Alexis): our symbol is a chest with a dwarf in it
J.R. (Joe): It inspires all who gaze upon it!
(To GM): doesn't solbing crimes lower the unrest of the city
(To GM): thus giving us less % for fighting people?
(From Austin (GM)): No, it will inspire people to join you guys in fighting.
Blaze - Laurence:
http://pathfinderwiki.com/mediawiki/images/f/f1/Aroden_holy_symbol.jpg
Austin (GM):
Meandor (Alexis): it's a bird, it's a coin, it's aroden
J.R. (Joe): ...who's dead. :P
Gaiden: could be just missing.....or uncaring....lol not necessarily dead
Meandor (Alexis): a storage FOR DEAD BODIES
Blaze - Laurence: that works too
Meandor (Alexis): just hitman all of the guards and drag em into the cellar
magic
(
=
rolling 1d8 + 3
)+3
Caltrops
Ranged 5 ft 20 ammo
Gaiden As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any
creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take
1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet.
A creature moving through the area at half speed doesnt need to make the saving throw.
Attack
Damage
21 | 9 vs AC
1 Piercing
Acid Splash
Meandor Galonvathar
Cantrip Conjuration 60
Gained From
Description
Wizard
Target
Save
Single
V, S
1 action Instantaneous
You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
DC 15 Dex
Damage
9 Acid
this as a trap?
Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute
Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere
around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.
AoE
Save
10ft radius
Save Failure
Save Success
DC 15 Con
Thunderwave (Domain)
AoE
Save
Damage
Save Failure
4 thunder
Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom
is emitted, audible out to 300 feet.
Death March
Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute
Target
AoE
Save
Damage
Save Failure
Save Success
1 Drummer :P
10 ft.
DC 15 Dex
17 fire
4d6 fire
half
Meandor (Alexis): they'll be so intrigued by the drummers skill that they just stand
still and sit beside him and then suddenly BOOM
totally not obvious that somethings wrong when a skeleton is drumming in front of
your door
sounds of an addict: westcrown edition: "I don't want them ... i NEED THEM"
Blaze - Laurence: Posting this, want to check to see what it can do again
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water
buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.
Description Until the spell ends, you control any freestanding water
Deception (Cha)
19 | 13
Ability Check
Stealth (Dex)
Result
13 | 8
J.R. (Joe):
Ability Check
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Summon Undead
Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour
Description You summon undead creatures from Orcuss realm that appear in
unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower
At Higher Levels For each spell slot used higher than 3rd level, the
challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).
Gaiden:
Stealth (Dex)
Result
Ability Check
26 | 26
Acrobatics (Dex)
Result
Ability Check
9 | 14
Quarterstaff
Attack
26 | 15 vs AC
Damage
Melee 5 ft
10 Bludgeoning
rolling 1d8
(
=
rolling 1d6
(
=
rolling 1d6
(
=
Gaiden:
Attack
Quarterstaff
12 | 19 vs AC
Damage
Melee 5 ft
10 Bludgeoning
Unarmed Strike
Attack
8 | 24 vs AC
Damage
Meandor (Alexis):
(
=
Melee 5 ft
)+4
rolling 1d20 + 4
rolling 1d20 +4
(
=
19
)+4
rolling 2d6 + 2
(
=
)+2
rolling 1d4
(
=
rolling 1d20 + 4
(
=
22
)+4
rolling 1d20 + 4
(
=
15
)+4
Meandor (Alexis):
(
=
rolling 2d6 + 2
)+2
rolling 1d4
(
=
Blaze - Laurence:
(
=
16
)+4
rolling 1d20+4
rolling 1d20+4
(
=
17
)+4
rolling 1d8+1
(
=
)+1
J.R. (Joe):
Result
Stealth (Dex)
Ability Check
0 | 5
Blaze - Laurence:
Result
Stealth (Dex)
Ability Check
7 | 8
Meandor (Alexis):
Result
Stealth (Dex)
Meandor Galonvathar
Ability Check
7 | 17
Weapon
Light Crossbow
23 | 20 vs AC
Austin (GM):
Gaiden:
Result
Ability Check
Arcana (Int)
Meandor Galonvathar
Ability Check
Result
9 | 15
J.R. (Joe):
Result
Arcana (Int)
Ability Check
10 | 18
Gaiden:
Result
Perception (Wis)
Ability Check
20 | 25
J.R. (Joe): Oh, wait, can only proficient folks do skill checks? 'Cuz I'm totes not
proficient in Arcana...
Gaiden:
Attack
Quarterstaff
15 | 18 vs AC
Damage
Melee 5 ft
12 Bludgeoning
Quarterstaff
Attack
25 | 8 vs AC
Damage
Melee 5 ft
9 Bludgeoning
rolling 2d6 + 4
(
=
13
)+4
Damage
Unarmed Strike
17 | 8 vs AC
Melee 5 ft
15 | 8
Perception (Wis)
Ability Check
Gaiden:
Result
Perception (Wis)
Ability Check
6 | 21
Quarterstaff
12 | 24 vs AC
Damage
Melee 5 ft
9 Bludgeoning
Quarterstaff
Melee 5 ft
9 | 22 vs AC
Damage
10 Bludgeoning
(
=
11
rolling 2d6 + 4
)+4
Damage
Unarmed Strike
14 | 17 vs AC
Melee 5 ft
Quarterstaff
Attack
Melee 5 ft
13 | 24 vs AC
Damage
5 Bludgeoning
Quarterstaff
Attack
21 | 22 vs AC
Damage
Melee 5 ft
9 Bludgeoning
Gaiden:
Unarmed Strike
Attack
21 | 21 vs AC
Damage
Melee 5 ft
(
=
rolling 2d6 + 4
)+4
5 | 20 vs AC
Weapon
Meandor (Alexis):
(
=
)+4
rolling 1d20 +4
(
=
10
)+4
rolling 1d20 + 4
(
Light Crossbow
)+4
rolling 1d20 + 4
12
rolling 1d20 + 4
(
=
)+4
rolling 1d20 + 4
(
=
14
)+4
rolling 1d20 + 4
(
=
18
)+4
Meandor (Alexis):
(
=
19
rolling 1d20 + 4
)+4
rolling 1d20 + 4
(
=
)+4
(
=
13
)+5
rolling 1d4
(
=
hug?
J.R. (Joe): Hug!
rolling 2d6 + 5
rolling d6 + 2 + 3
(
)+2+3
damage
whooops
rolling 1d20 + 4
(
15
)+4
rolling 1d20 + 4
(
=
21
)+4
Meandor (Alexis):
(
=
12
rolling 2d6 + 5
)+5
rolling 1d4
(
=
rolling 6d20
(
=
62
rolling 2d6 + 5
(
=
13
)+5
rolling 1d4
(
=
Blaze - Laurence: hears hammer, then gets depressed when he hears crafting
hammer
J.R. (Joe):
Locate Object
Meandor (Alexis): xD
Description Until the spell ends, you control any freestanding water
rolling 1d20 + 4
Austin (GM):
(
=
)+4
J.R. (Joe):
(
=
rolling 2d8
)
Counterspell
Meandor Galonvathar
Level 3 Abjuration 60 ft.
1 reaction
Description
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd
level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability
check using your spellcasting ability. The DC equals 10 + the spells level. On a success, the creatures
spell fails and has no effect.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its
level is less than or equal to the level of the spell slot you used.
rolling 1d20 + 4
(
=
21
)+4
Gaiden:
Result
27 | 16
Austin (GM):
(
=
Acrobatics (Dex)
31
Ability Check
rolling 1d20+15
)+15
http://www.giantitp.com/forums/archive/index.php/t-233921.html
You are right, 20 is not automatic success, 1s are not automatic failure in skill
checks.
Blaze - Laurence: G r a p p l in g
rolling 1d20+3
Austin (GM):
(
=
)+3
J.R. (Joe):
(
=
12
rolling 2d8
)
Gaiden:
Acrobatics (Dex)
Result
26 | 23
rolling 1d20+5
Austin (GM):
(
=
22
)+5
Gaiden:
Unarmed Strike
Attack
19 | 18 vs AC
Damage
rolling 1d20+3
Austin (GM):
(
=
20
)+3
J.R. (Joe):
Ability Check
rolling 2d8
)
Melee 5 ft
9
Austin (GM) Findiuls makes attack against J.R.!
Austin (GM):
J.R. (Joe):
J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
DC 14 Dex
Damage
Save Failure
Save Success
Austin (GM):
(
=
11
8 Lightning/Thunder
Full damage
Half damage
rolling 1d20+8
)+8
Meandor (Alexis):
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.
Save
DC 15 Wis
Austin (GM):
(
=
10
rolling 1d20+3
)+3
Meandor (Alexis):
Blight
Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous
Description
Necromantic energy washes over a creature of your choice that you can see within range, draining
moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8
necrotic damage on a failed save, or half as much on a successful one. This spell has no effect on undead
or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell
deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving
throw; it simply withers and dies.
Save
DC 15 Con
Save Failure
Save Success
At Higher Levels
8d8
Damage
38 Necrotic
Half
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot
above 4th.
Austin (GM):
(
=
rolling 1d20+5
)+5
rolling 1d20+3
(
)+3
Meandor (Alexis): xD
J.R. (Joe):
(
=
rolling 2d8
)
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Damage
a creature
18 | 13 vs AC
5 Force
Wisdom
Result
Turn Undead:
Channel Divinity
Saving Throw
8 | 11
Gaiden:
Quarterstaff
Attack
27 | 10 vs AC
Crit Dmg
6 Bludgeoning
Damage
Melee 5 ft
6 Bludgeoning
Quarterstaff
Attack
17 | 25 vs AC
Damage
Melee 5 ft
7 Bludgeoning
Unarmed Strike
Attack
20 | 15 vs AC
Damage
Melee 5 ft
10
rolling 2d6 + 4
(
=
11
)+4
Meandor (Alexis):
(
=
64
rolling 4d6 + 10
(
=
22
rolling 6d20
)+10
rolling 2d4
(
=
Hold Person
Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min
Description
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or
be paralyzed for the duration. At the end of each of its turns. the target can make another Wisdom saving
throw. On a success. the spell ends on the target.
Target
Save
Single
At Higher Levels
DC 15 Wis
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid
for each slot leveI above 2nd. The humanoids must be within 30 feet of each other when you target them.
rolling 1d4+1
(
)+1
Meandor (Alexis):
)+1
rolling 1d4+1
rolling 1d4+1
(
=
)+1
damage
Magic Missile
Meandor Galonvathar
Level 1 Evocation 120
V, S
1 action Instantaneous
Gained From
Description
Wizard
Target
At Higher Levels
1 or 2 or 3
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see
within range. A dart deals Id4 + I force damage to its target. The darts all strike simultaneously, and you
can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each
slot level above 1st.
J.R. (Joe):
Wisdom
Result
15 | 10
Saving Throw
Action Surge
Class Action 3
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can
take one additional action on top of your regular action and a possible bonus action. Once you use this
feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use
it twice before a rest, but only once on the same turn.
::is paralyzed::
Meandor (Alexis): xD
Austin (GM) Vanparin casts Disintegrate on Blaze.
Austin (GM):
Deals 78 Damage.
Blaze - Laurence:
Result
Constitution
Saving Throw
21 | 21
Meandor (Alexis):
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.
Save
DC 15 Wis
Austin (GM):
(
=
rolling 1d20 + 5
)+5
J.R. (Joe):
Result
Wisdom
Saving Throw
19 | 16
Spiritual Weapon
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Target
Attack
a creature
21 | 7 vs AC
Damage
6 Force
Austin (GM):
(
=
rolling 1d4
(From Gaiden): save your holding spells for the general. ^_^
(To Gaiden): yeah those are only lvl 2 but I only have 1 3rd level spell slot left and
no 4th
Gaiden: you ok blaze?
Austin (GM): Blaze, he disengaged.
You dropped out of the skype call.
rolling 1d20
(
17
Quarterstaff
26 | 14 vs AC
Damage
Melee 5 ft
5 Bludgeoning
Quarterstaff
Attack
21 | 11 vs AC
Damage
Melee 5 ft
11 Bludgeoning
Unarmed Strike
Attack
10 | 13 vs AC
Damage
rolling 2d6 + 4
(
=
13
)+4
rolling 1d6 + 4
(
)+4
Melee 5 ft
rolling 1d6
(
=
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
17 | 11 vs AC
Damage
6 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
J.R. (Joe):
Sacred Flame
Target
Save
one creature
DC 14 Dex
Damage
Save Success
Austin (GM):
(
=
18
6 Radiant
No damage.
rolling 1d20+8
)+8
Stealth (Dex)
Result
Ability Check
27 | 12
Meandor (Alexis):
Attack
Rapier
Meandor Galonvathar
Melee 5ft
9 | 12 vs AC
Damage
9 Piercing
Gaiden:
Attack
Quarterstaff
14 | 11 vs AC
Damage
Melee 5 ft
6 Bludgeoning
Quarterstaff
Attack
27 | 12 vs AC
Crit Dmg
8 Bludgeoning
Damage
Melee 5 ft
11 Bludgeoning
rolling 1d8
(
=
rolling 1d8
(
=
Quarterstaff
Attack
Damage
25 | 24 vs AC
Melee 5 ft
8 Bludgeoning
Unarmed Strike
Melee 5 ft
Attack
23 | 21 vs AC
Damage
Gaiden:
(
=
rolling 2d6 + 4
)+4
Perception (Wis)
Result
9 | 7
Blaze - Laurence:
Result
Ability Check
Perception (Wis)
Ability Check
5 | 19
Meandor (Alexis):
Result
9 | 8
J.R. (Joe):
Result
Perception (Wis)
Ability Check
11 | 18
Gaiden:
Result
Arcana (Int)
Meandor Galonvathar
Ability Check
Intimidation (Cha)
Ability Check
11 | 16
Quarterstaff
Attack
Damage
22 | 26 vs AC
Melee 5 ft
7 Bludgeoning
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 13 Con
Austin (GM):
(
=
12
rolling 1d20+11
)+11
Quarterstaff
Attack
9 | 20 vs AC
Damage
Melee 5 ft
5 Bludgeoning
Quarterstaff
Attack
19 | 12 vs AC
Damage
Melee 5 ft
12 Bludgeoning
J.R. (Joe):
Save
Guiding Bolt
J.R. condenses holy energy into his hand before unleashing it!
Target
Attack
23 | 14 vs AC
Damage
At Higher Levels
17 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.
Gaiden:
Result
Perception (Wis)
Ability Check
18 | 25
Blaze - Laurence as Blaze walks past Meandor and J.R. they feel immense
heat as his hair looks purely fire
J.R. (Joe): ::places a hand on Blaze's shoulder:: The General was not the only
individual worthy of your revenge, Blaze.
Blaze - Laurence: Blaze rolls a 21 for initiative.
Insight (Wis)
Ability Check
7 | 10
Gaiden: https://www.youtube.com/watch?v=hu7hrNiENUY
Blaze - Laurence: Blaze rolls a 5 for initiative.
Gaiden: Gaiden rolls a 15 for initiative.
Quarterstaff
Attack
Damage
20 | 21 vs AC
Melee 5 ft
8 Bludgeoning
Stunning Strike
Description
Level 5 5 ft
1 action Instant
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 13 Con
J.R. (Joe): ::looks to Meandor:: I think, in a spar between you and I, I would lose
miserably.
Blaze - Laurence:
Result
Constitution
Saving Throw
15 | 25
Gaiden:
Attack
Damage
Quarterstaff
16 | 23 vs AC
Melee 5 ft
6 Bludgeoning
Unarmed Strike
Attack
27 | 19 vs AC
Crit Dmg
Damage
Melee 5 ft
18 | 15
Constitution
Saving Throw
Stealth (Dex)
21 | 24
Ability Check
J.R. (Joe): ::grins:: "As much as he can. Now, tell me....back there, you seemed to
be mirroring my praying?"
Meandor (Alexis): "Well, something of the sorts. Not for any gods but more for
them themselves"
J.R. (Joe): "Oh? What do you mean?"
Meandor (Alexis): "Ah forget it, it's ... nothing. I ... just have to deal with some
things..." - Leaves the room.
J.R. (Joe): "Meandor......."
::begins to polish and clean his ornate scabbard because, you know, bloody guts
can stain::
Meandor (Alexis):
Result
Arcana (Int)
Meandor Galonvathar
Ability Check
11 | 10
OHHHHH DAAAAYUM
"try water"
Deception (Cha)
Result
Meandor Galonvathar
Ability Check
5 | 6
Hallow
Description You touch a point and infuse an area around it with holy
AoE
Blaze - Laurence:
Indomitable
Class Action 8
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll,
and you cant use this feature again until you finish a long rest. You can use this feature twice between
long rests starting at 13th level and three times between long rests starting at 17th level.
J.R. (Joe):
V, S
1 action Instantaneous
Target
Healing
16 HP healed
Dominate Person
Meandor Galonvathar
Level 5
V, S
1 action 1 Minute
Description
Contribute
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Dominate Person
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5th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving
throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has
advantage on the saving throw.
While the target is charmed, you have a telepathic link with it as long as the two of you are on the same
plane of existence. You can use this telepathic link to issue commands to the creature while you are
conscious (no action required), which it does its best to obey. You can specify a simple and general course
of action, such as Attack that creature, Run over there, or Fetch that object. If the creature completes
the order and doesnt receive further direction from you, it defends and preserves itself to the best of its
ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the
creature takes only the actions you choose, and doesnt do anything that you dont allow it to do. During
this time you can also cause the creature to use a reaction, but this requires you to use your own reaction
as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving
throw succeeds, the spell ends.
Save
At Higher Levels
DC 16 Wis
When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When
you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th
level or higher, the duration is concentration, up to 8 hours
hmm
whoops
Cone of Cold
Meandor Galonvathar
Level 5 Evocation 60 ft.
V, S
1 action Instantaneous
Description
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution
saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful
one.
A creature killed by this spell becomes a frozen statue until it thaws.
AoE
Save
Save Failure
Save Success
60ft cone
DC 16 Con
8d8
Half
At Higher Levels
When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot
level above 5th.
Cone of Cold
Meandor Galonvathar
Level 5 Evocation 60 ft.
V, S
1 action Instantaneous
Description
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution
saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful
one.
A creature killed by this spell becomes a frozen statue until it thaws.
AoE
Save
60ft cone
Save Failure
Save Success
At Higher Levels
8d8
DC 16 Con
Damage
45 Cold
Half
When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot
level above 5th.
J.R. (Joe):
Save
Damage
DC 15 Con
Save Failure
Save Success
Mua!
20 thunder + 23 radiant
Flame Strike
Save
Damage
17 fire + 17 radiant
Full damage
Save Failure
Half Damage
Save Success
At Higher Levels When you cast this spell using a
And fire!
Blaze - Laurence: ...why did my armor go invisible when he tapped it...? Ummmm
Gaiden...
Meandor (Alexis): oh so lewd
J.R. (Joe): He wanted something to vanish?
Rage. Armor. Semantics.
Gaiden:
Result
Stealth (Dex)
30 | 28
Ability Check
Though, I guess the prof. bump is pretty powerful....+1 to all my skill checks and
such.
Blaze - Laurence:
Result
19 | 16
Gaiden:
Result
Strength
Saving Throw
Acrobatics (Dex)
28 | 16
Meandor (Alexis):
Ability Check
Wall of Stone
Meandor Galonvathar
Level 5 Evocation 60 ft.
V, S
1 action 10 Minute
Description
A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6
inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at
least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.
If the wall cuts through a creatures space when it appears, the creature is pushed to one side of the wall
(your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid
surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up
to its speed so that it is no longer enclosed by the wall.
The wall can have any shape you desire, though it cant occupy the same space as a creature or object.
The wall doesnt need to be vertical or rest on any firm foundation. It must, however, merge with and be
solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.
If you create a span greater than 20 feet in length, you must halve the size of each panel to create
supports. You can crudely shape the wall to create crenellations, battlements, and so on.
The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and
30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected
panels to collapse at the DMs discretion.
If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and
cant be dispelled. Otherwise, the wall disappears when the spell ends.
Save
Save Failure
Save Success
DC 16 Dex
Pushed
Gaiden:
Result
Stealth (Dex)
Ability Check
27 | 26
Religion (Int)
8 | 14
Ability Check
live a million lies suddenly cried out in agony and were silenced
Austin (GM):
Meandor (Alexis): sits down beside him
Gaiden: https://www.youtube.com/watch?v=umDr0mPuyQc
Investigation (Int)
Result
Ability Check
10 | 4
Arcana (Int)
Result
Ability Check
16 | 12
Religion (Int)
Result
Ability Check
14 | 1
J.R. (Joe): Actually....I think, for once, J.R. will spend time in his room!
Meandor (Alexis): welp not gonna follow that xD
J.R. (Joe): Pbpbpbt!
Blaze - Laurence:
Result
Insight (Wis)
Ability Check
8 | 22
J.R. (Joe): ?
Meandor (Alexis): knock knock
J.R. (Joe): I...don't think I could handle another experience like that right now.
Please give my apologies to Gaiden..
Gaiden:
Result
Insight (Wis)
Ability Check
21 | 9
Blaze - Laurence:
Result
Insight (Wis)
Ability Check
20 | 5
Persuasion (Cha)
16 | 18
Ability Check
19 | 9
Meandor (Alexis):
Gained From
Description
Wizard
AoE
30 ft Circle
Detect Magic
Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way,
you can use your action to see a faint aura around any visible creature or object in the area that bears
magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by I
foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
J.R. (Joe):
Detect Magic
Target
self
Target
self
Blaze - Laurence gets bored of the talk of good and evil, and walks out into
the living room and lays down on the couch
Meandor (Alexis): SUCK IT
Gaiden: lol >3
*
<3
Indomitable
Class Action 8
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll,
and you cant use this feature again until you finish a long rest. You can use this feature twice between
long rests starting at 13th level and three times between long rests starting at 17th level.
Austin (GM): I'll be on for about an half hour if anyone has any last questions. I
will not be able to answer questions till Monday as this weekend is very busy for
me.
Meandor (Alexis): oh my, then i guess i'll do some stuff right now
Blaze - Laurence: just so where you know Gaiden, Blaze was pissed off because
the sword was destroyed
Gaiden: 5 hours and 13 minutes on the video. >_<
(To GM): So I planned on upgrading the Skeletons with the ooze and then putting
the armor from the armory on them (to hide the fact that they're skeletons), giving
them all the magic mouth ritual with some basic triggers and then send em out as
elite-guards for the city to keep the crime rate a bit lower. How much of that can I
do in 1/2 downtime activities
Austin (GM): The general got a 1 on his save, so the bomb trick ended amazingly
in your favor Gaiden.
(To GM): meant as in 1 or 2 not as in 0.5 xD
Blaze - Laurence: It was fate
Meandor (Alexis): guys I might have to borrow some money from someone xD
Blaze - Laurence: borrow money? Oh, I'm sorry I just went bankrupt
(From Austin (GM)): You could outfit 8 skeletons in one downtime.
Austin (GM): You can multiclass normally.
Blaze - Laurence: Cool. :D
(To GM): alright then I'll probably do both downtimes to get em all equipped and
sent out.
Meandor (Alexis): yeah so I will be in need of 212 g, and it will be for the good of
the city :D
Blaze - Laurence: what for?
Meandor (Alexis): learning magic mouth to upgrade the newly enhanced
skeletons and send em out as guards to lower crime
150g for learning the spell and 10 g per use
i got 88g left so it'll be 212
Blaze - Laurence: If Gaiden gives up 12, I'll give you 200. cause you know, it was
the majority of his money anyway
Meandor (Alexis): xD
(To GM): which armor type covers all of the body?
(To GM): since noone should know they're skeletons
Meandor (Alexis): So I thought maybe you could use your downtime together
with gorvio's to convince the hellknights of our cause. Some sort of diplomatic
mission to get those who were wronged by basically everyone to help us stabilize
the city
(From Austin (GM)): Any armor type can be fitted to cover the body.
(To GM): which armor type do we have plenty of in the armory?
Blaze - Laurence: How would you convince Blaze to give up my revenge on the
Hellknights?
Meandor (Alexis): well considering how they were merely the pawns
it wasn't them who gave the orders
5 Extra Damage!
Gaiden uses Sneak Attack
Gaiden:
11 Extra Damage!
Damage
24 | 23 vs AC
9 Bludgeoning
28 | 11 vs AC
Crit Dmg
3 Bludgeoning
Damage
Melee 5 ft
9 Bludgeoning
10 Electric Damage!
Attack
Damage
Melee 5 ft
21 | 10 vs AC
8 Bludgeoning
8 Electric Damage!
Damage
Melee 5 ft
21 | 21 vs AC
12 Bludgeoning
10 Electric Damage!
Gaiden unleashes a flurry of blows!
21 dealing 8 damage.
15 dealing 7 damage.
8 Extra Damage!
Gaiden uses Sneak Attack
Gaiden:
11 Extra Damage!
21 13
dealing 10 on a hit
19 18
dealing 9 on a hit
but maybe if the city gets sieged and we ride outside or something
mounted magic :O
Mounted Combatant
Class Action 9
You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Meandor (Alexis): yeah thats a feat that is very good for some campaigns and
very bad for others
The skeleton slashes with its longsword
12 14
dealing 9 on a hit
"don't mind me just a guy with a sword thats bigger than most people passing
through on his horse"
xD
12 19
dealing 6 on a hit
Blaze - Laurence: +1 to AC
Defense
Blaze - Laurence: necrotic damage. o.e that just reminds of me the 76 that was
aimed at me
Meandor (Alexis): yeah ^^
Blaze - Laurence: I'm so glad I saved.
Meandor (Alexis): i still dont know how that guy had 6th level spellslots
Blaze - Laurence: I'd of dropped from full to -9
Meandor (Alexis): he's a warlock they max out at 5th o.O
well it was fire damage so you'd have taken half no?
had a macro for hit on all weapons for the skeletons on damage for both and crits
and the same for zombies xD
The creature can be restored to life only by means of a true resurrection or a wish
spell.
but what i dont get is that it's a 6th level spell on a warlock
AGAIN XD
hmm
Dexterity
Result
21 | 7
Saving Throw
Meandor (Alexis): ^^
Blaze - Laurence: Okay, so if it was a mistake. it doesn't matter. and thank god.
Meandor (Alexis): holy shit i never realised how eak wralocks are :O
weak* warlocks
Blaze - Laurence: I just looked at my dice roll from Friday, I rolled a 14.
so with the 14 on die, and the +1 from dex and +2 from magic items. that would
equal a 17. Making it a -just- passed.
Meandor (Alexis): ^^
if only you would have also made the save in htat prison of yours :P
poor rogue
^^
Meandor (Alexis): huh, ghouls have an attack that doesnt work as good against
elves xD
Blaze - Laurence: wait, really? LOL
that's awesome
lol, the first ghoul was an orcus worshipper turned ghoul and then when orcus
wouldn't help him regain his domain the elven gods did and thus elves are
immune to the paralyzing effect of a ghouls attack xD
wait when we fought those ghouls, did I ever get stunned?
oh wait we were fighting ghasts
20 12
dealing 13 on a hit
dealing 17 on a hit
17 11
dealing 11 on a hit
19 22
18 6
18 24
dealing 10 on a hit
On a hit the target must make a DC 10 Con save or get paralyzed for 1 minute.
This does not apply to elves and undead and the target can make another save at
the end of each of its turns to end the effect
The ghast tries to bite its foe for
13 22
dealing 11 on a hit
22 11
dealing 13 on a hit
The target must make a DC 10 con save if it's not an undead or else be paralyzed
for 1 minute. The saving throw may be repeated after the end of your turn.
The spectre drains its foes lifeforce for
15 23
The target must succeed on a DC 10 con saving throw or its hit point maximum is
reduced by the damage taken.
The minotaur skeleton smashes its foe with its heavy greataxe for
19 18
14 19
dealing 17 on a hit
Meandor (Alexis): If the minotaur charged its foe it takes an extra 12 damage
and must succeed on a DC 14 str saving throw or be thrown back 10 feet and be
knocked prone.
The will-o'-wisp shocks its foe for
24 5
8 14
dealing 14 on a hit
btw what mark would you say should the skeletal city guards get? Ooze ice or
fire?
i never even realized how op disintegrate is :O
60 flat base damage plus 10d6 while finger of death at a lvl 7 spellslot is like 7d8 +
30 with only the added benefit of the zombie raising :O
Blaze - Laurence: sorry, I'm back, went to go spend time with my dad
and acid or ice would be the best bet honestly.
Meandor (Alexis): never apolygize for spending time with your family :P
i guess imma go with ice then since they already have some ooze stuff on them :P
apologize*
Did we actually ever find out what that unknown wand from Lucca was?
J.R. (Joe):
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
10 | 9 vs AC
8 Blunt + 3 thunder
Quarterstaff
Attack
Damage
Divine Strike:
Channel Divinity
Melee
13 | 8 vs AC
8 Blunt + 5 thunder
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
18 | 7 vs AC
4 Blunt + 2 thunder
Quarterstaff
Attack
Damage
Divine Strike:
Channel Divinity
11 | 16 vs AC
Melee
6 Blunt + 4 thunder
Meandor (Alexis): If i were to ask J.R. for a bedtime story, what story would he
tell me?
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
8 | 17 vs AC
5 Blunt + 8 thunder
Quarterstaff
Attack
Damage
Divine Strike:
Channel Divinity
Melee
16 | 26 vs AC
7 Blunt + 7 thunder
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
19 | 25 vs AC
7 Blunt + 2 thunder
Quarterstaff
Attack
Damage
Divine Strike:
Channel Divinity
Hmm...
23 | 20 vs AC
4 Blunt + 8 thunder
Melee
Meandor (Alexis): Ok and what would J.R.'s reaction be like if meandor just ran
into him at like 10 pm and asked him said question for no obvious reason?
J.R. (Joe): LOL!
Meandor (Alexis): thought so xD
J.R. (Joe): He might be a little confused, but would probably just roll with it.
Meandor (Alexis): alright :D
J.R. (Joe):
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
20 | 23 vs AC
5 Blunt + 3 thunder
Quarterstaff
Attack
Damage
Divine Strike:
Channel Divinity
Melee
17 | 25 vs AC
12 Blunt + 5 thunder
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
24 | 21 vs AC
8 Blunt + 4 thunder
Quarterstaff
Attack
Damage
Divine Strike:
Channel Divinity
21 | 12 vs AC
Melee
6 Blunt + 4 thunder
J.R. (Joe): Well, I can't imagine a sailor story would be dull. Maybe a little bloody,
but probably more adventure-y. Grandiose, epic, perhaps a bit embellished.
Meandor (Alexis): fit for a 7 year old?
J.R. (Joe): Depends on the level of sauci- and sexi-ness involved.
Meandor (Alexis): ok ill just say that it wasn't ^^
J.R. (Joe): Basically, think of some of the Greek myths, like Odyseus, or pirate
stories, like Blackbeard and there you have it. Stories of treasure, monsters,
myths and sex.
Meandor (Alexis): ok definitly nothing for a 7 year old xD
J.R. (Joe): Probably not. :P
Meandor (Alexis): well, maybe you can work someting out with Austin
spend a few downtimes learning it through non divine means or smth
J.R. (Joe): Yeah, I'll ask him next game. I mean, wooden weapon, 1d8 damage,
using Wisdom instead of Strength, and is considered magical weapon...would be
handy.
Especially come lvl 12, when my Wis. modifier will become +4.
Meandor (Alexis): what did ya take with your other ability score improvements?
J.R. (Joe): The first one at lvl 4, I took the Healer feat. This last one at lvl 8, I took
a point in Str. and Con. Gave me 15 more HP and the ability to wear plate armor,
increasing my AC to 20. Thought that was more valuable than any of the other
feats.
Meandor (Alexis): yeah makes sense
J.R. (Joe): And come lvl 12, including the +1 to Wis I'll get next game, putting two
levels into Wis, will get me to 19 Wis, so, practically max.
Meandor (Alexis): well 19=18 in that case
J.R. (Joe): Mod. wise, yeah.
But, at that point, my Wis mod will be +4, whereas my Str. mod will be +2. So....if I
could have Shillelagh, then that would better my chances.
In combat. But, I just don't think it's worth acquiring by feat or multiclass.
Meandor (Alexis): will ya have any other uneven numbers in your stats after lvl
12?
cause it might just be better to get wis to 18 and then 1 point in something else
and then get it to 20 on the next ability score improv.
J.R. (Joe): :P
Meandor (Alexis): i dont even have a single uneven number xD
J.R. (Joe): Oh, and my Cha is at 11.
So, lots of odds. :P
Meandor (Alexis): so yeah maybe you're better off improving one of those to an
even one
J.R. (Joe): Well, if up my Str., then Shillelagh becomes practically useless. It's
only be a +1 difference. Which might be something to consider.
I kind of like having Dex and Cha as they are.
Gotta have some weaknesses, after all.
Meandor (Alexis): i just mean, cause there's basically no use for having odd
numbers besides the occasional -1 to a stat
J.R. (Joe): Right. And I'm kind of liking the whole Wis-Str thing. Then I don't even
have to really worry about the Shillelagh since all I'd really be missing out on is the
+1 bonus and magical weapon attribute.
Meandor (Alexis): yeah and the +1 and magical properties is easily replaced with
a magical +1 weapon which there seem to be plenty around xD
J.R. (Joe): Right.
Good call!
Also? i think it's crap that, like, all the spellcasting classes get an ability to
recharge used spell slots EXCEPT the Clerics! :P
Meandor (Alexis): ehm not sure..
do sorcs get a recharge?
Meandor (Alexis): ^^
huh
ctrl f shows me that none of the warlock inocations recharge on short rest
J.R. (Joe): No?
Meandor (Alexis): soooo its only wizard and half of the druids
J.R. (Joe): Okay, so, not so crappy then.
Meandor (Alexis): xD
J.R. (Joe): Also? The list of feats available seem a bit lackluster.
Meandor (Alexis): yeah spellcaster feats suck hardcore
fighters and rp-ers get good ones ho
though*
Meandor (Alexis): the only spellcaster ones are like spellsniper and thats about it
xD
J.R. (Joe): Yeah and, really, big whoop.
Meandor (Alexis): most spellfocused feats are for non mages wanting to learn
spells
J.R. (Joe): Yep.
Meandor (Alexis): but then theres universally good feats like "lucky" :D
J.R. (Joe): And there's only like two or three of those.
Meandor (Alexis): yeah but a lot of those feats are just meant for the possibility of
crazy stuff
like two handed sword wizard
hmm i s'pose you'd technically have to waste your bonus action to switch between
the holy symbol and your weapon but thats just stupid
J.R. (Joe): Yeah. It seems like it'd bog the game down too much in minutiae.
Meandor (Alexis): but i mean its just as stupid as wizards having prepared spells
xD
J.R. (Joe): Like with encumbrance.
Meandor (Alexis): yeah exactly
J.R. (Joe): Ughn, I still don't like the whole prepared spells and spell slot thing.
Right.
Meandor (Alexis): for clerics it atleast makes some sort of sense since you have
access to all spells
but wizards have to carry the spellbook around at all times anyway and then they
also have costs on learning new spells
J.R. (Joe): Yeah, but I never have more than 3 spell slots, except for level 1,
which is only ever 4.
That, I agree, is additionally unnecessarily restrictive.
J.R. (Joe): I've reached the point now where I don't think I even get more than 2
level 5 slots. I might get 3, but everything else beyond this point is never more
than 1 or 2.
Meandor (Alexis): ehm
J.R. (Joe): Which means that if I possibly want to cast two level six or seven
spells, welp...too bad.
Meandor (Alexis): i just looked at it
and wizards and clerics have the exact same amount of spell slots
no prof. at all
and the only reason I have 13 ac instead of the base 10 is because my dex was
just as high as my int at lvl 1 :P
J.R. (Joe): Well, that I think is more just a result of RP tropes. Clerics have
always, for some reason, been more battle hardy than Wizards.
It's not just D&D.
Meandor (Alexis): yeah but those tropes do give you an advantage dont they ;P
J.R. (Joe): Surely. But, the spell slot/prepared spells thing is, I think, purely
D&D/Pathfinder.
Meandor (Alexis): yeah but it is there for good reasons
J.R. (Joe): I just don't see it, beyond the need to validate the existence of
warlocks and sorcerors.
Meandor (Alexis): there would literally be 0 reasons to cast lvl 1 spells when you
could always just wish your enemy away
J.R. (Joe): Except that wish is, like, a 9th level spell and you'd only get one use of
it...and, you know, has a chance of never being used again. :P
Meandor (Alexis): well warlocks and sorcs are just different kinds of spellcasters,
maybe not as different as a fighter and a druid or smth but still quite different,
especially rp wise
yeah ok power-word death then
you get what i mean
if there were no spellslots you'd only use the most op spells at all times
and if clerics had no prepared spell thing then all adventures would run 100%
clerics
J.R. (Joe): Oh, no, no, no! I'm not saying there shouldn't be spell slots!
I'm saying there shouldn't be prepared spells, since spell slots alone are restrictive
enough.
And I don't think so.
Well...maybe.
ignoring the fact that sending undead vs a group of clerics is a stupid idea xD
J.R. (Joe): I mean, I'll defer to you on this since this is, really, my first real
experience with D&D mechanics, but I think there'd still be plenty of room for other
classes and challenge.
Though, yes, I will grant that bit about redundant noncombat. Looking for
something? Oh! We can all cast Locate Object/Creature whenever we want!
and thus all spellcasting classes are redundant and the other 3 classes would be
so weak compared to the cleric
J.R. (Joe): Okay, so I'll grant you that. And the prepared spells thing WOULD
allow for different Cleric roles...one focusing on healing, another on buffs/debuffs,
etc. BUT....that's only if there's more than one Cleric in a party.
Meandor (Alexis): well there would only be clerics in a party if the goal was to
succeed at the game and not to rp and have fun
J.R. (Joe): Though....I'll grant you....using Locate Object when we were trying to
find the phylactery DID make that particular journey a bit....pointless. :P
Well, true. And I AM approaching it from a RP standpoint.
Meandor (Alexis): yeah and other things would be made just as redundant and
would remove any tension at all
eating with an enemy? detect poison/curse/purify water and food
enemy gets angry at you casting spells?
calm emotions
Meandor (Alexis): and thus the spotlight would be on hte cleric for 99% of the
time and that juust cant be in a "game" which is meant to be enjoyed as a team
J.R. (Joe): So, all the DM would have to do is tweak the stats of the NPCs a bit.
Well, then, what about Rogues and their stealthiness and sneak attacks? That
seems almost equally as potentially broken.
Meandor (Alexis): sooo every enemy would have 20 on every stat just so all the
spells would be less effective? must be a lot of fun for the fighter and the bard of
the party
cause it is, if no rules are put to rogues/monk mc's then they are broken af
technically gaiden could 1v1 almost any non range creature
J.R. (Joe): ::nods:: Last week notwithstanding, I've seen games where the Rogue
just basically BAMFs the area, leaving the rest of the party to do nothing but
scratch their ass.
Meandor (Alexis): but there is the counterplay for the dm, range
or maybe even just a lit room
Meandor (Alexis): well austin did for example just straight up say sometimes that
he can't hide there
J.R. (Joe): Well, yes, it'd be DM's decision. But the same would go for Clerics.
Meandor (Alexis): there's always gonna be loopholes and at the moment
shadowmonk/rogue mc is one of the easier ones to pull off
yeah but why force the dm to find solutions when the creators of dnd can just
make the prepared spells a thing
J.R. (Joe): They're forcing the DM to find a solution to the rogue thing.
Meandor (Alexis): yeah cause they didn't think it through
http://www.dandwiki.com/wiki/Pun-Pun_%283.5e_Optimized_Character_Build%29
ever hear the story of pun-pun?
no chance for the dm's to do anything about it, and if you had one of those in your
party then the fun=0 for all but pun-pun
J.R. (Joe): ::reads::
Meandor (Alexis): sorry, kobold ^^
basically the same xD
J.R. (Joe): Oh, well, that I agree. And....is the topic of J.R.'s upcoming lecture to
Gaiden! :P
Because, apparently, during downtime, J.R. lectures. :P
Meandor (Alexis): yeah i mean if gaiden was slightly more op (extra stealth or
something) then we'd literally have no reason to even be in the party
and just because its possible for some sort of shadow monk rogue combination to
go completly nuts doesnt mean that it should be allowed for clerics as well :P
fixin' one problem at a time
just imagine the combination of a single shadow monk rogue and a non prep. spell
cleric
combat would be easy and rp would be a joke
J.R. (Joe): So far I'm reading this and....is that happening all at once? I mean, in
combat, there's got to be a round of actions where, theoretically, you could kill
either the kobold or the familiar.
Meandor (Alexis): if thats the correct page i just randomly googled then it is
permanent
atleast so it was told to me (never read the entire page xD)
basically the kobold would become a god and have access to all spell and infinite
stats
and that forever
don't think anyone ever did it. it was mostly a test to see how broken one can
make a character
J.R. (Joe): Yeah. And I can certainly see it being OP, especially if done during
downtime. Even if you let one cycle per downtime, you'd have ungodly numbers
pretty fast.
But, in combat, assuming each step is 1 action, it'd take a long time to achieve.
not sure how it exactly works, as i said i never actually read the entire thing. Just
heard some folks tell me the story
J.R. (Joe): Though...you'd only need one successful cycle and you'd be
outclassing pretty much anything.
Well, in one cycle, you'd have a permanent +64 to your base Str.
You'd be guaranteed to hit and have that hit be instant death.
Or, KO at least.
Meandor (Alexis): xD
J.R. (Joe): Or base whatever-stat, since it looks like you could potentially affect all
your stats.
Meandor (Alexis): yeah afaik you can somehow transfer those stats inbetween
the familiar and yourself and then swap some stuff
J.R. (Joe): Yeah.
Meandor (Alexis): a god killer at like pre lvl 10 or smth xD
J.R. (Joe): But even so....take, for instance, last game, when I used Locate
Object...I didn't have it prepared but I was allowed to use it since J.R. would have
likely prepared it. That reasoning can be applied to a get deal many things that
would thereby make preparing spells meaningless.
Meandor (Alexis): btw just posted a huge chunk of downtime rp :D
J.R. (Joe): Oh, is the thread finally up?
Meandor (Alexis): nah i just made one myself since it's even larger than gaidens
post from last week
J.R. (Joe): Oh. Got'cha!
Meandor (Alexis): yeah but rp-wise it made sense. It would however not make
sense for you to always have detect posion with ya to use on any potion you find
or smth
J.R. (Joe): I don't know. I still don't like it.
Meandor (Alexis): what I totally could see is a higher number of prep. spells
but infinite? no bloody way
I have....12 right now, I think? I wouldn't mind a few more. Give me some more
versatility.
J.R. (Joe): Well...I have damage and heal spells that I have to balance.
Doesn't leave too much room for RP spells.
Meandor (Alexis): if it makes sense for J.R. to not prepare a heal cause he is on
his period then that would be awesome
J.R. (Joe): LOL!
Meandor (Alexis): but i feel like 12 prep spells is already quite high
lets say it were doubled and you'd already be a better spellcaster than a wizard xD
like waaaaay better since they could all be high level spells and stuff
J.R. (Joe): Yeah, the whole buying spells thing is dumb. I've never liked the idea,
even in video games.
Meandor (Alexis): well you gotta somehow balance wizards as well :P
if i already had access to all spells we'd have the same exat problem xD
J.R. (Joe): Yes, but, it seems like, at least in this campaign, gold has been pretty
sparce.
Meandor (Alexis): thats good coming from the guy who found 8k worth of
diamonds literally down the toilet drain xD
J.R. (Joe): Granted, that made the diamond find all the more spectacular.
LOL! :P
J.R. (Joe): ::charges interest and leads you into crushing debt:: Muahaha! :P
Ewww!
That's disgusting.
Meandor (Alexis): granted it is a lvl 5 spell from the book of lost spells which
Austin could have just said no to
J.R. (Joe): Maybe a better option would be...a Wizard can auto learn a set
amount of spells, but anything more would cost money?
Ah.
(1 mminute)
7 cantrips
wizards have like twice the amount of spells but most of them are just variations of
damage spells
J.R. (Joe): Well, yes, that'd be OP. The same, though, would apply to Wizards,
even if they didn't have to buy spells.
Meandor (Alexis): ?
a lotta spells are really cool even if both wizards and clerics have access to em
just sad that the cleric-only spells are rather dull
the only restriction i can see is that you cant order it to do something against its
alignment
yes it costs you some gold and some exp but it basically makes you a warlock ^^
J.R. (Joe): I'm not sure Gozreh HAS an angel. :P Well....I think he has an
elemental agent,.
Meandor (Alexis): well then you might still get a puddle or a riock xD
J.R. (Joe): Okay, so...looking at my spells...I'm thinking I could hold my alone,
solo. I mean...
Spiritual Weapon
Target
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
Attack
22 | 11 vs AC
Damage
This, plus...
5 Force
Meandor (Alexis): yeah clerics are one of the few classes that dont get completly
fucked over if they are alone
J.R. (Joe):
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 15 Wis
Damage
9 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
This. Plus...
Guardian of Faith
That.
Meandor (Alexis): yeah and afaik those are all cleric only spells :P
maybe druid aswell
J.R. (Joe): Not including my AoE domain spells, that's just a ton of attrition
damage.
Meandor (Alexis): but lets be real druid = some sort of nature cleric
J.R. (Joe): Mostly, yes.
Meandor (Alexis): yeah its just sad that it wasn't able to kick in until now
J.R. (Joe):
Guardian of Faith
Save
Damage
Save Failure
Save Success
There we go.
DC 15 Dex
20
Full damage.
Half damage.
J.R. (Joe): Well, I think there was always attrition potential. Practically every
domain spell is AoE. I think I'm only just now beginning to realize the potential.
It is not.
its just that most cool wizard spells that are over time and for combat are conc
Yeah, a lot of the neat Cleric buffs/debuffs are all concentration. So, I can only
choose one at a time.
And most aren't really worth it.
Meandor (Alexis): well if they weren't then the buffstacking potential of clerics
would be 1st: op 2nd: somewhat broing for the cleric
J.R. (Joe): I was debating, though, between Bless and Beacon of Hope. Bless,
though, just seemed to have a bit more utility.
Beacon of Hope
Target
Oh, absolutely.
Meandor (Alexis): huh both seem preeeetty neat for certain situations but at the
moment we dont seem to need any healing sadly T_T
J.R. (Joe): Nah. And certainly not any that are beyond my capabilities.
Meandor (Alexis): yeah
J.R. (Joe):
Shield of Faith
Meandor (Alexis): you might wanna take a look at the book of lost spells, i'm sure
there would be something for ya
it has like sooooo many cool spells
Oy! Lots of spells. Okay, I'll have to read through them later.
Meandor (Alexis): hmm i actually have an idea
(i got like 5gb of pdfs xD)
I can read through this just fine, unless there's some reason I can't?
Meandor (Alexis): not as far as I know but you might want some of the other
books i got
theres some gems like "the erotic book of fantasy" or smth xD
Meandor (Alexis): cause if theres something nerds really need to learn then its
how to do the dirty XD
J.R. (Joe): I'm....heh....well versed in that area. :P
Meandor (Alexis): ;)
J.R. (Joe): I...don't want to be too informed in some things. Prevents me, I think,
from being tempted to metagame.
Yeah. I pirated the PHB.
Meandor (Alexis): i need to know all undead for summon undead and all the
beasts for polymorph and come lvl 9 spellslots i gotta know the entire mm by heart
xD
J.R. (Joe): I can see that.
J.R. (Joe): I do find it funny that you get Summon Undead but I get Create
Undead. :P
Meandor (Alexis): (i have create undead aswell)
J.R. (Joe): Oh, well, there you go.
Meandor (Alexis): they didn't restrict that to clerics aswell (thank god)
J.R. (Joe): Heh.
Meandor (Alexis): yeah i mean if they did take that spell then the phb
necromancy spelllist for wizards would be literally 1 spell
and the necromancy class is already weak af xD
J.R. (Joe): Yeah. But, I think, it's a class that could easily be made OP.
Meandor (Alexis): always depends on the setting
J.R. (Joe): Though, I think it's also because necromancy is typically seen as evil.
Meandor (Alexis): with a lot of downtime it is technically already way too op if you
dont limit yourself
J.R. (Joe): Yeah.
Meandor (Alexis): i mean i could have 8 skeletons with me at all times and i
already found 4 too strong
so I just learn a lot of spells for my downtime and only use the 1h concentration
summon undead spell for actual combat
but in a setting with literally 0 downtime, getting corpses can actually be really
difficult
J.R. (Joe): Of course, a few Turn Undead rolls would bring all that crashing down.
True.
Meandor (Alexis): but yeah, necromancy is very hit and miss even if we ignore
that all the world hates you
J.R. (Joe): Indeed.
Meandor (Alexis): it was way better in 3.5 where you could raise everything you
killed ^^
giant undead spiders < 3
stuff like that
and i suppose finger of death aswell but that spell teechnically sucks hardcore
balls xD
J.R. (Joe): Right. I really can just see your undead pets turning on us during
battle.
I have therefore limited my Channel Divinity uses. :P
Meandor (Alexis): yeah if i would use higher spellslots xD just imagine an extra 4
minotaur skeletons all of the sudden fighting us
J.R. (Joe): I would turn them so fast!
and for every spellslot higher than that it goes up one cr thingy
Meandor (Alexis): so for a 9th level i could technically summon 1 cr 8 creature or
2 cr 7 or 4 cr 6 or 8 cr 5
J.R. (Joe): Ah. So, for the most part, most of your summons will likely be ones
that I could destroy with Turn Undead.
J.R. gathers divine energy around him and turns his attention to the undead.
Target
Save
Save Failure
yeah then its still gonna be a pain since a lot of higher lvl undead have turn
defiance
J.R. (Joe): Sure. Add to that the fact that, at most, I'll only be able to use it three
times.
Per long rest, anyway.
Meandor (Alexis): yeah well normally someone fails a roll if they have to do it
three times
J.R. (Joe): Excuse me...short or long rest.
Meandor (Alexis): and its vs your spellsave?
J.R. (Joe): Looks like it, yeah.
Meandor (Alexis): then especially since a lot of undead have low wisdom
J.R. (Joe): Which will eventually be...what? 16 or 17?
Meandor (Alexis): ehm +6 is the max prof bonus right?
plus a max of 5 wis
unless you find items getting the max stat on your main attribute is real good
J.R. (Joe): I might. It's a bit of a ways before I'll ever get there, so...we'll see how
things roll out first.
Meandor (Alexis): yeah and with the inclusion that austin made of learning
attributes it might just be replacable by 6 downtimes
J.R. (Joe): But, yeah, theoretically, I can turn vampires and liches and
such...though, like you said, turn defiance and legendary saves....but still. A
wasted action is an action not spent on killing us. :P
Yeah, but that's still one downtime slot that's taken up for however many games.
its awesome that austin even allows me to summon permanent skeletons even if
they are only for some rp :D
oh yeah ghasts are like the earliest undead that has turn defiance
J.R. (Joe): And that -wasn't- the one that was attacking me and paralyzed me! :P
In fact, come to think of it...J.R.'s been the only one ever paralyzed.
Meandor (Alexis): and it could just happen while we're fighting in a dungeon xD
but i just love the flavour of that spell :D
Meandor (Alexis): the prize you pay for good city guards
i just didnt want my skeletons to run around the city without me being able to
control them so i thought that's basically the only way I know what happens
around them
combine that with the magic mouth spell and voil
a somewhat functional guard
lets just hope noone steps on one of those eyes whilew we're in a dungeon xD
J.R. (Joe): LOL!
Meandor (Alexis): oh fuck i didnt even consider how magically obvious those
guards would be to any spellcaster xD
i was like: "yes i almost got them to be like real guards"
but any spellcaster who walks by notices the 20 spells i put on them xD
J.R. (Joe): True. Their undeadness might be pretty obvious to some.
Meandor (Alexis): well not just that
J.R. (Joe): Well, yeah, but I think like a Cleric or Druid might be able to just sense
their undeadness.
Meandor (Alexis): but the magic mouth spell, the mark of ice spell, the creeping
eye spell and the magical ooze that surrounds them in addition of the fact that
they are magically animated xD
thats like 5 instant triggers for any cleric or wizard that walks by XD
J.R. (Joe): Yeah, that'd probably be a pretty bright beacon.
Meandor (Alexis): speaking of beacons, theres a paladin spell in the book that
basically allows them to send a beacon to the sky asking other paladins to help
them and the colour decides in what sort of trouble they're in
so if the beacon is red it means they fell unconcious during a fight if its blue they
are dieing of thirst etc.
i felt like thats an amazingly awesome designed spell for a campaign
So, how many backgrounds have we done, then? Was last weeks both Gaiden's
and Blaze's?
Meandor (Alexis): and maybe the paladin is cold hearted enough to just say: no
our current quest is more important, i dont even tell the party that some guy is
dieing over there
i think blaze's comes after this book
Meandor (Alexis): yeah its like 2 now then the 4th book and then another 2
and then probably the 5th and last book
J.R. (Joe): Oh, okay! I thought there were only four books.
Meandor (Alexis): might be
dont know to be honest xD
J.R. (Joe): Eh, it's not a huge deal. I was only curious.
Meandor (Alexis): i mean those missions were quite obviously designed after our
characters :P gaiden got to sneak around and stealth kill folks and i got some stuff
that allows me to summon oozes or make my skeletons better :D
maybe your mission is gonna be an onslaught of low cr undead xD
J.R. (Joe): I haven't spoken to Austin about anything yet, if that's what you mean.
Meandor (Alexis): well neither did I ^^
J.R. (Joe): Ah. Well, at the start of the campaign, I wrote Austin and I was like,
here's some basic premises of my character and the events that lead him to
Westcrown and I'm pretty flexible about all of it, so, just let me know if you want to
change it. I didn't heard anything, so I've been operating as if those basic
premises are in effect,
If that's what you mean. I didn't include any of that on the character sheet, though,
as I think it's more interesting to see what gets revealed IG. :)
Meandor (Alexis): well then that means you can still easily make some sort of
huge dealing of your past out of it :D
yeah totally :D
I guess it would probably be best then if you sent austin some more backstory or
something along those lines so he can make something out of it :D
J.R. (Joe): And I'd hate to write down one thing and have Austin do something
different. I mean, he seems pretty accommodating and flexible, but...err on the
side of caution. :)
Meandor (Alexis): (if you haven't done so already since I got no clue what you
already wrote to him)
it would just be sad if all of us got our own missions and you didnt
J.R. (Joe): I think it covered enough? I don't know. It doesn't really matter that
much to me. I'm just here for the ride. :)
Meandor (Alexis): alrighty then :D
J.R. (Joe): And the lectures! :D ;)
Meandor (Alexis): ^^
J.R. (Joe): Damn....Annihilate Soul is just....yikes.
Meandor (Alexis): yeah isnce the book of lost spells isnt age restriced some of
these spells sound rather gruesome ^^
especially some of the necromancy spells^^
J.R. (Joe): It's definitely not a spell J.R. would ever use.
Meandor (Alexis): i think it was "blood bath" that literally had the target bleed
from the eyes
and then the dmg was something rediculously low like 2d6 xD
3d8*
i just wish my wish would never be unable to be cast again and I wish it was a
cantrip XD
game over
gg wp
Only on the C's, but so far, the Cleric spells here are...a bit underwhelming. Save
the ones that do necrotic damage. Even then, I don't know if J.R. would use those.
Meandor (Alexis): if you want you can just to h for heraldic and look at the 20
spells for clerics over there ^^
J.R. (Joe): Eh. I'm mostly fine with the spells in the PHB. I'd really like a better buff
spell that Bless, though. Because, right now, for the most part, Spiritual Guardians
is a better use of my concentration.
Meandor (Alexis): and dont look at chilling gaze, that spell just makes ya wonder
how it got past the editor
i'll see if i can find anything similar
like even for a 8-9 level spell thats reaaaaally fucking strong
J.R. (Joe): Well, Cloud Burst and the Sail one are..meh. Already have similar
spells.
Meandor (Alexis): since they wanted to enable entire marine campaigns and no
phb spell helps with that
J.R. (Joe): Oh! A marine campaign would be fun!
Meandor (Alexis): yeah a lot of the spells are just variations on spells that are
already in the phb. Besides some exceptions you are better off combat wise if you
stay full phb but for rp stuff those spells are awesome
J.R. (Joe): Yeah.
Meandor (Alexis): for example theres just like 3 versions of magic missile with
different types of damage but else they're exactly the same
or the earth variation of bhurning hands deals 1d6 less damage but makes you fall
prone on a failed save and stuff like that
J.R. (Joe): It can come in handy. And limit the urgency of my healing some.
Uh....Divine Assimilation is awesome. And a bit OP.
Meandor (Alexis): eh, for an 8th level spellslot i think its almost a bit
underwhelming no?
2 ac and 30 hp and a single stun effect for 8th level is meh (i feel personally)
J.R. (Joe): I don't know. J.R.s NG, so 5d6 healing three times in a heated battle?
Could be pretty decent.
As a bonus action besides.
Meandor (Alexis): yeah NG seems like one of the best in that list
but like look at chaotic good
ranged attacks are better and other guys' ranged attacks are worse. Whoop de
doo
J.R. (Joe): ....also? Clearly, the whole party should convert to Gozreh so that I
could use Divine Inspiration! :P
Yeah.
Meandor (Alexis): well there you can see that a lot of those spells are meant for
dm's to give to creatures
J.R. (Joe): Indeed.
Meandor (Alexis): just imagine in an evil campgain and then the entire enemy
army just gets advantage while their preist is chanting some stuff etc
and it gives the creatures a lot of flavour if they do stuff that not every player
knows
J.R. (Joe): True. 'Cuz, yeah, there's no way I'd just have JR Chanting.
Meandor (Alexis): like that warlock from last session, still got no clue how that
guy was able to cast 6th level blight and that kinda still worries me that theres
some sort of warlock thingy with higher level spells etc.
like that guy was hte most interesting enemy for me up until now xD
J.R. (Joe): It got me thinking if the enemies we're going to be fighting now are
going to be considerably harder.
Meandor (Alexis): especially since he probably had a lot of backstory in the
books and we just kinda killed him without talking to him xD
yeah the disintegrate on blaze had me worried aswell
Especially given the tendency for the rolls to be on the low side.
Meandor (Alexis): yeah, i dont like perm death spells on enemies xD In that
situation it was literally save or be removed from the game with no chance of
revival
J.R. (Joe): Well, I remember Austin did tell me that the chance of perma death
could be likely.
Which is fine. And...eventually, I could always revive Blaze. And Arael. But that's
not until like 7 or 8 level spells.
True Resurrection, I think
Meandor (Alexis): yeah and tbh i normally am okay with perma death and I am
totally fine if my character gets killed but i dont like how it all depended on a single
roll with no other intervention possibilities
yeah but until you can revive someone from disintegrate we'd have already played
like another 8 sessions with a different character
J.R. (Joe): Yeah, that would be tough. But...I'm used to that sort of thing.
Meandor (Alexis): and then do ya really wanna revive blaze?
J.R. (Joe): True.
Still, I've got two tentative character ideas in the works should J.R. be killed.
Meandor (Alexis): i prefer the slower fights where the enemies have like 20 times
the hp but less damage
yeah i do too
(one of which i might create out of that girl I just adopted xD)
J.R. (Joe): Alas, neither of them are Clerics. :P
Oh, good idea!
Meandor (Alexis): yeah if Meandor should die I would probably make her a child
sorceress
since wizard wouldnt make a lotta sense without years of studying and neither do
all the fighting classes
maybe warlock could work
Ethereal Shield could be useful. Add to JR's already considerable melee attritionness.
J.R. (Joe): Nah. Just seem to be the ones that seem the most useful.
And ethereal shield does damage to any creature that attacks me, not just
undead.
Meandor (Alexis): well yeah obviously but it deals radiant damage and gives
necrotic resistance and take a guess who has radiant weakness and necrotic
damage ;)
J.R. (Joe): Well, that's just a perk. :P
Meandor (Alexis): the only problem i have with that spell if i were a cleric is that it
requires you to get hit which you wont be able to do too many times considering
the damage of our enemies
if "strikes" doesnt mean "hits" though then thats a reallly cool spell
but wording ...
J.R. (Joe): Eh, Wrath of the Storm is the same way. It only activates when I
actually get hit.
It's not much, granted, but it doesn't hurt/.
Meandor (Alexis): yeah then it is kinda meh in my opinion. you can only get hit
that many times before dieing especially with 80 damage attacks xD
but yeah obviously doesnt hurt ^^
anyways, i should probably go to sleep before I spam this chat even more xD
good night :D
J.R. (Joe): I mean....in one hit, an enemy would get 3d10 radiant and 2d8
thunder/lightning.
Night!!
rolling 10d10
(
77
rolling 5d10
(
=
20
rolling 5d10
(
=
39
rolling 4d10
(
=
21
rolling 4d10
(
30
Gaiden:
(
=
14
rolling 4d10
rolling 4d10
(
=
17
rolling 1d20
(
=
11
rolling 4d10
(
=
22
you'd probably have to ask austin to set up a new sheet for ya. don't think we non
dm's have access to that
J.R. (Joe): I'm not too worried. :P I'm thinking, though, a Dex-based Fighter might
be fun. Rapier it up, yo.
Meandor (Alexis):
http://orig01.deviantart.net/5c9b/f/2013/311/5/b/fiora_the_grand_duelist_by_yume
dust-d6tdmh7.jpg
something along those lines?
Oh, also! I've gone through the spells in the Lost Book and most of them are,
well...rather dark. And the buffs, even in the Heralds, are pretty limited in scope.
But, there's also a spell Righteous Cloak that I think would actually be pretty neat.
Almost like an advanced form of Bless.
J.R. (Joe): I haven't compared the two, but, yeah, I think it is, basically.
But Bless lacks the blinding factor.
for some reason (besides polymorph) do i find little enjoyment out of lvl 4 spells
J.R. (Joe): Well, I mean...there's Guardian of Faith. And Death Ward. But beyond
that, yeah.
Death Ward
Target
Meandor (Alexis): yeah lvl 4 spells have the misfortune of having to be beside
the 3rd lvl ones and those are just waaaaay too cool/strong normally
J.R. (Joe): Yeah, I have like 4 or 5 of my total prepared spells in level 3. :P
Although....if we're going to see Disintegrate more often, Death Ward might be
pretty damn useful.
Meandor (Alexis): it kinda makes sense ya know. lvl 5 is where most of the non
spell caster classes get their second and third attacks and stuff
oh yeah
So, it's possible that the Righteous Cloak might be a better use of the spell slot.
I don't know.
Meandor (Alexis): i mean we can semi-dodge the 6 attacks from the fighters but
the spellcasters is dodge or die
J.R. (Joe): That might make the DM make the enemies do the same.
Which puts us in increased danger.
Meandor (Alexis): be happy xD i would have gotten rekt if he had rolled any
higher than a 7 or smth
Meandor (Alexis): yeah after that show of power last session i am no longer
worried that much about the fighters either xD
J.R. (Joe): If attacked, not only can I reaction them into taking 2d8 damage, but,
channeling my divinity, I can then push them 10 feet away. 1v1 is no problem for
me. It's when there's more than one enemy.
Meandor (Alexis): i would love it if there were more than one enemy :P
means i can get to aoe them down and also means that we dont get oneshot most
likely xD
J.R. (Joe): Oh, no kidding! I'd love to aoe some baddies. Especially if they're all
nice and grouped tightly together? Delicious!
Meandor (Alexis): so basically to answer the age old question meandor would
prefer to fight 50 duck sized horses
J.R. (Joe): Anyhow, sheet exploration done. Time to wind down for the night.
Later!
Meandor (Alexis): good night :D
Gaiden:
Result
Deception (Cha)
14 | 8
Ability Check
Acrobatics (Dex)
Result
14 | 24
Ability Check
Stealth (Dex)
Result
16 | 19
Ability Check
Stealth (Dex)
Result
22 | 16
Ability Check
Acrobatics (Dex)
Result
22 | 14
Ability Check
Deception (Cha)
Result
Gaiden:
9 | 22
Ability Check
15 | 14
Ability Check
Perception (Wis)
Result
13 | 10
Ability Check
Acrobatics (Dex)
Result
30 | 28
Ability Check
Stealth (Dex)
Result
30 | 26
Ability Check
9 Electric Damage!
Gaiden uses Sneak Attack
Gaiden:
13 Extra Damage!
Gaiden Send a Static bolt at the enemy for
Gaiden:
7 Electric Damage!
Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:
24 17
Result
Acrobatics (Dex)
25 | 28
Ability Check
Stealth (Dex)
Result
27 | 24
Ability Check
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 15 Con
J.R. (Joe):
Regenerate
Level 7 touch
V, S, M (a prayer wheel and holy water)
1 minute 1 hour
Healing
42 HP healed
Resurrection
Level 7 touch
V, S, M ((a diamond worth at least 1,000
gp, which the spell consumes)
1 hour Instantaneous
Description You touch a dead creature that has been dead for no
more than a century, that didnt die of old age, and that
isnt undead. If its soul is free and willing, the target
returns to life with all its hit points.
This spell neutralizes any poisons and cures normal
diseases afflicting the creature when it died. It doesnt,
however, remove magical diseases, curses, and the like;
if such effects aren't removed prior to casting the spell,
they afflict the target on its return to life.
This spell closes all mortal wounds and restores any
missing body parts.
Coming back from the dead is an ordeal. The target
takes a - 4 penalty to all attack rolls, saving throws, and
ability checks. Every time the target finishes a long rest,
the penalty is reduced by 1 until it disappears.
Casting this spell to restore life to a creature that has
been dead for one year or longer taxes you greatly. Until
you finish a long rest, you cant cast spells again, and
you have disadvantage on all attack rolls, ability checks,
and saving throws.
Also? This:
Symbol
Level 7
V, S, M (mercury, phosphorus, and
powdered diamond and opal with a total value o f at
least 1,000 gp, which the spell consumes)
1 action
Description When you cast this spell, you inscribe a harmful glyph
Fire Storm
V, S
1 action Instantaneous
Save
DC 15 Str
Damage
42 Fire
Save Failure
Save Success
Full damage.
Half damage.
J.R. (Joe):
Fire Storm
Save
DC 15 Str
Damage
Save Failure
Save Success
Hm...
41 Fire
Full damage.
Half damage.
Fire Storm
Gaiden:
6 Electric Damage!
9 Extra Damage!
Attack
Damage
25 | 19 vs AC
Melee 5 ft
5.5 Bludgeoning
Damage
22 | 18 vs AC
Melee 5 ft
15 Bludgeoning
9 Extra Damage!
Attack
Damage
18 | 12 vs AC
Melee 5 ft
14 Bludgeoning
Damage
16 | 23 vs AC
Melee 5 ft
6 Bludgeoning
16 Extra Damage!
Damage
Kongo (Lightning)
Melee
10 Lightning
Kusari-Gama (Weight)
Melee 10 ft
Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For
disarming, A creature can use a weapon attack to knock a weapon or another item from a target's grasp.
The attacker makes an attack roll at disadvantage contested by the target's Strength (Athletics) check or
Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill
effect, but the defender drops the item. The target has advantage on its ability check if it is larger than
the attacking creature, or disadvantage if it is smaller.
Attack
Damage
27 | 22 vs AC
10 Bludgeoning
Kongo (Lightning)
Attack
10 | 14 vs AC
Melee
Damage
8 Lightning
Kongo (Lightning)
Damage
Melee
7 Lightning
Gaiden:
Flash Bomb
Ranged 5/60 ft
Gaiden Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On
a failed save, they are stunned till the end of their next turn, on a success they can't take reactions till
their next turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a
flash bomb, they won't work against them again for the duration of combat.
Attack
25 | 24 vs AC
Smoke Bomb
AoE
10 ft
Level 1 10 ft
1 action
Smoke Bomb
Ranged 5/60 ft
Gaiden The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The
smoke cloud obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has
concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50%
miss chance, and the attacker cannot use sight to locate the target). A moderate wind (11+ mph), such
as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in
1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spells area. A
wall of fire burns away the fog in the area into which it deals damage. It does not work underwater.
Smoke Bomb
Level 1 5/60
1 action Instant
Description
The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud
obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the
attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind
spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame
strike, or similar spell burns away the fog in the explosive or fiery spells area. A wall of fire burns away the
fog in the area into which it deals damage. It does not work underwater.
AoE
15 ft Radius
Smoke Bomb
Level 1 5/60
1 bonus action Instant
Description
The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud
obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the
attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind
spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame
strike, or similar spell burns away the fog in the explosive or fiery spells area. A wall of fire burns away the
fog in the area into which it deals damage. It does not work underwater.
AoE
15 ft Radius
Flash Bomb
Ranged 5/60 ft
Gaiden Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On
a failed save, they are stunned till the end of their next turn, on a success they can't take reactions till
their next turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a
flash bomb, they won't work against them again for the duration of combat.
Gaiden:
Flash Bomb
Level 1 5/60
1 action Instant
Description
Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.
Flash Bomb
Level 1 5/60
1 action Instant
Description
Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.
Flash Bomb
Level 1 5/60
1 action Instant
Description
Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.
Save Condition
Save
DC 12
DC 12 Con
Flash Bomb
Level 1 5/60
1 action Instant
Description
Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.
Save
DC 12 Con
Flash Bomb
Level 1 5/60
1 action Instant
Description
Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.
Save
Save Failure
Save Success
DC 12 Con
they believe the characters to be. Now I am not certain what I can ask them
afterwards. At the moment I basically ask them what they believe to be the
(positive and negative) most deciding factors in their decision and if they believe if
the representation of the genders in video games actually influences the gaming
individuals.
You got any other ideas for questions I could ask them?
cause almost 48% of women now play video games as opposed to back in the
day
Gaiden: kk ^_^
Meandor (Alexis): Been working on that damn project for too long now xD Gonna
go to sleep :D
good nighty :D
Magic Mouth
Meandor Galonvathar
Level 2 Illusion
V, S, M (10g)
1 minute Until dispelled
Description
You implant a message within an object in range, a message that is uttered when a trigger condition is
met. Choose an object that you can see that isn't being worn or carried by another creature, then speak the
message, which must be 25 words or less, though it can be delivered over as long as ten minutes. Finally,
determine the circumstance that will trigger the spell to deliver your message. When that circumstance
occurs, a magical mouth appears on the object and recites the message in your voice at the same volume
you spoke. If the object you chose has a mouth or something that looks like a mouth (for example: the
mouth of a statue) the magical mouth appears there so that the words appear to come from the object's
mouth. When you cast this spell, you can have the spell end after it delivers its message or it can remain
and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as
detailed as you like, though it must be based on visual or audible conditions that occur within 30 ft of the
object. For example, you could instruct the mouth to speak when any creature moves within 30 ft. of the
object or when a silver bell rings within 30 ft."
Creeping Eye
Meandor Galonvathar
Level 4 Conjuration
V, S
1 action Permanent
Description One of your eyes extrudes from its socket until it pops loose, when
Target
it is replaced by another eye that grew behind the original. The eye
that popped out of your head becomes a mobile, eyelike object that can
animate its ganglia of trailing nerves to crawl 5 feet per minute, as long as
you concentrate on its movement. You can see whatever the eye can see.
An identify spell cast on the eye reveals your name. The eye has AC
10 and 1 hit point. It disappears when reduced to 0 hit points, and its
destruction stuns you for 1d4 rounds and blinds you for 1d6 minutes.
1 Eye
Mark of Ice
Meandor Galonvathar
Level 5 Transmutation 50ft.
V, S
1 action Permanent
Description One undead creature you can see is imbued with the essence of ice. An
Target
icy sigil appears above the creatures head, and the creatures eye sockets
glow with frigid blue energy. The creature gains resistance to cold damage
and vulnerability to fire damage, and its melee attacks do an additional
2d6 cold damage when they hit.
1 Undead
Blaze - Laurence:
Result
18 | 24
Strength
Saving Throw
Constitution
Result
18 | 14
Saving Throw
Dexterity
Result
13 | 9
Saving Throw
Charisma
Result
7 | 11
Saving Throw
Wisdom
Result
8 | 19
Saving Throw
Intelligence
Result
Saving Throw
2 | 4
Athletics (Str)
Result
Ability Check
11 | 16
6 17
dealing 9 on a hit
dealing 11 on a hit
8 13
14 10
The skeleton shoots an arrow at its foe or slashes its foe with its sword
(depending on the situation cause it really doesn't matter they have the same
stats) for
10 19
dealing 10 on a hit
J.R. (Joe):
Fire Storm
1 action Instantaneous
Save
DC 15 Dex
Damage
Save Failure
Save Success
39 Fire
Full damage.
Half damage.
Regenerate
Healing
38 HP healed
Effect
+1 HP per turn
rolling 10d10
(
=
52
Austin (GM): Someone just drove by and egged all the houses in my Cul-de-sa.
Meandor (Alexis): yeeey halloween
wait a day too early even
Meandor (Alexis): yey i transform into a more necrotic necromancer next level :D
Blaze - Laurence: when I level up again to 10, I go up to 19 AC.
because Fighter is awesome.
J.R. (Joe): Oh! That reminds me...Austin, just an update: my passive perception
went up and is now 17.
Gaiden: we should use blessing and mage armor a lot for the rest of the
session.>_<
mine is too now. ^_^
J.R. (Joe): Hey, I use Bless! ...and then promptly forget about it. :P
Gaiden: lol what I think is funny is that you remind US we have it, but forget about
it on YOUR tunr. ._<
Blaze - Laurence: Bless now helps me out. A LOT.
J.R. (Joe): Also? Found this mildly entertaining...although I'm likely jinxing things.
https://www.youtube.com/watch?v=-BYo9A-z9Pg
just recently started watching star wars again in prep for the new one. Man i still
love Grievous to no end xD
Gaiden: storm troopers arent clones anymore....so that destroys all his theories.
it even shows in star wars rebels, it explains there is a storm trooper academy
J.R. (Joe): Never was a huge Star Wars fan. More Star Trek. I...was torn on
Abrams ST reboot and similarly skeptical on his SW reboot.
...it -is- a reboot, right?
Meandor (Alexis): not really, some were still clones in the old extra lore (no clue if
its still canon)
Gaiden: nope. all clones at this point in 4.5 and 6 would be around 70-80
Meandor (Alexis): nah its not really a reboot either, he jsut scrapped all non
movie content
J.R. (Joe): Hmm..
Gaiden: SWR is officially canon now and they explain a LOT about the clones and
stormtrooper academy in the show
Meandor (Alexis): as far as i remember they continued cloning but they used
more than just one person to clone. So if you enlisted they cloned you a few times
and thus the stormtroopers were a mix of both. but thats prolly also no longer
canon
Blaze - Laurence: Let's test my rolls for tonight. gonna do a normal and then a -5
Blaze swings his sword for 20 21
but like 99 % is no longer true so yeah T_T rip star wars books etc.
J.R. (Joe): Well, I found out why my Roll20 lags. I think. Every time I open my
character sheet, it tells me that some script has crashed and I can continue it or
stop it. Continuing it causes the lag. Stopping it prevents the lag, but also prevents
any changes.
It's very odd...
Austin (GM): I'm sorry, we might be starting a little late tonight. Stuff happening
right now. Expect to hear from me at around 8:30
Blaze - Laurence: I do have to admit though. I love how our group is always here
like 15-30 minutes before the game even starts.
J.R. (Joe): It's not game-busting. Just makes spell entry crazy long.
Roger!
J.R. (Joe): 15 Int, yo. For some reason, I felt, in generation, Int would be useful. I
was wrong, but, you know...it's there! :P
Blaze - Laurence: I had 8 int, but because of my race I go up to 9. XD
Gaiden: and about the stormtrooper wookiepidia, most references arent canon
anymore, and they dont reference rebels, which is. lol its the stupidest retcon in all
of history if you ask me, but still.
Meandor (Alexis): yeah int is a dump stat for basically all classes but wizard xD
Blaze - Laurence: I have a sorcerer in 5e, that his lowest stat is 14. and it's in it.
Meandor (Alexis): yeah, that's what i meant T_T even star wars battlefront ain't
canon which is just fucking sad
Blaze - Laurence: in int*
J.R. (Joe): I'm going to say that I did so that, in case we didn't have a magic-user
in the party, I could be the Int go-to person. :P
Meandor (Alexis): well int does make some sense on j.r. after all :P
atleast rp wise
J.R. (Joe): Though, being at 20 is a plus, Blaze, since it makes picking a feat
more likely. And many of the feats seem to focus on melee. So....I envy you. :P
I wouldn't mind, for instance, taking the Shield feat or the Sentinel feat, but...I just
don't think they're worth a boost to my Wis modifier.
And thus, my spells.
And that's a good idea, Meandor, especially since many of those feats also give
you an extra goodie in addition to the stat boost.
Meandor (Alexis): sentinel? blaze as a sentinel? doesnt that make little rp sense?
:P
omnomnom goodies
Blaze - Laurence: It will start to make sense. Because if you think about it. He's a
sentinel of the forest now.
He's also the sentinel of the pathfinders.
Meandor (Alexis): well sentinel aint stopping people from cutting down the
woods :P just teasing ya :P
J.R. (Joe): Besides, it's not, exactly, sentinel-ish. It basically just prevents
enemies from running away.
If you hit.
just meant that it made as much sense on blaze as lucky does on meandor :3
But, just as I played Fallout 3 and New Vegas on console, I shall play Fallout 4 on
console. :P
I'm odd like that.
Meandor (Alexis): I'm way too clumsy for controllers xD i literally can't hit shit with
em
J.R. (Joe): For instance, I only play Elder Scrolls games on PC.
Meandor (Alexis): so for me its gonna be a pc game and im gonna love those
high settings with my new graphics card :O
i could see myself more playing the elder scrolls on console since it requires way
less aiming xD
exact opposites XD
J.R. (Joe): I don't have too much of an aiming problem...though, controllers -aredifferent.
Though, I think I do better at FPSs on console than I do PC...
I feel like I do better, anyway.
Meandor (Alexis): well for multiplayer it doesnt matter i suck at fps' anyways xD
but for single player i do pref. fps' on pc
Gaiden: message with the tick pm sent meandor check it out now please. ^_^
J.R. (Joe): I'm not too stellar either. I can usually manage a 1:0 KDR, though,
which I consider to be good. :P
Austin (GM): Sorry about this, Some jackasses egged the neighborhood, the
phone has been ringing off the hook and my GF had a panic attack from personal
things. It's like the god damn world is coming to an end.
J.R. (Joe): ZOMG, eggz! :P No worries, dude!
Gaiden: O_O wow. prehalloween shinnanigans!
Meandor (Alexis): @damian, it's awesome, go for it :D
Gaiden: ^_^ ty!
Meandor (Alexis): don't think i've ever seen a house egged in Zurich but god
damn those kinds have strong explosives for some fucking reason. They once
blew our mailbox with just basic firework stuff xD
blew up* god that typo
But there was one halloween there I did something I'm not so proud of.
Meandor (Alexis): ^^
Gaiden: someone pls halp. >_< I need sneak attack explained to me a little bit. Is
it only on a crit that I add the +4 from my dex mod?
Meandor (Alexis): not sure if sneak attack has any flat damage bonus
Gaiden: if my sneak attack normally is 2d6, then what do I roll on a crit?
Blaze - Laurence: 4d6
Meandor (Alexis): 4d6
Blaze - Laurence: jinx by the way
Meandor (Alexis): damn
Gaiden: cause when it was 1d6, austin (I think) told me to roll 2d6+4 on the crits
Meandor (Alexis): well you might add the +4 for the dex damage bonus of the
normal weapon attack
not sure
Austin (GM):
Meandor (Alexis): rip
Gaiden: ah okay
J.R. (Joe): I'm liking the sound of Destructive Wave. AoE where I can choose the
targets.
Save
Damage
Save Failure
Save Success
Rawr.
DC 15 Con
22 thunder + 19 radiant
Meandor (Alexis): but considering that blaze can deal like 200 on a turn if he's
lucky then i guess you're right XD
Blaze - Laurence: lol
Gaiden: lol
Blaze - Laurence: me strong
me not so smart
https://www.youtube.com/watch?v=2uaPZdhxnek
Meandor (Alexis): oh man i feel like playing a 1 int char all of the sudden XD
Blaze - Laurence: Good luck getting it that low.
lol
Austin (GM): Okay, things have calmed down. Starting the skype call.
Blaze - Laurence: kk
Meandor (Alexis): nice timing xD
k im in
(
=
68
rolling 1d100
Damage
Melee 5 ft
11 Bludgeoning
Blaze - Laurence: yeah, I prefer the old under weapons, makes it much easier to
read.
Gaiden:
Attack
Damage
Melee 5 ft
10 Bludgeoning
5 Lightning
Melee
16 29
17 8
dealing 14 on a hit
If the minotaur charged its foe it takes an extra 7 damage and must succeed on
a DC 14 str saving throw or be thrown back 10 feet and be knocked prone.
http://i.redsnapperverytasty.com/graphics/wp-content/uploads/2012/09/rich-catshould-buy-a-boat.jpg
J.R. (Joe): Oh! Right. I have to deduct a diamond, right, Meandor?
Or did I already do that?
Mounted Combatant
Class Action 10
You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Meandor (Alexis): if you can sit on a wooden plank you can sit on a horse
J.R. (Joe): Neat feat.
Chronicle Blaze: ikr
can't be good for buisness to have that many taverns so close to each other :P
J.R. (Joe): Depends on the scale, I suppose.
Meandor (Alexis): yeah ^^
Gaiden: mcdonalds and burger king fight all the time next to each other
Deception (Cha)
Result
8 | 8
Ability Check
Austin (GM):
J.R. (Joe):
Tongues
Description This spell grants the creature you touch the ability to
Meandor (Alexis):
Magic Mouth
Meandor Galonvathar
Level 2 Illusion
V, S, M (10g)
1 minute Until dispelled
Description
You implant a message within an object in range, a message that is uttered when a trigger condition is
met. Choose an object that you can see that isn't being worn or carried by another creature, then speak the
message, which must be 25 words or less, though it can be delivered over as long as ten minutes. Finally,
determine the circumstance that will trigger the spell to deliver your message. When that circumstance
occurs, a magical mouth appears on the object and recites the message in your voice at the same volume
you spoke. If the object you chose has a mouth or something that looks like a mouth (for example: the
mouth of a statue) the magical mouth appears there so that the words appear to come from the object's
mouth. When you cast this spell, you can have the spell end after it delivers its message or it can remain
and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as
detailed as you like, though it must be based on visual or audible conditions that occur within 30 ft of the
object. For example, you could instruct the mouth to speak when any creature moves within 30 ft. of the
object or when a silver bell rings within 30 ft."
Scrying
Description You can see and hear a particular creature you choose
Gaiden:
Stealth (Dex)
Result
23 | 21
Chronicle Blaze:
Result
17 | 21
Meandor (Alexis):
Gained From
Description
Wizard
Target
Touch
Ability Check
Stealth (Dex)
Ability Check
Mage Armor
Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours
You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the
spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons
armor or if you dismiss the spell as an action.
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Chronicle Blaze:
Result
14 | 18
History (Int)
Ability Check
HELL LIGHTNING!!
J.R. (Joe): I can't do -that-!
Meandor (Alexis): you dont know til you try
J. "The Cleric" R.
Damage
Melee 5 ft
8 Bludgeoning
10 Lightning
Melee
Damage
14 | 22 vs AC
Melee 5 ft
8 Bludgeoning
Melee
Meandor (Alexis): oh not from me xD i just imagined the shield bubble making
that damage
J.R. (Joe): OH!
Meandor (Alexis): i am but a mere 8d8 aoe spellcaster T_T
Gaiden:
(
=
rolling 2d6
)
20 dealing 9 damage.
18 dealing 10 damage.
nice!
Meandor (Alexis):
Lightning Bolt
Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous
Description
A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you
choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning
damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.
Save
Damage
DC 16 Dex
21 lightning
Save Failure
Save Success
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot
level above 3rd
Austin (GM):
(
=
rolling 1d20 + 4
)+4
rolling 1d20 + 4
(
=
22
)+4
(
=
15
rolling 1d20 + 3
)+3
rolling 1d20 + 4
(
=
22
)+4
Gaiden: lol
Chronicle Blaze: lol poor J.R.
<3
J.R. (Joe): That -1 Dex mod can be a real kick in the shins.
Austin (GM) Soul Rider makes attack against Blaze!
Austin (GM):
Meandor (Alexis): yeah, thank goodness i got +3 dex on a wizard for some
reason xD
Austin (GM) Soul Rider makes attack against Blaze!
Austin (GM):
Meandor (Alexis):
Gained From
Description
Wizard
Shield
Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a
+5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Constitution
Result
5 | 12
Meandor Galonvathar
Saving Throw
Lucky
Meandor Galonvathar
Class Action 2
Constitution
Result
18 | 19
Meandor Galonvathar
Saving Throw
rolling 2d8
(
Chronicle Blaze:
Result
Constitution
22 | 24
Saving Throw
Attack
14 | 15 vs AC
Damage
Melee 5 ft
12 Bludgeoning
22 | 20 vs AC
Damage
Melee 5 ft
11 Bludgeoning
Damage
9 Lightning
rolling 2d6
(
Melee
3
Unarmed Strike
Attack
23 | 19 vs AC
Damage
Melee 5 ft
10 Bludgeoning
(To Blaze - Laurence): btw how do ya do your fancy orange box for stuff?
(From Chronicle Blaze): by typing /em then what I say
(To Blaze - Laurence): whats em stand for? :P
J.R. (Joe):
J.R. allows his eyes to glow a crackling blue-white. "Bring forth Gozreh's might!"
Save
Damage
9 lightning
Half damage
Save Success
At Higher Levels When you cast this spell using a
(
=
13
rolling 1d20 + 4
)+4
rolling 1d20 + 4
(
=
)+4
rolling 1d20 + 4
(
=
13
)+4
Magic Missile
Meandor Galonvathar
Level 1 Evocation 120
V, S
1 action Instantaneous
Gained From
Description
Wizard
Target
At Higher Levels
1 or 2 or 3
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see
within range. A dart deals Id4 + I force damage to its target. The darts all strike simultaneously, and you
can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each
slot level above 1st.
rolling 1d4+1
(
)+1
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
damage
Meandor (Alexis): Meandor casts 3 magic missiles that deal
rolling 1d4+1
(
)+1
rolling 1d4+1
(
=
)+1
rolling 1d4+1
(
=
)+1
damage
Austin (GM) Devil Legion makes attack against J.R.!
Austin (GM):
J.R. (Joe):
J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
DC 15 Dex
Damage
5 Lightning/Thunder
Save Failure
Save Success
Full damage
Half damage
Austin (GM):
(
=
20
rolling 1d20 + 3
)+3
Constitution
Saving Throw
10 | 8
Damage
Unarmed Strike
14 | 17 vs AC
Melee 5 ft
5 Bludgeoning
Damage
13 | 26 vs AC
Melee 5 ft
6 Bludgeoning
Damage
Melee 5 ft
13 Bludgeoning
8 Lightning
Melee
Insight (Wis)
Result
Ability Check
5 | 18
J.R. (Joe):
Insight (Wis)
Result
Ability Check
27 | 9
N/A
Target
At Higher Levels When you cast this spell using a
Attack
23 | 20 vs AC
Damage
Melee 5 ft
11 Bludgeoning
6 Lightning
rolling 2d6
(
Melee
3
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
DC 15 Con
Save Failure
Save Success
Austin (GM):
(
=
21
rolling 1d20+8
)+8
Gaiden:
Attack
20 | 15 vs AC
Damage
Melee 5 ft
9 Bludgeoning
5 Lightning
Austin (GM):
(
=
Melee
10
rolling 1d20+8
)+8
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 15 Con
Unarmed Strike
Attack
12 | 15 vs AC
Melee 5 ft
Damage
7 Bludgeoning
Chronicle Blaze at this point Blaze turns into a fiery rage seeing the sight of
Ermolos, the space around him heating up and his hair into a fiery rage
Meandor (Alexis) Meandors hands start burning up to his elbows and a ball
of fire collects in his right hand
Meandor (Alexis): damn that emote thing is fancy :O
Chronicle Blaze:
Attack
23 | 7 vs AC
Weapon
Light Crossbow
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with
a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must
make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage
on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
20
DC 16 Dex
Damage
At Higher Levels
28 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot
level above 3rd.
(
=
23
rolling 1d20+10
)+10
rolling 1d20+4
(
=
14
)+4
rolling 9d6
(
=
31
Meandor (Alexis):
Result
17 | 9
History (Int)
Meandor Galonvathar
Ability Check
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.
Save
DC 16 Wis
TYRANNOSAURUS REX
Huge beast, unaligned
25 (+7)
DEX
10 (+0)
Skills Perception +4
Meandor (Alexis): CON
19 (+4)
12 (+1)
CHA
9 (-1)
Meandor (Alexis): Multiattack. The tyrannosaurus makes two attacks: one with
its bite and one with its tail. It can't make both attacks against
the same target.
Bite. Melee Weapon Attack: +10 to hit, reach 10ft., one target.
Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium
Meandor (Alexis): grapple ends, the target is restrained, and the tyrannosaurus
can't bite another target.
Tail. Melee Weapon Attack: +10 to hit, reach 10ft., one target.
Hit: 20 (3d8 + 7) bludgeoning damage.
Gaiden:
Attack
Melee 5 ft
23 | 11 vs AC
Damage
10 Bludgeoning
Melee
10 Lightning
Attack
Melee 5 ft
12 | 18 vs AC
Damage
8 Bludgeoning
Unarmed Strike
Attack
Melee 5 ft
17 | 11 vs AC
Damage
5 Bludgeoning
Stealth (Dex)
Result
14 | 30
Ability Check
Gaiden: jr, blessing would have let me hit that dwarf. >_< blessssss meeeeeeeee
J.R. (Joe): ::is too busy splashing in his puddle::
::needs a rubber duckie::
rolling 4d12+7
(
39
)+7
rolling 3d8
(
=
10
Description Until the spell ends, you control any freestanding water
(
=
13
rolling 4d8
Healing Word
Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
Target
Healing
4 HP healed
(
=
rolling 2d4+2
)+2
rolling 6d6
(
=
21
Meandor (Alexis):
Spirit Blast
Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous
Description
You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you
can see. Sacrifice any number of hit points (up to your current total -1) and make a ranged spell attack
against the target. If it hits, the bolt does radiant damage equal to the hit points you sacrificed plus 5d6.
Target
Attack
Single
19 | 24 vs AC
Damage
22 Radiant
At Higher Levels
For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Austin (GM):
(
=
17
Gaiden:
rolling 2d8+4
)+4
Attack
20 | 18 vs AC
Damage
Melee 5 ft
7 Bludgeoning
Melee
5 Lightning
24 | 19 vs AC
Damage
Melee 5 ft
8 Bludgeoning
Melee
10 Lightning
Unarmed Strike
Attack
11 | 17 vs AC
Damage
Melee 5 ft
6 Bludgeoning
rolling 4d12+7
(
=
29
)+7
rolling 3d8+7
(
23
Austin (GM):
(
=
25
)+7
rolling 1d20+5
)+5
J.R. (Joe):
J.R. slams his hammer into the ground and yells, "Repent!"
Save
Damage
Save Failure
Save Success
Austin (GM):
DC 15 Con
9 thunder + 23 radiant
rolling 1d20 + 1
(
=
20
)+1
rolling 1d20 + 2
(
=
21
)+2
rolling 1d20 + 3
(
=
21
)+3
Austin (GM):
54
rolling 15d8
Meandor (Alexis):
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
Gained From
Description
Wizard
Target
Attack
Single
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
14 | 11 vs AC
Damage
14 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
This
spell's damage increases by 1d8 when you reach
At Higher Levels
5th level (2d8). 11th level (3d8), and 17th level (4d8).
rolling 1d8+4
Austin (GM):
(
=
)+4
Gaiden:
Dexterity
Result
27 | 18
Austin (GM):
Saving Throw
65
Gaiden:
Attack
Damage
rolling 15d8
Melee 5 ft
6 Bludgeoning
9 Lightning
Melee
Damage
19 | 25 vs AC
11 Bludgeoning
Gaiden:
Melee 5 ft
Melee
8 Lightning
Unarmed Strike
Attack
19 | 24 vs AC
Damage
Melee 5 ft
6 Bludgeoning
Meandor (Alexis): ^^
Gaiden:
(
=
rolling 2d6
)
Blaze - Laurence: Out of character, how many diamonds do you have J.R.?
Meandor (Alexis): 1 less than last week xD
Gaiden: >_<
J.R. (Joe): 5, I believe.
rolling 4d12+7
(
39
)+7
rolling 3d8+7
(
26
)+7
15 7
dealing 12 on a hit
On a hit the target must make a DC 10 Con save or get paralyzed for 1 minute.
This does not apply to elves and undead and the target can make another save at
the end of each of its turns to end the effect
Meandor (Alexis): The minotaur skeleton smashes its foe with its heavy greataxe
for
18 20
Raise Dead
Raise Dead
rolling 1d4
Austin (GM):
(
=
rolling 1d8+4
Austin (GM):
(
=
)+4
Blaze - Laurence:
(
=
20
rolling 1d6+4+10
)+4+10
rolling 2d4+2
(
=
)+2
Gaiden: ring of fire resistance and cloak of fire resistance and the +1 magical long
sword
J.R. (Joe):
Magic Circle
For the fight against the Lich. Using the reverse effect option.
Blaze - Laurence: anyone want a Sash of Magic Repulsion?
Austin (GM): Image
Blaze - Laurence:
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 19
Meandor (Alexis):
d10
Arcane Recovery
Meandor Galonvathar
Class Action 1
On a short rest, regain spellslots equal to half your wizard level rounded up. (lvl 6 -> 1 lvl 3 spellslot or 3 lvl
1 spellslots etc.)
J.R. (Joe):
HP regained
d8
Meandor Galonvathar
d6
Meandor Galonvathar
d6
J.R. (Joe):
HP regained
Meandor (Alexis):
HP regained
Meandor Galonvathar
d6
Blaze - Laurence:
HP regained
d10
Investigation (Int)
17 | 13
Meandor (Alexis):
Result
11
Gaiden:
Result
Meandor Galonvathar
d6
13 | 26
Ability Check
Arcana (Int)
Meandor Galonvathar
Ability Check
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Chronicle Blaze:
Result
Stealth (Dex)
Ability Check
10 | 0
Gaiden:
Result
Ability Check
9 | 19
J.R. (Joe):
Result
Stealth (Dex)
Stealth (Dex)
Ability Check
16 | 29
Investigation (Int)
Ability Check
15 | 9
Investigation (Int)
Result
20 | 15
Meandor (Alexis): o/
J.R. (Joe): ::shifty-eyes::
....
Ability Check
J.R. (Joe):
Result
Intimidation (Cha)
20 | 3
Ability Check
Gaiden: https://encrypted-tbn3.gstatic.com/images?
q=tbn:ANd9GcSgwlBSrHWkcqJu1-CzPh2kkdd8vTOgCV-hjXcQRiAQfhICR0ir
Investigation (Int)
Result
10 | 11
Ability Check
Investigation (Int)
Result
19 | 24
Ability Check
Investigation (Int)
Result
9 | 10
Ability Check
Perception (Wis)
Result
20 | 10
Ability Check
Acrobatics (Dex)
14 | 18
Ability Check
Investigation (Int)
Result
5 | 13
Meandor (Alexis):
Ability Check
Summon Undead
Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour
Description You summon undead creatures from Orcuss realm that appear in
unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower
At Higher Levels For each spell slot used higher than 3rd level, the
challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).
Gaiden:
Result
Investigation (Int)
17 | 20
Ability Check
26 | 10
Ability Check
Perception (Wis)
8 | 10
Chronicle Blaze:
Result
7 | 17
J.R. (Joe):
Result
Gaiden:
Perception (Wis)
Ability Check
Perception (Wis)
9 | 22
Meandor (Alexis):
Result
Ability Check
21 | 21
Ability Check
Perception (Wis)
Meandor Galonvathar
Ability Check
Dexterity
Result
21 | 27
Austin (GM):
(
=
Saving Throw
16
rolling 5d10
Meandor (Alexis):
Result
(
=
Dexterity
Meandor Galonvathar
Saving Throw
5 | 23
Austin (GM):
39
rolling 5d10
Meandor (Alexis):
Lucky
Meandor Galonvathar
Class Action 2
Dexterity
Result
10 | 19
Gaiden:
Result
Meandor Galonvathar
Saving Throw
Acrobatics (Dex)
15 | 27
Ability Check
Acrobatics (Dex)
Result
24 | 32
Meandor (Alexis):
(
=
14
)+4+6
Gaiden:
Ability Check
rolling 1d6 + 4+ 6
Investigation (Int)
Result
Ability Check
21 | 5
Chronicle Blaze:
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).
Investigation (Int)
Ability Check
6 | 14
Chronicle Blaze:
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water
buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.
Investigation (Int)
Result
4 | 18
Gaiden:
Result
Ability Check
Perception (Wis)
9 | 18
Ability Check
J.R. (Joe):
Result
Perception (Wis)
8 | 18
Meandor (Alexis):
Result
Investigation (Int)
Meandor Galonvathar
Ability Check
20 | 16
Gaiden:
Result
Ability Check
Perception (Wis)
Ability Check
13 | 22
Chronicle Blaze:
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water
buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.
Gaiden:
Result
Perception (Wis)
24 | 27
Ability Check
Perception (Wis)
Result
15 | 13
Ability Check
Perception (Wis)
Result
27 | 16
Chronicle Blaze:
Ability Check
Constitution
Saving Throw
Result
27 | 13
Meandor (Alexis):
Result
Constitution
Meandor Galonvathar
Saving Throw
8 | 7
J.R. (Joe):
Result
Constitution
Saving Throw
9 | 7
Gaiden:
Result
Ability Check
Dexterity
Result
28 | 21
Meandor (Alexis):
Saving Throw
Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute
Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere
AoE
Save
around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.
10ft radius
Save Failure
Save Success
DC 16 Con
Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute
Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere
around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.
AoE
Save
10ft radius
Save Failure
Save Success
DC 16 Con
Gaiden:
Result
Perception (Wis)
17 | 8
Ability Check
Dexterity
Result
21 | 15
Saving Throw
Perception (Wis)
Result
24 | 9
Ability Check
28 | 16
Ability Check
Perception (Wis)
Result
9 | 27
Ability Check
(To GM): since my spectre can move through walls and stuff, can i just command
it to come back to me?
Gaiden:
Result
Ability Check
Dexterity
Result
23 | 14
Saving Throw
Gaiden:
Result
Perception (Wis)
16 | 14
Ability Check
Acrobatics (Dex)
Result
31 | 24
Ability Check
Acrobatics (Dex)
Result
21 | 28
Ability Check
Perception (Wis)
Result
9 | 9
Ability Check
26 | 16
Ability Check
Perception (Wis)
Result
23 | 20
Gaiden:
Result
Acrobatics (Dex)
13 | 29
Chronicle Blaze:
Result
20 | 28
Gaiden:
Result
Ability Check
Ability Check
Strength
Saving Throw
Dexterity
28 | 26
Saving Throw
Perception (Wis)
Result
16 | 15
Ability Check
Meandor (Alexis): our entire chat is just investigation checks and saving throws
XD
Dispel Magic
Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous
Description
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used
rolling 1d20 + 8
(
)+8
13
Chronicle Blaze:
Remarkable Athlete
Class Action 7
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or
Constitution check you make that doesnt already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet
equal to your Strength modifier.
Athletics (Str)
Result
Ability Check
27 | 25
Meandor (Alexis):
Dimension Door
Meandor Galonvathar
Level 4 Conjuration 500
V
1 action Instantaneous
Description
You teleport yourself from your current location to any other spot within range. You arrive at exactly the
spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating
distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree
angle, 300 feet.
You can bring along objects as long as their weight doesnt exceed what you can carry. You can also bring
one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature
must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling
with you each take 4d6 force damage, and the spell fails to teleport you
Gaiden:
Perception (Wis)
Result
Ability Check
23 | 26
Perception (Wis)
Result
Ability Check
27 | 12
Intelligence
Result
7 | 15
Austin (GM):
Saving Throw
rolling 5d6
17
Gaiden:
Perception (Wis)
Result
Ability Check
13 | 17
Wisdom
Result
Saving Throw
14 | 17
J.R. (Joe):
Intelligence
Result
7 | 16
Austin (GM):
(
=
19
rolling 5d6
Meandor (Alexis):
Result
19 | 18
Gaiden:
Result
21 | 18
21 | 28
Chronicle Blaze:
Result
Intelligence
Meandor Galonvathar
Saving Throw
Stealth (Dex)
Meandor (Alexis):
Result
Saving Throw
5 | 18
Ability Check
Intelligence
Meandor Galonvathar
Saving Throw
Intelligence
Saving Throw
Austin (GM):
(
=
11
rolling 5d6
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Chronicle Blaze:
Result
20 stealth
12 | 10
J.R. (Joe):
Result
Ability Check
Stealth (Dex)
10 | 13
Gaiden:
Result
Stealth (Dex)
Ability Check
Perception (Wis)
9 | 10
J.R. (Joe):
Ability Check
Death Ward
Target
Chronicle Blaze:
Result
13 | 6
Meandor (Alexis):
Perception (Wis)
Ability Check
Animate Dead
Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute 24h
Description
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid
within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The
target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the
creatures game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this
spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of
them at the same time, issuing the same command to each one). You decide what action the creature will
take and where it w ill move during its next turn, or you can issue a general command, such as to guard a
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile
creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it.
To maintain control of the creature for another 24 hours, you must cast this spell on the creature again
before the current 24-hour period ends. This use of the spell reasserts your control over up tofour
creatures you have animated with this spell, rather than animating a new one.
Gaiden:
(
=
rolling 2d4 + 2
)+2
Chronicle Blaze:
Result
Investigation (Int)
1 | 7
Ability Check
Chronicle Blaze:
Result
Wisdom
20 | 21
J.R. (Joe):
Saving Throw
J.R. gathers divine energy around him and turns his attention to the undead.
Target
Save
Save Failure
Austin (GM):
(
=
DC 15 Wis
rolling 1d20
Chronicle Blaze:
Result
Investigation (Int)
7 | 18
Gaiden:
Result
Ability Check
Perception (Wis)
Ability Check
24 | 16
Meandor (Alexis):
Result
Arcana (Int)
Meandor Galonvathar
Ability Check
24 | 9
J.R. (Joe):
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
11 | 20 vs AC
10 Blunt + 1 thunder
Meandor (Alexis):
Result
M.R.
20 | 14
Gaiden:
Result
Wisdom
Meandor Galonvathar
Saving Throw
Perception (Wis)
24 | 8
Ability Check
Perception (Wis)
Result
26 | 11
Ability Check
Perception (Wis)
Result
10 | 27
Ability Check
Acrobatics (Dex)
Result
16 | 13
Chronicle Blaze:
Result
9 | 8
Meandor (Alexis):
Result
15 | 10
Ability Check
Perception (Wis)
Ability Check
Arcana (Int)
Meandor Galonvathar
Ability Check
Perception (Wis)
10 | 23
Ability Check
Perception (Wis)
14 | 16
Ability Check
28 | 21
Ability Check
Perception (Wis)
Result
10 | 18
Ability Check
17 | 12
Ability Check
Perception (Wis)
Result
Ability Check
20 | 26
Chronicle Blaze: You utter a single word of power that instantly kills one creature
of your choice, whether the creature can hear the word or not. Any creature that
currently has 101 or more hit points is unaffected by power word kill.
Gaiden:
Result
Perception (Wis)
Ability Check
23 | 23
Ability Check
18 | 15
Perception (Wis)
Result
Ability Check
14 | 23
Ability Check
15 | 14
Constitution
Result
Saving Throw
20 | 5
Meandor (Alexis):
Blight
Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous
Description
Necromantic energy washes over a creature of your choice that you can see within range, draining
moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8
necrotic damage on a failed save, or half as much on a successful one. This spell has no effect on undead
or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell
deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving
throw; it simply withers and dies.
Save
DC 16 Con
Save Failure
Save Success
At Higher Levels
8d8
Damage
42 Necrotic
Half
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot
above 4th.
Austin (GM):
rolling 8d8
(
=
30
Chronicle Blaze:
(
=
17
13
13
rolling 1d6+4+10
)+12
rolling 1d6+4+8
)+4+8
Gaiden:
rolling 1d6 + 12
J.R. (Joe):
)+4+10
Gaiden:
rolling 2d4 + 2
)+2
rolling 2d4 + 2
(
=
)+2
Meandor (Alexis):
Mark of Ice
Meandor Galonvathar
Level 5 Transmutation 50ft.
V, S
1 action Permanent
Description One undead creature you can see is imbued with the essence of ice. An
Target
icy sigil appears above the creatures head, and the creatures eye sockets
glow with frigid blue energy. The creature gains resistance to cold damage
and vulnerability to fire damage, and its melee attacks do an additional
2d6 cold damage when they hit.
J.R. (Joe):
1 Undead
Guidance
Description
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number
rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell
then ends.
Target
Gaiden:
Result
Perception (Wis)
Ability Check
8 | 27
Ability Check
27 | 26
Ability Check
27 | 25
Chronicle Blaze draws his greatsword and casts Produce Flame on his
sword
Chronicle Blaze:
Result
Insight (Wis)
Ability Check
18 | 19
Arcana (Int)
15 | 14
Ability Check
Chronicle Blaze throws the Anti-Scrying Orb he got from the lich at the lich
to get rid of him
Chronicle Blaze: of it*
Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:
14 22
Austin (GM):
(
=
27
)+12
rolling 1d20+12
Gaiden:
Result
14 | 24
J.R. (Joe):
Warhammer
Melee
Attack
22 | 13 vs AC
Damage
Divine Strike:
Channel Divinity
4 Blunt + 4 thunder
J.R. gathers divine energy around him and turns his attention to the undead.
Target
Save
Save Failure
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
10 | 14 vs AC
5 Blunt + 2 thunder
Gaiden:
Result
Acrobatics (Dex)
23 | 23
Ability Check
J.R. (Joe):
Warhammer
Melee
Attack
17 | 24 vs AC
Damage
Divine Strike:
Channel Divinity
8 Blunt + 3 thunder
Chronicle Blaze:
Result
Athletics (Str)
Ability Check
24 | 12
J.R. (Joe):
Warhammer
Melee
Attack
13 | 12 vs AC
Damage
Divine Strike:
Channel Divinity
6 Blunt + 5 thunder
Athletics (Str)
Result
21 | 7
Gaiden:
(
=
Ability Check
40
rolling 5d12
Persuasion (Cha)
24 | 10
Ability Check
Persuasion (Cha)
Ability Check
9 | 13
Meandor (Alexis): and i thought i was the one who was wrong in the head
Gaiden: Gaiden rolls a 6 for initiative.
Chronicle Blaze:
Result
Wisdom
Saving Throw
10 | 2
J.R. (Joe):
Result
Wisdom
Saving Throw
26 | 16
Meandor (Alexis):
Result
Wisdom
8 | 25
Meandor Galonvathar
Saving Throw
Wisdom
Result
10 | 22
Meandor Galonvathar
Saving Throw
Gaiden:
Result
Wisdom
19 | 5
Saving Throw
J.R. (Joe):
J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
DC 15 Dex
Damage
Save Failure
Save Success
5 Lightning/Thunder
Full damage
Half damage
Bless
J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"
Meandor (Alexis): one day... one day im gonna get a bless too... but today is not
that day
Chronicle Blaze: lol
J.R. (Joe):
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
6 HP healed
Meandor (Alexis):
Result
Gaiden:
13 | 19
Wisdom
Meandor Galonvathar
Saving Throw
Attack
Melee 5 ft
23 | 17 vs AC
Damage
13 Bludgeoning
Melee
6 Lightning
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
DC 15 Con
Save Failure
Save Success
rolling 1d20+13
Austin (GM):
(
=
30
)+13
Gaiden:
Attack
Melee 5 ft
28 | 19 vs AC
Damage
13 Bludgeoning
Melee
5 Lightning
29 dealing 6 damage.
28 dealing 8 damage.
rolling 2d6
(
=
Chronicle Blaze:
Result
16 | 19
Wisdom
Saving Throw
J.R. (Joe):
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Damage
a creature
20 | 27 vs AC
5 Force
5 Force
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
23 | 12 vs AC
10 Blunt + 1 thunder
Meandor (Alexis):
Result
Gaiden:
7 | 16
Wisdom
Meandor Galonvathar
Saving Throw
Melee 5 ft
19 | 27 vs AC
Damage
11 Bludgeoning
Melee
10 Lightning
Melee 5 ft
12 | 24 vs AC
Damage
9 Bludgeoning
Melee
7 Lightning
rolling 2d6
(
=
23 dealing 9 damage.
14 dealing 8 damage.
rolling 1d4
(
=
Austin (GM):
(
=
15
Gaiden:
Description
rolling 1d20+!3
Stunning Strike
Level 5 5 ft
1 action Instant
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 15 Con
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 16
Meandor (Alexis): huh, did you guys know that the tables in my room are made
of solid oak?
real good craftsmanship
Gaiden: ll
*lol
Austin (GM):
J.R. (Joe):
Cure Wounds
J.R. lays his hands upon his target and prays for their well-being.
At Higher Levels
12 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
13 | 11 vs AC
Damage
6 Force
rolling 1d4
(
=
Meandor (Alexis):
Result
Wisdom
21 | 19
Gaiden:
Meandor Galonvathar
Saving Throw
Attack
Melee 5 ft
21 | 18 vs AC
Damage
7 Bludgeoning
Melee
7 Lightning
Melee 5 ft
15 | 24 vs AC
Damage
8 Bludgeoning
rolling 1d4
(
=
Melee
6 Lightning
rolling 2d6
(
=
21 dealing 8 damage.
14 dealing 9 damage.
J.R. (Joe):
J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
5 Lightning/Thunder
Full damage
Half damage
Spiritual Weapon
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Target
Attack
a creature
19 | 12 vs AC
Damage
11 Force
J.R. (Joe):
Guiding Bolt
J.R. condenses holy energy into his hand before unleashing it!
Target
Attack
16 | 14 vs AC
Damage
At Higher Levels
18 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.
rolling 1d4
(
=
Healing
4 HP healed
Meandor (Alexis): The skeleton shoots an arrow at its foe or slashes its foe with
its sword (depending on the situation cause it really doesn't matter they have the
same stats) for
11 13
dealing 10 on a hit
The skeleton shoots an arrow at its foe or slashes its foe with its sword
(depending on the situation cause it really doesn't matter they have the same
stats) for
Meandor (Alexis):
dealing 11 on a hit
21 22
rolling 1d4+1
(
)+1
Meandor (Alexis):
(
=
rolling 1d4+1
)+1
rolling 1d4+1
(
=
)+1
damage
rolling 1d4+1
(
)+1
rolling 1d4+1
(
)+1
Meandor (Alexis):
(
=
rolling 1d4+1
)+1
damage
7 12
The target must succeed on a DC 10 con saving throw or its hit point maximum is
reduced by the damage taken.
Gaiden:
Attack
27 | 28 vs AC
Damage
Melee 5 ft
7 Bludgeoning
10 Lightning
Melee
rolling 2d6
(
=
16 | 14 vs AC
Damage
Melee 5 ft
11 Bludgeoning
rolling 1d4
(
=
17 dealing 10 damage.
20 dealing 10 damage.
Result
Dexterity
Saving Throw
14 | 19
rolling 1d4
(
=
Austin (GM):
(
=
28
rolling 6d10
J.R. (Joe):
Cure Wounds
J.R. lays his hands upon his target and prays for their well-being.
At Higher Levels
14 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.
Chronicle Blaze:
Defense
Class Action 9
J.R. (Joe):
Divine Intervention
Class Action 6
Divine Intervention
Class Action 6
Gaiden: I'm taking my level in monk. I can now run UP WALLS and ACROSS
LIQUID.
Meandor (Alexis):
Description
Mending
Meandor Galonvathar
Cantrip Transmutation Touch
V, S
1 minute Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link. two halves of a
broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic
item or construct, but the spell can't restore magic to such an object.
I had Dispel Magic prepared just in case...and Create Water just in case we came
up against vampires.
Description
Geas
Meandor Galonvathar
Level 5 Enchantment 60 ft.
V
1 action 30 days
You place a magical command on a creature that you can see within range, forcing it to carry out some
service or refrain from some action or course of activity as you decide. If the creature can understand you,
it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature
is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your
instructions, but no more than once each day. A creature that can't understand you is unaffected by the
spell.
You can issue any command you choose, short of an activity that would result in certain death. Should you
issue a suicidal command, the spell ends.
You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish
spell also ends it.
At Higher Levels
When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this
spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.
up to six creatures
Target
At Higher Levels When you cast this spell using a
Description
Seeming
Meandor Galonvathar
Level 5 Illusion 30 ft.
V, S
1 action 8 hours
This spell allows you to change the appearance of any number of creatures that you can see within range.
You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma
saving throw, and if it succeeds, it is unaffected by this spell. The spell disguises physical appearance as
well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or
taller and appear thin, fat, or in between. You cant change a targets body type, so you must choose a
form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The
spell lasts for the duration, unless you use your action to dismiss it sooner. The changes wrought by this
spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creatures
outfit, objects pass through the hat, and anyone who touches it would feel nothing or w ould feel the
creatures head and hair. If you use this spell to appear thinner than you are, the hand of someone who
reaches out to touch you would bump into you while it was seemingly still in midair. A creature can use its
action to inspect a target and make an Intelligence (Investigation) check against your spell save DC. If it
succeeds, it becomes aware that the target is disguised.
was just thinking about stacking all the different types of marks on the skeletons
anyone feel like they wanna spend some downtime investigating items?
we still got like 2 orbs that need inspection
Raise Dead
Greater Restoration
Level 5 Abjuration touch
Target
Chronicle Blaze: but thankfully with you raising Ermolos, I'll still have the enchant
transferred to my greatsword.
J.R. (Joe): Woot woot.
J.R. (Joe):
Sanctuary
Target
Thoughts?
one creature
Spiritual Weapon
Target
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
And now...
Guardian of Faith
1 action 8 hours
Description When a creature within 5 feet of you that you can see
Rawr!
J.R. (Joe): You sure you don't want to spar with J.R., Blaze? :P
I think so.
gorey?
gooooory?
Chronicle Blaze: Your move
J.R. (Joe):
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 15 Wis
Damage
11 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Chronicle Blaze:
Result
Wisdom
2 | 15
LOL
Saving Throw
J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
DC 15 Dex
Save Failure
Save Success
Full damage
Damage
10 Lightning/Thunder
Half damage
Chronicle Blaze:
Result
Dexterity
16 | 7
J.R. (Joe):
Saving Throw
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
Damage
DC 15 Wis
15 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Result
4 | 7
Wisdom
Saving Throw
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).
Attack
25 | 12 vs AC
Damage
your move
15 Fire
https://www.youtube.com/watch?v=tXTFdDrd7pA
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Damage
a creature
10 | 11 vs AC
11 Force
J.R. (Joe):
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
8 | 24 vs AC
9 Blunt + 8 thunder
Spirit Guardians
Save
Damage
DC 15 Wis
11 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Chronicle Blaze:
Result
9 | 3
Wisdom
Saving Throw
J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
DC 15 Dex
Damage
Save Failure
Save Success
8 Lightning/Thunder
Full damage
Half damage
10 | 8
J.R. (Joe):
Dexterity
Saving Throw
Chronicle Blaze: now I only have 15 movement, but I can move right back up to
ya
J.R. (Joe): First hit did how much?
Spiritual Weapon
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Target
Attack
Damage
a creature
20 | 12 vs AC
10 Force
Action Surge
Class Action 3
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can
take one additional action on top of your regular action and a possible bonus action. Once you use this
feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use
it twice before a rest, but only once on the same turn.
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 16
your move
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
15 | 18 vs AC
Damage
11 Force
Cure Wounds
J.R. lays his hands upon his target and prays for their well-being.
At Higher Levels
29 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.
Done.
Chronicle Blaze: Wow lol what level spell did I make you use?
J.R. (Joe): Level 5. Didn't have to, but figured, why not
?
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 15 Wis
Damage
11 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Chronicle Blaze:
Result
Wisdom
Saving Throw
4 | 2
J.R. (Joe):
J.R. causes the air itself to explode the moment he gets hit.
When
a
creature
within 5 feet of you that you can see
Description
hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.
Save
DC 15 Dex
Save Failure
Save Success
Full damage
Damage
12 Lightning/Thunder
Half damage
Chronicle Blaze:
Result
17 | 5
J.R. (Joe):
Dexterity
Saving Throw
Meandor (Alexis): not like the fight will go on for so long that you'll use all the
spellslots ^^
J.R. (Joe): AOO...
Chronicle Blaze: yup
J.R. (Joe):
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
23 | 15 vs AC
Damage
7 Force
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Damage
a creature
9 | 20 vs AC
10 Force
Cure Wounds
V, S
1 action instantaneous
J.R. lays his hands upon his target and prays for their well-being.
A
creature
you touch regains a number of hit points
Description
equal to 1d8 + your spellcasting ability modifier. This
spell has no effect on undead or constructs.
Target
Healing
14 HP healed
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.
There we go.
Chronicle Blaze:
Result
Wisdom
11 | 12
J.R. (Joe):
Saving Throw
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Save
DC 15 Wis
Damage
7 radiant
Half damage.
Save Success
At Higher Levels When you cast this spell using a
J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
8 Lightning/Thunder
Full damage
Half damage
Chronicle Blaze:
Result
Dexterity
Saving Throw
16 | 20
J.R. (Joe):
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Damage
a creature
12 | 11 vs AC
4 Force
Spiritual Weapon
Target
Attack
Damage
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature
26 | 16 vs AC
5 Force
Chronicle Blaze: 3 hp
J.R. (Joe): Nope. Okay.
Meandor (Alexis): wb damian :P
Gaiden: hey hey
Meandor (Alexis): come out and watch those two fight it out
Gaiden: computer was havin some issues but I fixed it
J.R. (Joe): Well, that spell won't doe, so....here we go.
Right here.....
Guardian of Faith
Save
Damage
Save Failure
Save Success
DC 15 Dex
20 radiant
Full damage.
Half damage.
Dexterity
Saving Throw
15 | 17
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.
Save
DC 16 Wis
Wisdom
25 | 26
Saving Throw
Meandor (Alexis): :D
J.R. (Joe): RAWR!
Meandor (Alexis): btw
you are unlucky
reroll xD
Chronicle Blaze: XD
J.R. (Joe): Meh?
Meandor (Alexis): doesnt work like that anyways
sadly
J.R. (Joe): Well, without SG, I'm pretty sure JR would have lost. He would have
spent too much time focusing only on healing himself.
Meandor (Alexis): maybe he can select and delete it
Chronicle Blaze: Indeed.
J.R. (Joe): And I'm not sure if the GoF hits only once per creature...I'll have to ask
Austin.
Indeed. It's pretty awesome close AOE.
Meandor (Alexis): omg i finally get why i had those macros show up
they were identified as token actions
J.R. (Joe): Anyhow, thanks for the spar! Time for bed!
Meandor (Alexis): good night :D
Chronicle Blaze: Holy shit
Meandor (Alexis): well if your horse dies cause it doesnt have plate you can
alwys buy another one for less cash
Chronicle Blaze: I'll buy splint barding. which is 17 AC for a horse.
it's 200x4
Gaiden: within the nest two sessions (excluding downtime), I'll have assassinate
and a +5 dex mod. >_<
*next
maybe I can say I spent 100 more for one with max hp? :D
Gaiden: I wouldnt be disengaging. Its my mobile feat that lets me run away. not
disengage
Meandor (Alexis): doesnt matter
your movement gets turned to 0
Blaze - Laurence:
Sentinel
Class Action 9
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:
When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.
"When you make a melee attack against a creature, you dont provoke opportunity
attacks from that creature for the rest of the turn, whether you hit or not."
Blaze - Laurence: While you are w ielding a glaive, halberd, pike, or quarterstaff,
other creatures provoke an opportunity attack
Blaze - Laurence: But if you were against my other fighter, you'd have no chance
lol
it's level 18 for one. but has mounted combatant, polearm master, and sentinel.
He's -really- strong
btw just a reminder today we fought a cr 21 and a cr 20 creature plus all the traps
and creatures before
can't get much worse than that besides maybe a terrasque and a few dragons
Gaiden: even with all that, I feel like my shadow step, and assassinate could do
some damage.
Blaze - Laurence: He also has a belt of fire giant strength lol
Gaiden: with my dex mod being +5, my stealth would be off the charts
your pass perc wouldnt catch me.
Meandor (Alexis): well anyway, imma leave y'all to your d-measuring contest :P
Good night folks
Gaiden: then with a surprise attack, all my attacks would be srits.
*crits
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 16 Con
wondering whether it would be better to take a full point on dex mod or wis mod
wis mod ups my AC and my Saves for stunning strike.
Dex ups my attacks and my skills.
Gaiden:
Gaiden:
13 Extra Damage!
Gaiden uses Sneak Attack
Gaiden:
12 Extra Damage!
24 | 29
Gaiden:
Result
lol again?
Ability Check
Acrobatics (Dex)
24 | 32
Athletics (Str)
Ability Check
Acrobatics (Dex)
Result
Ability Check
31 | 28
Blaze - Laurence:
Result
Athletics (Str)
Ability Check
10 | 12
Gaiden: kk
Blaze - Laurence: 30
Gaiden: gotcha gotcha
Blaze - Laurence: Most are 30. unlike you.
Gaiden: Nods. Its that wood elf, monk, mobile feat
Blaze - Laurence: Aye.
and after next session my character increases in power, gaining another attack
and almost permanent advantage because of my feat
Gaiden unleashes a flurry of blows!
28 dealing 7 damage.
19 dealing 8 damage.
Attack
20 | 24 vs AC
Damage
Melee 5 ft
9 Bludgeoning
5 Lightning
rolling 1d8 + 4
(
=
10
)+4
Gaiden:
(
=
rolling 1d8 + 5
)+5
Melee
(
=
10
rolling 2d6 + 4
)+4
Gaiden: wow
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
25 | 14
Ability Check
Blaze - Laurence: I'm curious about this myself. because I have 19 AC now lol
Gaiden: so 35 stealth
Gaiden: which means not only would I have advantage, every hit that connects is
a crit
Blaze - Laurence: Yes.
Gaiden:
Attack
29 | 11 vs AC
Damage
Melee 5 ft
11 Bludgeoning
rolling 1d8 + 4
(
)+4
plus my lightning
Damage
6 Lightning
Gaiden: so 6 d 6 +5
rolling 6d6 + 5
(
20
)+5
Gaiden:
Attack
Melee 5 ft
22 | 17 vs AC
Damage
8 Bludgeoning
(
=
rolling 1d8 + 4
)+4
Damage
Melee
9 Lightning
24 dealing 10 damage.
17 dealing 5 damage.
rolling 1d6 + 4
(
10
)+4
rolling 1d6 + 4
(
=
)+4
Gaiden: actually it would be a little more cause my dex on the character sheet hits
wasnt +5 mod
so like.....111-115
21 dealing 10 damage.
30 dealing 10 damage.
Gaiden: yeah
lol
then hopefully if I roll high for initiative, I could do it all over again
Blaze - Laurence: and normally when you get a surprise round because of pass
without a trace.
I get one too :D
Gaiden: yup!
Blaze - Laurence: and let's try level 11 out with that
Gaiden: could you imagine BOTH our max damage back to back?
Blaze - Laurence: Blaze swings his sword for 26 29
Blaze swings his sword for 22 15
Blaze swings his sword for 20 25
Gaiden: all hits!
Blaze - Laurence: crit and two hits
Gaiden: lolz!
Gaiden: yuuuuuuuuop
Blaze - Laurence: and depending on the monster I'd action surge getting another
3
Blaze swings his sword for 14 22
Blaze swings his sword for 29 15
Blaze swings his sword for 13 16
lol....
Attack
Melee 5 ft
28 | 26 vs AC
Damage
6 Bludgeoning
5 Lightning
rolling 3d6
(
=
Melee
Damage
Melee 5 ft
21 | 12 vs AC
12 Bludgeoning
Melee
5 Lightning
29 dealing 7 damage.
20 dealing 5 damage.
(
=
24
rolling 1d20+10
)+10
Gaiden: yrah
Gaiden: the bad guys wouldnt have to be so dumbed down. I appreciate all the
balance Austin gives us. >_<
Blaze - Laurence: Honestly, I do too.
Gaiden: he really could fuck our shit up
Blaze - Laurence: I'm glad he gave me the inspiration from seeing Ermolos laying
there dead though.
It was fitting
hmm
Mounted Combatant
Class Action 10
You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Gaiden: true, but it could fall prey to traps and such. technically that isnt an attack
on the horse
Blaze - Laurence: which wouldn't really be AC though.
Gaiden: true
Blaze - Laurence: it'd just be a save
Gaiden: niiiice
thats the closest to mine anyone will probably get in this game
you can cover 125 feet with your movement and shadowstep yeah?
Gaiden: yup
Blaze - Laurence: but I could technically cover 120 feet myself.
run with my horse 60 feet
get off
I think we did the right thing though, letting him take out the lich first.
Gaiden: I thought I was dead. Thank god our turn order worked out in our favor
Blaze - Laurence: Agreed.
Gaiden: and yes. I hoped it had gone that way. That hammer can be a real bitch.
I'm glad it worked out in our favor too
Blaze - Laurence: Yes. but I wonder what will happen from the backfire with it
Gaiden: yeah. thats why I dont wanna use it too often or too much
there's a nasty list austin rolls from
I was legitly upset to see Ermolos with that dreaded red X on him
Gaiden: I know right? I almost felt like austin had a wicked grim on his face cause
we havent really experienced quick and sudden loss like that
Kind of with ariel, but not so much since none of us spent a lot fof time with him
Blaze - Laurence: Mhm, and with how much work and items went into him. and
how much time I spent with him.
I didn't have much story chances with last week
but oh I do this week.
Gaiden: lol
Blaze - Laurence: So yeah, whenever you post the downtime is when I'll post
mine
9 23
dealing 15 on a hit
and dealing an extra 4 fire 7 acid 9 cold damage if it has been marked.
The skeleton shoots an arrow at its foe or slashes its foe with its sword
(depending on the situation cause it really doesn't matter they have the same
stats) for
Meandor (Alexis):
dealing 7 on a hit
22 21
and dealing an extra 4 fire 9 acid 7 cold damage if it has been marked.
Gaiden:
Result
Acrobatics (Dex)
24 | 14
Ability Check
Deception (Cha)
Result
11 | 23
Ability Check
Investigation (Int)
Result
9 | 22
Ability Check
Perception (Wis)
Result
27 | 18
Ability Check
Persuasion (Cha)
Result
12 | 23
Ability Check
27 | 26
Gaiden:
Result
Ability Check
Stealth (Dex)
32 | 31
Ability Check
Attack
15 | 19 vs AC
Damage
10 Bludgeoning
Attack
22 | 15 vs AC
Damage
7 Bludgeoning
Damage
8 Lightning
Damage
7 Lightning
rolling 2d6
(
=
27 dealing 7 damage.
30 dealing 10 damage.
rolling 2d8 + 8
(
=
23
)+8
rolling 3d6 + 4
(
=
15
Gaiden:
(
=
12
)+4
rolling 2d6 + 8
)+8
Meandor (Alexis): Hey Joe, you still got your demon horn or did you sell it for
100g?
And how much money did we get last session? I remember 500g from something
and then some other source of income, not sure how much though
J.R. (Joe): I sold it for the gold. As for the overall haul, I don't remember. I think
you're right about it being something like 500, as I'm pretty sure I started the round
with 200 gold and I now have 800.
Meandor (Alexis): oh i thought the 500 were like 125 each or smth
J.R. (Joe): I don't know...
Meandor (Alexis): AUUUUUUSTIIIN
DAAAAAAAAAAAD
xD
J.R. (Joe): Your gems were worth 2000 gold, I remember that.
Meandor (Alexis): we did find gems last session right? or am i switching stuff up
again
no the necrotic materials were 2k
THAT i do remember
Austin (GM): I can't remember the odds and ends worth. It was something like
2000 GP worth of stuff.
J.R. (Joe): Right. But those included gems.
Meandor (Alexis): aaah
J.R. (Joe): Rubies and such.
Meandor (Alexis): no wait they did?
weren't they in a different chest'
Austin (GM): All of them. I like to keep it so that between sessions you level up
and get a long rest. Two weeks have pass between sessions.
J.R. (Joe): Cool beans!
Meandor (Alexis): makes things a lot easier :D
Austin (GM): It's your reward for sticking in it for longer sessions per week.
J.R. (Joe): There's no way to permanently alter one's Passive Perception, is
there?
Meandor (Alexis): theres a feat i think
J.R. (Joe): I mean, on the character sheet here.
Meandor (Alexis): ooooh
probably not
But, I'm torn between doing that, or just training my Wis over the next several
games, after level 12. Same effect and may open up other choices.
Meandor (Alexis): well we got like 6 sessions left so you'd have max wis for like
half of them
J.R. (Joe): Also? The more I think about it and look over it, the more I find myself
excited to try out a Dex fighter! :P
Yeah. It's not something I'm overly worried about, though.
Meandor (Alexis): btw you can change the value of your passive perception in
the third tab in your cs
it just wont change automatically anymore
when you raise the skill that changes it
J.R. (Joe): Eh, it's not that big a deal. I can equally just tell Austin about the +5, if I
take the feat. :P
Meandor (Alexis): whats the stat that raises perception?
J.R. (Joe): Wis, I believe.
Meandor (Alexis): if its wis it won't change anymore anyways
so you can just fill the value in at that tab
J.R. (Joe): Because, if I were to take the feat come lvl 12, I'd have 22 PP.
Or, is it like attributes with a cap of 20?
J.R. (Joe): Well, mobs are different than characters. Pretty sure mobs can have
attributes higher than 20 as well.
Meandor (Alexis): yeah but still when a terrasque has a str of 30 and a pit fiend
has a pp of 57
it kinda shows how pp can be a lot higher than attributes
probably also applies to pc's
AND
rolling 1d100
(
=
99
J.R. (Joe): So, I was looking over making a Dex fighter, and...if I take a human
variant, and the Medium Armor Master feat, I could probably swing a lvl 1 fighter
with 19 AC! :D
Meandor (Alexis): damn
J.R. (Joe): With a +3 to attack rolls.
Meandor (Alexis): almost as good as my lvl 1 21 AC :^)
J.R. (Joe): 20 AC if I could get a half plate, but I doubt I could start out with that.
Meandor (Alexis): yeah prolly not unless you ask nicely
J.R. (Joe): Right. But I could probably swing a 14 AC medium armor, then a
shield and then the +3 Dex mod, so...19. :)
And some of the Battle Master maneuvers sound really useful.
Meandor (Alexis): who got the kill on the pit fiend actually?
J.R. (Joe): I believe Blaze did.
Meandor (Alexis): aaah makes sense then
J.R. (Joe): I healed them, brought Blaze and Gaiden back from KO, Gaiden
attacked, Blaze moved in and finished it. I think.
Meandor (Alexis): yeah seems about right
A bunch. Among them: getting to attack when the enemy misses you, moving
allies, giving the enemy disadvantage on all attacks not focused on you, disarming
enemies...
Meandor (Alexis): :O
who can see or hear you and expend one superiority die.
That creature can immediately use its reaction to make
J.R. (Joe): one w eapon attack, adding the superiority die to the
attacks damage roll.
And, at 3rd level, you have 4 superiority dice. And a feat can give you another.
Meandor (Alexis): well you lose 1 attack 1 bonus action and the reaction of your
companion (and a superiority die)
kinda lot no?
But, at higher levels, when a fighter gets two or three attacks, it could be useful.
Meandor (Alexis): well can't fighters use their bonus action to attack as well?
J.R. (Joe): I also like the idea of giving my Dex fighter a bunch of javelins. Throw
at an enemy, move up, rapier the shit outta 'em! :P
I believe so, yes.
Meandor (Alexis): so you lose an attack and a second attack and a reaction and
a superiority die for the attack of a non fighter?
J.R. (Joe): I don't think so....I think it's more like, you attack, then instead of
attacking again as a bonus action, you use that bonus action to let another ally
attack.
And that attack, if it hits, gets to add the superiority die to the damage.
Meandor (Alexis): i mean it literally says you forgo the attack and use the bonus
action to do the dice giving
J.R. (Joe): It says one of your attacks.
Meandor (Alexis): yeah: forgo one of your attacks AND use the bonus action to
direct the party member
atleast thats how i interpret "forgo one o f your attacks
J.R. (Joe): The second attack, it looks like, ISN'T a bonus action.
PHB: Beginning at 5th level, you can attack twice, instead o f
once, whenever you take the Attack action on your turn.
Meandor (Alexis): yeah, but can't fighters use their bonus action on top of their
1-5 attacks on their action to attack=
J.R. (Joe): I think that depends on the archetype they pick.
Meandor (Alexis): like action = 2 attacks and bonus action = 1
aaah
Meandor (Alexis): so bonus actions really aren't that much for fighters
J.R. (Joe): Doesn't sound like it.
Oh!
Meandor (Alexis): well then it could be good if you have a guy with better attacks
than your own
OH!
?
J.R. (Joe): One of the possible fighting styles to start out with as a Fighter: "While
you are wearing armor, you gain a +1 bonus to AC."
Meandor (Alexis): yeah blaze has that
J.R. (Joe): LOL! So....there you go....20 AC starting out.
Meandor (Alexis): still can't beat my 21 :^)
J.R. (Joe): True.
But still, mighty impressive for lvl 1. Especially in comparison to J.R.'s, which was
16.
J.R. (Joe): And, should I eventually then get a half plate, with 15....that'd be 21
total.
Truth.
Add that with the Riposte move: When a creature misses you with a melee
attack, you can use your reaction and expend one
the creature. If you hit, you add the superiority die to the
J.R. (Joe): attack's damage roll.
And that equals yumminess!
J.R. (Joe): And, if I multilevel and take a level in Ranger, I get an additional
fighting option that could add +2 to my damage rolls!
It'd probably be against the familiar.
And heck, with 2 levels in Ranger, I'd also have some spells.
Meandor (Alexis): hunters mark especially
J.R. (Joe): So, maybe Hunter's Mark and Cure Wounds. :)
Meandor (Alexis): cure wound would make tons of sense in any sort of fighter.
having to cure the wounds after a battle or a gladiatorial fight
etc.
And, given the character idea I have, it makes doubly the sense.
No, no! I've no desire to kill J.R. off. But, if he dies, or if I do another campaign...I
think that's what I'll do.
Meandor (Alexis): aww
i had plans ...
xD
J.R. (Joe): Well...if it's IC, do it! Do what your character would do, even if that
means killing off JR. :P
Meandor (Alexis): nah J.R. is the third last character on Meandors kill list right
before wobbles and tick
<3
Meandor (Alexis): yeah perma death is something i like but I just hate pvp
pvp as in with death involved and not sparring
J.R. (Joe): I once had a character get incinerated after a botched roll caused him
to drop a bomb, in a room full of bombs, which caused the entire room to just go
up in a mushroom cloud of death. :P
Meandor (Alexis): xD
J.R. (Joe): Eh, PvP is fine...as long as it makes IC sense. PvP just for the sake of
PvP is, yeah, not fun.
Meandor (Alexis): well problem is most pvp is for the sake of pvp
J.R. (Joe): Generally.
Meandor (Alexis): a party seldom comes into existence if the people wouldnt be
capable of working with the others
J.R. (Joe): True.
Meandor (Alexis): and if you come into a party with the intention of backstabbing
them asap and killing them all then thats a kind of player i seldom enjoy playing
with
because it only is fun for that one person and the rest just lose a fun character for
no reason
J.R. (Joe): And in the context of a game like this, the sort of IC PvP I have in mind
isn't likely to come up often, if ever.
Right.
Meandor (Alexis): but man if you could choose a heroic death for j.r. what would
it be?
J.R. (Joe): One game I was playing, where it did PvP really well, was in a city with
IC politics. Honor and vendettas and stuff like that.
Hm.
Meandor (Alexis): tz tz tz
J.R. (Joe): As long as the death makes sense ICly, and was a result of IC
methods, I'd be okay with it. More than likely, however, it'll be a result of my OOC
mistake.
Meandor (Alexis): xD
well either that or its the cr 20 pit fiend landing a single blow on you xD
J.R. (Joe): Well, again....as long as the IG events leading up to that hit were IC,
that'd be alright. A bummer, perhaps, but alright.
Meandor (Alexis): roll or die
J.R. (Joe): LOL! I'd be fine even with dsintegrate.
Meandor (Alexis): if i was blaze in that disintegrate situation and I would have
rolled bad I'm not gonna lie, it'd have been a bit pissed
I'd*
J.R. (Joe): It would have been a serious bummer, and certainly anticlimatic. But I
don't think I'd be pissed.
Meandor (Alexis): well not "screaming at the dm" pissed but more like "aww
cmon really?" pissed xD
J.R. (Joe): Yeah.
Meandor (Alexis): the kinda pissed i was at my wisdom checks yesterday XD
J.R. (Joe): But, I think, it may be something we have to steel ourselves towards. It
might prove more common an occurence.
LOL!
Meandor (Alexis): yeah i mean it was obviously not a battle meant for us ^^
austin had to seriously fuck with lady luck a bit
J.R. (Joe): I don't know about that.
Meandor (Alexis): ya didn't notice? the first turn was a single attack and then the
fiend had "heart attack" and ended its turn ^^
J.R. (Joe): I did get the sense, though, that either he didn't want us to fight the
Lich, or we weren't meant to.
Meandor (Alexis): well technically we werent meant to fight either xD
i mean stats wise not story wise
Meh, it's not an overly huge deal for him. And he's already done his downtime. :P
Meandor (Alexis): well they are still trapped in the hellknights castle and he has a
map for that so we might be able to do that
J.R. (Joe): Not J.R.'s parents.
Meandor (Alexis): i thiught they were in the same one
J.R. (Joe): No.....?
Meandor (Alexis): wasnt that why you sent one of the children to scout the
place?
like 4 weeks back or smth
just looked at it today and was pretty sure you said that jr's parents might also be
there
prolly misread something
J.R. (Joe): If I did actually say that, then that's a mistake, though I could roll with
it.
But, technically, J.R. only just arrived in Westcrown before joining the Children and
doesn't have any ties to the city.
it said like "his family" meaning vitti's and i totally just read it as J.R's :P
J.R. (Joe): Unless Austin throws something into the mix, which is possible and I'm
totally down for. :)
Ah. Right. Probably just my writing.
Meandor (Alexis): and since the pathfinders might recruit them after they leave
the HK order we gotta organize that stuff together (with that other new guy whos
organizing the militia)
Blaze - Laurence: Could you do me a favor then? Write up a little RP for you
coming to me while I'm in the office doing paperwork and you telling me about
your idea when you can
Meandor (Alexis): will do in about 4 hours. Gotta get back to work now
Blaze - Laurence: Cool, thank you. :)
Meandor (Alexis): :D cya
Blaze - Laurence: Looking forward to it.
cya
J.R. (Joe):
Cure Wounds
J.R. lays his hands upon his target and prays for their well-being.
At Higher Levels
29 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
10 | 24 vs AC
9 Blunt + 3 thunder
Stealth (Dex)
Result
10 | 14
Ability Check
Stealth (Dex)
Result
14 | 2
Ability Check
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
17 | 24 vs AC
3 Blunt + 2 thunder
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
21 | 22 vs AC
6 Blunt + 3 thunder
J.R. (Joe):
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
21 | 21 vs AC
10 Blunt + 4 thunder
Wisdom
Result
27 | 31
Saving Throw
Wisdom
Result
22 | 24
Saving Throw
Rapier
Attack
Damage
10 | 17 vs AC
8
Melee
Divine Strike:
Channel Divinity
Rapier
Attack
Damage
Divine Strike:
Channel Divinity
21 | 19 vs AC
Melee
Rapier
Attack
Damage
Divine Strike:
Channel Divinity
17 | 12 vs AC
8
J.R. (Joe):
Attack
Damage
Divine Strike:
Channel Divinity
Melee
Rapier
20 | 9 vs AC
Melee
J.R. (Joe): :P
I had, yes.
Meandor (Alexis): ^^
J.R. (Joe): I believe I missed the interest, however. He used to do something on
TV, right?
Meandor (Alexis): yeah he basically did what they stream on twitch right now
painting happy little trees
Meandor (Alexis): well, it was an american thing so I didn't know about it either
until a few years back
but still, its good to see something besides games piercing the thick skin of the
twitch audience
J.R. (Joe): I don't watch twitch....is it mostly just people playing games, then?
Meandor (Alexis): yeah
Okay...8th level spells, though powerful, are a) all concentration (WTF!?) and b)
totally situational! :(
J.R. (Joe): But...again...totally depends on the situation. And, given the nature of
our campaign, mostly useless.
Meandor (Alexis): book of lost spells doesnt have good 8th level spells either?
J.R. (Joe): Except, maybe, Holy Aura, but really...I could probably just use a lower
level spell at 8th level.
Meandor (Alexis): oh man, if we get 8th level spells imma make a clone xD
J.R. (Joe): I haven't checked. I'm not even sure I can get a spell from there. Austin
never answered me on it and it's not something I'm particularly fixated on, given
that we're almost done with the campaign.
Hahaha!
I'm hoping that I can Control Weather and devastate the 3DH armies. :P
Meandor (Alexis): zzzzzzap them to oblivion
J.R. (Joe): Indeed!
Meandor (Alexis): damn just looked up the viewer count for the lol finals: 27
million viewers :O
J.R. (Joe): Impressive.
Meandor (Alexis): ^^ yeah it took me so many hours to even get decent and it's
real difficult to stay on top when you go away for some time
oh man "feeblemind" is probably gonna be one of my favorite 8th lvl spells xD I'll
just cast it on blaze and basiaclly nothing will happen xD
Meandor (Alexis): well for mwizards its obviously the 2ac and i'd say for clerics its
the same
J.R. (Joe): As a fighter?
Meandor (Alexis): oh
ehm
on attack?
prolly the d8
J.R. (Joe): Hm...
Meandor (Alexis): a d8 extra is basically 2 "bless" on you permanently
J.R. (Joe): Well, total, it'd be a difference between 3d8 and 4d8.
And 20 AC or 18 AC.
Meandor (Alexis): ehm you sure it's the attack and not the dmg?
Meandor (Alexis): yeah then you're probably better off with a shield unless you
got some feats or perks that make carrying a shield worse
J.R. (Joe): Well, none of the feats really make either-or definitively better.
Not that I can tell, anyway.
With the idea I have, I have 2 levels fighter, 3 levels ranger. So, at level 5 (2F/3R),
I can get an additional 1d8 from a Ranger's perk.
And then the subsequent extra attacks given to fighters at lvl 5 and beyond.
But, ultimately, the question comes down to...a 1d8 given by the extra wielded
weapon, or the extra AC given by the shield.
Meandor (Alexis): well, thats your own preference :P
J.R. (Joe): Which was what I was fearing. :P
Meandor (Alexis): do ya like dishing damage or dodging blows?
(afk eating dinner ill brb)
J.R. (Joe): Did we discuss what we'll be doing post-campaign? Like, another
game or not?
Roger.
Time to do stop putting off errands. :) I'll be back later to work on JR's story.
Meandor (Alexis): i think we touched it once
as I'm training Interceptor I'm gonna do a little bit of scouting of the armies.
Meandor (Alexis): i suppose you could help the two children then
Blaze - Laurence: Well, with this it's more of scouting for himself, since he had
other plans. as I'm currently writing up about while I'm inside the city.
Gaiden: I think I have an idea, I just need to run it by austin ^_^
Blaze - Laurence: but I'm also gonna want you two to reply to this post since I will
be tying you two and J.R. into it.
Description
Contagion
Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.
Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.
Contagion
Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days
Description
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.
Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.
Save
there we go
DC 16 Con
Blaze - Laurence:
Result
Constitution
Saving Throw
15 | 17
Contagion
Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days
Description
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.
Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.
Attack
Save
there we go
16 | 13 vs AC
DC 16 Con
Meandor (Alexis): xD
min. 3 turns that is
Description
Wall of Force
Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.
and what about stuff like chill touch where it just appears at the enemy without a
missile or anything
Meandor (Alexis): would that go through wall of force?
Blaze - Laurence: I'm not sure to be honest.
Horse downtime point 1 done. Now for downtime two and to tie you guys into it.
Meandor (Alexis): uuuh will you make us centaurs and tie us with your horse? xD
Blaze - Laurence: XD
I'm just trying to figure out what I should do for my second downtime
Athletics (Str)
Result
27 | 16
Gaiden:
Result
Ability Check
Acrobatics (Dex)
31 | 30
Ability Check
Result
T_T
13 | 19
Arguing
Meandor Galonvathar
Ability Check
Gaiden: lmfao
Blaze - Laurence: I wonder if there is a belt of giant strength in this world...
Meandor (Alexis): wouldn't it literally do nothing for ya?
Blaze - Laurence: Technically it would since the lowest one is a strength of 21
and the highest is of 29.
While wearing this belt, your Strength score changes to a score granted by the
belt. If your Strength is already equal to or greater than the belt's score, the item
has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to
the six kinds of true giants.
The belt of stone giant strength and the belt of frost giant strength look different,
but they have the same effect.
Type Strength Rarity
Athletics (Str)
Result
14 | 28
LOL
Ability Check
Attack
20 | 15 vs AC
Weapon
+1 Switchblade Longsword
33 | 30 vs AC
Weapon
rolling 1d8+10
(
=
16
)+10
Blaze - Laurence: Yeah, bring it up to him. if he doesn't want it. give it to your
commander
Meandor (Alexis): HEY JOE, IF YOU READ THIS, YOUR WEAPON DOESNT
NEED ATTUNING, YOU CAN TAKE YOUR MORNINGSTAR BACK IF YOU
WANT IT !!!
Blaze - Laurence: XD
Meandor (Alexis): --------------------------------------now that thats done xD
im thinking of designs for the commander, any of y'all got some cool deathknight
pictures?
Blaze - Laurence: Depends on what you're looking for. what are his weapons?
one hand and shield? two handed? two one hand weapons? what kind of armor is
he wearing?
Gaiden: If I get action surge, I Can attack 6 times too. >_<
Meandor (Alexis): probably something two handed, all the other skelites got
shield and longsword and he needs to stand out
so maybe like a huge mace or morningstar
or a greatsword
Meandor (Alexis): well, yeah but with more int and some spells xD
Blaze - Laurence: I have spells damn you :P
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
Save
DC 15 Dex
Save Failure
Save Success
Damage
6 Fire
Half Damage
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water
buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).
Attack
Damage
15 | 11 vs AC
3 Fire
xD
Blaze - Laurence: I know right. so much damage.
Meandor (Alexis): hmm maybe ill find some mordekaiser deviant art to use or
smth
Blaze - Laurence: https://s-media-cacheak0.pinimg.com/736x/c5/7a/99/c57a99319e160d78e0912fcdc01aa566.jpg
Let me know if you want me to keep looking
Meandor (Alexis): ^^
Blaze - Laurence: That was my very first weapon.
Meandor (Alexis): my first weapon: a friggin dagger XD
basically a kitchen knife
oh i got fond memories
Meandor (Alexis): i mean my weapon attacks were lacking a lot of numbers since
i fucked my dex adding up xD
Blaze - Laurence: Pick a number from 1 to 100.
Meandor (Alexis): o
k
tell you?
Blaze - Laurence: mhm
Meandor (Alexis): 69
:3
Alright I'll pick 39 then. If it's close to your number I train ermolos, if it's close to my
number I'll search for a belt of giant strength
Meandor (Alexis): i highly doubt austin would even allow that but sure why not ^^
Blaze - Laurence:
(
=
79
rolling 1d100
Ermolos it is.
Gaiden: Fate intervened on austins behalf. lol
Meandor (Alexis): xD
Blaze - Laurence: Indeed.
But who knows? I -may- of found on. Kinda hard to go against a nat 20 :P
Investigation (Int)
Result
nope.
12 | 5
Ability Check
Gaiden: lol
Blaze - Laurence: I would've laughed if I rolled a nat 20 though
Gaiden:
Result
Perception (Wis)
11 | 17
Meandor (Alexis):
Ability Check
Investigation (Int)
Result
yeey
Meandor Galonvathar
Ability Check
11 | 28
maybe
Blaze - Laurence: lol and why would you have advantage? :P
Meandor (Alexis): cause austin likes me? :P
Blaze - Laurence: LOL
Meandor (Alexis): hmm thats a nope
caaaause
INSPIRATION
HA
GOT IT
Blaze - Laurence: LOL
Meandor (Alexis): you see before you the proud almost owner of an imaginary
belt :D
Gaiden:
Result
18 | 24
Meandor (Alexis): how the fuck would you steal someones belt? xD
Blaze - Laurence:
Result
4 | 7
Ability Check
Gaiden: lol from shadow step thats a 24. >_< the answer? veeery stealthily
Blaze - Laurence: nope.
Meandor (Alexis): especially when YOU'RE A CHICKEN
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.
Save
DC 16 Wis
Wisdom
Result
Saving Throw
13 | 4
Blaze - Laurence: Meandor with a belt of cloud giant strength. could you ever
picture something like that?
Meandor (Alexis): REKT
Gaiden: wait! I could prolly have bardic inspiration from having banged amaya last
night
Meandor (Alexis): well it doesnt really change your appearance
Gaiden: >_<
Meandor (Alexis): roll your d4 then
i wanna see that :P
Gaiden:
(
=
rolling 1d6
Stealth (Dex)
Ability Check
Result
32 | 24
Blaze - Laurence:
Result
Wisdom
Saving Throw
12 | 16
Perception (Wis)
7 | 6
Ability Check
Meandor (Alexis): ^^
Blaze - Laurence: I see nothing
Meandor (Alexis): you never do...
xD
Meandor (Alexis): and yet still the pit fiend would have spotted you :P
Gaiden: yeah. Q_Q
but I was CLOSE!
Meandor (Alexis): well you get your attacks in, the pit fiend gets angry, learns
disintegration and you die xD
Gaiden: >_________________<
Meandor (Alexis): XD
Gaiden: thats a dex save though right?
Meandor (Alexis): yep
Blaze - Laurence: yes. but thankfully Austin made it a Con save for me.
Gaiden:
Dexterity
Result
Saving Throw
15 | 20
(
=
99
rolling 10d6 + 60
)+60
99 dmg to you :D
nah evasion only works on those that get half damage on succeed no?
Gaiden: whats half of 99?
Beginning at 7th level, you can nimbly dodge out of the way of certain area
effects, such as a red dragons fiery breath or an ice storm spell. When you are
subjected to an effect that allows you to make a Dexterity saving throw to take
only half damage, you instead take no damage if you succeed on the saving
throw, and only half damage if you fail
nope
rip you
Meandor (Alexis): xD
Gaiden: oh yeah? I need to change my character sheet then O_O
Meandor (Alexis): evasion is meant for like aoe spells, which all have that half on
save property
disintegrate is one of the few dex saves for a single attack thus gets a full or
nothing thing
Gaiden: wait....does bardic inspiration work like blessing? Would I still have mine?
Meandor (Alexis): well, the pit fiend probably doesnt have the casting stat of a lvl
(i suppose 11?) 11 warlock and thus you'd need even more
Gaiden: makes sense
Meandor (Alexis): but thank god they dont cast that shit XD
Gaiden: riiiiiiiiiiiiiiight?
Dexterity
10 | 16
Saving Throw
Meandor (Alexis): XD
Blaze - Laurence: lol.
Meandor (Alexis):
Result
:P
20 | 16
Dodging responsibilities
Meandor Galonvathar
Ability Check
Gaiden: lol
Blaze - Laurence: Components: V, S, M (a sprinkle of holy water and diamonds
worth at least 25,000 gp, which the spell consumes)
you'd of have to pay half of that.
true res
Blaze - Laurence: mhm
Gaiden: blaze you too the champion archtype right?
Blaze - Laurence: I am, yes.
Gaiden: kk
Blaze - Laurence: why do you ask?
Meandor (Alexis): we needed to know what to write on your grave
:P
Gaiden: caause if I dipped into fighter eoungh I could maybe work with the battle
master arch
Blaze - Laurence: Oh.
Gaiden: yeah the manuevers could mesh really well with my monk/rogue
Maneuvering Attack. When you hit a creature with
a w eapon attack, you can expend one superiority
Gaiden: who can see or hear you. That creature can use its
reaction to move up to half its speed without provoking
opportunity attacks from the target o f your attack.
for my tripping
Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute
Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere
around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.
AoE
Save
10ft radius
Save Failure
Save Success
DC 16 Con
Gaiden: with a 15 foot radius I could trip most if not all the bitches
Meandor (Alexis):
Description
Wall of Force
Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.
let them suffocate in the walls whilst not being able to do leave :D
Gaiden: NICE.
Blaze - Laurence: Holy shit.
Evil bastard.
Gaiden: ture.
*true
xD
Blaze - Laurence: I'll play along as well, we can see if the attacks would hit us or
not then I can tally the damage
Gaiden: Why not, I'll try anything once. >_<
Meandor (Alexis): alrighty, get ready guys
The skeleton attacks its foe for
16 18
dealing 9 on a hit
and dealing an extra 8 fire 3 acid 9 cold damage if it has been marked.
22 5
dealing 11 on a hit
and dealing an extra 4 fire 7 acid 12 cold damage if it has been marked.
The skeleton attacks its foe for
Meandor (Alexis):
dealing 10 on a hit
24 13
and dealing an extra 4 fire 7 acid 6 cold damage if it has been marked.
The skeleton attacks its foe for
10 13
and dealing an extra 6 fire 7 acid 9 cold damage if it has been marked.
The skeleton attacks its foe for
9 19
dealing 8 on a hit
and dealing an extra 6 fire 7 acid 3 cold damage if it has been marked.
The skeleton attacks its foe for
16 12
dealing 11 on a hit
Meandor (Alexis): and dealing an extra 5 fire 9 acid 7 cold damage if it has
been marked.
The skeleton attacks its foe for
7 17
dealing 11 on a hit
and dealing an extra 9 fire 6 acid 7 cold damage if it has been marked.
Meandor (Alexis): The skeleton attacks its foe for
16 17
dealing 10 on a hit
and dealing an extra 4 fire 9 acid 9 cold damage if it has been marked.
The skeleton attacks its foe for
Meandor (Alexis):
5 6
dealing 7 on a hit
and dealing an extra 10 fire 8 acid 12 cold damage if it has been marked.
The skeleton attacks its foe for
23 7
and dealing an extra 7 fire 9 acid 6 cold damage if it has been marked.
The skeleton attacks its foe for
14 12
dealing 10 on a hit
and dealing an extra 4 fire 4 acid 7 cold damage if it has been marked.
The skeleton attacks its foe for
15 13
dealing 7 on a hit
Meandor (Alexis): and dealing an extra 5 fire 4 acid 6 cold damage if it has
been marked.
The skeleton attacks its foe for
19 24
dealing 12 on a hit
and dealing an extra 8 fire 9 acid 7 cold damage if it has been marked.
Meandor (Alexis): The skeleton attacks its foe for
14 13
dealing 12 on a hit
and dealing an extra 9 fire 7 acid 10 cold damage if it has been marked.
15 attacks
i should probably take the fancy talk away from the skeletons since i use them a
lot more than the other undead macros
Gaiden: 101 damage for me. down, but not out.
Meandor (Alexis): even with one missile deflect?
Gaiden: are these ranged attacks?
Meandor (Alexis): i'd say they used a longbow for an execution yes :P
Gaiden: ah okay. let me check
Gaiden Sidesteps the missile with ease!
Gaiden:
Meandor (Alexis): welp if it does then the skelites are definitly too strong for in
campaign use xD
Gaiden: ytou took 108 damage
Blaze - Laurence: yeah.
Gaiden: I took 101. but deflected one missle for 21 damage which is why i took
less
Meandor (Alexis): gaiden does your lightning damage also crit?
Gaiden: yrah
*yeah
+ ooze
Blaze - Laurence: you actually got hit by 91 damage meandor, not 61.
Meandor (Alexis): and probably around 17 ac now
oh
yeah i can't read the first few attacks so i prolly missed those
Gaiden: not that it would be the 3-4 that hit me...but still. lol
Meandor (Alexis): xD
Meandor (Alexis): ^^
Blaze - Laurence: between him and I for surprise round and the first round of
combat. I'd say the damage range is atleast 100-500
Gaiden: well thats the thing about it, myt stealth is pretty high. so unless
EVERYONE has that 3rd eye thing, then most people dont have a passive
perception that can best my stealth
Meandor (Alexis): The marks combust for an extra
Gaiden: the way of the shadow doesnt do much damage, so surprise needs to
balance it. the only reason why i can do more damage is cause of my rogue
multiclassing
Meandor (Alexis): yeah, thats why i only multiclass for rp reasons (not like you'd
ever want to as a wizard xD)
already got enough trouble remembering what my class can do, no need to make
that twice as hard xD
Gaiden: with assassinate, if I were to sneak up, I'd do about this much damage
Attack
22 | 16 vs AC
Damage
Melee 5 ft
13 Bludgeoning
rolling 1d8 + 4
(
=
)+4
5 Lightning
Melee
rolling 1d6 + 4
(
=
10
)+4
Meandor (Alexis): can't you put the magic damage to the weapon basics?
Gaiden:
Attack
Damage
Melee 5 ft
6 Bludgeoning
Gaiden: I havnt gotten that far in it. I was supposed to be doing that today, but I
got lost in conversation. >_______<
Meandor (Alexis): xD
Gaiden:
(
=
rolling 1d8 + 4
)+4
Melee
9 Lightning
rolling 1d6 + 4
(
=
)+4
Meandor (Alexis): i've read that horsefighting should be really strong so imma
watch out that i dont stand between you and your target :P
Gaiden unleashes a flurry of blows!
24 dealing 6 damage.
24 dealing 10 damage.
rolling 1d6 + 4
(
=
)+4
rolling 1d6 + 4
(
=
10
)+4
(
=
26
rolling 6d6 + 4
)+4
(even if we ignore the fact that they turn on us if i lose conc xD)
Gaiden: so about 110 damage
meandor whats your ac?
wizards be squishy
Blaze - Laurence: Yeah, if I got my hands on you. it'd be instarip
Meandor (Alexis): and thats why i learned a 500 ft teleport :D
Blaze - Laurence: like here is my attacks now. then I'll do my attacks at next level
Blaze swings his sword for 29 28
I'm sorry.
Meandor (Alexis): xD
Blaze - Laurence: then the last attack from the third crit
Blaze swings his sword for 14 30
Result
Meandor Galonvathar
Ability Check
14 | 22
Gaiden:
Result
Acrobatics (Dex)
Acrobatics (Dex)
28 | 16
Ability Check
Blaze - Laurence:
Result
lol.
24 | 21
Athletics (Str)
Ability Check
rolling 18d6+30
88
)+30
rolling 7d6
(
27
Gaiden: on top of the fact that I can throw my shadow 60 ft with my bracers
Blaze - Laurence: so I replaced 8 damage for 27 more damage
so I did 107 damage
Meandor (Alexis): oh wait 3 tp's plus one per short rest and reset on long rest xD
forgot i can use higher spellslots
Blaze - Laurence: I think that 107 damage would kill you xD
Gaiden: so you can port 1500 feet before a short rest?
Meandor (Alexis): -12 not 8 you also rerolled 2's
yep
Gaiden: my max travel speed with dash, is 180 feet. so in about 8 truns I could
get to you.
Meandor (Alexis): you still cant see 1500 ft so you'd have no clue where i'd be
Gaiden: If each turn is 6 dseconds, I could get to you in under a minute
true.
hold on a sec
Result
Ability Check
Gaiden: lol
Meandor (Alexis): I KNOW YOUR TRICKS MISTER
NO CHEESY STUFF HERE
Meandor (Alexis): and thats why i hate playing with evil rogues XD
<3
Blaze - Laurence: XD
Gaiden: ^_____________~
Blaze - Laurence: let's see what I can do with 6 attacks against 21 AC
Blaze swings his sword for 30 21
Blaze swings his sword for 18 20
Blaze swings his sword for 14 20
Blaze swings his sword for 12 16
Blaze swings his sword for 20 29
Gaiden: damn
Mounted Combatant
Class Action 10
You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Wall of Force
Description
Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.
Gaiden: >_<
< 3< 3< 3
Blaze - Laurence: Well. They can be considered stupid or fools. because they let
their anger control them.
That's been fun roleplaying.
Meandor (Alexis): what do air genasi let themselves get controlled by?
or for that matter water/earth
Blaze - Laurence: Well, the air. they are like the storms. they can go from calm to
violent in seconds.
That's why I gave the Air Genasi that came to us the ear.
It could've turned out bad.
Gaiden: Vourne wasnt someone I wanted to fight..... austin merely described him
as "fucking scary"
Blaze - Laurence: You also have to factor in that only ONE air genasi was sent to
kill Vorune.
Meandor (Alexis): well he probably wanted to kill him in his sleep considering
how we engaged in the night and woke them all up
dont need a terrasque for that
Blaze - Laurence: we engaged a few hours before the auction. they would've
been up.
Meandor (Alexis): not necessarily
OH btw damian, would you mind recoloring my token red? Since I got a fire
resistance cloak now and am no longer affiliated with uragthoa so my vestements
are kinda outdated
only if its no problem for ya < 3
Gaiden: to give you a representation of pass without trace Im gonna be doing this
from now on.
Blaze - Laurence: ah, the aura
Gaiden: so you guys will have to be in the circle okay?
Meandor (Alexis): my gtfo range xD
Gaiden: LMFAO
Meandor (Alexis): fireball range
xD
still got that weird orb in my bedroom and no clue what it does XD
Blaze - Laurence: and the water genasi are very independent. they are normally
considered to be selfish
Meandor (Alexis): huh, that one i dont really connect with water but sure thing ^^
Blaze - Laurence: The lapping of waves, the spray of sea foam on the wind,
the ocean depthsall of these things call to your heart.
in the end the gm still has the final say, even if the phb says differently
considering i could literally just say: i wanna punch the world in two and maybe crit
succeed
and boom, campaign over
Blaze - Laurence: If the d20 roll for an attack is a 20, the attack hits
regardless o f any modifiers or the targets AC. In
treat a d20 roll o f 9 or lower as a 10." does that mean as long as I'm proficient in
something, I can NEVER crit fail in it?
Gaiden: it says 9 or lower. last tim ei checked, 1 was lower than 9
Meandor (Alexis): yeah probably
i mean it needs to be reliable
ask austin
Blaze - Laurence: Yeah.
Meandor (Alexis): i'd say it treats it as a 10
Gaiden: thats what made logical se3nse to me.
Meandor (Alexis): cause the lucky feat also rerolls natural 1's, so it means you
can sometimes change a roll of a 1
Gaiden: Can't rely on crit fails ya know? that would be false advertising. >_< lol
Blaze - Laurence: Lucky feat is something different though
you're rolling a new d20, not changing the d20 that has already been rolled
Gaiden: keeping in mind I can only use that skill on things I'm proficient in. not
ANY roll 9Blaze - Laurence: Well Halflings are interesting..
Meandor (Alexis): yeah and normally you already got enough bonus modifiers so
it's an insta succeed if you dont roll a 1
Blaze - Laurence: They literally can't nat 1.
Meandor (Alexis): they can
Blaze - Laurence: unless you roll it twice in a row
Meandor (Alexis): just gotta roll a 1 twice in a row
yep
Blaze - Laurence: XD
Meandor (Alexis): yeah you roll with a -100 to hit but get like +500 dmg on a hit
only crits will land xD
7 Extra Damage!
26 32
25 19
ah okay
better
Gaiden:
25 18
14 | 18
Athletics (Str)
Ability Check
Result
10 | 11
Athletics (Str)
Ability Check
Athletics (Str)
Result
20 | 11
Ability Check
Gaiden: So after a disarm, I could use my movement to run and pick up your
sword
then shadow step away and run. >_<
Gaiden: Cause thats how my disarm works since I dont have the battle master
mauever.
You can make a ranged trip attack with the chain that replaces one of your
attacks. For disarming, A creature can use a weapon attack to knock a weapon or
another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity
(Acrobatics) check. If the attacker wins the contest, the attack causes no damage
or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is
smaller.
Gaiden: You're the one I'm most adverse against fighting. lol
Meandor (Alexis): sparring vs wizards is just save or die
Gaiden: if you'd let me be a chicken for an hour, the next Sparring match" would
start with a surpriose turn from me. >_<
any distance you want that doesnt include your port spell
Meandor (Alexis): xD
Gaiden: lol anything that includes our movement speed, but I know your spells
have like a 150 ft range right?
Meandor (Alexis): some yeah, most have 120 and some 60
or wanna start melee range?
im fine with both
hehe
Gaiden: we can start out melee range and widen it depending on the fight
Meandor (Alexis): doors closed?
just keep it outside?
so its 21 ac then?
False Life
Gained From
Description
Wizard
Meandor Galonvathar
Level 1 Necromancy Self
V, S
1 action 1 Hour
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the
duration.
Healing
9 HP healed
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points
for each slot level above 1st.
alright im ready
Meandor (Alexis): ^^
so, you go girl
Damage
Melee 5 ft
11 Bludgeoning
Damage
25 | 12 vs AC
Melee 5 ft
7 Bludgeoning
Damage
5 Lightning
23 dealing 10 damage.
17 dealing 6 damage.
so 23 and a crit 31
(
=
28
rolling 4d6 + 8
)+8
(
=
rolling 1d6 + 4
)+4
k thats my turn
and im down
Gaiden: lol damn
Meandor (Alexis): ya see, just roll or die
Meandor (Alexis): the dmg from your second roll doesnt apply since you rolled
seperate
i think i'm at 5
Gaiden: lol how many hit points did you have before I started attacking silly?
Meandor (Alexis): you forgot that the 6 dmg doesnt apply
since you rerolled for a crit
Meandor (Alexis): yeah but you rerolled the second one since it was a crit no?
Gaiden: and the second attack crit
Meandor (Alexis): is every attack 4d6?
Gaiden: thats added amage isnt it?
Meandor (Alexis): yeah
14 dealing 5 damage.
21 dealing 5 damage.
Meandor (Alexis): god damn man, its 1 am for me... math is too hard xD
Gaiden:
(
=
rolling 2d6
)
7, 5, 5,5, 8 WOW
Meandor (Alexis): thank god
Gaiden: lol that took away my crit sneak attack too.
Meandor (Alexis): yep xD
Contagion
Description
Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.
Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.
Attack
12 | 15 vs AC
Save
DC 16 Con
LUCKY
Gaiden: lol
Meandor (Alexis):
(
=
27
rolling 1d20+8
)+8
Gaiden:
Attack
Damage
Melee 5 ft
12 Bludgeoning
9 Lightning
Melee
Gaiden:
Attack
Melee 5 ft
19 | 22 vs AC
Damage
7 Bludgeoning
Melee
10 Lightning
(
=
rolling 2d6
)
18 dealing 7 damage.
31 dealing 7 damage.
Stealth (Dex)
26 | 20
Ability Check
Meandor (Alexis): well they can't see ya but the arrows will still hit where they
shot em xD
anyway xD
gg wp :P
Gaiden:
Smoke Bomb
Level 1 5/60
1 bonus action Instant
Description
The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud
obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the
attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind
spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame
strike, or similar spell burns away the fog in the explosive or fiery spells area. A wall of fire burns away the
fog in the area into which it deals damage. It does not work underwater.
AoE
15 ft Radius
Meandor (Alexis): just imagine if i started T_T you'd be stunlocked for days XD
save or die :P
Gaiden: daaaaaaaaaaaaaaaaaays
Meandor (Alexis): literally 7 days XD
Gaiden: and on a con save I prolly wouldnt save for a WHILE
Constitution
Result
8 | 21
Saving Throw
Meandor (Alexis): yep and magic missile is a guaranteed hit so you'd certainly
get stunned
Gaiden:
Result
Constitution
19 | 13
Saving Throw
Constitution
Result
9 | 22
Saving Throw
the 19 would have, but by then I prolly owould have been dead
Result
18 | 21
Constitution
Saving Throw
Meandor (Alexis): and if you fail three times you have it for 7 days
Gaiden:
Result
Constitution
9 | 7
Saving Throw
Constitution
Saving Throw
Result
15 | 9
Constitution
Result
6 | 16
Saving Throw
Constitution
Result
10 | 15
Saving Throw
Constitution
Result
6 | 3
Saving Throw
Constitution
Result
20 | 7
Saving Throw
Gaiden: lol
Meandor (Alexis): you are doomed slimely for 7 days my friend
Gaiden: 10 turns
Meandor (Alexis): now to spam you with magic missiles til i run out of spellslots
xD
Gaiden: lmfao
yup
so 42 missiles
Gaiden: 42 damage
Meandor (Alexis): oh no
Gaiden: oh shit. MISSILES?
Meandor (Alexis): 42 + 42d6
Gaiden: LMFAO
Meandor (Alexis):
rolling 42d4 + 42
)+42
+
=
139
+
+
+
+
+
+
+
+
+
+
Gaiden: HAHAHAHA!
Meandor (Alexis): but seriously, how would i not react to you shadowstepping xD
Gaiden: Cause yo udont know where I'd be coming from.
Meandor (Alexis): just like, oh he's gone, he certainly doesnt stand behind me xD
Gaiden: its not always behind you
Meandor (Alexis): well
i got 180 degrees sight
sooo
Gaiden: I could come from above, beneath you
Meandor (Alexis): my shadow is only at one spot innit?xD
Gaiden: I can send MY shadow to anywhere I want over 60 ft
Meandor (Alexis): aaah
right
Gaiden: lmfao.
just utilizing to the best of my abilioty the items I got! ^_~ < 3
do you have a high con mod?
even less xD
wait
oh fuck me i forgot 1 hp xD
REDO
xD
Gaiden: no right?
Gaiden: ^_^
Meandor (Alexis): why would austin give that to ya XD
Gaiden: lol no clue. I technically got it BEFORE I could shadowstep
Meandor (Alexis): yeah, he didn't know the damage it would do XD
Gaiden: lol yuuuuuuuuuup
I got lucky!
anyway
12 dealing 9 damage.
30 dealing 7 damage.
rolling 1d8 + 1
(
11 dealing 6 damage.
10 dealing 7 damage.
)+1
rolling 1d8 + 1
(
=
)+1
10 Lightning
Gaiden:
(
=
Melee
rolling 1d12
rolling 1d8
(
=
Medicine (Wis)
Result
23 | 10
Ability Check
Acrobatics (Dex)
Result
15 | 30
Ability Check
Acrobatics (Dex)
Result
23 | 24
Ability Check
Acrobatics (Dex)
Result
31 | 25
Gaiden:
Result
Ability Check
Stealth (Dex)
21 | 21
Ability Check
Acrobatics (Dex)
Result
33 | 26
Ability Check
Stealth (Dex)
Result
31 | 33
Ability Check
rolling 1d100
(
=
31
rolling 1d100
(
82
18 | 20
Ability Check
27 | 10
Ability Check
27 | 10
20 | 11
Ability Check
Austin (GM): There be traps in the hideouts, you can flavor them as you like in
your back story.
And you did amazing.
Gaiden: ^_^
Austin (GM): No death traps for you.
Gaiden: yaaaaaaaaaaaay
Austin (GM): Okay, you can spend both down time points and you get the
following loot from some of the Litches hideouts.
Meandor (Alexis): oooh stealing the lich stuff :O
Gaiden: well, he's not gonna need em anymore I figured I might as well!
Meandor (Alexis): ^^ keep a lookout for stuff for the skelite :P
or even more orbs we can investigate xD
Austin (GM): Oh, might as well say that the Staff you picked up from the Litch is a
Wand of Enemy detection.
Gaiden: ah okay
Meandor (Alexis): oh right we had that xD
well he didnt use it apparently, he was quite startled that we were there :P
Gaiden: lol
Austin (GM): In the first hideout (32) you find: Cloak of Displacement, Broom of
Flying and Dust of Sneezing and Choking.
Meandor (Alexis): lol
Austin (GM): Also 500 GP worth of gems.
Meandor (Alexis): just getting 4 magic items with one hideout XD
3*
dayum
:D
Gaiden: sheeit. I like where this is going. but the lich is a tricky bitch
also, we could give the items we dont need to the children
Since I'm pretty sure they dont have any magic items yet
Meandor (Alexis): well, theres a broom of flying so you can make amaya a witch
^^
Gaiden: lol like one of those halloween store sexy witches
Meandor (Alexis): hmm i suppose if noone wants the cloak i couldnt even wear it.
or do cloaks stack?
Gaiden: https://s-media-cacheak0.pinimg.com/originals/9c/7a/6b/9c7a6bd0fe96252493065e8afb837e4a.gif
Meandor (Alexis): maaaan the cloak of displacement is strong :O
Gaiden: I know right? 50% chance to miss!
Austin (GM): In the Second Hideout (82): Tome of Understanding (+1),
Dimensional Shackles, and Universal Solvent.
Gaiden: kk
Meandor (Alexis): that stuff sounds fancy :O
Gaiden: thanks bud. I'll start writing up the story now
Austin (GM): You also find a Medal of gold with the symbol of Aroden on it. On
the back bears an eye with the words under it "My Aroden still watch over us, and
forgive us."
Gaiden: kk. ^_^
Austin (GM): Front:
Gaiden: cool cool. quick question. with the lich dead, does any of his magic get
displaced. Like....would I be able to free those poor air elementals that will more
than likely be forever trapped with him being dead?
Blaze - Laurence: Seems like someone got some fun stuff.
Gaiden: lol yuuuuuuuuuup
Austin (GM): Share some of the loot Gaiden, but he did risk a lot getting it. The
air elementals are gone now.
Gaiden: I'll be borrowing the bag of holding to fit all this stuff in, so If you'd like to
empty what's in it now into your loot chest blaze, that would work
and yeah I'll share. ^_^ no problems there.
Austin (GM): If you rolled a 9 or less on those checks, you would have lost
permanent HP or had a level drain trap.
Gaiden: daaaaaaaaamn
Blaze - Laurence: Oh shit.
Gaiden: oh while I have you here!
Blaze - Laurence: and nothing in there is really mine, just holding some of J.R.'s
stuff.
Gaiden: I was curious about the rogue skill Relieable skill. It says any skill or trait
I'm proficient in is an automatic 10 if I roll a "9 or lower". Does that mean i can't nat
1 fail on something I'm proficient in?
Austin (GM): Yes.
Gaiden: sweeeeeeeeet
don't know if I'll get there by the time the game ends, but who knows?
Blaze - Laurence: Gaiden, I'm looking at that magic item you sent me a PM about
and it's pretty nice
Gaiden: i know right? I saw it and immediately thought of you. lol < 3
Blaze - Laurence: The part about the attacking the horse has disadvantage is
that if it hits. I can make it target me instead and it may not hit xD
Gaiden: and since it's uncommon there's a good shot (maybe) that with some
downtime work you could get it
true. I considered that, but the not getting dismounted was a pretty big thing too
Blaze - Laurence: Oh yeah. that's what makes me want to ask this question.
Austin, would I possibly be able to put out the word to possibly the town if there is
on here to see if I can buy a Saddle of the Cavalier
Wondrous item, uncommon
Blaze - Laurence: That would be my downtime two for this week if I can.
Austin (GM): Yea, it's just uncommon. Spending a few days searching the empty
barn next to the empty barracks will turn one up.
Blaze - Laurence: oh shit. I'd just find one? Fuck yeah
Gaiden: ^_^ sweet!
Austin (GM): Like every horse the general owned would have had this.
Gaiden: >_<
Blaze - Laurence: Glad I have one, so that will be put onto Interceptor.
and so after next session I'm gonna be a beast.
I May need that universal solvent.... lmfao. Check out what a TANGLEFOOT BAG
is.......
http://www.dandwiki.com/wiki/SRD:Tanglefoot_Bag
Blaze - Laurence: Unable to get knocked off my horse as long as I have 1 hp. I
always have advantage as long as they are unmounted as well. I have 50 speed. I
can force the attack to hit me if it'll hit my horse. my horse takes half damage from
dex saving throws, or if it succeeds no damage.
even if I do go to 0 HP, I can still get out of there because of my horse lol
Oh, and I forgot to tell you but Austin let me have 33 hp for the horse (max hp) as
a bonus for training with it
Gaiden: nice!
Blaze - Laurence: After that there won't be much that I can do to power him up
further except for getting that magic armor from my background.
Meandor (Alexis): btw gaiden if you would have lost permanent hp I maybe
coulda helped since I personally am immune to max hp loss :P so after a
downtime you might've been fine
and lol @tangelfootbag xD
I may bring amaya with me so that she can get some experience too!
Gaiden: like I did with you guys, I would be the one opening the doors and
disarming the tras
Meandor (Alexis): well we still kinda almost died xD
Gaiden: true. but with her being a bard, her wis/con/and int would be higher than
mine
she'd more than likely pass the traps that i would be acrobating through
How I see myself axcrobating through rough traps when I roll high.
http://imgur.com/588mlH7
Meandor (Alexis): ^^
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 16 Con
true but think about it this way alexis, you have a skeliton ARMY
Most of my downtime hads been to improve MYSELF
Meandor (Alexis): yeah, not complaining :P
Gaiden: oh no I know....but still you have a wider range of things than I do cause
I've been focusing on me. this is prolly the last time I'll do that cause I'm building
up a tiny group myself next downtime. ^_^
Meandor (Alexis): armies for EVERYONE xD
j.r. needs an army aswell
fays maybe?
fey*
and it's an evil item. I didn't know it when I attuned to it. but it made me kill other
players horses. and poison the other characters
and gave it to a brand new guy in their group (me) without even checking out what
the staff is
or what it can do
Gaiden: I don't know how you guys can keep up with that many different
characters. >_<
I can usually multitask well, but not with THAT kind of degree.
Meandor (Alexis): hmmm slimes would probably stay where they can feed off
stuff and the undead would probably leave
Gaiden: kk
Meandor (Alexis): lesser undead would probably actually die
and higher ones would maybe go hunting the living
Gaiden: so they'd be in town and more than likely be killed off by the skelly guard
Meandor (Alexis): well sunlight weakness is a thing for most higher undead so
some random group of farmer might just manage them as well xD
Gaiden: What are you guys up to atm?
Meandor (Alexis): writing a text, you?
Gaiden: uh. trying desperately to work on this new form of downtime writing. lol
failing mostly, but working on it. FB is distracting me too which sucks but I cant
fight it.
Meandor (Alexis): new form of downtime writing?
Gaiden: lol yeah. I'm currently doing (or more realistically trying to START doing)
a test campaign on roll 20 for my gf and I to get her into the swing of 5e and dnd in
general.
So as a test run, I was thinking outside the box for how I wanted to do my
downtime writing,...I was tryin to do a video of the actual raid and test run it for yo
uguys to watch instead of read! lol
and when I awake in 6 hours your downtime better be ready shakes fist angrily
:P
J.R. (Joe):
Warhammer
Melee
Attack
Damage
Divine Strike:
Channel Divinity
13 | 11 vs AC
10 Blunt + 2 thunder
Blaze - Laurence: I was wondering if there was -any- way of you being able to
make a token for me on my horse for next friday cause that's when I'll start using
him.
It'd be a four square token. I dunno if you can, or if you had the time. but I am
curious
Gaiden: um....I can try? I'd just combine the two tokens together as best as I can.
lol or do you want a different horse?
Blaze - Laurence: It can be a different horse.
I don't need it today of course, when I say next friday I mean the 13th.
oh shit
Gaiden: let me see what I can do. I know how much time you'll be spending on
your horse, so I'll try to do it as best as I can
Blaze - Laurence: friday the 13th
< 3 Gaiden
Gaiden: no promises! Never done animals b4. lol but I will try my best
Blaze - Laurence: oh of course. so it's something new for you. hence why Is aid I
dunno if you can or if you can if you had the time
Gaiden: both are an issue, but like I said, I'll do my best for ya
Blaze - Laurence: woot
Gaiden: Spent all day today playing GM to my own downtime. lol
Dynamic lighting is a bitch
holy fuck.
Blaze - Laurence: so I can attack with me. and then while I'm controlling my
horse make him disengage for free
Gaiden: just be careful. yo ustill provoke attack of opportunity right?
Blaze - Laurence: disengage I would assume not.
Gaiden: hmm interesting! you'd be a bit more like me!
Blaze - Laurence: without the feat ;D
holy shit mounted combat with the feat, and then my magic saddle it's really strong
Gaiden: its gonna kinda have to be. lol ii have a feeling the end of this campaign
is gonna be like dynasty warriors
Blaze - Laurence: Yeah. I saw it coming too. hence why I got all of this amazing
stuff.
but to try and avoid it. I sent the scrolls that I did.
did you write a part 2? or is it still just the part 1 of your horse?
but if you didn't remember. I get the bonus to my greatsword this session from the
general's sword. :D
Gaiden: yup!
Blaze - Laurence: his was a +2 and mine is a +1 I wonder if mine will go up to a
+3 and with added effects
if it does, I'd have a +12 to hit and +8 to damage
plus whatever the other effects are
it's fitting for my guy to stand so strong, while also having allies that are just as
strong.
I'm the Chronicle after all :D
Gaiden: Yup! to be honest, even after I hit level 20, I'll still be a novice rokugani.
>_< lol
But I'm an elf, I've got a long way to go
Blaze - Laurence: oh and I will say Blaze is contemplating about offering spots to
his 3 allies to join him in the Pathfinders. but as special members, they wouldn't
need to still be here and you'd have the authority of the Pathfinders anywhere you
may go. along with my name.
So yeah :P
Gaiden: ^_^
I think when this campaign is done, we should get rid of all the "secret coins"
except for three
and yo ucould spread word that if anyone ever sees the coing, to do whatever
they can.
kinda like game of thrones with the faceless men
and Blaze would just have a good feeling knowing that he would have 3 people
out there, that no matter what his reach can still get them to help.
Gaiden: winthin reason. lol Birth Union always comes first. lol But yeah. You'd be
the close second to the rokugani. >_<
Blaze - Laurence: and who knows. Blaze's goal might be to have the Pathfinders
actually to become the leaders of this city as well as the guard.
and it'll still be a guild so where members can still take jobs to help out for
anything special or important.
Gaiden: lol we might need someone with a higher int score to run a giant city. >_<
Blaze - Laurence: don't make me get the int item that gives you a 19 int. lol
Gaiden: lol you might need to send your pathfinders on a mission to get it if you
wanna run the city! >_< rofl
Blaze - Laurence: Indeed.
Gaiden: it would be like...the strongest rule....until you get the item. >_<
Blaze - Laurence: hahaha fuck you xD
Gaiden: ^_~
Blaze - Laurence: alright I'm gonna head to bed for now. I'll see you later today
Gaiden: kk c ya
hey alexis
but yeah you're prolly well off using the oozes from 5e mm
Gaiden: oozes seem way more powerful than just slimes. >_< I'll stick with the
slimes since it's just me and amaya
Meandor (Alexis): not like you need stats right?
Gaiden: well I'm doing combat so yeah I need stats, but I found then
*them
Gaiden:
hey hey
Gaiden: finished the videos, but uploading them to Dropbox is takin a bit. I noticed
that!
Meandor (Alexis): yeah vids always take foreeeevar
Gaiden: first one is 11 minutes and the second is 16
Meandor (Alexis): dayum
Gaiden: lol well thats nothing compared to our like...5-6 hour session videos. >_<
Meandor (Alexis): ^^
Gaiden: Sarah helped with the first one, but then had to go so "amaya" only
helped with the first dungeon
Meandor (Alexis): xD
Gaiden: If I had had all week to work on it, it would have turned out better,.
I was so nervous and rushed that I made some rolling errors on my combat, but
it's all good. they would have died anyways
stayed up till about 7 am this morning and woke up at noon today to finish it all
I appreciate you SO much more now btw. < 3 < 3
I also created a character sheet for amaya. >_<
lol
Sarah (The gf) got really interested in her character and made me make one for
her. >_<
I think she took a liking to amaya cause I told her that gaiden and amaya were
close....and likely to bang..... >_<
Meandor (Alexis): what race? gotta know for a friend of mine, she says all
women only play tiefling rogues/warlocks
^^
she comes up with the CRAZIEST and most amazing stories (she's a writer)
Meandor (Alexis): aaaaaah cool :D
Gaiden: she has very elaborate dreams that she edits into stories
She'll wake up and remember every detail like it was a movie.
Meandor (Alexis): i wish my dreams were a bit more sometimes ^^ just basic
boring stuff for me
Gaiden: JR came online at like...5 am to roll ONE warhammer roll, then leave. I
laughed so hard
Meandor (Alexis): whens the session start?
45 minutes right?
Gaiden: yeah about
Meandor (Alexis): last week i was like so confused cause for me we started at 1
am and normally we stat at 2 but we had the timeswitch thingy
start*
Austin (GM): Yea, us American's still value our ability to think we control time...
Meandor (Alexis): xD
Gaiden: lmfao
Meandor (Alexis): damn, i got a bump but i dont even remember getting hit on
the head o.O
maybe one of the dwarves escaped the chest and tried to smack me :O
gonna be uploading the vids to youtube so you guys can see them ^_^
dropbox is being a bitch
Austin (GM): Okay, I'm about ready to start. Going to start the Skype call in
10~min.
Gaiden: kk I'm gonna bio real quick
Blaze - Laurence: Downtime two and final RP posted.
Gaiden: also, I whipped something up for you blaze.
Blaze - Laurence: oh?
Gaiden: It's simple yet effective
Austin (GM): Okay, starting skype call.
Blaze - Laurence: kk
Gaiden: wait I gotta get in skype sorry!
Blaze - Laurence: Meandor join the call~
Austin (GM): Meandor oh Meandor, where art thou Meandor.
Image
Meandor (Alexis): there's a deepthroat joke somewhere in there but I'm too lazy
to find it...
Gaiden: Zap teleport doesn't sound cool. Can we call it blinking?
lol alexis
Meandor (Alexis): well damn, now j.r. is the only one who can't leave my wall of
force ^^
Gaiden: lol
J.R. (Joe): I can't?
Meandor (Alexis): hopefully?
^^
Gaiden: the reason why she couldn't come with me on the second dungeon was
because she couldn't walk right after hte short rest
Aroden on it. On the back bears an eye with the words under it "May Aroden still
watch over us, and forgive us."
Meandor (Alexis): how much ya wanna bet the shackles were used in the short
rest :^)
Blaze - Laurence: http://www.d20pfsrd.com/magic-items/wondrousitems/wondrous-items/c-d/dimensional-shackles
Cleric-on-a-stick
This wooden broom, which weighs 3 pounds, functions like a mundane broom
until you stand astride it and speak its command word. It then hovers beneath you
and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400
pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The
broom stops hovering when you land. You can send the broom to travel alone to a
destination within 1 mile of you if you speak the command word, name the
location, and are familiar with that place. The broom comes back to you when you
speak another command word, provided that the broom is still within 1 mile of you.
Meandor (Alexis): https://media.giphy.com/media/XffuRFLiuw5W0/giphy.gif
J.R. (Joe):
(
=
20
rolling 1d100
bardic? clerd?
Gaiden: If you have more than one speed, such as your walking
speed and a flying speed, you can switch back and forth
between your speeds during your move. Whenever you
you can move. If the result is 0 or less, you cant use the
Gaiden: new speed during the current move.
Blaze - Laurence: Free Interaction - 10 foot range throwing Attack and sword
reappears in my hand
Bonus action - Lightning Blink Me 15 ft
Gaiden: Clardic
Meandor (Alexis): uuh i like that one
J.R. (Joe): Clardic. I like it.
Blaze - Laurence: 250 gold a session. wow. that can get a little expensive.
Gaiden: lol
Meandor (Alexis): or that one literal child of literal westcrown that just kinda
suddenly lives here ^^
Blaze - Laurence: LOL
well if you read my post within yours, and you gave her the badge, she's an
honorary pathfinder.
actually 3 :O
dayum im rich
Blaze - Laurence:
J.R. (Joe): I can buy 100, technically. So nyaa! :P
Blaze - Laurence: < - 1680 gold here
Meandor (Alexis): 178 and some left over copper from when I bought wobbles xD
Blaze - Laurence: That copper will never have use.
Meandor (Alexis): nope but maybe it's siliels allowance :P
Austin (GM): (2d6+2)
Gaiden:
rolling 2d6 + 2
)+2
Austin (GM):
https://drive.google.com/file/d/0B0gjgn0wz8_MN3JwM0d1NHdMY2s/view?
usp=sharing
Meandor (Alexis): are healing potions an ingredient to good food :O thats why
good restaurants are so expensive :OOO
Blaze - Laurence: so I can heal for 20d4+10 at the moment
Chronicle Blaze: DM Plot: Yeah it's important. go to it
Gaiden:
Result
Deception (Cha)
10 | 7
Ability Check
Austin (GM):
Gaiden: -Shadow steps behind blaze and shakes him wildly before running away
laughingChronicle Blaze grabs the mast of the ship and holds on tight
Gaiden:
Result
Persuasion (Cha)
23 | 6
Ability Check
Gaiden:
Result
Stealth (Dex)
27 | 20
Ability Check
Gaiden:
Result
Persuasion (Cha)
8 | 22
Ability Check
Meandor (Alexis): "Hey there buddy, that opium you got there... mighty shame if
it were to fall off board
Gaiden:
Result
Perception (Wis)
14 | 18
Ability Check
Persuasion (Cha)
Result
25 | 18
Ability Check
Gaiden: lol
Chronicle Blaze starts beating his head against the mast "fuck" hit "this" hit
"shit" hit "get" hit "me" hit "out" hit "of" hit "here" hit
Meandor (Alexis): "If you want, I can transform you into a see beast"
Chronicle Blaze:
Result
Perception (Wis)
19 | 23
J.R. (Joe):
Result
Ability Check
24 | 25
Meandor (Alexis):
Result
Ability Check
19 | 21
Gaiden:
Result
Perception (Wis)
Perception (Wis)
Meandor Galonvathar
Ability Check
Perception (Wis)
Ability Check
26 | 27
(From Chronicle Blaze): do you know disintegrate? you can use it on the ship
itself
(To Blaze - Laurence): lvl 6 spell, would be next level
(From Chronicle Blaze): Shit.
J.R. (Joe):
Save
Description Until the spell ends, you control any freestanding water
Dimension Door
Meandor Galonvathar
Level 4 Conjuration 500
V
1 action Instantaneous
Description
You teleport yourself from your current location to any other spot within range. You arrive at exactly the
spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating
distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree
angle, 300 feet.
You can bring along objects as long as their weight doesnt exceed what you can carry. You can also bring
one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature
must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling
with you each take 4d6 force damage, and the spell fails to teleport you
Perception (Wis)
Result
Meandor Galonvathar
Ability Check
19 | 7
Gaiden:
Perception (Wis)
Result
Ability Check
9 | 15
21 | 11 vs AC
Damage
Melee 5 ft
8 Bludgeoning
Melee
6 Lightning
rolling 2d6
(
=
Damage
24 | 26 vs AC
Melee 5 ft
8 Bludgeoning
6 Lightning
Gaiden:
Melee
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
DC 16 Con
Save Failure
Save Success
Austin (GM):
(
=
25
rolling 1d20+9
)+9
rolling 1d20+8
(
=
13
)+8
rolling 1d20+8
(
=
)+8
27 dealing 6 damage.
27 dealing 6 damage.
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
Austin (GM):
(
=
14
DC 16 Con
rolling 1d20+9
)+9
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
rolling 1d20+8
(
=
14
)+8
rolling 1d20+8
(
=
14
)+8
rolling 1d20+8
(
=
10
)+8
rolling 1d20+8
(
=
11
)+8
rolling 1d20+8
(
=
11
)+8
rolling 1d20+8
(
=
20
)+8
Meandor (Alexis):
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with
a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must
make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage
on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
20
DC 16 Dex
Damage
36 Fire
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot
level above 3rd.
Austin (GM):
(
=
87
rolling 8d20
Meandor (Alexis):
Result
Dexterity
Meandor Galonvathar
Saving Throw
8 | 4
Light Crossbow
Attack
25 | 13 vs AC
Weapon
rolling 1d20+15
(
=
17
)+15
rolling 1d20+15
(
=
21
)+15
Meandor (Alexis):
Result
19 | 13
Austin (GM):
(
=
20
Acrobatics (Dex)
Meandor Galonvathar
Ability Check
rolling 1d20+18
)+18
J.R. (Joe): Flood. You cause the water level of all standing water in
the area to rise by as much as 20 feet. If the area includes
a shore, the flooding water spills over onto dry land.
If you choose an area in a large body of water, you
side of the area to the other and then crashes down. Any
J.R. (Joe): Huge or smaller vehicles in the waves path are carried
with it to the other side. Any Huge or smaller vehicles
rolling 1d100
(
15
Meandor (Alexis): well if all the pirates can't swim then i shoulda gone with my
first plan xD
J.R. (Joe):
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
5 HP healed
Gaiden:
Result
Attack
Damage
Attack
Damage
Acrobatics (Dex)
18 | 25
12 | 14 vs AC
Ability Check
Kunai
6 Piercing
21 | 19 vs AC
Kunai
9 Piercing
Austin (GM):
Gaiden:
Dexterity
Result
Saving Throw
23 | 28
Meandor (Alexis):
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.
Save
DC 16 Wis
GIANT SHARK
11 (+0)
Skills Perception +3
CON
1 (- 5)
WIS
10 (+0)
5 (-3)
Meandor (Alexis): Water Breathing. The shark can breathe only underwater.
Chronicle Blaze:
Attack
Light Crossbow
21 | 13 vs AC
Weapon
file:///C:/Users/Sarah/Desktop/D&D5e%20Roll20/High%20Acrobatics%20roll!.web
m
Austin (GM) WereShark makes attack against Meandor!
Austin (GM):
Meandor (Alexis):
(
=
)+5
Austin (GM):
(
=
rolling 1d20 + 5
rolling 4d4
J.R. (Joe): vortex is pulled 10 feet toward it. A creature can swim
away from the vortex by making a Strength (Athletics)
check against your spell save DC.
(
=
18
rolling 1d20 + 2
)+2
rolling 1d20 + 8
(
=
19
)+8
J.R. (Joe):
(
=
10
rolling 2d8
)
Healing Word
Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
Target
Healing
4 HP healed
Gaiden:
Attack
Melee 5 ft
14 | 16 vs AC
Damage
13 Bludgeoning
Melee 5 ft
26 | 17 vs AC
Damage
13 Bludgeoning
Melee
9 Lightning
rolling 4d6 + 4
(
=
17
15 dealing 9 damage.
24 dealing 7 damage.
)+4
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
DC 16 Con
Save Failure
Save Success
Austin (GM):
(
=
25
rolling 1d20+11
)+11
Chronicle Blaze: Did you just say halibut? instead of hell of it?
....
Light Crossbow
14 | 18 vs AC
Weapon
J.R. (Joe): Redirect Flow. You cause flowing water in the area
to move in a direction you choose, even if the water has
J.R. (Joe): continues to move in the direction you chose until the
spell ends or you choose a different effect.
Austin (GM):
(
=
13
rolling 1d20+11
)+11
Gaiden:
Attack
11 | 26 vs AC
Damage
Melee 5 ft
9 Bludgeoning
18 | 25 vs AC
Damage
Melee 5 ft
9 Bludgeoning
12 | 22 vs AC
Damage
Melee 5 ft
11 Bludgeoning
Melee
10 Lightning
28 | 26 vs AC
Damage
Melee 5 ft
8 Bludgeoning
7 Lightning
rolling 1d6 + 12
)+12
Melee
15
Meandor (Alexis):
(
=
15
)+10
Gaiden:
(
=
13
rolling 4d4 + 4
rolling 4d4 + 4
(
=
10
rolling 1d6 + 10
)+4
)+4
HP regained
Meandor Galonvathar
d6
Meandor Galonvathar
d6
Meandor Galonvathar
d6
Meandor Galonvathar
d6
Austin (GM): "The Earth is rocking, the skies are riven - Jove in a Passion, in
god-like fashion, is breaking the crystal urns of heaven."
Meandor (Alexis):
HP regained
Meandor Galonvathar
d6
Arcane Recovery
Meandor Galonvathar
Class Action 1
On a short rest, regain spellslots equal to half your wizard level rounded up. (lvl 6 -> 1 lvl 3 spellslot or 3 lvl
1 spellslots etc.)
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
27 | 30
Chronicle Blaze:
Result
3 | 12
Ability Check
Stealth (Dex)
Ability Check
naked
Gaiden: lol
https://www.google.com/search?
q=avatar+of+gozreh&tbm=isch&imgil=7PBvxfnAtefOEM%253A%253BEV2zjEcfkil
25M%253Bhttp%25253A%25252F%25252Fwhodrewthis.deviantart.com%25252F
art%25252FAvatar-of-Gozreh127041766&source=iu&pf=m&fir=7PBvxfnAtefOEM%253A%252CEV2zjEcfkil25M
%252C_&biw=1680&bih=939&usg=__0J1UCMMqklLgCskvI1to3jq41A%3D&ved=0CE4QyjdqFQoTCOGbmeO2_cgCFUM4JgodSKcHpw&ei=vnc9
VuHEHcPwmAHIzp64Cg#imgrc=7PBvxfnAtefOEM%3A&usg=__0J1UCMMqklLgC
skvI1to3-jq41A%3D
J.R. (Joe):
Result
History (Int)
Ability Check
5 | 19
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water
buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.
Meandor (Alexis):
Gained From
Description
Wizard
AoE
30 ft Circle
Detect Magic
Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes
For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way,
you can use your action to see a faint aura around any visible creature or object in the area that bears
magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by I
foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Insight (Wis)
Result
Ability Check
12 | 22
J.R. (Joe):
History (Int)
Result
Ability Check
8 | 8
Attack
Melee 5 ft
18 | 15 vs AC
Damage
11 Bludgeoning
Melee
10 Lightning
rolling 2d4
(
=
Melee 5 ft
14 | 17 vs AC
Damage
8 Bludgeoning
12 dealing 6 damage.
21 dealing 5 damage.
Acrobatics (Dex)
Result
13 | 28
Austin (GM):
(
=
24
)+6
J.R. (Joe):
rolling 1d20+6
Ability Check
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
4 HP healed
History (Int)
Ability Check
6 | 20
Chronicle Blaze:
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water
buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.
Stealth (Dex)
26 | 29
Ability Check
Chronicle Blaze: you wouldn't really be able to do if I have a readied action. but I
won't push it.
Meandor (Alexis):
Result
Meandor Galonvathar
Ability Check
14 | 9
Chronicle Blaze:
Result
Perception (Wis)
Perception (Wis)
Ability Check
14 | 19
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water
buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.
5 Extra Damage!
Gaiden uses Sneak Attack
Gaiden:
9 Extra Damage!
J.R. (Joe):
Heal
V, S
1 action Instantaneous
Target
Healing
73 HP healed
Chronicle Blaze:
Result
20 | 2
J.R. (Joe):
Intelligence
Saving Throw
Sacred Flame
Target
Save
Damage
Save Success
one creature
DC 15 Dex
8 Radiant
No damage.
Meandor (Alexis):
Disintegrate
Meandor Galonvathar
Level 6 Transmutation
1 action
Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.
Save
Damage
At Higher Levels
DC 16 Dex
97 Force
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th
J.R. (Joe):
Attack
Damage
Divine Strike:
Channel Divinity
Trident of Gozreh
11 | 11 vs AC
Chronicle Blaze:
Attack
Weapon
24 | 13 vs AC
J.R. (Joe):
Attack
Damage
Divine Strike:
Channel Divinity
Trident of Gozreh
23 | 20 vs AC
Melee
Meandor (Alexis):
Create Undead
Meandor Galonvathar
Level 6 Necromancy
1 action
Description
You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within
range. Each corpse becomes a ghoul under your control. (The DM has game statistics for these
creatures.) As a bonus action on each of your turns, you can mentally command any creature you
animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can
command any or all of them at the same time, issuing the same command to each one). You decide what
action the creature will take and where it will move during its next turn, or you can issue a general
command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task
is complete. The creature is under your control for 24 hours, after which it stops obeying any command you
have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the
creature before the current 24-hour period ends. This use of the spell reasserts your control over up to
three creatures you have animated with this spell, rather than animating new ones.
Target
At Higher Levels
3 Corpses
When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls.
When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls
or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert
control over six ghouls, three ghasts or wights, or two mummies.
Gaiden:
Attack
Damage
12 Bludgeoning
Meandor (Alexis):
Melee 5 ft
Description
A sphere of negative energy ripples out in a 60-footradius sphere from a point within range. Each creature
in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save,
or half as much damage on a successful one.
AoE
Save
60 ft radius
Damage
At Higher Levels
DC 16 Con
20 Necrotic
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot
level above 6th.
Chronicle Blaze:
Result
10 | 19
Gaiden:
Constitution
Saving Throw
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
27 | 20
Meandor (Alexis):
Ability Check
Invisibility
Meandor Galonvathar
Level 2 Illusion Touch
V, S
1 action 1 Hour
Description
A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is
invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
Target
At Higher Levels
Single
When you cast this spell using a spell slot of 3rd level ar higher, you can target one additional creature for
each slot level above 2nd.
Perception (Wis)
12 | 13
Ability Check
lol yup
Meandor (Alexis): anyone else thinking of the mouth of sauron?
http://images.akamai.steamusercontent.com/ugc/452909687518534825/A13273E
AAA0D67D87FF8F699F7BAD9FD5E32978F/
Gaiden: lol
Austin (GM): I guess that's the idea in a way.
Gaiden: or thanos' speaker
Chronicle Blaze:
Result
5 | 20
Gaiden:
Result
14 | 8
11 | 23
J.R. (Joe):
Result
Ability Check
Arcana (Int)
Meandor Galonvathar
Ability Check
Insight (Wis)
12 | 8
Gaiden:
Result
Ability Check
Insight (Wis)
Meandor (Alexis):
Result
Insight (Wis)
Ability Check
Ability Check
Insight (Wis)
Result
Ability Check
9 | 23
Insight (Wis)
Result
Ability Check
16 | 16
Meandor (Alexis):
Result
<3
25 | 28
Arcana (Int)
Meandor Galonvathar
Ability Check
Deception (Cha)
9 | 13
Ability Check
rolling 1d6
(
=
Stealth (Dex)
Result
31 | 32
Ability Check
Perception (Wis)
18 | 11
Ability Check
Perception (Wis)
Result
19 | 23
Ability Check
Perception (Wis)
Result
18 | 24
Ability Check
Perception (Wis)
13 | 27
Ability Check
Perception (Wis)
Result
28 | 16
Ability Check
Perception (Wis)
Result
19 | 15
Ability Check
Perception (Wis)
9 | 15
Chronicle Blaze:
Result
Ability Check
Persuasion (Cha)
13 | 13
Ability Check
https://ebarnes23.files.wordpress.com/2015/02/mostly-dead.jpg
We'll see about that!
well we know that taking blood from his finger deals 1 dmg xD
J.R. (Joe): LOL!
Austin (GM): Rovagug
Meandor (Alexis): chicken little doo doo?
Gaiden: THAT COULD BE JRS BROOM SAFEWORD!
Insight (Wis)
Ability Check
22 | 21
Gaiden:
Result
Insight (Wis)
Ability Check
9 | 22
J.R. (Joe):
Result
Insight (Wis)
Ability Check
14 | 13
Meandor (Alexis):
Result
15 | 21
Insight (Wis)
Meandor Galonvathar
Ability Check
NOONONONO
Gaiden:
Result
15 | 18
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
...
rolling 1d20+55
Austin (GM):
(
=
68
)+55
Meandor (Alexis): (well i dunno if I can, i just said it cause you know...
necromancer) xD
Austin (GM):
+
+
+
+
rolling 80d12
548
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
WOOOOW
Meandor (Alexis): OK NO NOSE FOR YOU
J.R. (Joe): Alas....next level spell:
Regenerate
+
+
+
)
+
+
+
+
+
+
+
+
+
8th-level evocation
Cleric, Wizard
One willing creature you touch stops aging for the next 1d10 years,
the creature reduce the effect of this spell first before taking effect on the
creature.
Word of Recall
Target
Divine Intervention
Class Action 6
J.R. (Joe): Beyond that, though, that level was rather blah.
Chronicle Blaze: I got forever advantage on unmounted creatures. lol
J.R. (Joe): Woot
Meandor (Alexis): 20 int :D
J.R. (Joe): Yaaay!
Chronicle Blaze: finally lol
J.R. (Joe): I tried!
Attack
Damage
Divine Strike:
Channel Divinity
Rawr!
Trident of Gozreh
18 | 10 vs AC
Meandor (Alexis): If blaze becomes immortal, I'd take a gander and say that
Meandor would probably try to kill him :/
J.R. (Joe): J.R. might also not take kindly to that idea.
Gaiden: I love that the music stays
Meandor (Alexis): yeah :D
Chronicle Blaze: Not only do I have to find a way for myself to actually get it. but
for me to spin it in a way for you guys to be okay with it.
My job will be tough but I can possibly do it.
Meandor (Alexis): good luck with that, highly doubt its possible
Gaiden: I take a modified version of the winchester motto: What's dead (after 150
years) should stay dead!
Meandor (Alexis): 150 years? ^^
DRAGON A GE CATEGORIES
Category Size Age Range
J.R. (Joe): I just have to do some research to see how JR would feel about
immortality.
Gaiden: The way Gaiden would see it, is that even the elders of the Rokugan
aren't immortal.
and the organization has been around for thousands of years
Chronicle Blaze: I wouldn't fully stay in power, but be an advisor to the one in
power. and to be a guard of the pathfinders and the city of westcrown and it's
people
Gaiden: YOURE MESSIN UP THE CIRCLE OF LIFE MAN!!!!! SIMBA IS
DISAPPOINTED IN YOU!
Chronicle Blaze: lol.
Gaiden: http://www.lionaid.org/media/spartpressImages/sad-for-simba-1.png
Meandor (Alexis): That's what the senator palpatine also said. Oh i won't stay in
power, it's only for a brief time and in case of dire circumstances
Gaiden: lmfao
Meandor (Alexis): ^^
Gaiden: and guess who his sith master was?
Chronicle Blaze: In blaze's mind it makes sense to him He's protective of this city
now. and with someone that powerful on the other city that is immortal. He would
want to protect this city at almost any cost to himself. Not to anyone else.
Gaiden: um thats why we gotta get better and stronger as a TEAM.
TEEEEEEEEEEAM
Gaiden: I'm doing like 100 push ups and 100 sit ups and 100 squatts and like 10
K runs everyday!
I may be a bald monk by the end of theis campaign!
Gaiden: lol or cows. the economy could ill afford to lose their livestock
Chronicle Blaze: Maybe becoming an avatar of a god will work as well.
Meandor (Alexis): well then the god will rein you in quite harshly. You'd prolly end
like that woman: stuck in a temple strapped on the back of a terrasque waiting for
a few centuries for someone to pass by
^^
J.R. (Joe): It's too bad we aren't doing Pathfinder...I'd love to see what a
Starstone Test might entail!
LOL!
Meandor (Alexis): ^^
Chronicle Blaze: Maybe Blaze can try and get Aroden to come back and become
his avatar. Or try to ascend to godhood himself in place of Aroden.
Gaiden:
Assassinate
Class Action 19
Assassinate
Class Action 19
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have
advantage on attack rolls against any creature that hasnt taken a turn in the combat yet. In addition, any
hit you score against a creature that is surprised is a critical hit.
J.R. (Joe): That's what the Starstone Test does, Blaze, in Pathfinder. Whoever
passes it becomes a god.
It's how Aroden became a god to begin with.
Gaiden: that would be the ONLY way that gaiden would accept
and would be storyline accurate too
Gaiden: doesnt mean they didnt exist. Maybe yo ucould link that into finding out
more about them
lol might tie in well with your storyline too
#outsidethebox
you praise the god who's temple was on the back of a creatur that is the avatar for
the god who's servant is the bad guy were chasin?
J.R. (Joe): In the Pathfinder universe, anyhow.
Also? Gozreh is not a fan of Rovagug.
Gaiden: -sees plot thickeningMeandor (Alexis): maybe to show that gozreh has power over even the strongest
heralds of his rivaling gods?
Chronicle Blaze: Maybe I'd be able to swing it that I am a living god. because if I
remember correctly there are a few.
J.R. (Joe): RAWR!
Gaiden: lol
>_<
Would be interesting. if I was apart of that campaign, and have to hunt down my
old character
Gaiden: In the next 4 levels, I can get 2 more ability score raises
>_<
brb bio
Chronicle Blaze: kk
Gaiden: back
Chronicle Blaze: wb
Gaiden: got some food from the kitchen
Chronicle Blaze: I find out what I want to get for my next 3 ability score
improvements
Gaiden: oh?
Chronicle Blaze: mhm
level 14.) Savage Attack Once per turn when you roll damage for a melee weapon
attack, you can reroll the weapons damage dice and use either total.
or I might make that level 16
the other one I'm looking at
Sentinel
You have mastered techniques to take advantage of every drop in any enemys
guard, gaining the following benefits:
Chronicle Blaze:
When you hit a creature with an opportunity attack, the creatures speed
becomes 0 for the rest of the turn.
Creatures within 5 feet of you provoke opportunity attacks from you even if they
take the Disengage action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than
you (and that target doesnt have this feat), you can use your reaction to make a
melee weapon attack against the attacking creature.
Gaiden: sentinel I remember you talking about
Chronicle Blaze: yeah
Gaiden: I think you and I would combo that one well. cause if their moving speed
is 0, I can make them prone and they cant get up
Chronicle Blaze: Well, it would be 0 until the rest of their turn.
they'd get it back at their turn
and if they hit you, or anyone else 5 feet from me. I can hit them back if I want.
I can move 175 feet in one turn..
holy shit
Gaiden: Gaiden's not out to be a leader. He's tryin to find out more about himself,
and his pilgremage
westcrown is a stop along a long road for him.
Gaiden: lol you need to FIND which PATH you wanna take? >_<
Chronicle Blaze: Find Aroden, because technically his lore it's not said if he's
truly dead or alive. and become his avatar. or become a god for westcrown and
Cheliax,
Gaiden: I feel imo that you should go after aroden. I feel like its the best storyline
fit, AND ALSO the one that works the best mechanically
Chronicle Blaze: Yeah.
It's great.
Gaiden: We've been running into a LOT of stuff lately that has the "May aroden
continue to watch over and forgive us" stuff.
We got a medallion that you might wanna ask Austin about. it was in with the
magical items I got from the lich's hideouts.
Chronicle Blaze: Yeah. speaking of that item. May I hold onto it?
Gaiden: Sure ^_^
Chronicle Blaze: Cool :)
Gaiden: although I'm so sad that I didnt realize what that cloak did....I could have
used it since meandor can use shield, <)M
Chronicle Blaze: aww lol.
Gaiden: I was actually after a pathfinder item that made austin come up with the
conversion issue of the items disappearing with aroden. >_
I wants the +2 gloves of dexterity
*wantes
UGH ENGLISH
*wanted
Chronicle Blaze: XD
Gaiden: I'm thinking I might be able to help lure out the guy with my hammer, but
that could go so bad.
Chronicle Blaze: wait? the emperor?
Gaiden: nono the mayors wife's brother of whatever
the guy were looking for
But yeah I'll talk to Austin and see it's possible for me to find Aroden
Gaiden: Might be good for your background sotry ^_^
Chronicle Blaze: It would be fitting I think. He's spent all of his life here and he
knows how the people would rally for Aroden.
Chronicle of the Pathfinders while also avatar of Aroden. Now that's a combo.
With that, I'd be able to rebuild the entire city and the pathfinders.
And if anything happened in those 200 years with the Emperor. Blaze would be
training to get onto a possibly power level where he'd be able to stand toe to toe
with him.
Gaiden: I could see yo u200 years later being like "This is for my nose
motherfucker!"
Chronicle Blaze: LOL
Gaiden: k bud. I'm hoppin out of here to finish this past week
's downtime then hittin the bed
Attack
Damage
17 | 25 vs AC
Melee 5 ft
11 Bludgeoning
Meandor (Alexis): i love deathstrike of the assassin but it's waaaaay too deep
down in the tree
Gaiden: lol yeah. I wouldn't be able to do that.
Gaiden: yeah like on the weapon tab, what do I add to my weapon attack damage
the posts the possible crit damage number too
so I dont have to keep rolling it separately
you could make a seperate weapon that just deals your crit damage
and just use that when you get the surprise attack on someone
(and ignore the extra crit it would show when you crit with the crit weapon xD
Gaiden: true
Meandor (Alexis): ^^
just always roll low :P
Meandor (Alexis): well, he was the one who gave you the cloak XD
shoulda seen it coming
Gaiden: kind of, but still to CONSISTENTLY have the same roller coaster of rolls.
That wasn't necessarily his fault. lol
Meandor (Alexis): yeah xD
Gaiden: ESPECIALLY with like what was it....+15 to hit?
he was essentially rolling 2s and 3s on his low rolls
Gaiden: lol JR was on point last night with the capsizing of the boat. lol
Meandor (Alexis): yeah ^^
btw they only had a +8 so a 13 or higher for two rolls was needed
not too unlikely
Attack
12 | 18 vs AC
Damage
Melee 5 ft
7 Bludgeoning
Melee
8 Lightning
rolling 1d8 + 4
(
=
11
)+4
6 Lightning
rolling 6d6 + 4
(
=
Melee
31
)+4
Attack
Damage
10 | 29 vs AC
Melee 5 ft
8 Bludgeoning
Gaiden: lol
Meandor (Alexis): and then proceed to stunlock you
it's not like i'm summoning a chicken to replace you, it's you being a chicken
IF it works like that I'd only need you to fail that one roll
(and you not insta-killing me)
Gaiden: right, but I mean it doesnt shield against JUST magic stuff right?
Meandor (Alexis): o no it's mostly physical stuff that it blocks
Gaiden: when can you use reactions for shield? what's the parameters?
anytime youre hit?
Meandor (Alexis): everytime i get hit (not attacked) i can choose to cast shield
even after knowing the roll of the other person
problerm is: me having permanent 21 ac still doesnt stop anyone from hitting me
and then i am basically dead
Gaiden: well, Ironically Austin has been putting us in a lot of situations where my
movement is lowered.
Meandor (Alexis): if the shark guy hit me twice i'd be dead, same for the pirates
yeah well he has to xD
Gaiden: all I know is that shark would have wrecked any of us, and at an 18 ac he
would hit me a lot more times than you with shield. >_< but we'll see. like I said, I'll
just have to think more outside the box from now on
Meandor (Alexis): whats a monks/rogues hitdice?
d8 or d10?
Gaiden: d8
Meandor (Alexis): d8 right?
ok :D
Gaiden: and he only would have killed you cause you were a shark right? Cause
he can't one shot for over 100 damage right?
Meandor (Alexis): lemme check his to hit values
Gaiden: cause its the turning back into meandor and taking simultaneous shark
hp damage that woyuld have killed you
Meandor (Alexis): of the 4 attacks on me as a shark 2 would have hit me and
even at full hp i'd have been dead
Gaiden: or am I wrong on that?
Meandor (Alexis): yeah if i died as a shark i'd have taken an instant 126 hp dmg
as meandor who was already low hp
instantly killing him
Gaiden: but youre not getting what I'm saying. if you WERENT polymorphed into
a shark, his attacks would have simply made yo uDOWN, and not DEAD right?
Meandor (Alexis): yeah
Gaiden: so it wasn't really his attacks that would have killed you, but turning into
the shark that would have
right?
cause you didnt even have the cloak on when you were a shatrk...although that
would have been a SERIOUSLY funny image
Meandor (Alexis): well not turning into the shark i'd have had disadvantage on all
defensive roll, probably wouldnt be able to cast the hands component of my spells
and would've died after the first hit allwoing him to hit my corpse for 3 more times
and thus killing me
a cloaked shark :O
pretty sure it didnt help that other guy who got killed by lucca
Gaiden: true, but I dont think austin would have done that to you. If he did that
much damage to the shark, mechanically he'd be almost bound to have you dead.
Meandor (Alexis): well austin MIGHT have done it to me :P good enough reason
for Meandor to not risk getting ditched again and having to go down in combat :P
Gaiden: lol I think he'd be more likely to make you rethink pollymorphing yourself
than simply going down a lot. >_<
Meandor (Alexis): well yeha polymorph gets weaker as the time passes since it
only allows you to become beasts who cap out rather quickly
on yourself atleast
but there it was probably better than just trying to outswim a shark
anyway, cloaks not going anywhere xD
most likely
sorry T_T
Meandor (Alexis): did you see the warcraft trailer yesterday on blizzcon?
Gaiden: lol it's okay. I won't get butthurt over something like that. It was kind of my
fault for not doing the research on it and claiming it straight out of the gate.
lol it's like you calling shotgun before I knew we'd be going on a 15 hour road trip.
>_<
lol
Meandor (Alexis): well i thought you did and you said you didnt want it
and considering it is best used on spellcasters ..
Gaiden: I did say I didnt want it, but the description that I found on it didnt say
specifically the mechanics that you'd described. lol
Meandor (Alexis): but if gaiden wanted it back meandor would have to give it to
him since he found it
Gaiden: no no way!
like I said. I'm not tryin to indian give it, I was just wondering what your mechanics
were for shield, caus 21 ac>18 ac ya know>?
Meandor (Alexis): well at lvl 18 i can just cast it without spellslots but technically it
doesnt do much since 1st level spellslots aren't used in combat anymore
so it's not much of an improvment if we aren't fighting for like 5 hours straight
but mechanically it's a must have on spellcasters since its the only way for them to
not get waked
wacked*
Attack
23 | 16 vs AC
Damage
Melee 5 ft
7 Bludgeoning
rolling 1d8 + 4
(
=
)+4
5 Lightning
Melee
6 Lightning
Melee
15 | 26 vs AC
Damage
7 Bludgeoning
Gaiden:
(
=
Melee 5 ft
rolling 1d8 + 4
)+4
Melee
10 Lightning
8 Lightning
rolling 6d6 + 4
(
=
Melee
29
)+4
12 dealing 6 damage.
21 dealing 8 damage.
rolling 1d6 + 4
(
=
)+4
rolling 1d6
(
=
Gaiden:
Attack
Damage
13 Bludgeoning
Melee 5 ft
Gaiden:
Gaiden:
5 Extra Damage!
Attack
Damage
24 | 28 vs AC
Melee 5 ft
9 Bludgeoning
Attack
Damage
25 | 27 vs AC
Melee 5 ft
11 Bludgeoning
5 Lightning
Melee
10 Lightning
Melee
Gaiden:
Damage
5 Lightning
Melee
Melee
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Ability Check
16 | 11
Damage
Melee 5 ft
17 | 22 vs AC
6 Bludgeoning
Damage
Melee
6 Lightning
Melee
8 Lightning
Damage
Melee 5 ft
19 | 22 vs AC
6 Bludgeoning
Damage
Melee
8 Lightning
Melee
6 Lightning
14 dealing 7 damage.
25 dealing 8 damage.
rolling 2d6 + 8
(
=
15
)+8
rolling 3d6
(
=
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
23 | 16
Ability Check
Damage
27 | 21 vs AC
Melee 5 ft
7 Bludgeoning
Damage
8 Lightning
Melee
9 Lightning
Melee
Damage
28 | 20 vs AC
Melee 5 ft
6 Bludgeoning
Damage
Melee
5 Lightning
Melee
8 Lightning
21 dealing 5 damage.
28 dealing 5 damage.
rolling 2d6 + 8
(
=
16
)+8
6 Extra Damage!
Attack
16 | 29 vs AC
Damage
Melee 5 ft
10 Bludgeoning
32
)+4
27 Extra Damage!
Damage
10 Lightning
Melee
Melee
10 Lightning
Damage
Melee 5 ft
20 | 11 vs AC
6 Bludgeoning
Damage
Melee
9 Lightning
Melee
5 Lightning
23 dealing 10 damage.
14 dealing 10 damage.
Gaiden:
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
22 | 32
Ability Check
Damage
Melee 5 ft
23 | 26 vs AC
13 Bludgeoning
Damage
Melee
7 Lightning
Melee
7 Lightning
Damage
Melee 5 ft
13 | 16 vs AC
8 Bludgeoning
25 dealing 8 damage.
13 dealing 10 damage.
17 Extra Damage!
Gaiden unleashed his raging fists!
Gaiden:
Gaiden:
Attack
Damage
24 | 16 vs AC
Melee 5 ft
7 Bludgeoning
Damage
Melee
8 Lightning
Melee
6 Lightning
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
Gaiden:
Attack
Damage
Ability Check
23 | 26
13 | 21 vs AC
13 Bludgeoning
Attack
Damage
Melee 5 ft
13 | 10 vs AC
6 Bludgeoning
27 dealing 5 damage.
19 dealing 8 damage.
Gaiden:
8 Extra Damage!
Damage
5 Lightning
Melee
7 Lightning
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
Gaiden:
Attack
Damage
20 | 20
Ability Check
Melee 5 ft
11 Bludgeoning
Damage
8 Lightning
Melee
7 Lightning
Melee
Damage
15 | 18 vs AC
Melee 5 ft
7 Bludgeoning
25 dealing 6 damage.
29 dealing 9 damage.
Gaiden:
Gaiden:
13 Extra Damage!
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
26 | 29
Ability Check
Meandor (Alexis): you got an idea already how to find the guy?
Gaiden: Might try luring him out with the hammer, but I dont know if that's a good
idea or not.
Gaiden: true, but I also said in the pm that they would all be within reason. >_< lol
I don't think I'd ever as a player OR character try to godmod things. and I think he
knows that about me by now. lol
I'm the kind of person that asks for a lot, but is more than okay with him saying no.
>_<
which he's had to do quite a few times. lmfao
Meandor (Alexis): I'm not sure how I could help find the guy :/
nothing much i can offer in terms of locating someone
Gaiden: true, but with dimensional shackles on him, he can't cast magic.
which means whatever agical devices he has up to cloak him from detection
would also not work
Meandor (Alexis): unless they are set up to not require him always concentrating
on them which is rather common
Gaiden: what kind of devices would you say can do that?
Meandor (Alexis): well i dont know magical items but cloaking stuff doesn't seem
like concentration to me
i mean he has all the ressources in the world right?
Gaiden: true, but I bet a LOT of that set up has to do with storing things NOT in
this plain of existence
otherwise how would he fit it all in a city that we know like the back of our hands?
and with dimentional shackles on, he has no access to those things
And I'm not thinking he has a high strength
Meandor (Alexis): but even if he doesnt have access, that doesnt mean they still
cant cloak him
Gaiden: so bvreaking out of them wouldnt be easy
true. but it would SEVERELY impede his progress.
Meandor (Alexis): ok now mechanics wise doesn't he most likely have legendary
resistance?
Gaiden: well, the demon devil emperor thing said he was going to use
dimensional shackles....
so i would assume they work
Globe of Invunerability
Meandor Galonvathar
Level 6 Abjuration
V, S
1 action
Description
An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains
for the duration.
Any spell of 5th level or lower cast from outside the barrier cant affect creatures or objects within it, even if
the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the
barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas
affected by such spells.
Target
AoE
At Higher Levels
Self
10 ft. Radius
When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher
for each slot level above 6th
Description
Meandor Galonvathar
Level 6 Divination
V, S, M (25g)
1 action
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration,
the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all
out to a range of 120 feet.
Gaiden: I would go with the first one cause combat wis that would be CRAZY
good to have
Meandor (Alexis): yeah but I got counterspell already. Blaze and you won't ever
be in the globe and even J.R. often goes melee
Gaiden: it says it remains for the duration./...do they mean of the whole fight?
Meandor (Alexis): 1 minute
concentration
Circle of Death
Meandor Galonvathar
Level 6 Necromancy 150
V, S
1 action Instantaneous
Description
A sphere of negative energy ripples out in a 60-footradius sphere from a point within range. Each creature
in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save,
or half as much damage on a successful one.
AoE
Save
60 ft radius
Damage
At Higher Levels
DC 17 Con
33 Necrotic
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot
level above 6th.
but I guess what would sway my decision would be....are the description
definitions ALL you can do with truesight?
What exactly ELSE can truesight give you that would be "out of the box" thinking?
Meandor (Alexis): well sight into different planes does seem MAYBE usefull for
finding the guy
Gaiden: Can it see disguises?
Meandor (Alexis): thats what i was mostly thinking about
Gaiden: Can it see if a woman is really a trap?
>_<
Meandor (Alexis): Oh we all already know that Amaya is one, no need for true
seeing for that
Gaiden: lol after last night, if she's a trap. she's hiding it REALLY well.
Description
Meandor Galonvathar
Level 5 Illusion 30 ft.
V, S
1 action 8 hours
This spell allows you to change the appearance of any number of creatures that you can see within range.
You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma
saving throw, and if it succeeds, it is unaffected by this spell. The spell disguises physical appearance as
well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or
taller and appear thin, fat, or in between. You cant change a targets body type, so you must choose a
form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The
spell lasts for the duration, unless you use your action to dismiss it sooner. The changes wrought by this
spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creatures
outfit, objects pass through the hat, and anyone who touches it would feel nothing or w ould feel the
creatures head and hair. If you use this spell to appear thinner than you are, the hand of someone who
reaches out to touch you would bump into you while it was seemingly still in midair. A creature can use its
action to inspect a target and make an Intelligence (Investigation) check against your spell save DC. If it
succeeds, it becomes aware that the target is disguised.
or just that :P
hmm nvm xD
Description
You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one
hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and
shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as
long as you can walk into each contiguous area while you are casting the spell.
When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you
choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these
effects.
Guards and wards creates the following effects within the warded area.
Corridors. Fog fills al the warded corridors, making them heavily obscured. In addition, at each intersection
or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than
you will believe it is going in the opposite direction from the one it chooses.
Doors. All doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition,
you can cover up to ten doors with an illusion (equivalent to the illusory object function of the minor illusion
spell) to make them appear as plain sections of wall.
Stairs. Webs fill all stairs in the warded area rom top to bottom, as the web spell. These strands regrow in
10 minutes if they are burned or torn away while guards and wars lasts.
Other Spell Effect. You can place your choice of one of he following magical effects within the warded area
of the stronghold.
Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as
guards and wards lasts.
Place magic mouth in two locations.
Place stinking cloud in two locations. The vapors appear in the places you designate; They return within 1minutes if dispersed by wind while guards and wards lasts.
Place a constant gust of wind in one corridor or room.
Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters
or passes through the area recieves the suggestion mentally.
The whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes
only that effect.
You can create a permanently guarded and warded structure by casting this spell there every day for one
year.
or that
as a 4th choice
oh come on, theres a lvl 6 spell that does basically the same as CoD but better xD
as if necromancer spells werent already bad enough as is xD
ah well, rp wins over powerplay :/
Gaiden: true true
brb
Meandor (Alexis):
Description
Misty Step
Meandor Galonvathar
Level 2 Conjuration 30 ft.
V, S
1 bonus action Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see
Meandor Galonvathar
Level 6 Evocation 300 ft
V, S
Meandor Galonvathar|spell_casting_time Instantaneous
Description
A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it
explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw.
On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much
damage.
If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures),
it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute.
Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature
can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of
a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to
can throw the globe (to a range of 40 feet) or hurl it with a sling (to the slings normal range). It shatters on
impact, with the same effect as the normal casting of the spell. You can also set the globe down without
shattering it. After 1 minute, if the globe hasnt already shattered, it explodes.
AoE
Save
60 ft. Radius
Save Success
At Higher Levels
Half damage
DC 17 Con
Damage
37
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot
level above 6th.
Death March
Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute
Target
AoE
Save
DC 17 Dex
Damage
Save Failure
Save Success
16 fire
4d6 fire
half
Death March
Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute
Target
AoE
Save
Damage
Save Failure
1 Drummer :P
10 ft.
DC 17 Dex
8 fire
4d6 fire
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
Ability Check
23 | 26
Damage
Melee 5 ft
25 | 11 vs AC
12 Bludgeoning
Attack
Damage
Melee 5 ft
13 | 17 vs AC
10 Bludgeoning
29 dealing 7 damage.
21 dealing 8 damage.
Gaiden:
Gaiden:
9 Extra Damage!
Damage
9 Lightning
Melee
Melee
6 Lightning
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
Gaiden:
Attack
Damage
31 | 23
Ability Check
Melee 5 ft
10 Bludgeoning
Damage
9 Lightning
Melee
8 Lightning
Melee
22 Extra Damage!
Attack
Damage
27 | 26 vs AC
Melee 5 ft
9 Bludgeoning
Damage
6 Lightning
Melee
7 Lightning
20 dealing 7 damage.
27 dealing 5 damage.
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
27 | 31
Ability Check
Damage
27 | 13 vs AC
Melee 5 ft
10 Bludgeoning
Damage
5 Lightning
Melee
6 Lightning
Melee
Gaiden:
20 Extra Damage!
Attack
Damage
Melee 5 ft
11 | 18 vs AC
7 Bludgeoning
Damage
Melee
7 Lightning
Melee
6 Lightning
14 dealing 5 damage.
16 dealing 9 damage.
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
29 | 22
Ability Check
Damage
22 | 12 vs AC
Melee 5 ft
10 Bludgeoning
Melee
6 Lightning
Melee
6 Lightning
23 Extra Damage!
Attack
Damage
Melee 5 ft
26 | 24 vs AC
8 Bludgeoning
Damage
Melee
7 Lightning
Melee
8 Lightning
24 dealing 5 damage.
16 dealing 6 damage.
Gaiden:
Gaiden:
Gaiden:
Gaiden:
Gaiden:
Gaiden:
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
29 | 14
Ability Check
Damage
19 | 26 vs AC
Melee 5 ft
7 Bludgeoning
Damage
6 Lightning
Melee
Damage
8 Lightning
28 Extra Damage!
Attack
Damage
Melee 5 ft
18 | 18 vs AC
9 Bludgeoning
31 dealing 7 damage.
18 dealing 9 damage.
Gaiden:
Attack
Damage
12 | 12 vs AC
Melee 5 ft
13 Bludgeoning
Damage
5 Lightning
Melee
10 Lightning
Melee
Attack
Damage
15 | 12 vs AC
6 Bludgeoning
Melee 5 ft
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
15 | 26
Ability Check
Damage
27 | 13 vs AC
Melee 5 ft
8 Bludgeoning
Damage
10 Lightning
Melee
5 Lightning
Melee
30 Extra Damage!
Attack
Damage
17 | 21 vs AC
Melee 5 ft
10 Bludgeoning
Damage
9 Lightning
Melee
8 Lightning
Melee
26 dealing 9 damage.
28 dealing 7 damage.
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
25 | 21
Ability Check
Damage
19 | 22 vs AC
Melee 5 ft
8 Bludgeoning
Damage
7 Lightning
Melee
9 Lightning
Melee
30 Extra Damage!
Attack
Damage
23 | 25 vs AC
9 Bludgeoning
Damage
Melee
8 Lightning
Melee
9 Lightning
13 dealing 7 damage.
29 dealing 5 damage.
Gaiden:
Attack
Damage
15 | 20 vs AC
Melee 5 ft
8 Bludgeoning
9 Lightning
Melee
Damage
Gaiden:
Damage
24 | 14 vs AC
Melee 5 ft
8 Bludgeoning
Melee
27 dealing 10 damage.
23 dealing 9 damage.
4 Extra Damage!
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
18 | 22
Ability Check
Damage
13 | 24 vs AC
Melee 5 ft
12 Bludgeoning
Damage
5 Lightning
Melee
9 Lightning
Melee
19 Extra Damage!
Attack
Damage
28 | 24 vs AC
Melee 5 ft
8 Bludgeoning
Damage
Melee
7 Lightning
Melee
10 Lightning
24 dealing 7 damage.
24 dealing 5 damage.
Gaiden:
I'm gonna be sending you a pm with a couple pictures that I want clarification on
J.R. (Joe): Sup. Oh. Okie.
Gaiden: What I think JR looks like and your opinion. ^_^
J.R. (Joe): Roger.
Gaiden: sent!
J.R. (Joe): I've had a spell that raised max HP by 5 for every level used that I
thought was completely useless since I thought it was Concentration. Only now do
I realize that it's NOT concentration!
Gaiden: lol oh lord
J.R. (Joe): Not that we've been in terrible need of it, but still!
Gaiden: okay pm sent with all the pic I deas I found for JR
What do you think?
Flame Strike
1 action Instantaneous
Save
Damage
DC 16 Dex
19 fire + 17 radiant
Full damage
Save Failure
Half Damage
Save Success
At Higher Levels When you cast this spell using a
I'll reach my max spell DC next level. Well, one value short of max, but still.
It...saddens me, but I suppose a spell DC of 17/18 is fairly reasonable.
Aid
5 HP healed
Aid
25 HP healed
Guiding Bolt
1 action 1 round
Herald J.R. condenses holy energy into his hand before unleashing it!
Target
Attack
10 | 21 vs AC
Damage
At Higher Levels
32 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.
J.R. (Joe):
Guiding Bolt
Herald J.R. condenses holy energy into his hand before unleashing it!
Target
Attack
10 | 27 vs AC
Damage
At Higher Levels
39 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.
Guiding Bolt
Herald J.R. condenses holy energy into his hand before unleashing it!
Target
Attack
Damage
At Higher Levels
23 | 16 vs AC
32 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.
Blade Barrier
AoE
Save
Damage
Save Failure
Save Success
DC 16 Dex
35 Slashing
Full damage
Half damage
Gaiden: That's wierd cause most of the guys we've fought seem to have a hi dc
mod
maybe thats just me thinking that cause most baddies have a high con
and my only save skill is con
Gaiden: damn. So if someone has a +18 to con, youre essentially praying for a
nat fail....
J.R. (Joe): And, technically, in a d20 situation, capping it at 18 is probably not a
bad idea. And most of my AoE saves only half the damage received, so, it still hits
them. Some spells with a save, like my Sacred Flame cantrip, don't hit at all if the
target saves.
Yep. Assuming there is such a creature.
But, then, if it was just one creature, I probably wouldn't be using AoE spells.
Gaiden: well pretty much every "boss" we've fought has like...a +15 to +17 to their
con....
J.R. (Joe): Indeed. And I haven't really used those aoe spells on them either, I
don't think. :P
Gaiden: yeah. I feel like my stunning strike is only good for lowbies now. >_< lol
J.R. (Joe): Except for Shatter, but that was on something that would have had
disadvantage.
Still, it doesn't hurt to try. That stun can be pretty potent if it lands.
Gaiden: true, but spending a ki point on a maybe, when I could use it for fluury of
blows is a tough decision
what are you thinking about using your downtime point for with the search?
J.R. (Joe): Indeed. I could use Hold Person, with the same DC, but...it's a Conc.
spell and....Bless is probably more useful, and I probably have better use of the
level slot.
Well, I have to clarify something with Austin, but one of the points will still be going
towards looking for signs of Rovagug.
Let's see...I can give everyone an additional 20 HP, a Death Ward, and a
Bless...all without giving up too many slots. I'm feeling good about this.
Gaiden: sweet!
J.R. (Joe): Correction: not everyone a Death Ward. One, maybe two tops. I could
do a third, but I'd rather save that.
I try to keep one slot available per level. Never know when a high level heal might
come in handy.
Although....now with the trident and the mask...
Gaiden: too true
J.R. (Joe): My healing spells might be a bit redundant.
rolling 2d10
(
10
Target
Healing
21 HP healed
Herald J.R. cries out, "Have faith, friends, and we shall prevail!"
of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.
8 HP healed
Gaiden: How many hit points could yo ucure in one turn if you wanted to? >_<
J.R. (Joe): And on par, if not better, than Mass Heal Wounds. Hm. Might have to
consider ditching the MHW.
Hm.
Also, if you add a previously casted Aid spell into the mix, add 25 HP to the
previous counts.
Gaiden:
(
=
lol
114
)+106
Do you wanna spar? Youre the only one I haven't sparred with yet!
J.R. (Joe): In fact, it's a good thing the Pit Fiend went down when it did, as I had
just used up my last spell slot and healing ability.
Rain check? Need to get something to eat.
Gaiden: lol
J.R. (Joe): And I'm back and fed. :)
Gaiden: yaaaaaaaay
I ate too
J.R. (Joe): Let me adjust some spells here...which'll take a bit since every time I
do, I lag for, like, 10 seconds...and then we can do a spar?
Gaiden: sure ^_^
J.R. (Joe): ....there's Russian underneath the save stat drop down window on my
spells....
Gaiden: O_O
J.R. (Joe): Oh. Okay, phew! At least it isn't just me. I thought it was part of the
reason why the script crashes all the damn time.
Alrighty, where do you want to do this?
I also won't start with 8 hour buff spells, like Aid or Death Ward. :P
Gaiden: And I wont stealth in the middle of our fight either. >_, lol
Gaiden rolls a 8 for initiative.
Enhance Ability
a creature
Target
At Higher Levels At Higher Levels. When you cast this spell using
rolling 2d6
(
10
Gaiden: kk
J.R. (Joe): Additional HP and now Con. save advantage.
Gaiden: kk.
J.R. (Joe): And since I don't know how the trident works yet, that'll be my turn.
Gaiden: kk
Attack
28 | 14 vs AC
Damage
Melee 5 ft
8 Bludgeoning
J.R. (Joe):
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
DC 16 Dex
14 Lightning/Thunder
Full damage
Save Success
Half damage
Dex save.
Gaiden:
Dexterity
Result
21 | 24
Saving Throw
Damage
5 Lightning
Melee
Attack
Damage
14 | 25 vs AC
Melee 5 ft
10 Bludgeoning
J.R. (Joe): Does it give you adv. even if you're the only one I'm fighting?
Fair enough.
Gaiden:
Damage
Melee
13 Extra Damage!
J.R. (Joe): I'm going to ignore the whole needing dim light or darkness thing of
Shadow Step. :P
Anyhow, done?
J.R. (Joe): Not according to the PHB. Though, I think Austin ruled otherwise. It's
all good.
Gaiden: any chance you'd let me fit my flurry of blows?
even though I kinda said my turn was done? >_<
Blindness/Deafness
Description You can blind or deafen a foe. Choose one creature that
Target
Save
Save Failure
Save Success
one creature
DC 16 Con
Gaiden:
Result
Constitution
10 | 22
Saving Throw
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
5 HP healed
Attack
28 | 25 vs AC
Damage
Melee 5 ft
8 Bludgeoning
Melee
10 Lightning
J.R. (Joe):
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
DC 16 Dex
12 Lightning/Thunder
Full damage
Half damage
9 Extra Damage!
Dexterity
Result
Saving Throw
24 | 23
I read it wrong
now adding your reaction stops my thinking process. since that hit I'd like to try
and stun you
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
DC 16 Con
Save Failure
Save Success
J.R. (Joe):
Constitution
Result
16 | 14
Saving Throw
Attack
Damage
damn
16 | 23 vs AC
Melee 5 ft
6 Bludgeoning
24 dealing 7 damage.
12 dealing 8 damage.
and I will spend another ki point to try and stun you again
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 16 Con
Constitution
Result
11 | 19
Saving Throw
Gaiden: kk
kk thats my turn
uuuuuuuuugh
Constitution
10 | 11
Saving Throw
lol
Harm
Target
Save
Damage
Save Failure
50 Necrotic
Full damage, plus target's max HP are reduced by an amount equal to the damage received
Save Success
Gaiden:
Result
LMFAO
Constitution
6 | 18
Saving Throw
so.....50 dmg?
J.R. (Joe): You had 88 full HP. You take 50 HP dmg from the spell. You also
LOSE 50 max HP.
So...I think you'd have 38/38.
rolling 2d10
(
shadow step
Attack
23 | 20 vs AC
Damage
Melee 5 ft
8 Bludgeoning
Melee
8 Lightning
Normal attack is 23
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
DC 16 Dex
12 Lightning/Thunder
Full damage
Half damage
Gaiden:
Result
Dexterity
17 | 16
Saving Throw
15 Extra Damage!
Attack
Damage
22 | 27 vs AC
Melee 5 ft
6 Bludgeoning
7 Lightning
Melee
J.R. (Joe): Meh, if I had started things differently, I would have done more dmg.
Gaiden: that was actually the best duel I had out of the group!
well, I didnt try to stun you from the get go, and forgot my WHOLE bonues flurry of
blows. >_<
should have tried to stun you before i went blind. >_<
J.R. (Joe): That was why I had the Bear's Endurance for Con save adv.
Otherwise, it would have be Spiritual Guardians. 3d8 dmg every time you enter it's
radius.
I also focused on Con save spells. :P
So, you probably wouldn't be taking full dmg. But you'd be taking half.
Gaiden: true
J.R. (Joe): And technically, you shouldn't have had that last sneak attack.
You only get it when you have adv.
No.
Gaiden unleashes a flurry of blows!
20 dealing 10 damage.
24 dealing 9 damage.
^_^
Gaiden: wheeeeeeeeeeeeeeeeew
J.R. (Joe): I'd be at -2 HP.
Gaiden: lol
Gaiden: kk. which would have had yo ustunned to the end of my next turn
J.R. (Joe): I might have passed the Con saves.
Gaiden: cast the spell again?
J.R. (Joe):
Enhance Ability
a creature
Target
At Higher Levels At Higher Levels. When you cast this spell using
Gaiden: They should have a spot that says it's conecentration Q_Q
*concentration
Gaiden: They let me cast a magic shadow anywhere I want within 60 ft. I think
austin said in the last session that since they were magic, they wouldn't be
affected by a daylight spell
It's essentially like peter pan. I can take my shadow off and place it anywhere
within 60 ft
But again, technically, Shadow Step only works in conditions of dim light or
darkness. Daylight has a radius of light-light out to 60 ft, and dim light for another
60 ft beyond that.
Gaiden: -shrugs- I would assume it isn't lower though, since its a wonderous
item.... but who knows
J.R. (Joe): Maybe.
Gaiden: do you have daylight?
J.R. (Joe): Naturally.
Gaiden: lol
J.R. (Joe): :p
Gaiden: you goody goody
<3
Gaiden: ah okay
J.R. (Joe): Nah. Tried once. Couldn't get past the first episode.
Gaiden: ah okay. there's a character that is the direct definition of neutral good. lol
made me think of him when you said that jr was
J.R. (Joe): :P
Gaiden: I feel like doing some character knowledge things sometimes that I feel
should work.
>_<
Description
Minor Illusion
Cantrip Illusion 30 ft
1 action 1 minute
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends
if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a
whisper to a scream. It can be your voice, someone elses voice, a lions roar, a beating of drums, or any
other sound you choose. The sound continues unabated throughout the duration, or you can make discrete
sounds at different times before the spell ends.If you create an image of an objectsuch as a chair,
muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create sound,
light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion,
because things can pass through it. If a creature uses its action to examine the sound or image, the
creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your
spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
J.R. (Joe): ?
Gaiden: lol
Herald J.R. slams his hammer into the ground and yells, "Repent!"
Save
Damage
Save Failure
Save Success
Boom.
DC 16 Con
22 thunder + 17 radiant
In fact, I think all thunder type aoes are all Con saves.
Gaiden: huh! I would assume that too since thunder and lightning are different in
dnd
lightning = dex and thunder = con
Which makes sense...you can dodge an electric bolt. Much harder to dodge a
wave of sound.
Gaiden: true!
My Str remains 2. But since I'm not generally in combat, it's fine. I've been
primarily a spellcaster, so...Wisdom all the way.
Just one point shy of 5 mod too. Grrr.
Gaiden: Thats one of the best parts of multiclassing. you get more ability acors
advancement
*score
J.R. (Joe): Meh. The only real benefit, potentially, I could get from multiclassing is
using the Shilleagh cantrip from a Druid...uses Wisdom mod instead of Str for
attack rolls.
But only using wooden weapons AND, as a Druid, I'd have to lose my armor.
So, drastic hit to the AC.
Not really worth it.
But it's not really meant to be a means of picking and choosing only the best
features. You take the good with the bad.
It's meant to let you better fulfill your character concept.
Gaiden: lol lvl 18 fighter......lvl 1 druid. SORRY GUYS! NO METAL ARMOR FOR
YOU!
J.R. (Joe): Like, with my Dex fighter idea I have, it makes sense for him to be both
a Fighter and a Ranger.
Yeah, pretty much.
Also, if I were to take a non-spellcasting class, I'm pretty sure I'd even lose spell
levels.
Gaiden: O_O? there doesnt say anything like that in the actual classes though....
As for the downfalls, I already spoke to Austin about doing the multiclass thing and
he said I'd lose the armor due to the Druid thing.
And if I did my math right...if I was a 12 lvl Cleric and a 3rd level Fighter, I'd only
have the spell slots of a lvl 13 spellcaster.
Whereas, as a lvl 15 pure Cleric, I'd have the spell slots of a lvl 15 Cleric, which
includes a whole extra spell level.
So, yeah, in a sense, I'd be losing spell slots. Though, probably not the ones I
already have.
If I took another spellcasting class, it wouldn't affect anything.
J.R. (Joe): Meh. I generally prefer to keep them separate. Gives me more
flexibility.
And helps prevent me from getting too emotionally attached.
Gaiden: lol I can't NOT get attached to my characters. that's almost MY flaw
But I'm objective enough to understand that if a character died, and it was a good
death, then I could be okay with thqat.
J.R. (Joe): Try playing a game with constant and expected perm-death for 10
years. You'd stop that pretty quickly. :P Or stop playing.
Any death is good. Even the meaningless ones
"Meaningless."
to the point where during creation I was like...."nope. I'm still like 2 ounces off on
my weight and I dont have enough food rations"
It was kind of a pleasant surprise to find he wasnt a stickler on food,water, sleep
etc
J.R. (Joe): I wasn't that concerned. I figured, even if I was encumbered, I could
probably wait until I could sell shit.
But yeah, that's very good, especially since most of the first half, I was heavily
encumbered and technically should have only had, like, 10 moving speed. :P
Gaiden: lol
J.R. (Joe): But that's good because I think overly detail minutiae detracts from the
fun and the story.
Gaiden: true! I agree with that.
I hope we can coordinate our plans more over the week. it seems people dont
respond too quickly anymore.
J.R. (Joe): Meh. What happens, happens. Doesn't really matter if the guy is
caught, found, or not.
Gaiden: but...it kinda does. >_< lol It will make it that much easier or harder
depending on what happens. >_<
J.R. (Joe): I doubt it.
Gaiden: lol I'm starting to see the whole, not too attached to your characters" now.
lol
J.R. (Joe): ;)
Oh, but the hilarious irony: last game, JR became a God's herald. Next game, he
gets turned to dust by disintegrate. :P
Gaiden: lmfao
does your death save thing spell save you too? or just us?
J.R. (Joe): Death Ward only affects one creature for 8 hours.
However, I have 3 slots of that spell level, so, technically, I can ward three of us
total.
It can, but doesn't have to, include myself.
It's also, fortunately, not concentration.
Gaiden: true. but you should always be 1 of the 3 cause you are the only one that
can heal us to the extent that you do
J.R. (Joe): And now, revive. :P
So, yes, I would probably Death Ward me and Blaze, Bless you, Blaze, and
Meandor and Aid you, Meandor, and Blaze.
Death prevention for me and Blaze, +1d4 to attack and saving rolls and upwards
of +20 HP for you, Meandor, and Blaze
Gaiden: yeah. to be honest if i can't utilize my full movement, I'm prolly ALWAYS
gonna get hit.
J.R. (Joe): And only the 1d4 is a Conc., so...
Hold Person
Target
Save
Contagion
Target
Attack
one creature
25 | 13 vs AC
If I got that on you, then Con aoed you....it'd have been over.
Gaiden: yup.
J.R. (Joe): But again...touch distance AND melee attack, so...very limited
usefulness.
In the campaign.
And, really, I don't think I need the flying speed...although, I think if I were flying, I
can't be targeted by melee.
But, I'm not sure.
Gaiden: you can do a prepared action, have meandor teleport you, attack then on
your turn run away! >_<
J.R. (Joe): LOL! I can technically do that now. :P
And really, I don't need to be ported. Need to stay close to the peeps for the healz,
yo.
Gaiden: it has no air, but you can hold your breath for like....1 minute. it's 6
SECONDS per turn. lol
J.R. (Joe): J.R. would not be happy.
Gaiden: It's like being deep underwater or in space. you can survive for at LEAST
6 seconds! >_< lol
I can imagine, but I'd imagine unhappy is better than dead. >_<
at least to JR anyways
lol
Ughn...copy and paste from Word to Roll20, apparently, causes all post-sentence
spacing to be removed.
::shakes fist::
Gaiden: O_O
J.R. (Joe): Which makes editing a mild pain.
Blaze - Laurence: Heya.
Gaiden: hey hey
Blaze - Laurence: J.R's story is a good one.
I just got done reading it.
Blaze - Laurence: XD
Blaze - Laurence: when I action surge, yup. and I have advantage on all of those
attacks
Gaiden: youre on horse now too right?
Blaze - Laurence: Yup
Gaiden: now you can make EVERY attack to your horse to you right?
Blaze - Laurence: Yup
Mounted Combatant
Class Action 10
You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Gaiden: I cant trip your horse, and I can't knock you off of it. you can literally beat
half my con save with your modifier/proficiency, and you have shit tons of HP. >_<
Not so much scared as much as I am smart in math.
Doing the numbers doesn't work out in my benefit unless I have stealth
Blaze - Laurence: Yes, I have 105 health and my con save is a +8 at the moment
Gaiden: I take solice in the fact that I could kill you with my surprise round though
my attack range aftwer 30 tries is 75-150
Gaiden: nope. my ac is 18
Blaze - Laurence: and since I crit on my second set of hits. I get a 7th hit
Blaze swings his sword for 12 28
3 hits, 2 crits.
Blaze - Laurence: Free Interaction - 10 foot range throwing Attack and sword
reappears in my hand
Bonus action - Lightning Blink Me 15 ft
Gaiden: yeah
Blaze - Laurence: I love those moves
Gaiden: you wouldn't be using your bonus action for action surge?
Blaze - Laurence: mhm but action surge gives me bonus.
hence why I got my 7th
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 15
Gaiden: action surge says you get an extra action on top of your normal actiona
dn bonus action.... O_O
so 2 actions and a binus action total
Blaze - Laurence: really? xD well then way Austin and I have been doing it has
been wrong since the start of it as well as another campaign of mine lol
Gaiden: lol yeah. >_<
'm okay with the way you do it cause youre not fighting ME per say, but still. >_<
lmfao
Blaze - Laurence: XD
well I normally just pair together action surge and second wind.
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
24 | 17
Ability Check
Damage
13 | 10 vs AC
12 Bludgeoning
Melee 5 ft
ugh rough
Gaiden:
Attack
Damage
27 hits
Melee 5 ft
15 | 27 vs AC
10 Bludgeoning
Damage
Melee
8 Lightning
Melee
6 Lightning
25 Extra Damage!
Gaiden unleashes a flurry of blows!
26 dealing 8 damage.
29 dealing 9 damage.
Gaiden:
89 damage
Blaze - Laurence: crit is just the die. you don't get extra modifier
lol I think he only let me have it cause it's supposed to be the "stealth assassin"
roleplay mechanic. >_<
you're a bull horn
<3<3<3
there is is
Blaze - Laurence: it is
my 6 6 6
not master
fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding
with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The
weapon must have the two-handed or versatile property for you to gain this benefit.
Gaiden: 1+3+6 is 10
Gaiden: yeah on top of the fact that if i was ahead of you, I'd have advantage on
all my rolls again
Blaze - Laurence: Blaze devastates with a 23
Blaze devastates with a 25
Blaze devastates with a 22
Gaiden: is this damage rolls?
Blaze - Laurence: mhm
crits
Gaiden: eeeeesh
Gaiden: lol
then my turn
Damage
Melee 5 ft
11 Bludgeoning
6 Lightning
Melee
23 Extra Damage!
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
DC 16 Con
Save Failure
Save Success
Blaze - Laurence:
Result
Constitution
Saving Throw
14 | 14
Gaiden: yeeeeeeeeeees
Blaze - Laurence: double 14's.
Gaiden:
Attack
Damage
20 | 21 vs AC
Melee 5 ft
12 Bludgeoning
Blaze - Laurence: I'm starting to think I need to get the lucky feat.
Gaiden:
Damage
Melee
Gaiden: ?
Blaze - Laurence:
Indomitable
Class Action 8
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll,
and you cant use this feature again until you finish a long rest. You can use this feature twice between
long rests starting at 13th level and three times between long rests starting at 17th level.
Constitution
Result
Gaiden: lol
15 | 23
Saving Throw
17 31
25 dealing 5 damage.
27 dealing 9 damage.
17 misses.
12 Extra Damage!
Damage
Melee 5 ft
11 Bludgeoning
8 Lightning
Melee
Damage
Melee 5 ft
17 | 13 vs AC
12 Bludgeoning
21 dealing 9 damage.
14 dealing 7 damage.
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 16 Con
Blaze - Laurence:
Result
Constitution
Saving Throw
18 | 17
Constitution
Result
11 | 11
Saving Throw
Gaiden: YEEEEEEEEEEEEES
Blaze - Laurence: then I'm down if you atleast hit once lol
Gaiden: I only have 3 ki points left
Attack
Damage
yup
15 | 27 vs AC
10 Bludgeoning
Melee 5 ft
Blaze - Laurence: well, taking into consideration of the first 6, then this one. it'd
be one win for me, and one for you.
Gaiden: of the first 6 what? O_O
Blaze - Laurence: remember the 93 damage? :P
Gaiden: oh lol okay.
Blaze - Laurence: tie breaker? :P
Gaiden: I can be okay with 3 wins one loss. >_<
Can I start with my surprise round?
>_<
lol
Gaiden: lol
Attack
Damage
14 | 23 vs AC
Melee 5 ft
11 Bludgeoning
Damage
10 Lightning
Melee
Melee
9 Lightning
25 Extra Damage!
attack 2
Attack
Damage
27 | 18 vs AC
9 Bludgeoning
Damage
Melee
7 Lightning
Melee
6 Lightning
24 dealing 5 damage.
25 dealing 5 damage.
Gaiden:
Blaze - Laurence: down. only because of the bonus's to crits you get.
Gaiden: 113 total
^_^
YAY!
So t's like I'm sneaking the feight train into the room with me!
*freight
>___________< < 3
Blaze - Laurence: if it wasn't from the +4 you get on those attacks, you'd only do
68 with all of those attacks.
He's basically doubling the potential damage you do.
Gaiden: pretty much. but if you think about it realistically, if I'm at a 31-41 stealth,
you'd never see me when I put the knife in your throat
and jugular's cut deep
Blaze - Laurence: hence why you get the crit from your class.
but he's just adding further to it.
Gaiden: well I'm getting crit from assassinate, but to be honest I was getting the
+4 before I decided to multiclass.
cause my stealth was so high
so really, my decision to get rogues assassinate was mostly to boost the reality
bouns I already had
Blaze - Laurence: yeah, that's just him giving you a straight bonus to you then.
compared to me getting a second bonus action, you're is like whoa.
Gaiden: well doesnt your damage roll get your str mod attached?
Blaze - Laurence: only from normal hits. it doesn't increase when I crit.
Gaiden: true but you get a class skill that lets you take -5 for +10 damage right?
why didnt you use that against me>? >_<
not. Lets rework our attack and see if we can get higher than 304 now!
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
roll stealth
25 | 32
Blaze - Laurence:
Result
5 | 8
Ability Check
Stealth (Dex)
Ability Check
Gaiden: LMFAO
well sheeeeeeeeeeeeeeeit
Blaze - Laurence: 15
XD
Gaiden: people are still gonna hear you this late in the game
So lets assume its just my turn on the surprise
Blaze - Laurence: funnily enough, I'd be able to surprise round my own character
Gaiden: lmfao
how high would yo usay the ac of that pirate boss was again?
19?
Blaze - Laurence: of the wereshark.
Gaiden: yeah
Blaze - Laurence: I'm not sure. I didn't attack him at all.
Gaiden: hmm hold on
Blaze - Laurence: and since he's a boss. I'd say 19-20 would work.
19 is more reasonable, since it's 5e.
rolling 1d2
(
it was an 18
xD
Attack
Damage
lol fuck
Attack
Damage
15 | 16 vs AC
Melee 5 ft
11 Bludgeoning
Melee 5 ft
6 Bludgeoning
Damage
6 Lightning
Melee
Melee
5 Lightning
31 Extra Damage!
THAT ONE
28 dealing 9 damage.
15 dealing 9 damage.
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 16 Con
Blaze - Laurence: I'm looking to see what he had. since I think you tried it against
him
(
=
31
rolling 4d20
Gaiden: 13 failed
well 14
rolling 1d20+9
(
13
)+9
Gaiden: sweeeet
Attack
Melee 5 ft
21 | 14 vs AC
Damage
7 Bludgeoning
Melee
8 Lightning
10 Extra Damage!
Attack
Damage
criiiiiit
Melee 5 ft
17 | 29 vs AC
6 Bludgeoning
Damage
Melee
10 Lightning
Melee
8 Lightning
31 dealing 7 damage.
14 dealing 7 damage.
(and a miss)
Gaiden unleashed his raging fists!
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 16 Con
Blaze - Laurence:
(
=
17
rolling 1d20+11
)+11
Gaiden: 2 more
Blaze - Laurence:
(
=
17
rolling 1d20+11
)+11
rolling 1d20+11
(
=
15
)+11
Gaiden: yeaaaaaaaaaaah
so he's still stunned.
your turn sir
Gaiden: uuuuuuuuuuuuugh
Blaze - Laurence: see why I don't normally take the -5 anymore?
Gaiden: makes sense
Blaze - Laurence: if they have 15-17 AC is when I use it
Gaiden: we could have gotten way more than that if we had yo ua good sneak
Blaze - Laurence: mhm
Gaiden: kk b4 yo ugo
Blaze - Laurence: what's up?
Gaiden: your skin on your character is blue right>
Blaze - Laurence: I need to talk to Austin about it but -technically- since I have
blue fire, it should be.
Gaiden: okay cool. I have some parting gifts that I am working on for you guys ^_^
Blaze - Laurence: :o
Gaiden: ^______________^
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
26 | 28
Ability Check
Damage
20 | 23 vs AC
Melee 5 ft
10 Bludgeoning
Gaiden:
Damage
Melee
5 Lightning
Melee
6 Lightning
21 Extra Damage!
Attack
Damage
Melee 5 ft
16 | 20 vs AC
13 Bludgeoning
Damage
Melee
6 Lightning
Melee
5 Lightning
20 dealing 10 damage.
30 dealing 5 damage.
Gaiden:
getting ready for friday and the next closed beta weekend for Blade and soul
Meandor (Alexis): still got no clue what to write for friday xD
Gaiden: lol I was hoping we'd be talking more on the forums to make a plan, but
its seems pretty quite this week.
Meandor (Alexis): yeah, on my side I was rather busy, sorry ^^
Gaiden: lol
Meandor (Alexis): Like how much should I spend on searching/capturing the guy
(and how would Meandor even do that) and how much should be spent on other
things
Gaiden: Well my shackles/hammer is taking up TWO of my downtime points. lol
Meandor (Alexis): btw my manager finally came through with my pictures so if
you still want to know what I look like I can get you a link :P
Gaiden: and the third is kind of getting me more information towards the finding,
but also serves other purposes. >_<
sure!
always watching xD
Gaiden: O_O.......lol
>_<
Meandor (Alexis): (if you meant the one of your picture in the chat, right? xD
Gaiden: yeah. ^_^
Meandor (Alexis): forever young ^^ Totally wouldn't guess your age from the
picture :P
Gaiden: lol I know right? I still get carded for pretty much EVERYTHING
I'm like "yes I'm legally allowed to see Rated R movies"
Gaiden: lol sometimes. I've reserved myself at the theater by my house so many
times that they know me, but still. lol
Meandor (Alexis): well aren't they like legally forced to ask almost everyone?
considering how fast one can get sued over there ^^
Gaiden: mostly Usually the rule of thumb is that if yo ulook older than 25 they dont
ask
Meandor (Alexis): ahh alright :D
yeah, we have it way less bad but the problem then is of course that a lot of bars
are filled with drunk teenagers and a lot of 25-35 year olds (obviously) don't like
that
man that sentence was poorly structured XD
anyway, it's 4:28 and I still got some statistics-hypothesis bs to go through xD Say
hi to Sarah :P Good night ^^
Blaze - Laurence: Heya.
Meandor (Alexis): whoops, wasn't there and my pc reset xD delayed "hi
Laurence o/"
hey austin :D
Gaiden: YUS
Meandor (Alexis): ^^
Gaiden: made me seriously think about getting into lol
Meandor (Alexis): you want my advice? Don't, if you can get past the first few
hurdles it's gonna consume your life
^^
Austin (GM): ?
Gaiden: lol blade and soul is doing that at the moment
We're talkin about league of legends
Gaiden: yeah. sarah and I were at that for about 3 hours last night
and then theres the skins from way back when, when league was like really small
that never got updated and look so terrible xD
so yeah it's like 70 million folks every month
kinda sick
J.R. (Joe): Just a heads up, I'm feeling a bit under the weather and a bit burnt out,
so I may not be in top form...if I ever was. I'll do my best to stay lively, however, no
guarantees. Also? I fear I've become temporarily addicted to Fallout 4.
Gaiden: lol
Meandor (Alexis): another one with the fallout fever :P I feel you man ^^
how far in are ya?
J.R. (Joe): Nah, it's temporary. It'll last about a month. Or so.
Uh...hard to tell? I'm not too far into the main quest, but I've been doing a lot of
exploring. Up to level 16, though.
J.R. (Joe): And, at the risk of being sacrilegious, the yellow glow makes it look like
a Christian saint. :P
Heyo.
Gaiden: lol
Blaze - Laurence: I still see the map
Meandor (Alexis): he compared something to christian art :O BURN HIM AT THE
STAKE ^^
Gaiden: Yeah kinda, but he said it omits a feint light, so I just splotched it
Meandor (Alexis): welp gotta reload theb
then*
Gaiden: lol Well DUH. and now you know WHY he doesnt./ >_<
J.R. (Joe): Perhaps.
Gaiden: There's another one I can post now if you want. I thought it was pretty
cool. It very well portrays and represents what yo ucould have seen while
drowning and becoming a herald
Meandor (Alexis): god why did I have to upgrade my pc T_T my old one gave me
so much warmth and now it's freaking cold in here xD
Blaze - Laurence: lol
Gaiden: its up to you though. lol
J.R. (Joe): So close to having a 20 in my skills!
Gaiden: O_O what skill would yo uhave 20 in?
J.R. (Joe): Insight, Medicine, and Perception.
Meandor (Alexis): wisdom prolly
Gaiden: highest I have is +12
J.R. (Joe): All are at 18 right now.
Meandor (Alexis): ah you meant that as in 20 :O
J.R. (Joe): Oh, yes.
Gaiden: oh you mean ability score
Blaze - Laurence: He means the passive part of it as 20.
Meandor (Alexis): dayum
J.R. (Joe): Actually...I'm also almost to 20 in Wis. :P
19.
ITS AMAZING
Blaze - Laurence: That's okay I can just kill off J.R.
Meandor (Alexis): codsworth has like 1000+ names recognized
J.R. (Joe): It does?
Meandor (Alexis): if your character is named a typical name he might just call you
by it
J.R. (Joe): Oh! I didn't know that, actually! That's pretty nifty!
Meandor (Alexis): or even some rather untypical names like: fuckface or boobies
J.R. (Joe): LOL!
Meandor (Alexis): Miss Fuckface, there's something you should take a look at xD
it's great ^^
what kinda distribution idd ya go? I went like mostly perception intelligence and
agility
sniper character
atleast I dont seem to get any new settlers no matter how many ressources etc.
the settlement has
rolling 1d100
(
=
rolling 1d100
(
=
72
Blaze - Laurence:
(
=
26
rolling 1d100
rolling 1d100
(
=
42
Meandor (Alexis):
(
=
rolling 2d8
<3
rolling 2d8
(
History (Int)
Result
24 | 6
Meandor Galonvathar
Ability Check
rolling 1d20 + 5
(
)+5
Gaiden:
(
=
12
rolling 1d20 + 5
)+5
Meandor (Alexis): i was thinking about janiven and ailyns mission x.x
Blaze - Laurence: Ailyn's
Meandor (Alexis): '
Blaze - Laurence: :P
Meandor (Alexis): options....
J.R. (Joe): I think the Rovagug temple near the Pantheon temples seem a bit
redundant...
rolling 1d100
(
76
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
22 | 15
Blaze - Laurence:
Result
2 | 16
Ability Check
Stealth (Dex)
Ability Check
Mounted Combatant
Class Action 10
You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Gaiden:
Deception (Cha)
Result
Ability Check
6 | 6
J.R. (Joe):
Aid
Target
Healing
up to three creatures
20 HP healed
Death Ward
Target
a creature
Meandor (Alexis):
(
=
81
rolling 1d100
rolling 1d100
(
=
32
Result
12 | 28
Arcana (Int)
Meandor Galonvathar
Ability Check
Arcana (Int)
Result
14 | 23
Meandor Galonvathar
Ability Check
Arcana (Int)
Result
28 | 19
Meandor Galonvathar
Ability Check
The spell also prevents the use of a gate or teleportation circle for the duration of
the spell.
J.R. (Joe):
Result
Religion (Int)
Ability Check
21 | 9
Word of Recall
Target
Chronicle Blaze: I think it's really weird that when I prayed. the shadows
dissapated
Gaiden:
Result
Perception (Wis)
Ability Check
19 | 15
Chronicle Blaze:
Result
Perception (Wis)
Ability Check
6 | 15
J.R. (Joe):
Result
Perception (Wis)
Ability Check
18 | 12
Meandor (Alexis):
Result
Perception (Wis)
Meandor Galonvathar
Ability Check
7 | 7
@gaiden You could literally teleport ANYWHERE. It's the plane of shadows xD
Gaiden: lol
Meandor (Alexis): just imagine if I could reanimate those huuuuge skeletons o.O
attack on undead-titans :O
Meandor (Alexis) has some shadows playing around his arms and legs
Gaiden: NO TOUCHY MEANDOR!
Meandor (Alexis): Those are my coworkers you twat xD
Gaiden: -karate chop meandor lightlyJ.R. (Joe): Rawr!
Meandor (Alexis) is dead
Gaiden: lol 1 hp
Meandor (Alexis): basically
J.R. (Joe): BRB!
Meandor (Alexis): LONG LIVE CHICKEN LITTLE DOO DOO
J.R. (Joe):
Description Until the spell ends, you control any freestanding water
"Hi friends"
Meandor (Alexis): o/
Chronicle Blaze: lol.
Meandor (Alexis): poor things T_T
Austin (GM):
Meandor Galonvathar: it's silent hill all over again
J.R. (Joe):
Result
History (Int)
22 | 14
Ability Check
Meandor Galonvathar: OMG ITS THE CAPRA DEMON FROM DARK SOULS
thats why i never roll stealth
Chronicle Blaze: That's roughly 120 feet. sigh I do not want to go anywhere near
that thing
J.R. (Joe): Nor do I.
Meandor Galonvathar: and what is 120 feet in a system for non americans? XD
36m
Meandor Galonvathar: spell save DC. If it succeeds, you can't use this feature
on it again. If it fails, it becomes friendly to you and
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
17 | 30
Chronicle Blaze:
Result
13 | 7
Ability Check
Stealth (Dex)
Ability Check
Austin (GM):
Gaiden:
Result
Persuasion (Cha)
17 | 18
Ability Check
Errcardian Drovenge
Ecarrdian
Drovenge
How NOT to talk to a god while not haing a friggin nose: A lesson by Blaze
having*
J.R. (Joe):
Word of Recall
Target
Thaumaturgy
Minor Illusion
Cantrip Illusion 30 ft
1 action 1 minute
Description
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends
if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a
whisper to a scream. It can be your voice, someone elses voice, a lions roar, a beating of drums, or any
other sound you choose. The sound continues unabated throughout the duration, or you can make discrete
sounds at different times before the spell ends.If you create an image of an objectsuch as a chair,
muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create sound,
light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion,
because things can pass through it. If a creature uses its action to examine the sound or image, the
creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your
spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Perception (Wis)
Result
22 | 12
Ability Check
Gaiden: -shadow steps onto interceptor- and tries to lead him away from the
angry mob
Result
19 | 15
Meandor Galonvathar: All religion seems to need to prove that it's the only truth.
And that's where it turns demonic. Because that's when you get religious wars and
persecutions and burning heretics at the stake.
Read more at
http://www.brainyquote.com/quotes/keywords/religious_wars.html#SDtvy8k2OvAS
2TWD.
the copy paste is strong in this one xD
Chronicle Blaze:
Result
10 | 23
Gaiden:
Result
J.R. (Joe):
Ability Check
Perception (Wis)
28 | 18
Meandor Galonvathar:
Result
Ability Check
Perception (Wis)
24 | 25
Result
Perception (Wis)
22 | 13
Ability Check
Perception (Wis)
Meandor Galonvathar
Ability Check
Gaiden: lol
J.R. (Joe):
Herald J.R. allows his eyes to glow a crackling blue-white. "Bring forth Gozreh's might!"
Save
DC 16 Dex
Damage
13 lightning
Half damage
Save Success
At Higher Levels When you cast this spell using a
Austin (GM):
170
rolling 20d20
rolling 2d6
(
=
10
Chronicle Blaze:
Remarkable Athlete
Class Action 7
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or
Constitution check you make that doesnt already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet
equal to your Strength modifier.
J.R. (Joe):
Save
DC 16 Str
Chronicle Blaze:
Result
Ability Check
14 | 24
Austin (GM):
Athletics (Str)
190
rolling 20d20
]/r 4d6
rolling 4d6
(
12
Gaiden:
Result
Insight (Wis)
17 | 20
Ability Check
Deception (Cha)
Result
16 | 15
Ability Check
22 | 3
Persuasion (Cha)
Ability Check
Calm Emotions
Target
Ability Check
J.R. (Joe): Dying for your Deity is never a bad life choice. :P
Meandor Galonvathar: what was your alignment again? ^^
Mending
Meandor Galonvathar
Cantrip Transmutation Touch
V, S
1 minute Instantaneous
Description
This spell repairs a single break or tear in an object you touch, such as a broken chain link. two halves of a
broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic
item or construct, but the spell can't restore magic to such an object.
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
23 | 26
Ability Check
27 stealth
Stealth (Dex)
20 | 17
Ability Check
Plane Shift
wvM:&docid=3uArjiobWreEwM&ei=ErFGVq__C8vSmwGG1qjQDA&tbm=isch&ved
=0CCEQMygEMARqFQoTCK_Qj9uCj8kCFUvpJgodBisKyg
J.R. (Joe): Why be a Dragon when I can wish for ANYTHING? :P
Actually... I don't get Wish. Poopstains.
Meandor Galonvathar: HA
Gaiden: lol poopstains....get it?
http://www.google.com/imgres?
imgurl=http://img3.wikia.nocookie.net/__cb20130322184818/villains/images/1/19/
The_Poop_Demon.jpg&imgrefurl=http://villains.wikia.com/wiki/File:The_Poop_De
mon.jpg&h=330&w=260&tbnid=ORYjxwgDo2wvM:&docid=3uArjiobWreEwM&ei=ErFGVq__C8vSmwGG1qjQDA&tbm=isch&ved
=0CCEQMygEMARqFQoTCK_Qj9uCj8kCFUvpJgodBisKyg
pimp my skeleton
spooky scary FOUR FUCKING ARMED skeletons send shivers down my spine
o/
Gaiden:
Attack
Damage
Melee 5 ft
6 Bludgeoning
Damage
8 Lightning
Melee
8 Lightning
Melee
J.R. (Joe): Sup guys? We're the Spellcasters! We're gonna do a magic show for
y'all today! Feel free to offer tips!
Gaiden uses Sneak Attack! It's SUPER effective!!!
Gaiden:
18 Extra Damage!
Attack
Melee 5 ft
21 | 28 vs AC
Damage
9 Bludgeoning
Damage
Melee
6 Lightning
Melee
8 Lightning
20 dealing 7 damage.
25 dealing 6 damage.
Gaiden:
Meandor Galonvathar saws J.R. in half. Then forgets how to put him back
together, only to reveal that J.R. WAS A BEAUTIFUL WOMAN ALL ALONG
Meandor Galonvathar: now if the male J.R. has sex with the female J.R. is it
masturbation or sex?
Chronicle Blaze: Blaze hits for 27
Meandor Galonvathar: xD
J.R. (Joe): Oy....
Meandor Galonvathar:
Wall of Force
Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes
Description
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.
Austin (GM):
J.R. (Joe):
Herald J.R. gathers divine energy around him and turns his attention to the undead.
Target
Save
Save Failure
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
DC 16 Dex
Damage
Save Failure
Save Success
Austin (GM):
(
=
18
4 Lightning/Thunder
Full damage
Half damage
rolling 1d20 + 5
)+5
J.R. (Joe):
Thunderbolt Strike
Class Action 4
Attack
Damage
Divine Strike:
Channel Divinity
Trident of Gozreh
13 | 20 vs AC
Meandor Galonvathar:
Magic Rapier
Meandor Galonvathar
Melee 5ft
Attack
Damage
10 | 18 vs AC
6 Magical Piercing
Gaiden:
Death Save
Saving Throw
Death save
J.R. (Joe):
14 | 15
Herald J.R. slams his hammer into the ground and yells, "Repent!"
You
strike
the ground, creating a burst of divine
Description
energy that ripples outward from you. Each creature
you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.
Save
DC 16 Con
Save Failure
Save Success
Damage
20 thunder + 14 radiant
Half damage.
Austin (GM):
(
=
49
rolling 6d20
J.R. (Joe):
Trident of Gozreh
Cantrip 30 feet
1 bonus action
Damage
DC 0 Dex
12
Meandor Galonvathar:
Wall of Force
Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes
Description
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.
Chronicle Blaze:
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).
Meandor Galonvathar:
Gained From
Wizard
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
Description
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Target
Attack
Single
24 | 21 vs AC
Damage
18 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Chronicle Blaze:
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
J.R. (Joe):
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
Save Success
DC 16 Dex
3 Lightning/Thunder
Full damage
Half damage
Thunderbolt Strike
Class Action 4
rolling 2d8
(
=
Gaiden:
Attack
Damage
Melee 5 ft
6 Bludgeoning
Damage
19 | 12 vs AC
Melee 5 ft
6 Bludgeoning
Melee
7 Lightning
13 Extra Damage!
Gaiden unleashes a flurry of blows!
15 dealing 9 damage.
14 dealing 9 damage.
Gaiden:
J.R. (Joe):
Herald J.R. gathers divine energy around him and turns his attention to the undead.
Target
Save
Save Failure
rolling 2d20
Austin (GM):
(
=
15
rolling 2d20
(
=
20
J.R. (Joe):
Trident of Gozreh
Cantrip 30 feet
1 bonus action
Damage
DC 0 Dex
13
(From Chronicle Blaze): if you want. I can fuck up the half orc if you dispel the
wall of force. but if you want to disintergrate the skeleton. you got this. play how
you want :D
(To Chronicle Blaze): you wanna combo ?
Disintegrate
Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous
Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.
Save
DC 17 Dex
Save Failure
Save Success
At Higher Levels
Full Damage
Damage
86 Force
No Damage
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th
Austin (GM):
(
=
12
rolling 1d20+8
)+8
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 13
Gaiden:
Result
Ability Check
11 | 21
Dexterity
Result
9 | 17
rolling 2d10
Austin (GM):
(
=
Saving Throw
11
Austin (GM):
(
=
12
26 dealing 10 damage.
18 dealing 9 damage.
rolling 1d20+5
)+5
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
J.R. (Joe):
DC 16 Con
Herald J.R. cries out, "Have faith, friends, and we shall prevail!"
Healing
8 HP healed
Banishment
Description You attempt to send one creature that you can see
Save
DC 16 Cha
Banishment!
Save Failure
At Higher Levels When you cast this spell using
Austin (GM):
(
=
13
rolling 1d20+1
)+1
Hold Person
Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min
Description
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or
be paralyzed for the duration. At the end of each of its turns. the target can make another Wisdom saving
throw. On a success. the spell ends on the target.
Target
Save
At Higher Levels
Single
DC 17 Wis
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid
for each slot leveI above 2nd. The humanoids must be within 30 feet of each other when you target them.
Austin (GM):
(
=
11
rolling 1d20+2
)+2
(
=
16
rolling 1d6 + 12
)+12
Chronicle Blaze:
(
=
15
rolling 1d6+14
)+14
Gaiden:
J.R. (Joe):
(
=
16
rolling 1d6+4+8
)+4+8
Gaiden:
Stealth (Dex)
26 | 13
Ability Check
Chronicle Blaze:
Result
Stealth (Dex)
Ability Check
8 | 19
J.R. (Joe):
Bless
Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"
Austin (GM):
(
=
57
rolling 10d10
Gaiden:
Result
Chronicle Blaze:
4 | 20
J.R. (Joe):
Result
Dexterity
26 | 14
Result
Saving Throw
Dexterity
Saving Throw
Dexterity
8 | 18
Saving Throw
rolling 1d4
(
=
Gaiden: https://www.youtube.com/watch?v=klVhwlwHhY4
Austin (GM):
rolling 2d8
)=
16
http://www.dandwiki.com/wiki/SRD:Creature_Types
Meandor Galonvathar:
Cone of Cold
Meandor Galonvathar
Level 5 Evocation 60 ft.
V, S
1 action Instantaneous
Description
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution
saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful
one.
A creature killed by this spell becomes a frozen statue until it thaws.
AoE
Save
60ft cone
Save Failure
Save Success
At Higher Levels
8d8
DC 17 Con
Damage
32 Cold
Half
When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot
level above 5th.
J.R. (Joe): The entire time we were fighting, I was listening to:
https://www.youtube.com/watch?v=LLnFNoA8FOE
Austin (GM): http://ephe.github.io/grimoire/spells/insect-plague/
J.R. (Joe): Tempting fate, much?
Have it. :)
Chronicle Blaze:
Result
13 | 26
Constitution
Saving Throw
J.R. (Joe): I'll likely never use it, but...I have it on perma-prepare.
Gaiden:
HP regained
Chronicle Blaze:
(
=
21
d8
rolling 4d10+12
Gaiden:
)+12
HP regained
d8
J.R. (Joe):
(
=
45
rolling 10d8
Gaiden:
HP regained
d8
d8
Chronicle Blaze:
rolling 4d10+12
(
=
36
)+12
d10
13
d10
d10
Dexterity
22 | 9
Saving Throw
Dexterity
Result
21 | 19
Saving Throw
Meandor Galonvathar:
Description
Dispel Magic
Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used
Perception (Wis)
15 | 12
Ability Check
Perception (Wis)
9 | 27
Ability Check
Dexterity
23 | 19
Saving Throw
Acrobatics (Dex)
Result
28 | 31
Ability Check
Perception (Wis)
22 | 20
Ability Check
Perception (Wis)
Result
16 | 25
Blaze - Laurence:
Result
18 | 8
Ability Check
Perception (Wis)
Ability Check
Magic Crowbar.
Magic Latern.
Gaiden:
Result
Perception (Wis)
Ability Check
9 | 12
Damage
Melee 5 ft
11 | 18 vs AC
11 Bludgeoning
Damage
Melee 5 ft
24 | 16 vs AC
11 Bludgeoning
Damage
Melee
8 Lightning
Melee
7 Lightning
29 Extra Damage!
Gaiden unleashes a flurry of blows!
18 dealing 9 damage.
31 dealing 5 damage.
Gaiden:
J.R. (Joe):
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.
Save
DC 16 Dex
Save Failure
Save Success
Full damage
Damage
13 Lightning/Thunder
Half damage
Thunderbolt Strike
Class Action 4
Gaiden:
Attack
Damage
10 | 21 vs AC
12 Bludgeoning
Melee
8 Lightning
Damage
Melee 5 ft
15 | 14 vs AC
10 Bludgeoning
Damage
Melee
8 Lightning
20 Extra Damage!
Gaiden unleashes a flurry of blows!
17 dealing 5 damage.
27 dealing 8 damage.
Gaiden:
J.R. (Joe):
Attack
Trident of Gozreh
Melee
8 | 12 vs AC
Damage
Divine Strike:
Channel Divinity
Spiritual Weapon
Target
Attack
lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
Damage
a creature
15 | 14 vs AC
11 Force
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.
Save
DC 17 Wis
Wisdom
Result
9 | 20
Meandor Galonvathar
Saving Throw
Meandor Galonvathar:
Lucky
Meandor Galonvathar
Class Action 2
Wisdom
Result
11 | 25
Meandor Galonvathar
Saving Throw
rolling 1d20+10
(
=
30
)+10
Austin (GM):
(
=
13
rolling 1d20+12
)+12
Austin (GM):
Blaze - Laurence:
Result
Constitution
Saving Throw
21 | 27
J.R. (Joe):
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
DC 16 Dex
Damage
Save Failure
Save Success
8 Lightning/Thunder
Full damage
Half damage
rolling 4d8
(
=
15
Gaiden:
Attack
Damage
24 | 29 vs AC
7 Bludgeoning
Damage
Melee
6 Lightning
Melee
10 Lightning
Damage
Melee 5 ft
23 | 19 vs AC
9 Bludgeoning
Melee
10 Lightning
17 Extra Damage!
Gaiden unleashes a flurry of blows!
J.R. (Joe):
26 dealing 5 damage.
26 dealing 5 damage.
Death Save
Saving Throw
Death save
15 | 11
Blaze - Laurence:
Result
20
rolling 1d20+11
)+11
Blaze - Laurence:
Result
31
)+11
Result
23
)+11
Result
Athletics (Str)
Ability Check
20 | 15
Austin (GM):
Ability Check
rolling 1d20+11
Blaze - Laurence:
Athletics (Str)
16 | 29
Austin (GM):
Ability Check
rolling 1d20+11
Blaze - Laurence:
Athletics (Str)
21 | 28
Austin (GM):
Ability Check
11 | 12
Austin (GM):
Athletics (Str)
25
rolling 1d20+11
)+11
Blaze - Laurence:
Athletics (Str)
Ability Check
Result
16 | 15
Austin (GM):
(
=
21
rolling 1d20+11
)+11
Blaze - Laurence:
Result
Ability Check
19 | 24
Austin (GM):
Athletics (Str)
23
rolling 1d20+11
)+11
rolling 4d8
(
=
Meandor Galonvathar:
Description
Misty Step
Meandor Galonvathar
Level 2 Conjuration 30 ft.
V, S
1 bonus action Instantaneous
Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see
Gaiden:
Perception (Wis)
Ability Check
Result
15 | 18
Dexterity
Result
Saving Throw
19 | 13
Acrobatics (Dex)
Result
28 | 13
Austin (GM):
(
=
31
rolling 1d20+11
)+11
Gaiden:
Result
Acrobatics (Dex)
Ability Check
19 | 30
Austin (GM):
Ability Check
31
rolling 1d20+11
)+11
J.R. (Joe):
Death Save
Saving Throw
Death save
9 | 3
Blaze - Laurence:
Result
Ability Check
25
rolling 1d20+11
)+11
Blaze - Laurence:
Result
Athletics (Str)
22 | 19
Austin (GM):
25 | 22
Athletics (Str)
Ability Check
rolling 1d20+11
Austin (GM):
(
=
23
)+11
Blaze - Laurence:
(
=
12
Austin (GM):
(
=
19
rolling 1d20
rolling 8d8
Attack: 15 8
Damage 7
rolling 1d20
(
=
Blaze - Laurence:
Result
16 | 27
Constitution
Saving Throw
Austin (GM):
(
=
rolling 1d4+2
)+2
Blaze - Laurence:
Result
Constitution
Saving Throw
20 | 26
Gaiden:
Attack
Damage
16 | 16 vs AC
13 Bludgeoning
Damage
Melee 5 ft
19 | 16 vs AC
8 Bludgeoning
21 dealing 10 damage.
13 dealing 7 damage.
J.R. (Joe):
(
=
rolling 2d4+2
)+2
Target
Healing
18 HP healed
Herald J.R. cries out, "Have faith, friends, and we shall prevail!"
of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.
5 HP healed
Blaze - Laurence:
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 22
J.R. (Joe): Oh, and BTW, I have the Boot of Striding, so technically, I have 35
movement speed.
Still wouldn't be able to move more than one square, but....still.
Mirror Image
Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute
Description
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with
you and mimic your actions, shifting position so its impossible to track which image is real. You can use
your action to dismiss the illusory duplicates. Each time a creature targets you with an attack during the
spells duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you
have three duplicates, you must roll a 6 or higher to change the attacks target to a duplicate. With two
duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicates AC
equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can
be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all
three duplicates are destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses
other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
Target
Self
Blaze - Laurence:
Result
13 | 9
Austin (GM):
(
=
Constitution
Saving Throw
rolling 1d4+2
)+2
Meandor Galonvathar:
(
=
10
rolling 1d20
rolling 1d20+14
(
=
19
)+14
Gaiden:
Attack
Damage
Melee 5 ft
10 Bludgeoning
Melee
7 Lightning
7 Extra Damage!
Attack
Damage
22 | 29 vs AC
Melee 5 ft
10 Bludgeoning
Damage
10 Lightning
Melee
8 Lightning
Melee
J.R. (Joe):
Trident of Gozreh
Attack
Melee
15 | 21 vs AC
Damage
Divine Strike:
Channel Divinity
J.R. (Joe):
Healing Word
Target
Healing
6 HP healed
rolling 2d6+1
(
Attack
Weapon
)+1
14 | 20 vs AC
Attack: 14 12
Damage 11
Contagion
Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days
Description
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.
Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.
Attack
Save
12 | 11 vs AC
DC 17 Con
Gaiden:
Melee 5 ft
12 | 26 vs AC
Damage
6 Bludgeoning
Melee
5 Lightning
8 Extra Damage!
Attack
Damage
Melee 5 ft
15 | 28 vs AC
6 Bludgeoning
26 dealing 7 damage.
27 dealing 7 damage.
Bless
Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"
Healing Word
Description A creature of your choice that you can see within range
Target
Healing
8 HP healed
Meandor Galonvathar: brb gotta see if my parents are awake. their grandparents
are in paris and at the moment there seem to be terrorist attacks going on
*my grandparents
Attack
7 | 18 vs AC
Weapon
Attack
25 | 6 vs AC
Weapon
Attack
20 | 16 vs AC
Weapon
rolling 1d4
(
=
rolling 1d6
(
=
Meandor Galonvathar: well they are fine, just not awake yet :P its 7 47 here :P
Blaze - Laurence:
Attack
Weapon
rolling 2d6
24 | 22 vs AC
(
=
Meandor Galonvathar:
Contagion
Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days
Description
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.
Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.
Attack
Save
Attack: 6 7
29 | 27 vs AC
DC 17 Con
Damage 8
Crit 4
Attack: 15 10
Austin (GM):
Gaiden:
Attack
Melee 5 ft
27 | 19 vs AC
Damage
7 Bludgeoning
Melee
7 Lightning
J.R. (Joe):
Cure Wounds
Herald J.R. lays his hands upon his target and prays for their well-being.
At Higher Levels
8 HP healed
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.
Healing Word
Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
Target
Healing
8 HP healed
Blaze - Laurence:
Attack
19 | 21 vs AC
Weapon
rolling 1d4
(
=
rolling 1d6
(
=
(
=
13
rolling 1d6+4+8
)+4+8
Blaze - Laurence:
(
=
16
)+14
Gaiden:
rolling 1d6+14
rolling 1d6 + 12
)+12
18
Gaiden Quickly shotguns a healing potion!
Gaiden:
Insight (Wis)
Result
Ability Check
12 | 22
Blaze - Laurence:
Result
Insight (Wis)
Ability Check
6 | 23
J.R. (Joe):
Insight (Wis)
Result
Ability Check
19 | 19
Meandor Galonvathar:
Result
25 | 14
Insight (Wis)
Meandor Galonvathar
Ability Check
Attack
Damage
non lethal
25 | 21 vs AC
Melee 5 ft
7 Bludgeoning
its okay gaiden had a couple of options taken away from him this week.
Meandor Galonvathar: http://engl393-dnd5th.wikia.com/wiki/Forbiddance
just cast this at the lodge
Intelligence
Saving Throw
15 | 17
Zone of Truth
Save
Save Failure
DC 16 Cha
oh wait still got necrotic material :D Can just use that to make my simulacrum :D
Blaze - Laurence: I now have a +4 to initiative. LOL and I only have a 1 dex
mod :D
J.R. (Joe): Hello lvl 7 spells!
Blaze!
Regenerate
Healing
Effect
Have a nose!
35 HP healed
+1 HP per turn
Meandor Galonvathar: xD
Blaze - Laurence: yay
Meandor Galonvathar: uuuh I can finally cast finger od death, aka the only actual
permanent necromancy spell in the phb xD
Blaze - Laurence: so during the week, my nose is back from you casting it on me.
J.R. (Joe): So...level 7 spells, prof bonus, HP, and now I can destroy undead at
CR 3 or lower. Which, really, has done NOTHING!
Meandor Galonvathar: ^^
J.R. (Joe): Yep. And I'm guessing it probably doesn't take a whole downtime
point.
Meandor Galonvathar: On a positif note, i got 69 hp :D
positive
Damage
Divine Strike:
Channel Divinity
Trident of Gozreh
21 | 22 vs AC
Melee
Sentinel
Class Action 11
Sentinel
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:
When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.
19 20
Gaiden unleashes a flurry of blows!
29 dealing 7 damage.
32 dealing 10 damage.
Dexterity
Result
14 | 17
Saving Throw
Dexterity
Result
17 | 13
Saving Throw
Dexterity
Result
20 | 23
Saving Throw
Dexterity
Result
20 | 26
Saving Throw
Gaiden:
Result
Strength
Saving Throw
5 | 19
Dexterity
Result
Saving Throw
20 | 30
Acrobatics (Dex)
Result
Ability Check
35 | 30
Stealth (Dex)
Result
Ability Check
34 | 29
25 | 17
Ability Check
Damage
Gaiden:
Damage
23 | 12 vs AC
Melee 5 ft
12 Bludgeoning
Melee
7 Lightning
Melee
Damage
26 | 19 vs AC
Melee 5 ft
11 Bludgeoning
Damage
7 Lightning
Melee
Damage
7 Lightning
24 Extra Damage!
Attack
Damage
Melee 5 ft
21 | 15 vs AC
7 Bludgeoning
Damage
Melee
9 Lightning
Melee
8 Lightning
15 dealing 6 damage.
17 dealing 10 damage.
Gaiden:
Gaiden: lol not bad. Workin on my macros and what I wanna do with my 2 levels
Meandor (Alexis): wait we gained two levels? xD
so we're lvl 14?
xD
Gaiden: Yup!
Meandor (Alexis): then i put in the wrong thing for my cs xD
Gaiden: Sarah says hey and that she thinks wobbles is adorable. >_< lol
Meandor (Alexis): hey sarah :D
he IS ardorable
*she
Gaiden: I did 1 in rogue and 1 in monk. so I got my ability score raised and got
purity of body
Meandor (Alexis): what's purity do?
Gaiden: Immune to disease and poison
Meandor (Alexis): nice
Gaiden: which is perfect cause I'm now proficient in poisoning kits too
Meandor (Alexis): so ya don't accidentally kill yourself xD
Gaiden: lol yup
Meandor (Alexis): you wanna help me figure out what lvl 7 spells I should get?
Gaiden: sure
Meandor (Alexis): got 4 and only am really certain of 1
so lemme give ya the link to all wizard spells
http://engl393-dnd5th.wikia.com/wiki/Wizard_Spells
I'm thinking along the lines of no damage spells and only utility but I'm not certain
Gaiden: yeah, but can people use magical means to exit force wall?
Meandor (Alexis): yep, thats why it's mostly only usable on fighters
you could just shadowstep outta
there
Gaiden: I was thinking, if you force wall with one space sextra, I could shadow
step in there, then cast darkness and use a smoke bomb. >_<
Meandor (Alexis): does the smoke bomb damage them?
Gaiden: why do none of my spells have the cast button on them anymore?
Meandor (Alexis):
Fireball
Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous
Description
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with
a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must
make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage
on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.
AoE
Save
20
Damage
At Higher Levels
DC 18 Dex
30 Fire
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot
level above 3rd.
Gaiden: or descriptions?
Meandor (Alexis): ehm
mine still do
Darkness
Level 2 Evocation 60 ft
1 action Up to 10 mins
Description
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the
duration. The darkness spreads around corners. A creature with darkvision cant see through this
darkness, and non-magical light cant illuminate it. If the point you choose is on an object you are holding
or one that isnt being worn or carried, the darkness emanates from the object and moves with it.
Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks
the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or
lower, the spell that created the light is dispelled
Smoke Bomb
Level 1 5/60
1 bonus action Instant
Description
The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud
obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the
attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind
spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame
strike, or similar spell burns away the fog in the explosive or fiery spells area. A wall of fire burns away the
fog in the area into which it deals damage. It does not work underwater.
AoE
15 ft Radius
Meandor (Alexis): not sure how much use it has inside one of the wall of force
i was thinking more along the lines of
http://engl393-dnd5th.wikia.com/wiki/Stinking_Cloud
but with damage
so we could just throw some sort of damage over time thing in there then shut the
door and tadaa
does the gas cloud do any damage? or are they just projectile vomitting all the
time?
Meandor (Alexis): projectile vomiting all the time xD i mistook it for a spell from
the book of lost spells
Gaiden: lmfao
omg sequester
read it again
Meandor (Alexis): "By means of this spell, a willing creature or an object can be
hidden away"
Gaiden: a willing creature can be hidden away
but keep reading
"If the target is a creature, it falls into a state of suspended animation. Time
ceases to flow for it, and it doesnt grow older."
that portion doesnt say a willing creature
Gaiden: true!
Gaiden: sent
Meandor (Alexis): oh my they are both brilliant :/
Gaiden: I like the bottom one more cause it's glowy
Meandor (Alexis): yeah, color also fits better
Gaiden: but if you think the first one represents him better I'll go with that one
Meandor (Alexis): I'd say that the upper one is how he'd have looked with the
vestements of Urgathoa on but after he abandoned that belief he'd look more like
the lower one
I mean i did say in the first session that the vestements made him look plump
even tho he'd actually be rather fit so it even works with that :D
Description
Simulacrum
Meandor Galonvathar
Level 7 Illusion
V, S
Permanent
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of
the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions
and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half
the creatures hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the
statistics of the creature it duplicates.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving
and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the
ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain
expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals
worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it
reverts to snow and melts instantly.
If you cast this spell again, any currently active duplicates you created with this spell are instantly
destroyed.
Description
Simulacrum
Meandor Galonvathar
Level 7 Illusion
V, S, M (1500g)
Permanent
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of
the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions
and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half
the creatures hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the
statistics of the creature it duplicates.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving
and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the
ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain
expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals
worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it
reverts to snow and melts instantly.
If you cast this spell again, any currently active duplicates you created with this spell are instantly
destroyed.
Etherealness
Description
Meandor Galonvathar
Level 7 Transmutation Self
V, S
1 action 8 hours
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current
plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell.
During this time, you can move in any direction. If you move up or down, every foot of movement costs an
extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you
cant see anything more than 60 feet away.
While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane.
Creatures that arent on the Ethereal Plane cant perceive you and cant interact with you, unless a special
ability or magic has given them the ability to do so.
You ignore all objects and effects that arent on the Ethereal Plane, allowing you to move through objects
you perceive on the plane you originated from.
When the spell ends, you immediately return to the plane you originated from in the spot you currently
occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately
shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the
number of feet you are moved.
This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesnt border it,
such as one of the Outer Planes.
Etherealness
Meandor Galonvathar
Level 7 Transmutation Self
V, S
1 action 8 hours
Description
You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current
plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell.
During this time, you can move in any direction. If you move up or down, every foot of movement costs an
extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you
cant see anything more than 60 feet away.
While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane.
Creatures that arent on the Ethereal Plane cant perceive you and cant interact with you, unless a special
ability or magic has given them the ability to do so.
You ignore all objects and effects that arent on the Ethereal Plane, allowing you to move through objects
you perceive on the plane you originated from.
When the spell ends, you immediately return to the plane you originated from in the spot you currently
occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately
shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the
number of feet you are moved.
This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesnt border it,
such as one of the Outer Planes.
At Higher Levels
When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures
(including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the
spell.
Forcecage
Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour
Description
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.
A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.
Target
20 ft cube
Teleport
Meandor Galonvathar
Level 7 Conjuration 10 ft.
V
1 action Instantaneous
Description
his spell instantly transports you and up to eight willing creatures of your choice that you can see within
range, or a single object that you can see within range, to a destination you select. If you target an object, it
must be able to fit entirely inside a 10-foot cube, and it cant be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you.
Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100
and consults the table.
Familiarity. Permanent circle means a permanent teleportation circle whose sigil sequence you know.
Associated object means that you possess an object taken from the desired destination within the last six
months, such as a book from a wizards library, bed linen from a royal suite, or a chunk of marble from a
lichs secret tomb.
Very familiar is a place you have been very often, a place you have carefully studied, or a place you can
see when you cast the spell. Seen casually is someplace you have seen more than once but with which
you arent very familiar. Viewed once is a place you have seen once, possibly using magic. Description
is a place whose location and appearance you know through someone elses description, perhaps from a
map.
False destination is a place that doesnt exist. Perhaps you tried to scry an enemys sanctum but instead
viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination
in a random direction. Distance off target is 1d10 1d10 percent of the distance that was to be traveled.
For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then
you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by
rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the
compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in
trouble.
Similar Area. You and your group (or the target object) wind up in a different area thats visually or
thematically similar to the target area. If you are heading for your home laboratory, for example, you might
wind up in another wizards laboratory or in an alchemical supply shop that has many of the same tools
and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell
has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spells unpredictable magic results in a difficult journey. Each teleporting creature (or the
target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple
mishaps can occur, dealing damage each time).
Familiarity Mishap Similar
Area Off
Target On
Target
Permanent circle - - - 01-100
Associated object - - - 01-100
Very familiar 01-05 06-13 14-24 25-100
Seen casually 01-33 34-43 44-53 54-100
Viewed once 01-43 44-53 54-73 74-100
Description 01-43 44-53 54-73 74-100
False destination 01-50 51-100 - -
+
=
151
not bad
+
+
+
+
)+(
Gaiden: um whaaaaaaaaaaaaat
Meandor (Alexis): not gonna be cast anytime soon xD
its meteor shower, lvl 9 spell :P
swarm*
Gaiden: why not? we could be getting into some major shit later in the game. lol
Meandor (Alexis): true polymorph and wish are just way cooler and more fitting
dont think imma be taking any damage spells anymore
since i got this no killing thing going on
or atleast less killing xD
Gaiden: Can you do heavy damage spells that dont kill? as long as you say "This
isnt killing"?
Meandor (Alexis): spells can't do the whole "non-lethal damage" thing
needs to be melee weapon attacks
why choose a spell that does damage when you can CLONE YOURSELF
xD
Gaiden: lol cause once you clones yourself, you'll still need damage spells. >_<
Meandor (Alexis): well i can just use higher spellslots of my lower spells :P
not like disintegrate needs any imrpovment in damage anyways
improvement*
Gaiden: could you imagine you and your shadow clone BOTh doing meteor over
a battle field?
Meandor (Alexis): or could you imagine both of us turning into ancient brass
dragons and then spitting liquid fire over the battlefield?
man true polymorph is a thing of beauty :P Just like, dont disturb me for the next
hour, im busy becoming a dragon permanently :O
Gaiden: lol and dragons can be human too right?
Meandor (Alexis): yep, they can turn back to a human form
which I'd assume is basically the spellcaster again
Meandor (Alexis): unless you get oneshot as a dragon cause you dont have
counterspell or anything
Gaiden: Shadow dragon. >_<
https://s-media-cacheak0.pinimg.com/736x/67/5f/35/675f3526d91b331173e5c59b84638eeb.jpg
or this one!
http://hdwpics.com/images/0A392627986E/Dragon.jpg
Meandor (Alexis): not sure if shadow dragons are a thing :P But you can be a
black dragon if ya wanna
or a dracolich
oh nvmk
but it says that shadow dragons can only be made from normal dragons, so im not
sure if true polymorph overrides that
(and it's a template)
you can turn any player/thing into a different creature of the same or lower level. if
its a player your level = cr
so at lvl 20 you can only be certain ancient dragons since a lot have 21 22 23 24
cr
Meandor (Alexis): and lore wise metallic dragons are the more fitting ones for
meandor. The chromatic ones are greedy and thus hoard things while the metallic
ones seek knowledge and want to protect others thus keeping a hoard of magical
items
Gaiden: So Chromatic for blaze then. >_<
Meandor (Alexis): if only he knew true polymorph :P
Gaiden: Can you only cast things on yourself? Can't you cast it on him?
Meandor (Alexis): i could, sure. Not really certain if Meandor would actually
WANT that
Gaiden: ah true.
Meandor (Alexis): not even sure if im gonna change Meandor himself into a
dragon. It's an immense burden
Gaiden: I jhust wanna be a friggin DRAGON. >_<
Why is it a burden?
so technically would a red dragon be fitting for blaze but why would Meandor ever
want to unleash a red dragon upon the world xD
Gaiden: true.
Meandor (Alexis): for you it would be a shadow dragon but those are 1st: evil 2nd
cant shapeshift (i think) into humans
J.R. would be a white dragon probably and those cant shape change either
and Meandor would probably be one of the metallic ones
haven't read exactly what they act like yet
lol brass dragons are "Boldly talkative" and i read "Bloody talkative" xD Thats one
way of saying someone should just learn to stfu xD
Gaiden: >_< right?
Meandor (Alexis): hmm bronze dragons are interesting, they are sea-creatures
(somewhat) and totally oppose tyranny. while the latter applies to all of us I think
J.R. could be a bronze dragon
gold dragons are knowledgable and fair but mostly keep to themselves. I suppose
it's somewhat ok for meandor?
silver dragons believe in good deeds and moral living, easily applicable to almost
anyone
and then theres a friggin dragon turtle
cause why the hell not
Gaiden: lmfao
Meandor (Alexis): what does Gaiden believe in?
Gaiden: Justice. Most ly justice and good deeds.
oh, brass dragon is definitly what Meandor will be at the end. Thirst for knowledge
and experience
hmm chromatic dragons dont really believe in anything :/
would vengeful apply to gaiden?
Gaiden: I would say yes to vengeful as long as it was in a justice kind of way.
Cause I wanted vengeance on Vourne, but It was cause he was a monster that
needed to be put down.
Meandor (Alexis): white dragon then, kinda, but they cant shape change and are
still evil as fuck xD
yeah i think Gaiden could maybe be a silver dragon, J.R. could be silver or copper
and meandor gold or brass (maaaaybe silver but kinda everyone could be silver)
and poor blaze just doesn't have a metallic counterpart xD
be that as it may, I gotta go to sleep :D
Good nighty :D
Attack
Damage
30 | 22 vs AC
Melee 5 ft
9 Bludgeoning
Damage
10 Lightning
Melee
Melee
7 Lightning
24 Extra Damage!
Attack
Damage
Melee 5 ft
14 | 29 vs AC
7 Bludgeoning
Damage
Melee
11 Lightning
Melee
7 Lightning
17 dealing 7 damage.
15 dealing 10 damage.
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Ability Check
Result
19 | 31
Damage
Melee 5 ft
17 | 12 vs AC
12 Bludgeoning
Damage
Melee 5 ft
12 | 29 vs AC
13 Bludgeoning
Damage
Melee
10 Lightning
Melee
7 Lightning
28 Extra Damage!
Gaiden unleashes a flurry of blows!
18 dealing 9 damage.
29 dealing 10 damage.
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
Ability Check
29 | 27
Damage
Melee 5 ft
22 | 25 vs AC
7 Bludgeoning
Damage
Melee
9 Lightning
Melee
8 Lightning
24 Extra Damage!
Attack
Damage
Melee 5 ft
16 | 19 vs AC
7 Bludgeoning
Damage
Melee
10 Lightning
Melee
8 Lightning
19 dealing 10 damage.
17 dealing 8 damage.
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
Ability Check
35 | 25
Damage
Melee 5 ft
20 | 19 vs AC
7 Bludgeoning
Damage
Melee
12 Lightning
Melee
9 Lightning
30 Extra Damage!
Attack
Damage
Melee 5 ft
12 | 14 vs AC
13 Bludgeoning
27 dealing 8 damage.
13 dealing 10 damage.
Gaiden:
Damage
10 Lightning
Melee
9 Lightning
Melee
stuff about my downtime. just clarification stuff about what i can and cant do
Meandor (Alexis): I check my mails every 5 days or so, so i wouldn't worry about
it :P
Gaiden: lol youre also not a DM.
I finished your pic btw. ^_^
oh?
Meandor (Alexis): i would be on too if I wouldn't forget it all the time xD
yeah it says something along the lines of you lose your class actions etc.
basically shape change DOES work BUT you wouldn't turn into yourself from
before
Gaiden: aaaaah as a humanoind?
ah okay
Meandor (Alexis): yeah, you could totally be a dragon and turn into a human etc.
but you'd just lose basically everything you were before
Gaiden: although, you might with a tap of my hammer!
Meandor (Alexis): highly doubt it :P since this is not a question of "it's not
possible for the characters" but more like "it's against the rules of DnD 5e" xD
Gaiden: lol
Meandor (Alexis): not to mention that the pathfinders are apparently against
dragons so Blaze would hate it ^^
welp, imma go off again XD flies away
Gaiden: kk night
Meandor (Alexis): good niiiiiiiight :D
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
Ability Check
19 | 19
Acrobatics (Dex)
Result
32 | 34
Ability Check
Damage
24 | 25 vs AC
Melee 5 ft
12 Bludgeoning
Melee
11 Lightning
Melee
8 Lightning
25 Extra Damage!
Attack
Damage
Melee 5 ft
12 | 30 vs AC
8 Bludgeoning
Damage
Melee
8 Lightning
Melee
10 Lightning
25 dealing 9 damage.
31 dealing 7 damage.
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
33 | 21
Ability Check
Damage
31 | 28 vs AC
Melee 5 ft
12 Bludgeoning
Damage
9 Lightning
Melee
9 Lightning
Melee
24 Extra Damage!
Attack
Damage
30 | 26 vs AC
Melee 5 ft
9 Bludgeoning
Damage
10 Lightning
Melee
12 Lightning
Melee
28 dealing 7 damage.
28 dealing 6 damage.
Gaiden:
got about an hour before I have to start showering for work. lol
10 an hour would be like even below the living limit thingy in switzerland xD
Gaiden: yeah and if you can believe it, that's HIGH here in the states. minimum
wage is like...8 dollars here.
It's terrible. they're trying to get it raised, but the gov't is fighting it tooth and claw.
Meandor (Alexis): yeah 8 dollars would buy you about 3/4 of a whopper here xD
Gaiden: lmfao
Almost finished everyone's parting gift. Still trying to find a good one for austin. lol
kk. off to get ready for work. >_<
cya later :P
Blaze - Laurence: heya.
Gaiden: hey hey!
^_^
Gaiden: hmm. interesting. toss me some cliff notes on what you mean by more.
>_<
Blaze - Laurence: Nonlethal punching.
Gaiden: lol with one hit point I'm sure he's gonna be passing out a lot....seems
you wouldnt be getting much info from him rather than waiting for him to wake up
lol
Blaze - Laurence: Well, I'll be answering him questions. I'm sure he'll be getting
knocked out in the early days.
but after getting beaten over and over and over again.
I'm sure he'll break.
Especially with how I think austin's handling ercarrdian, torture might not work on
someone who's lost their mind.
Gaiden: true. And don't get me wrong, Gaiden tortured his way to westcrown. lol
In order to find vourne.So I know how you feel, but You may just as well get more
info out of him by playing ALONG with ercarrdian's craziness too.
Blaze - Laurence: I might tie that into it.
Gaiden: a little bit of both. lol Sounds good to me.
Blaze - Laurence: Probably day 5.
If you wish to read day one, it's up Gaiden. if you're here that is
Blaze swings his sword for 30 29
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Damage
Crit Dmg
30 | 18 vs AC
22 Necrotic
10 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Chill Touch
Gained From
Description
Wizard
Target
Attack
Single
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Damage
23 | 15 vs AC
21 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Chill Touch
Gained From
Wizard
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
Description
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Target
Attack
Damage
Single
29 | 16 vs AC
15 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Chill Touch
Gained From
Description
Wizard
Target
Attack
Single
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Damage
13 | 11 vs AC
20 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Chill Touch
Gained From
Description
Wizard
Target
Attack
Single
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Damage
16 | 14 vs AC
21 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Chill Touch
Gained From
Description
Wizard
Target
Attack
Single
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Damage
22 | 23 vs AC
15 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Meandor (Alexis):
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Damage
13 | 12 vs AC
16 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Chill Touch
Gained From
Description
Wizard
Target
Attack
Single
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Damage
18 | 28 vs AC
15 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Disintegrate
Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous
Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.
Save
DC 18 Dex
Save Failure
Full Damage
Damage
100 Force
Save Success
At Higher Levels
No Damage
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th
Description
A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it
explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw.
On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much
damage.
If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures),
it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute.
Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature
can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of
a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to
can throw the globe (to a range of 40 feet) or hurl it with a sling (to the slings normal range). It shatters on
impact, with the same effect as the normal casting of the spell. You can also set the globe down without
shattering it. After 1 minute, if the globe hasnt already shattered, it explodes.
AoE
Save
60 ft. Radius
Save Success
At Higher Levels
Half damage
Damage
DC 18 Con
28
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot
level above 6th.
Description
A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it
explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw.
On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much
damage.
If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures),
it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute.
Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature
can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of
a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to
can throw the globe (to a range of 40 feet) or hurl it with a sling (to the slings normal range). It shatters on
impact, with the same effect as the normal casting of the spell. You can also set the globe down without
shattering it. After 1 minute, if the globe hasnt already shattered, it explodes.
AoE
Save
60 ft. Radius
Save Success
At Higher Levels
Half damage
Damage
DC 18 Con
33
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot
level above 6th.
Description
A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it
explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw.
On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much
damage.
If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures),
it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute.
Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature
can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of
a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to
can throw the globe (to a range of 40 feet) or hurl it with a sling (to the slings normal range). It shatters on
impact, with the same effect as the normal casting of the spell. You can also set the globe down without
shattering it. After 1 minute, if the globe hasnt already shattered, it explodes.
AoE
Save
60 ft. Radius
Save Success
At Higher Levels
Half damage
Damage
DC 18 Con
39
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot
level above 6th.
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).
Attack
Damage
20 | 24 vs AC
11 Fire
but yeah, I went into a dark place this morning when typing that shit out lol
Meandor (Alexis): ^^
Blaze - Laurence: I'm curious if you know who the voice may be.
Meandor (Alexis): If I had to take a gander then it's Aroden but I was rather
surprised that Austin allowed you to use a god for your downtime xD
https://www.reddit.com/r/leagueoflegends/comments/3tj69g/a_chinese_theif_got_
caught_in_net_cafe_while/
Blaze - Laurence: Well, he was dreaming. and Blaze thinks Aroden is alive after
his trip to the plane of shadow.
so who knows. it could've been in his head :D
Meandor (Alexis): yet again? Aren't ya still the same old greedy bastard XD
jk :P yeah downtime writing can be fun if you got something to write about xD
Blaze - Laurence: Well, I did give up money before. but then again I got ship for
like -really- cheap
Meandor (Alexis): but this week I just kinda had no clue xD
welp imma go get some more sleep before I got training so I'll brb :P
Gaiden: and that will negate and magic items blaze and I might have while around
you
Meandor (Alexis): but you are untouchable at range anyways unless they have
normal archers
Gaiden: my magic staff won't be magic anymore. lol
and blaze's sword wont be magic either
It'll just be a normal sword and stick
brb bio
Meandor (Alexis): so if I stay out of melee-fighter range you can just walk back
into this and be safe from everything and then do your normal stuff walk back out
get your magic back kill someone and return
but it'd be best if combined with a ranger who just shoots magical arrows ^^ he
can shoot normally and then as soon as they leave the bubble they turn back
magical :D
and hush with that stuff. lol sarah has taken a liking to her. so in my mind they're
linked. and sarah being susie...just.....no. eww.
Gaiden: haaaaaaaaaawt
I've been looking at art on pintrest for the past few days. >_<
Meandor (Alexis): ^^
https://i.ytimg.com/vi/p4ZmPgfVrGo/maxresdefault.jpg
thats like the nr. 1 thing i like about league, the artwork is just amazing
Gaiden: https://www.pinterest.com/pin/560979697312207205/
A nd look at all the cool ones under it lower on the page
Meandor (Alexis): :O
sploosh
Gaiden: I KNOW RIGHT?
normally i use deviantart but seems pinterest has some awesome stuff too ^^
Gaiden: yeah. the stuff on pintrest is eisier to find cause most amatuer artists dont
post on Pintrest
Meandor (Alexis): yeah
Gaiden: yo uget a lot of beginner artists on devart
so you have to sort through more crap. >_<
Meandor (Alexis): well thats why you sub to certain artists and just look at what
they do :P
Gaiden: what I'll do is search on pin for artists I really like, and then watch them
on devart
Meandor (Alexis): http://dylanpierpont.deviantart.com/art/Hellfire-The-LostKnight-4-508854693
if jr ever got into gladiatorial combat :P
Gaiden: lol here's one of the ones I was gonna use for jr's gift
Ended up using a different one instead so I can show this
Can you upload a picture from your computer onto here?
or can it only be links?
Dodging responsibilities
Result
18 | 29
Meandor Galonvathar
Ability Check
Gaiden: http://imgur.com/pZldKrp
Still might use it for something jr related, but not the going away present,.
Meandor (Alexis): oh wait i got a cool artist that works for riot and just makes evil
versions of champion skins, gimme a sec gonna find him ^^
http://riotpenguin.blogspot.dk/2013/12/fan-art-for-fans.html
https://www.pinterest.com/pin/568579521685282211/
Meandor (Alexis): your taskforce?
https://www.pinterest.com/pin/365424957243208176/
xD
Gaiden: lmfao
http://nerva1.deviantart.com/art/Robotic-Nightmare-397507722
IT HAS A PIPE AS A PENIS XD
Gaiden: Heard of it, but not familiar specifically with its details
Meandor (Alexis): too bad, was a really good game back then, now it's too
outdated sadly
always wanted to cosplay either the desolator or the tesla trooper, but man that
shit's complicated xD
https://scontent-atl3-1.xx.fbcdn.net/hphotosxtp1/v/t1.0-9/11251767_10208016810676114_3595153476873212357_n.jpg?
oh=4c13e4cd16a23841f4dbbfdb446ded53&oe=56E1FE7A
Meandor (Alexis): xD
why are monks the best whores? They are the only ones capable of Flurry of
Blows/Tongue of the sun and moon ... #dndjokes
Gaiden: >_<
Meandor (Alexis): Yo momma so easy I rolled a 1 and still hit it
Gaiden: lets not forget timeless body too ^_~
Meandor (Alexis): :P
Gaiden: lmfao
Meandor (Alexis): oh you want the most evil of all dnd jokes?
4th edition...
zing
The orc says, "We orcs need to return to power. I wish all the orcs and half-orcs
were returned to their ancient lands." The Efreeti nods his head, and the orc
vanishes.
The elf says, "The elves need to get back to their roots. I wish all the elves and
half-elves were returned to their ancestral home." The Efreeti nods his head, and
the elf vanishes.
Meandor (Alexis): The dwarf looks around. "Let me get this straight," the dwarf
says, "the orc wished for all the orcs to be gone, and the elf wished for all the
elves to be gone?" The Efreeti nods. "Very well, then," said the dwarf, "I'll have an
ale."
Amaya, Susie and a whore walk into a bar. She orders a drink XD
sorry, had to xD
Gaiden: -_Meandor (Alexis): Our party walks to a portal that only lets people pass if they
state one truth about them or else they'll get sucked into the 7th layer of hell.
Meandor walks up to it and says "I think I am the smartest" and gets to go past.
J.R. walks up to it and says "Without me the party would be dead" and he gets
past. Gaiden walks up to it and says "I think I am the stealthiest" and gets to go
further. Blaze then walks up to it and says "I think..." and wooooosh he gets
sucked in
XD
I also love that JR is the one one who DIDNT say "I think" first
lol cause he KNOWS it
Meandor (Alexis): yeah I fucked the joke up a bit. Shoulda been like "I think I am
the wisest" or smth
I just kinda improvised
We all four walk into a bar. You'd think one of us would have made the perception
check xD
Gaiden: lol
-shadowsteps throug hthe bar wallMeandor (Alexis): "Etherealness"s through the bar
do you know dnd out of context?
Uncanny Dodge
Class Action 19
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attacks
damage against you.
two things you should leave out unless confirmed by everyone is other character's
actions, and making decision for the whole group without confirming it with
everyone. We may not just be handing ercarrdin over to infrexus, so when you
said "Continue to stay put we ride tomorrow to your boss." means now we will
more than likely doing so. if that makes any sense
apart from that it was spot on. Well, blaze's "play time" was a little wierd to read.
lol
Blaze - Laurence: Well, that doesn't mean that we will be handing him over. That
could mean multiple things.
That was just a test to the monk. to see if he's any kind of trustworthy.
J.R. (Joe): So, though FO4 has been rather buggy...I go to a town and find a pack
brahmin lodged in a window...I must forgive the designers, as they have placed
super adorable teddy bears in super adorable situations throughout the game. The
most recent: two teddy bears--one holding a beer, the other smoking a ciger-playing chess. In a bar. :D
Blaze - Laurence: LOL
Meandor (Alexis): i'm back, literally incapable of taking a nap after laying in bed
for an hour T_T
J.R. (Joe): Generally. :)
Meandor (Alexis): hai erryone
J.R. (Joe): Guten tag!
Meandor (Alexis): the teddybears are adorbs but the monkey are scary as fuck
J.R. (Joe): Yes. They. Are.
Blaze - Laurence: Have you read my downtime J.R.? I'm curious to see what you
think :D
Meandor (Alexis): I bet at some point one of them is gonna havea a bomb
strapped to it
J.R. (Joe): I'm sneaking through a raider stronghold and I see five of those creepy
motherfuckers all arranged in a circle around a suitcase...I reach for my phone to
take a pic and show my friend and, as I do so, the damn things light up their eyes,
first glowing yellow, then red, and start playing!
(To GM): the orb has wall of force and contagion on it once again :D
J.R. (Joe): I, uh....GTFO.
And yes, Blaze, I did. Not entirely sure how J.R. would react to it. Still sussing that
out. :)
Meandor (Alexis): i was at a parking building filled with only traps like thousands
of them and there was that one room with like 20 of those fucking monkeys
i just took a fucking missile launcher and nuked the room
Thank goodness.
Gaiden: I would definitely say after this, if you were still planning on being
immortal, Gaiden'd try to kill you.
Blaze - Laurence: Well, you aren't exactly sure what he did. but I'm sure you'll all
be able to piece it together once you see Ecarrdian.
Meandor (Alexis): im not saying that as soon as i get lvl 8 spellslots I could
technically be immortal if i dont fuck up, but I am xD
(To J.R. (Joe)): do clerics also get "clone" ?
Meandor (Alexis): do any of y'all know "dnd out of context"?
J.R. (Joe): Early on, after we start, I'll have to go AFK for, like, maybe 10 minutes.
Just a heads up.
Clone? No. Out lvl 8 spells kinda suck. All conc., all very situational.
J.R. (Joe): Holy Aura, Earthquake, Control Weather, and Antimagic Field.
Those are my 8th level spells.
Holy Aura would be a good buff to have, though, for boss fights.
Holy Aura
But, again, it's a Conc. spell, so...if I have another conc going...
But, then, the same argument against not having to prepare spells can be used for
being able to use more than one conc spell.
took the lone wanderer perk so i traveeld alone for most of the time and she was
the only one that I was able to endure :P
J.R. (Joe): I thought about going girl at the start but I was like, nooo, they'd totally
have fixed that annoying thing.
I was wrong.
Meandor (Alexis): ^^
J.R. (Joe): Oh, yeah, the moment I max out Deacon, I'm ditching him and going
by myself.
Meandor (Alexis): not to mention, i like the voice actress better than the voice
actor
J.R. (Joe): Because the companion's don't have to follow you to give you the perk.
Meandor (Alexis): huh, thats cool ^^
J.R. (Joe): Likely another bug.
Meandor (Alexis): basically make a harem and you are the best wanderer there
is xD
you joined the brotherhood i presume?
I haven't had to choose yet. But when I do, it probably won't be the BOS.
I'm leaning towards the MM, as they seem the most neutral. But, possibly the
Railroad.
Meandor (Alexis): you'll prolly have to choose at the end between BOS and
institute
J.R. (Joe): Yeah.
Meandor (Alexis): i think the MM just do whatever you tell em to so you can be
MM and BOS
J.R. (Joe): And I haven't encountered the Institute yet, so...who knows...might join
them. :P
Well, really, all the factions should just do what I tell them. :P
Meandor (Alexis): I've always been a BOS guy for some reason. No clue why,
they are like so fanatic but still i like em more than most other factions in FO
whats the name for the main character this time actually? It was the wanderer for
3 and the courier for NV but for 4?
Meandor (Alexis): i think three dog also called the wanderer "vault dweller" so i
guess its the sole survivor
J.R. (Joe): Indeed.
Meandor (Alexis): THREE DOG AOOOOO
and this is galaxy neeeeeews radio
Meandor (Alexis): i may or may not have killed him for his bandana XD
J.R. (Joe): Even after he changes.
LOL!
Meandor (Alexis): yeah travis is kinda like mr. new vegas just so dull
i almost liked him more before the change just cause he was something new-ish
Gaiden: lol
Oh, and Blaze...did you want me to use Zone of Truth at all, for Ecarrdian?
J.R. (Joe):
Zone of Truth
Blaze - Laurence: That can work, but we will use it during the session.
J.R. (Joe): Roger.
Blaze - Laurence: since Blaze didn't want anyone to see him do what he did
Gaiden: I know this is an odd question I already asked, but can joe and austin
send me a real life picture of them?
Meandor (Alexis): I could also make him sick to his stomach so he's more likely
to break, if you wanna?
and afaik J.R. is also capable of casting contagion :P
Blaze - Laurence: Well, there was 2 doors in the way. both closed and barred. if I
heard one being moved, I would've stopped and asked for you not to come in
Gaiden: I can shadow step and your passive perception is something that will
never beat out my stealtjh. lol
J.R. (Joe): And I don't have any pictures of me on the PC, Gaiden. Never
swapped hard drives when I made this new one. And I refuse to use smart phones
and the such and have no use for digital cameras. Basically? I'm bound and
determined to be that old man, muttering about kids and their confounding
technology. :P
Meandor (Alexis): I mean we'd all have been capable of figuring out where
eccardian went
the guy we captured wouldn't just "suddenly disappear" without anyone asking
questions, especially when Blaze locks himself in a room and asks us not to
come :P
but Meandor wouldn't mind and would let Blaze do his bloody work
Resurrection
Description You touch a dead creature that has been dead for no
more than a century, that didnt die of old age, and that
isnt undead. If its soul is free and willing, the target
returns to life with all its hit points.
This spell neutralizes any poisons and cures normal
diseases afflicting the creature when it died. It doesnt,
however, remove magical diseases, curses, and the like;
if such effects aren't removed prior to casting the spell,
they afflict the target on its return to life.
This spell closes all mortal wounds and restores any
missing body parts.
Coming back from the dead is an ordeal. The target
takes a - 4 penalty to all attack rolls, saving throws, and
ability checks. Every time the target finishes a long rest,
the penalty is reduced by 1 until it disappears.
Casting this spell to restore life to a creature that has
been dead for one year or longer taxes you greatly. Until
you finish a long rest, you cant cast spells again, and
you have disadvantage on all attack rolls, ability checks,
and saving throws.
rolling 2d8
Austin (GM):
(
=
J.R. (Joe): J.R. will now start sending out letters that will say: "For just 1 silver
piece a day, you can make sure Little Bobby gets fresh food and water and an
education." :P
Meandor (Alexis): OVER 9000!
Austin (GM): https://www.youtube.com/watch?v=JqdaijFIDvU
J.R. (Joe): Gaiden goes SUPER SAYAN!
Chronicle Blaze: so we have 5 days
J.R. (Joe): Salting the earth is poor form. Gozreh does not approve.
Meandor (Alexis):
Teleport
Meandor Galonvathar
Level 7 Conjuration 10 ft.
V
1 action Instantaneous
Description
This spell instantly transports you and up to eight willing creatures of your choice that you can see within
range, or a single object that you can see within range, to a destination you select. If you target an object, it
must be able to fit entirely inside a 10-foot cube, and it cant be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you.
Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100
and consults the table.
Familiarity. Permanent circle means a permanent teleportation circle whose sigil sequence you know.
Associated object means that you possess an object taken from the desired destination within the last six
months, such as a book from a wizards library, bed linen from a royal suite, or a chunk of marble from a
lichs secret tomb.
Very familiar is a place you have been very often, a place you have carefully studied, or a place you can
see when you cast the spell. Seen casually is someplace you have seen more than once but with which
you arent very familiar. Viewed once is a place you have seen once, possibly using magic. Description
is a place whose location and appearance you know through someone elses description, perhaps from a
map.
False destination is a place that doesnt exist. Perhaps you tried to scry an enemys sanctum but instead
viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination
in a random direction. Distance off target is 1d10 1d10 percent of the distance that was to be traveled.
For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then
you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by
rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the
compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in
trouble.
Similar Area. You and your group (or the target object) wind up in a different area thats visually or
thematically similar to the target area. If you are heading for your home laboratory, for example, you might
wind up in another wizards laboratory or in an alchemical supply shop that has many of the same tools
and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell
has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spells unpredictable magic results in a difficult journey. Each teleporting creature (or the
target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple
mishaps can occur, dealing damage each time).
Familiarity Mishap Similar
Area Off
Target On
Target
Permanent circle - - - 01-100
Associated object - - - 01-100
Very familiar 01-05 06-13 14-24 25-100
Seen casually 01-33 34-43 44-53 54-100
Viewed once 01-43 44-53 54-73 74-100
Description 01-43 44-53 54-73 74-100
False destination 01-50 51-100 - -
(To Austin): Can I give the orb of spell storing to the Simulacrum or would that be
too strong?
J.R. (Joe): If it comes to fighting, I may be able to take care of the ships.
Chronicle Blaze: lead by the king? You may want to place that trench there
J.R. (Joe): Do we really think we can win a war with a guy that can disintegrate
someone's nose?
So, basically, BAMFers!
should have had jr heal his mouth. so we can figure out what he's saying
Meandor (Alexis): xD
Chronicle Blaze: I can understand :P
Insight (Wis)
Result
Ability Check
12 | 10
Persuasion (Cha)
Ability Check
15 | 21
Persuasion (Cha)
10 | 3
Ability Check
Insight (Wis)
Ability Check
22 | 20
J.R. (Joe): ::ditches the people of Westcrown to face down the King of Bones to
find Aroden!:: :P
Gaiden: lol good luck with that
J.R. (Joe):
Regenerate
Healing
Effect
Boom!
39 HP healed
+1 HP per turn
Command Undead
Meandor Galonvathar
Class Action 3
:P
J.R. (Joe): Something tells me he probably wouldn't have a hard time beating the
saving throw. :P
Meandor (Alexis): shhh
J.R. (Joe): But, also?
Meandor (Alexis): let me dream
J.R. (Joe):
Herald J.R. gathers divine energy around him and turns his attention to the undead.
Target
Save
Save Failure
Gaiden:
Result
Persuasion (Cha)
14 | 25
Ability Check
J.R. (Joe): :P
Rawr!
Plot twist? The King of Bones is actually a CR 1 and disintegrates at the Turn
Undead. :P\
Meandor (Alexis): xD
Gaiden:
Result
Persuasion (Cha)
17 | 18
Ability Check
Gaiden:
Result
Persuasion (Cha)
26 | 9
Ability Check
stupid
cause
blaze
hehe
:P
Meandor Galonvathar: what a pray-worthy god :P
Gaiden: lol so it seems like aroden might be someone we want on our SIDE. if he
can beat GODS, I bet he could beat infrexus.
Austin (GM):
J.R. (Joe): Except that he got beat and imprisoned or lost. Or maybe decided to
tell everyone to eff off. :P
Gaiden: Shaddrack, mishack, and a GIANT FRIKKIN HURRICANE.
J.R. (Joe): "Shortly after the appearance of the Eye of Abendego, a splinter-cult of
Gozreh called the Storm Kindlers became convinced the Eye was a manifestation
of Gozreh."
That's right.
Gaiden: >_<
DEE DE DO DEEEEEEE
Chronicle Blaze: I wonder how much a Storm Giant potion would be.. if this city
even has any.
Austin (GM):
(
=
38
J.R. (Joe):
(
=
39
rolling 1d100
rolling 1d100
(
=
49
rolling 1d100
Gaiden: -gaiden sits back in a chair and lets the rest converseMeandor Galonvathar: ge gas an ac of 12d15 damage to your nose :P
he has *
J.R. (Joe): IF we could tackle Infrexus without getting into war, and do the 20 hit
banish thing, then J.R. would absolutely prefer that option.
Chronicle Blaze: Blaze swings his sword for 25 16
J.R. (Joe): Or, we can go balls to the wall and just take on the entire army.
J.R., really, will just go with what's decided.
::has all sorts of half-damage aoe!::
Hallow
Description You touch a point and infuse an area around it with holy
AoE
radius of up to 60 feet
Meandor Galonvathar: just add random stuff and see what happens ^^
wild magic - potion :P
poison*
rolling 1d100
69
rolling 1d100
(
=
48
rolling 1d100
(
=
25
Austin (GM):
(
=
16
rolling 1d100
http://ephe.github.io/grimoire/spells/slow/
Meandor Galonvathar: elves and half elves have adv. vs charm, tieflings vs fire,
dragons vs their chosen type, gnomes have adv. vs all magic saves
Austin (GM): Image
J.R. (Joe): If we're fighting Infrexus, I do have this spell, that somewhat gives us a
wall of protection:
Blade Barrier
AoE
Blaze - Laurence: Magic Armor, Magic Bracers. Magic Leather Armor Magic
Shovel. Magic Crowbar. Magic Latern.
J.R. (Joe): I also have a 2-charge wand of Magic Missile. :D
Gaiden: yuuuuuuuuuus
J.R. (Joe): Plus, almost all of my AOE spells hit, even with failed saves.
And a few of them persist over the course of many turns.
Austin (GM): Phase Armor, BASE AC 16 + Dex, Light. When you are hit, you can
use a reaction to teleport 30ft and take half damage. You can use this once per
long rest.
Magic Bracers of Unyielding Power. You gain advantage on STR or CON saving
throws for one min once activated. You can use this once per short rest.
Magic Shovel of Burying. Anything buried by this shovel can not be dug up for 100
years.
Magic Crowbar of Bashing. You have advantage on using a STR check to prying
opening any door, even if it is magically locked.
Magic Lantern. Reveals things that are hidden or placed out of sight.
Blaze - Laurence: Cloak of Magic Resistance +1 Saving Throws
J.R. (Joe): I'll stick with my current magical item loadout. Mask, Tiara, and Trident.
Gaiden:
Result
Dexterity
Saving Throw
15 | 23
Sanctuary
Target
Meandor Galonvathar:
Forcecage
Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour
Description
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.
A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.
Target
J.R. (Joe):
20 ft cube
Spirit Guardians
Description You call forth spirits to protect you. They flit around you
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
21 | 33
Blaze - Laurence:
Result
12 | 15
Ability Check
Stealth (Dex)
Ability Check
Sentinel
Class Action 11
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:
When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.
J.R. (Joe):
Aid
20 HP healed
Bless
Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"
Gaiden:
Attack
Damage
Melee 5 ft
7 Bludgeoning
Damage
9 Lightning
Melee
7 Lightning
Melee
25 Extra Damage!
Attack
31 | 23 vs AC
Melee 5 ft
Damage
11 Bludgeoning
Damage
Melee
8 Lightning
Melee
12 Lightning
31 dealing 9 damage.
30 dealing 9 damage.
Gaiden:
Austin (GM):
(
=
rolling 1d20
(
=
18
rolling 1d20
(
=
18
rolling 1d20
rolling 1d20
(
=
14
rolling 1d20
(
=
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
Austin (GM):
(
=
DC 17 Con
rolling 1d20
Attack: 24 17
Damage 11
Attack: 23 14
Damage 11
Crit 6
Attack: 16 21
Damage 10
Meandor Galonvathar:
Counterspell
Meandor Galonvathar
Level 3 Abjuration 60 ft.
1 reaction
Description
You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd
level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability
check using your spellcasting ability. The DC equals 10 + the spells level. On a success, the creatures
spell fails and has no effect.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its
level is less than or equal to the level of the spell slot you used.
rolling 1d20 + 5
(
=
21
)+5
rolling 1d4
(
rolling 1d4
(
rolling 1d4
(
Banishment
Description You attempt to send one creature that you can see
Save
DC 17 Cha
Banishment!
Save Failure
At Higher Levels When you cast this spell using
Austin (GM):
(
=
14
rolling 1d20+8
)+8
J.R. (Joe):
Trident of Gozreh
Cantrip 30 feet
1 bonus action
DC 0 Dex
Damage
11
Austin (GM):
(
=
rolling 1d20
rolling 1d20
(
=
10
Meandor Galonvathar:
Forcecage
Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour
Description
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.
A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.
Target
20 ft cube
Wall of Force
Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes
Description
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.
Chronicle Blaze:
Result
8 | 3
rolling 1d4
(
=
Persuasion (Cha)
Ability Check
Austin (GM):
(
=
rolling 1d2
Gaiden:
Attack
Melee 5 ft
18 | 15 vs AC
Damage
14 Bludgeoning
rolling 1d4
(
=
Melee 5 ft
19 | 18 vs AC
Damage
14 Bludgeoning
rolling 1d4
(
=
rolling 1d4
15 dealing 8 damage.
19 dealing 8 damage.
(
=
rolling 1d20
Austin (GM):
(
=
rolling 1d20
(
=
rolling 4d20
(
=
47
Chronicle Blaze:
Death Save
Saving Throw
Death save
J.R. (Joe):
14 | 9
Trident of Gozreh
Cantrip 30 feet
1 bonus action
DC 0 Dex
Damage
12
Austin (GM):
(
=
19
rolling 1d20 + 0
)+0
rolling 1d20
(
=
J.R. (Joe):
AoE
Save
Damage
23 piercing
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Full damage.
Chronicle Blaze:
Result
Austin (GM):
Constitution
13 | 26
rolling 1d20 + 0
Saving Throw
(
=
10
)+0
rolling 1d20 + 0
(
=
12
)+0
Meandor Galonvathar:
Disintegrate
Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous
Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.
Save
DC 18 Dex
Save Failure
Save Success
At Higher Levels
Full Damage
Damage
87 Force
No Damage
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th
Austin (GM):
(
=
20
rolling 1d20+14
)+14
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
DC 17 Dex
Damage
3 Lightning/Thunder
Save Failure
Save Success
Full damage
Half damage
Austin (GM):
(
=
15
rolling 1d20 + 14
)+14
Gaiden:
Attack
Damage
Melee 5 ft
10 Bludgeoning
7 Lightning
Melee
Damage
26 | 17 vs AC
14 Bludgeoning
Melee 5 ft
Melee
9 Lightning
6 Extra Damage!
Gaiden unleashes a flurry of blows!
Austin (GM):
(
=
16
29 dealing 10 damage.
17 dealing 9 damage.
rolling 1d20
rolling 1d20
(
=
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
Austin (GM):
(
=
10
DC 17 Con
rolling 1d20
J.R. (Joe):
AoE
Save
Damage
20 piercing
Full damage.
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Austin (GM):
(
=
rolling 1d20 + 0
)+0
Austin (GM):
Chronicle Blaze:
Death Save
Saving Throw
Death save
10 | 14
J.R. (Joe):
AoE
Save
Damage
29 piercing
Full damage.
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Austin (GM):
(
=
19
)+0
rolling 1d20 + 0
(To J.R. (Joe)): That's actually not exactly how your spell works
(To J.R. (Joe)): it only procs when he enters the area for the first time or when he
ends his turn there
rolling 2d4+2
J.R. (Joe):
(
=
)+2
Trident of Gozreh
Cantrip 30 feet
1 bonus action
DC 0 Dex
Damage
Healing Word
Target
Healing
5 HP healed
Herald J.R. slams his hammer into the ground and yells, "Repent!"
Save
DC 17 Con
Damage
Save Failure
Save Success
Austin (GM):
)+14
11 thunder + 21 radiant
rolling 1d20 + 14
30
rolling 1d20 + 0
(
=
17
)+0
Polymorph
Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour
Description
This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.
Save
DC 18 Wis
Austin (GM):
(
=
14
rolling 1d20+7
)+7
Gaiden:
Attack
22 | 30 vs AC
Damage
Melee 5 ft
11 Bludgeoning
rolling 1d4
(
=
Damage
Melee
12 Lightning
Melee 5 ft
24 | 20 vs AC
Damage
10 Bludgeoning
Meandor Galonvathar: how big is your radius on the anti teleport crystal J.R.?
J.R. (Joe): Hallow has a range of 60 feet.
Gaiden:
Damage
7 Lightning
8 Extra Damage!
29 dealing 8 damage.
14 dealing 7 damage.
rolling 1d4
(
=
Austin (GM):
Chronicle Blaze:
Sentinel
Class Action 11
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:
When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.
Chronicle Blaze:
Death Save
Saving Throw
Death save
5 | 8
J.R. (Joe):
Death Save
Saving Throw
Death save
16 | 3
Gaiden:
Result
Wisdom
10 | 10
Meandor Galonvathar:
Saving Throw
Forcecage
Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour
Description
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.
A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.
Target
20 ft cube
Gaiden:
Charisma
Result
Saving Throw
17 | 16
Acrobatics (Dex)
Result
21 | 32
Chronicle Blaze:
Ability Check
70
rolling 20d4+20
Ability Check
)+20
Austin (GM):
Meandor Galonvathar: aBROgail?
like for real?
J.R. (Joe):
Divine Intervention
Class Action 6
rolling 1d100
(
=
56
rolling 2d100
(
=
19
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 18 Con
Meandor Galonvathar:
Description
Clone
Meandor Galonvathar
Level 8 Necromancy Touch
V, S, M (3000g)
1 action 120 days
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms
inside
a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone
be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel
remains undisturbed.
At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided
that the
soul is free and willing to return The clone is physically identical to the original and has the same
personality,
memories, and abilities, but none of the original's equipment. The original creature's physical remains, if
they still
exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.
Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour
Description
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.
Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.
Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.
Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other
Target
AoE
Self
10 ft radius
Feeblemind
Description
Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Maze
Description
Meandor Galonvathar
Level 8 Conjuration 60 ft.
1 action 10 Minutes
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.
Intelligence
Result
29 | 18
Meandor Galonvathar
Saving Throw
J.R. (Joe):
Result
Insight (Wis)
Ability Check
21 | 28
Chronicle Blaze:
Result
Insight (Wis)
Ability Check
6 | 14
Gaiden:
Result
Insight (Wis)
Ability Check
18 | 11
Ability Check
History (Int)
Result
15 | 13
Ability Check
Gaiden:
Result
Ability Check
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Acrobatics (Dex)
Result
Ability Check
22 | 31
-grapples meandor>_<
Meandor Galonvathar:
Description
Feeblemind
Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Maze
Description
Meandor Galonvathar
Level 8 Conjuration 60 ft.
1 action 10 Minutes
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.
Gaiden: lol
-shadowsteps-nto a wall-
Meandor Galonvathar: ^^
HA compassion
but I could learn the all language spell for like 150g or smth
Tongues
Description This spell grants the creature you touch the ability to
J.R. (Joe): So, Gaiden, if it makes sense for your character to take it, go ahead.
But, we don't have any dire need of it as a whole.
Gaiden: if we double level I could also get diamond soul which lets me be
proficient in all saving throws
or I could get more damage on my sneak attack and more expertise.
J.R. (Joe): Only one more level before I can fly without the broom.
Meandor Galonvathar: next level we get 9th level spells :O
+
=
150
+
+
+
+
)+(
J.R. (Joe): Although, if you wanted to look for Aroden in the Shadow Plane, Astral
Projection might be neat.
Meandor Galonvathar: astral plane != shadow plane no?
Chronicle Blaze: Really? that might work?
J.R. (Joe): Oh! Okay, misread that bit.
Probably wouldn't work then.
And Gate probably wouldn't work, since the Bone King could just deny it.
So, yeah, Mass Heal would be the only really useful spell. Heal 700 hit points,
spread out however I'd liek.
Meandor Galonvathar: oh gate is a spell I'd use to open up the first layer of hell
and just release an army of imps on something
J.R. (Joe): Which...if only applied to us four...means 175 HP for everyone in one
cast.
Okay, time for some more Fallout. Later!
Chronicle Blaze: mobile isn't bad, but I'll be buying a new horse.
Meandor Galonvathar: you might want to raise your int :^)
take Leadership
that would fit
Tough
Class Action 12
Your hit point maximum increases by an amount equal to twice your level when you gain this feat.
Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
Heal
Target
Healing
70 HP healed
Regenerate
Healing
Effect
29 HP healed
+1 HP per turn
Meandor (Alexis): ^^ all the guys on my team are doing the exact same thing xD
Gaiden: *good
Meandor (Alexis): ^^
do you still get your str modifier on your fist attacks or is it completly replaced by
your wis mod?
got a spell that raises str to 25 but in that case it wont do too much
Meandor (Alexis): well it only gives a +2 modifier then which is not worth an 8th
level slot x
xD
Feeblemind
Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous
Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Feeblemind
Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous
Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Save
DC 18 Int
Maze
Description
Meandor Galonvathar
Level 8 Conjuration 60 ft.
1 action 10 Minutes
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.
Clone
Meandor Galonvathar
Level 8 Necromancy Touch
V, S, M (3000g)
1 action 120 days
Description
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms
inside
a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone
be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel
remains undisturbed. At any time after the clone matures, if the original creature dies, its soul transfers to
the clone, provided that thesoul is free and willing to return The clone is physically identical to the original
and has the same personality,memories, and abilities, but none of the original's equipment. The original
creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the
creature's soul is elsewhere.
considering how I could just make myself young again when I'm old?
Gaiden: whaaaaaaaaaaaaaaaaaaaaat
that seems correct unless someone kills your clone vessel too I think
Meandor (Alexis): yeah since experience etc. probably comes with the soul
Gaiden: experience yes, but also KNOWLEDGE too.
Meandor (Alexis): etc.
:P
gaaaaaaaaaaaaaaaaaaary
Meandor (Alexis): I could :P
Gary?
GAAARY!
and then lastly there's that but I'm not sure I should take it
Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour
Description
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.
Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.
Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.
Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other
Target
AoE
Self
10 ft radius
hey joe
J.R. (Joe): Sup!
Meandor (Alexis): btw the clone can't do shit until I'm dead :P
It's basically just a revival spell that can be used 120 days before dieing :P
Atleast Austin didn't say anything when the simulacrum casted the wall of force
yesterday
Gaiden: true
Meandor (Alexis): not like it lasted longer than a single turn xD
btw I found a great army destroying spell in the Book of lost spells :P
I'll find it sec
Gaiden: well keep in mind your copy got killed yes, but it was by INFREXUS. >_<
and yes. HARDCORE
J.R. (Joe): Granted, I'm sure most of the army had over 25 HP. :P
Meandor (Alexis): nah it was by the air genasi
Gaiden: ah. still....
Meandor (Alexis): Not like i could learn it anyways :P Just thought it to be quite
hardcore when fighting a peasat revolt or smth xD
J.R. (Joe): Fun fact, though....Control Weather, says Austin, could be used to
make a tornado. So, you know...just send a tornado through the army! :P
Meandor (Alexis): peasant*
it can?
J.R. (Joe): Well, what would constitute a 'Storm' under the wind factor?
Meandor (Alexis): well i figured a normal storm like we have it here :P But who
knows
but against armies I'd prefer (as soon as we get 9th level spells) the 4 40ft radius
40d6 meteors anyways :P
J.R. (Joe): Well, sure/
Meandor (Alexis): ^^
J.R. (Joe): Any save for that one?
Meandor (Alexis): dex I think
J.R. (Joe):
+
=
rolling 40d6
134
+
+
+
+
+
+
+
+
+
+
+
+
+
+
LOL!
Meandor (Alexis): but only for half dmg so for some reason rogues will just dodge
the meteors xD
J.R. (Joe): Aye.
Meandor (Alexis): oh looks its a fire ball of death, lemme just roll out of the way
J.R. (Joe): That's some solid logic there. :P
Meandor (Alexis): ^^
J.R. (Joe): Anyhow, downtime's done, time to get back to work! Later!
Meandor (Alexis): bye :D
Feeblemind
Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous
Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Save
DC 0 Int
Save Failure
Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days
4d6 damage
Damage
Save Success
12
4d6 Damage
Feeblemind
Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous
Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Save
DC 0 Int
Save Failure
Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days
Damage
Save Success
11 Psychic
4d6 Damage
Feeblemind
Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous
Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Save
Damage
DC 18 Int
21 Psychic
Save Failure
Save Success
Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days
4d6 Damage
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
23 | 23
Ability Check
Damage
19 | 24 vs AC
Melee 5 ft
10 Bludgeoning
Damage
9 Lightning
Melee
9 Lightning
Melee
24 Extra Damage!
Attack
Damage
29 | 26 vs AC
Melee 5 ft
7 Bludgeoning
Damage
11 Lightning
Melee
7 Lightning
25 dealing 10 damage.
20 dealing 7 damage.
Gaiden:
anyway what are the plans for our characters in the future? Is it like set in stone
that we are going to fight those orcs?
Gaiden: Which I dont see why we wouldnt! We should have gotten SOME kind of
payment for killing Infrexus AND making a peace treaty!
Meandor (Alexis): well we all did it in the service of the city so officially we didn't
get any cash for it but we would just take some anyways xD
Gaiden: I would assume so, since the peace treaty kinda solidified us helping
defend against the orcs.
also, according to that map, the orcs would hit US first before they hit thrune
Meandor (Alexis): noone is gonna notice a few thousand from those 2 millions :P
alrighty then, so we'd know that. wasn't sure if my downtime would be prep for that
stuff or more like peace-downtime
Gaiden: I'd assume it would be prep downtime with a dash of peace downtime.
focus on getting ready for all out war, with like....some tick story too
Meandor (Alexis): yeah, was thinking bout teaching tick/wobbles some magic
Gaiden: now that we have the heavy shit out of the way for a little bit, I'll be
focusing on getting prepped while also developping more of the journal storyline I
had in mind.
Meandor (Alexis): just imagine wobbles with a deathray sploosh xD
Gaiden: lmfao.
I need a favor
Attack
Damage
lol
30 | 15 vs AC
Melee 5 ft
14 Bludgeoning
Meandor (Alexis): xD
Gaiden: Anywho
Can you find me any animated picture or painting of a tavern with no people in it?
I've been having trou ble finding one on the internet
that works for what i have in mind anyways
welp, i dont think my mount and blade liked that very much xD It crashed as soon
as i tried to do anything XD
Gaiden: O_O
Meandor (Alexis): oh derp, why am i using mount and blade when I could be
using skyrim :P
way easier to modify
Gaiden: lol
Meandor (Alexis): so im gonna be reinstalling skyrim, might take a while but
maybe I can do something tomorrow :D
Gaiden: not sure if you'd need to do all that work just for one picture. >_<
Meandor (Alexis): wait, does it need to be animated or not?
Gaiden: animated would be best
preferred even
Meandor (Alexis): welp, got my downtime posted so now i can start writing rp :P
Gaiden: saw it. lol lookin forward to the story
how long would you say meandor can live? he's a human right?
so you and I will probably live the longest out of the group
hey laurence :D
Attack: 20 8
Damage 11
Attack: 16 7
Damage 7
Crit 1
Attack: 21 17
Damage 9
Attack: 15 19
Damage 7
Crit 3
Gaiden: hey
Meandor (Alexis): finally someones here xD haaai
noone's been here for two days T_T :P
Gaiden: lol Sorry work has been crazy the last few days
Meandor (Alexis): yeah figured :P
Gaiden: and the blade and soul beta is a week long this time
Meandor (Alexis): ^^
Gaiden: AND thanksgiving week was here too. so yeah. lol not much D&Ding
Meandor (Alexis): you did some black friday shopping?
Gaiden: lol yeah. got a weekend convention badge for like 1/3 the price
apart from that I didnt really have much money to shop with after bills and rent
Blaze - Laurence: Just glad this game is almost over. halfway through December
I'd disappear until like halfway through January or start of February.
Meandor (Alexis): whatcha doing?
Blaze - Laurence: Heading to canada.
Meandor (Alexis): oh, nice :D
Blaze - Laurence: mhm :)
Meandor (Alexis): btw, what cave did you mean in your downtime?
Blaze - Laurence: the one we're going to for my backstory.
my trials.
welp imma go and try to take a brief nap so i won't be as tired for this session :D
Blaze - Laurence: kk
Meandor (Alexis): lator
Gaiden: Wobbles is a she alexis. >_<
Meandor (Alexis): did i fuck it up again?
gawd dang it
J.R. (Joe): Oh, it has been. Any time I go to un/prepare a spell. But, this time,
itdidn't record my level increase.
Meandor (Alexis): huh, so it wasn't only me
but I started having lags on the spells now too and the level thingy also seemed
bugged for me
J.R. (Joe): I'm wondering if the lagging thing, though, isn't just due to the amount
of information I have stored. I mean...every spell description has to be a bit
intense.
Meandor (Alexis): yeah, read somewhere that roll20 just stores information really
badly
J.R. (Joe): Yeah, I read that too.
Meandor (Alexis): like the 5e thingy has around 5000 different attributes or smth
along those lines
oh btw. how were your holiday(s)
J.R. (Joe): I know that, by now, Walmart's Black Friday sales are over.
Not sure about other stores...
Meandor (Alexis): yeah, he prolly just had this adventure already prepared and
doesn't need to come here early this time :D
Gaiden: I got a full weekend badge for an anime con for 25 bucks.
lol it's normally 50.
Meandor (Alexis): well technically for me it's not even friday anymore so I dunno
xD
but a lotta stores started doing this whole black friday thing even over here
Having worked in retail for a good 5 or so years, I have sworn off of the whole
Black Friday/Cyber Monday/holiday sales nonsense.
J.R. (Joe): I'm not even referring to the customers. Shocking fact: customers are
savages. /sarcasm. :P
Gaiden: hey hey
J.R. (Joe): Hey!
Blaze - Laurence: uh so tired x.x
been up since 2 am
but being me i was still not able to take a friggin nap without feeling I'd miss
everything xD
haaai austin
Austin (GM): sorry for being late. Major problem at work I had to fix.
Gaiden: no worries.
glad youre okay
J.R. (Joe): :D
Fortunately, this is the real Sudafed, so, I won't get drowsy. Though, it -is- the stuff
folks make/made meth with, so...drowsy might be preferable. :P
Blaze - Laurence: you wanna know what is preferable? playing this campaign in
like 10 hours lol
J.R. (Joe): Psh!
(From J.R. (Joe)): Oh! So, playing FO4 while listening to classical music creates
an entirely different feel of the game! Also, if you want, Meandor and JR can
address the whole leg thing at some point.
Gaiden: nuuuuuuuuuuuupe
(To J.R. (Joe)): I think unless you wouldn't regenerate me back to health when I
came back from the teleport room, the leg thing should be solved now.
(To J.R. (Joe)): oh btw, which companions do you still need the perks of in fo4?
(From J.R. (Joe)): Oh, no, J.R. definitely would regenerate the legs. But more of
the what-to-do, fighting-a-deity thing. :P
(From J.R. (Joe)): All of them, besides MacCready, Preston and Deacon. None of
them really had any worthwhile ones beyond them, so I haven't bothered.
(To J.R. (Joe)): we'll see if we can salvage anything good rp wise out of it but i
think that urgathoa doesn't care enough to return
(From J.R. (Joe)): Fair enough!
(To J.R. (Joe)): well i can give ya a small tip I figured out for cait, codsworth, nick
(and deacon and i think preston)
(To J.R. (Joe)): if ya want
(To J.R. (Joe)): oh and piper
(From J.R. (Joe)): Oh?
(To J.R. (Joe)): all you need is all of them in one place, make sure strong isn't
there, and a lot of ammo and stimpacks
(To J.R. (Joe)): and no problem with shooting your dog
(From J.R. (Joe)): ,....dafuq?
(To J.R. (Joe)): just take dogmeat as a companion and have em all stand close (I
used boston airport) then shoot him, heal him, quicksave quickload and repeat
(To J.R. (Joe)): you basically get 1 like from everyone per stimpack
(From J.R. (Joe)): Ooooh. Huh. Interesting.
(To J.R. (Joe)): but really do make sure strong aint there, he hates my guts now
cause he doesn't like dogmeat being healed xD
(From J.R. (Joe)): That's interesting. Silly Super Mutants.
(From J.R. (Joe)): I mentioned that MacCready's perk was bugged, yes?
(To J.R. (Joe)): 95% from everywhere basically right?
(To J.R. (Joe)): they're probablys gonna fix that, even though we all know that
they don't tend to fix a lot of stuff :P
(From J.R. (Joe)): Just for headshots in VATS, yeah. Regardless of distance, so
long as you can see the head.
(From J.R. (Joe)): I know. Which is why I used the item duplication glitch of
Dogmeat's to max out my SPECIAL before they did so. :P
(To J.R. (Joe)): there was an item duplicaton glitch?
Austin (GM): Okay, starting skype call in 1 min.
(From J.R. (Joe)): Aye. If you order Dogmeat to fetch an item on the floor and
then pick it up a split second before he does the pick up animation, you'll have the
item in your inventory but the game still registers Dogmeat as having it, so
Dogmeat ends up dropping another one.
J.R. (Joe): Did that for the You're Special book.
Meandor (Alexis): the whisper wall has been broken
release ALL the FO4 information :O
Meandor (Alexis): well, to be honest, might as well just use the console :P
J.R. (Joe): Once you get a stat above 10, the checks get a bit broken.
PS4 doesn't have a console, does it?
Sentinel
Class Action 11
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:
When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.
Tough
Class Action 12
Your hit point maximum increases by an amount equal to twice your level when you gain this feat.
Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
J.R. (Joe):
Guiding Bolt
Herald J.R. condenses holy energy into his hand before unleashing it!
Target
Attack
23 | 18 vs AC
Damage
At Higher Levels
38 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.
(
=
rolling 1d6 + 1
)+1
rolling 1d6 + 1
(
=
)+1
Meandor (Alexis):
Result
10 | 16
Intelligence
Meandor Galonvathar
Ability Check
Arcana (Int)
Result
14 | 27
Meandor Galonvathar
Ability Check
(
=
10
rolling 2d8
J.R. (Joe):
Result
Arcana (Int)
19 | 9
Ability Check
Arcana (Int)
Result
14 | 5
Ability Check
(To GM): did we redirect some of the money from the 2 million gold? If so
Meandor would've cast a "Clone" and a "Simulacrum"
(From Austin (GM)): Got to ask Blaze for some money.
(To Blaze - Laurence): Austin said I'd need to ask you if you are able to redirect
some of the gold from the 2 million my way so I could cast my spells? (4.5k) You'd
be down with that or would Blaze mean to use 100% of it for city purposes?
Meandor (Alexis): Valar Morghulis
(To GM): :D
Meandor (Alexis): I'mma make it rain *
(To GM): "Clone" takes 120 days to do anything anyways and the "Simulacrum" is
still here so nothing will really change :P
Meandor (Alexis): Gaiden lookin' fancy
Gaiden: ^_^
Meandor (Alexis): happy times :D
J.R. (Joe): Bithces.
bitches*
Blaze - Laurence:
Result
6 | 8
Insight (Wis)
Ability Check
Meandor (Alexis): "The sky is purple and women poop rainbows" "aaah, my 9 int
and my great insight tell me that that is correct"
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
32 | 16
Blaze - Laurence:
Result
20 | 3
Ability Check
Stealth (Dex)
Ability Check
(From J.R. (Joe)): Irony or ironies...at this level, I can prepare so many spells, I
have no idea which ones to have at the ready. :P
(To J.R. (Joe)): #firstworldclericproblems
(From J.R. (Joe)): Lol!
Gaiden: https://www.pinterest.com/pin/458663543277356648/
Meandor (Alexis): something something boobs...
Gaiden: >_<
Meandor (Alexis): there's not even enough cloth to stick the money in xD
Gaiden: lol you stick it in her abounding cleavage
J.R. (Joe): That's not where she puts the money...
What Gaiden said. :P
Meandor (Alexis): :P
J.R. (Joe): Is it odd that I only imagine JR riding the broom side-saddle like?
Meandor (Alexis): lookin' all fancy and sh*t
Gaiden: lol like the princess he is
Meandor (Alexis): faaaaabulous
Gaiden: >_<
>_<
Meandor (Alexis):
Gaiden: >_<
J.R. (Joe): ::snickers:: Tiara, side saddle...he's royalty, after all! :P
Meandor (Alexis): he bought our silence xD
Gaiden: Gaiden uses some of his gold to hire a tutor for blaze.
Meandor (Alexis): WOW
xD
Blaze - Laurence:
Description
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water
buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.
Command Undead
Meandor Galonvathar
Class Action 3
J.R. (Joe): ::scoffs:: I can make ALL undead fear me! Or die! MUA! :P
Blaze - Laurence:
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
Save
DC 16 Dex
Save Failure
Save Success
Damage
9 Fire
Half Damage
Meandor (Alexis): technically we ALL can make undead die, just hit em long
enough :P
and it burns burns buuuuuuurns, hands on fireeeee
god how old is that song?
18 | 10
Strength
Ability Check
Meandor Galonvathar: I haven't had legs for a few years now, don't judge :P
Blaze - Laurence:
Result
16 | 20
Austin (GM):
(
=
Dexterity
Saving Throw
49
rolling 8d10
Meandor Galonvathar: no, this was a defibrillator, this was actually a hospital
Blaze - Laurence:
Result
Perception (Wis)
Ability Check
16 | 11
J.R. (Joe):
Guidance
Description
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number
rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell
then ends.
Target
Anyone want?
14 | 11
Gaiden:
Result
Perception (Wis)
Ability Check
Perception (Wis)
15 | 25
Ability Check
rolling 1d4
(
=
Gaiden:
Result
27 | 26
Ability Check
20 | 29
DONT NAME ME
IM NOT HERE
NOOOOT HERE
Result
30 | 29
Gaiden:
Result
Ability Check
Perception (Wis)
25 | 24
Ability Check
History (Int)
Result
Ability Check
11 | 15
J.R. (Joe): Like the ones on Facebook. What Pathfinder Are You? :P
Meandor Galonvathar: XD
Chronicle Blaze:
(
=
rolling 1d4
ok... how does a skull nod, when it's flying in the air xD
is it like flying up and down :P
18 | 12
Deception (Cha)
Ability Check
Survival (Wis)
24 | 18
Ability Check
Meandor Galonvathar: but I certainly would love to take all of these specimen
with me and analyze them further
J.R. (Joe): You would....
Meandor Galonvathar: FOR SCIENCE!!!
Gaiden: We blinded him.....
J.R. (Joe): With science?
Gaiden: YUS
J.R. (Joe): ::grins::
Gaiden: ^_~
Meandor Galonvathar: and since he's undead and we're in FF he just took
damage from the healing xD
J.R. (Joe): ::squints at Gaiden::
Gaiden: ^_^""""
Gaiden: lol
J.R. (Joe): ::squints at ALL THE SHADOWZ!:: :P
Gaiden: >___________________<
Meandor Galonvathar: "you got something in your eye J.R.?"
:^)
Chronicle Blaze:
Result
19 | 14
History (Int)
Ability Check
Dexterity
Saving Throw
18 | 2
Trident of Gozreh
Attack
Melee
10 | 12 vs AC
Damage
Divine Strike:
Channel Divinity
Athletics (Str)
Result
Ability Check
23 | 15
(
=
16
rolling 1d20+8
)+8
Persuasion (Cha)
20 | 6
Ability Check
(To J.R. (Joe)): shouldn't you be able to change prep. spells after one long rest so
like a couple of times during those 30 days
J.R. (Joe):
Survival (Wis)
Result
Ability Check
8 | 9
http://pathfinderwiki.com/mediawiki/images/4/4c/Pathfinder_Society_symbol.svg
Gaiden: cool cool
J.R. (Joe):
Result
Survival (Wis)
Ability Check
18 | 9
Save
J.R. (Joe):
Result
Survival (Wis)
22 | 25
Ability Check
Survival (Wis)
Result
21 | 20
Ability Check
Constitution
Result
21 | 20
Saving Throw
13 | 9
rolling 1d4
(
=
History (Int)
Ability Check
Antonius snow
Constitution
Result
Ability Check
22 | 13
(
=
154
rolling 12d20
rolling 4d8+5+4d8+5+2d8+5+2d8+5+2d8+5
(
90
)+5+(
)+5+(
)+5
)+5+(
Meandor (Alexis): :O
Gaiden: Why do you think he wanted to kill palpatene so badly?
J.R. (Joe):
)+5+(
Cure Wounds
Herald J.R. lays his hands upon his target and prays for their well-being.
Target
Healing
12 HP healed
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.
Gaiden: 9 int
Meandor (Alexis): 9 int
xD
Gaiden: JINX
Meandor (Alexis): ...
Gaiden: muahaha
Meandor (Alexis) ...
Gaiden: lol
(
=
58
rolling 5d20
rolling 2d8+5
(
=
13
)+5
J.R. (Joe):
Regenerate
Healing
Effect
32 HP healed
+1 HP per turn
Chronicle Blaze:
Result
22 | 20
Constitution
Ability Check
Insight (Wis)
Result
13 | 16
Ability Check
Chronicle Blaze:
Result
20 | 13
Insight (Wis)
Ability Check
Constitution
Result
16 | 21
Result
+1 Bonus
17 | 9
Saving Throw
Constitution
Saving Throw
Ha ha!
Meandor?
Meandor Galonvathar: REALLY SORRY
J.R. (Joe): He returns!
Chronicle Blaze: you good?
Meandor Galonvathar: yeah everything is fine :/
Chronicle Blaze: you were skipped, you and your sim died.
Gaiden: lol
Meandor Galonvathar: we are in the dragon book yes?
Chronicle Blaze: mhm
J.R. (Joe): Yes.
Austin (GM):
Meandor Galonvathar: awww
J.R. (Joe): Awww! Cute dragon!
Chronicle Blaze: I want to kill it.
Meandor Galonvathar: (technically the sim should be skipped anyways since it
acts on its own :P)
J.R. (Joe): BEB
BRB
Gaiden:
Dexterity
Result
21 | 28
Saving Throw
Ability Check
Cloak of Shadows
Class Action 20
By 11th level, you have learned to become one with the shadows. When you are in an area o f dim light or
darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast
a spell, or are in an area o f bright light.
J.R. (Joe): So, Meandor....how are your legs? And, if you don't mind, just what
exactly happened there?
Meandor Galonvathar: bad time to talk about legs
:P
Gaiden:
Minor Illusion
Cantrip Illusion 30 ft
1 action 1 minute
Description
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends
if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a
whisper to a scream. It can be your voice, someone elses voice, a lions roar, a beating of drums, or any
other sound you choose. The sound continues unabated throughout the duration, or you can make discrete
sounds at different times before the spell ends.If you create an image of an objectsuch as a chair,
muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create sound,
light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion,
because things can pass through it. If a creature uses its action to examine the sound or image, the
creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your
spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
Austin (GM):
(
=
36
rolling 1d20+18
)+18
Attack
Melee 5 ft
15 | 13 vs AC
Damage
10 Bludgeoning
Attack
Melee 5 ft
24 | 22 vs AC
Damage
11 Bludgeoning
Austin (GM):
(
=
38
16 dealing 11 damage.
29 dealing 8 damage.
rolling 1d20+22
)+22
Choose a humanoid that you can see within range. The target must succeed on a
Wisdom saving throw or be paralyzed for the duration. At the end of each of its
turns, the target can make another Wisdom saving throw. On a success, the spell
ends on the target.
Gaiden:
Result
Wisdom
20 | 23
Saving Throw
Gaiden: Vaaga
baka
Result
Dexterity
18 | 14
Saving Throw
Dexterity
Result
13 | 30
Saving Throw
Acrobatics (Dex)
Result
0 | 0
Ability Check
Meandor Galonvathar: ^^
Gaiden:
Result
Acrobatics (Dex)
22 | 33
Ability Check
Acrobatics (Dex)
Result
23 | 25
Ability Check
Acrobatics (Dex)
Result
19 | 26
Ability Check
Meandor Galonvathar:
Result
History (Int)
Meandor Galonvathar
Ability Check
10 | 20
Gaiden:
Dexterity
Result
Saving Throw
20 | 22
Austin (GM):
(
=
54
rolling 5d20
Meandor Galonvathar:
Result
6 | 18
Constitution
Meandor Galonvathar
Saving Throw
Constitution
Result
13 | 5
Meandor Galonvathar
Saving Throw
Gaiden: Those dragons killed that village cause I wasnt the one raising them. >_<
Meandor Galonvathar:
Result
6 | 20
Constitution
Meandor Galonvathar
Saving Throw
Lucky
Meandor Galonvathar
Class Action 2
Constitution
Result
14 | 2
Chronicle Blaze:
Meandor Galonvathar
Saving Throw
Intelligence
Saving Throw
Result
8 | 4
Gaiden:
Result
Intelligence
Saving Throw
9 | 17
J.R. (Joe):
Result
Medicine (Wis)
Ability Check
29 | 26
Gaiden:
Result
Medicine (Wis)
Ability Check
15 | 10
Meandor Galonvathar:
Result
26 | 34
ir-elephant? :D
yeeeey
roooolll initiative
simulacrum hug?
Gaiden: If he can save my ass from dying, then I kinda have to care about it. ><
Meandor Galonvathar laughs slightly uncomfortable at the "angering god"
part
Gaiden: And trying to save aroden on the flip side
Meandor Galonvathar: I KNEW IT. J.R. = A DEMILICH
J.R. (Joe): RAWR!
Meandor Galonvathar: can i command undead you? ^^
J.R. (Joe): Only if I can turn myself...?
Meandor Galonvathar: go for it xD
Meandor Galonvathar watches J.R. implode
lol
Perception (Wis)
13 | 20
Ability Check
Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour
Description
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.
Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.
Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.
Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other
Target
AoE
Self
10 ft radius
Gaiden:
Result
Perception (Wis)
Ability Check
28 | 28
Meandor Galonvathar:
Feeblemind
Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous
Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Save
DC 18 Int
Save Failure
Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days
Damage
Save Success
16 Psychic
4d6 Damage
of protection +2
Austin (GM): +1 animal-bane heavy crossbow
efficient quiver
Meandor Galonvathar:
Maze
Meandor Galonvathar
Level 8 Conjuration 60 ft.
1 action 10 Minutes
Description
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.
Save
DC 0 Int
Morrowfall
Chronicle Blaze:
Attack
Weapon
22 | 24 vs AC
Dexterity
Result
Saving Throw
17 | 13
Stealth (Dex)
Result
Ability Check
16 | 4
Gaiden:
Description
Silence
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a
point you choose within range. Any creature or object entirely inside the sphere is immune to thunder
damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal
component is impossible there.
WHY
J.R. (Joe): LOL!
Meandor Galonvathar: WHAT HAVE WE DONE
J.R. (Joe): Awesome!
Meandor Galonvathar: ^^
Chronicle Blaze:
Result
20 | 23
Meandor Galonvathar:
Result
26 | 23
Gaiden:
Result
Athletics (Str)
Ability Check
Acrobatics (Dex)
28 | 30
Ability Check
Acrobatics (Dex)
Result
21 | 23
Ability Check
Acrobatics (Dex)
Result
23 | 22
Ability Check
Acrobatics (Dex)
Result
34 | 37
Ability Check
Acrobatics (Dex)
Result
37 | 35
Ability Check
Acrobatics (Dex)
Result
34 | 26
Meandor Galonvathar:
Result
93 | 87
Ability Check
Gaiden:
Dexterity
Result
Saving Throw
23 | 28
rolling 1d100
(
49
Chronicle Blaze:
Result
Persuasion (Cha)
Ability Check
8 | 25
Gaiden:
Attack
32 | 15 vs AC
Damage
Melee 5 ft
8 Bludgeoning
16 Lightning
Austin (GM):
(
=
Melee
33
rolling 1d100
Chronicle Blaze:
Description
Produce Flame
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).
Attack
13 | 17 vs AC
Damage
17 Fire
Austin (GM):
(
=
19
rolling 1d100
Chronicle Blaze:
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).
Attack
Damage
26 | 20 vs AC
25 Fire
Burning Hands
Description
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.
Save
DC 17 Dex
Save Failure
Save Success
Damage
Attack
Weapon
14 Fire
Half Damage
29 | 23 vs AC
Meandor (Alexis):
True Polymorph
Meandor Galonvathar
Level 9 Transmutation 30 ft.
V, S
1 action 1 Hour
Description
Choose one creature or nonmagical object that you can see within range. You transform the creature into a
different creature, the creature into an object, or the object into a creature (the object must be neither worn
nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit
points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.
Shapechangers arent affected by this spell. An unwilling creature can make a Wisdom saving throw, and if
it succeeds, it isnt affected by this spell.
If you turn a creature into another kind of creature, the new form can be any kind you choose whose
challenge rating is equal to or less than the targets (or its level, if the target doesnt have a challenge
rating). The targets game statistics, including mental ability scores, are replaced by the statistics of the
new form. It retains its alignment and personality. The target assumes the hit points of its new form, and
when it reverts to its normal form, the creature returns to the number of hit points it had before it
transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesnt reduce the creatures normal form to 0 hit points, it
isnt knocked unconscious. The creature is limited in the actions it can perform by the nature of its new
form, and it cant speak, cast spells, or take any other action that requires hands or speech unless its new
form is capable of such actions. The targets gear melds into the new form. The creature cant activate,
use, wield, or otherwise benefit from any of its equipment.
You can turn an object into any kind of creature, as long as the creatures size is no larger than the objects
size and the creatures challenge rating is 9 or lower. The creature is friendly to you and your companions.
It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creatures
statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer
control the creature. It might remain friendly to you, depending on how you have treated it.
If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that
form. The creatures statistics become those of the object, and the creature has no memory of time spent
in this form, after the spell ends and it returns to its normal form. This spell have no affect on a target that
has 0 hit points.
Wish
Description
Meandor Galonvathar
Level 9 Conjuration Self
V, S
1 action Instantaneous
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very
foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of or lower. You don't need to meet any
requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you
can create one of the following effects of your choice.
You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than
300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them
described in the greater restoration spell.
You grant up to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.
For instance, you could make yourself and all your companions immune to a lich's life drain attack.
You undo a single recent event by forcing a reroll of any roll made within the last round (including your
last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an
opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made
with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the
DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the
greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the
effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward
in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly,
wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's
current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you.
After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic
damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your
Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend
resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days.
Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
True Polymorph
Meandor Galonvathar
Level 9 Transmutation 30 ft.
V, S
1 action 1 Hour
Description
Choose one creature or nonmagical object that you can see within range. You transform the creature into a
different creature, the creature into an object, or the object into a creature (the object must be neither worn
nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit
points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.
Shapechangers arent affected by this spell. An unwilling creature can make a Wisdom saving throw, and if
it succeeds, it isnt affected by this spell.
If you turn a creature into another kind of creature, the new form can be any kind you choose whose
challenge rating is equal to or less than the targets (or its level, if the target doesnt have a challenge
rating). The targets game statistics, including mental ability scores, are replaced by the statistics of the
new form. It retains its alignment and personality. The target assumes the hit points of its new form, and
when it reverts to its normal form, the creature returns to the number of hit points it had before it
transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesnt reduce the creatures normal form to 0 hit points, it
isnt knocked unconscious. The creature is limited in the actions it can perform by the nature of its new
form, and it cant speak, cast spells, or take any other action that requires hands or speech unless its new
form is capable of such actions. The targets gear melds into the new form. The creature cant activate,
use, wield, or otherwise benefit from any of its equipment.
You can turn an object into any kind of creature, as long as the creatures size is no larger than the objects
size and the creatures challenge rating is 9 or lower. The creature is friendly to you and your companions.
It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creatures
statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer
control the creature. It might remain friendly to you, depending on how you have treated it.
If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that
form. The creatures statistics become those of the object, and the creature has no memory of time spent
in this form, after the spell ends and it returns to its normal form. This spell have no affect on a target that
has 0 hit points.
Save
DC 19 Wis
Chronicle Blaze:
Attack
Weapon
Attack
Weapon
+1 Switchblade Longsword
21 | 25 vs AC
28 | 23 vs AC
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
Ability Check
36 | 24
Damage
Melee 5 ft
32 | 14 vs AC
14 Bludgeoning
Damage
Melee
22 Lightning
Melee
17 Lightning
28 Extra Damage!
Attack
Damage
Melee 5 ft
25 | 30 vs AC
8 Bludgeoning
Damage
Melee
16 Lightning
Melee
22 Lightning
18 dealing 10 damage.
25 dealing 13 damage.
Gaiden:
Gaiden: night!
Meandor (Alexis): sorry for being a sleepyhead xD
Gaiden: lol no worries get some rest!
I'm more than liekly out too. night guys. I'll be on tomorrow
Perception (Wis)
Result
16 | 31
Ability Check
Perception (Wis)
Result
32 | 33
Ability Check
Persuasion (Cha)
Result
29 | 32
Gaiden:
Result
Ability Check
Ability Check
Perception (Wis)
Result
37 | 23
Ability Check
Persuasion (Cha)
Result
Ability Check
33 | 21
Austin (GM): Just so you know Gaiden, you said almost the exact same thing
Amele said in the dream book.
To Antonius.
Gaiden: oh yeah?
thats awesome
Austin (GM): That is one of the theme's to this campaign really, the nature of evil.
Can beings born of evil be good.
Gaiden: also, I know I sound like a broken record, but can you pm me a picture of
you? I wanna make my parting gift to you as awesome and closely resembling as
possible
any picture of you that you think best resembles how you look
As GM, your gift is more than likely gonna be the hardest. >_< and most time
consumming
Austin (GM): Thank You. That means a lot. That realization though that I don't
have a camera. I do have a pic my parents took of me and my GF when we
moved into our first apartment, which is only 5 months ago.
Gaiden: that works ^_^
Mass Heal
Target
Healing
Gaiden:
700 HP healed
Attack
Damage
23 | 26 vs AC
14 Bludgeoning
Damage
Melee
23 Lightning
Melee
12 Lightning
Damage
Melee 5 ft
21 | 22 vs AC
13 Bludgeoning
Damage
Melee
28 Lightning
Melee
19 Lightning
22 Extra Damage!
Gaiden unleashes a flurry of blows!
30 dealing 6 damage.
14 dealing 7 damage.
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
37 | 35
Ability Check
Damage
30 | 21 vs AC
Melee 5 ft
8 Bludgeoning
Damage
18 Lightning
Melee
22 Lightning
Melee
Damage
31 | 20 vs AC
Melee 5 ft
15 Bludgeoning
Damage
24 Lightning
Melee
24 Lightning
Melee
36 Extra Damage!
Gaiden unleashes a flurry of blows!
26 dealing 9 damage.
24 dealing 12 damage.
Gaiden:
hey guys
ah okay. so maybe touching a bad guy would be a interaction with an item during
combat?
holy shit. lol okay. lol
Meandor Galonvathar: ^^
Chronicle Blaze: pats it'll be okay
Gaiden: kk
Description
Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.
The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.
Damage
Save
17 Psychic
DC 15 Wis
Description
Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.
The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.
Damage
Save
Save Failure
Save Success
20 Psychic
DC 15 Wis
Description
Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.
The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.
Damage
Save
Save Failure
Save Success
33 Psychic
DC 15 Wis
Description
Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.
The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.
Target
Damage
Save
Save Failure
Save Success
11 Psychic
DC 15 Wis
Target
Damage
Save Failure
Save Success
Save
29 Psychic
DC 15 Wis
Not Stunned
Blaze - Laurence: Why would you be able to crit on a use item without an attack
roll?
Gaiden: For my surprise round
Blaze - Laurence: "In addition, any hit you score against
a creature that is surprised is a critical hit."
That's not a hit. Unless Austin rules that you can crit with it
Gaiden: If I use it while surprising austin is allowing the double for it since it will be
replacing my bonus action of flurry of blows with crit
Blaze - Laurence: Ahh, alright.
Gaiden: unless Im wrong about that
Austin (GM): Do to the nature of the mirror, you can crit with it on a surprise
round. That would work with anyone that uses the mirror.
Gaiden: but be careful cause its frigile!
>_<
-shatters you-
pretty sure if I severed your connection with her/him that would prolly start an
instant boss fight with her...and I'd die anyways. >_<
J.R. (Joe): Doubtful. Gozreh would just be like, oh, what's that? Oh, okay. If he's
worthy, he'll take care of it himself. Now, where's my burrito?
Gaiden: lmfao
Harm
Target
Save
Damage
Save Failure
55 Necrotic
Full damage, plus target's max HP are reduced by an amount equal to the damage received
Save Success
That burning wheel thing sounds intense.....but I really dont know anything about
it. >_<
Blaze - Laurence: I know the one we're all interested in is the Faerun one.
J.R. (Joe): My only concern with that is the whole level 8 cap thing. Otherwise,
yeah, Faerun would be cool too.
Meandor Galonvathar: there's a campaign from the roll20 folks over at youtube
it's really hardcore ^^
http://darkestdungeon.gamepedia.com/Jester
Gaiden: O_______________O
>_____________________<
BAD GAIDEN
SHUSH
BAD
Gaiden:
< - xp greedy
YUUUUUUUUUUS
Blaze - Laurence:
(
=
94
rolling 2d100
Meandor Galonvathar: I was thinking about finishing Meandors story at that isle
xD
Teleport
Meandor Galonvathar
Level 7 Conjuration 10 ft.
V
1 action Instantaneous
Description
This spell instantly transports you and up to eight willing creatures of your choice that you can see within
range, or a single object that you can see within range, to a destination you select. If you target an object, it
must be able to fit entirely inside a 10-foot cube, and it cant be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you.
Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100
and consults the table.
Familiarity. Permanent circle means a permanent teleportation circle whose sigil sequence you know.
Associated object means that you possess an object taken from the desired destination within the last six
months, such as a book from a wizards library, bed linen from a royal suite, or a chunk of marble from a
lichs secret tomb.
Very familiar is a place you have been very often, a place you have carefully studied, or a place you can
see when you cast the spell. Seen casually is someplace you have seen more than once but with which
you arent very familiar. Viewed once is a place you have seen once, possibly using magic. Description
is a place whose location and appearance you know through someone elses description, perhaps from a
map.
False destination is a place that doesnt exist. Perhaps you tried to scry an enemys sanctum but instead
viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.
Off Target. You and your group (or the target object) appear a random distance away from the destination
in a random direction. Distance off target is 1d10 1d10 percent of the distance that was to be traveled.
For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then
you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by
rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the
compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in
trouble.
Similar Area. You and your group (or the target object) wind up in a different area thats visually or
thematically similar to the target area. If you are heading for your home laboratory, for example, you might
wind up in another wizards laboratory or in an alchemical supply shop that has many of the same tools
and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell
has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spells unpredictable magic results in a difficult journey. Each teleporting creature (or the
target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple
mishaps can occur, dealing damage each time).
Familiarity Mishap Similar
Area Off
Target On
Target
Permanent circle - - - 01-100
Associated object - - - 01-100
Very familiar 01-05 06-13 14-24 25-100
Seen casually 01-33 34-43 44-53 54-100
Viewed once 01-43 44-53 54-73 74-100
Description 01-43 44-53 54-73 74-100
False destination 01-50 51-100 - -
Dimension Door
Description
Meandor Galonvathar
Level 4 Conjuration 500
V
1 action Instantaneous
You teleport yourself from your current location to any other spot within range. You arrive at exactly the
spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating
distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree
angle, 300 feet.
You can bring along objects as long as their weight doesnt exceed what you can carry. You can also bring
one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature
must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling
with you each take 4d6 force damage, and the spell fails to teleport you
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
Ability Check
29 | 35
Blaze - Laurence:
Result
Stealth (Dex)
Ability Check
21 | 13
Meandor Galonvathar:
Result
Stealth (Dex)
Meandor Galonvathar
Ability Check
6 | 22
Perception (Wis)
Ability Check
30 | 33
Damage
Unarmed Strike
12 | 23 vs AC
7 Bludgeoning
Melee 5 ft
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
DC 19 Con
Save Failure
Save Success
Austin (GM):
(
=
24
rolling 1d20+6
)+6
(
=
10
rolling 1d20+6
)+6
http://ephe.github.io/grimoire/spells/slow/
Meandor Galonvathar: i just found a new button on my keyboard :O
I did not know i had a "mute all" button :O
Blaze - Laurence: XD
Meandor Galonvathar: magic
Gaiden:
Attack
Damage
Melee 5 ft
15 Bludgeoning
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
DC 19 Con
Save Success
Austin (GM):
(
=
13
Nothing happens
rolling 1d20+6
)+6
Meandor Galonvathar: o.O I have a button that instantly opens up a google tab
O.O
WHAT IS THIS MAGICAL KEYBOARD
Gaiden: lol
^^^
Gaiden: ^
Meandor Galonvathar: how progressive
Gaiden: man slut
Meandor Galonvathar: tries to do good but is hated by society while sleeping
with a ton of women, sounds like me :P
Gaiden: lol
oop -2 from your healing and attack from your staff. .....for....fudging.
Persuasion (Cha)
Result
Ability Check
25 | 24
Performance (Cha)
20 | 8
Ability Check
Stealth (Dex)
31 | 30
Meandor Galonvathar:
Ability Check
Stealth (Dex)
Meandor Galonvathar
Result
Ability Check
11 | 12
Gaiden:
Result
Perception (Wis)
Ability Check
18 | 22
Perception (Wis)
Ability Check
15 | 11
Death Ward
Target
Gaiden: ah okay
Meandor Galonvathar: LOL
I was like, dayum
Gaiden:
Result
Perception (Wis)
Ability Check
33 | 32
Meandor Galonvathar:
Mending
Meandor Galonvathar
Cantrip Transmutation Touch
V, S
1 minute Instantaneous
Description
This spell repairs a single break or tear in an object you touch, such as a broken chain link. two halves of a
broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic
item or construct, but the spell can't restore magic to such an object.
99 | 95
Meandor Galonvathar
Ability Check
Arcana (Int)
3 | 15
Meandor Galonvathar:
Result
25 | 25
Austin (GM):
(
=
rolling 1d10
Ability Check
Wisdom
Meandor Galonvathar
Saving Throw
Dexterity
Result
Saving Throw
7 | 3
197
Gaiden:
Intelligence
Result
Saving Throw
20 | 6
Heal
Target
Healing
+
+
rolling 45d8
70 HP healed
+
+
+
+
Holy Aura
Damage
24 | 33 vs AC
15 Bludgeoning
Melee
23 Lightning
Damage
Melee 5 ft
16 | 16 vs AC
11 Bludgeoning
19 dealing 8 damage.
32 dealing 13 damage.
Arcana (Int)
Result
10 | 15
J.R. (Joe):
Result
Ability Check
Dexterity
11 | 12
Meandor Galonvathar:
Saving Throw
Dexterity
Meandor Galonvathar
Saving Throw
Result
13 | 9
Austin (GM):
rolling 15d10
71
Meandor Galonvathar:
Result
Wisdom
Meandor Galonvathar
Saving Throw
23 | 21
Arcana (Int)
Result
Ability Check
11 | 14
Meandor Galonvathar:
Result
99 | 90
Bless
Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"
Dexterity
Result
Saving Throw
5 | 19
rolling 1d4
(
=
Meandor Galonvathar:
Feeblemind
Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous
Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
Save
DC 19 Int
Save Failure
Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days
Damage
Save Success
Austin (GM):
(
=
27
13 Psychic
4d6 Damage
rolling 1d20+16
)+16
Meandor Galonvathar:
Disintegrate
Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous
Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.
Save
DC 19 Dex
Save Failure
Save Success
At Higher Levels
Full Damage
Damage
99 Force
No Damage
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th
Austin (GM):
(
=
22
rolling 1d20+9
)+9
Gaiden:
Description
Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.
The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.
Target
Damage
Save Failure
Save Success
16 Psychic
Save
DC 15 Wis
Not Stunned
Austin (GM):
(
=
11
)+9
Gaiden:
Attack
rolling 1d20+9
Melee 5 ft
Damage
14 Bludgeoning
Melee
24 Lightning
13 Extra Damage!
Attack
22 | 30 vs AC
Damage
Melee 5 ft
9 Bludgeoning
Melee
26 Lightning
Meandor Galonvathar:
Result
88 | 96
Meandor Galonvathar
Ability Check
97 | 101
Meandor Galonvathar
Ability Check
92 | 99
Blaze - Laurence:
Result
Intelligence
Saving Throw
7 | 0
rolling 1d4
(
=
Austin (GM):
rolling 10d8
47
Meandor Galonvathar:
Result
22 | 15
Dexterity
Meandor Galonvathar
Saving Throw
rolling 1d4
(
=
Blaze - Laurence:
Indomitable
Class Action 8
Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll,
and you cant use this feature again until you finish a long rest. You can use this feature twice between
long rests starting at 13th level and three times between long rests starting at 17th level.
Intelligence
Result
Saving Throw
6 | 15
rolling 1d4
(
=
Intelligence
Result
Saving Throw
14 | 16
rolling 1d4
(
=
Intelligence
Result
16 | 3
Blaze - Laurence:
rolling 1d4
Saving Throw
Meandor Galonvathar:
Result
719 | 714
#wizardmasterrace?
J.R. (Joe):
Result
Wisdom
21 | 27
Saving Throw
rolling 1d4
(
=
Meandor Galonvathar:
Result
10 | 17
Dexterity
Meandor Galonvathar
Saving Throw
Dexterity
Result
19 | 20
Meandor Galonvathar
Saving Throw
Lucky
Meandor Galonvathar
Class Action 2
Dexterity
Result
12 | 21
Meandor Galonvathar
Saving Throw
Lucky
Meandor Galonvathar
Class Action 2
Dexterity
Result
24 | 19
Blaze - Laurence:
Meandor Galonvathar
Saving Throw
Dexterity
Result
Saving Throw
16 | 8
rolling 1d4
(
=
Austin (GM):
(
=
68
rolling 9d10
rolling 1d4
(
Sentinel
Class Action 11
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:
When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.
rolling 1d4
(
(To J.R. (Joe)): i mean that's why blaze was immune to fire damage and gaiden is
immune to falling right? ^^
Blaze - Laurence:
Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your
strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with
one, you can make one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to
take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attacks damage.
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 27
(From J.R. (Joe)): For Blaze, yeah. I think Gaiden's falling thing is granted by a
skill.
(To J.R. (Joe)): yeah it was like half damage from his boots and half damage from
a skill
J.R. (Joe):
Guiding Bolt
Herald J.R. condenses holy energy into his hand before unleashing it!
Target
Attack
22 | 21 vs AC
Damage
At Higher Levels
31 Radiant
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.
rolling 1d4
(
=
Dexterity
Result
3 | 3
Meandor Galonvathar:
Description
Saving Throw
Wish
Meandor Galonvathar
Level 9 Conjuration Self
V, S
1 action Instantaneous
Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very
foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of or lower. You don't need to meet any
requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you
can create one of the following effects of your choice.
You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than
300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them
described in the greater restoration spell.
You grant up to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.
For instance, you could make yourself and all your companions immune to a lich's life drain attack.
You undo a single recent event by forcing a reroll of any roll made within the last round (including your
last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an
opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made
with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the
DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the
greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the
effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward
in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly,
wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's
current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you.
After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic
damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your
Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend
resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days.
Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Contagion
Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days
Description
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.
Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.
Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.
Attack
Save
31 | 21 vs AC
DC 19 Con
Damage
Melee 5 ft
9 Bludgeoning
Cloak of Shadows
Class Action 20
By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or
darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast
a spell, or are in an area o f bright light.
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
22 | 27
Ability Check
(From Austin (GM)): Depends, if it's rings with natural ability its immune, but
otherwise it's 1/4 damage.
Gaiden:
Attack
Melee 5 ft
32 | 15 vs AC
Damage
13 Bludgeoning
Damage
Melee
19 Lightning
Melee 5 ft
20 | 28 vs AC
Damage
14 Bludgeoning
Melee
22 Lightning
16 dealing 8 damage.
28 dealing 13 damage.
rolling 1d4
(
=
21 Extra Damage!
(From Austin (GM)): So If you had a ring of necrotic resistance you would have
immunity.
Blaze - Laurence:
Result
J.R. (Joe):
4 | 11
Dexterity
Saving Throw
Dexterity
Result
Saving Throw
8 | 6
Meandor Galonvathar:
Result
12 | 18
J.R. (Joe):
(
=
rolling 1d4
Austin (GM):
(
=
Dexterity
Meandor Galonvathar
Saving Throw
55
rolling 9d10
rolling 1d20+5
(
=
11
)+5
rolling 1d20+5
(
=
20
)+5
Meandor Galonvathar:
Unarmed Attack
Attack
21 | 25 vs AC
1 Bludgeoning
Damage
Austin (GM):
)+7
Meandor Galonvathar
Melee 5ft
1 Bludgeoning
rolling 1d20+7
20
Action Surge
Class Action 3
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can
take one additional action on top of your regular action and a possible bonus action. Once you use this
feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use
it twice before a rest, but only once on the same turn.
Meandor Galonvathar:
Gained From
Description
Wizard
Target
Attack
Single
Chill Touch
Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round
You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.
Damage
Crit Dmg
31 | 27 vs AC
26 Necrotic
19 Necrotic
If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).
Blaze - Laurence:
Result
7 | 13
Gaiden:
Result
Stealth (Dex)
Ability Check
Perception (Wis)
28 | 20
Ability Check
Meandor Galonvathar:
Result
24 | 25
Arcana (Int)
Meandor Galonvathar
Ability Check
Dispel Magic
Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous
Description
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used
Intelligence
Result
14 | 25
Meandor Galonvathar
Ability Check
Dispel Magic
Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous
Description
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used
Intelligence
Result
17 | 19
Meandor Galonvathar
Ability Check
Dispel Magic
Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous
Description
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used
Meandor Galonvathar:
Result
8 | 24
Intelligence
Meandor Galonvathar
Ability Check
J.R. (Joe):
Dispel Magic
Wisdom
Result
12 | 6
Ability Check
rolling 1d6+4+8
(
=
15
)+4+8
Blaze - Laurence:
(
=
18
rolling 1d6+14
)+14
Meandor Galonvathar:
Description
Wall of Force
Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes
An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.
J.R. (Joe):
Description
Guidance
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number
rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell
then ends.
Target
Dispel Magic
Wisdom
Result
Ability Check
12 | 22
rolling 1d4
(
=
Gaiden:
Perception (Wis)
Result
Ability Check
26 | 22
Constitution
Result
11 | 21
Austin (GM):
(
=
Saving Throw
87
rolling 12d12
Gaiden:
Gaiden:
Meandor Galonvathar:
Arcana (Int)
Result
Meandor Galonvathar
Ability Check
18 | 23
Gaiden:
Result
Medicine (Wis)
Ability Check
8 | 13
J.R. (Joe):
Result
Damage
Ability Check
28 | 17
Gaiden:
Attack
Medicine (Wis)
Melee 5 ft
12 Bludgeoning
Damage
15 | 19 vs AC
Melee 5 ft
15 Bludgeoning
Meandor Galonvathar:
Description Each zombie and skeleton within 30 feet of you regains all of its lost hit
points. This spell does not affect creatures that have been reduced to 0 hit
points or those of CR 3 or higher.
AoE
30 ft. radius
Creeping Eye
Meandor Galonvathar
Level 4 Conjuration
V, S
1 action Permanent
Description One of your eyes extrudes from its socket until it pops loose, when
Target
it is replaced by another eye that grew behind the original. The eye
that popped out of your head becomes a mobile, eyelike object that can
animate its ganglia of trailing nerves to crawl 5 feet per minute, as long as
you concentrate on its movement. You can see whatever the eye can see.
An identify spell cast on the eye reveals your name. The eye has AC
10 and 1 hit point. It disappears when reduced to 0 hit points, and its
destruction stuns you for 1d4 rounds and blinds you for 1d6 minutes.
1 Eye
(To GM): can I summon undead something with necrotic immunity to grab the
item?
Gaiden:
Result
Stealth (Dex)
Ability Check
26 | 23
Meandor Galonvathar:
Forcecage
Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour
Description
An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.
When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.
A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.
Target
20 ft cube
Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour
Description
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.
Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.
Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.
Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other
Target
AoE
Self
10 ft radius
J.R. (Joe):
Greater Restoration
Target
Gaiden:
Gaiden:
Gaiden:
Gaiden:
Blaze - Laurence:
(
=
rolling 2d4+2
)+2
rolling 2d4+2
(
=
)+2
rolling 2d4+2
(
=
)+2
Meandor Galonvathar:
Result
Arcana (Int)
Meandor Galonvathar
Ability Check
14 | 24
712 | 722
Meandor Galonvathar
Ability Check
Arcana (Int)
Result
12 | 30
Meandor Galonvathar
Ability Check
Gaiden: during this time I'll be explaining the shit I found out in the journal and
open up emotionally to jr, hence repairing tiff we're having
Blaze - Laurence: running ot the bathroom, brb
J.R. (Joe): J.R. would be understanding and sympathetic, but explain that that
doesn't really solve anything.
Gaiden: ugh. -_Blaze - Laurence: Back
By the way. J.R. Be glad you had death ward on. if you didn't you'd be down until
one of us got true res or wish for you
If this damage reduces the target to 0 hit points, it is disintegrated.
Persuasion (Cha)
Ability Check
17 | 21
J.R. (Joe): I don't think the Beholder's Disintegrate eyebeam works exactly like
the Disintegrate spell.
But, if I had died and been disintegrated, then, well...that'd be an awesome way to
go. :P
"::sees Beholder:: Oh hai! ::gets disintegrated:: K, bai!"
Intimidation (Cha)
25 | 24
Ability Check
Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour
Description
A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.
Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.
Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.
Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other
Target
AoE
Self
10 ft radius
Gaiden:
Result
-scoffs-
Stealth (Dex)
Ability Check
24 | 36
Persuasion (Cha)
19 | 30
Ability Check
Perception (Wis)
Result
34 | 35
Ability Check
Survivor
Class Action 13
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit
points equal to 5+your Constitution modifier if you have no more than half of your hit points left. You dont
gain this benefit if you have 0 hit points.
no per level
total
Tough
Class Action 12
Your hit point maximum increases by an amount equal to twice your level when you gain this feat.
Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.
I never up'd my Con mod, because I thought it didn't work like that.
When your Conslilution modifier increases by I, your hit poinl maximum increases
by I for each leve!you have allained. For exampIe, when Bruenor reaches 81h
leveI as a fighter, he increases his Conslilution score from 17 to 18, lhus
increasing his Conslilulion modifier from +3 to +4. His hil point maximum lhen
increases by 8.
yep
retroactive
d10?
Gaiden: d8
Meandor Galonvathar: d?
ok
Gaiden: 2
Meandor Galonvathar: so 15 plus 6 plus 40
Gaiden: 61?
Meandor Galonvathar: yep
Gaiden: so 144 plus 61.
Meandor Galonvathar: plus 61 hp from the last three levels when i understand
correctly that you now have 18 con
Gaiden: yes I'll have 18 con
Meandor Galonvathar: yep
should be correct then
Gaiden: unless I want feats, but I dont think any will help me at the moment
Meandor Galonvathar: it starts with an l and rhymes with jucky
:P
Gaiden: lol.
J.R. (Joe): 20 is the cap for stats, yes?
Gaiden: yup
Meandor Galonvathar: through stat raise yes
J.R. (Joe): Grrr!
Gaiden: other wise Id put it ALL in dex
>_<
Meandor Galonvathar: ^^
Blaze - Laurence: I had to re calculate my hp then. lol
I have 222 hp
Gaiden: nice!
Meandor Galonvathar: it makes calculating the hp on later levels real easy if you
think you might've missed some
J.R. (Joe): I thought it was weird that I had HP close to yours, Blaze.
Meandor Galonvathar: basically just: Hit dice max + 19 times hit dice average
plus 20 times con mod
real easy :D
Blaze - Laurence: if I had a higher con mod, which I wish I did now, I'd have 262
HP.
Gaiden: yaaaaaaaaaaay youre not SUPER squichy!
Meandor Galonvathar: 24 ac tho :D
no hp, all ac
J.R. (Joe): I'll have to look at them a bit more in depth, but right now? Shield
Master.
Meandor Galonvathar: leadership?
Blaze - Laurence:
Inspiring Leader
Class Action 14
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so,
choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear
you and who can understand you. Each creature can gain temporary hit points equal to your level + your
Charisma modifier.
A creature cant gain temporary hit points from this feat again until it has finished a short or long rest.
Constitution
Result
5 | 12
Saving Throw
Meandor Galonvathar: Well just saying: any d20, could imply that
J.R. (Joe): Austin, would you think Shilleleagh would work on my trident?
Gaiden: I'm newbish when if comes to things I havent researched
Blaze - Laurence: "The wood of a club or a quarterstaff"
J.R. (Joe): Oh. Grrrr!
Meandor Galonvathar:
Description
True Polymorph
Meandor Galonvathar
Level 9 Transmutation 30 ft.
V, S
1 action 1 Hour
Choose one creature or nonmagical object that you can see within range. You transform the creature into a
different creature, the creature into an object, or the object into a creature (the object must be neither worn
nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit
points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.
Shapechangers arent affected by this spell. An unwilling creature can make a Wisdom saving throw, and if
it succeeds, it isnt affected by this spell.
If you turn a creature into another kind of creature, the new form can be any kind you choose whose
challenge rating is equal to or less than the targets (or its level, if the target doesnt have a challenge
rating). The targets game statistics, including mental ability scores, are replaced by the statistics of the
new form. It retains its alignment and personality. The target assumes the hit points of its new form, and
when it reverts to its normal form, the creature returns to the number of hit points it had before it
transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesnt reduce the creatures normal form to 0 hit points, it
isnt knocked unconscious. The creature is limited in the actions it can perform by the nature of its new
form, and it cant speak, cast spells, or take any other action that requires hands or speech unless its new
form is capable of such actions. The targets gear melds into the new form. The creature cant activate,
use, wield, or otherwise benefit from any of its equipment.
You can turn an object into any kind of creature, as long as the creatures size is no larger than the objects
size and the creatures challenge rating is 9 or lower. The creature is friendly to you and your companions.
It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creatures
statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer
control the creature. It might remain friendly to you, depending on how you have treated it.
If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that
form. The creatures statistics become those of the object, and the creature has no memory of time spent
in this form, after the spell ends and it returns to its normal form. This spell have no affect on a target that
has 0 hit points.
whoops
misclick
Gaiden: UUUUUUUUUUGH I want Shilleleagh!
Q_Q
J.R. (Joe): If you take the Magic Adept feat, you get two cantrips from any class.
Yeah. Initiate.
Meandor Galonvathar:
J.R. (Joe): If I imagine everything will work out as I think it will, yes.
Meandor Galonvathar: 'm prolly going wild magic
J.R. (Joe): Fighter/Ranger, technically.
Meandor Galonvathar: LOL, the token of Larko is positioned so it looks like he
has a tophat on xD
I'm not the only one seeing that right? o.O
Meandor Galonvathar:
Description
Prismatic Wall
Meandor Galonvathar
Level 9 Abjuration
V, S
1 action 10 Minutes
A shimmering, multicolored plane of light forms a vertical opaque wallup to 90 feet long, 30 feet high,
and 1 inch thickcentered on a point you can see within range. Alternatively, you can shape the wall into a
sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for
the duration. If you position the wall so that it passes through a space occupied by a creature, the spell
fails, and your action and the spell slot are wasted.
The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and
creatures you designate at the time you cast the spell can pass through and remain near the wall without
harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the
creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or
pass through the wall, it does so one layer at a time through all the walls layers. As it passes or reaches
through each layer, the creature must make a Dexterity saving throw or be affected by that layers
properties as described below.
The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each
layer. Once a layer is destroyed, it remains sofor the duration of the spell. A rod of cancellation destroys a
prismatic wall, but an antimagic field has no effect on it.
1. Red. The creature takes 10d6 fire damage on a
http://www.dandwiki.com/wiki/SRD:Shillelagh
I want THAT one. >_<
Gaiden: yeah.
Blaze - Laurence: here's a good pathfinder website, if you didn't have it already
http://www.d20pfsrd.com/
Meandor Galonvathar:
Shapechange
Description
Meandor Galonvathar
Level 9 Transmutation Self
V, S
1 action 1 Hour
You assume the form of a different creature for the duration. The new form can be of any creature with a
challenge rating equal to your level or lower. The creature cant be a construct or an undead, and you must
have seen the sort of creature at least once. You transform into an average example of that creature, one
without any class levels or the Spellcasting trait.
Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment
and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw
proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you
and the bonus listed in its statistics is higher than yours, use the creatures bonus in place of yours. You
cant use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return
to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit
points, any excess damage carries over to your normal form. As long as the excess damage doesnt
reduce your normal form to 0 hit points, you arent knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided
that your new form is physically capable of doing so. You cant use any special senses you have (for
example, darkvision) unless your new form also has that sense. You can only speak if the creature can
normally speak.
When you transform, you choose whether your equipment falls to the ground, merges into the new form, or
is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new
form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt
change shape or size to match the new form, and any equipment that the new form cant wear must either
fall to the ground or merge into your new form. Equipment that merges has no effect in that state.
During this spells duration, you can use your action to assume a different form following the same
restrictions and rules for the original form, with one exception: if your new form has more hit points than
your current one, your hit points remain at their current value.
Gate
Description
Meandor Galonvathar
Level 9 Conjuration 60 ft.
V, S, M (5000g)
1 action 1 Minute
You conjure a portal linking an unoccupied space you can see within range to a precise location on a
different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter.
You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible
only by moving through its front. Anything that does so is instantly transported to the other plane,
appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or
anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname
doesnt work). If that creature is on a plane other than the one you are on, the portal opens in the named
creatures immediate vicinity and draws the creature through it to the nearest unoccupied space on your
side of the portal. You gain no special power over the creature, and it is free to act as the DM deems
appropriate. It might leave, attack you, or help you.
Description
Meandor Galonvathar
Level 9 Enchantment 60 ft.
V
1 action Instantaneous
You utter a word of power that can compel one creature you can see within range to die instantly. If the
creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect
Prismatic Wall
Meandor Galonvathar
Level 9 Abjuration
V, S
1 action 10 Minutes
Description
A shimmering, multicolored plane of light forms a vertical opaque wallup to 90 feet long, 30 feet high,
and 1 inch thickcentered on a point you can see within range. Alternatively, you can shape the wall into a
sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for
the duration. If you position the wall so that it passes through a space occupied by a creature, the spell
fails, and your action and the spell slot are wasted.
The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and
creatures you designate at the time you cast the spell can pass through and remain near the wall without
harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the
creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or
pass through the wall, it does so one layer at a time through all the walls layers. As it passes or reaches
through each layer, the creature must make a Dexterity saving throw or be affected by that layers
properties as described below.
The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each
layer. Once a layer is destroyed, it remains sofor the duration of the spell. A rod of cancellation destroys a
prismatic wall, but an antimagic field has no effect on it.
1. Red. The creature takes 10d6 fire damage on a
Time Stop
Description
Meandor Galonvathar
Level 9 Transmutation
V
1 action Instantaneous
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you
take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during this
period, affects a creature other than you or an object being worn or carried by someone other than you. In
addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
new spells :D
Meandor Galonvathar: I think that covers everything from my side for today
Blaze - Laurence: got enough?
Meandor Galonvathar: naaah, you can never have enough
Gaiden: lol
J.R. (Joe): I wonder what sorts of thing would cut the cord of an Astral Projection?
Meandor Galonvathar: death? Counterspell/dispel Magic
something along those lines probably
J.R. (Joe): Your astral form can freely travel through the Astral
Plane and can pass through portals there leading to any
other plane. If you enter a new plane or return to the
plane you were on when casting this spell, your body and
you use your action to dismiss it. When the spell ends,
the affected creature returns to its physical body,
J.R. (Joe): and it awakens.
The spell might also end early for you or one o f your
companions. A successful dispel magic spell used
So, unless the cord is cut, if you die, you only return to your body. But....what can
cut the cord?
'Cuz, I mean....it could prove useful in the Shadow Plane. We'd just need to
protect our bodies.
But...that's what the Children are for! :P
Gaiden:
15 Extra Damage!
Gaiden uses Sneak Attack
Gaiden:
21 Extra Damage!
Gaiden uses Sneak Attack! It's SUPER effective!!!
Gaiden:
36 Extra Damage!
Gaiden uses Sneak Attack! It's SUPER effective!!!
Gaiden:
53 Extra Damage!
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
18 | 22
Ability Check
Stealth (Dex)
Result
Ability Check
20 | 35
Stealth (Dex)
Result
Gaiden:
Attack
Damage
34 | 33
Ability Check
Melee 5 ft
11 Bludgeoning
Damage
14 Lightning
Melee
14 Lightning
Melee
Damage
19 | 23 vs AC
Melee 5 ft
11 Bludgeoning
Damage
19 Lightning
Melee
20 Lightning
Melee
37 Extra Damage!
Gaiden unleashes a flurry of blows!
16 dealing 6 damage.
19 dealing 12 damage.
Gaiden:
Attack
Damage
16 | 33 vs AC
Melee 5 ft
13 Bludgeoning
Damage
18 Lightning
Melee
20 Lightning
Melee
Damage
31 | 22 vs AC
Melee 5 ft
9 Bludgeoning
Damage
23 Lightning
Melee
19 Lightning
Melee
55 Extra Damage!
Gaiden unleashes a flurry of blows!
16 dealing 13 damage.
15 dealing 6 damage.
Gaiden:
Gaiden:
Infiltration Expertise
Class Action 20
Starting at 9th level, you can unfailingly create false identities for yourself. You must spend seven days and
25 gp to establish the history, profession, and affiliations for an identity. You cant establish an identity that
belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and
official looking certification to establish yourself as a member of a trading house from a remote city so you
can insinuate yourself into the company o f other wealthy merchants. Thereafter, if you adopt the new
identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.
Deception (Cha)
Result
28 | 24
Ability Check
J.R. (Joe): What spells does one prepare that would aid finding a God?
Meandor (Alexis): scrying? xD No clue man, not a specialist in that sort of thing
J.R. (Joe): And that's the thing....is anyone? :P I mean, I have Locate Creature
ready. But maybe I should also have Locate Object? Or, yes, Scrying? And...what
about a resurrection spell? I mean...does Aroden have a body? Will he -need- to
be revived, being a God? I mean, I have T. Resurrection, but oy! Tha's 25,000
gold. Do we even have that amount of money?
Meandor (Alexis): we do, we technically have access to about 2 millions :P
im sure aroden would be worth 25000
http://forum.candlekeep.com/topic.asp?TOPIC_ID=10174
J.R. (Joe): Good resource! Thanks for the link Meandor!
Rapier
Attack
15 | 18 vs AC
Melee
Damage
Divine Strike:
Channel Divinity
10
Riposte
Attack
Damage
15 | 12 vs AC
Level 1
1 reaction
3 + 4
Riposte
Attack
Damage
20 | 14 vs AC
Level 1
1 reaction
6 + 5
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
18 | 25
Ability Check
Stealth (Dex)
Result
33 | 23
Ability Check
Damage
22 | 20 vs AC
Melee 5 ft
13 Bludgeoning
Melee
18 Lightning
Melee
26 Lightning
Melee
21 Lightning
Melee 5 ft
14 | 17 vs AC
Damage
12 Bludgeoning
51 Extra Damage!
Meandor (Alexis):
+
=
rolling 40d6
141
+
+
+
+
+
+
+
+
+
+
+
+
+
+
Blaze - Laurence: Hey Meandor, do you remember how many downtime we had?
Meandor (Alexis): ehm
no clue XD
welp restarting my pc
Blaze - Laurence: kk
Meandor (Alexis): yzyzyz
yeeey
it works again
Blaze - Laurence: good.
Meandor (Alexis):
Meandor (Alexis): :P
rolling 1d2
(
Interesting.
Meandor (Alexis): mysterious...
Blaze - Laurence: Let's just say Blaze has matured, but he wants a reason to
come back after finding Aroden. If he does.
And with that roll, he has feelings for someone.
is it janiven? :P
Blaze - Laurence: Nope
Meandor (Alexis): ailyn?
Blaze - Laurence: Aye.
Meandor (Alexis): wasn't she basically reaaaally into that one elf from the start
Blaze - Laurence: That was Janiven
Meandor (Alexis): ah ok
Blaze - Laurence: Ailyn is a Pathfinder, depending on her age, joining before
even I did
Meandor (Alexis): like, is this for the epilogue or for during the session?
Blaze - Laurence: It'll be during the downtime.
If she accepts, Ailyn and Blaze wouldn't be at the lodge this whole week.
Meandor (Alexis): besides her being a pathfinder have you two spent like any
downtimes together?
Blaze - Laurence: No, but before the game even started, her and I spend our
entire lives together, until she left, and then we grouped up.
Meandor (Alexis): alrighty :D
Blaze - Laurence: Yeah, she left to check on the other societies, but came back
when she heard what happened.
Meandor (Alexis): hey damian :D
Gaiden: hey hey
almost done with everyone's parting gift. lol then I can work on my bard/?
Austin's has taken the longest. >_<
hey everybody
Meandor (Alexis): yeah, Riot's got a lot to fix. Let's hope they atleast manage to
get their new client up and running this year (like they said)
But we kinda thought they already fixed the servers when they moved them from
Amsterdam to somewhere else and improved them. Apparently not
oh well, too many people playing that game anyways xD can't expect them to
keep up with that growth
J.R. (Joe): Grrrr! I am not a fan of roll20 right now...
Blaze - Laurence: aww
Gaiden: whats wrong?
J.R. (Joe): Sooooo slow!
Austin (GM): Roll20 is sooo slooow right now. I can't upload right now.
Meandor (Alexis): so how's todays session going to go again? we clean up the
mess with aroden and then do the epilogues?
Blaze - Laurence: well, it's whatever going on with the clouds.
Gaiden: we should have the black dragon and maybe even orcs tonight too
it was gonna be a long night. lol
Blaze - Laurence: then either dragon, and then aroden and then the black dragon
well
I failed
Meandor (Alexis): if the cloud has something to do with any of the other stuff only
3
Austin (GM): skype call in 5m.
Blaze - Laurence: kk
Gaiden: kk
Meandor (Alexis): OH So I'm not going crazy, I thought I left some game open in
the background
Blaze - Laurence: LOL
Meandor (Alexis): but it's just the jukebox XD
BLAAAAZE?
https://app.roll20.net/join/1144125/Dmj2Rg
Meandor (Alexis):
Result
12 | 25
Arcana (Int)
Meandor Galonvathar
Ability Check
Lucky
Meandor Galonvathar
Class Action 2
Arcana (Int)
Result
23 | 24
Meandor Galonvathar
Ability Check
XD
J.R. (Joe): ::plays in the snow::
Meandor (Alexis): sorry had to organize something what did I miss?
(like last 2 minutes)
J.R. (Joe): Blaze is running for mayor and got a bunch of newbie Pathfinders.
Meandor (Alexis): alrighty :D
and thus a 9 int person became mayor. This marked the endof westcrown as we
knew it
dark days were to come
Blaze - Laurence:
Inspiring Leader
Class Action 14
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so,
choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear
you and who can understand you. Each creature can gain temporary hit points equal to your level + your
Charisma modifier.
A creature cant gain temporary hit points from this feat again until it has finished a short or long rest.
J.R. (Joe): So....the people starve BUT they have more HP! :P
Blaze - Laurence: XD
Meandor (Alexis): so they can starve FOR LONGER :D
happy times
Religion (Int)
Ability Check
3 | 16
Result
Religion (Int)
Meandor Galonvathar
Ability Check
29 | 15
that feeling when the anti-god guy is like + 10 to religion compared to the cleric xD
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
20 | 30
Blaze - Laurence:
Ability Check
Stealth (Dex)
Ability Check
Result
9 | 4
Animate Dead
Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute 24h
Description
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid
within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The
target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the
creatures game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this
spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of
them at the same time, issuing the same command to each one). You decide what action the creature will
take and where it w ill move during its next turn, or you can issue a general command, such as to guard a
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile
creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it.
To maintain control of the creature for another 24 hours, you must cast this spell on the creature again
before the current 24-hour period ends. This use of the spell reasserts your control over up tofour
creatures you have animated with this spell, rather than animating a new one.
>:D
JOIN ME
FOR ETERNITY
J.R. (Joe):
Revivify
Description You touch a creature that has died within the last
Target
Gaiden:
Insight (Wis)
Ability Check
Result
17 | 18
Gaiden: lol
Meandor Galonvathar: proceeds to kill gaiden :P
a quick death shall be your reward
Gaiden: ty ^_^
Meandor Galonvathar: gozreh only wants his burritos
xD
http://pathfinder.wikia.com/wiki/Gorum
:P
bi-polar god xD
himher
Meandor Galonvathar: xD
Blaze - Laurence Blaze gets off of his horse, slapping it's ass and telling him
to go home
Meandor Galonvathar: i am surprised how those 5 gods are so fuckng patient
with us XD
J.R. (Joe): Right?
OMNOMNOMNOM
Blaze - Laurence:
Result
Intelligence
Saving Throw
18 | 6
Gaiden:
Result
Intelligence
Ability Check
17 | 8
Meandor Galonvathar:
Result
Intelligence
Meandor Galonvathar
Ability Check
18 | 25
J.R. (Joe):
Result
Intelligence
Ability Check
5 | 5
Meandor Galonvathar: xD
Gaiden:
Result
Persuasion (Cha)
29 | 25
Ability Check
Persuasion (Cha)
15 | 19
Ability Check
Persuasion (Cha)
Result
Ability Check
21 | 15
Persuasion (Cha)
Result
Ability Check
32 | 26
Meandor Galonvathar: (does the lucky feat even apply to checks? I thought i was
only saves)
poor horse
squish
CHARMED
"huh, a cloud that stabs folks, probably not gaiden... where is he though ...."
Gaiden: >_<
Stabby smoke
420 gaiden it
Gaiden: lol
Persuasion (Cha)
19 | 23
Gaiden: lol
Meandor Galonvathar: kek
Ability Check
Gaiden:
Attack
23 | 17 vs AC
Damage
Melee 5 ft
8 Bludgeoning
Bless
Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"
Gaiden:
(
=
rolling 1d4
Damage
30 | 19 vs AC
Melee 5 ft
11 Bludgeoning
Damage
14 Lightning
Melee
29 Lightning
Melee
35 Extra Damage!
28 dealing 7 damage.
23 dealing 7 damage.
rolling 1d4
(
=
Gaiden:
Meandor Galonvathar: yeah, ok. not gonna bother trying to deal more damage
than that
Chronicle Blaze: lol.
17 | 2
rolling 1d4
(
Dexterity
Saving Throw
Austin (GM):
Gaiden:
112
rolling 14d8+40
)+40
Attack
Melee 5 ft
29 | 14 vs AC
Damage
13 Bludgeoning
Damage
Melee
20 Lightning
Melee
23 Lightning
Melee 5 ft
16 | 16 vs AC
Damage
15 Bludgeoning
24 dealing 7 damage.
20 dealing 12 damage.
rolling 1d4
(
=
rolling 1d4
(
=
Chronicle Blaze:
Survivor
Class Action 13
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit
points equal to 5+your Constitution modifier if you have no more than half of your hit points left. You dont
gain this benefit if you have 0 hit points.
rolling 1d4
(
(
=
rolling 1d4
(
=
42
rolling 12d8
rolling 1d4
(
=
rolling 1d4
(
(
=
62
rolling 12d8
Second Wind
Class Action 2
You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 26
Fire Storm
Fire Storm
Save
DC 19 Dex
Damage
43 Fire
Save Failure
Save Success
Full damage.
Half damage.
Trident of Gozreh
Cantrip 30 feet
1 bonus action
DC 0 Dex
Damage
12
J.R. (Joe):
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
DC 19 Dex
Damage
9 Lightning/Thunder
Save Failure
Save Success
Full damage
Half damage
rolling 1d20+8
Austin (GM):
(
=
12
)+8
J.R. (Joe):
Constitution
Result
12 | 10
+1 Bonus
rolling 2d10
Austin (GM):
(
=
11
Saving Throw
rolling 1d20+14
(
=
21
)+14
Meandor Galonvathar:
Wisdom
Meandor Galonvathar
Saving Throw
Result
13 | 29
(
=
rolling 1d4
Other than Mass Heal, which...heals everyone and I only have one.
Meandor Galonvathar:
Lucky
Meandor Galonvathar
Class Action 2
Wisdom
Result
22 | 12
Meandor Galonvathar
Saving Throw
Prismatic Wall
Description
Meandor Galonvathar
Level 9 Abjuration
V, S
1 action 10 Minutes
A shimmering, multicolored plane of light forms a vertical opaque wallup to 90 feet long, 30 feet high,
and 1 inch thickcentered on a point you can see within range. Alternatively, you can shape the wall into a
sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for
the duration. If you position the wall so that it passes through a space occupied by a creature, the spell
fails, and your action and the spell slot are wasted.
The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and
creatures you designate at the time you cast the spell can pass through and remain near the wall without
harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the
creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or
pass through the wall, it does so one layer at a time through all the walls layers. As it passes or reaches
through each layer, the creature must make a Dexterity saving throw or be affected by that layers
properties as described below.
The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each
layer. Once a layer is destroyed, it remains sofor the duration of the spell. A rod of cancellation destroys a
prismatic wall, but an antimagic field has no effect on it.
1. Red. The creature takes 10d6 fire damage on a
rolling 1d20+48
Austin (GM):
(
=
67
)+48
rolling 1d20+16
(
=
29
)+16
rolling 1d20+16
(
=
26
)+16
rolling 14d12
(
92
Gaiden:
Attack
Melee 5 ft
Damage
14 Bludgeoning
Melee 5 ft
21 | 29 vs AC
Damage
13 Bludgeoning
Damage
Melee
23 Lightning
Melee
20 Lightning
39 Extra Damage!
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
Austin (GM):
(
=
29
DC 19 Con
rolling 1d20+9
)+9
rolling 1d4
(
24 dealing 8 damage.
16 dealing 13 damage.
Austin (GM):
(
=
26
rolling 1d20+9
)+9
rolling 1d20+9
(
=
23
)+9
rolling 1d20+9
(
=
26
)+9
(To J.R. (Joe)): XD no stress, at the moment we're semi-safe in the wall
Chronicle Blaze: Blaze devastates with a 30
Blaze devastates with a 17
(From J.R. (Joe)): I could add a 6d10 wall of blades around the wall as well.
(From J.R. (Joe)): Though we'd lose the Bless.
Meandor Galonvathar: honest question guys (not Austin since he actually
knows): Which creature do you think is more stupid
J.R. (Joe):
Heal
Target
Healing
90 HP healed
Meandor Galonvathar: which one of the giant thingies did we attack less?
J.R. (Joe):
Trident of Gozreh
Cantrip 30 feet
1 bonus action
DC 0 Dex
Damage
15
Austin (GM):
(
=
40
rolling 6d6+15
)+15
)+15
rolling 1d20+16
(
=
29
)+16
rolling 1d20+!6
(
=
17
rolling 6d6+15
(
=
39
Meandor Galonvathar:
Maze
Meandor Galonvathar
Level 8 Conjuration 60 ft.
1 action 10 Minutes
Description
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.
Save
DC 0 Int
Austin (GM):
(
=
49
Gaiden:
rolling 8d12
Attack
14 | 18 vs AC
Damage
Melee 5 ft
9 Bludgeoning
15 | 18 vs AC
Damage
Melee 5 ft
14 Bludgeoning
rolling 1d4
(
=
Austin (GM):
(
=
34
rolling 1d20+16
)+16
Damage
17 Lightning
Melee
Melee
20 Lightning
37 Extra Damage!
Gaiden unleashes a flurry of blows!
23 dealing 12 damage.
15 dealing 13 damage.
Austin (GM):
(
=
16
rolling 1d20+9
)+9
Gaiden:
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
Austin (GM):
(
=
24
DC 19 Con
rolling 1d20+9
)+9
(To J.R. (Joe)): well it already blocked 8 attacks one of which was another 9th
level spell so I am happy
(From J.R. (Joe)): True story.
Austin (GM) Rovagug makes attack against Blaze!
Austin (GM):
Meandor Galonvathar: well without reaction (shield) and with the -2c he has - 7
ac so it MIGHT hit
Chronicle Blaze: Blaze hits for 12
Blaze devastates with a 29
Meandor Galonvathar: XD
WILHELM
rolling 1d4
(
rolling 1d4
(
J.R. (Joe):
Blade Barrier
AoE
Blade Barrier
AoE
Save
Damage
Save Failure
Save Success
35 Slashing
Full damage
Half damage
Meandor Galonvathar: we can always just use saving throw stuff instead of
attacks
Austin (GM):
(
=
20
rolling 1d20+6
)+6
Austin (GM):
(
=
14
rolling 1d20+6
)+6
J.R. (Joe):
Blade Barrier
AoE
Save
Damage
20 Slashing
Save Failure
Save Success
Full damage
Half damage
J.R. (Joe):
Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
Save
Damage
Save Failure
DC 19 Dex
12 Lightning/Thunder
Full damage
Save Success
Austin (GM):
(
=
25
Half damage
rolling 8d8
rolling 1d20+6
(
=
22
)+6
Meandor Galonvathar:
Result
23 | 29
Austin (GM):
(
=
30
Wisdom
Meandor Galonvathar
Saving Throw
rolling 1d20+11
)+11
Meandor Galonvathar:
Disintegrate
Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous
Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.
Save
DC 19 Dex
Save Failure
Save Success
At Higher Levels
Full Damage
Damage
96 Force
No Damage
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th
rolling 3d6
(
=
13
J.R. (Joe):
Blade Barrier
AoE
Save
Damage
29 Slashing
Save Failure
Save Success
Full damage
Half damage
rolling 1d20 + 0
(
=
10
)+0
Austin (GM):
(
=
31
)+14
rolling 8d8
(
=
39
rolling 1d20+14
Gaiden:
Dexterity
Result
Saving Throw
19 | 25
Acrobatics (Dex)
Ability Check
21 | 25
(
=
25
rolling 1d20+7
)+7
Ability Check
31 | 19
Austin (GM):
Acrobatics (Dex)
27
rolling 1d20+7
)+7
Gaiden:
Result
20 | 24
Austin (GM):
(
=
Acrobatics (Dex)
13
)+7
rolling 1d20+7
Ability Check
rolling 20d8
70
Gaiden:
Result
Dexterity
19 | 28
Saving Throw
Death Save
Saving Throw
Death save
6 | 20
Meandor Galonvathar:
Disintegrate
Meandor Galonvathar
Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.
Save
DC 19 Dex
Save Failure
Save Success
At Higher Levels
Full Damage
Damage
98 Force
No Damage
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th
rolling 3d6
(
=
rolling 1d20+20
(
=
33
)+20
Austin (GM):
(
=
26
rolling 1d20+20
)+20
rolling 1d20+20
(
)+20
37
Gaiden:
Attack
Damage
Melee 5 ft
10 Bludgeoning
Damage
Melee
13 Lightning
Melee
20 Lightning
Stunning Strike
Level 5 5 ft
1 action Instant
Description
Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.
Save
Save Failure
Save Success
DC 19 Con
36 Extra Damage!
Attack
Damage
21 | 26 vs AC
Melee 5 ft
12 Bludgeoning
Damage
16 Lightning
Melee
Melee
25 Lightning
22 dealing 8 damage.
17 dealing 11 damage.
Gaiden:
Meandor Galonvathar:
Disintegrate
Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous
Description
A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.
Save
DC 19 Dex
Save Failure
Save Success
At Higher Levels
Full Damage
Damage
91 Force
No Damage
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th
J.R. (Joe):
Death Save
Saving Throw
Death save
3 | 16
Meandor Galonvathar:
Death Save
Meandor Galonvathar
Saving Throw
Death save
17 | 5
Gaiden:
Attack
32 | 18 vs AC
Damage
Melee 5 ft
10 Bludgeoning
Damage
16 Lightning
Melee
23 Lightning
Melee
40 Extra Damage!
Chronicle Blaze:
(
=
rolling 2d4+2
)+2
rolling 2d4+2
(
=
)+2
Gaiden:
Gaiden:
Gaiden:
Chronicle Blaze:
Athletics (Str)
Result
26 | 31
Gaiden:
Result
Ability Check
Perception (Wis)
Ability Check
22 | 37
J.R. (Joe):
Divine Intervention
Class Action 6
23 | 23
Gaiden:
Result
Athletics (Str)
Ability Check
Acrobatics (Dex)
20 | 23
Ability Check
Acrobatics (Dex)
Result
26 | 38
Ability Check
Cloak of Shadows
Class Action 19
By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or
darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast
a spell, or are in an area o f bright light.
J.R. (Joe):
Word of Recall
Target
http://www.oocities.org/ryoko_masaki_16/ryoayeka2.jpg
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
damian?
lost th ecall
Stealth (Dex)
25 | 21
Ability Check
Meandor Galonvathar: you missed a not so heart breaking goodbye from blaze
and J.R.
:^)
13 | 25
Gaiden:
Infiltration Expertise
Class Action 20
Starting at 9th level, you can unfailingly create false identities for yourself. You must spend seven days and
25 gp to establish the history, profession, and affiliations for an identity. You cant establish an identity that
belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and
official looking certification to establish yourself as a member of a trading house from a remote city so you
can insinuate yourself into the company o f other wealthy merchants. Thereafter, if you adopt the new
identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.
Deception (Cha)
Ability Check
21 | 18
Produce Flame
Description
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).
Attack
Damage
27 | 19 vs AC
26 Fire
Gaiden:
Description
A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.
Stealth (Dex)
Result
30 | 31
Ability Check
Deception (Cha)
Result
24 | 14
Meandor Galonvathar:
Ability Check
Meteor Shower
Meandor Galonvathar
Level 9 Evocation 1 Mile
V, S
1 action Instantaneous
Description
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature
in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The
sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a
failed save, or half as much damage on a successful one. A creature in the area of more than one fiery
burst is affected only once.
The spell damages objects in the area and ignites flammable objects that arent being worn or carried.
Save
Damage
DC 19 Dex
Meteor Shower
Meandor Galonvathar
Level 9 Evocation 1 Mile
V, S
1 action Instantaneous
Description
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature
in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The
sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a
failed save, or half as much damage on a successful one. A creature in the area of more than one fiery
burst is affected only once.
The spell damages objects in the area and ignites flammable objects that arent being worn or carried.
Save
Damage
DC 19 Dex
Gate
Meandor Galonvathar
Level 9 Conjuration 60 ft.
V, S, M (5000g)
1 action 1 Minute
Description
You conjure a portal linking an unoccupied space you can see within range to a precise location on a
different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter.
You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible
only by moving through its front. Anything that does so is instantly transported to the other plane,
appearing in the unoccupied space nearest to the portal.
Deities and other planar rulers can prevent portals created by this spell from opening in their presence or
anywhere within their domains.
When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname
doesnt work). If that creature is on a plane other than the one you are on, the portal opens in the named
creatures immediate vicinity and draws the creature through it to the nearest unoccupied space on your
side of the portal. You gain no special power over the creature, and it is free to act as the DM deems
appropriate. It might leave, attack you, or help you.
Damage
22 | 32 vs AC
14 Bludgeoning
Damage
24 | 16 vs AC
13 Bludgeoning
14 dealing 6 damage.
29 dealing 13 damage.
Austin (GM):
153
rolling 15d20
rolling 4d8+8
(
=
26
)+8
Damage
Melee 5 ft
8 Bludgeoning
Damage
22 | 22 vs AC
Melee 5 ft
9 Bludgeoning
20 Lightning
Melee
29 Lightning
Melee
32 dealing 7 damage.
29 dealing 6 damage.
Gaiden:
J.R. (Joe):
(
=
rolling 1d6
rolling 1d20+14
(
=
29
)+14
rolling 1d20+14
(
=
24
)+14
rolling 1d20+14
(
=
23
)+14
rolling 2d10+8
(
=
23
)+8
rolling 2d10+8
(
=
14
)+8
J.R. (Joe):
(
=
22
rolling 2d10+8
Austin (GM):
(
=
15
)+8
rolling 1d20+9
)+9
rolling 1d20+9
(
=
28
)+9
rolling 1d20+9
(
=
15
)+9
rolling 4d12+6
(
=
44
)+6
Mounted Combatant
Class Action 10
You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.
If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Blaze - Laurence:
rolling 4d20
(
=
19
Acrobatics (Dex)
Result
19 | 20
rolling 1d20+9
Austin (GM):
(
=
Ability Check
27
)+9
Gaiden:
Acrobatics (Dex)
Result
Ability Check
26 | 22
Acrobatics (Dex)
Result
34 | 32
J.R. (Joe):
(
=
Ability Check
42
rolling 4d10+16
)+16
rolling 1d6
(
=
rolling 16d6
(
54
(To GM): prepare the skeleton archers from off screen for an execution
commando :P
Persuasion (Cha)
27 | 30
Ability Check
liches
:P
Image
Meandor Galonvathar:
T________________________________________________________________
________________________T
XD
Gaiden: lol
by jack sparrow
Gaiden: http://imgur.com/EDUqMuX
Meandor Galonvathar: that reminds me, still gotta buy christmas presents xD
Gaiden: http://imgur.com/vTLkiSI
Meandor Galonvathar: rip
Gaiden: http://imgur.com/1oZcNyo
http://imgur.com/4YwGtYk
http://imgur.com/Xz1vzK1
http://imgur.com/KiZWWpx
http://imgur.com/M4iYNPN
http://imgur.com/nmXM0W7
Chronicle Blaze: Aug 31st-December 12th
Meandor Galonvathar: cough cough
(
=
)+0
rolling 1d20 + 0