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Austin [GM] (GM) Hell Knigh makes attack with their weapon against Monk!

Austin [GM] (GM):

The attack roll is 10 to hit (defense)!


The damage on hit is 6 damage!

Austin [GM] (GM) Nobody makes attack with their weapon against Monk!
Austin [GM] (GM):

The attack roll is 9 to hit Monk!

The damage on hit is 3 damage!


Austin [GM] (GM) Fiend makes attack with their weapon against Hell Knight!
Austin [GM] (GM):

The attack roll is 12 to hit selected|AC!


The damage on hit is 2 damage!

Austin [GM] (GM) Nobody makes attack with their weapon against Hell Knight!
Austin [GM] (GM):

The attack roll is 10 to hit selected|AC!


The damage on hit is 5 damage!

Austin [GM] (GM) makes attack with their weapon against Hell Knight!
Austin [GM] (GM):

The attack roll is 4 to hit !

The damage on hit is 6 damage!


Austin [GM] (GM) Nobody makes attack with their weapon against Hell Knight!
Austin [GM] (GM):

The attack roll is 14 to hit selected|AC!


The damage on hit is 5 damage!

Austin [GM] (GM) Nobody makes attack with their weapon against Hell Knight!
Austin [GM] (GM):

The attack roll is 13 to hit selectedbar3!


The damage on hit is 9 damage!

Austin [GM] (GM) Nobody makes attack with their weapon against Hell Knight!
Austin [GM] (GM):

The attack roll is 10 to hit !

The damage on hit is 5 damage!


Austin [GM] (GM) Nobody makes attack with their weapon against Hell Knight!
Austin [GM] (GM):

The attack roll is 17 to hit 17!

The damage on hit is 3 damage!


Austin [GM] (GM) Grit makes attack with their weapon against Hell Knight!
Austin [GM] (GM):

The attack roll is 16 to hit AC:17!


The damage on hit is 2 damage!

Austin [GM] (GM) Hell Knight makes attack with their selected|meleeweaponname1 against
Hell Knight!
Austin [GM] (GM):

The attack roll is 10 to hit AC:17!


The damage on hit is 3 damage!

Austin [GM] (GM) Hell Knight makes attack with their selected|meleeweaponname1 against
Hell Knight!
Austin [GM] (GM):

The attack roll is 14 to hit AC:17!


The damage on hit is 3 damage!

Austin [GM] (GM) Hell Knight makes attack with their selected|meleeweaponname1 against
Hell Knight!
Austin [GM] (GM):

The attack roll is 14 to hit AC:17!


The damage on hit is 2 damage!

Austin [GM] (GM) Hell Knight makes attack with their selected | meleeweaponname1 against
Hell Knight!
Austin [GM] (GM):

The attack roll is 2 to hit AC:17!

The damage on hit is 1 damage!


Austin [GM] (GM) Hell Knight makes attack with their selected|meleeweaponname1 against
Hell Knight!
Austin [GM] (GM):

The attack roll is 11 to hit AC:17!

The damage on hit is 4 damage!


Austin [GM] (GM) Hell Knight makes attack with their selected|intelligence against Hell
Knight!
Austin [GM] (GM):

The attack roll is 12 to hit AC:17!


The damage on hit is 3 damage!

Austin [GM] (GM) Hell Knight makes attack with their selected|Intelligence against Hell
Knight!
Austin [GM] (GM):

The attack roll is 18 to hit AC:17!


The damage on hit is 4 damage!

Austin [GM] (GM) Hell Knight makes attack with their


Austin [GM] (GM): Hell Knight|Intelligence against Hell Knight!
The attack roll is 20 to hit AC:17!
The damage on hit is 2 damage!

Austin [GM] (GM) Hell Knight makes attack against Hell Knight!
Austin [GM] (GM):

The attack roll is 17 to hit AC:17!


The damage on hit is 6 damage!

16
30

Austin [GM] (GM) Hell Knight makes attack against Monk!


Austin [GM] (GM):

The attack roll is 10 to hit AC:15!


Dealing 9 damage on a hit!

Alexis T.: hey there :D


KCDDagger: Hello!
Alexis T.: hmmm my chatbox is bugged, can't see anything newly posted :/
KCDDagger: Refresh?

Scroll all the way down?

Alexis T.: hmmm refresh didn't exactly work :/ but now your text rolled up a bit so i can see your
hello :D
KCDDagger: Scroll down all the way. you're scroll point is all the way at the top it seems
.
.
.
.
.
KCDDagger: .
.
.
.
.
Meandor: nah really, my writing box is somehow blocking everything newly written T_T
.

..
..
.
.

Meandor: .
KCDDagger: I can see your text fine
Meandor: 4 dots
KCDDagger: .
.
.
.
Meandor: yeah no clue what it is :/

oh well ill figure it out at some point certainly

KCDDagger: Hold the ctrl key and scroll down with your mouse wheel. it may help by reducing the
screen
.
.
.
.
Meandor: nah screen resizing doesn't help either :/
KCDDagger: I'm on Skype as well. KCDDagger
.
.
.
.
Meandor: .
.
.

whats the kcd stand for?

hmm on Microsoft edge it seems to work


KCDDagger: What other browser are you using?
Meandor: firefox
KCDDagger: Odd. never had a problem in that prowser
Meandor: me neither ^^
KCDDagger: at least you have onebrowser where it works LOL
Meandor: ^^
hnn

a complete restart seemed to do the trick


back on firefox baby ;D

KCDDagger: ahhhh. there you go. LOL


Meandor: welp time to go to bed now :D 4 am and i just spent the last hour updating my story ^^
gnight o/

KCDDagger: I saw that.


Night

Joe C.:
Result

Investigation (Int)
8 | 12

Ability Check

Oh, haha, look at that!

Austin [GM] (GM): Hey, I see you found the Character Sheet.
Joe C.: I did, thanks! Now...are you able to see it as well?
Austin [GM] (GM): Yes, along with the other players, but only you can edit it.
Joe C.: Oh, okay, sweet! Let me know if I've done anything wrong or missed something! :)
Austin [GM] (GM): Here are the deities of Eberron:
http://pathfinder.wikia.com/wiki/Category:Deities_by_alignment
*erk Pathfinder not Eberron, sorry.

Joe C.: Oh, awesome!

Warhammer
Melee

Hm..
Attack

Weapon

Attack

Weapon

Ah ha!

13 | 23 vs AC

Quarterstaff

22 | 21 vs AC

Warhammer

Austin [GM] (GM): For Initiative, it's, kind of broken. I created a Macro you can use if you check
the settings tab.
Passive Perception is 10+your Wisdom Modifier. If you are Proficient in it, you also add your
Proficiency Bonus.

For saving throws and skills, marking which ones you are proficient in on the Character Sheet
should take care of the needed info.
Joe C.: Yep, got that! :) Now, I noticed my armor class is 18...that's not affected by my dex
modifier?

Austin [GM] (GM): Chain Mail is heavy armor, so It doesn't get a Dex Modifier bonus. Medium
armor is max of 2 and light armor has full dex modifier.
Joe C.: Oh, that's right! I remember reading that.
Austin [GM] (GM): As for starting items, they are essentially free. You get to choose starting items
or roll for starting wealth and purchase new items.
Aka: You get to either take the starting items, or choose to have a starting wealth to purchase
items.

Joe C.: Roger! I think the starting items between my class and background seem alright enough.

Guidance

Target
Spellcasttime

one willing creature

Cantrip Divination touch


1 action concentration, up to 1 minute

Oh ho, look at that!

Austin [GM] (GM): You can put more info so that people know what Guidance does. To make it
easy, you can copy the spell info from: http://hardcodex.ru/
Joe C.: I added it to the description tab...does that work?
Austin [GM] (GM):

Guidance

Cantrip Divination touch


V, S
1 action up to 1 minute

Description You touch one willing creature. Once before the spell

ends, the target can roll a d4 and add the number rolled
to one ability check o f its choice. It can roll the die before
or after making the ability check. The spell then ends.

Target
Spellcasttime

one willing creature

Joe C.: Oh! Wow! That's neat!


Austin [GM] (GM):

Guidance

Cantrip Divination touch


V, S
1 action up to 1 minute

Description

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability
check o f its choice. It can roll the die before or after making the ability check. The spell then ends.

Target
Spellcasttime

one willing creature

Yep, see, now people don't have to take time to look up spells when you cast them. Roll20
Character Sheets are great for spell casters.

Joe C.: Yeah, no kidding! I was a bit worried I'd have to spend a ton of time researching spells.
Speaking of spells...what is the spell attack modifier? And where do I put it? Or...does roll20
calculate that for me?

Austin [GM] (GM): It's based on your Class. for Clerics its your wisdom Modifier. It seems like its
already selected for you.
Joe C.: Okay, cool. Oh! I wanted to make sure I understood the domain spells correctly: I don't
have to prepare them to use them, but if I do use them, they use up their corresponding spell level
slot, correct?
Austin [GM] (GM):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
At Higher Levels

a creature of your choice within range

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Damage

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

If you fill out the attack -> dmg you can have the damage apear in the casting roll.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Damage

At Higher Levels

a creature of your choice within range

13 | 8 vs AC
12

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Also, I suggest turning on 3D dice in the options tab, its really cool.

Joe C.: Oooh! I see. Okay, cool. Also...what's that 'to hit' value?

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

9 | 16 vs AC

Damage

21 Radiant

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Oh, neat! Dice!

^yep, see, total newb.


Austin [GM] (GM): The 'To Hit' value is either your modifier or DC save. It auto fills, so you
shouldn't have to worry abou it.
Joe C.: Roger.

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

Target
At Higher Levels

a creature you touch

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.
a creature you touch

At Higher Levels

5 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

At Higher Levels

a creature you touch

5 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Spellcasting ability modifier would be my Wis modifier?


Yeah, I don't know if I entered that spell correctly..

Joe C.: I rolled a two, so if it's my Wis modifier, 5 makes sense.


Austin [GM] (GM): Read the players handbook on Cleric Spellcasting. Cleric's use Divine Casting
which is Wisdom Based.
Joe C.: That's what I thought! :)
Austin [GM] (GM): Welp, looks like you got it. Have fun with that, and good night.
Joe C.:

Spare the Dying

Cantrip Necromancy tough


V, S
1 action instantaneous

Description You touch a living creature that has 0 hit points. The

creature becomes stable. This spell has no effect on


undead or constructs.

Spellcasttime

Spare the Dying

Cantrip Necromancy tough


V, S
1 action instantaneous

Description You touch a living creature that has 0 hit points. The

creature becomes stable. This spell has no effect on


undead or constructs.

Target
Spellcasttime

a living creature

Thaumaturgy

Cantrip Transmutation 30 feet


V
1 action up to 1 minute

Description You manifest a minor wonder, a sign of supernatural


power, within range. You create one of the following
magical effects within range:

Your voice booms up to three times as loud as normal


for 1 minute.
You cause flames to flicker, brighten, dim, or change
color for 1 minute.
You cause harmless tremors in the ground for 1
minute.
You create an instantaneous sound that originates
from a point of your choice within range, such as a
rumble of thunder, the cry of a raven, or ominous
whispers.
You instantaneously cause an unlocked door or window
to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to
three of its 1-minute effects active at a time, and you can
dismiss such an effect as an action.

Spellcasttime

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous

Description A wave of thunderous force sweeps out from you. Each

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.

AoE
Spellcasttime

Each creature in a range.

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous

Description A wave of thunderous force sweeps out from you. Each

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.

Each creature in a range.


AoE
At Higher Levels When you cast this spell using a

Spellcasttime

spell slot o f 2nd level or higher, the damage increases by


1d8 for each slot level above 1st.

Fog Cloud (Domain)

Level 1 Conjuration 120 feet


V, S
1 action up to 1 hour

Description You create a 20-foot-radius sphere of fog centered on a


point within range. The sphere spreads around corners,
and its area is heavily obscured. It lasts for the duration
or until a wind of moderate or greater speed (at least 10
miles per hour) disperses it.

At Higher Levels When you cast this spell using a


Spellcasttime

Joe C.:

spell slot o f 2nd level or higher, the radius o f the fog


increases by 20 feet for each slot level above 1st.

Wrath of the Storm


Class Action 1

Wrath of the Storm


Class Action 1
Class Action 1

2d8

Class Action 1

Wrath of the Storm


Class Action 1

When a creature within 5 feet of you that you can see


hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Wrath of the Storm


Class Action 1

When a creature within 5 feet of you that you can see


hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Joe C.:

Wrath of the Storm


Class Action 1

When a creature within 5 feet of you that you can see


hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Meandor: next person reading this: we are not using the book of lost spells are we?
and does anyone know any early level summoning spells?
(just in case someone actually reads this)

Austin [GM] (GM): Meandor, we are not playing Pathfinder. We are playing D&D 5e.
Book of Lost Spells is a Pathfinder book.

nvm, http://www.enworld.org/forum/showthread.php?388338-Book-of-Lost-Spells

If you have this, this is what I'll let you do, you can't pick any at first level, but you can spend
money on scrolls to learn spells from the book.

Again sorry, I saw Pazio Published a Book of Lost Spells, but I thought it was for Pathfinder, my
mistake again.
Meandor: I can send ya the pdf if you want it :D nah i was just wondering, prolly wont even matter
since most of the spells are for like very specific cases (ship combat etc)
but like lorewise i was wondering cause the pdf said that most wizards practise summoning spells
for the most part but that'd require them to be of a rather higher level.

Austin [GM] (GM): Summoning Spells fall under Conjuration Spells. For 1st level, Find Familiar is
your best bet.
Meandor: yeah it's like find famiiar and then ya wait for like 4th level summon minor elemental as
far as i remember :D
Austin [GM] (GM): Yea, looks like it. Still, there are a good amount of Conjuration Spells, just not
many that Summon Monsters. If Book of Lost Spells gives you any, you could buy them. Costs are
like 50GP for 1st level, 150 for 2nd 300 for 3rd ex.
Meandor: not even book of lost spells has any xD But dontcha worry, I am set for spells anyway,
was just wondering if basically all the wizards in cheliax are high level :D
(I'm not even going conjuration anyways)

https://prolecenter.files.wordpress.com/2012/09/cthulhu-for-president_large.jpg

Sorry again for bothering ya but are we using the spells in the player companion?
Austin [GM] (GM): Actually, yea. Most Cheliax Wizards are high level. You can use any spells
from the Elemental Evil companion.
Meandor: alrighty :D
Austin [GM] (GM): Opps, didn't mean to move the players tab.
Meandor: ^^

:O super secret inn

Austin [GM] (GM): Just getting everyone's figures ready at the tavern you'll be starting at.
Meandor: Could you make the token Damian created my default?
He made such an efffort for it :D

Austin [GM] (GM): Okay, Done.


Meandor: i just saw the other one pop up tho :O
Austin [GM] (GM): Which one did you want? The Blue or Black one?
Meandor: well the black one is the one he recolored and the blue one is from another game as far
as i know :P
would be kinda rude to just not use it

what are actually the player's classes?


Austin [GM] (GM): Rogue, Bard, Wizard, Fighter, Cleric, Monk
Meandor: diversity :D
Austin [GM] (GM): Both Monk and Rogue are going their spellcasting Archtypes (I think) and so
there are a lot of spell casters.
Meandor: spell thieves are fun :D always wanted to make a rogue assassin with warlock
multiclass so you can have the pact weapon feature
Austin [GM] (GM): I've had a player try that, it works but not as great as you would think. The new
Psychic Mystic Class works great with Rogues.
Meandor: yeah was mostly meant as a roleplay char. like use the different spells to get behind
enemy lines and then make the pact weapon appear in the chest of your target
but like all dice rolls kinda sucked xD

Ray Of Sickness

Level 1 Necromancy 60 ft.


V, S
1 action Instantaneous

Description

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.

Target
Attack

Damage

Single

23 | 14 vs AC
11 Poison

Save

Save Failure
Save Success
At Higher Levels

DC 13 Con
Poisoned

Not poisoned

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spellcasttime

Burning Hands

Level 1 Evocation 15 ft
V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire
damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

AoE
Save

15 ft. cone

Save Failure
Save Success
At Higher Levels

3d6 Fire damage

Damage

DC 13 Str

16 Fire

Half that damage

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Shield

Description

Level 1 Abjuration Self


V, S
1 action 1 Round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.

Spellcasttime

False Life

Level 1 Necromancy
V, S
1 action

Description Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level
above 1st.

Spellcasttime

Meandor:

Description

Mage Armor
Level 1
V, S
1 action

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.

Spellcasttime

Protection from Good and Evil


Level 1 Abjuration Touch
V, S
1 action 10 Minutes

Description

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. Ir the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.

Spellcasttime

False Life

Level 1 Necromancy
V, S
1 action

Description Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Healing
7 HP healed
At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level
above 1st.

Spellcasttime

Chill Touch

Cantrip Necromancy 120 ft.


V, S
1 action 1 Round

Description

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Target
Attack

Single

12 | 20 vs AC

Damage

1 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

Create Bonfire

Cantrip Conjuration 60 ft.


V, S
1 action 1 Minute

Description You create a bonfire on ground that you can see within

AoE
Save

range. Until the spells ends, the bonfire fills a 5-foot


cube. Any creature in the bonfires space when you cast
the spell must succeed on a Dexterity saving throw or
take 1d8 fire damage. A creature must also make the
saving throw when it enters the bonfires space for the
first time on a turn or ends its turn there.

Damage

5 ft cube

DC 13 Dex

5 Fire

1d8 fire damage


Save Failure
nothing
Save Success
At Higher Levels The spells damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8), 11th level (3d8), and 17th level (4d8).

Mage Hand

Cantrip Conjuration 30 ft.


V, S
1 action 1 Minute

Description

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as
an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your
action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve
an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.

Spellcasttime

Meandor:

Acid Splash

Cantrip Conjuration 60
V, S
1 action Instantaneous

Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.

Target
Save

Single

DC 13 Dex

Damage

5 Acid

1d6 Acid damage


Save Failure
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach
5th level (2d6), 11th level (3d6), and 17lh level (4d6).

Spellcasttime

Done with my char, made a few spell changes so the pdf ain't quite accurate anymore in that
regard :D
Joe C. Rolling Initiative.

Joe C.:

(
=

16

rolling 1d20+0

)+0

Joe C. Rolling Initiative.


Joe C.:

(
=

15

rolling 1d20+-1

)+-1

Insight (Wis)
Result

11 | 6

Ability Check

Perception (Wis)
Result

12 | 6

Ability Check

Medicine (Wis)
Result

9 | 23

Ability Check

Perception (Wis)
Result

Ability Check

12 | 22

Wisdom

Result

Saving Throw

8 | 11

Laurence C.: Oh hello there. :o didn't see anyone else join in


Morgan G.: No worries. I'm just dorking around with my character sheet.
Laurence C.: Kinda what I'm doing. somewhat lost too~ I am new to DnD 5e (am playing a
pathfinder game though that just started) but I'm trying to get everything into working order
What is your character in this Campaign?

Morgan G.: No worries. I'm playing Ruk.


Tiefling Bard/spy.

Laurence C.: I'm playing Blaze, Human Fighter.


Morgan G.: Neat! I'm a fan of fighters since way way back. They're my usual choice.
Laurence C.: Then you would generally know how to fill out a character sheet, yes?
Morgan G.: Not so much on roll20! I've DM'd a fair bit here but this is my first time playing with its
character sheet functions.
Laurence C.: Ahh a shame xD I could use a little bit of help. I'll just wait for the DM.
Attack

Weapon

9 | 8 vs AC

Longsword

Morgan G.: Not a bad plan. 5e sheets can be a little complicated because of that whole advantage
thing.
Laurence C.: As of right now, I only know how to set up Pathfinder and basically 3.5 e sheets.
Attack

Weapon

7 | 17 vs AC

That looks right to me.

Result

Longsword

23 | 10

Acrobatics (Dex)
Ability Check

I wonder why it gives 2 numbers like that.

just gonna leave that be for now until the DM gets a hold of me.
Morgan G.: It's supposed to.

Basically, the sheet can't tell if you have advantage or disadvantage or neither.

Laurence C.: OH
Morgan G.: For most rolls you'll just take the first number, but when you have ad/disad you'll take
whatever is higher/lower.
Laurence C.: Thats right. I forgot all about the advantage system. Damn 10 hour long pathfinder
game last night xD
Morgan G.: Haha. Fun times.
Laurence C.: It was, it was the intro game. so much fun.
Morgan G.:
Result

Dexterity

17 | 12

Saving Throw

I've heard the beginner box is pretty great. Haven't picked it up tho.

Blaze - Laurence: well, the campaign I'm in for Pathfinder, its a completely homebrewed story.
Morgan G.: Always fun. I've been short on time lately, so all of my DMing has been premade stuff.
Blaze - Laurence: That can be fun. but thankfully he's been working on this story for about 12
years. there is SO much available for us to do.
Morgan G.: Haha. That'll do it. :D
Blaze - Laurence: I converted my class from 3.5 on that game, I'm a half elven shadowcaster.
Morgan G.:

Target
Effect

Sleep

Level 1 Enchantment 90
V, S, M (A pinch of sand.)
1 action 1 minute

20 hit points worth of creatures become unconscious.

At Higher Levels +1 spell level=+2d8


Spellcasttime

Nice. I always liked the later 3.5 spellcasters. Tome of Magic was a little weak but had tons of
flavor.

Blaze - Laurence: Yeah, I can't do much at the moment, hence why I'm gonna multiclass wizard.
and my DM is gonna let me craft a spell thats letting me have a magic sneak attack XD

Morgan G.: Neat. :D


Blaze - Laurence: and he will also allow me to use a 1d4 cold damage for normal attacks with my
crossbow or morning star if I use the Mystery Shadow Infusion, the spell I'm going to craft.
Morgan G.: Nice! Infusions were always a neat thing. Once ran an artificer who could stick various
flavors onto his friends weapons. Which was nice, cos we came up against a lot of elemental sorts.
Always the right damage type :D

Rapier
Melee

Attack

18 | 5 vs AC

Damage

9 Piercing

Blaze - Laurence: Yeah, casters are weak pretty early, so thankfully he's allowing me to do it.
Morgan G.: They can be. Some early stuff can be p strong, depending. I'm not super familiar with
pathfinder, but I remember Glitterdust and Sleep and Grease all being p strong.
In 3.5, anyhow.

Blaze - Laurence: Yeah


Morgan G.:
Attack

Damage

Rapier
Melee

8 | 7 vs AC
6 Piercing

Rapier
Attack

Damage

Melee

23 | 9 vs AC
8 Piercing

Blaze - Laurence:

Longsword

ahh, quick doesn't really work that well


Attack

Weapon

There we go.

Attack

Weapon

21 | 15 vs AC

Longsword

Light Crossbow

5 | 16 vs AC

Morgan G.: The sheet has some crazy functions. I was just playing with the bonus/penalty dealie.
Blaze - Laurence: yeah, I like this sheet. it has A LOT more compared to the pathfinder sheet.
Morgan G.: Ya. V. functional.
Blaze - Laurence:

Death Save
Saving Throw

Death save

lol

13 | 12

Blaze - Laurence's Sheet dices with death!

I hope to never see that with any of our characters. a death save xD
Morgan G.: heh

Well I'm not exactly specced out to heal. I have a bit of it, but not a lot.
Blaze - Laurence: Do we have a cleric? o.o
Morgan G.: No clue! :D
Joe C.: Morning folks!
Blaze - Laurence: Oh hello :o
Morgan G.: Hio
Blaze - Laurence: and what do you play as in this ragtag team?
Joe C.: I'll be playing J.R. the Sailor Cleric. Though, I'm a newb when it to comes to roll20 and pen
and paper RPGs.
Blaze - Laurence: a cleric!

Speak of the devil. lol Morgan and I were just wondering if we had a cleric in the group.

Joe C.: Well, then, speak of the devil! :P


Blaze - Laurence: What is your race? or is it unknown by physical appearance due to your armor?
Joe C.: Well, I'm only wearing chain mail, so I can't see why it wouldn't be clear that I'm a human.
:)
Chain mail isn't that obtrusive, right?

Blaze - Laurence: Nope, but I didn't know what you were wearing so :P
Morgan G.: Not the best thing to wear if you go overboard, but chainmail is a totally fine option on
land.
:D

Blaze - Laurence: my character is Blaze, he's a human fighter. He's also an adventurer.
Joe C.: Oooh! I hadn't even thought of that! Dang it!
Yay fighters!

Now I'm really hoping that my Athletics proficiency will compensate for swimming with heavy
armor...!
Blaze - Laurence:
Result

21 | 23

Acrobatics (Dex)
Ability Check

LOL them rolls though

Joe C.: Oh, okay, so question! Why are there two results?
Blaze - Laurence: Advantage and disadvantage system

If you have neither, you'll take the first number, which in my case is my 21.

Joe C.: Okay, that's what I thought. But I just wanted to make sure, since it seemed weird to do it
automatically without prompt.

Blaze - Laurence: but if you have advantage, it would be the higher at 23, and disadvantage
would be the lower at 21.
Joe C.: Right.
Morgan G.: Doing it with a prompt would be clunky is the issue, I think
Blaze - Laurence: I'm glad I understand the system, to a point. cause the other game I play. I play
in Pathfinder, there is no such system.
Joe C.: I've been trying to get through the player's handbook, and have RPed in text-based games
before (all with some level of D&D-inspired dice resolution), and been obsessed with Critical Role,
so...I'm more just trying to get familiar with roll20.
Yeah, I've done a game of Pathfinder. D&D seems much more simpler.

Blaze - Laurence: DnD 5e is I would say.

other than that, Pathfinder is more simple. it took 3.5e from DnD and made it better.

Joe C.: Ooh, okay.


Morgan G.: I've played p much every edition of D&D at this point, and 5e is my favorite based on
rules. :D Advantage is a neat mechanic. I'm a fan.
Blaze - Laurence: Yeah, I like the system. it makes for things to be more interesting.
Morgan G.: It makes it a bit more streamlined. One thing that gets intense in 3.X was the number
of modifiers at high level. In 5e you don't bother with mods, you just slap advantage down.
Which I like.

Blaze - Laurence: I know people hated 4th edition.


Joe C.: That's one thing I noticed...there's not as many modifiers placed across the character
sheet. Or, didn't seem like there was.

I also like the personality, ideal and such boxes. Makes it feel like the emphasis is more on RP.

Blaze - Laurence: I have a bit of a homebrewed background. I didn't take it from the book.
Morgan G.: I actually quite liked 4e shrug But I don't really hate any version of D&D, so
Yeah! I like the traits and all. I tried to fill mine out in some detail

Joe C.: I had a hard time with them, and I'm hoping, if need be, they can be changed. I usually like
for those things to develop as I play.
Blaze - Laurence: oh right. I need to roll for my trinket

rolling 1d100
(

49

a silver spoon with an M engraved on it. ehh..


Joe C.: Haha! I just picked mine. Some of the ones on the list are...a bit...meh.

Blaze - Laurence: I might pick mine as well lol


what did you pick?

Joe C.: Lol. Ornate scabbard that doesn't fit any blade.
Blaze - Laurence: Maybe one day the DM will let you find a blade that fits. :P
Joe C.: That'd be pretty awesome! :D

Okay, so for these spells that have saving conditions...like, fail a Dex save and the target takes full
damage, otherwise half...how do I enter that on my sheet?
Does anyone know?

Blaze - Laurence: I don't. if this was a pathfinder sheet I would. but I'd ask the DM.
Joe C.: Roger!

Oh, poopstains. Already made a mistake. Grr.

So, to prevent that again....for spells, I know all the 1st level spells, but I can only prepare and have
ready, a certain number, right?
Blaze - Laurence: I'm not sure for your class, I'm sorry that I can't be more help.
Joe C.: Ha ha, no worries!
Blaze - Laurence: I really like how I'm making my character background.
Joe C.: That's always important! Especially when it comes to enjoying playing it.
Blaze - Laurence: Indeed.

I've not played much of tabletops.


but I love roleplaying

Joe C.: Ditto!

The only downside of enjoying a character is when you begin to own them. Then, when they die,
it's ughn! Surprisingly painful.

Blaze - Laurence: Oh, I know. if this character and my pathfinder are around for awhile, I'll be so
upset if I die
Joe C.: I try to distance myself from my characters as much as I can, but...I'm afraid that negatively
impacts my RP.
Blaze - Laurence: Yeah, and I'm the type of person. I'm all for the RP. I picture that my character
is me. so I do try to have some kind of stuff that resembles me, like I like money. so I would try to
be the party treasurer to so speak.
so when I play as my character, I try to put on a show to make it good for everyone.

Joe C.: Yeah, I have that tendency as well. Well, minus the showmanship. I try to just do what my
character would do, but that's sometimes hard to figure out.
Blaze - Laurence: I just like to have fun.
Joe C.: Well, hopefully, you will! The basic premise of this module sounds like it'll be entertaining.

Meandor: @Joe About your question from before: If you have dex saves etc. on your spells you
just need to check the box that says "save" on it and then describe what the effect would be. If it
deals damage on a failed save you can also check the newly appeared "dmg" box and then type in
hte amount of damage it deals

Create Bonfire

Cantrip Conjuration 60 ft.


V, S
1 action 1 Minute

Description You create a bonfire on ground that you can see within

range. Until the spells ends, the bonfire fills a 5-foot


cube. Any creature in the bonfires space when you cast
the spell must succeed on a Dexterity saving throw or
take 1d8 fire damage. A creature must also make the
saving throw when it enters the bonfires space for the
first time on a turn or ends its turn there.

AoE
Save

5 ft cube

Damage

DC 13 Dex

5 Fire

1d8 fire damage


Save Failure
nothing
Save Success
At Higher Levels The spells damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8), 11th level (3d8), and 17th level (4d8).

this here is for example a dex saving throw with my spellsave dc as the target

And for the spells prepared thingy (if it doesn't get houseruled :P ) : you have as a first level cleric 2
spells right? (not sure how cleric learns spells) and you can prepare from those 2 spells an amount
equal to your lvl plus the wisdom modifier so probably 4 in your case. You can then cast those
prepared spells as long as you have spellslots for them. I just don't know exactly how many spells
you KNOW from lvl one on so you'll have to ask our dm ^^ And also some dm's house rule the
preparing of spells away so maybe you won't even have to bother ^^
Oh and you can also cast all spells that have the ritual tag on them as a ritual. This way you spend
10 more minutes but don't lose any spellslots. As a cleric you have to have those ritual spells
prepared but if you ever play a wizard you just have to have them in your spellbook
Wall of text hype :D
Blaze - Laurence:
Attack

Weapon

20 | 22 vs AC

Light Crossbow

Austin [GM] (GM):

Class Action 1

/me On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
/r 1d10+1

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.

Blaze - Laurence:

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.

Austin [GM] (GM):

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
/r 1d10+1

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
1

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
1

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
1

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Blaze - Laurence's Sheet|d20 1

Austin [GM] (GM):

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
{{roll= 10

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
roll= 3

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
[[d20] + 1

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 3

Austin [GM] (GM):

Class Action 2

When a creature you can see attacks a target other than you that is within 5ft of you, you can use your reaction to impose
disadvantage on the attack roll. You must be wielding a shield.

Protection
Class Action 2

When a creature you can see attacks a target other than you that is within 5ft of you, you can use your reaction to impose
disadvantage on the attack roll. You must be wielding a shield.

Attack

Damage

11 | 19 vs AC
11 Slashing

Blaze - Laurence:
Attack

25 | 15 vs AC

Crit Dmg

6 Slashing

Damage

13 | 13

Blaze - Laurence:
Attack

Damage

Longsword

10 Slashing

Austin [GM] (GM):


Result

Longsword

12 | 17 vs AC

Strength

Ability Check

Light Crossbow

8 Piercing

Austin [GM] (GM): https://wiki.roll20.net/DnD5e_Shaped_Character_Sheet


Joe C.: Thanks Meandor! I'll see if I can fill out those spells correctly!

Cure Wounds

Level 1 Evocation touch

V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.
a creature you touch

At Higher Levels

7 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

9 | 19 vs AC

Damage

At Higher Levels

18 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous

Description A wave of thunderous force sweeps out from you. Each

AoE
Save

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.

Damage

Save Failure

Each creature in a range.


DC 13 Con

15

Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a

Spellcasttime

spell slot o f 2nd level or higher, the damage increases by


1d8 for each slot level above 1st.

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous

Description A wave of thunderous force sweeps out from you. Each

AoE
Save

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.
Each creature in a range.
DC 13 Con

Damage

Save Failure

13

Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a

Spellcasttime

spell slot o f 2nd level or higher, the damage increases by


1d8 for each slot level above 1st.

Bane

Level 1 Enchantment 30 feet


V, S, M (a drop of blood)
1 action up to 1 minute

Description Up to three creatures of your choice that you can see

Target
Save

within range must make Charisma saving throws.


Whenever a target that fails this saving throw makes
an attack roll or a saving throw before the spell ends,
the target must roll a d4 and subtract the number rolled
from the attack roll or saving throw.
up to 3 targets that you can see

Save Failure

DC 13 Cha

Before the spell ends, the target must roll a d4 and subtract the number rolled
from the attack roll or saving throw.

At Higher Levels At Higher Levels. When you cast this spell using
Spellcasttime

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Joe C.:

Command

Level 1 Enchantment 60 feet


V
1 minute 1 round

Description You speak a one-word command to a creature you can

Target
Save

see within range. The target must succeed on a Wisdom


saving throw or follow the command on its next turn.
The spell has no effect if the target is undead, if it
doesnt understand your language, or if your command
is directly harmful to it. If the target can't follow your
command, the spell ends.
a creature you can see within range
DC 13 Wis

Follow the command given on its next turn.


Save Failure
At Higher Levels When you cast this spell using

Spellcasttime

a spell slot of 2nd level or higher, you can affect one


additional creature for each slot level above 1st. The
creatures must be within 30 feet of each other when
you target them.

Healing Word

Level 1 Evocation 60 feet

V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

a creature of your choice


Target
At Higher Levels When you cast this spell using a

Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

6 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Inflict Wounds

Level 1 Necromancy touch


V, S
1 action instantaneous

Description Make a melee spell attack against a creature you can


Target
Attack

reach. On a hit, the target takes 3d10 necrotic damage.


one creature

19 | 9 vs AC

Damage

9 Necrotic

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the damage increases by


1d10 for each slot level above 1st.

Light (Not Learned)

Cantrip Evocation touch


V, M (a firefly or phosphrescent moss)
1 action 1 hour

Description You touch one object that is no larger than 10 feet in any
dimension. Until the spell ends, the object sheds bright
light in a 20-foot radius and dim light for an additional
20 feet. The light can be colored as you like. Completely
covering the object with something opaque blocks the
light. The spell ends if you cast it again or dismiss it
as an action.
If you target an object held or worn by a hostile
creature, that creature must succeed on a Dexterity
saving throw to avoid the spell.

Target
Save Condition
Save
Save Success
Spellcasttime

one object

Hostile Creature
DC 13 Dex

Avoids the spell.

Sacred Flame (Not Learned)


Cantrip Evocation 60 feet

V, S
1 action instantaneous

Description Flame-like radiance descends on a creature that you

Target
Save

can see within range. The target must succeed on a


Dexterity saving throw or take 1d8 radiant damage. The
target gains no benefit from cover for this saving throw.
The spells damage increases by 1d8 when you reach
5th level (2d8), 11th level (3d8), and 17th level (4d8).
one creature

DC 13 Dex

Damage

Save Success
Spellcasttime

5 Radiant

No damage.

Joe C.: Okie dokie, I -think- I've gotten all my spells in order.
Meandor (Alexis): seems like you did it all right :D btw you can choose from all the lvl 1 cleric
spells to prepare from. Your domain spells are always prepared but will still cost spellslots like
normal. As soon as you reach lvl 3 you "learn" all lvl 2 cleric spells :D

Question: Are we using creatures from the DnD 5th edition monster manual or the pathfinder MM?

Joe C.:

Fog Cloud (Domain)

Level 1 Conjuration 120 feet


V, S
1 action up to 1 hour

Description You create a 20-foot-radius sphere of fog centered on a


point within range. The sphere spreads around corners,
and its area is heavily obscured. It lasts for the duration
or until a wind of moderate or greater speed (at least 10
miles per hour) disperses it.

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the radius of the fog


increases by 20 feet for each slot level above 1st.

Spellcasttime
Wrath of the Storm When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Fog Cloud (Domain)

Level 1 Conjuration 120 feet


V, S
1 action up to 1 hour

Description You create a 20-foot-radius sphere of fog centered on a


point within range. The sphere spreads around corners,
and its area is heavily obscured. It lasts for the duration
or until a wind of moderate or greater speed (at least 10
miles per hour) disperses it.

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the radius of the fog


increases by 20 feet for each slot level above 1st.

Fog Cloud (Domain)

Level 1 Conjuration 120 feet


V, S
1 action up to 1 hour

Description You create a 20-foot-radius sphere of fog centered on a


point within range. The sphere spreads around corners,
and its area is heavily obscured. It lasts for the duration
or until a wind of moderate or greater speed (at least 10
miles per hour) disperses it.

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the radius of the fog


increases by 20 feet for each slot level above 1st.

Fog Cloud (Domain)

Level 1 Conjuration 120 feet


V, S
1 action up to 1 hour

Description You create a 20-foot-radius sphere of fog centered on a


point within range. The sphere spreads around corners,
and its area is heavily obscured. It lasts for the duration
or until a wind of moderate or greater speed (at least 10
miles per hour) disperses it.

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the radius of the fog


increases by 20 feet for each slot level above 1st.

Spellcasttime
Wrath of the Storm When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Huh...that's odd.

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

7 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Blaze - Laurence: Hey Austin, I'm glad your here. I have a question.
Austin [GM] (GM): Okay.
Blaze - Laurence: Is there any kind of like Fire race that is playable?

Because Damian came up with an interesting concept for my character

Austin [GM] (GM): There are Fire Genasi, from the Elemental Evil Players Guide.
http://media.wizards.com/2015/downloads/dnd/EE_PlayersCompanion.pdf
They get +2 con, but also +1 Int, which is worthless for a fighter.

Blaze - Laurence: I don't suppose we could tweak it for RP sakes?


Austin [GM] (GM): No, sorry.
Blaze - Laurence: I didn't think so.

so, if I went with the Fire Gensai, what would my stat line be?
Austin [GM] (GM): You would get 15, 14, 13, 12, 10, 8 for ability scores. With Fire Gensai, you get
a +2 Con and +1 Int.
Blaze - Laurence: So it would be str 15, con 16, dex 13, cha 12, wis 10, int 9
Austin [GM] (GM): Please also not the other things Fire Gensai get, like Fire Resistance and
Darkvision.
Those scores seem right.

Blaze - Laurence: Yeah, I'm going to do that. I really like the concept enough to drop a few of my
stats for that. Is there anything else I lose from switching to Human to Fire Gensai?
Austin [GM] (GM): You lose the bonus language human gives, and you Primordial. You also get
as whatever else a Fire Gensai gets in the Player's Companion I linked.
Blaze - Laurence: I also gain Reach to the Blaze. You know the produce flame
cantrip. Once you reach 3rd level, you can cast the

burning hands spell once with this trait as a 1st-level

spell, and you regain the ability to cast it this way when
you finish a long rest. Constitution is your spellcasting
ability for these spells then

Blaze - Laurence: and for the naming conventions, Blaze works. but for a bit of my backstory the
flames that come from my body, and that I produce are blue, instead of red. Is that fine for you?
Austin [GM] (GM): Yea, Fire Gensai's can be blue or red. Red for Chaotic, Blue for Lawful.
Blaze - Laurence: So, I'd be a Lawful Neutral.
Is this the correct write up for Produce Flame?

http://ephe.github.io/grimoire/spells/produce-flame/
Austin [GM] (GM): Yes.
Blaze - Laurence: where would I put Fire Resistance?
Austin [GM] (GM): On the Core Page, I added it.
Blaze - Laurence: Thank you :)

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 Minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Damage

Spellcasttime

Hmm, trying to set it up right.

Could you look to see what I'm doing wrong?


Austin [GM] (GM):

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 Minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attack

Damage

Spellcasttime

7 | 8 vs AC
8 Fire

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 Minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attack

Damage

Spellcasttime

9 | 14 vs AC
7 Fire

Okay, should be good now.

Blaze - Laurence: Awesome, and how many times can I cast that? or since its actually a part of
my race, can I cast it whenever I want?
Austin [GM] (GM): It's a Cantrip, you can cast them as many times as you want.
Blaze - Laurence: Awesome.

Even though it lowers my strength, I'm glad I'm doing this. I really like the concept.
can't wait till I get Burning Hands, that seems like a decent spell.
http://engl393-dnd5th.wikia.com/wiki/Burning_Hands

Austin [GM] (GM): That is a 1st level spell, you can only use it once per long rest.
Blaze - Laurence: Would I ever be able to cast it at a high level spell later on?
Austin [GM] (GM): No, you would need to be a spell caster.
Blaze - Laurence: I thought so.

but still, 3d6 in a cone is nothing to scoff at.

but, what would my save dc be? It doesn't say.


Austin [GM] (GM): You said it earlier, it's Con based.
Blaze - Laurence: so my spell dc for burning hands would be 16?
Austin [GM] (GM): No
Blaze - Laurence: then thats why I'm asking lol I don't quite know
Austin [GM] (GM): Spell Saves are 8 + Proficiency Bonus + Ability Modifier.
Blaze - Laurence: so 13. as of level 1, but that might go up as I get up to level 3 when I can cast
that.
Austin [GM] (GM): Neither Proficiency nor Ability Scores can increase by level 3. A 13 save DC is
average up to level 7.
Blaze - Laurence: Alright, thank you for teaching me.

I might change my weapons if that is possible, since we haven't started yet.


instead of sword and shield, go greatsword.

Austin [GM] (GM): You would need to pick a new Fighting Style then, as you would lose the ability
to use Protection.
Blaze - Laurence: Yeah, I know.

are there any that go well with a greatsword?

Austin [GM] (GM): Great Weapon Fighting or Dueling.


Blaze - Laurence: What do they do?
Austin [GM] (GM): Dueling gives you +2 on damage rolls, and Great Weapon Fighting lets you
reroll 1 or 2 on damage die.
Blaze - Laurence: I'll take Dueling for now.

for the write up, I just put in what you told me, since I don't have the full thing.

Austin [GM] (GM): Sorry, I'm doing programming for my work right now and need to finish, just
remove protection and add Dueling. You can add the description when you have your Player's
Handbook. Make sure to add the +2 to damage in the bonuses for weapons.
Blaze - Laurence:
Attack

Damage

9 | 8 vs AC

Greatsword

7 Slashing

Greatsword
Attack

Damage

15 | 6 vs AC

Melee

6 Slashing

Nightbird: makes use of her acrobatics 12


tries to handle the animal carefully 13

Considers what she knows of the Arcane 12

13 Main Hand Rapier Atk


12 Off Hand Dagger Atk
7 Rapier Atk

Nightbird:

6 Main Hand Rapier Dmg

3 Off Hand Dagger Dmg

11 Main Hand Rapier Dmg


1 Off Hand Dagger Dmg
11 Rapier Damage

Hello Austin

Austin [GM] (GM): Hey.


Nightbird: How goes?
Austin [GM] (GM): I've added everyone's Character Sprites Damian uploaded. He's got 2 sprites
because during the day, he's a normal monk, but at night he's a shinobi from from the far west.
Nightbird: Nice!

I'm working on my macros. Busy work to keep my mind off the fact that my mom is seeing an
oncology/Pathology team today to see if she need chemo

Austin [GM] (GM): You know that the current character sheet is built with Macor already. You just
have to press the die button to get this:

Warhammer

Welp

Attack

Damage

There we go.

Warhammer
20 | 15 vs AC

Melee

4 Blunt

Nightbird: I'll have to check it. I've written up the macros just in case. I've had one character sheet
that refused to set up the initiative roll properly
Austin [GM] (GM): Yea, that's a continues problem.
Nightbird: Been using initiative macros since day one and character sheets annoyed me the last
time I played. But hopefully this one will work. For the most part it looks like we need to have our
tokens on the board at LEAST before it'll do its thing
I'm on skype if you want to add me to your contacts

Austin [GM] (GM): I'll be adding everyone on Skype tonight or tomorrow. Currently on my tablet at
work on lunch break.
Nightbird:

Spending Hit Dice


d8

HP regained

ahhhh

Is there a reason why my character shet isn't updating with the proper math?
Austin [GM] (GM):

HP regained

Spending Hit Dice

Nightbird
d8

It seems to work now.

Nightbird: Its not updating my stats. It hasn't put in my character level, or my stat mods. at leas
tnot on my end
Austin [GM] (GM): Refresh the pgae.
*page

Nightbird: Nope. Give me a sec. Might be my browser. MS Edge may be one of THE mos tsecure
browsers out ther enow, but it plays merry hell with things like this if they aren't up to coding
scratch
Austin [GM] (GM): It also could be your internet browser. Officially, only Chrome and Firefox are
supported.
Ah yea, that might be your problem.

Nightbird: Need to reinstall firefox. Stupid stupid things. why do I have to have 2 browsers
installed! lol
Austin [GM] (GM): Because compatibility.
Nightbird: Ugh. I'm going to have to remember this when I start school too. Going in for Software
Application Development
Austin [GM] (GM): Also, funny hearing MS Edge called the most secure browser, because if your
caught using it at my work, its grounds for termination because of all the security risks. Got ta use
that netscape... :P
Meandor (Alexis): well win10 apparently is in general just sending all of your data to certain
places.
Nightbird: That's funny. Edge is nothing like the old Exploder. Firefox and Chrome are all kinds of
pissed off because of its security ratings on the benchmarks
Austin [GM] (GM): Well yea, Firefox and Chrome aren't any better. Netscape is the only browser
we can use.
Nightbird: And you can lock down your computer as to what it sends and where. it just means you
can't use things like Cortana or any of the apps that you would use on your phone
Meandor (Alexis): well tbh, cortana was for me the only reason i wanted to upgrade :P
Austin [GM] (GM): That Lock system doesn't do anything, its a placebo as I've tested. Anyway,
got to go.
Nightbird: have fun

TBH the only wany your computer wil lnever send information out to anyone, is to never use the
internet. Unplug it from a network and be completely stand alone
Meandor (Alexis): yeah, and I couldn't care less if everyone knew what I did on the internet :P
Nightbird: LOL. Some people out there are complete security freaks. For me, as long as I know
what its sending out, I won't care. I know how to lock down if needed and I don't do a lot online
anyway that is considered racey
Meandor (Alexis): Yeah, my parents are like always asking me why I upgraded to Win10 since its
sooooo risky with the government knowing everything XD
Nightbird: I just hate the fact that I have to keep 2 browsers on my computer because no one is
coding for the new system standards that are coming.
ROFLMAO!!

Oh gods the conspiracy theorists had a field day with this update. and the funny thing is. I'm very
comfortable with 10. More than I was with the idea of going to 8.1 and way more comfortable than I
was on any other upday save for Windows 98SE
Meandor (Alexis): I always had 3 browsers on my pc: Firefox for daily use, Internet explorer for
backup incase my firefox gets corrupted and chrome for stuff that doesn't work on neither
Nightbird: I don't even have IE on this thing anymroe. WHen I upgraded to 10 I did a complete
format and reload straight to 10
Meandor (Alexis): Yeah, been using Win10 for like a Month now and the only complaint I have is
that when I start an app that needs fullscreen and a different resolution (So like most games) and
the app crashes I cant access Task manager cause for some reason the new task manager
doesn't have priority over other apps
Nightbird: strange, I've never had that problem when things crashed
ctrl+alt+del click task manager and bam I was in and killing tasks

Meandor (Alexis): nah, when I did that the screen is just black besides the bar below, and even alt
tabbing or pressing the app down here wont switch me to the task manager
Nightbird: Wow. are you still on the upgrade or have you formatted straight to 10 as well?
I do remembe rhaving that problem with the upgrade.

Meandor (Alexis): yeah, still on the upgrade

didnt wanna format til I have the new pc, which I just got today :D

Nightbird: ahhh
grats

Meandor (Alexis): Now I only need to understand how to put all the parts together xD
Nightbird: LOL Been there done that

When you're screwing in the holder screws for the motherboard. WHen the screw stops, do NOT
tighten. Unless you want your MBD to crack and fail

Meandor (Alexis): yeah, seems logical :P Sounds like you have some experience with the
Motherboard cracking xD
Nightbird:

Um.....
yeah

learned that lesso nthe hard way


Meandor (Alexis): Ouch

I'd hate it when I fuck something up right now, like 2k for all that bs

Nightbird: it was a good few years ago, (almost 15 now) and MBDs were much more expensive
Meandor (Alexis): yeah, who'd have thought that the prices of everything computer related would
switch so hard
not to mention how much better everything is right now ^^
Didn't they just recently make a TB USB?

Nightbird: That would be the price of advancing tehcnology. thigns will get cheaper.
Yeah. and their using that tech to make TB SSD drives

Meandor (Alexis): gotta loooooove technology :P


Nightbird: Yup!
Meandor (Alexis):

Create Bonfire

Cantrip Conjuration 60 ft.


V, S
1 action 1 Minute

Description

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or
take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfires space for the first time on a turn
or ends its turn there.

AoE
Save

5 ft cube

Damage

DC 13 Dex

3 Fire

1d8 fire damage


Save Failure
nothing
Save Success
At Higher Levels The spells damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8), 11th level (3d8), and 17th level (4d8).

Nightbird: Nice

You know what's really sick about the new SSD drives?

Meandor (Alexis): No?


:P

Nightbird: 5-10 year warranties depending on the company


Meandor (Alexis): :O

That'd have been useful with this piece of junk I'm using right now xD

Nightbird: LOL
Meandor (Alexis): like 5 years have passed and now everything is junk insie

inside*
Nightbird: I have a new replacement drive from WD. had a 5 year warranty on it so saved my
bacon when the drive failed catastrophically on the physical level
Meandor (Alexis): What does the warranty cover? Cause normally they just say "Your fault it
broke down, we ain't giving ya a new one"
Nightbird: If you're in warranty and the drive fails, (Clciking noises, fails to power up and identify in
CMOS/BIOS, othe rsigns of catastrophic drive failure on the data level) they make you run a few
tests on the drive, and then determin yes is is replaced and then you have 2 options. Have them
put a hold on your CC so they can send you the replacement drive first and have you send the bad
drive back, or you can send the bad drive back and they send you the replacement within 5-7 days
of receiving the bad drive. (Normally turn around is a little faster but not sure for what they have for
turnaround in Europe

Of course if you get them to send you the drive first (Called an Advanced Replacement) You'll have
all the packing mats you'll need to send the old drive back when you get the new drive ;) Ultimate
recycling.

Meandor (Alexis): Turnaround in Europe is normally rather quick. But like with mobile phones they
tend to just say it's water damage and thus your fault and then they won't pay for shit
and also won't replace anything (obviously)

I imagine it's something similar with SSF's and such but I dunno, never had any problems
SSD's*

Nightbird: LOL I've learned how to get around that, and Western Digital and SanDisk have both
been excellent to me hwen its come to service, replacement or repair
I basically look up all the troubleshooting they'll have you do in advance, do it, then write them a
support ticket and list everything I've done and the result. They usually bypass asking me
questions then and go straight to drive replacement

Meandor (Alexis): huh, gotta remember that for the future :O


welp, gtg cook something :D
I'll be back!

Nightbird: food is good


enjoy

Meandor (Alexis): thanks :D


Nightbird:

7 Main Hand Rapier Dmg

0 Off Hand Dagger Dmg

14 Main Hand Rapier Dmg


2 Off Hand Dagger Dmg

Attack

Weapon

17 | 14 vs AC

Rapier
Nightbird

Rapier
Nightbird

Attack

Weapon

16 | 17 vs AC

Nightbird:
Attack

Weapon

Rapier
23 | 23 vs AC

Nightbird

Rapier
Attack

Weapon

7 | 11 vs AC

Nightbird

Rapier
Attack

Weapon

5 | 13 vs AC

Nightbird

Rapier
Attack

Weapon

9 | 12 vs AC

Nightbird

Rapier
Attack

Weapon

5 | 15 vs AC

Nightbird

Rapier
Attack

Weapon

9 | 23 vs AC

Nightbird:
Attack

Weapon

Nightbird

Rapier
8 | 15 vs AC

Nightbird

Rapier
Attack

Weapon

6 | 9 vs AC

Nightbird

Rapier
Attack

Weapon

20 | 9 vs AC

Nightbird

Rapier
Nightbird

Attack

Weapon

13 | 17 vs AC

Rapier
Attack

Weapon

8 | 5 vs AC

Nightbird

Rapier
Attack

Weapon

12 | 20 vs AC

Nightbird:
Attack

Weapon

Nightbird

Rapier
14 | 14 vs AC

Nightbird

Rapier
Attack

Weapon

15 | 21 vs AC

Nightbird

Rapier
Attack

Weapon

10 | 9 vs AC

Nightbird

Rapier
Attack

Weapon

21 | 22 vs AC

Nightbird

Rapier
Attack

Weapon

21 | 18 vs AC

Nightbird

Rapier
Attack

Weapon

10 | 20 vs AC

Nightbird:
Attack

Weapon

Nightbird

Rapier
23 | 9 vs AC

Nightbird

Rapier
Nightbird

Attack

Weapon

7 | 8 vs AC

Rapier
Attack

Weapon

18 | 17 vs AC

Nightbird

Rapier
Attack

Weapon

23 | 16 vs AC

Nightbird

Rapier
Attack

Weapon

6 | 19 vs AC

Nightbird

Rapier
Attack

Weapon

7 | 9 vs AC

Nightbird:
Attack

Weapon

Nightbird

Rapier
13 | 16 vs AC

Nightbird

Rapier
Attack

Weapon

8 | 16 vs AC

Nightbird

Rapier
Attack

Weapon

24 | 11 vs AC

Nightbird

Dagger
Attack

Weapon

16 | 20 vs AC

Nightbird

Rapier
Nightbird
Melee

Attack

Damage

Nightbird tries to pierce her target deeply with her rapier.

18 | 13 vs AC
7 Piercing

Rapier

Nightbird
Melee

Attack

Damage

Nightbird tries to pierce her target deeply with her rapier.

6 | 16 vs AC
7 Piercing

Nightbird:

Rapier
Nightbird
Melee

Attack

Damage

Nightbird tries to pierce her target deeply with her rapier.

16 | 20 vs AC
9 Piercing

Rapier
Nightbird
Melee

Attack

Damage

Nightbird tries to pierce her target deeply with her rapier.

6 | 6 vs AC
5 Piercing

Rapier
Nightbird
Melee

Attack

Damage

Nightbird tries to pierce her target deeply with her rapier.

19 | 10 vs AC
9 Piercing

Rapier
Nightbird
Melee

Nightbird tries to pierce her target deeply with her rapier.

Attack

13 | 24 vs AC

Crit Dmg (adv roll)

9 Piercing

Damage

4 Piercing

Rapier - Sneak
Nightbird
Melee

Attack

Damage

Nightbird tries to pierce her target deeply with her rapier while it is distracted.

20 | 17 vs AC

8 Piercing + 5 Piercing

Rapier - Sneak
Nightbird
Melee

Attack

Damage

Nightbird:

Nightbird tries to pierce her target deeply with her rapier while it is distracted.

10 | 6 vs AC

6 Piercing + 3 Sneak

Rapier - Sneak
Nightbird
Melee

Attack

Damage

Nightbird tries to pierce her target deeply with her rapier while it is distracted.

23 | 6 vs AC

9 Piercing + 3 Sneak

Rapier - Sneak
Nightbird
Melee

Attack

Damage

Nightbird tries to pierce her target deeply with her rapier while it is distracted.

9 | 22 vs AC

3 Piercing + 1 Sneak

Rapier - Sneak
Nightbird
Melee

Attack

Damage

Nightbird tries to pierce her target deeply with her rapier while it is distracted.

20 | 9 vs AC

8 Piercing + 1 Sneak

Rapier - Sneak
Nightbird
Melee

Attack

Damage

Crit Dmg

Nightbird tries to pierce her target deeply with her rapier while it is distracted.

24 | 7 vs AC

3 Piercing + 6 Sneak
9 Piercing + 5 Sneak

Rapier
Attack

Damage

16 | 15 vs AC

Nightbird
Melee

10 Piercing

Dagger Thrown
Nightbird

Attack

Damage

Nightbird flips the dagger over then throws it at her target

20 | 21 vs AC
5 Piercing

Nightbird:
Attack

Weapon

Dagger
16 | 21 vs AC

Nightbird

Dagger
Attack

Weapon

22 | 10 vs AC

Nightbird

Dagger Thrown
Nightbird

Attack

Nightbird flips the dagger over then throws it at her target

23 | 10 vs AC

Damage

4 Piercing

Dagger Thrown
Nightbird

Attack

Damage

Nightbird flips the dagger over then throws it at her target

12 | 9 vs AC
4 Piercing

Dagger Thrown
Nightbird

Attack

Damage

Nightbird flips the dagger over then throws it at her target

5 | 19 vs AC
4 Piercing

Dagger Thrown
Nightbird

Attack

Damage

Nightbird flips the dagger over then throws it at her target

16 | 6 vs AC
3 Piercing

Nightbird:

Dagger Thrown
Nightbird

Attack

Damage

Nightbird flips the dagger over then throws it at her target

21 | 19 vs AC
5 Piercing

Dagger Thrown
Nightbird

Attack

Damage

Nightbird flips the dagger over then throws it at her target

15 | 22 vs AC
5 Piercing

Dagger Thrown
Nightbird

Nightbird flips the dagger over then throws it at her target

Attack

7 | 24 vs AC

Crit Dmg (adv roll)

7 Piercing

Damage

4 Piercing

Meandor (Alexis): well someone's been busy making rapier attacks :P


Nightbird: LOL beta testing it to make sure I get it done right
Meandor (Alexis): Oh, do you remember how much damage an unarmed strike does?
Nightbird: TBH, my own macros are cleaner and provide as much info.
Meandor (Alexis): For spells the roll 20 sheet is quite useful
Nightbird: Unarmed strike....1d4 iirc. unless you're a large or small creature, then that changes. I
think. Looking now

Meandor (Alexis): but i can see that for normal attacks it can be a lot better suing the macros
Nightbird: ahh mn
nm

Its just straight up 1 point of bludgening damage unless you're something like a monk or whatever
Meandor (Alexis): alrighty then :D

Attack

Damage

Unarmed Attack
Melee 5ft

14 | 18 vs AC
1 Bludgeoning

not like I'm ever gonna be using unarmed attacks anyway

Chill Touch

Cantrip Necromancy 120 ft.


V, S
1 action 1 Round

Description

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Target
Attack

Damage

Single

19 | 16 vs AC
1 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

welp, apparently my spells are just as weak as my punch xD

Nightbird: lol. only if you're unlucky


You got a staff ?

Meandor (Alexis): nah, dagger


Nightbird: Daggers do 1d4
and 1d4+1d4 on crit

Meandor (Alexis):
Attack

Damage

11 | 10 vs AC

Dagger
Melee 5ft

7 Piercing

Nightbird: Did you set up the crit section?


Meandor (Alexis): yep

Attack

Damage

23 | 24 vs AC
7 Piercing

Dagger
Melee 5ft

Dagger
Attack

Damage

22 | 22 vs AC

Melee 5ft

4 Piercing

Dagger
Attack

Damage

21 | 16 vs AC

Melee 5ft

5 Piercing

Dagger
Attack

Damage

11 | 13 vs AC

Melee 5ft

4 Piercing

Dagger
Attack

Damage

19 | 7 vs AC
6 Piercing

Meandor (Alexis):
Attack

Damage

Melee 5ft

9 | 9 vs AC

Dagger
Melee 5ft

5 Piercing

Dagger
Attack

Damage

14 | 20 vs AC

Melee 5ft

7 Piercing

Dagger
Attack

Damage

16 | 23 vs AC

Melee 5ft

6 Piercing

Nightbird: this character sheet is a headache. trying to sort out what goes where
Meandor (Alexis):
Attack

Damage

8 | 16 vs AC

Dagger
Melee 5ft

5 Piercing

Dagger
Attack

Damage

24 | 12 vs AC
6 Piercing

Melee 5ft

Dagger
Attack

Damage

24 | 14 vs AC

Melee 5ft

5 Piercing

Dagger
Attack

Damage

22 | 19 vs AC

Melee 5ft

7 Piercing

Dagger
Attack

Damage

i can't crit XD

24 | 8 vs AC

Melee 5ft

5 Piercing

Nightbird: LOL
Meandor (Alexis):
Attack

Damage

16 | 10 vs AC

Dagger
Melee 5ft

4 Piercing

Dagger
Attack

Damage

24 | 20 vs AC

Melee 5ft

6 Piercing

Dagger
Attack

Damage

19 | 18 vs AC

Melee 5ft

4 Piercing

Dagger
Attack

Damage

12 | 22 vs AC

Melee 5ft

6 Piercing

Dagger
Attack

Damage

11 | 24 vs AC

Melee 5ft

6 Piercing

Dagger
Attack

Damage

24 | 23 vs AC
5 Piercing

Meandor (Alexis):

Melee 5ft

Dagger
Attack

Damage

Melee 5ft

11 | 14 vs AC
5 Piercing

Dagger
Attack

7 | 25 vs AC

Crit Dmg (adv roll)

4 Piercing

Damage

Melee 5ft

5 Piercing

Dagger
Attack

Damage

Melee 5ft

21 | 15 vs AC
4 Piercing

Nightbird: are you using finesse stat or str?


Meandor (Alexis): Oh there we go
finesse

Nightbird: grins
Meandor (Alexis): finesse all the way, can't see a wizard having huge strength stats
but dex is like almost as important as Int for me

Nightbird: Gotta be able to dodge them incoming hits LOL


Meandor (Alexis): yeah, if my dex was low i'd have like ac of 9 and 7 hp XD
Nightbird: ROFLMAO!
Meandor (Alexis): #justwizardthings

well I heard it was worse in 3rd edition with like 1d4 as hp for wizards

Nightbird: Oh gods. 2nd edition. when wizards had to roll for their first level hps on a d4 and pray
to RNGesus that you didn't roll a 1
Meandor (Alexis): yeah xD

the wind is slightly stronger today, you die


xD

Nightbird: ROFL yeah


Meandor (Alexis): even my punches could kill a 2nd edition wizard xD
Nightbird: Not kill, just make them start praying to healing
knock out time

Meandor (Alexis): ^^

Shield

Level 1 Abjuration Self

Description

V, S
1 action 1 Round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.

Spellcasttime

Mage Armor
Description

Level 1
V, S
1 action

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.

Spellcasttime

thank goodness I have this :D

Nightbird: You're a caster yeah?


Meandor (Alexis): yep
Nightbird: Did you take an arcane focus?
Meandor (Alexis): nah took the components pouch
Nightbird: Bad idea IMO
Meandor (Alexis): as much as I like the style of the arcane focus, a components pouch is easier
to smuggle through stuff
Nightbird: Arcane focus can double as a weapon (Variable damage on the staff) and lets you
escew components. Then you can just get a belt pouch put a few noxious weeds in it and use that
for smuggling
Meandor (Alexis): well if i were to take an arcane focus it'd be like the orb (and rp it as a crystal
skull) and I'm not gonna throw that at my enemies xD
Nightbird: Because tbh, there won't be a lot of room in a components pouch for smuggled goods.
LOL Awww you son't want to do the skull in a bowling ball trick?

Meandor (Alexis): xD

well no i didnt mean that I'd use the pouch for smuggling

It's just like if someone takes me somewhere and it says: no weapons allowed" they are gonna
take the crystal skull from the wizard but noone would take a components pouch
Nightbird: yeah they would LOL
Meandor (Alexis): like thats the basics, take the staff or the orb from the wizard :P
Nightbird: At least anyone who knows that a wizard throws their big stuff from it
That pouch is just as much a weapon for a wizard as my daggers are for me

Meandor (Alexis): does a common guard know that a wizard is casting stuff from the pouch? I'd
doubt it. But everyone would take a crystal skull from the wizard, even if it's just cause they wanna
sell it :P

I've always struggled with that decision tho


Nightbird: LOL The common guard would get his ass kicked in half a second by his seargeant if
he didn't take the pouch.
Meandor (Alexis): XD
Nightbird: that and on top of it

You have to keep buying components


a money sink if you will

Meandor (Alexis): no ya don't :P


according to the rules atleast

the components pouch is basically batmans belt


Nightbird: Even batnman's belt runs out of tools
Meandor (Alexis): the only materials you have to pay for are the ones that actually have a cost to
them
and you also have to pay those with the focus

Nightbird: shrug not going to argue. that's more along th elines of a GM question. and I'm not the
GM. LOL, I'm the peon and happy to be so
Meandor (Alexis): ^^ tbh the question of focus or pouch was always just an rp reason
Nightbird: I know that 5th edition play testers wanted something to simplify the whole
caster/component mess
Meandor (Alexis): it is a huge mess tbh, like if you'd have to get all the materials for every spell
you'd be fucked as a caster xD
Nightbird: no shit. but you don't. you pick your spells that you'll cast most often, then a few "oh
shit" spells and cover those.
Meandor (Alexis): oh and the pouch is better if there is a chance you would ever multiclass into
another casting class. Focus's only work for one spell type, pouches work for everything.
Nightbird: Sucks to be a cleric with the cost of rez mats
Meandor (Alexis): well wish aint a lot cheaper either :P
costs are generally so huge xD

Nightbird: But then again 9th level spell sare a pain in the ass. eith erthe casters or the person the
caster is pointing at
Meandor (Alexis): like chromatic orb costs like 50g to cast (not cunsumed) but like the last
session I was in I never got the 50g just cause it took more than 5 sessions and there wasnt a
merchant who sold diamonds xD
consumed*

Nightbird: ahh a spell focus instead of a component


Meandor (Alexis): well yeah but it doesnt matter if you get the pouch or the focus you'd still ave to
pay those 50g right?

Nightbird: Yerp
Meandor (Alexis): ok cause then I'd see a clear reason to pick the focus if that was the case xD
Nightbird: Caster focus versus spell focus. Caster focus is essentiall the 3.5 Feat Eschew
Materials

Spell focuses have been around a while. They are a material component used in a spell that
doesn't get consumed

Meandor (Alexis): alrighty then :D


Nightbird: And damnit, Hershe's Chocolates needs to stop making such yummy dark chocolate
caramels
Meandor (Alexis): LOL
Nightbird: I just ate an entire bag
Meandor (Alexis): I never had hershe's but I'm totally fine with that since we have waaaay better
chocolate here :D
Nightbird: I have to pay through my NOSE if I want the good stuff
I'm too brok efor that kinda mucking around

Meandor (Alexis): like how much exactly? cause I can get a reaaaaally good chocolate bar for like
1 to 2 bucks
Nightbird: That same chocolate bar, made over there with all that deliscious european chcolate
skill is usually a 5-6$ bar of chocolate
here

Meandor (Alexis): ouch

But atleast ya got fast food for cheap :P

Nightbird: I live in the midwest. Landlocked all to hell so we get gouched for transport fees
I can't have most of the fast food out there

Meandor (Alexis): allergies=


?

Nightbird: Gluten intolerances suck.


Meandor (Alexis): yeah
Nightbird: but there are a couple of Italian places here that I LOOOOVE to go to, and they have
fabulous gluten free dishes on their menu
Meandor (Alexis): prolly not as expensive as our italians over here :D
Nightbird: possibly

$25 for lunch (drink, meal, Salad)

Meandor (Alexis): hmmm


nevermind then XD

its about the same here


Nightbird: grins But steaks are CHEAP here. (Helps I live in a state that raises and processes
beef)
Meandor (Alexis): yeah if you want a good dinner steak over here with like a salad and a good
wine you can easily pay like 80 bucks
or more sometimes

Nightbird: YEOUCH!
Meandor (Alexis): but we're talking GOOD steak so like reaaaally good

if ya go to the next best farmers restaurant you have to maybe pay like 20

Nightbird: New York Strip? Well marbled and done a a beuatiful Med Rare?
Meandor (Alexis): more like a good Merlot from southern France in a decent restaurant in Zurich
Nightbird: Ok. so I have a friend who is turning me into a steak snob LOL
Meandor (Alexis): I should know the french term for red ....
It's on my tongue...

the term not the steak that is :P


Nightbird: LOL

You wish the steak was on your tongue

Meandor (Alexis): oh and: rare


never med rare
thats a sin
:P

Saignant, that was the word :D


thank you google :D

Nightbird: I go medium rare, I'm not overly fond of the texture when its just waved at the grill and
called done
Meandor (Alexis): well a good chef doesnt just "wave it at the grill"
Nightbird: Seared is a good start
Meandor (Alexis): it's an art to get a good saignant steak but when ya do it's godlike
Nightbird: At least you don't ask for yours blue
Meandor (Alexis): well, I accidentally did once and it wasnt too bad but just no way near as good
as rare
Nightbird: so we all have our preferences. You like rare, I like Med Rare, My step-dad commits
the sin of Med Well
Meandor (Alexis): ewwww med well
:P

Nightbird: See, there are worse than me out there


Meandor (Alexis): i even heard tales of people who like em well done
Nightbird: Oh gods. that would be my father

He's used to the hot dog and hamburger grilling done up at the lake cabin in the summer
(Charcoal, the meant not the grill)
Meat

Meandor (Alexis): it's hard to fuck up hamburgers atleast


Nightbird: They did it. Every summer.
Meandor (Alexis): DIY?
Nightbird: I wasn't allowed near the grill. Otherwise I wuold have.
Meandor (Alexis): xD
poor you

just make a veggie burger :P


Nightbird: nothing like having to SOAK the charcoal masquerading as a hamburger in Katsup just
to be able to eat it.
Meandor (Alexis): you know, charcoal is healthy :P
Nightbird: The hot dogs were worse. Blackened....

Healthy, yes. BUt not tastey. and I wasnted tasty on days when I'm out in the sun playing in the
water and waterskiing

Meandor (Alexis): waterskiing :O

we only ever got to do the real ski stuff and that sucks T_T
stupid snowsports :P

Nightbird: LOL

Waterskiing is a blast! In my mid 30's now, but started back when I was 5

Meandor (Alexis): they allow 5 year olds on waterskis o.O


Nightbird: My grandparents taught my dad and his siblings, they in turn taught all 13 of us.
Meandor (Alexis): oh my :O
Nightbird: 2 siblings, 10 cousins and me. Family weekends were a riot
Meandor (Alexis): and you were all poisoned by bad meat :O
Nightbird: LOL well grandma was the original grill watcher. and she had worked in the food
service industry. so she wasn't allowed to serve meat unless is twas a certain doneness (Well) for
health inspection reasons
Meandor (Alexis): health inspections, the bane of everyones existence
Nightbird: LOL Especially food service. But I'd rather have them, than to find out that the kitchen is
spitting in my food, or worse, dealing with a cockroach infestation

Meandor (Alexis): well, a cockroach is just extra protein :P


but yeah, I feel totally the same :P

Nightbird: Not over here. They're just a carrier of disease


Meandor (Alexis): welp, when we are all gonna nuke ourselves into oblivion the cockroaches will
rule, until then they aren't allowed in kitchens :P
Nightbird: LOL agreed
Meandor (Alexis): you know whats kinda sad in dnd 5th? No creature summon spells until you're
like level 6
Nightbird: well when you consider it, it does make a little sense.
Meandor (Alexis): well, I mean it doesnt require a lvl 6 wizard to summon a crawling claw
that'd be a good lvl 1 spell, "summon crawling claw"

Nightbird: I mean what kind of clueless level 1 is going to know the advantages and problems of
summoning. Let along what kind of shit they'll get into if they piss off their summons
Meandor (Alexis): not the devilish kinda summons, i just mean like the practice necromancy ones.
theres so many really weak creatures that are lorewise always getting summoned to practise
not elementals or fiends or anything

well I guess summon familiar covers that


Nightbird: hehe
Meandor (Alexis): stupid familiars :/ not even capable of fighting
but you know a second lvl summon imp or smth would be cool

Nightbird: chuckles could be. Until that imp finds a loophole in the orders given and kills the party
snickers

Meandor (Alexis): it's an imp, you could imp-slap that dude to oblivion without any weapons :P
Nightbird: ROFL
Meandor (Alexis): i just kinda dont like that most non evocation/illusion spells in the early levels
are just weaker versions of the evocation damage spells
oh well, thats just me

Nightbird: shrugs maybe, but they won't have the same weaknesses that an evoker woul dhave.
Meandor (Alexis): and those weaknesses are?
counterpspell is still gonna fuck your day up :P

Nightbird: So will spell resist and elemental resists.


Meandor (Alexis):

Acid Splash

Cantrip Conjuration 60
V, S
1 action Instantaneous

Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
Target
Save

within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Single

DC 13 Dex

Damage

5 Acid

1d6 Acid damage


Save Failure
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach

Spellcasttime

5th level (2d6), 11th level (3d6), and 17lh level (4d6).

but like how is this a conjuration spell and not just evocation :/ I mean it doesn't even say you
conjure up those acid bubbles

Nightbird: But you ahve to get the acid bubble somehow. Thus, you conjur
Meandor (Alexis):

Burning Hands

Level 1 Evocation 15 ft
V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire
damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

AoE
Save

15 ft. cone

Save Failure
Save Success
At Higher Levels

3d6 Fire damage

Damage

DC 13 Str

15 Fire

Half that damage

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

well you also have to somehow conjure those flames out of your hand
damn 15 dmg

that was a good roll :O

I'm just ranting :P wizards dont need any buffs, they are way too strong as is anyway xD
Nightbird: No argument here. But then again you should see some of my sneak attack rolls as we
level up. Its going to get stupid
Meandor (Alexis): or barbarian crits xD
Nightbird: shakes head
No joke

and all of this is BEFORE we even consider the potential for magical weapons
Meandor (Alexis): ehm yeah i deal like 24 d12 dmg cause of this bonus and this bonus and this
bonus and this bonus ....

rolling 24d12

158

ehm yeah, the terrasque is dead


XD

Nightbird: At level 19 I'll be doing 10d6 Sneak attack damage, added onto whatever my regular
damage will be at that time
Meandor (Alexis): well, get to lvl 19 first
Nightbird: LOL
Meandor (Alexis): on lvl 19 i can just wish that you wouldnt exist :P
Nightbird: Or wish I had better gear so you don't have to burn a spell to kill the terrasque ;p
Meandor (Alexis): oh btw did ya ever look through the book of lost spells?
theres this one lvl 6 spell

Nightbird:

16 Main Hand Rapier Atk

6 Off Hand Dagger Atk

Meandor (Alexis): thats like basically an insta kill if someone fucks up one roll
Nightbird:

7 Main Hand Rapier Dmg

4 Off Hand Dagger Dmg

LOL yeah?

Meandor (Alexis): its like, your eyes turn blue and cold and now every person that you look at you
can force to make a con save roll or smth and if they fuck up they're frozen for 2d4 days
in which you can just kill em slowly

and you may repeat those saving throws to everyone whos 30 ft close to you every turn
gimme a sec ill find it

6th-level transmutation

Sorcerer, Warlock, Wizard


Meandor (Alexis): Components: V, S, M (a glass cube)
Casting Time: 1 action

Duration: Concentration, up to 1 minute


Range: Self

Area of Effect: Self

Saving Throw: Con / negates effect


Meandor (Alexis): Your eyes become cold and frosty. For the duration of this spell,
whenever a creature starts its turn within 30 feet of you, you can force

it to make a Constitution saving throw. The creature must be able to see

your eyes, and you must be able to see it. If the saving throw fails, the

creature takes 2d10 cold damage and becomes paralyzed by supernatural


chills. The paralysis lasts 2d4 days; this decreases to 1 day if the victim

Meandor (Alexis): is warmed in a dwelling, bundled in furs, etc. The paralysis can also be
ended by magic capable of removing paralysis.

Creatures that are resistant to or immune to cold damage are not


paralyzed by this spell.

just pop that on one of your turns in a battle and its game over for them cause you dont even have
to pay like a reaction or action for it to trigger xD
Don't know how that spell got past testing

Nightbird: Thinking it was meant for situations like the old FrostFel areast
areas

Fristburn is the book in 3.5


Frostburn

Meandor (Alexis): I mean I can't even see an enemy with that kinda power
even less a pc

Nightbird: GM call
Meandor (Alexis): heck, even if I could use that spell I wouldn't
would make fighting way to easy

Nightbird: I need to log for a bit. new drive is here and I'm itching to get it into the computer so I
can stop listening to the blasted thing CLICK
Meandor (Alexis): alrighty :D
Nightbird: back soon. this won't take long
Meandor (Alexis): take your time and dont fuck it up :P
welcome back

it appears to be working eh?


Nightbird: Fortunately it wasn't my OS drive that needed to be replaced.
Currently copying all the backup files back over

Meandor (Alexis): how many files?


1TB? or more lik 100 GB

Nightbird: A little over an hours worth on an 8 core, 12 gig ram sata connection
Looks like about almost 300gb

Meandor (Alexis): could be worse


Nightbird: gives my 2TB external backup the hairy eyeball Yes, it could
Meandor (Alexis): xD

Summon Undead

3rd-level conjuration
Cleric, Wizard

Components: V, S

Casting Time: 1 action


Meandor (Alexis): Duration: Concentration, up to 1 hour
Range: 60 ft.

Area of Effect: See text


Saving Throw: None

You summon undead creatures from Orcuss realm that appear in

unoccupied spaces you can see within range. The undead creatures
Meandor (Alexis): disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered

your allies and companions. The undead follow your verbal commands,

which you can issue as bonus actions. If the undead are not commanded,

they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately

Meandor (Alexis): turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.

You can choose what appears from among the following.


One undead of CR 2 or lower
Two undead of CR 1 or lower

Four undead of CR 1/2 or lower


Meandor (Alexis): Eight undead of CR 1/4 or lower

Enhancement: For each spell slot used higher than 3rd level, the

challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).
do you think this spell is balanced correctly?

Cause I so wanna learn a different necromancy spell but the only one that the basic book has is
animate dead and thats just not flexible enough
Nightbird: I don't know. I don't know enough about the game story itself to know if that's a
balanced spell for this world. had this been Ravenlofe, I would have called it good.
Meandor (Alexis): I just think it's kinda abusable, like summoning 4 shades or shadows or
whatever they are could kill a boss rather quickly by draining his strength
and they only have a CR of 1/2

Nightbird: shrug that's why you run something like that past the GM
Meandor (Alexis): yeah

Nightbird: Bah! Now I have to ask. Are we looking at the Paizo book of lost spells or the 5e book
from frg god publishing?
Meandor (Alexis): the one "necromancer games" made
the one i posted no clue which one it is
hey damian o/

Nightbird: Moo dude


Damian S.: hey guys ^_^
Nightbird: and it looks like the book you pulled was the frog god games one
Damian S.: first time comin into the game!
Meandor (Alexis): wait, theres a second one :O GOT TO BUY IT
ehm

they are the same


I think xD

Do we have an archer in the party?


Nightbird: not sure
Meandor (Alexis): cause theres a really strong spell in the BoLS if you combine it with an archer
Damian S.: Not that I know of so far. I havent looked at everyone's CS, but If we did we could see
who uses and wields a bow
Meandor (Alexis): i mean according to the sprites noone does :P
too bad, charged missile is awesome

Nightbird: I'm not a power player


Meandor (Alexis): I would love to say I am not but I kinda feel like I am xD
Nightbird: I'll go for efficiancy from time to time, but I like not worrying about keeping up with the
power gamers
Damian S.: lol I'm a sneaky sneaky stabby character. >_<
Nightbird: You and me both
Meandor (Alexis): well as long as I get to summon minions I am happy :P
Damian S.: ^_^ A match made in the shadows. lol
Meandor (Alexis): ^^
btw quick question

have any of you ever been in a situation where you had the chance to attack from like 320 range if
you had a spell/attack that had this much range

I always kinda thought the spell artillery would be real fun but I dont think there was ever a situation
where it would have mattered

Nightbird: nope. My GM was an asshole and negated the use of spell artillary. (My character was
a warmage). stuck me in tiny assed dungeons so I couldn't use my monster range/Monster area
spells to help nuke large groups of bastards ot the ground.
Meandor (Alexis): too bad T_T
Damian S.: damn. that blows
Nightbird: Had a fire/light based spell that had 400+ 40/level range with a 40' radius nuke site
Meandor (Alexis): Holy moly
Nightbird: never got to use it
Meandor (Alexis): what kinda spell is that :O

the max I could get was like eldritch blast or something with the warlock thingy for bonus range and
then the feat for like 360 range or something

Nightbird: let me look quick.

And of course now that I'm 'actively looking for it, I can't find the effing spell. grumbles Well keep in
mind that Long range back in 3.5 was 400' +40' per level. I got some rediculous spell castings out
of those spells

Meandor (Alexis): ^^

the longest basic range spells have now is like 120 i think
dont remember any other longer ones

Nightbird: Frankly the ranges on some of the spells in 3.5 were a tad ridiculous. I mean you
practically had to scry the location to land the hit
Damian S.: lmfao

this spell takes "Extra" concentration.....

Nightbird: Level 20 nuke master with long ranged spells would be hitting you from 1,200 feet
away.
That's nearly 1/4 mile

Meandor (Alexis): you and your feet, we use the superior metric system :P
Damian S.: lol nooooooooope. EST means american rules. >_< lol
Meandor (Alexis): i didn't mean we'd use it in the sessions but like we as in we europeans :P
Damian S.: ah okay. lol
Nightbird: I've used Metric when I'm writing fiction. Usually because the location in the story called
for it. But if the books say Feet, I use Feet
Damian S.: I need to make some die rolls for my character and I dont want anyone to be like
"suuuuuuure you rolled that Damian" So I'm gonna do it in here okay?
I got 2 witnesses. lol

Nightbird: works for me


Meandor (Alexis): alrighty

Nightbird: and everytrhing in here is keps in the roll20 back logs for the game
Meandor (Alexis): but wait arent we using standart values?
Damian S.: well this would be for the "token to remember my patrents by" for my urchin
background
Meandor (Alexis): aaaaaah
Damian S.: stuff like that.

Also the money I get for being a monk class and stuff like that
First off is the token, rolling 5 d20s cause it's a d100 list

rolling 5d20
(

38

-lookin up on the listMeandor (Alexis): ehm

rolling 1d100
(

46

Damian S.: Q_Q "A tiny sketch portrait of a goblin"


? oh. lol

lemme try that. Cause I'm an idiot today


Meandor (Alexis): this way you can actually get the numbers 1 to 4
Damian S.: rolling 1d100

rolling 1d100
(

=
lol

86

dont judge me. >_<


Meandor (Alexis): no judging happening here :P
just witnessing, like you said :P
oh have y'all seen madmax?
Nightbird: Nope.
Po' folk here

Damian S.: lol 86 = "An empty silver snuffbox bearing an inscription on the surface that says
"dreams"
the fury road one?

Meandor (Alexis): yeah


WITNESS ME!

SHINY AND CHROME


Damian S.: yeah saw it in theaters. I was a huge fan of the series growin up
lol

Meandor (Alexis): MEDIOCRE


:P

oh man this city looks huuuuuge, just imagine if we can like explore every single one of those
numbers :O
Nightbird:

Thaumaturgy

Nightbird
Cantrip Transmutation 30
V
1 action
Description You manifest a minor wonder, a sign of supernatural power, within range.

Target

Effect

Self

You create one of the following magical effects within range:


Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point o f your choice within range, such as a rumble of thunder, the cry
of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance o f your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an
effect as an action.

Spellcasttime
Thaumaturgy

Meandor (Alexis): hmm why does your thingy look so much more beautiful :O
Nightbird: shrug

Playing with how the setup works

Meandor (Alexis):

Description

Mage Hand

Cantrip Conjuration 30 ft.


V, S
1 action 1 Minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as
an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your
action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve
an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.

Spellcasttime

Mage Hand

Cantrip Conjuration 30 ft.


V, S

1 action 1 Minute

Description

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as
an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your
action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve
an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.

Spellcasttime

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

Description

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Target
Attack

Single

11 | 14 vs AC

Damage

2 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

I found a really fun combination of spells in the BoLS: Bone Trap + Charge + Skull Bomb: Basically
you enchant a skull with three spells that deal explosive damage upon contact and then just throw
it like a grenade xD

Nightbird: How do you keep yourself from blowing up if its on contact ;p


Meandor (Alexis): mage hand
:P

Nightbird: ROFLMAO
Meandor (Alexis): just imagine: you see a spectral hand floating around with a skull and then a
few seconds later you get like blow to pieces xD
hey austin o/

Nightbird: digs out her thieves tools and sets to work on the lock before her. 6
Meandor (Alexis):

Initiative

whoops

11

Initiative

Meandor Galonvathar
Ability Check

didnt know that would instantly start the turn order


Austin [GM] (GM): Try that again, I want to check something.
Meandor (Alexis):

Initiative

Meandor Galonvathar
Ability Check

Initiative

17

Austin [GM] (GM): Okay, it works, thanks.


Meandor (Alexis): hmmm i dont think the initiative roll works as intended
or atleast i dont see the dex bonus

Nightbird:

Initiative

Initiative

Nightbird
Ability Check

Meandor (Alexis): you do have more than 12 dex right?


Nightbird: yeah
Meandor (Alexis): welp then its broken

guess we're gonna do it the old fashioned way

Nightbird: Nightbird rolls a 19 for initiative.

12 Main Hand Rapier Atk


22 Off Hand Dagger Atk

Austin [GM] (GM): Blaze rolls a 7 to Initiative.


Meandor (Alexis): do you have your macro set to always attack with both main and off hand?
Nightbird:
2 macros

12 Rapier Atk

Meandor (Alexis): alrighty then :D

Initiative

Initiative

Meandor Galonvathar
Ability Check

Nightbird: And austin. you can also just put in your dex mod instead of the {chenna|Initiative}
Meandor (Alexis): theres like a feat that raises the initiative by 5, but like thats the only thing
Austin [GM] (GM): Yea, I'll have everyone copy the macro and add their dex mod.
Meandor (Alexis): oh and i guess magic items
Nightbird: Here, I'll go edit the macro in the help section
Austin [GM] (GM): Blaze rolls a 13 to Initiative.

Nightbird: There, simple edit on the macro help page. Helps that the initiative macro was the first
one I covered
Nightbird rolls a 18 for initiative.

Damian S.: I added you on skype alexis!


Nightbird:

12 Rapier Damage

Meandor (Alexis): And I accepted you on skype! :P


Damian S.: ^_^ austin you're next
Meandor (Alexis): god its hard to read rapier as rapier and not raper o.O
oh, austin is already gone

he didnt even say goodbye T_T


Nightbird:

12 Main Hand Rapier Dmg

3 Off Hand Dagger Dmg

Meandor (Alexis): is that rapier damage with sneak attack right?


Nightbird:

15 Main Hand Rapier Dmg

3 Off Hand Dagger Dmg

yeah

Meandor (Alexis): and where's the second d8 coming from?


Nightbird: Crit
Meandor (Alexis): aaaah
Nightbird: I'll show you the background code in Skype
Meandor (Alexis): does crit also double the sneak attack damage?
Nightbird: Yup!
Meandor (Alexis): awesome :O
Nightbird: I about died. 3.5 never doubled sneak damage on a crit. Now it does
Meandor (Alexis): hmm with assassin as the chosen class you can deal a fuckton of dmg before
the fight even begins :O
Nightbird: God help my target when I get my hands on poisons and the like
Damian S.: lol I know the feeling. I have an alchemy kit, and I'll be makin poisons and all sorts of
bombs. (pepper bombs, smoke bombs, etc)
Nightbird: You just became my best friend.... And I became the party's friend financially LOL
Damian S.: lol
Nightbird: Seduction and the gaining of wealth in a long game are my trade. Something along the
lines of a black widow
Damian S.: muahahaha sneaky sexy death from the both of us. >_<
Meandor (Alexis): exactly like my sister xD She always wanted to play a succubus til we just
made her a prestige class

Nightbird: lol

I just like the idea of a rogue that plays the long game for a con. Get into the hearts of whomever
she's going after, then gets into their will. Kill the rich bastard and run off with the money after
weeping over the senseless murder and vow vengeance ;p

Meandor (Alexis): ^^
Damian S.: I need to roll for my monk money. lol 5 d4 here goes -crosses fingers-

rolling 5d4
(

Nightbird: Have to roll?


Damian S.: Q_Q
so poor......

Meandor (Alexis): you only roll when you dont take the starting equipment
Nightbird: or are you doing carte planche on your equipment?
Yeah

Meandor (Alexis): oh wow but the rolls sucked hardcore XD


Nightbird: If you take the starting equipment choices you don't roll, you only have the money given
to you in your background
Me, I went carte blanche and rolled high

Damian S.: aaaah okay. I misread that it said "alternatively".


Nightbird: yeah. you don't get both LOL
Meandor (Alexis): wait we are ALLOWED to go carte blanche?
Damian S.: Q_Q well shit. you may just have to be my sugar momma then KC.
Nightbird: its part of the PHB
Meandor (Alexis): well then imma do this xD
gonna delete all my inventory ^^

Nightbird: You already handed him your character sheet?


Meandor (Alexis): well yeah i gave him a pdf but i said the one in roll20 is the one im actually
using
since i already changed back some spells etc

Nightbird: Right, but you probably should ask if you can change out your gear
Damian S.: yeah, I'm transferring my CS to the one in here as we speak.
Meandor (Alexis): well imma just do it and if he doesnt want to i can always change back :D

Damian S.: I'd toss him a PM first and clear it. I changed a couple of my things around after pming
austin about it and he was pretty lax and cool about it
Meandor (Alexis): the class specific items are also taken away right?
Nightbird: Everything that you made a choice on for equipment in your class is gone if you go CB.
Background stuff stays

Meandor (Alexis): the background stuff stays?


man i gotta reread that portion again xD

Nightbird: No more hand holding. go read the freaking book.


Meandor (Alexis): already at it

i think the background stuff also gets deleted


atleast according to the phb :P

Damian S.: I am going to chipotle myself (yes, I used chipotle as a VERB) Be back in a bit.
Meandor (Alexis): XD

have fun chipotling yourself

Damian S.: back


Meandor (Alexis): noticed :D

Oh man, I'm not sure if I wanna do the starting wealth or starting equipment

like it'd be fun to get to buy random stuff but then again i might have to risk not getting the bare
essentials
Damian S.: The struggle is real.
Meandor (Alexis): yeah T_T
:P

Damian S.: btw, the name alexis can be unisex....lol are you a guy or a gal irl? (if you dont mind
me being curious)
Meandor (Alexis): I'm a guy, but yeah lotta people always wonder ^^
Damian S.: I can imagine. lol
Meandor (Alexis): hmm now did you take the starting equipment or the money?
Damian S.: Took the starting equipment. lol the stuff I get from it is too good for my character. lol

plus 10 gold is more than likely more than I would have gotten rolling for a monk class....I only get
to roll 5d4 for a monk's wage. while everyone else gets 2-5d4 X 10

Meandor (Alexis): yeah the money you get from the monk thiny is reaaaally low ^^
oh

ehm

apparently you DO get the stuff from the background


or parts of it

not quite sure


Damian S.: yeah. lol its funny that I get more gold from being a STREET URCHIN than I do from
being a monk.
Meandor (Alexis): asked Austin and he said something along those lines but I am really confused
Damian S.: lol with how simplistic the 5e PHB is, it sure can be confusing huh. lol
Meandor (Alexis): yeah ^^

How would you interpret this?

"When you create your character, you receive starting equipment based on a combination of your
class and background. Alternatively, you can start with a number of gold pieces based on your
class and spend them on items from the lists in this chapter."
do we keep the background stuff or no?

Ok Austin told me that we keep everything from the background :D


Then I'm going to take the cb :D

Meandor (Alexis): Be my witness: this is the gold roll:

rolling 4d4
(

70 g it is :D

-50g for the spellbook


-2g for the dagger

Damian S.: lol isnt it 4d4 x 10?


Meandor (Alexis): well yeah
Damian S.: ah okay I see it
Meandor (Alexis): spellbooks are expensive af :P
Damian S.: You're not kiddin
Meandor (Alexis): -5 for an arcane focus (staff)
hmm

maybe i wont take the staff


just doesnt look as cool :/

Damian S.: practical> looks anyday of the week


Meandor (Alexis): eh, i dunno

gotta spend my money somewhere right? :P

Damian S.: flashy guns that dont pew pew arent worth having them. >_<
unless your intimidation is through the ROOF. >_<

Meandor (Alexis): nah my cha sucks xD

but still, if you can choose between a crystal skull to be your magic focus or a lame ass staff, you
take the skull any day of the week :P

Damian S.: true. plus it works well with your token. lol
Meandor (Alexis): EXACTLY! :P

well i gotta check if my finances allow for it

can't imagine we're going to be needing too many rations at the start
since we prolly wont be leaving the city for now
ok ill take the crystal focus
only 5g more

Meandor (Alexis): and it's easier to handle :D

hmmm 23 g left what would you recommend I buy?


ok 20g left i buy 6 rations, what should I get? xD

Damian S.: most of how I get my money/food is through either donations from people who feel that
taking care of a monk will give them good karma (through charmingly manipulating them of course)
or if need be, stealing/pickpocketing since I grew up on the streets ad am pretty much a friggin
ninja
Meandor (Alexis): doesn't help me decide xD
hmmm a backpack can't hurt

Damian S.: yeah I went with the adventurer's pack instead of the dungeoner's one.
Meandor (Alexis): theres an adventurers pack?
you mean explorer?

Damian S.: Ah sorry yeah the exploer


Meandor (Alexis): hmm isnt the dungeoneers pack just an adventurers pack plus hammer pitons
and crowbar?
I mean i dont wanna powergame-force you into a different decision but as far as I know you only
lose some free stuff :P
nvm theres a bedroll and a mess kit
disregard anything i said xD

Damian S.: lol You were in my head I was JUST gonna say that.
Meandor (Alexis): ^^
Damian S.: lol on top of having a 17 DEX and thieves tools from my urchin background, I'm pretty
set
My plan is to pretty much jackie chan around anything.

on top of the fact that I'll be able to move through shadows around level 3. ^_^
Meandor (Alexis): well, first we gotta get to lvl 3 :P

Damian S.: true. Its been so long since I've done D&D that I dont really remember how quick you
level up and such. I've only done 2 quests, and I had shitty DM's for both. lol My noob will show a
LOT in this campaign at first until I get the ropes. lol
Meandor (Alexis): well at the start (if were lucky and it also always depends on the dm) you
probably get about a level per 1-2 sessions
but already at like lvl 3 we're most likely gonna have to play about 3-4 sessions

so until I get my super awesome skeletons at lvl 6 I probably am no longer alive T_T
But I'm sure you'll do fine. I feel like 5th edition is quite friendly in terms of rules etc.
OH a healer's kit that's it :D
we could certainly use that

Meandor (Alexis): I think I'm gonna be saving the rest of the money to buy a spell later on
(spells are also expensive af T_T )

man wizard really do get the short end of the stick in terms of money :O
hmmm what do non spellcasters normally spend their money on?

Damian S.: lol I've been spending money on tools, weapons, and things that will help me be
stealthy and lethal.
Meandor (Alexis): I guess fighters etc will be saving up for armor
Damian S.: lol which is perfect for me. Since I wont be wearing armor, I can use my dex as armor.
^_^ lol I just dodge everything lol
Meandor (Alexis): hmmmm do you get unarmored defense?
Damian S.: yup. ^_^
Meandor (Alexis): at lvl 1?
Damian S.: yeah. Its a monk skill
Meandor (Alexis): whats your strength at?
cause I could cast mage armor on ya ^^

Damian S.: 8, but my athletics is proficient so I'll have a +1 at it


Meandor (Alexis): your unarmored defense procs off of athletics? o.O
Damian S.: My dex is used as my attack
and armor

lemme show you


Meandor (Alexis): ill just read the monk class xD
OOOOOH

Damian S.: AC + dex mod + wis mod


Meandor (Alexis): your unarmored defense procs off of wisdom and dex not strength and dex
Damian S.: yup ^_^

Meandor (Alexis): whats your wisdom then?


Damian S.: 14
Meandor (Alexis): I just remembered the barbarians unarmored defense which triggers with
strength
I could give an entire 1 AC by casting mage armor xD

Damian S.: I'm proficient in dex/str saving throws.


Meandor (Alexis): oh man, I should try a death domain cleric at some point :O
their abilities look awesome

Damian S.: I wonder if we continue with the linked campaigns if we'll be able to multiclass. >_<
Meandor (Alexis): not sure whatchu mean with linked campaign.
Damian S.: I read it wrong. lol

"Council of Thieves is a story focused around the beginnings of a rebellion that will historically turn
into the Westcrown Liberation War."
I was thinking that the Westcrown Liberation War might have been a separate campaign linked to
CoT

Meandor (Alexis): alright :D

Have you played the new mad max game?

Damian S.: nope. lol I assume its pretty good though?


Meandor (Alexis): I haven't played it yet, that's why i ask ^^ Reviews say its MEDIOCRE
sorry, had to ^_^
Hey folks o/

Blaze - Laurence: Hmm, seems Austin didn't put my right token in. he put the one without the
sword. I'll have to bring that up.
Meandor (Alexis): are ya carrying your burning sword all the time in the view of everyone?
you gon' get that thing stolen :P

Blaze - Laurence: They can try.


Meandor (Alexis): ^^
Blaze - Laurence: but it is an important piece of my token. lol
Damian S.: maybe have both so you can have an "attack" token?
Meandor (Alexis): that'd actually be kinda smart :O
Blaze - Laurence: actually yeah, I like that idea. one for town. and then one for combat.
Nightbird (KCDDagger): Oh!
You guys need to know

The inititive button on the CS doesn't work. You need to write up a macro for it.

Blaze - Laurence: Really?

Initiative

Initiative

Ability Check

Meandor (Alexis): yeah, it doesn't add your dex modifier


Blaze - Laurence: ah, yeah. I see it not working right.
Nightbird (KCDDagger): I posted the macro text into the skype group chat for you all
Nightbird rolls a 9 for initiative.

Blaze - Laurence: so whenever we have to roll initiative we just put that in chat?
Blaze rolls a 14

Nightbird (KCDDagger): Or just make a macro in the Cog tab up top and you'll have a hot button
to push.
Blaze - Laurence: Blaze rolls a 4

Meandor (Alexis): Meandor rolls a 21 for initiative.


Blaze - Laurence: there we go.
Nightbird (KCDDagger): Hey blaze, the only thing you'll want to change there is to indicate that it
is an initiative roll
Blaze - Laurence: How do I do that?
Nightbird (KCDDagger): You saw the macro I posted in Skype?
Blaze - Laurence: Blaze rolls a 16 for initiative.
Nightbird (KCDDagger): booya
Blaze - Laurence: ty for the macro.
Nightbird (KCDDagger): np
Blaze - Laurence: hey Austin, I have something I wanted to bring up for you.
to you*

Meandor (Alexis): damn almost the entire group is here ^^


Blaze - Laurence: Almost.
Attack

Damage

22 | 13 vs AC

Greatsword

9 Slashing

Nightbird (KCDDagger):

6 Off Hand Dagger Atk

14 Main Hand Rapier Atk

Meandor (Alexis): fun fact, if you had attacked me there I'd be dead xD

Blaze - Laurence: LOL seriously?


Meandor (Alexis): 7hp

wizards are soooo fragile

Blaze - Laurence: Good to know ;)


Nightbird (KCDDagger): Wizards will also toast your ass if they're threatened LOL
Damian S.: KC, macros....killing......me......
Nightbird (KCDDagger): Sup Dam
Blaze - Laurence: so thats your attack macro, do you have a damage one too?
Damian S.: For macor name, do I put my token name?
Nightbird (KCDDagger):

4 Off Hand Dagger Dmg

14 Main Hand Rapier Dmg

Crit, Sneak attack, crit sneak attack, and off hand damage
Blaze - Laurence: you roll a 1d8, 1d8, +2 then 1d6 and 1d6 on one damaging attack? o.o
Nightbird (KCDDagger): Your token name MUST match your name on your character sheet
Meandor (Alexis):

Attack

Damage

20 | 12 vs AC

Dagger

Meandor Galonvathar
Melee 5ft

6 Piercing

Nightbird (KCDDagger): Yeah if I rolled a crit I'd be rolling all that on a sneak attack
Blaze - Laurence: Damn rogues lol
Meandor (Alexis): wait til ya see the barbarians at higher levels XD
Nightbird (KCDDagger): I've seen.
Blaze - Laurence:

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 9

Nightbird (KCDDagger): Damian, if you need a hand with macros, call me on skype.
Damian S.: "You attempted to use a roll command looking for the value of a selected token, but no
tokens are selected"
Blaze - Laurence: click on your token
Meandor (Alexis): you gotta click your token first

Damian S.: rolls a 9 for initiative.


Nightbird (KCDDagger): yup
Damian S.: UGH I DID IT.
Nightbird (KCDDagger): Click your token first
Is your token named?

Blaze - Laurence: I thought you said you have a +3 dex mod?


Damian S.: rolls a 22 for initiative.

Meandor (Alexis): damn now he has a better initiative than me xD


Damian S.: I do. I was just checking to see if it WORKED first. lol
rolls a 17 for initiative.

we do 0 for buff right? lol


Blaze - Laurence: correct unless you have a buf for it.
Meandor (Alexis): yeah buff is only if you have the initiative feat or something similar
Nightbird (KCDDagger): Yeah. unless you have a buff that affects that roll
Damian S.: kk ^_^
Nightbird (KCDDagger): And no. Feats are perminant so can be added to the calculation section
Meandor (Alexis): hmm true dat actually
Blaze - Laurence: I love one of the feats I have.
Damian S.: Gaiden rolls a 13 for initiative.

Nightbird (KCDDagger): Buffs are temporary things that you keep track of, bnut it makes no
sense to rewrite the macrro for a 2 minute buff
Meandor (Alexis): maybe theres a magic item that gives ya the bonus of a feat for one turn :O
Blaze - Laurence:

Great Weapon Fighting


Class Action 2

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you
can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or
versatile property for you to gain this benefit.

read that.

Meandor (Alexis): yeah, it's strong


Nightbird (KCDDagger): Saw that as I look through things
Meandor (Alexis): problem is two handed weapons have lower chances of hitting a lower die
since they tend to have d12 or d8 as dice

Nightbird (KCDDagger): Basically they're making sure you have a chance of surviving to level 2
Blaze - Laurence: my greatsword is a 2d6 :D
Meandor (Alexis): on that its great :D
Blaze - Laurence:
Attack

6 | 18 vs AC

Damage

Greatsword

5 Slashing

see, with that. if I hit. I could reroll both of those die.

Meandor (Alexis): yep


Blaze - Laurence: which in turn would end up

rolling 2d6+2
(

)+2

Meandor (Alexis): theres probably a way to let it do that automatically in the CS


Blaze - Laurence: If there is, I would love to know
Nightbird (KCDDagger): smirk or you can make an awesome macro that causes n auto reroll on
certain numbers.
Meandor (Alexis): :P
Blaze - Laurence: Well, do you have a macro for that? ;)
Nightbird (KCDDagger): Can make one on the fly
Blaze - Laurence: I would appreciate that.
Nightbird (KCDDagger): The method is ALSO in my Macro help section of the forums...

So what I'm going to make you do is go make the macro, then show it to me in skype an dI"ll help
you sort it out

Blaze - Laurence: Haha, alright. Smart of you to do that.


Nightbird (KCDDagger): I've taught several folks how to macro. all of them complaining they were
too dumb to do it. Once they knew how to write the macro sentence, they were fine
If you get stuck, poke me on Skype and I"ll answer a question or two to get you headed in the right
direction

Damian S.: THAT IS ME


Q_Q

I will be poking you often..>///////<


Nightbird (KCDDagger): Don't tease unless you're going to please ;)

Damian S.: lol I grew up on the streets. I dont make idle threats. ^_~
Nightbird (KCDDagger): that so?
Blaze - Laurence: I wouldn't say I'm too dumb for it. but I just haven't made a macro before.
Nightbird (KCDDagger): gotta start somewhere
Damian S.: Well....gaiden grew up on the streets.... lol
Blaze - Laurence: I grew up in a guild, I've seen all sorts of people ;)
Damian S.:

Martial Arts

Meandor (Alexis): i grew up in a sect T_T


Blaze - Laurence: I see a damage macro, but I don't really see one where it rerolls the damage if
its a 1 or a 2.
Nightbird (KCDDagger): No, but there are other macros that you can use to put one together.
Blaze - Laurence: hmmm okay. let me see what I can do.
Nightbird (KCDDagger): Look at the attack macros for the reroll info
Meandor (Alexis): is there an "if" command in the roll20 macro thingy?
Nightbird (KCDDagger): That is what I'm pointing him to. the if then of the roll20 macro language
Blaze - Laurence: so, for my attack macro, I have a +4 to hit. I would do a 1d20+4?
Nightbird (KCDDagger): aye
Damian S.: Austin, I dont know if its too selfish, but would you add ONE more token for my
fighting? >_< You can say no if it's too much to ask. lol
Nightbird (KCDDagger): I'll post my attack macro in skype so you lot can see what it looks like
Meandor (Alexis): you're probably better off asking him on skype, since I highly doubt he's
watching all of this
Nightbird (KCDDagger): I'm watrching both here and Skype. Sound effects are great for getting
my attention
Meandor (Alexis): nvm xD
Austin [GM] (GM): I can't be switching your tokens between fighting and non fighting every time
we roll for an encounter.
Damian S.: I can if I have control of my own tokens. lol is that taboo
Meandor (Alexis): The great gm is always watching, like a silent guardian, a watchful protector, a
dark knight
Nightbird (KCDDagger): That's GM level control

Damian S.: ah okay. nvm then ^_^

I thought for some reason we had control over our own tokens?

Austin [GM] (GM): You have control over your token to move it and such, but in the game, you
can't hide one or whatever.
Nightbird (KCDDagger): Pick which token you want to represent you on the board. ti doesn't
mean you'll have that flaming wood chopper out all the time.
that is my recommendation

Blaze - Laurence: lol


Meandor (Alexis): wrong character :P
Blaze - Laurence: Indeed, that wasn't me asking right then :P
Nightbird (KCDDagger): sorry, was reading an e-mail from mom tell of how her oncology session
went. Looks like the family is in for about a year of stress
Damian S.: I only have two cause I'm two very different people when In "shinobi" mode. so my
appearance means a lot token wise, but I know thats a whole different thing than an "attack" token.
lol its all good. ^_^
Meandor (Alexis): omw tokens can merge :O
GROUP CUDDLE

Blaze - Laurence: it just shows if they are on the same space or not lol
Damian S.: DOGPILE!
Nightbird (KCDDagger): yeah no
LOL

Damian S.: aww.....what if I said you could be on top? >_<


Nightbird (KCDDagger): I'm always on top, what are you thinking?
Damian S.: lol I'd rather be behind than on top....

being a sneaky person I thought you'd know this.....

Nightbird (KCDDagger): I'm sure.

Rogues do it from behind. Cause.. DAT ASS

Damian S.: lol I can never appreciate my target's breasts....cause I'm always backstabbing them.
>_<
Nightbird (KCDDagger): No reach around?
Meandor (Alexis): a quick grab and squeek and then slit goes the throat
Damian S.: well, when one hand is spanking, and the other is in her hair.....there's not much room
for it. >_< lol okay....I'm getting iverboard...
Nightbird (KCDDagger): smirks
Damian S.: *overboard

-end mild dirty talk modeMeandor (Alexis): "mild"


Blaze - Laurence: so I got my attack roll, but I'm so confused on how to do the rerolling of 1 and 2,
I only understood on how to do one number instead of 2.
Nightbird (KCDDagger): Mild? that didn't even hit the scale over here ;p
Damian S.: I have to curve the scale cause I dont know you guys well...yet....lol
Meandor (Alexis): dontchu worry, we can handle it :P
Nightbird (KCDDagger): ok. so you need to set up a macro for damage roll yeah?
Meandor (Alexis): OH
that reminds me

Damian S.: ?
Meandor (Alexis): anyone read the 3.5 dnd book of erotic something ?
Blaze - Laurence: mhm, so I know it needs to be atleast 2d6+2
Meandor (Alexis): there was an entire book on how to do the dirty for 3.5 xD
Nightbird (KCDDagger): Book of erotic fantasy. and it was a 3.0 3rd party book
Meandor (Alexis): 3
yeah

that one
xD

3 = 3.5 for me xD

I must have it somewhere on my pc, brb gotta find that piece of art :P
Nightbird (KCDDagger): I have it
Meandor (Alexis): hardcover or pdf?
Nightbird (KCDDagger): Massive PDF collection of D&D books
Damian S.: lol
Nightbird (KCDDagger): some 60GB
Meandor (Alexis): :O
Blaze - Laurence: wow lol
Damian S.: "For the nerds that dont know how to do the dirty? WE HAVE A RULEBOOK FOR
YOU!"
Nightbird (KCDDagger): everything from chainmail rules to 5e
Damian S.: critical hit = orgasm. >_< lol

Meandor (Alexis): yeah, thats what went through my head aswell^^ like: "we know you can't
handle that shit so here's a rulebook for it" xD
Nightbird (KCDDagger): OK. if I'm helping you with a macro, ping me on skype.
Meandor (Alexis): where did you get all thoise pdf's?
Blaze - Laurence: I will

Blaze swings his sword for 12


Blaze hits for 6

15

Nice, that was perfect. cause they both rolled a 2. so it rerolled.


Thank you

Nightbird (KCDDagger): problem


Meandor (Alexis): i dont get the roll :/ it says like (2+3+2+3) in the box and then shows 6 o.O
Blaze - Laurence: It's because it first rolled a 2.
so they got updated to a 3.

Nightbird (KCDDagger): ok so the dice rolled 2's.


Blaze - Laurence: mhm
Nightbird (KCDDagger): So they re rolled again
Blaze - Laurence: let's try it again
Nightbird (KCDDagger): the only problem is that that should have been8
Blaze - Laurence: Blaze hits for 9

Hmm, the dice after the rerolled a 9. but didn't give me my +2. I should've hit for an 11
Do you have any idea KC?

Nightbird (KCDDagger): Yeah. sec.


Blaze - Laurence: kk
Nightbird (KCDDagger):

Blaze - Laurence: Blaze hits for 8


Blaze hits for 12

Nightbird (KCDDagger): Thump!


Blaze - Laurence: That looks right.
yeah, thats right.

Blaze hits for 12


Nightbird (KCDDagger): Yup. Big THUMP!
Blaze - Laurence: and another xD
Nightbird (KCDDagger): hehe

You likie I take it


Blaze - Laurence: I do :D
Thank you ^^

Meandor (Alexis):

Attack

Damage

18 | 16 vs AC

Unarmed Attack
Meandor Galonvathar
Melee 5ft

1 Bludgeoning

Nightbird (KCDDagger): you want to see my Damage macro?


Blaze - Laurence: I do
Damian S.:
Attack

Attack

like that?

11 | 19 vs AC

25 | 10 vs AC

Quarterstaff
Martial Arts

Meandor (Alexis): basically

your quarterstaff still needs a damage roll

Damian S.: its set to 1d8+3


Meandor (Alexis): roll again
Damian S.:
Attack

19 | 24 vs AC

Quarterstaff

Meandor (Alexis): huh


Damian S.:
Attack

11 | 23 vs AC

Quarterstaff

Meandor (Alexis): oh

did you toggle it back off?

Nightbird (KCDDagger): 1d8+3 won't work in the damage section. he needs to activate the bonus
damage section of the weapon
Damian S.:
Attack

13 | 16 vs AC

Quarterstaff

Quarterstaff
Attack

15 | 23 vs AC

Melee

Meandor (Alexis): oh yeah

just make it 1d8 and then make the damage mod to a finesse thingy

Damian S.:
Attack

Quarterstaff
27 | 22 vs AC

Melee

Meandor (Alexis): ok now im just confused xD


Damian S.: hold on. trying it.
Meandor (Alexis):

Attack

Damage

21 | 7 vs AC

Dagger

Meandor Galonvathar
Melee 5ft

4 Piercing

Unarmed Attack
Attack

Damage

7 | 9 vs AC

1 Bludgeoning

Damian S.:
Attack

Damage

Meandor Galonvathar
Melee 5ft

Quarterstaff
21 | 23 vs AC

Melee

9 Bludgeoning

Meandor (Alexis): there we go :D


Damian S.: like that?
Meandor (Alexis): hmmm i think you're getting double the bonus XD
Nightbird (KCDDagger): yeah
Meandor (Alexis): you dont need to put in the +3 if you have fin as the dmg mod
Nightbird (KCDDagger): its reading 1d8+3+3
Damian S.: ugh. learning hurts my brain......
Meandor (Alexis): ^^
Damian S.: hmm.....hold on.

Nightbird (KCDDagger): Just take the +3 off the 1d8 adn you'll be good.
Meandor (Alexis): yeah
Damian S.:
Attack

Damage

is that right?

Quarterstaff
Melee

16 | 23 vs AC
5 Bludgeoning

Meandor (Alexis): seems correct


make a few rolls

Damian S.:

Quarterstaff

Attack

11 | 25 vs AC

Crit Dmg (adv roll)

5 Bludgeoning

Damage

Melee

11 Bludgeoning

Quarterstaff
Attack

Damage

Melee

8 | 9 vs AC

9 Bludgeoning

Nightbird (KCDDagger): you're golden now


Meandor (Alexis): yep seems good

and that one crit attack just hit for 16 xD

Damian S.: okay. so when attacking with quarterstaff, I get the bonus unarmed. so it would go like
this?

Quarterstaff

Attack

Damage

19 | 12 vs AC

Melee

5 Bludgeoning

Martial Arts
Attack

25 | 24 vs AC

Crit Dmg

Damage

no wait

Melee

Meandor (Alexis): the bonus still gets double proc'd on the unarmed
Nightbird (KCDDagger): Unarmed doesn't get the strength bonus on the damage as an off hand
attack

Meandor (Alexis): i think it does


Nightbird (KCDDagger): It does not
Damian S.: It gets the dex cause I'm proficient and its hitting with my dex
Nightbird (KCDDagger): Doesn't matter

THe attack gets the bonus, the damage does not


Not when its an off hand attack

Meandor (Alexis): You can use Dexterity instead of Strength for the
attack and damage rolIs of your unarmed strikes and
monk weapons.

Damian S.: its not offhand. we talked about it in skype


Meandor (Alexis): phb says its for both dmg and attack
Nightbird (KCDDagger): Meh. I'll let you handle this. I'm still helping Abyssal. Probably missing
some nfo despite me reading back through the logs
Damian S.: could be ^_^ I dont know macros well, but I've SUPER slaved over monks. lol
Meandor (Alexis): damn, austin aint here to make a judgment call
Nightbird (KCDDagger):
https://www.reddit.com/r/DnD/comments/2fsw8d/dnd_5e_monk_damage/
Here, that'll help clean some things up

I'm thinking along the lines of off hand damage as if you were two-weapon fighting
Meandor (Alexis): "The monk's bonus unarmed attack and Two-Weapon Fighting are entirely
different things. "
Damian S.: That page supports what I'm saying though.....
Nightbird (KCDDagger): make sure you have all the info them play and have fun. I'm not going to
rules lawyer this late at night. Just want to make sure everyone's ok
Meandor (Alexis): its so confusing T_T
Nightbird (KCDDagger): Monks are confusing to begin with ;p
Meandor (Alexis): yeah we can just let austin handle that ^_^
Nightbird (KCDDagger): afk a bit. cats need to be fed
Meandor (Alexis): awwww kitties :3
Damian S.: lol its not that confusing. most everyone agrees that the versatile option and two
handed are different and therefore not the same when making decisions on unarmed strike. lol
-shrugs- I'll chat with austin about it

Meandor (Alexis):

Acid Splash

Meandor Galonvathar

Cantrip Conjuration 60
V, S
1 action Instantaneous

Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
Target
Save

within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
Single

DC 13 Dex

Damage

6 Acid

1d6 Acid damage


Save Failure
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach

Spellcasttime

5th level (2d6), 11th level (3d6), and 17lh level (4d6).

Acid Splash

Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous

Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
Target
Save

within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.

Damage

Single

DC 13 Dex

4 Acid

1d6 Acid damage


Save Failure
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach

Spellcasttime

5th level (2d6), 11th level (3d6), and 17lh level (4d6).

Welp, I'm gonna go to sleep now :D Don't kill each other over the unarmed strikes while I'm not
here ;) Nighty o/

Damian S.: lol no killing. no worries


Blaze - Laurence: Night
Nightbird (KCDDagger): lol
Damian S.: night ^_^

Attack

Damage

17 | 24 vs AC

Quarterstaff
Melee

11 Bludgeoning

Martial Arts
Attack

Damage

18 | 21 vs AC

Melee

Blaze - Laurence: Blaze devastates with a 14


Nightbird (KCDDagger): well, he tries anyway lol

21 Main Hand Rapier Dmg


2 Off Hand Dagger Dmg

Blaze - Laurence: lol


Damian S.: >_< I guarantee I'm worse at most of all of this. lol
Blaze - Laurence: Blaze devastates with a 13
Nightbird (KCDDagger): ROFLMAO!!
Damian S.:
Attack

Damage

Quarterstaff
Melee

11 | 13 vs AC
8 Bludgeoning

Martial Arts
Attack

Damage

Melee

19 | 8 vs AC
5

Blaze - Laurence: Blaze devastates with a 14


Apparently I can't roll any higher then a 14
Blaze devastates with a 19
there we go

Nightbird (KCDDagger): you were saying?


Damian S.:
Attack

Damage

Quarterstaff
Melee 5

15 | 17 vs AC

11 Bludgeoning

Martial Arts
Attack

Damage

Melee 5

22 | 18 vs AC
4

Austin [GM] (GM): You had a question Damian?


Damian S.: I'll skype ya. ^_^
Blaze - Laurence: Everything fixed Damian?
Damian S.: yup!
Blaze - Laurence: do you get the +3 from your unarmed?
Damian S.: yup ^_^
Blaze - Laurence: nice

Blaze swings his sword for 14

14

LOL

what are the odds


Damian S.:

Quarterstaff

Attack

16 | 25 vs AC

Crit Dmg (adv roll)

4 Bludgeoning

Damage

Melee 5

11 Bludgeoning

Martial Arts
Attack

Melee 5

22 | 9 vs AC

Damage

Blaze - Laurence: Blaze hits for 10


Blaze devastates with a 14

Damian S.: with flurry of blows at lvl 2, I can do TWO unarmed attacks. lol
Blaze - Laurence: man, I like hitting 14's on a crit XD
Blaze devastates with a 19
Blaze devastates with a 20
Damian S.:

(
=

11

rolling 2d4 + 3
)+3

Quarterstaff
Attack

Damage

11 | 21 vs AC

Melee 5

6 Bludgeoning

Blaze - Laurence: I got a pretty cool spell even though I'm a fighter

Produce Flame

Description

Cantrip Conjuration Self


V, S
1 action 10 Minutes

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Spellcasttime

Damian S.: lol thats actually appropriate to your character too!

Blaze - Laurence: Of course, it actually comes from me being a Fire Gensai :D


when I hit level 3 I get another spell which is pretty nice

Damian S.: oooo show me


Blaze - Laurence: kk, one second
it's this spell

http://engl393-dnd5th.wikia.com/wiki/Burning_Hands
Damian S.: dear god...lol I'd need "Deflect missles" for that.....
Blaze - Laurence: Well, I won't aim it at you xD
Damian S.: lol true, but you never know man......dodging friendly fire can save lives ya know.
Blaze - Laurence: Indeed.

but I am going to get out of here for now,

Damian S.: kk rest well bud


Blaze - Laurence: I'll be on skype though still, just closing down roll20
Damian S.: kk

Attack

Damage

Kunai

10 | 19 vs AC

Melee 5 ft

7 Piercing

Wakizashi
Attack

Damage

10 | 21 vs AC

Melee 5 ft

5 Piercing

Quarterstaff
Attack

Damage

9 | 15 vs AC

Melee 5 ft

11 Bludgeoning

Unarmed Strike
Attack

Damage

9 | 22 vs AC

Melee 5 ft

Quarterstaff
Attack

Damage

Damian S.:

8 | 17 vs AC

Melee 5 ft

6 Bludgeoning

Quarterstaff
Melee 5 ft

Attack

Damage

7 | 22 vs AC

5 Bludgeoning

Unarmed Strike
Attack

Damage

20 | 6 vs AC

Melee 5 ft

Unarmed Strike
Attack

Damage

10 | 17 vs AC

Melee 5 ft

Quarterstaff
Attack

Damage

22 | 18 vs AC

Melee 5 ft

9 Bludgeoning

Quarterstaff
Attack

Damage

12 | 7 vs AC

Melee 5 ft

9 Bludgeoning

Unarmed Strike
Attack

Damage

11 | 17 vs AC
7

Damian S.:
Attack

Damage

Melee 5 ft

Unarmed Strike
6 | 16 vs AC

Melee 5 ft

Acrobatics (Dex)
Result

21 | 20

Ability Check

Acrobatics (Dex)
Result

22 | 8

Ability Check

Stealth (Dex)
Result

12 | 20

Ability Check

Sleight of Hand (Dex)


Result

22 | 23

Ability Check

Meandor (Alexis): Meandor rolls a 20 for initiative.

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

Description

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Target
Attack

Damage

Single

9 | 18 vs AC
2 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

Ray Of Sickness

Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous

Description

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.

Target
Attack

Single

Save

DC 13 Con

Damage
Save Failure
Save Success
At Higher Levels

23 | 20 vs AC
8 Poison

Poisoned

Not poisoned

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spellcasttime

False Life

Meandor Galonvathar
Level 1 Necromancy Self
V, S
1 action 1 Hour

Description Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Healing
7 HP healed
At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level
above 1st.

Spellcasttime

Protection from Good and Evil

Description

Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 10 Minutes

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. Ir the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.

Spellcasttime

Burning Hands

Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

AoE
Save

15 ft. cone

Save Failure
Save Success
At Higher Levels

3d6 Fire damage

Damage

DC 13 Str

10 Fire

Half of that damage

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Meandor (Alexis):

Attack

25 | 16 vs AC

Crit Dmg

1 Piercing

Damage

Dagger (Thrown)
Meandor Galonvathar
Ranged 20/60

6 Piercing

Burning Hands

Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

AoE
Save

15 ft. cone

Save Failure
Save Success
At Higher Levels

3d6 Fire damage

Damage

DC 13 Str

8 Fire

Half of that damage

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Burning Hands

Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

AoE
Save

Damage

15 ft. cone

DC 13 Str

13 Fire

Save Failure
Save Success
At Higher Levels

3d6 Fire damage

Half of that damage

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Blaze - Laurence: Blaze swings his sword for 17

Meandor (Alexis): hey :D

Blaze - Laurence: Blaze hits for 9


I really like those macros lol

Meandor (Alexis):

Attack

Damage

Dagger

Meandor Galonvathar
Melee 5ft

10 | 18 vs AC
4 Piercing

Blaze - Laurence: let's see. do I still hit a 14


Blaze devastates with a 21
Ow.

Meandor (Alexis): close enough :P


(not at all)

Blaze - Laurence: I think that hit would kill anyone in our group lol
Meandor (Alexis): that was the damage roll?
Blaze - Laurence: mhm
my crit damage

Meandor (Alexis): do you have seperate macros for crit damage and non crit damage?
Blaze - Laurence: I do
Meandor (Alexis): cool :D
Blaze - Laurence: attack roll

Blaze swings his sword for 11


damage roll

Blaze hits for 11


crit roll

Blaze devastates with a 17


Meandor (Alexis): awesome!
Blaze - Laurence: Looking forward for tomorrow?
Meandor (Alexis): you expect me to say no? xD

Blaze - Laurence: XD
Damian S.: hey hey
Meandor (Alexis): hey :D

was just about to go to bed ^_^

Damian S.: lol what time is it for you right now?


Meandor (Alexis): everything going alright?
1:30 am

Damian S.: yeah just got home from work. lol does this mean on friday nights youre gonna be up
at like....2-4 am? O_O
Meandor (Alexis): yeah
Damian S.: wooooooooooow
Meandor (Alexis): but i mean its friday to saturday i can just sleep in
Damian S.: true. just dont be fallin asleep in the middle of fighting. >_<
Meandor (Alexis): nah I'll be fine (hopefully xD )
Damian S.: -crosses fingersMeandor (Alexis): that's what coffein is for
Damian S.: coffein = coffee + caffiene. >_<
Meandor (Alexis):
woot
huh

empty message
Damian S.: okay well rest well and I'll see ya tomorrow night!@
Meandor (Alexis):

Meandor (Alexis):
:O

Damian S.: O_O


Meandor (Alexis): magic
magic

anyway xD

gonna go to sleep now so that I'm ready for tomorrow ^-^


good nighty :D
Damian S.:

Smoke Bomb
Ranged 5/60 ft

Gaiden The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud obscures
all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance).
Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A
moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph)
disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spells area. A
wall of fire burns away the fog in the area into which it deals damage. It does not work underwater.

Attack

3 | 14 vs AC

Smoke Bomb
Ranged 5/60 ft

Gaiden The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud obscures
all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance).
Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A
moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph)
disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spells area. A
wall of fire burns away the fog in the area into which it deals damage. It does not work underwater.

Flash Bomb
Ranged 5/60 ft

Gaiden Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed save, they
are stunned till the end of their next turn, on a success they can't take reactions till their next turn. However, the same trick
doesn't work twice. Once an enemy/ally has been effected by a flash bomb, they won't work against them again for the
duration of combat.

Attack

19 | 21 vs AC

Acrobatics (Dex)
Result

Ability Check

12 | 16

Sleight of Hand (Dex)


Result

Ability Check

21 | 13

Nightbird (KCDDagger):

22 | 11 Rapier Atk

Damian S.: Is proficiency and advantage linked?


*are

Nightbird (KCDDagger):

15 | 17 Main Hand Rapier Atk

11 | 15 Off Hand Dagger Atk

no

Proficiency is if you are trained to use a certain tool or weapon. Advantage is situational. Such as a
flanking situation puts the one in the middle at disadvantage and the ones flanking at advantage
Damian S.: ah gotcha. ^_^ so if I "shadow port behind someone and attack, I'll get the advantage
roll?
Nightbird (KCDDagger): Only if they don't realize you are there. The other reason you would have
advantage in that situation would be if there was another character within 5 feet of the mob
something like a distraction. THat +2 to hit you get in 3.5 would be called advantage in this game.
Damian S.:
Attack

Wakizashi
10 | 19 vs AC

Melee 5 ft

Damage

8 Piercing

Nightbird (KCDDagger): GUH! Note to self. Edge HATES the character sheets. Have to open the
game up in firefox if I want to play with it
Damian S.: lol I normally use fire fox so its no biggie to me ^_^

Acrobatics (Dex)

Result

Ability Check

24 | 6

Animal Handling (Wis)


Result

9 | 4

Ability Check

Arcana (Int)
Result

2 | 17

Ability Check

Nightbird (KCDDagger): Of course don't need the character sheet if you're used to writing out 60
macros for everything you do in a game
Damian S.:
Result

Athletics (Str)
5 | 4

Ability Check

Nightbird (KCDDagger): digs out her thieves tools and sets to work on the lock before her. 18
Damian S.: that one. I need that one. >_< lol
Nightbird (KCDDagger): Macros aren't that hard to make as long as you know what your
modifiers are to the roll. In the case of lock picking and Trap disabling. Its a dex check +- whatever
tools you may or may not be proficient in
Damian S.: I'm proficient in thieves tools, disguise kit, athletics, slieght of hand, perception and
stealth. lol
Nightbird (KCDDagger): grins I have expertise in a coupld of those
Damian S.: oh and acrobatics

how does one gain expertise? I was wondering about that

Nightbird (KCDDagger): Class thing


Damian S.: ah gotcha
Nightbird (KCDDagger): Bards are kinda ridiculous for their proficiency/expertise numbers
Damian S.: I'm surprised I dont have expertise in anything....I would think at LEAST acrobatics....
cause...ya know...MONK.

Nightbird (KCDDagger): You might get an expertise in later levels. read on through ALL the monk
info.

Damian S.: I did. I didnt see anything as far as expertise goes. just status stuff. like not needing
food or sleep. lol and not feeling any effects of age.
Nightbird (KCDDagger): Way better than Expertise. total mastery if body
Damian S.: lol yeah, thats the one I saw.
Nightbird (KCDDagger): afk a sec to feed the kittehs
back with a rootbeer float

Damian S.: I've been drinkin cheerwine. >_<


which would ALSO go well with a float lol

Nightbird (KCDDagger): At least you're not drinking a cement mixer cringe


Damian S.: lol
Nightbird (KCDDagger): I'm a texture freak. and alchoholic beverages should not look or have the
consistency of potatoe puke
Damian S.: >_< I can agree with this.

My college days are so far behind me that I have long since had alcohol JUST to get plastered. lol I
drink for the taste, and it can't TASTE like plaster either. ^_^

Nightbird (KCDDagger): agreed

Never understood drinking to get plastered. Probably because I couldn't, (and still can't) get drunk.
A little tipsy maybe. and I certainly know when I shuoldn't be driving so I'll hand the keys over. but
never got fall down drunk before
BWAHAHAHA!!!! Listening to Pandora's Summer hits of the 80's channel and the song "Thriller" is
up

Damian S.: niiiice. Beat it was always my favorite from that album
Nightbird (KCDDagger): http://www.pandora.com/station/play/2802867079742771480
Damian S.: No one ever realizes how innovative and genius michael was in picking the guitarist
from GUNS N ROSES for his song. lol
Nightbird (KCDDagger): This channels helping with the mood here. Lotta good memories from
the 80's
Damian S.: Agreed! How old are you again? (if you dont mind me askin that is)
Nightbird (KCDDagger): You first ;p
Damian S.: 32
Nightbird (KCDDagger): 36
Damian S.: ................I will NOT call you senpai.
lol

Nightbird (KCDDagger): grins


Damian S.: Even if you do or donot notice me.

Nightbird (KCDDagger): ROFL


BTW. its spelled Sempai

though with the way its pronounced it could be either ror, MN


Damian S.: lol lol It's with an N in japanese. M is the english translation of the word senpai with an
N. ^_^
Nightbird (KCDDagger): English sucks
Damian S.: -is fluent in japanese and has been overseas 5 timesNightbird (KCDDagger): awesome
Damian S.: It is the most beautiful place on the planet. >_<
Nightbird (KCDDagger): Got a brother over in Japan currently. He likes it over there. He told his
CO that he refused to enlist unless he got shipped back to Japan LOL
re-enlist

Damian S.: rofl. I'd do the same if I was in the military.


Nightbird (KCDDagger): His orders came in the same day his re enlistment papers came due
He cracked them open to see where he was going,, grinned and signed up
He's navy

Was actually over there when the big quake hit that caused problems at the atomic plant
Damian S.: daaaaaaaaaaamn.
Nightbird (KCDDagger): hehe he was on the boat so all he did was rock a little
We were a very relieved family when he called home to tell us he was ok

Damian S.: ooo you have sneak attack right? (dumb question to ask a rogue...but yeah)
Nightbird (KCDDagger): Yeah
grins

I plan on making the most of that little ability


Damian S.: "S
hadow
A

rts

Starting when you choose this tradition at 3rd level, you


can use your ki to duplicate the effects of certain spells.

Damian S.: As an action, you can spend 2 ki points to cast


darkness,

darkvision, pass without trace,


or

silence,

without
Damian S.: providing material components. Additionally, you gain
the

minor illusion

cantrip if you dont already know it."


PAS

WITHOUT
Nightbird (KCDDagger): not going into the trickster line
Damian S.: TRACE
Nightbird (KCDDagger): I'm taking up the assassin line
Got help my targets when I get my hands on poisons

Damian S.: If I take you with me while using pass without trace, we'd be unstoppable....
Nightbird (KCDDagger): If I'm not already at the target cause I'm in his bed ;p
Damian S.:

Darkvision

Level 2 Transmutation Touch


1 action 8 Hours

Description

You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range
of 60 feet.

Target
Spellcasttime

Touch

Darkness

Description

Level 2 Evocation 60 ft
1 action Up to 10 mins

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness
emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a
bowl or a helm, blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or
lower, the spell that created the light is dispelled

Spellcasttime

Nightbird (KCDDagger): Already have Darkvision 60' grins


Damian S.: I read that
Nightbird (KCDDagger): Yay tiefling!
Damian S.:

Minor Illusion

Cantrip Illusion 30 ft
1 action 1 minute

Description

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as
an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice,
someone elses voice, a lions roar, a beating of drums, or any other sound you choose. The sound continues unabated
throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an
objectsuch as a chair, muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create
sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things
can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is,
the illusion becomes faint to the creature.

Spellcasttime

Nightbird (KCDDagger): ok back. silly game timed out

THe minor illusion sounds like a slightly more powerful varient of my Thaumaturgy spell like ability

Damian S.: lol ah ok.


Nightbird (KCDDagger):

Thaumaturgy

Nightbird
Cantrip Transmutation 30
V
1 action
Description You manifest a minor wonder, a sign of supernatural power, within range.

Target

Effect

Self

You create one of the following magical effects within range:


Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point o f your choice within range, such as a rumble of thunder, the cry
of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance o f your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an
effect as an action.

Spellcasttime
Thaumaturgy

Damian S.: that may be better than mine cause you can fdo up to 3 effects at a time. lol
mine's one or the other.

Nightbird (KCDDagger): but only for up to a minute


Damian S.: Mines only for a minute too I think

Pass Without Trace

Description

Level 2 Abjuration Self


1 action Up to 1 hour

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Spellcasttime

Nightbird (KCDDagger): PWT is up to an hour


The illusion though is up to a minute

Damian S.: yeah. I have it that way right?

Silence

Level 2 Illusion 120 ft


1 action Up to 10 mins

Description

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within
range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while
entirely inside it. Casting a spell that includes a verbal component is impossible there.

Spellcasttime

Nightbird (KCDDagger): yay 10 minute silencio grins oh the things I can do in a void of sound
Damian S.: ^_^ pull an "alien" on these bitches.
Nightbird (KCDDagger): I wonder if Tiefling tails can be considered weapons? I mean they are
muscular and fully articulated
Damian S.: I'd see if you could use it as a limb to pick things up/ hold weapons....
Nightbird (KCDDagger): Not so much hold weapons but be a weapon. like a whip
Damian S.: Nightbird uses whiplash...ITS SUPER EFFECTIVE!
Nightbird (KCDDagger): ROFL. Good luck catching me at disadvantage. sharp pointy things in
front, a muscular whip in the back
Damian S.: the disadvantage would be me showing up in a shadow behind yo uand cutting your
tail off....^_~
Nightbird (KCDDagger): Good way to get your ass kicked. tieflings kinda need those tails.
They're also an intigral part of their native balance

Damian S.: S
hadow
S

tep

At 6th level, you gain the ability to step from one shadow
into another. W hen you are in dim light or darkness,

Damian S.: as a bonus action you can teleport up to 60 feet to an


unoccupied space you can see that is also in dim light

or darkness. You then have advantage on the first melee


attack you make before the end of the turn.

Nightbird (KCDDagger): BTW, why are you comign up with ways to dismember me? I'm on the
same side you are... mostly
Damian S.: I'm chaotic good, and an urchin. Gaiden usually wont mess with anyone that is useful
to his goals.
Nightbird (KCDDagger): You sound more or less Chaotic Neutral with the way you're planning
things out like that
Damian S.: But being an urchin thats lived on the streets since a very young child, he's had to
grow up thinking 5 steps ahead and being prepared for all factors
Nightbird (KCDDagger): Chaotic good is You will do good works, If the law gets in your way, you
completely ignore the law and do that action anyway.

Damian S.: It's chaotic good cause he has a good heart and actually cares (deep down) about
good people. kinda like the punisher.
He wouldnt hurt anyone on the team unless they got in the way of doing his good deeds....like
killing the person who tortured and executed his parents. lol

Nightbird (KCDDagger): Chaotic neutral is you don't really give a flying Eff about good or evil so
long as life doesn't screw you over. Chaotic part of that is once again, if you have committed to a
task you'll do it and fuck whatever law gets in the way
Damian S.: yeah. my task is finding the murderer of my parents.
Nightbird (KCDDagger): You dig your two graves?
Damian S.: lol yo ukidding me? I have them dig their own graves. maximum efficiency, minimum
effort. ^_~
Nightbird (KCDDagger): Finding your parents murderer isn't necessarily a good thing, mostly a
personal motivation
You've never heard the phrase, "WHen one goes looking for revenge, first dig two graves, theirs
and yours, for you will find death.

Damian S.: yeah. I got that one. I was responding to it and then got sidetracked lol
changin up music to some mayday parade. ^_^

Nightbird (KCDDagger): I just find that this group is a little ridiculous. a group of rogues or wanna
be rogues
Damian S.: ...............explain a bit further?
what do yo umean by "this group"?

Nightbird (KCDDagger): Our gaming group LOL have you really looked at the composition?
sniggers
Damian S.: not yet.....but I'm not sure whether I should be taking offense......seeing as to how I'm
pretty much a friggin ninja.....not too "wanna be rogue" there. lol
Nightbird (KCDDagger): Offense or not, our abilities overlap. and like any professional rogue,
She'll see you as a wanabe rogue that couldn't hack it so went to play with the shadows ;p
Me?

I'm having a riot

It'll be interesting to see what happens with the group assembles


Damian S.: I'd see it more as a playful competition.
Nightbird (KCDDagger): so long as no toes get stepped on it'll be fun fo rher.
Though she plays a longer game than some folks might want to let her

The assassination she pulled before she had to leave her former home, that was the work of nearly
2 years. but it set her up nice for getting out of town
Damian S.: In the jade monestaries, there is a timeless sect of Shinobi assassin called the
Rokugani, who were spread to different areas across the world. A member of the Rokugani was
usually someone who'd been sent to live in a village at a very young age with their family. Gaining
positive community ties, and bieng somewhat of a "sleeper cell" until a contract was given to them.
Their parents would raise and train them in the arts of killing from a young age upon the age of 10,

when they would have to take their first assignment. When a contract was taken, their targets
would have to be assassinated within 24 hours, no matter the circumstances.

The monk that took gaiden off of the streets is a member of the rokugani and has trained gaiden in
their ways in order to avenge his parents.

Stealth (Dex)

Result

14 | 19

Ability Check

Stealth (Dex)
Result

8 | 25

Ability Check

Sleight of Hand (Dex)


Result

18 | 16

Ability Check

Stealth (Dex)
Result

8 | 6

Damian S.:
Result

Ability Check

Stealth (Dex)
9 | 19

Ability Check

Joe C.: Hey folks!


Damian S.: hey hey
Attack

Damage

Attack

Damage

Attack

Damage

15 | 21 vs AC

11 Bludgeoning

7 | 13 vs AC

21 | 13 vs AC

Crit Dmg

4 Bludgeoning

Damage

Unarmed Strike

25 | 6 vs AC

Attack

Unarmed Strike

Attack

Damage

Quarterstaff

Quarterstaff

8 Bludgeoning

13 | 9 vs AC
6

Unarmed Strike

Damian S.:
Attack

Damage

Unarmed Strike

16 | 19 vs AC
6

Gaiden rolls a 14 for initiative.


Gaiden rolls a 11 for initiative.
Gaiden rolls a 20 for initiative.
Gaiden rolls a 14 for initiative.
Gaiden rolls a 12 for initiative.

Damian S.: did


-did-

Meandor (Alexis): hey there :D

TIL: Magic missile is an auto hit, seems like basic knowledge but I totally never knew that XD

Damian S.: hey everyone! ^_^


Meandor (Alexis): hey o/
Damian S.: How's everyone doing this evening?
Blaze - Laurence: Doing pretty good

setting up my 4 arm 4 sword barbarian for my other campaign I'm apart of.

Meandor (Alexis): oh man, what race has 4 arms :O


Damian S.: lol goro from mortal kombat? but that's not a race in D&D so.....
Meandor (Alexis): I WAS THINKING THE SAME THING XD
Damian S.: lol
Meandor (Alexis): Thri-Keen are 4 armed
mantis fighter :O

Blaze - Laurence: I'm using the kasatha

http://www.d20pfsrd.com/races/other-races/more-races/advanced-races-11-20-rp/kasatha-20-rp

Damian S.: Using them for what?


ah nvm

I saw the answer. lol


Blaze - Laurence: lol

Doing a Kasatha Barbarian on another campaign of mine

time to make sure everything works again before the campaign starts
Blaze swings his sword for 16
Blaze hits for 13

Blaze devastates with a 19

Blaze - Laurence: Blaze rolls a 14 for initiative.


good

Meandor (Alexis): hmmm can a kasatha wear 4 shields? xD


Damian S.: LOL ULTIMATE DEFENSE
Meandor (Alexis): sadly shields dont stack, but it would be hella fun ^^
kinda reminds me of this dark souls enemy

http://img4.wikia.nocookie.net/__cb20140815055650/darksouls/images/3/34/Imperious_Knight_Co
ncept.png
Morgan G.: Howdy y'all. On my way, Skype is just sucking.
Meandor (Alexis): happens :D
Austin [GM] (GM): Just as a reminder, please set Video + Audio Chat Tech in the settings to
NONE and set your Display name to Your "Character's Name" (Roll20 Name) ; Like KCDDagger
and Alexis. This makes association for the first night easier on everyone.
Ruk Silverspun (Morgan): I don't show anything for video/audio settings.
Austin [GM] (GM): And please no recording of the session (for your Youtube or whatever) without
everyone's permission first.
Meandor (Alexis): yeah can't find it either
Austin [GM] (GM): Nvm, on Video settings, looks like they made that GM controlled.
Ruk Silverspun (Morgan): Ah, rad.
J.R.: I was gonna say....
Meandor (Alexis): does anyone here even have a youtube channel?
:D

Damian S.: I would have been more confused if someone else HAD found the settings for it. >_<
Meandor (Alexis): yeah xD
Damian S.: nope.
Ruk Silverspun (Morgan): I have a channel, but nothing posted. :D
Nightbird (KCDDagger): I do, and a twitch channel
but I'm not broadcasting tonight

Meandor (Alexis): gimme gimme link :3


Blaze - Laurence: Hello everyone :D
Meandor (Alexis): o/

(Austin [GM] (GM) is typing... ) intensifies :O

:P
Damian S.: lol
Blaze - Laurence: Austin, had a quick questions. are the any adventuring guilds in this town?
Austin [GM] (GM): Looks like we got a full house tonight. When I start the Skype Call soon, please
keep your mic muted while you are not talking to keep interference low.
Ruk Silverspun (Morgan): Yar
Austin [GM] (GM): --> Blaze Question: Yes, the most notable being the Pathfinders Guild, or you
could be part of the Jaeven's Adventuring Guild ( a local one)
Blaze - Laurence: Which one do you think would take in a Fire Genasi and train him from birth?
Damian S.: is there any way to minimize the player icons across the bottom of my screen? theyre
takin up a LOT of window space
Meandor (Alexis): its in the settings
character avatars
I think

Blaze - Laurence: you're right


Meandor (Alexis): yeah the lowest setting
Damian S.: found it ty
Austin (GM) (GM): Pathfinders would be more willing.
Blaze - Laurence: Then, that's where I am. until someone comes to try to either hire me, or get me
to join them
Austin (GM) (GM): Okay, I'm starting the Skype Call.
Meandor (Alexis): Do you have a reason to fight the ones in power? Or are ya simply a sword for
hire?
Blaze - Laurence: Blaze loves money and will almost do anything for it.

And my reason, whoever wants to give me the option for most money, and since the power is so
corrupt, they will not.
So it would be the group.

Meandor (Alexis):
@damian
<.3

you can't make hearts T_T


Damian S.: lol
kk

^_^

Nightbird (KCDDagger): Austin? Is your mic connection good? you keep humming bad in certain
notes
Meandor (Alexis): hellknights sound like they shouldn't care about a fire ;)
Damian S.: new england clam chowder
Meandor (Alexis): xD
Blaze - Laurence: Well, I found my reason to fight.
Damian S.: ^_^
Gaiden (Damian S.): Also, just to let everyone know, the way to pronounce Gaiden is "Guy-Den"
^_^
Blaze - Laurence: Not Gay-Den? I kid I kid
Meandor (Alexis): kek
Blaze - Laurence: <.3
Gaiden (Damian S.): alexis is it "MEAN-door" or "me-an door"?
Meandor (Alexis): me-an-door
:P

Gaiden (Damian S.): kk ty


Austin (GM) (GM): Aroden
Gaiden (Damian S.): Morgan is it ROO-k? or Ruh-k?
"Are OH den"

Meandor (Alexis): Do y'all see the words I write down for the locations or is that private'
Blaze - Laurence: I see it
Meandor (Alexis): whoops
Gaiden (Damian S.): me too
Blaze - Laurence: Arvanxi
think thats what you chose

Meandor (Alexis): "murder everyone we don't like" and thus 90% of the population got killed :P
Gaiden (Damian S.): lol

mission impossible style.

Blaze - Laurence: Right? lol


Meandor (Alexis): well bad news, a spyglass costs 1000 g xD
Gaiden (Damian S.): you dont have to put on the red light roxanne.
Meandor (Alexis): Roooooooxanne

sings
Ruk Silverspun (Morgan): House Arvanxi, for what its worth
May need to adjust your mic, KCDDagger.

Meandor (Alexis): yeah, it's a bit quiet


Blaze - Laurence: Yeah, it's a little quiet
Meandor (Alexis): :O
whats it called? Jinx?

Gaiden (Damian S.): agreed. cant hear ya very clearly ^_^

next week we could maybe do a sound check before we start so we can hear everyone well ^_^
lol

Austin (GM) (GM): Who are you having trouble hearing?


Blaze - Laurence: Nightbird
Gaiden (Damian S.): thats muuuuuuuuch better
Meandor (Alexis): its better now for some reason ^^
Blaze - Laurence: I hear her better now.
Meandor (Alexis): XD
Nightbird (KCDDagger): AFK a sec. phone.
Gaiden (Damian S.): thats super painful.

Austin (GM) (GM):


Meandor (Alexis): damn he's handsome... for a tiefling :P
awww no butthurt tieflings found

Blaze - Laurence: lol


Meandor (Alexis): grammar nazi detected XD
"generally... keywords"

Nightbird (KCDDagger): My apologies. I have to go.


Family crisis

Gaiden (Damian S.): are you okay?


Meandor (Alexis): oh damn :/ good luck
Blaze - Laurence: yeah, good luck and take care.
Nightbird (KCDDagger): I hope to be abck in a bit
Gaiden (Damian S.): k. message me if ya need
J.R.:
Result

Persuasion (Cha)
7 | 10

Ability Check

Gaiden (Damian S.): lmfao


Blaze - Laurence: First roll of the night ladies and gentleman lol
Meandor (Alexis): WOOHOO!

And we haven't even grouped up yet :D

Gaiden (Damian S.): damn.......that roll result huuuuurts


Meandor (Alexis): sounds like something I would do xD just loot everything you can see
Blaze - Laurence: Atleast everyone is safe.
Meandor (Alexis): yey we killed a zombie, ill take his sword, his armor, his brain, his shoes and
his skull
Austin (GM) (GM): Image
Image
Image
Meandor (Alexis): Image!
Gaiden (Damian S.): lol
Austin (GM) (GM): http://s94.photobucket.com/user/Auspician/media/Arael.png.html
Meandor (Alexis): they went out the door probably
the plot thickens...

o.O afk sec, gotta capture a fist sized insect thingy


Gaiden (Damian S.): O_O kill it. with fire.
Meandor (Alexis): that must've been a CR 20 Moth :O
Gaiden (Damian S.): ^_^ yus
Blaze - Laurence: I will read it, let me know when you finish it.

Meandor (Alexis): damn, my wall of text is smaller than his T_T


theres a penis joke somewhere in there

Blaze - Laurence: I haven't much time to write mine, but I am working on it.
good story

Meandor (Alexis): claps


Gaiden (Damian S.): lol

you guys cant hear my fan in the backlground can you? its rather loud

Meandor Galonvathar: didn't notice

well, now I probably will since you told me xD

Gaiden (Damian S.): lol kk


Meandor Galonvathar: nvm can't hear it
Austin (GM) (GM): garvio
Gaiden (Damian S.): k ty
Blaze - Laurence: such a monk answer xD
Meandor Galonvathar: wow what a bad ninja: gets spotted in the night xD
Gaiden (Damian S.): right?
rollin crit fails.

Meandor Galonvathar: dont worry, you're level 1 xD


Gaiden (Damian S.): >_<
spell that name for me?

Austin (GM) (GM): Janiven


Meandor Galonvathar: lol i wrote jaavin xD
close enough

Austin (GM) (GM):


Meandor Galonvathar: am I still in the church?
Austin (GM) (GM): If you want to be.

Gaiden (Damian S.): lol


Austin (GM) (GM): Davin Tal'ha
Blaze - Laurence: I'm just chilling out in the secret pathfinder building. grieving Locko's death.
waiting the 8 days to head to the tavern.
Ruk Silverspun (Morgan):
Result

42

rolling 1d100

Meandor Galonvathar:

(
=

Ability Check

15 | 24

Blaze - Laurence:

Performance (Cha)

14

rolling 1d20

Blaze - Laurence: very nice


Gaiden (Damian S.): riiiiight?

Result

Sleight of Hand (Dex)

22 | 7

Ability Check

lol shinobi monster. ^_~

Meandor Galonvathar: ^^
Gaiden (Damian S.): lol damn. dat reputation doe. Q_Q
Meandor Galonvathar: ^^
Blaze - Laurence: I know
Gaiden (Damian S.): lol plump. >_<
Blaze - Laurence: i know. I chuckled at that
Meandor Galonvathar: ^_^
J.R.: Gozreh.
Gaiden (Damian S.): mmm potatoes.
Meandor Galonvathar: OMNOMNOM

Gaiden (Damian S.): someone should do an investigation check for poison. >_< lmfao jk jk
Meandor Galonvathar: all but me are dead :D
:P

Gaiden (Damian S.): ...


,................
^_^"

Meandor Galonvathar: I come from a land down under?


J.R.: ::shakes head::
Gaiden (Damian S.): where women moe and men plunder
*roll?

Meandor Galonvathar: xD

the night is dark and full of terror

Gaiden (Damian S.): lol

our......village? >_< lol jk jk

Meandor Galonvathar: XD
Gaiden (Damian S.): -gets up from the table and heads to the boy as wellRuk Silverspun (Morgan): (Bastards of Erebus)
J.R.: -perks up and looks at the boyMeandor Galonvathar:

Create Bonfire

Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute

Description

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or
take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfires space for the first time on a turn
or ends its turn there.

AoE
Save

Damage

5 ft cube

DC 13 Dex

5 Fire

1d8 fire damage


Save Failure
nothing
Save Success
At Higher Levels The spells damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8), 11th level (3d8), and 17th level (4d8).

Austin (GM) (GM):

Gaiden (Damian S.): was gonna try and decoy myself. lol
Meandor Galonvathar:

Result

13

15 | 7

Blaze - Laurence: 12

History (Int)

Meandor Galonvathar
Ability Check

J.R.: PP: 15
Gaiden (Damian S.): Gaiden = 14

Blaze - Laurence: Blaze rolls a 4 for initiative.

Gaiden (Damian S.): Gaiden rolls a 14 for initiative.


Ruk Silverspun (Morgan):
Initiative

Initiative

Ability Check

17

Meandor Galonvathar: Meandor rolls a 20 for initiative.


J.R.:

(
=

15

rolling 1d20
)

Austin (GM) (GM): Slime rolls a 23 to Initiative.


rolls a 7 to Initiative.

Gaiden (Damian S.): O-O


Austin (GM) (GM) Slime makes attack against Blaze!
Austin (GM) (GM):

The attack roll is 10 to hit AC:16ac!


Dealing 12 damage on a hit!

Austin (GM) (GM) Slime makes attack against Ruk!


Austin (GM) (GM):

The attack roll is 14 to hit AC:13!


Dealing 12 damage on a hit!

Austin (GM) (GM) Slime makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 16 to hit AC:16ac!


Dealing 5 damage on a hit!

Austin (GM) (GM) Slime makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 5 to hit AC:!

Dealing 4 damage on a hit!


Meandor Galonvathar:

Create Bonfire

Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute

Description

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or
take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfires space for the first time on a turn
or ends its turn there.

AoE
Save

5 ft cube

DC 13 Dex

Damage

5 Fire

1d8 fire damage


Save Failure
nothing
Save Success
The
spells damage increases by 1d8 when you reach
At Higher Levels

Spellcasttime

5th level (2d8), 11th level (3d8), and 17th level (4d8).

Austin (GM) (GM):

(
=

18

rolling 1d20

Gaiden (Damian S.): do I not have an hp bar?


Meandor Galonvathar: you have to make it yourself
click on your token

Blaze - Laurence: you do, its just under the slime


Austin (GM) (GM): You have to put it in your token
Gaiden (Damian S.):
Attack

Damage

21 | 13 vs AC

Quarterstaff
Melee 5 ft

11 Bludgeoning

Unarmed Strike
Attack

Damage

9 | 12 vs AC
6

J.R.:
Attack

Damage

Melee 5 ft

13 | 8 vs AC
8 Blunt

Warhammer

Austin (GM) (GM) Janiven makes attack against Slime!


Austin (GM) (GM):

The attack roll is 6 to hit AC:11!


Dealing 4 damage on a hit!

Blaze - Laurence: Blaze swings his sword for 18


Blaze hits for 10

10

Austin (GM) (GM) Slime makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 4 to hit AC:16ac!


Dealing 1 damage on a hit!

Gaiden (Damian S.): thought I had the mic on mute. >_<


Meandor Galonvathar: byeeeeeee roommate o/
Austin (GM) (GM) Slime makes attack against Blaze!
Austin (GM) (GM):

The attack roll is 13 to hit AC:16ac!


Dealing 3 damage on a hit!

Gaiden (Damian S.): >___________< """


Austin (GM) (GM):

(
=

10

rolling 1d20

J.R.: D'oh! I probably should've healed Ruk. Damn...BAD CLERIC!


Meandor Galonvathar:

(
=

rolling 1d8

Ruk Silverspun (Morgan): ;-;


Gaiden (Damian S.): Q_Q aww
nobody puts baby in the corner

Austin (GM) (GM):

rolling 1d20

(
=

17

Ruk Silverspun (Morgan):


Attack

Dagger

17 | 6 vs AC

Weapon

Gaiden (Damian S.): good luck fishing that out later


Meandor Galonvathar: xD
Gaiden (Damian S.):
Attack

Quarterstaff
Melee 5 ft

17 | 23 vs AC

Damage

9 Bludgeoning

Unarmed Strike
Attack

Melee 5 ft

24 | 15 vs AC

Damage

J.R.: Gozreh
Gaiden (Damian S.): lol
J.R.:

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

At Higher Levels

a creature you touch

4 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Gaiden (Damian S.): how do I set up the hp bar again?


Meandor Galonvathar: click on the token
the gear

is where you can add that stuff

the first one is hp the second one your ac


Blaze - Laurence:

Perception (Wis)
Ability Check

Result

15 | 19

Blaze rolls a 12 for initiative.

J.R.: J.R. rolls a 5

Gaiden (Damian S.): Gaiden rolls a 7 for initiative.

Ruk Silverspun (Morgan): Ruk rolls a 9 for initiative.


Austin (GM) (GM): Hell Knight rolls a 6 to Initiative.

Meandor Galonvathar: Meandor rolls a 11 for initiative.


cough

Gaiden (Damian S.): VERY good job on the dynamic lighting auston!
*austin

Blaze - Laurence: Blaze swings his sword for 12

rolling 1d6
(

19

Meandor Galonvathar:

Ray Of Sickness

Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous

Description

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.

Target
Attack

Single

Save

DC 13 Con

18 | 23 vs AC

Damage

12 Poison

Save Failure
Save Success
At Higher Levels

Poisoned

Not poisoned

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spellcasttime

Austin (GM) (GM):

(
=

rolling 1d20

Ruk Silverspun (Morgan):

Level 1 60

1 action C/1Minute

Description AOE is outlined in blue, green or violet (my choice) light.


Fairie Fire
Target
20' cube
AoE
Within AOE on Casting
Save Condition
Save
DC 13 Dex
Save Failure

The creature glows with the same light, making it impossible to hide or go invisible, and granting advantage on all attack rolls
against it (so long as the attacker can see it).

Save Success
Spellcasttime

No effect.

Austin (GM) (GM):

(
=

20

rolling 1d20

Blaze - Laurence: he's like fuck that fire


Gaiden (Damian S.):
Attack

20 | 9 vs AC

Damage

Quarterstaff
Melee 5 ft

4 Bludgeoning

Unarmed Strike
Attack

18 | 22 vs AC

Damage

Melee 5 ft

Austin (GM) (GM) Hell Knight makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 25 to hit AC:15!


Dealing 8 damage on a hit!

rolling 1d10
(
=

J.R.:

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

Target
Healing

a creature you touch

At Higher Levels

6 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Blaze - Laurence: Blaze swings his sword for 13


Meandor Galonvathar:

11

Ray Of Sickness

Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous

Description

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.

Target
Attack

Single

Save

DC 13 Con

11 | 10 vs AC

Damage

12 Poison

Save Failure
Save Success
At Higher Levels

Poisoned

Not poisoned

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spellcasttime

Ruk Silverspun (Morgan):

Ruk Silverspun (Arvanxi) "You fight like a dairy farmer!" "How appropriate! You fight like a cow".
Vicious Mockery

Target
Save

DC 13 Wis

Damage

Save Failure
Save Success
Spellcasttime

2 Psychic

Take 1d4 damage and disadvantage on it's next attack roll.


No effect.

Austin (GM) (GM):

(
=

19

rolling 1d20

Gaiden (Damian S.):


Attack

Damage

Cantrip Enchantment 60
V
1 action Instant

21 | 6 vs AC

Quarterstaff
Melee 5 ft

7 Bludgeoning

Blaze - Laurence: and someone wanted to fight 6 of them

Gaiden (Damian S.):

Unarmed Strike

Attack

6 | 25 vs AC

Crit Dmg (adv roll)

Damage

Melee 5 ft

Austin (GM) (GM) Hell Knight makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 17 to hit AC:18!


Dealing 6 damage on a hit!

J.R.:

Wrath of the Storm


Class Action 1

When a creature within 5 feet of you that you can see


hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Attack

Warhammer

19 | 13 vs AC

Damage

4 Blunt

Blaze - Laurence: Blaze swings his sword for 18


Blaze hits for 12

Gaiden (Damian S.):

(
=

rolling 2d4 + 2

)+2

Dibs on the glassblower. >_< lol jk


Meandor Galonvathar: ... can blow my "glass" ...
Gaiden (Damian S.): lol
Blaze - Laurence: We can ambush them on the road maybe

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 Minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attack

17 | 22 vs AC

Damage

4 Fire

Spellcasttime

rolling 1d10
(
=

Gaiden (Damian S.): http://s182.photobucket.com/user/PlutoniumPA/media/MagicMissile.jpg.html


Blaze - Laurence:

Action Surge
Class Action 3

you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top o f your
regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it
again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Gaiden (Damian S.):

Flurry of Blows
Class Action 1

Austin (GM) (GM): https://wiki.roll20.net/DnD5e_Shaped_Character_Sheet

Here is the sheet's wiki to see how its macros work, though its lacking some stuff.

Meandor Galonvathar:

Detect Magic

Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes

Description

For the duration, you sense the presence of magic within 30 feet of you. ]f you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.

AoE
Spellcasttime

30 ft Circle

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

Meandor Galonvathar:

(
=

rolling 1d4+1

)+1

Magic Missile

Gained From
Description

Wizard

Target
At Higher Levels

1 or 2 or 3

Meandor Galonvathar
Level 1 Evocation 120
V
1 action Instantaneous

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart
deals Id4 + I force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or
several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Spellcasttime

Magic Missile

Meandor Galonvathar
Level 1 Evocation 120
V
1 action Instantaneous

Gained From

Wizard

Meandor Galonvathar asd

Description

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart
deals Id4 + I force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or
several.

Target
At Higher Levels

1 or 2 or 3

When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Spellcasttime

well then, I think 6 am sounds like a good time to sleep ^_^


good nighty o/

Gaiden (Damian S.): night!

Attack

25 | 18 vs AC

Crit Dmg

Damage

Flurry of Blows
Melee 5 ft

Flurry of Blows
Class Action 1

Unarmed Strike
Attack

20 | 8 vs AC

Damage

Melee 5 ft

Unarmed Strike
Attack

7 | 15 vs AC

Damage

Melee 5 ft

Flurry of Blows
Class Action 1

Gaiden (Damian S.):

Patient Defense
Class Action 2

Gaiden (Damian S.) Unleashes a flurry of blows!


Gaiden (Damian S.):

(
=

16

rolling 1d20+5 vs AC

)+5

rolling 1d4+3 Damage


(

)+3

6
Flurry of Blows
Class Action 1

Gaiden (Damian S.) Unleashes a flurry of blows!


Gaiden (Damian S.):

(
=

14

rolling 1d20+5 vs AC

)+5

rolling 1d4+3 Damage


(
=

)+3

rolling 1d20+5 vs AC
(
=

)+5

rolling 1d4+3 Damage


(
=

)+3

Gaiden (Damian S.) Unleashes a flurry of blows!


Gaiden (Damian S.):

(
=

20

rolling 1d20+5 vs AC

)+5

rolling 1d4+3 Damage


(
=

)+3

rolling 1d20+5 vs AC

(
=

14

)+5

rolling 1d4+3 Damage


(
=

)+3

Gaiden (Damian S.)


Gaiden (Damian S.):

(
=

11

rolling 1d20+5 vs AC

)+5

rolling 1d4+3 Damage


(
=

)+3

rolling 1d20+5 vs AC
(
=

22

)+5

rolling 1d4+3 Damage


(
=

)+3

Gaiden (Damian S.)


Gaiden (Damian S.):

(
=

23

rolling 1d20+5 vs AC

)+5

rolling 1d4+3 Damage


(

)+3

rolling 1d20+5 vs AC
(
=

12

)+5

rolling 1d4+3 Damage


(
=

)+3

Gaiden (Damian S.)


Gaiden (Damian S.):

(
=

20

rolling 1d20+5 vs AC

)+5

rolling 1d4+3 Damage


(
=

)+3

rolling 1d20+5 vs AC
(
=

18

)+5

rolling 1d4+3 Damage


(
=

)+3

rolling 1d20+5 vs AC
(
=

)+5

Gaiden (Damian S.):

rolling 1d4+3 Damage

(
=

)+3

rolling 1d20+5 vs AC
(
=

14

)+5

rolling 1d4+3 Damage


(
=

)+3

rolling 1d20+5 vs AC
(
=

25

)+5

rolling 1d4+3 Damage


(
=

)+3

Gaiden (Damian S.):

rolling 1d20+5 vs AC
(

14

)+5

rolling 1d4+3 Damage


(
=

)+3

Gaiden (Damian S.)


Gaiden (Damian S.):

)+5

rolling 1d20+5 vs AC

24

rolling 1d4+3 Damage


(
=

)+3

rolling 1d20+5 vs AC
(
=

21

)+5

rolling 1d4+3 Damage


(
=

)+3

Gaiden (Damian S.) Unleashes a flurry of blows at his opponent!


Gaiden (Damian S.):

(
=

rolling 1d20+5 vs AC

)+5

rolling 1d4+3 Damage


(
=

)+3

rolling 1d20+5 vs AC
(
=

24

)+5

rolling 1d4+3 Damage


(
=

)+3

Gaiden (Damian S.) unleashed a flurry of blows

Gaiden (Damian S.): First Attack hits AC 22 or lower, dealing 7 damage.


Second Attack hits AC 8 or lower, dealing 4 damage.

Gaiden (Damian S.) unleashed a flurry of blows

Gaiden (Damian S.): First Attack hits AC 19 or lower, dealing 2 damage.


Second Attack hits AC 16 or lower, dealing 5 damage.

Gaiden (Damian S.) unleashed a flurry of blows

Gaiden (Damian S.): First Attack hits AC 9 or lower, dealing 3 damage.


Second Attack hits AC 7 or lower, dealing 6 damage.

Gaiden (Damian S.) unleashed a flurry of blows

Gaiden (Damian S.): First Attack hits AC 18 or lower, dealing 4 damage.


Second Attack hits AC [[1d20+?+3] or lower, dealing 8 damage.

Gaiden (Damian S.) unleashed a flurry of blows

Gaiden (Damian S.): First Attack hits AC 6 or lower, dealing 5 damage.


Second Attack hits AC 3 or lower, dealing 8 damage.

Gaiden (Damian S.) unleashed a flurry of blows

Gaiden (Damian S.): First Attack hits AC 28 dealing 7 damage.


Second Attack hits AC 9 dealing 8 damage.

Gaiden (Damian S.) unleashed a flurry of blows

Gaiden (Damian S.): First Attack hits AC 20 dealing 6 damage.


Second Attack hits AC 20 dealing 4 damage.

Gaiden (Damian S.) unleashed a flurry of blows

Gaiden (Damian S.): First Attack hits AC 9 dealing 5 damage.


Second Attack hits AC 19 dealing 5 damage.

Gaiden (Damian S.) unleashed a flurry of blows

Gaiden (Damian S.): First Attack hits AC 25 dealing 4 damage.


Second Attack hits AC 20 dealing 5 damage.

Gaiden (Damian S.) unleashed a flurry of blows!

Gaiden (Damian S.): First Attack hits AC 18 dealing 7 damage.


Second Attack hits AC 17 dealing 4 damage.

Quarterstaff

Attack

Damage

17 | 20 vs AC

Melee 5 ft

10 Bludgeoning

Gaiden (Damian S.) unleashed a flurry of blows!

Gaiden (Damian S.): First Attack hits AC 20 dealing 6 damage.


Second Attack hits AC 21 dealing 4 damage.

Gaiden (Damian S.) unleashed a flurry of blows!

Gaiden (Damian S.): First Attack hits AC 12 dealing 6 damage.


Second Attack hits AC 10 dealing 7 damage.

Unarmed Strike
Attack

12 | 25 vs AC

Crit Dmg (adv roll)

Damage

Melee 5 ft

Unarmed Strike
Attack

Damage

9 | 6 vs AC
7

Gaiden (Damian S.):


Attack

Damage

17 | 21 vs AC

Damage

Unarmed Strike
Melee 5 ft

Gaiden rolls a 16 for initiative.

Attack

Melee 5 ft

10 | 8 vs AC

Quarterstaff
Melee 5 ft

8 Bludgeoning

Gaiden (Damian S.): --emote|Gaiden rams his dagger home --name|Short Sword --leftsub|Melee
--rightsub|Main Hand

--attack| 13 --defense|AC

--damage| 13 --dmgtype|piercing

--emote|Gaiden rams his dagger home --name|Short Sword --leftsub|Melee --rightsub|Main Hand
--attack| 25 --defense|AC --damage| 12 --dmgtype|piercing
--emote|Gaiden rams his dagger home --name|Short Sword
--leftsub|Melee

--rightsub|Main Hand

Gaiden (Damian S.): --attack| 18


--defense|AC

--damage| 10

--dmgtype|piercing

--emote|Gaiden rams his dagger home --name|Short Sword


Gaiden (Damian S.): --leftsub|Melee
--rightsub|Main Hand
--attack| 19

--defense|AC

--damage| 12 --dmgtype|piercing
Gaiden (Damian S.): -emote|Gaiden rams his dagger home -name|Short Sword
-leftsub|Melee

-rightsub|Main Hand
-attack| 26

-defense|AC

-damage| 12
Gaiden (Damian S.): -dmgtype|piercing
Gaiden (Damian S.) unleashed a flurry of blows!

Gaiden (Damian S.): First Attack hits AC 16 dealing 5 damage.


Second Attack hits AC 19 dealing 7 damage.

Gaiden (Damian S.) unleashed a flurry of blows!

Gaiden (Damian S.): First Attack hits AC 23

12 dealing 5 damage.

Second Attack hits AC 15 dealing 7 damage.

Gaiden (Damian S.) unleashed a flurry of blows!

Gaiden (Damian S.): First Attack hits AC 16


Second Attack hits AC 11

19 dealing 4 damage.

16 dealing 5 damage.

Gaiden (Damian S.) unleashes a flurry of blows!

Gaiden (Damian S.): First Attack hits AC 23


Second Attack hits AC 20

22 dealing 4 damage.

6 dealing 4 damage.

--emote|Gaiden rams his dagger home


First Attack hits AC 14

23 dealing 4 damage.

Gaiden (Damian S.): Second Attack hits AC 13


First Attack hits AC 6

25 dealing 4 damage.

Second Attack hits AC 19

10 dealing 6 damage.

10 dealing 6 damage.

khd

kjhfohfsd
Gaiden (Damian S.): fijhf
Gaiden (Damian S.) uses Eausreph Sliicoe|meleeweaponname1 to attack
Gaiden (Damian S.):

11 | 11 vs AC

Gaiden (Damian S.) uses Eausreph Sliicoe|meleeweaponname1 to attack 13 | 15 vs AC

Gaiden (Damian S.):


Attack

Damage

Quarterstaff
Melee 5 ft

18 | 16 vs AC
5 Bludgeoning

Unarmed Strike
Attack

Damage

Melee 5 ft

14 | 16 vs AC
5

First Attack hits AC 22

8 dealing 7 damage.
Gaiden (Damian S.) unleashes a flurry of blows!

Gaiden (Damian S.): First Attack hits AC 18


Second Attack hits AC 13

12 dealing 7 damage.

20 dealing 6 damage.

Gaiden rolls a 21 for initiative.


Gaiden rolls a 20 for initiative.
Gaiden rolls a 14 for initiative.

Gaiden (Damian S.): Gaiden rolls a 11 for initiative.


Gaiden rolls a 13 for initiative.
Gaiden rolls a 9 for initiative.

Gaiden rolls a 20 for initiative.


Gaiden rolls a 22 for initiative.
Gaiden rolls a 6 for initiative.

Gaiden (Damian S.): Gaiden rolls a 15 for initiative.


Gaiden rolls a 4 for initiative.

Gaiden rolls a 18 for initiative.


Meandor (Alexis): hey there :D
Gaiden: hihi ^_^
Meandor (Alexis): and what did you get with your level up? :D

Gaiden: I have came to the conclusion....that I REALLY suck at macros.


Meandor (Alexis): xD
Gaiden: I tried REALLY hard to come up with coding to make the card look like THIS
Attack

Damage

Quarterstaff

23 | 24 vs AC
4 Bludgeoning

But all I can get it to look like is THIS


Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 8


Second Attack hits AC 16
Q_____________Q

9 dealing 7 damage.

25 dealing 7 damage.

Meandor (Alexis): well you can^t really make it look all that fancy without being a programer at
roll20 ^_^
Gaiden: LIES.

I've seen it done on people's pages, but their coding is wrong and doesnt fit

Meandor (Alexis): but why aren't ya happy with this

Burning Hands

Gained From
Description

Wizard

AoE
Save

15 ft. cone

Save Failure
Save Success
At Higher Levels

3d6 Fire damage

Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

Damage

DC 13 Str

11 Fire

Half of that damage

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

roll20 looking fine

Gaiden: Cause they dont have anything like that for my class skills.....Q_Q
Flurry of blows doesnt fit with any CS macro

Meandor (Alexis): its just two unarmed strikes right?


Gaiden: Yeah, but fitting them all together would be SOOO much nicer.
Meandor (Alexis):

Unarmed Attack
Attack

21 | 19 vs AC

Crit Dmg

1 Bludgeoning

Damage

Meandor Galonvathar
Melee 5ft

1 Bludgeoning

Unarmed Attack
Attack

Damage

Meandor Galonvathar
Melee 5ft

18 | 7 vs AC

1 Bludgeoning

BAM, FLURRY OF MAGE BLOWS

Gaiden: Istead of just doing two unarmed strikes ya know?


lol

you definitely got that 3 pts damage though!


Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 21


Second Attack hits AC 9

17 dealing 5 damage.

23 dealing 7 damage.

Meandor (Alexis): YEAH, totally gonna punch fools to death


Gaiden:
Attack

Damage

Attack

Damage

Attack

Damage

Attack

Damage

Attack

Damage

15 | 13 vs AC

Unarmed Strike

8 | 15 vs AC

Unarmed Strike

Quarterstaff

21 | 11 vs AC
7 Bludgeoning

24 | 9 vs AC

Unarmed Strike

24 | 15 vs AC

Unarmed Strike

eventually at lvl 5 I'll be able to attack 4 times.

Gaiden: two normal and two unarmed.

Attack

11 | 11 vs AC

Damage

Quarterstaff

9 Bludgeoning

Attack

22 | 10 vs AC

Damage

Quarterstaff

7 Bludgeoning

Attack

10 | 23 vs AC

Damage

Unarmed Strike

Attack

13 | 19 vs AC

Damage

Unarmed Strike

Meandor (Alexis): at lvl 5 i will be able to raise dead and cast fireballs ^_^
I'm gonna be so fucking happy once I can summon undead :D

Gaiden: lol
Meandor (Alexis): now to figure out where I can get some corpses .... xD
Gaiden: lol

brb in a sec

Meandor (Alexis): alrighty :D

http://img-9gag-fun.9cache.com/photo/ae0RqRv_700b.jpg
avengers in dnd style xD

Gaiden: lol awesome!


Meandor (Alexis):

Magic Missile

Meandor Galonvathar
Level 1 Evocation 120
V, S
1 action Instantaneous

Gained From
Description

Wizard

Target
At Higher Levels

1 or 2 or 3

Meandor Galonvathar "Pew Pew Pew"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart
deals Id4 + I force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or
several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Spellcasttime

rolling 1d4+1
(

)+1

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

welp, I'm done for tonight :D See ya around ^-^


J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

Attack

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

6 | 20 vs AC

Damage

4 Lightning/Thunder

Save

DC 13 Dex

Save Failure
Save Success
Spellcasttime

Full damage

Damage

0 Lightning/Thunder

Half damage

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

Attack

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Damage

Crit Dmg (adv roll)

18 | 22 vs AC

9 Lightning/Thunder
8 Lightning/Thunder

Save

DC 13 Dex

Save Failure
Save Success
Spellcasttime

Full damage

Damage

0 Lightning/Thunder

Half damage

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 13 Dex

Damage

Save Failure
Save Success
Spellcasttime

10 Lightning/Thunder

Full damage

Half damage

There we go.

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

Target
Save

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

each undead within range that can see/hear you

Save Failure
Spellcasttime

DC 13 Wis

The creature is considered Turned.

Destructive Wrath (Channel Divinity)


Description You can use your Channel Divinity

Level 8
1 action

to wield the power of the storm with unchecked ferocity.


When you roll lightning or thunder damage, you can
use your Channel Divinity to deal maximum damage,
instead of rolling.

Spellcasttime

J.R. (Joe):

Blindness/Deafness

Level 2 Necromancy 30 feet


V
1 action 1 minute

Description You can blind or deafen a foe. Choose one creature that

Target
Save

you can see within range to make a Constitution saving


throw. If it fails, the target is either blinded or deafened
(your choice) for the duration. At the end of each of its
turns, the target can make a Constitution saving throw.
On a success, the spell ends.

Save Failure
Save Success
Spellcasttime

one creature

DC 13 Con

The target is either blinded or deafened (your choice)


The spell ends.

Calm Emotions

Level 2 Enchantment 60 feet


V, S
1 action up to 1 minute

Description You attempt to suppress strong emotions in a group

Target
Save

of people. Each humanoid in a 20-foot-radius sphere


centered on a point you choose within range must make
a Charisma saving throw; a creature can choose to
fail this saving throw if it wishes. If a creature fails its
saving throw, choose one of the following two effects.
--You can suppress any effect causing a target to be
charmed or frightened. When this spell ends, any
suppressed effect resumes, provided that its duration
has not expired in the meantime.
--Alternatively, you can make a target indifferent about
creatures of your choice that it is hostile toward. This
indifference ends if the target is attacked or harmed by
a spell or if it witnesses any of its friends being harmed.
When the spell ends, the creature becomes hostile
again, unless the DM rules otherwise.
each humanoid within 20 feet

Spellcasttime

DC 13 Cha

Hold Person

Level 2 Enchantment 60 feet


V, S, M (a small, straight piece o f iron))
1 action up to 1 minute

Description Choose a humanoid that you can see within range.

Target
Save

The target must succeed on a Wisdom saving throw


or be paralyzed for the duration. At the end of each of
its turns, the target can make another Wisdom saving
throw. On a success, the spell ends on the target.
one humanoid within range
DC 13 Wis

Paralysis for the duration.


Save Failure
Spell ends.
Save Success
At Higher Levels At Higher Levels. When you cast this spell using

Spellcasttime

a spell slot of 3rd level or higher, you can target one


additional humanoid for each slot level above 2nd. The
humanoids must be within 30 feet of each other when
you target them.

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Attack

Damage

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.
The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Spellcasttime

13 | 13 vs AC
11 Force

Gaiden: Gaiden rolls a 20 for initiative.

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 14

Attack

Damage

Attack

Damage

17 | 9 vs AC

Damage

22 | 13 vs AC

Quarterstaff

Unarmed Strike

20 | 20 vs AC

Unarmed Strike

Attack

25 | 12 vs AC

Crit Dmg

5 Piercing

Damage

8 dealing 6 damage.

5 Bludgeoning

Gaiden:
Attack

8 dealing 7 damage.

"Hakai" (Wakizashi)

6 Piercing

Blaze - Laurence: Hello :)


Gaiden: hey everybody ^_^

Result

11 | 23

Sleight of Hand (Dex)


Ability Check

Blaze - Laurence: hmm, trying to think if I can do anything with 500 gol
gold

Gaiden: UH I'm so poor.....how do you even HAVE 500 gold?


Blaze - Laurence: :D
Gaiden: oh thats right
the guild chest
lucky bastard

Blaze - Laurence: Indeed.

I tried to gamble some, I only have 499 left

Gaiden: aww poor baby. You ONLY have 499 left. >)_<
lol

Blaze - Laurence:

:D
Austin (GM) (GM): I have to balance the everyone's starting situation to some degree. Gaiden,
you got Gunpowder, Wizard got Scrolls, Blaze, who loved Gold, got gold.
Gaiden: who was it that was using the library's internet again? was it joe?
that makes sense ^_^

Blaze - Laurence: yeah, everything about my character is "Money? What's the job? I'll do it."
Gaiden: so if you walk up to a conversation I dont want you in, i just throw a piece of gold in the
opposite direction? >_< lmfao
Blaze - Laurence: It may or may not work.
Gaiden: >_<
Blaze - Laurence: All depends on his other interests
Gaiden: his other interests being....gold....aaaaaaaand.....gold.
Blaze - Laurence: ....Very Possibly.
Gaiden: lol "I cannot confirm or deny"
Blaze - Laurence: Pretty much

Austin, would I know if there are any javelins here for sale in the Children of Westcrown safe
house?

Austin (GM) (GM): Yea, Javelins are for sale, cost is based on the Players Handbook.
Blaze - Laurence: it says (range 30/120) so what is the range? o.o haven't really ever used
ranged weapons
Meandor (Alexis): that means that from 10 feet to 30 feet you have a normal roll and from 30 to
120 you have disadvantage and you can't fire any further than 120
Blaze - Laurence: Ah, wonderful. thank you
Meandor (Alexis): and rremember, you also get disadvantage on ranged rolls if anyone is
standing 5 feet close to you who can see you and is not grappled or somehow stunned
Blaze - Laurence: Yeah, I might just worry about my crossbow that I have instead of javelins.
Meandor (Alexis): yeah, but javelins are always handy to have incase you need to reload your
crossbow
Blaze - Laurence: True.

Not sure if my light crossbow reload is a move action, or standard action.

Meandor (Alexis): sadly reloads are as far as i remember full actions


but lemme check
huh

nevermind that
Austin (GM) (GM): Reload Rule states: You can only fire this weapon once per round.

Meandor (Alexis): yeah

so no ranger multi crossbow stuff ^^

Blaze - Laurence: Interesting.


Well thats helpful to me.

Meandor (Alexis): :O a demonhunter class with two light crossbows

i think there even is a feat for crossbows to remove the loading thingy

Blaze - Laurence: Crossbow Expert. This feat lets you use your multiple attacks with crossbows
and helps for the archer who gets engaged in melee, but that's not why we take it. It gives a bonus
action attack when wielding a hand crossbow - kind of like Two-Weapon fighting, except you get
your ability score modifier by default (freeing up your Fighting Style) and you can wield a shield in
your other hand. The final straw? This is compatible with Sharpshooter's damage bonus, making it
amazing all-around for anyone pursuing this build.
thats amazing for a ranged fighter.

Meandor (Alexis): yeah

but you get very few feats and they come at a high cost so be sure you want to do that

Blaze - Laurence: oh, I'm not taking it. lol


I'm a melee fighter.

Meandor (Alexis): oh yeah xD


well

attack a crossbow to your flaming sword and then just stick it in em and then shoot xD
attach*

Gaiden: lol the original gunblade.


Blaze - Laurence: XD
Gaiden: FF8 eat your heart out.
Meandor (Alexis): ok, whats your favorite FF?
mines 9

J.R. (Joe): 6 hands down.


Meandor (Alexis): but thats cause its the only one i played myself
Gaiden: 7 and 10.
Blaze - Laurence: It's very close for me, its either 4,6, or 9.
J.R. (Joe): 6 then 4...after that, I'm pretty ambivalent about the rest.
Meandor (Alexis): thats what i love about the FF series, its so different that a lot of poeple have
different favorites :D
J.R. (Joe): Though, I wasn't impressed with...was it 12? 12 wasn't the MMO one, right?
Meandor (Alexis): not really informed about the ones around 11-14

i know one of em is basically star wars XD


Austin (GM) (GM): 3 minutes till we start. Make sure you are on skype with your stuff ready.
Everyone should be level 2.
Blaze - Laurence: yup I'm ready :D
J.R. (Joe): I'm pretty sure I'm ready...
Meandor (Alexis): Yeah gonna have to text to rp for some time
Gaiden: kk ^_^
Meandor (Alexis): but else I'm ready

you guys wanna tell me whatchu got for lvl 2?

J.R. (Joe): Got my HP, my undead turning, my extra spell slot...don't think I'm missing anything...
Meandor (Alexis): what's your domain again?
J.R. (Joe): Tempest.
Blaze - Laurence: got my hp, and the amazing Action Surge :D
Meandor (Alexis): you get "Channel divinity: Destructive Wave" aswell :D
J.R. (Joe): Yep, got it! :)
Austin (GM) (GM): Skype Call starting.
Gaiden: I got my Hp, my Ki points (The red bar) and all my new ki skills macrod and ready to go.
J.R. (Joe): And, if the chance presents itself, I'm going to use in conjunction with my Wrath of the
Storms. Rawr!
Meandor (Alexis): HII
check check

Gaiden: lol
Meandor (Alexis): sounds good
so yeah

gotta wait til people sleep :D


hell yeah :D

we're lacking in people


yeah

Meandor (Alexis): sounds great :D


Blaze - Laurence: Hi KC
Meandor (Alexis): Hi there :D
ehm

Blaze - Laurence: It's a little hard to hear KC

Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 13
Meandor (Alexis): :O I LOVE LICHES
Gaiden: litches, not bitches. ^_^
Meandor (Alexis): i was mostly talking to Gorvio the scribe, asking him if he might know some
ways to find spells from, where he works
hhe brought me my new stwo spells

since all i knew was passed down from my family and wasnt the basic knowledge of magic
(the lvl up spells)
not buying any

Gaiden: (good incorporation of your lvl up!)_


Meandor (Alexis): thus i learned the basic spells magic mkissile and detect magic
(thanks :D )

I could maybe help ya witzh the check since i studied exactly that last week
J.R. (Joe):
Result

Investigation (Int)
Ability Check

10 | 4

Meandor (Alexis): a 10 aint tooooooo bad


its still past a normal check

Blaze - Laurence: (gotta love looking like a hellknight :P)


Gaiden:

(
=

56

rolling 1d100

Meandor (Alexis): BUT IT LOOKS HELLA TIGHT

could you have shown me some trick of how to sppot thieves and what tricks they use to
pickpocket

Blaze - Laurence: by the way we have

longsword, crossbow, from that hellknight. (not sure what crossbow, don't think it was specified) if
anyone needs it.

Meandor (Alexis): ?
Gaiden:
Result

Sleight of Hand (Dex)


10 | 6

Ability Check

Meandor (Alexis): i might be interested in the longsword


Gaiden:
Result

Stealth (Dex)
14 | 13

Ability Check

Meandor (Alexis): oh now we are both wanted :O Meandor likes Gaiden even more now .
Gaiden: lol
Meandor (Alexis): if you have parents, hide them. they don't live long after you start being
wanted :PO
Gaiden: gonna have to use my disguise kit more often now. >_<
My parents were murdered when I was 4.

Meandor (Alexis): sooooo we have two things in common xD


ariel as in ariel the mermaid?

J.R. (Joe): Arael.


Meandor (Alexis): noted :D
thanks

J.R. (Joe): Sure.


Meandor (Alexis): which road would that be on the map?

this is the point where i would suggest the hellknight armor poartol ruse
patrole*

english is hard T_T


Gaiden: patrol
Meandor (Alexis): i know
T_T

i just suck at typing fast


Gaiden: lol its okay. ^_^
Meandor (Alexis): Meandor suggest to put the hellknight armor to good use and pretend that we
are a hellknight patrol and need to search the carriage and check the papers
Blaze - Laurence: well, we only have 1 armor.
Meandor (Alexis): welll we only need one person pretending
Blaze - Laurence: and they may have some passwords, that I haven't learned yet.
Meandor (Alexis): well we shall see

we only need to distract them for a brief moment


oh yeah thats a great idea :O

taking fake prisoners :D


I'm in
yeah

Meandor (Alexis): fire vision :O

well we only need to copnfuse them and then we gain the jump on em
confuse *

they'd probably stop for a hellknight


lay a tree on the road?

and then just casually stroll by when they are removing the tree
Meandor (Alexis): cast the fog when they are working on removing the tree
we dont need to heal him, we just need him stabilized
they'd still have to stop for the tree or the mud

J.R. (Joe): Good point. And I can stabilize like crazy.


Meandor (Alexis): "We shall not let the lives of two dull horses stand between us and them"
they are gopnna expect an ambush if theresd a tree on the road and sudden fog arrives
(aaaaargh typing)

J.R. (Joe): So, we do the tree and fog before they come near. :)
My fog lasts for an hour.

Meandor (Alexis): :D

and can we steal an axe from the church to fell the tree
?

Blaze - Laurence: I have a greatsword ;)


Meandor (Alexis): you are NOT supposed to use a sword as an axe my friends
Gaiden:
Result

Deception (Cha)
Ability Check

18 | 7

Meandor (Alexis): tree tokens :O


do we have an ETA?

J.R. (Joe):

Fog Cloud (Domain)

Level 1 Conjuration 120 feet


V, S
1 action up to 1 hour

Description You create a 20-foot-radius sphere of fog centered on a


point within range. The sphere spreads around corners,
and its area is heavily obscured. It lasts for the duration
or until a wind of moderate or greater speed (at least 10
miles per hour) disperses it.

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the radius of the fog


increases by 20 feet for each slot level above 1st.

Meandor (Alexis): embrace the shadows my friend

yeah else they'd slow down if they can see something on the road

J.R. (Joe): Right.


Meandor (Alexis): and then the carriage never even arrives xD
Oh damn i forgot something

Nightbird (KCDDagger): moves carefully so as to mask her presence. 22


Meandor (Alexis): Does he look like a hellknight or like a mercenary?
Gaiden: ^^^^

Result

Stealth (Dex)
21 | 15

Meandor (Alexis):

Result

14 | 17

J.R. (Joe):
Result

Stealth (Dex)

Meandor Galonvathar
Ability Check

Stealth (Dex)
Ability Check

4 | 15

Blaze - Laurence:
Result

Ability Check

Stealth (Dex)

5 | 14

Ability Check

Gaiden: lmfao
Meandor (Alexis): who'd have thought that a burning armor and a huge cleric would get
spotted :^)
Gaiden: so it IS a hell knight. CAPTAIN.
lol

Meandor (Alexis): tell him you lost your memory after your squad got attaccked by hags :P
Gaiden: Can we use this moment to try and take the prisoner?
Meandor (Alexis): ouch that guy can burning hands :O

Nightbird (KCDDagger): Nightbird rolls a 15 for initiative.

Meandor (Alexis): Meandor rolls a 14 for initiative.


Gaiden: Gaiden rolls a 17 for initiative.

Blaze - Laurence: Blaze rolls a 12 for initiative.


J.R. (Joe):

(
=

12

rolling 1d20-1

)-1

Austin (GM) (GM): Hell Knight Captain rolls a 18 to Initiative.


Meandor (Alexis): Nightbird casts "cure macro"
Blaze - Laurence:
Result

Dexterity

17 | 14

J.R. (Joe):

Saving Throw

Dexterity

Result

12 | 0

Ability Check

Meandor (Alexis): a 0 :O
XD

Austin (GM) (GM):

(
=

rolling 3d6
)

Meandor (Alexis): Now does the crossbow guy look like a hellknight?
alrighty

how big is the space on top of the carriage


like 5 by 5 or 10 by 10 ft?

J.R. (Joe): What'cha need, KC?


Gaiden:
Attack

25 | 10 vs AC

Crit Dmg

7 Bludgeoning

Damage

Quarterstaff

10 Bludgeoning

Meandor (Alexis): good start to a fight xD

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 15


Second Attack hits AC 24

10 dealing 7 damage.

17 dealing 6 damage.

Meandor (Alexis): GO BRUCE LEE ON HIS ASS!


disengage action?

Gaiden: yeah but there's a name for it in the ki point section I think
damn blaze. I'm sorry! >_<

Austin (GM) (GM) Ballister makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 15 to hit AC:17ac!


Dealing 12 damage on a hit!

Meandor (Alexis): damn thats a strong crossbow :O


Gaiden: Also, does blaze get any extra AC because he's wearing HK armor?
Meandor (Alexis): 2d12
Blaze - Laurence: yeah, you might wanna take him out.
Meandor (Alexis): already working on it :D
Austin (GM) (GM) Hell Knight makes attack against Nightbird!
Austin (GM) (GM):

The attack roll is 13 to hit AC:14 AC!


Dealing 9 damage on a hit!

Austin (GM) (GM) Hell Knight Captain makes attack against Gaiden!
Austin (GM) (GM):

The attack roll is 26 to hit AC:15!


Dealing 6 damage on a hit!

Meandor (Alexis): stahp, Hammertime


Austin (GM) (GM):

(
=

rolling 1d12

Meandor (Alexis): (noone in our party has a warhammer right? ) :P

J.R. (Joe): I have one,


Meandor (Alexis): then you can "Hammertime" for us :D
J.R. (Joe): No.
:P

Meandor (Alexis): not for me

and poof he's gone into the shadows

Nightbird (KCDDagger):

17 | 14 Main Hand Rapier Atk

22 | 19 Off Hand Dagger Atk


8 Main Hand Rapier Dmg
2 Off Hand Dagger Dmg

Meandor (Alexis): I take out my crystal skull and test the spell the scribe taught me. I cast magic
missile at the crossbowman, all three darts flying towards his head.

Magic Missile

Meandor Galonvathar
Level 1 Evocation 120
V, S
1 action Instantaneous

Gained From
Description

Wizard

Target
At Higher Levels

1 or 2 or 3

Meandor Galonvathar "Pew Pew Pew"

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart
deals Id4 + I force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or
several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Spellcasttime

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

7 dmg

)+1

Meandor (Alexis): ok so theres a thinjgy happening

since i am a necromancer i get hp for it so technically rp wise some of the energy within him fdlies
towards me
just rp stuff

J.R. (Joe): Are we trying to kill these guys or just try to rescue then book it?
Meandor (Alexis): too late now no?

Blaze - Laurence: Blaze swings his sword for 6


Blaze swings his sword for 17

Gaiden: we tried to do sneaky sneaky, but since not everyone could hide, combat took it's place I
think.
J.R. (Joe): So, death to the heathens. Got it.
Meandor (Alexis): "May the pallid princess show them no mercy"
Gaiden: nightbird guys. ^_^ dont make my mistakes. lol
J.R. (Joe):
Attack

Damage

11 | 15 vs AC

Warhammer

9 Blunt

Gaiden: this isnt a good situation guys. We're forgetting what a NORMAL hellknight was. lol
Meandor (Alexis): OHHH

RELEASE THE PRISONER MAYBE HE CAN HELP

J.R. (Joe): That's what I was saying. :P


Meandor (Alexis): oh i thought you wanted to just book it after rescuing him
J.R. (Joe): Well, that too.
Meandor (Alexis): ^^
Gaiden:
Result

Stealth (Dex)
9 | 8

Ability Check

J.R. (Joe): Naughty!


Gaiden: was that you laughing KC? >_< I swear I heard you laughing.
Austin (GM) (GM) Hell Knight Captain makes attack against J.R.!
Austin (GM) (GM):

The attack roll is 7 to hit AC:18!


Dealing 16 damage on a hit!

Austin (GM) (GM) Hell Knight makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 7 to hit AC:13!


Dealing 4 damage on a hit!

Austin (GM) (GM) Hell Knight makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 25 to hit AC:17ac!


Dealing 11 damage on a hit!

rolling 1d10
(
=

Meandor (Alexis): that's gonna sting


Gaiden: is it bad that I'm glad that wasnt me? >_<
J.R. (Joe): Someone get the prisoner!
Gaiden: 1 OTHER hell knight. >_< this is nto something we can win. maybe we should try and jack
the carriage?
Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 18
J.R. (Joe): Oh! There's an idea.
Gaiden: that's a tall order. >_<

"cold day in hell before a hell knight leaves his post. >_<"
How strong is the bow in the top of the carriage?
*on

make a move guys. lets keep it rollin


Blaze - Laurence: it was a 2d12
Meandor (Alexis): Hey Gaiden you wanna read my stuff while I'm not here? give it some more feel
to it?
Nightbird (KCDDagger):

20 | 22 Main Hand Rapier Atk

7 | 19 Off Hand Dagger Atk

Gaiden: lol you got feel bud. We know youre pain. ^_^ it's all good. Dont worry about us needing to
hear it.
Nightbird (KCDDagger):

8 Rapier Damage

Meandor (Alexis): alrighty then :D


Gaiden: lol
Meandor (Alexis): ^^
Gaiden: Was that a sneeze? or Urking?
Meandor (Alexis): you made him angry :P

Barely having dodged the attack the skull shimmers in a blue light and that light engulfs Meandor,
building an armor around him.
2d12

Mage Armor

Gained From
Description

Wizard

Target
Spellcasttime

Touch

Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.

yeah thats my turnh

Blaze - Laurence: Blaze swings his sword for 5

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 11

Gaiden: Everyone should spread out so I can blast with that bow.
J.R. (Joe):
Attack

Damage

11 | 18 vs AC

Warhammer

8 Blunt

Meandor (Alexis): no hammertime T_T


Blaze - Laurence: shitty rolls tonight v.v
J.R. (Joe): Okay, next time. Maybe that'll better the rolls! :P
Meandor (Alexis): he does it matrix style

well your disadvantage from the crossbow cancels the advantage from stealth
so its a normal roll

Gaiden:

rolling 1d20 + 3

(
=

17

)+3

Meandor (Alexis): ac 18 is hardcore :P


Gaiden:
Attack

Damage

6 | 24 vs AC

Unarmed Strike

Meandor (Alexis): stealth gioves advantage yeah


Blaze - Laurence: LOL
Meandor (Alexis): kek
Austin (GM) (GM) Hell Knight Captain makes attack against Gaiden!
Austin (GM) (GM):

The attack roll is 14 to hit AC:15!


Dealing 11 damage on a hit!

Austin (GM) (GM) Hell Knight makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 10 to hit AC:17ac!


Dealing 8 damage on a hit!

Austin (GM) (GM) Hell Knight makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 15 to hit AC:16!


Dealing 4 damage on a hit!

Nightbird (KCDDagger):

20 | 19 Main Hand Rapier Atk

16 | 23 Off Hand Dagger Atk


20 | 18 Rapier Atk
14 Rapier Damage

Meandor (Alexis): in case i ever get hit i still got a trick up my magical sleeve :D
that's gotta hurt

J.R. (Joe): As do I. :)
Meandor (Alexis): xD
J.R. (Joe): ::highfives!:: :P

Meandor (Alexis): highfives back


:P

You see my eyes turn as green as the razor logo on my keyboard and a ghostly hand appears
behind the Hellknight and grabs him. It looks like its trying to grab a ghost out of the hellknight and
drag it away.

Chill Touch

Gained From
Description

Wizard

Target
Attack

Single

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Damage

12 | 13 vs AC
8 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

awww

the gh
Meandor (Alexis): whoops

Blaze - Laurence: Blaze swings his sword for 4


J.R. (Joe):
Attack

Damage

12 | 5 vs AC

Warhammer

9 Blunt

Blaze - Laurence: I'm so sad from my rolls.. atleast I rolled good for my heal.
J.R. (Joe): Even if you didn't, I had you covered. :)
Gaiden:
Attack

Damage

Attack

Damage

17 | 16 vs AC

Quarterstaff

9 Bludgeoning

9 | 20 vs AC

Unarmed Strike

J.R. (Joe): Yeah, don't do that. :P


Austin (GM) (GM) Hell Knight Captain makes attack against Gaiden!

Austin (GM) (GM):

The attack roll is 19 to hit AC:15!


Dealing 5 damage on a hit!

Austin (GM) (GM) Hell Knight makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 21 to hit AC:16!


Dealing 10 damage on a hit!

Meandor (Alexis): ouch


nope

shield aint helping


Blaze - Laurence:
Result

Dexterity

Saving Throw

3 | 6

J.R. (Joe):

Dexterity

Result

Ability Check

9 | 12

Nightbird (KCDDagger):

11 Dexterity Save

Gaiden:

Dexterity

Result

10 | 9

Austin (GM) (GM):

(
=

11

Saving Throw

rolling 3d6
)

J.R. (Joe): We should probably rethink things...


Should we try to recover Arael?

Meandor (Alexis): how? he's still guarded


Blaze - Laurence: theres a hellknight inside
Gaiden: I guess taking down the monk was work friendly firing one of his own.
J.R. (Joe): Or...steal the carriage?
Gaiden: Keep in mind that there's ANOTHER one in the damn cart

Nightbird (KCDDagger): moves carefully so as to mask her presence. 14

23 | 21 Rapier Atk

J.R. (Joe): Now, I can try to stabilize Gaiden, but I'd get AO from the Captain. And yeah, I'm
almost out.
Nightbird (KCDDagger):

15 Rapier Damage

Meandor (Alexis): Seeing how the Hellknight is almost dead Meandor uses the spelkl from the
scribe again

rolling 1d4+1
(

)+1

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

I recover 2 hp from his energy getting drained


Blaze - Laurence:
Result

17 | 13

Strength

Ability Check

rolling 1d20+3
(
=

)+3

J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.
a creature you touch

5 HP healed

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Gaiden: airplane theory.


I approve

Meandor (Alexis): he''ll be fine


Gaiden: lol if you do I get my turn/
\

>_<

and I would be right by the entrance to the carriage


Blaze - Laurence: Just be careful, there is a hell knight inside.
J.R. (Joe):
Attack

19 | 19 vs AC

Damage

6 Blunt

Gaiden:

(
=

Warhammer

rolling 1d20

Meandor (Alexis): dont worry my shadow friend, papa meandor is gonna get you back on your
feet :D
Gaiden: >_<
Blaze - Laurence: Oh shit, we did -not- need that.
Austin (GM) (GM) Hell Knight makes attack against Nightbird!
Austin (GM) (GM):

The attack roll is 18 to hit AC:14 AC!


Dealing 7 damage on a hit!

J.R. (Joe): Oh boy....


Meandor (Alexis): as he kills ya
XD

wait so whats the stage of Gaidens death saving throws?


how many successes and fails?
Nightbird (KCDDagger):

rolling 1d20

(
=

11

Meandor (Alexis): hmm

Seeing as he is also in favor with the pallid princess i sprint toward gaiden
and give him my healing potion

rolling 2d4 + 2
(

)+2

"urgathoa smiles upon you my friend"


Blaze - Laurence:

(
=

rolling 1d20+3

)+3

Meandor (Alexis): XD
J.R. (Joe):

Command

Level 1 Enchantment 60 feet


V
1 minute 1 round

Description You speak a one-word command to a creature you can

see within range. The target must succeed on a Wisdom


saving throw or follow the command on its next turn.
The spell has no effect if the target is undead, if it
doesnt understand your language, or if your command
is directly harmful to it. If the target can't follow your
command, the spell ends.

Target
Save

a creature you can see within range


DC 13 Wis

Follow the given command on its next turn.


Save Failure
At Higher Levels When you cast this spell using

Spellcasttime

a spell slot of 2nd level or higher, you can affect one


additional creature for each slot level above 1st. The
creatures must be within 30 feet of each other when
you target them.

Austin (GM) (GM):

(
=

17

rolling 1d20

Blaze - Laurence: yeah, I am a true storrmtrooper this session. last I was doing good.

makes me feel quite useless lol


Meandor (Alexis): man, if only we had ruk
Gaiden: right?
J.R. (Joe): Make sure it IS Arael and not a decoy?
Meandor (Alexis): watch him be a suicide bomber xD
Blaze - Laurence: oh if its a decoy. I'm running lol
Meandor (Alexis): spellcasters unite
awww man501st T_T

J.R. (Joe): AO?


Meandor (Alexis): ao?
Austin (GM) (GM) Hell Knight makes attack against Blaze!
Austin (GM) (GM):

The attack roll is 22 to hit AC:17ac!


Dealing 7 damage on a hit!

Meandor (Alexis): star wars battlefront


:P

J.R. (Joe): Nevermind.


Meandor (Alexis): now i need to know
Austin (GM) (GM) Hell Knight Captain makes attack against J.R.!
Austin (GM) (GM):

The attack roll is 26 to hit AC:18!


Dealing 15 damage on a hit!

rolling 1d12
(
=

12

Meandor (Alexis): needed 32


Blaze - Laurence: need 5 more damage on that
J.R. (Joe):

rolling 1d20

Meandor (Alexis): scars are hawt tho


Nightbird (KCDDagger):

(
=

rolling 1d20

Meandor (Alexis): I run towards nightbird and use a healers kit


J.R. (Joe): Meander?
Meandor (Alexis): "so many bodies, so little time"
just stabilize if i dont get the trait
magic missiles?
aawww

scorching rays cool


Austin (GM) (GM):

(
=

rolling 1d20

Meandor (Alexis): we need a nickname for ya now J.R.


Austin (GM) (GM):

(
=

13

rolling 1d20

J.R. (Joe): LOL!


Austin (GM) (GM):

(
=

15

rolling 4d6
(
=

12

rolling 1d20

Meandor (Alexis): he's atleast a lvl 3 guy :D


Austin (GM) (GM):

(
=

rolling 1d4

Meandor (Alexis): i love how the people healing in this group are the necromancer and the
prisoner XD
Gaiden: >_<
Meandor (Alexis): you can maybe try to just kick him yeaqh
opposed strength
its normal
yeah

well the other guy is "chasing" him then and on close range its hard to hit
Austin (GM) (GM):

(
=

19

rolling 1d20

Meandor (Alexis): XD
Blaze - Laurence:
Result

Athletics (Str)

17 | 21

Ability Check

Meandor (Alexis): so close


J.R. (Joe):

Death Save
Saving Throw

Death save

J.R. dices with death!

9 | 6

Meandor (Alexis): remember guys, its a possibility to just use the dodge action on your turns and
give em disadvantage on their attacks
Austin (GM) (GM):

(
=

rolling 1d20

Gaiden:
Result

Acrobatics (Dex)
20 | 8

Austin (GM) (GM):

(
=

Ability Check

rolling 1d6

Meandor (Alexis): xD
is he prone?
yeeeey

well nvm its his turn so he's back again


XD

Austin (GM) (GM) Hell Knight makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 16 to hit AC:15!


Dealing 9 damage on a hit!

Meandor (Alexis): a tenacious little bastard he is


stahp dying on me folks

can i end my turn on a corpse?


Austin (GM) (GM) Hell Knight Captain makes attack against Arael!
Austin (GM) (GM):

The attack roll is 21 to hit AC:14!


Dealing 6 damage on a hit!

Meandor (Alexis): go stab that mofo


you got sneak on him

Nightbird (KCDDagger): moves carefully so as to mask her presence. 5


Blaze - Laurence: So far Meandor and I haven't fallen in this battle I do believe.
Meandor (Alexis): nope, just been busy stabilizing fools :P

hellknights have the decency to not attack people from the red cross (black cross whatev)
saving throws J.R.?
how many ya got?

J.R. (Joe): Two more.


Meandor (Alexis): a succes or a failure?

J.R. (Joe): Failure.


Meandor (Alexis): damn
J.R. (Joe): Aye.
Nightbird (KCDDagger):

21 | 5 Rapier Atk

J.R. (Joe): And no more healing spells.


Nightbird (KCDDagger):

9 Rapier Damage

Meandor (Alexis): makes ambulance noises


stabilizes J.R.

you basically succeeded em now


J.R. (Joe): Yay!
Thanks!

Meandor (Alexis): end o turn for me


Austin (GM) (GM) Arael makes attack against Hell Knight Captain!
Austin (GM) (GM):

The attack roll is 18 to hit AC:17!


Dealing 6 damage on a hit!

Austin (GM) (GM) Arael makes attack against Hell Knight Captain!
Austin (GM) (GM):

The attack roll is 20 to hit AC:17!


Dealing 10 damage on a hit!

Meandor (Alexis): I stabilize Gaiden


XD

gotta love wilhelm xD

theres a guy bleeding on the carriage and you go loot first?


thats cold

i know but still


Meandor (Alexis): 2 folks are still down

I go look after the horses to see if they are alright


we dont have that time

J.R. (Joe): Is the gate into the city guarded? If so, we can take the carriage to get back in?
Nightbird (KCDDagger): Checks her senses 15
Blaze - Laurence:

Perception (Wis)
Result

Ability Check

8 | 8

Meandor (Alexis): are the horses alright?


Gaiden: they should be....
Meandor (Alexis): i wanna check, no people are dying on me today
or horses

" do you want me to burn the carriage down2 ?


Austin (GM) (GM):

(
=

rolling 1d4

Meandor (Alexis): and our cleric?


Austin (GM) (GM):

(
=

rolling 1d4

Meandor (Alexis): mister shoulderscar over there...


sooooo i suppose we cant steal the horses

"it was the will of the pallid princess, not mine"


"thank her"
(thank you

J.R. (Joe): J.R. nods knowingly.


Meandor (Alexis): yeeeey lvl 2 spells :D
(still no summoning skeletons T_T ;) )
5 plus con
5 plus 1

since the average of a d8 is 4.5 not 4 (no 0 rolls)


thus they made it a 5

Meandor (Alexis): math!


Austin (GM) (GM): MATH!
Meandor (Alexis): time to check out lvl 2 spells
Austin (GM) (GM): They guys that wrote 5e knew Math, bless thy!

Meandor (Alexis): maybe urgathoa blessed you with ninja skills ;)


i shoulda played a cleric XD

Austin (GM) (GM): COMPASSIONATE MASK


(4) Charges

Meandor (Alexis): i heard you like heals, so we put some heals on your healer so he can heal
while he heals
yeah

J.R. (Joe): LOL!


Meandor (Alexis): XD
Gaiden: -thinks- understatement of the year
Meandor (Alexis): damn theres no good necromancy spells on lvl 2
J.R. (Joe): Not a lot of good Cleric spells either.
Meandor (Alexis): atleast you dont have to choose
yoou can just have em all ^^

J.R. (Joe): True. Though, I do have to choose which ones to prepare.


Meandor (Alexis): yeah
J.R. (Joe): Though, none need to be lvl 2.
Meandor (Alexis): lvl 2 is in general a rather weak lvl for spells
barely any gtood aoe spells

and the single targets aren't the best either


J.R. (Joe): The domain spells I get, though, are pretty cool.
Meandor (Alexis): aren't the next domains lvl 3 tho?
J.R. (Joe): I'm at lvl 3. :P
Meandor (Alexis): i mean spell lvl 3
so you'd need to be lvl 5

J.R. (Joe): I don't think so?


Austin (GM) (GM): On its own volition, the item records a map of the environments that the bearer
is exploring, and can magically project it for the bearer to see.
J.R. (Joe): Hold on...
Austin (GM) (GM): CARTOGRAPHIC RING
Meandor (Alexis): oh nvm you are right

so you clerics dont get lvl 6 domain spells, kinda sad


lvl 6 is where its at

J.R. (Joe): Nope. I get domain spells at cleric lvl 3. But no new additional domain skill.

Continual Flame

Level 2 Evocation touch


V, S, M (ruby dust worth 50 gp, which the
spell consumes)
1 action until dispelled

Description A flame, equivalent in brightness to a torch, springs

forth from an object that you touch. The effect looks like
a regular flame, but it creates no heat and doesnt use
oxygen. A continual flame can be covered or hidden but
not smothered or quenched.

Spellcasttime

Meandor (Alexis): ruby dust worth 50g


you spending 50 g ?

J.R. (Joe): Indeed.


Blaze - Laurence: Almost up to 700 gold XD
Gaiden: lol
Meandor (Alexis): hmm, learning scorching ray and hold person
(random, lvl up note)

Blaze - Laurence: I became a Champion


I can now crit on a 19

Meandor (Alexis): (actually nvm i learn hold person and invisibility)


Nightbird (KCDDagger): afk a sec
J.R. (Joe): Ditto. Pee break!
Meandor (Alexis): sherlock meandor is on the case

Austin, would ya mind telling me if i can buy spirit blast in the book of you know what
its a necromancy spell so it is half price :D
i asked but ya didnt answer

you missed that one it seems

its basically necrotic scorching ray with 1d6 less dmg and the possibility of losing life to gain dmg
Meandor (Alexis): too strong?
alrighty :D 75g then right?
wb

are we all back?


joe here?

Blaze - Laurence: think Joe might still be AFK


J.R. (Joe): Nope, I'm back!
Meandor (Alexis): hi then :D

J.R. (Joe): Hi!

Nightbird (KCDDagger): moves carefully so as to mask her presence. 12


Meandor (Alexis): same here
Blaze - Laurence:

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 Minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Spellcasttime

Meandor (Alexis): I cast mage armor on myself

Mage Armor

Gained From
Description

Wizard

Target
Spellcasttime

Touch

Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.

Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 18
Meandor (Alexis): if nyou guys give me 10 minutes I can detect any magical stuff on the blood
J.R. (Joe):
Result

Medicine (Wis)
Ability Check

7 | 23

Nightbird (KCDDagger): uses her small knowledge of the body to try to help heal 12
Meandor (Alexis): I start sitting down and prepare a ritual casting of detect magic
can you guys wait 10 minutes? please?

Blaze - Laurence:
Result

Perception (Wis)

10 | 6

Meandor (Alexis): a ritual takes its time

Ability Check

Detect Magic

Gained From
Description

Wizard

AoE
Spellcasttime

30 ft Circle

Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.

J.R. (Joe):
Result

Investigation (Int)
21 | 21

Ability Check

Meandor (Alexis): just tell me if 10 minutes pass


only then the spell takes effect

"something is blocking my sight into the fabric of the arcane"

Nightbird (KCDDagger): Considers what she knows of the Arcane 15


Meandor (Alexis): "beware guys"
Gaiden:
Result

Acrobatics (Dex)
9 | 8

Ability Check

Meandor (Alexis): Have i read tales of similar orbs? (history check based on my visits to the
library)
Gaiden:
Result

Acrobatics (Dex)
21 | 22

Meandor (Alexis):

Result

+1

15 | 21

Ability Check

History (Int)

Meandor Galonvathar
Ability Check

so 16 lets see
yeah :D
:O

I tell the party that


Meandor (Alexis): and show a rather large interest in holding it

Gaiden:
Result

Perception (Wis)
5 | 8

J.R. (Joe):
Result

Perception (Wis)
Ability Check

17 | 6

Meandor (Alexis):

Result

Ability Check

Perception (Wis)
Meandor Galonvathar
Ability Check

5 | 9

Nightbird (KCDDagger): Checks her senses 13


Blaze - Laurence:
Result

Perception (Wis)
Ability Check

18 | 12

Meandor (Alexis): see what?


Blaze - Laurence:

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 Minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attack

Damage

Spellcasttime

15 | 13 vs AC
3 Fire

Meandor (Alexis): its not mine

my detect magic got dispelled aswell


we might be in a null zone

"Be careful, this mightn be a displacer beast"


it is a beast of shadows

it moves betweeen the planes


Meandor (Alexis): or so i have read

(aoe the shit out of it)


ehm

not that i konow of :P


we have to trry

try it, i do believe we may lure it out of its hiding


Meandor (Alexis): i cast create bonfire under the displacer beast
actually

nvm that
OH

i know what to do

I cast hold person


Meandor (Alexis): and try to force it to stay in one location
Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Spellcasttime

Meandor (Alexis):

Hold Person

Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min

Description Choose a humanoid that you can see within range.

The target must succeed on a Wisdom saving throw


or be paralyzed for the duration. At the end of each of
its turns. the target can make another Wisdom saving
throw. On a success. the spell ends on the target.

Single
Target
At Higher Levels When you cast this spell using

Spellcasttime

a spell slot of 3rd levei or higher, you can target one


additional humanoid for each slot leveI above 2nd. The
humanoids must be within 30 feet of each other when
you target them.

oh

humanoid
NVM

FUCK IT

BURNING HANDS THAT MOTHERFUCKER


Austin (GM) (GM):

rolling 1d20

14

rolling 1d20
(
=

18

Meandor (Alexis): it only broke the concentration spell


i cast shield

Austin (GM) (GM):

(
=

rolling 2d6

Meandor (Alexis): my ac is 21

Gained From
Description

Wizard

Shield

Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.

Spellcasttime

;)

Blaze - Laurence: Blaze swings his sword for 6


Meandor (Alexis):

Gained From
Description

Wizard

AoE
Save

15 ft. cone

Save Failure
Save Success
At Higher Levels

3d6 Fire damage

13

Burning Hands

Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

Damage

DC 13 Str

9 Fire

Half of that damage

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

cone to the west

sigh
J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
Attack

a creature of your choice within range

22 | 15 vs AC

Damage

18 Radiant

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Gaiden:

Quarterstaff

Attack

10 | 10 vs AC

Damage

7 Bludgeoning

Austin (GM) (GM):

(
=

Melee 5 ft

rolling 1d20

rolling 1d20
(
=

17

rolling 2d6
(
=

Meandor (Alexis): This is no normal displacer beast that I have read of, we shalkl flee
Austin (GM) (GM):

(
=

20

rolling 1d20

rolling 1d20
(
=

17

Meandor (Alexis): sigh shield


21 ac

last spell
Austin (GM) (GM):

(
=

20

rolling 1d20

rolling 1d20
(
=

13

Gaiden:

Acrobatics (Dex)

Result

8 | 20

Austin (GM) (GM):

(
=

Ability Check

rolling 2d6

Meandor (Alexis): i hesitate

welp, we shoulda tried normal torches


i throw a torch at em

but maybe we can dispell them


J.R. (Joe): But we'd know, I think, the nature of the spell itself.

So, maybe you and I can start researching it during the downtime. :D

Meandor (Alexis): you are a divine caster, if it has to do with a god its for you, if its arcane i should
research it
J.R. (Joe): Well, when we were in the area, even my divine connection/magic was prevented.
Meandor (Alexis): imma have nightmares of those beasts T_T
the music made it so much worse

we have the cartographers ring right?


J.R. (Joe): Gotta say, the carriage fight was tense. I was almost worried we'd wipe, Austin!
So...good job! :D
Meandor (Alexis): shouldnt that give us the map?
yeah

and scary T_T


Austin (GM) (GM):

Meandor (Alexis): we still have the orb right?


J.R. (Joe): I have it, yet.
Meandor (Alexis): welp, doesn't look like a displacer beast but Meandor wouldn't know
J.R. (Joe): Anyhow, I'm out. Night guys!
Meandor (Alexis): LET EM BUUUUURN
dont think so

downtime: study orb


Blaze - Laurence:

Burning Hands

Level 1 Evocation Self


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

AoE
Attack

Damage

Crit Dmg

Spellcasttime

15 foot cone

25 | 13 vs AC
12 Fire
5 Fire

Meandor (Alexis): nightry


nighty*

Blaze - Laurence: NOW I ROLL GOOD


Meandor (Alexis): sooooooo austin, you still sure you wanna allow me to use the summon
undead from the book of lost spells once I buy it? cause i looked through the undead of the mm
and some of em are terrifyingly strong. I can send ya a word file if ya want
http://www.filedropper.com/undeadbychallenge

the ones in color are from teh fith edition foes and the other ones the mm

for example shadows would be straight up too strong with that spell i think
Blaze - Laurence: I'm a Fighter with Burning Hands, that is blue flame instead of red flame. that
looks like a hellknight
Meandor (Alexis): awesome! You haven't shown us your face yet have ya?
Blaze - Laurence: Nope. No one knows what I am. they just know I look human

I figured I'd get some questions already when people saw blue flame, but no questions so it
surprised me xD

Gaiden: I figured, we could RP that with the week's worth of down time.
Meandor (Alexis): well, its a high magic world so we can somewhat suspect people being able to
cast stuff
Gaiden: I feel like that's where a LOT of the "RP" aspect is going to be

I'd even be down to text RP with you guys in the Downtime thread we're gonna put up. to get our
bonds and Character developement solidified

Meandor (Alexis): yeah, sounds good :D


Gaiden: I ALSO feel like this will solidify our bonds as Campagin friends too. ^_^
(As you can tell I HATE downtime)

Blaze - Laurence:

Burning Hands

Level 1 Evocation 15 ft cone


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

AoE
Attack

Damage

Spellcasttime

15 foot cone

22 | 8 vs AC
12 Fire

Meandor (Alexis): ^^
Gaiden: I plan on coming up with one "SUPER move" combo with each person in the group. lol
Meandor (Alexis): i just spend my downtime reading through all of the book of lost spells spells'
xD
some of em are real fun xD

Gaiden: I was so sad that my wakizashi wasnt magical. Damn terrible unlucky rolls.
Meandor (Alexis): how did ya get it anyways?

dont remember seeing a wakizashi in the phb XD

Blaze - Laurence: and my downtime is that I'm repairing my armor and weapons from previous
battles. and spending time with the blacksmith.
Gaiden: ^_^ If you read my character bio in the journal area it tells you my whole story. ^_^
Austin (GM) (GM): Wakizashi is just a short sword :^P
Gaiden: It took me about a week to write it and I'm still not done. >_< lol
Meandor (Alexis): ^^
Gaiden: Yeah. A short katana. ^_^
Meandor (Alexis): tell me when its done , not touuching it before xD
Gaiden: lol
kk

Blaze - Laurence: There's not much to my backstory. just need to get revenge for my guild and
earn money in the process.
Gaiden: I also have an heirloom my parents gave me that I would like to try and "storyfy" austin.
^_^ its in my inventory with a descrpition
Meandor (Alexis): well maybe someday your character is gonna value someone on the party
more than the gold :D
Blaze - Laurence: Tis always a possibility, he did grab the tiefling when there was an issue going
on and we needed to run
Gaiden: lol......a person in our party MADE of gold....we need to build a golden robot.
That is sexy and can fall in love with blaze

Meandor (Alexis): a gold-em (golem?)


Gaiden: >_<

death by snoo snoo

Meandor (Alexis): xD
Gaiden: (futurama reference for those who dont know)
Blaze - Laurence: I understood the reference xD
Gaiden: I just wonder HEAVILY how the night would have turned out if we'd have had a full
party.... >_<
Meandor (Alexis): probably a lot more uses on my healers kit at the end of the day xD
Gaiden: One night we WILL have a full party. lol
Blaze - Laurence: Yeah, 2 weeks in a row and yeah lol
Meandor (Alexis): it happens, thats why gm's always have a back up plan to fix encounters
Blaze - Laurence: That battle would've been a lot easier if I did any damage
like watch, let me roll my greatsword.
Blaze swings his sword for 10

19

Meandor (Alexis): nope still a miss

Blaze - Laurence: Blaze swings his sword for 8


Blaze swings his sword for 13

Meandor (Alexis): nooooope

Blaze - Laurence: Blaze swings his sword for 2

17

Meandor (Alexis): nada


niente

Blaze - Laurence: Blaze swings his sword for 8

17

Meandor (Alexis): xD
Gaiden: lol (stormtooper disease)

Blaze - Laurence: Blaze swings his sword for 11


Meandor (Alexis): never mister clever

Blaze - Laurence: Blaze swings his sword for 13


Meandor (Alexis): and my favorite

Blaze - Laurence: Blaze swings his sword for 2


Meandor (Alexis): NOOOOOOOOOOOO

6
15
20

Gaiden: LMFAO
Blaze - Laurence: ....
Thats just cruel

Gaiden: SD. Thats what I'm gonna call it from now on.
(stromtrooper disorder)

Meandor (Alexis): thats the problem with greatsword mastery thingy, you get a lot more damage
but you first need to actually hit
Blaze - Laurence: Blaze swings his sword for 18

14

HOLY SHIT

Meandor (Alexis): that woulda been your first hit :D


Blaze - Laurence: Blaze hits for 8

Meandor (Alexis): i can make ya invis so you get advantage on all attacks if ya want
Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

8 | 10 vs AC

11 Bludgeoning

Unarmed Strike
Attack

Damage

Melee 5 ft

11 | 9 vs AC
4

Blaze - Laurence: Blaze swings his sword for 6

14

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 21


Second Attack hits AC 19

Meandor (Alexis):

9 dealing 6 damage.

24 dealing 4 damage.

Spirit Blast

Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous

Description You sacrifice part of your life force to create a bolt of energy that you

Target
Attack

Damage

immediately hurl at a creature you can see. Sacrifice any number of hit
points (up to your current total -1) and make a ranged spell attack against
the target. If it hits, the bolt does radiant damage equal to the hit points
you sacrificed plus 5d6
Single

20 | 12 vs AC
20 Radiant

At Higher Levels For each spell slot used higher than 2nd level, the bolt
does an additional 1d6 damage.

Spellcasttime

Gaiden: mmm flurry of blows.


Meandor (Alexis): i love this spell, its so flavorfull :D

like sacrificing your own health just for some damage

oh wait there was a really fun lvl 8 spell i found lemme find it
Blaze - Laurence:

Burning Hands

Level 1 Evocation 15 ft cone


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

AoE
Attack

Damage

Spellcasttime

15 foot cone

21 | 14 vs AC
16 Fire

Meandor (Alexis): Death Bringer


8th-level necromancy
Cleric, Wizard

Components: V, S, M (a bone dagger made from an


animated skeleton)

Casting Time: 1 action


Meandor (Alexis): Duration: Instantaneous
Range: Self

Area of Effect: Sphere, 1-mi. radius


Saving Throw: Con / negates effect

Using an ancient evil spell, you stab yourself in the chest and magically
spread the pain over a wide area, potentially bringing death to sleeping

Meandor (Alexis): creatures as far as a mile away. You take 5d8 piercing damage (which cant
be reduced) and are stunned for 5 rounds. Sleeping creatures with fewer
than 25 hit points within 1 mile of you die instantly unless they make

successful Constitution saving throws. Survivors, as well as creatures

included the figure of Death looming over them and trying to slay them.
with more than 25 hit points, awaken suddenly from a nightmare that
Meandor (Alexis): its soooooo good for a villain to be using
just slay half of the villagers in a mile radius
half a town, dead

Blaze - Laurence: Wow lol

Burning Hands

Level 1 Evocation 15 ft cone


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

AoE
Attack

15 foot cone

Save Condition
Save

Half damage

Damage

Spellcasttime

14 | 20 vs AC
15 Fire

DC 13 Dex

Meandor (Alexis): yeah, gotta love the BOLS, such great rp ideas for npcs and stuff :D
Blaze - Laurence: Do your Burning Hands real quick?
Meandor (Alexis):

Gained From
Description

Wizard

AoE
Save

15 ft. cone

Save Failure
Save Success
At Higher Levels

3d6 Fire damage

Burning Hands

Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

Damage

DC 13 Str

10 Fire

Half of that damage

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Burning Hands

Gained From
Description

Wizard

AoE
Save

15 ft. cone

Save Failure
Save Success

3d6 Fire damage

Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

Damage

DC 13 Dex

10 Fire

Half of that damage

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

dex not str

slight mistake in mine


Blaze - Laurence: yeah, I have it as dex in mine.

Burning Hands

Level 1 Evocation 15 ft cone


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

AoE
Attack

15 foot cone

Save

DC 13 Dex

Damage
Save Failure
Save Success
Spellcasttime

15 | 7 vs AC
16 Fire

Full Damage 3d6


Half Damage

Meandor (Alexis): btw there are no bonuses on spells unless it specifically says so
so unless your burning hands gets a modifier the pluus 3 would have to go

Blaze - Laurence: Oh, thats right.


Meandor (Alexis): and the attack roll is not neccessary since its an automatic hit
:D

Blaze - Laurence:

Burning Hands

Level 1 Evocation 15 ft cone


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

AoE
Damage

15 foot cone

Save Failure
Save Success
Spellcasttime

Full Damage 3d6

Save

10 Fire

DC 13 Dex

Half Damage

That looks right

Meandor (Alexis): yep


Blaze - Laurence: a fighter with a sorcerer spell ;) and no levels in sorcerer.

Austin (GM) (GM): For 8th and 9th level spells from the Book of Lost Spells, I'm not going to worry
about balancing. Once you get to that high level, F' it, you deserve anything that powerful.
Meandor (Alexis): i wasnt planning on getting it xD
i just found it fun

Austin (GM) (GM): Okay, Good night.


Meandor (Alexis): good night :D
Blaze - Laurence: Night

Blaze swings his sword for 4


Blaze swings his sword for 1

Blaze swings his sword for 15

12

11

Blaze swings his sword for 10

17

Gaiden: night!

Blaze - Laurence: Blaze swings his sword for 8


Blaze swings his sword for 19

16

Oh my god, another hit. lol

19

Blaze hits for 10

Meandor (Alexis): its a miracle

Blaze - Laurence: Blaze swings his sword for 15


Blaze swings his sword for 5

Blaze swings his sword for 14

Blaze swings his sword for 18

17

13
18

Whoa, that looks weird. I rolled 18 on the die. but not getting my +4 bonus.

Greatsword

Attack

Damage

Melee

13 | 17 vs AC
9 Slashing

Blaze - Laurence:
Attack

Damage

Greatsword
Melee

22 | 17 vs AC
7 Slashing

Meandor (Alexis): maybe your macro is off at the moment


that would explain the low numbers

Blaze - Laurence: It would

Blaze swings his sword for 5

Meandor (Alexis): yeah has to be

can't roll a 4 when you have a +4


Blaze - Laurence: yeah

Blaze swings his sword for 3

Meandor (Alexis): you could just use the CS roll for the attack and then the macro for dmg for the
dmg
or if you ask kc reaaaal nice she might fix it for ya :P

Blaze - Laurence: Blaze swings his sword for 13


Blaze swings his sword for 14

12

19

Meandor (Alexis): lol theres a spell that makes a skeletal drummer that just drums for a minute
and then explodes XD
Blaze - Laurence:
Attack

Damage

14 | 22 vs AC

Greatsword
Melee

8 Slashing

Greatsword
Attack

Damage

15 | 18 vs AC

Melee

7 Slashing

Greatsword
Attack

Damage

7 | 15 vs AC

Melee

10 Slashing

Greatsword
Attack

Damage

10 | 16 vs AC

Melee

6 Slashing

Greatsword
Attack

Damage

12 | 19 vs AC

Melee

11 Slashing

Greatsword
Attack

Damage

8 | 21 vs AC
6 Slashing

Blaze - Laurence:
Attack

Damage

Melee

15 | 23 vs AC
11 Slashing

Greatsword
Melee

Crit Dmg (adv roll)

10 Slashing

Greatsword
Attack

Damage

Melee

8 | 22 vs AC
11 Slashing

Greatsword
Attack

Damage

Melee

9 | 15 vs AC
11 Slashing

Greatsword
Attack

Damage

Melee

17 | 11 vs AC
13 Slashing

Greatsword
Attack

Damage

Melee

19 | 10 vs AC
8 Slashing

Gaiden: week 2 in review is up guys!


Blaze - Laurence: kk

Blaze swings his sword for 1

yeah, I need to talk to KC about the macro


Blaze swings his sword for 19
Blaze swings his sword for 13
Blaze swings his sword for 1

15
14

12

Meandor (Alexis): welp, imma head to the bed


Blaze - Laurence: night
Meandor (Alexis): gnight :D
Gaiden: NIGHT!
Blaze - Laurence: so I'm curious, what do you think my race is?
Gaiden: lol I have no idea. >_< I am actually really excited for the possibility of downtime
interactive rp.

I just need to make sure Austin can read it and approve of the idea that we'll be having character
knowledge on things, so when we act like we would having already gotten that knowledge, it
doesn't confuse people.
(They'd be able to read it of course since it would be on a forum thread)

Blaze - Laurence: Indeed.

So if they didn't read it, oh well :P

Gaiden: lol right?

I love that we can make the campaign both scripted AND interactive

Blaze - Laurence: yeah, my race is not that common, even more so from a fighter standpoint if
you're power gaming.
Gaiden: -nods-

Over the next couple of days I wanna finish my background story and have you guys read it so you
know a little more about me.(Player knowledge)

Blaze - Laurence: Indeed.

but I don't ever use Player Knowledge.


but I will read it.

Gaiden:
Attack

Damage

Quarterstaff

16 | 23 vs AC
5 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 23


Second Attack hits AC 23

14 dealing 6 damage.

18 dealing 6 damage.

Gaiden Sidesteps the missile with ease!


Gaiden:

14 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

7 Damage was reduced from the attack!


Class Action 6

When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the
Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and
again at 6th, 11th, and 17th level

Deflect Missiles
Class Action 5

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. W
hen you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you
reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one
hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of
ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon
proficiencies, and the missile counts as a monk weapon for the attack.

Monastic Tradition
Class Action 6

(WAY OF THE SHADOW) When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand,
the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you
features at 3rd level and again at 6th, 11th, and 17th level

Darkness

Level 2 Evocation 60 ft
1 action Up to 10 mins

Description

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled

Spellcasttime

Gaiden:

Darkness

Level 2 Evocation 60 ft
1 action Up to 10 mins

Description

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled

Spellcasttime

Gaiden Sidesteps the missile with ease!


Gaiden:

12 Damage was reduced from the attack!

Gaiden rolls a 13 for initiative.

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 18


Second Attack hits AC 17

19 dealing 4 damage.

18 dealing 5 damage.

Gaiden Sidesteps the missile with ease!


Gaiden:

13 Damage was reduced from the attack!

Nightbird (KCDDagger):

11 16

Blaze - Laurence: Blaze swings his sword for 15


Blaze swings his sword for 5

Blaze swings his sword for 20


Blaze swings his sword for 15
Blaze swings his sword for 9

Blaze swings his sword for 16

19

19

15
7

11

23

Blaze - Laurence: Blaze devastates with a 18

Burning Hands

Level 1 Evocation 15 ft cone


V, S

1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

AoE
Damage

15 foot cone

Save Failure
Save Success
Spellcasttime

Full Damage 3d6

11 Fire

Save

DC 13 Dex

Half Damage

Dexterity

Result

21 | 12

Blaze swings his sword for 17

Saving Throw

J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

20 | 24 vs AC

Damage

At Higher Levels

15 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Inflict Wounds

Level 1 Necromancy touch


V, S
1 action instantaneous

Description Make a melee spell attack against a creature you can


Target
Attack

reach. On a hit, the target takes 3d10 necrotic damage.

Damage

one creature

12 | 6 vs AC
15 Necrotic

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the damage increases by


1d10 for each slot level above 1st.

Gaiden: hey guys ^_^


Blaze - Laurence: Heya :D
J.R. (Joe): Hello!
Blaze - Laurence: Just posted my downtime, I don't look like a hellknight anymore

Gaiden: lol I'll read it. i just posted my downtime too ^_^
Blaze - Laurence: I read it

and mine is just a short sentence. I was busy this week xD

Meandor (Alexis): g'day folks :D


Blaze - Laurence: Heya :D
J.R. (Joe): Hi there!
Gaiden: hihi
Meandor (Alexis): any of y'all played the wither 3?
witcher*

J.R. (Joe): No, but I want to. :(


Blaze: ^
same

Meandor (Alexis): I think it'd be an awesome setting for dnd ^_^


everyone did their leveling up?

Blaze: Indeed
Austin (GM) (GM): Everyone is level 3 correct?
Meandor (Alexis): yeah
Gaiden: yup ^_^
J.R. (Joe): Yep. It was a pretty simple level. Nothing really new to add save HP and spell slots.
Blaze: Mine wasn't that simple xD

Had to put in some racial stuff, and then become a Champion

Meandor (Alexis): level 3 tends to be the level in which characters start to feel different from other
characters of the same level
Blaze: I feel like I'm one of the weirdest Fighters ever xD
J.R. (Joe): It's probably the stormtrooper disorder. ;)
Meandor (Alexis): atleast y'aren't a necromantic religious nutcase xD

Hold Person

Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.

Target
Save

Single

DC 13 Wis

At Higher Levels When you cast this spell using

Spellcasttime

a spell slot of 3rd levei or higher, you can target one


additional humanoid for each slot leveI above 2nd. The
humanoids must be within 30 feet of each other when
you target them.

Invisibility

Meandor Galonvathar
Level 2 Illusion Touch
V, S
1 action 1 Hour

Description

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is
on the target's person. The spell ends for a target that attacks ar casts a spell.
Single
Target
At Higher Levels When you cast this spell using

Spellcasttime

a spell slot of 3rd levei ar higher, you can target one


additional creature for each slot levei above 2nd.

Spirit Blast

Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous

Description You sacrifice part of your life force to create a bolt of energy that you

Target
Attack

immediately hurl at a creature you can see. Sacrifice any number of hit
points (up to your current total -1) and make a ranged spell attack against
the target. If it hits, the bolt does radiant damage equal to the hit points
you sacrificed plus 5d6

Damage

Single

8 | 25 vs AC

Crit Dmg (adv roll)

14 Radiant
18 Radiant

At Higher Levels For each spell slot used higher than 2nd level, the bolt
Spellcasttime

does an additional 1d6 damage.

Blaze: I'm a Firey Champion


Fiery Champion*

Meandor (Alexis): little question for the city, how do ya get to the island? is there like a ferry boat
thats open to the publi or smth?
J.R. (Joe): You find a boat. I sail it. :P
Gaiden: lol ^_^ easy peasy
J.R. (Joe): Right?
Meandor (Alexis): it could just have a bridge
doesn't seem like its too big a distance

J.R. (Joe): Depends on the scale, I guess.


Meandor (Alexis): yeah
Austin (GM) (GM): There used to be a bridge, but it collapsed about 5 years ago. Right now, you
have to get a ferry across.

Meandor (Alexis): alrighty :D


Blaze: would my character have knowledge of where the ferry is to it since I've lived here all my
life?
Gaiden: I would assume so. Or that is some ninja kind of ferry
Meandor (Alexis): i doubt its a seeeeecret ferry ^^
Blaze: You never know lol hence why I had to ask.
Gaiden: If a ferry is THAT ninja, I should make it teach me its ways.
Meandor (Alexis): a shadow ferry :O
J.R. (Joe): My background also allows us to find passage for free.
Sort of.

Blaze: Yeah, there are some loopholes to that background.


Austin (GM) (GM): The Ferry isn't hard to find, but it costs you and you have to go through a
search, no weapons allowed. It's where the few nobles live along with anyone with any real money.
J.R. (Joe): So, basically....evil central station. :P
Blaze: Interesting. well I won't worry about that until we have to go over there.
Meandor (Alexis): do they confiscate spellbooks:O
Austin (GM) (GM): Depends on if the guards think your a threat.
Gaiden: I just wanna find a way to kill those damn monsters from last week. >_< lol
Austin (GM) (GM): In good time you will.
J.R. (Joe): That's what J.R and Meandor's been working on. :)
Meandor (Alexis): meandors mostly been mislead by whoever said it was a displacer beast in
week one so my research probably only counts for the orb
Blaze: I've only been working on remember the spikes and whatnot from the armor to not look like
a Hellknight anymore.
removing the spikes*

Austin (GM) (GM): Starting the skype call in 5min


Gaiden: kk
Blaze: So far, no sign of either Ruk or Nightbird. Wonderful.
Gaiden: -sighsMeandor (Alexis): me thinks nightbirdy might show up but ruk probably left us
Gaiden: its rough having to depend on a school library's computers....
Meandor (Alexis): yeah

Gaiden: but still, = /


Gaiden Sidesteps the missile with ease!
Gaiden:

16 Damage was reduced from the attack!

I learned deflect missles!


J.R. (Joe): Woo!

Meandor (Alexis): awesome! :O


Blaze: Which one had to depend on the school computer? Ruk I believe right?
Gaiden: check the description out

Deflect Missiles
Class Action 5

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. W
hen you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you
reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one
hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of
ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon
proficiencies, and the missile counts as a monk weapon for the attack.

Blaze: Oh nice
Gaiden: right?
J.R. (Joe): This week: all melee attackers! :P
Meandor (Alexis): Holy moly, only a reaction :O
Gaiden: lol -DIESJ.R. (Joe): But, yeah, that sounds crazy.
Austin (GM) (GM): It doesn't cost a ki point to catch it, only to throw it back.
Gaiden: yeah. ^_^

I can catch them things all day long.

Meandor (Alexis): just collecting all the arrows and then selling them xD
Gaiden: as long as no one is shooting bazooka sized arrows at me. >_<
Blaze: how many times can you do deflect missile?
Meandor (Alexis): looks like as much as he wants to
Gaiden: it just says as a reaction. so anytime I get hit?
Blaze: Wow
not bad

Gaiden: I'm super dodgy now.

J.R. (Joe): My reaction, alas, has a limit: wis modifier.


Blaze: Gonna see if I can find Nightbird. give me a second
Gaiden: ah okay. but still. my wis mod is 3. >_<
J.R. (Joe): Ditto. :)
Gaiden: oh no wait. lol nvm
that's for you ^_^

J.R. (Joe): :P
Blaze: nope, no go. she wasn't on her TS
Gaiden: hmm
Austin (GM) (GM): Starting the Skype Chat.
Blaze: Alright
Gaiden: stayin mid success. lol
Meandor (Alexis): noone died = success ;D
Blaze: It's because of my SD
Gaiden: 3 people passed out....mid success.
lol

Meandor (Alexis):

Result

6 | 15

Investigation (Int)
Meandor Galonvathar
Ability Check

Gaiden: soory, the gf has the sniffles.


*sorry

Meandor (Alexis): :P
Blaze: First roll of the night, first nat 1. lol good job
Gaiden: lol
Meandor (Alexis): xD

Result

Gaiden:

8 | 7

Arcana (Int)

Meandor Galonvathar
Ability Check

Darkness

Level 2 Evocation 60 ft
1 action Up to 10 mins

Description

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled

Spellcasttime

Darkness

Level 2 Evocation 60 ft
1 action Up to 10 mins

Description

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled

Spellcasttime

hmmmm the plot thickens.

Meandor (Alexis): http://www.tshirthell.com/shirts/products/a805/a805.gif?v11301bss2


Gaiden: lmfao
Blaze is annoyed that he's so low on gold now
Meandor (Alexis): XD
welcome to my life :P

J.R. (Joe): What's gold?


Meandor (Alexis): our time to strike :O
Gaiden: sweet
Meandor (Alexis): was to be expected of a ring of cartographing :P
Blaze: Indeed
J.R. (Joe): Necromancer, why you covering the world in darkness, man? :P
Gaiden: lo9l
Meandor (Alexis): it's in my nature. I can't stop it T_T
Gaiden: shadows everywhere? I'm okay with this
J.R. (Joe): Not with those shadow mastiffs around...
Gaiden: Q_Q -shudders-

Result

5 | 9

Persuasion (Cha)
Ability Check

Persuasion (Cha)
Result

11 | 3

Ability Check

Sleight of Hand (Dex)


Result

20 | 7

Ability Check

Austin (GM) (GM):


J.R. (Joe):
Result

History (Int)
5 | 14

Blaze:
Result

Insight (Wis)
3 | 17

Gaiden:
Result

Ability Check

Ability Check

Insight (Wis)
17 | 17

Ability Check

good tro know ^_^

Meandor (Alexis): His glorious fabulous hair .


Gaiden: lol
Blaze - Laurence: Don't know if anyone saw this but KC made a post saying "Last minute tech call
came in. I life by the whim of my contracts. hope you all understand I'm pretty much on call 24/7.
Sorry about this."

Gaiden: keep in mind meandor and I arent near you now.


Blaze - Laurence: yup, just JR and I
J.R. (Joe):
Result

Perception (Wis)
Ability Check

11 | 25

Gaiden: youre assisting yourself. advantage on ALL rolls. >_<

Deception (Cha)

Result

Ability Check

2 | 2

Stealth (Dex)
Result

Ability Check

25 | 20

Acrobatics (Dex)
Result

Ability Check

24 | 24

Athletics (Str)
Result

Ability Check

9 | 8

Perception (Wis)
Result

Ability Check

20 | 16

Blaze: So devils of some kind. possibly.


Or tieflings

Gaiden:
Result

Deception (Cha)
16 | 4

Ability Check

http://i30.tinypic.com/2vn2b68.jpg

Result

ooooooooooo

21 | 16

Stealth (Dex)
Ability Check

Meandor (Alexis): that reminds me of dark souls :D


Gaiden: riiiiight? I was JUST thinking that.

Sleight of Hand (Dex)

Result

11 | 20

Ability Check

Meandor (Alexis): praise the sun \[T]/


Blaze watches the mage moves circles around him
Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Spellcasttime

Meandor (Alexis): MADNESS? SPAAAARTAAAA


Gaiden:
Result

Stealth (Dex)
16 | 8

Meandor (Alexis):

Result

12 | 17

Ability Check

Religion (Int)

Meandor Galonvathar
Ability Check

Austin (GM) (GM):

J.R. (Joe):

Turn Undead: Channel Divinity


Class Action 2

As an action, you present your holy symbol and speak a


prayer censuring the undead. Each undead that can see
or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Meandor (Alexis):

Protection from Good and Evil


Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 10 Minutes

Description

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. Ir the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.

Spellcasttime

straight outta westcrown

J.R. (Joe): I also have that spell, Meandor. :D


Meandor (Alexis): it's awesome

Invisibility

Meandor Galonvathar
Level 2 Illusion Touch
V, S
1 action 1 Hour

Description

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is
on the target's person. The spell ends for a target that attacks or casts a spell.

Target
At Higher Levels

Single

When you cast this spell using a spell slot of 3rd level ar higher, you can target one additional creature for each slot levei above
2nd.

Spellcasttime

Gaiden:
Result

Acrobatics (Dex)
17 | 14

Ability Check

Strength

Result

Blaze:

5 | 5

Saving Throw

Strength

Saving Throw

Result

17 | 16

Gaiden: lol >_<

Result

Dexterity

14 | 13

Meandor (Alexis):

Result

Intelligence

17 | 19

Gaiden:
Result

lol I'm dumb

Saving Throw

Meandor Galonvathar
Ability Check

Intelligence
Saving Throw

2 | 4

Blaze:

Stealth (Dex)

Result

5 | 11

Ability Check

Blaze rolls a 18 for initiative.

Austin (GM) (GM):

(
=

rolling 1d20

Blaze:
Result

Athletics (Str)
24 | 6

Gaiden:

Quarterstaff

Attack

20 | 25 vs AC

Crit Dmg (adv roll)

6 Bludgeoning

Damage

Ability Check

Melee 5 ft

4 Bludgeoning

Meandor (Alexis):

Mage Armor

Meandor Galonvathar
Level 1 Abjuration Touch
V, S

Gained From
Description

Wizard

Target
Spellcasttime

Touch

1 action 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.

Ray Of Sickness

Gained From
Description

Wizard

Target
Attack

Single

Save

DC 13 Con

Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.

Damage
Save Failure
Save Success
At Higher Levels

7 | 15 vs AC
10 Poison

Poisoned

Not poisoned

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spellcasttime

Mage Armor

Gained From
Description

Wizard

Target
Spellcasttime

Touch

Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.

Austin (GM) (GM): Tiefling Bandit rolls a 4 to Initiative.


Gaiden: Gaiden rolls a 23 for initiative.
Blaze: Blaze rolls a 8 for initiative.

Austin (GM) (GM): rolls a 15 to Initiative.


Meandor (Alexis):

Initiative

17

J.R. (Joe): J.R. rolls a 0

Initiative

Meandor Galonvathar
Ability Check

Initiative

Initiative

Ability Check

19

Meandor (Alexis): Meandor rolls a 18 for initiative.


Austin (GM) (GM) makes attack against Blaze!
Austin (GM) (GM):

The attack roll is 2 to hit AC:17ac!


Dealing 7 damage on a hit!

Austin (GM) (GM) makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 12 to hit AC:17ac!


Dealing 6 damage on a hit!

Blaze:

Burning Hands

Level 1 Evocation 15 ft cone


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

AoE
Damage

15 foot cone

Save Failure
Save Success
Spellcasttime

Full Damage 3d6

12 Fire

Save

DC 13 Dex

Half Damage

Austin (GM) (GM):

(
=

14

rolling 1d20
(
=

rolling 1d20
(

rolling 1d20

12
Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!

Austin (GM) (GM):

The attack roll is 10 to hit AC:17ac!


Dealing 11 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 13 to hit AC:17ac!


Dealing 5 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 9 to hit AC:17ac!


Dealing 10 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 19 to hit AC:17ac!


Dealing 5 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 5 to hit AC:17ac!


Dealing 7 damage on a hit!

Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

11 | 20 vs AC
8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 15

Meandor (Alexis):

10 dealing 7 damage.

15 dealing 6 damage.

Create Bonfire

Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute

Gained From
Description

Wizard

AoE
Save

5 ft cube

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
DC 13 Dex

Damage

4 Fire

1d8 fire damage


Save Failure
nothing
Save Success
At Higher Levels The spells damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8), 11th level (3d8), and 17th level (4d8).

Austin (GM) (GM):

(
=

20

rolling 1d20

Austin (GM) (GM) makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 12 to hit AC:17ac!


Dealing 7 damage on a hit!

Austin (GM) (GM) makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 27 to hit AC:17ac!


Dealing 7 damage on a hit!

rolling 1d4
(
=

Blaze:
Result

Constitution
21 | 7

Saving Throw

I've done more than I already did last week.

Austin (GM) (GM):

rolling 1d20

(
=

Blaze: Blaze swings his sword for 13


Blaze swings his sword for 17
Blaze hits for 12

21

22

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 7 to hit AC:15!


Dealing 10 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 5 to hit AC:15!


Dealing 8 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 5 to hit AC:15!


Dealing 4 damage on a hit!

Blaze: Blaze swings his sword for 14


Gaiden:
Attack

Damage

24

Quarterstaff
24 | 15 vs AC

Melee 5 ft

5 Bludgeoning

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 6 to hit AC:16!


Dealing 4 damage on a hit!

Blaze: yeah with attacking with my weapon, I get to reroll damage die if its a 1 or a 2
Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!
Austin (GM) (GM):

The attack roll is 7 to hit AC:16!

Dealing 4 damage on a hit!


Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!
Austin (GM) (GM):

The attack roll is 23 to hit AC:16!


Dealing 7 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 5 to hit AC:16!


Dealing 6 damage on a hit!

J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.
a creature you touch

At Higher Levels

7 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

4 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Gaiden: "trust me, I'm a cleric. See my mask? I'm a good guy"
http://i.imgur.com/B4VhGm5.jpg

J.R. (Joe): I'm totes compassionate, yo.


Gaiden:
Attack

Damage

Quarterstaff
15 | 25 vs AC

11 Bludgeoning

Melee 5 ft

Crit Dmg (adv roll)

2 Bludgeoning

Step of the Wind


Class Action 3

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is
doubled for the turn.

Meandor (Alexis):

Acid Splash

Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous

Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.

Target
Save

Single

DC 13 Dex

Damage

2 Acid

1d6 Acid damage


Save Failure
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach

Spellcasttime

5th level (2d6), 11th level (3d6), and 17lh level (4d6).

Austin (GM) (GM):

(
=

19

rolling 1d20

rolling 1d20
(
=

Meandor (Alexis):

Gained From
Description

Wizard

Shield

Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.

Spellcasttime

Blaze: Blaze swings his sword for 13

12

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 8

Austin (GM) (GM):

(
=

19

rolling 1d20

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 13 to hit AC:17ac!


Dealing 6 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 15 to hit AC:17ac!


Dealing 8 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 20 to hit AC:17ac!


Dealing 4 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 6 to hit AC:17ac!


Dealing 9 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 11 to hit AC:17ac!


Dealing 11 damage on a hit!

J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Damage

At Higher Levels

a creature of your choice within range

10 | 20 vs AC
14 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Blaze: adding three health from that second wind, it didn't take my +3 from fighter level, but I fixed
my macro
Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

17 | 14 vs AC
5 Bludgeoning

Unarmed Strike
Attack

Damage

Melee 5 ft

23 | 10 vs AC
4

Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Damage

Crit Dmg

25 | 18 vs AC
3 Necrotic
5 Necrotic

Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
Spellcasttime

If the target is hit it can't regain hp until the end of its turn

5th level (2d8). 11th level (3d8), and 17th level (4d8).

Blaze: Blaze swings his sword for 5

16

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 22 to hit AC:17ac!


Dealing 7 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 8 to hit AC:17ac!


Dealing 7 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 11 to hit AC:17ac!


Dealing 11 damage on a hit!

rolling 1d20
(
=

11

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 20 to hit AC:16!


Dealing 5 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 24 to hit AC:16!


Dealing 5 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 5 to hit AC:16!


Dealing 7 damage on a hit!

rolling 1d6
(
=

J.R. (Joe):

rolling 2d8+3
)+3

Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

21 | 22 vs AC
9 Bludgeoning

Unarmed Strike
Attack

Damage

Melee 5 ft

7 | 8 vs AC
7

Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Damage

18 | 10 vs AC
4 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

J.R. (Joe): I now regret not picking my attack cantrip. ::sighs and hangs head::
Blaze: Blaze swings his sword for 5

15

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 16 to hit AC:17ac!


Dealing 11 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 14 to hit AC:17ac!


Dealing 6 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 17 to hit AC:17ac!


Dealing 11 damage on a hit!
J.R. (Joe):

(
=

10

rolling 2d8+3
)+3

Gaiden:

Minor Illusion

Cantrip Illusion 30 ft
1 action 1 minute

Description

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as
an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice,
someone elses voice, a lions roar, a beating of drums, or any other sound you choose. The sound continues unabated
throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an
objectsuch as a chair, muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create
sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things
can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is,
the illusion becomes faint to the creature.

Spellcasttime

Austin (GM) (GM):

(
=

rolling 1d20

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 13


Second Attack hits AC 8

19 dealing 6 damage.

15 dealing 7 damage.

Blaze:
Result

Dexterity

21 | 19

Gaiden:
Result

Stealth (Dex)
17 | 23

Blaze: Inside the Bag of Holding:

master crafted studded leather armor


Long Sword
Crossbow

Saving Throw

Ability Check

Chainmail

3 Broken Crossbows
Meandor (Alexis): https://www.youtube.com/watch?v=1qiFjN3D8TU
Blaze:

(
=

rolling 2d4+2

Gaiden:

(
=

)+2

rolling 2d4 + 2
)+2

Gaiden rolls a 7 for initiative.

Meandor (Alexis): Meandor rolls a 23 for initiative.

Austin (GM) (GM): Tiefling Cutter rolls a 19 to Initiative.


J.R. (Joe): J.R. rolls a 14

Blaze: Blaze rolls a 13 for initiative.

Austin (GM) (GM): Tiefling Bandit rolls a 10 to Initiative.


Meandor (Alexis):

Create Bonfire

Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute

Gained From
Description

Wizard

AoE
Save

5 ft cube

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
DC 13 Dex

Damage

4 Fire

1d8 fire damage


Save Failure
nothing
Save Success
At Higher Levels The spells damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8), 11th level (3d8), and 17th level (4d8).

Austin (GM) (GM):

rolling 1d20

9
Austin (GM) (GM) Tiefling Cutter makes attack against Gaiden!

Austin (GM) (GM):

The attack roll is 12 to hit AC:16!


Dealing 7 damage on a hit!

rolling 1d20
(
=

16

Austin (GM) (GM):

(
=

12

rolling 1d20

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 5 to hit AC:16!


Dealing 4 damage on a hit!

rolling 1d20
(
=

10

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 6 to hit AC:16!


Dealing 4 damage on a hit!

Meandor (Alexis): http://i.ytimg.com/vi/LXUhoVdqEIk/hqdefault.jpg


Blaze: Blaze swings his sword for 18
Blaze hits for 11

Gaiden:
Result

14

Acrobatics (Dex)
10 | 17

Ability Check

Attack

Kunai

13 | 14 vs AC

Damage

4 Piercing

Meandor (Alexis):

Spirit Blast

Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous

Description

You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.

Target
Attack

Single

21 | 21 vs AC

Damage

13 Radiant

At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Spellcasttime

Austin (GM) (GM) Tiefling Cutter makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 25 to hit AC:17ac!


Dealing 12 damage on a hit!

Austin (GM) (GM) Tiefling Cutter makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 10 to hit AC:17ac!


Dealing 8 damage on a hit!

J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

At Higher Levels

a creature you touch

4 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 6 to hit AC:17ac!


Dealing 11 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 10 to hit AC:17ac!


Dealing 9 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 15 to hit AC:17ac!


Dealing 9 damage on a hit!

Gaiden: Joe you said totes compassion earlier. I found this for you.

http://i1.cpcache.com/product/355463370/compassion_over_killing_logo_tote_bag.jpg?
height=240&width=240

J.R. (Joe): LOL!


Gaiden:
Attack

Quarterstaff
21 | 19 vs AC

Damage

Melee 5 ft

9 Bludgeoning

Unarmed Strike
Attack

24 | 16 vs AC

Damage

Melee 5 ft

Meandor (Alexis):

Hold Person

Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.

Target
Save

Single

At Higher Levels

DC 13 Wis

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.

Spellcasttime

Austin (GM) (GM):

rolling 1d20

10
Austin (GM) (GM) Tiefling Cutter makes attack against Gaiden!

Austin (GM) (GM):

The attack roll is 18 to hit AC:16!


Dealing 12 damage on a hit!

Austin (GM) (GM) Tiefling Cutter makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 11 to hit AC:16!


Dealing 10 damage on a hit!

J.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

Target
Healing

a creature of your choice

5 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Blaze: Blaze swings his sword for 11


Gaiden:
Result

Acrobatics (Dex)
22 | 6

Austin (GM) (GM):

(
=

19

Ability Check

rolling 1d20

Gaiden:

Quarterstaff

Attack

16 | 25 vs AC

Crit Dmg (adv roll)

1 Bludgeoning

Damage

18

4 Bludgeoning

Melee 5 ft

Unarmed Strike
Attack

18 | 12 vs AC

Damage

Melee 5 ft

Meandor (Alexis):

Ray Of Sickness

Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous

Gained From
Description

Wizard

Target
Attack

Single

Save

DC 13 Con

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.

15 | 18 vs AC

Damage

11 Poison

Save Failure
Save Success
At Higher Levels

Poisoned

Not poisoned

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spellcasttime

Austin (GM) (GM):

(
=

rolling 1d20
(
=

rolling 1d20
(
=

rolling 1d20
(
=

14

rolling 1d20

rolling 1d20

(
=

11

rolling 1d10+4
(
=

)+4

J.R. (Joe):
Attack

Warhammer

19 | 12 vs AC

Damage

3 Blunt

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

4 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Blaze: Blaze swings his sword for 14


Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

7 | 17 vs AC

11 Bludgeoning

Unarmed Strike
Attack

Damage

Melee 5 ft

21 | 23 vs AC
7

Stealth (Dex)
Result

10 | 15

Ability Check

Austin (GM) (GM): +1 Switch Blade Longsword


Blaze: +1. is it a +1 to hit and damage?
Austin (GM) (GM): +1 to hit and damage

Blaze:

+1 Switch Blade Longsword

Attack

7 | 12 vs AC

Damage

Melee

+1 Switch Blade Longsword


Attack

10 | 16 vs AC

Damage

Gaiden:

(
=

Blaze:

(
=

Melee

rolling 2d4 + 2
)+2

rolling 2d4+2

)+2

Blaze hits for 7

Blaze hits for 12


Meandor (Alexis):

HP regained

Gaiden:
HP regained

Spending Hit Dice


Meandor Galonvathar
d6

Spending Hit Dice


5

Meandor (Alexis):

d8

Arcane Recovery
Meandor Galonvathar
Class Action 1

On a short rest, regain spellslots equal to half your wizard level rounded up. (lvl 6 -> 1 lvl 3 spellslot or 3 lvl 1 spellslots etc.)

Blaze:
HP regained

Spending Hit Dice


9

d10

Gaiden:
Result

Stealth (Dex)
Ability Check

7 | 25

Blaze:
Result

Stealth (Dex)
Ability Check

4 | 3

J.R. (Joe):
Result

Religion (Int)
Ability Check

15 | 21

Blaze: Blaze rolls a 13 for initiative.

Gaiden: Gaiden rolls a 21 for initiative.


J.R. (Joe): J.R. rolls a 12

Austin (GM) (GM): Tiefling Cleric rolls a 9 to Initiative.


Tiefling Bandit rolls a 6 to Initiative.

Meandor (Alexis): Meandor rolls a 9 for initiative.


Gaiden:

Quarterstaff

Attack

9 | 25 vs AC

Crit Dmg (adv roll)

2 Bludgeoning

Damage

Melee 5 ft

7 Bludgeoning

Unarmed Strike
Attack

Damage

6 | 20 vs AC
5

Blaze: Blaze swings his sword for 23


Blaze devastates with a 20

J.R. (Joe):

Melee 5 ft

20

Turn Undead: Channel Divinity


Class Action 2

As an action, you present your holy symbol and speak a


prayer censuring the undead. Each undead that can see
or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Austin (GM) (GM):

(
=

10

rolling 1d20

rolling 1d20
(
=

12

Gaiden: good swing btw blaze. Your std is hidden.


Blaze: ikr?
Gaiden: well, in remission anyways
Blaze: I FINALLY crit.
Meandor (Alexis):

Create Bonfire

Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute

Gained From
Description

Wizard

AoE
Save

5 ft cube

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
DC 13 Dex

Damage

5 Fire

1d8 fire damage


Save Failure
nothing
Save Success
The
spells damage increases by 1d8 when you reach
At Higher Levels

Spellcasttime

5th level (2d8), 11th level (3d8), and 17th level (4d8).

Austin (GM) (GM):

rolling 1d20

rolling 1d20
(
=

20

Austin (GM) (GM) Wolf Skeleton makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 8 to hit AC:16!


Dealing 5 damage on a hit!

rolling 1d20
(
=

Austin (GM) (GM) Wolf Skeleton makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 13 to hit AC:17ac!


Dealing 7 damage on a hit!

rolling 1d20
(
=

10

Austin (GM) (GM):

(
=

10

rolling 1d20

Austin (GM) (GM) Tiefling Cleric makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 18 to hit AC:16!


Dealing 19 damage on a hit!

Meandor (Alexis):

Shield

Gained From
Description

Wizard

Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.

Spellcasttime

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 19 to hit AC:17ac!


Dealing 7 damage on a hit!

Gaiden:
Attack

Quarterstaff
Melee 5 ft

6 | 7 vs AC

Damage

5 Bludgeoning

Blaze: can't wait till I become level 5.


Gaiden:

Step of the Wind


Class Action 3

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is
doubled for the turn.

Meandor (Alexis): yeah, lvl 5 is such a great lvl


Blaze: Blaze swings his sword for 8
J.R. (Joe):
Attack

9 | 11 vs AC

Damage

21

Warhammer

6 Blunt

Meandor (Alexis):

Acid Splash

Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous

Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are

Target
Save

Damage

within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.

Save Failure

Single

DC 13 Dex

5 Acid

1d6 Acid damage

Save Success
At Higher Levels This spell's damage increases by Id6 when you reach

Spellcasttime

5th level (2d6), 11th level (3d6), and 17lh level (4d6).

Austin (GM) (GM):

(
=

20

rolling 1d20

rolling 1d20
(
=

Blaze:

Wisdom

Result

Saving Throw

16 | 15

Gaiden: thank GOD

thank could have been SO bad.


Austin (GM) (GM) Wolf Skeleton makes attack against J.R.!

Austin (GM) (GM):

The attack roll is 8 to hit AC:18!


Dealing 3 damage on a hit!

rolling 1d20
(
=

15

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

Save

Damage

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save Failure
Save Success

DC 13 Dex

8 Lightning/Thunder

Full damage

Half damage

Spellcasttime

Gaiden: muahaha...oh I mean...BOOM!


Austin (GM) (GM) Wolf Skeleton makes attack against Blaze!
Austin (GM) (GM):

The attack roll is 7 to hit AC:17ac!


Dealing 8 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 10 to hit AC:17ac!


Dealing 6 damage on a hit!

Gaiden:
Attack

Quarterstaff
8 | 9 vs AC

Damage

11 Bludgeoning

Austin (GM) (GM):

(
=

Melee 5 ft

rolling 1d20

Gaiden:
Result

Dexterity

Saving Throw

7 | 14

Quarterstaff
Attack

Damage

Melee 5 ft

17 | 11 vs AC
9 Bludgeoning

Step of the Wind


Class Action 3

You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is
doubled for the turn.

Blaze:
Result

Dexterity

8 | 14

Blaze swings his sword for 22

Saving Throw

Blaze hits for 10


J.R. (Joe):

Dexterity

Result

12 | 8

Ability Check

Gaiden: to ping you just click and hold the click on an area
J.R. (Joe):
Attack

6 | 23 vs AC

Damage

Warhammer

3 Blunt

Oh ho! There we go! Thanks!

Meandor (Alexis):

Acid Splash

Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous

Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.

Target
Save

Single

DC 13 Dex

Damage

2 Acid

1d6 Acid damage


Save Failure
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach

Spellcasttime

5th level (2d6), 11th level (3d6), and 17lh level (4d6).

Gaiden: ^_^
Blaze: ty hidden resistances no one knows about xD
Austin (GM) (GM):

(
=

16

rolling 1d20
(
=

rolling 1d20

rolling 1d20

(
=

rolling 1d20
(
=

Gaiden: badguy clerics get extra rolls. It's in a handbook....somewhere.


Austin (GM) (GM) Tiefling Cleric makes attack against Blaze!
Austin (GM) (GM):

The attack roll is 7 to hit AC:17ac!


Dealing 10 damage on a hit!

Gaiden: lol
Austin (GM) (GM) Tiefling Cleric makes attack against Blaze!
Austin (GM) (GM):

The attack roll is 21 to hit AC:17ac!


Dealing 11 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 8 to hit AC:18!


Dealing 8 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 5 to hit AC:18!


Dealing 4 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 16 to hit AC:18!


Dealing 8 damage on a hit!

Gaiden:

Stealth (Dex)
Ability Check

Result

13 | 8

Minor Illusion

Cantrip Illusion 30 ft
1 action 1 minute

Description

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as
an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice,
someone elses voice, a lions roar, a beating of drums, or any other sound you choose. The sound continues unabated
throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an
objectsuch as a chair, muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create
sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things
can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is,
the illusion becomes faint to the creature.

Spellcasttime

Austin (GM) (GM):

(
=

rolling 1d20

Gaiden:

Quarterstaff

Attack

Melee 5 ft

24 | 17 vs AC

Damage

8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 25


Second Attack hits AC 11

11 dealing 7 damage.

8 dealing 6 damage.

rolling 1d4
(
=

Blaze:

(
=

rolling 2d4+2

)+2

Blaze swings his sword for 21


Blaze hits for 12

15

Blaze hits for 6


J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

At Higher Levels

a creature you touch

9 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasttime

Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Damage

14 | 24 vs AC
5 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

Austin (GM) (GM) Tiefling Cleric makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 11 to hit AC:18!


Dealing 11 damage on a hit!

Austin (GM) (GM) Tiefling Cleric makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 16 to hit AC:18!


Dealing 6 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 11 to hit AC:16!


Dealing 11 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 15 to hit AC:16!


Dealing 7 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 5 to hit AC:16!


Dealing 7 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 15 to hit AC:18!


Dealing 8 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 9 to hit AC:18!


Dealing 7 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 14 to hit AC:18!


Dealing 6 damage on a hit!

Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

16 | 17 vs AC
9 Bludgeoning

Unarmed Strike
Attack

Damage

20 | 14 vs AC

Melee 5 ft

Blaze: Blaze swings his sword for 6

13

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 4

J.R. (Joe):

Attack

Damage

Warhammer

5 | 20 vs AC
10 Blunt

(From Blaze): full round to disengage


Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!
Austin (GM) (GM):

The attack roll is 13 to hit AC:16!


Dealing 6 damage on a hit!

Meandor (Alexis):

Gained From
Description

Wizard

AoE
Save

5 ft cube

Create Bonfire

Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.

Damage

DC 13 Dex

5 Fire

1d8 fire damage


Save Failure
nothing
Save Success
At Higher Levels The spells damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8), 11th level (3d8), and 17th level (4d8).

Blaze: My ass is getting toasty now


It's still right there warming me

Austin (GM) (GM) Tiefling Cleric makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 19 to hit AC:16!


Dealing 10 damage on a hit!

Austin (GM) (GM) Tiefling Cleric makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 12 to hit AC:16!


Dealing 4 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 20 to hit AC:18!


Dealing 7 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 24 to hit AC:18!


Dealing 5 damage on a hit!

J.R. (Joe):

Wrath of the Storm


Class Action 1

When a creature within 5 feet of you that you can see


hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 13 Dex

Damage

Save Failure
Save Success
Spellcasttime

8 Lightning/Thunder

Full damage

Half damage

Austin (GM) (GM):

(
=

rolling 1d6

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

Save

Damage

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save Failure
Save Success
Spellcasttime

DC 13 Dex

8 Lightning/Thunder

Full damage

Half damage

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 6 to hit AC:17ac!


Dealing 5 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 7 to hit AC:17ac!


Dealing 9 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 19 to hit AC:17ac!


Dealing 8 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 13 to hit AC:17ac!


Dealing 11 damage on a hit!

Gaiden:

(
=

rolling 2d4 + 2
)+2

Quarterstaff
Attack

Damage

Melee 5 ft

18 | 19 vs AC
8 Bludgeoning

Unarmed Strike
Attack

Damage

Melee 5 ft

22 | 18 vs AC
4

Blaze: Blaze swings his sword for 11


Blaze swings his sword for 15

J.R. (Joe):

rolling 2d4+2

23

19

(
=

Attack

)+2

Warhammer

8 | 9 vs AC

Damage

8 Blunt

Blaze: So this would be easier if we actually had our other two here
J.R. (Joe): Well, Austin adjusted the game for 5 players, so...it's not as hard as it otherwise would
have been. But yeah, missing a player hurts.
Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

13 | 12 vs AC

Damage

3 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

Blaze: I mean 3 weeks we've had people missing. It doesn't sit well with me.
Austin (GM) (GM) Tiefling Cleric makes attack against Meandor!
Austin (GM) (GM):

The attack roll is 16 to hit AC:16!


Dealing 4 damage on a hit!

Blaze:

Wisdom

Result

17 | 5

Austin (GM) (GM):

(
=

16

rolling 1d20

Saving Throw

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 6 to hit AC:16!


Dealing 10 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 13 to hit AC:16!


Dealing 7 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 9 to hit AC:16!


Dealing 8 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 17 to hit AC:16!


Dealing 5 damage on a hit!

Gaiden:

Deflect Missiles
Class Action 5

Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. W
hen you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level. If you
reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one
hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of
ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon
proficiencies, and the missile counts as a monk weapon for the attack.

Gaiden Sidesteps the missile with ease!


Gaiden:

9 Damage was reduced from the attack!


Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!

Austin (GM) (GM):

The attack roll is 23 to hit AC:16!


Dealing 5 damage on a hit!

Gaiden Sidesteps the missile with ease!


Gaiden:

10 Damage was reduced from the attack!


Austin (GM) (GM) Tiefling Bandit makes attack against Gaiden!
Austin (GM) (GM):

The attack roll is 15 to hit AC:16!


Dealing 5 damage on a hit!

Blaze: Blaze swings his sword for 6


J.R. (Joe):
Attack

24 | 14 vs AC

Crit Dmg

2 Blunt

Damage

10

Warhammer

9 Blunt

Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

23 | 8 vs AC

Damage

2 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

Austin (GM) (GM):

(
=

14

rolling 1d20

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 19 to hit AC:16!


Dealing 11 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 5 to hit AC:16!


Dealing 5 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 16 to hit AC:16!


Dealing 8 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 16 to hit AC:17ac!


Dealing 6 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 5 to hit AC:17ac!


Dealing 8 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 19 to hit AC:17ac!


Dealing 8 damage on a hit!

Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

8 | 20 vs AC

8 Bludgeoning

Unarmed Strike
Attack

Damage

Melee 5 ft

16 | 9 vs AC
4

Blaze: Blaze swings his sword for 5


J.R. (Joe):
Attack

Damage

14 | 16 vs AC

Warhammer

5 Blunt

Healing Word

Level 1 Evocation 60 feet

V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

5 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Damage

6 | 9 vs AC
4 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

Austin (GM) (GM) Tiefling Bandit makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 22 to hit AC:17ac!


Dealing 4 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 18 to hit AC:16!


Dealing 9 damage on a hit!

Austin (GM) (GM) Tiefling Bandit makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 18 to hit AC:18!


Dealing 11 damage on a hit!

Gaiden:

Quarterstaff
Melee 5 ft

Attack

7 | 20 vs AC

Damage

8 Bludgeoning

Unarmed Strike
Attack

Melee 5 ft

18 | 8 vs AC

Damage

Blaze: Blaze swings his sword for 21


Blaze hits for 13

Result

Sleight of Hand (Dex)

17 | 16

Gaiden:

10 | 5

Austin (GM) (GM):

Ability Check

Perception (Wis)

Result

18

Ability Check

rolling 1d4

rolling 1d4
(
=

J.R. (Joe):

(
=

Blaze:

(
=

10

rolling 2d4+2
)+2

rolling 2d4+2

)+2

Gaiden:
Result

Sleight of Hand (Dex)


21 | 23

Ability Check

lol

^_^
<3

Blaze: lol
Austin (GM) (GM): HEROIC TIARA
Advantage against being feared.
UNBROKEN CLOAK

+1 to Con saving throws.


Blaze: Inside the Bag of Holding:

master crafted studded leather armor


bag of holding
Long Sword
Crossbow

Chainmail
Blaze: normal studded leather
5 Broken Crossbows
+1 morning star

bunch of knives and daggers


800 gold

+1 rapier
Blaze: +1 dagger

HEROIC TIARA - Advantage against being feared.


UNBROKEN CLOAK - +1 to Con saving throws.

Attack

Damage

16 | 4 vs AC

Light Crossbow

6 Piercing

Meandor (Alexis): time to level up :D


J.R. (Joe): Ughn, so many choices! :(
Meandor (Alexis): lvl 4 is for me an easy level
just hp 2 more spells and the feat :D

Gaiden: ^_^ that went well!


Meandor (Alexis): austin had to save our asses at the end XD
Gaiden: yeaaaaaaaaaaaaah
Blaze: I'm taking a feat. and it's god like

Great Weapon Master. A free bonus action attack on a kill/crit is great. The ability to increase your
damage by decreasing your accuracy is awesome (if somewhat situational)! Many monsters in 5E
have a low AC but high HP; this allows you to take advantage of that. Together, this feat is near
mandantory for a two-handed weapon wielder at some point.
J.R. (Joe): Yeah, I kind of got that feeling as well. But, c'est la vie.
Gaiden: you could tell he was getting a little more frustrated with how long we were taking too. >_<
J.R. (Joe): Go god like! :D

I was getting that feeling too.

Gaiden: but in our defense, we were down TWO people this time.
J.R. (Joe): Still, I think we did a damn good job. No KOs until right there at the end.
Exactly.

Meandor (Alexis): technically only 1, since he scaled it for 5


Blaze:

Great Weapon Master


Class Action 5

A free bonus action attack on a kill/crit. With option to do a -5 to hit and +10 to damage

Great Weapon Master


Class Action 5

A free bonus action attack on a kill/crit. With option to do a -5 to hit and +10 to damage

:D

J.R. (Joe): Won't that only apply -if- you get a crit, though?
Gaiden: I feel like maybe morgan might not have been a good choice due to the issue with his
reliance on the school computer. so I'm hoping an NPC ruk will help us out more.
Blaze: Crit or kill
Meandor (Alexis): well the adventure will just have to go on as a 5 party thing
J.R. (Joe): Yep.
Blaze: So on the small tieflings we were fighting, I could've targeted them and then target the cleric
with the big hit.
J.R. (Joe): Right.
Meandor (Alexis): man I can't wait for lvl 5 :D
summon undead is such a cool spell :D

Blaze: It's helpful in a lot of battles where there are a lot of enemies but if its just us and one
enemy. its not that helpful
Meandor (Alexis): yeah great weapon master is reaaaally good in some situations
Blaze: but when I hit level 5, if I crit twice on both of my attacks, I get 4 attacks on one target.
and then I get to Action surge and go wild some more

Meandor (Alexis): ^^

guys, any wishes on spells I should learn? lvl 2 is just a meh spell level

Gaiden: UGH I'M SUCH AN IDIOT.

I could have cast this in front of the door.

Darkness

Description

Level 2 Evocation 60 ft
1 action Up to 10 mins

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness
spreads around corners. A creature with darkvision cant see through this darkness, and non-magical light cant illuminate it. If
the point you choose is on an object you are holding or one that isnt being worn or carried, the darkness emanates from the
object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm,
blocks the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or lower, the spell
that created the light is dispelled

Spellcasttime

Meandor (Alexis): yep


Gaiden: Q_Q UGH
Meandor (Alexis): Acid Splash[1]:211
Blade Ward[1]:218
Chill Touch[1]:221

Dancing Lights[1]:230
Fire Bolt[1]:242
Friends[1]:244

Meandor (Alexis): Light[1]:255


Mage Hand[1]:256
Mending[1]:259

Message[1]:259

Minor Illusion[1]:260

Poison Spray[1]:266
Meandor (Alexis): Prestidigitation[1]:267
Ray of Frost[1]:271

Shocking Grasp[1]:275
True Strike[1]:284
1st LevelEdit

Meandor (Alexis):
Alarm[1]:211

Burning Hands[1]:220
Charm Person[1]:221

Chromatic Orb[1]:221
Color Spray[1]:222

Meandor (Alexis): Comprehend Languages[1]:224


Detect Magic[1]:231
Disguise Self[1]:233

Expeditious Retreat[1]:238
False Life[1]:239

Feather Fall[1]:239
Meandor (Alexis): Find Familiar[1]:240
Fog Cloud[1]:243
Grease[1]:246
Identify[1]:252

Illusory Script[1]:252
Jump[1]:254

Meandor (Alexis): Longstrider[1]:256


Mage Armor[1]:256

Magic Missile[1]:257

Protection from Evil and Good[1]:270


Ray of Sickness[1]:271
Shield[1]:275

Meandor (Alexis): Silent Image[1]:276


Sleep[1]:276

Tasha's Hideous Laughter[1]:280


Tenser's Floating Disk[1]:282
Thunderwave[1]:282

Unseen Servant[1]:284
Meandor (Alexis): Witch Bolt[1]:289
2nd LevelEdit

Alter Self[1]:211

Arcane Lock[1]:215
Meandor (Alexis): Blindness/Deafness[1]:219
Blur[1]:219

Cloud of Daggers[1]:222
Continual Flame[1]:227

Crown of Madness[1]:229
Darkness[1]:230

Meandor (Alexis): Darkvision[1]:230


Detect Thoughts[1]:231
Enlarge/Reduce[1]:237
Flaming Sphere[1]:242

Gentle Repose[1]:245
Gust of Wind[1]:248

Meandor (Alexis): Hold Person[1]:251


Invisibility[1]:254
Knock[1]:254

Levitate[1]:255

Locate Object[1]:256
Magic Mouth[1]:257

Meandor (Alexis): Magic Weapon[1]:257


Melf's Acid Arrow[1]:259
Mirror Image[1]:260
Misty Step[1]:260

Nystul's Magic Aura[1]:263


Phantasmal Force[1]:264

Meandor (Alexis): Ray of Enfeeblement[1]:271


Rope Trick[1]:272

Scorching Ray[1]:273
See Invisibility[1]:274
Shatter[1]:275

Spider Climb[1]:277
Meandor (Alexis): Suggestion[1]:279
Web[1]:287

any wishes from those spells?


Gaiden: woah thats a TALL order
Meandor (Alexis): wait
Gaiden: may have to think during the week on that one
Meandor (Alexis): its less
it copied the wrong thing

J.R. (Joe): I have some of those as well.


Meandor (Alexis): Alter Self[1]:211
Arcane Lock[1]:215

Blindness/Deafness[1]:219
Blur[1]:219

Cloud of Daggers[1]:222
Continual Flame[1]:227

Meandor (Alexis): Crown of Madness[1]:229

Darkness[1]:230

Darkvision[1]:230

Detect Thoughts[1]:231
Enlarge/Reduce[1]:237
Flaming Sphere[1]:242

Meandor (Alexis): Gentle Repose[1]:245


Gust of Wind[1]:248
Hold Person[1]:251
Invisibility[1]:254
Knock[1]:254

Levitate[1]:255
Meandor (Alexis): Locate Object[1]:256
Magic Mouth[1]:257

Magic Weapon[1]:257

Melf's Acid Arrow[1]:259


Mirror Image[1]:260
Misty Step[1]:260

Meandor (Alexis): Nystul's Magic Aura[1]:263


Phantasmal Force[1]:264

Ray of Enfeeblement[1]:271
Rope Trick[1]:272

Scorching Ray[1]:273
See Invisibility[1]:274

Meandor (Alexis): Shatter[1]:275


Spider Climb[1]:277
Suggestion[1]:279
Web[1]:287

only those :P
J.R. (Joe): I have...four of those already. Not necessarily prepared, but they can be.
Gust of Wind, Hold Person, Continual Flame, and Gentle Repose.

Meandor (Alexis): im thinking like mirror image and blur maybe

to decreaase the hit chance a lot so the summoning orb MIGHT do something

J.R. (Joe): Oh, yay! I can master another cantrip!


Hello Sacred Flame.

Meandor (Alexis): oh yeah, new cantrip


fire bolt or ray of frost?

Gaiden: when they say ability score, do they mean str con etc?

Meandor (Alexis): depends


whats monk based on?
wisdom right?
oh wait
nvm

scratch that
Meandor (Alexis): whats the context?
J.R. (Joe): For the level, yeah, you'd increase one attribute twice or two once.
Meandor (Alexis): the ability score improvment on lvl 4?
Gaiden: For levelling up. I can add 2 to an ability score, or 1 to two ability scores.
Meandor (Alexis): yeah str con etc
Gaiden: ah okay
Meandor (Alexis): i was thinking bout spellcasting ability score
J.R. (Joe): With another prep slot, I think this might be useful:

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

Spellcasttime

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Meandor (Alexis): yeah bless isstrong

wait who of us doesnt have darkvision?

J.R. (Joe): Me.


Gaiden:

Death Save
Saving Throw

Death save

20 | 20

Gaiden dices with death!

J.R. (Joe): But, really, it's not a huge deal.


Gaiden: wow nice roll.
Meandor (Alexis): was thinking bout taking light as a spell but if you say so
J.R. (Joe): I have a torch of continual flame. All the light, none of the heat. :)

Gaiden:
Result

Stealth (Dex)
Ability Check

13 | 8

Stealth (Dex)
Result

Ability Check

22 | 19

Sleight of Hand (Dex)


Result

Ability Check

25 | 24

Acrobatics (Dex)
Result

Attack

Damage

18 | 25

Quarterstaff

23 | 9 vs AC

12 Bludgeoning

Attack

26 | 14 vs AC

Crit Dmg

Damage

Ability Check

Unarmed Strike

Gaiden: My dex mod is now +4


J.R. (Joe): Should I prepare Prot. from Good/Evil or Lesser Restoration, you think?
Meandor (Alexis): always depends on the situation
J.R. (Joe): Prot., though, is another concentration, so...I can't use both that and Bless...and I think
Bless will be used more often.
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 18


Second Attack hits AC 18

14 dealing 4 damage.

16 dealing 6 damage.

Meandor (Alexis): if you think we're gonna be fighting undead aberrations etc then prot certainly
aint bad
but yeah, concentration is a real kick in the butt
i have like 5 conc spells already

Shocking Grasp

Meandor Galonvathar
Cantrip Evocation Touch
V, S
1 action Instantaneous

Description

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target.
You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning
damage, and it cant take reactions until the start of its next turn.

Target
Attack

Damage

Single

10 | 24 vs AC
3 Lightning

At Higher Levels The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)
Spellcasttime

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 21


Second Attack hits AC 10

15 dealing 6 damage.

18 dealing 7 damage.

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 9


Second Attack hits AC 17

18 dealing 5 damage.

24 dealing 8 damage.

Meandor (Alexis): ok i think imma learn ropetrick and witch bolt but please do say if you find an
alternative
J.R. (Joe): I've seen witch bolt kick ass.
Meandor (Alexis): yeah but it ANOTHER concentration spell

adn I plan to use my concentration for summoning undead from 5th level onward

J.R. (Joe): Right. All the really cool useful spells are concentration! :P

Just be advised about my turning ability, if we come up against more enemy undead. :P

Meandor (Alexis): yeah i know

but the summon undead we use might even backfire without your turn undead
since if my concentration breaks those guys are gonna attack us

J.R. (Joe): And, at 5th lvl, my turn undead can outright destroy them.
Meandor (Alexis): well, just dont use it if we have friendlies in range
J.R. (Joe): Depending on their CR level, anyway.

As for ability increases....I can, really, either go from -1 in Dex to 0, or +3 to +4 in Wis. My other
modifiers are, in general, pretty tolerable...
And really, the Dex modifier really comes into play with me for initiative.

Meandor (Alexis): you using heavy armor?


J.R. (Joe): I am, but I'm proficient.
Meandor (Alexis): yeah just cause else dex = ac bonus
J.R. (Joe): Right.
Meandor (Alexis): welp, imma be gone now. its only 7 : 42 am :P

good night :D
J.R. (Joe): LOL! Night!
Gaiden: I have a question

"W hile you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack

from you when they enter your reach." is that EVERYONE? Or just once since its an opportunity of
attack?
J.R. (Joe): I would say anytime any and all creatures enter your range.
But, that might be a GM question.

Gaiden: hmm. kk.


J.R. (Joe): Now, my question is...how badly should I take this feat?
You are an able physician, allowing you to mend wounds
quickly and get your allies back in the fight. You gain the
following benefits:

When you use a healers kit to stabilize a dying creature,


that creature also regains 1 hit point.

J.R. (Joe): As an action, you can spend one use of a healers kit to
tend to a creature and restore 1d6 + 4 hit points to it,

plus additional hit points equal to the creatures maximum


number o f Hit Dice. The creature cant regain

hit points from this feat again until it finishes a short


or long rest.

Gaiden: mmmm heals


J.R. (Joe): So, that's like...a shit ton of HP in one action, right?

So, if I did the math....that 18 potential HP for a person with a d8 hit die.
Which, I think, is probably far more helpful than any ability modifier...

Gaiden: um....YES
J.R. (Joe): So, yeah, done. :P
Gaiden: god I love you. I hate your ethics....but I love dem heals.
J.R. (Joe): LOL!

Now...the real question is...

Gaiden: do yo uknow if we can save our character sheet?


J.R. (Joe): Why would I want to stabilize someone rather than heal them?

Everything I've put on the roll20 character sheet to date has been saved automatically.

Gaiden: but I mean if this game ends, would we be able to transfer it to another game?

J.R. (Joe): Oh. You know, I think there's a way. I just don't know how.

Only downside to that feat is that the HP gain can only be used by a creature once per short/long
rest.

Gaiden: true, but that could be the difference between us linving and getting slaughtered.
J.R. (Joe): Which makes sense...and makes it a lot less OP than I thought it was. :P
Absolutely. And the 1 HP gain is constant.

Gaiden: and thats PER person


J.R. (Joe): Yep.
Blaze: I'm back
J.R. (Joe): WB.
Blaze: ty
Gaiden: heya
Blaze: miss anything fun?
Gaiden: just people figurin out what they can do
J.R. (Joe): Pretty much.
Blaze: Nice
J.R. (Joe): So, yeah, I'm gonna go with the feat. Gives us a little bit more longevity.
Gaiden: OMG MOBILE feat.

" When you make a melee attack against a creature, you


dont provoke opportunity attacks from that creature
for the rest of the turn, whether you hit or not"

J.R. (Joe): Woot!


Gaiden: hit and run baby!
J.R. (Joe): Move in, attack, move out!
Blaze: Thats actually a decent feat.
Gaiden: I am taking it.

ESPECIALLY with my running range and my extra attacks.


I can hit mutiple people and then run away from the,m

J.R. (Joe): And you get another 10 ft. to movement. :)


Gaiden: mmmmmmmmmmmmmmm
J.R. (Joe): HP, feat, spell slots...don't think there's anything level wise left for me to do...right?
Gaiden: dont think so. ^_^

J.R. (Joe):
Attack

Damage

Attack

Damage

Attack

Damage

+1 Morningstar
Melee

12 | 16 vs AC
5

+1 Morningstar

12 | 14 vs AC
5

Warhammer

23 | 14 vs AC
7 Blunt

Gaiden: pretty average across the board


lol

J.R. (Joe): I'm just trying to figure out how to use the +1 part of the morningstar.
Is it to the to-hit or is it to dmg?

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 16


Second Attack hits AC 10
I just cant wait till level 6.

20 dealing 5 damage.

23 dealing 7 damage.

I FINALLY get to be a ninja.


Gaiden: S
hadow
S

tep

At 6th level, you gain the ability to step from one shadow
into another. W hen you are in dim light or darkness,

Gaiden: as a bonus action you can teleport up to 60 feet to an


unoccupied space you can see that is also in dim light

or darkness. You then have advantage on the first melee


attack you make before the end of the turn
J.R. (Joe): Nice@
Gaiden:
Result

Acrobatics (Dex)
11 | 21

Ability Check

Acrobatics (Dex)
Ability Check

Result

9 | 19

Acrobatics (Dex)
Result

Ability Check

21 | 10

Stealth (Dex)
Result

Ability Check

22 | 21

Sleight of Hand (Dex)


Result

10 | 25

Ability Check

J.R. (Joe): Are we focusing at all on encumbrance?


Gaiden: ?

I dont think he pays that much mind to it

J.R. (Joe): I hope not...


Gaiden: I'm within my numbers just to be safe
J.R. (Joe): I'm.....not. But, my armor alone practically precludes me from carrying anything else.
Gaiden: I bet all that gold weighs Blaze down. >_<
Blaze: lolol
J.R. (Joe): My encumber level is 70...my armor is 55.
Blaze: I only have 619 gold now
Gaiden: keep in mind we DO have a bag of holding now.
J.R. (Joe): Greedy much?
Blaze: well, thats how he is xD
J.R. (Joe): True. I could probably put a lot of this stuff in there. And that's what that party loot
window is for, yes?
Blaze: Kinda

I put "inside the bag of holding:"

Gaiden: The oarty loot could also be kept at our hideout.


J.R. (Joe): Well, I could probably sell a lot of this too...
Blaze - Laurence: this is OOC info, but my flaw is "I am almost dangerously greedy."
and my ideal is "Wealth. I'm in it for the money!"

Gaiden: Imagine if yo uhad the mobile AND chaser feat!


"C

harger

When you use your action to Dash, you can use a

bonus action to make one melee weapon attack or to


shove a creature.

Gaiden: If you move at least 10 feet in a straight line

immediately before taking this bonus action, you either

gain a +5 bonus to the attacks damage roll (if you chose


to make a melee attack and hit) or push the target up
to 10 feet away from you (if you chose to shove and
you succeed)."

Gaiden: *charger not chaser


J.R. (Joe): Hey, it's all good. :) Gold is good! :D
Gaiden: we should also really consider training some of these children of WC npc's. start thinking
about that for your week 3 downtime. ^_^
J.R. (Joe): That's what I was going to do. Spend time with the dock worker.
Gaiden: I'm gonna start training amaya
Blaze - Laurence: I'll work with the blacksmith
Gaiden: sounds good.

I need to write a LOT this week.

I have a lot of days off this week, so I'll be finishing up my backgrounmd ( I want your all's 2 cents!)
and doing some more reveals on my downtime plot
Gaiden Sidesteps the missile with ease!
Gaiden:

16 Damage was reduced from the attack!

J.R. (Joe): Alrighty, I think I'm good to go, sheet wise. Time for bed!
Gaiden: have a good one. Lookin forward to seein your downtime!
J.R. (Joe): Likewise!
Blaze - Laurence: I think I'll give my battleaxe to the Blacksmith and train him with that.
Gaiden: sounds like a plan! I'm finishing up week 3 review now
Blaze - Laurence: kk.

atleast I actually did stuff this week. yeah? :D

Gaiden: YES!

My favorite was that crit/crit INSTAKILL you had.

Blaze - Laurence: I know right?

Gaiden: yo ugave your STD's away tonight.


Blaze - Laurence: Thankfully lol
and thankfully I can crit on a 19.

and whenever I get to level 8 I'll have 20 strength


and 14th level I'll also have 20 con
Gaiden: sweet!
Blaze - Laurence: then after that, 16th and 19th, I can take 4 feats or upgrade something not that
useful xD
Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

7 | 9 vs AC

6 Bludgeoning

Quarterstaff
Attack

Damage

Melee 5 ft

13 | 7 vs AC

7 Bludgeoning

Quarterstaff
Attack

Damage

Melee 5 ft

22 | 20 vs AC
6 Bludgeoning

Unarmed Strike
Attack

25 | 11 vs AC

Crit Dmg

Damage

Melee 5 ft

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 21


Second Attack hits AC 15

22 dealing 6 damage.

10 dealing 7 damage.

Gaiden Sidesteps the missile with ease!


Gaiden:

15 Damage was reduced from the attack!

Blaze - Laurence: Blaze hits for 11

I can do 15 damage on a basic attack xD


and 27 damage on a crit.

Gaiden: niiiiiiiiiice

Blaze - Laurence: and that's without the +10 from my feat.


so I can in theory do 74 in one turn without action surge.
with action surge, 148 damage.
and at next level.
Gaiden: jesus
Blaze - Laurence: with my 2 attacks+featx2 I can do 148 damage and with action surge 296
damage
Now, will that ever happen, no it won't. but it's ALWAYS a possibility.
but jesus christ Fighters are broken in 5e

Gaiden: more from me 2morrow. night all!


Blaze - Laurence: night
Blaze hits for 11

Attack

26 | 14 vs AC

Crit Dmg

8 Slashing

Damage

+1 Switch Blade Longsword


Melee

7 Slashing

Great Weapon Master


Youve learned to put the weight o f a w eapon to your
advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a
melee w eapon or reduce a creature to 0 hit points
with one, you can make one melee weapon attack as a
bonus action.
Before you make a melee attack with a heavy weapon
that you are proficient with, you can choose to take a
- 5 penalty to the attack roll. If the attack hits, you add
+10 to the attacks damage.

Class Action 5

Great Weapon Master


Youve learned to put the weight of a weapon to your
advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a
melee weapon or reduce a creature to 0 hit points
with one, you can make one melee weapon attack as a
bonus action.
Before you make a melee attack with a heavy weapon
that you are proficient with, you can choose to take a
- 5 penalty to the attack roll. If the attack hits, you add
+10 to the attacks damage.

Class Action 5

Heavy Armor Master


Class Action 6

You can use your armor to deflect strikes that would kill
others. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning,
piercing, and slashing damage that you take from non
magical weapons is reduced by 3.

Nightbird (KCDDagger):

(
=

10

rolling 3d8

Gaiden: hey there


Nightbird (KCDDagger): hello
Gaiden: how did the tech job go? a success?
Nightbird (KCDDagger): yes. LOL I had actually posted that from the computer I was working on
Gaiden: lol cool. we were worried about ya before we saw the post. lol

last night was totally catered towards you. lol we fought a whole slew of tieflings, got some cool
tiefling gear for you to use, and things of that nature

Nightbird (KCDDagger): I was totally looking forward to playing last night too. then WHAM. I get a
call and had to go.
Gaiden: ugh I hate that. But real life comes first. Gaming rule #1
Nightbird (KCDDagger): couldn't be simple either. format and reload
Holy shit for reals!

Is that +1 both to hit and damage?!

Looking at the party loot in the journal

https://www.youtube.com/watch?v=6WhLj-tbUoY&feature=em-uploademail
Gaiden: Yeah it's plus 1 to both
Nightbird (KCDDagger):

Death Save
Nightbird
Saving Throw

Death save

6 | 5

Blaze - Laurence:

Nightbird dices with death!

Great Weapon Master

Youve learned to put the weight of a weapon to your


advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a
melee weapon or reduce a creature to 0 hit points
with one, you can make one melee weapon attack as a
bonus action.
Before you make a melee attack with a heavy weapon
that you are proficient with, you can choose to take a
- 5 penalty to the attack roll. If the attack hits, you add
+10 to the attacks damage.

Class Action 5

Heavy Armor Master


Class Action 6

You can use your armor to deflect strikes that would kill
others. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning,
piercing, and slashing damage that you take from non
magical weapons is reduced by 3.

Nightbird (KCDDagger):

Thaumaturgy

Nightbird
Cantrip Transmutation 30
V
1 action
Description You manifest a minor wonder, a sign of supernatural power, within range.

Target

Effect

Self

You create one of the following magical effects within range:

Your voice booms up to three times as loud as normal for 1 minute.


You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point o f your choice within range, such as a rumble of thunder, the cry
of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance o f your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an
effect as an action.

Spellcasttime
Thaumaturgy

You manifest a minor wonder, a sign o f supernatural power, within range. You create
one of the following magical effects within range:

Your voice booms up to three times as loud as normal for 1 minute.


You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice within
range, such as a rumble of thunder, the cry of a raven, or ominous
whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects
active at a time, and you can dismiss such an effect as an action.

Blaze - Laurence:

Great Weapon Master


Class Action 5

Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:
On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.

Heavy Armor Master


Class Action 6

You can use your armor to deflect strikes that would kill
others. You gain the following benefits:
Increase your Strength score by 1, to a maximum of 20.
While you are wearing heavy armor, bludgeoning,
piercing, and slashing damage that you take from non
magical weapons is reduced by 3.

Great Weapon Master


Class Action 5

Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.

Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.

Heavy Armor Master


Class Action 6

You can use your armor to deflect strikes that would kill others.
You gain the following benefits:

Increase your Strength score by 1, to a maximum of 20.

While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is
reduced by 3.

Heavy Armor Master


Class Action 6

You can use your armor to deflect strikes that would kill others.
You gain the following benefits:

Increase your Strength score by 1, to a maximum of 20.

While you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non magical weapons is
reduced by 3.

Meandor (Alexis): hey guys


Blaze - Laurence: Ohai
Nightbird (KCDDagger): moo
Meandor (Alexis): meow

Blaze - Laurence: Blaze hits for 8

That's not bad damage for a longsword.

Meandor (Alexis): is the longsword +1 you got?


Blaze - Laurence: mhm
Meandor (Alexis): what weapon did ya have before?
Blaze - Laurence: Well, this is more of a if I lose my greatsword for some reason.
or if I want to switch to sword and shirlf for a more defensive stance

Nightbird (KCDDagger): Whats MC do to armor?


Meandor (Alexis): tbh no idea XD
Blaze - Laurence: it adds to AC

So for the leather armor you got, I'd assume one point would go into that

+1 Switch Blade Longsword

Attack

Weapon

12 | 22 vs AC

Blaze hits for 11


Blaze hits for 13
Blaze hits for 10

Blaze - Laurence: Blaze hits for 9


Blaze hits for 9

Nightbird (KCDDagger):

23 | 16 Main Hand Rapier Atk

13 | 12 Off Hand Dagger Atk

Blaze - Laurence: Blaze swings his sword for 12


Nightbird (KCDDagger):

4 Off Hand Dagger Dmg

23

34 Main Hand Rapier Dmg

Blaze - Laurence: what the fuck


Meandor (Alexis): 34 o.O
Blaze - Laurence: crit sneak damage?
Nightbird (KCDDagger): yup
Blaze - Laurence: jesus christ lol
Blaze devastates with a 19
Blaze devastates with a 14
Blaze devastates with a 18
Blaze devastates with a 19
Blaze devastates with a 16
Meandor (Alexis): always be devastating
Blaze - Laurence: ;p

Blaze devastates with a 19


Blaze devastates with a 22

Meandor (Alexis):

Description

Mirror Image

Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your
actions, shifting position so its impossible to track which image is real. You can use your action to dismiss the illusory
duplicates. Each time a creature targets you with an attack during the spells duration, roll a d20 to determine whether the
attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attacks
target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A
duplicates AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be
destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses other than sight, such as blindsight, or if it
can perceive illusions as false, as with truesight.

Target
Spellcasttime

Self

Witch Bolt

Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute

Description

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.

Attack

Damage

At Higher Levels

20 | 11 vs AC
1 Lightning

When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st

Spellcasttime

Blaze - Laurence: ll
lol

Meandor (Alexis): too stronk :P

Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 6
uses the flip side of her skills to draw information from the area 22
uses the flip side of her skills to draw information from the area 22
Austin (GM) (GM): Double Crits, what do you want to know?
Nightbird (KCDDagger): I sent you a message

I figured with a message you could take your time and flesh out the info if I rolled well, or leave it
bare bones if I rolled bad

Austin (GM) (GM): I'll start with the Mage. He's a legend of the city. He's been around for about
200 years, and so most people think he's a Litch. He gained fame about 150 years ago for clearing
out most of the underground sewers and crypts of a Necromancer that had caused a great panic.
He's the guy responsible for putting the slimes down into the sewers to keep them clean.

He also instituted the mage guild in the city, but then shortly went into hiding. It's said the council of
thieves tried to have him killed because he was against them taking over.
Nobody knows where he's located, but he has a decently large following of personal supporters for
him over throwing the Council. However, the children of westcrown (the group your party is
helping) doesn't take to kind to the idea of helping a 'mysterious' Litch.
one sec, sorry.

Nightbird (KCDDagger): np

Do have a question. What exactly does Master Craft do for Armor?

Austin (GM) (GM): Mastercraft Armor gives no penalty to Stealth Check, and gives a +1 bonus to
base AC.
Nightbird (KCDDagger): sweet

Austin (GM) (GM): Okay, so the group you work for is lead by Arael, a Elven Noble. He original
left Westcrown after the capital moved to Egorian, but he latter returned with a fat sum of money
and laid the groundwork for the Children of Westcrown resistance movement. He's not a very good
speaker, but people have turned to him for helping remove the oppression of the Hellknights and
Council of Thieves who have made their lives harsh.
Followers of the Mage, include a few Sorcerers who was his apprentices and some local strong
arms. The Mage, Xandra, doesn't associate with anyone that has anything to do with nobles.
You can find a handout that lists the other members of the Children of Westcrown.

As far as the Council of Thieves, well, people know they exist, and they know the Mayor and other
are in their pocket, but Nobody knows who exactly are members of it.
I think that about covers it?

Nightbird (KCDDagger): No stories about folks being taken by the theives or threatened?
Austin (GM) (GM): Not directly it seems, they have been using middle men, like the Bastards of
Erebus group (who the team wiped out) to do their dirty work. They rob people, steal their stuff, kill
those that resisted.
They also fund the Hellknights who crack skulls over anybody that steps out of line.

This stuff hurts employment, and keeps the fat cats in the rich district, like the Mayor, happy.
Nightbird (KCDDagger): and the poor and downtrodden, just that.
so basically the hellknights are the Council's catspaw

Austin (GM) (GM): The Hellknights, the Westcrown Government, and a lot of the Guilds are the
Council's catspaw it seems.
Nightbird (KCDDagger): Brings up the questions of how does anyone know that the guild is a
"They" and not a "He" or "She" or "Family"
err council

Austin (GM) (GM): One of the Children of Westcrown, Gorvio, a scribe for the courts, would
describe it like this:

The council is a puppeteer masked in darkness. It's strings is made of gold/money and no puppet
knows the puppeteer that controls them.

Nightbird (KCDDagger): (Will also not be a BIT surprised if Xandra turns out to be a former
member of the council who is at truce with them cause he's too powerful to kill without blowing up
the city in the process and can't be gotten rid of otherwise for his betrayal of the council's beliefs)
you got quiet

Austin (GM) (GM): Sorry, working on building the adventure Friday. It's, um...intersting.
Nightbird (KCDDagger): lol

Not sure I wasnt to know which direction interesting goes in

Austin (GM) (GM): I was going to post about it. We finished Book 1, and Book 2 kind of adds a
very unique roleplay session.
Nightbird (KCDDagger): uh huh....

I'm kinda having fun with my position in the group LOL hell even I don't know which way I'm going
sime weeks

On the bright side, I am developing a tolerance to the side effects of my meds. its just slow going.
but if I can just remember to take a nap in the afternoon, I should be able to override the knock out
portion of my meds for a little while longer in the evenings
Austin (GM) (GM): I can understand that. Our games should be over with by 11:45pm est. Though
timing the campaign can be a little hard.
Nightbird (KCDDagger): I can understand that. Haven't been able to test the nap theory cause its
finals week at the college I'm applying to so its Go time for the last little bits of my course sign up
work I need to do to be signed up and paid up to go back to school starting in fall quarter
I'll be good to continue gaming. I'm taking online classes

I have a poisoners kit. what kinds of poisons might I make with it? I know for sure I can do basic
poisons and creature poisons if I harvest them from the critters, but can I possibly make some of
the lower named poisons like Pale Tincture?
Austin (GM) (GM): I have a nifty PDF for that. Let me upload it real quick.

https://drive.google.com/file/d/0B0gjgn0wz8_MN3JwM0d1NHdMY2s/view?usp=sharing

Any monster that you kill that has poison, you can also extract a few vials from them as after killing
them. I think that about covers it.
Nightbird (KCDDagger): cool

Blaze - Laurence: Blaze swings his sword for 13

17

Great Weapon Master


Class Action 5

Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.

Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.

rolling 4d8
(
=

19

Meandor (Alexis): hey there nightbird o/


Gaiden: hey you, was just writing you a pm. >_<
Austin (GM) (GM): Okay, whats up?
Gaiden: PM sent! ^_^
Gaiden Sidesteps the missile with ease!
Gaiden:

12 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

16 Damage was reduced from the attack!

Attack

Damage

Attack

Damage

Quarterstaff

10 | 6 vs AC

11 Bludgeoning

Quarterstaff

7 | 12 vs AC

8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 18


Second Attack hits AC 17
austin are you there?

10 dealing 4 damage.

21 dealing 7 damage.

Austin (GM) (GM): yea, I'm about to go though.


Gaiden: quick question. would it be logical to use pass without trace, to stealthily move up to a
character without him seeing?

Pass Without Trace

Description

Level 2 Abjuration Self


1 action Up to 1 hour

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Spellcasttime

Since I'd be "masked from detection"

and since I'd be stealthed, it would give me advantage on rolls right?


Austin (GM) (GM): Stealth does not work like that. It doesn't make you invisible.
Gaiden: not invisible, but it says shadows and silence emminate from me
so it would be like "turning the lights off" to them
essentially like provoking a sneak attack

Austin (GM) (GM): Again, it you aren't hiding behind something and approach them, he's going to
see a veil of shadows in a human form approaching. You CAN NOT hide in plain sight at all in 5e.
Pass Without Trace helps you stealth past people.

Gaiden: even without being covered by something right?


cause I'm covered by shadows.

isnt that the whole gyst of the thing?

stealth past them, run up behind them, hit them....thats what I'm asking. >_<
Austin (GM) (GM): As soon as you get to close, they are going to see you.
Gaiden: then why wouldnt they see me as I apss by them to get away?

Austin (GM) (GM): You can get advantage if you attack from a distance, but as soon as you do
they are going to know where you are.
Gaiden: hmm. I might just have to wait till lvl 6 when I get the more advanced shadow movements.
those give me advantage on my first attack out of the shadows

Austin (GM) (GM): Stealth was broken, and people meta gamed the crap out of it in 3.5 and
pathfinder. 5e really puts its foot down on it.
Gaiden: What if it's a room with no lights on. they wouldnt see me sneaking p right?
only in a room that is lit?
or dimly lit?

If there's not lights on, or dimly lit, they wouldnt notice shadowy stuff sneakin up right?
or at least a provoked perception check?
Perc/vs steal roll?
Gaiden: *stealth
Austin (GM) (GM): Why would a guard who doesn't have night vision stay in a room without light?
If he was, then yes, you could stealth attack with advantage.
Gaiden: not stay in a room with no light, but if by some means I took the lights out. in that moment,
with no sound eminating from me, I'd have the ability to sneak up.
Austin (GM) (GM): How do you put the light out in the room?
Gaiden: I'm tryin to think like a ninja. If they take out the lights suddenly, I'd be able to not only
have dark vision, but eminate magic shadows from me.

not sure yet. I would more than likely have to make a perception check to figure out the means of
light output.
and then figure out a way to dispose of it.

this would all be done while I'm in stealth of course. >_<

Blaze - Laurence: Blaze swings his sword for 11


Blaze hits for 11

20

Blaze hits for 7

Blaze devastates with a 20


Gaiden: heeeeeeeeeey
Nightbird (KCDDagger): moo
Austin (GM) (GM): quack
Nightbird (KCDDagger): Hey Austin
Gaiden: heeeeeeeeeeey
Austin (GM) (GM): I hope everything is going good.
Nightbird (KCDDagger): That PDF you gave me about the crafting is.... interesting

Gaiden: lol there's that word again


Blaze - Laurence: Oh, hello everyone :D
J.R. (Joe): Hey all!
Austin (GM) (GM): The crafting is suppose to be different enough from other version of D&D while
still playing on the old school vibe 2e vibe 5e goes for. I think it works well enough, something
different I suppose.
If you are looking to craft something specific, you can ask, and I'll see what we can work with.

J.R. (Joe): Oh, speaking of crafting....can spell scrolls be made? I didn't see anything in the PHB,
but I could have sworn I heard about people making them before.
Austin (GM) (GM): You want to buy spell scrolls or make spell scrolls?
J.R. (Joe): Make, if possible. Like, say, during downtime.
Also? Yay full party! :D

Blaze - Laurence: question, do I need to roll anything to train the blacksmith with the battle axe
and shield I gave him?
Meandor (Alexis): i think 5e has a section for spellscrolls creation
Austin (GM) (GM): To J.R (Joe): It costs 25 GP x Spell Level to make scroll. You then must
succeed on an Arcane Check of 10 + Spell Level to craft it. You have enough downtime to craft up
to 3 scrolls.
Oh, and it might go without saying but you need to know the spell in order to craft it.

J.R. (Joe): Alrighty, cool! I might make some Guiding Bolt scrolls in the future time. Save spell
slots for heals.
Nightbird (KCDDagger): Page 257 and 258 in the DMG as well as being able to harvest creature
venoms and poisons with my kit tha tI was looking at being able to do.
Austin (GM) (GM): To Blaze: You will need to role a d100 to see what the black smith picks up,
the number is arbitrary.
Blaze - Laurence:

(
=

56

rolling 1d100

Gaiden: thats the SAME EXACT d100 I rolled to see if my wakizashi was magical. >_<
Blaze - Laurence: lol
Meandor (Alexis): spooky :O
Gaiden: seeeeriously spooky.
Meandor (Alexis): the black smith stole your sword and can now wield it perfectly
Blaze - Laurence: xD

Gaiden: >_____________________<

I'd laugh more if it was non magical for everyone EXCEPT the blacksmith

Meandor (Alexis): lol yeah xD

long ago your senseis forefathers stole the sword from the blacksmiths bloodline
now it has returned to the rightful heir

Austin (GM) (GM): To Nightbird: You can buy Pale Tincture, Serpent Venom, Torpor, and Wyvern
Poison at the market here in Westcrown.
Nightbird (KCDDagger): Buy it yes, but make it?
Gaiden: Or made it FOR the blacksmith and I was just the messanger boy. >_<
Austin (GM) (GM): If you find the ingredient, you can make anything listed in the DMG
Meandor (Alexis): that was your quest all along :O
Nightbird (KCDDagger): yay!
Gaiden: THE. END. -commits sepukkuNightbird (KCDDagger): damned if I know what the ingrediants are
Austin (GM) (GM): You will be finding ingredients for some of this stuff no doubt.
Nightbird (KCDDagger): shiny!
Meandor (Alexis): you take a little cthulu snot and mix it with tea herbs and you get c4 or
something along those lines
J.R. (Joe): ::prays over Gaiden's corpse:: ;)
Gaiden: Damn you joe. damn you.
Nightbird (KCDDagger): LOL
J.R. (Joe): LOL! :D
Gaiden:
<3

Blaze - Laurence: Well, it's not the first time the monk lays dead
Gaiden: I TRY TO QUIT YOU JOE.......BUT YOU JUST KEEP PULLING...ME BACK!
J.R. (Joe): LOL!
Nightbird (KCDDagger): give me 2 minutes and I can join the call
ready

Gaiden: ready ^_^


Blaze - Laurence: my sister wants to trim my beard. just got done shaving my head to a buzz cut.

Meandor (Alexis): oh btw guys next week i am at a tournament thingy (Lan-event). so I might
have to do the typing stuff again if its not too loud
Austin (GM) (GM): That's fine.
Gaiden: thats fine ^_^
Austin (GM) (GM): Jynx?
Gaiden: I don't mind typy meandor
Damn....-hands you a digital coke-

Meandor (Alexis): oh so thats how you write it :O


i always thought it was jinx

Gaiden: they are both acceptable


it's like grey and gray

J.R. (Joe): Isn't Jynx a Pokemon name?


Meandor (Alexis): xD
Gaiden: yup. ^_^
J.R. (Joe): Okay. Glad to have shown that side of my geekiness.
Austin (GM) (GM): Okay, starting the Skype call in 5 min.
Nightbird (KCDDagger): Gaiden, you were the one to give Nightbird her new armor and weapons
the next morning yeah?
Gaiden: kk.
Meandor (Alexis): didnt blaze do that?
Gaiden: uh it was a collective decision, but I think it was blaze who actually gave it to you?
Nightbird (KCDDagger): ok
Gaiden: we all decided on what to split up, and blaze held onto the items for you. so techinically it
was all of us,. ^_^
J.R. (Joe): Now, how do you all feel about me putting other random items into the Bag of Holding,
either for collective use or for collecting selling?
Nightbird (KCDDagger): Presentation is everything in this case.
Meandor (Alexis): big armor cleric, I can see why someone like that would love to get rid of
weight :P
Gaiden: lol I'm sure all that gold is weighing down blaze too though. >_<
Blaze - Laurence: yeah, you can put stuff in the bag of holding
J.R. (Joe): Because I have things like a quarterstaff and belaying pin that I don't really anticipate
using.

Meandor (Alexis): nah Blaze's gold max is close to infinite :P


Austin (GM) (GM): Every should be able edit Party Loot Handout.
J.R. (Joe): And no, Meandor, I love me my armorz. :P

Okay, cool! I figured, also, people can be like, okay, oh look, we've got such and such and maybe
we can use those in this instance.

Meandor (Alexis): pretty sure blaze has a seperate golden bag of holding just for his cash
Gaiden: lol
Blaze - Laurence: :P
maybe I do

Meandor (Alexis): maybe...


Gaiden:
Result

lol jk jk!

Sleight of Hand (Dex)


11 | 9

Ability Check

Nightbird (KCDDagger): After changing into her new armor andmaking sure that it fit with no
hitches or problems in her movement with an impressive set of stretches Nightbird stalked over to
Blaze and grabbing him by the collar gave him an equally impressivly thorough kiss. Letting him go
and turning around to go back to the rest of her equipment she murmurs, "Thanks."
J.R. (Joe): ::eyes his 210 gold and feels suddenly very poor::
Meandor (Alexis): staaaaaahp
Gaiden: >_<
O_O

Meandor (Alexis): oh my
Gaiden: ......................O_O

How would she kiss him? his......facemask?

Meandor (Alexis): hey there gaiden, you are also assaulting that glass blowing lady :P
v for vendetta problem all over again

Gaiden: And there has been NO such assault.....yet? maybe?


Austin (GM) (GM): Well, starting the skype call.
J.R. (Joe): Or, you know, not. Or never.
Gaiden: lol

More like flirtation?

Blaze - Laurence: Blaze just blinks and looks a little dumbfounded from what just happened "well
then, you're quite welcome"

my sister says hi
Meandor (Alexis): hi sister o/
Gaiden: heard ya ^_~

I love how she kissed blaze, but wasnt in the room with us. SUPERIOR Sneaking skillz.

Blaze - Laurence: I know right?


Meandor (Alexis): stealth kissing :O
Gaiden: Sneak attack kiss!
Meandor (Alexis): crit kiss
<3

Gaiden: what did his 56 achiiiieve?


Nightbird (KCDDagger):

(
=

rolling 1d20+2

)+2

Blaze - Laurence: Just typing this, because I don't want to interrupt. did Ermolos do a good
enough job to give any bonuses to my armor?
Nightbird (KCDDagger): Crafts a poison 20 Test
J.R. (Joe):

(
=

46

rolling 1d100

Blaze - Laurence: Did I hear gold?


Gaiden: lulz
Meandor (Alexis): D
Gaiden: a rogueprentice if you will
Meandor (Alexis): aprentrogue?
Gaiden:

(
=

rolling 1d20

J.R. (Joe): I've been meaning to ask this but...just how many things can we do per downtime?

Gaiden:

(
=

rolling 1d20

lol uuuugh. GET OUT YOU FOUL TERRIBLE DIE DEMON!


Meandor (Alexis): THE POWER OF CTHULU COMPELLS YOU
Gaiden: .......TO ROLL BETTER
Meandor (Alexis):

(
=

26

rolling 1d100

Blaze - Laurence: so many 6's


Gaiden: riiiiight?
Blaze - Laurence: three d100 rolls. all of them had a 6 in them.
Meandor (Alexis): 666 :O
spooky

Nightbird (KCDDagger): Crafts a poison 12


Crafts a poison 19
Crafts a poison 4

Blaze - Laurence: LOL


Meandor (Alexis): while studying Meandor just hears a faint boom in the distance
Blaze: Hugs Nightbird it'll be okay
Nightbird (KCDDagger):

(
=

18

rolling 1d100

Gaiden: eeeeesh. at least no 6 in that one


J.R. (Joe):
Result

Gaiden:

Wisdom

9 | 23

rolling 1d100

Ability Check

)=

53

Meandor (Alexis): SUPERIOR BLAST OIL :O


awww

b-b-but superior...
J.R. (Joe):
Result

Wisdom

Ability Check

12 | 4

Wisdom

Result

Ability Check

16 | 17

Gaiden: gonna have to do bard research now. >_<


Meandor (Alexis): lvl 1 bard lvl 5 glass blower multiclass
Gaiden: lol
J.R. (Joe): Skill: Everlasting Song. Your breath control is unbelievable and you can now sustain a
note indefinitely, causing harm to all who hear it. :P
Gaiden: ........O_O _buys earplugsMeandor (Alexis): high elves REPRESENT
straight outta (that forrest)

Gaiden: lol Dragonlance represent?


Gaiden - Staright outta dragonlance
nice. >_<

Result

Sleight of Hand (Dex)


21 | 12

takes jr's portion unseen

J.R. (Joe): No taking my chairty!


charity*

Gaiden: ^_^ its to help heal me! seeee?


less work for yoU!
^_~

Ability Check

Austin (GM) (GM):


J.R. (Joe): Potions don't help you when you're KOed. :P
Gaiden: awwww low blow!
J.R. (Joe): ;)\

Such are the rewards of thieves. :P

Gaiden: .................< 3

-sits in the back legs propped up on a church pew- (pew pew! >_<)
J.R. (Joe): ::offers quiet prayers to Gozreh::
Meandor (Alexis): ::offers LOUD prayers to Urgathoa::
;)

J.R. (Joe): ::perks up at the mention of the beasts::


Gaiden:
Result

I caught it.

Acrobatics (Dex)
17 | 21

Ability Check

Watch ruk have some book he's come across that has ancient texts that reveal how to use
it.....Q_Q DAMN IT RUK.
yo daddeh!

the plot thiiiiickens.


Blaze: Been trying to say something for like 5 minutes now
Meandor (Alexis): poor blazey
rogues...

Gaiden:
Result

Sleight of Hand (Dex)


11 | 11

Ability Check

Sleight of Hand (Dex)


Result

8 | 12

Ability Check

Sleight of Hand (Dex)


Result

15 | 20

Ability Check

Sleight of Hand (Dex)


Result

7 | 10

Ability Check

Meandor (Alexis): staaaahp


Gaiden:
Result

lol

Sleight of Hand (Dex)


21 | 21

I wanna take it....can yo utell?

Ability Check

Meandor (Alexis): not sure if he is an interracial kinda guy :P


Gaiden: true...but for all we know, he could like men.....
I saw we send in JR.
>_<

J.R. (Joe): ....


Blaze: Works for me.
Meandor (Alexis): alright lets vote :P
Gaiden: Give him some sexual healing ^_^
>_<

Result

Deception (Cha)
5 | 19

Ability Check

with my proficiency that would be a 7. >_<

Blaze: Would my shield be taken?


Meandor (Alexis): you could bash someone with it :O
totally too dangerous

cough totally not cough


Gaiden: lol

thank god I'm unarmed. uuuuuugh

J.R. (Joe): I'm set for a masquerade, yo.


Gaiden: lol

Would my pouch of ball barrings / tinderbox be confiscated?

Blaze: lol

I'm just looking straight ahead

Austin (GM) (GM):

Gaiden: Gaiden turns to Nightbird: "You clean up well"


Austin (GM) (GM): https://sites.google.com/site/berkeleypathfinder/_/rsrc/1328991193483/thestory/supporting-cast/thesing-umbero-ulvauno/Thesing.png
J.R. (Joe): ::looks at Nightbird skeptically::
Gaiden: Did we have a ticket for nightbird?
Meandor (Alexis): yeah we got 5
Gaiden: ah okay
J.R. (Joe): Did he say he'd give us money?
Gaiden: ...................

..................-snickers and whispers something to meandor-

J.R. (Joe): ::plays it cool....everything is normal::


Meandor (Alexis): giggles
Blaze: Blaze has a second of looking dumbfounded for the second time of the night.
Gaiden: uuuuuuugh strike one. Q_Q
(To Gaiden): you can also whisper like this btw :P
J.R. (Joe): ::raises his eyebrows curiously::
(From Gaiden): like this?
Gaiden: sweeeet
Meandor (Alexis): Meandor actually enjoys this :P
Gaiden: ......-smacks meandor on the back of his head lightly"Gibs style"

Meandor (Alexis): "What? It's art. You don't understand it"


J.R. (Joe): ::just sits there, stunned and shocked::
Gaiden:
Result

Stealth (Dex)
16 | 9

Ability Check

Blaze leans over to Nightbird. "Quite an interesting play"


J.R. (Joe): ::prays all OVER the dead bodies of the cast::
Meandor (Alexis): OH DAMN CAN W "ACT-FIGHT" ON STAGE LIKE IN FF IX :O
Blaze: lol

Gaiden: "act fight"

to the real death. >_,

I get to be johnny drama


Blaze: I get to be a fire beast lol
Meandor (Alexis): typical rapier guy
Gaiden: lol he's KB and I.
*NB

Result

Acrobatics (Dex)
19 | 19

Ability Check

Whispers "like us not DYING"


Thank Diety
...................

Gaiden: ................................

Can you smell what the nightbird is cooking?

Austin (GM) (GM): https://drive.google.com/file/d/0B0gjgn0wz8_MbFdqZGxwZzVTZnM/view?


usp=sharing
Blaze: The alluring and trap laying smile. lol
LARAZOD correct?

Meandor (Alexis): yeah larazod

"and keep shut that Abyss you call mouth" I like my character already xD

Austin (GM) (GM): Larazod : [Main Hero] : Blaze


Dentris : [Wizard] : Meandor
Tybain : [Cleric] : JR

Drovalid : [Fighter] : Guy-Den


Gaiden: ^__________________^

^_____________________________________________________________________________
_____^
cool hand luke

Just a couple of eggs.....


Blaze: Staying alive is fine by me. I haven't fallen yet.
Gaiden: I'm priceless damn it.
Austin (GM) (GM): Ilsandra
Blaze: Hmm, greatsword or sword and shield.
Meandor (Alexis): greatsword is more spectacle like

J.R. (Joe):
Result

Arcana (Int)
Ability Check

14 | 9

Blaze: brb in 5 minute


J.R. (Joe): Glad I prepped this:

Protection from Evil & Good

Level 1 Abjuration touch


V, S, M (holy water/powdered silver and iron (consumed))
1 action up to 10 minutes

Description Until the spell ends, one willing creature you

touch is protected against certain types of


creatures: aberrations, celestials, elementals, fey,
fiends, and undead.
The protection grants several benefits. Creatures of
those types have disadvantage on attack rolls against
the target. The target also cant be charmed, frightened,
or possessed by them. If the target is already charmed,
frightened, or possessed by such a creature, the target
has advantage on any new saving throw against the
relevant effect.

one willing creature


Target
Spellcasttime
Wrath of the Storm When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Meandor (Alexis): same xD


J.R. (Joe): ....
Meandor (Alexis):

Gained From
Description

Protection from Good and Evil


Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 10 Minutes

Wizard

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.

Spellcasttime

J.R. (Joe): Excluding the wrath bit.

Huh. So it only effects two people, if we each cast it. Would it be more beneficial, then, if I were to
use Bless instead?

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Spellcasttime
Wrath of the Storm When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Meandor (Alexis): why not both?


Gaiden: back. (And with cookies!)
J.R. (Joe): Both concentration.
Meandor (Alexis): prot is conc :O
forgot to add that

J.R. (Joe): So's Bless.


:P

Meandor (Alexis): 5e has so many conc spells T_T


J.R. (Joe): No kidding.
Gaiden: yup
J.R. (Joe): And I'm ready. I think?
Blaze: I have returned
Meandor (Alexis):

Gained From
Description

Wizard

Target
Spellcasttime

Touch

Mage Armor

Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.

Blaze: I have faith in you

I know personally of your seductive ways Nightbird xD

Gaiden:

Perception (Wis)
Ability Check

Result

20 | 20

Blaze: you have 20/20 vision


Gaiden: Anything of use to find or see in thus room?
Meandor (Alexis): XD
Gaiden: *this

ooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!

Meandor (Alexis): this character IS GREAT


Gaiden: https://www.youtube.com/watch?v=aZHvd0ks7Es
Meandor (Alexis): xD
Gaiden: https://www.youtube.com/watch?v=aZHvd0ks7Es
Meandor (Alexis): ?
Gaiden: Sorry. misclick

This whole play so far is a whole LOT of ye old english taunting. >_<

J.R. (Joe): Almost Shakespearan/Victorian.


Gaiden:

Sleight of Hand (Dex)

Result

17 | 17

Ability Check

-picks the lock and leaves the door unlocked-

Meandor (Alexis): imma need to show you a video


afterwards

Gaiden:

(
=

11

rolling 1d12

rolling 1d12
(
=

10

J.R. (Joe): Doing well, Blaze/


Gaiden:

rolling 1d12

(
=

J.R. (Joe): I can't see your HP bar, so...let me know when you get a bit low. :)
Gaiden: should I hit again?
Meandor (Alexis): daaaamn
Gaiden:

(
=

rolling 1d12

lol jk

Result

Constitution
13 | 9

Saving Throw

Meandor (Alexis): i wanna keep those potions


Blaze:
Result

Constitution
16 | 9

Meandor (Alexis):

Result

8 | 10

J.R. (Joe):
Result

Saving Throw

Constitution

Meandor Galonvathar
Saving Throw

Constitution
10 | 20

Ability Check

Gaiden: eeeeeeew
eeeeeeeew

Meandor (Alexis): giggity


J.R. (Joe): ::blushes heavily::
Blaze: Well then.
Meandor (Alexis): Meandor looks lustily at ilsandra
Blaze: Two in one night

Score.
Nightbird (KCDDagger): Phantom of the Opera on harp?
Gaiden: https://www.youtube.com/watch?v=cVikZ8Oe_XA
J.R. (Joe):

Perception (Wis)

Result

Ability Check

7 | 14

Gaiden:

Perception (Wis)

Result

Ability Check

22 | 23

Meandor (Alexis): OMNOMNOMNOM


Gaiden: giggity
Blaze:

Constitution

Result

Saving Throw

20 | 14

Gaiden:

Constitution

Result

Saving Throw

20 | 11

J.R. (Joe):

Constitution

Result

Ability Check

2 | 3

Gaiden: niiiiiiiice
Meandor (Alexis):

Result

15 | 7

Austin (GM) (GM):

(
=

Constitution

Meandor Galonvathar
Saving Throw

25

Blaze:

rolling 4d8

rolling 2d4+2

)+2 =

rolling 2d4+2
(
=

)+2

J.R. (Joe):

(
=

18

)+4+8

Gaiden:

(
=

rolling 1d6+4+8

rolling 2d4 + 2
)+2

Meandor (Alexis):

(
=

11

rolling 1d6 + 4 + 4

)+4+4

False Life

Meandor Galonvathar
Level 1 Necromancy Self
V, S
1 action 1 Hour

Wizard
Gained From
Description Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
Healing
7 HP healed

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level
above 1st.

Spellcasttime

J.R. (Joe): Gaiden.


Gaiden: https://www.stanwinstonschool.com/ckeditor_assets/pictures/2253/content_alienanthology-800-75.jpg?1378423173
Gaiden rolls a 22 for initiative.

Meandor (Alexis): Meandor rolls a 14 for initiative.


J.R. (Joe): J.R. rolls a 7

Blaze: Blaze rolls a 21 for initiative.

Austin (GM) (GM): Ilsandra rolls a 4 to Initiative.


Devil Child rolls a 15 to Initiative.

Gaiden:
Attack

Quarterstaff
Melee 5 ft

12 | 21 vs AC

Damage

9 Bludgeoning

Unarmed Strike
Attack

Melee 5 ft

8 | 7 vs AC

Damage

Blaze: Blaze swings his sword for 14


Blaze hits for 9

Blaze swings his sword for 17


Blaze hits for 13

12

19

Great Weapon Master


Class Action 5

Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.

Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.

Austin (GM) (GM) Devil Child makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 7 to hit AC:18!


Dealing 7 damage on a hit!

Austin (GM) (GM) Devil Child makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 24 to hit AC:16!


Dealing 4 damage on a hit!

rolling 1d6
(
=

Austin (GM) (GM) Devil Child makes attack against Blaze!

Austin (GM) (GM):

The attack roll is 7 to hit AC:18ac!


Dealing 5 damage on a hit!

Meandor (Alexis):

Shocking Grasp

Meandor Galonvathar
Cantrip Evocation Touch
V, S
1 action Instantaneous

Description

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target.
You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning
damage, and it cant take reactions until the start of its next turn.

Target
Attack

Single

21 | 17 vs AC

Damage

5 Lightning

At Higher Levels The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)
Spellcasttime

Gaiden: firefly reference


J.R. (Joe):

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

Spellcasttime

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Austin (GM) (GM):

(
=

rolling 1d10

Gaiden:
Attack

Damage

Quarterstaff
21 | 10 vs AC

Melee 5 ft

11 Bludgeoning

Unarmed Strike
Attack

Damage

15 | 16 vs AC
6

Melee 5 ft

Blaze: Blaze swings his sword for 5

Austin (GM) (GM) Devil Child makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 22 to hit AC:18!


Dealing 6 damage on a hit!

rolling 1d4
(
=

J.R. (Joe):

Wrath of the Storm


Class Action 1

When a creature within 5 feet of you that you can see


hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Destructive Wrath: Channel Divinity


You can use your Channel Divinity
to wield the power of the storm with unchecked ferocity.

Class Action 3

When you roll lightning or thunder damage, you can


use your Channel Divinity to deal maximum damage,
instead of rolling.

Austin (GM) (GM) Devil Child makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 8 to hit AC:18ac!


Dealing 8 damage on a hit!

J.R. (Joe):

(
=

rolling 2d8
)

Austin (GM) (GM) Devil Child makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 22 to hit AC:18ac!


Dealing 10 damage on a hit!

Meandor (Alexis):

(
=

rolling 1d4+1

)+1

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

J.R. (Joe):

Shatter (Domain)

Level 2 Evocation 60 feet


V, S, M (a chip of mica)
1 action Instantaneous

Description A sudden loud ringing noise, painfully intense, erupts

from a point of your choice within range. Each creature


in a 10-foot-radius sphere centered on that point must
make a Constitution saving throw. A creature takes
3d8 thunder damage on a failed save, or half as much
damage on a successful one. A creature made of
inorganic material such as stone, crystal, or metal has
disadvantage on this saving throw.
A nonmagical object that isnt being worn or carried
also takes the damage if its in the spell's area.

any creature within a 10-foot radius


Target
When
you cast this spell using a
At Higher Levels

Spellcasttime

spell slot of 3rd level or higher, the damage increases by


1d8 for each slot level above 2nd.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Damage

At Higher Levels

a creature of your choice within range

12 | 18 vs AC
15 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Austin (GM) (GM):

rolling 1d10

(
=

Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

23 | 18 vs AC
7 Bludgeoning

Unarmed Strike
Attack

Damage

Melee 5 ft

8 | 21 vs AC
5

Blaze: Blaze swings his sword for 19

20

Blaze hits for 12

Gaiden: Going from STD.......to STUD!


Blaze:
Result

Perception (Wis)
6 | 12

Gaiden:
Result

Ability Check

Perception (Wis)
Ability Check

9 | 17

https://www.youtube.com/watch?v=cVikZ8Oe_XA
http://i.imgur.com/PZ3coBc.gif

Meandor (Alexis): Meandor rolls a 12 for initiative.


Blaze: Blaze rolls a 2 for initiative.
J.R. (Joe): J.R. rolls a 10

Austin (GM) (GM): Imp rolls a 15 to Initiative.


Gaiden: Gaiden rolls a 19 for initiative.

Austin (GM) (GM): Ilsandra rolls a 15 to Initiative.


Gaiden:
Attack

Damage

Quarterstaff
13 | 6 vs AC

11 Bludgeoning

Melee 5 ft

Unarmed Strike
Attack

13 | 13 vs AC

Damage

Melee 5 ft

Austin (GM) (GM) Imp makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 15 to hit AC:18ac!


Dealing 6 damage on a hit!

Austin (GM) (GM) makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 20 to hit AC:18ac!


Dealing 7 damage on a hit!

Austin (GM) (GM) Imp makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 24 to hit AC:18ac!


Dealing 4 damage on a hit!

Austin (GM) (GM) Imp makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 10 to hit AC:16!


Dealing 5 damage on a hit!

Austin (GM) (GM) Imp makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 23 to hit AC:18!


Dealing 7 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

Save

Damage

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save Failure

DC 13 Dex

13 Lightning/Thunder

Full damage

Save Success
Spellcasttime

Half damage

Austin (GM) (GM) Imp makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 22 to hit AC:16!


Dealing 4 damage on a hit!

rolling 1d20
(
=

Meandor (Alexis):

Mirror Image

Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute

Description

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your
actions, shifting position so its impossible to track which image is real. You can use your action to dismiss the illusory
duplicates. Each time a creature targets you with an attack during the spells duration, roll a d20 to determine whether the
attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attacks
target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A
duplicates AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be
destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses other than sight, such as blindsight, or if it
can perceive illusions as false, as with truesight.

Target
Spellcasttime

Self

J.R. (Joe):

Shatter (Domain)

Level 2 Evocation 60 feet


V, S, M (a chip of mica)
1 action Instantaneous

Description A sudden loud ringing noise, painfully intense, erupts

from a point of your choice within range. Each creature


in a 10-foot-radius sphere centered on that point must
make a Constitution saving throw. A creature takes
3d8 thunder damage on a failed save, or half as much
damage on a successful one. A creature made of
inorganic material such as stone, crystal, or metal has
disadvantage on this saving throw.
A nonmagical object that isnt being worn or carried
also takes the damage if its in the spell's area.

any creature within a 10-foot radius


Target
When
you cast this spell using a
At Higher Levels

Spellcasttime

spell slot of 3rd level or higher, the damage increases by


1d8 for each slot level above 2nd.

rolling 3d8
(

10

Austin (GM) (GM):

(
=

rolling 1d10

rolling 1d20
(
=

rolling 1d20
(
=

rolling 1d20
(
=

19

rolling 1d20
(
=

10

rolling 1d20
(
=

Austin (GM) (GM):

(
=

15

rolling 1d20

J.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V

1 bonus action instantaneous

Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

Target
Healing

a creature of your choice

5 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Blaze: Blaze swings his sword for 13


Blaze hits for 10

15

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 13

almost max HP from that heal

Gaiden:
Attack

Quarterstaff
Melee 5 ft

18 | 7 vs AC

Damage

8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 22


Second Attack hits AC 9

Austin (GM) (GM):

(
=

25 dealing 6 damage.

18 dealing 6 damage.

rolling 1d10

Austin (GM) (GM) Imp makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 10 to hit AC:18ac!


Dealing 3 damage on a hit!

Austin (GM) (GM) makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 14 to hit AC:18ac!


Dealing 7 damage on a hit!

Austin (GM) (GM) Imp makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 13 to hit AC:18ac!


Dealing 7 damage on a hit!

Austin (GM) (GM) Imp makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 16 to hit AC:18!


Dealing 2 damage on a hit!

Meandor (Alexis):

Spirit Blast

Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous

Description

You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.

Target
Attack

Single

14 | 8 vs AC

Damage

13 Radiant

At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Spellcasttime

J.R. (Joe):

(
=

rolling 2d8+3
)+3

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

7 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Blaze: Blaze swings his sword for 8


Gaiden:

20

Quarterstaff

Attack

Melee 5 ft

8 | 21 vs AC

Damage

5 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 16

17 dealing 4 damage.

20 dealing 7 damage.

Blaze: yup. there goes my kill reset xD


Austin (GM) (GM):

(
=

rolling 1d8

Austin (GM) (GM) Imp makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 17 to hit AC:18ac!


Dealing 4 damage on a hit!

Austin (GM) (GM) Imp makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 9 to hit AC:18ac!


Dealing 5 damage on a hit!

Austin (GM) (GM) Imp makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 18 to hit AC:18!


Dealing 5 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

Save

Damage

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save Failure
Save Success

DC 13 Dex

11 Lightning/Thunder

Full damage

Half damage

Spellcasttime

Blaze:

Perception (Wis)

Result

19 | 16

Ability Check

Austin (GM) (GM) Minotaur Skeley makes attack against Meandor!


Austin (GM) (GM):

The attack roll is 16 to hit AC:16!


Dealing 10 damage on a hit!

rolling 1d20
(
=

Meandor (Alexis):

Mirror Image

Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute

Description

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your
actions, shifting position so its impossible to track which image is real. You can use your action to dismiss the illusory
duplicates. Each time a creature targets you with an attack during the spells duration, roll a d20 to determine whether the
attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attacks
target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A
duplicates AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be
destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses other than sight, such as blindsight, or if it
can perceive illusions as false, as with truesight.

Target
Spellcasttime

Self

Witch Bolt

Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute

Description

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.

Attack

Damage

At Higher Levels

14 | 18 vs AC
8 Lightning

When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st

Spellcasttime

Witch Bolt

Meandor Galonvathar

Level 1 Evocation 30 ft.


V, S
1 action 1 Minute

Description

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.

Attack

12 | 11 vs AC

Damage

12 Lightning

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st

Spellcasttime

J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Target
Attack

a creature

19 | 7 vs AC

Damage

4 Force

Spellcasttime

rolling 2d8+3
(
=

13

)+3

Blaze: Blaze swings his sword for 17


Blaze hits for 10

Blaze swings his sword for 8

Gaiden:
Attack

Damage

16

Quarterstaff
Melee 5 ft

19 | 21 vs AC
8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 20

12 dealing 6 damage.

Second Attack hits AC 25

10 dealing 4 damage.

rolling 1d4 + 3
(
=

)+3

Meandor (Alexis):

(
=

14

rolling 2d12

Austin (GM) (GM) Minotaur Skeley makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 16 to hit AC:18!


Dealing 17 damage on a hit!

Blaze: my god. 4d6+4


J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Damage

At Higher Levels

a creature of your choice within range

18 | 23 vs AC
16 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Gaiden: isnt crimson red?


J.R. (Joe): A darker red.
Meandor (Alexis): shhhhh
Gaiden:
Result

Perception (Wis)
15 | 18

Ability Check

no dragons.....just a FRIGGIN MINOTAUR.

Meandor (Alexis): < 3


Blaze:

Extra Attack
Class Action 6

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Meandor (Alexis):

Arcane Recovery
Meandor Galonvathar
Class Action 1

On a short rest, regain spellslots equal to half your wizard level rounded up. (lvl 6 -> 1 lvl 3 spellslot or 3 lvl 1 spellslots etc.)

J.R. (Joe): I'm off as well. Night!


Blaze: 3 kisses 1 night.
Meandor (Alexis): oh btw spellcasters, our cantrips also increase in damage at lvl 5
Blaze:

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 Minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attack

20 | 26 vs AC

Crit Dmg (adv roll)

12 Fire

Damage

Spellcasttime

9 Fire

Meandor (Alexis):

Description

Animate Dead

Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your
spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose
bones or a zombie if you chose a corpse (the DM has the creatures game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is
within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
command to each one). You decide what action the creature will take and where it w ill move during its next turn, or you can
issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it. To maintain control
of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
use of the spell reasserts your control over up tofour creatures you have animated with this spell, rather than animating a new
one.

Spellcasttime

Nightbird (KCDDagger):

(
=

)+1

rolling 1d10+3

Blaze:

(
=

rolling 1d8+1

)+3

Meandor (Alexis):

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

20

Damage

At Higher Levels

DC 14 Dex

27 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Spellcasttime

Blaze:
Result

Dexterity

11 | 16

Saving Throw

I took 13 damage from that lol if I would've succeed I'd of only took 7 xD

Meandor (Alexis):

Spirit Blast

Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous

Description

You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.

Target
Attack

Damage

Single

21 | 13 vs AC
16 Radiant

At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Spellcasttime

Spirit Blast

Meandor Galonvathar

Level 2 Necromancy 120 ft.


V, S
1 action Instantaneous

Description

You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.

Target
Attack

Damage

Single

19 | 22 vs AC
20 Radiant

At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.
Spellcasttime

still so little damage? :P

Blaze: :P

if I had my shield on, only one would've hit

Meandor (Alexis): i coulda used my lucky roll thingy and taken the 22 :P
aint nobody fuck with magic :P

Blaze: I'd still be standing :P


Meandor (Alexis): you have over 49 hp o.O
Blaze: well, talking about the 2 spirit blasts.
Meandor (Alexis): aaah xD
Blaze: that was 36
Meandor (Alexis): 38 + hp i sacrificed
blood for the blood god and stuff xD

Blaze: XD
Meandor (Alexis): im gonna be so happy once we get some downtime :D
so many spells to learn so little time

Blaze: Blaze devastates with a 34


I rolled a 666

Meandor (Alexis): yeah xD


Blaze: 3 damage away from my max lol

If I action surge, I get 4 attacks in a round now lol

Meandor (Alexis): ^^

Blaze: Blaze swings his sword for 25


Blaze swings his sword for 9

Blaze swings his sword for 21


Nightbird (KCDDagger):

19

19

Hellish Rebuke

Nightbird
Level 1 Evocation 60'
V, S
1 reaction Instant

Description

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must
make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

Spellcasttime
Thaumaturgy

You manifest a minor wonder, a sign o f supernatural power, within range. You create
one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice
within range, such as a rumble of thunder, the cry of a raven, or ominous
whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects
active at a time, and you can dismiss such an effect as an action.

Blaze: Blaze swings his sword for 16


Nightbird (KCDDagger):

22

Hellish Rebuke

Nightbird
Level 1 Evocation 60'
V, S
1 reaction Instant

Description

Nightbird points her finger at her offender and utters two short words in infernal.

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.

The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a
successful one.

Target
Attack

Other

Save Condition
Save

Save for half

Save Failure
Save Success
Spellcasttime
Thaumaturgy

2d10 Fire Dmg

Damage

Damage

7 | 12 vs AC
2 Fire

DC 14 Dex

4 Fire

1d10 Fire Dmg


You manifest a minor wonder, a sign o f supernatural power, within range. You create
one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice
within range, such as a rumble of thunder, the cry of a raven, or ominous
whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects
active at a time, and you can dismiss such an effect as an action.

Hellish Rebuke

Nightbird
Level 1 Evocation 60'
V, S
1 reaction Instant

Nightbird points her finger at her offender and utters two short words in infernal.

Description

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames.

The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a
successful one.

Target
Save Condition
Save

Other

Save Failure
Save Success
Spellcasttime
Thaumaturgy

2d10 Fire Dmg

Save for half

DC 14 Dex

Damage

10 Fire

1d10 Fire Dmg


You manifest a minor wonder, a sign o f supernatural power, within range. You create
one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice
within range, such as a rumble of thunder, the cry of a raven, or ominous
whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects
active at a time, and you can dismiss such an effect as an action.

Thaumaturgy

Nightbird
Cantrip Transmutation 30
V
1 action
Description You manifest a minor wonder, a sign of supernatural power, within range.

Target

Effect

Self

You create one of the following magical effects within range:

Your voice booms up to three times as loud as normal for 1 minute.


You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point o f your choice within range, such as a rumble of thunder, the cry
of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance o f your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an
effect as an action.

Spellcasttime
Thaumaturgy

You manifest a minor wonder, a sign o f supernatural power, within range. You create
one of the following magical effects within range:

Your voice booms up to three times as loud as normal for 1 minute.


You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice within
range, such as a rumble of thunder, the cry of a raven, or ominous
whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects
active at a time, and you can dismiss such an effect as an action.

Spell: Thaumaturgy
Nightbird (KCDDagger): You create one of the following magical effects within range:
Your voice booms up to three times as loud as normal for 1 minute.

You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.

You create an instantaneous sound that originates from a point o f your choice within range, such
as a rumble of thunder, the cry of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
Nightbird (KCDDagger): You alter the appearance o f your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time,
and you can dismiss such an effect as an action.

Blaze: Blaze swings his sword for 6


Blaze swings his sword for 14

Result

6 | 4

16

Stealth (Dex)
Ability Check

Nightbird (KCDDagger) points her finger at her offender and utters two short words in
infernal.
Nightbird (KCDDagger):
Spell: Hellish Rebuke

You point your finger, and the creature that damaged you is momentarily surrounded by hellish
flames.
The creature must make a Dexterity saving throw versus 14 Charisma DC. It takes 2d10 fire
damage on a failed save, or half as much damage on a successful one.
Nightbird (KCDDagger):

13 Unsuccessful Save
3 Successful Save

Blaze: Successful Save - Half


Meandor (Alexis): https://www.youtube.com/watch?v=37eEUsd1ASA
Nightbird (KCDDagger) points her finger at her offender and utters two short words in
infernal.
Nightbird (KCDDagger):
Spell: Hellish Rebuke

You point your finger, and the creature that damaged you is momentarily surrounded by hellish
flames.
The creature must make a Dexterity saving throw versus 14 Charisma DC. It takes 2d10 fire
damage on a failed save, or half as much damage on a successful one.
Nightbird (KCDDagger):

10 Unsuccessful Save

Successful Save takes half the previous roll.

46 Main Hand Rapier Dmg


3 Off Hand Dagger Dmg

Blaze: ^ That's so gonna be aimed at me with the kisses I got tonight.


Meandor (Alexis): i wanted to flirt some more with the actress T_T
get me some kisses from her

Nightbird (KCDDagger): shrug


Blaze: well, I felt evil eyes coming from the a box seat. so I'm being good.
So if you want sloppy seconds Meandor feel free :P

Meandor (Alexis): something about after a few centimetre something being fresh and stuff
anyway

gotta go to sleep its 7 am


good night

Blaze: Night
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 23


Second Attack hits AC 10

12 dealing 6 damage.

21 dealing 6 damage.

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 21


Second Attack hits AC 10

11 dealing 8 damage.

18 dealing 8 damage.

Gaiden Sidesteps the missile with ease!


Gaiden:

10 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

15 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

16 Damage was reduced from the attack!

Meandor (Alexis): https://www.youtube.com/watch?v=2jwYAoZJyUA


J.R. (Joe):

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

Target
Save

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

each undead within range that can see/hear you

Save Failure
Spellcasttime

DC 14 Wis

Destroy Undead occurs: the creature is


instantly destroyed if CR is 1/2 or below.

Wrath of the Storm


Class Action 1

When a creature within 5 feet of you that you can see


hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

18 | 20 vs AC

Damage

At Higher Levels

16 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

Description As you call out words of restoration, up to six creatures


of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 4th level or higher, the healing increases by


1d4 for each slot level above 3rd.

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

Description As you call out words of restoration, up to six creatures


of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

Healing

7 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 4th level or higher, the healing increases by


1d4 for each slot level above 3rd.

You know, I'm all about the healz, 'bout the healz, no dying...

J.R. (Joe): ::hides in shame::


Gaiden:
Result

Sleight of Hand (Dex)


7 | 10

Ability Check

Stealth (Dex)
Result

13 | 14

Ability Check

Acrobatics (Dex)
Result

7 | 13

Ability Check

Dexterity

Result

15 | 13

Saving Throw

Constitution
Result

12 | 4

Saving Throw

Dexterity

Result

10 | 16

Gaiden:
Result

Saving Throw

Dexterity

11 | 19

Saving Throw

Dexterity

Result

12 | 7

Saving Throw

Dexterity

Result

23 | 19

Saving Throw

Dexterity

Result

9 | 22

Saving Throw

Dexterity

Result

Saving Throw

26 | 25

Acrobatics (Dex)
Result

Ability Check

14 | 10

Gaiden:
Result

Sleight of Hand (Dex)


Ability Check

26 | 20

Stealth (Dex)
Result

Ability Check

19 | 17

Survival (Wis)
Result

Ability Check

21 | 18

Strength

Result

Ability Check

4 | 2

Athletics (Str)
Result

Ability Check

5 | 16

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 9


Second Attack hits AC 18

16 dealing 8 damage.

Attack

26 | 10 vs AC

Crit Dmg

8 Bludgeoning

Damage

Attack

Damage

17 dealing 9 damage.

Quarterstaff

8 Bludgeoning

Quarterstaff

11 | 19 vs AC
6 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 22


Second Attack hits AC 13

17 dealing 6 damage.

10 dealing 8 damage.

Gaiden Sidesteps the missile with ease!

Gaiden:

14 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

10 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

10 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

13 Damage was reduced from the attack!


Austin (GM) (GM) Goblin makes an attack against Ruk!

Austin (GM) (GM):

The attack roll is 25 to hit AC:13!


Dealing 7 damage on a hit!

Austin (GM) (GM) Goblin casts 5 on Ruk!


Austin (GM) (GM):
Austin (GM) (GM) Goblin makes an attack against Ruk!
Austin (GM) (GM):

The attack roll is 19 to hit AC:13!


Dealing 3 damage on a hit!

Austin (GM) (GM) Goblin makes an attack against Ruk!


Austin (GM) (GM):

The attack roll is 24 to hit AC:13!


Dealing 3 damage on a hit!

Austin (GM) (GM) Goblin casts a spell on Ruk!


Austin (GM) (GM):

Spell DC: 10 vs DEX


Austin (GM) (GM) Goblin casts Blight on Ruk!

Austin (GM) (GM):

Spell DC: 10 vs STR

1
Austin (GM) (GM) Goblin casts blight on Ruk!
Austin (GM) (GM):

Spell DC: 15 vs CON


Deals 18 Damage

Austin (GM) (GM) Goblin casts Faerie Fire on Ruk!


Austin (GM) (GM):

Spell DC: 12 vs DEX

On a failed save, faire fire covers the target in a low light. Attacks against them have advantage.
Austin (GM) (GM) Goblin casts Test on Ruk!
Austin (GM) (GM):

Spell DC: 10 vs DEX


Deals 9 Damage

Austin (GM) (GM) Goblin casts Testing on Ruk!


Austin (GM) (GM):
Attack roll is

Deals 14 Damage
Austin (GM) (GM) Goblin casts Testing on Ruk!
Austin (GM) (GM):

Attack roll is [[1d20+selected


Austin (GM) (GM) Goblin casts Testing on Ruk!

Austin (GM) (GM):

Attack roll is [[1d20+selected|bar1}


?{Damage Or Effect

Austin (GM) (GM) Goblin casts Testing on Ruk!


Austin (GM) (GM):
Attack roll is 18

?{Damage Or Effect
Austin (GM) (GM) Goblin makes an attack against Ruk!
Austin (GM) (GM):

The attack roll is 11 to hit AC:13!


Dealing 1 damage on a hit!

Austin (GM) (GM) Goblin casts Testing on Ruk!

Austin (GM) (GM):


Attack roll is 14

Deals 11 Damage
Austin (GM) (GM) Goblin casts Testing on Ruk!
Austin (GM) (GM):
Attack roll is 15

?{Damage Or Effect
Austin (GM) (GM) Goblin casts test on Ruk!
Austin (GM) (GM):
Attack roll is 5

Deals 5 Damage
Austin (GM) (GM) Goblin casts testing on Ruk!
Austin (GM) (GM):
Attack roll is 9

Deals 20 Damage
Austin (GM) (GM) Goblin casts Burning Hands on Ruk!
Austin (GM) (GM):

Spell DC: 12 vs DEX


Deals 16 Damage

Austin (GM) (GM) Goblin casts Testing on Ruk!


Austin (GM) (GM):

Spell DC: 10 vs DEX


Testing

Austin (GM) (GM) Goblin casts Testing on Ruk!


Austin (GM) (GM):
Attack roll is 16

Deals 15 Damage
Austin (GM) (GM) Goblin casts Testing on Ruk!
Austin (GM) (GM):
Attack roll is 23 .

Deals 10 Damage.
Austin (GM) (GM) Goblin casts Testing on Ruk!
Austin (GM) (GM):

Attack roll is 16 vs AC.

Deals 5 Damage.
Austin (GM) (GM) Goblin casts Blight on Ruk, Blaze, JR.
Austin (GM) (GM):

Spell DC: 14 vs DEX

On failed save, something, something...


Austin (GM) (GM) Goblin casts Faire Fire on Ruk, Blaze and JR.
Austin (GM) (GM):

Spell DC: 10 vs DEX

Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving
throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any
attack roll against an affected creature or object has advantage if the attacker can see it, and the
affected creature or object cant benefit from being invisible.
Howler rolls a 20 to Initiative.

Meandor (Alexis): poor ruk, getting set ablaze by goblins n howlers :P

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

Damage

At Higher Levels

20

DC 14 Dex

24 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Spellcasttime

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

Damage

At Higher Levels

20

DC 14 Dex

42 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Spellcasttime

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S

1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

20

DC 14 Dex

Damage

At Higher Levels

26 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Spellcasttime

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

20

DC 14 Dex

Damage

At Higher Levels

32 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Spellcasttime

Animate Dead

Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute 24h

Description

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your
spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose
bones or a zombie if you chose a corpse (the DM has the creatures game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is
within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
command to each one). You decide what action the creature will take and where it w ill move during its next turn, or you can
issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it. To maintain control
of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
use of the spell reasserts your control over up tofour creatures you have animated with this spell, rather than animating a new
one.

Spellcasttime

Meandor (Alexis): The Skeleton tries to hit with its longsword

rolling 1d20 + 4
(

)+4

rolling 1d20 + 4

(
=

21

)+4

The hit pierces for /roll 1d6 + 2 damage

The Skeleton tries to hit with its longsword


1d20 + 4

Meandor (Alexis): 1d20 + 4


The hit pierces for

rolling 1d6 + 2 damage


(

)+2

The Skeleton tries to hit with its longsword

rolling 1d20 + 4
(

16

)+4

rolling 1d20 + 4
(
=

)+4

Meandor (Alexis): The hit pierces for

rolling 1d6 + 2
(

)+2

damage

---------------------------------------------------------The Skeleton tries to hit with its longsword

rolling 1d20 + 4
(

14

)+4

Meandor (Alexis):

rolling 1d20 + 4

(
=

)+4

The hit pierces for

rolling 1d6 + 2
(

)+2

damage

Attack

Dagger

9 | 10 vs AC

Damage

Meandor Galonvathar
Melee 5ft

7 Piercing

The skeleton pierces its foe for

Meandor (Alexis):

(
=

rolling 1d6 + 2

)+2

damage

The skeleton shoots an arrow at its foe

rolling d20 + 2
(

11

)+2

rolling d20 + 2
(
=

10

)+2

The zombie slams its opponent


Meandor (Alexis):

(
=

11

)+3

rolling d20 + 3

rolling d20 + 3

)+3 =

The zombies slam deals

rolling d6+1
(

)+1

damage

The Skeleton tries to hit with its longsword


Meandor (Alexis):

(
=

21

rolling d20 + 4

)+4

rolling d20 + 4
(
=

19

)+4

The skeleton pierces its foe for

rolling d6 + 2
(

)+2

damage

The skeleton shoots an arrow at its foe


Meandor (Alexis):

(
=

rolling d20 + 2

)+2

rolling d20 + 2
(
=

)+2

The skeleton pierces its foe for

rolling d6 + 2

)+2 =

damage

The zombie slams its opponent


Meandor (Alexis):

(
=

16

rolling d20 + 3

)+3

rolling d20 + 3
(
=

18

)+3

The zombies slam deals

rolling d6+1
(

)+1

damage

The zombies slam critically strikes for


Meandor (Alexis):

(
=

rolling 2d6+1

)+1

damage

The (spooky scary) skeletons attack critically strikes for

rolling 2d6 + 2
(

damage

)+2

rolling 1d4+1
(

)+1

Meandor (Alexis):

(
=

rolling 1d4+1

)+1

rolling 1d4+1
(
=

)+1

there we go
Blaze - Laurence: You ready to kill torture a mayor tonight Gaiden?
kill or*

Gaiden: lol maaaaaaaaaaaybe


Blaze - Laurence: My character wants to kill him. lol
Gaiden: I wanna get more information before we do anything. Gaiden is all about getting all the
angles covered before making a decision.
Blaze - Laurence: Well, we're about to walk into his house. Not much more chances to get
information lol
Gaiden: Remember, it's been said by MULTIPLE people that killing the mayor may not be the
answer. it'd just put someone ELSE in power that MAY be worse.
on top of the fact that we have about 12 more weeks to go.

Blaze - Laurence: Indeed, but they also didn't lose their entire family and guild to the mayor.
Gaiden: brb grabbin food
Blaze - Laurence: kk
Meandor (Alexis): hey folks :D
Blaze - Laurence: heya
Gaiden: hey hey
Blaze - Laurence: So, I gained another attack to miss.
Meandor (Alexis): what is it?
Blaze - Laurence: well

Extra Attack
Class Action 6

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Gaiden: lol at least you have confidence in your STDs

Blaze - Laurence: just straight up another swing


Meandor (Alexis): oh that kinda attack xD
Gaiden: If it makes you feel any better I have an extra attack too.
Meandor (Alexis): if it makes ya feel any better i now can summon creatures to miss FOR me :P
Gaiden: >_<
Blaze - Laurence: hey Austin, quick question. With both of these attacks I have. if I action surge,
does that mean I have 4 swings?
Meandor (Alexis): whats the description of action surge?
Blaze - Laurence:

Action Surge
Class Action 3

you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top o f your
regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it
again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Meandor (Alexis): nah just one attack since I think your extra attacks are from the bonus action
right?
Gaiden: I dont see why not. extra attack just means you can swing twice when you choose the
attack action
the extra attack isnt a bonus action
you just get to swing twice

Meandor (Alexis): oh then it certainly is


Gaiden: which is why monks can attack 4 times now.
2 attack swings + flurry of blows = 4 attacks

Blaze - Laurence: if an extra attack was a bonus action then Fighter's would be useless xD
since other attacks and skills use your bonus action
such as action surge, second wind.
Meandor (Alexis): true xD
didnt think it through

Gaiden: issok

with my mobile feat I can jump in, hit 4 different guys and even if I miss, I can run the hell away.
>_<

Meandor (Alexis): ooooor you just man up and stand beside the women and children when you
fight :`)
jk :P

Gaiden: lmfao. Why isn't it manly to do damage, but takre none? >_<
Blaze - Laurence: just be careful of taking my kill resets though. you did screw me twice in the
play.

Gaiden: oh? what do yo umean? O_O


explain what a kill reset is?

Blaze - Laurence: When I kill something, I can attack again.


Gaiden:
Meandor (Alexis): he gets new attacks when he gets kills
Gaiden: < - newb
Meandor (Alexis): dontchu worry :P
Gaiden: aaaaaaaaah
Blaze - Laurence:

Great Weapon Master


Class Action 5

Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.

Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.

Meandor (Alexis): a lot of people get somehing on kills tho


certain warlocs get temp hp i get normal hp
he gets resets

Austin (GM) (GM): To Blaze -> You can make two attacks, then you can action surge for a bonus
action and attack twice again.
Gaiden: but you see that works FOR us too, cause even if i kill it, its dead andf if i DONT kill it, I
can weaken it so that YOU can kill it. ^_^
Blaze - Laurence: Sweet.
Meandor (Alexis): hmmm actually really didnt make a difference
Blaze - Laurence: Oh, I know. but the thing you attacked near me, were weakened enough were
my one actually would've killed it, and then I could've killed 2 in one turn. and you would've been
able to attack the others near the cleric.
Gaiden: kk. if anything, lemme know to or not to attack anyone then we can work it out ^_^
Meandor (Alexis): we could try to get all enemies low on hp and then let blaze just cleave through
em but that'd be meta anyway :P
Blaze - Laurence: Oh, we'll meld together and it'll be like second nature to us.
XD

Austin (GM) (GM): That's not that meta.


That's just trying to being effective.

Gaiden: I was gonna say. its not that bad. our characters would SEE they're weakened
Austin (GM) (GM): Trying to figure out their HP by reading the MM and calc damage is meta.
Gaiden: I have a feeling if we were being meta austin would just type in one word.
"META"

lol then we'd all laugh and be like "okay okaaaaaaay"

I also do more damage now! I do 1d6 instead of 1d4 on my unarmed strikes


Blaze - Laurence: oh nice
Meandor (Alexis): thats huge
Gaiden: what happened to our blue ac bars?
Austin (GM) (GM): Okay, about that.
Gaiden: lol
>_<

Austin (GM) (GM): So either I'm an idiot and never realized it, or they recently added a feature that
lets your character sheet info link to your tokens.
So I did that and linked green bar to your HP, and blue bar to your AC.

Gaiden: aaaah okay


Blaze - Laurence: so if everything hits. I do 8d6+12 damage if I action surge. That's quite nice.
let's test it. lol

rolling 8d6+12
(

37

)+12

and I get to reroll the 1's and 2's.

rolling 4d6
(

16

just did 47 damage xD


Austin (GM) (GM): This is kind of why Monsters have higher HP in 5e.
Blaze - Laurence: XD

47 damage in 1 turn, that guy is gonna be hurting

Gaiden:

Quarterstaff
Melee 5 ft

Attack

8 | 25 vs AC

Damage

4 Bludgeoning

Quarterstaff
Attack

Melee 5 ft

14 | 10 vs AC

Damage

4 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 14


Second Attack hits AC 18

14 dealing 9 damage.

8 dealing 8 damage.

rolling 1d6
(
=

lol >_<
Gaiden: just shitty die rolls all around on that flurry

Quarterstaff

Attack

Damage

Melee 5 ft

23 | 19 vs AC
7 Bludgeoning

Quarterstaff
Attack

Damage

Melee 5 ft

13 | 10 vs AC
8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 13


Second Attack hits AC 15

Meandor (Alexis):

25 dealing 8 damage.

17 dealing 6 damage.

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

Damage

20

DC 14 Dex

30 Fire

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Spellcasttime

Gaiden: austin I had a question about die rolls

if I roll a crit fail, but my bonuses make it a 7, why do I fail so drastically even though 7 is an
average roll?

dont the bonuses that make the final number so much better mean that I didn't fail drastically?
*critically?

Meandor (Alexis): if its a nat 1 it is always a fail


Gaiden: even with bonuses?
Blaze - Laurence: yes
Gaiden: aaaah that explains a lot
Blaze - Laurence: Nat 1 is the worst roll you can make.
Meandor (Alexis): the same way when you get a nat 20 and your bonuses make it a 25 but the
enemy has ac 26 you still hit
Blaze - Laurence: meaning no matter what. you fail.
Gaiden: ah ok

ty for lessening my newb.

Meandor (Alexis): :P
Austin (GM) (GM): No matter how great the swordsmen, if he rolls a 1 on an attack, he to hit that
broad side of the barn.
*he fails to hit that borad side of the barn.

Of course since you are now high enough level, I don't worry about rolling crit fail tables.
Gaiden: I had an awesome Idea that probably would never work, but if we ever wanted to do
another quest after this one, but with the same characters, we could do like...dynasty warriors
missions where we just go around wrecking hundreds of low leveled npcs to get to the master
bosses. >_<
quick question austin. We had an hour's downtime right?

Blaze - Laurence: an hour of short rest


Meandor (Alexis): no downtime but the chance to regain some hp
Gaiden: yeah. would that be enough time to read my master's journal and try that reroll yo usaid I
could have on the Deception skill that I failed last week?
Austin (GM) (GM): No, sorry. You'll have plenty of downtime after this session.
Gaiden: So does that mean I'll be able to roll for 2 points next week since I was told I could try to
reroll this week but we didnt have time?
or is that one re-roll just gone?

Austin (GM) (GM): I may have made it unclear, I apologize. The roll is to see how well you
understood, and it's to see how much longer you will need to train to become proficient. There is no
re-rolling for it. Becoming proficient in a skill just takes time at this point.
Gaiden: ah okay. yeah that was a bit unclear, but it's always prolly cause I didnt understand the
mechanics of it.
*also no talways

Austin (GM) (GM): Downtime mechanics are from the D&D Adventure League and they have
been changing the mechanics behind every Season, so it kind of confuses me a little.
J.R. (Joe): Yo, yo, yo!
Nightbird (KCDDagger): Moo
Blaze - Laurence: woot everyone is here and early.
Gaiden: hey guys ^_^

Not sure about something. did we decide Ruk was gonna be an NPC? or did we decide against
that? cause if so, he wasn't in the play at all. >_< I didn't realize that till just now

Blaze - Laurence: I don't know whats going to happen with that character
Nightbird (KCDDagger): That's the GM's gig not ours
J.R. (Joe): I think Austin said he was going to be an NPC, but, he never specified if he would go
on our adventures.
Gaiden: well it affects us too, cause that's gonna be one more person fighting with us if that's the
decision we came to.
ah I guess that's true too....hmmm

Nightbird (KCDDagger): Austin never said he's be an NPC in our party


J.R. (Joe): But I think Austin is now adjusting the games for 5 players, so...Ruk's involvement is a
bit moot.
Gaiden: I wasnt sure. I knew that was the alternative ifhe wasnt partying with us
Meandor (Alexis): soooo theres around 300 people still awake here at the event so i doubt you
want to hear me talk today :P
Blaze - Laurence: where are you? O.o
Meandor (Alexis): at a tournament
lan event thingy

J.R. (Joe): What games are being played/


Gaiden: I dont care if you talk or not. it's all up to you and how well we could possibly hear you
Meandor (Alexis): league of legends, hearthstone, cs-go and rocket league have tournaments
but everyone is playing everything

J.R. (Joe): Ah. Just got done playing GO, actually.

Gaiden: If you choose just to type, then I at least wanna hear what its like over there once. >_<
Meandor (Alexis): some people are playing the good old age of empires 2 :D
J.R. (Joe): Though, I think, RL is the most enjoyable of that list.
Awww! AoE2! Used to play that in college.

Blaze - Laurence: I enjoy Hearthstone. I'm pretty good at that.


Nightbird (KCDDagger): call whenever
J.R. (Joe): I think we need an Austin. :P
Gaiden: austin said his roll20 isnt opening
Meandor (Alexis): ok gimme like 3 more minutes and I'm ready
Gaiden: he said on the group skype that he's getting a page is not available"
Nightbird (KCDDagger): restart firefox?
J.R. (Joe): There he is!
Gaiden Sidesteps the missile with ease!
Gaiden:

13 Damage was reduced from the attack!

Austin (GM) (GM): Sorry about that, I added Roll20 to the Avast! exclusions and it worked...hm...
Gaiden Sidesteps the missile with ease!
Gaiden:

8 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

15 Damage was reduced from the attack!

Austin (GM) (GM): I think its because Roll20 is using an outdated https encryption. Oh well, I'll be
starting the skype call in about 4 minutes.
Blaze - Laurence: kk
Gaiden: okies
J.R. (Joe): 60 ft radius...holy schnouzers, that's big...
Meandor (Alexis): Thats
what
she

said
Gaiden: lol

Meandor (Alexis): (sorry)


J.R. (Joe): . . . . .
Blaze - Laurence: 60 foot radius?
Gaiden: Dont be sorry. she wasnt.
J.R. (Joe): Indeed.
Blaze - Laurence: what spell is that?
J.R. (Joe):

Call Lightning

Level 3 Conjuration 120 feet


V, S
1 action up to 10 minutes

Description A storm cloud appears in the shape of a cylinder that

is 10 feet tall with a 60-foot radius, centered on a point


you can see 100 feet directly above you. The spell fails
if you cant see a point in the air where the storm cloud
could appear (for example, if you are in a room that cant
accommodate the cloud).
When you cast the spell, choose a point you can see
within range. A bolt of lightning flashes down from the
cloud to that point. Each creature within 5 feet of that
point must make a Dexterity saving throw. A creature
takes 3d10 lightning damage on a failed save, or half
as much damage on a successful one. On each of your
turns until the spell ends, you can use your action to call
down lightning in this way again, targeting the same
point or a different one.
If you are outdoors in stormy conditions when you
cast this spell, the spell gives you control over the
existing storm instead of creating a new one. Under
such conditions, the spells damage increases by 1d10.

Save

Damage

DC 14 Dex

21 lightning

Half damage
Save Success
At Higher Levels When you cast this spell using a

Spellcasttime

spell slot of 4th or higher level, the damage increases by


1d10 for each slot level above 3rd.

I mean...the effect isn't a 60 ft. radius, per se, but, still!

Gaiden:
Result

Dexterity

14 | 9

Saving Throw

if I tie, does it succeed?

Blaze - Laurence: yes


J.R. (Joe): Probably. That's still 10 dmg. :P
Gaiden: sweeeeeet
Meandor (Alexis): normally yeah
Blaze - Laurence:

Dexterity

Result

lol :P

Saving Throw

6 | 12

Meandor (Alexis):

Result

Dexterity

Meandor Galonvathar
Saving Throw

19 | 8

J.R. (Joe):
Result

Dexterity
Ability Check

17 | 7

Gaiden: it wont at 7th level!


E

vasion

At 7th level, your instinctive agility lets you dodge

out of the way of certain area effects, such as a blue


dragons lightning breath or a
Gaiden: fireball

spell. When you

are subjected to an effect that allows you to make a

Dexterity saving throw to take only half damage, you

instead take no damage if you succeed on the saving


throw, and only half damage if you fail.
J.R. (Joe): Woot woot.
Gaiden: I just need to wait 2 weeks. >_<
Meandor (Alexis): watch austin throw ALL the aoe at you :P
J.R. (Joe): Now, if I combine that with...
Gaiden: lol. right?
J.R. (Joe):

Destructive Wrath: Channel Divinity

You can use your Channel Divinity


to wield the power of the storm with unchecked ferocity.
When you roll lightning or thunder damage, you can
use your Channel Divinity to deal maximum damage,
instead of rolling.

Mua!

Class Action 3

Meandor (Alexis): ouch


Gaiden: sweeeeeeet

holy cleric damage batman!

J.R. (Joe): And I believe next level, I can add a 10 ft. push back to it.
Though, I don't know if I have to choose one or the other...

Gaiden: now we would have to make the saves too right? we dont want you killing your whole
team too. >_<
J.R. (Joe): If the spell effects any creature, yeah, party included.

Which is why these enclosed areas have been a bane on my existence! :P

Gaiden: lol

Its also why I havent used my smoke or flash bombs

Austin (GM) (GM): Did you say enclosed areas? Cause that's where you are going :{ Starting the
Skype call.
Gaiden: lmfao
Meandor (Alexis):

(
=

rolling 1d20 +5

)+5

Blaze - Laurence: LOL


J.R. (Joe): Yep. See? Bane of my exsitence.
existence*

Gaiden: that roll defines our luck tonight.


J.R. (Joe): Don't say that!
Gaiden:
Result

Deception (Cha)
17 | 7

Ability Check

http://www.fightersgeneration.com/characters2/kuki-2-2.jpg

Meandor (Alexis): stuff him in a chest


J.R. (Joe): Always a valid option!
Meandor (Alexis): "magic stuff"
soooo eleven? xD
DANK SHIT

Gaiden: because REASONS........of dank shit.

-looks over at blaze and pats his shoulder understandablyMeandor (Alexis): or just melt the gold and kill him with it game-of-thrones-style
XD

Blaze - Laurence: xD
Meandor (Alexis): I can give the bolts to skeletons
or the arrows i mean
depends

Blaze - Laurence: Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
those are rogue's weapons

Meandor (Alexis): guys its just some bolts, no reason to respec for them :P
oh we know how to behave ourselves burps

Blaze: Me? behave myself. Interesting.


Meandor (Alexis): XD
Gaiden Quickly shotguns a healing potion!

Gaiden:

13 Hit points were was regained!

Meandor (Alexis): i guess she can have her dagger


my*

2d4 + 2

a lady getting w.... soaked


Gaiden: at least not outside ^_~

I found a sprite of what I look like in disguise! >_<

http://orig04.deviantart.net/3757/f/2012/250/d/8/seishiro_kuki__the_sprite_by_carloshormentd5dx0k4.gif
Meandor (Alexis): SHINY AND CHROME

Nightbird (KCDDagger): Checks her senses 3


Gaiden: will he fit in a chest?
lol

J.R. (Joe): Anyone can fit into a chest!


Gaiden: -stays quiet and observes the body language of the "fighters" in the room.
Meandor (Alexis): -stays quiet and observes the body of Ilsandra:P

Blaze:

Investigation (Int)
Ability Check

Result

4 | 7

Gaiden:
Result

Investigation (Int)
19 | 2

J.R. (Joe):
Result

Ability Check

Investigation (Int)
Ability Check

10 | 12

Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 10
Meandor (Alexis):

Result

24 | 22

Investigation (Int)
Meandor Galonvathar
Ability Check

raises his glass

Gaiden: -feins drinking, but DOESNT drinkMeandor (Alexis): drinks the entire glass in one go
Blaze: I'm doing the same thing as Gaiden, not drinking. but feign it.
Meandor (Alexis): fills himself another glass
doesn't fill zhimself another glass then

Gaiden: -glares at meandor as to say 'dont get TOO drunk now!'Meandor (Alexis): I'll stop when my godess tells me to stop drinks some more
Gaiden: lol says the cleric.

"no one would miss them if they died..... >_<

Meandor (Alexis): a cleric of my liking


...

:P
Gaiden: -feigns choking on wineMeandor (Alexis): has drunk himself enough liquid courage and starts looking flirtatiously at
Ilsandra
Gaiden: -kicks meandor under the table as if to say 'focus! you can flirt with her AFTER we're out
of here!'J.R. (Joe):

Insight (Wis)
Ability Check

Result

17 | 17

Gaiden:
Result

Insight (Wis)
Ability Check

18 | 16

Blaze:
Result

Insight (Wis)
Ability Check

6 | 16

Nightbird (KCDDagger): draws insight from the situation around her. 19


Meandor (Alexis): was too budy drinking and oogling that he wouldn't have noticed him lying
busy*

Gaiden: (you've been drinking a lot. I believe you would be "budy" >_< lol )
Meandor (Alexis): a liddle biddle budy
:P

Gaiden: Crosael - https://sites.google.com/site/berkeleypathfinder/_/rsrc/1327716172344/thestory/supporting-cast/crosael-rasdovain/CrosaelRasdovain.jpg?height=400&width=324


Blaze:
Result

Insight (Wis)
Ability Check

13 | 14

Gaiden: Eirtein - https://sites.google.com/site/berkeleypathfinder/_/rsrc/1328925689500/thestory/supporting-cast/eirtein-oberigo/Eirtein.gif


Blaze: insight on the mayor
Meandor (Alexis): i like the mayor :P
J.R. (Joe): ::has only had the one sip of the wine::
Gaiden: General Vourne - http://cdn.obsidianportal.com/assets/113976/general.jpg
character. not player. >_<

Blaze: I was about to do the same.


lol

J.R. (Joe): Ditto! Only....player needs to go too. BRB! Sorry!


Gaiden: (Yes, but I'm a sneaky sneaky ninja. >_< )
Meandor (Alexis): o.O
Gaiden:

Sleight of Hand (Dex)

Result

7 | 24

Ability Check

Meandor (Alexis): why and wtf o.O


J.R. (Joe): Okay, back.
Gaiden: Any kind of ways out of the bathroom? vents etc?
vents that I could sneak through?

Blaze: LOLOLOL

Best use of a bag of holding

Meandor (Alexis): bag of holding: for when you can't hold it any longer :P
Gaiden:

Minor Illusion

Cantrip Illusion 30 ft
1 action 1 minute

Description

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as
an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice,
someone elses voice, a lions roar, a beating of drums, or any other sound you choose. The sound continues unabated
throughout the duration, or you can make discrete sounds at different times before the spell ends.If you create an image of an
objectsuch as a chair, muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create
sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things
can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion
with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is,
the illusion becomes faint to the creature.

Spellcasttime

Stealth (Dex)
Result

21 | 8

Ability Check

Meandor (Alexis): "that's a window .... gaiden ...." xD


Gaiden: lol
Blaze:
Result

Arcana (Int)
16 | 0

J.R. (Joe):
Result

Arcana (Int)
19 | 21

Blaze:
Result

Gaiden:

Ability Check

Ability Check

Insight (Wis)
4 | 4

Ability Check

Sleight of Hand (Dex)


Result

15 | 13

Ability Check

Meandor (Alexis): if that cheese doesnt explode, i dunno ...


Gaiden: the general's been "cheesed".
J.R. (Joe): . . .
Gaiden: ^_^
Meandor (Alexis): Meandor eats EVERYTHING
J.R. (Joe): LOL
Meandor (Alexis): women and their diets
is Ilsandra eating?

Nightbird (KCDDagger): Checks her senses 20


Meandor (Alexis): tztztz first declare whatcha wanna do then roll :P
yeah

(From Gaiden): I know what you mean. its the same reason why you posted that video....lol....that
I watched
(To Gaiden): yeah, I know a lot of gm's that find it a pain in the ass if people do that but i guess
austin seems to be fine with it so idc :P
Meandor (Alexis): just NEVER EVER turn the bag of holding upside down o.O
Nightbird (KCDDagger): or inside out
(From Gaiden): yeah it seems that austin is an average level gm as far as bein a stickler for
certain things.
(To Gaiden): as long as he's happy i dont care :D
(From Gaiden): true true
Meandor (Alexis): meandor suddenly sobers up upon hearing the word necromancy
J.R. (Joe): ;)
Gaiden: (INSTANT sober?)
Meandor (Alexis): INSTANT
Gaiden: lol awesome
...........O_O

Meandor (Alexis): lovely :D


Meandor chows down
head first

Gaiden: -shudders at the thought of eating mice and whispers....."it's okay koji....it's okay"Meandor (Alexis): oh god damn now i'm high AND drunk
Gaiden: -pushes my plate away slowlyMeandor (Alexis): grabs another rat/mouse
Gaiden: -gets more vomitous at the general agreeing with ANYTHING I sayMeandor (Alexis): I grab his hand and shake it "it was lovely to get to know you"
should I make a con save to see if i pass out?

Blaze: I'm so gonna duel that general. lol


Gaiden: lol I may have you take me with you.
Meandor (Alexis): "g'day mister sorcxz.. sorcess. saucer... wizard...."
Gaiden: Town drunk!
Meandor (Alexis): Meandor bursts out: "I can help with her getting children"
Gaiden: -shakes headMeandor (Alexis): "I know a doctor ....."
"ah fuck it"

starts bothering the servants by poking them to see if he can get em to react
Gaiden: -aquires vial of "honey water"Meandor (Alexis): sweet sweet spellslots
Austin (GM) (GM): Everyone's max hit points increase by 1.
Meandor (Alexis): nope

i mean you could technically torture him into obediance without him getting killed and replaced
but ....

can someone explain the key situation again? The key's for the hut outside the city right?= and
whats inside that hut again?
"key" ofc

yeah seen it
J.R. (Joe): I believe it also has the mats...right.
Meandor (Alexis): alrighty :D got it
alignments are just guidelines

it was probably the drugs in the mice


Gaiden: because - https://www.google.com/search?
q=california+raisins&safe=off&source=lnms&tbm=isch&sa=X&ved=0CAgQ_AUoAmoVChMIxoCVlJ
ilyAIVyjc-Ch3SdgY_&biw=1876&bih=1049&dpr=0.9#imgrc=B5izgFr6WZC2cM%3A
Meandor (Alexis): cause raisins :P

^^

war only breeds war, death only brings death


i still got the spellbook right?

Gaiden: lol except necromancy.


then death brings liiiiiiiiiiiiiiiife

Meandor (Alexis): no the death brings undeath


get it right :P
:^)

Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 14
Meandor (Alexis): XD

Nightbird (KCDDagger): uses a deft movement to mask her intent. 17


J.R. (Joe): Don't forget my morningstar!
Meandor (Alexis): "ill hide my greatsword" things that only work cause the mayor is drunk af
Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 18
Gaiden:
Result

Stealth (Dex)
24 | 16

Ability Check

Meandor (Alexis): XD

drunkenly walks into the wall


ewwwww

Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 14
recalls the steps to a dance or the notes of a song and gives a performance. 14

Meandor (Alexis): "hace you tried turning it off and on again" grins
have*

Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 11
J.R. (Joe):
Result

Arcana (Int)
16 | 4

Ability Check

Meandor (Alexis): we lost Ilsandra


J.R. (Joe): Meandor. I could use your necromantic expertise, if you please?
Meandor (Alexis): why of course
walks into multiple kegs

J.R. (Joe): ::points out the rune to Meandor secretly::


What say you, friend?

Meandor (Alexis): barfs


J.R. (Joe): . . . .
Meandor (Alexis): looks like.... magic
runic...
:P

should I make an arcana check?


J.R. (Joe): I gathered. But...what's it purpose? Who put it there?
Meandor (Alexis):

Result

9 | 12

Arcana (Int)

Meandor Galonvathar
Ability Check

i use my lucky trait

rolling 1d20
(

J.R. (Joe): D'oh.


Meandor (Alexis): welp its a 12
Nightbird (KCDDagger): recalls the steps to a dance or the notes of a song and gives a
performance. 11
uses all her skill to persuade her target to her way of thinking. 14

Meandor (Alexis): "mom?"


well

that was something

did the others hear that too?


Gaiden:
Result

Perception (Wis)
24 | 16

Ability Check

Nightbird (KCDDagger): Caresses across the mayor's neck


Meandor (Alexis): trips and falls into his own vomit
Blaze:

Insight (Wis)

Result

Ability Check

13 | 2

Gaiden: lol meandor

Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 12
Meandor (Alexis): sits down and thinks about life
meow

Gaiden: she's getting catty with the mayoor


Meandor (Alexis): xD
Gaiden: =^_^=

Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 11
Meandor (Alexis): cleans off the vomit
sees the kiss and vomits again

Gaiden: it's the wine......thats what we'll tell them.

Nightbird (KCDDagger): uses all her skill to persuade her target to her way of thinking. 18
Meandor (Alexis): its a less dark and still scary corridor
lemme check
nope

but if you ever need to mage fondle a person do call me


i can do taht

needs two tries to get into the mirror


Meandor (Alexis): but seriously where did we lose Ilsandra
I tell em everything i heard but I only remember half of it

Mage Armor

Gained From
Description

Wizard

Target
Spellcasttime

Touch

Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.

Nightbird (KCDDagger): moves carefully so as to mask her presence. 23


Meandor (Alexis): would y'all mind giving me 1 minute

Animate Dead

Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S

1 minute 24h

Description

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your
spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose
bones or a zombie if you chose a corpse (the DM has the creatures game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is
within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
command to each one). You decide what action the creature will take and where it w ill move during its next turn, or you can
issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it. To maintain control
of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
use of the spell reasserts your control over up tofour creatures you have animated with this spell, rather than animating a new
one.

Spellcasttime

Gaiden:
Result

Medicine (Wis)
8 | 17

Meandor (Alexis):

Result

19 | 9

J.R. (Joe):
Result

Medicine (Wis)
Meandor Galonvathar
Ability Check

Medicine (Wis)
11 | 16

Blaze:
Result

Ability Check

Ability Check

Medicine (Wis)
14 | 15

Ability Check

Nightbird (KCDDagger): uses her small knowledge of the body to try to help heal 18
Meandor (Alexis): gotta know what I'm reviving here
Nightbird (KCDDagger): Checks her senses 13

Meandor (Alexis): i mean technically you can cut the head off and I can still revive it :P
Gaiden:
Result

Stealth (Dex)
12 | 8

Ability Check

J.R. (Joe): ::gives Meandor a slightly distasteful look::


Meandor (Alexis): there we go

kinda surprised everyone was ok with necromancy

Blaze: I've probably seen and dealt with it before so I'm fine lol
Meandor (Alexis): woooow
lemme check

it cant speak for sure

but it might still remember


hmm

it cant speak
Meandor (Alexis): and only understands the languages it knew in life
doesnt say anything bout its memory

i doubt a zombie would still have enough of a brain to respond


yeah

more cleric-ish spells


J.R. (Joe): Less heretical. :P
Meandor (Alexis): yeeeey

Gaiden: Gaiden rolls a 7 for initiative.

Meandor (Alexis): Meandor Galonvathar rolls a 15 for initiative.


J.R. (Joe): J.R. rolls a 7

Nightbird (KCDDagger): Nightbird rolls a 12 for initiative.


Austin (GM) (GM): Howler rolls a 9 to Initiative.
Blaze: Blaze rolls a 3 for initiative.
Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Ray Of Sickness

Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.

Damage

Crit Dmg
Save

Save Failure
Save Success
At Higher Levels

26 | 21 vs AC
16 Poison
4 Poison

DC 14 Con
Poisoned

Not poisoned

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Spellcasttime

yeah that one

needs to make a dc 14 save or get poisoned


Austin (GM) (GM):

(
=

rolling 1d20

Meandor (Alexis): and then mister zombo over here body slams him aswell
The zombie slams its opponent

rolling d20 + 3
(

13

)+3

rolling d20 + 3
(
=

19

)+3

ac 13
?

Meandor (Alexis): does it connect?


oh right

The zombies slam deals

rolling d6+1
(

)+1

damage

i just love how my ray triple crit rolled xD


Nightbird (KCDDagger):

17 | 16 Rapier Atk

Meandor (Alexis): the zombie has more hp than me T_T


Nightbird (KCDDagger):

7 Rapier Damage

Meandor (Alexis): hmmm does the zombie count as an allie for sneak attack?
Blaze: yes
Meandor (Alexis): ally*
english too difficult T_T

Austin (GM) (GM) Howler makes an attack against Zombie!


Austin (GM) (GM):

The attack roll is 12 to hit AC:8!


Dealing 6 damage on a hit!

Austin (GM) (GM) Howler makes an attack against Nightbird!


Austin (GM) (GM):

The attack roll is 8 to hit AC:15!


Dealing 7 damage on a hit!

Austin (GM) (GM) Howler makes an attack against Nightbird!


Austin (GM) (GM):

The attack roll is 23 to hit AC:15!


Dealing 6 damage on a hit!

Meandor (Alexis): all howl, no bite


Austin (GM) (GM) Howler makes an attack against Blaze!
Austin (GM) (GM):

The attack roll is 19 to hit AC:18!


Dealing 7 damage on a hit!

Gaiden: incorrect sir. NB was bit. >_<


J.R. (Joe):

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

Spellcasttime

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Meandor (Alexis): T_T


Gaiden:
Attack

Damage

Quarterstaff
16 | 12 vs AC
6 Bludgeoning

Melee 5 ft

Quarterstaff
Attack

Damage

Melee 5 ft

21 | 12 vs AC
6 Bludgeoning

Blaze: Blaze swings his sword for 24


Blaze swings his sword for 21

12

20

Meandor (Alexis): it does


Blaze:

Great Weapon Master


Class Action 5

Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.

Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.

Meandor (Alexis): i highly doubt it

yeah penalties and bonuses get added after the roll


rip feat

doesn't the description say "attack roll" and not "dice roll" ? attack rolls are everything together

Blaze: Blaze hits for 11

Blaze devastates with a 27

Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to
assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage. and it can't regain hit points until the start of
your next turn. Until then, the hand clings to the target. If you hit an undead target. it also has disadvantage on attack rolls
against you until the end of your next turn.

Damage

24 | 20 vs AC
6 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach

Spellcasttime

5th level (2d8). 11th level (3d8), and 17th level (4d8).

the end

Nightbird (KCDDagger):

9 | 13 Rapier Atk

Austin (GM) (GM) Howler makes an attack against Nightbird!

Austin (GM) (GM):

The attack roll is 16 to hit AC:15!


Dealing 5 damage on a hit!

Nightbird (KCDDagger):
Austin (GM) (GM):

(
=

9 Constitution Save

rolling 2d4

Meandor (Alexis): xD

now the zombie is faster than you :D


Austin (GM) (GM) Howler makes an attack against Nightbird!

Austin (GM) (GM):

The attack roll is 24 to hit AC:15!


Dealing 6 damage on a hit!

rolling 1d20
(
=

10

Nightbird (KCDDagger) points her finger at her offender and utters two short words in
infernal.
Nightbird (KCDDagger):
Spell: Hellish Rebuke

You point your finger, and the creature that damaged you is momentarily surrounded by hellish
flames.
The creature must make a Dexterity saving throw versus 14 Charisma DC. It takes 2d10 fire
damage on a failed save, or half as much damage on a successful one.
Nightbird (KCDDagger):

11 Unsuccessful Save

Successful Save takes half the previous roll.


Meandor (Alexis): dontchu worry we got him
J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
Attack

a creature of your choice within range

18 | 12 vs AC

Damage

14 Radiant

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Gaiden: -claps for KCJ.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

Target
Healing

a creature of your choice

7 HP healed

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Gaiden:
Attack

Quarterstaff
10 | 15 vs AC

Damage

Melee 5 ft

8 Bludgeoning

Meandor (Alexis): well he has like 6 chances to hit


Gaiden:
Attack

Quarterstaff
12 | 15 vs AC

Damage

Melee 5 ft

7 Bludgeoning

rolling 1d4
(
=

Meandor (Alexis): ZOOOOMBIE HUGS FOR EVERYONE


J.R. (Joe): TURN UNDEAD!
JK

Meandor (Alexis): ZOMBIES ARE PEOPLE TOO


THEY HAVE FEELINGS

Nightbird (KCDDagger): uses her small knowledge of the body to try to help heal 4
J.R. (Joe):
Result

Medicine (Wis)
Ability Check

24 | 18

Meandor (Alexis): you now what heals the most dangerous wounds?
ZOMBIE HUGS

Gaiden: LMFAO

Nightbird (KCDDagger): Checks her senses 19


Meandor (Alexis): you know you could just let mr zombie here tank the trap
J.R. (Joe): True story.
True fact.

Meandor (Alexis): since y'all dont want him anyway T_T


z

m
b
i

Meandor (Alexis): e
h
u
g
s

Nightbird (KCDDagger): uses a deft movement to mask her intent. 11


Meandor (Alexis): we can rebuild her
WE HAVE THE TECHNOLOGY

Nightbird (KCDDagger): digs out her thieves tools and sets to work on the lock before her. 9
Meandor (Alexis): 5e doesnt have that
Gaiden:
Result

Sleight of Hand (Dex)


26 | 8

Meandor (Alexis): i would love to

Ability Check

Arcana (Int)

Result

my rolls today

10 | 21

Meandor Galonvathar
Ability Check

i doubt zombies can swim :O

i let mr zombie stick his hand in it


J.R. (Joe):
Result

Investigation (Int)
13 | 9

Ability Check

Meandor (Alexis): NOOOOOOOOOOOOOOOOOOOOOOO


WHYYYYY

HE WAS SO YOUNG

Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 17
Meandor (Alexis): meandor breaks down crying
Gaiden:
Result

Investigation (Int)
1 | 10

Meandor (Alexis):

Result

16 | 8

Blaze:
Result

9 | 10

Meandor Galonvathar
Ability Check

Ability Check

Stealth (Dex)
24 | 24

J.R. (Joe):
Result

Investigation (Int)

Investigation (Int)

Gaiden:
Result

Ability Check

Ability Check

Dexterity
16 | 6

Ability Check

Nightbird (KCDDagger): moves carefully so as to mask her presence. 23

Meandor (Alexis): a gust of wind vs 200 pounds of armor and flesh


Nightbird (KCDDagger): Checks her senses 15
Meandor (Alexis): who wins ...

Nightbird (KCDDagger): Checks her senses 16


Checks her senses 21
Checks her senses 8

Checks her senses 20


Meandor (Alexis): its 10 ft far to jump over there?
Gaiden:
Result

Acrobatics (Dex)
15 | 24

Ability Check

Nightbird (KCDDagger): uses the flip side of her skills to draw information from the area 17
Meandor (Alexis): water tends to be there because physics?
J.R. (Joe): ::looks at Meandor::
Meandor (Alexis): i sit down and start ritual casting Detect magic

Detect Magic

Gained From
Description

Wizard

AoE
Spellcasttime

30 ft Circle

Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.

Blaze:
Result

Perception (Wis)
16 | 4

Ability Check

Meandor (Alexis): still busy ritual-casting "detect magic"


takes 10 minutes

Nightbird (KCDDagger): Pull out one of my normal daggers and drop it in the water that is in the
"sink" bowl.
Blaze:
Result

Athletics (Str)
10 | 17

Ability Check

J.R. (Joe): J.R. rolls a 12

Meandor (Alexis): Meandor Galonvathar rolls a 11 for initiative.


Gaiden: Gaiden rolls a 14 for initiative.
Blaze: Blaze rolls a 15 for initiative.

Meandor (Alexis): well thats what you get for not being patient
Austin (GM) (GM): Bearded Devil rolls a 19 to Initiative.

Nightbird (KCDDagger): Nightbird rolls a 4 for initiative.


Meandor (Alexis): it was less a ding and more a "BANG"

and I was trying to solve the mystery of the zombie killing water
Austin (GM) (GM) Bearded Devil makes an attack against Gaiden!

Austin (GM) (GM):

The attack roll is 22 to hit AC:15!


Dealing 14 damage on a hit!

Gaiden:
Result

Constitution
Ability Check

21 | 6

Meandor (Alexis): maybe finally someone dies :O


J.R. (Joe): You just want another zombie.
Meandor (Alexis): first death of the campaign :O

nah, i'd be as gentle as to burn the flesh off and summon him as a skeleton :P
zombies appear to be weak vs water xD

Blaze: Blaze swings his sword for 7


J.R. (Joe): LOL!

Blaze: Blaze swings his sword for 9

16
20

Action Surge
Class Action 3

you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top o f your
regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it
again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Blaze swings his sword for 22

10

Meandor (Alexis): "did they anger someone AGAIN?!?"


sighs

Blaze: Blaze hits for 9


J.R. (Joe): ::gives Meandor a knowing look:: Do you really have to ask? ::J.R. grins::
Blaze: Blaze swings his sword for 21
Blaze hits for 12

Gaiden:
Attack

Damage

15

Quarterstaff
Melee 5 ft

11 | 7 vs AC

11 Bludgeoning

Quarterstaff
Attack

Damage

Melee 5 ft

8 | 23 vs AC

5 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 11


Second Attack hits AC 23

15 dealing 6 damage.

15 dealing 7 damage.

Meandor (Alexis): nonmagical plebs


Gaiden: I'll HAVE IT NEXT ROUND!
Meandor (Alexis): silver probably gets past the dr
Gaiden: K
i

-E

mpowered
S

trikes
Gaiden: Starting at 6th level, your unarmed strikes count as
magical for the purpose of overcoming resistance and
immunity to nonmagical attacks and damage
Meandor (Alexis): sighs
dashing

aaaaand done

Nightbird (KCDDagger): makes use of her acrobatics 10


makes use of her acrobatics 21

Austin (GM) (GM) Bearded Devil makes an attack against Blaze!


Austin (GM) (GM):

The attack roll is 14 to hit AC:18!


Dealing 11 damage on a hit!

Austin (GM) (GM) Bearded Devil makes an attack against Blaze!


Austin (GM) (GM):

The attack roll is 12 to hit AC:18!


Dealing 15 damage on a hit!

Meandor (Alexis): some of us have to spend spellslots to create magical armor


Gaiden: ^^

Blaze: Blaze swings his sword for 21

17

J.R. (Joe): Just silly necromancers. ;)


Blaze: Blaze hits for 12

Blaze swings his sword for 14


Blaze hits for 11

Gaiden:
Attack

Damage

17

Quarterstaff
Melee 5 ft

23 | 15 vs AC
8 Bludgeoning

Quarterstaff
Attack

Damage

Melee 5 ft

15 | 18 vs AC
6 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 10

13 dealing 6 damage.

17 dealing 8 damage.

Blaze: he has a 2d8 weapon. I really want his weapon


Meandor (Alexis): Gee, Brain, what do you want to do tonight?

The same thing we do every night, Pinky. Try to not let those fools die

J.R. (Joe):
Result

Athletics (Str)
25 | 10

Ability Check

Gaiden: lol I have 1d8 weapon. I can just swing it twice now that I am at lvl 5

Blaze: I have a 2d6 damage that I can swing twice :P


Meandor (Alexis): I CAN REVIVE THE DEAD
SUCK ON THAT

keep your silly 2d6 :')


running

as always
done

Nightbird (KCDDagger):

15 Rapier Damage

19 | 8 Rapier Atk

Meandor (Alexis): i dont either


i just AM magical

Blaze: you don't need one lol


Meandor (Alexis): T_T
Austin (GM) (GM) Bearded Devil makes an attack against Blaze!
Austin (GM) (GM):

The attack roll is 23 to hit AC:18!


Dealing 12 damage on a hit!

Meandor (Alexis): im not gonna join the fight til the devil is dead
Blaze:

Constitution

Result

10 | 23

Austin (GM) (GM):

(
=

Saving Throw

rolling 2d10

Meandor (Alexis): healers kit

put a little bandaid with a smiley on it


Austin (GM) (GM) Bearded Devil makes an attack against Nightbird!

Austin (GM) (GM):

The attack roll is 17 to hit AC:15!


Dealing 13 damage on a hit!

Nightbird (KCDDagger):

17 Constitution Save

Blaze:

(
=

rolling 2d4+2

)+2

Blaze swings his sword for 19

Blaze swings his sword for 13

11

Blaze hits for 13


Blaze hits for 7

Second Wind
Class Action 1

On your, you can use a bonus action to regain hit points equal to 1d10+your fighter level.
Health Gained = 12

Gaiden:

Quarterstaff

Attack

26 | 19 vs AC

Crit Dmg

1 Bludgeoning

Damage

Melee 5 ft

11 Bludgeoning

Blaze:

Intelligence

Result

18 | 18

Austin (GM) (GM):

(
=

Saving Throw

13

rolling 5d4

Meandor (Alexis): im so tempted to try it with my + 6 to int saves :P


but i wouldnt know

can i make a jump over there?


Gaiden: yeah athletics or acrobatics
Austin (GM) (GM): roll a acro or ath check
Nightbird (KCDDagger):

(
=

17

)+4+(

rolling 1d6+4+1d8

Meandor (Alexis):

Result

Acrobatics (Dex)
Meandor Galonvathar
Ability Check

12 | 17

J.R. (Joe):

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

Description As you call out words of restoration, up to six creatures


Healing

of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

4 HP healed

At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the healing increases by


1d4 for each slot level above 3rd.

Spellcasttime

Meandor (Alexis): double left click it


nightbird

DOUBLE LEFT CLICK IT


nah

i wouldn't know that i'd be better at it

Can I make an arcana check to see what kind of magic is protecting the weapon?
Austin (GM) (GM): Infernal Magic.
Meandor (Alexis): magic is magic :P
nah alrigh
t

Austin (GM) (GM): You know it's beyond your power Meandor.
Meandor (Alexis): yeah probably
OOOR

OOOOOOR

MAYBE YOU JUST DISTURBED A DEVIL


HE LIVES HERE

so can we wait 10 minutes now so i may cast detect magic?


Meandor (Alexis): or do we need to disturb more residents
Gaiden Quickly shotguns a healing potion!

Gaiden:

6 Hit points were was regained!

Meandor (Alexis): next try: I sit down and cast detect magic as a ritual again

Detect Magic

Meandor Galonvathar

Gained From
Description

Wizard

AoE
Spellcasttime

30 ft Circle

Level 1 Divination 30 ft.


V, S
1 action 10 Minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.

even the water?


oh wait
30 ft

"Just a moment please"


Meandor (Alexis): unbelievable
Gaiden:
Result

Stealth (Dex)
Ability Check

21 | 23

Nightbird (KCDDagger): moves carefully so as to mask her presence. 18


Meandor (Alexis): do i detect anything magical?
it lasts 10 minutes

"The monk needs to learn some patience, always running around will get him killed one day"
J.R. (Joe): And then I will pray over his body.
Meandor (Alexis): it's almost as if someone wanted to tell us not to always go alone
Nightbird (KCDDagger):

21 Dexterity Save

Meandor (Alexis): :P
what material?
oh stone
Blaze:
Result

Strength

Ability Check

15 | 10

Meandor (Alexis): go ahead


jump down :P
shhh

just let him do his thing


:P

Nightbird (KCDDagger):

6 Dexterity Save

17 Strength Save
Blaze:
Result

Dexterity

Saving Throw

7 | 20

Strength

Result

Saving Throw

14 | 24

Meandor (Alexis): would I sense those gusts with my detect magic?


well too late now xD

or we could just bind each other with a rope


Gaiden:
Result

Dexterity

Saving Throw

17 | 26

Meandor (Alexis): since I know what kind of magic class it is, can i try to dispell it?
J.R. (Joe): Meandor, perhaps you can dispel whatever magic is at work?
Meandor (Alexis): already ahead of ya
J.R. (Joe): Shall we then?

When the door opens once more.

Meandor (Alexis): well we have time


not like the others are still here

J.R. (Joe): Well, let's proceed.


Meandor (Alexis): still gotta learn that
no downtime yet

Result

15 | 18

J.R. (Joe):
Result

Dexterity

Meandor Galonvathar
Saving Throw

Dexterity
8 | 0

Ability Check

Dexterity

Result

18 | 10

Saving Throw

Wrath of the Storm When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Meandor (Alexis): an air elemental eh?

Protection from Good and Evil

Gained From
Description

Wizard

Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 10 Minutes

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.

Spellcasttime

protects from elementals


Austin (GM) (GM) Spider Swarm makes an attack against Gaiden!

Austin (GM) (GM):

The attack roll is 14 to hit AC:15!


Dealing 10 damage on a hit!

Austin (GM) (GM) Spider Swarm makes an attack against Gaiden!


Austin (GM) (GM):

The attack roll is 16 to hit AC:15!


Dealing 7 damage on a hit!

Austin (GM) (GM) Spider Swarm makes an attack against Gaiden!


Austin (GM) (GM):

The attack roll is 17 to hit AC:15!


Dealing 5 damage on a hit!

Austin (GM) (GM) Spider Swarm makes an attack against Gaiden!


Austin (GM) (GM):

The attack roll is 23 to hit AC:15!


Dealing 6 damage on a hit!

Gaiden:
Result

Constitution
4 | 10

Saving Throw

Austin (GM) (GM):

(
=

11

rolling 2d8

Gaiden Quickly shotguns a healing potion!

Gaiden:

Attack

Damage

8 Hit points were was regained!

Quarterstaff
Melee 5 ft

8 | 16 vs AC

5 Bludgeoning

Quarterstaff
Attack

Damage

Melee 5 ft

11 | 19 vs AC

11 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 17


Second Attack hits AC 12

23 dealing 7 damage.

13 dealing 9 damage.

Blaze: a 12 hit? that tells me I should do my -5 +10 xD


Blaze rolls a 20 for initiative.

Austin (GM) (GM): Spider Swarm rolls a 11 to Initiative.


J.R. (Joe): J.R. rolls a 18

Meandor (Alexis): Meandor Galonvathar rolls a 7 for initiative.


Gaiden: Gaiden rolls a 11 for initiative.

Nightbird (KCDDagger): Nightbird rolls a 18 for initiative.


Austin (GM) (GM): Livian the Imp rolls a 8 to Initiative.
Meandor (Alexis): i like that guy

he has a rather accurate description right there :P

J.R. (Joe): Well Meandor, my friend, it looks like they've once more gotten into trouble.
Meandor (Alexis): surpriiiiise
J.R. (Joe): They're more troublesome than a hurricane...
Meandor (Alexis): a swift death
Gaiden: tell him he can take the infernal sword

the one from the bearded dragon


Meandor (Alexis): devil*
Gaiden: lol
Meandor (Alexis): ooooor just lemme incinerate all the spiders
Gaiden: well shit.
5 now, 5 after?

Meandor (Alexis): ill just be in the other room if you need me


Gaiden: I'm only 30 feet away. >_< I could hear that
Meandor (Alexis): oh man its so far away? T_T
welp wont arrive anyway

J.R. (Joe): ::looks at Gaiden and simply shakes his head::


Gaiden: heeeeeeeeeeeal meeeeeeeeeee
Meandor (Alexis): im sooo tempted to just murder a certain monk
J.R. (Joe): ....it could be argued that that would only encourage more foolishness.
Gaiden: yo udidnt even get hit meandor! Q_Q
Meandor (Alexis): CAUSE YOU DONT WAIT
T_T

Gaiden: yo usee? yo uduidnt get hit because I didnt wait! youre welcome!
^_^"

Gaiden Quickly shotguns a healing potion!

Gaiden:

8 Hit points were was regained!

Meandor (Alexis): "And why won't you accompany us?"


i have a solution for our monk

Hold Person

Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.

Target
Save

At Higher Levels

Single

DC 14 Wis

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.

Spellcasttime

I STUN OUR MONK

J.R. (Joe): LOL!


Austin (GM) (GM):

Otyugh
Meandor (Alexis): a what=
?

oh

im blind xD
i got time

we can't force anyone to stay


Gaiden: kk
yeah

Meandor (Alexis): is every spell i learn one thing or are multiple spells one thing?
good night o/

Gaiden: I'll be in here for a little bit.


Meandor (Alexis): do we also level again?
Gaiden: I would assume we dont since that would affect this fight
Meandor (Alexis): true

Nightbird (KCDDagger): Just make a copy of the character sheet, one with the current stats to
use for the fight, one with the leveled stats to use after the "down time"
Meandor (Alexis): so two levels next week?
how does one copy the roll20 sheet?

Gaiden: yo ucant
Meandor (Alexis): welp

then ill just change the stats next week after the fight

Blaze - Laurence: just write it down in a note pad for what to add to your character
Meandor (Alexis): good night then
Gaiden: night meandor have fun at the clan event
Meandor (Alexis): thanks
Gaiden: *lan
Blaze - Laurence: what class are you actually Alexis?
oh, he already left lol

Gaiden: seems everyone did. lol


Blaze - Laurence: brb real quick
Gaiden: kk
Nightbird (KCDDagger): 1d8

rolling 1d8
(

rolling 1d8+1d8+2+4d6+4d6
(
=

28

)+(

)+2+(

rolling 1d8+1d8+2+4d6+4d6
(
=

38

)+(

)+2+(

rolling 1d8+1d8+2+4d6+4d6
(

)+(

)+2+(

)+(

)+(

)+(

47

rolling 1d20+1+2+3
(
=

17

)+1+2+3

Nightbird (KCDDagger):

(
=

rolling 1d20+1+2+3

)+1+2+3

rolling 1d20+1+2+3
(
=

12

)+1+2+3

rolling 1d20+1+2+3
(
=

)+1+2+3

rolling 1d20+1+2+3
(
=

22

)+1+2+3

rolling 1d20+1+2+3
(
=

11

)+1+2+3

rolling 1d20+1+2+3
(
=

23

)+1+2+3

Nightbird (KCDDagger):

)+1+2+3

rolling 1d20+1+2+3

23

rolling 1d20+1+2+3
(
=

19

)+1+2+3

rolling 1d20+1+2+3
(
=

10

)+1+2+3

Blaze - Laurence:

(
=

21

rolling 1d20 + 6

)+6

Blaze hits for 11

rolling 1d20 + 6
(

25

)+6

Blaze hits for 22


Nightbird (KCDDagger):

15 | 9 Rapier Atk

8 | 13 Rapier Atk

7 | 8 Rapier Atk

23 | 19 Rapier Atk
23 Rapier Damage

Gaiden Sidesteps the missile with ease!


Gaiden:

16 Damage was reduced from the attack!

Laurence:
Attack

Weapon

Attack

Weapon

25 | 13 vs AC

Greatsword

11 | 18 vs AC

Greatsword

Attack

Weapon

Attack

Weapon

Attack

Weapon

Attack

Weapon

23 | 12 vs AC

Greatsword

7 | 20 vs AC

Greatsword

24 | 12 vs AC

Greatsword

16 | 13 vs AC

+1 Switchblade Longsword

Laurence:

Produce Flame
Cantrip
1 action

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attack

26 | 19 vs AC

Crit Dmg

7 Fire

Damage

Spellcasttime

8 Fire

Burning Hands

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Save

DC 14 Dex

Save Failure
Save Success
Spellcasttime

Full Damage 3d6

Damage

7 Fire

Half Damage

Blaze hits for 15

21

Blaze devastates with a 21

14

Gaiden: nice rolls!


Laurence: ikr

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 6

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 10

Action Surge
Class Action 3

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional
action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest
before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Great Weapon Master


Class Action 4

Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your strikes.
You gain the following benefits:

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make
one melee weapon attack as a bonus action.

Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a - 5 penalty to the
attack roll. If the attack hits, you add +10 to the attacks damage.

Meandor (Alexis):

Lightning Bolt

Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous

Description

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.

Save

Damage

At Higher Levels

DC 14 Dex

33 lightning

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd

Spellcasttime

Dispel Magic

Meandor Galonvathar
Level 3 Abjuration 120ft
V, S

1 action Instantaneous

Description

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of
4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spells level. On
a successful check, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the
spells level is equal to or less than the level of the spell slot you used

Spellcasttime

Summon Undead

Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour

Description You summon undead creatures from Orcuss realm that appear in

unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower

At Higher Levels For each spell slot used higher than 3rd level, the
Spellcasttime

challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).

Summon Undead

Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour

Description You summon undead creatures from Orcuss realm that appear in

unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower

At Higher Levels For each spell slot used higher than 3rd level, the
Spellcasttime

challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).

Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute

Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere

around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.

AoE
Save

10ft radius

Save Failure
Save Success
Spellcasttime

DC 14 Con

Not attached to an unwilling person


placed behind

The skeleton pierces its foe for

Meandor (Alexis):

(
=

10

rolling d6 + 2 + 3

)+2+3

damage
J.R. (Joe):

Attack

Destructive Wave (Domain)


Level 5
1 action

21 | 15 vs AC

Save

DC 14 Con

Save Failure
Save Success
Spellcasttime

Full damage and knocked prone.

Damage

23 thunder

Half damage.

Destructive Wave (Domain)


Attack

Damage

Level 5
1 action

15 | 11 vs AC
20 thunder

Save

DC 14 Con

Save Failure
Save Success
Spellcasttime

Full damage and knocked prone.

Damage

24 radiant

Half damage.

Destructive Wave (Domain)


Level 5
1 action

Description You strike the ground, creating a burst of divine

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Spellcasttime
Wrath of the Storm When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Hm...seems a bit OP....but nifty! Now to try and remove that stupid Wrath!

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

Description You strike the ground, creating a burst of divine

Attack

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

24 | 22 vs AC

Damage

19 thunder

Save

DC 14 Con

Save Failure
Save Success
Spellcasttime

Full damage and knocked prone.

Damage

21 radiant

Half damage.

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

Description You strike the ground, creating a burst of divine

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Spellcasttime

J.R. (Joe): Ah ha! There we go!

Call Lightning

Level 3 Conjuration 120 feet


V, S
1 action up to 10 minutes

Description A storm cloud appears in the shape of a cylinder that

Save

is 10 feet tall with a 60-foot radius, centered on a point


you can see 100 feet directly above you. The spell fails
if you cant see a point in the air where the storm cloud
could appear (for example, if you are in a room that cant
accommodate the cloud).
When you cast the spell, choose a point you can see
within range. A bolt of lightning flashes down from the
cloud to that point. Each creature within 5 feet of that
point must make a Dexterity saving throw. A creature
takes 3d10 lightning damage on a failed save, or half
as much damage on a successful one. On each of your
turns until the spell ends, you can use your action to call
down lightning in this way again, targeting the same
point or a different one.
If you are outdoors in stormy conditions when you
cast this spell, the spell gives you control over the
existing storm instead of creating a new one. Under
such conditions, the spells damage increases by 1d10.
DC 14 Dex

Damage

5 lightning

Half damage
Save Success
At Higher Levels When you cast this spell using a

Spellcasttime

spell slot of 4th or higher level, the damage increases by


1d10 for each slot level above 3rd.

Sleet Storm

Level 3 Conjuration 150 feet


V, S, M (a pinch of dust and a few drops of water)
1 action up to 1 minute

Description Until the spell ends, freezing rain and sleet fall in a

20-foot-tall cylinder with a 40-foot radius centered on


a point you choose within range. The area is heavily
obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice,
making it difficult terrain. When a creature enters the
spells area for the first time on a turn or starts its turn
there, it must make a Dexterity saving throw. On a failed
save, it falls prone.
If a creature is concentrating in the spells area, the
creature must make a successful Constitution saving
throw against your spell save DC or lose concentration.

Spellcasttime

Call Lightning

Level 3 Conjuration 120 feet


V, S
1 action up to 10 minutes

Description A storm cloud appears in the shape of a cylinder that

Save

Damage

is 10 feet tall with a 60-foot radius, centered on a point


you can see 100 feet directly above you. The spell fails
if you cant see a point in the air where the storm cloud
could appear (for example, if you are in a room that cant
accommodate the cloud).
When you cast the spell, choose a point you can see
within range. A bolt of lightning flashes down from the
cloud to that point. Each creature within 5 feet of that
point must make a Dexterity saving throw. A creature
takes 3d10 lightning damage on a failed save, or half
as much damage on a successful one. On each of your
turns until the spell ends, you can use your action to call
down lightning in this way again, targeting the same
point or a different one.
If you are outdoors in stormy conditions when you
cast this spell, the spell gives you control over the
existing storm instead of creating a new one. Under
such conditions, the spells damage increases by 1d10.

Save Success

DC 14 Dex

7 lightning

Half damage

At Higher Levels When you cast this spell using a


Spellcasttime

spell slot of 4th or higher level, the damage increases by


1d10 for each slot level above 3rd.

Call Lightning

Level 3 Conjuration 120 feet


V, S
1 action up to 10 minutes

Description A storm cloud appears in the shape of a cylinder that

is 10 feet tall with a 60-foot radius, centered on a point


you can see 100 feet directly above you. The spell fails
if you cant see a point in the air where the storm cloud
could appear (for example, if you are in a room that cant
accommodate the cloud).
When you cast the spell, choose a point you can see
within range. A bolt of lightning flashes down from the
cloud to that point. Each creature within 5 feet of that
point must make a Dexterity saving throw. A creature
takes 3d10 lightning damage on a failed save, or half
as much damage on a successful one. On each of your
turns until the spell ends, you can use your action to call
down lightning in this way again, targeting the same
point or a different one.
If you are outdoors in stormy conditions when you
cast this spell, the spell gives you control over the
existing storm instead of creating a new one. Under
such conditions, the spells damage increases by 1d10.

Save

DC 14 Dex

Damage

9 lightning

Half damage
Save Success
At Higher Levels When you cast this spell using a

Spellcasttime

spell slot of 4th or higher level, the damage increases by


1d10 for each slot level above 3rd.

Hm. Not as awesome as I imagined...

J.R. (Joe):
Attack

Damage

Attack

Damage

18 | 24 vs AC

+1 Morningstar

6 Piercing

20 | 15 vs AC

+1 Morningstar

8 Piercing

Still....comparable to melee dmg, I suppose.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

Damage

Crit Dmg

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

26 | 10 vs AC
10 Radiant
9 Radiant

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

9 | 16 vs AC

Damage

At Higher Levels

13 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

20 | 12 vs AC

Damage

At Higher Levels

12 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spellcasttime

J.R. (Joe): For a level one spell, that's pretty OP for dmg...

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

Damage

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Spellcasttime

a creature

23 | 19 vs AC
8 Force

Attack

19 | 16 vs AC

Damage

+1 Morningstar

9 Piercing

That seems fairly tolerable for front lining...


And if attacked...

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

Save

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Damage

Save Failure
Save Success
Spellcasttime

DC 14 Dex

14 Lightning/Thunder

Full damage

Half damage

J.R. (Joe): Okay, okay....liking this...


Meandor (Alexis): hey there :D

destructive wave isn't as op as you think considering it's a fifth level spell :P

well i was looking for a better aoe at fifth level but I couldn't find one so it is still strong
J.R. (Joe): Way to harsh my buzz, Alexis. :P
Meandor (Alexis): sowwy T_T

if Meandor spends more time with J.R. then he might choose necrrotic damage over radiant in the
destructive wave ;)

J.R. (Joe): Ha ha! I've actually been going back and forth on using Inflict Wounds, which does
necrotic damage. I think there's another spell, too, but I can't remember...
Meandor (Alexis): yeah if someone does necrotic damage and aint a wizard its a cleric
god bless the death domain

J.R. (Joe): I generally try to shy away from the necromancy. I think Gozreh probably wouldn't
appreciate J.R. delving too far into it. Oh, look, I can Create Undead soon. Splendid.... XD
Meandor (Alexis): yeah gozreh actually hates all things necromancy no?
J.R. (Joe): Maybe? I didn't get that sense....just that he has, in the past, gotten into conflict with the
goddess(?) of undead due to her/its corrupting influence.
Meandor (Alexis): i thought since he is a god of all things natural that he despises people who
tinker with nature (and thus hates necromancy)
well there isn't just one goddess of undeath :P

J.R. (Joe): There's an argument to be made for that, sure. But, I see him taking a more utilitarian
approach to it. It can be a useful tool, but if there's too much, that's unacceptable. Kind of like rot
and decay. It has a purpose, but, if it goes beyond that, it's bad.

For instance, Clerics get this spell...Gentle Repose...which halts the decay of someone who has
just died and freezes the timer that most of the revive spells seem to have. Totally useful spell, but
it's necromancy.
Meandor (Alexis): while this utilitarian approach certainly may fit J.R. and even more so Meandor,
I doubt that a god cares for the utility in things
since you know
she's a god :P

but I do see your point


J.R. (Joe): Sure. But he also doesn't much care for morals, so what then is left? I mean, in the
end, it's up to the DM. That's just how I'm approaching the issue.
Meandor (Alexis): especially a nature god. When one thinks of nature people you don't think of
people who make the best use out of the things one has. Its less people with technology that has
more uses than a spear of wood
J.R. (Joe): True.
Meandor (Alexis): it's not even up to the DM we're talking religion here. Religion is just a matter of
opinion tbh :P
J.R. (Joe): LOL!
Meandor (Alexis): gozreh is a she right?
or am i mixing things up again?
nvm page says he

J.R. (Joe): Both a he and she.


Meandor (Alexis): oh
well thats new xD

J.R. (Joe): LOL! He's represented as, I think, a older male when dealing with the sky and a
beautiful woman when dealing with the sea.
Or, so I've read. There's not really much about him.

Meandor (Alexis): yeah the pathfinder wiki doesn't have much on him/her
J.R. (Joe): In fact, the Pathfinder pantheon didn't really have too many appropriate Gods that
might fit the Tempest domain.
Meandor (Alexis): fun fact: I actually wanted a neutral undeath god (don't exist sadly) but I
misread the neutral evil as chaotic neutral and got stuck with an evil goddess xD
J.R. (Joe): LOL! Rats!

But, wrinkles can be fun! :D

Meandor (Alexis): ah well i just changed the background a bit and tadaa a Meandor has been
created
J.R. (Joe): There you go!
Meandor (Alexis): I bet once the campaign is over one can see a lesson from Meandor. Neutral/
semi-good people can be corrupted if raised by the worng folk xD

oh btw, saw that you wrote for your background every time the session ends. Really loved that
idea :D
J.R. (Joe): LOL!

Oh, hey thanks! Yeah, I thought it might be fun and let me keep track of some of what J.R.'s done
and some of his inner motivations. Which reminds me...I haven't done last weeks...

Meandor (Alexis): better get to it then :P


J.R. (Joe): Though, hey, you use the roll20 char sheet, right? Does it tend to lag when you're
inputting data?
Meandor (Alexis): depends which data

just the normal text stuff normally shouldn't lag

however sometimes it takes some time when you add new spells and stuff
J.R. (Joe): Well, right now, I'm inputting spell data and, yeah, when I go to add targets and
durations and VSMs and stuff, there's a delay.
Meandor (Alexis): yeah that happens sometimes

i think yesterday the servers went down for some time cause they tried to fix something. might still
be some lag leftover xD

J.R. (Joe): Nah...I've been dealing with this since, like, day 1.
Meandor (Alexis): well then it prolly wont get dealt with that fast xD
J.R. (Joe): I was thinking it might be a result of using both roll20 and having my pirated PHB open
at the same time. :P
Meandor (Alexis): prolly not, highly doubt those two conflict :P
oh btw have you ever checked out the book of lost spells?
some nice cleric spells there :P

J.R. (Joe): Yeah, I don't know. And nope. Are there? Hmmm.....
Meandor (Alexis): if you do we can annoy austin together :D
xD

J.R. (Joe): LOL!


Meandor (Alexis): ill check if I can find some nice tempest cleric spells
its mostly rp spells but some are quite nice

J.R. (Joe): Oh, okay, cool!


Meandor (Alexis): and then theres some that are just waaay too strong
J.R. (Joe): I actually have a couple RP spells prepared...for the first few games, I had Create Food
and Water because, well, it seemed to fit. :P
Well, sure.

Meandor (Alexis): yeah seems that food aint one of our biggest problems xD

J.R. (Joe): No...so, I finally switched it up for another spell. But, once I get Control Water, I think
that one I'll keep prepared.
Meandor (Alexis): Heraldic Fox
2nd-level transmutation
Cleric, Paladin

Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 10 minutes


Meandor (Alexis): Range: Touch
Area of Effect: 1 shield
Saving Throw: None

A shield that you touch gains a shimmering aura in the shape of a fox

that inspires whoever wields it. The creature wielding the shield gains a

+1 bonus to AC and has tactical advantage on Dexterity saving throws. In


Meandor (Alexis): addition, if the creature would take half damage because of a successful
Dexterity saving throw, it takes no damage instead.

J.R. (Joe): Ooooh!


I like that one! :D

Meandor (Alexis): theres like 7 heraldic spells xD


Heraldic Ox

1st-level abjuration
Cleric, Paladin

Components: V, S

Casting Time: 1 action


Meandor (Alexis): Duration: Concentration, up to 10 minutes
Range: Touch

Area of Effect: 1 shield


Saving Throw: None

A shield that you touch gains a shimmering aura in the shape of an ox

the effects of exhaustion for the duration of the spell. The targeted creature
Meandor (Alexis): cant gain exhaustion while the spell is in effect. Pre-existing exhaustion
that inspires whoever wields it. A creature that wields the shield ignores

isnt removed by the spell; if the creature had levels of exhaustion when
the spell was cast, the effects return when the spell ends.
Heraldic Horse

2nd-level transmutation
Meandor (Alexis): Cleric, Paladin
Components: V, S

Casting Time: 1 action


Duration: 10 minutes
Range: Touch

Area of Effect: 1 shield


Meandor (Alexis): Saving Throw: None

A shield that you touch gains a shimmering aura in the shape of a horse

that inspires whoever wields it. A creature wielding the shield gains a +5
bonus to initiative rolls and cant be surprised.
all shield spells
Heraldic Hydra

Meandor (Alexis): 8th-level transmutation


Cleric

Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 10 minutes


Range: Touch

Meandor (Alexis): Area of Effect: 1 shield


Saving Throw: None

A shield that you touch gains a shimmering aura in the shape of a hydra

that inspires whoever wields it. A creature wielding the shield gains a +3

bonus to AC. Also, its weapon attacks against creatures at least one size
category larger than itself do an additional 5d6 radiant damage.

Meandor (Alexis): and some more but im not gonna spam the chat any more xD
J.R. (Joe): The Hydra seems a bit ridiculous...
Meandor (Alexis): well its a lvl 8 spell
J.R. (Joe): Oh. Well. Okay then.
Meandor (Alexis): xD
J.R. (Joe): :P

So, I'd like your opinion on something.

Meandor (Alexis): sure :D


J.R. (Joe): Do you think the whole notion of prepared spells is a bit too restrictive, given the
existence of spell slots? Or, for wizards, having to buy spells in addition to having spell slots?
Meandor (Alexis): well TECHNICALLY wizards have to prepare shit too
just every dm i ever met houseruled it
problem is

clerics have access to all spells

from the level they get the first spell slot

and that just would outshine wizards in every way if it werent for the preparation
Meandor (Alexis): but yeah its an annoying af thing to do
J.R. (Joe): Wouldn't it be easier to just get rid of the preparation and buying of spells and just be
limited by the spell slots?
Regardless of class.

Meandor (Alexis): well then the campaigns would be a lot less interesting
you'd always have the answer to every situation that would arise
oh you need to get away

tadaa 20 different spells that can help ya


J.R. (Joe): Maybe, but at the same time, you'd have to determine, okay, do I want to save that
spell slot for a more useful spell later?
Meandor (Alexis): what I do think is that the amount of prepared spells is too low
well most spell slots get wasted on combat anyways
and with the addition of free cantrips

it'd be really easy to just not waste a spellslot in combat

but reduce the risk of ANYTHING happening to your party by like 95%
J.R. (Joe): Hmmm.
Meandor (Alexis): for clerics it would certainly make more sense than for wizards to have no
preparation
but for that you have your divine intervention thingy later on
it's really just a tool to make campaigns do-able

else DM's would have to install anti magic barriers everywhere

and nothing beats the feeling of having the exact right spell at the right moment cause you had a
feeling you might need it
J.R. (Joe): Oh, I know it's all about balance and whatnot. And that's fine. But, like...last week,
when I was like, oh yeah, hey, I have a Locate Object spell! J.R. probably would have had the
foresight to prepare that, whereas I, being the newb I am, totally forgot it even existed.
Meandor (Alexis): well that would be a thing you'd have to discuss with austin if you could redcon
that
J.R. (Joe): So, it just feels like an unnecessary IC consequence for an avoidable OOC action.
Right. And it's not a huge huge deal.

Meandor (Alexis): i know where you're coming from its just unavoidable
else noone would ever play anything but spellcasters

J.R. (Joe): Good point.


Meandor (Alexis): since all the other classes couldn't do anything besides bashing that a wizard
or cleric couldnt do
rogues lockpicking skills completly negated by one spell

a rogues innate stealth negated by invisibility spells


etc.

J.R. (Joe): Right.

So, yeah, it's a minor minor thing in comparison to balance considerations.

Meandor (Alexis): yeah sadly


J.R. (Joe): Testing...

Flame Strike

Level 5 Evocation 60 feet


V, S, M (pinch of sulfur)
1 action Instantaneous

Description A vertical column of divine fire roars down from the

Save

heavens in a location you specify. Each creature in


a 10-foot-radius, 40-foot-high cylinder centered on a
point within range must make a Dexterity saving throw.
A creature takes 4d6 fire damage and 4d6 radiant
damage on a failed save, or half as much damage on a
successful one.

Damage

DC 14 Dex

15 fire + 12 radiant

Full damage
Save Failure
Half Damage
Save Success
When
you cast this spell using a
At Higher Levels

spell slot of 6th level or higher, the fire damage or the


radiant damage (your choice) increases by 1d6 for each
slot level above 5th.

Meandor (Alexis): but it would totally make sense in terms of casting. since divine casting is
nothing but praying technically
why are you already preparing level 5 spells xD
thats like another 4 levels to go

J.R. (Joe): So I can be prepared? :P


Meandor (Alexis): ^^
J.R. (Joe): Due to the lag, it becomes a rather time consuming process. Best get a jump on it.
Meandor (Alexis): it lagsthat hard on your end? o.O
J.R. (Joe): Going from the sheet to this chat box took...5 seconds?
Before I could type anything.

Meandor (Alexis): huh ok i was thinking more along the lines of like 0.5 seconds lag xD
is your internet normally ok ?

J.R. (Joe): Nope. Alas. Oh, yeah. And it only happens when I'm adding data to the sheet, so
during game time, I don't have a problem.
Meandor (Alexis): weird
comcast?

heard the american internet providers are bs


J.R. (Joe): AT&T

We switched from Comcast...which was better. And yeah, some can be.
Meandor (Alexis): i have a dream, that some day all internet providers will be replaced with
google fiber :P
but today is not that day

J.R. (Joe): LOL!

I'm just glad that, for now, we have some semblance of net neutrality.

Meandor (Alexis): just you wait until trump gets elected :P


(hopefully didn't just offend you T_T)

J.R. (Joe): LOL! No, no.

You did make me hang my head in shame, though. :P

Meandor (Alexis): XD

already broke the rule of never talking about religion now i can add politics to that xD

J.R. (Joe): Meh, I've never adhered to those rules.


Meandor (Alexis): i've only felt the effects of breaking those rules when talking with americans so
kinda sorry I am kinda cautious xD
but normally people who play DnD are rather open

J.R. (Joe): Oh, no, those rules are there for a reason. Most people are crazy zealous when it
comes to those things. It's like their minds just stop.
It's...an interesting phenonmenon.

Meandor (Alexis): yeah ^^


J.R. (Joe): phenomenon*
Meandor (Alexis): phenomnomnomnomnom
J.R. (Joe): LOL! Right?
Meandor (Alexis): god dang it now im hungry XD
brb gotta nomnomnom an apple xD

J.R. (Joe): Get some noms!

It's gonna be an interesting night tonight, yo!

Meandor (Alexis): its the first night with non book plot right?
after the big thingy gets killed

J.R. (Joe): I...think?


Meandor (Alexis): who knows :P
J.R. (Joe): I'm just here to play. :P

And run away from undead hugs. ;)

Meandor (Alexis): T_T

they're really nive once you get to know them :P


nice*

considering that Meandor is semi zombie aswell its probably a lot easier for him xD
J.R. (Joe): Oh ho! So that's why he got all nervous when J.R. tried to turn those skele-dogs!
Meandor (Alexis): well i only changed that zombie thing like yesterday :P
but i totally had that planned cough

J.R. (Joe): ::grins::


Meandor (Alexis): well you can only turn my legs so
i dunno

make my legs run away while my body would obliterate you xD


J.R. (Joe): Well...you'd be frightened, yes? No moves towards me and disadvantage to all attack
rolls, right?
Meandor (Alexis): dunno if it counts, not reaaaaally a zombie. Only my legs got somewhat
undead-ified
but I finally also have an antagonist in my story :D

J.R. (Joe): Right.


LOL!

Meandor (Alexis): now my lore doesnt suck too many balls :P


J.R. (Joe): Meh, as long as it's fun and you like it, who cares how many balls it sucks. :P
Meandor (Alexis): Chanting
2nd-level conjuration
Cleric, Paladin

Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute


Meandor (Alexis): Range: Self

Area of Effect: Sphere, 30-ft. radius


Saving Throw: None

You begin a chant of devotion to your deity. The chant creates an aura in

a 30-foot-radius sphere around you, that moves with you. The aura brings

luck to your allies and disfavor to your enemies. Each ally in the aura adds
Meandor (Alexis): 1d4 to its attack rolls and saving throws. Enemies must subtract 1d4 from
their attack rolls and saving throws while they are inside the aura.

You must maintain the chant for the duration of the spell; the spell ends
if you lose concentration or if you are silenced or unable to speak. You
cant cast spells with a verbal component while chanting.

J.R. (Joe): Not bad....though, I think Bless is better. Essentially the same effect on allies, without
the reliance on continued chanting.
Meandor (Alexis): yeah but enemies dont get the - i think
J.R. (Joe): Though, it basically sounds like a combination of Bless and Bane.
Meandor (Alexis): ever played dark souls?
there was an enemy that basically did this

J.R. (Joe): I have. Briefly. I'm ashamed to say I gave up.


Meandor (Alexis): how far did ya get?

can't blame ya if you gave up on blighttown xD

J.R. (Joe): Not far into it at all. Maybe played an hour?


Meandor (Alexis): ok then you certainly didnt see that enchanter
^^

J.R. (Joe): Nope. :P

Also recently tried Bloodborne and...yeah, I just don't think those games are my cup of tea.

Meandor (Alexis): hey atleast you tried


thats the most important thing

J.R. (Joe): I need a hook; a reason to try and figure things out.
Meandor (Alexis): well darksouls has that once ysou figure out that all the lore is hidden :P
i spent hours reading up on lore stuff on the wikipedias xD

J.R. (Joe): Yeah, I didn't much care for that. The same sort of principle applies to games like
Amnesia. Helpless, no information, figure it out by yourself.
Meandor (Alexis): yeah, it's a special kind of story telling
J.R. (Joe): I like a little tiny bit of spoonfed-ness. :P
Meandor (Alexis): xD

Oh there was that one guy on youtube that made a summary for dark souls
was like 45 minutes long and really interesting
sec gotta relog my inets fucking uo
up*

huh
Meandor (Alexis): was the map always that revealed
?

J.R. (Joe): ?
Meandor (Alexis): on the left
J.R. (Joe): LOL! I just noticed that too. Huh.

Meandor (Alexis): for me it was black for like the entire time before cause my browser is a twat xD
and now suddenly
clarity

J.R. (Joe): Well, mine was zoomed in on a black portion, so...


I can't really say.

Meandor (Alexis): is that blue thing down right the air elemental?
looks more like a water elemental tbh :P

J.R. (Joe): ? I only see our characters and the boss.


Meandor (Alexis): whaaaa
t

i have sight over the entire map


J.R. (Joe): Hackz!
haxx0rz!

Meandor (Alexis): http://imgur.com/RXMAoIf

theres a lot of small enemies that we appear to have missed


i think austin might have shown us some mercy again xD

J.R. (Joe): Wow.


Meandor (Alexis): oh shit now eveerything besides my character is black xD
J.R. (Joe): Well...maybe.
LOL! Ack!

Meandor (Alexis): and now the chat disappeared


i think imma restart my pc brb xD
there we go

everythings in order
J.R. (Joe): LOL! Good!
Test...

Mass Cure Wounds

Level 5 Conjuration 60 feet


V, S
1 action Instantaneous

Description A wave of healing energy washes out from a point of

Healing

your choice within range. Choose up to six creatures


in a 30-foot-radius sphere centered on that point. Each
target regains hit points equal to 3d8 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

17 HP healed

At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the healing increases by


1d8 for each slot level above 5th.

Meandor (Alexis): no effects on undead

what a surprise xD
J.R. (Joe): Heh. Whatever happened to the days where curative magic hurt the undead? :P
Meandor (Alexis): yeah those were the fun days

dealing necrotic damage to undead an dhealing them :D

just aoe necro damage and you could damage and heal at the same time :D
oh man now i wanna play age of wonders again T_T
god that games gotta be like 18 years old

J.R. (Joe): Which reminds me....we didn't get any FF victory fanfare after our battles last week! I
feel robbed. :(
Meandor (Alexis): didn't we get one after the three whatever they were thingies at the start?
howlers

J.R. (Joe): Never was able to get into Age of Wonders...


I don't think so?

Meandor (Alexis): huh


J.R. (Joe): No, I think you're right.
Meandor (Alexis): b-b-but age of wonders T_T

i loved that game to pieces, the music was gorgeous

J.R. (Joe): Oh, I've been told I was nuts for it, since it's apparently an awesome game.
At about that time, I got obsessed with Empire Earth.

Meandor (Alexis): its not everyones thing. its a rather slow game

yeah it was either age of wonder empire earth and age of empires
those three were like the adam and eve of gaming xD

J.R. (Joe): I remember LAN partying AoE with some guys on my dorm floor....those were good
times.
Meandor (Alexis): the first time i was at a large lan event i literally went through all the tables and
looked for people who were playing aoe2 and found like 20 or smth
basically played aoe2 with complete strangers for 2 days straight xD

J.R. (Joe): I'd get my ass handed to me so badly if I did that. :P


Meandor (Alexis): oh that didn't matter, the people were like so nice and accepting.
ther was even like an 80 year old guy
who like crushed everyone at aoe32
2*

J.R. (Joe): LOL!


Meandor (Alexis): but most of the time we played vs the bots
J.R. (Joe): Yeah, playing against bots is more my style.

Meandor (Alexis): way more enjoyable, else only 50% of the people like it :P
though I kinda loved getting beaten after an intense 3 hour game

J.R. (Joe): Oh, I wouldn't mind that. But, knowing my luck, I'd get paired with a douche who comes
in and kills you right after the aggro window closes.
Meandor (Alexis): well for that you take big maps :P
J.R. (Joe): Which...was basically how our dorm floor games went. :P
Meandor (Alexis): ouch
J.R. (Joe): Meh. It wasn't bad for what it was.

It's not like playing an FPS and having some tool quick-scope you for days while spawn camping.

Meandor (Alexis): well in fps's you can atleast sometimes get em if you're lucky

my cousin and I used to play i think halo together and if you are lucky you can still get headshots

J.R. (Joe): Another necromancy spell?

Raise Dead

Level 5 Necromancy touch


V, S, M (a diamond worth at least 500 gp,
which the spell consumes)
1 hour Instantaneous

Description You return a dead creature you touch to life, provided

that it has been dead no longer than 10 days. If the


creatures soul is both willing and at liberty to rejoin the
body, the creature returns to life with 1 hit point.
This spell also neutralizes any poisons and cures
nonmagical diseases that affected the creature at the
time it died. This spell doesnt, however, remove magical
diseases, curses, or similar effects; if these arent first
removed prior to casting the spell, they take effect when
the creature returns to life. The spell cant return an
undead creature to life.
This spell closes all mortal wounds, but it doesnt
restore missing body parts. If the creature is lacking
body parts or organs integral for its survivalits head,
for instancethe spell automatically fails.
Coming back from the dead is an ordeal. The target
takes a - 4 penalty to all attack rolls, saving throws, and
ability checks. Every time the target finishes a long rest,
the penalty is reduced by 1 until it disappears.

Oh, Halo.

Meandor (Alexis): cleric only

theres like 5 cleric neromancy spells which are basically that spell right there only with different
amounts of time you can spend before the corpse is no longer revivable
and different amounts of damage the person takes

J.R. (Joe): Correct. But...it still deals in necromancy. :)


Meandor (Alexis): there isnt a restoration spell category is there?
and they had to give the necromany spell class something :P

but technically this should be in the same category as the heal spells :P
kinda

depending on how you rp it

J.R. (Joe): Nope. The healing spells are Conjuration, I believe.


Meandor (Alexis): really? conjuration? xD

wizard conjuration is a tad bit different from cleric conjuration it seems xD


https://www.youtube.com/watch?v=XwIeoKwkBwk

J.R. (Joe): Slight correction....evocation, though Mass Cure Wounds is, apparently, conjuration.
Meandor (Alexis): huh
weird xD

its all divine spellcasting anyway so wizard rules dont apply :P


J.R. (Joe): LOL!. Damn dude...I would NOT want to get hit by that... :P
Meandor (Alexis): well one hit is ok but the entire magazine might hurt xD
J.R. (Joe): Oh, sweet, Control Water is a domain spell! Doesn't count against my prepared spell
limit!
Meandor (Alexis): noice
J.R. (Joe): Not that, you know, we'll ever need it. But! Still.
Meandor (Alexis): i wish there were more ritual spells. Would make way more sense if raising the
dead would be a ritual xD
J.R. (Joe): I just don't generally see much use for rituals, given their length cast times.
Meandor (Alexis): well its spell slots free ;) its mostly here to reward for careful casting

but I understand making a spell that already takes a few minutes to hours a ritual would completly
break the game

J.R. (Joe): Test...

Ice Storm (Domain)

Level 4 Evocation 300 feet


V, S, M (a pinch of dust and a few
drops of water)
1 action Instantaneous

Description A hail of rock-hard ice pounds to the ground in a

AoE
Save

Damage

20-foot-radius, 40-foot-high cylinder centered on a


point within range. Each creature in the cylinder must
make a Dexterity saving throw. A creature takes 2d8
bludgeoning damage and 4d6 cold damage on a failed
save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult
terrain until the end of your next turn.
20-foot radius, 40-foot high/difficult terrain
DC 14 Dex

19 bludgeoning + 15

Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 5th level or higher, the bludgeoning damage


increases by 1d8 for each slot level above 4th.

Meandor (Alexis): may I ask what the +3 comes from?

J.R. (Joe): Spellcasting modifier? Which is Wisdom for me.


Meandor (Alexis): your spellcasting modifier doent get added to the dmg ;)
J.R. (Joe): If you tell me that's wrong, I'm going to scream, since....
AAAAHHHHHH!

Meandor (Alexis): XD
J.R. (Joe): I've included that in EVERYTHING!
Meandor (Alexis): LOL

well atleast its an easy fix xD

J.R. (Joe): Easy, maybe. But long!


Meandor (Alexis): yeah, spellcasting only gets added to the on hit atk rolls and the saving throw
condition throws
not on the damage sadly

else stuff like magic missile would be hella op


J.R. (Joe): I hate you right now....
:P

Meandor (Alexis): i know <.3

well you can play a warlocik and get the invocation that allows you to add the wisdom modifier to
one spell ;)
though eldritch blast just doesnt cut it for most situations :P

J.R. (Joe): I was briefly considering multiclassing for a few levels, but...none of the other classes
seemed to be worth it.
Meandor (Alexis): multiclassing for me is a tool of rp

you make a pact with the devil? you multiclass into warlock
you learn how to sneak and stuff
multiclass into rogue

J.R. (Joe): I was actually briefly considering multiclassing Wizard to get that spell slot regen trait.
Meandor (Alexis): its not that strong sadly
J.R. (Joe): So I saw.
Meandor (Alexis): like half the level rounded down?
something along those lines

so most of the time you just get one slot of the highest thing you have available
J.R. (Joe): Right. And I'd only be willing to go to lvl 3 in Wizard, so...not that great.
Meandor (Alexis): yeah

maybe we can both spend our next downtime and I can teach you the arcane recovery
technique :P

tho it would make 0 sense for a divine spellcaster xD


OH

maybe

you could only use that spellslot


Meandor (Alexis): for spells that wizards could also cast
J.R. (Joe): ?
Meandor (Alexis): like the spells that both clerics and wizards can cast
J.R. (Joe): Ah.
Meandor (Alexis): you'd recover spellslots for those
J.R. (Joe): Which would mostly just be my domain spells.
Meandor (Alexis): i dunno, animate dead i think is for botzh
J.R. (Joe): It is, but I don't think J.R. would use it.
Meandor (Alexis): yeah
xD

what spells you got?


J.R. (Joe): Shared, or for domain?
Meandor (Alexis): oh right you got ALL spells xD
forgot you're a cleric

yeah domain spells xD


J.R. (Joe): Thunderwave, Fog Cloud; Gust of Wind, Shatter; Call Lightning and Sleet Storm.
Meandor (Alexis): hmm
J.R. (Joe): Also? Turns out I'm nuts, since NONE of my other attack spells had that mistake done.
So...I don't hate you anymore. :P

Meandor (Alexis): xD
how lovely :P

J.R. (Joe): Spiritual Weapon does...but it's supposed to!


Meandor (Alexis): you sure?
J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Damage

a creature

13 | 12 vs AC
5 Force

It says...+ modifer.

Meandor (Alexis): cool

and it only uses your bonus action for later attacks :O


thats a cool spell

J.R. (Joe): Yep. Plan on using it during the fight tonight.


Meandor (Alexis): kinda like a zombie just level 2 spellslot and not hated by everyone
J.R. (Joe): True story! :P
Meandor (Alexis): cleric only?
i bet its cleric only
GOD DAMN IT IS

J.R. (Joe): Probably.


Meandor (Alexis): well cleric and warlock
J.R. (Joe): Maybe Druid too?

Not Druid? Huh. Fair enough.

Meandor (Alexis): druids dont use weapons that arent made from wood :P
and I doubt spiritual stuff is wood xD

J.R. (Joe): Well, the magics are both considered divine, so...
Meandor (Alexis): what kinda weapon are you gonna be summoning=
J.R. (Joe): Probably just a giant tree branch.
Meandor (Alexis): your god doesnt have a pref. weapon?
J.R. (Joe): Not that I know of?
Oh! Hold on.

I think I read a trident...


Meandor (Alexis): yeah trident

else you could also go with the alignment weapons

if you didn't know what to take


J.R. (Joe): I can't remember where I read it....but yeah, we'll go with trident. Far more nautical.
Meandor (Alexis): its in the pathfinder wiki :P
J.R. (Joe): Alrighty then! But yeah, since last week, I've pretty much had my first turn planned out.
:P Move, Bless, Spiritual Weapon. :P
Meandor (Alexis): xD
ehm

sorry to burst your bubble


buuuuut

spiritual weapon takes a normal action to cast i think


I THINK

Meandor (Alexis): not sure


J.R. (Joe): Casting time: 1 bonus action.
Meandor (Alexis): whaaaaaaat
WHAAAAAAT

J.R. (Joe): LOL! Yep.

I was concerned it'd be a concentration spell, but it's not.

Meandor (Alexis): thats like the only spell in the entire phb that deals damage and only takes
bonus actions
not even concentration o.O

J.R. (Joe): And subsequent bonus actions afterwards.


Meandor (Alexis): still
J.R. (Joe): AND I can move it if I need to.
Meandor (Alexis): ok this spell is sick
like disgustingly sick

J.R. (Joe): So, now what I'm wondering is....can I position it behind a creature and get a sneak
bonus. :P
Meandor (Alexis): o.O

sneak bonuses dont exist in 5th edition :P


nice try tho

J.R. (Joe): I suppose it's OP as is, then. :P


Meandor (Alexis): oh yeah it is xD

its like literally the only bonus action spell that deals damage

J.R. (Joe): And it can be scaled as well.

Meandor (Alexis): all the other spells take one action to cast and then bonus actions to deal the
dmg or smth
J.R. (Joe): Somewhat. 1d8 for every two levels above normal.
Really?

Meandor (Alexis): oh
oh

ooooh
J.R. (Joe): Most of my damage spells are all actions, with save throws.
Meandor (Alexis): oh man
bad times abound

J.R. (Joe): ??
Meandor (Alexis): ehm
well

afai understand it

attacking with it takes your action


austins call obviously

but i think since its worded the way it is worded


Meandor (Alexis): that it takes the bonus action to move and the action to attack
sowwy if thats the case T_T

J.R. (Joe): Yeah, it's definitely not worded very clearly.


But...

WHY YOU TRYING TO HARSH MY BUZZ!?


;)

Meandor (Alexis): i just think since it says in the first part that it would take an action to attack and
then in the second part it says you can repeat that thing
SOWWY T_T

J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Target

a creature

Where does it say it takes an action to attack?

Meandor (Alexis): well melee spell attack = action I THINK


ask austin he knows better

J.R. (Joe): Ooh!

But that's when I cast the spell.

And if the spell cast is a bonus action, then...


Yeah, it's a bit confusing.

Second time, Alexis....second time you've ruined my buzz. Just for that? Your undead pets will be
destroyed.
:P

Meandor (Alexis): grrrr clerics

it really might be that it only takes the bonus action in which case its brilliant
but i highly doubt it since it would literally be the only spell to do so

but reddit doesnt say so on hte post about another thing of this spell so who knows
J.R. (Joe): Well, if it's significantly more crappy than I envision it....I can maybe just resort to Call
Lightning against the creature.
Meandor (Alexis): It's an extra attack in the sense that you can use your normal action to attack
and then use your bonus action to move the Spiritual Weapon up to 20 feet and attack.
that guy seems to say youre right

J.R. (Joe): Woot!


Meandor (Alexis): ask austin he knows best :P
J.R. (Joe): Yep.

Still, even despite that, it's not a hugely powerful damage dealer. My Guiding Bolt does more
damage, and it's level 1.

Meandor (Alexis): i should start playing cleric xD


yeah but guiding bolt is op

J.R. (Joe): For a level 1? Yeah, seems like it.


Meandor (Alexis): thats like comparing every aoe to fireball :P
J.R. (Joe): LOL!
Meandor (Alexis): fireball does like the same amount of damage your thunderwave deals and its 2
spellslots lower xD
J.R. (Joe): Thunderwave or Destructive Wave?
Thunderwave is kinda lame.

Meandor (Alexis): dunno the lvl 5 spell xD


J.R. (Joe): Destructive.

Thunder is level 1.
Meandor (Alexis): alrighty
clerics

J.R. (Joe):

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous

Description A wave of thunderous force sweeps out from you. Each

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.

AoE
Save

Each creature in a range.

Damage

Save Failure

DC 14 Con

10

Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.

Meandor (Alexis): xD
J.R. (Joe): See? Kinda lame.
Meandor (Alexis): thats quite alright

i dont think you value the pushing part quite enough

pushing someone 10 ft means all of your melee compadres get an attack of opportunity
J.R. (Joe): No, that's cool. It's the 'creature' bit.
Which affects my allies as well.

Meandor (Alexis): ?

every aoe works that way


like

EVERY
J.R. (Joe): I know.
Meandor (Alexis): aoe xD

Gained From

Wizard

Burning Hands

Meandor Galonvathar
Level 1 Evocation 15 ft
V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoot forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.

AoE
Save

15 ft. cone

Save Failure
Save Success
At Higher Levels

3d6 Fire damage

DC 14 Dex

Damage

7 Fire

Half of that damage

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

this is the pure damage equivalent


with only a max of 2 dmg more
but it loses the moving part

J.R. (Joe): Right.


Meandor (Alexis): and burning hands is like probably the most common lvl 1 spell of all wizards
J.R. (Joe): Oh, well poop....I didn't even think about it, but...

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

Damage

Save Failure
Save Success

DC 14 Dex

13 Lightning/Thunder

Full damage

Half damage

This has the same creature caveat.

Laurence: Hello guys.


Meandor (Alexis): hey there :D
J.R. (Joe): 'Sup!
Meandor (Alexis): whatcha mean with the same
its entirely different :P

J.R. (Joe): The AoE hitting allies thing.


Wait.
No.

Meandor (Alexis): i think you got the wrong spell


J.R. (Joe): Phew.
Read that wrong.

Meandor (Alexis): xD

J.R. (Joe): But, yeah, like, all my domain spells are essentially those types of AoE save
explosions.
::is basically a grenade:: :P

Meandor (Alexis): ^^

you might wanna play an evocation wizard at some point :P their aoe's can create bubbles that
harm allies less or even protect em completely

J.R. (Joe): I think I saw that, yeah.


Blaze - Laurence: atleast I don't have to worry about your fire spells as much.
Meandor (Alexis): true xD

its the necrotic ones you're gonna hve to worry about tho .P

J.R. (Joe): Well, with my Bless spell....I could probably help mitigate the damage done to
allies...since all of the AoE I have inflict, at least, half damage.
Meandor (Alexis): oh man necromancy is like literally the worst wizard school i just noticed xD
J.R. (Joe): LOL!
Meandor (Alexis): theres 1 spell for the entire lvl 4 and 5 slot XD
show the undead some looove
T_T
xD

and besides the undead thrall thingy the entire school features are rather meh

btw seems like you were right. basically all of reddit says that it only takes the bonus action
J.R. (Joe): It's hard being heretical. :P
Score!

Spiritual Weapons for days!


Meandor (Alexis): oh man can you summon multiple weapons :O
like

have 10 of em floating around


J.R. (Joe): I don't think so. :P

Though...I suppose you could say that's how it gets the extra hit dice when you use a higher spell
slot.

Meandor (Alexis): well 2 small attacks is not the same as 1 big one
so probably not :P

J.R. (Joe): Well, it's only an extra d8, so...it isn't really a big attack.
Meandor (Alexis): "bigger"

it still is 100% increase of the die damage

J.R. (Joe): It just does deal more damage. I'm not sure how that damage is delivered is too
important.

Blaze - Laurence: I'm using my longsword and shield for this fight by the way
J.R. (Joe): In terms of RP.
Meandor (Alexis): lets look at it that way

if you were to attack twice with the small one

it would deal 2d8 plus twice your spellcasting modifier

but with the improved thingy it only gives you the modifier once
J.R. (Joe): Right. Got'cha.
Meandor (Alexis): thus we can conclude its a bigger or stronger weapon and not two weapons :P
J.R. (Joe): Psh. Imagine it however you want, yo!
Meandor (Alexis): xD
J.R. (Joe): Though, yes, you'd be correct.
Meandor (Alexis): yeeey, i gotta tell my mommy that I won an argument on the interwebz :D xD
J.R. (Joe): LOL!
Blaze - Laurence: oh, I should tell you. I have a major thunderstorm going on right now, so if I
disappear. I lost power. but I don't normally lose power.
but it's always a possibilty.

Meandor (Alexis): yeah you never know :D


J.R. (Joe): It's that time of year.
Blaze - Laurence: I hope I don't lose power xD
J.R. (Joe): And bio updated. Mostly. Now, I'm gonna go get a game of CS or two in before we get
started.
Meandor (Alexis): have you seen the star wars battlefront beta?
Blaze - Laurence: Was never a fan of the battlefront series, so no.
Meandor (Alexis): aww
Blaze - Laurence: I only really play RPG's.
Meandor (Alexis): witcher 3?
Blaze - Laurence: I have 1 and 2, but never had the money for 3
Meandor (Alexis): why dontcha just pirate it? and as soon as you have the cash buy it for real?
Blaze - Laurence: I don't pirate much of the newer games.
I pirate older video games

I'm currently awaiting the 20th of this month for a much awaited game.
so, how is everyone tonight?

Gaiden: not bad so far. been a LOOOOONG work day today


Blaze - Laurence: well, at least it's over?
Gaiden: yes thank god for that!
Blaze - Laurence: I'm just relaxing and jamming to Coheed and Cambria while I wait to play this.
Gaiden: mmmmm in keeping secrets of silent earth 3 is my favorite album. ^_^
I also own all the amory wars comics ^_^

Blaze - Laurence: I like you even more now, a fellow Coheed fan :D
Gaiden: yup yup. my old band almost opened for them when they were here in orlando. we lost
the bid to the supervillans.
It was the supervillains, coheed and A7x

Blaze - Laurence: Coheed and A7X? Holy fuck dream concert right there lol
Gaiden: it was supposed to be head automatica, but they cancelled and the supervillains took their
spot.
I would have loved C&C, A7x and Head automatica so much more!

Blaze - Laurence: my favorite Coheed song would have to be Welcome Home.


Meandor (Alexis): mhm i understand some of these words xD
Gaiden: I liked the burning star 4 album, but to be honest my favorite song has to be Three Evils
(Embodied in Love and Shadow)
Blaze - Laurence: that's a good song.
Meandor (Alexis): what genre of music is it?
Gaiden: Rock I guess?
Blaze - Laurence: See, with Coheed, they have so many different sounds. and music. I can't put a
genre on them.
Gaiden: ^^^^^^^
Blaze - Laurence: They are just Coheed and Cambria. no real genre.
Gaiden: If you were in a store, I think they would be in the rock category
Meandor (Alexis): cheap answer :P
alright ill give em a listen brb :P

Gaiden: lol ^_^ start with in keeping secrets of silent earth 3.


Blaze - Laurence: or you know Burning Star IV
Gaiden: then good apollo, I'm burning star 4

I told him silent earth first cause you can see their music progression

Blaze - Laurence: True

I can't wait for the 16th


Meandor (Alexis): From the concept album by progressive metal band Coheed and Cambria, "In
Keeping Secrets of Silent Earth: 3".
Gaiden: in keeping secrets has more of a punk punk/rock style, and then you can see their
progression to more harder versions of their old work like the jersey devils
Meandor (Alexis): seems to mostly be progressive metal :P
Blaze - Laurence: Yeah, in that album. but they change :P
Meandor (Alexis): sounds to me a bit like a less screamy breaking benjamin
i like it :D

Gaiden: yeah. it starts off prog metal, then goes more poppy, then finishes off more indie
rock/metal.
With breaking ben, you get a lot of the same style of music though
C&C flips it up with both tempo, spacing AND stylization.
< - the terrors of being a music grad.

Blaze - Laurence: hey Gaiden, you know The Color Before the Sun is released in a few days
right?
Gaiden: yup yup! I'm super excited!
Blaze - Laurence: Me too :D
Gaiden:

Kusari-Gama
Melee 10 ft

Attack

Damage

Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks.

18 | 15 vs AC

3.5 Slashing/Bludgeoning

Blaze - Laurence: I'm sorry. 3.5?


O.o

Gaiden: still workin it out. hold on


Blaze - Laurence: oh okay xD
Meandor (Alexis): anyone here know darkest dungeon?
the game, not some bdsm club xD

Blaze - Laurence: I know both ;D


Meandor (Alexis): oh my ;)
Blaze - Laurence: I kid I kid, I have the game yes.
Gaiden:

Kusari-Gama (Kama)
Melee 10 ft

Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.

Attack

Damage

24 | 9 vs AC
9 Slashing

Meandor (Alexis): gotta love that narrators voice :O


Blaze - Laurence: Mhm
Meandor (Alexis): http://t-biddy.deviantart.com/art/Darkest-Dungeon-Hunter-432582436

that artwork seriously made me consider making a fighter of sorts according to the bounty hunter

Blaze - Laurence: Nothing wrong with that.


Fighter's are fun to play

Meandor (Alexis): yeah i know but the other artwork i'm currently using as profile picture made me
reconsider and thus a necromancer was born xD
Gaiden:

Kusari-Gama (Weight)
Melee 10 ft

Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.

Attack

Damage

8 | 22 vs AC

7 Bludgeoning

Blaze - Laurence: My profile picture is my shadowcaster/wizard turning into a noctumancer.


Meandor (Alexis): hmm my sounds buggy ill brb
Gaiden: austin, does my proficiency bonus factor in on the kusari-gama disarm? or just the attack
roll bonus?
Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

27

Meandor (Alexis): little question about your disarm thing


the attacker has disadvantage right?

so whats it matter if the creature is bigger since disadvantage doesnt stack


Gaiden: yup. working out the macro now

cause their roll has to beat mine. if I am stronger their athletics or acrobatics roll at disaddvantage
could help me since I overpower it in size
i.e if they are smaller, my roll at disadv, might be better than THEIR roll at disadvan

Austin (GM) (GM): Yes, you add your proficiency bonus. And to Meandor, it's in case he get's
advantage on attacks, canceling out the disadvantage and attacked someone bigger, he would still
have disadvantage.

Meandor (Alexis): ah ok :D
Gaiden: so will i ALWAYS have disadvantage even if for instance I come out of shadow step?

Shadow Step
Class Action 11

At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action
you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have
advantage on the first melee attack you make before the end of the turn.

Meandor (Alexis): if you attack a creature thats bigger than you


Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

12 26

Austin (GM) (GM): No, if an ability would give you advantage, then it would cancel out and it
would be a regular roll.
Meandor (Alexis): unless you somehow get double advantage then double advantage cancels
double disadvantage
Gaiden: ah okay ^_^

UGH MATH! NOOOOOOO!!!!!!

Meandor (Alexis): something along those lines XD


Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

25 24

Meandor (Alexis): Austin, how long does a creature survive without air?
Gaiden: "S

u f f o c a t in g

A creature can hold its breath for a number of minutes


equal to 1 + its Constitution modifier (minimum
of 30 seconds).

W hen a creature runs out of breath, it can survive for


Gaiden: a number of rounds equal to its Constitution modifier
(minimum 1 round). At the start of its next turn, it drops
to 0 hit points and is dying."

"For example, a creature with a Constitution of 14 can


hold its breath for 3 minutes. If it starts suffocating, it

has 2 rounds to reach air before it drops to 0 hit points."


Meandor (Alexis): oh my, imma have to cast smothering clouds a couple times to kill gaiden :P
Gaiden: lmfao. I can shadow step up to 60 ft. whats the range of your spell?

Blaze - Laurence: so I have to so 4 minutes and 3 rounds.


Meandor (Alexis): it sticks to ya :P
Gaiden: on top of the fact that my moving speed will be ANOTHER 60 feet.
Meandor (Alexis): still sticky
Gaiden: ah. hmmmm,.
Meandor (Alexis): :P

dont worry i got it for you so you can be even more sneaky

it makes the area around you obscured and one can't breathe inn it but you'll be fine :P
J.R. (Joe): Hey folks!
Meandor (Alexis): wb, enjoyed your cs?
J.R. (Joe): Not particularly. Kept playing the same stupid map. Did a few games, then decided to
get a snack and some coffee. :)\
Gaiden: yo uat a con or a center or something joe?
J.R. (Joe): No?
Gaiden: or is the CSing from home?
J.R. (Joe): From home. :P
Meandor (Alexis): one can play cs without being at a con xD
Gaiden: lol true. it was the "stop for snacks and coffee" that made me think, yup. I'd do that at a
center if I was stuck on the same map"
Meandor (Alexis): ^^
J.R. (Joe): Ah. Lol! Yeah, I probably would too.
Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

16 19

J.R. (Joe): LOL....damn 60 ft is huge....okay, so...there goes -that- idea...


Meandor (Alexis): xD
Gaiden: lol
Meandor (Alexis): dont worry I can just paralyze him :D
Gaiden: what are yo uguys plotting? huh????
J.R. (Joe): Schemes.
Meandor (Alexis): nothing

J.R. (Joe): ;)
Meandor (Alexis): :P
Gaiden:
Austin (GM) (GM): Skype call in 10min.
Gaiden: < / 3
J.R. (Joe): Although, Alexis here seems dead set on ruining all my potential fun! :P
Meandor (Alexis): HEY I SAID IM SORRY AND YOU WERE RIGHT T_T
J.R. (Joe): LOL!
Blaze - Laurence: I changed my first downtime again, all because of I remembered something.
Meandor (Alexis): so whatcha doing?
Blaze - Laurence: - First Downtime - I want to see if it's possible if I can buy a "Chest of Dwarf
Stuffing"
Meandor (Alexis): xD
Gaiden: lmfao.
J.R. (Joe): An essential commodity!
Austin (GM) (GM): You can buy a light chest that dwarves can be stuffed into.
Meandor (Alexis): why not a bag of dwarf holding? :P
Blaze - Laurence: yes! how much is that Austin?
Gaiden: ......that's a bad habit to kick lawrence. >_< a baaaaaaaaad habit.
Austin (GM) (GM): 300 GP, special order. You'll get it after your downtime is over.
Meandor (Alexis): shuuushh shadow guy who gets us into trouble, you dont have to right to talk
about bad habits xD
Gaiden: "come on man!!! -scratches at neck-....I JUST NEED ONE MORE DWARF
MAAAAAAN!!!!"
Blaze - Laurence: 300gp. It's worth it lol.
Meandor (Alexis): XD
Gaiden: No better way to kidnap an army of dwarves for meandor's midget undead army.......than
a chest of dwarf stuffing.
now THAT'S teamwork.

J.R. (Joe): So, really, it pays for itself.


Gaiden: lol
Meandor (Alexis): XD

i can just imagine an army of 50 miniature skeletons walking down the street holding pickaxes and
the like xD
J.R. (Joe): That's...mildly terrifyinh,
terrifying*

Gaiden: chest of dwarf stuffing? 300 gp, Cost of a dwarf's life? 50-80 gp. The look on an entire
town's face when the local necromancer rolls in with a short but gruf and deadly dwarven undead
army? PRICELESS.
Blaze - Laurence: technically, I can put dwarfs, gnomes, and halflings in here. XD
Meandor (Alexis): just imagine: it's night. The moon has turned crimson and suddenly you hear
from afar a song that sounds like it could be sung by some miners. Then you see them, marching
down the street with their lamps in the one hand and the pickaxe in the other. They go to the first
door and crack it down. You only hear the brief scream of a woman before she gets silenced. And
then you hear them kncoking on your door.
spooooookkyyyyy

Gaiden: you start putting halflings in there, and you run the risk of them stealing it, and selling it for
3 times it's worth.
and hiding the gold in a place you'll never find it.

Austin (GM) (GM): Okay, Skype call starting.


Gaiden Quickly shotguns a healing potion!

Gaiden:

5 Hit points were was regained!

J.R. (Joe):

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Meandor (Alexis):

Witch Bolt

Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute

Description

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.

Attack

Damage

16 | 12 vs AC
6 Lightning

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st

rolling 1d4
(
=

rolling 3d12
(
=

23

Gaiden:
Result

Investigation (Int)
Ability Check

9 | 7

J.R. (Joe):
Result

Investigation (Int)
Ability Check

4 | 10

Gaiden:
Result

Acrobatics (Dex)
Ability Check

11 | 9

Quarterstaff
Attack

Damage

Melee 5 ft

8 | 19 vs AC

5 Bludgeoning

Quarterstaff
Attack

Damage

Melee 5 ft

7 | 17 vs AC

8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 16


Second Attack hits AC 24

J.R. (Joe):

15 dealing 9 damage.

19 dealing 9 damage.

Shatter (Domain)

Level 2 Evocation 60 feet


V, S, M (a chip of mica)
1 action Instantaneous

Description A sudden loud ringing noise, painfully intense, erupts

from a point of your choice within range. Each creature


in a 10-foot-radius sphere centered on that point must
make a Constitution saving throw. A creature takes
3d8 thunder damage on a failed save, or half as much
damage on a successful one. A creature made of
inorganic material such as stone, crystal, or metal has
disadvantage on this saving throw.
A nonmagical object that isnt being worn or carried
also takes the damage if its in the spell's area.

Target
Save

any creature within a 10-foot radius


DC 14 Con

Damage

17 thunder

Full damage
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 3rd level or higher, the damage increases by


1d8 for each slot level above 2nd.

Austin (GM) (GM):

(
=

13

rolling 1d20 + 6

)+6

Blaze - Laurence:
Result

10 | 24

Athletics (Str)
Ability Check

Blaze swings his sword for 20

21

Blaze swings his sword for 23

17

Blaze hits for 12


Blaze hits for 12

95 damage in a surprise round lol

Meandor (Alexis): Meandor Galonvathar rolls a 15 for initiative.


Gaiden: Gaiden rolls a 16 for initiative.
J.R. (Joe): J.R. rolls a 10

Austin (GM) (GM): Otyugh King rolls a 11 to Initiative.


Ghast rolls a 16 to Initiative.

Blaze - Laurence: Blaze rolls a 3 to Initiative.


Gaiden:
Attack

Damage

Quarterstaff
19 | 21 vs AC

Melee 5 ft

5 Bludgeoning

Quarterstaff

Attack

Melee 5 ft

21 | 23 vs AC

Damage

8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 10


Second Attack hits AC 18

14 dealing 7 damage.

17 dealing 6 damage.

Austin (GM) (GM) Ghast makes an attack against Blaze!


Austin (GM) (GM):

The attack roll is 16 to hit AC:20!


Dealing 5 damage on a hit!

Austin (GM) (GM) Ghast makes an attack against Blaze!


Austin (GM) (GM):

The attack roll is 6 to hit AC:20!


Dealing 8 damage on a hit!

Austin (GM) (GM) J.R. makes an attack against J.R.!


Austin (GM) (GM):

The attack roll is 47 to hit AC:18!


Dealing 8 damage on a hit!

Austin (GM) (GM) Ghast makes an attack against J.R.!


Austin (GM) (GM):

The attack roll is 24 to hit AC:18!


Dealing 6 damage on a hit!

rolling 1d6
(
=

J.R. (Joe):
Result

Constitution
4 | 10

Meandor (Alexis):

Ability Check

Protection from Good and Evil


Meandor Galonvathar

Gained From
Description

Level 1 Abjuration Touch


V, S
1 action 10 Minutes

Wizard

Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials,
elementals, fey, fiends, and undead. The protection grants several benefits. Creatures of those types have disadvantage on
attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already
charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant
effect.

Austin (GM) (GM) Otyugh King makes an attack against Blaze!


Austin (GM) (GM):

The attack roll is 11 to hit AC:20!


Dealing 18 damage on a hit!

Austin (GM) (GM) Otyugh King makes an attack against Gaiden!


Austin (GM) (GM):

The attack roll is 12 to hit AC:15!


Dealing 19 damage on a hit!

Austin (GM) (GM) Otyugh King makes an attack against Blaze!


Austin (GM) (GM):

The attack roll is 12 to hit AC:20!


Dealing 18 damage on a hit!

J.R. (Joe):

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

Target

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

each undead within range that can see/hear you

Constitution
Result

19 | 10

Ability Check

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Target
Attack

a creature

8 | 8 vs AC

Damage

8 Force

Blaze - Laurence:

Burning Hands

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Save

DC 14 Dex

Save Failure
Save Success

Full Damage 3d6

Damage

10 Fire

Half Damage

Austin (GM) (GM):

(
=

17

rolling 1d20 + 0

)+0

rolling 1d20 + 0
(
=

18

)+0

Gaiden:
Attack

14 | 13 vs AC

Damage

4 Bludgeoning

r/ 1d4

J.R. (Joe):

Quarterstaff

)+1

rolling 1d20+1

Melee 5 ft

12

Gaiden:
Attack

Damage

Quarterstaff
7 | 24 vs AC

Melee 5 ft

5 Bludgeoning

Unarmed Strike
Attack

Damage

22 | 11 vs AC

Melee 5 ft

Acrobatics (Dex)
Result

18 | 14

Ability Check

Austin (GM) (GM) Ghast makes an attack against Gaiden!


Austin (GM) (GM):

The attack roll is 23 to hit AC:15!


Dealing 7 damage on a hit!

Gaiden:
Result

Constitution
3 | 17

Saving Throw

Austin (GM) (GM) Ghast makes an attack against J.R.!


Austin (GM) (GM):

The attack roll is 35 to hit AC:18!


Dealing 7 damage on a hit!

J.R. (Joe): ....


Austin (GM) (GM) Ghast makes an attack against J.R.!
Austin (GM) (GM):

The attack roll is 21 to hit AC:18!


Dealing 7 damage on a hit!

Austin (GM) (GM) Ghast makes an attack against J.R.!


Austin (GM) (GM):

The attack roll is 39 to hit AC:18!


Dealing 5 damage on a hit!

Blaze - Laurence: reloading roll20.


Meandor (Alexis):

(
=

17

rolling 3d12
)

Austin (GM) (GM) Otyugh King makes an attack against Blaze!


Austin (GM) (GM):

The attack roll is 24 to hit AC:20!


Dealing 18 damage on a hit!

Austin (GM) (GM) Otyugh King makes an attack against Blaze!


Austin (GM) (GM):

The attack roll is 21 to hit AC:20!


Dealing 19 damage on a hit!

J.R. (Joe):

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Target
Save

each undead within range that can see/hear you

Save Failure

DC 14 Wis

Destroy Undead occurs: the creature is


instantly destroyed if CR is 1/2 or below.

Austin (GM) (GM):

(
=

10

)+0

rolling 1d20 + 0
(

)+0

rolling 1d20 + 0

19

rolling 1d20 + 0
(
=

14

)+0

rolling 1d20 + 0
(
=

14

)+0

J.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

7 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Austin (GM) (GM) Ghast makes an attack against J.R.!


Austin (GM) (GM):

The attack roll is 29 to hit AC:18!


Dealing 8 damage on a hit!

Blaze - Laurence: Blaze swings his sword for 15


Blaze hits for 10

Blaze swings his sword for 14


Blaze hits for 8

15

27

Action Surge
Class Action 3

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional
action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest
before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Blaze swings his sword for 20

10

Blaze swings his sword for 21

16

Blaze - Laurence: Blaze hits for 11


Blaze hits for 8

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 8

Gaiden:

Constitution

Result

4 | 14

Saving Throw

Austin (GM) (GM) Ghast makes an attack against J.R.!


Austin (GM) (GM):

The attack roll is 24 to hit AC:18!


Dealing 9 damage on a hit!

rolling 1d20
(
=

Austin (GM) (GM) Ghast makes an attack against Gaiden!


Austin (GM) (GM):

The attack roll is 18 to hit AC:15!


Dealing 3 damage on a hit!

Meandor (Alexis):

(
=

31

rolling 3d12
)

Austin (GM) (GM) Otyugh King makes an attack against Blaze!


Austin (GM) (GM):

The attack roll is 17 damage on a hit!


Austin (GM) (GM) Otyugh King makes an attack against Blaze!

Austin (GM) (GM):

The attack roll is 24 damage on a hit!

rolling 3d6+4

(
=

15

)+4

Gaiden: Meandor's apprentices

https://www.youtube.com/watch?v=64QOaQoMmPU

Meandor (Alexis): XD
Gaiden: ^_^
J.R. (Joe):

+1 Morningstar

Attack

Melee

17 | 20 vs AC

Damage

4 Piercing

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

Description As you call out words of restoration, up to six creatures


of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

Healing

4 HP healed

At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the healing increases by


1d4 for each slot level above 3rd.

Blaze - Laurence: Blaze swings his sword for 16


Blaze hits for 6

Blaze swings his sword for 8

rolling 2d4+2
(

)+2

Gaiden:
Result

15

Constitution
Saving Throw

10 | 5

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 24


Second Attack hits AC 10

15 dealing 7 damage.

23 dealing 7 damage.

Austin (GM) (GM) Ghast makes an attack against Meandor Galonvathar!

Austin (GM) (GM):

The attack roll is 15 damage on a hit!


Austin (GM) (GM) Ghast makes an attack against J.R.!

Austin (GM) (GM):

The attack roll is 8 damage on a hit!

Meandor (Alexis):

(
=

25

rolling 3d12
)

J.R. (Joe):
Attack

Damage

+1 Morningstar
15 | 16 vs AC

Melee

9 Piercing

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

Damage

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

18 | 22 vs AC
9 Force

Blaze - Laurence: Blaze swings his sword for 25


Blaze devastates with a 19

Blaze swings his sword for 16


Blaze hits for 8

Blaze swings his sword for 5

18
12

Blaze hits for 25


Gaiden:
Attack

Quarterstaff
Melee 5 ft

24 | 8 vs AC

Damage

4 Bludgeoning

Quarterstaff
Attack

Melee 5 ft

23 | 22 vs AC

Damage

5 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 8


Second Attack hits AC 20

24 dealing 7 damage.

19 dealing 8 damage.

Austin (GM) (GM) Ghast makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 21 to hit AC:16!


Dealing 7 damage on a hit!

Meandor (Alexis):

Result

2 | 6

Constitution

Meandor Galonvathar
Saving Throw

rolling 1d20 + 1
(
=

10

)+1

Constitution

Result

J.R. (Joe):

8 | 12

Meandor Galonvathar
Saving Throw

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
Attack

a creature of your choice within range

15 | 12 vs AC

Damage

At Higher Levels

15 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Gaiden:

(
=

rolling 1d6 + 8

)+8

rolling 1d6 + 12
(
=

16

)+12

Sleight of Hand (Dex)


Result

Ability Check

22 | 10

Blaze - Laurence: ring of featherfalling, wand of detect magic.


J.R. (Joe): Blaze, go ahead and heal up as well.
Gaiden: ring of feather fallen, and wand of detect magic

Sleight of Hand (Dex)

Result

Ability Check

24 | 23

Austin (GM) (GM): ring of feather falling, Wand of Detect Magic (12 Charges)
Blaze - Laurence:

(
=

18

rolling 1d6+14

)+14

Blaze - Laurence sticks the key inside his pocket


Gaiden: lol

Meandor (Alexis): IM A MAGE I NEED THIS T_T


Gaiden: lol oh hush meandor. lol it's his family's place lol
Blaze - Laurence: Indeed.
Meandor (Alexis): and its my downtime activity T_T
xD

Gaiden: oh? hold on. we'll figure it out then


lemme check the downtime page

Blaze - Laurence: I would be with you, watching you, as Blaze would be quite protective of this
key
Meandor (Alexis): go for it :P
Gaiden: okay. that sounds like a good compromise. you two work on it together.
teeeeeamwork

Meandor (Alexis): well, i work on it and he stands beside and watches xD


J.R. (Joe):
Result

Investigation (Int)
19 | 16

Ability Check

Blaze - Laurence: It's a shame it's not a greataxe lol


Gaiden:
Result

Acrobatics (Dex)
23 | 17

Ability Check

Dexterity

Result

21 | 26

Blaze - Laurence:
Result

18 | 1

Gaiden:

(
=

18

Saving Throw

History (Int)
Ability Check

rolling 1d20

Meandor (Alexis):

Investigation (Int)

Result

7 | 8

Meandor Galonvathar
Ability Check

History (Int)

Result

16 | 16

Meandor Galonvathar
Ability Check

Austin (GM) (GM):


erinyes

4538 AR
Gaiden: http://photos1.blogger.com/blogger/5220/1342/400/alien_05.jpg
Blaze - Laurence:
Result

2 | 15

History (Int)
Ability Check

Gaiden: blaze you can also raise your hp. we've taken a long rest
Blaze - Laurence:
Result

9 | 10

Investigation (Int)
Ability Check

I now have a chest of dwarf stuffing :D


J.R. (Joe): Yay! Put the head in it!
Austin (GM) (GM):

Gaiden:
Result

-sweat drop-

Stealth (Dex)
7 | 14

Ability Check

lol this guy is overlord

http://adala-news.fr/wp-content/uploads/2015/03/Overlord-anime-teaser-009.png
Blaze - Laurence pulls the chair out from the table and sits down
Gaiden: -turns to JR and raises an eyebrowJ.R. (Joe): ::is unimpressed::
Gaiden: -whisperes to jr "sneaking around town without being seen or caught"Blaze - Laurence:
Result

12 | 12

Gaiden:
Result

Ability Check

Insight (Wis)
11 | 20

J.R. (Joe):
Result

Insight (Wis)

Ability Check

Insight (Wis)
26 | 16

Ability Check

Meandor (Alexis):

Result

22 | 11

Insight (Wis)

Meandor Galonvathar
Ability Check

Blaze - Laurence: Then, it seems we have one for, and one against so far.
brb 1 minute, heading to the bathroom.

Gaiden: kk
Blaze - Laurence: back
Gaiden: kk
Blaze - Laurence: and with how it seemed, with Blaze staying inside. He is for this.
Meandor (Alexis): 1
Blaze - Laurence: 1
Gaiden: 1
Austin (GM) (GM): Rance Lucca
Meandor (Alexis): http://imgur.com/oxSTt94
improved my image with the head

J.R. (Joe): LOL


Blaze - Laurence:
Result

19 | 9

J.R. (Joe):
Result

History (Int)
Ability Check

Arcana (Int)
6 | 17

Ability Check

Detect Magic

Level 1 Divination self


V, S
1 action up to 10 minutes

Description For the duration, you sense the presence of magic

Target

within 30 feet of you. If you sense magic in this way, you


can use your action to see a faint aura around any visible
creature or object in the area that bears magic, and you
learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked
by 1 foot of stone, 1 inch of common metal, a thin sheet
of lead, or 3 feet of wood or dirt.
self

Skeleton Guards, Meandor? :P

Meandor (Alexis): yep :D

Gaiden: -takes teleportation stone and puts it in my pocket^^^^ adding it to my inventory

Blaze - Laurence: I did the same


Gaiden: Anything handy in the armory?
Blaze - Laurence: yeah, some plate armor for JR when he gets one more str point

but other than that, nothing to big. just a bunch of random weapons, crossbows, and so on

Gaiden: -comes out of the shadows, using my newfound powersimp and spiders -_-'
S

tillness
of
M

Gaiden: in d

you can use your action to end one

effect on yourself that is causing you to be charmed


or frightened.

Blaze - Laurence: I'm still in my room.


Blaze swings his sword for 24 17
Blaze hits for 13

So yeah Meandor, one of your skeletons are a little damaged


J.R. (Joe): ::nods approvingly to Blaze::
Blaze - Laurence: Next time, I suggest yourself, instead of one of your skeletons. Even more so if
its at night time. Who knows what will happen then.
Gaiden: https://www.youtube.com/watch?v=Jpvuqj5nv6U
Blaze: It doesn't matter where we go, as long as I get to fight I'm happy.
J.R. (Joe): I'm sure there will be plenty of fighting.
Gaiden: I'm better at sneaaking alone now.
Blaze: What if you get caught?
Meandor (Alexis): rip then :P
Gaiden: love how he's moving square by square
hue hue hue

my gf gave me a smile and giggle. >_<


Blaze: lol
Gaiden:

Stealth (Dex)
Result

Ability Check

18 | 22

Deception (Cha)
Result

Ability Check

10 | 20

Blaze thinks "ugh cleric's" and rolls his eyes


Gaiden: lol
Meandor (Alexis): "Gaelin Galonvathar"
Gaiden: "old man Gaelin" >_<
J.R. (Joe):
Result

Insight (Wis)
13 | 10

Blaze:
Result

Insight (Wis)
18 | 20

Meandor (Alexis):

Result

5 | 20

Gaiden:
Result

Ability Check

Ability Check

Insight (Wis)

Meandor Galonvathar
Ability Check

Insight (Wis)
18 | 20

Ability Check

Shadow Step
Class Action 11

At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action
you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have
advantage on the first melee attack you make before the end of the turn.

O_O

Blaze places a hand on his greatsword


Gaiden:
Result

Perception (Wis)
19 | 9

Ability Check

Stealth (Dex)
Result

Ability Check

23 | 24

-lightens up on the chain-

Gaiden rolls a 22 for initiative.

Meandor (Alexis): Meandor Galonvathar rolls a 7 for initiative.


J.R. (Joe): J.R. rolls a 11

Blaze: Blaze rolls a 4 for initiative.

Austin (GM) (GM): Unkown rolls a 19 to Initiative.

rolling 1d20 + 4
(

16

)+4

Gaiden:
Result

Acrobatics (Dex)
Ability Check

15 | 24

Quarterstaff
Attack

Damage

24 | 13 vs AC

Melee 5 ft

10 Bludgeoning

Unarmed Strike
Attack

Damage

24 | 18 vs AC

Melee 5 ft

Austin (GM) (GM) makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 24 to hit AC:13!


Dealing 12 damage on a hit!

Austin (GM) (GM) makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 6 to hit AC:18!


Dealing 11 damage on a hit!

Austin (GM) (GM) makes attack against J.R.!

Austin (GM) (GM):

The attack roll is 7 to hit AC:18!


Dealing 12 damage on a hit!

Austin (GM) (GM) makes attack against Skeleton!


Austin (GM) (GM):

The attack roll is 15 to hit AC:!


Dealing 12 damage on a hit!

J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 14 Wis

Damage

15 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Austin (GM) (GM):

(
=

)+0

rolling 1d20 + 0
(
=

)+0

rolling 1d20 + 0
(
=

)+0

rolling 1d20 + 0

rolling 1d20 + 2
(
=

20

)+2

J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Target
Attack

a creature

26 | 22 vs AC

Damage

5 Force

Crit Dmg

7 Force

Meandor (Alexis):

Mirror Image

Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute

Description

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your
actions, shifting position so its impossible to track which image is real. You can use your action to dismiss the illusory
duplicates. Each time a creature targets you with an attack during the spells duration, roll a d20 to determine whether the
attack instead targets one of your duplicates. If you have three duplicates, you must roll a 6 or higher to change the attacks
target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A
duplicates AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be
destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are
destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses other than sight, such as blindsight, or if it
can perceive illusions as false, as with truesight.

Target

Self

The Skeleton tries to hit with its longsword

rolling d20 + 4
(

23

)+4

rolling d20 + 4
(

)+4

18

The Skeleton tries to hit with its longsword

rolling d20 + 4
(

22

)+4

Meandor (Alexis):

(
=

14

rolling d20 + 4

)+4

The skeleton pierces its foe for

rolling d6 + 2 + 3
(

)+2+3

damage
Blaze: a 14 hit?! oh I'm gonna have FUN
Meandor (Alexis): The skeleton pierces its foe for

rolling d6 + 2 + 3
(

)+2+3

damage
Gaiden: lol
Meandor (Alexis): The skeleton shoots an arrow at its foe

rolling d20 + 2
(

14

)+2

rolling d20 + 2
(

)+2

10

The skeleton shoots an arrow at its foe

rolling d20 + 2
(

)+2

rolling d20 + 2
(
=

)+2

Blaze: Blaze swings his sword for 15 14


Blaze hits for 10

Blaze swings his sword for 15 9


Gaiden:
Attack

Quarterstaff
15 | 13 vs AC

Damage

11 Bludgeoning

Austin (GM) (GM):

(
=

Melee 5 ft

23

rolling 1d20 + 4

)+4

Gaiden:
Result

Acrobatics (Dex)
Ability Check

25 | 16

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 24


Second Attack hits AC 13

Austin (GM) (GM):

(
=

19

)+0

10 dealing 4 damage.

15 dealing 8 damage.

rolling 1d20 + 0

rolling 1d20 + 0
(
=

)+0

rolling 1d20 + 0
(
=

13

)+0

rolling 1d20 + 3
(
=

10

)+3

J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 14 Wis

Damage

3 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Austin (GM) (GM) makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 14 to hit AC:13!


Dealing 14 damage on a hit!

Meandor (Alexis):

(
=

12

rolling 1d20

Austin (GM) (GM) makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 17 to hit AC:13!


Dealing 10 damage on a hit!

Meandor (Alexis):

(
=

rolling 1d20

Shield

Gained From
Description

Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round

Wizard

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.

Austin (GM) (GM) makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 12 to hit AC:18!


Dealing 12 damage on a hit!

Austin (GM) (GM) makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 18 to hit AC:18!


Dealing 11 damage on a hit!

Austin (GM) (GM) makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 21 to hit AC:18!


Dealing 11 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 14 Dex

Save Failure
Save Success

Full damage

Damage

10 Lightning/Thunder

Half damage

Austin (GM) (GM):

(
=

14

rolling 1d20 + 4

)+4

The save is DC 10 OR Half the damage taken, whichever number is higher (pg 203 phb)
J.R. (Joe):

(
=

10

rolling 1d20+1

)+1

Austin (GM) (GM) makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 14 to hit AC:18!


Dealing 13 damage on a hit!

Austin (GM) (GM) makes attack against Skeleton!


Austin (GM) (GM):

The attack roll is 7 to hit AC:!


Dealing 9 damage on a hit!

Austin (GM) (GM) makes attack against Skeleton!


Austin (GM) (GM):

The attack roll is 9 to hit AC:!


Dealing 13 damage on a hit!

J.R. (Joe):
Attack

Damage

14 | 13 vs AC

+1 Morningstar

7 Piercing

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Target
Attack

a creature

16 | 12 vs AC

Damage

9 Force

Meandor (Alexis): The Skeleton tries to hit with its longsword

rolling d20 + 4
(

10

)+4

rolling d20 + 4
(
=

)+4

The Skeleton tries to hit with its longsword

rolling d20 + 4
(

15

)+4

rolling d20 + 4
(
=

)+4

Meandor (Alexis): The Skeleton tries to hit with its longsword

rolling d20 + 4
(

20

)+4

rolling d20 + 4

(
=

20

)+4

The skeleton shoots an arrow at its foe

rolling d20 + 2
(

)+2

rolling d20 + 2
(
=

)+2

Meandor (Alexis): The skeleton pierces its foe for

rolling d6 + 2 + 3
(

)+2+3

damage

Acid Splash

Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous

Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.

Target
Save

Single

DC 14 Dex

Damage

4 Acid

2d6 Acid damage


Save Failure
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach
5th level (2d6), 11th level (3d6), and 17lh level (4d6).

Austin (GM) (GM):

(
=

13

)+4

rolling 1d20 + 4

rolling 1d20 + 4

(
=

)+4

Blaze:

Burning Hands

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Save

DC 14 Dex

Save Failure
Save Success

Full Damage 3d6

Damage

16 Fire

Half Damage

Austin (GM) (GM):

(
=

14

rolling 1d20 + 4

)+4

rolling 1d20 + 4
(
=

15

)+4

Blaze: Blaze swings his sword for 24 27


Blaze hits for 11

Gaiden:

Kusari-Gama (Kama)
Melee 10 ft

Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.

Attack

16 | 26 vs AC

Crit Dmg (adv roll)

4 Slashing

Damage

5 Slashing

Quarterstaff
Attack

Damage

13 | 10 vs AC

Melee 5 ft

11 Bludgeoning

Unarmed Strike

Attack

Melee 5 ft

9 | 21 vs AC

Damage

J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 14 Wis

Damage

17 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Austin (GM) (GM):

(
=

rolling 1d20 + 0

)+0

rolling 1d20 + 0
(
=

)+0

rolling 1d20 + 2
(
=

10

)+2

J.R. (Joe):
Result

Persuasion (Cha)
3 | 15

Meandor (Alexis):

Ability Check

Arcana (Int)

Meandor Galonvathar

Result

21 | 9

Ability Check

Gaiden: -hands book to MeandorJ.R. (Joe): My mic is freaking out....gimme a sec.


Mic/headset.

Gaiden: -apologizes to guy for choking him-

Stealth (Dex)

Result

7 | 24

Ability Check

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Stealth (Dex)
Result

9 | 12

Meandor (Alexis):

Gained From
Description

Wizard

Target

Touch

Ability Check

Mage Armor

Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The
target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an
action.

Blaze:
Result

Stealth (Dex)
16 | 17

J.R. (Joe):
Result

Stealth (Dex)
16 | 13

Gaiden:
Result

Ability Check

Ability Check

Perception (Wis)
7 | 23

Ability Check

Blaze:
Result

Perception (Wis)
Ability Check

5 | 8

Austin (GM) (GM): Image


Blaze pulls out his greatsword again
Meandor (Alexis): the skeletons knock an arrow and aim
Meandor Galonvathar rolls a 11 for initiative.

J.R. (Joe): J.R. rolls a 17

Blaze: Blaze rolls a 10 for initiative.

Austin (GM) (GM): rolls a 14 to Initiative.


Gaiden: Gaiden rolls a 8 for initiative.

Austin (GM) (GM): rolls a 16 to Initiative.


Blaze: "I normally get interr-" oh hey look I got interrupted again.
Gaiden:
Result

Deception (Cha)
20 | 24

Ability Check

Meandor (Alexis): sowwy T_T but you are rather quiet


Blaze: Well I'm about to put my microphone up to 100 and no one will like that.
J.R. (Joe): Do it! :P
Blaze: done
Gaiden:
Result

Deception (Cha)
19 | 15

Ability Check

again reeeeeally sorry blaze. I'm not meanin to interrupt you

Blaze: It's fine. lol it's surprisingly the normal from this campaign xD
J.R. (Joe): Blaze! Attack him!

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
Attack

a creature of your choice within range

20 | 19 vs AC

Damage

At Higher Levels

13 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Austin (GM) (GM) Vampire makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 17 to hit AC:15!


Dealing 20 damage on a hit!

Austin (GM) (GM) Vampire makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 12 to hit AC:18!


Dealing 21 damage on a hit!

Meandor (Alexis):

Hold Person

Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.

Target
Save

Single

At Higher Levels

DC 14 Wis

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.

Austin (GM) (GM):

(
=

rolling 1d20 + 7

)+7

Meandor (Alexis): The skeleton shoots an arrow at its foe

rolling d20 + 2
(

)+2

rolling d20 + 2
(
=

20

)+2

The skeleton shoots an arrow at its foe

rolling d20 + 2
(

)+2

rolling d20 + 2
(
=

15

)+2

Meandor (Alexis): The skeleton shoots an arrow at its foe

rolling d20 + 2
(

19

)+2

rolling d20 + 2
(
=

13

)+2

The skeleton shoots an arrow at its foe

rolling d20 + 2
(

22

)+2

rolling d20 + 2
(
=

14

)+2

Meandor (Alexis): The skeleton pierces its foe for

rolling d6 + 2 + 3

)+2+3 =

damage

The skeleton pierces its foe for

rolling d6 + 2 + 3
(

11

)+2+3

damage
Meandor (Alexis): The (spooky scary) skeletons attack critically strikes for

rolling 2d6 + 2 + 3
(

15

)+2+3

damage

Blaze: Blaze swings his sword for 15 14


Blaze swings his sword for 11 21
Blaze devastates with a 31

Action Surge
Class Action 3

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional
action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest
before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Blaze swings his sword for 16 6


Blaze swings his sword for 7 17

Blaze: Blaze hits for 19


Gaiden:
Attack

Damage

Quarterstaff
Melee 5 ft

18 | 25 vs AC
5 Bludgeoning

Quarterstaff
Attack

Damage

Melee 5 ft

16 | 17 vs AC
6 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 23

14 dealing 6 damage.

Second Attack hits AC 20

8 dealing 9 damage.

J.R. (Joe):
Attack

Damage

14 | 11 vs AC

+1 Morningstar

10 Piercing

Austin (GM) (GM) Unkown makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 20 to hit AC:15!


Dealing 9 damage on a hit!

Austin (GM) (GM) Unkown makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 18 to hit AC:15!


Dealing 8 damage on a hit!

Austin (GM) (GM) Unkown makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 16 to hit AC:15!


Dealing 13 damage on a hit!

Austin (GM) (GM) Unkown makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 23 to hit AC:15!


Dealing 13 damage on a hit!

Meandor (Alexis):

Lightning Bolt

Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous

Description

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.

Save

DC 14 Dex

Save Failure
Save Success
At Higher Levels

8d6 lightning damage

Damage

27 lightning

Half damage

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd

Lightning Bolt

Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous

Description

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.

Save

DC 14 Dex

Save Failure
Save Success
At Higher Levels

8d6 lightning damage

Damage

30 lightning

Half damage

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd

Austin (GM) (GM):

(
=

13

rolling 1d20 + 4

)+4

rolling 1d20 + 4
(
=

14

)+4

rolling 1d20 + 4
(
=

11

)+4

(From Blaze): then your skeletons :P


Meandor (Alexis): The skeleton shoots an arrow at its foe

rolling d20 + 2
(

11

)+2

rolling d20 + 2
(
=

19

)+2

The skeleton shoots an arrow at its foe

rolling d20 + 2
(
=

11

)+2

rolling d20 + 2
(
=

17

)+2

Meandor (Alexis): The skeleton shoots an arrow at its foe

rolling d20 + 2
(

)+2

rolling d20 + 2
(
=

)+2

The skeleton shoots an arrow at its foe

rolling d20 + 2
(

17

)+2

rolling d20 + 2
(
=

11

)+2

Meandor (Alexis): The skeleton pierces its foe for

rolling d6 + 2 + 3
(

)+2+3

damage

Blaze: Blaze swings his sword for 14 18

Blaze swings his sword for 26 15


Blaze hits for 13
Gaiden:

Death Save
Saving Throw

Death save

Gaiden dices with death!

13 | 18

J.R. (Joe):

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At
Higher
Levels. When you cast this spell using
At Higher Levels

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

Damage

Crit Dmg

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

26 | 22 vs AC
4 Force
5 Force

Austin (GM) (GM) Vampire makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 12 to hit AC:20!


Dealing 15 damage on a hit!

Austin (GM) (GM) Vampire makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 18 to hit AC:20!


Dealing 26 damage on a hit!

Austin (GM) (GM) Vampire makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 19 to hit AC:20!


Dealing 15 damage on a hit!

Austin (GM) (GM) Unkown makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 14 to hit AC:16!


Dealing 10 damage on a hit!

Austin (GM) (GM) Unkown makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 17 to hit AC:16!


Dealing 7 damage on a hit!

Austin (GM) (GM) Unkown makes attack against Skeleton!


Austin (GM) (GM):

The attack roll is 21 to hit AC:!


Dealing 13 damage on a hit!

Austin (GM) (GM) Unkown makes attack against Skeleton!


Austin (GM) (GM):

The attack roll is 7 to hit AC:!


Dealing 12 damage on a hit!

Meandor (Alexis):

Lightning Bolt

Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous

Description

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.

Save

DC 14 Dex

Save Failure
Save Success
At Higher Levels

8d6 lightning damage

Damage

30 lightning

Half damage

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd

Austin (GM) (GM):

(
=

rolling 1d20 + 4

)+4

rolling 1d20 + 4
(
=

15

)+4

Meandor (Alexis): The skeleton shoots an arrow at its foe

rolling d20 + 2
(

11

)+2

rolling d20 + 2
(
=

)+2

The skeleton shoots an arrow at its foe

rolling d20 + 2
(

)+2

rolling d20 + 2
(
=

12

)+2

Meandor (Alexis): The skeleton shoots an arrow at its foe

rolling d20 + 2
(

)+2

rolling d20 + 2

(
=

21

)+2

Blaze: Blaze swings his sword for 25 25


Blaze hits for 10

Blaze swings his sword for 11 21


Gaiden:

Death Save
Saving Throw

Death save

20 | 8

J.R. (Joe):
Attack

14 | 12 vs AC

Damage

Gaiden dices with death!

+1 Morningstar

8 Piercing

rolling 1d4
(
=

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

Damage

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

20 | 16 vs AC
4 Force

Austin (GM) (GM) Vampire makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 13 to hit AC:20!


Dealing 21 damage on a hit!

Austin (GM) (GM) Vampire makes attack against Blaze!

Austin (GM) (GM):

The attack roll is 23 to hit AC:20!


Dealing 20 damage on a hit!

Blaze:

Constitution

Result

17 | 17

Austin (GM) (GM):

(
=

Saving Throw

22

rolling 4d10

Meandor (Alexis):

Hold Person

Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.

Target
Save

Single

At Higher Levels

DC 14 Wis

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.

Austin (GM) (GM):

(
=

10

rolling 1d20 + 6

)+6

Meandor (Alexis): The skeleton shoots an arrow at its foe

rolling d20 + 2
(

22

)+2

rolling d20 + 2
(
=

16

)+2

The (spooky scary) skeletons attack critically strikes for

rolling 2d6 + 2 + 3
(

10

)+2+3

damage
Meandor (Alexis): The skeleton shoots an arrow at its foe

rolling d20 + 2
(

)+2

rolling d20 + 2
(
=

)+2

The skeleton shoots an arrow at its foe

rolling d20 + 2
(

)+2

rolling d20 + 2
(
=

18

)+2

Meandor (Alexis): The (spooky scary) skeletons attack critically strikes for

rolling 2d6 + 2 + 3
(

12

)+2+3

damage

The skeleton pierces its foe for

rolling d6 + 2 + 3
(

)+2+3

damage

Blaze: Blaze swings his sword for 5 12


Blaze swings his sword for 15 5

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 7

Gaiden:

Quarterstaff

Attack

Melee 5 ft

16 | 15 vs AC

Damage

4 Bludgeoning

Quarterstaff
Attack

Melee 5 ft

10 | 14 vs AC

Damage

6 Bludgeoning

rolling 1d4
(
=

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 13


Second Attack hits AC 9

Meandor (Alexis):

Result

17 | 6

Gaiden:

(
=

14

rolling 1d6 + 12

)+12

J.R. (Joe):

21 dealing 8 damage.

19 dealing 6 damage.

History (Int)

Meandor Galonvathar
Ability Check

Speak with Dead

Level 3 Necromancy touch


V, S, M (burning incense)
1 action 10 minutes

Description You grant the semblance of life and intelligence to a

corpse of your choice within range, allowing it to answer


the questions you pose. The corpse must still have a
mouth and cant be undead. The spell fails if the corpse
was the target of this spell within the last 10 days.
Until the spell ends, you can ask the corpse up to five
questions. The corpse knows only what it knew in life,
including the languages it knew. Answers are usually
brief, cryptic, or repetitive, and the corpse is under no
compulsion to offer a truthful answer if you are hostile
to it or it recognizes you as an enemy. This spell doesnt
return the creatures soul to its body, only its animating
spirit. Thus, the corpse cant learn new information,
doesnt comprehend anything that has happened since it
died, and cant speculate about future events.

Blaze: "oh you know, say hi to mom, but I need this phylactery, this is more important"

Constitution

Result

Ability Check

19 | 21

6 weeks in, I finally fall down. lol

J.R. (Joe):

Banishment

Level 4 Abjuration 60 feet


V, S, M (an item distasteful to the target)
1 action up to 1 minute

Description You attempt to send one creature that you can see

Save

within range to another plane of existence. The


target must succeed on a Charisma saving throw
or be banished.
If the target is native to the plane of existence youre
on, you banish the target to a harmless demiplane.
While there, the target is incapacitated. The target
remains there until the spell ends, at which point the
target reappears in the space it left or in the nearest
unoccupied space if that space is occupied.
If the target is native to a different plane of existence
than the one youre on, the target is banished with
a faint popping noise, returning to its home plane.
If the spell ends before 1 minute has passed, the
target reappears in the space it left or in the nearest
unoccupied space if that space is occupied. Otherwise,
the target doesn't return.
DC 14 Cha

Banishment!
Save Failure
At Higher Levels When you cast this spell using

a spell slot of 5th level or higher, you can target one


additional creature for each slot level above 4th.

Blaze:

Remarkable Athlete
Class Action 7

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you
make that doesnt already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your
Strength modifier.

Gaiden: E
vasion

At 7th level, your instinctive agility lets you dodge

out of the way of certain area effects, such as a blue


dragons lightning breath or a
fireball

Gaiden: spell. When you

are subjected to an effect that allows you to make a

Dexterity saving throw to take only half damage, you

instead take no damage if you succeed on the saving


throw, and only half damage if you fail

Stillness of mind - Starting at 7th level, you can use your action to end one
Gaiden: effect on yourself that is causing you to be charmed
or frightened.

J.R. (Joe):

Ice Storm (Domain)

Level 4 Evocation 300 feet


V, S, M (a pinch of dust and a few
drops of water)
1 action Instantaneous

Description A hail of rock-hard ice pounds to the ground in a

AoE
Save

Damage

20-foot-radius, 40-foot-high cylinder centered on a


point within range. Each creature in the cylinder must
make a Dexterity saving throw. A creature takes 2d8
bludgeoning damage and 4d6 cold damage on a failed
save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult
terrain until the end of your next turn.
20-foot radius, 40-foot high/difficult terrain
DC 14 Dex

15 bludgeoning + 14 Cold

Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 5th level or higher, the bludgeoning damage


increases by 1d8 for each slot level above 4th.

Guardian of Faith

Level 4 Conjuration 30 feet


V
1 action 8 hours

Description A Large spectral guardian appears and hovers

for the duration in an unoccupied space of your


choice that you can see within range. The guardian
occupies that space and is indistinct except for a
gleaming sword and shield emblazoned with the
symbol of your deity.
Any creature hostile to you that moves to a space
within 10 feet of the guardian for the first time on a
turn must succeed on a Dexterity saving throw. The
creature takes 20 radiant damage on a failed save, or
half as much damage on a successful one. The guardian
vanishes when it has dealt a total of 60 damage.

Austin (GM) (GM):


Gaiden: lol

I'll have the review + downtime up tomorrow

Blaze: yeah, at level 20, I can -technically- swing 8 times.


9 times, if I crit.

or kill something
Gaiden: yeah at level 20, I'll still have 4 swings. lol
I may just have to create a rouge next. lol

Blaze: is it bad that I underestimated that vampire? xD


Gaiden: I wasn't expecting that either. I should have worded my deceptions better. I was rolling
high numbers. I should have been like. "chicken little doo doo IS the new password"
Blaze: XD

that was great


I about died

Gaiden: ^_^

Result

Deception (Cha)
18 | 10

Ability Check

Blaze: but, you see why I want a magical greatsword, yeah?


Gaiden: yeah DEFINITELY
Blaze: I -could've- did 50 damage if I had one

actually 52, since to attacks hit. and magical weapons get a +1 normally

Gaiden: sweet!

I know the auction has an item from my homeland, so I'm super excited to see what it is!

Blaze: psh, I have the best item.


a chest of stuffing

Gaiden: With my lvl 4 slow fall and that ring of fallen feather, I Can jump off a CLIFF and be okay.
>_<
Blaze: XD
J.R. (Joe):

Glyph of Warding

Level 3 Abjuration Touch


V, S, M ((incense and powdered diamond
worth at least 200 gp, which the spell consumes)
1 hour Until Dispelled or Triggered

Description When you cast this spell, you inscribe a glyph that

harms other creatures, either upon a surface (such as


a table or a section of floor or wall) or within an object
that can be closed (such as a book, a scroll, or a treasure
chest) to conceal the glyph. If you choose a surface, the
glyph can cover an area of the surface no larger than
10 feet in diameter. If you choose an object, that object
must remain in its place; if the object is moved more
than 10 feet from where you cast this spell, the glyph is
broken, and the spell ends without being triggered.
The glyph is nearly invisible and requires a successful
Intelligence (Investigation) check against your spell save
DC to be found.
You decide what triggers the glyph when you cast
the spell. For glyphs inscribed on a surface, the most
typical triggers include touching or standing on the
glyph, removing another object covering the glyph,
approaching within a certain distance of the glyph, or
manipulating the object on which the glyph is inscribed.
For glyphs inscribed within an object, the most common
triggers include opening that object, approaching within
a certain distance of the object, or seeing or reading the
glyph. Once a glyph is triggered, this spell ends.
You can further refine the trigger so the spell activates
only under certain circumstances or according to
physical characteristics (such as height or weight),
creature kind (for example, the ward could be set to
affect aberrations or drow), or alignment. You can also
set conditions for creatures that dont trigger the glyph,
such as those who say a certain password.
When you inscribe the glyph, choose explosive runes
or a spell glyph.

--Explosive Runes. When triggered, the glyph erupts


with magical energy in a 20-foot-radius sphere centered
on the glyph. The sphere spreads around corners. Each
creature in the area must make a Dexterity saving
throw. A creature takes 5d8 acid, cold, fire, lightning, or
thunder damage on a failed saving throw (your choice
when you create the glyph), or half as much damage on a
successful one.
--Spell Glyph. You can store a prepared spell of
3rd level or lower in the glyph by casting it as part
of creating the glyph. The spell must target a single
creature or an area. The spell being stored has no
immediate effect when cast in this way. When the glyph
is triggered, the stored spell is cast. If the spell has a
target, it targets the creature that triggered the glyph.
If the spell affects an area, the area is centered on
that creature. If the spell summons hostile creatures
or creates harmful objects or traps, they appear as
close as possible to the intruder and attack it. If the
spell requires concentration, it lasts until the end of its
full duration.

At Higher Levels When you cast this spell using

a spell slot of 4th level or higher, the damage of an


explosive runes glyph increases by 1d8 for each slot
level above 3rd. If you create a spell glyph, you can store
any spell of up to the same level as the slot you use for
the glyph of warding.

Look that over, Blaze. That's what J.R. was talking about,

Blaze: kk
Gaiden: http://www.artagem.com/wp-content/uploads/2012/08/max_miller_flying.jpg

Constitution

Result

23 | 12

Saving Throw

Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!


Gaiden:

21 28

Result

Strength

20 | 10

Saving Throw

Dexterity

Result

13 | 25

Saving Throw

Dexterity
Result

14 | 13

Ability Check

Acrobatics (Dex)
Result

13 | 11

Gaiden:
Result

Ability Check

Dexterity
16 | 14

Ability Check

Dexterity

Result

17 | 16

Saving Throw

Flurry of Blows
Class Action 1

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus
action.

Attack

Damage

Attack

Damage

9 | 13 vs AC

Quarterstaff

11 Bludgeoning

11 | 19 vs AC

10 Bludgeoning

Quarterstaff

Gaiden Sidesteps the missile with ease!


Gaiden:

11 Damage was reduced from the attack!


Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!

Gaiden:

20 16

Meandor (Alexis):

Blight

Meandor Galonvathar
Level 4 Necromancy 30 ft.
1 action Instantaneous

Description

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.

Save

DC 14 Con

Save Failure
Save Success
At Higher Levels

8d8

Damage

39 Necrotic

Half

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom
saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose
challenge rating is equal to or less than the target's (or the target's level if it doesn't have a challenge rating). The target's game
statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and
personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to the number of hit
points it had before it transformed. If it reverts as a result of of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked
unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any
other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its
equipment.

whats the name of the erinyes head again? xD

Gaiden:
Result

Dexterity

11 | 16

Saving Throw

Dexterity

Result

13 | 18

Saving Throw

Dexterity

Result

10 | 18

Saving Throw

Dexterity

Result

16 | 17

Saving Throw

Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!


Gaiden:

26 25

Stunning Strike
Class Action 9

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

rolling 14=14

Level 2
1 action

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Str

Stunned until the end of my NEXT turn.


Nothing

Level 2
1 action

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Str

Stunned until the end of my NEXT turn.


Nothing

Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Str

Creature is stunned until the end of my NEXT turn.


N/A

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Str

Creature is stunned until the end of my NEXT turn.


Nothing happens

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Acrobatics (Dex)
Result

20 | 12

Ability Check

Deception (Cha)
Result

10 | 15

Gaiden:
Result

Ability Check

Perception (Wis)
22 | 11

Ability Check

Persuasion (Cha)
Result

16 | 9

Ability Check

Sleight of Hand (Dex)


Result

15 | 20

Ability Check

Stealth (Dex)
Ability Check

Result

24 | 24

Acrobatics (Dex)
Result

Ability Check

10 | 22

Deception (Cha)
Result

Ability Check

24 | 19

Gaiden:

Perception (Wis)

Result

Ability Check

20 | 18

Persuasion (Cha)
Result

Ability Check

20 | 24

Sleight of Hand (Dex)


Result

Ability Check

7 | 23

Sleight of Hand (Dex)


Result

Ability Check

14 | 24

Stealth (Dex)
Result

10 | 26

rolling 10d10
(
=

50

Gaiden:

(
=

54

48

rolling 10d10

rolling 10d10
(

Ability Check

rolling 10d10
(
=

61

Deception (Cha)
Result

26 | 24

Ability Check

Persuasion (Cha)
Result

10 | 10

Ability Check

Acrobatics (Dex)
Result

21 | 21

Gaiden:
Result

Ability Check

Stealth (Dex)
11 | 13

Ability Check

Stealth (Dex)
Result

16 | 18

Ability Check

Stealth (Dex)
Result

14 | 22

Ability Check

Stealth (Dex)
Result

10 | 21

Ability Check

Perception (Wis)
Result

22 | 14

Ability Check

Acrobatics (Dex)
Result

27 | 24

Gaiden:
Result

Ability Check

Dexterity

26 | 20

Saving Throw

Stealth (Dex)
Ability Check

Result

11 | 18

man fuck this. It's almost like the higher you make your Skill checks, the lower your rolls are. -_-

Stealth (Dex)

Result

29 | 13

Ability Check

Perception (Wis)
Result

11 | 20

Ability Check

Stealth (Dex)
Result

28 | 20

Ability Check

Blaze: having fun?


Gaiden: lol yeah. figuring out what I want my next couple steps to be

gonna start writing out our story tomorrow. ^_^ what does your day look like tomorrow?

Blaze: I should be free, I normally play a session, but one of our core players is missing
Gaiden: ah okay. I have to go into work at 4:30 est, but I will be waking up at around 11 am est to
start writing. ^_^ If youre on roll 20 I can ask you questions if I come up with stuff
Meandor (Alexis):

Blight

Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous

Description

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.

Save

DC 14 Con

Save Failure
Save Success
At Higher Levels

8d8

Damage

35 Necrotic

Half

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.

Blight

Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous

Description

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.

Save

DC 14 Con

Save Failure
Save Success
At Higher Levels

8d8

Damage

36 Necrotic

Half

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.

Blight

Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous

Description

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.

Save

DC 14 Con

Save Failure
Save Success
At Higher Levels

8d8

Damage

44 Necrotic

Half

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.

Blight

Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous

Description

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.

Save

DC 14 Con

Save Failure
Save Success
At Higher Levels

8d8

Damage

31 Necrotic

Half

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.

hmmm rather consistent 30 dmg


hey there :D

Gaiden: hey hey.

Meandor (Alexis): figured out how to do the recording stuff?


Gaiden: not yet. since I have about another week, I will have more than enough time to lend to
figuring it out. Priority so far has been this story and work irl.
Meandor (Alexis): sure thang
Austin (GM) (GM): Hey Gaiden, you can try OBS to record the session. It's free, and has a lot of
support. https://obsproject.com/
Meandor (Alexis): yeah I used obs aswell
Gaiden: I'll definitely look into it ^_^

quick question austin. In my story, I infiltrate the General's mansion and map out the area. Would
that free up my Dynamic Lighting and what I can see?

Blaze - Laurence: Heya guys


Gaiden: hey hey
Meandor (Alexis): heyho :D
Gaiden: lol I know the feeling.

Result

19 | 19

Deception (Cha)
Ability Check

Acrobatics (Dex)
Result

17 | 26

Ability Check

Austin (GM) (GM): Sorry, I'm a little busy. It would free up the dynamic lighting and I would leave
markings where there where enemies last you saw.
Gaiden: kk ty ^_^
Meandor (Alexis): wait what level are we again?
7 right?

Gaiden: yup
Blaze - Laurence: I hope I am able to get my greatsword lol
Meandor (Alexis):

Result

10 | 11

Kicking Ass

Meandor Galonvathar
Ability Check

Gaiden: lol
Meandor (Alexis): damn I suck at kicking ass
XD

Blaze - Laurence: LLOLOLOLOLOLOLOL


Gaiden: >____________< God I hope thats not forshadowing.
*foreshadowning

Blaze - Laurence: Oh, you know it is


Gaiden: UGH you know what I mean
Meandor (Alexis):

Result

14 | 15

Sucking Balls

Meandor Galonvathar
Ability Check

welp both not too high


considering the +9 xD

Blaze - Laurence: you rolled a 1 and a 5. lol.


Gaiden:
Result

Acrobatics (Dex)
14 | 25

Ability Check

Deception (Cha)
Result

21 | 18

Ability Check

Perception (Wis)
Result

22 | 15

Ability Check

Persuasion (Cha)
Result

9 | 14

Ability Check

Sleight of Hand (Dex)


Result

21 | 12

Ability Check

Stealth (Dex)
Result

10 | 10

Ability Check

Gaiden: getting all my shitty rolls out now. >_<


Blaze - Laurence: Oh, remember how I thought my level up was useless?
Gaiden: yeah?
Blaze - Laurence:

Remarkable Athlete

Class Action 7
Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you
make that doesnt already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your
Strength modifier.

Meandor (Alexis): not bad

basically expertise for str dex and con

Blaze - Laurence: Yes, but I also realized it added to my Initiative.


Meandor (Alexis): oh yeah
totally

Blaze - Laurence: and it also gives me a +2 on sleight of hand and stealth if I ever need to do
those two things xD
other than that, it's a bit useless. since everything else I already get my bonus.

Meandor (Alexis): oooooh i didnt read it correctly


you got str and con proficiency?

Blaze - Laurence: for saving throws, eyah


yeah*

but for my skills, yeah everything that is str and con I have it for all my skills.
Meandor (Alexis): you got proficiency on athletics checks?
Blaze - Laurence: yup

Result

Oh boy.

8 | 14

Athletics (Str)
Ability Check

Meandor (Alexis): damn our rolls suck today xD


Gaiden: lol

get em all out of your systems now boys. >_<

Blaze - Laurence: this will let me if my rolls suck today


Blaze swings his sword for 20 27
I'll take it

Meandor (Alexis):

Result

still aint great


156

15 | 18

Sucking Balls

Meandor Galonvathar
Ability Check

Blaze - Laurence: Blaze swings his sword for 9 9


What are the odds

Meandor (Alexis):

Result

PLEASE DONT SUCK


Meandor Galonvathar
Ability Check

19 | 18

YEAH

now we talking
Blaze - Laurence: As you see the die turn to it's side and land on nat 1.
Meandor (Alexis): xD

rolling 20
20

20

Gaiden: lol >_<


Blaze - Laurence: that's rolling 20 not d20 :P
Meandor (Alexis): shhhhhh
xD

Gaiden: lol sneak ysneaky sir


Meandor (Alexis):

(
=

90

rolling 10d20

still 10 below average


Gaiden: If I had quivering palm, I could insta kill or do 10d10 damage. lol
Meandor (Alexis): woot
Blaze - Laurence: when do you get that?
Gaiden:

(
=

70

rolling 10d10

lol I dont. I took way of the shadow over way of the open hand. >_<

Blaze - Laurence: Ohh okay


Gaiden: I went for sneaky shinobi in a game that was catered more towards combat. lol
Meandor (Alexis): and i went necromancer with a nature cleric, it aint never gonna be perfect
Gaiden: my monk is more catered towards RP. I have learned a lot playing with everyone. ^_^ I
will be able to judge things better for the next character I create. >_<
Blaze - Laurence: and I went for "I'm going to pound your face in with my sword"
Meandor (Alexis): ^^

do you guys know totalbiscuit?

Blaze - Laurence: I do, yes.


Gaiden: nope?
Meandor (Alexis): ya hear what happened to him?
he's a game journalist and youtube personality

Blaze - Laurence: I know he has cancer, but what happened?


Meandor (Alexis): well they told him he was basically fine after an operation
they removed the cancer

Blaze - Laurence: Wait what? seriously?


Meandor (Alexis): but like yesterday a ct scan showed that the cancer had moved to the liver
and there its inoperable

the average life expectancy is like 2-3 years

considering that most people are older when they get that sorta cancer he might get like 5 or
something
real fucking sad

Blaze - Laurence: Yeah it is. he's one of my favorite to watch. I've even met him once.
Meandor (Alexis): yeah such a cool guy T_T

hmm arent like liver transplants real easy compared to other transplants?
considering how they tend to regrow :/

Blaze - Laurence: I think with something like this, its a bit different cause of the cancer.
Meandor (Alexis): yeah i guess it prolly only works for like hepatitis or smth
sorry for being a debby downer xD

Blaze - Laurence: no worries lol

I found some news that picked me back up

Meandor (Alexis): does it have something to do with puppies?


:D

Blaze - Laurence: more like possible alien life.

Meandor (Alexis): water on mars thing?


Blaze - Laurence: Nope

they -might- of found a Dyson Sphere

Meandor (Alexis): you got a link?


Blaze - Laurence: http://www.theatlantic.com/notes/2015/10/maybe-its-a-dyson-sphere/410974/
Meandor (Alexis): cool :O
Blaze - Laurence: I know right?
Meandor (Alexis):
https://www.reddit.com/r/askscience/comments/3ou35w/before_the_media_blows_up_reporting_o
n_how_weve/
some cool thoughts on the subject aswell

Blaze - Laurence: I look to the stars a lot. I'm one that fully believes we're not the only ones here.
Meandor (Alexis): i mean mathematically it doesn't seem to far off
Gaiden: I'm more selfish than that. I think we're the only ones here, but that we were meant ti
create technology that would let us visit everything there is out there.
J.R. (Joe): Hey everyone.
Meandor (Alexis): hey there
Gaiden: hey joe ^_^
Meandor (Alexis): i personally think that we might not be the only ones, but considering how
nothing has "contacted" us, that the extraterrestrial life is mostly like bacteria and if there was more
intelligent life then its too far away from us to ever notice
if that makes any sense to y'all

anyway im no scientist so what do I know xD Do any of you watch the world championship of lol?
Blaze - Laurence: I do, yes.
Meandor (Alexis): rip dyrus eh? T_T (there i go again xD )
TSM's era is now over in terms of coolness

Blaze - Laurence: Honestly, I'm glad he retired. I've never been a big fan of TSM, but I did like
Dyrus, and now is a good time for him to retire
Meandor (Alexis): I loved the old TSM team back when he was just put in instead of therainman
but everything changed when the roster switches attacked :P

Blaze - Laurence: So far I'm on board for a chance to win Championship Riven since both Origen
and SKT won their matches
Meandor (Alexis): but I am hyped for the retired duo stream with dyrus and theoddone ^^
i already got her back in season 2

no clue why noone bought her back then

Blaze - Laurence: I didn't play that long ago. but I did watch the streams lol
and I don't buy anything now. no RP or any money to get it :P

Meandor (Alexis): i would have started playing back when you could still buy leeague on a cd but
my pc didnt want to work with me
but now i got silver kayle for the cd code thingy so i am happy ''

Blaze - Laurence: Nice lol


Gaiden:
Result

Acrobatics (Dex)
Ability Check

13 | 21

Athletics (Str)
Result

Ability Check

18 | 7

Meandor (Alexis):

Result

xD

Arguing with J.R. over Necromancy

22 | 21

Meandor Galonvathar
Ability Check

J.R. (Joe): LOL!!!!


Blaze - Laurence: That's a pretty high roll too lol
Meandor (Alexis): well medium roll :P
high bonus

J.R. (Joe): With a plus 9! :P


Meandor (Alexis): int + expertise :P
J.R. (Joe):
Result

Poop! :P

Arguing with Meandor over Necromancy


19 | 23

Meandor (Alexis): rekt


i win

Blaze - Laurence: hahahahahaha


Meandor (Alexis): gg
xD

J.R. (Joe): LOL!

Ability Check

Blaze - Laurence:
Result

Attacks a few skeletons inside the house


Ability Check

14 | 24

Meandor (Alexis): i hope my skeletons aren't having sexy time in any of the npc's bedrooms :P
Austin (GM) (GM): Okay, starting the Skype call in 10m
Blaze - Laurence: Sounds good
Meandor (Alexis):

Result

Skeletons defense vs Blaze

21 | 22

Meandor Galonvathar
Ability Check

Gaiden: kk
Blaze - Laurence: lol.
Meandor (Alexis): oh shit forgot to water my avocado brb xD

im back, have any of you already thought about different characters in case yours dies?
cause i am stuck at the moment, cant really think of anything cool

J.R. (Joe): I'll....worry about that when the time comes. :P


Blaze - Laurence: I would probably make a Barbarian, or Paladin
Meandor (Alexis): i would prolly go for a spellcaster again ^^
ut most of them are just so similar

J.R. (Joe): I might give a shot at a rogue.


Meandor (Alexis): spellthief, thief or assassin?
cause those differ a lot :P

J.R. (Joe): I'd have to look over them. :P But, probably more thief than assassin.
Gaiden: I will more than likely rogue it up. But I'm really hoping that Giaden Doesn't die. lol

With him being a young elf, he could probably multiclass pretty hard and live for a long time.

Just like everything in life. I wouldn't just have one job forever. I would want many jobs that I could
use to increase my experience in life.
J.R. (Joe): I thought about a Paladin, but....not sure I want to be too restricted by suffocating
morals and such. ;) :P
Meandor (Alexis): yeah multiclassing into rogue would actually make tons of sense for gaiden
Gaiden: I plan on it already. ^_^
Meandor (Alexis): well you can always take the revenge paladin or whatshisface and just go
chaotic neutral

Blaze - Laurence: Vengeance.

Or, if you can make a -really- good story for an Oathbreaker that wasn't his fault. You could
possibly do that too depending on the DM

J.R. (Joe): Eh, we'll see. I hopefully won't have to worry about that! :)
Meandor (Alexis): ^^

well... if anyone dies it gonna be you cause we aren't healers ... >:D
jk dontchu worry, i got yo back :P

J.R. (Joe): Oh, it'll probably happen. My luck is not known for being stellar.
Meandor (Alexis): btw, would any character like to just be an ape for some time in combat?
just askin

Gaiden: I will be buying a considerable amount of healing potions before we go out this time. lol
Blaze - Laurence: and ape?
An*

Meandor (Alexis): a giant ape to be precise


Blaze - Laurence: What are it's stats?
Meandor (Alexis): sec gotta find the mm
Blaze - Laurence: kk
Meandor (Alexis): GrANT APE
Huge beast, unaligned
Armor Class 12

Hit Points 157 (15d12 + 60)


Speed 40ft., climb 40ft.
STR

Meandor (Alexis): 23 (+6)


DEX

14 (+2)
CON

18 (+4)

Ski lls Athletics +9, Perception +4


Meandor (Alexis): Senses passive Perception 14
Languages-

Challenge 7 (2,900 XP)


ACTIONS
INT

7 (- 2)

Meandor (Alexis): WIS


12 (+1 )

Multiattack. The ape makes two fist attacks.


CHA

7 (-2)

Fist. Melee Weapon Attack: +9 to hit, reach 10ft., one target.


Meandor (Alexis): Hit: 22 (3d10 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 50/100ft., one


target. Hit: 30 (7d6 + 6) bludgeoning damage.
gotta love pdf letter detection: GrANT xD

next level you can also be a tyrannosaurus rex if you wanna


Gaiden: .....................O_O
Meandor (Alexis): XD
Blaze - Laurence: I'd be all for that
Austin (GM) (GM): okay starting skype call
Gaiden: JR sitting in study with a glass of water.....glass of water ripples with a large THOOMING
sound......MEANDOR BUSTS IN AS A FRIGGIN T REX.
Meandor (Alexis): sure thing :D just remember you gain the stats for the animal aswell so you'll be
more stupid than normally ;)
Blaze - Laurence: lol
Meandor (Alexis): "I'll be back" - that vampire lady
Blaze - Laurence:
Result

7 | 6

Investigation (Int)
Ability Check

I'll have the ape write up in a notepad if you ever make blaze it

Meandor (Alexis): you literally are asintelligent as a standart ape, so technically we gotta watch
out that you wont turn on us :P
Blaze - Laurence:
Result

19 | 10

Perception (Wis)
Ability Check

Gaiden: i dont know man....apes are preeeeety damned smart


Meandor (Alexis): yeah but not: writing what a normal human would want to say - intelligent
Gaiden: They took over the planet ya know.....
J.R. (Joe): BRB...

Gaiden: I could picture blaze signing to us and us bieing like....."anyone know sign language?"
Meandor (Alexis): xD
Austin (GM) (GM):

Meandor (Alexis): talking swords are so cool :D


J.R. (Joe): Back. Sorry, someone was at the door.
Meandor (Alexis): you missed: sword is talking, spirit came out
J.R. (Joe): I gathered. Fun times. :)
Meandor (Alexis): man that spirit reminds me of leshen from the witcher 3 o.O
J.R. (Joe): Serve Gozreh!!!
Gaiden: lol
J.R. (Joe): Blaze the Firefighter!
Blaze - Laurence: brb need to open the door
Gaiden: Opening a door = 1 action. >_<
Blaze - Laurence: Back
Austin (GM) (GM): Liram Devesava
Blaze - Laurence:

Commune With Nature


Level 1 Divination Self
V, S
5 Minutes Instantaneous

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you
knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet.
The spell doesnt function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain
knowledge of up to three facts of your choice about any of the following subjects as they relate to the area: terrain and bodies
of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence
from other planes of existence buildings For example, you could determine the location of powerful undead in the area, the
location of major sources of safe drinking water, and the location of any nearby towns.

J.R. (Joe): You will serve my God! Muahaha!


;)

Austin (GM) (GM): https://en.wikipedia.org/wiki/Savage_Tide


J.R. (Joe): ::fistshakes!::
Meandor (Alexis):

(
=

rolling 2d4 + 2

)+2

J.R. (Joe): What's your hobby? I collect zombies.


LOL

Meandor (Alexis):
<.3

in touch with nature


completly

y'all be training wisdom


i gotta start training int

Gaiden: I need wisdom for AC and saves for skills.


J.R. (Joe): Gozreh is the water. If I'm going to be in Gozreh, best do it bare! ;)
Gaiden: wooooooooooooow
Meandor (Alexis): giggity
J.R. (Joe): LOL!
Gaiden: -purchased 4 hp potionsBlaze - Laurence: bought nothing
he's making an army

J.R. (Joe): Basically....if you ever go up against Meandor, you have to wade through a sea of
critters first!
:P

Blaze - Laurence: I'll be fine cause yeah low hp so tons of resets


Gaiden: http://cdn.meme.am/instances/400x/48578514.jpg
Meandor (Alexis): http://www.scaryforkids.com/pics/necromancer.jpg
J.R. (Joe): Cluckers

Banishment

Level 4 Abjuration 60 feet


V, S, M (an item distasteful to the target)
1 action up to 1 minute

Description You attempt to send one creature that you can see

within range to another plane of existence. The


target must succeed on a Charisma saving throw
or be banished.
If the target is native to the plane of existence youre
on, you banish the target to a harmless demiplane.
While there, the target is incapacitated. The target
remains there until the spell ends, at which point the
target reappears in the space it left or in the nearest
unoccupied space if that space is occupied.
If the target is native to a different plane of existence
than the one youre on, the target is banished with
a faint popping noise, returning to its home plane.
If the spell ends before 1 minute has passed, the
target reappears in the space it left or in the nearest
unoccupied space if that space is occupied. Otherwise,
the target doesn't return.

At Higher Levels When you cast this spell using

a spell slot of 5th level or higher, you can target one


additional creature for each slot level above 4th.

Gaiden:
Result

Stealth (Dex)
15 | 25

Ability Check

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Blaze - Laurence:
Result

11 | 20

Gaiden:
Result

Stealth (Dex)
Ability Check

Stealth (Dex)
23 | 26

Ability Check

Stealth (Dex)
Result

17 | 11

Ability Check

Perception (Wis)
Result

Ability Check

10 | 9

Blaze - Laurence:
Result

Strength

Ability Check

13 | 9

Gaiden:
Result

Investigation (Int)
Ability Check

19 | 9

Blaze: I have named my sword.

You will find out later when I write up a story for it

J.R. (Joe):
Result

Perception (Wis)
Ability Check

7 | 15

Blaze: ^ ow

Gaiden: Gaiden rolls a 7 for initiative.


Blaze: Blaze rolls a 6 for initiative.

Austin (GM) (GM): Ooze rolls a 18 to Initiative.


J.R. (Joe): J.R. rolls a 14

Meandor (Alexis): Meandor Galonvathar rolls a 12 for initiative.


Austin (GM) (GM) Ooze makes attack against J.R.!
Austin (GM) (GM):

The attack roll is 25 to hit AC:18!


Dealing 6 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

Save

Damage

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.
DC 14 Dex

8 Lightning/Thunder

Save Failure
Save Success

Full damage

Half damage

Austin (GM) (GM) Ooze makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 26 to hit AC:18!


Dealing 11 damage on a hit!

rolling 2d8
(
=

Gaiden: mEANDOR'S FAVORITE MEANS OF ATTACK.


http://imgur.com/dQrQxBA

J.R. (Joe):

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous

Description A wave of thunderous force sweeps out from you. Each

AoE
Save

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.

Damage

Save Failure

Each creature in a range.


DC 14 Con

8 thunder

Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.

Gaiden:

Evasion

Class Action 14
At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragons lightning breath
or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half
damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Constitution
Result

17 | 21

Saving Throw

Meandor (Alexis): http://imgur.com/IK1Ez8z

me and my undead chicken

Gained From
Description

Wizard

AoE
Save

5 ft cube

Create Bonfire

Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.

Damage

DC 14 Dex

12 Fire

1d8 fire damage


Save Failure
nothing
Save Success
The
spells damage increases by 1d8 when you reach
At Higher Levels
5th level (2d8), 11th level (3d8), and 17th level (4d8).

Gaiden:
Attack

Damage

Attack

Damage

Attack

Damage

Quarterstaff

9 | 7 vs AC

6 Bludgeoning

Quarterstaff

19 | 18 vs AC
8 Bludgeoning

Unarmed Strike

23 | 10 vs AC
7

Blaze: Blaze swings his sword for 9 16


Blaze swings his sword for 7 15

I can see how tonight is gonna be lol


Austin (GM) (GM) Ooze makes attack against Blaze!
Austin (GM) (GM):

The attack roll is 11 to hit AC:18!


Dealing 4 damage on a hit!

J.R. (Joe):

Sacred Flame

Cantrip Evocation 60 feet


V, S
1 action instantaneous

Description Flame-like radiance descends on a creature that you

can see within range. The target must succeed on a


Dexterity saving throw or take 1d8 radiant damage. The
target gains no benefit from cover for this saving throw.
The spells damage increases by 1d8 when you reach
5th level (2d8), 11th level (3d8), and 17th level (4d8).

Target
Save

one creature

DC 14 Dex

Damage

Save Success

8 Radiant

No damage.

Meandor (Alexis):

Create Bonfire

Meandor Galonvathar
Cantrip Conjuration 60 ft.
V, S
1 action 1 Minute

Gained From
Description

Wizard

AoE
Save

5 ft cube

You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature
in the bonfires space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature
must also make the saving throw when it enters the bonfires space for the first time on a turn or ends its turn there.
DC 14 Dex

Damage

6 Fire

1d8 fire damage


Save Failure
nothing
Save Success
At Higher Levels The spells damage increases by 1d8 when you reach
5th level (2d8), 11th level (3d8), and 17th level (4d8).

Austin (GM) (GM): 8'000GP


Gaiden:

Sleight of Hand (Dex)

Result

Ability Check

25 | 18

Investigation (Int)
Result

Ability Check

11 | 18

Dexterity

Result

24 | 18

Austin (GM) (GM):

Saving Throw

56

Blaze: Oh my god.

rolling 15d8

Meandor (Alexis):

Result

Investigation (Int)
Meandor Galonvathar
Ability Check

13 | 25

Blaze:

Strength

Result

Ability Check

5 | 16

Constitution
Result

10 | 7

Austin (GM) (GM):

(
=

55

Blaze:

(
=

Saving Throw

17

rolling 12d10

rolling 1d6+4+10
)+4+10

J.R. (Joe):

Locate Object

Level 2 Divination Self


V, S, M (a forked twig)
1 action up to 10 minutes

Description Describe or name an object that is familiar to you. You

sense the direction to the objects location, as long as


that object is within 1,000 feet of you. If the object is in
motion, you know the direction of its movement.
The spell can locate a specific object known to you,
as long as you have seen it up closewithin 30 feetat
least once. Alternatively, the spell can locate the nearest
object of a particular kind, such as a certain kind of
apparel, jewelry, furniture, tool, or weapon.
This spell cant locate an object if any thickness of
lead, even a thin sheet, blocks a direct path between you
and the object.

Austin (GM) (GM):


Gaiden: http://imgur.com/OwDMShC
J.R. (Joe): Damn....creative phylactery.
Meandor (Alexis):

Gained From
Description

Wizard

AoE

30 ft Circle

Detect Magic

Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action
to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked by I foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet
of wood or dirt.

in 10 minutes it'll work

J.R. (Joe): That's not just the duration?


Or are you ritualizing it?

Meandor (Alexis): if i ritual cast it it takes 10 minutes extra but doesnt cost a spellslot
J.R. (Joe): Roger.
Gaiden:
Result

Investigation (Int)
2 | 20

Meandor (Alexis):

Ability Check

Arcana (Int)

Meandor Galonvathar

Result

15 | 8

Ability Check

Blaze: oh my god. I just realized that energy blast door would've sent you into the lava door. killing
-anyoneAustin, you evil evil man

Austin (GM) (GM): Some where the Litch is laughing Blaze.


It's not me, its the litch.

Meandor (Alexis):

Result

10 | 17

J.R. (Joe):
Result

Arcana (Int)
3 | 7

Blaze:
Result

Ability Check

Investigation (Int)
11 | 13

Gaiden:
Result

Arcana (Int)

Meandor Galonvathar
Ability Check

Ability Check

Intimidation (Cha)
20 | 16

Ability Check

Investigation (Int)
Result

5 | 8

Meandor (Alexis):

Gained From
Description

Wizard

Ability Check

Mage Hand

Meandor Galonvathar
Cantrip Conjuration 30 ft.
V, S
1 action 1 Minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as
an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your
action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve
an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.

Blaze: 15d8 fire and 12d10 energy to one person. x.x

Meandor (Alexis): Meandor Galonvathar rolls a 11 for initiative.

Austin (GM) (GM): Black Ooze of Death rolls a 10 to Initiative.


J.R. (Joe): J.R. rolls a 7

Blaze: Blaze rolls a 4 for initiative.

Gaiden: Gaiden rolls a 8 for initiative.


Meandor (Alexis):

Summon Undead

Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour

Description You summon undead creatures from Orcuss realm that appear in

unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower

At Higher Levels For each spell slot used higher than 3rd level, the

challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).

Blaze: Fucking necromancers.

Austin (GM) (GM): Orge Zombie rolls a 12 to Initiative.


Austin (GM) (GM) Orge Zombie makes attack against Black Ooze of Death!
Austin (GM) (GM):

The attack roll is 21 to hit AC:11!


Dealing 13 damage on a hit!

Austin (GM) (GM) Black Ooze of Death makes attack against Orge Zombie!
Austin (GM) (GM):

The attack roll is 19 to hit AC:8!


Dealing 32 damage on a hit!

Blaze: I'm not going anywhere near that thing


Austin (GM) (GM) Black Ooze of Death makes attack against Orge Zombie!
Austin (GM) (GM):

The attack roll is 25 to hit AC:8!


Dealing 9 damage on a hit!

rolling 1d20+4
(
=

21

)+4

Gaiden:
Attack

Quarterstaff

16 | 14 vs AC

Damage

5 Bludgeoning

Meandor (Alexis): in rememberance of the first zombie i raised T_T


Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Austin (GM) (GM):

(
=

14

rolling 1d20 + 1

)+1

Blaze: beat it with the die. That sucks lol


Gaiden:
Attack

17 | 26 vs AC

Crit Dmg (adv roll)

8 Bludgeoning

Damage

Quarterstaff

11 Bludgeoning

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Austin (GM) (GM):

rolling 1d20 + 1

(
=

12

)+1

Gaiden:
Attack

24 | 11 vs AC

Damage

Unarmed Strike

Blaze: advantage? >:D


J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 14 Wis

Damage

16 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Gaiden: ^_^ youre welcome


Austin (GM) (GM):

(
=

13

rolling 1d20 + 5

)+5

Blaze: I love you Gaiden


J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

22 | 24 vs AC

Damage

8 Force

Gaiden: I told you....between my skills and your making light disappear, we just became bffs!
J.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

5 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Austin (GM) (GM): PHB, page 189

You can't cast another spell during the same turn, except for a cantrip with a casting time of 1
action.

Meandor (Alexis): for that you have the mask :P


yeah

Blaze: Blaze swings his sword for 22 17


Blaze devastates with a 29

Blaze swings his sword for 8 7

Blaze swings his sword for 13 20


Blaze devastates with a 32

Blaze swings his sword for 21 19

Blaze: Blaze hits for 19

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest
before you can use it again.
Health Gained= 6

Meandor (Alexis):

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

20

Damage

At Higher Levels

DC 14 Dex

23 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Blaze: I just did 72 damage in one turn xD


Meandor (Alexis):

Dispel Magic

Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous

Description

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of
4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spells level. On
a successful check, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the
spells level is equal to or less than the level of the spell slot you used

Blaze:
Result

Strength

21 | 24

I now will have a chest in my room

Result

11 | 7

Ability Check

Investigation (Int)
Ability Check

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attack

Damage

8 | 14 vs AC
16 Fire

Gaiden:

Sleight of Hand (Dex)

Result

Ability Check

17 | 22

Perception (Wis)
Result

Ability Check

18 | 9

Meandor (Alexis): phylactery


Gaiden:

Sleight of Hand (Dex)

Result

12 | 13

Austin (GM) (GM):

(
=

rolling 2d4

J.R. (Joe):
Result

Ability Check

Arguing with Meandor over Necromancy


14 | 22

Ability Check

Austin (GM) (GM): SECRET BRACERS OF THE SHADOWFELL


Meandor (Alexis):

Result

Arguing

16 | 17

MINE

Meandor Galonvathar
Ability Check

Austin (GM) (GM): Contains 1d4 unreplenishable charges of the Illusory Script spell (1st level).
Meandor (Alexis): xD
J.R. (Joe): I had divine advantage!
:P

Meandor (Alexis): XD
Austin (GM) (GM):

rolling 1d4

rolling 1d4
(
=

J.R. (Joe): Remember...Gozreh said I wasn't wrong!


Meandor (Alexis): doesnt mean you're RIGHT
J.R. (Joe): It doesn't But it's still a God! :P
Gaiden: DIBS
Austin (GM) (GM): 500GP
J.R. (Joe):

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Target
Save

each undead within range that can see/hear you

Save Failure

DC 14 Wis

Destroy Undead occurs: the creature is


instantly destroyed if CR is 1/2 or below.

Austin (GM) (GM):

(
=

rolling 1d20-2

)-2

Blaze hands 50 gold to to both Meandor and JR "There was 200 gold in there, here is your
split"
J.R. (Joe): Give my share to Meandor. I did get diamonds after all.
Gaiden: -sees everyone getting gold....but me-sighs- ah the life of a monk.

Blaze: Austin, whenever you get a chance, could you put a chest inside my room?

Gaiden: loved that "fack you" you tossedin there austin!


Meandor (Alexis): yeah xD
Austin (GM) (GM): 8 Diamonds, 1'000GP each.
J.R. (Joe): Roger!
Blaze: Yay my chest :D
Solitude's Protector
Grasscutter

Wrathful Guardian
Honor's Call
Kinslayer

J.R. (Joe): Blaze, have you given any thought to placing a Glyph of Warding somewhere here in
the Lodge?
Blaze: Oh right.

Possibly in front of the front door.

J.R. (Joe): That's my thinking. But it's totally your call. It'd take me an hour to complete.
Gaiden:
Result

Deception (Cha)
6 | 7

Ability Check

Stealth (Dex)
Result

21 | 8

Ability Check

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each
creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and cant be tracked
except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.

Blaze:
Result

Stealth (Dex)
4 | 2

J.R. (Joe):
Result

Ability Check

Stealth (Dex)
8 | 9

Meandor (Alexis):

Ability Check

Stealth (Dex)

Result

13 | 13

Gaiden:
Result

Meandor Galonvathar
Ability Check

Investigation (Int)
Ability Check

18 | 19

Austin (GM) (GM): 400 GP


Meandor (Alexis):

Result

12 | 17

Investigation (Int)
Meandor Galonvathar
Ability Check

Austin (GM) (GM): Horses With Money


Meandor (Alexis):

Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute

Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere

around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.

AoE

10ft radius

Gaiden:
Attack

Damage

Attack

Damage

7 | 19 vs AC

Quarterstaff

6 Bludgeoning

23 | 13 vs AC

Quarterstaff

8 Bludgeoning

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure

DC 13 Con

Creature is stunned until the end of my NEXT turn.

Save Success

Nothing happens

Austin (GM) (GM):

(
=

12

rolling 1d20+8

)+8

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 14


Second Attack hits AC 23

14 dealing 7 damage.

22 dealing 5 damage.

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Austin (GM) (GM):

(
=

18

rolling 1d20 + 8

)+8

Blaze: one second, quick phone call


J.R. (Joe): Do what your character would do, yo!
Blaze: Back

sorry, wanted to make sure it wasn't important

Gaiden: wb
Blaze: what happened with meandor?
J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

10 | 15 vs AC

Damage

At Higher Levels

13 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Gaiden: nothing yet


Meandor (Alexis):

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom
saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose
challenge rating is equal to or less than the target's (or the target's level if it doesn't have a challenge rating). The target's game
statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and
personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to the number of hit
points it had before it transformed. If it reverts as a result of of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked
unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any
other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its
equipment.

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom
saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose
challenge rating is equal to or less than the target's (or the target's level if it doesn't have a challenge rating). The target's game
statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and
personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to the number of hit
points it had before it transformed. If it reverts as a result of of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked
unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any
other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its
equipment.

Save

DC 14 Wis

Austin (GM) (GM):

(
=

21

Blaze:

rolling 1d20+6

)+6

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attack

25 | 9 vs AC

Crit Dmg

11 Fire

Damage

9 Fire

Austin (GM) (GM):

(
=

19

rolling 1d20+2

)+2

Outcast Hellknight rolls a 14 to Initiative.

Meandor (Alexis): Meandor Galonvathar rolls a 7 for initiative.


Gaiden: Gaiden rolls a 19 for initiative.
Blaze: Blaze rolls a 9 for initiative.

Austin (GM) (GM): Guard Captain rolls a 9 to Initiative.


J.R. (Joe): J.R. rolls a 19
Gaiden:
Attack

25 | 7 vs AC

Damage

Quarterstaff

5 Bludgeoning

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Austin (GM) (GM):

(
=

10

)+8

rolling 1d20+8

Gaiden:
Result

Dexterity

Saving Throw

26 | 10

Attack

16 | 17 vs AC

Damage

Unarmed Strike

J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 14 Wis

Damage

7 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Austin (GM) (GM):

(
=

13

rolling 1d20 + 0

)+0

rolling 1d20 + 6
(
=

23

Blaze:

Description

)+6

Burning Hands

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Save

DC 14 Dex

Save Failure
Save Success

Full Damage 3d6

Damage

9 Fire

Half Damage

Austin (GM) (GM):

(
=

rolling 1d20 + 1

)+1

Meandor (Alexis):

Lightning Bolt

Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous

Description

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.

Save

DC 14 Dex

Save Failure
Save Success
At Higher Levels

8d6 lightning damage

Damage

28 lightning

Half damage

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd

Gaiden:
Attack

13 | 16 vs AC

Damage

6 Bludgeoning

Attack

5 Bludgeoning

Austin (GM) (GM):

22

rolling 1d20 + 8

)+8

Gaiden:
Attack

Damage

Quarterstaff

13 | 10 vs AC

Damage

Quarterstaff

18 | 22 vs AC

Unarmed Strike

Blaze: so I have to roll a 15 or higher to hit her.

Meandor (Alexis): tzhey can't say no if they are stunned ;)


xD

J.R. (Joe):

Shatter (Domain)

Level 2 Evocation 60 feet


V, S, M (a chip of mica)
1 action Instantaneous

Description A sudden loud ringing noise, painfully intense, erupts

from a point of your choice within range. Each creature


in a 10-foot-radius sphere centered on that point must
make a Constitution saving throw. A creature takes
3d8 thunder damage on a failed save, or half as much
damage on a successful one. A creature made of
inorganic material such as stone, crystal, or metal has
disadvantage on this saving throw.
A nonmagical object that isnt being worn or carried
also takes the damage if its in the spell's area.

Target
Save

any creature within a 10-foot radius


DC 14 Con

Damage

5 thunder

Full damage
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 3rd level or higher, the damage increases by


1d8 for each slot level above 2nd.

Austin (GM) (GM):

(
=

12

rolling 1d20 + 8

)+8

Gaiden: The monk was useful today yaaaaay!


Austin (GM) (GM) Outcast Hellknight makes attack against Meandor Galonvathar!
Austin (GM) (GM):

The attack roll is 14 to hit AC:13!


Dealing 10 damage on a hit!

Blaze: +11....
Austin (GM) (GM) Outcast Hellknight makes attack against Meandor Galonvathar!
Austin (GM) (GM):

The attack roll is 21 to hit AC:13!


Dealing 17 damage on a hit!

Austin (GM) (GM) Outcast Hellknight makes attack against Meandor Galonvathar!
Austin (GM) (GM):

The attack roll is 12 to hit AC:13!

Dealing 17 damage on a hit!


Meandor (Alexis):

Attack

Dagger

Meandor Galonvathar
Melee 5ft

7 | 8 vs AC

Damage

6 Piercing

J.R. (Joe):
Attack

+1 Morningstar

25 | 25 vs AC

Damage

8 Piercing

Blaze: Blaze swings his sword for 17 25


Austin (GM) (GM):

(
=

21

rolling 1d20+6

)+6

Gaiden:
Result

Acrobatics (Dex)
Ability Check

24 | 26

Blaze: Blaze swings his sword for 22 20


Blaze swings his sword for 19 21

Meandor (Alexis):

Hold Person

Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the
duration. At the end of each of its turns. the target can make another Wisdom saving throw. On a success. the spell ends on the
target.

Target
Save

Single

At Higher Levels

DC 14 Wis

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot leveI
above 2nd. The humanoids must be within 30 feet of each other when you target them.

Austin (GM) (GM):

(
=

)+6

rolling 1d20+6

Gaiden:
Attack

17 | 9 vs AC

Damage

7 Bludgeoning

Attack

6 Bludgeoning

Austin (GM) (GM):

Quarterstaff

19 | 9 vs AC

Damage

Quarterstaff

15

rolling 1d20+6

)+6

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 21


Second Attack hits AC 23

11 dealing 6 damage.

9 dealing 6 damage.

Blaze: a spell on her armor. damn lol


J.R. (Joe):

Dispel Magic

Level 3 Abjuration 120 feet


V, S
1 action Instantaneous

Description Choose one creature, object, or magical effect within

range. Any spell of 3rd level or lower on the target ends.


For each spell of 4th level or higher on the target, make
an ability check using your spellcasting ability. The
DC equals 10 + the spells level. On a successful check,
the spell ends.

one creature, object, or magical effect


Target
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, you automatically end


the effects of a spell on the target if the spells level is
equal to or less than the level of the spell slot you used.

Blaze: I was in love with her armor


Gaiden: lol

loot EEEEEEEEVERYTHING

J.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

Healing

7 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Austin (GM) (GM):

(
=

24

rolling 1d20+6

)+6

J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 14 Wis

Damage

18 radiant

Half damage.
Save Success
When
you cast this spell using a
At Higher Levels

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Austin (GM) (GM):

(
=

rolling 1d20 + 6

)+6

Blaze: Blaze swings his sword for 24 11


Blaze hits for 15

Blaze swings his sword for 18 13


Blaze hits for 13

Meandor (Alexis):

Animate Dead

Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute 24h

Description

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your
spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose
bones or a zombie if you chose a corpse (the DM has the creatures game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is
within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same
command to each one). You decide what action the creature will take and where it w ill move during its next turn, or you can
issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it. To maintain control
of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This
use of the spell reasserts your control over up tofour creatures you have animated with this spell, rather than animating a new
one.

Blaze:
Result

Investigation (Int)
14 | 3

Gaiden:
Result

Stealth (Dex)
14 | 18

Blaze:
Result

Ability Check

Ability Check

Stealth (Dex)
9 | 6

Ability Check

Strength

Result

21 | 16

Gaiden:
Result

Ability Check

Perception (Wis)
24 | 12

Ability Check

Meandor (Alexis): wait we need to kill that guy right?


J.R. (Joe): Or get info from him.
Gaiden: oooooooooh shit.

Result

8 | 21

J.R. (Joe):
Result

Insight (Wis)
Ability Check

Insight (Wis)
7 | 24

Meandor (Alexis):

Ability Check

Insight (Wis)

Result

15 | 9

Blaze:
Result

Meandor Galonvathar
Ability Check

Insight (Wis)
Ability Check

18 | 16

Blaze under the table he places his hand on the handle of the greatsword.
Meandor (Alexis): still glares at the orb
Gaiden:
Result

Insight (Wis)
7 | 9

Meandor (Alexis):

Result

23 | 13

Blaze:
Result

21 | 18

Ability Check

Insight (Wis)
22 | 11

Blaze:
Result

Insight (Wis)

Meandor Galonvathar
Ability Check

Insight (Wis)

Gaiden:
Result

Ability Check

Ability Check

Insight (Wis)
16 | 4

Ability Check

Meandor (Alexis): i bet that the orb consumes magic spells


xD

Gaiden:
Result

Intimidation (Cha)
8 | 10

Ability Check

Blaze: but yeah, the light thing is an at will. :P

Gaiden: Blaze, if you take the lights out, I may be able to knock him out. and carry him out.
_whispered to blazeblaze. lights. now.
Blaze: Yeah.
Blaze Makes the lights go out with his sword
Gaiden:
Attack

Quarterstaff

17 | 13 vs AC

Damage

11 Bludgeoning

Acrobatics (Dex)
Result

9 | 19

Austin (GM) (GM):

(
=

11

14

rolling 1d20+5

)+5

rolling 4d4+4
(

Ability Check

J.R. (Joe):

)+4

Ice Storm (Domain)

Level 4 Evocation 300 feet


V, S, M (a pinch of dust and a few
drops of water)
1 action Instantaneous

Description A hail of rock-hard ice pounds to the ground in a

AoE
Save

20-foot-radius, 40-foot-high cylinder centered on a


point within range. Each creature in the cylinder must
make a Dexterity saving throw. A creature takes 2d8
bludgeoning damage and 4d6 cold damage on a failed
save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult
terrain until the end of your next turn.

Damage

20-foot radius, 40-foot high/difficult terrain


DC 14 Dex

9 bludgeoning + 17 Cold

Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 5th level or higher, the bludgeoning damage


increases by 1d8 for each slot level above 4th.

Gaiden:

Dexterity

Result

23 | 8

Austin (GM) (GM):

(
=

Saving Throw

27

rolling 1d20+12

)+12

rolling 1d20+1
(
=

)+1

Gaiden:

Kusari-Gama (Kama)

Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.

Attack

23 | 7 vs AC

Damage

9 Slashing

Austin (GM) (GM):

(
=

14

rolling 1d20+12

)+12

Meandor (Alexis):

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

20

Damage

At Higher Levels

DC 14 Dex

30 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

The zombie slams its opponent

rolling d20 + 3

(
=

13

)+3

rolling d20 + 3
(
=

12

)+3

Blaze: Blaze swings his sword for 16 13


Blaze hits for 12

Blaze swings his sword for 16 17


Blaze hits for 12

Blaze rolls a 17 for initiative.

Meandor (Alexis): Meandor Galonvathar rolls a 9 for initiative.


Austin (GM) (GM): Lucca rolls a 25 to Initiative.
Gaiden: Gaiden rolls a 7 for initiative.
J.R. (Joe): J.R. rolls a 7

Austin (GM) (GM): Guard Archer rolls a 19 to Initiative.


Guard rolls a 12 to Initiative.
Jester rolls a 11 to Initiative.
rolls a 11 to Initiative.

Austin (GM) (GM) Lucca makes attack against Ariel!


Austin (GM) (GM):

The attack roll is 21 to hit AC:14!


Dealing 15 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Ariel!


Austin (GM) (GM):

The attack roll is 29 to hit AC:14!


Dealing 9 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Ariel!


Austin (GM) (GM):

The attack roll is 14 to hit AC:14!


Dealing 14 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Ariel!


Austin (GM) (GM):

The attack roll is 18 to hit AC:14!


Dealing 13 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Ariel!


Austin (GM) (GM):

The attack roll is 27 to hit AC:14!


Dealing 9 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Ariel!


Austin (GM) (GM):

The attack roll is 12 to hit AC:14!


Dealing 7 damage on a hit!

Austin (GM) (GM) Guard Archer makes attack against J.R.!


Austin (GM) (GM):

The attack roll is 14 to hit AC:18!


Dealing 6 damage on a hit!

Austin (GM) (GM) Guard Archer makes attack against Gaiden!


Austin (GM) (GM):

The attack roll is 14 to hit AC:15!


Dealing 3 damage on a hit!

Blaze: Blaze swings his sword for 11 15


Blaze swings his sword for 22 27
Blaze hits for 13

Blaze swings his sword for 12 25


Austin (GM) (GM) Lucca makes attack against Blaze!
Austin (GM) (GM):

The attack roll is 16 to hit AC:18!


Dealing 17 damage on a hit!

rolling 1d20 + 0
(

)+0

12

Meandor (Alexis):

Invisibility

Meandor Galonvathar
Level 2 Illusion Touch
V, S
1 action 1 Hour

Description

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is
on the target's person. The spell ends for a target that attacks or casts a spell.

Target
At Higher Levels

Single

When you cast this spell using a spell slot of 3rd level ar higher, you can target one additional creature for each slot level above
2nd.

The zombie slams its opponent

rolling d20 + 3
(

11

)+3

rolling d20 + 3
(
=

)+3

The zombies slam deals

rolling d6+1 + 3
(

)+1+3

Meandor (Alexis): damage

The zombie slams its opponent

rolling d20 + 3
(

12

)+3

rolling d20 + 3
(
=

22

)+3

The zombies slam deals

rolling d6+1 + 3
(

)+1+3

Meandor (Alexis): damage


Gaiden: blessing....pls blessing
Meandor (Alexis): aoe all the guards pls ... aoe all the guards
J.R. (Joe):

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Meandor (Alexis): T_T


J.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

Target
Healing

a creature of your choice

7 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Gaiden:
Result

Dexterity

21 | 7

Austin (GM) (GM):

(
=

19

)+12

rolling 1d20+12

Saving Throw

Gaiden:

Kusari-Gama (Kama)

Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.

Attack

19 | 26 vs AC

Crit Dmg (adv roll)

3 Slashing

Damage

7 Slashing

Austin (GM) (GM):

(
=

21

rolling 1d20+12

)+12

Blaze: I wish we had hero points from pathfinder lol


Gaiden:
Attack

Unarmed Strike

12 | 16 vs AC

Damage

rolling 1d4
(
=

Blaze thinks "fucking monks"


Austin (GM) (GM) Lucca makes attack against Ariel!
Austin (GM) (GM):

The attack roll is 15 to hit AC:14!


Dealing 13 damage on a hit!

Austin (GM) (GM) Guard Archer makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 15 to hit AC:18!


Dealing 8 damage on a hit!

Blaze - Laurence: Blaze swings his sword for 11 26


Blaze swings his sword for 18 20
Blaze hits for 15

Blaze swings his sword for 18 22

Blaze hits for 16

Blaze swings his sword for 9 19


Meandor (Alexis):

Witch Bolt

Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute

Description

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st

rolling 2d12
(
=

13

Witch Bolt

Meandor Galonvathar
Level 1 Evocation 30 ft.
V, S
1 action 1 Minute

Description

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you
and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each
of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends
if you use your action to do anything else. The spell also ends if the target is ever outside the spells range or if it has total cover
from you.

Attack

10 | 26 vs AC

Crit Dmg (adv roll)

3 Lightning

Damage

At Higher Levels

11 Lightning

When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above
1st

Austin (GM) (GM):

Meandor (Alexis): forgot the zombies


J.R. (Joe):

Shatter (Domain)

Level 2 Evocation 60 feet


V, S, M (a chip of mica)
1 action Instantaneous

Description A sudden loud ringing noise, painfully intense, erupts

Target
Save

Damage

from a point of your choice within range. Each creature


in a 10-foot-radius sphere centered on that point must
make a Constitution saving throw. A creature takes
3d8 thunder damage on a failed save, or half as much
damage on a successful one. A creature made of
inorganic material such as stone, crystal, or metal has
disadvantage on this saving throw.
A nonmagical object that isnt being worn or carried
also takes the damage if its in the spell's area.
any creature within a 10-foot radius
DC 14 Con

17 thunder

Full damage
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 3rd level or higher, the damage increases by


1d8 for each slot level above 2nd.

Destructive Wrath (Channel Divinity)


Level 8
1 action

Description You can use your Channel Divinity

to wield the power of the storm with unchecked ferocity.


When you roll lightning or thunder damage, you can
use your Channel Divinity to deal maximum damage,
instead of rolling.

Meandor (Alexis): The zombie slams its opponent

rolling d20 + 3
(

)+3

rolling d20 + 3
(
=

20

)+3

The zombie slams its opponent

rolling d20 + 3
(

13

)+3

rolling d20 + 3
(
=

19

)+3

Meandor (Alexis): The zombies slam deals

rolling d6+1 + 3
(

)+1+3

damage
Gaiden:

Kusari-Gama (Kama)

Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.

Attack

Damage

21 | 24 vs AC
9 Slashing

Attack

12 | 18 vs AC

Damage

Unarmed Strike

Blaze - Laurence: Blaze swings his sword for 26 13


Blaze hits for 15

Meandor (Alexis): The zombie slams its opponent

rolling d20 + 3
(

)+3

rolling d20 + 3
(
=

12

)+3

Austin (GM) (GM) Lucca makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 11 to hit AC:13!


Dealing 7 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 15 to hit AC:13!


Dealing 11 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 17 to hit AC:13!


Dealing 15 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 16 to hit AC:13!


Dealing 15 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Meandor Galonvathar!

Austin (GM) (GM):

The attack roll is 15 to hit AC:13!


Dealing 8 damage on a hit!

Austin (GM) (GM) Lucca makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 21 to hit AC:13!


Dealing 10 damage on a hit!

rolling 5d10
(
=

26

Austin (GM) (GM) Lucca makes attack against Meandor Galonvathar!


Austin (GM) (GM):

The attack roll is 16 to hit AC:13!


Dealing 8 damage on a hit!

Blaze - Laurence: Blaze swings his sword for 20 18


Blaze swings his sword for 27 18
Blaze hits for 13

Blaze devastates with a 24

Blaze swings his sword for 22 24


Blaze hits for 16

Austin (GM) (GM) Lucca makes attack against Blaze!


Austin (GM) (GM):

The attack roll is 21 to hit AC:18!


Dealing 36 damage on a hit!

Meandor (Alexis):

Spirit Blast

Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous

Description

You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.

Target
Attack

Damage

Single

8 | 15 vs AC
25 Radiant

At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.

Spirit Blast

Meandor Galonvathar
Level 2 Necromancy 120 ft.
V, S
1 action Instantaneous

Description

You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you can see. Sacrifice any
number of hit points (up to your current total -1) and make a ranged spell attack against the target. If it hits, the bolt does radiant
damage equal to the hit points you sacrificed plus 5d6.

Target
Attack

Single

11 | 15 vs AC

Damage

25 Radiant

At Higher Levels For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.

The zombie slams its opponent

rolling d20 + 3
(

15

)+3

rolling d20 + 3
(
=

15

)+3

J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

Damage

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

15 | 10 vs AC

At Higher Levels

20 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

5 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Gaiden:

Kusari-Gama (Kama)

Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For disarming, A creature can
use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the
contest, the attack causes no damage or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is smaller.

Attack

8 | 17 vs AC

Damage

4 Slashing

Attack

19 | 22 vs AC

Damage

Unarmed Strike

J.R. (Joe):

Revivify

Level 3 Conjuration touch


V, S, M (diamonds worth 300 gp, which
the spell consumes)
1 action Instantaneous

Description You touch a creature that has died within the last
Target

minute. That creature returns to life with 1 hit point.


This spell cant return to life a creature that has died of
old age, nor can it restore any missing body parts.
a creature that has died in the last 1 minute

Meandor (Alexis):

Acid Splash

Meandor Galonvathar
Cantrip Conjuration 60
V, S
1 action Instantaneous

Wizard
Gained From
Description You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are

Target
Save

within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.

Damage

Single

DC 14 Dex

3 Acid

2d6 Acid damage


Save Failure
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach
5th level (2d6), 11th level (3d6), and 17lh level (4d6).

Ray Of Sickness

Gained From
Description

Wizard

Target
Attack

Single

Meandor Galonvathar
Level 1 Necromancy 60 ft.
V, S
1 action Instantaneous

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On
a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until
the end of your next turn.

26 | 14 vs AC

Damage

13 Poison

Crit Dmg

11 Poison

Save

Save Failure
Save Success
At Higher Levels

DC 14 Con
Poisoned

Not poisoned

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

J.R. (Joe):

Sleet Storm (Domain)

Level 3 Conjuration 150 feet


V, S, M (a pinch of dust and a few drops of water)
1 action up to 1 minute

Description Until the spell ends, freezing rain and sleet fall in a

20-foot-tall cylinder with a 40-foot radius centered on


a point you choose within range. The area is heavily
obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice,
making it difficult terrain. When a creature enters the
spells area for the first time on a turn or starts its turn
there, it must make a Dexterity saving throw. On a failed
save, it falls prone.
If a creature is concentrating in the spells area, the
creature must make a successful Constitution saving
throw against your spell save DC or lose concentration.

Blaze - Laurence: anyone object if I take the cloak?


brb, bathroom

J.R. (Joe): Blaze, we leveled.


Blaze - Laurence: oh, we leveled?
sweet!

is there anyone objecting on the sash as well? I could really use that +1 for dex saves from magic.
I ask because I did take the cloak
Austin (GM) (GM): Unknown Wand, Sash of Magic Repulsion, Cloak of Magic Resistance, Boots
of Striding.
Gaiden: 600 gold
Blaze - Laurence: so 150 to each
Austin (GM) (GM): Lucca's notes on his contacts and their passwords (will be used in the future)
Gaiden: true true

Found a sprite for Amaya. Especially good since she's a lvl 1 bard
http://imgur.com/yNt8Qkj
JR. boots.

Cloak of magic - blaze


Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 17


Second Attack hits AC 25

14 dealing 8 damage.

23 dealing 6 damage.

Blaze - Laurence: Blaze swings his sword for 24 24


+9 lol

next level I get a +10 xD


Gaiden Sidesteps the missile with ease!
Gaiden:

20 Damage was reduced from the attack!

Dexterity

Result

Saving Throw

8 | 27

Blaze - Laurence:
Result

Strength

Saving Throw

24 | 28

lol.

Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!


Gaiden:

24 24

Austin (GM) (GM): http://ephe.github.io/grimoire/spells/greater-invisibility/


J.R. (Joe):

Divine Strike

Description You gain the ability to infuse your weapon

Level 8
1 action

strikes with divine energy. Once on each of your turns


when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Divine Strike
Description You gain the ability to infuse your weapon

Level 8
1 action

strikes with divine energy. Once on each of your turns


when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Austin (GM) (GM): http://ephe.github.io/grimoire/spells/blight/


Blaze - Laurence: whenever I hit level 14, I'll have 20 con.
Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

20 15

Blaze - Laurence:
Result

Austin (GM) (GM):

Ability Check

14 | 28

lol.

Athletics (Str)

128

rolling 10d10+12d10

Gaiden:
Result

)+(

Acrobatics (Dex)
Ability Check

11 | 9

Blaze - Laurence: I can't wait to level 15. I'll crit on an 18


oh my god. at level 11 I get my third attack. LOL
I think I did decent during this session.
I went berserk on that slime lol

Meandor (Alexis): yeah ^^ like 70 dmg in one round


Blaze - Laurence: 72 :P
J.R. (Joe): What's your max HP again, Blaze?
Blaze - Laurence: 69
J.R. (Joe): Sweet!
Blaze - Laurence: ikr? lol
J.R. (Joe): I was kinda hoping mine would be closer, but....still...61 is pretty decent.
Blaze - Laurence: XD

you had more than me before I leveled up

Meandor (Alexis): 43 T_T


Blaze - Laurence: I had 60, when went to 69
J.R. (Joe): Ah.

Oh, another Con save spell...

Blaze - Laurence: lol.


J.R. (Joe):

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous

Description A wave of thunderous force sweeps out from you. Each

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.

Each creature in a range.


AoE
At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the damage increases by


1d8 for each slot level above 1st.

Blaze - Laurence: well, with that if it's near me I have a +8 to my con save
J.R. (Joe): Nifty.
Blaze - Laurence:
Result

Constitution
Saving Throw

18 | 12

so 19.

J.R. (Joe): Vs 14. :)


Blaze - Laurence: lol I'm sure that beats your save
if there is a str save spell I'll have a +10

J.R. (Joe): I only have one....


Blaze - Laurence:
Result

18 | 19

J.R. (Joe):

Strength

Saving Throw

Gust of Wind (Domain)


Level 2 Evocation 60 foot line
V, S, M (a legume seed)
1 action up to 1 minute

Description A line of strong wind 60 feet long and 10 feet wide

blasts from you in a direction you choose for the spells


duration. Each creature that starts its turn in the line
must succeed on a Strength saving throw or be pushed
15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of
movement for every 1 foot it moves when moving
closer to you.
The gust disperses gas or vapor, and it extinguishes
candles, torches, and similar unprotected flames in
the area. It causes protected flames, such as those of
lanterns, to dance wildly and has a 50 percent chance to
extinguish them.
As a bonus action on each of your turns before the
spell ends, you can change the direction in which the
line blasts from you.

Blaze - Laurence: 19 and a 20 against spells lol


J.R. (Joe): I should add my DC...

Gust of Wind (Domain)


Level 2 Evocation 60 foot line
V, S, M (a legume seed)
1 action up to 1 minute

Description A line of strong wind 60 feet long and 10 feet wide

Save

blasts from you in a direction you choose for the spells


duration. Each creature that starts its turn in the line
must succeed on a Strength saving throw or be pushed
15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of
movement for every 1 foot it moves when moving
closer to you.
The gust disperses gas or vapor, and it extinguishes
candles, torches, and similar unprotected flames in
the area. It causes protected flames, such as those of
lanterns, to dance wildly and has a 50 percent chance to
extinguish them.
As a bonus action on each of your turns before the
spell ends, you can change the direction in which the
line blasts from you.

Better.

DC 14 Str

Blaze - Laurence: lol yup


and I saved :P

J.R. (Joe): Alrighty then. I'll be AoEing the shit outta things then!
Gaiden:
Result

Strength

5 | 9

Saving Throw

Blaze - Laurence: Yeah, so have faith in my saves.


Gaiden: lol I faaaaaaaaailed
Blaze - Laurence: I get a +9 normally and +10 magic str
Gaiden:
Result

Dexterity

10 | 20

Saving Throw

Blaze - Laurence: +2 dex and +3 magic dex


Meandor (Alexis):

Result

6 | 14

J.R. (Joe): However...

Strength

Meandor Galonvathar
Saving Throw

Meandor (Alexis): still better than gaiden :P


Blaze - Laurence: +7 con and +8 magic con
J.R. (Joe):

Call Lightning (Domain)


Level 3 Conjuration 120 feet
V, S
1 action up to 10 minutes

Description A storm cloud appears in the shape of a cylinder that

is 10 feet tall with a 60-foot radius, centered on a point


you can see 100 feet directly above you. The spell fails
if you cant see a point in the air where the storm cloud
could appear (for example, if you are in a room that cant
accommodate the cloud).
When you cast the spell, choose a point you can see
within range. A bolt of lightning flashes down from the
cloud to that point. Each creature within 5 feet of that
point must make a Dexterity saving throw. A creature
takes 3d10 lightning damage on a failed save, or half
as much damage on a successful one. On each of your
turns until the spell ends, you can use your action to call
down lightning in this way again, targeting the same
point or a different one.
If you are outdoors in stormy conditions when you
cast this spell, the spell gives you control over the
existing storm instead of creating a new one. Under
such conditions, the spells damage increases by 1d10.

Save

Damage

DC 14 Dex

23 lightning

Half damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th or higher level, the damage increases by


1d10 for each slot level above 3rd.

Gaiden: lol treue


J.R. (Joe): One of these days I WILL cast this!
Blaze - Laurence:
Result

Ow

8 | 7

Dexterity

Saving Throw

Meandor (Alexis): as soon as the fighting in the streets starts, you'll be able to :P
J.R. (Joe): Oh, hey, yeah! YEEEESSS!!!

Sleet Storm (Domain)

Level 3 Conjuration 150 feet


V, S, M (a pinch of dust and a few drops of water)
1 action up to 1 minute

Description Until the spell ends, freezing rain and sleet fall in a

20-foot-tall cylinder with a 40-foot radius centered on


a point you choose within range. The area is heavily
obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice,
making it difficult terrain. When a creature enters the
spells area for the first time on a turn or starts its turn
there, it must make a Dexterity saving throw. On a failed
save, it falls prone.
If a creature is concentrating in the spells area, the
creature must make a successful Constitution saving
throw against your spell save DC or lose concentration.

Another Con.
Blaze - Laurence:
Result

14 | 27

Constitution
Saving Throw

J.R. (Joe): And a Dex!


No.

Dex. But Con if it's casting.


Blaze - Laurence:
Result

13 | 3

+1

Dexterity

Saving Throw

so maybe? xD
J.R. (Joe): Nope. DC is 14. You'd be prone.
Gaiden: Gaiden rolls a 22 for initiative.

Blaze - Laurence: it's a 14 against spells. so that works. I don't put the 1 in for the spells. I do it
afterwards
J.R. (Joe): Ah.
Blaze - Laurence: yeah I get a +2 if it's against a spell, cause of the cloak and sash
J.R. (Joe): LOL! Another Con...though I don't know it yet.

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

Description You strike the ground, creating a burst of divine

Attack

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Damage

11 | 23 vs AC
27 thunder

Save

DC 14 Con

Save Failure
Save Success

Full damage and knocked prone.

Damage

25 radiant

Half damage.

Blaze - Laurence:
Result

27 | 19

Constitution
Saving Throw

I danced out of the way


J.R. (Joe): So, basically, anything I do dealing thunder/lightning is basically Con saves. :P
Blaze - Laurence: a 28 save lol
I doubled your dc

J.R. (Joe): Indeed. But you still take half damahe.


damage*

Blaze - Laurence: what if it didn't hit me?


J.R. (Joe): I don't know that the AC matters...I may have it set up wrong, since the description says
nothing about an attack...
Blaze - Laurence: and it's each creature you choose, so you can not choose me
J.R. (Joe):

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

Description You strike the ground, creating a burst of divine

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Save

Damage

DC 14 Con

Save Failure
Save Success

True.

20 thunder + 20 radiant

Full damage and knocked prone.


Half damage.

There we go. That's better.


Meandor (Alexis): i just figured out why so many 4th level spells seem so meh :O like 12 of the 21
that i dont know yet require concentration
J.R. (Joe): Ick. Well, I mean, Concentration isn't TOO bad. It just sucks that I can't both have Bless
and Spiritual Guardians going.
Choosing only one can be really tough.
Also? Soon.....!

Mass Cure Wounds

Level 5 Conjuration 60 feet


V, S
1 action Instantaneous

Description A wave of healing energy washes out from a point of

Target
Healing

your choice within range. Choose up to six creatures


in a 30-foot-radius sphere centered on that point. Each
target regains hit points equal to 3d8 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
up to six creatures

13 HP healed

At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the healing increases by


1d8 for each slot level above 5th.

MUAHAHA!

Blaze - Laurence: closing this down for now, talk to you guys later
J.R. (Joe): Night!
Meandor (Alexis): yeah i mean i can only have either someone polymorphed or have the
creatures from orcus' realm or smth along those lines never two
gnight :D

Gaiden: night ^_^


Blaze - Laurence: night guys :D
J.R. (Joe): Is there a way to, under Class Skills, to attach the appropriate skill to specific
spells/attacks?

Thunderbolt Strike

When you deal lightning damage to a Large


or smaller creature, you can also push it up to 10 feet
away from you.

Class Action 4

Like, I'd like that to be included in anything I have that does lightning damage.

Meandor (Alexis): i think there is but im too stupid for it tbh xD maybe assign it to class action or
smth
Gaiden: My flurry of blows macro was off. I hadn't updates my attack modifiers to my d20 rolls.
Q_Q
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 15


Second Attack hits AC 29

J.R. (Joe):
Attack

17 | 19 vs AC

Damage

Divine Strike:
Channel Divinity

8 Piercing

17 dealing 6 damage.

+1 Morningstar

At 8th level, you gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

rolling 1d8
(

25 dealing 8 damage.

So...like that, but for spells.

Meandor (Alexis): no clue


J.R. (Joe): I'll have to look it up. If not, it's not a huge deal.
Meandor (Alexis): i guess since it doesnt roll anything that way either you can just manually copy
paste the text to every thunder spell xD
J.R. (Joe): That's what I want to do.
But the only option is to all spells.

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

Description As you call out words of restoration, up to six creatures


Healing

of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

4 HP healed

At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the healing increases by


1d4 for each slot level above 3rd.

Thunderbolt Strike

See?

When you deal lightning damage to a Large


or smaller creature, you can also push it up to 10 feet
away from you.

Doesn't make sense and it just adds unnecessary verbage.


Meandor (Alexis):

Gained From
Description

Shield

Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round

Wizard

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC,
including against the triggering attack, and you take no damage from magic missile.
Thunderbolt Strike
When you deal lightning damage to a Large
or smaller creature, you can also push it up to 10 feet
away from you.

as i said, you could just add the text to every thunder spell you got
manually

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 22

30 dealing 8 damage.

14 dealing 10 damage.

J.R. (Joe): Oooh.


Right.

I might have to do that.


Meandor (Alexis): seems like the easiest way to do it :P

Gaiden Sidesteps the missile with ease!


Gaiden:

21 Damage was reduced from the attack!

J.R. (Joe): Okay, so, Meandor, here's a question for you, and you don't have to answer it if you
don't want to...
Meandor (Alexis): well, meandor or me? :P
J.R. (Joe): How are you enjoying the development/revelation of Meandor's back story?
You, Alexis. Sorry. I just think of you as your character name. :P
Thoughts, criticisms?
Gaiden: lol
Meandor (Alexis): i like it, though i am somewhat scared that all the other pc's will start to, you
know, distance themselves
but as a story i think its great

J.R. (Joe): Okay, cool. Is it progressing in a way that you expected or have you been pleasantly
surprised?
Gaiden: I am chaotic good. I'm not opposed to things unless they impede my goals. lol
Meandor (Alexis): well i have expected to find a lot of resistance for the bluntness i wanted to let
meandor have (and the obvious necromancy) and it was somewhat obvious from the start that my
father was an evil guy (I mean that was what the moral of my char is based around: good guy
raised by monsters turns just bad)
but the story itself was pleasantly surprising ;D

J.R. (Joe): Okay, awesome! I was just wondering because it's been great from my perspective.
Meandor (Alexis): wait wouldnt chaotic neutral be the one that gaiden would have in that case?
Gaiden: no because he still does good deeds out of the kindness of his heart
J.R. (Joe): I'm surprised chaotic good, given his back story and some of the things Gaiden's said.
Gaiden: Its just chaotic when it comes to getting his parents revenge. like the punisher
J.R. (Joe): Ah.
Gaiden: Think like a batman, outter surface, with a punisher inside. >_<

maybe someone nicer as a outter public face now that I think about it. >_<
but definitely a punisher inside.

Meandor (Alexis): yeah i am not sure what meandors alignment would be now aswell: I mean
technically he does what he does to better the world but his methods are just cruel sometimes
Gaiden: yeah. we've been getting more and more of that feeling per session. >_<
Meandor (Alexis): its like a mix of true neutral and all of the chaotic parts xD
Gaiden: like when a good friend starts going dark side before full blown sith. >_<

J.R. (Joe): Going off the PHB alone, I'd think Meandor would be Lawful Neutral.
Meandor (Alexis): hey, that soul crushing zombie kill was an easy means to end the conflict
J.R. (Joe): And maybe Gaiden as well.

Lawful neutral (LN) individuals act in accordance

with law, tradition, or personal codes. Many monks and


some w izards are lawful neutral.

Gaiden: no because I don't mind breaking laws.


Meandor (Alexis): me neither :P=
whats it say for true neutral?

J.R. (Joe): Well, I think you probably emphasize the personal codes bit.
Meandor (Alexis): well even chaotics have personal codes no?
Gaiden: true. personal codes being an assassin for the Rokugan
J.R. (Joe): Neutral (N) is the alignment o f those w ho prefer to

steer clear of moral questions and dont take sides, doing what seems best at the time. Lizardfolk,
most
druids, and many humans are neutral.

Meandor (Alexis): hmm


J.R. (Joe): I could see that for Meandor.

Especially given his penchant for necromancy.

Meandor (Alexis): well but wouldnt meandor then count as "having an opinion and speaking
loudly for it" thus taking a side?
J.R. (Joe): Not that it matters. Whatever your alignment you have is what you have. :)
Meandor (Alexis): yeah i mean alignments are guidelines anyway
J.R. (Joe): Right.

And exceptions can always be made. I've long decided that if strict adherence to an RP concept
would hinder my enjoyment, while not being entirely OOC, then I'm only allowing myself to stand in
the way, and that's silly.

Meandor (Alexis): would you guys help me count off the evil things meandor did? might needd it
for my downtime activity
J.R. (Joe): Depends on your definition of evil. And who you're asking! :P
Meandor (Alexis): im asking joe and not j.r. :P
J.R. (Joe): Ha!
Meandor (Alexis): actually nvm, im asking both
J.R. (Joe): Well, the only thing that kind of had me like, daaaamn was when you had the woman
tear off her own head.

J.R. on the other hand...well, he'd definitely agree with the wife thing.
Meandor (Alexis): :O
wait what really?

J.R. (Joe): ??
Meandor (Alexis): wouldnt have expected j.r. to agree to that
J.R. (Joe): Nooo!

He'd agree that it was bad.

Meandor (Alexis): aaah


xD

XD
J.R. (Joe): Sorry, my bad.

He'd also probably object to raising her body right after we killed her. Her and the other dude.

Meandor (Alexis): well j.r. would object to raising any dead so yeah ... xD
J.R. (Joe): Well...yes and no. Most of it is just him making his concern noted. It isn't necessarily
because he thinks that it's evil or wrong.
And part of it is for humor's sake.

Meandor (Alexis): well the humor is ooc again :P

but like beside the obvious "he's a necromancer" Meandor hasnt done thaaat much evil has he?

J.R. (Joe): Eh, I think there's some room for there to be IC humor as well. Like, when Blaze and
Gaiden were at that chest in the sewers and we were just chilling and arguing about necromancy.
Meandor (Alexis): cause depending on how much he did i might just let him have an identity crisis
true xD

J.R. (Joe): J.R. would have only really thought, of all the things Meandor has done, that the wife
controlling and wife-head thing, was the really bad things. The things crossing the line.
Examples of things that he warned Meandor about! :P

Meandor (Alexis): alrighty :D


J.R. (Joe): Though, he wouldn't, I don't think, now consider Meandor evil. He would, after this last
fight, probably be a bit more concerned, though. Keeping a close eye on Meandor and such.
Meandor (Alexis): oh lets not forget meandor cutting off the head of mister evil guy
totally forgot that xD

J.R. (Joe): J.R. would be alright with that. Saddened, maybe, but not upset.
Meandor (Alexis): ok noted: decapitating zombies: not ok
decapitating freshly killed people: totally fine xD

J.R. (Joe): LOL!

Meandor (Alexis): xD
J.R. (Joe): Well, it's more the whole decapitating zombies to psychologically destroy someone
thing than the actual decapitating zombies.
:P

Meandor (Alexis): yeah was mostly meant as a joke :P


anyway

gots to go to sleep
J.R. (Joe): Ditto!
Meandor (Alexis): its 8 36 xD
J.R. (Joe): Silly Australians.
:P

Meandor (Alexis): (
damn you roll 20 xD

J.R. (Joe): LOL!


Night folks!

Meandor (Alexis): nighty


Gaiden:
Attack

Damage

Attack

Damage

19 | 23 vs AC

Quarterstaff

9 Bludgeoning

25 | 19 vs AC

Quarterstaff

7 Bludgeoning

Acrobatics (Dex)
Result

26 | 12

Ability Check

Sleight of Hand (Dex)


Result

25 | 16

Ability Check

Stealth (Dex)
Result

10 | 9

Ability Check

Deception (Cha)
Result

22 | 12

Meandor (Alexis):

Ability Check

Dimension Door

Meandor Galonvathar
Level 4 Conjuration 500
V
1 action Instantaneous

Description

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a
place you can see, one you can visualize, or one you can describe by stating distance and direction, such as 200 feet straight
downward or upward to the northwest at a 45-degree angle, 300 feet.
You can bring along objects as long as their weight doesnt exceed what you can carry. You can also bring one willing creature
of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast
this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take
4d6 force damage, and the spell fails to teleport you

Counterspell

Meandor Galonvathar
Level 3 Abjuration
1 action

Description

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its
spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability.
The DC equals 10 + the spells level. On a success, the creatures spell fails and has no effect.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or
equal to the level of the spell slot you used.

J.R. (Joe):
Result

Stealth (Dex)
14 | 12

Ability Check

Gaiden: nice! whatre you testin out?


J.R. (Joe): Oh. Just checking it automatically takes my disadvantage into account. It does not.
Just another thing to keep track of. ;)

Attack

20 | 11 vs AC

Damage

Divine Strike:
Channel Divinity

Warhammer
Melee

8 Blunt

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

rolling 1d8
(
=

Hm....

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

7 | 23 vs AC

4 Blunt + 3 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

J.R. (Joe):
Attack

Damage

Divine Strike:
Channel Divinity

There we go.

Warhammer
Melee

7 | 15 vs AC

7 Blunt + 4 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Gaiden: sweet!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 28


Second Attack hits AC 19

16 dealing 9 damage.

13 dealing 8 damage.

J.R. (Joe): Sure...I just have to actually HIT something. :P


Gaiden: I'm gonna start my rogue multiclass now. check this out.
J.R. (Joe): ?
Gaiden: By level 3 I'll have At 3rd level, you choose an archetype that you emulate
in the exercise of your rogue abilities: Thief, Assassin,

or Arcane Trickster, all detailed at the end of the class

description. Your archetype choice grants you features


at 3rd level and then again at 9th, 13th, and 17th level.
A

Gaiden: s sa ss in a t e

Starting at 3rd level, you are at your deadliest when you


get the drop on your enemies. You have advantage on

attack rolls against any creature that hasnt taken a turn


in the combat yet. In addition, any hit you score against
a creature that is surprised is a critical hit

Gaiden: EVERYTHING I SURPRISE IS A CRIT HIT.


J.R. (Joe): Sweet.

Gaiden: And I can pretty much surprise attack ANYTHING as a shadow monk.
plus I'll have sneak attack damage

J.R. (Joe): You'll be taking names.


Gaiden: finally. >_<
AND finesse. >_<

J.R. (Joe): Just don't get caught in any of my AoE. I think I'm gonna use them a bit more often
now, especially since they're all ones involving stats that are good for Blaze.
Gaiden: my acrobatics and stealth with finesse will be at +9.
J.R. (Joe): Nice.
Gaiden: maybe even +10 when my proficiency bonus goes up next level. >_<
J.R. (Joe): Just don't forget....the mobs get upgraded too! :P
Gaiden: true. I think by level 8 monk/3 rogue I'll be solid.
J.R. (Joe): I thought about putting a few levels into another class, but...none of them seemed to do
anything to compliment what I already have.
Gaiden: Hmm. What are your high ability scores?
J.R. (Joe): 15 Str, 9 Dex, 14 Con, 15 Int, 16 Wis, and 11 Cha.
Gaiden: hmm. anything from barbarian look good?
J.R. (Joe): Not really. I mean, the Rage thing just seems a bit redundant with Blaze around.
Gaiden: true.
J.R. (Joe): And I already have all the proficiencies...and my AC is better with armor than without.
Gaiden: what about bard?

Bardic inspiration stacks with belssing....


then you can use a 1d4 AND a 1d6

J.R. (Joe): LOL!


Gaiden: also jack of all trades adds half prof bonus to anything your'e not proficient in.
>_<

J.R. (Joe): The downside? I need 13 Cha and only have 11. :P
Gaiden: damn.

what did you do for your ability round this level?

J.R. (Joe): I really can only multiclass with Wizard, Barbarian, Fighter, and Druid.
Upped my Str and Con so I can equip plate armor and get my AC up to 20.
Also got me 8 extra HP.

Gaiden: yeah thats much better than bard.

lol oh well. maybe at level 12. >_<


J.R. (Joe): Eh, not likely. I'll probably up my Wis by 2 or take a feat.
Nothing wrong with being a pure Cleric. :)

Gaiden: fair enough. >_<


J.R. (Joe): And the more Wis I have, the higher my DC is and thus, the more likely my spells doe
their damage. AND the more I heal. :P
...well, it's only, like +1 HP to spells, but still!

Gaiden: yeah I need higher wisdom for my shtuff too. lol


It ups my AC and my wisdom saving DC for stunning fist

J.R. (Joe): Aye.

Alrighty. Done with downtime and with testing, so...I should be good for now. Night!

Gaiden:
Result

Acrobatics (Dex)
Ability Check

28 | 22

Stealth (Dex)
Result

Ability Check

23 | 13

Acrobatics (Dex)
Result

Ability Check

16 | 16

Stealth (Dex)
Result

Ability Check

18 | 24

Acrobatics (Dex)
Result

Ability Check

17 | 23

Stealth (Dex)
Result

Ability Check

14 | 26

Gaiden:

Flurry of Blows
Class Action 1

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus
action.

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 14

27 dealing 8 damage.

Second Attack hits AC 17


Attack

11 Bludgeoning

Attack

Quarterstaff

22 | 23 vs AC

Damage

9 Bludgeoning

Gaiden:

Quarterstaff

16 | 12 vs AC

Damage

25 dealing 10 damage.

rolling 1d8

rolling 1d8
(
=

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 16


Second Attack hits AC 29

31 dealing 8 damage.

17 dealing 6 damage.

rolling 1d8
(
=

rolling 1d8
(
=

Gaiden:

(
=

rolling 1d6

Stealth (Dex)
Result

14 | 20

Ability Check

Stealth (Dex)
Result

24 | 14

Ability Check

Stealth (Dex)
Result

22 | 17

Ability Check

Meandor (Alexis): oh Damian you might wanna ask Austin if every stealth attack you make is a
surprise atack :P Wouldn't like to have to clarify that mid-session :P I hope it is cause that'll make
things a lot easier xD
J.R. (Joe):

(
=

24

rolling 1d100

rolling 1d100
(
=

45

rolling 1d100
(
=

79

rolling 1d100
(
=

64

rolling 1d100
(
=

26

rolling 1d100
(
=

J.R. (Joe):

(
=

13

rolling 1d100

rolling 1d100
(
=

50

rolling 1d100
(
=

18

rolling 1d100
(
=

100

Hm.....so, about 1/10. Seems about right.


Gaiden:

(
=

36

rolling 5d12

rolling 15d12
(

77

rolling 15d12
(

114

rolling 15d12

86

rolling 15d12
(

123

Meandor (Alexis):

Blight

Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous

Description

Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
The target must make a Constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much on a
successful one. This spell has no effect on undead or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell deals maximum
damage to it.

If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers
and dies.

Save

DC 15 Con

Save Failure
Save Success
At Higher Levels

8d8

Damage

38 Necrotic

Half

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot above 4th.

Lightning Bolt

Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous

Description

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in
the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage
on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.

Save

DC 15 Dex

Save Failure
Save Success
At Higher Levels

8d6 lightning damage

Damage

23 lightning

Half damage

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an
explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A
target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

Damage

At Higher Levels

20

DC 15 Dex

28 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 13 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another creature with a melee
weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw
(DC8 + WIS mod + Proficiency Mod) or be stunned until the end of your next turn.

Save

Save Failure
Save Success

DC 14 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Blaze - Laurence:

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment.
The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an
action or if you cast it again.

You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn,
you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire
damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Attack

Damage

24 | 23 vs AC
6 Fire

Burning Hands

Description

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched
fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed
save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Save

DC 14 Dex

Save Failure
Save Success

Full Damage 3d6

Damage

9 Fire

Half Damage

Commune With Nature


Level 1 Divination Self
V, S
5 Minutes Instantaneous

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you
knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet.

The spell doesnt function where nature has been replaced by construction, such as in dungeons and towns. You instantly gain
knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
terrain and bodies of water

prevalent plants, minerals, animals, or peoples

powerful celestials, fey, fiends, elementals, or undead


influence from other planes of existence

buildings For example, you could determine the location of powerful undead in the area, the location of major sources of safe
drinking water, and the location of any nearby towns.

J.R. (Joe):

Blade Barrier

Level 6 Evocation 90 feet


V, S
1 action up to 10 feet

Description You create a vertical wall of whirling, razor-sharp blades

AoE
Save

Damage

made of magical energy. The wall appears within range


and lasts for the duration. You can make a straight wall
up to 100 feet long, 20 feet high, and 5 feet thick, or a
ringed wall up to 60 feet in diameter, 20 feet high, and
5 feet thick. The wall provides three-quarters cover to
creatures behind it, and its space is difficult terrain.
When a creature enters the walls area for the first
time on a turn or starts its turn there, the creature must
make a Dexterity saving throw. On a failed save, the
creature takes 6 d10 slashing damage. On a successful
save, the creature takes half as much damage.
difficult terrain/3/4s cover behind
DC 14 Str

Save Failure
Save Success

35 Slashing

Full damage

Half damage

Blade Barrier

Level 6 Evocation 90 feet


V, S
1 action up to 10 feet

Description You create a vertical wall of whirling, razor-sharp blades

AoE

made of magical energy. The wall appears within range


and lasts for the duration. You can make a straight wall
up to 100 feet long, 20 feet high, and 5 feet thick, or a
ringed wall up to 60 feet in diameter, 20 feet high, and
5 feet thick. The wall provides three-quarters cover to
creatures behind it, and its space is difficult terrain.
When a creature enters the walls area for the first
time on a turn or starts its turn there, the creature must
make a Dexterity saving throw. On a failed save, the
creature takes 6 d10 slashing damage. On a successful
save, the creature takes half as much damage.
difficult terrain / 3/4 cover behind

Save

DC 14 Dex

Save Failure
Save Success

Full damage

Damage

36 Slashing

Half damage

Forbiddance

Level 6 Abjuration Touch


V, S, M (a sprinkling of holy water, rare
incense, and powdered ruby worth at least 1,000 gp)
10 minutes 1 day

Description You create a ward against magical travel that protects

up to 40,000 square feet of floor space to a height of 30


feet above the floor. For the duration, creatures cant
teleport into the area or use portals, such as those
created by the gate spell, to enter the area. The spell
proofs the area against planar travel, and therefore
prevents creatures from accessing the area by way of
the Astral Plane, Ethereal Plane, Feywild, Shadowfell,
or the plane shift spell.

In addition, the spell damages types of creatures that


you choose when you cast it. Choose one or more of the
following: celestials, elementals, fey, fiends, and undead.
When a chosen creature enters the spells area for the
first time on a turn or starts its turn there, the creature
takes 5d10 radiant or necrotic damage (your choice
when you cast this spell).
When you cast this spell, you can designate a
password. A creature that speaks the password as it
enters the area takes no damage from the spell.

Attack

Damage

The spells area can't overlap with the area of another


forbiddance spell. If you cast forbiddance every day for
30 days in the same location, the spell lasts until it is
dispelled, and the material components are consumed
on the last casting.

23 | 25 vs AC
17 radiant

Forbiddance

Level 6 Abjuration Touch


V, S, M (a sprinkling of holy water, rare
incense, and powdered ruby worth at least 1,000 gp)
10 minutes 1 day

Description You create a ward against magical travel that protects

up to 40,000 square feet of floor space to a height of 30


feet above the floor. For the duration, creatures cant
teleport into the area or use portals, such as those
created by the gate spell, to enter the area. The spell
proofs the area against planar travel, and therefore
prevents creatures from accessing the area by way of
the Astral Plane, Ethereal Plane, Feywild, Shadowfell,
or the plane shift spell.

In addition, the spell damages types of creatures that


you choose when you cast it. Choose one or more of the
following: celestials, elementals, fey, fiends, and undead.
When a chosen creature enters the spells area for the
first time on a turn or starts its turn there, the creature
takes 5d10 radiant or necrotic damage (your choice
when you cast this spell).
When you cast this spell, you can designate a
password. A creature that speaks the password as it
enters the area takes no damage from the spell.

The spells area can't overlap with the area of another


forbiddance spell. If you cast forbiddance every day for
30 days in the same location, the spell lasts until it is
dispelled, and the material components are consumed
on the last casting.

Damage

20 radiant

Harm

Level 6 Necromancy
1 action

Description You unleash a virulent disease on a creature that

Save

you can see within range. The target must make a


Constitution saving throw. On a failed save, it takes
14d6 necrotic damage, or half as much damage on a
successful save. The damage cant reduce the targets
hit points below 1. If the target fails the saving throw,
its hit point maximum is reduced for 1 hour by an
amount equal to the necrotic damage it took. Any effect
that removes a disease allows a creatures hit point
maximum to return to normal before that time passes.
DC 14 Con

Damage

Save Failure
Save Success

49 Necrotic

Full damage, plus target's max HP are reduced by an amount equal to the damage received
Half damage only

Heal

Level 6 Evocation 60 feet


V, S
1 action Instantaneous

Description Choose a creature that you can see within range. A

Target
Healing

surge of positive energy washes through the creature,


causing it to regain 70 hit points. This spell also ends
blindness, deafness, and any diseases affecting the
target. This spell has no effect on constructs or undead.
a creature that you can see

73 HP healed

Ends blindness, deafness, and any diseases.


Effect
At Higher Levels When you cast this spell using a

spell slot of 7th level or higher, the amount of healing


increases by 10 for each slot level above 6th.

J.R. (Joe):

Heal

Level 6 Evocation 60 feet


V, S
1 action Instantaneous

Description Choose a creature that you can see within range. A

Target
Healing

surge of positive energy washes through the creature,


causing it to regain 70 hit points. This spell also ends
blindness, deafness, and any diseases affecting the
target. This spell has no effect on constructs or undead.
a creature that you can see

0 HP healed

Ends blindness, deafness, and any diseases.


Effect
At Higher Levels When you cast this spell using a

spell slot of 7th level or higher, the amount of healing


increases by 10 for each slot level above 6th.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
Attack

a creature of your choice within range

11 | 19 vs AC

Damage

At Higher Levels

26 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

23 | 18 vs AC

Damage

At Higher Levels

31 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

26 | 20 vs AC

Damage

28 Radiant

Crit Dmg

At Higher Levels

22 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

Damage

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

At Higher Levels

a creature of your choice within range

25 | 16 vs AC
16 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

9 | 22 vs AC

Damage

At Higher Levels

18 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

15 | 24 vs AC

Damage

At Higher Levels

17 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

7 | 24 vs AC

Damage

At Higher Levels

23 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Description A flash of light streaks toward a creature of your choice

Target
Attack

Damage

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

At Higher Levels

a creature of your choice within range

12 | 9 vs AC
28 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

J.R. J.R. condenses holy energy into his hand before unleashing it!

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

18 | 9 vs AC

Damage

At Higher Levels

11 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.
a creature you touch

At Higher Levels

17 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.
a creature you touch

At Higher Levels

16 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

J.R. lays his hands upon his target and prays for their well-being.

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

At Higher Levels

a creature you touch

9 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous
J.R. shouts, "Back with you!"

Description A wave of thunderous force sweeps out from you. Each

AoE
Save

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.
Each creature in a range.
DC 14 Con

Damage

Save Failure

13 thunder

Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous
J.R. shouts, "Back with you!"

Description A wave of thunderous force sweeps out from you. Each

AoE
Save

Damage

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.
Each creature in a range.
DC 14 Con

Save Failure

15 thunder

Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom is emitted, audible
out to 300 feet.
Target creature takes half damage and is not pushed back.
Save Success
At Higher Levels When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

J.R. yells out to his companion, "Have faith!"

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

9 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Shatter (Domain)

Level 2 Evocation 60 feet


V, S, M (a chip of mica)
1 action Instantaneous

J.R. points at his target and shouts, "Listen to the roar of Gozreh's anger!"

Description A sudden loud ringing noise, painfully intense, erupts

Target
Save

from a point of your choice within range. Each creature


in a 10-foot-radius sphere centered on that point must
make a Constitution saving throw. A creature takes
3d8 thunder damage on a failed save, or half as much
damage on a successful one. A creature made of
inorganic material such as stone, crystal, or metal has
disadvantage on this saving throw.
A nonmagical object that isnt being worn or carried
also takes the damage if its in the spell's area.
any creature within a 10-foot radius
DC 14 Con

Damage

14 thunder

Full damage
Save Failure
Half damage.
Save Success
When
you cast this spell using a
At Higher Levels

spell slot of 3rd level or higher, the damage increases by


1d8 for each slot level above 2nd.

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

J.R. cries out, "Have faith, friends, and we shall prevail!"

Description As you call out words of restoration, up to six creatures


Healing

of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

12 HP healed

At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the healing increases by


1d4 for each slot level above 3rd.

J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

J.R. prays out for assistance in smiting his enemies.

Description You call forth spirits to protect you. They flit around you

Save

Damage

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.
DC 14 Wis

13 radiant

Half damage.
Save Success
When
you cast this spell using a
At Higher Levels

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

J.R. prays out for assistance in smiting his enemies.

Description You call forth spirits to protect you. They flit around you

Save

Damage

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.
DC 14 Wis

31 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Call Lightning (Domain)


Level 3 Conjuration 120 feet
V, S
1 action up to 10 minutes

J.R. allows his eyes to glow a crackling blue-white. "Bring forth Gozreh's might!"
Description A storm cloud appears in the shape of a cylinder that
is 10 feet tall with a 60-foot radius, centered on a point
you can see 100 feet directly above you. The spell fails
if you cant see a point in the air where the storm cloud
could appear (for example, if you are in a room that cant
accommodate the cloud).
When you cast the spell, choose a point you can see
within range. A bolt of lightning flashes down from the
cloud to that point. Each creature within 5 feet of that
point must make a Dexterity saving throw. A creature
takes 3d10 lightning damage on a failed save, or half
as much damage on a successful one. On each of your
turns until the spell ends, you can use your action to call
down lightning in this way again, targeting the same
point or a different one.
If you are outdoors in stormy conditions when you
cast this spell, the spell gives you control over the
existing storm instead of creating a new one. Under
such conditions, the spells damage increases by 1d10.

Save

Damage

Thunderbolt Strike: When you deal lightning damage to a Large


or smaller creature, you can also push it up to 10 feet
away from you.
DC 14 Dex

27 lightning

Half damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th or higher level, the damage increases by


1d10 for each slot level above 3rd.

Ice Storm (Domain)

Level 4 Evocation 300 feet


V, S, M (a pinch of dust and a few
drops of water)
1 action Instantaneous

J.R. grins smugly and unleashes the cold fury of the sea!

Description A hail of rock-hard ice pounds to the ground in a

AoE

20-foot-radius, 40-foot-high cylinder centered on a


point within range. Each creature in the cylinder must
make a Dexterity saving throw. A creature takes 2d8
bludgeoning damage and 4d6 cold damage on a failed
save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult
terrain until the end of your next turn.
20-foot radius, 40-foot high/difficult terrain

Save

DC 14 Dex

Damage

23 bludgeoning + 10 Cold

Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 5th level or higher, the bludgeoning damage


increases by 1d8 for each slot level above 4th.

Ice Storm (Domain)

Level 4 Evocation 300 feet


V, S, M (a pinch of dust and a few
drops of water)
1 action Instantaneous

J.R. grins smugly and unleashes the cold fury of the sea!

Description A hail of rock-hard ice pounds to the ground in a

AoE
Save

20-foot-radius, 40-foot-high cylinder centered on a


point within range. Each creature in the cylinder must
make a Dexterity saving throw. A creature takes 2d8
bludgeoning damage and 4d6 cold damage on a failed
save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult
terrain until the end of your next turn.
20-foot radius, 40-foot high/difficult terrain
DC 14 Dex

Damage

14 bludgeoning + 14 Cold

Full damage
Save Failure
Half damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 5th level or higher, the bludgeoning damage


increases by 1d8 for each slot level above 4th.

Flame Strike

Level 5 Evocation 60 feet


V, S, M (pinch of sulfur)
1 action Instantaneous

Description A vertical column of divine fire roars down from the

Save

heavens in a location you specify. Each creature in


a 10-foot-radius, 40-foot-high cylinder centered on a
point within range must make a Dexterity saving throw.
A creature takes 4d6 fire damage and 4d6 radiant
damage on a failed save, or half as much damage on a
successful one.

Damage

DC 14 Dex

14 fire + 9 radiant

Full damage
Save Failure
Half Damage
Save Success
When
you cast this spell using a
At Higher Levels

spell slot of 6th level or higher, the fire damage or the


radiant damage (your choice) increases by 1d6 for each
slot level above 5th.

J.R. (Joe):

Insect Plague (Domain)

Level 5 Conjuration 300 feet


V, S, M (a few grains of sugar, some
kernels of grain, and a smear of fat)
1 action 10 minutes

Description Swarming, biting locusts fill a 20-foot-radius sphere

centered on a point you choose within range. The sphere


spreads around corners. The sphere remains for the
duration, and its area is lightly obscured. The spheres
area is difficult terrain.
When the area appears, each creature in it must
make a Constitution saving throw. A creature takes
4d10 piercing damage on a failed save, or half as much
damage on a successful one. A creature must also make
this saving throw when it enters the spells area for the
first time on a turn or ends its turn there.

AoE
Save

20 foot radius/difficult terrain


DC 14 Con

Damage

35 piercing

Full damage.
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the damage increases by


1d10 for each slot level above 5th.

Mass Cure Wounds

Level 5 Conjuration 60 feet


V, S
1 action Instantaneous

Description A wave of healing energy washes out from a point of

Target
Healing

your choice within range. Choose up to six creatures


in a 30-foot-radius sphere centered on that point. Each
target regains hit points equal to 3d8 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
up to six creatures

32 HP healed

At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the healing increases by


1d8 for each slot level above 5th.

Heal

Level 6 Evocation 60 feet


V, S
1 action Instantaneous

Description Choose a creature that you can see within range. A

Target
Healing

surge of positive energy washes through the creature,


causing it to regain 70 hit points. This spell also ends
blindness, deafness, and any diseases affecting the
target. This spell has no effect on constructs or undead.
a creature that you can see

0 HP healed

Ends blindness, deafness, and any diseases.


Effect
At Higher Levels When you cast this spell using a

spell slot of 7th level or higher, the amount of healing


increases by 10 for each slot level above 6th.

Huh....weird....

Heal

Level 6 Evocation 60 feet


V, S
1 action Instantaneous

Description Choose a creature that you can see within range. A

Target
Healing

surge of positive energy washes through the creature,


causing it to regain 70 hit points. This spell also ends
blindness, deafness, and any diseases affecting the
target. This spell has no effect on constructs or undead.
a creature that you can see

73 HP healed

Ends blindness, deafness, and any diseases.


Effect
At Higher Levels When you cast this spell using a

spell slot of 7th level or higher, the amount of healing


increases by 10 for each slot level above 6th.

Heal

Level 6 Evocation 60 feet


V, S
1 action Instantaneous

Description Choose a creature that you can see within range. A

Target
Healing

surge of positive energy washes through the creature,


causing it to regain 70 hit points. This spell also ends
blindness, deafness, and any diseases affecting the
target. This spell has no effect on constructs or undead.
a creature that you can see

83 HP healed

Ends blindness, deafness, and any diseases.


Effect
At Higher Levels When you cast this spell using a

spell slot of 7th level or higher, the amount of healing


increases by 10 for each slot level above 6th.

J.R. (Joe): There we go.

Wrath of the Storm (Domain)


Level 9
1 reaction

J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

Save

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.
DC 14 Dex

Damage

Save Failure
Save Success

7 Lightning/Thunder

Full damage

Half damage

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

J.R. gathers divine energy around him and turns his attention to the undead before him.

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

Target
Save

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Save Failure

each undead within range that can see/hear you


DC 14 Wis

Destroy Undead occurs: the creature is


instantly destroyed if CR is 1 or below.

Warhammer
Melee

Attack

J.R. infuses his weapon with Gozreh's blessing.

17 | 21 vs AC

Damage

Divine Strike:
Channel Divinity

9 Blunt + 8 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis):

Restore the Undead


Meandor Galonvathar
Level 3 Necromancy 30 ft.
V, S
1 action Instantaneous

Description Each zombie and skeleton within 30 feet of you regains all of its lost hit

points. This spell does not affect creatures that have been reduced to 0 hit
points or those of CR 3 or higher.

AoE

30 ft. radius

Death March

Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute

Description You create the image of an undead drummer in a tattered military

Target
AoE
Save

Damage

uniform in an unoccupied space you can see. The drummer is completely


incorporeal and unable to interact with anything around it. As a bonus
action on your turn, you can cause it to move 25 feet in any direction. This
may take it outside the initial range of the spell. The skeletal drummer taps
out a death cadence on its drum as it moves.
Either at the end of the spells duration or anytime at your command,
the drummer explodes in a fiery burst. Every creature within 10 feet of
the drummer takes 4d6 fire damage, or half damage with a successful
Dexterity saving throw.

Save Failure
Save Success

1 Drummer :P
10 ft.

DC 15 Dex

15 fire

4d6 fire
half

Anyone here play dragon age inquisition?

Blaze - Laurence: Ohai


Meandor (Alexis): hey
Blaze - Laurence: How are you?
Meandor (Alexis): doin' fine, watching a bit of agdq
Blaze - Laurence: cool
Meandor (Alexis): and you? have ya leveled up blaze already?
Blaze - Laurence: mhm
Meandor (Alexis): whatcha get for lvl 8 again?
Blaze - Laurence: ability score improvement
I got 20 strength now

Meandor (Alexis): ah yeah i remember :D

Blaze - Laurence: Blaze swings his sword for 15 20


+9 now :D

Blaze swings his sword for 10 12


but you know. that can happen too.
Meandor (Alexis): xD

Blaze - Laurence: Blaze swings his sword for 11 20


Blaze swings his sword for 21 11
there we go lol

Blaze hits for 16


Meandor (Alexis): you got a proficiency of 4? i dont remember how melee weapons work xD
its like strength plus what?

Blaze - Laurence: 5 str


3 proficiency

1 from magical weapon


Meandor (Alexis): aaaah xD
forgot the weapon

Blaze - Laurence: mhm

I'm about to post my downtime story.

Meandor (Alexis): cool :D

you literally can't miss my zombies if you attack without rolling a 1 xD

Blaze - Laurence: really? what are their ac?


Meandor (Alexis): 8 or smth xD
Blaze - Laurence: then yeah. as long as I don't roll a 1 your skeletons are nothing for me. and you
know that's bad if we ever fight. Cause of my resets.
Meandor (Alexis): zombies
not skeletons

they got like 13


Blaze - Laurence: same thing.

and remind me, meandor is currently holding the lich's phylactery yes?

Meandor (Alexis): yep


Blaze - Laurence: kk. Thought so.
Meandor (Alexis): man my finger hurts xD had to handle sulfuric acid today and some must've
otten on it
Blaze - Laurence: Why were you working with that?

Meandor (Alexis): chemistry project


Blaze - Laurence: ahh

I'm not sure what I want to do with my two downtime points. LOL

Meandor (Alexis): train my skeletons xD


Blaze - Laurence: Funnily enough that -did- pop into my head
Meandor (Alexis): i mean they are rather weak at the moment and probably not much use in case
of a revolution
i just highly doubt that they are capable of learning xD

Blaze - Laurence: But with Blaze's mindset at the moment, he would probably kill your zombies
instead of actually training them.
Meandor (Alexis): y
that brute :P

Blaze - Laurence: lol. and for why. you'll read why.


Meandor (Alexis): next level up i might be able to improve em myself though :D if austin allows a
certain book of lost spells spell i can give the skeletons some fire damage or acid damage extra
is it already up?

Blaze - Laurence: about to be.

Just debating on my last point of downtime.

It's either going to be 1.) Training Ermolos further or 2.) See if I can find masterwork/magical plate
armor
Meandor (Alexis): austin said that training the children might become really important if that
makes it any easier for you :P
Blaze - Laurence: Yeah.

Maybe if I word it right, I can see if I can get both. lol

Meandor (Alexis): ^^
Blaze - Laurence: And posted.
Meandor (Alexis): whats the origin of your spellcasting ability?
i mean i know its race

Blaze - Laurence: Yeah, it's my race


Meandor (Alexis): but does it like come from an arcane source or something?
Blaze - Laurence: Nope. I'm just a being of fire.
Meandor (Alexis): too bad, can't help meandor with studying the items then :P
Blaze - Laurence: Sadly no.

and I have a 9 int. I don't think you want me to try anyway lol

Meandor (Alexis): ^^
Blaze - Laurence: but go read and tell me what you think :D
Meandor (Alexis): oh man, i feel some hate for the phylactery incoming ^^
Blaze - Laurence: Haha.
Whatcha think?

Meandor (Alexis): yeah it's good :D

question tho, does blaze now have a hate for the undead in general or just the lich?
seems like just the lich but i got to ask :P

Blaze - Laurence: The lich.

But if you got in his way with your zombies, it would most likely spread to all undead.

Meandor (Alexis): well no reason to stand in your way, we are a party after all
Blaze - Laurence: Even when Blaze wants to now take down the Lich?
Meandor (Alexis): meandor wants to take the lich down aswell :P
just in a controled fashion
and not balls to the wall

and if possible also getting as much knowledge out of him as possible


Blaze - Laurence: That may not be a possiblity if and when we do fight him and I get the finishing
blow.
Blaze's rage would unleash on him.

Meandor (Alexis): you aren't a barbarian, control yourself :P


Blaze - Laurence: You don't know that.

I'm actually planning a level dip into barb. :P

I do find it pretty funny that I am a fighter, that isn't an eldritch knight and I have like 3 spells lol
Meandor (Alexis): just imagine if you could be a third draconian a third tiefling and a third genasi
(or whatever they're called)
so many race spells :O

Blaze - Laurence: Oh I know. it'd be crazy.

You know, I wonder who would win in a fight between you and I

Meandor (Alexis): depends on the starting distance


Blaze - Laurence: Actually, yeah it probably would.
Meandor (Alexis): and of course a lot of luck
Blaze - Laurence: Mhm.

I just have to roll an 11 to hit you through your shield spell.

Meandor (Alexis): 21 armor so a 13 no?

or was reaching the ac also a hit?


Blaze - Laurence: shield lets you go up to 21 AC now?
Meandor (Alexis): always did

it just depended on if i had mage armor on

Blaze - Laurence: I thought you had 13 AC, and shield just added +5
Meandor (Alexis): 16 ac with mage armor
Blaze - Laurence: Ahh
Meandor (Alexis): i just always forget to cast mage armor xD
Blaze - Laurence: Which if a fight happened between us, you'd most likely not have it on at the
start.
Meandor (Alexis): well always depends on if we kn ew we'd fight
Blaze - Laurence: mhm

You have practiced techniques useful in melee combat


against spellcasters, gaining the following benefits:

When a creature within 5 feet o f you casts a spell, you


can use your reaction to make a melee weapon attack
against that creature.

Blaze - Laurence: When you damage a creature that is concentrating on


a spell, that creature has disadvantage on the saving
throw it makes to maintain its concentration.

You have advantage on saving throws against spells


cast by creatures within 5 feet o f you.
That feat would kill you lol

Meandor (Alexis): though i must say with my new spell i can get a distance of 500 ft between
us :D
eh

a lot of it can be avoided if i'd know that someone has it


would be forced to use spell hit spells though
and that hurts

Blaze - Laurence: Aye


Meandor (Alexis): actually nvm i misread that spell
feat*

you'd have to be 5ft close to me and that already basically means im dead XD
Blaze - Laurence: Could you imagine if fighter's had counterspell?
Meandor (Alexis): no, cause it'd suck hardcore for all spellcasters xD

Blaze - Laurence: Yes, yes it would.


>:D

Meandor (Alexis): is a pc capable of using his reaction in its own turn?


Blaze - Laurence: during their own turn? No.
Meandor (Alexis): too bad else i could counterspell a counterspell XD
Blaze - Laurence: But yeah, I think if I ever got the jump on you. with 4 attacks, I think I could take
you.
Meandor (Alexis): yeah that's what i mean, as soon as a fighter or a barbarian is 5ft to you you
have a bout 1 to 2 turns max to get away
dnd isnt really designed for pc vs pc anyways

Blaze - Laurence: Nope. But it does happen at times.


Meandor (Alexis): im scared, what do yoiu have planned?
Blaze - Laurence: Oh, I'm just talking hypothetically... As far as you know >:D
Meandor (Alexis): i had a really good way for meandor to die

if austin would like coordinate a planned death with me i'd end something like this

we'd need to do something but lets say the lich and his horde are chasing us. we come to an open
door through which all of you go and then Meandor would just close the door and stay behind with
his skeletons trying to buy you some time and attoning for his sins.
and then like later on he'd come back as the villain of the story or some shit
totally had an entire seperate story already planned xD

Blaze - Laurence: I doubt any of the others would allow meandor to sacrifice himself.
Meandor (Alexis): yeah thats why the door would be close :P
Blaze - Laurence: can easily reopen :P
Meandor (Alexis): hed probably say something along the lines of: oh ill totally come back i got
some tp spells n shit xD
Blaze - Laurence: It would be interesting.
Meandor (Alexis): ah it'd just be the typical movie sacrifice of the somewhat evil character who
redeems himself by dieing
you know, the usual :P

Blaze - Laurence: lol.


Meandor (Alexis): it is after all a movie clich of sprts
sorts*

oh man i just read about a lich that trapped the soul of a tarrasque in his phylactery XD

i can just imagine the party: yeeey we destroyed the phylactery, now lets go kill a lic.... what the
fuck is this challenge rating 30 monster over there o.O xD
Blaze - Laurence: hahahahahah that would fucking suck xD

I'd be like "uhhh, that's our's right?" J.R. get's stomped into the ground "ohh, it's not." Blaze just
runs away
Meandor (Alexis): dimension doors away
Blaze - Laurence: take me with you lol
Meandor (Alexis): chances of meandor dying to blaze seem higher than the chances of meandor
dying to a terrasque XD
Blaze - Laurence: I guess you'll find out ;)
Meandor (Alexis): T_T
Blaze - Laurence: hahaha
Meandor (Alexis): T______T
Blaze - Laurence: alright I'm out of here for a little bit, cya later
Meandor (Alexis): byee :
:D

hey joe, if you hand me one of those diamonds i can learn a spell that makes our opponents obese
and forces them to lose armor and lose stats :D
J.R. (Joe): LOL! What spell is that?
Meandor (Alexis): "corpulent bloat" makes em lose all non magical armor and lose 4 str and 6
dex. and they grow 4 times as fat xD
Gaiden: do you have any spells that lower wisdom on a bad guy?
Meandor (Alexis): Blindfold
2nd-level transmutation
Warlock, Wizard

Components: V, S, M (Spirit doll)


Casting Time: 1 action
Duration: 1 day

Meandor (Alexis): Range: 400 ft.


Area of Effect: 1 creature

Saving Throw: Con / impaired sight rather than blinded

By covering the eyes of a previously constructed spirit doll, you force

the creature linked to that doll to make a Constitution saving throw. If the
saving throw fails, the creature is blinded for the duration of the spell.

Meandor (Alexis): If the save succeeds, the creatures sight is impaired so that it has a -2
penalty on Wisdom (Perception) checks for the spells duration. Either

effect can be removed by any magic that cures blindness, such as lesser
restoration.

but thats a spirit doll spell so i will not be able to do it

5th-level enchantment
Meandor (Alexis): Bard, Sorcerer, Warlock, Wizard
Components: V, S

Casting Time: 1 action

Duration: Concentration, up to 1 minute


Range: Touch

Area of Effect: 1 creature


Meandor (Alexis): Saving Throw: Wis / negates effect

A creature that you touch must make a successful Wisdom saving throw
or be overwhelmed by feelings of bliss and euphoria. The creature has
tactical disadvantage on attack rolls, ability checks, and skill checks,

and it must make a Wisdom saving throw at the beginning of each of its

turns. If the saving throw fails, the creature loses 1 point of Wisdom and
Meandor (Alexis): is incapacitated until the start of its next turn. The spell ends when the
creature makes two successful saves, which dont need to be consecutive.
-----------------Mind Carve

4th-level necromancy
Wizard

Meandor (Alexis): Components: V, S


Casting Time: 1 action

Duration: Instantaneous
Range: 50 ft.

Area of Effect: 1 creature

You point your finger at a creature you can see within range and
Meandor (Alexis): Saving Throw: Int / partial; Wis / partial

a bolt of negative energy shoots at the target. The creature must make
an Intelligence saving throw and a Wisdom saving throw. If it fails the

Wisdom saving throw, it loses 1d6 points of Wisdom. A creatures score


Intelligence saving throw, it loses 1d6 points of Intelligence. If it fails the
cant be reduced to less than 1 in either ability.

Meandor (Alexis): ---------------------------------------------Stupefy

4th-level necromancy
Bard, Wizard

Components: V, S

Casting Time: 1 action


Meandor (Alexis): Duration: Instantaneous

Range: 30 ft.

Area of Effect: 1 creature

Saving Throw: Int / half damage

You psychically attack one creature you can see. The creature must
make an Intelligence saving throw. If the saving throw fails, it takes

Meandor (Alexis): 6d6 psychic damage and loses 2 points from Intelligence, Wisdom, and
Charisma. If the save succeeds, it takes half damage and suffers no ability
score loss. Lost ability points are restored after the creatures next short
or long rest.

Touch of Madness

8th-level enchantment
Meandor (Alexis): Wizard

Components: V, S, M (a handful of coal dust)


Casting Time: 1 action

Duration: Instantaneous
Range: 150 ft.

Area of Effect: 1 creature


Meandor (Alexis): Saving Throw: Wis / negates effect

The judgment of a creature you can see is overwhelmed with

contradictory images and impulses. The creature takes 4d6 psychic

damage and must make a Wisdom saving throw. If the saving throw fails,
the creatures Wisdom score becomes 1, it cant cast divine spells, and it
becomes incredibly trusting, always following the last order given to it by
Meandor (Alexis): anyone unless doing so would cause self-harm.

At the end of every 30 days, the creature can repeat the saving throw to

end the effect. The spell can also be ended by a greater restoration, heal,
or wish spell.

5th-level enchantment
Sorcerer, Wizard

Meandor (Alexis): Components: V, S


Casting Time: 1 action

Duration: Concentration, up to 3 rounds


Range: 50 ft.

Area of Effect: 1 fiend


Saving Throw: None

Meandor (Alexis): You attempt to force compliance from a fiend you can see. In most
cases, its wise to confine the creature in a magic circle or restrain it with a
planar binding spell so it cant attack you while you cast weaken fiendish

will. The targeted fiend gets no saving throw against this spell.

From the moment this spell is cast until the start of your next turn,

the target creature feels uneasy and suffers a 2 penalty to Wisdom and
Meandor (Alexis): Charisma saving throws.

In the second round, the creature becomes nervous; it suffers a 4


penalty to Wisdom and Charisma saving throws.

In the third round, the creature feels a dull pain envelop its body; it
suffers a 6 penalty to Wisdom and Charisma saving throws.

For the next thirty minutes after the spell ends, the creature suffers a
Meandor (Alexis): 6 penalty to Wisdom and Charisma saving throws against spells you cast.
If your concentration is broken while maintaining this spell, you are
automatically dominated (per dominate person) by the fiend.

Gaiden: If you can learn anything that lowers his wisdom rolls, I can stun him more easily. thats
what i was getting at
Meandor (Alexis): highly doubt that it would be worth to get a spell for that single reason
considering i could just as well learn a spell that stuns when they fail the same roll they'd need to
fail for your stun ^^
and also i kinda promised austin to no longer bother him with the book of lost spells' spells xD

i could however learn the bestow curse spell from the players handbook and make the target have
disadvantage on wis saving throws if you'd like
you still here?

isn't it like 6 am or something for you?


Gaiden: lol yeah 7. cant sleep
Meandor (Alexis): dayum
Gaiden: lol yeah. I dont work till later tonight and I have friday off so it shouldnt be too bad
Meandor (Alexis): so do ya want me to learn bestow curse?
Gaiden: Sure ^_^ if it's not too much trouble ^_^
Anything to help my stun hit

Meandor (Alexis): then hand over 75g :P


Gaiden: lol You can take 75g of mine if you need. Just make sure yo uutilize the spell. lol
Meandor (Alexis): well its a touch spell so if someone is close to me i'll use it
but not gonna walk up to anyone just for the stun :P

Gaiden: Well, we'd all have advantage if it stuns, so we could do potential damage. and it takes
the monster's turen away till the end of my next one so, it would be worth it
Meandor (Alexis): its a concentration spell T_T Chances of me using it just dropped xD
but it has good rp value, ill learn it myself next week or smth

Gaiden: okay - shrugs- lol


Meandor (Alexis): i just acnt promise using it to ya :/ touch spells are iffy at best
can't*

Gaiden: fair enough I can understand it


So, something I was wondering

Meandor (Alexis): yes?


Gaiden: We finished your side quest, but

maurino was nowhere in it. Is he still after you?

Meandor (Alexis): no clue, austin is the story teller :P

im just going with the flow, austin said we could use my back story for the lich thingy so i went with
it :P

Gaiden: ah okay. I was eventually thinking of tying up any loose ends in some of my downtime
stories. Maybe we could work together on them to finish that up?
Meandor (Alexis): not exactly sure whatcha mean
Gaiden: Well, over the course of downtimes and learnin stuff, We could have like a written text
adventure. Kind of like the one I'll be writing tomorrow with Blaze and I sparring with the general.

For Maurino, I was thinking after I learn my sneak attack, yo uand I could go out on the town and
we
'd run into him and take him out. ^_^

thus tying up the maurino loose end. ^_^


Meandor (Alexis): we should prolly ask austin first if he has anything planned
Gaiden: true. I can get with him on it before I write anything out
Meandor (Alexis): problem is, meandor has no clue that maurino is still living
but we could certainly figure swomething out if austin has no plans
#typingwhilegaming

if you see any spells in the phb that you might want to have just tell me
Gaiden: lol sure thing ^_^
Blaze - Laurence: Ohai there.
Gaiden: lol hey hey
Blaze - Laurence: How are you?
Gaiden: soooo tired. Been up all night. ugh.
Blaze - Laurence: Same.

have you read my post? :P

Gaiden: I did. I posted 1 part of mine too. ^_^

Blaze - Laurence: I liked it


Gaiden: I have 2 others coming by the end of today
Blaze - Laurence: Nice.
Meandor (Alexis): hey there o/ xD
Gaiden: lol now all we need is joe
Blaze - Laurence: so Meandor, did you enjoy your thoughts throughout the day yesterday with our
last chat with Blaze being able to surprise take you out?
Meandor (Alexis): didnt worry too much :P
Gaiden: yeah I read that. >_<
Blaze - Laurence: lol what did you think?
Gaiden: I have one question lawrence. lol make a wisdom saving throw?
Blaze - Laurence: laurence*
Gaiden: * sorry
Blaze - Laurence: and normally, or against a spell?
Gaiden: normally
Blaze - Laurence:
Result

5 | 16

Wisdom

Saving Throw

Gaiden: lol 1 more


Blaze - Laurence:
Result

12 | 3

Wisdom

Saving Throw

Gaiden: yeah. I think I'd be stunning you a lot. >_<


Blaze - Laurence: Yeah, you would.
Gaiden: Its meandor I'd have a problem with, but alexis, are most of your spells dex saves?
Meandor (Alexis): lemme check
Blaze - Laurence: Gaiden and Blaze could have a spar if you're interested :P
Gaiden: I'd want to get at least a couple of lvls of my rogue before takin ya head on. >_<
Blaze - Laurence: smirks Scared?
Gaiden: not really. My trump card does 15d12 damage. ^_^

Meandor (Alexis): half dex half wis a few con and a lot of spell attacks
Blaze - Laurence: You have a 15d12 attack? O.o
Gaiden: yup. you guys will see it. Maybe tomorrow. lol If I'm lucky.
Blaze - Laurence:

rolling 15d12

106

Gaiden: The way austin said it, "That would just be an insta-kill, unless it's like a god or beast.
Then it would deal 15d12."
So technically I could insta kill you with it. ^_~

Blaze - Laurence: XD
Meandor (Alexis): what was it again?
Gaiden:

rolling 15d12

95

lol it's a one shot ace in the hole. You'll get to see it soon ^_~
I'm keepin it hush till I bring it out. ^_^

Meandor (Alexis): welp gotta look up the monk class then :P


Gaiden: lmfao. Its nothing to do with the monk, and more my ingenuity and creative prowess. ^_^
Blaze - Laurence: at most I can do 8d6+24, and that's without critting. if I crit I would do 16d6+12
+24 on the second one, sorry.

rolling 8d6+24
(

51

and I'd be able to reroll the 1's and 2's. so

rolling 3d6
(

)+24

55 damage. Not bad lol


Blaze - Laurence: or

rolling 16d6

16
=

16

rolling 16d6

16
=

16
Meandor (Alexis): and i can turn y'all into chickens :D
Blaze - Laurence:
lol that damage

93

133

and thats if I did my feat xD


Meandor (Alexis): http://weknowyourdreams.com/image.php?
pic=/images/chicken/chicken-06.jpg
and thats you

Blaze - Laurence: I can do 160 damage in one full turn. without my second bonus
action.
Meandor (Alexis): <.3
Gaiden: lmfao
Blaze - Laurence: 190 damage with my second bonus action.
Meandor (Alexis): so can we stop dickmesuring now? XD
Gaiden: Once I get my raogue class up to 3rd level, I can assassinate and if I get
the surprise on anything I Automatically crit.
Blaze - Laurence: Going that route eh? Nice.
Gaiden: I just wanna crit EVERYTHING

yeah, as far as shadow monk goes, that's prolly gonna be where I end it.
The rest will be adding the complimentary skills from rogue
Finesse, sneak attack damage, and Assassin subclass

Blaze - Laurence: if I level dip, it'll be into barb.

Cause picture it, I have my lit sword. I'm raging. and I just go berserk on whatever
is in front of me.

Meandor (Alexis): ill go whereever the rp takes me :P if some sort of demon


gives me a good offer im going warlock etc
Blaze - Laurence: With Blaze is, rage powers would suit him.

and Reckless Attack would be amazing. giving myself advantage whenever I


want.
Blaze swings his sword for 23 12
Blaze swings his sword for 21 13

Meandor (Alexis): int is your lowest stat right?


Blaze - Laurence: yeah, I have a 9 in it
Meandor (Alexis): whats your wisdom at?
Blaze - Laurence: 10
Meandor (Alexis): oh man once we need to fight some mages, you're done for
and what are gaidens lowest stats?
mr monk?

Gaiden: say again?


Blaze - Laurence: what are your lowest stats
Blaze swings his sword for 16 11
Blaze swings his sword for 6 23
Gaiden: str and int
Meandor (Alexis): good, those aren't very common saves
Blaze - Laurence: so, that's 2 crits. one no doubt hit. and one possible hit. That's
just scary.
Gaiden: Yeah and I'm proficient in athletics, so I really didnt need any str
I dex for everything

Meandor (Alexis): yeah, str really is a dump stat for a lot of classes
Blaze - Laurence:
Result

21 | 19

Athletics (Str)
Ability Check

Gaiden: Once my finesse kicks in next level I'll have like....+14to stealth and
Acrobatics. >_< lol
Meandor (Alexis): o.O
just how?

Gaiden: well, it'll be more like +12. lol but still. lol with my dex mod at 4, and my
finesse at 8

Meandor (Alexis): isn't finesse a weapon attribute thingy?


Gaiden: rogues get double proficieny in certain skills.
it's called finesse

Meandor (Alexis): aaah expertise


Gaiden: Ah yeah sorry!
Meandor (Alexis): xD
Gaiden: Its early....no sleepy....
Meandor (Alexis): npnp xD
Gaiden: Q_Qzzzzz

yeah with my expertise, I'll be super stealthy and flippy.

Meandor (Alexis): btw damian, you wanna be a t-rex?


Gaiden: Not sure how sneaky I'd be if I was a t rex. >_< Maybe if you could make
me a raptor!
Meandor (Alexis): lemme see if there are raptors in the mm xD
apparently not

but you wouldn't keep your stealthy traits anyways


i love how the displacer beast isnt a beast xD

if you get to stealth kill more folks you need to say something awesome before xD
"your wife sent me" slice

Gaiden: lol I'll have to do that, lol


Meandor (Alexis): "would you like fries with that" slice
Gaiden: "chicken little doo doo" -sliceMeandor (Alexis): "Your mother was a hamster and your father smells like
elderberries" slice
xD almost forgot that one

"Christmas is cancelled" slice

"Everyone dies, friend. It's your turn today." slice


"Good, bad, I'm the Mage with the chicken"

"I came here to raise the dead and kill folks... and look who I brought with me"
Gaiden: lolo
Meandor (Alexis): "It'll only hurt ... until you die"

Necromancy: This is not what your mother meant by "go out and make some
friends" XD

Gaiden: alexis you said you've used obs b4 right?

Meandor (Alexis): btw dont forget to turn your recording back off, if you leave it
on you just might have 0 space left afterwards :P
Gaiden: lol yeah. It's off and I made sure the recording worked
how long DOES it record for? will it fit the whole session?

Meandor (Alexis): i think it records for as long as you want it to :P


Gaiden: wow cool ^_^
Meandor (Alexis): i mean it is after all meant to be used for people streaming up
to 48 hours of gaming content at a time
Blaze - Laurence: heya
Meandor (Alexis): hi everyone :D
Gaiden: hey hey
Austin (GM) (GM): Hi.
Blaze - Laurence: hey austin, I dunno how in depth you're going with the
characters such as say Ermolos, but since he went level 3 as I was training him.
What path did he go?
Austin (GM): He is a Level 3 Champion Fighter and a Level 1 Ranger.
Blaze - Laurence: So he went the same path as me, cool.
Meandor (Alexis): would be kinda weird if he was trained by a champion and
suddenly became an eldritch knight no? xD
Blaze - Laurence: That would've been a stretch maybe, but I could've seen
champion or battlemaster.
Meandor (Alexis): omg i have had my mouse for like a few months already and
just now found more buttons of which i have no clue what they do T_T
Blaze - Laurence: as you hear a loud facepalm come from upstairs of the lodge
Meandor (Alexis): you hear a slight "fuck you" coming from the erynia head
:P

Blaze - Laurence: lol.


Meandor (Alexis): hmm my roll 20 doesnt make any sounds for the chat anymore
is that the case for anyone else?

Austin (GM): It only beeps for me when I'm not on the same tab.
Blaze - Laurence: ^ exactly
Meandor (Alexis): it used to beep for me even when i was on the same one :O
magic

Blaze - Laurence: it beeps if someone makes a roll I do believe

Meandor (Alexis):

(
=

rolling 1d29

Blaze - Laurence: I mean from the sheet


Meandor (Alexis):

Death March

Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute

Description You create the image of an undead drummer in a tattered military

Target
AoE
Save

uniform in an unoccupied space you can see. The drummer is completely


incorporeal and unable to interact with anything around it. As a bonus
action on your turn, you can cause it to move 25 feet in any direction. This
may take it outside the initial range of the spell. The skeletal drummer taps
out a death cadence on its drum as it moves.
Either at the end of the spells duration or anytime at your command,
the drummer explodes in a fiery burst. Every creature within 10 feet of
the drummer takes 4d6 fire damage, or half damage with a successful
Dexterity saving throw.

Damage

Save Failure
Save Success

1 Drummer :P
10 ft.

DC 15 Dex

11 fire

4d6 fire
half

aaah there we go

i missed that sound already xD


Blaze - Laurence: lol.
Meandor (Alexis): wow i just found another bloody key on my mouse xD
Austin (GM) Gorvio casts Blessing on Amaya.
Austin (GM):

Spell DC: 10 vs NA

Target rolls a +1d4 on attacks, saving throws or ability checks.


Meandor (Alexis): i shouldnt play an 18 int character
Austin (GM): Well, I guess if you stuck keys in your mouse it would be pretty
bloody.
Meandor (Alexis): xD

wasn't gorvio a mage?

wizards casting blessings, what an age to be alive :O


hey joe :D

Austin (GM): I was just my spell macro out.

Gaiden: Everyone please read part 2 of my downtime. Its pertenent to the session
tonight. ^_^
Blaze - Laurence: I'm really loving how we're all here early for the past few
weeks.
J.R. (Joe): I could be late, if you'd like. ;)
Blaze - Laurence: LOL
Wow, good story.

Gaiden: good work on the children of westcrown tokens too austin! ^_^
Meandor (Alexis): thats one hell of a smith :O
Gaiden: lol dont underestimate the power of the asians! >_<
Meandor (Alexis): so we're going to the auction today?
Austin (GM): Yep, And Gaiden as already scooped out the place as well.
Gaiden: I have plans for Kongo and Uchide no kozuchi. >_<

yup yup. Drawing out a thorough map means no dynamic lighting. ^_^

mapped locations of where guards NORMALLY were on their walkthrough routes,


but that maybe different or added upon tonight
and placed partial traps that I can turn into real ones with parts I have.

Meandor (Alexis): does anyone elses children of westcrown handout not work?
Gaiden: mine works
Meandor (Alexis): ok gonna relog
Blaze - Laurence: mine works.
Austin (GM): Okay, starting Skype call in 5min.
Blaze - Laurence: kk
Meandor (Alexis): alrighty, now it lives again >:D
IT LIIIIVES

Gaiden: It was dead but you brought it back to life.....nice staying in character
Meandor (Alexis): :D
Blaze - Laurence: as you hear another loud facepalm come from upstairs of the
lodge
Meandor (Alexis): "happyness is an army of mindless killing machines" :P
i spent waaaay to much time on dnd jokes yesterday xD

Gaiden: lol
cool cool

Meandor (Alexis): http://ddemotivators.tumblr.com/post/22372385040/artificernecromancer-posted-by-gettles


Gaiden:

Sneak Attack

Attack

17 | 17 vs AC

Damage

Melee 5 ft

10 Bludgeoning

no thats wrong. >_<

Austin (GM): starting the skype call.


Gaiden:

Gaiden uses Sneak Attack for 5 Extra Damage!

Meandor (Alexis): you might be able to bind the sneak attack damage to your
attacks as a class action
Gaiden uses Sneak Attack for 5 Extra Damage!
Gaiden uses Sneak Attack for
Gaiden:

1 Extra Damage!
Gaiden Quickly shotguns a healing potion!

Gaiden:

8 Hit points were was regained!

Gaiden uses Sneak Attack


Gaiden:

5 Extra Damage!

Blaze - Laurence:

(
=

rolling 1d20

Meandor (Alexis): if you happened to be a chicken ...


Gaiden: lol
Meandor (Alexis):

(
=

rolling 2d6 + 2

)+2

Blaze - Laurence: whatever happened to the skeleton's who arm I chopped off?
xD

Meandor (Alexis): he died after 24h


or in the vampire layer

Blaze - Laurence: Aw, poor buddy.


J.R. (Joe): He had it coming. :P
....

Blaze - Laurence: Create the ooze outside of the lodge please.


J.R. (Joe): Meandor: The Pet Maker.

And if a Cleric turns them and destroys the skeletons..,they'd have to then contend
with the oozes!

Meandor (Alexis): ooze farm incoming :D

like one of those older final fantasy bosses: haha you thought you defeated me?
another hp bar :D

Gaiden: lol

and now my FINAL form!

Meandor (Alexis): and then the FINAL-ER FORM


AND THE FINAL-EST one aswell

J.R. (Joe):
Result

Intelligence
20 | 4

Ability Check

Meandor (Alexis): :O
the plot twist

HE HAD A FAMILY :O

he didnt even get a chance to tell us to tell them that he loved them :O
Gaiden: we'll pass along the memo
Blaze - Laurence: or will we?
Meandor (Alexis): "ehm lady, your husband died... and he said something
something love y'all something something"
J.R. (Joe): Maybe I'll revive him eventually.
Gaiden: balze did yo uget my chest of dwarf stuffing prtie?
Blaze - Laurence: yeah lol I loved it
Meandor (Alexis): sneak attack hype
nope

the blacksmith aka the fucking badass thats STANDING ON OUR FUCKING
COUCH

Gaiden: lol
Blaze - Laurence: I made him badass.
Meandor (Alexis): our symbol is a chest with a dwarf in it
J.R. (Joe): It inspires all who gaze upon it!
(To GM): doesn't solbing crimes lower the unrest of the city
(To GM): thus giving us less % for fighting people?
(From Austin (GM)): No, it will inspire people to join you guys in fighting.
Blaze - Laurence:
http://pathfinderwiki.com/mediawiki/images/f/f1/Aroden_holy_symbol.jpg

Austin (GM):
Meandor (Alexis): it's a bird, it's a coin, it's aroden
J.R. (Joe): ...who's dead. :P
Gaiden: could be just missing.....or uncaring....lol not necessarily dead
Meandor (Alexis): a storage FOR DEAD BODIES
Blaze - Laurence: that works too
Meandor (Alexis): just hitman all of the guards and drag em into the cellar
magic

Blaze - Laurence: I wonder if that block is as big as a dwarf ;)


Meandor (Alexis): so we gotta engage in the middle of one of those shifts or risk
fighting twice the amount of guards
Blaze - Laurence: I'm up for taking them all out. You just need to tell me. Lethal
or Nonlethal damage.
Gaiden:

(
=

rolling 1d8 + 3

)+3

Meandor (Alexis): lethal on guards and nonlethal on important npcs?

J.R. (Joe): ::advocates no killing!:: :P


Meandor (Alexis): advocates ALL the killing xD

probably would be best if we non lethal most to set an example


lava trap hype

i lava those traps <.3


Blaze - Laurence: .....
Meandor (Alexis): xD
Blaze - Laurence: third facepalm of the day
Meandor (Alexis): you take 1d4 unarmed bludgeoning damage for facepalming
too hard
Blaze - Laurence: lololol.
J.R. (Joe): ::banishes Meandor's Erithys head::
Gaiden:

Caltrops

Ranged 5 ft 20 ammo

Gaiden As an action, you can spread a single bag of caltrops to cover a 5-foot-square area. Any
creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take
1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet.
A creature moving through the area at half speed doesnt need to make the saving throw.

Attack

Damage

21 | 9 vs AC
1 Piercing

Meandor (Alexis): kills joe and raises him


:D

J.R. (Joe): ::eats Meandor::


Meandor (Alexis): damn, my only weakness
Gaiden: you dont eat meandor. you eat his chicken. >_<
Meandor (Alexis): NOOOO NOT WOBBLES
LEAVE WOBBLES ALOOOONE T___T

J.R. (Joe): ::cackles:: Mmmmm.....chicken....


Meandor (Alexis): ok you are definitly going to die
J.R. (Joe): ::licks his fingers::
Meandor (Alexis): lets see if i even have a poison spell XD
J.R. (Joe): ::has Lesser Restoration:: :P
Meandor (Alexis):

Acid Splash

Meandor Galonvathar
Cantrip Conjuration 60

Gained From
Description

Wizard

Target
Save

Single

V, S
1 action Instantaneous

You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a Dexterity saving throw or lake Id6 acid damage.
DC 15 Dex

Damage

9 Acid

2d6 Acid damage


Save Failure
Save Success
At Higher Levels This spell's damage increases by Id6 when you reach
5th level (2d6), 11th level (3d6), and 17lh level (4d6).

this as a trap?

Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute

Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere

around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.

AoE
Save

10ft radius

Save Failure
Save Success

DC 15 Con

Attached to an unwilling person


placed behind said person

thats the other one

no dmg but they can't breathe

considering how acid splash is a cantrip ... is it a canTRAP?


J.R. (Joe): Oh, well, if we're making spell traps...there's always this:

Thunderwave (Domain)

Level 1 Evocation Self (15 ft. Cube)


V, S
1 action Instantaneous
J.R. shouts, "Back with you!"

Description A wave of thunderous force sweeps out from you. Each

AoE
Save

Damage

creature in a 15-foot cube originating from you must


make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed 10
feet away from you. On a successful save, the creature
takes half as much damage and isnt pushed.
In addition, unsecured objects that are completely
within the area of effect are automatically pushed 10 feet
away from you by the spells effect, and the spell emits a
thunderous boom audible out to 300 feet.

Save Failure

Each creature in a range.


DC 14 Con

4 thunder

Target creature takes 2d8 thunder damage and is pushed back 10 feet away from you; a thunderous boom
is emitted, audible out to 300 feet.

Target creature takes half damage and is not pushed back.


Save Success
At Higher Levels When you cast this spell using a
spell slot of 2nd level or higher, the damage increases by
1d8 for each slot level above 1st.

Blaze - Laurence: fourth facepalm of the day


Meandor (Alexis): nice dmg my friend XD
J.R. (Joe): Though....it's rather loud.
Meandor (Alexis):

Death March

Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute

Description You create the image of an undead drummer in a tattered military

Target
AoE
Save

Damage

uniform in an unoccupied space you can see. The drummer is completely


incorporeal and unable to interact with anything around it. As a bonus
action on your turn, you can cause it to move 25 feet in any direction. This
may take it outside the initial range of the spell. The skeletal drummer taps
out a death cadence on its drum as it moves.
Either at the end of the spells duration or anytime at your command,
the drummer explodes in a fiery burst. Every creature within 10 feet of
the drummer takes 4d6 fire damage, or half damage with a successful
Dexterity saving throw.

Save Failure
Save Success

1 Drummer :P
10 ft.

DC 15 Dex

17 fire

4d6 fire
half

theres always this aswell XD

J.R. (Joe): That's...not a trap. :P

Stop trying to overrun things with undead! :P

Meandor (Alexis): they'll be so intrigued by the drummers skill that they just stand
still and sit beside him and then suddenly BOOM
totally not obvious that somethings wrong when a skeleton is drumming in front of
your door

J.R. (Joe): Not even remotely. Totally normal!


Meandor (Alexis): during the auction the guards are probably more on edge and
probably more prepared
i mean they expect someone to steal some stuff
agree

sounds of an addict: westcrown edition: "I don't want them ... i NEED THEM"
Blaze - Laurence: Posting this, want to check to see what it can do again

Commune With Nature


Level 1 Divination Self
V, S
5 Minutes Instantaneous

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.

The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water

prevalent plants, minerals, animals, or peoples

powerful celestials, fey, fiends, elementals, or undead


influence from other planes of existence

buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.

Meandor (Alexis): austin's like: pleeeease just decide xD


(To GM): I'm gonna be summoning undead of the challenge rating 1/2 just so
you're prepared :P
J.R. (Joe):

Control Water (Domain)

Level 4 Transmutation 300 feet


V, S, M (a drop of water and a pinch of dust)
1 action up to 10 minutes

Description Until the spell ends, you control any freestanding water

inside an area you choose that is a cube up to 100 feet


on a side. You can choose from any of the following
effects when you cast this spell. As an action on your
turn, you can repeat the same effect or choose a
different one.
*Flood. You cause the water level o f all standing water in
the area to rise by as much as 20 feet. If the area includes
a shore, the flooding water spills over onto dry land.
If you choose an area in a large body of water, you
instead create a 20-foot tall wave that travels from one
side of the area to the other and then crashes down. Any
Huge or smaller vehicles in the waves path are carried
with it to the other side. Any Huge or smaller vehicles
struck by the wave have a 25 percent chance of capsizing.
The water level remains elevated until the spell ends
or you choose a different effect. If this effect produced a
wave, the wave repeats on the start of your next turn
while the flood effect lasts.
*Part Water. You cause water in the area to move
apart and create a trench. The trench extends across
the spells area, and the separated water forms a wall to
either side. The trench remains until the spell ends or
you choose a different effect. The water then slowly fills
in the trench over the course of the next round until the
normal water level is restored.
*Redirect Flow. You cause flowing water in the area
to move in a direction you choose, even if the water has
to flow over obstacles, up walls, or in other unlikely
directions. The water in the area moves as you direct
it, but once it moves beyond the spells area, it resumes
its flow based on the terrain conditions. The water
continues to move in the direction you chose until the
spell ends or you choose a different effect.
*Whirlpool. This effect requires a body of water
at least 50 feet square and 25 feet deep. You cause
a whirlpool to form in the center of the area. The
whirlpool forms a vortex that is 5 feet wide at the
base, up to 50 feet wide at the top, and 25 feet tall. Any
creature or object in the water and within 25 feet of the
vortex is pulled 10 feet toward it. A creature can swim
away from the vortex by making a Strength (Athletics)
check against your spell save DC.
When a creature enters the vortex for the first time on
a turn or starts its turn there, it must make a Strength
saving throw. On a failed save, the creature takes 2d8
bludgeoning damage and is caught in the vortex until
the spell ends. On a successful save, the creature takes
half damage, and isnt caught in the vortex. A creature
caught in the vortex can use its action to try to swim
away from the vortex as described above, but has
disadvantage on the Strength (Athletics) check to do so.
The first time each turn that an object enters the
vortex, the object takes 2d8 bludgeoning damage; this
damage occurs each round it remains in the vortex.

(From Austin (GM)): You got some Shadows.


(To GM): nice :D if I happened to get the skeletal warhorses at some point, can
we ride em?
Gaiden: kk ty ^_^
(From Austin (GM)): When you really need warhourses, you can ride them when
they are summonded.
(To GM): yeeeey
Gaiden:
Result

Deception (Cha)
19 | 13

Ability Check

Stealth (Dex)
Result

13 | 8

J.R. (Joe):

Ability Check

Gust of Wind (Domain)


Level 2 Evocation 60 foot line
V, S, M (a legume seed)
1 action up to 1 minute

Description A line of strong wind 60 feet long and 10 feet wide

blasts from you in a direction you choose for the spells


duration. Each creature that starts its turn in the line
must succeed on a Strength saving throw or be pushed
15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of
movement for every 1 foot it moves when moving
closer to you.
The gust disperses gas or vapor, and it extinguishes
candles, torches, and similar unprotected flames in
the area. It causes protected flames, such as those of
lanterns, to dance wildly and has a 50 percent chance to
extinguish them.
As a bonus action on each of your turns before the
spell ends, you can change the direction in which the
line blasts from you.

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Blaze - Laurence: it'd be cool. but yeah. lol


Meandor (Alexis):

Summon Undead

Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour

Description You summon undead creatures from Orcuss realm that appear in

unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower

At Higher Levels For each spell slot used higher than 3rd level, the

challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).

Gaiden:

Stealth (Dex)

Result

Ability Check

26 | 26

Acrobatics (Dex)
Result

Ability Check

9 | 14

Quarterstaff
Attack

26 | 15 vs AC

Damage

Melee 5 ft

10 Bludgeoning

rolling 1d8
(
=

rolling 1d6
(
=

rolling 1d6
(
=

Gaiden:
Attack

Quarterstaff
12 | 19 vs AC

Damage

Melee 5 ft

10 Bludgeoning

Unarmed Strike
Attack

8 | 24 vs AC

Damage

Meandor (Alexis):

(
=

Melee 5 ft

)+4

rolling 1d20 + 4

rolling 1d20 +4

(
=

19

)+4

rolling 2d6 + 2
(
=

)+2

rolling 1d4
(
=

rolling 1d20 + 4
(
=

22

)+4

rolling 1d20 + 4
(
=

15

)+4

Meandor (Alexis):

(
=

rolling 2d6 + 2

)+2

rolling 1d4
(
=

Blaze - Laurence:

(
=

16

)+4

rolling 1d20+4

rolling 1d20+4

(
=

17

)+4

rolling 1d8+1
(
=

)+1

J.R. (Joe):
Result

Stealth (Dex)
Ability Check

0 | 5

Blaze - Laurence:
Result

Stealth (Dex)
Ability Check

7 | 8

Meandor (Alexis):

Result

Stealth (Dex)

Meandor Galonvathar
Ability Check

7 | 17

Blaze - Laurence: just making sure it works.


Attack

Weapon

Light Crossbow

23 | 20 vs AC

Austin (GM):

Gaiden:
Result

Sleight of Hand (Dex)


16 | 18

Ability Check

Meandor (Alexis): shadow hug?


Gaiden: lol
Meandor (Alexis):

Arcana (Int)

Meandor Galonvathar
Ability Check

Result

9 | 15

J.R. (Joe):
Result

Arcana (Int)
Ability Check

10 | 18

Metaphysical questions of existence!

Gaiden:
Result

Perception (Wis)
Ability Check

20 | 25

J.R. (Joe): Oh, wait, can only proficient folks do skill checks? 'Cuz I'm totes not
proficient in Arcana...
Gaiden:
Attack

Quarterstaff
15 | 18 vs AC

Damage

Melee 5 ft

12 Bludgeoning

Quarterstaff
Attack

25 | 8 vs AC

Damage

Melee 5 ft

9 Bludgeoning

rolling 2d6 + 4
(
=

13

)+4

Meandor (Alexis): @joe i guess its arcane proficient non-spellcasters and


spellcasters
Gaiden:
Attack

Damage

Unarmed Strike
17 | 8 vs AC

Melee 5 ft

J.R. (Joe): Oopsie doodle.


Meandor (Alexis): well you ARE a spellcaster soooooo you're probably fine
Blaze - Laurence:
Result

15 | 8

Perception (Wis)
Ability Check

Gaiden:
Result

Perception (Wis)
Ability Check

6 | 21

J.R. (Joe): ::blesses the water::


Meandor (Alexis): curses the water
J.R. (Joe): ::kills Meandor!::
Gaiden:
Attack

Quarterstaff
12 | 24 vs AC

Damage

Melee 5 ft

9 Bludgeoning

Meandor (Alexis): raises himself back from the dead


Gaiden:
Attack

Quarterstaff
Melee 5 ft

9 | 22 vs AC

Damage

10 Bludgeoning

J.R. (Joe): ::turns him!::


Gaiden:

(
=

11

rolling 2d6 + 4
)+4

Meandor (Alexis): has turning defiance


Gaiden:
Attack

Damage

Unarmed Strike
14 | 17 vs AC

Melee 5 ft

Blaze - Laurence: Blaze swings his sword for 15 18


Blaze hits for 26

Blaze swings his sword for 14 23


Blaze devastates with a 34

60 points of damage. lol god I love fighters.


Gaiden:

Quarterstaff

Attack

Melee 5 ft

13 | 24 vs AC

Damage

5 Bludgeoning

Quarterstaff
Attack

21 | 22 vs AC

Damage

Melee 5 ft

9 Bludgeoning

J.R. (Joe): ::blesses the water::


::again::

Gaiden:

Unarmed Strike

Attack

21 | 21 vs AC

Damage

Melee 5 ft

Meandor (Alexis): drinks ALL the water


Gaiden:

(
=

rolling 2d6 + 4
)+4

J.R. (Joe): Praise Gozreh!


Blaze - Laurence:
Attack

5 | 20 vs AC

Weapon

Meandor (Alexis):

(
=

)+4

rolling 1d20 +4
(
=

10

)+4

rolling 1d20 + 4
(

Light Crossbow

)+4

rolling 1d20 + 4

12

rolling 1d20 + 4
(
=

)+4

rolling 1d20 + 4
(
=

14

)+4

rolling 1d20 + 4
(
=

18

)+4

Meandor (Alexis):

(
=

19

rolling 1d20 + 4

)+4

rolling 1d20 + 4
(
=

)+4

J.R. (Joe): ::hugs Meandor:: You've seen the light!


Meandor (Alexis):

(
=

13

)+5

rolling 1d4
(
=

hug?
J.R. (Joe): Hug!

rolling 2d6 + 5

Austin (GM): Master at Arms rolls a 11 to Initiative.


Blaze - Laurence: Blaze rolls a 19 for initiative.
Gaiden: Gaiden rolls a 12 for initiative.

Meandor (Alexis): Meandor Galonvathar rolls a 22 for initiative.


J.R. (Joe): J.R. rolls a 0

Meandor (Alexis): The skeleton pierces its foe for

rolling d6 + 2 + 3
(

)+2+3

damage

whooops

rolling 1d20 + 4
(

15

)+4

rolling 1d20 + 4
(
=

21

)+4

Meandor (Alexis):

(
=

12

rolling 2d6 + 5

)+5

rolling 1d4
(
=

rolling 6d20
(
=

62

rolling 2d6 + 5
(
=

13

)+5

rolling 1d4
(
=

Blaze - Laurence: hears hammer, then gets depressed when he hears crafting
hammer
J.R. (Joe):

Locate Object

Level 2 Divination Self


V, S, M (a forked twig)
1 action up to 10 minutes

Description Describe or name an object that is familiar to you. You

sense the direction to the objects location, as long as


that object is within 1,000 feet of you. If the object is in
motion, you know the direction of its movement.
The spell can locate a specific object known to you,
as long as you have seen it up closewithin 30 feetat
least once. Alternatively, the spell can locate the nearest
object of a particular kind, such as a certain kind of
apparel, jewelry, furniture, tool, or weapon.
This spell cant locate an object if any thickness of
lead, even a thin sheet, blocks a direct path between you
and the object.

Meandor (Alexis): xD

cough metagming? cough

windows = doors, Tables = Water


J.R. (Joe):

Control Water (Domain)

Level 4 Transmutation 300 feet


V, S, M (a drop of water and a pinch of dust)
1 action up to 10 minutes

Description Until the spell ends, you control any freestanding water

inside an area you choose that is a cube up to 100 feet


on a side. You can choose from any of the following
effects when you cast this spell. As an action on your
turn, you can repeat the same effect or choose a
different one.
*Flood. You cause the water level o f all standing water in
the area to rise by as much as 20 feet. If the area includes
a shore, the flooding water spills over onto dry land.
If you choose an area in a large body of water, you
instead create a 20-foot tall wave that travels from one
side of the area to the other and then crashes down. Any
Huge or smaller vehicles in the waves path are carried
with it to the other side. Any Huge or smaller vehicles
struck by the wave have a 25 percent chance of capsizing.
The water level remains elevated until the spell ends
or you choose a different effect. If this effect produced a
wave, the wave repeats on the start of your next turn
while the flood effect lasts.
*Part Water. You cause water in the area to move
apart and create a trench. The trench extends across
the spells area, and the separated water forms a wall to
either side. The trench remains until the spell ends or
you choose a different effect. The water then slowly fills
in the trench over the course of the next round until the
normal water level is restored.
*Redirect Flow. You cause flowing water in the area
to move in a direction you choose, even if the water has
to flow over obstacles, up walls, or in other unlikely
directions. The water in the area moves as you direct
it, but once it moves beyond the spells area, it resumes
its flow based on the terrain conditions. The water
continues to move in the direction you chose until the
spell ends or you choose a different effect.
*Whirlpool. This effect requires a body of water
at least 50 feet square and 25 feet deep. You cause
a whirlpool to form in the center of the area. The
whirlpool forms a vortex that is 5 feet wide at the
base, up to 50 feet wide at the top, and 25 feet tall. Any
creature or object in the water and within 25 feet of the
vortex is pulled 10 feet toward it. A creature can swim
away from the vortex by making a Strength (Athletics)
check against your spell save DC.
When a creature enters the vortex for the first time on
a turn or starts its turn there, it must make a Strength
saving throw. On a failed save, the creature takes 2d8
bludgeoning damage and is caught in the vortex until
the spell ends. On a successful save, the creature takes
half damage, and isnt caught in the vortex. A creature
caught in the vortex can use its action to try to swim
away from the vortex as described above, but has
disadvantage on the Strength (Athletics) check to do so.
The first time each turn that an object enters the
vortex, the object takes 2d8 bludgeoning damage; this
damage occurs each round it remains in the vortex.

rolling 1d20 + 4

Austin (GM):

(
=

)+4

J.R. (Joe):

(
=

rolling 2d8
)

Meandor (Alexis): Meandor Galonvathar rolls a 12 for initiative.

Gaiden: Gaiden rolls a 14 for initiative.


J.R. (Joe): J.R. rolls a 7

Austin (GM): rolls a 24 to Initiative.

Blaze - Laurence: Blaze rolls a 6 for initiative.


Austin (GM): Findiuls rolls a 13 to Initiative.

Austin (GM) Vanparin casts Blight on JR.


Austin (GM):

Spell DC: 17 vs CON


Deals 58 Damage.

Blaze - Laurence: ....Fuck you gaiden


Meandor (Alexis):

Counterspell

Meandor Galonvathar
Level 3 Abjuration 60 ft.
1 reaction

Description

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd
level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability
check using your spellcasting ability. The DC equals 10 + the spells level. On a success, the creatures
spell fails and has no effect.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its
level is less than or equal to the level of the spell slot you used.

rolling 1d20 + 4
(
=

21

)+4

Gaiden:
Result

27 | 16

Austin (GM):

(
=

Acrobatics (Dex)

31

Ability Check

rolling 1d20+15

)+15

http://www.giantitp.com/forums/archive/index.php/t-233921.html

You are right, 20 is not automatic success, 1s are not automatic failure in skill
checks.
Blaze - Laurence: G r a p p l in g

When you want to grab a creature or wrestle with it,

you can use the Attack action to make a special melee

attack, a grapple. If youre able to make multiple attacks


with the Attack action, this attack replaces one o f them.
Meandor (Alexis): brb

rolling 1d20+3

Austin (GM):

(
=

)+3

J.R. (Joe):

(
=

12

rolling 2d8
)

Gaiden:

Acrobatics (Dex)

Result

26 | 23

rolling 1d20+5

Austin (GM):

(
=

22

)+5

Gaiden:

Unarmed Strike

Attack

19 | 18 vs AC

Damage

rolling 1d20+3

Austin (GM):

(
=

20

)+3

J.R. (Joe):

Ability Check

rolling 2d8
)

Melee 5 ft

9
Austin (GM) Findiuls makes attack against J.R.!

Austin (GM):

The attack roll is 14 to hit AC:20!


Dealing 9 damage on a hit!

Austin (GM) Findiuls makes attack against J.R.!


Austin (GM):

The attack roll is 25 to hit AC:20!


Dealing 8 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 14 Dex

Damage

Save Failure
Save Success

Austin (GM):

(
=

11

8 Lightning/Thunder

Full damage

Half damage

rolling 1d20+8

)+8

Meandor (Alexis):

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.

Save

DC 15 Wis

Austin (GM):

(
=

10

rolling 1d20+3

)+3

Meandor (Alexis):

Blight

Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous

Description

Necromantic energy washes over a creature of your choice that you can see within range, draining
moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8
necrotic damage on a failed save, or half as much on a successful one. This spell has no effect on undead
or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell
deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving
throw; it simply withers and dies.

Save

DC 15 Con

Save Failure
Save Success
At Higher Levels

8d8

Damage

38 Necrotic

Half

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot
above 4th.

Austin (GM):

(
=

rolling 1d20+5

)+5

rolling 1d20+3
(

)+3

Meandor (Alexis): xD
J.R. (Joe):

(
=

rolling 2d8
)

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet o f it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Damage

a creature

18 | 13 vs AC
5 Force

Meandor (Alexis): warlock :P

Blaze - Laurence: Blaze swings his sword for 26 20


Blaze hits for 13

Blaze swings his sword for 10 14


Meandor (Alexis): oh man just imagine an undead droideka :O
like built with bones and stuff

Gaiden: lol arent they technically not living already?


lol ah okay

Meandor (Alexis): shhhhhhh details


J.R. (Joe): Let the man dream, yo.
Austin (GM) Vanparin casts Hold Person on J.R.
Austin (GM):

Spell DC: 17 vs WIS

paralyzed for the duration


J.R. (Joe):

Wisdom

Result

Turn Undead:
Channel Divinity

Saving Throw

8 | 11

As an action, you present your holy symbol and speak a


prayer censuring the undead. Each undead that can see
or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Gaiden:

Quarterstaff

Attack

27 | 10 vs AC

Crit Dmg

6 Bludgeoning

Damage

Melee 5 ft

6 Bludgeoning

Quarterstaff
Attack

17 | 25 vs AC

Damage

Melee 5 ft

7 Bludgeoning

Unarmed Strike
Attack

20 | 15 vs AC

Damage

Melee 5 ft

10

rolling 2d6 + 4
(
=

11

)+4

J.R. (Joe): ::has radiant!::


Austin (GM) Findiuls makes attack against Shadow!
Austin (GM):

The attack roll is 17 to hit AC:12!


Dealing 19 damage on a hit!

Austin (GM) Findiuls makes attack against Shadow!


Austin (GM):

The attack roll is 16 to hit AC:12!


Dealing 9 damage on a hit!

Austin (GM) Findiuls makes attack against Shadow!


Austin (GM):

The attack roll is 20 to hit AC:12!


Dealing 9 damage on a hit!

Meandor (Alexis):

(
=

64

rolling 4d6 + 10
(
=

22

rolling 6d20

)+10

rolling 2d4
(
=

Hold Person

Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or
be paralyzed for the duration. At the end of each of its turns. the target can make another Wisdom saving
throw. On a success. the spell ends on the target.

Target
Save

Single

At Higher Levels

DC 15 Wis

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid
for each slot leveI above 2nd. The humanoids must be within 30 feet of each other when you target them.

Meandor casts 3 magic missiles that deal

rolling 1d4+1
(

)+1

Meandor (Alexis):

)+1

rolling 1d4+1

rolling 1d4+1
(
=

)+1

damage

Magic Missile

Meandor Galonvathar
Level 1 Evocation 120
V, S
1 action Instantaneous

Meandor Galonvathar "Pew Pew Pew"

Gained From
Description

Wizard

Target
At Higher Levels

1 or 2 or 3

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see
within range. A dart deals Id4 + I force damage to its target. The darts all strike simultaneously, and you
can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each
slot level above 1st.

J.R. (Joe):

Wisdom

Result

15 | 10

Saving Throw

Blaze - Laurence: Blaze swings his sword for 20 18


Blaze hits for 14

Blaze swings his sword for 23 28


Blaze hits for 15

Action Surge
Class Action 3

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can
take one additional action on top of your regular action and a possible bonus action. Once you use this
feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use
it twice before a rest, but only once on the same turn.

J.R. (Joe): ::widens his eyes at the mention of killing innocents::


Or not.

::is paralyzed::
Meandor (Alexis): xD
Austin (GM) Vanparin casts Disintegrate on Blaze.
Austin (GM):

Spell DC: 17 vs CON

Deals 78 Damage.
Blaze - Laurence:
Result

Constitution
Saving Throw

21 | 21

Austin (GM) Findiuls makes attack against Shadow!


Austin (GM):

The attack roll is 23 to hit AC:12!


Dealing 38 damage on a hit!

Austin (GM) Findiuls makes attack against Shadow!


Austin (GM):

The attack roll is 25 to hit AC:12!


Dealing 6 damage on a hit!

Austin (GM) Findiuls makes attack against Shadow!


Austin (GM):

The attack roll is 25 to hit AC:12!


Dealing 11 damage on a hit!

Austin (GM) Shadow makes attack against Vanparin!


Austin (GM):

The attack roll is 22 to hit AC:!


Dealing 10 damage on a hit!

Meandor (Alexis):

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.

Save

DC 15 Wis

Austin (GM):

(
=

rolling 1d20 + 5

)+5

J.R. (Joe):
Result

Wisdom

Saving Throw

19 | 16

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Target
Attack

a creature

21 | 7 vs AC

Damage

6 Force

Austin (GM):

(
=

rolling 1d4

Blaze - Laurence: Blaze swings his sword for 27 23

Blaze hits for 16

Blaze swings his sword for 22 18


Blaze hits for 15

(From Gaiden): save your holding spells for the general. ^_^
(To Gaiden): yeah those are only lvl 2 but I only have 1 3rd level spell slot left and
no 4th
Gaiden: you ok blaze?
Austin (GM): Blaze, he disengaged.
You dropped out of the skype call.

rolling 1d20
(

17

Blaze - Laurence: Blaze swings his sword for 17 7


Blaze hits for 23

Blaze swings his sword for 24 15


Blaze hits for 13
Gaiden:
Attack

Quarterstaff
26 | 14 vs AC

Damage

Melee 5 ft

5 Bludgeoning

Quarterstaff
Attack

21 | 11 vs AC

Damage

Melee 5 ft

11 Bludgeoning

Unarmed Strike
Attack

10 | 13 vs AC

Damage

rolling 2d6 + 4
(
=

13

)+4

rolling 1d6 + 4
(

)+4

Melee 5 ft

rolling 1d6
(
=

Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

17 | 11 vs AC

Damage

6 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

J.R. (Joe):

Sacred Flame

Cantrip Evocation 60 feet


V, S
1 action instantaneous

Description Flame-like radiance descends on a creature that you

can see within range. The target must succeed on a


Dexterity saving throw or take 1d8 radiant damage. The
target gains no benefit from cover for this saving throw.
The spells damage increases by 1d8 when you reach
5th level (2d8), 11th level (3d8), and 17th level (4d8).

Target
Save

one creature

DC 14 Dex

Damage

Save Success

Austin (GM):

(
=

18

6 Radiant

No damage.

rolling 1d20+8

)+8

Meandor (Alexis): Meandor Galonvathar rolls a 12 for initiative.


Austin (GM): Findiuls rolls a 16 to Initiative.

Blaze - Laurence: Blaze rolls a 17 for initiative.

Gaiden: Gaiden rolls a 22 for initiative.


J.R. (Joe): J.R. rolls a 1

Blaze - Laurence: Blaze swings his sword for 21 21


Blaze hits for 14

Gaiden: Gaiden rolls a 23 for initiative.

Stealth (Dex)

Result

Ability Check

27 | 12

Meandor (Alexis):

Attack

Rapier

Meandor Galonvathar
Melee 5ft

9 | 12 vs AC

Damage

9 Piercing

Gaiden:
Attack

Quarterstaff
14 | 11 vs AC

Damage

Melee 5 ft

6 Bludgeoning

Quarterstaff
Attack

27 | 12 vs AC

Crit Dmg

8 Bludgeoning

Damage

Melee 5 ft

11 Bludgeoning

rolling 1d8
(
=

rolling 1d8
(
=

Quarterstaff
Attack

Damage

25 | 24 vs AC

Melee 5 ft

8 Bludgeoning

Unarmed Strike
Melee 5 ft

Attack

23 | 21 vs AC

Damage

Gaiden:

(
=

rolling 2d6 + 4
)+4

Perception (Wis)
Result

9 | 7

Blaze - Laurence:
Result

Ability Check

Perception (Wis)
Ability Check

5 | 19

Meandor (Alexis):

Result

9 | 8

J.R. (Joe):
Result

Perception (Wis)
Ability Check

11 | 18

Gaiden:
Result

Arcana (Int)

Meandor Galonvathar
Ability Check

Intimidation (Cha)
Ability Check

11 | 16

Quarterstaff
Attack

Damage

22 | 26 vs AC

Melee 5 ft

7 Bludgeoning

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 13 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Austin (GM):

(
=

12

rolling 1d20+11

)+11

Meandor (Alexis): Meandor Galonvathar rolls a 11 for initiative.


Blaze - Laurence: Blaze rolls a 14 for initiative.
Austin (GM): Vanparin rolls a 17 to Initiative.
J.R. (Joe): J.R. rolls a 18

Austin (GM): General Vourne rolls a 9 to Initiative.


Gaiden: Gaiden rolls a 23 for initiative.

Quarterstaff

Attack

9 | 20 vs AC

Damage

Melee 5 ft

5 Bludgeoning

Quarterstaff
Attack

19 | 12 vs AC

Damage

Melee 5 ft

12 Bludgeoning

J.R. (Joe):

Gust of Wind (Domain)


Level 2 Evocation 60 foot line
V, S, M (a legume seed)
1 action up to 1 minute

Description A line of strong wind 60 feet long and 10 feet wide

Save

blasts from you in a direction you choose for the spells


duration. Each creature that starts its turn in the line
must succeed on a Strength saving throw or be pushed
15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of
movement for every 1 foot it moves when moving
closer to you.
The gust disperses gas or vapor, and it extinguishes
candles, torches, and similar unprotected flames in
the area. It causes protected flames, such as those of
lanterns, to dance wildly and has a 50 percent chance to
extinguish them.
As a bonus action on each of your turns before the
spell ends, you can change the direction in which the
line blasts from you.
DC 14 Str

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

J.R. condenses holy energy into his hand before unleashing it!

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
Attack

a creature of your choice within range

23 | 14 vs AC

Damage

At Higher Levels

17 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.

Gaiden:
Result

Perception (Wis)
Ability Check

18 | 25

Blaze - Laurence as Blaze walks past Meandor and J.R. they feel immense
heat as his hair looks purely fire
J.R. (Joe): ::places a hand on Blaze's shoulder:: The General was not the only
individual worthy of your revenge, Blaze.
Blaze - Laurence: Blaze rolls a 21 for initiative.

Meandor (Alexis): Meandor sits down and enjoys the spectacle


invites J.R. to sit beside him

Gaiden: Gaiden rolls a 5 for initiative.


Blaze - Laurence the heat cools down and his hair returns to normal
Blaze - Laurence:
Result

Insight (Wis)
Ability Check

7 | 10

Gaiden: https://www.youtube.com/watch?v=hu7hrNiENUY
Blaze - Laurence: Blaze rolls a 5 for initiative.
Gaiden: Gaiden rolls a 15 for initiative.

Quarterstaff

Attack

Damage

20 | 21 vs AC

Melee 5 ft

8 Bludgeoning

Stunning Strike
Description

Level 5 5 ft
1 action Instant

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 13 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

J.R. (Joe): ::looks to Meandor:: I think, in a spar between you and I, I would lose
miserably.
Blaze - Laurence:
Result

Constitution
Saving Throw

15 | 25

Gaiden:
Attack

Damage

Quarterstaff
16 | 23 vs AC

Melee 5 ft

6 Bludgeoning

Meandor (Alexis): well, who cares? I don't intend in fighting you


Gaiden:

Unarmed Strike

Attack

27 | 19 vs AC

Crit Dmg

Damage

Melee 5 ft

Meandor (Alexis): And to be honest, Wobbles could beat you if he wanted to


Blaze - Laurence:
Result

18 | 15

Constitution
Saving Throw

Meandor (Alexis): Wobbles pecks J.R.


J.R. (Joe): ::grins to Meandor:: A friendly spar can be fun and informative. ::eyes
the chicken:: I....doubt that....
Meandor (Alexis): Wobbles pecks J.R. for 15d20 damage
J.R. (Joe): ....dafuq?
Meandor (Alexis): xD
J.R. (Joe): Would you rather spar with me, Blaze? Vent some of that anger?
Shame.

Meandor (Alexis): I could get you some skeletons to fight


J.R. (Joe): ::prays to Gozreh::

Is this where that noise came from?

Blaze - Laurence: Yes, it sounded like it came from Gaiden's room.


J.R. (Joe): Oh boy...
Blaze - Laurence: Why don't you check on him and bring him out?
J.R. (Joe): Just remember to take deep breaths, okay?
Meandor (Alexis): "And? What was it?"
J.R. (Joe): Gaiden. Being Gaiden.
Meandor (Alexis): "Ah, what a surprise"
J.R. (Joe): "Right? I'm less worried about him than I am Blaze. But, I think I'll let
him cool down a bit before I try to talk to him."
Meandor (Alexis): "hehe, cool down"
Gaiden:
Result

Stealth (Dex)
21 | 24

Ability Check

J.R. (Joe): ::grins:: "As much as he can. Now, tell me....back there, you seemed to
be mirroring my praying?"
Meandor (Alexis): "Well, something of the sorts. Not for any gods but more for
them themselves"
J.R. (Joe): "Oh? What do you mean?"
Meandor (Alexis): "Ah forget it, it's ... nothing. I ... just have to deal with some
things..." - Leaves the room.
J.R. (Joe): "Meandor......."

Blaze - Laurence: Blaze swings his sword for 16 14


J.R. (Joe): Hm.

Blaze - Laurence: Blaze hits for 16


Blaze swings his sword for 21 14
Blaze hits for 11

J.R. (Joe): ....is Wobbles swimming? Or drowning?


Meandor (Alexis): Swimming xD
J.R. (Joe): LOL! That's adorable!
Meandor (Alexis): He's a capable little chicken"
J.R. (Joe): ::sits contemplatively in front of the fireplace and relaxes::

::begins to polish and clean his ornate scabbard because, you know, bloody guts
can stain::
Meandor (Alexis):

Result

Arcana (Int)

Meandor Galonvathar
Ability Check

11 | 10

OHHHHH DAAAAYUM
"try water"

Blaze - Laurence: you son of a bitch lol


J.R. (Joe): LOL!

Cleric to the core, yo! :P

Gaiden: lol you're like the parent of the group.


J.R. (Joe): Which is ironic, since I'm likely the youngest.
Blaze - Laurence: 24 here
J.R. (Joe): J.R. is only 18. :P
Blaze - Laurence: Oh my.
Meandor (Alexis): around 50

Deception (Cha)

Result

Meandor Galonvathar
Ability Check

5 | 6

can blaze take a shower without dieing?


xD

Gaiden: lol thats terrible.


Meandor (Alexis): brings some fried eggs to everyone
J.R. (Joe):

Hallow

Level 5 Evocation touch


V, S, M (herbs, oils, and incense worth at
least 1,000 gp, which the spell consumes)
24 hours until dispelled

Description You touch a point and infuse an area around it with holy

(or unholy) power. The area can have a radius up to 60


feet, and the spell fails if the radius includes an area
already under the effect a hallow spell. The affected area
is subject to the following effects.
First, celestials, elementals, fey, fiends, and undead
cant enter the area, nor can such creatures charm,
frighten, or possess creatures within it. Any creature
charmed, frightened, or possessed by such a creature
is no longer charmed, frightened, or possessed upon
entering the area. You can exclude one or more of those
types of creatures from this effect.
Second, you can bind an extra effect to the area.
Choose the effect from the following list, or choose an
effect offered by the DM. Some of these effects apply to
creatures in the area; you can designate whether the
effect applies to all creatures, creatures that follow a
specific deity or leader, or creatures of a specific sort,
such as ogres or trolls. When a creature that would be
affected enters the spells area for the first time on a
turn or starts its turn there, it can make a Charisma
saving throw. On a success, the creature ignores the
extra effect until it leaves the area.
Courage. Affected creatures cant be frightened
while in the area.

Darkness. Darkness fills the area. Normal light,


as well as magical light created by spells of a lower
level than the slot you used to cast this spell, cant
illuminate the area.

Daylight. Bright light fills the area. Magical darkness


created by spells of a lower level than the slot you used
to cast this spell cant extinguish the light.
Energy Protection. Affected creatures in the area
have resistance to one damage type of your choice,
except for bludgeoning, piercing, or slashing.

Energy Vulnerability. Affected creatures in the area


have vulnerability to one damage type of your choice,
except for bludgeoning, piercing, or slashing.
Everlasting Rest. Dead bodies interred in the area
cant be turned into undead.
Extradimensional Interference. Affected creatures
cant move or travel using teleportation or by
extradimensional or interplanar means.
Fear. Affected creatures are frightened
while in the area.

Silence. No sound can emanate from within the area,


and no sound can reach into it.

AoE

Tongues. Affected creatures can communicate with


any other creature in the area, even if they dont share a
common language.
radius of up to 60 feet

Blaze - Laurence:

Indomitable
Class Action 8

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll,
and you cant use this feature again until you finish a long rest. You can use this feature twice between
long rests starting at 13th level and three times between long rests starting at 17th level.

J.R. (Joe):

Mass Cure Wounds

Level 5 Conjuration 60 feet

V, S
1 action Instantaneous

Description A wave of healing energy washes out from a point of

Target
Healing

your choice within range. Choose up to six creatures


in a 30-foot-radius sphere centered on that point. Each
target regains hit points equal to 3d8 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
up to six creatures

16 HP healed

At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the healing increases by


1d8 for each slot level above 5th.

Blaze - Laurence: Extradimensional Interference. Affected creatures


cant move or travel using teleportation or by
extradimensional or interplanar means.
Meandor (Alexis):

Dominate Person
Meandor Galonvathar
Level 5
V, S
1 action 1 Minute

Description

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5th-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You attempt to beguile a humanoid that you can see within range. It must succeed on a Wisdom saving
throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has
advantage on the saving throw.

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same
plane of existence. You can use this telepathic link to issue commands to the creature while you are
conscious (no action required), which it does its best to obey. You can specify a simple and general course
of action, such as Attack that creature, Run over there, or Fetch that object. If the creature completes
the order and doesnt receive further direction from you, it defends and preserves itself to the best of its
ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the
creature takes only the actions you choose, and doesnt do anything that you dont allow it to do. During
this time you can also cause the creature to use a reaction, but this requires you to use your own reaction
as well.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving
throw succeeds, the spell ends.

Save

At Higher Levels

DC 16 Wis

When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When
you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th
level or higher, the duration is concentration, up to 8 hours

hmm

whoops

Cone of Cold

Meandor Galonvathar
Level 5 Evocation 60 ft.
V, S
1 action Instantaneous

Description

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution
saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful
one.
A creature killed by this spell becomes a frozen statue until it thaws.

AoE
Save

Save Failure
Save Success

60ft cone

DC 16 Con
8d8

Half

At Higher Levels

When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot
level above 5th.

Cone of Cold

Meandor Galonvathar
Level 5 Evocation 60 ft.
V, S
1 action Instantaneous

Description

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution
saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful
one.
A creature killed by this spell becomes a frozen statue until it thaws.

AoE
Save

60ft cone

Save Failure
Save Success
At Higher Levels

8d8

DC 16 Con

Damage

45 Cold

Half

When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot
level above 5th.

J.R. (Joe):

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

Description You strike the ground, creating a burst of divine

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Save

Damage

DC 15 Con

Save Failure
Save Success

Mua!

20 thunder + 23 radiant

Full damage and knocked prone.


Half damage.

Flame Strike

Level 5 Evocation 60 feet


V, S, M (pinch of sulfur)
1 action Instantaneous

Description A vertical column of divine fire roars down from the

Save

Damage

heavens in a location you specify. Each creature in


a 10-foot-radius, 40-foot-high cylinder centered on a
point within range must make a Dexterity saving throw.
A creature takes 4d6 fire damage and 4d6 radiant
damage on a failed save, or half as much damage on a
successful one.
DC 15 Dex

17 fire + 17 radiant

Full damage
Save Failure
Half Damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the fire damage or the


radiant damage (your choice) increases by 1d6 for each
slot level above 5th.

And fire!
Blaze - Laurence: ...why did my armor go invisible when he tapped it...? Ummmm
Gaiden...
Meandor (Alexis): oh so lewd
J.R. (Joe): He wanted something to vanish?
Rage. Armor. Semantics.

Gaiden:
Result

Stealth (Dex)
30 | 28

Ability Check

J.R. (Joe): Save the new spell level....that's a lackluster level.


Gaiden: -leaves 158 gold with a note saying "This is all the gold I have left. Cause
no amount of gold is worth you being mad at me" under his pillowJ.R. (Joe): HP, spell slot, and prof. bonus.

Though, I guess the prof. bump is pretty powerful....+1 to all my skill checks and
such.

Blaze - Laurence:
Result

19 | 16

Gaiden:
Result

Strength

Saving Throw

Acrobatics (Dex)
28 | 16

Meandor (Alexis):

Ability Check

Wall of Stone

Meandor Galonvathar
Level 5 Evocation 60 ft.
V, S
1 action 10 Minute

Description

A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6
inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at
least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.

If the wall cuts through a creatures space when it appears, the creature is pushed to one side of the wall
(your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid
surface), that creature can make a Dexterity saving throw. On a success, it can use its reaction to move up
to its speed so that it is no longer enclosed by the wall.
The wall can have any shape you desire, though it cant occupy the same space as a creature or object.
The wall doesnt need to be vertical or rest on any firm foundation. It must, however, merge with and be
solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.
If you create a span greater than 20 feet in length, you must halve the size of each panel to create
supports. You can crudely shape the wall to create crenellations, battlements, and so on.

The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and
30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected
panels to collapse at the DMs discretion.
If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and
cant be dispelled. Otherwise, the wall disappears when the spell ends.

Save

Save Failure
Save Success

DC 16 Dex
Pushed

Not pushed, can move speed

Gaiden:
Result

Stealth (Dex)
Ability Check

27 | 26

Meandor (Alexis): i thought it was the mirror


Gaiden: 158 gold
J.R. (Joe):
Result

Religion (Int)
8 | 14

Ability Check

Gaiden: lost his connection to the force

live a million lies suddenly cried out in agony and were silenced

J.R. (Joe): ::is visibly shaken::

Austin (GM):
Meandor (Alexis): sits down beside him
Gaiden: https://www.youtube.com/watch?v=umDr0mPuyQc

Investigation (Int)
Result

Ability Check

10 | 4

Arcana (Int)
Result

Ability Check

16 | 12

Religion (Int)
Result

Ability Check

14 | 1

J.R. (Joe): Actually....I think, for once, J.R. will spend time in his room!
Meandor (Alexis): welp not gonna follow that xD
J.R. (Joe): Pbpbpbt!
Blaze - Laurence:
Result

Insight (Wis)
Ability Check

8 | 22

Blaze swings his sword for 27 11

J.R. (Joe): ?
Meandor (Alexis): knock knock

"We need you for a puzzle, come down"

J.R. (Joe): I...don't think I could handle another experience like that right now.
Please give my apologies to Gaiden..
Gaiden:
Result

Insight (Wis)
Ability Check

21 | 9

Blaze - Laurence:
Result

Insight (Wis)
Ability Check

20 | 5

Meandor (Alexis): single tear


Gaiden:
Result

Persuasion (Cha)
16 | 18

Ability Check

Meandor (Alexis): "you take 20d100 damage

"I dont trust this chair :O "


Blaze - Laurence: lol.
Gaiden:
Result

Sleight of Hand (Dex)


Ability Check

19 | 9

Meandor (Alexis):

Gained From
Description

Wizard

AoE

30 ft Circle

Detect Magic

Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way,
you can use your action to see a faint aura around any visible creature or object in the area that bears
magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by I
foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

J.R. (Joe):

Detect Magic

Level 1 Divination self


V, S
1 action up to 10 minutes

Description For the duration, you sense the presence of magic

within 30 feet of you. If you sense magic in this way, you


can use your action to see a faint aura around any visible
creature or object in the area that bears magic, and you
learn its school of magic, if any.
The spell can penetrate most barriers, but it is blocked
by 1 foot of stone, 1 inch of common metal, a thin sheet
of lead, or 3 feet of wood or dirt.

Target

self

Detect Evil and Good


Level 1 Divination self
V, S
1 action up to 10 minutes

Description For the duration, you know if there is an aberration,

celestial, elemental, fey, fiend, or undead within 30


feet of you, as well as where the creature is located.
Similarly, you know if there is a place or object within
30 feet of you that has been magically consecrated
or desecrated.
The spell can penetrate most barriers, but it is blocked
by 1 foot o f stone, 1 inch of common metal, a thin sheet
of lead, or 3 feet of wood or dirt.

Target

self

Blaze - Laurence gets bored of the talk of good and evil, and walks out into
the living room and lays down on the couch
Meandor (Alexis): SUCK IT
Gaiden: lol >3
*

<3

Meandor (Alexis): < 3


Blaze - Laurence loud snoring comes in from the living room
J.R. (Joe): ::throws Wobbles eggs at Blaze::
Blaze - Laurence: so I have 1,900 gold now.

Indomitable
Class Action 8

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll,
and you cant use this feature again until you finish a long rest. You can use this feature twice between
long rests starting at 13th level and three times between long rests starting at 17th level.

Austin (GM): I'll be on for about an half hour if anyone has any last questions. I
will not be able to answer questions till Monday as this weekend is very busy for
me.
Meandor (Alexis): oh my, then i guess i'll do some stuff right now
Blaze - Laurence: just so where you know Gaiden, Blaze was pissed off because
the sword was destroyed
Gaiden: 5 hours and 13 minutes on the video. >_<

lmfao. TOTALLY not the same as my parents getting killed. >_<


especially when you can salvage it. lol

Blaze - Laurence: yeah, I was able to salvage it for the better


Gaiden: seeee?
Blaze - Laurence: hence why you're now off free, and I gave you a little gold
back :D
Austin (GM): * a little
Blaze - Laurence: hahahah
I wanted an even 1,900 ;)

(To GM): So I planned on upgrading the Skeletons with the ooze and then putting
the armor from the armory on them (to hide the fact that they're skeletons), giving
them all the magic mouth ritual with some basic triggers and then send em out as
elite-guards for the city to keep the crime rate a bit lower. How much of that can I
do in 1/2 downtime activities
Austin (GM): The general got a 1 on his save, so the bomb trick ended amazingly
in your favor Gaiden.
(To GM): meant as in 1 or 2 not as in 0.5 xD
Blaze - Laurence: It was fate

Question about multiclassing, because I do want to multiclass into a barbarian,


and I was wondering if I can just do it or if I need training from a downtime.

Meandor (Alexis): guys I might have to borrow some money from someone xD

Blaze - Laurence: borrow money? Oh, I'm sorry I just went bankrupt
(From Austin (GM)): You could outfit 8 skeletons in one downtime.
Austin (GM): You can multiclass normally.
Blaze - Laurence: Cool. :D

becuase I'm taking a 2 level dip into barbarian.

so whenever I want, I can get advantage on attacks.


and plus, you know. raging.

(To GM): alright then I'll probably do both downtimes to get em all equipped and
sent out.
Meandor (Alexis): yeah so I will be in need of 212 g, and it will be for the good of
the city :D
Blaze - Laurence: what for?
Meandor (Alexis): learning magic mouth to upgrade the newly enhanced
skeletons and send em out as guards to lower crime
150g for learning the spell and 10 g per use
i got 88g left so it'll be 212

Blaze - Laurence: If Gaiden gives up 12, I'll give you 200. cause you know, it was
the majority of his money anyway
Meandor (Alexis): xD
(To GM): which armor type covers all of the body?
(To GM): since noone should know they're skeletons
Meandor (Alexis): So I thought maybe you could use your downtime together
with gorvio's to convince the hellknights of our cause. Some sort of diplomatic
mission to get those who were wronged by basically everyone to help us stabilize
the city
(From Austin (GM)): Any armor type can be fitted to cover the body.
(To GM): which armor type do we have plenty of in the armory?
Blaze - Laurence: How would you convince Blaze to give up my revenge on the
Hellknights?
Meandor (Alexis): well considering how they were merely the pawns
it wasn't them who gave the orders

Most of them are just normal folk trying to get by


(From Austin (GM)): M
(From Austin (GM)): Any medium armor will do.
Blaze - Laurence: Yes, but they've still wronged the city.

(To GM): so we have 15 sets of half plate in our armory?


Meandor (Alexis): that's what i get for trying to argue with a 9 int char XD
Gaiden: yeah that was a SUPER lucky turn of events with the general, but I'm SO
happy that's how it turned out.
Meandor (Alexis): well nvm then, just thought it would help :P
Blaze - Laurence: :P
Gaiden: lmfao
Blaze - Laurence: Gaiden, give 12 gold to Meandor for upgrading the skeletons
to help with crime
Meandor (Alexis): pretty please? :3
(To GM): and what would the effects of the ooze combined with the skeletons be?
(If I may know, if it is to remain secret til next week then don't tell me :P )
Meandor (Alexis): I mean I could upgrade them all even further with marks of
fire/acid/cold but that would require another 900g for learning the spell
Gaiden: sent you a pm austin
Meandor (Alexis): Might have to ask Joe about that
Gaiden: kk take 12 from me meandor
(To GM): oh yeah, would the marks also be applicable in those downtimes?
Meandor (Alexis): < 3
Blaze - Laurence: kk, so you get 200 from me then
Meandor (Alexis): Then they got atleast the basic equipment to protect the city :D
Gaiden: < 3 3 3 us "possibly evil guys" gotta stick together. >_< -sticks tongue out
at JRMeandor (Alexis): hey now, I am good at heart :P Why does necromancy have
such a bad rap T_T
Blaze - Laurence: alright I'm out. I'll talk to you all later.
Meandor (Alexis): cya :D
Gaiden: night
Gaiden uses Sneak Attack
Gaiden:

5 Extra Damage!
Gaiden uses Sneak Attack

Gaiden:

11 Extra Damage!

2 d6 damage now. >_,


Meandor (Alexis): yeey :D
(From Austin (GM)): The ooze effects would be bonus HP, Damage Absorption,
and be able to digest food.
(From Austin (GM)): Marks?
(To GM): yeah the spell from the BOLS that I sent you. Adding fire/acid/ice
damage to their attacks
(To GM): Have a few ideas for them again and sadly one of them involves a new
spell from the book of your horrors again xD It would be "Creeping Eye" so that I
would have vision over them and can make them act accordingly to the law so
they dont just go around slaughtering the wrong folk
(To GM): I think it's best if I just recap everything xD
(To GM): 1st: Give them armor from our armory so they aren't seen as undead
(To GM): 2nd: Give them the ooze treatment
(To GM): 3rd: Magic Mouth them so that they aren't mute
(To GM): 4th Creeping eye so they don't go killing the wrong people
(To GM): 5th: the marks to enhance them a bit more
(To GM): your choice what i can and can't do in 1 downtime ;D
(From Austin (GM)): I think that will be fine. You cover all your bases.
(To GM): well now I gotta figure out how much it's gonna cost xD
(To GM): so lets see: 150 learn magic mouth, 150 apply magic mouth, 900 learn
one of the marks and apply it, 300 learn creeping eye. Is that correct?
(To GM): i think i might be wrong with the costs for the spell learning
(From Austin (GM)): I think at this point, your the Magic shops best friend and
they will cut you a deal for 1000GP for everything.
(To GM): XD THANK YOU < 3
(To GM): though you might want to reconsider cause I think I just royally fucked
up the costs: 150 for magic mouth should be correct since it's from the phb, but
the others are (i think) 900 and 1200
(To GM): so in total: 2400g
(From Austin (GM)): 2000GP
(To GM): alrighty then I'll go ask Joe if he can spare two diamonds :D Thanks
again for sticking through with me xD Gonna go now goodnighty :D
Meandor (Alexis): Goodnight, gonna go :D

Gaiden: kk get some rest ^_^ talk to you in a bit


Meandor (Alexis): will do :D
Gaiden:
Attack

Damage

Kongo (Lengendary Quarterstaff)


Melee 5 ft

24 | 23 vs AC
9 Bludgeoning

Kongo (Lengendary Quarterstaff)


Attack

28 | 11 vs AC

Crit Dmg

3 Bludgeoning

Damage

Melee 5 ft

9 Bludgeoning

Gaiden Send a Static bolt at the enemy for


Gaiden:

10 Electric Damage!

Kongo (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

21 | 10 vs AC
8 Bludgeoning

Gaiden Send a Static bolt at the enemy for


Gaiden:

8 Electric Damage!

Kongo (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

21 | 21 vs AC

12 Bludgeoning

Gaiden Send a Static bolt at the enemy for


Gaiden:

10 Electric Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 15


Second Attack hits AC 14

21 dealing 8 damage.

15 dealing 7 damage.

Gaiden uses Sneak Attack


Gaiden:

8 Extra Damage!
Gaiden uses Sneak Attack
Gaiden:

11 Extra Damage!

Meandor (Alexis): https://pbs.twimg.com/media/CN1arZ9UwAAmnoC.jpg


The skeleton shoots an arrow at its foe

21 13

dealing 10 on a hit

dealing 13 on a critical hit

and having an extra 8 fire/acid/cold damage if it has been marked


Blaze - Laurence: Good macro, good job.
Meandor (Alexis): The skeleton shoots an arrow at its foe

19 18

dealing 9 on a hit

dealing an extra 5 on a critical hit

and having an extra 9 fire/acid/cold damage if it has been marked


there we og :D

Meandor (Alexis): had the crit do an entire extra roll


Blaze - Laurence: Yeah, the second way is better.
Meandor (Alexis): that way we wouldn't know if the crit dealt less damage xD
Blaze - Laurence: I wonder if Austin will allow mounted combat.
Meandor (Alexis): yeah mounted combat is always a bit iffy

but maybe if the city gets sieged and we ride outside or something
mounted magic :O

Blaze - Laurence: Look at this feat by the way


Meandor (Alexis): now if that aint the title of a great magic based fast-paced rpg
then i dont know :P
Blaze - Laurence:

Mounted Combatant
Class Action 9

You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.

If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Meandor (Alexis): yeah thats a feat that is very good for some campaigns and
very bad for others
The skeleton slashes with its longsword

12 14

dealing 9 on a hit

dealing an extra 5 on a critical hit

and having an extra 4 fire/acid/cold damage if it has been marked


Blaze - Laurence: Aye. Just depends on how he will do mounted combat.
Meandor (Alexis): i mean up until now the only chance we really had for a
mounted fight would have been the shadow mastiffs in the streets and there they
would have taken no damage xD
Blaze - Laurence: Depend on how tall the ceiling was in the places, the horse
could've fit with me on it xD
Meandor (Alexis): it would probably not really have given you that much an
advantage if the horses can't even really run ^^
Blaze - Laurence: all I have to do is be mounted and boom advantage :P
Meandor (Alexis): well yeah but still ... .P
rp-wise it makes zero sense xD

"don't mind me just a guy with a sword thats bigger than most people passing
through on his horse"
xD

Blaze - Laurence: lol

you have to admit though, it'd be pretty great.

Meandor (Alexis): yeah ^^

The zombie slams it's opponent

12 19

dealing 6 on a hit

dealing an extra 6 on a critical hit

and having an extra 11 fire/acid/cold damage if it has been marked


Blaze - Laurence: Oh shit, I just realized what I'm gonna get next level.
Meandor (Alexis): the suspense...
?

Blaze - Laurence: +1 to AC
Defense

While you are wearing armor, you gain a +1 bonus to AC.


Meandor (Alexis): i get this and an extra cantrip and some spell slots
INURED TO UNDEATH

Beginning at 10th levei, you have resistance to necrotic

damage, and your hit point maximum can't be reduced.


the forces that animate them that you have become

Vou have spent so much time dealing with undead and


Meandor (Alexis): inured to some of their worst effects.
basically curse immunity

Blaze - Laurence: necrotic damage. o.e that just reminds of me the 76 that was
aimed at me
Meandor (Alexis): yeah ^^
Blaze - Laurence: I'm so glad I saved.
Meandor (Alexis): i still dont know how that guy had 6th level spellslots
Blaze - Laurence: I'd of dropped from full to -9
Meandor (Alexis): he's a warlock they max out at 5th o.O
well it was fire damage so you'd have taken half no?

Blaze - Laurence: it was necrotic I do believe


give me a second.

Meandor (Alexis): naah the blight on j.r. was necrotic


yours was a conflagrate or smth

thats why you took no damage on the save instead of half


Blaze - Laurence: gimme a second and lemme look again
Meandor (Alexis): ^^
Blaze - Laurence: and I love how my red specific dark vision was handy.
Meandor (Alexis): btw thanks for the macro help, my macro shortbar just got
reduced from like 10 to 5 :D

had a macro for hit on all weapons for the skeletons on damage for both and crits
and the same for zombies xD

Blaze - Laurence: Glad to help :)

Austin (GM) Vanparin casts Disintegrate on Blaze.


Austin (GM):

Spell DC: 17 vs CON


Deals 78 Damage.

Meandor (Alexis): disintegrate.. lets see


force damage

Blaze - Laurence: yeah. that would've did full damage


Meandor (Alexis): yep :O

If this damage reduces the target to 0 hit points, it is disintegrated

that woulda been a perma death


Blaze - Laurence: Oh fuck me.

The creature can be restored to life only by means of a true resurrection or a wish
spell.

Meandor (Alexis): thats some lvl 15 stuff

blaze would have been dead for like 6 sessions min.

but what i dont get is that it's a 6th level spell on a warlock
AGAIN XD

they dont work like that (i think)


Blaze - Laurence: he may of not been just a warlock. or it could've been just a
title.
Meandor (Alexis): well warlocks are technically common in westcrown and we
hadn't faced one before but that seems like the only possible solution
ooh

hmm

i dont understand warlocks XD

ok so the disintegrate would have worked

but the blight on 6th level wouldnt have i think


Blaze - Laurence: Hm, I'm curious about something.

Everywhere I look, Disintegrate is a dex save, not a con save.

Meandor (Alexis): whats your higher stat?


Blaze - Laurence: out of those two? con
Meandor (Alexis): well maybe austin wanted to show some mercy :P
Blaze - Laurence: that's the only possible solution I can come up with
Meandor (Alexis): considering it was literally a save or die situation
Blaze - Laurence: Let me look at something

Dexterity

Result

21 | 7

Saving Throw

lol. Same exact roll.

Meandor (Alexis): ^^
Blaze - Laurence: Okay, so if it was a mistake. it doesn't matter. and thank god.
Meandor (Alexis): holy shit i never realised how eak wralocks are :O
weak* warlocks

typing is hard T_T

Blaze - Laurence: I just looked at my dice roll from Friday, I rolled a 14.

so with the 14 on die, and the +1 from dex and +2 from magic items. that would
equal a 17. Making it a -just- passed.

Meandor (Alexis): escaping death one roll at a time


Blaze - Laurence: I know right?
Meandor (Alexis): you think i should make some macros for all the undead i
could accidentally summon with "summon undead"?
Blaze - Laurence: I wouldn't. just be ready to know what you get, and have the
stats at the ready
Meandor (Alexis): well having the stats ready isn't a problem but i mean i's only
like 10-15 macros
shouldnt take too long

Blaze - Laurence: if you want to do all that, feel free I suppose.


man. I still can't believe I made that save though. LOL

Meandor (Alexis): ^^

if only you would have also made the save in htat prison of yours :P
poor rogue
^^

Blaze - Laurence: hahahaha you read that story?


Yeah, that was quite a session

Meandor (Alexis): huh, ghouls have an attack that doesnt work as good against
elves xD
Blaze - Laurence: wait, really? LOL
that's awesome

Meandor (Alexis): ooh its tied with their backstory

lol, the first ghoul was an orcus worshipper turned ghoul and then when orcus
wouldn't help him regain his domain the elven gods did and thus elves are
immune to the paralyzing effect of a ghouls attack xD
wait when we fought those ghouls, did I ever get stunned?
oh wait we were fighting ghasts

Blaze - Laurence: Yeah, there's a difference xD


Meandor (Alexis): well technically its only a really small one
Blaze - Laurence: brb real quick
Meandor (Alexis): The shadow drains its target of its happiness and strength

20 12

dealing 13 on a hit

dealing an extra 6 on a critical hit

and having an extra 12 fire/acid/cold damage if it has been marked


The shadow drains its target of its happiness and strength
Meandor (Alexis):

dealing 17 on a hit

17 11

dealing an extra 7 on a critical hit

and having an extra 5 fire/acid/cold damage if it has been marked


and draining 3 points of strength from them

The warhorse skeleton smacks the enemy with its hooves


Meandor (Alexis):

dealing 11 on a hit

19 22

dealing an extra 3 on a critical hit

and having an extra 9 fire/acid/cold damage if it has been marked.


The ghoul bites its foe for

18 6

Meandor (Alexis): dealing 17 on a hit


dealing an extra 11 on a critical hit

and having an extra 12 fire/acid/cold damage if it has been marked.


The ghoul claws its foe for

18 24

dealing 10 on a hit

Meandor (Alexis): dealing an extra 6 on a critical hit

and having an extra 4 fire/acid/cold damage if it has been marked.

On a hit the target must make a DC 10 Con save or get paralyzed for 1 minute.
This does not apply to elves and undead and the target can make another save at
the end of each of its turns to end the effect
The ghast tries to bite its foe for

13 22

dealing 11 on a hit

Meandor (Alexis): dealing an extra 10 on a critical hit

and having an extra 9 fire/acid/cold damage if it has been marked.


The ghast claws at its foe for

22 11

dealing 13 on a hit

dealing an extra 4 on a critical hit

Meandor (Alexis): and having an extra 8 fire/acid/cold damage if it has been


marked.

The target must make a DC 10 con save if it's not an undead or else be paralyzed
for 1 minute. The saving throw may be repeated after the end of your turn.
The spectre drains its foes lifeforce for

15 23

dealing 15 necrotic damage on a hit


dealing an extra 10 on a critical hit

Meandor (Alexis): and having an extra 11 fire/acid/cold damage if it has been


marked.

The target must succeed on a DC 10 con saving throw or its hit point maximum is
reduced by the damage taken.
The minotaur skeleton smashes its foe with its heavy greataxe for

19 18

dealing 13 slashing damage on a hit


dealing an extra 7 on a critical hit

Meandor (Alexis): and having an extra 6 fire/acid/cold damage if it has been


marked.
The minotaur gores its foe for

14 19

dealing 17 on a hit

dealing an extra 10 on a critical hit

and having an extra 4 fire/acid/cold damage if it has been marked.

Meandor (Alexis): If the minotaur charged its foe it takes an extra 12 damage
and must succeed on a DC 14 str saving throw or be thrown back 10 feet and be
knocked prone.
The will-o'-wisp shocks its foe for

24 5

dealing 16 lightning damage on a hit


dealing an extra 3 on a critical hit

and having an extra 5 fire/acid/cold damage if it has been marked.


Meandor (Alexis): The ogre zombie smashes its foe with its morningstar for

8 14

dealing 14 on a hit

dealing an extra 6 on a critical hit

and having an extra 9 fire/acid/cold damage if it has been marked.


yeeey

Meandor (Alexis): done with all undead up to challenge rating 2 :D

btw what mark would you say should the skeletal city guards get? Ooze ice or
fire?
i never even realized how op disintegrate is :O

60 flat base damage plus 10d6 while finger of death at a lvl 7 spellslot is like 7d8 +
30 with only the added benefit of the zombie raising :O
Blaze - Laurence: sorry, I'm back, went to go spend time with my dad
and acid or ice would be the best bet honestly.

Meandor (Alexis): never apolygize for spending time with your family :P

i guess imma go with ice then since they already have some ooze stuff on them :P
apologize*

Did we actually ever find out what that unknown wand from Lucca was?
J.R. (Joe):

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

10 | 9 vs AC

8 Blunt + 3 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Quarterstaff
Attack

Damage

Divine Strike:
Channel Divinity

Melee

13 | 8 vs AC

8 Blunt + 5 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis): hey there joe :D


J.R. (Joe): Heya!

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

18 | 7 vs AC

4 Blunt + 2 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Quarterstaff
Attack

Damage

Divine Strike:
Channel Divinity

11 | 16 vs AC

Melee

6 Blunt + 4 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis): If i were to ask J.R. for a bedtime story, what story would he
tell me?

(need to know for downtime rp)

and yes, i know, it's rather random xD


J.R. (Joe): Oh. Uh. Probably something suitably nautical, with touches of
sauciness, superstition and seduction.
You know...a sailor's story. :P

Meandor (Alexis): alright I can work with that


J.R. (Joe): ::grins::

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

8 | 17 vs AC

5 Blunt + 8 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Quarterstaff
Attack

Damage

Divine Strike:
Channel Divinity

Melee

16 | 26 vs AC

7 Blunt + 7 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

19 | 25 vs AC

7 Blunt + 2 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Quarterstaff
Attack

Damage

Divine Strike:
Channel Divinity

Hmm...

23 | 20 vs AC

4 Blunt + 8 thunder

Melee

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis): Ok and what would J.R.'s reaction be like if meandor just ran
into him at like 10 pm and asked him said question for no obvious reason?
J.R. (Joe): LOL!
Meandor (Alexis): thought so xD
J.R. (Joe): He might be a little confused, but would probably just roll with it.
Meandor (Alexis): alright :D
J.R. (Joe):

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

20 | 23 vs AC

5 Blunt + 3 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Quarterstaff
Attack

Damage

Divine Strike:
Channel Divinity

Melee

17 | 25 vs AC

12 Blunt + 5 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

24 | 21 vs AC

8 Blunt + 4 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Quarterstaff
Attack

Damage

Divine Strike:
Channel Divinity

21 | 12 vs AC

Melee

6 Blunt + 4 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis): would the story be dull, bloody, or something else?

J.R. (Joe): Well, I can't imagine a sailor story would be dull. Maybe a little bloody,
but probably more adventure-y. Grandiose, epic, perhaps a bit embellished.
Meandor (Alexis): fit for a 7 year old?
J.R. (Joe): Depends on the level of sauci- and sexi-ness involved.
Meandor (Alexis): ok ill just say that it wasn't ^^
J.R. (Joe): Basically, think of some of the Greek myths, like Odyseus, or pirate
stories, like Blackbeard and there you have it. Stories of treasure, monsters,
myths and sex.
Meandor (Alexis): ok definitly nothing for a 7 year old xD
J.R. (Joe): Probably not. :P

I'm thinking Shillelagh, though handy, wouldn't be worth multiclassing or taking a


feat for....which is a shame 'cuz, again...handy.

Meandor (Alexis): well, maybe you can work someting out with Austin
spend a few downtimes learning it through non divine means or smth

J.R. (Joe): Yeah, I'll ask him next game. I mean, wooden weapon, 1d8 damage,
using Wisdom instead of Strength, and is considered magical weapon...would be
handy.
Especially come lvl 12, when my Wis. modifier will become +4.

Meandor (Alexis): what did ya take with your other ability score improvements?
J.R. (Joe): The first one at lvl 4, I took the Healer feat. This last one at lvl 8, I took
a point in Str. and Con. Gave me 15 more HP and the ability to wear plate armor,
increasing my AC to 20. Thought that was more valuable than any of the other
feats.
Meandor (Alexis): yeah makes sense
J.R. (Joe): And come lvl 12, including the +1 to Wis I'll get next game, putting two
levels into Wis, will get me to 19 Wis, so, practically max.
Meandor (Alexis): well 19=18 in that case
J.R. (Joe): Mod. wise, yeah.

But, at that point, my Wis mod will be +4, whereas my Str. mod will be +2. So....if I
could have Shillelagh, then that would better my chances.
In combat. But, I just don't think it's worth acquiring by feat or multiclass.

Meandor (Alexis): will ya have any other uneven numbers in your stats after lvl
12?
cause it might just be better to get wis to 18 and then 1 point in something else
and then get it to 20 on the next ability score improv.

J.R. (Joe): My Dex is at 9, my Str at 15, and my Int at 15.


Meandor (Alexis): oh lol xD

J.R. (Joe): :P
Meandor (Alexis): i dont even have a single uneven number xD
J.R. (Joe): Oh, and my Cha is at 11.
So, lots of odds. :P

Meandor (Alexis): so yeah maybe you're better off improving one of those to an
even one
J.R. (Joe): Well, if up my Str., then Shillelagh becomes practically useless. It's
only be a +1 difference. Which might be something to consider.
I kind of like having Dex and Cha as they are.
Gotta have some weaknesses, after all.

Meandor (Alexis): i just mean, cause there's basically no use for having odd
numbers besides the occasional -1 to a stat
J.R. (Joe): Right. And I'm kind of liking the whole Wis-Str thing. Then I don't even
have to really worry about the Shillelagh since all I'd really be missing out on is the
+1 bonus and magical weapon attribute.
Meandor (Alexis): yeah and the +1 and magical properties is easily replaced with
a magical +1 weapon which there seem to be plenty around xD
J.R. (Joe): Right.
Good call!

Also? i think it's crap that, like, all the spellcasting classes get an ability to
recharge used spell slots EXCEPT the Clerics! :P
Meandor (Alexis): ehm not sure..
do sorcs get a recharge?

J.R. (Joe): I actually don't remember...


Meandor (Alexis): actually i kinda thought that almost all spellcasters besides
some warlock incantations and the wizard arcane recovery dont regain spellslots
J.R. (Joe): Druids have the option as well if they choose one of their Circles.
Meandor (Alexis): well then theres still eldritch knight, bard, spellthief, sorc,
paladin
J.R. (Joe): Okay, so, three of the five primary spellcasters can recharge some
slots.
Meandor (Alexis): i still only count 2 xD
J.R. (Joe): Druid, Warlock, Wizard.
Meandor (Alexis): wralocks are so weak they basically dont count
J.R. (Joe): Oh.
LOL!

Meandor (Alexis): ^^
huh

ctrl f shows me that none of the warlock inocations recharge on short rest
J.R. (Joe): No?
Meandor (Alexis): soooo its only wizard and half of the druids
J.R. (Joe): Okay, so, not so crappy then.
Meandor (Alexis): xD
J.R. (Joe): Also? The list of feats available seem a bit lackluster.
Meandor (Alexis): yeah spellcaster feats suck hardcore
fighters and rp-ers get good ones ho
though*

J.R. (Joe): Eh.

Though, yes, many of them focus purely on melee-oriented characters.

Meandor (Alexis): the only spellcaster ones are like spellsniper and thats about it
xD
J.R. (Joe): Yeah and, really, big whoop.
Meandor (Alexis): most spellfocused feats are for non mages wanting to learn
spells
J.R. (Joe): Yep.
Meandor (Alexis): but then theres universally good feats like "lucky" :D
J.R. (Joe): And there's only like two or three of those.
Meandor (Alexis): yeah but a lot of those feats are just meant for the possibility of
crazy stuff
like two handed sword wizard

not technically possible without homebrewing or multiclassing


J.R. (Joe): Well, technically, given that I'm wielding both a warhammer and a
shield, and many of my spells are VSs, I probably wouldn't be allowed to cast
spells without the War Casting feat.
Meandor (Alexis): dont clerics have some sort of thing built in for that?
J.R. (Joe): I don't think so? I know I can use my holy symbol in place of M
components that don't have a listed value.
Meandor (Alexis): yeah same for my arcane focus

hmm i s'pose you'd technically have to waste your bonus action to switch between
the holy symbol and your weapon but thats just stupid

J.R. (Joe): Yeah. It seems like it'd bog the game down too much in minutiae.

Meandor (Alexis): but i mean its just as stupid as wizards having prepared spells
xD
J.R. (Joe): Like with encumbrance.
Meandor (Alexis): yeah exactly

lots of stuff that basically everyone homebrews away

J.R. (Joe): Ughn, I still don't like the whole prepared spells and spell slot thing.
Right.

Meandor (Alexis): for clerics it atleast makes some sort of sense since you have
access to all spells
but wizards have to carry the spellbook around at all times anyway and then they
also have costs on learning new spells

J.R. (Joe): Yeah, but I never have more than 3 spell slots, except for level 1,
which is only ever 4.
That, I agree, is additionally unnecessarily restrictive.

Meandor (Alexis): well for a lot of spell slots neither do i


actully nvm

i also only have 4 for 1st


and max 3 for others

J.R. (Joe): I've reached the point now where I don't think I even get more than 2
level 5 slots. I might get 3, but everything else beyond this point is never more
than 1 or 2.
Meandor (Alexis): ehm
J.R. (Joe): Which means that if I possibly want to cast two level six or seven
spells, welp...too bad.
Meandor (Alexis): i just looked at it

and wizards and clerics have the exact same amount of spell slots

J.R. (Joe): I thought they did. :)


Meandor (Alexis): so consider yourself lucky that you have access to all spells
plus you can cast just as many as the purest of the spellcasters PLUS you can
actually fight and survive more than 1 hit
J.R. (Joe): Only because I choose a melee-oriented domain. Anything else, and I
think I'd be just as squishy.
Meandor (Alexis): nah you have better hit dice from the get-go
J.R. (Joe): I might have more HP but I'd have a lot lower AC.
Meandor (Alexis): and armor proficiencies
J.R. (Joe): Simple to light. Maybe medium.
Meandor (Alexis): i am always unarmored my friend :P

no prof. at all

and the only reason I have 13 ac instead of the base 10 is because my dex was
just as high as my int at lvl 1 :P
J.R. (Joe): Well, that I think is more just a result of RP tropes. Clerics have
always, for some reason, been more battle hardy than Wizards.
It's not just D&D.

Meandor (Alexis): yeah but those tropes do give you an advantage dont they ;P
J.R. (Joe): Surely. But, the spell slot/prepared spells thing is, I think, purely
D&D/Pathfinder.
Meandor (Alexis): yeah but it is there for good reasons
J.R. (Joe): I just don't see it, beyond the need to validate the existence of
warlocks and sorcerors.
Meandor (Alexis): there would literally be 0 reasons to cast lvl 1 spells when you
could always just wish your enemy away
J.R. (Joe): Except that wish is, like, a 9th level spell and you'd only get one use of
it...and, you know, has a chance of never being used again. :P
Meandor (Alexis): well warlocks and sorcs are just different kinds of spellcasters,
maybe not as different as a fighter and a druid or smth but still quite different,
especially rp wise
yeah ok power-word death then
you get what i mean

if there were no spellslots you'd only use the most op spells at all times

and if clerics had no prepared spell thing then all adventures would run 100%
clerics
J.R. (Joe): Oh, no, no, no! I'm not saying there shouldn't be spell slots!

I'm saying there shouldn't be prepared spells, since spell slots alone are restrictive
enough.
And I don't think so.
Well...maybe.

Meandor (Alexis): hell yeah they would


J.R. (Joe): But that, I think, would be a more RP thing.
Meandor (Alexis): a class that can tae a beating, heal and has access to 300
spells AT ALL TIMES
J.R. (Joe): It'd be like doing an FF1 run with all Fighters. :P
Meandor (Alexis): that would be soooooooo hella broken
J.R. (Joe): I'm sure the DM could adjust the campaign accordingly.
Meandor (Alexis): hell no they couldn't. the only solution to that would be the
boring "oh theres an anti divine magic field in this dungeon"

J.R. (Joe): And there'd still be role delineation.


Meandor (Alexis): there would literally be 0 reason to play any other class
J.R. (Joe): Up the CR rating of monsters. When you'd normally have a bunch of
skeletons, make it a bunch of ghasts or something.
Meandor (Alexis): and then what? you'd still have the exact answer to every
situation that would arise

ignoring the fact that sending undead vs a group of clerics is a stupid idea xD

J.R. (Joe): Well, it doesn't have to be undead. :P


Meandor (Alexis): yeah but the cr would never be balanced for anthing besides
clerics
because all non-combat activities would be made redundant with clerics having
access to all spells of their spell list

J.R. (Joe): I mean, I'll defer to you on this since this is, really, my first real
experience with D&D mechanics, but I think there'd still be plenty of room for other
classes and challenge.
Though, yes, I will grant that bit about redundant noncombat. Looking for
something? Oh! We can all cast Locate Object/Creature whenever we want!

Meandor (Alexis): yeah, just take a look at all cleric spells


whatever happens you would have an answer to it

and thus all spellcasting classes are redundant and the other 3 classes would be
so weak compared to the cleric
J.R. (Joe): Okay, so I'll grant you that. And the prepared spells thing WOULD
allow for different Cleric roles...one focusing on healing, another on buffs/debuffs,
etc. BUT....that's only if there's more than one Cleric in a party.
Meandor (Alexis): well there would only be clerics in a party if the goal was to
succeed at the game and not to rp and have fun
J.R. (Joe): Though....I'll grant you....using Locate Object when we were trying to
find the phylactery DID make that particular journey a bit....pointless. :P
Well, true. And I AM approaching it from a RP standpoint.

Meandor (Alexis): yeah and other things would be made just as redundant and
would remove any tension at all
eating with an enemy? detect poison/curse/purify water and food
enemy gets angry at you casting spells?
calm emotions

he lies to you about something? cast that one truth spell


J.R. (Joe): Yeah, but many of those spells also have DC saves. Like Zone of
Truth.
And, I think, Calm Emotions.

Meandor (Alexis): and thus the spotlight would be on hte cleric for 99% of the
time and that juust cant be in a "game" which is meant to be enjoyed as a team
J.R. (Joe): So, all the DM would have to do is tweak the stats of the NPCs a bit.
Well, then, what about Rogues and their stealthiness and sneak attacks? That
seems almost equally as potentially broken.

Meandor (Alexis): sooo every enemy would have 20 on every stat just so all the
spells would be less effective? must be a lot of fun for the fighter and the bard of
the party
cause it is, if no rules are put to rogues/monk mc's then they are broken af
technically gaiden could 1v1 almost any non range creature

J.R. (Joe): ::nods:: Last week notwithstanding, I've seen games where the Rogue
just basically BAMFs the area, leaving the rest of the party to do nothing but
scratch their ass.
Meandor (Alexis): but there is the counterplay for the dm, range
or maybe even just a lit room

J.R. (Joe): How? Beyond increasing NPCs PP or using magic.


Even a lit room could technically be dubious.

Meandor (Alexis): well austin did for example just straight up say sometimes that
he can't hide there
J.R. (Joe): Well, yes, it'd be DM's decision. But the same would go for Clerics.
Meandor (Alexis): there's always gonna be loopholes and at the moment
shadowmonk/rogue mc is one of the easier ones to pull off

yeah but why force the dm to find solutions when the creators of dnd can just
make the prepared spells a thing

J.R. (Joe): They're forcing the DM to find a solution to the rogue thing.
Meandor (Alexis): yeah cause they didn't think it through

http://www.dandwiki.com/wiki/Pun-Pun_%283.5e_Optimized_Character_Build%29
ever hear the story of pun-pun?

J.R. (Joe): I have not.


Meandor (Alexis): it was a goblin build that could like insta kill everything and
anything in 3.5
really easy to pull off

no chance for the dm's to do anything about it, and if you had one of those in your
party then the fun=0 for all but pun-pun
J.R. (Joe): ::reads::
Meandor (Alexis): sorry, kobold ^^
basically the same xD

just cause it's possible doesn't mean one should do it

J.R. (Joe): Oh, well, that I agree. And....is the topic of J.R.'s upcoming lecture to
Gaiden! :P
Because, apparently, during downtime, J.R. lectures. :P

Meandor (Alexis): yeah i mean if gaiden was slightly more op (extra stealth or
something) then we'd literally have no reason to even be in the party

and just because its possible for some sort of shadow monk rogue combination to
go completly nuts doesnt mean that it should be allowed for clerics as well :P
fixin' one problem at a time

just imagine the combination of a single shadow monk rogue and a non prep. spell
cleric
combat would be easy and rp would be a joke

J.R. (Joe): So far I'm reading this and....is that happening all at once? I mean, in
combat, there's got to be a round of actions where, theoretically, you could kill
either the kobold or the familiar.
Meandor (Alexis): if thats the correct page i just randomly googled then it is
permanent
atleast so it was told to me (never read the entire page xD)

basically the kobold would become a god and have access to all spell and infinite
stats
and that forever

don't think anyone ever did it. it was mostly a test to see how broken one can
make a character
J.R. (Joe): Yeah. And I can certainly see it being OP, especially if done during
downtime. Even if you let one cycle per downtime, you'd have ungodly numbers
pretty fast.
But, in combat, assuming each step is 1 action, it'd take a long time to achieve.

Meandor (Alexis): well you wouldn't do it in combat


you are permanently a god
afaik

so you wouldnt have to do it every time you enter combat

not sure how it exactly works, as i said i never actually read the entire thing. Just
heard some folks tell me the story
J.R. (Joe): Though...you'd only need one successful cycle and you'd be
outclassing pretty much anything.
Well, in one cycle, you'd have a permanent +64 to your base Str.
You'd be guaranteed to hit and have that hit be instant death.
Or, KO at least.

Meandor (Alexis): xD
J.R. (Joe): Or base whatever-stat, since it looks like you could potentially affect all
your stats.

Meandor (Alexis): yeah afaik you can somehow transfer those stats inbetween
the familiar and yourself and then swap some stuff
J.R. (Joe): Yeah.
Meandor (Alexis): a god killer at like pre lvl 10 or smth xD
J.R. (Joe): But even so....take, for instance, last game, when I used Locate
Object...I didn't have it prepared but I was allowed to use it since J.R. would have
likely prepared it. That reasoning can be applied to a get deal many things that
would thereby make preparing spells meaningless.
Meandor (Alexis): btw just posted a huge chunk of downtime rp :D
J.R. (Joe): Oh, is the thread finally up?
Meandor (Alexis): nah i just made one myself since it's even larger than gaidens
post from last week
J.R. (Joe): Oh. Got'cha!
Meandor (Alexis): yeah but rp-wise it made sense. It would however not make
sense for you to always have detect posion with ya to use on any potion you find
or smth
J.R. (Joe): I don't know. I still don't like it.
Meandor (Alexis): what I totally could see is a higher number of prep. spells
but infinite? no bloody way

J.R. (Joe): Maybe that would be better, yeah.

I have....12 right now, I think? I wouldn't mind a few more. Give me some more
versatility.

Meandor (Alexis): well 12 aint bad tbh :O


J.R. (Joe): It's not.
Meandor (Alexis): not like you'd be using more than 6 damage spells
and the other 6 can be rp spells

J.R. (Joe): Well...I have damage and heal spells that I have to balance.
Doesn't leave too much room for RP spells.

Meandor (Alexis): you dont have to do anything


noone is forcing you to do anything

J.R. (Joe): No, I know. :)

I just want to be viable in as many situations as possible.

Meandor (Alexis): if it makes sense for J.R. to not prepare a heal cause he is on
his period then that would be awesome
J.R. (Joe): LOL!
Meandor (Alexis): but i feel like 12 prep spells is already quite high

it gets worse towards lvl 20


J.R. (Joe): I might sacrifice Healing Word now, though, since I have better spells
and the Mask.
Meandor (Alexis): yeah you totally can
J.R. (Joe): Especially since, now, I can't use it if I've also used another spell.
Meandor (Alexis): yeah
J.R. (Joe): Maybe I'll do that. If I can find a better alternative spell...
Meandor (Alexis): but 12 prep spells is 50% of all spells that I know and I had to
pay a fuckton for some of those spells etc.

lets say it were doubled and you'd already be a better spellcaster than a wizard xD
like waaaaay better since they could all be high level spells and stuff

J.R. (Joe): Yeah, the whole buying spells thing is dumb. I've never liked the idea,
even in video games.
Meandor (Alexis): well you gotta somehow balance wizards as well :P

if i already had access to all spells we'd have the same exat problem xD

J.R. (Joe): Yes, but, it seems like, at least in this campaign, gold has been pretty
sparce.
Meandor (Alexis): thats good coming from the guy who found 8k worth of
diamonds literally down the toilet drain xD
J.R. (Joe): Granted, that made the diamond find all the more spectacular.
LOL! :P

Before that, I had only like 150 GP!

And had that, essentially, from day one.


Meandor (Alexis): yeah xD same here except that I still dont have any cash and
need to borrow it from you xD
just learning one lvl 5 spell costs me 1.5k gold xD

J.R. (Joe): ::charges interest and leads you into crushing debt:: Muahaha! :P
Ewww!

That's disgusting.
Meandor (Alexis): granted it is a lvl 5 spell from the book of lost spells which
Austin could have just said no to
J.R. (Joe): Maybe a better option would be...a Wizard can auto learn a set
amount of spells, but anything more would cost money?
Ah.

Meandor (Alexis): yeah wizards do auto learn spells, 2 per level


J.R. (Joe): Oh, okay then.

Meandor (Alexis): so basically we'd have an arsenal of 40 something spells at


max level which is around the same amount as you'd have access to at lvl 3 to 5
J.R. (Joe): I don't think I know 40 spells...
Meandor (Alexis): but yeah not being able to learn new spells on wizards would
be their deaht sentence
lets see

(1 mminute)
7 cantrips

J.R. (Joe): Eh....maybe so.


Level 5 alone has like 10.

Meandor (Alexis): 15 lvl 1 spells


16 lvl 2 spells (?)
20 lvl 3 spells

i might have miscounted


+-1

J.R. (Joe): Fair enough.


Meandor (Alexis): just imagine how op clerics would be if they had no prep.
spells AND would have access to the wizard spell list xD

wizards have like twice the amount of spells but most of them are just variations of
damage spells

J.R. (Joe): Well, yes, that'd be OP. The same, though, would apply to Wizards,
even if they didn't have to buy spells.
Meandor (Alexis): ?

wizards funnily enough have access to wizard spells xD

J.R. (Joe): I meant if they had access to Cleric spells. :P


Meandor (Alexis): sadly theres not that many cleric only spells
a lotta healing ones though are

wizards would be hella healrs then


J.R. (Joe): Eh....some of the higher ones, maybe. Even Cure Wounds can be cast
by Druids and Rangers.
Meandor (Alexis): and buff spells

toward the end the creators got bored i feel like xD

its just higher levels of resurrection and healing spells


J.R. (Joe): LOL!. Yeah, a bit. And besides those, the other spells are just....meh.
Meandor (Alexis): i beg to differ

a lotta spells are really cool even if both wizards and clerics have access to em
just sad that the cleric-only spells are rather dull

J.R. (Joe): Ah.


Meandor (Alexis): though your holy variations of conjure spells are rather badass
J.R. (Joe): ??
Meandor (Alexis): conjure celestial
cleric only

waaaaaay cooler than conjure elemental

angel with a fire sword > a puddle of water or a rock


J.R. (Joe): Is it? Pretty sure the Celestial has some pretty rough restrictions.
Treated as a normal party member, retains it's sentience, demands costly
payment...
LOL! Maybe.

Meandor (Alexis): i dont think we got the same spell xD

the only restriction i can see is that you cant order it to do something against its
alignment

J.R. (Joe): Oh, right. Sorry, I was thinking of another spell.


Planar Ally, I think.

Meandor (Alexis): i personally think that to be an awesome spell ^^

yes it costs you some gold and some exp but it basically makes you a warlock ^^

J.R. (Joe): If you can afford it, sure.


Meandor (Alexis): oh lemme just summon a motherfucking angel to help us
and if you summon an angel of your god im sure they work a bit cheaper ;)

J.R. (Joe): I'm not sure Gozreh HAS an angel. :P Well....I think he has an
elemental agent,.
Meandor (Alexis): well then you might still get a puddle or a riock xD
J.R. (Joe): Okay, so...looking at my spells...I'm thinking I could hold my alone,
solo. I mean...

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

Attack

22 | 11 vs AC

Damage

This, plus...

5 Force

Meandor (Alexis): yeah clerics are one of the few classes that dont get completly
fucked over if they are alone
J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

J.R. prays out for assistance in smiting his enemies.

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 15 Wis

Damage

9 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

This. Plus...

Guardian of Faith

Level 4 Conjuration 30 feet


V
1 action 8 hours

Description A Large spectral guardian appears and hovers

That.

for the duration in an unoccupied space of your


choice that you can see within range. The guardian
occupies that space and is indistinct except for a
gleaming sword and shield emblazoned with the
symbol of your deity.
Any creature hostile to you that moves to a space
within 10 feet of the guardian for the first time on a
turn must succeed on a Dexterity saving throw. The
creature takes 20 radiant damage on a failed save, or
half as much damage on a successful one. The guardian
vanishes when it has dealt a total of 60 damage.

Meandor (Alexis): yeah and afaik those are all cleric only spells :P
maybe druid aswell

J.R. (Joe): Not including my AoE domain spells, that's just a ton of attrition
damage.
Meandor (Alexis): but lets be real druid = some sort of nature cleric
J.R. (Joe): Mostly, yes.

Meandor (Alexis): yeah its just sad that it wasn't able to kick in until now
J.R. (Joe):

Guardian of Faith

Level 4 Conjuration 30 feet


V
1 action 8 hours

Description A Large spectral guardian appears and hovers

for the duration in an unoccupied space of your


choice that you can see within range. The guardian
occupies that space and is indistinct except for a
gleaming sword and shield emblazoned with the
symbol of your deity.
Any creature hostile to you that moves to a space
within 10 feet of the guardian for the first time on a
turn must succeed on a Dexterity saving throw. The
creature takes 20 radiant damage on a failed save, or
half as much damage on a successful one. The guardian
vanishes when it has dealt a total of 60 damage.

Save

Damage

Save Failure
Save Success

There we go.

DC 15 Dex

20

Full damage.

Half damage.

Meandor (Alexis): is it concentration?


cause if it aint i want it T_T

J.R. (Joe): Well, I think there was always attrition potential. Practically every
domain spell is AoE. I think I'm only just now beginning to realize the potential.
It is not.

Meandor (Alexis): T_____T


J.R. (Joe): Not Guardian of Faith anyway.
I'll double check.
Nope.

Meandor (Alexis): oh i believe ya dont worry ^^

its just that most cool wizard spells that are over time and for combat are conc

J.R. (Joe): Of those three spells, only Spiritual Guardians is concentration.

Yeah, a lot of the neat Cleric buffs/debuffs are all concentration. So, I can only
choose one at a time.
And most aren't really worth it.

Meandor (Alexis): well if they weren't then the buffstacking potential of clerics
would be 1st: op 2nd: somewhat broing for the cleric
J.R. (Joe): I was debating, though, between Bless and Beacon of Hope. Bless,
though, just seemed to have a bit more utility.

Beacon of Hope

Level 3 Abjuration 30 feet


V, S
1 action up to 1 minute

Description This spell bestows hope and vitality. Choose any

Target

number of creatures within range. For the duration,


each target has advantage on Wisdom saving throws
and death saving throws, and regains the maximum
number of hit points possible from any healing.
any number of creatures within range

Oh, absolutely.

Meandor (Alexis): huh both seem preeeetty neat for certain situations but at the
moment we dont seem to need any healing sadly T_T
J.R. (Joe): Nah. And certainly not any that are beyond my capabilities.
Meandor (Alexis): yeah
J.R. (Joe):

Shield of Faith

Level 1 Abjuration 60 feet


V, S, M (a small parchment with holy test)
1 bonus action up to 10 minutes

Description A shimmering field appears and surrounds a creature


Target

of your choice within range, granting it a +2 bonus to AC


for the duration.
a creature of your choice

I wish that was more than just one creature....


Though, it might be a bit OP if it were.

Meandor (Alexis): you might wanna take a look at the book of lost spells, i'm sure
there would be something for ya
it has like sooooo many cool spells

J.R. (Joe): I can't find a free version of it to look at!


Meandor (Alexis): didn't i post a link with the pdf for it?
J.R. (Joe): You may have at one point.
Meandor (Alexis): i thought i made a post at the start with a lot of the books
ill make a new one :D

J.R. (Joe): Well, lemme check. Hold on.


Meandor (Alexis): might've been in the forum that was before the game started
J.R. (Joe): There it is.
Yeah, way early on.

Oy! Lots of spells. Okay, I'll have to read through them later.
Meandor (Alexis): hmm i actually have an idea
(i got like 5gb of pdfs xD)

J.R. (Joe): Also? Sadness=no new domain spells. Ever.


Meandor (Alexis): ill just post em all in skype and y'all can download whatcha
want

J.R. (Joe): Nah, it's cool. :)

I can read through this just fine, unless there's some reason I can't?

Meandor (Alexis): not as far as I know but you might want some of the other
books i got
theres some gems like "the erotic book of fantasy" or smth xD

J.R. (Joe): ....

LOL!. It's all good.

Meandor (Alexis): cause if theres something nerds really need to learn then its
how to do the dirty XD
J.R. (Joe): I'm....heh....well versed in that area. :P
Meandor (Alexis): ;)

you got the dmg and the mm?


as pdf files i mean

J.R. (Joe): The whats?


Meandor (Alexis): the dungeon masters guide and the monster manuel
(ill take that as a no xD)

J.R. (Joe): I don't. :P


Meandor (Alexis): but you do have the phb as a pdf right?
or do ya have the book?

J.R. (Joe): I...don't want to be too informed in some things. Prevents me, I think,
from being tempted to metagame.
Yeah. I pirated the PHB.

Meandor (Alexis): yarr harr


J.R. (Joe): ;)
Meandor (Alexis): well you don't need to read it. I almost haven't touched the
dmg at all
but i must admit i have read through the entire mm xD

J.R. (Joe): You would.


Meandor (Alexis): obviously i gotta know what to summon xD
J.R. (Joe): I swear, come the end of the campaign, Meandor's going to have a
veritable army of pets.
:P

Meandor (Alexis): i need to know all undead for summon undead and all the
beasts for polymorph and come lvl 9 spellslots i gotta know the entire mm by heart
xD
J.R. (Joe): I can see that.

Meandor (Alexis): true polymorph


<3

J.R. (Joe): I do find it funny that you get Summon Undead but I get Create
Undead. :P
Meandor (Alexis): (i have create undead aswell)
J.R. (Joe): Oh, well, there you go.
Meandor (Alexis): they didn't restrict that to clerics aswell (thank god)
J.R. (Joe): Heh.

And that makes sense.

Meandor (Alexis): yeah i mean if they did take that spell then the phb
necromancy spelllist for wizards would be literally 1 spell
and the necromancy class is already weak af xD

J.R. (Joe): Yeah. But, I think, it's a class that could easily be made OP.
Meandor (Alexis): always depends on the setting
J.R. (Joe): Though, I think it's also because necromancy is typically seen as evil.
Meandor (Alexis): with a lot of downtime it is technically already way too op if you
dont limit yourself
J.R. (Joe): Yeah.
Meandor (Alexis): i mean i could have 8 skeletons with me at all times and i
already found 4 too strong

so I just learn a lot of spells for my downtime and only use the 1h concentration
summon undead spell for actual combat
but in a setting with literally 0 downtime, getting corpses can actually be really
difficult

J.R. (Joe): Of course, a few Turn Undead rolls would bring all that crashing down.
True.

Meandor (Alexis): yeah

1 cleric and the entire things is dead

J.R. (Joe): .....and now Meandor's got a little girl! LOL!


Meandor (Alexis): and who would you send to kill a necromancer, in dnd it aint
gonna be the ghostbusters
well I gotta show my change of heart somehow
start little = chicken

and then adopt a child ;D


J.R. (Joe): It's certainly one way, absolutely. :)

Meandor (Alexis): but yeah, necromancy is very hit and miss even if we ignore
that all the world hates you
J.R. (Joe): Indeed.
Meandor (Alexis): it was way better in 3.5 where you could raise everything you
killed ^^
giant undead spiders < 3
stuff like that

J.R. (Joe): LOL!


Meandor (Alexis): but now they cut it down to 2 spells that are restricted to
humanoids and can only raise 3 types of undead

and i suppose finger of death aswell but that spell teechnically sucks hardcore
balls xD

J.R. (Joe): I can see that, though. Makes it less OP.


Meandor (Alexis): yeah necromancers were hella hard to balance for dms
its better this way

J.R. (Joe): Yeah.


Meandor (Alexis): but the book of lost spells summon undead seems ok

considering the drawbacks of concentration and the possibility of them turning on


you

J.R. (Joe): Right. I really can just see your undead pets turning on us during
battle.
I have therefore limited my Channel Divinity uses. :P

Meandor (Alexis): yeah if i would use higher spellslots xD just imagine an extra 4
minotaur skeletons all of the sudden fighting us
J.R. (Joe): I would turn them so fast!

What's the max CR of undead you can summon/control/


?

Meandor (Alexis): depends on the spellslots i use


J.R. (Joe): Anything higher than CR 4/
Meandor (Alexis): its a 3rd level spell and as that it can be:
8 cr 1/4
4 cr 1/2
2 cr 1
1 cr 2

and for every spellslot higher than that it goes up one cr thingy
Meandor (Alexis): so for a 9th level i could technically summon 1 cr 8 creature or
2 cr 7 or 4 cr 6 or 8 cr 5

J.R. (Joe): Ah. So, for the most part, most of your summons will likely be ones
that I could destroy with Turn Undead.

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

J.R. gathers divine energy around him and turns his attention to the undead.

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

Target
Save

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Save Failure

each undead within range that can see/hear you


DC 15 Wis

Destroy Undead occurs: the creature is


instantly destroyed if CR is 1 or below.

This is what it's at now...and eventually, I think it goes up to CR 3 or 4.


Meandor (Alexis): yeah if they fail the roll
J.R. (Joe): Right.
Meandor (Alexis): or does destroy not even require a roll
J.R. (Joe): It makes the saving roll. If it fails AND it's at or below the CR level, it
gets destroyed.
If it fails and it's above the CR level, it's simply frightened.

Meandor (Alexis): alrighty

yeah then its still gonna be a pain since a lot of higher lvl undead have turn
defiance

J.R. (Joe): Sure. Add to that the fact that, at most, I'll only be able to use it three
times.
Per long rest, anyway.

Meandor (Alexis): yeah well normally someone fails a roll if they have to do it
three times
J.R. (Joe): Excuse me...short or long rest.
Meandor (Alexis): and its vs your spellsave?
J.R. (Joe): Looks like it, yeah.
Meandor (Alexis): then especially since a lot of undead have low wisdom
J.R. (Joe): Which will eventually be...what? 16 or 17?
Meandor (Alexis): ehm +6 is the max prof bonus right?
plus a max of 5 wis

J.R. (Joe): Oh, right, prof bonus is included.


Meandor (Alexis): so 19?
J.R. (Joe): 18, since I'm not sure I'll aim for the +5 mod. But, yeah.
Meandor (Alexis): oh you hella should

unless you find items getting the max stat on your main attribute is real good

J.R. (Joe): I might. It's a bit of a ways before I'll ever get there, so...we'll see how
things roll out first.
Meandor (Alexis): yeah and with the inclusion that austin made of learning
attributes it might just be replacable by 6 downtimes
J.R. (Joe): But, yeah, theoretically, I can turn vampires and liches and
such...though, like you said, turn defiance and legendary saves....but still. A
wasted action is an action not spent on killing us. :P

Yeah, but that's still one downtime slot that's taken up for however many games.

Meandor (Alexis): well i mean i am currently spending my downtimes with


summoning an army of guards that might just be replaced by some well placed
mercenaries or smth xD
J.R. (Joe): Well, yes, but that's likely something your character would do anyway.
Meandor (Alexis): i mean with the 1.9k gold that blaze has it would be easy to
hire an army and i spent like 6 downtimes on a group of 15 soldiers xD
J.R. (Joe): I'm not sure J.R. would spend -too- much time training his wisdom.
Meandor (Alexis): yeah i mean i have no trouble with it :P

its awesome that austin even allows me to summon permanent skeletons even if
they are only for some rp :D

J.R. (Joe): Indeed!


Meandor (Alexis): i mean now they are hella buff anyway so who knows how
strong they actually would be
J.R. (Joe): Just once, though, I'd like to have a situation where we're against a
bunch of undead and J.R.'s just like, boom! Turn Undead, they all die. :P
Meandor (Alexis): didn't ya have a chance at the ghast fight thingy?
you did turn a lot of them didnt ya?

J.R. (Joe): Yeah, but all but one saved!


Meandor (Alexis): oh xD

oh yeah ghasts are like the earliest undead that has turn defiance

J.R. (Joe): And that -wasn't- the one that was attacking me and paralyzed me! :P
In fact, come to think of it...J.R.'s been the only one ever paralyzed.

Meandor (Alexis): not true

J.R. (Joe): No?


Meandor (Alexis): i paralyzed some enmies :P
J.R. (Joe): I meant of the party!
Meandor (Alexis): ;)
J.R. (Joe): I'd love to have Hold Person prepared, though. So much usefulness
there. But...alas.
Meandor (Alexis): well if one of my skeletal guards dies i get stunned for 1d4
rounds and blinded for 1d6 minutes
J.R. (Joe): Oy!
Sucky!

Meandor (Alexis): and it could just happen while we're fighting in a dungeon xD
but i just love the flavour of that spell :D

i think its "creeping eye" in the book of lost spells


you gotta read that one man
and then just imagine it :P

J.R. (Joe): Oh, geeze! Gross.


Useful. But gross

Meandor (Alexis): the prize you pay for good city guards

i just didnt want my skeletons to run around the city without me being able to
control them so i thought that's basically the only way I know what happens
around them
combine that with the magic mouth spell and voil
a somewhat functional guard

lets just hope noone steps on one of those eyes whilew we're in a dungeon xD
J.R. (Joe): LOL!
Meandor (Alexis): oh fuck i didnt even consider how magically obvious those
guards would be to any spellcaster xD
i was like: "yes i almost got them to be like real guards"

but any spellcaster who walks by notices the 20 spells i put on them xD
J.R. (Joe): True. Their undeadness might be pretty obvious to some.
Meandor (Alexis): well not just that

(they hide the non magical undeadness behind their armor)

J.R. (Joe): Well, yeah, but I think like a Cleric or Druid might be able to just sense
their undeadness.
Meandor (Alexis): but the magic mouth spell, the mark of ice spell, the creeping
eye spell and the magical ooze that surrounds them in addition of the fact that
they are magically animated xD

thats like 5 instant triggers for any cleric or wizard that walks by XD
J.R. (Joe): Yeah, that'd probably be a pretty bright beacon.
Meandor (Alexis): speaking of beacons, theres a paladin spell in the book that
basically allows them to send a beacon to the sky asking other paladins to help
them and the colour decides in what sort of trouble they're in

so if the beacon is red it means they fell unconcious during a fight if its blue they
are dieing of thirst etc.
i felt like thats an amazingly awesome designed spell for a campaign

J.R. (Joe): It certainly would have a ton of RP flavor to it.


Meandor (Alexis): yeah just imagine, you're traveling to your quest location or
something and then the travel rolls arent all just oh you encounter an enemy but
like: your paladin sees a yellow beacon a few kilometers away
what do you do?
stuff like that

J.R. (Joe): Indeed!

So, how many backgrounds have we done, then? Was last weeks both Gaiden's
and Blaze's?

Meandor (Alexis): and maybe the paladin is cold hearted enough to just say: no
our current quest is more important, i dont even tell the party that some guy is
dieing over there
i think blaze's comes after this book

J.R. (Joe): Could be. I could see a Paladin doing that.


Got'cha.

Meandor (Alexis): yeah its like 2 now then the 4th book and then another 2
and then probably the 5th and last book

J.R. (Joe): Oh, okay! I thought there were only four books.
Meandor (Alexis): might be
dont know to be honest xD

only looked at it briefly when we made the applications xD


and forgetful as i am i got no clue anymore XD

J.R. (Joe): Eh, it's not a huge deal. I was only curious.

And I've tried to avoid looking at the whole campaign module.

Meandor (Alexis): yeah :D are ya already preparing your own backstory?


J.R. (Joe): What do you mean?
Meandor (Alexis): well i am taking a guess and say that the way that meandor
and gaiden had a few sessions for their stuff you might also have a few sessions
for yourself :D
J.R. (Joe): Probably, yes.

Meandor (Alexis): i mean those missions were quite obviously designed after our
characters :P gaiden got to sneak around and stealth kill folks and i got some stuff
that allows me to summon oozes or make my skeletons better :D
maybe your mission is gonna be an onslaught of low cr undead xD

J.R. (Joe): I haven't spoken to Austin about anything yet, if that's what you mean.
Meandor (Alexis): well neither did I ^^

it just kinda happened cause of the backstory i wrote

J.R. (Joe): Ah. Well, at the start of the campaign, I wrote Austin and I was like,
here's some basic premises of my character and the events that lead him to
Westcrown and I'm pretty flexible about all of it, so, just let me know if you want to
change it. I didn't heard anything, so I've been operating as if those basic
premises are in effect,

If that's what you mean. I didn't include any of that on the character sheet, though,
as I think it's more interesting to see what gets revealed IG. :)

Meandor (Alexis): well then that means you can still easily make some sort of
huge dealing of your past out of it :D
yeah totally :D

I guess it would probably be best then if you sent austin some more backstory or
something along those lines so he can make something out of it :D
J.R. (Joe): And I'd hate to write down one thing and have Austin do something
different. I mean, he seems pretty accommodating and flexible, but...err on the
side of caution. :)
Meandor (Alexis): (if you haven't done so already since I got no clue what you
already wrote to him)
it would just be sad if all of us got our own missions and you didnt

J.R. (Joe): I think it covered enough? I don't know. It doesn't really matter that
much to me. I'm just here for the ride. :)
Meandor (Alexis): alrighty then :D
J.R. (Joe): And the lectures! :D ;)
Meandor (Alexis): ^^
J.R. (Joe): Damn....Annihilate Soul is just....yikes.
Meandor (Alexis): yeah isnce the book of lost spells isnt age restriced some of
these spells sound rather gruesome ^^
especially some of the necromancy spells^^

J.R. (Joe): It's definitely not a spell J.R. would ever use.
Meandor (Alexis): i think it was "blood bath" that literally had the target bleed
from the eyes
and then the dmg was something rediculously low like 2d6 xD
3d8*

J.R. (Joe): LOL!

Annihilate Soul, though, gives a permanent skill bonus to random creatures.


So, you know...potentially useful.

Meandor (Alexis): well it is a lvl 9 spell


J.R. (Joe): True.
Meandor (Alexis): you could just wish for all your stats to be better xD
J.R. (Joe): Well, sort of.

Wish, for all it's power, does come with restrictions. :P

Meandor (Alexis): just wish the restrictions away? XD


J.R. (Joe): LOL! I'm not sure the DM would allow that.
Meandor (Alexis): naaaaaaah

i just wish my wish would never be unable to be cast again and I wish it was a
cantrip XD
game over
gg wp

J.R. (Joe): LOL!


Meandor (Alexis): thats some pun-pun level of bs xD
J.R. (Joe): I don't think that a) any DM would allow that and b) that the spell
description actually implies that can be done.
Meandor (Alexis): well a) duuuuh b) i think the spell is rather open ended
J.R. (Joe): And a 33% chance of it not being able to be cast again is pretty
significant.
It is.

Only on the C's, but so far, the Cleric spells here are...a bit underwhelming. Save
the ones that do necrotic damage. Even then, I don't know if J.R. would use those.
Meandor (Alexis): if you want you can just to h for heraldic and look at the 20
spells for clerics over there ^^
J.R. (Joe): Eh. I'm mostly fine with the spells in the PHB. I'd really like a better buff
spell that Bless, though. Because, right now, for the most part, Spiritual Guardians
is a better use of my concentration.
Meandor (Alexis): and dont look at chilling gaze, that spell just makes ya wonder
how it got past the editor
i'll see if i can find anything similar

J.R. (Joe): LOL! 2d4 DAYS? Damn....game over.


Meandor (Alexis): yeah

like even for a 8-9 level spell thats reaaaaally fucking strong

but for a 6th level spell XD


J.R. (Joe): No kidding!
Meandor (Alexis): but i must agree that the book of lost spells has a slight bias to
wizards since they are the class with the most weird spell capabilities
J.R. (Joe): Curse of Light + Daylight might be useful....albeit costly in spell slots
and time.
Meandor (Alexis): well 1 spell for disadvantage on a lotta things aint bad
J.R. (Joe): LOL! I love Curse of the Ancient Mariner, though! What an awesome
RP spell!
Meandor (Alexis): oh yeah forgot to mention: theres a fuckton of sailor spells
like reeeeally
a lot

J.R. (Joe): Well, Cloud Burst and the Sail one are..meh. Already have similar
spells.
Meandor (Alexis): since they wanted to enable entire marine campaigns and no
phb spell helps with that
J.R. (Joe): Oh! A marine campaign would be fun!
Meandor (Alexis): yeah a lot of the spells are just variations on spells that are
already in the phb. Besides some exceptions you are better off combat wise if you
stay full phb but for rp stuff those spells are awesome
J.R. (Joe): Yeah.
Meandor (Alexis): for example theres just like 3 versions of magic missile with
different types of damage but else they're exactly the same

or the earth variation of bhurning hands deals 1d6 less damage but makes you fall
prone on a failed save and stuff like that

J.R. (Joe): I do like Deathly Gaze, though.


Right.

Meandor (Alexis): ofc you do...


T_T

not like clerics are a huge "fuck you" to undead already xD


J.R. (Joe): Delay Death would be useful.
LOL!

Not that we've really had too many undead critters.


Meandor (Alexis): not that we really had the need for delaying death either :P
atleast not since you have 3rd level spell slots

J.R. (Joe): It can come in handy. And limit the urgency of my healing some.
Uh....Divine Assimilation is awesome. And a bit OP.

Meandor (Alexis): eh, for an 8th level spellslot i think its almost a bit
underwhelming no?

2 ac and 30 hp and a single stun effect for 8th level is meh (i feel personally)

J.R. (Joe): I don't know. J.R.s NG, so 5d6 healing three times in a heated battle?
Could be pretty decent.
As a bonus action besides.

Meandor (Alexis): yeah NG seems like one of the best in that list
but like look at chaotic good

ranged attacks are better and other guys' ranged attacks are worse. Whoop de
doo
J.R. (Joe): ....also? Clearly, the whole party should convert to Gozreh so that I
could use Divine Inspiration! :P
Yeah.

Meandor (Alexis): well there you can see that a lot of those spells are meant for
dm's to give to creatures
J.R. (Joe): Indeed.
Meandor (Alexis): just imagine in an evil campgain and then the entire enemy
army just gets advantage while their preist is chanting some stuff etc
and it gives the creatures a lot of flavour if they do stuff that not every player
knows

J.R. (Joe): True. 'Cuz, yeah, there's no way I'd just have JR Chanting.
Meandor (Alexis): like that warlock from last session, still got no clue how that
guy was able to cast 6th level blight and that kinda still worries me that theres
some sort of warlock thingy with higher level spells etc.
like that guy was hte most interesting enemy for me up until now xD

J.R. (Joe): It got me thinking if the enemies we're going to be fighting now are
going to be considerably harder.
Meandor (Alexis): especially since he probably had a lot of backstory in the
books and we just kinda killed him without talking to him xD
yeah the disintegrate on blaze had me worried aswell

J.R. (Joe): Much to JR's chagrin!


Meandor (Alexis): if he failed that roll he'd have been perma dead
J.R. (Joe): Yeah, exactly!

Especially given the tendency for the rolls to be on the low side.

Meandor (Alexis): yeah, i dont like perm death spells on enemies xD In that
situation it was literally save or be removed from the game with no chance of
revival

J.R. (Joe): Well, I remember Austin did tell me that the chance of perma death
could be likely.

Which is fine. And...eventually, I could always revive Blaze. And Arael. But that's
not until like 7 or 8 level spells.
True Resurrection, I think

Meandor (Alexis): yeah and tbh i normally am okay with perma death and I am
totally fine if my character gets killed but i dont like how it all depended on a single
roll with no other intervention possibilities

yeah but until you can revive someone from disintegrate we'd have already played
like another 8 sessions with a different character

J.R. (Joe): Yeah, that would be tough. But...I'm used to that sort of thing.
Meandor (Alexis): and then do ya really wanna revive blaze?
J.R. (Joe): True.

Still, I've got two tentative character ideas in the works should J.R. be killed.

Meandor (Alexis): i prefer the slower fights where the enemies have like 20 times
the hp but less damage
yeah i do too

2-3 characters as backup

(one of which i might create out of that girl I just adopted xD)
J.R. (Joe): Alas, neither of them are Clerics. :P
Oh, good idea!

Meandor (Alexis): yeah if Meandor should die I would probably make her a child
sorceress

since wizard wouldnt make a lotta sense without years of studying and neither do
all the fighting classes
maybe warlock could work

J.R. (Joe): Both, I think.

Ethereal Shield could be useful. Add to JR's already considerable melee attritionness.

Meandor (Alexis): god you really do have a hate for undead xD


the heraldic spells are somewhat similar
buffing your shield and stuff

J.R. (Joe): Nah. Just seem to be the ones that seem the most useful.

And ethereal shield does damage to any creature that attacks me, not just
undead.

Meandor (Alexis): well yeah obviously but it deals radiant damage and gives
necrotic resistance and take a guess who has radiant weakness and necrotic
damage ;)
J.R. (Joe): Well, that's just a perk. :P

Meandor (Alexis): the only problem i have with that spell if i were a cleric is that it
requires you to get hit which you wont be able to do too many times considering
the damage of our enemies
if "strikes" doesnt mean "hits" though then thats a reallly cool spell
but wording ...

J.R. (Joe): Eh, Wrath of the Storm is the same way. It only activates when I
actually get hit.
It's not much, granted, but it doesn't hurt/.

Meandor (Alexis): yeah then it is kinda meh in my opinion. you can only get hit
that many times before dieing especially with 80 damage attacks xD
but yeah obviously doesnt hurt ^^

anyways, i should probably go to sleep before I spam this chat even more xD
good night :D

J.R. (Joe): I mean....in one hit, an enemy would get 3d10 radiant and 2d8
thunder/lightning.
Night!!

Gaiden: rol 10d10

rolling 10d10
(

77

rolling 5d10
(
=

20

rolling 5d10
(
=

39

rolling 4d10
(
=

21

rolling 4d10
(

30

Gaiden:

(
=

14

rolling 4d10

rolling 4d10
(
=

17

rolling 1d20
(
=

11

rolling 4d10
(
=

22

Meandor (Alexis): mornin'


J.R. (Joe): Evenin'.
Meandor (Alexis): ^^
J.R. (Joe): Just looking to see what sheet options there were for another
character concept I have. You know, in case J.R. gets disintegrated. :P
Meandor (Alexis): xD

you'd probably have to ask austin to set up a new sheet for ya. don't think we non
dm's have access to that

J.R. (Joe): I'm not too worried. :P I'm thinking, though, a Dex-based Fighter might
be fun. Rapier it up, yo.
Meandor (Alexis):
http://orig01.deviantart.net/5c9b/f/2013/311/5/b/fiora_the_grand_duelist_by_yume
dust-d6tdmh7.jpg
something along those lines?

J.R. (Joe): Minus the dual wielding and yep. :)


Who would also be able to use bows.

Meandor (Alexis): http://images.eurogamer.net/2015/usgamer/LOL-Fiora-Art01.jpg


J.R. (Joe): And, maybe, for RP flavor, whips. :P
Meandor (Alexis): no dual wielding :D
dayum ;)

J.R. (Joe): There you go!

Oh, also! I've gone through the spells in the Lost Book and most of them are,
well...rather dark. And the buffs, even in the Heralds, are pretty limited in scope.
But, there's also a spell Righteous Cloak that I think would actually be pretty neat.
Almost like an advanced form of Bless.

Meandor (Alexis): hmmm isn't it literally a better version?


oh wait bless is lower lvl

J.R. (Joe): I haven't compared the two, but, yeah, I think it is, basically.
But Bless lacks the blinding factor.

Meandor (Alexis): yep


J.R. (Joe): And my level 4 spells are a bit underwhelming, so....I might look into
getting it.
Meandor (Alexis): yours too? ^^

for some reason (besides polymorph) do i find little enjoyment out of lvl 4 spells

J.R. (Joe): Well, I mean...there's Guardian of Faith. And Death Ward. But beyond
that, yeah.

Death Ward

Level 4 Abjuration touch


V, S
1 action 8 hours

Description You touch a creature and grant it a measure of

Target

protection from death.


The first time the target would drop to 0 hit points as a
result of taking damage, the target instead drops to 1 hit
point, and the spell ends.
If the spell is still in effect when the target is subjected
to an effect that would kill it instantaneously without
dealing damage, that effect is instead negated against
the target, and the spell ends.
a creature

Meandor (Alexis): yeah lvl 4 spells have the misfortune of having to be beside
the 3rd lvl ones and those are just waaaaay too cool/strong normally
J.R. (Joe): Yeah, I have like 4 or 5 of my total prepared spells in level 3. :P

Although....if we're going to see Disintegrate more often, Death Ward might be
pretty damn useful.

Meandor (Alexis): it kinda makes sense ya know. lvl 5 is where most of the non
spell caster classes get their second and third attacks and stuff
oh yeah

disintegrates base damage would already kill me xD


J.R. (Joe): Yeah. And that's the thing...I just know that I'll have warded the one
person that DOESN'T get attacked with it.

So, it's possible that the Righteous Cloak might be a better use of the spell slot.
I don't know.

Meandor (Alexis): depends, does death ward need conc?


J.R. (Joe): Nope. And it lasts for 8 hours.
Meandor (Alexis): then it's definitly a great choice as soon as you have 2-3 slots
J.R. (Joe): I have 3. So, yeah, I should probably ward bitches.
Meandor (Alexis): gaiden won't need it :P
J.R. (Joe): Heh, no kidding!

Blaze seems a natural choice.

Meandor (Alexis): yeah


J.R. (Joe): And then JR would probably choose Meandor for the second target.
And then JR Gaiden and Blaze for Bless.

Meandor (Alexis): < 3


J.R. (Joe): So...buffs for all! :P
Meandor (Alexis): oh and we should start focusing the spellcasters in battles ^^
J.R. (Joe): ?
Meandor (Alexis): considering how they all seem to be able to oneshot us from
now on
J.R. (Joe): Oh!

Right, right! Yes.


Buuuuut....

Meandor (Alexis): i mean we can semi-dodge the 6 attacks from the fighters but
the spellcasters is dodge or die
J.R. (Joe): That might make the DM make the enemies do the same.
Which puts us in increased danger.

Meandor (Alexis): well we aren't nearly as high of a threat as they are xD


J.R. (Joe): As it was, I wasn't attacked during the Lucca battle. I felt a bit left out!
:P
Although....the raid did get me paralyzed and attacked. So...

Meandor (Alexis): be happy xD i would have gotten rekt if he had rolled any
higher than a 7 or smth

bless the roll gods


J.R. (Joe): I'm usually not worried about melee.
Oh, indeed.

Meandor (Alexis): yeah after that show of power last session i am no longer
worried that much about the fighters either xD
J.R. (Joe): If attacked, not only can I reaction them into taking 2d8 damage, but,
channeling my divinity, I can then push them 10 feet away. 1v1 is no problem for
me. It's when there's more than one enemy.
Meandor (Alexis): i would love it if there were more than one enemy :P

means i can get to aoe them down and also means that we dont get oneshot most
likely xD

J.R. (Joe): Oh, no kidding! I'd love to aoe some baddies. Especially if they're all
nice and grouped tightly together? Delicious!
Meandor (Alexis): so basically to answer the age old question meandor would
prefer to fight 50 duck sized horses
J.R. (Joe): Anyhow, sheet exploration done. Time to wind down for the night.
Later!
Meandor (Alexis): good night :D
Gaiden:
Result

Deception (Cha)
14 | 8

Ability Check

Acrobatics (Dex)
Result

14 | 24

Ability Check

Stealth (Dex)
Result

16 | 19

Ability Check

Stealth (Dex)
Result

22 | 16

Ability Check

Acrobatics (Dex)
Result

22 | 14

Ability Check

Deception (Cha)
Result

Gaiden:

9 | 22

Ability Check

Sleight of Hand (Dex)


Result

15 | 14

Ability Check

Perception (Wis)
Result

13 | 10

Ability Check

Acrobatics (Dex)
Result

30 | 28

Ability Check

Stealth (Dex)
Result

30 | 26

Ability Check

Gaiden Send a Static bolt at the enemy for


Gaiden:

9 Electric Damage!
Gaiden uses Sneak Attack

Gaiden:

13 Extra Damage!
Gaiden Send a Static bolt at the enemy for

Gaiden:

7 Electric Damage!
Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!

Gaiden:

24 17

Result

Acrobatics (Dex)
25 | 28

Ability Check

Stealth (Dex)
Result

27 | 24

Ability Check

Gaiden Sidesteps the missile with ease!


Gaiden:

19 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

18 Damage was reduced from the attack!

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 15 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

J.R. (Joe):

Regenerate

Level 7 touch
V, S, M (a prayer wheel and holy water)
1 minute 1 hour

Description You touch a creature and stimulate its natural healing

Healing

ability. The target regains 4d8 + 15 hit points. For the


duration of the spell, the target regains 1 hit point at the
start of each of its turns (10 hit points each minute).
The targets severed body members (fingers, legs,
tails, and so on), if any, are restored after 2 minutes.
If you have the severed part and hold it to the stump,
the spell instantaneously causes the limb to knit
to the stump.

42 HP healed

Why I need my diamonds:

Resurrection

Level 7 touch
V, S, M ((a diamond worth at least 1,000
gp, which the spell consumes)
1 hour Instantaneous

Description You touch a dead creature that has been dead for no

more than a century, that didnt die of old age, and that
isnt undead. If its soul is free and willing, the target
returns to life with all its hit points.
This spell neutralizes any poisons and cures normal
diseases afflicting the creature when it died. It doesnt,
however, remove magical diseases, curses, and the like;
if such effects aren't removed prior to casting the spell,
they afflict the target on its return to life.
This spell closes all mortal wounds and restores any
missing body parts.
Coming back from the dead is an ordeal. The target
takes a - 4 penalty to all attack rolls, saving throws, and
ability checks. Every time the target finishes a long rest,
the penalty is reduced by 1 until it disappears.
Casting this spell to restore life to a creature that has
been dead for one year or longer taxes you greatly. Until
you finish a long rest, you cant cast spells again, and
you have disadvantage on all attack rolls, ability checks,
and saving throws.

Also? This:

Symbol

Level 7
V, S, M (mercury, phosphorus, and
powdered diamond and opal with a total value o f at
least 1,000 gp, which the spell consumes)
1 action

Description When you cast this spell, you inscribe a harmful glyph

either on a surface (such as a section of floor, a wall, or


a table) or within an object that can be closed to conceal
the glyph (such as a book, a scroll, or a treasure chest).
If you choose a surface, the glyph can cover an area of
the surface no larger than 10 feet in diameter. If you
choose an object, that object must remain in its place; if
the object is moved more than 10 feet from where you
cast this spell, the glyph is broken, and the spell ends
without being triggered.
The glyph is nearly invisible, requiring an Intelligence
(Investigation) check against your spell save
DC to find it.
You decide what triggers the glyph when you cast the
spell. For glyphs inscribed on a surface, the most typical
triggers include touching or stepping on the glyph,
removing another object covering it, approaching within
a certain distance of it, or manipulating the object
that holds it. For glyphs inscribed within an object,
the most common triggers are opening the object,
approaching within a certain distance of it, or seeing or
reading the glyph.
You can further refine the trigger so the spell is
activated only under certain circumstances or according
to a creatures physical characteristics (such as height
or weight), or physical kind (for example, the ward could
be set to affect hags or shapechangers). You can also
specify creatures that dont trigger the glyph, such as
those who say a certain password.
When you inscribe the glyph, choose one of the
options below for its effect. Once triggered, the glyph
glows, filling a 60-foot-radius sphere with dim light
for 10 minutes, after which time the spell ends. Each
creature in the sphere when the glyph activates is
targeted by its effect, as is a creature that enters the
sphere for the first time on a turn or ends its turn there.

*Death. Each target must make a Constitution saving


throw, taking 10d10 necrotic damage on a failed save, or
half as much damage on a successful save.
*Discord. Each target must make a Constitution saving
throw. On a failed save, a target bickers and argues
with other creatures for 1 minute. During this time,
it is incapable of meaningful communication and has
disadvantage on attack rolls and ability checks.

*Fear. Each target must make a Wisdom saving throw


and becomes frightened for 1 minute on a failed save.
While frightened, the target drops whatever it is holding
and must move at least 30 feet away from the glyph on
each of its turns, if able.
*Hopelessness. Each target must make a Charisma
saving throw. On a failed save, the target is
overwhelmed with despair for 1 minute. During this
time, it cant attack or target any creature with harmful
abilities, spells, or other magical effects.

*Insanity. Each target must make an Intelligence saving


throw. On a failed save, the target is driven insane for
1 minute. An insane creature cant take actions, can't
understand what other creatures say, cant read, and
speaks only in gibberish. The DM controls its movement,
which is erratic.
*Pain. Each target must make a Constitution saving
throw and becomes incapacitated with excruciating pain
for 1 minute on a failed save.

*Sleep. Each target must make a Wisdom saving throw


and falls unconscious for 10 minutes on a failed save. A
creature awakens if it takes damage or if someone uses
an action to shake or slap it awake.

*Stunning. Each target must make a Wisdom saving


throw and becomes stunned for 1 minute on a failed save.

Fire Storm

Level 7 Evocation 150 feet

V, S
1 action Instantaneous

Description A storm made up of sheets of roaring flame appears

in a location you choose within range. The area of the


storm consists of up to ten 10-foot cubes, which you can
arrange as you wish. Each cube must have at least one
face adjacent to the face of another cube. Each creature
in the area must make a Dexterity saving throw. It
takes 7d10 fire damage on a failed save, or half as much
damage on a successful one.
The fire damages objects in the area and ignites
flammable objects that aren't being worn or carried.
If you choose, plant life in the area is unaffected
by this spell.

Save

DC 15 Str

Damage

42 Fire

Save Failure
Save Success

Full damage.

Half damage.

J.R. (Joe):

Fire Storm

Level 7 Evocation 150 feet


V, S
1 action Instantaneous

Description A storm made up of sheets of roaring flame appears

in a location you choose within range. The area of the


storm consists of up to ten 10-foot cubes, which you can
arrange as you wish. Each cube must have at least one
face adjacent to the face of another cube. Each creature
in the area must make a Dexterity saving throw. It
takes 7d10 fire damage on a failed save, or half as much
damage on a successful one.
The fire damages objects in the area and ignites
flammable objects that aren't being worn or carried.
If you choose, plant life in the area is unaffected
by this spell.

Save

DC 15 Str

Damage

Save Failure
Save Success

Hm...

41 Fire

Full damage.

Half damage.

Fire Storm

Level 7 Evocation 150 feet


V, S
1 action Instantaneous

Description A storm made up of sheets of roaring flame appears

in a location you choose within range. The area of the


storm consists of up to ten 10-foot cubes, which you can
arrange as you wish. Each cube must have at least one
face adjacent to the face of another cube. Each creature
in the area must make a Dexterity saving throw. It
takes 7d10 fire damage on a failed save, or half as much
damage on a successful one.
The fire damages objects in the area and ignites
flammable objects that aren't being worn or carried.
If you choose, plant life in the area is unaffected
by this spell.

Gaiden: what did you think of my token?


Gaiden Send a Static bolt at the enemy for

Gaiden:

6 Electric Damage!

Gaiden uses Sneak Attack


Gaiden:

9 Extra Damage!

Kongo (Lengendary Quarterstaff)

Attack

Damage

25 | 19 vs AC

Melee 5 ft

5.5 Bludgeoning

Kongo (Lengendary Quarterstaff)


Attack

Damage

22 | 18 vs AC

Melee 5 ft

15 Bludgeoning

Gaiden uses Sneak Attack


Gaiden:

9 Extra Damage!

Kongo (Lengendary Quarterstaff)

Attack

Damage

18 | 12 vs AC

Melee 5 ft

14 Bludgeoning

Kongo (Lengendary Quarterstaff)


Attack

Damage

16 | 23 vs AC

Melee 5 ft

6 Bludgeoning

Gaiden uses Sneak Attack


Gaiden:

16 Extra Damage!

Damage

Kongo (Lightning)
Melee

10 Lightning

Kusari-Gama (Weight)
Melee 10 ft

Gaiden You can make a ranged trip attack with the chain that replaces one of your attacks. For
disarming, A creature can use a weapon attack to knock a weapon or another item from a target's grasp.
The attacker makes an attack roll at disadvantage contested by the target's Strength (Athletics) check or
Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill
effect, but the defender drops the item. The target has advantage on its ability check if it is larger than
the attacking creature, or disadvantage if it is smaller.

Attack

Damage

27 | 22 vs AC

10 Bludgeoning

Kongo (Lightning)
Attack

10 | 14 vs AC

Melee

Damage

8 Lightning

Kongo (Lightning)
Damage

Melee

7 Lightning

Gaiden:

Flash Bomb
Ranged 5/60 ft

Gaiden Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On
a failed save, they are stunned till the end of their next turn, on a success they can't take reactions till
their next turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a
flash bomb, they won't work against them again for the duration of combat.

Attack

25 | 24 vs AC

Smoke Bomb
AoE

10 ft

Level 1 10 ft
1 action

Smoke Bomb
Ranged 5/60 ft

Gaiden The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The
smoke cloud obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has
concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50%
miss chance, and the attacker cannot use sight to locate the target). A moderate wind (11+ mph), such
as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in
1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spells area. A
wall of fire burns away the fog in the area into which it deals damage. It does not work underwater.

Smoke Bomb
Level 1 5/60
1 action Instant

Description

The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud
obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the
attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind
spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame
strike, or similar spell burns away the fog in the explosive or fiery spells area. A wall of fire burns away the
fog in the area into which it deals damage. It does not work underwater.

AoE

15 ft Radius

Smoke Bomb

Level 1 5/60
1 bonus action Instant

Description

The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud
obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the
attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind
spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame
strike, or similar spell burns away the fog in the explosive or fiery spells area. A wall of fire burns away the
fog in the area into which it deals damage. It does not work underwater.

AoE

15 ft Radius

Flash Bomb
Ranged 5/60 ft

Gaiden Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On
a failed save, they are stunned till the end of their next turn, on a success they can't take reactions till
their next turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a
flash bomb, they won't work against them again for the duration of combat.

Gaiden:

Flash Bomb
Level 1 5/60
1 action Instant

Description

Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.

Flash Bomb
Level 1 5/60
1 action Instant

Description

Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.

Flash Bomb
Level 1 5/60
1 action Instant

Description

Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.

Save Condition
Save

DC 12

DC 12 Con

Flash Bomb
Level 1 5/60
1 action Instant

Description

Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.

Save

DC 12 Con

Flash Bomb
Level 1 5/60
1 action Instant

Description

Requires everyone (even allies) to make a CON save (DC: 12) within the blast radius (10 ft). On a failed
save, they are stunned till the end of their next turn, on a success they can't take reactions till their next
turn. However, the same trick doesn't work twice. Once an enemy/ally has been effected by a flash bomb,
they won't work against them again for the duration of combat.

Save

Save Failure
Save Success

DC 12 Con

Stunned till the end of their next turn.

Can't take reactions till their next turn.

Blaze - Laurence: Blaze swings his sword for 23 15


Blaze swings his sword for 29 23

Meandor (Alexis): hey there o/


Gaiden: hey hey
Meandor (Alexis): hmm maybe you can help me, I am currently trying to design a
survey and I have shown the folk who answer the questions a few pictures of
videogame characters and they gave a rating on how sexualised and stereotyped

they believe the characters to be. Now I am not certain what I can ask them
afterwards. At the moment I basically ask them what they believe to be the
(positive and negative) most deciding factors in their decision and if they believe if
the representation of the genders in video games actually influences the gaming
individuals.
You got any other ideas for questions I could ask them?

Gaiden: What is the target audience of the survey youre designing?

cause almost 48% of women now play video games as opposed to back in the
day

Meandor (Alexis): mostly people between 18 and 50 and some folks at 0 to 80


70 to 80 *

but yeah its not gender specific


Gaiden: ah ok
Meandor (Alexis): but i do ofc ask them of their gender to categorize them
afterwards
Gaiden: Are these gamers? or people outside of the gaming community?
Meandor (Alexis): both
Gaiden: yit seems you'd get different answers depending on that. I'd ask their
percentage on interest of playing the games after having shown them the main
and supporting characters/backgrounds
If the percentage is lower based on stereotypical asthetics, then you'd have a
plausible percentage outcome for bias

Meandor (Alexis): hmmm yeah you might be onto something there


ill see what I can do thanks :D

Gaiden: kk ^_^
Meandor (Alexis): Been working on that damn project for too long now xD Gonna
go to sleep :D
good nighty :D

Gaiden: night! ^_^


Meandor (Alexis):

Magic Mouth

Meandor Galonvathar
Level 2 Illusion
V, S, M (10g)
1 minute Until dispelled

Description

You implant a message within an object in range, a message that is uttered when a trigger condition is
met. Choose an object that you can see that isn't being worn or carried by another creature, then speak the
message, which must be 25 words or less, though it can be delivered over as long as ten minutes. Finally,
determine the circumstance that will trigger the spell to deliver your message. When that circumstance
occurs, a magical mouth appears on the object and recites the message in your voice at the same volume
you spoke. If the object you chose has a mouth or something that looks like a mouth (for example: the
mouth of a statue) the magical mouth appears there so that the words appear to come from the object's
mouth. When you cast this spell, you can have the spell end after it delivers its message or it can remain
and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as
detailed as you like, though it must be based on visual or audible conditions that occur within 30 ft of the
object. For example, you could instruct the mouth to speak when any creature moves within 30 ft. of the
object or when a silver bell rings within 30 ft."

Creeping Eye

Meandor Galonvathar
Level 4 Conjuration
V, S
1 action Permanent

Description One of your eyes extrudes from its socket until it pops loose, when

Target

it is replaced by another eye that grew behind the original. The eye
that popped out of your head becomes a mobile, eyelike object that can
animate its ganglia of trailing nerves to crawl 5 feet per minute, as long as
you concentrate on its movement. You can see whatever the eye can see.
An identify spell cast on the eye reveals your name. The eye has AC
10 and 1 hit point. It disappears when reduced to 0 hit points, and its
destruction stuns you for 1d4 rounds and blinds you for 1d6 minutes.
1 Eye

Mark of Ice

Meandor Galonvathar
Level 5 Transmutation 50ft.
V, S
1 action Permanent

Description One undead creature you can see is imbued with the essence of ice. An

Target

icy sigil appears above the creatures head, and the creatures eye sockets
glow with frigid blue energy. The creature gains resistance to cold damage
and vulnerability to fire damage, and its melee attacks do an additional
2d6 cold damage when they hit.
1 Undead

Blaze - Laurence:
Result

18 | 24

Strength

Saving Throw

Constitution
Result

18 | 14

Saving Throw

Dexterity

Result

13 | 9

Saving Throw

Charisma
Result

7 | 11

Saving Throw

Wisdom

Result

8 | 19

Saving Throw

Intelligence
Result

Saving Throw

2 | 4

Blaze - Laurence: err i not so smart

Athletics (Str)

Result

Ability Check

11 | 16

Blaze swings his sword for 11 21


Blaze swings his sword for 17 23
Blaze swings his sword for 28 11
Blaze swings his sword for 29 24

Blaze - Laurence: Blaze swings his sword for 11 29


Okay. I'm scared for tonight.

Meandor (Alexis): The zombie slams it's opponent

6 17

dealing 9 on a hit

dealing an extra 1 on a critical hit

and having an extra 9 fire/acid/cold damage if it has been marked


The skeleton slashes with its longsword
Meandor (Alexis):

dealing 11 on a hit

8 13

dealing an extra 1 on a critical hit

and having an extra 9 fire/acid/cold damage if it has been marked


The skeleton shoots an arrow at its foe

14 10

Meandor (Alexis): dealing 9 on a hit


dealing an extra 1 on a critical hit

and having an extra 9 fire/acid/cold damage if it has been marked

The skeleton shoots an arrow at its foe or slashes its foe with its sword
(depending on the situation cause it really doesn't matter they have the same
stats) for

10 19

dealing 10 on a hit

Meandor (Alexis): dealing an extra 4 on a critical hit

and having an extra 7 fire/acid/cold damage if it has been marked

J.R. (Joe):

Fire Storm

Level 7 Evocation 150 feet


V, S

1 action Instantaneous

Description A storm made up of sheets of roaring flame appears

in a location you choose within range. The area of the


storm consists of up to ten 10-foot cubes, which you can
arrange as you wish. Each cube must have at least one
face adjacent to the face of another cube. Each creature
in the area must make a Dexterity saving throw. It
takes 7d10 fire damage on a failed save, or half as much
damage on a successful one.
The fire damages objects in the area and ignites
flammable objects that aren't being worn or carried.
If you choose, plant life in the area is unaffected
by this spell.

Save

DC 15 Dex

Damage

Save Failure
Save Success

39 Fire

Full damage.

Half damage.

Regenerate

Level 7 Transmutation touch


V, S, M (a prayer wheel and holy water)
1 minute 1 hour

Description You touch a creature and stimulate its natural healing

ability. The target regains 4d8 + 15 hit points. For the


duration of the spell, the target regains 1 hit point at the
start of each of its turns (10 hit points each minute).
The targets severed body members (fingers, legs,
tails, and so on), if any, are restored after 2 minutes.
If you have the severed part and hold it to the stump,
the spell instantaneously causes the limb to knit
to the stump.

Healing

38 HP healed

Effect

+1 HP per turn

rolling 10d10
(
=

52

Meandor (Alexis): hey there austin :D


Austin (GM): Hey, just working on tonight's adventure.
Meandor (Alexis): oh would you mind giving me the two tokens for the shadow
mastiffs, if it's no trouble to ya. I'm just gonna leave em in the house aswell :P
<3

we have started with the 4th book right?

If so, how many books are left or is it the last one?


Austin (GM): There are six books.
Sorry, was away.

Meandor (Alexis): np :P don't expect ya to be here all the time like me xD


Austin (GM): Setting up the Dynamic Lighting takes the longest amount of prep
time.
Meandor (Alexis): yeah i can imagine

Austin (GM): Someone just drove by and egged all the houses in my Cul-de-sa.
Meandor (Alexis): yeeey halloween
wait a day too early even

Austin (GM): Yea, day early...


Meandor (Alexis): get it right you twats xD
Blaze - Laurence: Heya guys
Meandor (Alexis): hey :D
Gaiden: hey everyone ^_^
Blaze - Laurence: :D
Can't wait for level 11

Gaiden: lol I know right?


Blaze - Laurence: I get my third attack
Gaiden: I get crits on anything I surprise...which is pretty much everything now.
AND advantage on anything I hit that hasnt taken a turn yet

Meandor (Alexis): assassin perks right?


Gaiden: yup yup

mixed weith what I have of monk its PREEEEETY rockin

Meandor (Alexis): yey i transform into a more necrotic necromancer next level :D
Blaze - Laurence: when I level up again to 10, I go up to 19 AC.
because Fighter is awesome.

J.R. (Joe): Hallo,


Meandor (Alexis): hla my friend o/
Blaze - Laurence: Hi there.
Gaiden: blaze didnt you already have like a 20 ac?
Blaze - Laurence: I go up to 20 when I use my shield.
Gaiden: aaaah
okay cool.

Blaze - Laurence: 18 without it.


then next level I go to 19-21

Meandor (Alexis): oh right, remind me to use mage armor xD I always forget it


Gaiden: with my wisdom up now my ac is 17. ^_^ and my stunning fist is now 15
DC

J.R. (Joe): Oh! That reminds me...Austin, just an update: my passive perception
went up and is now 17.
Gaiden: we should use blessing and mage armor a lot for the rest of the
session.>_<
mine is too now. ^_^

J.R. (Joe): Hey, I use Bless! ...and then promptly forget about it. :P
Gaiden: lol what I think is funny is that you remind US we have it, but forget about
it on YOUR tunr. ._<
Blaze - Laurence: Bless now helps me out. A LOT.
J.R. (Joe): Also? Found this mildly entertaining...although I'm likely jinxing things.
https://www.youtube.com/watch?v=-BYo9A-z9Pg

Blaze - Laurence: ....


Screw you J.R.
XD

J.R. (Joe): ::cackles::


Meandor (Alexis): ^^

just recently started watching star wars again in prep for the new one. Man i still
love Grievous to no end xD

Gaiden: storm troopers arent clones anymore....so that destroys all his theories.
it even shows in star wars rebels, it explains there is a storm trooper academy

J.R. (Joe): Never was a huge Star Wars fan. More Star Trek. I...was torn on
Abrams ST reboot and similarly skeptical on his SW reboot.
...it -is- a reboot, right?

Meandor (Alexis): not really, some were still clones in the old extra lore (no clue if
its still canon)
Gaiden: nope. all clones at this point in 4.5 and 6 would be around 70-80
Meandor (Alexis): nah its not really a reboot either, he jsut scrapped all non
movie content
J.R. (Joe): Hmm..
Gaiden: SWR is officially canon now and they explain a LOT about the clones and
stormtrooper academy in the show
Meandor (Alexis): as far as i remember they continued cloning but they used
more than just one person to clone. So if you enlisted they cloned you a few times
and thus the stormtroopers were a mix of both. but thats prolly also no longer
canon
Blaze - Laurence: Let's test my rolls for tonight. gonna do a normal and then a -5
Blaze swings his sword for 20 21

Blaze swings his sword for 23 25


Meandor (Alexis): you already tested before and crit failed din't ya=
Blaze - Laurence: Yes, but it seems my luck has changed.
Meandor (Alexis): ^^
J.R. (Joe): We're at level 9, right? I don't why I'm thinking I might have missed a
level...
Blaze - Laurence: yes, we're level 9
J.R. (Joe): Coolio.
Meandor (Alexis): yeah, we just got lvl 5 spells :D
Gaiden: yeah at 9. our proficiency bonus has gone up!
J.R. (Joe): Oh, yes, right, right.
Blaze - Laurence: I now have a +10 to hit..LOL
Meandor (Alexis): http://starwars.wikia.com/wiki/Clone_stormtrooper
found it :D

but like 99 % is no longer true so yeah T_T rip star wars books etc.
J.R. (Joe): Well, I found out why my Roll20 lags. I think. Every time I open my
character sheet, it tells me that some script has crashed and I can continue it or
stop it. Continuing it causes the lag. Stopping it prevents the lag, but also prevents
any changes.
It's very odd...

Meandor (Alexis): huh

have you tried turning it off and on again :^)

no but have you tried using a different browser?


(probably)

Blaze - Laurence: That's weird.


J.R. (Joe): Only have Firefox. And I'm not sure it's that. I've gotten the error
before...I'm wondering if it might be like a Flash-related error. I've gotten
sometimes when watching streams.
Meandor (Alexis): yeah i know that one aswell, flash sometimes crashes for me
when I got too many flash-applications open
your ram all fine?

J.R. (Joe): Better be.


Meandor (Alexis): maybe ya wanna try it on edge or i-explorer (and chrome but
chrome eats ram like noone else)
J.R. (Joe): That...would require me to download them. :P Maybe post-game.

Austin (GM): I'm sorry, we might be starting a little late tonight. Stuff happening
right now. Expect to hear from me at around 8:30
Blaze - Laurence: I do have to admit though. I love how our group is always here
like 15-30 minutes before the game even starts.
J.R. (Joe): It's not game-busting. Just makes spell entry crazy long.
Roger!

Meandor (Alexis): ya got more time now :P


Gaiden: kk finishing up my downtime story about the staff training
Meandor (Alexis): wait how long is 8:30?
Blaze - Laurence: 30 minutes
Gaiden: abiout half an hour from now
Austin (GM): 8:30 est
Meandor (Alexis): aah ok
J.R. (Joe): I think he means 830 EST.
Blaze - Laurence: yeah, I'm in EST.
Meandor (Alexis): silly timezones xD
Blaze - Laurence: silly necromancers.
Meandor (Alexis): silly warriors
Blaze - Laurence: Sorry. I can fight all day and night long. You will end up
running out of stamina pretty quickly.
Meandor (Alexis): wait does anyone beside me have higher than 10 int?
J.R. (Joe): I do.
Meandor (Alexis): well you won't if you're a chicken

< 3 someone i can have meaningful conversations with

J.R. (Joe): 15 Int, yo. For some reason, I felt, in generation, Int would be useful. I
was wrong, but, you know...it's there! :P
Blaze - Laurence: I had 8 int, but because of my race I go up to 9. XD
Gaiden: and about the stormtrooper wookiepidia, most references arent canon
anymore, and they dont reference rebels, which is. lol its the stupidest retcon in all
of history if you ask me, but still.
Meandor (Alexis): yeah int is a dump stat for basically all classes but wizard xD
Blaze - Laurence: I have a sorcerer in 5e, that his lowest stat is 14. and it's in it.

Meandor (Alexis): yeah, that's what i meant T_T even star wars battlefront ain't
canon which is just fucking sad
Blaze - Laurence: in int*
J.R. (Joe): I'm going to say that I did so that, in case we didn't have a magic-user
in the party, I could be the Int go-to person. :P
Meandor (Alexis): well int does make some sense on j.r. after all :P
atleast rp wise

J.R. (Joe): It certainly works out. :)


Meandor (Alexis): whats your int damian?
10 is meant to be a normal human right?
or was it 8?

J.R. (Joe): I thought 10 was just average, regardless of race?


Meandor (Alexis): with "human" i basically always mean "humanoid that is not
undead" XD
sorry xD

J.R. (Joe): Ah. Roger.


Meandor (Alexis): https://www.youtube.com/watch?
v=75_D89jcPdA&feature=youtu.be&t=11s
roger roger

J.R. (Joe): Soon, I shall have +4 Wis and +3 Str. Hooray!


Meandor (Alexis): hipp hipp hooray
Blaze - Laurence: am I the only one with a 20 in a stat?
J.R. (Joe): Highest I have is Wis at 16.
Gaiden: Meandor, do you mind if I include an introduction of Gaiden to tick at the
end of my downtime story?
J.R. (Joe): I -could- probably get it to 20, but....meh.
Meandor (Alexis): next improve i got 20 aswell but yeah fighters don't have that
many interesting perks thus they get more ability improvments
don't mind at all just send it to me first :P

J.R. (Joe): Though, being at 20 is a plus, Blaze, since it makes picking a feat
more likely. And many of the feats seem to focus on melee. So....I envy you. :P

I wouldn't mind, for instance, taking the Shield feat or the Sentinel feat, but...I just
don't think they're worth a boost to my Wis modifier.
And thus, my spells.

Meandor (Alexis): well i personally pref 18 on many stats on non spellcasters


since a lot of the feats give 1 point in fighter stats and thus when you take 2 feats
of that nature you can get it to 20 without wasting points

Blaze - Laurence: I'm actually wanting to take Sentinel


J.R. (Joe): It definitely sounds useful.

And that's a good idea, Meandor, especially since many of those feats also give
you an extra goodie in addition to the stat boost.

Meandor (Alexis): sentinel? blaze as a sentinel? doesnt that make little rp sense?
:P
omnomnom goodies

Blaze - Laurence: It will start to make sense. Because if you think about it. He's a
sentinel of the forest now.
He's also the sentinel of the pathfinders.

Meandor (Alexis): well sentinel aint stopping people from cutting down the
woods :P just teasing ya :P
J.R. (Joe): Besides, it's not, exactly, sentinel-ish. It basically just prevents
enemies from running away.
If you hit.

Meandor (Alexis): it is mostly meant for frontliners trying to protect the


spellcasters in the back so it does make sentinel-sense
Blaze - Laurence: Yup. I can stop people from taking disengage actions pretty
much.
Meandor (Alexis): but for blaze a rename to like "crippling strike" would be fitting
J.R. (Joe): Well, if you look at it -that- way, then sure, it makes sense. :P
Blaze - Laurence: and if anyone is 5 ft from me, and they attack you.
I get to attack them

Meandor (Alexis): yeah i know the feat

just meant that it made as much sense on blaze as lucky does on meandor :3

J.R. (Joe): Ha!


Meandor (Alexis): He!

anyone here hyped for fallout 4? :P

J.R. (Joe): Hm...next level is a bit boring.


Oh, yes, me.

Meandor (Alexis): < 3


Blaze - Laurence: fallout 4? Meh
J.R. (Joe): I'll be getting a PS4 just for it. :P
Meandor (Alexis): oh damn, does it come out earlier on the ps?
i thought they made a simultaneous release

J.R. (Joe): I don't think so?


Meandor (Alexis): can your pc not handle it?
J.R. (Joe): I just plan on buying a PS4 at the same time.
Meandor (Alexis): ah x
D

J.R. (Joe): I'm sure it could.

But, just as I played Fallout 3 and New Vegas on console, I shall play Fallout 4 on
console. :P
I'm odd like that.

Meandor (Alexis): I'm way too clumsy for controllers xD i literally can't hit shit with
em
J.R. (Joe): For instance, I only play Elder Scrolls games on PC.
Meandor (Alexis): so for me its gonna be a pc game and im gonna love those
high settings with my new graphics card :O

i could see myself more playing the elder scrolls on console since it requires way
less aiming xD
exact opposites XD

J.R. (Joe): I don't have too much of an aiming problem...though, controllers -aredifferent.
Though, I think I do better at FPSs on console than I do PC...
I feel like I do better, anyway.

Meandor (Alexis): well for multiplayer it doesnt matter i suck at fps' anyways xD
but for single player i do pref. fps' on pc

Gaiden: message with the tick pm sent meandor check it out now please. ^_^
J.R. (Joe): I'm not too stellar either. I can usually manage a 1:0 KDR, though,
which I consider to be good. :P
Austin (GM): Sorry about this, Some jackasses egged the neighborhood, the
phone has been ringing off the hook and my GF had a panic attack from personal
things. It's like the god damn world is coming to an end.
J.R. (Joe): ZOMG, eggz! :P No worries, dude!
Gaiden: O_O wow. prehalloween shinnanigans!
Meandor (Alexis): @damian, it's awesome, go for it :D
Gaiden: ^_^ ty!
Meandor (Alexis): don't think i've ever seen a house egged in Zurich but god
damn those kinds have strong explosives for some fucking reason. They once
blew our mailbox with just basic firework stuff xD
blew up* god that typo

Blaze - Laurence: I blew up a few mailboxes in my time.


Meandor (Alexis): is that common over there :O
and i thought my mailbox was special T_T xD

Blaze - Laurence: It was common for my friends and I.

But there was one halloween there I did something I'm not so proud of.

Meandor (Alexis): i guess we have a softcore version of halloween here xD


Gaiden: part 2 of my downtime is posted ^_^
Blaze - Laurence: I uh got a hold of a stick of dynamite
Meandor (Alexis): #just'muricanthings
Blaze - Laurence: Yeah.

I'm just glad I wasn't caught.


Like my one friend lol

Meandor (Alexis): ^^

caught by whom though? the police or some angry neighbours?

Gaiden: someone pls halp. >_< I need sneak attack explained to me a little bit. Is
it only on a crit that I add the +4 from my dex mod?
Meandor (Alexis): not sure if sneak attack has any flat damage bonus
Gaiden: if my sneak attack normally is 2d6, then what do I roll on a crit?
Blaze - Laurence: 4d6
Meandor (Alexis): 4d6
Blaze - Laurence: jinx by the way
Meandor (Alexis): damn
Gaiden: cause when it was 1d6, austin (I think) told me to roll 2d6+4 on the crits
Meandor (Alexis): well you might add the +4 for the dex damage bonus of the
normal weapon attack
not sure

Austin (GM):
Meandor (Alexis): rip

roll 20 eating even more messages


OMNOMNOM

J.R. (Joe): I should've gotten coffee pre-game...


Austin (GM): Err, okay again. I'm giving you bonus damage when you crit with
sneak attack so that you have a better chance at 1 shotting enemies.

Gaiden: ah okay

balance. I get it ^_^

Meandor (Alexis): as if you needed even more damage xD


Gaiden: lol well tobh i still dont do as much as yo uguys on average
Meandor (Alexis): eeeeh
Gaiden: you guys got some wicked awesome shite. >_<
Meandor (Alexis): not sure

tbh never ran the numbers so who knows ^^

J.R. (Joe): I'm liking the sound of Destructive Wave. AoE where I can choose the
targets.

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

Description You strike the ground, creating a burst of divine

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Save

Damage

Save Failure
Save Success

Rawr.

DC 15 Con

22 thunder + 19 radiant

Full damage and knocked prone.


Half damage.

Meandor (Alexis): but considering that blaze can deal like 200 on a turn if he's
lucky then i guess you're right XD
Blaze - Laurence: lol
Gaiden: lol
Blaze - Laurence: me strong
me not so smart

J.R. (Joe): AFK for a bit.


Meandor (Alexis): BLAZE SMAAASH
Gaiden: kk be careful though. its 34 after

https://www.youtube.com/watch?v=2uaPZdhxnek

Meandor (Alexis): oh man i feel like playing a 1 int char all of the sudden XD
Blaze - Laurence: Good luck getting it that low.
lol

lowest you can get it is a 6 with a point buy system

Meandor (Alexis): ah i bet no dm is gonna say no to a player lowering their stats


for free XD
Blaze - Laurence: you can get it lowest with rolling
Meandor (Alexis): not a fan of rolling
Blaze - Laurence: I am
Gaiden: ^STD
J.R. (Joe): Okay, back.
Meandor (Alexis): depends, do you choose your class and character before or
after the rolling?
Blaze - Laurence: I have a sorcerer that at level 4, had 20 cha, 17 dex, 17 con,
14 everything else.
Meandor (Alexis): if you do it afterwards then i just feel like tis too powergamey
2 min brb

Austin (GM): Okay, things have calmed down. Starting the skype call.
Blaze - Laurence: kk
Meandor (Alexis): nice timing xD
k im in

Austin (GM): Alievia Doughven


Blaze - Laurence: Interesting I may have to get in touch with this Alievia.
Meandor (Alexis): yeeey my skeletons aren't useless :D
Blaze - Laurence: Let me get a hold of them lol
Meandor (Alexis): if they get 360 ft distance first then you'd be dead before
reaching them :P
Blaze - Laurence: yay grats guys on your wis
J.R. (Joe):

(
=

68

rolling 1d100

Meandor (Alexis): so close to 69 but oh well


Blaze - Laurence: lol.
J.R. (Joe): Poop@!
Blaze - Laurence: he didn't have that one extra person to do it ;D

I like that combo lol


Meandor (Alexis): roguarian does sound like a nationality
J.R. (Joe): That'd be an interesting stat assortment...
Blaze - Laurence: STR, DEX, and CON
J.R. (Joe): Yeah.
Blaze - Laurence: nice staff
J.R. (Joe): I was hoping for another Cleric, but...maybe next week.
Meandor (Alexis): some day :P
Gaiden:
Attack

Inazuma No Kage (Lengendary Quarterstaff)


11 | 22 vs AC

Damage

Melee 5 ft

11 Bludgeoning

Blaze - Laurence: yeah, I prefer the old under weapons, makes it much easier to
read.
Gaiden:
Attack

Inazuma No Kage (Lengendary Quarterstaff)


26 | 26 vs AC

Damage

Melee 5 ft

10 Bludgeoning

Inazuma No Kage (Lightning)


Damage

5 Lightning

Melee

Meandor (Alexis): at some point thatguy is gonna overlevel us xD


Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

16 29

J.R. (Joe): Woot woot


Meandor (Alexis): the chronicles of Blaze-ia
J.R. (Joe): Where instead of wardrobes, he travels through mirrors and fights
trash monsters instead of witches. :P
Chronicle Blaze: :D
Meandor (Alexis): let's see who can raise an army of 100 first xD

well problem is you dont need to spend downtime so I am kinda at a


disadvantage :P but i got a headstart of 15

super secret lodge :P


J.R. (Joe): They're like the Freemasons! :P
Meandor (Alexis): :O
Chronicle Blaze: I have a lodge, members, and I'm the leader. :P
Meandor (Alexis): nothing, you just have to keep on hoarding
become a dragon

J.R. (Joe): Laden the lodge with gold! :P


Gaiden: lmfao
Meandor (Alexis): buy a fortress
J.R. (Joe): Buy a Dragon!
Gaiden: he already kinda owns one now though
Meandor (Alexis): buy a dragon fortress
Gaiden: *A fortress not a dragon
J.R. (Joe): Or a fortress dragon!
Meandor (Alexis): fortress>lodge
J.R. (Joe): It has ramparts and walls and such.
Meandor (Alexis): do i also have to make an animal handling check on my
undead warhorses?
J.R. (Joe): Pay to build a bridge to the inner island! OH! Pay to build a super
secret tunnel beneath the super secret lodge to the inner city island!
Meandor (Alexis): is the charge of horses different from the charge of undead
minotaurs?
blaze making it rain

The minotaur gores its foe for

17 8

dealing 14 on a hit

dealing an extra 7 on a critical hit

Meandor (Alexis): and having an extra 9 fire/acid/cold damage if it has been


marked.

If the minotaur charged its foe it takes an extra 7 damage and must succeed on
a DC 14 str saving throw or be thrown back 10 feet and be knocked prone.

Chronicle Blaze: so I still have 1440 gold


J.R. (Joe): ::considers buying a ship::
Meandor (Alexis): "i should buy a boat"

http://i.redsnapperverytasty.com/graphics/wp-content/uploads/2012/09/rich-catshould-buy-a-boat.jpg
J.R. (Joe): Oh! Right. I have to deduct a diamond, right, Meandor?
Or did I already do that?

Meandor (Alexis): 1 diamond and 1 k


J.R. (Joe): Right!

And riding them would be rather uncomfortable..

Bones poking you in awkward places, you know.


Chronicle Blaze: Look at this feat

Mounted Combatant
Class Action 10

You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.

If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Meandor (Alexis): if you can sit on a wooden plank you can sit on a horse
J.R. (Joe): Neat feat.
Chronicle Blaze: ikr

Look at my lovely horse outside

Meandor (Alexis): https://www.youtube.com/watch?v=O3rpmctmC_M


<3

can't be good for buisness to have that many taverns so close to each other :P
J.R. (Joe): Depends on the scale, I suppose.
Meandor (Alexis): yeah ^^
Gaiden: mcdonalds and burger king fight all the time next to each other

Deception (Cha)

Result

8 | 8

Ability Check

Austin (GM):

J.R. (Joe):

Tongues

Level 3 Divination touch


V, M (a small clay model of a ziggurat)
1 action 1 hour

Description This spell grants the creature you touch the ability to

understand any spoken language it hears. Moreover,


when the target speaks, any creature that knows at
least one language and can hear the target understands
what it says.

Meandor (Alexis):

Magic Mouth

Meandor Galonvathar
Level 2 Illusion
V, S, M (10g)
1 minute Until dispelled

Description

You implant a message within an object in range, a message that is uttered when a trigger condition is
met. Choose an object that you can see that isn't being worn or carried by another creature, then speak the
message, which must be 25 words or less, though it can be delivered over as long as ten minutes. Finally,
determine the circumstance that will trigger the spell to deliver your message. When that circumstance
occurs, a magical mouth appears on the object and recites the message in your voice at the same volume
you spoke. If the object you chose has a mouth or something that looks like a mouth (for example: the
mouth of a statue) the magical mouth appears there so that the words appear to come from the object's
mouth. When you cast this spell, you can have the spell end after it delivers its message or it can remain
and repeat its message whenever the trigger occurs. The triggering circumstance can be as general or as
detailed as you like, though it must be based on visual or audible conditions that occur within 30 ft of the
object. For example, you could instruct the mouth to speak when any creature moves within 30 ft. of the
object or when a silver bell rings within 30 ft."

@Austin can i just put that on a pebble?


SMOKE BOMB

ppoof they're gone


Gaiden: I have smoke bombs. >_<
Meandor (Alexis): i know :P
Chronicle Blaze "eh, I'll leave the casting to you guys. I can't do much.
unless it's nature"
J.R. (Joe):

Scrying

Level 5 Divination Self


V, S, M (a focus worth at least 1,000 gp,
such as a crystal ball, a silver mirror, or a font filled
with holy water)
10 minutes up to 10 minutes

Description You can see and hear a particular creature you choose

that is on the same plane of existence as you. The target


must make a Wisdom saving throw, which is modified
by how well you know the target and the sort of physical
connection you have to it. If a target knows you're
casting this spell, it can fail the saving throw voluntarily
if it wants to be observed.
Knowledge Save Modifier
Secondhand (you have heard of the target) +5
Firsthand (you have met the target) +0
Familiar (you know the target well) -5

Connection Save Modifier


Likeness or picture -2
Possession or garment -4
Body part, lock of hair, bit of nail, or the like -10

On a successful save, the target isnt affected, and you


cant use this spell against it again for 24 hours.
On a failed save, the spell creates an invisible sensor
within 10 feet of the target. You can see and hear through
the sensor as if you were there. The sensor moves with
the target, remaining within 10 feet of it for the duration.
A creature that can see invisible objects sees the sensor
as a luminous orb about the size of your fist.
Instead of targeting a creature, you can choose a
location you have seen before as the target of this spell.
When you do, the sensor appears at that location and
doesnt move.

Gaiden:

Stealth (Dex)
Result

23 | 21

Chronicle Blaze:
Result

17 | 21

Meandor (Alexis):

Gained From
Description

Wizard

Target

Touch

Ability Check

Stealth (Dex)
Ability Check

Mage Armor

Meandor Galonvathar
Level 1 Abjuration Touch
V, S
1 action 8 hours

You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the
spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons
armor or if you dismiss the spell as an action.

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Chronicle Blaze:
Result

14 | 18

History (Int)
Ability Check

Meandor (Alexis): dragon age inquisition all over again


Chronicle Blaze: ikr?
Gaiden: lol
Chronicle Blaze "you might want to give a prayer to your god J.R. for we are
walking into hell"
Meandor (Alexis): can you cast your lightning spell from hell clouds?
J.R. (Joe): Call lightning from hell clouds? I can't say that I've tried...
Meandor (Alexis): HELL LIGHTNING
J.R. (Joe): And I'm always praying, Blaze.
Meandor (Alexis): NOW THAT'S WHAT I CALL METAL

HELL LIGHTNING!!
J.R. (Joe): I can't do -that-!
Meandor (Alexis): you dont know til you try
J. "The Cleric" R.

J.R. (Joe): Is that my gang name? :P


Meandor (Alexis): original gansta cleric

Chronicle Blaze: Blaze swings his sword for 19 29


Blaze swings his sword for 14 30
Blaze devastates with a 18
Blaze devastates with a 22

Blaze swings his sword for 23 12


Blaze hits for 14

Meandor (Alexis): incoming 12d20 force damage


Chronicle Blaze: Very nice
Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


28 | 17 vs AC

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


Damage

10 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

14 | 22 vs AC

Melee 5 ft

8 Bludgeoning

J.R. (Joe): You're going to make me pointless... :P


Gaiden:
Damage

Inazuma No Kage (Lightning)


5 Lightning

Melee

Meandor (Alexis): oh not from me xD i just imagined the shield bubble making
that damage
J.R. (Joe): OH!
Meandor (Alexis): i am but a mere 8d8 aoe spellcaster T_T

Gaiden:

(
=

rolling 2d6
)

J.R. (Joe): Fireball?


Meandor (Alexis): cone of cold
J.R. (Joe): Ah.
Meandor (Alexis): fire ball is like 8d6 or 6d8 or smth
for 2 spellslots lower so kinda broken

J.R. (Joe): Yeah. But doesn't it level?


Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 26


Second Attack hits AC 14

20 dealing 9 damage.

18 dealing 10 damage.

Meandor (Alexis): 1d6 per slot


not that great

J.R. (Joe): Oh. D6. Right.


J.R. rolls a 7

Meandor (Alexis): Meandor Galonvathar rolls a 18 for initiative.


Austin (GM): Devil Legion rolls a 14 to Initiative.
Gaiden: Gaiden rolls a 7 for initiative.

Austin (GM): Soul Rider rolls a 15 to Initiative.


Chronicle Blaze: Blaze rolls a 8 for initiative.
lol

nice!
Meandor (Alexis):

Lightning Bolt

Meandor Galonvathar
Level 3 Evocation 100ft
V, S
1 action Instantaneous

Description

A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you
choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning
damage on a failed save, or half as much damage on a successful one.
The lightning ignites flammable objects in the area that arent being worn or carried.

Save

Damage

DC 16 Dex

21 lightning

Save Failure
Save Success
At Higher Levels

8d6 lightning damage


Half damage

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot
level above 3rd

Austin (GM):

(
=

rolling 1d20 + 4

)+4

rolling 1d20 + 4
(
=

22

)+4

J.R. (Joe): ::yawns:: Oh...is there a battle going on?


Austin (GM):

(
=

15

rolling 1d20 + 3

)+3

rolling 1d20 + 4
(
=

22

)+4

Gaiden: lol
Chronicle Blaze: lol poor J.R.
<3

J.R. (Joe): That -1 Dex mod can be a real kick in the shins.
Austin (GM) Soul Rider makes attack against Blaze!
Austin (GM):

The attack roll is 17 to hit AC:18!


Dealing 7 damage on a hit!

Meandor (Alexis): yeah, thank goodness i got +3 dex on a wizard for some
reason xD
Austin (GM) Soul Rider makes attack against Blaze!
Austin (GM):

The attack roll is 7 to hit AC:18!


Dealing 12 damage on a hit!

Austin (GM) Devil Legion makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 20 to hit AC:13!


Dealing 15 damage on a hit!

Austin (GM) Devil Legion makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 23 to hit AC:16!


Dealing 13 damage on a hit!

Meandor (Alexis):

Gained From
Description

Wizard

Shield

Meandor Galonvathar
Level 1 Abjuration Self
V, S
1 reaction 1 Round

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a
+5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Constitution

Result

5 | 12

Meandor Galonvathar
Saving Throw

Lucky

Meandor Galonvathar
Class Action 2

Constitution

Result

18 | 19

Meandor Galonvathar
Saving Throw

Austin (GM) Devil Legion makes attack against Blaze!


Austin (GM):

The attack roll is 27 to hit AC:18!


Dealing 6 damage on a hit!

rolling 2d8
(

Chronicle Blaze:
Result

Constitution

22 | 24

Saving Throw

Austin (GM) Devil Legion makes attack against Blaze!


Austin (GM):

The attack roll is 14 to hit AC:18!


Dealing 12 damage on a hit!

Austin (GM) Devil Legion makes attack against Blaze!


Austin (GM):

The attack roll is 13 to hit AC:18!


Dealing 7 damage on a hit!

Chronicle Blaze: Blaze swings his sword for 15 12


Blaze swings his sword for 27 20
Blaze hits for 16

Meandor (Alexis): J.R.'s turn is coming up hype intensifies


Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

14 | 15 vs AC

Damage

Melee 5 ft

12 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

22 | 20 vs AC

Damage

Melee 5 ft

11 Bludgeoning

J.R. (Joe): ::wakes up::


Gaiden:

Inazuma No Kage (Lightning)

Damage

9 Lightning

rolling 2d6
(

Melee

3
Unarmed Strike

Attack

23 | 19 vs AC

Damage

Melee 5 ft

10 Bludgeoning

(To Blaze - Laurence): btw how do ya do your fancy orange box for stuff?
(From Chronicle Blaze): by typing /em then what I say
(To Blaze - Laurence): whats em stand for? :P
J.R. (Joe):

Destructive Wrath (Channel Divinity)


Level 8
1 action

J.R. prays for divine power!

Description You can use your Channel Divinity

to wield the power of the storm with unchecked ferocity.


When you roll lightning or thunder damage, you can
use your Channel Divinity to deal maximum damage,
instead of rolling.

(From Chronicle Blaze): emote


J.R. (Joe):

Call Lightning (Domain)


Level 3 Conjuration 120 feet
V, S
1 action up to 10 minutes

J.R. allows his eyes to glow a crackling blue-white. "Bring forth Gozreh's might!"

Description A storm cloud appears in the shape of a cylinder that

is 10 feet tall with a 60-foot radius, centered on a point


you can see 100 feet directly above you. The spell fails
if you cant see a point in the air where the storm cloud
could appear (for example, if you are in a room that cant
accommodate the cloud).
When you cast the spell, choose a point you can see
within range. A bolt of lightning flashes down from the
cloud to that point. Each creature within 5 feet of that
point must make a Dexterity saving throw. A creature
takes 3d10 lightning damage on a failed save, or half
as much damage on a successful one. On each of your
turns until the spell ends, you can use your action to call
down lightning in this way again, targeting the same
point or a different one.
If you are outdoors in stormy conditions when you
cast this spell, the spell gives you control over the
existing storm instead of creating a new one. Under
such conditions, the spells damage increases by 1d10.

Save

Damage

Thunderbolt Strike: When you deal lightning damage to a Large


or smaller creature, you can also push it up to 10 feet
away from you.
DC 15 Dex

9 lightning

Half damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th or higher level, the damage increases by


1d10 for each slot level above 3rd.

(To Blaze - Laurence): AAAAAH


(To Blaze - Laurence): now everything makes sense
Austin (GM):

(
=

13

rolling 1d20 + 4

)+4

rolling 1d20 + 4
(
=

)+4

rolling 1d20 + 4
(
=

13

)+4

Chronicle Blaze gives a thumbs up to J.R. Good job buddy.


Meandor (Alexis):

Magic Missile

Meandor Galonvathar
Level 1 Evocation 120
V, S
1 action Instantaneous

Meandor Galonvathar "Pew Pew Pew"

Gained From
Description

Wizard

Target
At Higher Levels

1 or 2 or 3

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see
within range. A dart deals Id4 + I force damage to its target. The darts all strike simultaneously, and you
can direct them to hit one creature or several.
When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each
slot level above 1st.

Meandor casts 3 magic missiles that deal

rolling 1d4+1
(

)+1

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

damage
Meandor (Alexis): Meandor casts 3 magic missiles that deal

rolling 1d4+1
(

)+1

rolling 1d4+1
(
=

)+1

rolling 1d4+1
(
=

)+1

damage
Austin (GM) Devil Legion makes attack against J.R.!
Austin (GM):

The attack roll is 23 to hit AC:20!


Dealing 14 damage on a hit!

Austin (GM) Devil Legion makes attack against J.R.!


Austin (GM):

The attack roll is 22 to hit AC:20!


Dealing 15 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 15 Dex

Damage

5 Lightning/Thunder

Save Failure
Save Success

Full damage

Half damage

Austin (GM):

(
=

20

rolling 1d20 + 3

)+3

Meandor (Alexis): I can semi-close the portal


J.R. (Joe):
Result

Constitution
Saving Throw

10 | 8

Chronicle Blaze: Blaze swings his sword for 12 19


Blaze swings his sword for 26 13
Blaze hits for 15
Gaiden:
Attack

Damage

Unarmed Strike
14 | 17 vs AC

Melee 5 ft

5 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

13 | 26 vs AC

Melee 5 ft

6 Bludgeoning

(To Gaiden): let j.r. finish him :P


Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


17 | 21 vs AC

Melee 5 ft

13 Bludgeoning

Inazuma No Kage (Lightning)


Damage

8 Lightning

Melee

(To Gaiden): damn you :P


(From Gaiden): lol why? >_<
(To Gaiden): you know, so he doesn't always feel so useless :P
(From Gaiden): I can't create new fighters. lol so I gotta focus on me ^_~
Gaiden:

Insight (Wis)

Result

Ability Check

5 | 18

J.R. (Joe):

Insight (Wis)

Result

Ability Check

27 | 9

Meandor (Alexis): gambit?


Chronicle Blaze: I'm literally so upset right now
J.R. (Joe):

Create or Destroy Water

Level 1 Transmutation 30 feet


V, S, M (a drop of water/few grains of sand)
1 action instantaneous

Description You either create or destroy water.

Create Water: You create up to 10 gallons of clean


water within range in an open container. Alternatively,
the water falls as rain in a 30-foot cube within range,
extinguishing exposed flames in the area.
Destroy Water: You destroy up to 10 gallons of water
in an open container within range. Alternatively, you
destroy fog in a 30-foot cube within range.

N/A
Target
At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, you create or destroy


10 additional gallons of water, or the size of the cube
increases by 5 feet, for each slot level above 1st.

Meandor (Alexis): I call dibs on the playing cards


Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

23 | 20 vs AC

Damage

Melee 5 ft

11 Bludgeoning

Inazuma No Kage (Lightning)


Damage

6 Lightning

rolling 2d6
(

Melee

3
Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

DC 15 Con

Save Failure
Save Success

Creature is stunned until the end of my NEXT turn.


Nothing happens

Austin (GM):

(
=

21

rolling 1d20+8

)+8

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

20 | 15 vs AC

Damage

Melee 5 ft

9 Bludgeoning

Inazuma No Kage (Lightning)


Damage

5 Lightning

Austin (GM):

(
=

Melee

10

rolling 1d20+8

)+8

Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 15 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Unarmed Strike
Attack

12 | 15 vs AC

Melee 5 ft

Damage

7 Bludgeoning

Chronicle Blaze at this point Blaze turns into a fiery rage seeing the sight of
Ermolos, the space around him heating up and his hair into a fiery rage
Meandor (Alexis) Meandors hands start burning up to his elbows and a ball
of fire collects in his right hand
Meandor (Alexis): damn that emote thing is fancy :O
Chronicle Blaze:
Attack

23 | 7 vs AC

Weapon

Light Crossbow

J.R. (Joe): ::plays in his puddle::


Meandor (Alexis):

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with
a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must
make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage
on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

20

DC 16 Dex

Damage

At Higher Levels

28 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot
level above 3rd.

Chronicle Blaze: I now have a RP point to become a barbarian. :D


Austin (GM):

(
=

23

rolling 1d20+10

)+10

rolling 1d20+4
(
=

14

)+4

Chronicle Blaze: Blaze rolls a 10 for initiative.

Meandor (Alexis): Meandor Galonvathar rolls a 22 for initiative.


J.R. (Joe): J.R. rolls a 4

Gaiden: Gaiden rolls a 15 for initiative.

Austin (GM): Rikki rolls a 9 to Initiative.


J.R. (Joe): ::continues playing in his puddle::

Austin (GM): Jerusen [Vampire] rolls a 17 to Initiative.


Vittershins rolls a 28 to Initiative.
Crosael rolls a 11 to Initiative.
Amaya rolls a 16 to Initiative.
Gorvio rolls a 7 to Initiative.
Vitti rolls a 10 to Initiative.

Austin (GM): http://pathfinder.wikia.com/wiki/Droskar


Austin (GM) Vittershins makes attack against Blaze!
Austin (GM):

The attack roll is 23 to hit AC:18!


Dealing 7 damage on a hit!

rolling 9d6
(
=

31

Meandor (Alexis):

Result

17 | 9

History (Int)

Meandor Galonvathar
Ability Check

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.

Save

DC 16 Wis

TYRANNOSAURUS REX
Huge beast, unaligned

Armor Class 13 (natural armor)


Hit Points 136 (13d12 +52)

Meandor (Alexis): Speed 50 ft.


STR

25 (+7)
DEX

10 (+0)

Skills Perception +4
Meandor (Alexis): CON
19 (+4)

Senses passive Perception 14


Languages -

Challenge 8 (3 ,900 XP)


ACTIONS

Meandor (Alexis): INT


2 (-4)
WIS

12 (+1)
CHA

9 (-1)
Meandor (Alexis): Multiattack. The tyrannosaurus makes two attacks: one with
its bite and one with its tail. It can't make both attacks against
the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10ft., one target.
Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium

or smaller creature, it is grapp led (escape DC 17) . Until this

Meandor (Alexis): grapple ends, the target is restrained, and the tyrannosaurus
can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10ft., one target.
Hit: 20 (3d8 + 7) bludgeoning damage.
Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

23 | 11 vs AC

Damage

10 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Blaze - Laurence: I'm a fucking t-rex...


Meandor (Alexis): ^^
Blaze - Laurence: God I love D&D
Meandor (Alexis): you coulda been a giant ape aswell
but i thought
you know
Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

12 | 18 vs AC

Damage

8 Bludgeoning

Meandor (Alexis): t rex


Gaiden:

Unarmed Strike

Attack

Melee 5 ft

17 | 11 vs AC

Damage

5 Bludgeoning

Stealth (Dex)
Result

14 | 30

Ability Check

Austin (GM) Crosael makes attack against Blaze at T-Rex!


Austin (GM):

The attack roll is 22 to hit AC:13!


Dealing 10 damage on a hit!

Gaiden: jr, blessing would have let me hit that dwarf. >_< blessssss meeeeeeeee
J.R. (Joe): ::is too busy splashing in his puddle::
::needs a rubber duckie::

Blaze crushes Ermolos underneath his Trex feet.


:P

Gaiden: -pulls rubber duckie out of gi top-.....dont ask. here.


Blaze - Laurence: Blaze swings his sword for 24 27

rolling 4d12+7
(

39

)+7

Meandor (Alexis) polymorphs a cockroach on the ground into a rubber


duck :D
J.R. (Joe): ::plays with his duckies::

Blaze - Laurence: Blaze swings his sword for 13 27


(To J.R. (Joe)): the only way she's gonna survive is if you or me "kill" her
(From J.R. (Joe)): That's my plan with my water.
Austin (GM) Rikki makes attack against Blaze at T-Rex!
Austin (GM):

The attack roll is 22 to hit AC:13!


Dealing 5 damage on a hit!

rolling 3d8
(
=

10

Austin (GM) Rikki makes attack against Blaze at T-Rex!


Austin (GM):

The attack roll is 18 to hit AC:13!


Dealing 9 damage on a hit!

Austin (GM) Gorvio makes attack against Vittershins!


Austin (GM):

The attack roll is 17 to hit AC:24!

Dealing 5 damage on a hit!


J.R. (Joe):

Control Water (Domain)

Level 4 Transmutation 300 feet


V, S, M (a drop of water and a pinch of dust)
1 action up to 10 minutes

Description Until the spell ends, you control any freestanding water

inside an area you choose that is a cube up to 100 feet


on a side. You can choose from any of the following
effects when you cast this spell. As an action on your
turn, you can repeat the same effect or choose a
different one.
*Flood. You cause the water level of all standing water in
the area to rise by as much as 20 feet. If the area includes
a shore, the flooding water spills over onto dry land.
If you choose an area in a large body of water, you
instead create a 20-foot tall wave that travels from one
side of the area to the other and then crashes down. Any
Huge or smaller vehicles in the waves path are carried
with it to the other side. Any Huge or smaller vehicles
struck by the wave have a 25 percent chance of capsizing.
The water level remains elevated until the spell ends
or you choose a different effect. If this effect produced a
wave, the wave repeats on the start of your next turn
while the flood effect lasts.
*Part Water. You cause water in the area to move
apart and create a trench. The trench extends across
the spells area, and the separated water forms a wall to
either side. The trench remains until the spell ends or
you choose a different effect. The water then slowly fills
in the trench over the course of the next round until the
normal water level is restored.
*Redirect Flow. You cause flowing water in the area
to move in a direction you choose, even if the water has
to flow over obstacles, up walls, or in other unlikely
directions. The water in the area moves as you direct
it, but once it moves beyond the spells area, it resumes
its flow based on the terrain conditions. The water
continues to move in the direction you chose until the
spell ends or you choose a different effect.
*Whirlpool. This effect requires a body of water
at least 50 feet square and 25 feet deep. You cause
a whirlpool to form in the center of the area. The
whirlpool forms a vortex that is 5 feet wide at the
base, up to 50 feet wide at the top, and 25 feet tall. Any
creature or object in the water and within 25 feet of the
vortex is pulled 10 feet toward it. A creature can swim
away from the vortex by making a Strength (Athletics)
check against your spell save DC.
When a creature enters the vortex for the first time on
a turn or starts its turn there, it must make a Strength
saving throw. On a failed save, the creature takes 2d8
bludgeoning damage and is caught in the vortex until
the spell ends. On a successful save, the creature takes
half damage, and isnt caught in the vortex. A creature
caught in the vortex can use its action to try to swim
away from the vortex as described above, but has
disadvantage on the Strength (Athletics) check to do so.
The first time each turn that an object enters the
vortex, the object takes 2d8 bludgeoning damage; this
damage occurs each round it remains in the vortex.

Meandor (Alexis): d-d-d-d-drop the (bass) water


J.R. (Joe):

(
=

13

rolling 4d8

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

J.R. yells out to his companion, "Have faith!"

Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

Target
Healing

a creature of your choice

4 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Blaze - Laurence: See. T-Rex smart.


He brings back toy.
Toy dies

Meandor (Alexis): we should keep blaze as a t-rex, he suddenly seems so much


smarter :^)
Gaiden: lol like a dog. throw toy. NO TAKE ONLY THROW!
J.R. (Joe):

(
=

rolling 2d4+2
)+2

Austin (GM) Vittershins makes attack against Blaze at T-Rex!


Austin (GM):

The attack roll is 30 to hit AC:13!


Dealing 12 damage on a hit!

Austin (GM) Vittershins makes attack against J.R.!


Austin (GM):

The attack roll is 26 to hit AC:20!


Dealing 10 damage on a hit!

rolling 6d6
(
=

21

Meandor (Alexis):

Spirit Blast

Meandor Galonvathar
Level 2 Necromancy 120 ft.

V, S
1 action Instantaneous

Description

You sacrifice part of your life force to create a bolt of energy that you immediately hurl at a creature you
can see. Sacrifice any number of hit points (up to your current total -1) and make a ranged spell attack
against the target. If it hits, the bolt does radiant damage equal to the hit points you sacrificed plus 5d6.

Target
Attack

Single

19 | 24 vs AC

Damage

22 Radiant

At Higher Levels

For each spell slot used higher than 2nd level, the bolt does an additional 1d6 damage.

Austin (GM):

(
=

17

Gaiden:

rolling 2d8+4
)+4

Inazuma No Kage (Lengendary Quarterstaff)

Attack

20 | 18 vs AC

Damage

Melee 5 ft

7 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

5 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

24 | 19 vs AC

Damage

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Unarmed Strike
Attack

11 | 17 vs AC

Damage

Melee 5 ft

6 Bludgeoning

Austin (GM) Crosael makes attack against Blaze at T-Rex!


Austin (GM):

The attack roll is 28 to hit AC:13!


Dealing 11 damage on a hit!

Blaze - Laurence: Blaze swings his sword for 22 22

rolling 4d12+7

(
=

29

)+7

Blaze swings his sword for 26 16

rolling 3d8+7
(

23

Austin (GM):

(
=

25

)+7

rolling 1d20+5

)+5

Austin (GM) Rikki makes attack against Blaze at T-Rex!


Austin (GM):

The attack roll is 16 to hit AC:13!


Dealing 7 damage on a hit!

Austin (GM) Gorvio makes attack against Vittershins!


Austin (GM):

The attack roll is 11 to hit AC:23!


Dealing 3 damage on a hit!

J.R. (Joe):

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

J.R. slams his hammer into the ground and yells, "Repent!"

Description You strike the ground, creating a burst of divine

Save

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Damage

Save Failure
Save Success

Austin (GM):

DC 15 Con

9 thunder + 23 radiant

Full damage and knocked prone.


Half damage.

rolling 1d20 + 1

(
=

20

)+1

rolling 1d20 + 2
(
=

21

)+2

rolling 1d20 + 3
(
=

21

)+3

Blaze - Laurence: Back


Austin (GM) Vitti makes attack against Rikki!
Austin (GM):

The attack roll is 18 to hit AC:19!


Dealing 20 damage on a hit!

Austin (GM) Vittershins makes attack against Gaiden!


Austin (GM):

The attack roll is 23 to hit AC:17!


Dealing 7 damage on a hit!

Gaiden Sidesteps the missile with ease!


Gaiden:

14 Damage was reduced from the attack!

Austin (GM):

54

rolling 15d8

Meandor (Alexis):

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

Gained From
Description

Wizard

Target
Attack

Single

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

14 | 11 vs AC

Damage

14 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
This
spell's damage increases by 1d8 when you reach
At Higher Levels
5th level (2d8). 11th level (3d8), and 17th level (4d8).

rolling 1d8+4

Austin (GM):

(
=

)+4

Gaiden:

Dexterity

Result

27 | 18

Austin (GM):

Saving Throw

65

Gaiden:
Attack

Damage

rolling 15d8

Inazuma No Kage (Lengendary Quarterstaff)


24 | 17 vs AC

Melee 5 ft

6 Bludgeoning

Inazuma No Kage (Lightning)


Damage

9 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

19 | 25 vs AC

11 Bludgeoning

Meandor (Alexis): Lengendary


xD

Gaiden:

Melee 5 ft

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

J.R. (Joe): It's like Alucart vs. Alucard. :P


Gaiden:

Unarmed Strike

Attack

19 | 24 vs AC

Damage

Melee 5 ft

6 Bludgeoning

Meandor (Alexis): ^^
Gaiden:

(
=

rolling 2d6
)

Blaze - Laurence: Out of character, how many diamonds do you have J.R.?
Meandor (Alexis): 1 less than last week xD
Gaiden: >_<
J.R. (Joe): 5, I believe.

Blaze - Laurence: Blaze swings his sword for 18 16

rolling 4d12+7
(

39

)+7

Blaze swings his sword for 18 20

rolling 3d8+7
(

26

)+7

Meandor (Alexis): The ghoul claws its foe for

15 7

dealing 12 on a hit

dealing an extra 6 on a critical hit

and having an extra 9 fire/acid/cold damage if it has been marked.

On a hit the target must make a DC 10 Con save or get paralyzed for 1 minute.
This does not apply to elves and undead and the target can make another save at
the end of each of its turns to end the effect
Meandor (Alexis): The minotaur skeleton smashes its foe with its heavy greataxe
for

18 20

dealing 16 slashing damage on a hit


dealing an extra 7 on a critical hit

and having an extra 4 fire/acid/cold damage if it has been marked.


Blaze - Laurence: 500 gold = 125 to each
J.R. (Joe):

Raise Dead

Level 5 Necromancy touch


V, S, M (a diamond worth at least 500 gp,
which the spell consumes)
1 hour Instantaneous

Description You return a dead creature you touch to life, provided

that it has been dead no longer than 10 days. If the


creatures soul is both willing and at liberty to rejoin the
body, the creature returns to life with 1 hit point.
This spell also neutralizes any poisons and cures
nonmagical diseases that affected the creature at the
time it died. This spell doesnt, however, remove magical
diseases, curses, or similar effects; if these arent first
removed prior to casting the spell, they take effect when
the creature returns to life. The spell cant return an
undead creature to life.
This spell closes all mortal wounds, but it doesnt
restore missing body parts. If the creature is lacking
body parts or organs integral for its survivalits head,
for instancethe spell automatically fails.
Coming back from the dead is an ordeal. The target
takes a - 4 penalty to all attack rolls, saving throws, and
ability checks. Every time the target finishes a long rest,
the penalty is reduced by 1 until it disappears.

Raise Dead

Level 5 Necromancy touch


V, S, M (a diamond worth at least 500 gp,
which the spell consumes)
1 hour Instantaneous

Description You return a dead creature you touch to life, provided

that it has been dead no longer than 10 days. If the


creatures soul is both willing and at liberty to rejoin the
body, the creature returns to life with 1 hit point.
This spell also neutralizes any poisons and cures
nonmagical diseases that affected the creature at the
time it died. This spell doesnt, however, remove magical
diseases, curses, or similar effects; if these arent first
removed prior to casting the spell, they take effect when
the creature returns to life. The spell cant return an
undead creature to life.
This spell closes all mortal wounds, but it doesnt
restore missing body parts. If the creature is lacking
body parts or organs integral for its survivalits head,
for instancethe spell automatically fails.
Coming back from the dead is an ordeal. The target
takes a - 4 penalty to all attack rolls, saving throws, and
ability checks. Every time the target finishes a long rest,
the penalty is reduced by 1 until it disappears.

Meandor (Alexis) pets the t-rex

rolling 1d4

Austin (GM):

(
=

(From Blaze - Laurence): do me a favor and drop it?


(To Blaze - Laurence): siiiiiigh ok :P

rolling 1d8+4

Austin (GM):

(
=

)+4

Blaze - Laurence:

(
=

20

rolling 1d6+4+10

)+4+10

rolling 2d4+2
(
=

)+2

Austin (GM): +1 Longsword, Ring of Fire Resistance, Cloak of Fire Resistance,


500 GP
4 Demon Horns

Gaiden: ring of fire resistance and cloak of fire resistance and the +1 magical long
sword
J.R. (Joe):

Magic Circle

Level 3 Abjuration 10 feet


V, S, M (holy water or powdered
silver and iron worth at least 100 gp, which the
spell consumes)
1 minute 1 hour

Description You create a 10-foot-radius, 20-foot-tall cylinder of

magical energy centered on a point on the ground


that you can see within range. Glowing runes appear
wherever the cylinder intersects with the floor or
other surface.
Choose one or more of the following types of
creatures: celestials, elementals, fey, fiends, or undead.
The circle affects a creature of the chosen type in the
following ways:

The creature cant willingly enter the cylinder by


nonmagical means. If the creature tries to use teleportation
or interplanar travel to do so, it must first
succeed on a Charisma saving throw.
The creature has disadvantage on attack rolls against
targets within the cylinder.

Targets within the cylinder cant be charmed, frightened,


or possessed by the creature.
When you cast this spell, you can elect to cause its
magic to operate in the reverse direction, preventing a
creature of the specified type from leaving the cylinder
and protecting targets outside it.

At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the duration increases by


1 hour for each slot level above 3rd.

For the fight against the Lich. Using the reverse effect option.
Blaze - Laurence: anyone want a Sash of Magic Repulsion?
Austin (GM): Image
Blaze - Laurence:

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 19

Spending Hit Dice


HP regained

Meandor (Alexis):

d10

Arcane Recovery
Meandor Galonvathar
Class Action 1

On a short rest, regain spellslots equal to half your wizard level rounded up. (lvl 6 -> 1 lvl 3 spellslot or 3 lvl
1 spellslots etc.)

J.R. (Joe):
HP regained

Spending Hit Dice


9

d8

Blaze - Laurence: Sash of Magic Repulsion +1 Saving Throws against Magic


Meandor (Alexis):

Spending Hit Dice


HP regained

Meandor Galonvathar
d6

Spending Hit Dice


HP regained

Meandor Galonvathar
d6

Spending Hit Dice


HP regained

J.R. (Joe):
HP regained

Spending Hit Dice


d8

Meandor (Alexis):

HP regained

Meandor Galonvathar
d6

Spending Hit Dice


Meandor Galonvathar
d6

Spending Hit Dice


HP regained

Blaze - Laurence:
HP regained

d10

Investigation (Int)
17 | 13

Meandor (Alexis):

Result

Spending Hit Dice

11

Gaiden:
Result

Meandor Galonvathar
d6

13 | 26

Ability Check

Arcana (Int)

Meandor Galonvathar
Ability Check

Blaze - Laurence: wait a minute...


Look at how the fires are
Pentagram

Meandor (Alexis): yeah thought so too before


Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Chronicle Blaze:
Result

Stealth (Dex)
Ability Check

10 | 0

Gaiden:
Result

Ability Check

9 | 19

J.R. (Joe):
Result

Stealth (Dex)

Stealth (Dex)
Ability Check

16 | 29

Chronicle Blaze: lol jr you got another nat 1 cause of disadvantage


Meandor (Alexis): I aint never gonna stealth :/
Gaiden:
Result

Investigation (Int)
Ability Check

15 | 9

Investigation (Int)
Result

20 | 15

J.R. (Joe): ::polishes his shield::


::QUIETLY polishes his shield::
Oh, hai!

Meandor (Alexis): o/
J.R. (Joe): ::shifty-eyes::
....

Meandor (Alexis): she knows


Gaiden: lol

Ability Check

Meandor (Alexis): ploooootreasons


if we ignore the ones we killed

J.R. (Joe):
Result

Intimidation (Cha)
20 | 3

Ability Check

Gaiden: https://encrypted-tbn3.gstatic.com/images?
q=tbn:ANd9GcSgwlBSrHWkcqJu1-CzPh2kkdd8vTOgCV-hjXcQRiAQfhICR0ir

Investigation (Int)

Result

10 | 11

Ability Check

Investigation (Int)
Result

19 | 24

Ability Check

Investigation (Int)
Result

9 | 10

Ability Check

Perception (Wis)
Result

20 | 10

Ability Check

Austin (GM): 300 GP


Gaiden:
Result

Acrobatics (Dex)
14 | 18

Ability Check

Investigation (Int)
Result

5 | 13

Meandor (Alexis):

Ability Check

Summon Undead

Meandor Galonvathar
Level 3 Necromancy 60 ft.
V, S
1 action 1 Hour

Description You summon undead creatures from Orcuss realm that appear in

unoccupied spaces you can see within range. The undead creatures
disappear when their hit points drop to 0 or when the spell ends.
Roll initiative for the creatures when they arrive. They are considered
your allies and companions. The undead follow your verbal commands,
which you can issue as bonus actions. If the undead are not commanded,
they dont take actions except to defend themselves from hostile creatures.
If your concentration on the spell is broken, the undead immediately
turn against you and your companions; they do not disappear until an hour
has passed since you summoned them.
You can choose what appears from among the following.
One undead of CR 2 or lower
Two undead of CR 1 or lower
Four undead of CR 1/2 or lower
Eight undead of CR 1/4 or lower

At Higher Levels For each spell slot used higher than 3rd level, the

challenge ratings of the undead you can summon increase by one step for
each slot level above 3rd (1/4 to 1/2 to 1 to 2 to 3, etc.).

Gaiden:
Result

Investigation (Int)
17 | 20

Ability Check

Sleight of Hand (Dex)


Result

26 | 10

Ability Check

(To GM): gonna need control over the spectre


(To GM): < 3
J.R. (Joe): CLANK - CLANK - CLANK!!!
Gaiden:
Result

Perception (Wis)
8 | 10

Chronicle Blaze:
Result

7 | 17

J.R. (Joe):
Result

Gaiden:

Perception (Wis)
Ability Check

Perception (Wis)
9 | 22

Meandor (Alexis):

Result

Ability Check

21 | 21

Ability Check

Perception (Wis)
Meandor Galonvathar
Ability Check

Dexterity

Result

21 | 27

Austin (GM):

(
=

Saving Throw

16

rolling 5d10

Meandor (Alexis):

Result

(
=

Dexterity

Meandor Galonvathar
Saving Throw

5 | 23

Austin (GM):

39

rolling 5d10

Meandor (Alexis):

Lucky

Meandor Galonvathar
Class Action 2

Dexterity

Result

10 | 19

Gaiden:
Result

Meandor Galonvathar
Saving Throw

Acrobatics (Dex)
15 | 27

Ability Check

Acrobatics (Dex)
Result

24 | 32

Meandor (Alexis):

(
=

14

)+4+6

Gaiden:

Ability Check

rolling 1d6 + 4+ 6

Investigation (Int)
Result

Ability Check

21 | 5

Chronicle Blaze:

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

Chronicle Blaze Blaze's sword lights up with blue fire


Gaiden:
Result

Investigation (Int)
Ability Check

6 | 14

Chronicle Blaze:

Commune With Nature


Level 1 Divination Self
V, S
5 Minutes Instantaneous

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.

The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water

prevalent plants, minerals, animals, or peoples

powerful celestials, fey, fiends, elementals, or undead


influence from other planes of existence

buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.

Investigation (Int)
Result

4 | 18

Gaiden:
Result

Ability Check

Perception (Wis)
9 | 18

Ability Check

J.R. (Joe):
Result

Perception (Wis)
8 | 18

Meandor (Alexis):

Result

Investigation (Int)
Meandor Galonvathar
Ability Check

20 | 16

Gaiden:
Result

Ability Check

Perception (Wis)
Ability Check

13 | 22

Chronicle Blaze:

Commune With Nature


Level 1 Divination Self
V, S
5 Minutes Instantaneous

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.

The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water

prevalent plants, minerals, animals, or peoples

powerful celestials, fey, fiends, elementals, or undead


influence from other planes of existence

buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.

Gaiden:
Result

Perception (Wis)
24 | 27

Ability Check

Perception (Wis)
Result

15 | 13

Ability Check

Perception (Wis)
Result

27 | 16

Chronicle Blaze:

Ability Check

Constitution
Saving Throw

Result

27 | 13

Meandor (Alexis):

Result

Constitution

Meandor Galonvathar
Saving Throw

8 | 7

J.R. (Joe):
Result

Constitution
Saving Throw

9 | 7

Gaiden:
Result

Sleight of Hand (Dex)


14 | 25

Ability Check

Dexterity

Result

28 | 21

Meandor (Alexis):

Saving Throw

Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute

Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere

AoE
Save

around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.
10ft radius

Save Failure
Save Success

DC 16 Con

Attached to an unwilling person


placed behind said person

Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute

Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere

around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.

AoE
Save

10ft radius

Save Failure
Save Success

DC 16 Con

Attached to an unwilling person


placed behind said person

Gaiden:
Result

Perception (Wis)
17 | 8

Ability Check

Dexterity

Result

21 | 15

Saving Throw

Perception (Wis)
Result

24 | 9

Ability Check

Sleight of Hand (Dex)


Result

28 | 16

Ability Check

Perception (Wis)
Result

9 | 27

Ability Check

(To GM): since my spectre can move through walls and stuff, can i just command
it to come back to me?
Gaiden:
Result

Sleight of Hand (Dex)


13 | 10

Ability Check

Dexterity

Result

23 | 14

Saving Throw

Meandor (Alexis): this is indiana jones all over again


aka: nope

Gaiden:
Result

Perception (Wis)
16 | 14

Ability Check

Acrobatics (Dex)
Result

31 | 24

Ability Check

Acrobatics (Dex)

Result

21 | 28

Ability Check

Perception (Wis)
Result

9 | 9

Ability Check

Sleight of Hand (Dex)


Result

26 | 16

Ability Check

Perception (Wis)
Result

23 | 20

Gaiden:
Result

Acrobatics (Dex)
13 | 29

Chronicle Blaze:
Result

20 | 28

Gaiden:
Result

Ability Check

Ability Check

Strength

Saving Throw

Dexterity

28 | 26

Saving Throw

Perception (Wis)
Result

16 | 15

Ability Check

Meandor (Alexis): our entire chat is just investigation checks and saving throws
XD

Dispel Magic

Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous

Description

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used

rolling 1d20 + 8
(

)+8

13

Chronicle Blaze:

Remarkable Athlete
Class Action 7

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or
Constitution check you make that doesnt already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet
equal to your Strength modifier.

Athletics (Str)
Result

Ability Check

27 | 25

Meandor (Alexis):

Dimension Door

Meandor Galonvathar
Level 4 Conjuration 500
V
1 action Instantaneous

Description

You teleport yourself from your current location to any other spot within range. You arrive at exactly the
spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating
distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree
angle, 300 feet.

You can bring along objects as long as their weight doesnt exceed what you can carry. You can also bring
one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature
must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling
with you each take 4d6 force damage, and the spell fails to teleport you

Gaiden:

Perception (Wis)

Result

Ability Check

23 | 26

Perception (Wis)
Result

Ability Check

27 | 12

Meandor (Alexis): or like dragon age inquisition :P


Gaiden:

Intelligence

Result

7 | 15

Austin (GM):

Saving Throw

rolling 5d6

17

Gaiden:

Perception (Wis)

Result

Ability Check

13 | 17

Meandor (Alexis): cause plot


Gaiden:

Wisdom

Result

Saving Throw

14 | 17

J.R. (Joe):

Intelligence

Result

7 | 16

Austin (GM):

(
=

19

rolling 5d6

Meandor (Alexis):

Result

19 | 18

Gaiden:
Result

21 | 18

21 | 28

Chronicle Blaze:
Result

Intelligence

Meandor Galonvathar
Saving Throw

Stealth (Dex)

Meandor (Alexis):

Result

Saving Throw

5 | 18

Ability Check

Intelligence

Meandor Galonvathar
Saving Throw

Intelligence
Saving Throw

Austin (GM):

(
=

11

rolling 5d6

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Chronicle Blaze:
Result

20 stealth

12 | 10

J.R. (Joe):
Result

Ability Check

Stealth (Dex)
10 | 13

Gaiden:
Result

Stealth (Dex)

Ability Check

Perception (Wis)
9 | 10

J.R. (Joe):

Ability Check

Death Ward

Level 4 Abjuration touch


V, S
1 action 8 hours

Description You touch a creature and grant it a measure of

Target

protection from death.


The first time the target would drop to 0 hit points as a
result of taking damage, the target instead drops to 1 hit
point, and the spell ends.
If the spell is still in effect when the target is subjected
to an effect that would kill it instantaneously without
dealing damage, that effect is instead negated against
the target, and the spell ends.
a creature

Chronicle Blaze:
Result

13 | 6

Meandor (Alexis):

Perception (Wis)
Ability Check

Animate Dead

Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute 24h

Description

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid
within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The
target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the
creatures game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this
spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of
them at the same time, issuing the same command to each one). You decide what action the creature will
take and where it w ill move during its next turn, or you can issue a general command, such as to guard a
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile
creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it.
To maintain control of the creature for another 24 hours, you must cast this spell on the creature again
before the current 24-hour period ends. This use of the spell reasserts your control over up tofour
creatures you have animated with this spell, rather than animating a new one.

Gaiden:

(
=

rolling 2d4 + 2
)+2

Chronicle Blaze:
Result

Investigation (Int)

1 | 7

Ability Check

Meandor (Alexis): the plot thickens


star wars music

Chronicle Blaze:
Result

Wisdom

20 | 21

J.R. (Joe):

Saving Throw

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

J.R. gathers divine energy around him and turns his attention to the undead.

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

Target

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

each undead within range that can see/hear you

Save

Save Failure

Austin (GM):

(
=

DC 15 Wis

Destroy Undead occurs: the creature is


instantly destroyed if CR is 1 or below.

rolling 1d20

Chronicle Blaze:
Result

Investigation (Int)

7 | 18

Gaiden:
Result

Ability Check

Perception (Wis)
Ability Check

24 | 16

Meandor (Alexis):

Result

Arcana (Int)

Meandor Galonvathar
Ability Check

24 | 9

OMG BLAZE ACTIVATE YOUR SWORD

J.R. (Joe):

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

11 | 20 vs AC

10 Blunt + 1 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis):

Result

M.R.

20 | 14

Gaiden:
Result

Wisdom

Meandor Galonvathar
Saving Throw

Perception (Wis)
24 | 8

Ability Check

Perception (Wis)
Result

26 | 11

Ability Check

Perception (Wis)
Result

10 | 27

Ability Check

Acrobatics (Dex)
Result

16 | 13

Chronicle Blaze:
Result

9 | 8

Meandor (Alexis):

Result

15 | 10

Ability Check

Perception (Wis)
Ability Check

Arcana (Int)

Meandor Galonvathar
Ability Check

Chronicle Blaze: O.O


Gaiden:
Result

Perception (Wis)
10 | 23

Ability Check

Chronicle Blaze: Meaning downtime to figure it out


J.R. (Joe): Downtime: Meandor joins a traveling circus and tells fortunes!
Gaiden:
Result

Perception (Wis)
14 | 16

Ability Check

Sleight of Hand (Dex)


Result

28 | 21

Ability Check

Perception (Wis)
Result

10 | 18

Ability Check

Sleight of Hand (Dex)


Result

17 | 12

Ability Check

Perception (Wis)
Result

Ability Check

20 | 26

Chronicle Blaze: You utter a single word of power that instantly kills one creature
of your choice, whether the creature can hear the word or not. Any creature that
currently has 101 or more hit points is unaffected by power word kill.
Gaiden:
Result

Perception (Wis)
Ability Check

23 | 23

Sleight of Hand (Dex)


Result

Ability Check

18 | 15

Perception (Wis)
Result

Ability Check

14 | 23

Sleight of Hand (Dex)


Result

Ability Check

15 | 14

Constitution
Result

Saving Throw

20 | 5

Meandor (Alexis):

Blight

Meandor Galonvathar
Level 4 Necromancy 30 ft.
V, S
1 action Instantaneous

Description

Necromantic energy washes over a creature of your choice that you can see within range, draining
moisture and vitality from it. The target must make a Constitution saving throw. The target takes 8d8
necrotic damage on a failed save, or half as much on a successful one. This spell has no effect on undead
or constructs.
If you target a plant creature or a magical plant, it makes a saving throw with disadvantage, and the spell
deals maximum damage to it.
If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving
throw; it simply withers and dies.

Save

DC 16 Con

Save Failure
Save Success
At Higher Levels

8d8

Damage

42 Necrotic

Half

When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot
above 4th.

Austin (GM):

rolling 8d8

(
=

30

Chronicle Blaze:

(
=

17

13

13

rolling 1d6+4+10

)+12

rolling 1d6+4+8

)+4+8

Gaiden:

rolling 1d6 + 12

J.R. (Joe):

)+4+10

Gaiden:

rolling 2d4 + 2
)+2

rolling 2d4 + 2
(
=

)+2

Meandor (Alexis):

Mark of Ice

Meandor Galonvathar
Level 5 Transmutation 50ft.
V, S
1 action Permanent

Description One undead creature you can see is imbued with the essence of ice. An

Target

icy sigil appears above the creatures head, and the creatures eye sockets
glow with frigid blue energy. The creature gains resistance to cold damage
and vulnerability to fire damage, and its melee attacks do an additional
2d6 cold damage when they hit.

J.R. (Joe):

1 Undead

Guidance

Cantrip Divination touch


V, S
1 action up to 1 minute

Description

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number
rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell
then ends.

Target

one willing creature

Gaiden:
Result

Perception (Wis)
Ability Check

8 | 27

Sleight of Hand (Dex)


Result

Ability Check

27 | 26

Sleight of Hand (Dex)


Result

Ability Check

27 | 25

Chronicle Blaze draws his greatsword and casts Produce Flame on his
sword
Chronicle Blaze:
Result

Insight (Wis)
Ability Check

18 | 19

Meandor (Alexis): wait with the scroll


J.R. (Joe):
Result

Arcana (Int)
15 | 14

Ability Check

Chronicle Blaze throws the Anti-Scrying Orb he got from the lich at the lich
to get rid of him
Chronicle Blaze: of it*
Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

14 22

Austin (GM):

(
=

27

)+12

rolling 1d20+12

Gaiden:
Result

Sleight of Hand (Dex)


Ability Check

14 | 24

J.R. (Joe):

Warhammer
Melee

J.R. infuses his weapon with Gozreh's blessing.

Attack

22 | 13 vs AC

Damage

Divine Strike:
Channel Divinity

4 Blunt + 4 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

J.R. gathers divine energy around him and turns his attention to the undead.

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

Target
Save

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Save Failure

each undead within range that can see/hear you


DC 15 Wis

Destroy Undead occurs: the creature is


instantly destroyed if CR is 1 or below.

Chronicle Blaze: Blaze swings his sword for 11 25


J.R. (Joe):

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

10 | 14 vs AC

5 Blunt + 2 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Gaiden:
Result

Acrobatics (Dex)
23 | 23

Ability Check

J.R. (Joe):

Warhammer
Melee

J.R. infuses his weapon with Gozreh's blessing.

Attack

17 | 24 vs AC

Damage

Divine Strike:
Channel Divinity

8 Blunt + 3 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Chronicle Blaze:
Result

Athletics (Str)
Ability Check

24 | 12

J.R. (Joe):

Warhammer
Melee

J.R. infuses his weapon with Gozreh's blessing.

Attack

13 | 12 vs AC

Damage

Divine Strike:
Channel Divinity

6 Blunt + 5 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Athletics (Str)
Result

21 | 7

Gaiden:

(
=

Ability Check

40

rolling 5d12

Chronicle Blaze: Blaze rolls a 6 for initiative.


Austin (GM): Pit Fiend rolls a 21 to Initiative.
J.R. (Joe): J.R. rolls a 18

Meandor (Alexis): Meandor Galonvathar rolls a 11 for initiative.


Gaiden:
Result

Persuasion (Cha)
24 | 10

Ability Check

Meandor (Alexis): deals with the devil :D


J.R. (Joe): Always go well.
Gaiden:
Result

Persuasion (Cha)
Ability Check

9 | 13

Meandor (Alexis): and i thought i was the one who was wrong in the head
Gaiden: Gaiden rolls a 6 for initiative.
Chronicle Blaze:
Result

Wisdom

Saving Throw

10 | 2

J.R. (Joe):
Result

Wisdom

Saving Throw

26 | 16

Meandor (Alexis):

Result

Wisdom

8 | 25

Meandor Galonvathar
Saving Throw

Wisdom

Result

10 | 22

Meandor Galonvathar
Saving Throw

Gaiden:
Result

Wisdom

19 | 5

Saving Throw

Austin (GM) Pit Fiend makes attack against J.R.!


Austin (GM):

The attack roll is 31 to hit AC:20!


Dealing 29 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 15 Dex

Damage

Save Failure
Save Success

5 Lightning/Thunder

Full damage

Half damage

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Meandor (Alexis): one day... one day im gonna get a bless too... but today is not
that day
Chronicle Blaze: lol

you had it once before

Meandor (Alexis): are you sure?

it doesn't matter anyways i got mostly saving throws

J.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

J.R. yells out to his companion, "Have faith!"

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

6 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Meandor (Alexis):

Result

Gaiden:

13 | 19

Wisdom

Meandor Galonvathar
Saving Throw

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

23 | 17 vs AC

Damage

13 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

DC 15 Con

Save Failure
Save Success

Creature is stunned until the end of my NEXT turn.


Nothing happens

rolling 1d20+13

Austin (GM):

(
=

30

)+13

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

28 | 19 vs AC

Damage

13 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

5 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 16


Second Attack hits AC 19

29 dealing 6 damage.

28 dealing 8 damage.

rolling 2d6
(
=

Chronicle Blaze:
Result

16 | 19

Wisdom

Saving Throw

Austin (GM) Pit Fiend makes attack against Blaze!


Austin (GM):

The attack roll is 21 to hit AC:18!


Dealing 21 damage on a hit!

Austin (GM) Pit Fiend makes attack against Blaze!


Austin (GM):

The attack roll is 19 to hit AC:20!


Dealing 21 damage on a hit!

J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Damage

Crit Dmg (adv roll)

a creature

20 | 27 vs AC
5 Force
5 Force

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

23 | 12 vs AC

10 Blunt + 1 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis):

Result

Gaiden:

7 | 16

Wisdom

Meandor Galonvathar
Saving Throw

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

19 | 27 vs AC

Damage

11 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

12 | 24 vs AC

Damage

9 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

rolling 2d6
(
=

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 25


Second Attack hits AC 14

23 dealing 9 damage.

14 dealing 8 damage.

rolling 1d4
(
=

Austin (GM):

(
=

15

Gaiden:

Description

rolling 1d20+!3

Stunning Strike
Level 5 5 ft
1 action Instant

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 15 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Chronicle Blaze: Blaze swings his sword for 30 15


Meandor (Alexis): technically !3 means 321 = 6

Chronicle Blaze: Blaze swings his sword for 18 20


Gaiden: lol meandor
Meandor (Alexis): 3 times 2 times 1

Chronicle Blaze: Blaze swings his sword for 23 17


J.R. (Joe): I thought that was 3!

Chronicle Blaze: Blaze swings his sword for 17 15


Meandor (Alexis): same same
xD

J.R. (Joe): Psh.

Chronicle Blaze: Blaze devastates with a 22


Blaze hits for 15
Blaze hits for 14
Blaze hits for 15

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 16

Meandor (Alexis): huh, did you guys know that the tables in my room are made
of solid oak?
real good craftsmanship

Austin (GM) Pit Fiend makes attack against Blaze!


Austin (GM):

The attack roll is 19 to hit AC:20!


Dealing 40 damage on a hit!

Gaiden: ll
*lol

Austin (GM) Pit Fiend makes attack against Blaze!

Austin (GM):

The attack roll is 27 to hit AC:20!


Dealing 26 damage on a hit!

Austin (GM) Pit Fiend makes attack against Blaze!


Austin (GM):

The attack roll is 32 to hit AC:20!


Dealing 16 damage on a hit!

Austin (GM) Pit Fiend makes attack against Blaze!


Austin (GM):

The attack roll is 21 to hit AC:20!


Dealing 41 damage on a hit!

Chronicle Blaze: Owwww


Meandor (Alexis): oh and i dont even have any 4th level spells left
no t-rexing

J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

J.R. lays his hands upon his target and prays for their well-being.

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.
a creature you touch

At Higher Levels

12 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

13 | 11 vs AC

Damage

6 Force

rolling 1d4
(
=

Meandor (Alexis):

Result

Wisdom

21 | 19

Gaiden:

Meandor Galonvathar
Saving Throw

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

21 | 18 vs AC

Damage

7 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

15 | 24 vs AC

Damage

8 Bludgeoning

rolling 1d4
(
=

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

rolling 2d6
(
=

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 30


Second Attack hits AC 24

21 dealing 8 damage.

14 dealing 9 damage.

Chronicle Blaze: Blaze swings his sword for 23 15


Blaze swings his sword for 18 18
Blaze hits for 16
Blaze hits for 15
Austin (GM) Pit Fiend makes attack against Blaze!
Austin (GM):

The attack roll is 24 to hit AC:20!


Dealing 19 damage on a hit!

Austin (GM) Pit Fiend makes attack against J.R.!


Austin (GM):

The attack roll is 22 to hit AC:20!


Dealing 16 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

Save

Damage

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.
DC 15 Dex

Save Failure
Save Success

5 Lightning/Thunder

Full damage

Half damage

Thunderbolt Strike (Channel Divinity)


Level 8
1 action

Description When you deal lightning damage to a Large

or smaller creature, you can also push it up to 10 feet


away from you.

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Target
Attack

a creature

19 | 12 vs AC

Damage

11 Force

Austin (GM) Pit Fiend makes attack against Gaiden!


Austin (GM):

The attack roll is 24 to hit AC:17!


Dealing 36 damage on a hit!

Austin (GM) Pit Fiend makes attack against Gaiden!


Austin (GM):

The attack roll is 18 to hit AC:17!


Dealing 28 damage on a hit!

J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

J.R. condenses holy energy into his hand before unleashing it!

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
Attack

a creature of your choice within range

16 | 14 vs AC

Damage

At Higher Levels

18 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.

rolling 1d4
(
=

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

J.R. cries out, "Have faith, friends, and we shall prevail!"


As
you
call
out words of restoration, up to six creatures
Description
of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

Healing

4 HP healed

At Higher Levels When you cast this spell using a


spell slot of 4th level or higher, the healing increases by
1d4 for each slot level above 3rd.

Meandor (Alexis): The skeleton shoots an arrow at its foe or slashes its foe with
its sword (depending on the situation cause it really doesn't matter they have the
same stats) for

11 13

dealing 10 on a hit

dealing an extra 6 on a critical hit

and having an extra 5 fire/acid/cold damage if it has been marked

The skeleton shoots an arrow at its foe or slashes its foe with its sword
(depending on the situation cause it really doesn't matter they have the same
stats) for
Meandor (Alexis):

dealing 11 on a hit

21 22

dealing an extra 6 on a critical hit

and having an extra 8 fire/acid/cold damage if it has been marked


Meandor casts 3 magic missiles that deal

rolling 1d4+1
(

)+1

Meandor (Alexis):

(
=

rolling 1d4+1

)+1

rolling 1d4+1
(
=

)+1

damage

Meandor casts 3 magic missiles that deal

rolling 1d4+1
(

)+1

rolling 1d4+1
(

)+1

Meandor (Alexis):

(
=

rolling 1d4+1

)+1

damage

The spectre drains its foes lifeforce for

7 12

dealing 11 necrotic damage on a hit


dealing an extra 12 on a critical hit

Meandor (Alexis): and having an extra 5 fire/acid/cold damage if it has been


marked.

The target must succeed on a DC 10 con saving throw or its hit point maximum is
reduced by the damage taken.

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

27 | 28 vs AC

Damage

Melee 5 ft

7 Bludgeoning

Inazuma No Kage (Lightning)


Damage

10 Lightning

Melee

rolling 2d6
(
=

Inazuma No Kage (Lengendary Quarterstaff)


Attack

16 | 14 vs AC

Damage

Melee 5 ft

11 Bludgeoning

rolling 1d4
(
=

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 28

17 dealing 10 damage.

Second Attack hits AC 30

20 dealing 10 damage.

Chronicle Blaze: Blaze swings his sword for 24 23


Blaze swings his sword for 17 22
Blaze hits for 13
Blaze hits for 14

Result

Dexterity

Saving Throw

14 | 19

rolling 1d4
(
=

Austin (GM):

(
=

28

rolling 6d10

J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

J.R. lays his hands upon his target and prays for their well-being.

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

At Higher Levels

a creature you touch

14 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.

Chronicle Blaze:

Defense

Class Action 9

While you are wearing armor, you gain a +1 bonus to AC.

J.R. (Joe):

Divine Intervention
Class Action 6

Divine Intervention
Class Action 6

You can call on your deity to


intervene on your behalf when your need is great.
Imploring your deitys aid requires you to use your
action. Describe the assistance you seek, and roll
percentile dice. If you roll a number equal to or lower
than your cleric level, your deity intervenes. The DM
chooses the nature of the intervention; the effect of any
cleric spell or cleric domain spell would be appropriate.
If your deity intervenes, you cant use this feature
again for 7 days. Otherwise, you can use it again after
you finish a long rest.
At 20th level, your call for intervention succeeds
automatically, no roll required.

Chronicle Blaze: Great session everyone. :D


J.R. (Joe): Now to make sure I haven't missed anything. HP, DI, new cantrip, new
spell slot...
Chronicle Blaze: all I got was HP and 1 AC
Gaiden: Session time, aalmost 6 hours. >_<
Meandor (Alexis): yeah thats basically what i got so should be correct
J.R. (Joe): Coolio.
Meandor (Alexis): replace DI with arcane tradition and we're the same
J.R. (Joe): Aye.\
Chronicle Blaze: J.R. Expect a response from me during the downtime for
reviving Ermolos
J.R. (Joe): Next level is slightly bigger. New spell level, destroy more undead and
upgraded Sacred Flame.
Okie dokie!

Chronicle Blaze: I'm glad I have Fire Immunity now lol


Gaiden: man I wished we would have double levelled. >_< lol I could get assassin
achtype
Chronicle Blaze: hahaha I know, I would've got my third attack
J.R. (Joe): I think I'll see if I can't get that Righteous Cloak spell, Meandor. It
would have come in handy tonight. Possibly.
Bless + blinding powers!
Rawr!

Meandor (Alexis): you know what would've come in handy?


J.R. (Joe): A wizard?
;)

Meandor (Alexis): one not failing wisdom saving throw


yeah basically

J.R. (Joe): LOL!

Gaiden: I'm taking my level in monk. I can now run UP WALLS and ACROSS
LIQUID.
Meandor (Alexis):

Description

Mending

Meandor Galonvathar
Cantrip Transmutation Touch
V, S
1 minute Instantaneous

This spell repairs a single break or tear in an object you touch, such as a broken chain link. two halves of a
broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic
item or construct, but the spell can't restore magic to such an object.

J.R. (Joe): I have that too!


Meandor (Alexis): now we have it twice
J.R. (Joe): The rest of the cantrips, though, are a bit blah.
Gaiden: you two are LITERALLY two sides of the same coin!
Chronicle Blaze: so, I was a t-rex. we killed a vampire. the lich died with our help.
and we killed a pit fiend. and I became the Chronicle of the Pathfinders and I
gained the deed of the lodge.
Meandor (Alexis): yeah i was considering taking true strike just so i could like
analyze an opponent
J.R. (Joe): With the Lich dead....I need to figure out what two more spells to
prepare.

I had Dispel Magic prepared just in case...and Create Water just in case we came
up against vampires.

Chronicle Blaze: and now their both gone


J.R. (Joe): I can get remove them, I think.
Meandor (Alexis):

Description

Geas

Meandor Galonvathar
Level 5 Enchantment 60 ft.
V
1 action 30 days

You place a magical command on a creature that you can see within range, forcing it to carry out some
service or refrain from some action or course of activity as you decide. If the creature can understand you,
it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature
is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your
instructions, but no more than once each day. A creature that can't understand you is unaffected by the
spell.

You can issue any command you choose, short of an activity that would result in certain death. Should you
issue a suicidal command, the spell ends.
You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish
spell also ends it.

At Higher Levels

When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this
spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

J.R. (Joe): I have that too.


Meandor (Alexis): ...
xD

J.R. (Joe): Not prepared, of course, but possible.


Meandor (Alexis): well basically all spells are possible for clerics, we had that
discussion already xD
J.R. (Joe):

Mass Cure Wounds

Level 5 Conjuration 60 feet


V, S
1 action Instantaneous

Description A wave of healing energy washes out from a point of

your choice within range. Choose up to six creatures


in a 30-foot-radius sphere centered on that point. Each
target regains hit points equal to 3d8 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

up to six creatures
Target
At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the healing increases by


1d8 for each slot level above 5th.

I can afford to have that on perma-prepare now.


Chronicle Blaze: Good.
Meandor (Alexis):

Description

Seeming

Meandor Galonvathar
Level 5 Illusion 30 ft.
V, S
1 action 8 hours

This spell allows you to change the appearance of any number of creatures that you can see within range.
You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma
saving throw, and if it succeeds, it is unaffected by this spell. The spell disguises physical appearance as
well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or
taller and appear thin, fat, or in between. You cant change a targets body type, so you must choose a
form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The
spell lasts for the duration, unless you use your action to dismiss it sooner. The changes wrought by this
spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creatures
outfit, objects pass through the hat, and anyone who touches it would feel nothing or w ould feel the
creatures head and hair. If you use this spell to appear thinner than you are, the hand of someone who
reaches out to touch you would bump into you while it was seemingly still in midair. A creature can use its
action to inspect a target and make an Intelligence (Investigation) check against your spell save DC. If it
succeeds, it becomes aware that the target is disguised.

J.R. (Joe): True, Meandor,


Gaiden: gtg for tonight guys. ^_^ Have a good night!
Meandor (Alexis): gnight
J.R. (Joe): Night!
Chronicle Blaze: night :D
Meandor (Alexis): hmmm

i might need another diamond XD

Chronicle Blaze: Oh?


J.R. (Joe): You got two!
Meandor (Alexis): yeah, 5th lvl spells arent cheap
J.R. (Joe): And I'm gonna need mine now for revivals.
Meandor (Alexis): its ok dont worry xD

was just thinking about stacking all the different types of marks on the skeletons
anyone feel like they wanna spend some downtime investigating items?
we still got like 2 orbs that need inspection

Chronicle Blaze: Depends on what it is


I don't think I could do that.

J.R. (Joe): Should I keep Raise Dead prepared?

Raise Dead

Level 5 Necromancy touch


V, S, M (a diamond worth at least 500 gp,
which the spell consumes)
1 hour Instantaneous

Description You return a dead creature you touch to life, provided

that it has been dead no longer than 10 days. If the


creatures soul is both willing and at liberty to rejoin the
body, the creature returns to life with 1 hit point.
This spell also neutralizes any poisons and cures
nonmagical diseases that affected the creature at the
time it died. This spell doesnt, however, remove magical
diseases, curses, or similar effects; if these arent first
removed prior to casting the spell, they take effect when
the creature returns to life. The spell cant return an
undead creature to life.
This spell closes all mortal wounds, but it doesnt
restore missing body parts. If the creature is lacking
body parts or organs integral for its survivalits head,
for instancethe spell automatically fails.
Coming back from the dead is an ordeal. The target
takes a - 4 penalty to all attack rolls, saving throws, and
ability checks. Every time the target finishes a long rest,
the penalty is reduced by 1 until it disappears.

Meandor (Alexis): prolly not


you got 10 days time

J.R. (Joe): Or do you think Revivify will suffice?


Meandor (Alexis): so a lot of time to switch prep spells
Chronicle Blaze: Honestly. with what's going on. Who knows.
J.R. (Joe): Which only gives me 1 minute.
Meandor (Alexis): if you feel you could use that slot on a better spell do so, else
don't :P
J.R. (Joe): I think I'll replace it with...

Greater Restoration
Level 5 Abjuration touch

V, S, M (diamond dust worth at least 100


gp, which the spell consumes)
1 action Instantaneous

Description You imbue a creature you touch with positive energy to


undo a debilitating effect. You can reduce the targets
exhaustion level by one, or end one of the following
effects on the target:
One effect that charmed or petrified the target

One curse, including the targets attunement to a


cursed magic item
Any reduction to one o the targets ability scores

Target

One effect reducing the targets hit point maximum


one creature

Meandor (Alexis): gotta gather some damond dust then


J.R. (Joe): I can grind the diamonds I have, I would think.
Meandor (Alexis): good luck grinding diamonds :P
but yeah probably

Chronicle Blaze: but thankfully with you raising Ermolos, I'll still have the enchant
transferred to my greatsword.
J.R. (Joe): Woot woot.

I can, eventually, ressurect Arael as well.

Meandor (Alexis): yeah but who wants that


Chronicle Blaze: That we should talk about.
J.R. (Joe): The Children might.
Meandor (Alexis): we already told them that he was a traitor
highly doubt they want him back

J.R. (Joe):

Sanctuary

Level 1 Abjuration 30 feet


V, S, M (a small silver mirror)
1 bonus action 1 minute

Description You ward a creature within range against attack. Until

Target

the spell ends, any creature who targets the warded


creature with an attack or a harmful spell must first
make a Wisdom saving throw. On a failed save, the
creature must choose a new target or lose the attack or spell.
This spell doesnt protect the warded creature
from area effects, such as the explosion of a fireball.
If the warded creature makes an attack or casts a spell
that affects an enemy creature, this spell ends.

Thoughts?

one creature

Meandor (Alexis): is it conc?


Chronicle Blaze: doesn't look like it.

J.R. (Joe): Nope. And a bonus action as well.


Chronicle Blaze: It would be good for the people that are low on hp
like on that fight, it -might've- been good

Meandor (Alexis): yeah then it seems quite good


J.R. (Joe): Yeah, which is why I'm not sure...
Chronicle Blaze: Unless there is something else you want, that's not bad to have
on the backburner
J.R. (Joe): I might stick with it. Very few other options. I mean, I can do Flame
Strike, but I do more damage with Destructive Wave.
Chronicle Blaze: yeah
J.R. (Joe): So, yeah, I'll stick with that.

I am now, however, officially a bastion of uber attrition damage!

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

At Higher Levels When you cast this spell using a

And now...

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Guardian of Faith

Level 4 Conjuration 30 feet


V

1 action 8 hours

Description A Large spectral guardian appears and hovers

for the duration in an unoccupied space of your


choice that you can see within range. The guardian
occupies that space and is indistinct except for a
gleaming sword and shield emblazoned with the
symbol of your deity.
Any creature hostile to you that moves to a space
within 10 feet of the guardian for the first time on a
turn must succeed on a Dexterity saving throw. The
creature takes 20 radiant damage on a failed save, or
half as much damage on a successful one. The guardian
vanishes when it has dealt a total of 60 damage.

J.R. (Joe): Oh! And also...

Wrath of the Storm (Domain)


Level 9
1 reaction

Description When a creature within 5 feet of you that you can see

Rawr!

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Chronicle Blaze: I have to admit

I'm surprised my character became the leader of a GUILD

J.R. (Joe): Enjoy the burdens of responsibility! :P


Chronicle Blaze: I know.

But honestly. I think it's fitting.

J.R. (Joe): You sure you don't want to spar with J.R., Blaze? :P
I think so.

Chronicle Blaze: Actually we can if you want


Meandor (Alexis): That's what i like about the undead :P All the benefits and
none of the responsibility xD
Chronicle Blaze: Come on outside :P
Meandor (Alexis): Tick and Meandor would totally watch that
damn her model is looking the wrong way XD

J.R. (Joe): Oh, okay!

Chronicle Blaze: Blaze rolls a 8 for initiative.


lol.

J.R. (Joe): J.R. rolls a 10


Chronicle Blaze: hahaha
J.R. (Joe): LOL!
Meandor (Alexis): "Ok, Tick, if it gets too gory for you, then just tell me ok?

gorey?

gooooory?
Chronicle Blaze: Your move
J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

J.R. prays out for assistance in smiting his enemies.

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 15 Wis

Damage

11 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Chronicle Blaze:
Result

Wisdom

2 | 15

LOL

Saving Throw

J.R. (Joe): Your speed is also halved.


Chronicle Blaze: Yup
J.R. (Joe): Though, JR will remain where he is.
Chronicle Blaze: Alright, any bonus action?
J.R. (Joe): None that I can do, since I can't spell twice. :)
Chronicle Blaze: Blaze swings his sword for 27 14
J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 15 Dex

Save Failure
Save Success

Full damage

Damage

10 Lightning/Thunder

Half damage

Meandor (Alexis): it's easy: t-w-i-c-e


:^)

Chronicle Blaze:
Result

Dexterity

16 | 7

J.R. (Joe):

Saving Throw

Thunderbolt Strike (Channel Divinity)


Level 8
1 action

Description When you deal lightning damage to a Large

or smaller creature, you can also push it up to 10 feet


away from you.

Plus that as well. :)

Chronicle Blaze: Blaze hits for 13


J.R. (Joe): Also....

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

J.R. prays out for assistance in smiting his enemies.

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

Damage

DC 15 Wis

15 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Start of your turn as well.

Chronicle Blaze: oh yeah

Result

4 | 7

Wisdom

Saving Throw

J.R. (Joe): Okay, so....13 damage done to me. :)


Chronicle Blaze: so with my second attack I'm gonna shut out

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

Attack

25 | 12 vs AC

Damage

your move

15 Fire

J.R. (Joe): Okay.


Meandor (Alexis): speaking of "your move"

https://www.youtube.com/watch?v=tXTFdDrd7pA

Chronicle Blaze: lol.


Meandor (Alexis): be happy joe, you'd be grievous in that situation :P
J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Damage

a creature

10 | 11 vs AC
11 Force

Chronicle Blaze: miss


Meandor (Alexis): even tho "the force" would make more sense on a cleric
and grievous would also make more sense as a fighter

J.R. (Joe):

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

8 | 24 vs AC

9 Blunt + 8 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Chronicle Blaze: Miss.


J.R. (Joe): Poopstains. Okay, that's my move.
Chronicle Blaze: Fatal mistake my friend.
J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

J.R. prays out for assistance in smiting his enemies.


You
call
forth
spirits to protect you. They flit around you
Description
to a distance of 15 feet for the duration. If you are good
or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

Damage

DC 15 Wis

11 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

One more time.

Chronicle Blaze:
Result

9 | 3

Wisdom

Saving Throw

Meandor (Alexis): damn those wis throws

Chronicle Blaze: Blaze swings his sword for 24 16


J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 15 Dex

Damage

Save Failure
Save Success

8 Lightning/Thunder

Full damage

Half damage

Meandor (Alexis): one polymorph and you're fucked xD


Chronicle Blaze:
Result

10 | 8

J.R. (Joe):

Dexterity

Saving Throw

Thunderbolt Strike (Channel Divinity)


Level 8
1 action

Description When you deal lightning damage to a Large

or smaller creature, you can also push it up to 10 feet


away from you.

Chronicle Blaze: now I only have 15 movement, but I can move right back up to
ya
J.R. (Joe): First hit did how much?

Chronicle Blaze: Blaze hits for 17


J.R. (Joe): K.

Chronicle Blaze: Blaze swings his sword for 24 25


Blaze hits for 12

J.R. (Joe): My spiritual weapon would also get an AOO, right?


Chronicle Blaze: oh, yes it would
J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Target
Attack

Damage

a creature

20 | 12 vs AC
10 Force

Chronicle Blaze: hit


J.R. (Joe): There we go.
Chronicle Blaze:

Action Surge
Class Action 3

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can
take one additional action on top of your regular action and a possible bonus action. Once you use this
feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use
it twice before a rest, but only once on the same turn.

Blaze swings his sword for 24 26


Blaze swings his sword for 16 12
16 does not hit.

J.R. (Joe): One hit.

Chronicle Blaze: Blaze hits for 16


J.R. (Joe): Okie.
Chronicle Blaze: still alive?
J.R. (Joe): Yep.
Chronicle Blaze:

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 16

your move

J.R. (Joe): Sorry, just checking something.


Chronicle Blaze: kk
J.R. (Joe): Not actually moving. :P
Chronicle Blaze: I was about to say :P
J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

15 | 18 vs AC

Damage

11 Force

Chronicle Blaze: Miss


J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

J.R. lays his hands upon his target and prays for their well-being.

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.
a creature you touch

At Higher Levels

29 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.

Done.

Chronicle Blaze: Wow lol what level spell did I make you use?
J.R. (Joe): Level 5. Didn't have to, but figured, why not
?

Also....one more time!

Chronicle Blaze: Blaze swings his sword for 22 29


J.R. (Joe):

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

J.R. prays out for assistance in smiting his enemies.

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 15 Wis

Damage

11 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Chronicle Blaze:
Result

Wisdom

Saving Throw

4 | 2

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

J.R. causes the air itself to explode the moment he gets hit.
When
a
creature
within 5 feet of you that you can see
Description
hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 15 Dex

Save Failure
Save Success

Full damage

Damage

12 Lightning/Thunder

Half damage

Chronicle Blaze:
Result

17 | 5

J.R. (Joe):

Dexterity

Saving Throw

Thunderbolt Strike (Channel Divinity)


Level 8
1 action

Description When you deal lightning damage to a Large

or smaller creature, you can also push it up to 10 feet


away from you.

Meandor (Alexis): not like the fight will go on for so long that you'll use all the
spellslots ^^
J.R. (Joe): AOO...
Chronicle Blaze: yup
J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

23 | 15 vs AC

Damage

7 Force

Chronicle Blaze: wow


Blaze hits for 13

J.R. (Joe): Wait...

Chronicle Blaze: Blaze swings his sword for 15 29


15 misses.

J.R. (Joe): Better math. And yes.


Chronicle Blaze: hmm
Meandor (Alexis): want me to make the fight a lot more interesting?
Chronicle Blaze: That's it. your move.
J.R. (Joe): Okie.

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Damage

a creature

9 | 20 vs AC
10 Force

Chronicle Blaze: Miss


J.R. (Joe):

Cure Wounds

Level 1 Evocation touch

V, S
1 action instantaneous

J.R. lays his hands upon his target and prays for their well-being.
A
creature
you touch regains a number of hit points
Description
equal to 1d8 + your spellcasting ability modifier. This
spell has no effect on undead or constructs.

Target
Healing

a creature you touch

14 HP healed

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.

There we go.

Chronicle Blaze:
Result

Wisdom

11 | 12

J.R. (Joe):

Saving Throw

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

J.R. prays out for assistance in smiting his enemies.

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

Save

DC 15 Wis

Damage

7 radiant

Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Chronicle Blaze: few


phew*

Blaze swings his sword for 20 19


J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

Save

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.
DC 15 Dex

Damage

Save Failure
Save Success

8 Lightning/Thunder

Full damage

Half damage

Chronicle Blaze: just barely hits lol


J.R. (Joe):

Thunderbolt Strike (Channel Divinity)


Level 8
1 action

Description When you deal lightning damage to a Large

or smaller creature, you can also push it up to 10 feet


away from you.

Chronicle Blaze:
Result

Dexterity

Saving Throw

16 | 20

J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Damage

a creature

12 | 11 vs AC
4 Force

Chronicle Blaze: miss


Blaze hits for 13
Oh my god.

Gozreh must seriously watch over you


J.R. (Joe): RAWR!
Chronicle Blaze: If I don't do tons of damage on this attack you win.
Taking my -5

Blaze swings his sword for 11 19


J.R. (Joe): Kekeke!
Chronicle Blaze: Well played.

J.R. (Joe): I havent won yet.


Chronicle Blaze: True
J.R. (Joe): Unless you yield!
Chronicle Blaze: I do not yield.
J.R. (Joe): LOL!
Chronicle Blaze: your move
WAIT

J.R. (Joe): ...okay.


Chronicle Blaze: I can technically use my inspiration to redo that swing
Meandor (Alexis): tststs no inspiration in fair duels
J.R. (Joe): LOL!

It doesn't matter to me.

Chronicle Blaze: Oh yeah? Well one last swing then


taking the -5 again

Blaze swings his sword for 9 6


J.R. (Joe): Kekeke!
Chronicle Blaze: Damn you Gozreh..
Meandor (Alexis): lets just hope austin doesnt see this and deduct your
inspiration xD
J.R. (Joe):

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

Damage

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.
a creature

26 | 16 vs AC
5 Force

Chronicle Blaze: hits


J.R. (Joe): Down?

Chronicle Blaze: 3 hp
J.R. (Joe): Nope. Okay.
Meandor (Alexis): wb damian :P
Gaiden: hey hey
Meandor (Alexis): come out and watch those two fight it out
Gaiden: computer was havin some issues but I fixed it
J.R. (Joe): Well, that spell won't doe, so....here we go.
Right here.....

Guardian of Faith

Level 4 Conjuration 30 feet


V
1 action 8 hours

Description A Large spectral guardian appears and hovers

Save

Damage

for the duration in an unoccupied space of your


choice that you can see within range. The guardian
occupies that space and is indistinct except for a
gleaming sword and shield emblazoned with the
symbol of your deity.
Any creature hostile to you that moves to a space
within 10 feet of the guardian for the first time on a
turn must succeed on a Dexterity saving throw. The
creature takes 20 radiant damage on a failed save, or
half as much damage on a successful one. The guardian
vanishes when it has dealt a total of 60 damage.

Save Failure
Save Success

DC 15 Dex

20 radiant

Full damage.

Half damage.

Meandor (Alexis): down no matter what


Chronicle Blaze:
Result

Dexterity

Saving Throw

15 | 17

J.R. (Joe): 10 damage.


Chronicle Blaze: Yup.
J.R. (Joe): RAWR!
Chronicle Blaze: and now I'm at 0.
Meandor (Alexis): hey joe

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.

Save

DC 16 Wis

J.R. (Joe): LOL!


Meandor (Alexis): xD
J.R. (Joe): Oh, hold on!
Meandor (Alexis): you're prof in wis you got this
J.R. (Joe):
Result

Wisdom

25 | 26

Saving Throw

Meandor (Alexis): :D
J.R. (Joe): RAWR!
Meandor (Alexis): btw
you are unlucky
reroll xD

Chronicle Blaze: XD
J.R. (Joe): Meh?
Meandor (Alexis): doesnt work like that anyways
sadly

Chronicle Blaze: sadly lol


J.R. (Joe): I ,
Chronicle Blaze: Gozreh guided your faith today J.R.
J.R. (Joe): Although, crap, oops, technically, I should have made Con saves since
SG was Conc.
Damn it!

Meandor (Alexis) Tick applauds happily and hugs J.R.s leg


Chronicle Blaze: Oh is it?
J.R. (Joe): Yeah, technically.
My bad.

Meandor (Alexis): redo?


J.R. (Joe): I don't often get hit when concentrating, so...I don't even really thinkg
about it.
Meandor (Alexis): :P
Chronicle Blaze: We could redo. :P
J.R. (Joe): And...I think technically I got hit by the pit fiend and didn't save for the
Bless either.
Meandor (Alexis): and technically the pit fiend only fears for 1 round, stuff
happens :P
J.R. (Joe): And...I can't get rid of my drawing!
Meandor (Alexis): if noone says anything it'll just count as correct
J.R. (Joe): Truth!
Chronicle Blaze: Austin will get rid of the drawing.
J.R. (Joe): I feel like I should be able to do it myself... :(
Meandor (Alexis): nah drawings are sadly only gm deletable
J.R. (Joe): Poop.
Meandor (Alexis): and i even think that it's as retarded as it only allows for all the
drawings to be cleared and not only some specific ones
not sure tho

J.R. (Joe): Well, without SG, I'm pretty sure JR would have lost. He would have
spent too much time focusing only on healing himself.
Meandor (Alexis): maybe he can select and delete it
Chronicle Blaze: Indeed.

SG did so much damage to me.

J.R. (Joe): And I'm not sure if the GoF hits only once per creature...I'll have to ask
Austin.
Indeed. It's pretty awesome close AOE.

Meandor (Alexis): omg i finally get why i had those macros show up
they were identified as token actions

Chronicle Blaze: mhm

J.R. (Joe): Anyhow, thanks for the spar! Time for bed!
Meandor (Alexis): good night :D
Chronicle Blaze: Holy shit

Horse Barding is expensive as fuck

Meandor (Alexis): not like you aint got the money


Chronicle Blaze: Not for plate.
it's 1500x4

Meandor (Alexis): well if your horse dies cause it doesnt have plate you can
alwys buy another one for less cash
Chronicle Blaze: I'll buy splint barding. which is 17 AC for a horse.
it's 200x4

Gaiden: within the nest two sessions (excluding downtime), I'll have assassinate
and a +5 dex mod. >_<
*next

Meandor (Alexis): i dunno what lvl 6 spells i should get


getting raise undead is just waaaaaaay too late

no time to raise any ghouls, too stuck on skeletons anyway


Blaze - Laurence: I wonder if my horse has 19 HP or if I roll 3d10+3
Meandor (Alexis): hp tends to be the flat amount
but ask austin he knows better

Blaze - Laurence: mhm

maybe I can say I spent 100 more for one with max hp? :D

Gaiden: seemed like a good fight ^_^


Blaze - Laurence: It was but we forgot about his con saves xD
Gaiden: lol I feel like I'd only win a fight against JR and Blaze. Meandor's got a lot
of con spells and my con isnt high
Blaze - Laurence: You'd lose if I had Sentinel though xD
Meandor (Alexis): well make a wis save gaiden
Blaze - Laurence: Even with your feat you'd be getting hit everytime you come up
and leave lol
Gaiden: what does sentinel let yo udo again?
Meandor (Alexis): stops your movement when he hits ya
Blaze - Laurence: even if you take the disengage action

Gaiden: I wouldnt be disengaging. Its my mobile feat that lets me run away. not
disengage
Meandor (Alexis): doesnt matter
your movement gets turned to 0

Blaze - Laurence:

Sentinel

Class Action 9
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:

When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.

Gaiden: I'd still be able to shadow step.


Meandor (Alexis): yeah shadow step should still work
Gaiden: and my shadow step is still 60 feet
Blaze - Laurence: Yeah, that would work.
Meandor (Alexis): can you shadow step twice per turn?
only once right?

Gaiden: no. I'd run to you. attacl, then shadow step


Blaze - Laurence: Sentinel+polearm master would shut down a monk or a rogue
Meandor (Alexis): hmm he could just save up his action(attack) til you get in
range
Blaze - Laurence: Yup, readied actions.
Gaiden: also, according to the description of sentinel, I wouldnt get hit cause my
mobile feat ISNT disengaging.

"When you make a melee attack against a creature, you dont provoke opportunity
attacks from that creature for the rest of the turn, whether you hit or not."

Meandor (Alexis): hmm sounds plausible


Gaiden: its not the same as diengaging in a combat turn
Meandor (Alexis): but i think the polearm master would kinda fuck you over if i
remember correctly
since he then has aoo's when you enter the zone of aggression or smth along
those lines

Blaze - Laurence: While you are w ielding a glaive, halberd, pike, or quarterstaff,
other creatures provoke an opportunity attack

from you when they enter your reach.


Gaiden: I think youre right cause dont pMasters get to hit you as a reaction to
melle attacks or something like that?
Blaze - Laurence: Hence why the combo of sentinel and polearm master is really
really strong
Meandor (Alexis): yeah it's probably the powergamiest a tank could ever build,
cause technically theres very little stopping npc's from attacking the wizards and
warlocks
besides those two feats

Gaiden: each one is a feat right?


Meandor (Alexis): yeah
Blaze - Laurence: Yeah
Gaiden: so it would still be a WHILE before you could pair those two and beat me.
Blaze - Laurence: In this game, yes.
Meandor (Alexis): well he can still just do the ready action thing
and thus get atleast some hits in

Blaze - Laurence: But if you were against my other fighter, you'd have no chance
lol
it's level 18 for one. but has mounted combatant, polearm master, and sentinel.
He's -really- strong

Meandor (Alexis): well lvl 18's are supposed to be strong :P

btw just a reminder today we fought a cr 21 and a cr 20 creature plus all the traps
and creatures before
can't get much worse than that besides maybe a terrasque and a few dragons

Gaiden: even with all that, I feel like my shadow step, and assassinate could do
some damage.
Blaze - Laurence: He also has a belt of fire giant strength lol
Gaiden: with my dex mod being +5, my stealth would be off the charts
your pass perc wouldnt catch me.

Meandor (Alexis): well anyway, imma leave y'all to your d-measuring contest :P
Good night folks
Gaiden: then with a surprise attack, all my attacks would be srits.
*crits

lol night alexis


brb

Stunning Strike
Level 5 5 ft

1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 16 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Blaze - Laurence: oh it went up? nice.


Gaiden: nono not yet Im testing theories

wondering whether it would be better to take a full point on dex mod or wis mod
wis mod ups my AC and my Saves for stunning strike.
Dex ups my attacks and my skills.

Gaiden Sidesteps the missile with ease!


Gaiden:

22 Damage was reduced from the attack!


Gaiden Sidesteps the missile with ease!

Gaiden:

16 Damage was reduced from the attack!


Gaiden uses Sneak Attack

Gaiden:

13 Extra Damage!
Gaiden uses Sneak Attack

Gaiden:

12 Extra Damage!

roll an athletics check for me?


Blaze - Laurence:
Result

24 | 29

Gaiden:
Result

lol again?

Ability Check

Acrobatics (Dex)
24 | 32

Blaze - Laurence: LOL


Gaiden: hmm

Athletics (Str)

Ability Check

Acrobatics (Dex)
Result

Ability Check

31 | 28

Blaze - Laurence:
Result

Athletics (Str)
Ability Check

10 | 12

Gaiden: kk

and what is your movement spped?

Blaze - Laurence: 30
Gaiden: gotcha gotcha
Blaze - Laurence: Most are 30. unlike you.
Gaiden: Nods. Its that wood elf, monk, mobile feat
Blaze - Laurence: Aye.

Next session my greatsword increases in power.

and after next session my character increases in power, gaining another attack
and almost permanent advantage because of my feat
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 22


Second Attack hits AC 16

28 dealing 7 damage.

19 dealing 8 damage.

Inazuma No Kage (Lengendary Quarterstaff)

Attack

20 | 24 vs AC

Damage

Melee 5 ft

9 Bludgeoning

Inazuma No Kage (Lightning)


Damage

5 Lightning

rolling 1d8 + 4
(
=

10

)+4

Gaiden:

(
=

rolling 1d8 + 5

)+5

Melee

Blaze - Laurence: You know.. I spent 1,200 gold today


Gaiden:

(
=

10

rolling 2d6 + 4
)+4

holy jesus. YOU spent that much?


Blaze - Laurence: Mhm
400 for the horse

Gaiden: oh on the warhorse?


Blaze - Laurence: 60 for the saddle
800 on his armor

Gaiden: wow

definitely a goodinvestment thiough!


okay, so help me out here.

Say I'm sneakin up on someone strong. Their ac would be what....19?


on average?

Blaze - Laurence: On average. it's about 18-20 on someone strong.


Gaiden: okay so median is 19. lets go with that. Say I get my assassinate on. Lets
check out the damage
Blaze - Laurence: Alright.
Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

25 | 14

Ability Check

Blaze - Laurence: I'm curious about this myself. because I have 19 AC now lol
Gaiden: so 35 stealth

damn near garuntees me a surprise round

Blaze - Laurence: unless against that pit fiend or lich


which are both dead

Gaiden: which means not only would I have advantage, every hit that connects is
a crit
Blaze - Laurence: Yes.
Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

29 | 11 vs AC

Damage

Melee 5 ft

11 Bludgeoning

lol thats a crit anyways. >_<

rolling 1d8 + 4
(

)+4

plus my lightning

Damage

Inazuma No Kage (Lightning)


Melee

6 Lightning

plus my crit sneak attack.

Blaze - Laurence: yup


so far 26 damage

Gaiden: which by the time I have assassinate would be 3d6+5 x2


well...probably 3d6 x2(+5)

Blaze - Laurence: Yes, you don't double the mod


so roll it :P

Gaiden: so 6 d 6 +5

rolling 6d6 + 5
(

20

)+5

Blaze - Laurence: Well

wouldn't it actually be 3d6 and you double that damage?

Gaiden: Not sure actuaklly

I would assume you could do it either way


then my other staff strike

Blaze - Laurence: which that first attack did 46 so far

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

22 | 17 vs AC

Damage

8 Bludgeoning

Blaze - Laurence: That would hit


Gaiden:

(
=

rolling 1d8 + 4

)+4

and the lightning strike

Inazuma No Kage (Lightning)

Damage

Melee

9 Lightning

and flurry of blows

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 17


Second Attack hits AC 24

24 dealing 10 damage.

17 dealing 5 damage.

both of which would hit cause I'd have advantage


Blaze - Laurence: yup
Gaiden: and both would get crit damage too

rolling 1d6 + 4
(

10

)+4

rolling 1d6 + 4
(
=

)+4

so lets add that up


Blaze - Laurence: 100 damage
Funnily enough.

Gaiden: actually it would be a little more cause my dex on the character sheet hits
wasnt +5 mod
so like.....111-115

and that's just from the surprise round.


jesus.

Blaze - Laurence: I do have a question though.


I'm looking at your attack macro.
why does that one have ro
<2

for the both attack and damage


Gaiden: which one?
Blaze - Laurence: flurry of blows
Gaiden: lemme check it. Thats another old one from before I change the initiative
Blaze - Laurence: probably.

cause most classes don't get the reroll stuff.


except for great weapon fighter from fighter

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 15


Second Attack hits AC 30
fixed!

21 dealing 10 damage.

30 dealing 10 damage.

Blaze - Laurence: Yup


and holy shit.

Gaiden: yeah
lol

So from my surprise turn Id get about 100-115 damage.

then hopefully if I roll high for initiative, I could do it all over again
Blaze - Laurence: and normally when you get a surprise round because of pass
without a trace.
I get one too :D

Gaiden: yup!
Blaze - Laurence: and let's try level 11 out with that
Gaiden: could you imagine BOTH our max damage back to back?
Blaze - Laurence: Blaze swings his sword for 26 29
Blaze swings his sword for 22 15
Blaze swings his sword for 20 25
Gaiden: all hits!
Blaze - Laurence: crit and two hits

and with my feat cause of the crit

Blaze swings his sword for 18 21


a fourth hit.

Blaze devastates with a 23


Gaiden: yuuuuuuuup

Blaze - Laurence: Blaze hits for 13


Blaze hits for 14
Blaze hits for 12
Gaiden: 62

wasnt one a vrit?

Blaze - Laurence: the 23


Gaiden: wouldnt yo uget extra damage on that one?
oh nvm you addedi it already

Blaze - Laurence: if you read my macro, it does the 2d6 twice


and those were all decently low
then

Blaze rolls a 23 for initiative.


Oh christ.

Gaiden: lolz!

Gaiden rolls a 14 for initiative.

Blaze - Laurence: I would most likely go first lol


Gaiden: I could prolly knock him prone with my kuari gama
*Kusari

Blaze - Laurence: Blaze swings his sword for 24 29


Blaze swings his sword for 26 14
Blaze swings his sword for 19 13
3 hits.

Gaiden: yuuuuuuuuop
Blaze - Laurence: and depending on the monster I'd action surge getting another
3
Blaze swings his sword for 14 22
Blaze swings his sword for 29 15
Blaze swings his sword for 13 16
lol....

but free hit from my crit

Blaze - Laurence: Blaze swings his sword for 24 16

Gaiden: nice. 5 hits


Blaze - Laurence: well a crit and 4 normal
so in order

Blaze hits for 16


Blaze hits for 13
Blaze hits for 17

Blaze devastates with a 22

Blaze - Laurence: Blaze hits for 14

that plus my surprise round was 144 damage

Gaiden: plus my 115


259

Blaze - Laurence: Yeah, we're a good team lol


Gaiden: then my turn again

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

28 | 26 vs AC

Damage

6 Bludgeoning

Inazuma No Kage (Lightning)


Damage

5 Lightning

rolling 3d6
(
=

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

21 | 12 vs AC

12 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

5 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 18


Second Attack hits AC 30

29 dealing 7 damage.

20 dealing 5 damage.

with a shadow step before it I'd hit all

and on the last one I'd stunning strike


Blaze - Laurence: 304 damage
Gaiden: which would have them stunned until my NEXT turn ends
which would give you AND I another round

Blaze - Laurence: if they failed


Gaiden: true.
Blaze - Laurence: with lately they've been getting on average a +9 or +10
so

Gaiden: I know right? thats crazy!


Blaze - Laurence:

(
=

24

rolling 1d20+10

)+10

Gaiden: yrah

but still.....304 damage is insane

Blaze - Laurence: Yeah it is.

and that's mixed in with J.R. and Meandor.

Our team even without nightbird or ruk is quite strong.


Gaiden: Could you imagine WITH them?
lol

Blaze - Laurence: Oh I know.


a bard and a straight rogue.
Would be fucking crazy

Gaiden: the bad guys wouldnt have to be so dumbed down. I appreciate all the
balance Austin gives us. >_<
Blaze - Laurence: Honestly, I do too.
Gaiden: he really could fuck our shit up
Blaze - Laurence: I'm glad he gave me the inspiration from seeing Ermolos laying
there dead though.
It was fitting

Gaiden: it was a really good compromise


a SMART one too

Blaze - Laurence: mhm

Cause Blaze would've been sent into a rage seeing that.

hmm

lemme look over this feat

Mounted Combatant
Class Action 10

You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.

If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

so anything medium or smaller I'd get advantage on.

Blaze - Laurence: I can force a hit from my horse to me


so I'm not gonna buy that armor.

Gaiden: true, but it could fall prey to traps and such. technically that isnt an attack
on the horse
Blaze - Laurence: which wouldn't really be AC though.
Gaiden: true
Blaze - Laurence: it'd just be a save

so I can technically move 90 feat now.


feet*

Gaiden: niiiice

thats the closest to mine anyone will probably get in this game

Blaze - Laurence: Yeah

you can cover 125 feet with your movement and shadowstep yeah?

Gaiden: yup
Blaze - Laurence: but I could technically cover 120 feet myself.
run with my horse 60 feet
get off

and run around 60 feet


Gaiden: true. if I dashed I think I could hit 130 with my run and use my shadow
step for another 60
I think thats my limit though

Blaze - Laurence: yeah


Gaiden: if I REAAAAALLY had to get the fuck away
Blaze - Laurence: but man, that pit fiend was hard to fight though.

I think we did the right thing though, letting him take out the lich first.

Gaiden: I thought I was dead. Thank god our turn order worked out in our favor
Blaze - Laurence: Agreed.
Gaiden: and yes. I hoped it had gone that way. That hammer can be a real bitch.
I'm glad it worked out in our favor too
Blaze - Laurence: Yes. but I wonder what will happen from the backfire with it
Gaiden: yeah. thats why I dont wanna use it too often or too much
there's a nasty list austin rolls from

Blaze - Laurence: oh really?


Gaiden: yeah he hasnt shared the particulars with me. but his warning to me via
pm said, "dont use it unless you really have to. I roll randomly from a list and
there's some nasty shit on it"
Blaze - Laurence: Oh boy.
Gaiden: yeah lol
Blaze - Laurence: but if you ever need to use it. Watch your wording.
Cause "free" and demons and devils. do not mix

Gaiden: lesson learned.


lol

although that lesson got us a lot of hp!


*exp

Blaze - Laurence: Indeed.

I was legitly upset to see Ermolos with that dreaded red X on him

Gaiden: I know right? I almost felt like austin had a wicked grim on his face cause
we havent really experienced quick and sudden loss like that
Kind of with ariel, but not so much since none of us spent a lot fof time with him

Blaze - Laurence: Mhm, and with how much work and items went into him. and
how much time I spent with him.
I didn't have much story chances with last week
but oh I do this week.

Gaiden: nice! looking forward to seeing it!

i need to think about hwta I wanna do for my 2 downtime points

Blaze - Laurence: There is the Pathfinders, J.R. Ermolos.


my horse.

Gaiden: lol
Blaze - Laurence: So yeah, whenever you post the downtime is when I'll post
mine

Gaiden: kk it should be up later today ^_^


Blaze - Laurence: Sounds good
Meandor (Alexis): The ghast tries to bite its foe for

9 23

dealing 15 on a hit

dealing an extra 3 on a critical hit

and dealing an extra 4 fire 7 acid 9 cold damage if it has been marked.

The skeleton shoots an arrow at its foe or slashes its foe with its sword
(depending on the situation cause it really doesn't matter they have the same
stats) for
Meandor (Alexis):

dealing 7 on a hit

22 21

dealing an extra 1 on a critical hit

and dealing an extra 4 fire 9 acid 7 cold damage if it has been marked.
Gaiden:
Result

Acrobatics (Dex)
24 | 14

Ability Check

Deception (Cha)
Result

11 | 23

Ability Check

Investigation (Int)
Result

9 | 22

Ability Check

Perception (Wis)
Result

27 | 18

Ability Check

Persuasion (Cha)
Result

12 | 23

Ability Check

Sleight of Hand (Dex)


Result

27 | 26

Gaiden:
Result

Ability Check

Stealth (Dex)
32 | 31

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)

Attack

15 | 19 vs AC

Damage

10 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)

Attack

22 | 15 vs AC

Damage

7 Bludgeoning

Inazuma No Kage (Lightning)

Damage

8 Lightning

Inazuma No Kage (Lightning)

Damage

7 Lightning

rolling 2d6
(
=

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 14


Second Attack hits AC 31

27 dealing 7 damage.

30 dealing 10 damage.

rolling 2d8 + 8
(
=

23

)+8

rolling 3d6 + 4
(
=

15

Gaiden:

(
=

12

)+4

rolling 2d6 + 8
)+8

Meandor (Alexis): Hey Joe, you still got your demon horn or did you sell it for
100g?

And how much money did we get last session? I remember 500g from something
and then some other source of income, not sure how much though

J.R. (Joe): I sold it for the gold. As for the overall haul, I don't remember. I think
you're right about it being something like 500, as I'm pretty sure I started the round
with 200 gold and I now have 800.
Meandor (Alexis): oh i thought the 500 were like 125 each or smth
J.R. (Joe): I don't know...
Meandor (Alexis): AUUUUUUSTIIIN
DAAAAAAAAAAAD
xD

J.R. (Joe): ::snickers::


Austin (GM): Yes, the Horn was 500 GP for each.
J.R. (Joe): Ooooh!
Meandor (Alexis): OOOOH
i didn't sell mine xD

didn't we find like daggers and sold that stuff?


oh and the gems worth something aswell

J.R. (Joe): Your gems were worth 2000 gold, I remember that.
Meandor (Alexis): we did find gems last session right? or am i switching stuff up
again
no the necrotic materials were 2k
THAT i do remember

Austin (GM): I can't remember the odds and ends worth. It was something like
2000 GP worth of stuff.
J.R. (Joe): Right. But those included gems.
Meandor (Alexis): aaah
J.R. (Joe): Rubies and such.
Meandor (Alexis): no wait they did?
weren't they in a different chest'

J.R. (Joe): I didn't think so.


Meandor (Alexis): i thought we found the daggers with the gems in the same
chest and then the materials in the one room with the empty troll chest
Austin (GM): There where some rubies and gems in it along with some other junk
and magic supplies.
Meandor (Alexis): so 2k materials and x gems or x materials + gems = 2k?
J.R. (Joe): Austin, for those of us who used hit dice last game...how many would
we have recovered?

Austin (GM): All of them. I like to keep it so that between sessions you level up
and get a long rest. Two weeks have pass between sessions.
J.R. (Joe): Cool beans!
Meandor (Alexis): makes things a lot easier :D
Austin (GM): It's your reward for sticking in it for longer sessions per week.
J.R. (Joe): There's no way to permanently alter one's Passive Perception, is
there?
Meandor (Alexis): theres a feat i think
J.R. (Joe): I mean, on the character sheet here.
Meandor (Alexis): ooooh
probably not

can't add my history bonus aswell


J.R. (Joe): Okay. Because I was thinking of taking that feat come level 16.
Would also bump by Wis up to the max.

But, I'm torn between doing that, or just training my Wis over the next several
games, after level 12. Same effect and may open up other choices.
Meandor (Alexis): well we got like 6 sessions left so you'd have max wis for like
half of them
J.R. (Joe): Also? The more I think about it and look over it, the more I find myself
excited to try out a Dex fighter! :P
Yeah. It's not something I'm overly worried about, though.

Meandor (Alexis): btw you can change the value of your passive perception in
the third tab in your cs
it just wont change automatically anymore
when you raise the skill that changes it

J.R. (Joe): Eh, it's not that big a deal. I can equally just tell Austin about the +5, if I
take the feat. :P
Meandor (Alexis): whats the stat that raises perception?
J.R. (Joe): Wis, I believe.
Meandor (Alexis): if its wis it won't change anymore anyways
so you can just fill the value in at that tab

since your wis would be max then anyways right0


J.R. (Joe): Right. And...can you have more than 20 PP?
Meandor (Alexis): ehm maybe with some magical items
but then you'd only need to change the value again
barely any work

J.R. (Joe): Because, if I were to take the feat come lvl 12, I'd have 22 PP.
Or, is it like attributes with a cap of 20?

Meandor (Alexis): oh it gives prof bonus as well?


J.R. (Joe): Clerics get the prof bonus, yeah.
Meandor (Alexis): nah its more an investigation check or smth with a fixed value
yeah it can go over 20 considering how the other guys had like pp of 50 xD
not even a terrasque has strength 50 so pp is an exception :P

J.R. (Joe): Well, mobs are different than characters. Pretty sure mobs can have
attributes higher than 20 as well.
Meandor (Alexis): yeah but still when a terrasque has a str of 30 and a pit fiend
has a pp of 57
it kinda shows how pp can be a lot higher than attributes
probably also applies to pc's
AND

perception is a roll anyways


like investigation

Meandor (Alexis): so passiv is really just the standart value of it


10 + the flat bonuses
makes sense right?
J.R. (Joe): Yes.
Meandor (Alexis): happy times :D
J.R. (Joe): Although....I'm trying to find out where it says I get the prof. bonus....
Meandor (Alexis): are ya prof in normal perception?
J.R. (Joe): Yes.
Meandor (Alexis): i think then your pp also gets that bonus
NOT SURE

NOT SURE ABOUT TAT


but i think

J.R. (Joe): Ah. That makes sense.


Meandor (Alexis): where is pp in the cs anyway'
J.R. (Joe): Yes. If I take off my prof. from Perception, it lowers my PP as well.
Up at the top, next to your XP.

Meandor (Alexis): aah thanks :D


J.R. (Joe): Sure.

rolling 1d100
(
=

99

Meandor (Alexis): nice


xD

J.R. (Joe): Lol. Fudge sickles.


No. Very bad, actually.

Meandor (Alexis): not nice


J.R. (Joe): For Divine Intervention.
Meandor (Alexis): rip?
J.R. (Joe): Has to be equal or less than my Cleric level.
Meandor (Alexis): ouch
xD

J.R. (Joe): Yeah.


Meandor (Alexis): you know whatcha can do
if you want your god to be more on your side

take the lucky perk and pretend it is godly intervention


J.R. (Joe): I could, but....meh. As it is, I think, represents pretty decently the fickle
and neutral nature of Gozreh.
Meandor (Alexis): it's a great rp tool for theistic characters on low levels or noncleric classes
yeah maybe not on gozreh but still

on other gods that do like to change things


J.R. (Joe): Right.
Meandor (Alexis): especially if you play like a paladin
and your god just doesn't influence you at all
technically

J.R. (Joe): So, I was looking over making a Dex fighter, and...if I take a human
variant, and the Medium Armor Master feat, I could probably swing a lvl 1 fighter
with 19 AC! :D
Meandor (Alexis): damn
J.R. (Joe): With a +3 to attack rolls.
Meandor (Alexis): almost as good as my lvl 1 21 AC :^)

J.R. (Joe): 20 AC if I could get a half plate, but I doubt I could start out with that.
Meandor (Alexis): yeah prolly not unless you ask nicely
J.R. (Joe): Right. But I could probably swing a 14 AC medium armor, then a
shield and then the +3 Dex mod, so...19. :)
And some of the Battle Master maneuvers sound really useful.

Meandor (Alexis): who got the kill on the pit fiend actually?
J.R. (Joe): I believe Blaze did.
Meandor (Alexis): aaah makes sense then
J.R. (Joe): I healed them, brought Blaze and Gaiden back from KO, Gaiden
attacked, Blaze moved in and finished it. I think.
Meandor (Alexis): yeah seems about right

(I ask cause the "shield" from a pit fiend kinda surprised me :P )


what maneuvers does the battlemaster get?

J.R. (Joe): Yeah.

A bunch. Among them: getting to attack when the enemy misses you, moving
allies, giving the enemy disadvantage on all attacks not focused on you, disarming
enemies...

Meandor (Alexis): moving allies?


J.R. (Joe): Yep. Lemme find it...
Meandor (Alexis): that reminds me of goblin chiefs who can let any targeted
attack target a different goblin xD I just love how the selfishness of goblins even
found its way into their abilities
J.R. (Joe): When you hit a creature with

a w eapon attack, you can expend one superiority

die to maneuver one o f your comrades into a more

advantageous position. You add the superiority die to the


attacks damage roll, and you choose a friendly creature
who can see or hear you. That creature can use its

J.R. (Joe): reaction to move up to half its speed without provoking


opportunity attacks from the target o f your attack.
LOL!

Meandor (Alexis): damn that seems cool


J.R. (Joe): There's also another move where I can also make an ally make an
attack.
That doesn't, I think, effect their own turn. So...you'd get, say, two attacks.

Meandor (Alexis): :O

J.R. (Joe): When you take the Attack

action on your turn, you can forgo one o f your attacks

and use a bonus action to direct one o f your companions


to strike. When you do so, choose a friendly creature

who can see or hear you and expend one superiority die.
That creature can immediately use its reaction to make

J.R. (Joe): one w eapon attack, adding the superiority die to the
attacks damage roll.

And, at 3rd level, you have 4 superiority dice. And a feat can give you another.
Meandor (Alexis): well you lose 1 attack 1 bonus action and the reaction of your
companion (and a superiority die)
kinda lot no?

J.R. (Joe): It would depend on the situation, I'm sure.


There are definitely other useful moves.

But, at higher levels, when a fighter gets two or three attacks, it could be useful.
Meandor (Alexis): well can't fighters use their bonus action to attack as well?
J.R. (Joe): I also like the idea of giving my Dex fighter a bunch of javelins. Throw
at an enemy, move up, rapier the shit outta 'em! :P
I believe so, yes.

Meandor (Alexis): so you lose an attack and a second attack and a reaction and
a superiority die for the attack of a non fighter?
J.R. (Joe): I don't think so....I think it's more like, you attack, then instead of
attacking again as a bonus action, you use that bonus action to let another ally
attack.
And that attack, if it hits, gets to add the superiority die to the damage.

Meandor (Alexis): i mean it literally says you forgo the attack and use the bonus
action to do the dice giving
J.R. (Joe): It says one of your attacks.

So, it probably wouldn't be useful until you get two attacks.

Meandor (Alexis): yeah: forgo one of your attacks AND use the bonus action to
direct the party member
atleast thats how i interpret "forgo one o f your attacks

and use a bonus action to direct one o f your companions "


xD

J.R. (Joe): The second attack, it looks like, ISN'T a bonus action.
PHB: Beginning at 5th level, you can attack twice, instead o f
once, whenever you take the Attack action on your turn.

Meandor (Alexis): yeah, but can't fighters use their bonus action on top of their
1-5 attacks on their action to attack=
J.R. (Joe): I think that depends on the archetype they pick.
Meandor (Alexis): like action = 2 attacks and bonus action = 1
aaah

well then it makes more sense


J.R. (Joe): Oh, no.

That's the Action Surge, I think.

Meandor (Alexis): that makes even more sense


J.R. (Joe): Starting at 2nd level, you can push yourself beyond your
normal limits for a moment. On your turn, you can take

one additional action on top o f your regular action and a


possible bonus action.

Meandor (Alexis): so bonus actions really aren't that much for fighters
J.R. (Joe): Doesn't sound like it.
Oh!

Meandor (Alexis): well then it could be good if you have a guy with better attacks
than your own
OH!
?

J.R. (Joe): One of the possible fighting styles to start out with as a Fighter: "While
you are wearing armor, you gain a +1 bonus to AC."
Meandor (Alexis): yeah blaze has that
J.R. (Joe): LOL! So....there you go....20 AC starting out.
Meandor (Alexis): still can't beat my 21 :^)
J.R. (Joe): True.

But still, mighty impressive for lvl 1. Especially in comparison to J.R.'s, which was
16.

Meandor (Alexis): yeah xD

and it lasts longer than my 1 turn ac :P

J.R. (Joe): And, should I eventually then get a half plate, with 15....that'd be 21
total.
Truth.

Add that with the Riposte move: When a creature misses you with a melee
attack, you can use your reaction and expend one

superiority die to make a melee weapon attack against

the creature. If you hit, you add the superiority die to the
J.R. (Joe): attack's damage roll.
And that equals yumminess!

Meandor (Alexis): riposte is reallly cool :O


J.R. (Joe): Indeed!
Meandor (Alexis): hmmm i wonder how riposte works if you get melee attacked
by a familiar who uses a touch attack cast by its owner
since it's a melle attack but its kinda not from the familiar :P
melee*

J.R. (Joe): And, if I multilevel and take a level in Ranger, I get an additional
fighting option that could add +2 to my damage rolls!
It'd probably be against the familiar.

Meandor (Alexis): yeah most likely xD


J.R. (Joe): Oooo! I so wanna do a Dex fighter now! :P
Oh, it's actually 2 levels in Ranger. But...not too bad.

And heck, with 2 levels in Ranger, I'd also have some spells.
Meandor (Alexis): hunters mark especially
J.R. (Joe): So, maybe Hunter's Mark and Cure Wounds. :)
Meandor (Alexis): cure wound would make tons of sense in any sort of fighter.
having to cure the wounds after a battle or a gladiatorial fight
etc.

J.R. (Joe): Right?

And, given the character idea I have, it makes doubly the sense.

Meandor (Alexis): even better


now how to kill j.r. off :P

J.R. (Joe): A blacksmith trying to gather rare materials to forge awesome


weapons/armors.
:P

No, no! I've no desire to kill J.R. off. But, if he dies, or if I do another campaign...I
think that's what I'll do.
Meandor (Alexis): aww
i had plans ...
xD

J.R. (Joe): Well...if it's IC, do it! Do what your character would do, even if that
means killing off JR. :P

Meandor (Alexis): nah J.R. is the third last character on Meandors kill list right
before wobbles and tick
<3

J.R. (Joe): LOL! Woot woot!


Meandor (Alexis): cmon we've been whoring together, that kinda stuff binds you
know :P
J.R. (Joe): Still, I'm not averse to IC conflict or perma-death.
LOL! True story!

Meandor (Alexis): yeah perma death is something i like but I just hate pvp
pvp as in with death involved and not sparring

J.R. (Joe): I once had a character get incinerated after a botched roll caused him
to drop a bomb, in a room full of bombs, which caused the entire room to just go
up in a mushroom cloud of death. :P
Meandor (Alexis): xD
J.R. (Joe): Eh, PvP is fine...as long as it makes IC sense. PvP just for the sake of
PvP is, yeah, not fun.
Meandor (Alexis): well problem is most pvp is for the sake of pvp
J.R. (Joe): Generally.
Meandor (Alexis): a party seldom comes into existence if the people wouldnt be
capable of working with the others
J.R. (Joe): True.
Meandor (Alexis): and if you come into a party with the intention of backstabbing
them asap and killing them all then thats a kind of player i seldom enjoy playing
with
because it only is fun for that one person and the rest just lose a fun character for
no reason

J.R. (Joe): And in the context of a game like this, the sort of IC PvP I have in mind
isn't likely to come up often, if ever.
Right.

Meandor (Alexis): but man if you could choose a heroic death for j.r. what would
it be?
J.R. (Joe): One game I was playing, where it did PvP really well, was in a city with
IC politics. Honor and vendettas and stuff like that.
Hm.

I'm not sure. It'd depend on the situation, I think.


Meandor (Alexis): cmon you know thats not the answer i was looking for :P
J.R. (Joe): I know. But I honestly haven't given it much thought.

Meandor (Alexis): tz tz tz
J.R. (Joe): As long as the death makes sense ICly, and was a result of IC
methods, I'd be okay with it. More than likely, however, it'll be a result of my OOC
mistake.
Meandor (Alexis): xD

well either that or its the cr 20 pit fiend landing a single blow on you xD

J.R. (Joe): LOL!


Meandor (Alexis): yeah I'm fine with perma death but if possible i'd prefere it not
to be because of disintegrate
xD

J.R. (Joe): Well, again....as long as the IG events leading up to that hit were IC,
that'd be alright. A bummer, perhaps, but alright.
Meandor (Alexis): roll or die
J.R. (Joe): LOL! I'd be fine even with dsintegrate.
Meandor (Alexis): if i was blaze in that disintegrate situation and I would have
rolled bad I'm not gonna lie, it'd have been a bit pissed
I'd*

J.R. (Joe): It would have been a serious bummer, and certainly anticlimatic. But I
don't think I'd be pissed.
Meandor (Alexis): well not "screaming at the dm" pissed but more like "aww
cmon really?" pissed xD
J.R. (Joe): Yeah.
Meandor (Alexis): the kinda pissed i was at my wisdom checks yesterday XD
J.R. (Joe): But, I think, it may be something we have to steel ourselves towards. It
might prove more common an occurence.
LOL!

Yeah, that blew.


Meandor (Alexis): well thank god most spells allow for resurrection but if you die
then we might have bad news for ya xD
J.R. (Joe): Right near the end, I was a bit worried we might all get hit. I was at 1
or 2 HP when I threw out that healing word. Might not have survived another
round or two.
True. Though, Austin might have allowed a form of NPC revival to be found.
JR can't be the ONLY Cleric in ALL of Westcrown, after all.

Meandor (Alexis): yeah i mean it was obviously not a battle meant for us ^^
austin had to seriously fuck with lady luck a bit
J.R. (Joe): I don't know about that.

I didn't get the sense that he changed the battle any.

Meandor (Alexis): ya didn't notice? the first turn was a single attack and then the
fiend had "heart attack" and ended its turn ^^
J.R. (Joe): I did get the sense, though, that either he didn't want us to fight the
Lich, or we weren't meant to.
Meandor (Alexis): well technically we werent meant to fight either xD
i mean stats wise not story wise

J.R. (Joe): Well, maybe.


Meandor (Alexis): but austin obviously knows what he's doing
J.R. (Joe): Indeed.

J.R. just wanted the Lich to die. :P

And was going to see to it even if it meant dying himself.


Meandor (Alexis): yeah if they hadn't pulled ya out it might've ended badly :P
J.R. (Joe): I was so bummed about that!
J.R. was not happy.

Meandor (Alexis): write about it :P you can always do some downtime rp on it :P


J.R. (Joe): Not after that whole fire skeleton creature thing.

Meh, it's not an overly huge deal for him. And he's already done his downtime. :P

Meandor (Alexis): are we gonna rescue j.r's parents next session?


J.R. (Joe): I have no idea what Austin has planned.
So, I don't know.

Meandor (Alexis): well they are still trapped in the hellknights castle and he has a
map for that so we might be able to do that
J.R. (Joe): Not J.R.'s parents.
Meandor (Alexis): i thiught they were in the same one
J.R. (Joe): No.....?
Meandor (Alexis): wasnt that why you sent one of the children to scout the
place?
like 4 weeks back or smth

J.R. (Joe): No. Vitti's family was locked up there.


Meandor (Alexis): wait lemme check

just looked at it today and was pretty sure you said that jr's parents might also be
there
prolly misread something

J.R. (Joe): If I did actually say that, then that's a mistake, though I could roll with
it.

But, technically, J.R. only just arrived in Westcrown before joining the Children and
doesn't have any ties to the city.

Meandor (Alexis): yeah, totally misread it :P

it said like "his family" meaning vitti's and i totally just read it as J.R's :P

J.R. (Joe): Unless Austin throws something into the mix, which is possible and I'm
totally down for. :)
Ah. Right. Probably just my writing.

Meandor (Alexis): nah my stupidity XD


J.R. (Joe): Actually, in terms of J.R.'s background, I'm not sure anyone really
knows anything about him.
Meandor (Alexis): well, ya don't have anything in your bio and our characters
know even less than we know so... .P
J.R. (Joe): Okay, then...what does Meandor know of J.R.?
Meandor (Alexis): nothing :P
J.R. (Joe): ::is a total mystery!:: Muahaha!
Meandor (Alexis): cleric guy, came from a boat, loves nature/gozreh, and is a
wuss but thats about it
J.R. (Joe): LOL!
Meandor (Alexis): < 3
J.R. (Joe): Anyhow, time to head out. Later!
Meandor (Alexis): see ya
Blaze - Laurence: heya Meandor
Meandor (Alexis): hey hey :D
Blaze - Laurence: How are you?
Meandor (Alexis): doing fine, happy that I managed to finish the downtime vefore
3 am XD
and you? :P

Blaze - Laurence: Writing up my RP.


I'm really liking this one.

It's getting serious as well as me doing my job as Chronicle.


Meandor (Alexis): btw you're fine with janiven getting sent to the hellknights to try
and get some of them to leave?
and maybe join the pathfinders?

Blaze - Laurence: You'll find out ;)


:D

Meandor (Alexis): ... T_T


Blaze - Laurence: Do you come to me about the idea or do I have to come to you
after hearing about it?
Meandor (Alexis): nah this time meandor would talk to you about it
ya got a fancy new title after all :P

Blaze - Laurence: That I do.


:D

Meandor (Alexis): and since the pathfinders might recruit them after they leave
the HK order we gotta organize that stuff together (with that other new guy whos
organizing the militia)
Blaze - Laurence: Could you do me a favor then? Write up a little RP for you
coming to me while I'm in the office doing paperwork and you telling me about
your idea when you can
Meandor (Alexis): will do in about 4 hours. Gotta get back to work now
Blaze - Laurence: Cool, thank you. :)
Meandor (Alexis): :D cya
Blaze - Laurence: Looking forward to it.
cya

J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

J.R. lays his hands upon his target and prays for their well-being.

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

At Higher Levels

a creature you touch

29 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

10 | 24 vs AC

9 Blunt + 3 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Stealth (Dex)
Result

10 | 14

Ability Check

Stealth (Dex)
Result

14 | 2

Ability Check

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

17 | 24 vs AC

3 Blunt + 2 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

21 | 22 vs AC

6 Blunt + 3 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

J.R. (Joe):

Warhammer
Melee

Attack

Damage

Divine Strike:
Channel Divinity

J.R. infuses his weapon with Gozreh's blessing.

21 | 21 vs AC

10 Blunt + 4 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Wisdom

Result

27 | 31

Saving Throw

Wisdom

Result

22 | 24

Saving Throw

Rapier
Attack

Damage

10 | 17 vs AC
8

Melee

Divine Strike:
Channel Divinity

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Rapier
Attack

Damage

Divine Strike:
Channel Divinity

21 | 19 vs AC

Melee

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Rapier
Attack

Damage

Divine Strike:
Channel Divinity

17 | 12 vs AC
8

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

J.R. (Joe):
Attack

Damage

Divine Strike:
Channel Divinity

Melee

Rapier
20 | 9 vs AC

Melee

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis): heyheyhey :D


J.R. (Joe): Morning. :)
Meandor (Alexis): "Morning"

did ya hear of the bob ross stream?

J.R. (Joe): :P
I had, yes.

Meandor (Alexis): ^^
J.R. (Joe): I believe I missed the interest, however. He used to do something on
TV, right?
Meandor (Alexis): yeah he basically did what they stream on twitch right now
painting happy little trees

J.R. (Joe): Right.

On PBS, here in the States, I think. Never was my cup of tea.

Meandor (Alexis): well, it was an american thing so I didn't know about it either
until a few years back
but still, its good to see something besides games piercing the thick skin of the
twitch audience

J.R. (Joe): I don't watch twitch....is it mostly just people playing games, then?
Meandor (Alexis): yeah

all the major tournaments are also streamed on twitch normally

for example the recent league of legends world championship or smth


J.R. (Joe): Actually, correction, I do watch one twitch show. I just don't watch it on
twitch. It's broadcast time coincides with my class time.
Meandor (Alexis): which one?
J.R. (Joe): That makes sense, since I don't think those things get a lot of TV
coverage.
It's called Critical Role. American voice actors playing D7D>
D&D*

Meandor (Alexis): aaah yeah i know that one :D


do ya know itmejp?

J.R. (Joe): ....who?


Meandor (Alexis): guess not xD
J.R. (Joe): :P
Meandor (Alexis): he does dnd stuff as well it's really funny :P its on twitch but i'd
suggest watching it on youtube
J.R. (Joe): Oh. Right on. I'll give it a look-see sometime.

Okay...8th level spells, though powerful, are a) all concentration (WTF!?) and b)
totally situational! :(

Meandor (Alexis): havent taken a look at them, sec


oh clerics only have 4 xD

J.R. (Joe): Indeed. :P

Granted, they're pretty potent.

Meandor (Alexis): yeah

this is where wizards shine :D we got a lot of high level spells :D

J.R. (Joe): But...again...totally depends on the situation. And, given the nature of
our campaign, mostly useless.
Meandor (Alexis): book of lost spells doesnt have good 8th level spells either?

J.R. (Joe): Except, maybe, Holy Aura, but really...I could probably just use a lower
level spell at 8th level.
Meandor (Alexis): oh man, if we get 8th level spells imma make a clone xD
J.R. (Joe): I haven't checked. I'm not even sure I can get a spell from there. Austin
never answered me on it and it's not something I'm particularly fixated on, given
that we're almost done with the campaign.
Hahaha!

I'm hoping that I can Control Weather and devastate the 3DH armies. :P
Meandor (Alexis): zzzzzzap them to oblivion
J.R. (Joe): Indeed!
Meandor (Alexis): damn just looked up the viewer count for the lol finals: 27
million viewers :O
J.R. (Joe): Impressive.

I couldn't ever do competitive MOBAs. I can barely do casual MOBA play. :P

Meandor (Alexis): ^^ yeah it took me so many hours to even get decent and it's
real difficult to stay on top when you go away for some time
oh man "feeblemind" is probably gonna be one of my favorite 8th lvl spells xD I'll
just cast it on blaze and basiaclly nothing will happen xD

J.R. (Joe): LOL!

What would you rather have? +2 AC or +1d8?

Meandor (Alexis): 1d8 on what?


on hit?

J.R. (Joe): Attack.


Not damage.

Meandor (Alexis): well for mwizards its obviously the 2ac and i'd say for clerics its
the same
J.R. (Joe): As a fighter?
Meandor (Alexis): oh
ehm

on attack?

prolly the d8
J.R. (Joe): Hm...
Meandor (Alexis): a d8 extra is basically 2 "bless" on you permanently
J.R. (Joe): Well, total, it'd be a difference between 3d8 and 4d8.
And 20 AC or 18 AC.

Meandor (Alexis): ehm you sure it's the attack and not the dmg?

afaik the hit chance is determined by a d20 plus some bonuses


J.R. (Joe): Yeah, yeah, my bad. The damage is 1d8, but I was thinking of that as
only a possibility, given that you actually have to hit first. Sorry.
Coffee's only now beginning to kick in. :P

Meandor (Alexis): yeah then you're probably better off with a shield unless you
got some feats or perks that make carrying a shield worse
J.R. (Joe): Well, none of the feats really make either-or definitively better.
Not that I can tell, anyway.

Meandor (Alexis): how many attacks per turn?


J.R. (Joe): But...I'm still new to D&D, so, I could be wrong.
Meandor (Alexis): yeah a dex figthter doesnt have two handed thingies most of
the time but maybe two one handed weapons
J.R. (Joe): Right. And I've been comparing a THW dex to a non-THW dex. With
THW, you get 2d8, with 1d8 as an action surge.

With the idea I have, I have 2 levels fighter, 3 levels ranger. So, at level 5 (2F/3R),
I can get an additional 1d8 from a Ranger's perk.
And then the subsequent extra attacks given to fighters at lvl 5 and beyond.

But, ultimately, the question comes down to...a 1d8 given by the extra wielded
weapon, or the extra AC given by the shield.
Meandor (Alexis): well, thats your own preference :P
J.R. (Joe): Which was what I was fearing. :P
Meandor (Alexis): do ya like dishing damage or dodging blows?
(afk eating dinner ill brb)

J.R. (Joe): Did we discuss what we'll be doing post-campaign? Like, another
game or not?
Roger.

Time to do stop putting off errands. :) I'll be back later to work on JR's story.
Meandor (Alexis): i think we touched it once

not sure anymore what exactly was planned (nothing?)


ever read the magic jar spell?
it's bonkers xD

hey there damian :D


Gaiden: hi this is is gf ^-^ he totally passout lol
he will be up in a littl ebit

Meandor (Alexis): alrighty ^^


Gaiden: (I'm Sarah btw nice to meet you) ^-^

Meandor (Alexis): (I'm Alexis, nice to meet you too :D )


Gaiden: hey bud. its damian now. >_<
Blaze - Laurence: Ohai there.
Gaiden: hey hey
Blaze - Laurence: How are you?
Gaiden: not too bad. figuring out what I wanna do with my downtime points. lol
Meandor (Alexis): hey ^^ dont forget amayas downtime
Blaze - Laurence: I'm writing up my horse's downtime. I think I finally gave him a
name.
Gaiden: I wont. it'll be intertwined
Blaze - Laurence: I have named my horse Interceptor.
Meandor (Alexis): tie-interceptor? :^)
Blaze - Laurence: Nope.

I am curious if someone will get the reference though.


a companion named Interceptor.

Gaiden: its from final fntasy right?


Blaze - Laurence: Indeed.
FF6. :D

Gaiden: ^_^ 6 was one of my fav games


Blaze - Laurence: Me too.
Meandor (Alexis):

< ----- ff9 master race xD

Gaiden: shadow and edge were my 2 favorite FF characters


Blaze - Laurence: ff9 was good as well, thats another favorite of mine.
My top FF games are FF4, 6, and 9.

god I hope nothing bad happens from this downtime. lol

as I'm training Interceptor I'm gonna do a little bit of scouting of the armies.
Meandor (Alexis): i suppose you could help the two children then
Blaze - Laurence: Well, with this it's more of scouting for himself, since he had
other plans. as I'm currently writing up about while I'm inside the city.
Gaiden: I think I have an idea, I just need to run it by austin ^_^
Blaze - Laurence: but I'm also gonna want you two to reply to this post since I will
be tying you two and J.R. into it.

Gaiden: Okay, just message it to me before posting so I can check it out


Blaze - Laurence: I gotta admit, I've been enjoying putting down a story to my
downtimes.
Meandor (Alexis):

Description

Contagion

Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.

Blaze - Laurence: Fuck that spell lol.


Meandor (Alexis):

Contagion

Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days

Description

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.

Save

there we go

DC 16 Con

Blaze - Laurence:
Result

Constitution
Saving Throw

15 | 17

Meandor (Alexis): oh wait


Blaze - Laurence: yeah, fuck that spell lol.
Meandor (Alexis): its a touch attack

Contagion

Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days

Description

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.

Attack
Save

there we go

16 | 13 vs AC

DC 16 Con

Gaiden: yeeeees blinding sickness for my stunning strike!


Meandor (Alexis): ehm
slimy doom

for 3 turns worth of stuns if any of us land attacks


Gaiden: yeah sorry
lol

Meandor (Alexis): xD
min. 3 turns that is

Description

Wall of Force

Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.

do ya guys know what counts as physical?


like are magical attacks also physical?

and what about stuff like chill touch where it just appears at the enemy without a
missile or anything
Meandor (Alexis): would that go through wall of force?
Blaze - Laurence: I'm not sure to be honest.

Horse downtime point 1 done. Now for downtime two and to tie you guys into it.

Meandor (Alexis): uuuh will you make us centaurs and tie us with your horse? xD
Blaze - Laurence: XD

I'm just trying to figure out what I should do for my second downtime

Athletics (Str)

Result

27 | 16

Gaiden:
Result

Ability Check

Acrobatics (Dex)
31 | 30

Ability Check

Blaze - Laurence: Fucking monks lol


Gaiden: lol ^_~
Meandor (Alexis):

Result

T_T

13 | 19

Arguing

Meandor Galonvathar
Ability Check

Blaze - Laurence: LOLOLOLOLOLOLOL


Gaiden: I might dip into fighter to get dueling and second wind. ^_~
Meandor (Alexis): not like you'd ever get hit :P
Blaze - Laurence: Dueling won't work for your quarterstaff unless you use it one
handed
Gaiden: That would be fine. cause it would still get the lightning damage too.
Blaze - Laurence: When you are wielding a melee weapon in one hand and no
other weapons, you gain a +2 bonus to damage rolls with that weapon.
Meandor (Alexis): http://engl393-dnd5th.wikia.com/wiki/Otto's_Irresistible_Dance
xD

Blaze - Laurence: ....Wow


Gaiden: lol thank god Im immune to charm. >_< I would hate for you to be like
"gaiden. DANCE!"

Meandor (Alexis): DANCE FOR ME MY MINIONS, DANCE


^^

Gaiden: lmfao
Blaze - Laurence: I wonder if there is a belt of giant strength in this world...
Meandor (Alexis): wouldn't it literally do nothing for ya?
Blaze - Laurence: Technically it would since the lowest one is a strength of 21
and the highest is of 29.

Meandor (Alexis): ah alright then, i thought it was like 19 str


Blaze - Laurence: That's the ogre strength gauntlets
Meandor (Alexis): ooooooh
alright ^.^

btw do you guys know the simulacrum spell?


Blaze - Laurence: BELT OF GIANT STRENGTH

Wondrous item, rarity varies (requires attunement)

While wearing this belt, your Strength score changes to a score granted by the
belt. If your Strength is already equal to or greater than the belt's score, the item
has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to
the six kinds of true giants.

The belt of stone giant strength and the belt of frost giant strength look different,
but they have the same effect.
Type Strength Rarity

Blaze - Laurence: Hill giant 21 Rare


Stone/frost giant 23 Very rare
Fire giant 25 Very rare

Cloud giant 27 Legendary

Storm giant 29 Legendary


Meandor (Alexis): wouldnt it be way wiser to put that on gaiden? since he gains
more from it and has more attacks with his flurry of blows
unless his basic attacks are dex

Blaze - Laurence: after this session I can go up to 6 attacks a round


this next*

Meandor (Alexis): well nvm then xD


Gaiden: my basic attack are dex. ^_^
Blaze - Laurence: I would have a +14 to hit and a +10 to damage with my
greatsword and a storm giant belt
Meandor (Alexis): well, no wonder its a legendary item :P

Blaze - Laurence: I'd also then have a +13 to Athletics xD

Athletics (Str)

Result

14 | 28

LOL

Ability Check

+1 Nature Greatsword (Oathkeeper)

Attack

20 | 15 vs AC

Weapon

but yeah, look at that

and that is with rolling a 6


Blaze - Laurence:
Attack

+1 Switchblade Longsword

33 | 30 vs AC

Weapon

rolling 1d8+10
(
=

16

)+10

and that 11 damage would instead be 16 xD


Meandor (Alexis): Oh, do you guys mind if I take the +1 morning star and give it
to my new commander?
Blaze - Laurence: I don't mind but go ahead and ask J.R. I don't know if he ever
has plans on picking it back up
Meandor (Alexis): he replaced it with his warhammer no?
Blaze - Laurence: He did cause he had 3 other magic items he would rather
have.
Meandor (Alexis): well the morning star aint magical is it?
its just a plus 1

Blaze - Laurence: +1 is a magic item


Meandor (Alexis): huh

i thought it was something along the lines of mastercrafted

since it doesn't always deal magical damage but alrighty then


if he needs it its not like i can give it back to him :P

Blaze - Laurence: Actually hold on a minute. do weapons need to be attuned..


Meandor (Alexis): magical ones prolly yes
not sure though

Blaze - Laurence: WEAPON, +1, +2, OR +3

Weapon (any), uncommon (+1), rare (+2), or very rare (+3)


You have a bonus to attack and damage rolls made with
this magic weapon. The bonus is determined by the
weapon's rarity.

nope. so he still could've been using that xD


Meandor (Alexis): does it say they have to be attuned on the other magic items?
Blaze - Laurence: but my greatsword on the other hand, that is most likely an
attune.
Gaiden: As is my staff
Blaze - Laurence: but a straight +1 morning star you don't have to attune to it
Meandor (Alexis): my magic rapier isnt :P not like i'd ever use it xD
Blaze - Laurence: Yeah, that's a straight +1 as well
as is my longsword.

and Ermolos's battleaxe


Meandor (Alexis): nah the rapier wasn't +1, just magic dmg
but yeah your switchsword also doesnt need attuning
so he can take his morning star back :D

Blaze - Laurence: Yeah, bring it up to him. if he doesn't want it. give it to your
commander
Meandor (Alexis): HEY JOE, IF YOU READ THIS, YOUR WEAPON DOESNT
NEED ATTUNING, YOU CAN TAKE YOUR MORNINGSTAR BACK IF YOU
WANT IT !!!
Blaze - Laurence: XD
Meandor (Alexis): --------------------------------------now that thats done xD

im thinking of designs for the commander, any of y'all got some cool deathknight
pictures?
Blaze - Laurence: Depends on what you're looking for. what are his weapons?
one hand and shield? two handed? two one hand weapons? what kind of armor is
he wearing?
Gaiden: If I get action surge, I Can attack 6 times too. >_<
Meandor (Alexis): probably something two handed, all the other skelites got
shield and longsword and he needs to stand out
so maybe like a huge mace or morningstar
or a greatsword

Blaze - Laurence: so basically me but death knight.

Meandor (Alexis): well, yeah but with more int and some spells xD
Blaze - Laurence: I have spells damn you :P

Burning Hands

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Save

DC 15 Dex

Save Failure
Save Success

Full Damage 3d6

Damage

6 Fire

Half Damage

Meandor (Alexis): just teasing :P


Blaze - Laurence:

Commune With Nature


Level 1 Divination Self
V, S
5 Minutes Instantaneous

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.

The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water

prevalent plants, minerals, animals, or peoples

powerful celestials, fey, fiends, elementals, or undead


influence from other planes of existence

buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

Attack

Damage

15 | 11 vs AC
3 Fire

Meandor (Alexis): 3 damage, damn

xD
Blaze - Laurence: I know right. so much damage.
Meandor (Alexis): hmm maybe ill find some mordekaiser deviant art to use or
smth
Blaze - Laurence: https://s-media-cacheak0.pinimg.com/736x/c5/7a/99/c57a99319e160d78e0912fcdc01aa566.jpg
Let me know if you want me to keep looking

Meandor (Alexis): nope you just found it xD


Blaze - Laurence: Damn I'm good.
Gaiden: is that the image for what maurino will look like?
Blaze - Laurence: you said me but death knight, and I say that fits lol
Meandor (Alexis): well after the transformation he is basically a skelite with better
equipment and a tad bit more magical
Blaze - Laurence: If you want, I have a basic greatsword you can use
Meandor (Alexis): that'd be real neat :D
Blaze - Laurence: Yeah I don't need it. it's just a basic Greatsword. 2d6 Slashing
damage.
Meandor (Alexis): and technically it won't be basic anymore as soon as maurino
uses it: +6d6 fire/acid/cold damage ^^
well then thats 8d6 per hit :D

Blaze - Laurence: there you go then.

I knew I kept my greatsword for a reason.

Meandor (Alexis): ^^
Blaze - Laurence: That was my very first weapon.
Meandor (Alexis): my first weapon: a friggin dagger XD
basically a kitchen knife
oh i got fond memories

Blaze - Laurence: That you used like once?


Meandor (Alexis): yep
<3

Blaze - Laurence: and missed terribly if I recall


Meandor (Alexis): probably
Blaze - Laurence: lol

Meandor (Alexis): i mean my weapon attacks were lacking a lot of numbers since
i fucked my dex adding up xD
Blaze - Laurence: Pick a number from 1 to 100.
Meandor (Alexis): o
k

tell you?
Blaze - Laurence: mhm
Meandor (Alexis): 69
:3

Blaze - Laurence: facepalm

Alright I'll pick 39 then. If it's close to your number I train ermolos, if it's close to my
number I'll search for a belt of giant strength

Meandor (Alexis): i highly doubt austin would even allow that but sure why not ^^
Blaze - Laurence:

(
=

79

rolling 1d100

Ermolos it is.
Gaiden: Fate intervened on austins behalf. lol
Meandor (Alexis): xD
Blaze - Laurence: Indeed.

But who knows? I -may- of found on. Kinda hard to go against a nat 20 :P

Investigation (Int)

Result

nope.

12 | 5

Ability Check

Gaiden: lol
Blaze - Laurence: I would've laughed if I rolled a nat 20 though
Gaiden:
Result

Perception (Wis)
11 | 17

lol nope. me neather


*neither

Meandor (Alexis):

Ability Check

Investigation (Int)
Result

yeey

Meandor Galonvathar
Ability Check

11 | 28

maybe
Blaze - Laurence: lol and why would you have advantage? :P
Meandor (Alexis): cause austin likes me? :P
Blaze - Laurence: LOL
Meandor (Alexis): hmm thats a nope
caaaause

INSPIRATION
HA

GOT IT
Blaze - Laurence: LOL
Meandor (Alexis): you see before you the proud almost owner of an imaginary
belt :D
Gaiden:
Result

Sleight of Hand (Dex)


Ability Check

18 | 24

and now its mine

Meandor (Alexis): how the fuck would you steal someones belt? xD
Blaze - Laurence:
Result

Sleight of Hand (Dex)

4 | 7

Ability Check

Gaiden: lol from shadow step thats a 24. >_< the answer? veeery stealthily
Blaze - Laurence: nope.
Meandor (Alexis): especially when YOU'RE A CHICKEN

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.

Save

DC 16 Wis

Gaiden: a super STRONG chicken!

Wisdom

Result

Saving Throw

13 | 4

Blaze - Laurence: Meandor with a belt of cloud giant strength. could you ever
picture something like that?
Meandor (Alexis): REKT
Gaiden: wait! I could prolly have bardic inspiration from having banged amaya last
night
Meandor (Alexis): well it doesnt really change your appearance
Gaiden: >_<
Meandor (Alexis): roll your d4 then
i wanna see that :P

Gaiden:

(
=

rolling 1d6

Meandor (Alexis): oh its a d6? :O


Gaiden: yahe
Meandor (Alexis): oh right d4 was bless
Blaze - Laurence: succeed :D
Gaiden: muahaha NOT a chicken!

Stealth (Dex)
Ability Check

Result

32 | 24

Blaze - Laurence:
Result

Wisdom

Saving Throw

12 | 16

Gaiden: and now I'mn GONE


Meandor (Alexis): something something 15 skelites with arrows pointed toward
you ...
Blaze - Laurence:
Result

Perception (Wis)

7 | 6

Ability Check

Meandor (Alexis): ^^
Blaze - Laurence: I see nothing
Meandor (Alexis): you never do...
xD

Gaiden: I trolled a nat crit on stealth,. lol


with pass without trace I'm a 42

Meandor (Alexis): and yet still the pit fiend would have spotted you :P
Gaiden: yeah. Q_Q
but I was CLOSE!

Blaze - Laurence: Yeah. that shit is crazy.


Gaiden: i only would have missed it by 8 points.
Blaze - Laurence: But you know. it is still a nat 20. so I wonder how that works.
Gaiden: right?
thats true

Meandor (Alexis): well you get your attacks in, the pit fiend gets angry, learns
disintegration and you die xD
Gaiden: >_________________<
Meandor (Alexis): XD
Gaiden: thats a dex save though right?
Meandor (Alexis): yep
Blaze - Laurence: yes. but thankfully Austin made it a Con save for me.

Gaiden:

Dexterity

Result

Saving Throw

15 | 20

Blaze - Laurence: You'd of fail that...


Meandor (Alexis): probably
Blaze - Laurence: my DC was 17.
Gaiden: yeah, although with evasion I would prolly only lose a limb
Meandor (Alexis):

(
=

99

rolling 10d6 + 60

)+60

99 dmg to you :D

nah evasion only works on those that get half damage on succeed no?
Gaiden: whats half of 99?

no. if I succed its no damage


if I fail its half

Blaze - Laurence: it's 49.5 so 49


Meandor (Alexis): yeah but i mean it only works on those types of spells
Gaiden: it works on any spell that requires a dex save
Meandor (Alexis): alrighty then :D
EvasionEdit

Beginning at 7th level, you can nimbly dodge out of the way of certain area
effects, such as a red dragons fiery breath or an ice storm spell. When you are
subjected to an effect that allows you to make a Dexterity saving throw to take
only half damage, you instead take no damage if you succeed on the saving
throw, and only half damage if you fail
nope

rip you
Meandor (Alexis): xD
Gaiden: oh yeah? I need to change my character sheet then O_O
Meandor (Alexis): evasion is meant for like aoe spells, which all have that half on
save property
disintegrate is one of the few dex saves for a single attack thus gets a full or
nothing thing

Gaiden: wait....does bardic inspiration work like blessing? Would I still have mine?

Blaze - Laurence: nope

that's why Blessing is a d4

Meandor (Alexis): well, the pit fiend probably doesnt have the casting stat of a lvl
(i suppose 11?) 11 warlock and thus you'd need even more
Gaiden: makes sense
Meandor (Alexis): but thank god they dont cast that shit XD
Gaiden: riiiiiiiiiiiiiiight?

who was it that casted disintegate last time?

Meandor (Alexis): disappointed at the shield spell tho T_T


Blaze - Laurence: the guy on your mission
Gaiden: oh yeah.
Blaze - Laurence: yeah

you do know you almost got me fully killed right?

Meandor (Alexis): yep save or die


perma-rip

Gaiden: lol that wasn't necessarily my fault.....we needed the relics


>_<

Meandor (Alexis): weeeeeeeeell ...


kinda your fault? :3

Gaiden: I'll take half fault.


wait......

Meandor (Alexis): half fault means half-perma rip xD


Gaiden:
Result

Dexterity

10 | 16

Saving Throw

yeah. I'll take half fault.

Meandor (Alexis): XD
Blaze - Laurence: lol.
Meandor (Alexis):

Result

:P

20 | 16

Dodging responsibilities
Meandor Galonvathar
Ability Check

Gaiden: lol
Blaze - Laurence: Components: V, S, M (a sprinkle of holy water and diamonds
worth at least 25,000 gp, which the spell consumes)
you'd of have to pay half of that.

Meandor (Alexis): wish?


oh

true res
Blaze - Laurence: mhm
Gaiden: blaze you too the champion archtype right?
Blaze - Laurence: I am, yes.
Gaiden: kk
Blaze - Laurence: why do you ask?
Meandor (Alexis): we needed to know what to write on your grave
:P

Gaiden: caause if I dipped into fighter eoungh I could maybe work with the battle
master arch
Blaze - Laurence: Oh.

Battle master is pretty fun

Gaiden: yeah the manuevers could mesh really well with my monk/rogue
Maneuvering Attack. When you hit a creature with
a w eapon attack, you can expend one superiority

die to maneuver one o f your comrades into a more

advantageous position. You add the superiority die to the


attacks damage roll, and you choose a friendly creature

Gaiden: who can see or hear you. That creature can use its
reaction to move up to half its speed without provoking
opportunity attacks from the target o f your attack.

Blaze - Laurence: that could get people to or from an enemy


Gaiden: Lunging Attack. When you make a melee weapon
attack on your turn, you can expend one superiority die

to increase your reach for that attack by 5 feet. If you hit,


you add the superiority die to the attacks damage roll.

Meandor (Alexis): a lunging wuarterstaff? doesn't sound too ... right xD


quarterstaff*

Gaiden: I was thinking more for my kusari-gama

for my tripping

I'd have 15 ft radius on it


Blaze - Laurence: I love it when you trip and stun people.
makes my day that much better

Gaiden: lol yup

Blaze - Laurence: Blaze swings his sword for 24 23


Meandor (Alexis): oh btw guys i got a fun combo incoming
Blaze - Laurence: oh?
Meandor (Alexis):

Smothering Cloud
Meandor Galonvathar
Level 2 Evocation 50ft
V, S
1 action 1 Minute

Description You create a thick, roiling mass of gray clouds in a 10-foot-radius sphere

around a point you can see. Creatures inside the cloud cant breathe, and
fires inside the cloud are extinguished. The cloud also prevents other airbased
phenomena, such as stinking cloud spells or a troglodytes stench,
from affecting those inside it.
You can choose to anchor this spell on a creature when you cast it.
The creature must make a Constitution saving throw. If it fails, the cloud
moves with it. If it succeeds, the spell is centered on a spot just behind
the target.
The clouds area is heavily obscured. It lasts for the duration of the spell
or until a wind of moderate or greater force disperses it.

AoE
Save

10ft radius

Save Failure
Save Success

DC 16 Con

Attached to an unwilling person


placed behind said person

Gaiden: with a 15 foot radius I could trip most if not all the bitches
Meandor (Alexis):

Description

Wall of Force

Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.

let them suffocate in the walls whilst not being able to do leave :D

Gaiden: NICE.
Blaze - Laurence: Holy shit.
Evil bastard.

Meandor (Alexis): hehe


Gaiden: INTELLIGENT bastard!
Meandor (Alexis): not at 20 yet tho T_T
:P

Gaiden: ture.
*true

Meandor (Alexis): well still twice as int as blaze :^)


Blaze - Laurence: this mofo wants to die.
Meandor (Alexis): try me xD
Gaiden: wanna 3 way spar?
>_<

Blaze - Laurence: After next session. 6 attacks. Be prepared.


Meandor (Alexis): can i bring my skelites?
Gaiden: How many do you have? 4 now?
Meandor (Alexis): 15
Gaiden: lol um. no.
lol

I'd let yo ubring like...2-3....


Meandor (Alexis): plus 2d8 + 2 after next downtime and the commander
can i test if they could execute you?

they got low attack chances so you might survive :P


Gaiden: lol all 15 angainst just me?
Meandor (Alexis): just one sho
tt

xD
Blaze - Laurence: I'll play along as well, we can see if the attacks would hit us or
not then I can tally the damage
Gaiden: Why not, I'll try anything once. >_<
Meandor (Alexis): alrighty, get ready guys
The skeleton attacks its foe for

16 18

dealing 9 on a hit

dealing an extra 2 on a critical hit

and dealing an extra 8 fire 3 acid 9 cold damage if it has been marked.

Meandor (Alexis): The skeleton attacks its foe for

22 5

dealing 11 on a hit

dealing an extra 6 on a critical hit

and dealing an extra 4 fire 7 acid 12 cold damage if it has been marked.
The skeleton attacks its foe for
Meandor (Alexis):

dealing 10 on a hit

24 13

dealing an extra 4 on a critical hit

and dealing an extra 4 fire 7 acid 6 cold damage if it has been marked.
The skeleton attacks its foe for

10 13

Meandor (Alexis): dealing 9 on a hit


dealing an extra 1 on a critical hit

and dealing an extra 6 fire 7 acid 9 cold damage if it has been marked.
The skeleton attacks its foe for

9 19

dealing 8 on a hit

Meandor (Alexis): dealing an extra 1 on a critical hit

and dealing an extra 6 fire 7 acid 3 cold damage if it has been marked.
The skeleton attacks its foe for

16 12

dealing 11 on a hit

dealing an extra 6 on a critical hit

Meandor (Alexis): and dealing an extra 5 fire 9 acid 7 cold damage if it has
been marked.
The skeleton attacks its foe for

7 17

dealing 11 on a hit

dealing an extra 3 on a critical hit

and dealing an extra 9 fire 6 acid 7 cold damage if it has been marked.
Meandor (Alexis): The skeleton attacks its foe for

16 17

dealing 10 on a hit

dealing an extra 4 on a critical hit

and dealing an extra 4 fire 9 acid 9 cold damage if it has been marked.
The skeleton attacks its foe for
Meandor (Alexis):

5 6

dealing 7 on a hit

dealing an extra 6 on a critical hit

and dealing an extra 10 fire 8 acid 12 cold damage if it has been marked.
The skeleton attacks its foe for

23 7

Meandor (Alexis): dealing an extra 2 on a critical hit


dealing 8 on a hit

and dealing an extra 7 fire 9 acid 6 cold damage if it has been marked.
The skeleton attacks its foe for

14 12

dealing 10 on a hit

Meandor (Alexis): dealing an extra 5 on a critical hit

and dealing an extra 4 fire 4 acid 7 cold damage if it has been marked.
The skeleton attacks its foe for

15 13

dealing 7 on a hit

dealing an extra 1 on a critical hit

Meandor (Alexis): and dealing an extra 5 fire 4 acid 6 cold damage if it has
been marked.
The skeleton attacks its foe for

19 24

dealing 12 on a hit

dealing an extra 2 on a critical hit

and dealing an extra 8 fire 9 acid 7 cold damage if it has been marked.
Meandor (Alexis): The skeleton attacks its foe for

14 13

dealing 12 on a hit

dealing an extra 3 on a critical hit

and dealing an extra 9 fire 7 acid 10 cold damage if it has been marked.
15 attacks

Meandor (Alexis): all are marked


Gaiden: okay. lets see.
Blaze - Laurence: time to tally mine
Meandor (Alexis): most wont hit so you might just survive
Blaze - Laurence: do they do all 3 damage? or just one from the mark?
Gaiden: yeah have we been marked I guess is the question?

Meandor (Alexis): 61 for me

yeah they get all 3 damage types

Blaze - Laurence: well I null one of them


Meandor (Alexis): the skelites are the ones that are marked
not you :P

i should probably take the fancy talk away from the skeletons since i use them a
lot more than the other undead macros
Gaiden: 101 damage for me. down, but not out.
Meandor (Alexis): even with one missile deflect?
Gaiden: are these ranged attacks?
Meandor (Alexis): i'd say they used a longbow for an execution yes :P
Gaiden: ah okay. let me check
Gaiden Sidesteps the missile with ease!
Gaiden:

21 Damage was reduced from the attack!

Meandor (Alexis): 80 still alive?


Gaiden: yeah. and I would be redirecting that back at it
I have 74 hit points, so I'd still be down

Meandor (Alexis): aww


Gaiden: but it was a lot closer
Meandor (Alexis): yeah
blaze still kicking?

Gaiden: yeah blaxe is still prolly up


Blaze - Laurence: I'm trying to figure out how you guys got hit by such low
damage.
since you said they get all 3 marks and I completely null 1 of them
and I got hit by 111

Meandor (Alexis): i got 12 ac so i negated basically all but 3 attacks


21*

wait maybe i fuxed up


Gaiden: theres NO WAY you got hit by most of the attacks blaze.
Blaze - Laurence: I have 19 AC.
Gaiden: yeah. yo uonly got hit by like. 2-3 attacks

Meandor (Alexis): chat log wont load for me T_T


it's become too long XD

yeah i cant read the long chatlog anymore XD


campaign's been going on for too long
xD

Gaiden: you only got hit by 4 attacks blaze


Blaze - Laurence: well the attack that hit for a 22 hit, that did 30 damage.
would've been 34 but I nulled the fire damage
then the crit hit which put it up to 57
then the 23 hit.

Meandor (Alexis): WAIT A SECOND DOES MY MARK GET CRIT DAMAGE


TOO o.O
I HAVENT EVEN CONSIDERED THAT

Blaze - Laurence: and it should by the way, but run it by austin


then another 23 hit, putting it up to 80 damage.

Meandor (Alexis): welp if it does then the skelites are definitly too strong for in
campaign use xD
Gaiden: ytou took 108 damage
Blaze - Laurence: yeah.
Gaiden: I took 101. but deflected one missle for 21 damage which is why i took
less
Meandor (Alexis): gaiden does your lightning damage also crit?
Gaiden: yrah
*yeah

Meandor (Alexis): what ac you got?


Gaiden: 17
Meandor (Alexis): how did you only get 101 damage when he gets 108?
Gaiden: let me check the numbers again
Meandor (Alexis): xD
Blaze - Laurence: yeah cause I null one of the marks, you don't.
Meandor (Alexis): no need, it would only make it worse
prolly missed one attack or smth

Gaiden: I mean I'm down either way. lol


Blaze - Laurence: and you go up to 21 with shield and mage armor. right?

Meandor (Alexis): yep


Gaiden: But if we were fighting, you wouldnt be attacking me with all 15, cause
my surprise attack would kill quite a bit of them
how many hp do each ione have?

Meandor (Alexis): lemme check


23

+ ooze
Blaze - Laurence: you actually got hit by 91 damage meandor, not 61.
Meandor (Alexis): and probably around 17 ac now
oh

Gaiden: yeah. I could prolly kill at least 3-4 of them....


Meandor (Alexis): whoops then xD
still dead either way

yeah i can't read the first few attacks so i prolly missed those
Gaiden: not that it would be the 3-4 that hit me...but still. lol
Meandor (Alexis): xD

does your long chat log thingy load?

Blaze - Laurence: mhm


Meandor (Alexis): k imma restart
Gaiden: blaze and I did the math and we could do 304 damage together between
the 2 of us with a surprise attack and normal turn
Meandor (Alexis): all crits?
Blaze - Laurence: nope
Meandor (Alexis): whats the damage range?
Gaiden: yeah. With my assassinate, all of my attacks are crits
Meandor (Alexis): aaah
Blaze - Laurence: well, with his yeah
but I only landed like 1 or 2

Meandor (Alexis): ^^

just be careful damian, austin is certainly gonna do something against surprise


rounds if you use it too often xD

Blaze - Laurence: between him and I for surprise round and the first round of
combat. I'd say the damage range is atleast 100-500

Gaiden: well thats the thing about it, myt stealth is pretty high. so unless
EVERYONE has that 3rd eye thing, then most people dont have a passive
perception that can best my stealth
Meandor (Alexis): The marks combust for an extra

9 fire 8 acid 8 cold damage

Gaiden: the way of the shadow doesnt do much damage, so surprise needs to
balance it. the only reason why i can do more damage is cause of my rogue
multiclassing
Meandor (Alexis): yeah, thats why i only multiclass for rp reasons (not like you'd
ever want to as a wizard xD)

already got enough trouble remembering what my class can do, no need to make
that twice as hard xD

Gaiden: with assassinate, if I were to sneak up, I'd do about this much damage

Inazuma No Kage (Lengendary Quarterstaff)

Attack

22 | 16 vs AC

Damage

Melee 5 ft

13 Bludgeoning

rolling 1d8 + 4
(
=

)+4

Inazuma No Kage (Lightning)


Damage

5 Lightning

Melee

rolling 1d6 + 4
(
=

10

)+4

Meandor (Alexis): can't you put the magic damage to the weapon basics?
Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


18 | 12 vs AC

Melee 5 ft

6 Bludgeoning

Meandor (Alexis): so it rolls it everytime


Blaze - Laurence: since I have my horse now, I don't need to multiclass.

Gaiden: I havnt gotten that far in it. I was supposed to be doing that today, but I
got lost in conversation. >_______<
Meandor (Alexis): xD
Gaiden:

(
=

rolling 1d8 + 4

)+4

Inazuma No Kage (Lightning)


Damage

Melee

9 Lightning

rolling 1d6 + 4
(
=

)+4

Meandor (Alexis): i've read that horsefighting should be really strong so imma
watch out that i dont stand between you and your target :P
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 26


Second Attack hits AC 22

24 dealing 6 damage.

24 dealing 10 damage.

rolling 1d6 + 4
(
=

)+4

rolling 1d6 + 4
(
=

10

)+4

Meandor (Alexis): speaking of horsefighting, i can now summon 4 undead


warhorses on command if we need em :D
Gaiden:

(
=

26

rolling 6d6 + 4

)+4

Blaze - Laurence: well I don't. I have Interceptor


Meandor (Alexis): well one of em is just gonna be a replacement if any horse
dies :P
and they are obviously way worse than interceptor :P

(even if we ignore the fact that they turn on us if i lose conc xD)
Gaiden: so about 110 damage
meandor whats your ac?

Meandor (Alexis): 21 still


Gaiden: jesus. okay well one hit would fail. lol
Meandor (Alexis): ^^
Gaiden: so 32 off of 110
Meandor (Alexis): still rip

i mean blaze could one shot me if he lands a blow x


D

wizards be squishy
Blaze - Laurence: Yeah, if I got my hands on you. it'd be instarip
Meandor (Alexis): and thats why i learned a 500 ft teleport :D
Blaze - Laurence: like here is my attacks now. then I'll do my attacks at next level
Blaze swings his sword for 29 28
I'm sorry.

Meandor (Alexis): xD

Blaze - Laurence: Blaze swings his sword for 23 29


....

Gaiden: do you need a long rest between ports?


Meandor (Alexis): nah its just a spell
oh wait

Blaze - Laurence: Blaze swings his sword for 30 20


Meandor (Alexis): yeah
short rest

Blaze - Laurence: ......

Blaze swings his sword for 13 26

Gaiden: ah okay. well in 3 turns I can reach you. lol


Meandor (Alexis): actually nvm
got 2 tp's

Blaze - Laurence: then the last attack from the third crit
Blaze swings his sword for 14 30

Gaiden: so 1000 ft?


Meandor (Alexis): and regain 1 if i wanted to on a short rest then i'd need another
long one
Blaze - Laurence: ......
4 crits 1 miss

Meandor (Alexis): if ya had advantage yeah


Blaze - Laurence: Which I most likely would since it'd be when we were traveling
then boom swing. you'd be surprised.
or you know if I was on my horse then automatic advantage.

Gaiden: roll str or acro meandor


Meandor (Alexis):

Result

Meandor Galonvathar
Ability Check

14 | 22

Gaiden:
Result

Acrobatics (Dex)

Acrobatics (Dex)
28 | 16

Ability Check

yeah. youre prone

Blaze - Laurence:
Result

lol.

24 | 21

Athletics (Str)
Ability Check

Meandor (Alexis): wait a sec how does shadowstep work?


Gaiden: thats not from shadow step thats from my kusarigama trip
Meandor (Alexis): yeah i kn
ow

Blaze - Laurence: so 4 crits and a hit. since I'd have advantage.


Meandor (Alexis): still
how?

Gaiden: shadow step is a 60 ft teleport from a shadow to another shadow

Meandor (Alexis): so any shadow?


so basically always

Blaze - Laurence: that's 18d6+30

rolling 18d6+30

88

)+30

Gaiden: its gotta be like.... a shadow my body could fit through


Meandor (Alexis): well then against gaiden i'd be semi screwed. against blaze ill
just force wall him and he'd be stuck
Blaze - Laurence: and I can reroll all of those 1's and 2's.

rolling 7d6
(

27

Gaiden: on top of the fact that I can throw my shadow 60 ft with my bracers
Blaze - Laurence: so I replaced 8 damage for 27 more damage
so I did 107 damage

Meandor (Alexis): oh wait 3 tp's plus one per short rest and reset on long rest xD
forgot i can use higher spellslots
Blaze - Laurence: I think that 107 damage would kill you xD
Gaiden: so you can port 1500 feet before a short rest?
Meandor (Alexis): -12 not 8 you also rerolled 2's
yep

highly doubt you can see 1500 ft far :P


Blaze - Laurence: sorry. it's 3 twos and 4 ones. so that's 10 damage
so I did 105 damage to you

Meandor (Alexis): right xD


math too hard for me xD

Gaiden: my max travel speed with dash, is 180 feet. so in about 8 truns I could
get to you.
Meandor (Alexis): you still cant see 1500 ft so you'd have no clue where i'd be
Gaiden: If each turn is 6 dseconds, I could get to you in under a minute

true.

hold on a sec

Result

Sleight of Hand (Dex)


9 | 22

Ability Check

Meandor (Alexis): stahp it


Gaiden: lol if I were to shadowstep behind you, I could get a piece of cheese in.
lol
Meandor (Alexis): no spellbook stealing today
or that

Gaiden: lol
Meandor (Alexis): I KNOW YOUR TRICKS MISTER
NO CHEESY STUFF HERE

Gaiden: yo uwouldnt see me though. I still have nat 20 stealth


lol < 3

Meandor (Alexis): and thats why i hate playing with evil rogues XD
<3

Blaze - Laurence: XD
Gaiden: ^_____________~
Blaze - Laurence: let's see what I can do with 6 attacks against 21 AC
Blaze swings his sword for 30 21
Blaze swings his sword for 18 20
Blaze swings his sword for 14 20
Blaze swings his sword for 12 16
Blaze swings his sword for 20 29
Gaiden: damn

Blaze - Laurence: Blaze swings his sword for 20 27


Meandor (Alexis): one crit might still kill me tho
Blaze - Laurence: well, that's two crits and a hit. cause automatic advantage on
the horse.
Meandor (Alexis): im also on a horse
Blaze - Laurence: what size is your horse?
Meandor (Alexis): its a warhorse no clue
never looked at warhorse stats

Gaiden: the sze of his horse....is AMAZING


Meandor (Alexis): xD
Blaze - Laurence:

Mounted Combatant
Class Action 10

You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.

If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Meandor (Alexis): does it taste like raisins?


Gaiden: depends on which part of the horse youre tasting. >_< ewwwww
Meandor (Alexis): unmounted is the keyword there my friend
Blaze - Laurence: Aye. so one crit. cause I just could just roll over a freaking 10
lol
Meandor (Alexis): OR

YOU COULD JUST NOT ATTACK ME


HOW ABOUT THAT

Blaze - Laurence: LOL


Meandor (Alexis): xD
Gaiden: >_<

Blaze - Laurence: Blaze devastates with a 24


Meandor (Alexis): still kicking
Blaze - Laurence: look at that damage though. there is a 6 6 6 in there
Meandor (Alexis): now cool off in that box here

Wall of Force

Description

Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.

Gaiden: lol while I just casually fill it with smoke.


lol

Meandor (Alexis): or i just chill touch it from 120 ft away xD


Blaze - Laurence: that's actually a really nice spell.
Meandor (Alexis): yep

renders most non magic users useless

EXCEPT FUCKING TELEPORTING MONKS IT SEEMS


blargh

Gaiden: >_<
< 3< 3< 3

Meandor (Alexis): < 3


Blaze - Laurence: yeah Gaiden would be able to get out.
Gaiden: shinobi skillz
Meandor (Alexis): and the stupid warlock from 2 sessions ago would just destroy
my cage T_T
Gaiden: nothin is foolproof bud. -pats backMeandor (Alexis): T_T
Blaze - Laurence: I'm fireproof? :D
Meandor (Alexis): fire=fool confirmed
so fire genasi are stupid
omg its true
xD

Gaiden: lol youre so bad


Meandor (Alexis): < 3 @blaze
dont hate me T_T
xD

Blaze - Laurence: Well. They can be considered stupid or fools. because they let
their anger control them.
That's been fun roleplaying.

Meandor (Alexis): what do air genasi let themselves get controlled by?
or for that matter water/earth

Blaze - Laurence: Well, the air. they are like the storms. they can go from calm to
violent in seconds.
That's why I gave the Air Genasi that came to us the ear.
It could've turned out bad.

Meandor (Alexis): i think we can handle a single air genasi

we still had basically everything up since vourne just kinda... died

Gaiden: Vourne wasnt someone I wanted to fight..... austin merely described him
as "fucking scary"
Blaze - Laurence: You also have to factor in that only ONE air genasi was sent to
kill Vorune.
Meandor (Alexis): well he probably wanted to kill him in his sleep considering
how we engaged in the night and woke them all up
dont need a terrasque for that

Blaze - Laurence: we engaged a few hours before the auction. they would've
been up.
Meandor (Alexis): not necessarily

and still, single enemies are easily stunned and chain-cc'd


hold person, stunning strike you name it

OH btw damian, would you mind recoloring my token red? Since I got a fire
resistance cloak now and am no longer affiliated with uragthoa so my vestements
are kinda outdated
only if its no problem for ya < 3

Gaiden: to give you a representation of pass without trace Im gonna be doing this
from now on.
Blaze - Laurence: ah, the aura
Gaiden: so you guys will have to be in the circle okay?
Meandor (Alexis): my gtfo range xD
Gaiden: LMFAO
Meandor (Alexis): fireball range
xD

wouldnt the circle make more sense?


Blaze - Laurence: and with the earth genasi, they are extremely strong and they
love to think things through instead of making rash decisions.
Meandor (Alexis): makes sense

still got that weird orb in my bedroom and no clue what it does XD

Blaze - Laurence: and the water genasi are very independent. they are normally
considered to be selfish
Meandor (Alexis): huh, that one i dont really connect with water but sure thing ^^
Blaze - Laurence: The lapping of waves, the spray of sea foam on the wind,
the ocean depthsall of these things call to your heart.

You wander freely and take pride in your independence,

though others might consider you selfish.


Gaiden: What was the specific wording on the nat 1 and nat 20 again?
Meandor (Alexis): no clue
automatic success?

something along those lines

in the end the gm still has the final say, even if the phb says differently

considering i could literally just say: i wanna punch the world in two and maybe crit
succeed
and boom, campaign over

Blaze - Laurence: If the d20 roll for an attack is a 20, the attack hits
regardless o f any modifiers or the targets AC. In

addition, the attack is a critical hit, as explained later


in this chapter.

If the d20 roll for an attack is a 1, the attack m isses


regardless o f any modifiers or the targets AC.
Gaiden: heres why I ask
\"R e l i a b l e T a l e n t

By 11th level, you have refined your chosen skills until

they approach perfection. Whenever you make an ability


check that lets you add your proficiency bonus, you can

treat a d20 roll o f 9 or lower as a 10." does that mean as long as I'm proficient in
something, I can NEVER crit fail in it?
Gaiden: it says 9 or lower. last tim ei checked, 1 was lower than 9
Meandor (Alexis): yeah probably
i mean it needs to be reliable

which it wouldnt be if you failed 5% of the time


Gaiden: sweeeeet
Blaze - Laurence: Something like that, I'd say no. since 1 is still considered a
natural 1. you normally can't change those.
Meandor (Alexis): huh
well

ask austin
Blaze - Laurence: Yeah.
Meandor (Alexis): i'd say it treats it as a 10
Gaiden: thats what made logical se3nse to me.
Meandor (Alexis): cause the lucky feat also rerolls natural 1's, so it means you
can sometimes change a roll of a 1

Gaiden: Can't rely on crit fails ya know? that would be false advertising. >_< lol
Blaze - Laurence: Lucky feat is something different though

you're rolling a new d20, not changing the d20 that has already been rolled

Meandor (Alexis): sorry i meant the halfling lucky "featt"


not my lucky feat

Gaiden: keeping in mind I can only use that skill on things I'm proficient in. not
ANY roll 9Blaze - Laurence: Well Halflings are interesting..
Meandor (Alexis): yeah and normally you already got enough bonus modifiers so
it's an insta succeed if you dont roll a 1
Blaze - Laurence: They literally can't nat 1.
Meandor (Alexis): they can
Blaze - Laurence: unless you roll it twice in a row
Meandor (Alexis): just gotta roll a 1 twice in a row
yep

but they lose a lot of stats or stuff

and you're forced to play a friggin halfing xD


Blaze - Laurence: funnily enough I'm actually tempted to roll up a halfling
beastmaster ranger with the mounted combatant feat.
Meandor (Alexis): just dont play a halfling greatsword fighter xD
Blaze - Laurence: lolol.
Gaiden: can kill in one hit. takes whole turn to swing once.
A tiny one punch man.

Blaze - Laurence: XD
Meandor (Alexis): yeah you roll with a -100 to hit but get like +500 dmg on a hit
only crits will land xD

that'd be such a weird thing


Gaiden: lol STD most of the time, but when you hit, the whole town is decimated.
Meandor (Alexis): or the other way: always hit but only deal like half damage
yeah xD

Gaiden uses Sneak Attack


Gaiden:

7 Extra Damage!

Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!


Gaiden:

26 32

ug I gotta change that one too


Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

25 19

ah okay
better

Gaiden Sidesteps the missile with ease!


Gaiden:

19 Damage was reduced from the attack!


Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!

Gaiden:

25 18

blaze roll a str or dex save?


Blaze - Laurence:
Result

14 | 18

Athletics (Str)
Ability Check

so many low rolls today

it's either a low roll or a crit

Result

10 | 11

Athletics (Str)
Ability Check

Athletics (Str)
Result

20 | 11

Ability Check

Gaiden: So after a disarm, I could use my movement to run and pick up your
sword
then shadow step away and run. >_<

Blaze - Laurence: lol you should do that more often to others


Gaiden: yeah. the problem is that my roll at disadvantage is usually not as high as
their athletics or acrobatics
even from shadow step, its not at advantage. its just a normal roll

Blaze - Laurence: why would you have disadvantage?

Gaiden: Cause thats how my disarm works since I dont have the battle master
mauever.

You can make a ranged trip attack with the chain that replaces one of your
attacks. For disarming, A creature can use a weapon attack to knock a weapon or
another item from a target's grasp. The attacker makes an attack roll at
disadvantage contested by the target's Strength (Athletics) check or Dexterity
(Acrobatics) check. If the attacker wins the contest, the attack causes no damage
or other ill effect, but the defender drops the item. The target has advantage on its
ability check if it is larger than the attacking creature, or disadvantage if it is
smaller.

Blaze - Laurence: then that 18 would've of hit me xD


you need to make an attack roll then disarm
sorry, it's the attack roll thats disarm.

yeah. it'd be your attack roll vs my athletics.


Gaiden: yeah and from shadow step it would have been a 25
Blaze - Laurence: then you wouldn't be able to grab it and shadowstep away
Gaiden: why not?
Blaze - Laurence: you can't shadowstep twice?
Gaiden: grabing it would be my interaction with an item during movment
ah okay yeah

I'd still be able to run


Blaze - Laurence: Mhm.
Gaiden: I could even spend a ki point to use step of wind and double my
movement speed as a bonus action
i just usually have a better chane of tripping than disarming
*chance

Cause my tripping is just pure acro vs targets ath or acro


Blaze - Laurence: alrighty time to get out of here and get into my mindset of my
half elf sorcerer
Gaiden: lol good luck and high rolls!
Blaze - Laurence: haha I sure hope so.
Meandor (Alexis): good luck :P
Gaiden: wanna spar meandor?
Meandor (Alexis): no thanks?
^^

Gaiden: You're the one I'm most adverse against fighting. lol
Meandor (Alexis): sparring vs wizards is just save or die

Gaiden: good point


Meandor (Alexis): its just like: can you roll vs polymorph or not
can you roll vs hold person or not
and if you dont its basically over

and if you do its basically over for the wizard xD


Gaiden: well even then, you'd hit me and I'd prolly just come back with the
polymorph dfamage attached right?
Meandor (Alexis): well its a garanteed hit basically

or i could just let you walk around as a chicken for an hour :D

Gaiden: well I mean it would be sparring, not an actual adventure fight


so it would be whoever got to whatever target hp we decided on

Meandor (Alexis): yeah obviously

alright how much distance between us?

Gaiden: if you'd let me be a chicken for an hour, the next Sparring match" would
start with a surpriose turn from me. >_<
any distance you want that doesnt include your port spell

Meandor (Alexis): xD
Gaiden: lol anything that includes our movement speed, but I know your spells
have like a 150 ft range right?
Meandor (Alexis): some yeah, most have 120 and some 60
or wanna start melee range?
im fine with both
hehe

Gaiden: we can start out melee range and widen it depending on the fight
Meandor (Alexis): doors closed?
just keep it outside?

or with hit and run tactics?


Gaiden: sure ^_^
Meandor (Alexis): ok so no running around phew
Gaiden: >_<
Meandor (Alexis): i suppose i dont get any skeletons xD
Gaiden: if I cant run around then no. ^_~
Meandor (Alexis): alrighty xD
Gaiden: in there lies the balance. lol

Meandor (Alexis): ill just presume i got mage armor on


Gaiden: yeah.

so its 21 ac then?

Meandor (Alexis): if i cast shield yes


so basically yes
xD

ill just give me some false life aswell :P

False Life

Gained From
Description

Wizard

Meandor Galonvathar
Level 1 Necromancy Self
V, S
1 action 1 Hour

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the
duration.

Healing

9 HP healed

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points
for each slot level above 1st.

alright im ready

Meandor (Alexis): i think


Gaiden: kk. Since its a prepared spare, I wont get the surprise round lol
we can just initiative it out

Meandor (Alexis): alright ^^

Meandor Galonvathar rolls a 10 for initiative.

Gaiden: Gaiden rolls a 24 for initiative.


lol

Meandor (Alexis): ^^
so, you go girl

we'll just ignore j.r. out here xD


Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


15 | 10 vs AC

Melee 5 ft

11 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

25 | 12 vs AC

Melee 5 ft

7 Bludgeoning

Inazuma No Kage (Lightning)


Melee

Damage

5 Lightning

then shadow step hbehind you

Meandor (Alexis): i turn?


Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 31

23 dealing 10 damage.

17 dealing 6 damage.

so 23 and a crit 31

Meandor (Alexis): can't i just turn? x


i mean i know your tactics :P

Gaiden: with sneak attack cause I had advantage


Meandor (Alexis): yeah yeah xD
Gaiden: lol noooooooooo ^_~ < 3
Meandor (Alexis): still gotta roll crit dmg
Gaiden:

(
=

28

rolling 4d6 + 8

)+8

Meandor (Alexis): ouch


Gaiden:

(
=

rolling 1d6 + 4

)+4

k thats my turn

how much total damage?


Meandor (Alexis): wait how do ya get those numbers xD
Gaiden: the 28 is from my crit sneak attack
and the 7 is the extra unarmed crit

Meandor (Alexis): ok got it


sec

and im down
Gaiden: lol damn
Meandor (Alexis): ya see, just roll or die

in this case i rolled bad on the initiativ xD


Gaiden: how much hp did you have?
Meandor (Alexis): with the false life i think like 62 or smth
Gaiden: oh wow. for some reason I thought yo uhad more than that
Meandor (Alexis): helloooo? im a wizard xD
Gaiden: true. lol
Meandor (Alexis): oh wait
no im still up
i think

Gaiden: I thought so.....


I hit for 63 damage

Meandor (Alexis): the dmg from your second roll doesnt apply since you rolled
seperate
i think i'm at 5

math too hard xD


Gaiden: 7, 5, 10, 6, 28 and 7
Meandor (Alexis): -9
Gaiden: -9?
Meandor (Alexis): false life
Gaiden: well I mean. the total I did was 63. the +9 is just to your hit points right?
Meandor (Alexis): yeah
Gaiden: so you started with 62 then added 9?
so you had 71 total?

Meandor (Alexis): i started with x and gave it 9 (62 was a guess)


but not sure
xD

i just detracted as i went on


AND

Gaiden: lol how many hit points did you have before I started attacking silly?
Meandor (Alexis): you forgot that the 6 dmg doesnt apply
since you rerolled for a crit

yeah according to cs its actually 62 xD


ok so 62

Gaiden: what? no. the flurry of blows it two attacks

Meandor (Alexis): yeah but you rerolled the second one since it was a crit no?
Gaiden: and the second attack crit
Meandor (Alexis): is every attack 4d6?
Gaiden: thats added amage isnt it?
Meandor (Alexis): yeah

but you rolled 4d6 for a crit?


or what was the 4d6 for?

Gaiden: the sneak attack crit is 4d6


Meandor (Alexis): oooh
alrighty then

no clue how monks work but im prolly down


Gaiden: so its 63 total damage
Meandor (Alexis): oh wait
roll another attack
i got lucky :P

ill reroll your crit


Gaiden: lol which attack am I rolling?
Meandor (Alexis): ok wait
Gaiden: ah okay
Meandor (Alexis): lemme see

ill reroll both of the flurry of blows


2/3 lucky down

Gaiden: lol okay


Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 27


Second Attack hits AC 21

14 dealing 5 damage.

21 dealing 5 damage.

Meandor (Alexis): thank god i remebered that xD


welp atleast its not a crit
xD

Gaiden: so lets re-tally the hdamage


hold on

Meandor (Alexis): god damn man, its 1 am for me... math is too hard xD

Gaiden:

(
=

rolling 2d6
)

7, 5, 5,5, 8 WOW
Meandor (Alexis): thank god
Gaiden: lol that took away my crit sneak attack too.
Meandor (Alexis): yep xD

should I try something risky?

Gaiden: 30 damage total.


Meandor (Alexis): risky as in: i gotta survive another round without you having
any disadvantage
Gaiden: you LITERALLY took my damage in half.
Meandor (Alexis): well you literally took my lucky down to 1/3 xD
Gaiden: lol it's your turn
Meandor (Alexis): alright, wish me luck. gotta survive another round XD

Contagion

Description

Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.

Attack

12 | 15 vs AC

Save

DC 16 Con

feel the slimy doom

Gaiden: so I have to roll con save?


Meandor (Alexis): at the end of your turns so basically after im already dead XD
oh

i didnt hit anyways


xD

LUCKY
Gaiden: lol
Meandor (Alexis):

(
=

27

rolling 1d20+8

)+8

now please dont kill me xD


Gaiden: why does it say I have to dc 16 save?
Meandor (Alexis): thats the save at the end of your next turn
Gaiden: ah okay
Meandor (Alexis): i just put that there so i know my save number
now don't roll higher than a 21 :P

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


26 | 10 vs AC

Melee 5 ft

12 Bludgeoning

Inazuma No Kage (Lightning)


Damage

9 Lightning

Melee

Meandor (Alexis): AND STOP GETTING ADVANTAGE CAUSE OF BS


MECHANICS XD
Gaiden: shadow step
Meandor (Alexis): sigh

oh where could he possibly be

Gaiden: lol I dun wanna die


Meandor (Alexis): xD

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

19 | 22 vs AC

Damage

7 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Meandor (Alexis): yep dead


Gaiden:

(
=

rolling 2d6
)

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 16


Second Attack hits AC 16

18 dealing 7 damage.

31 dealing 7 damage.

Meandor (Alexis): whatcha dont understand about "dead"? XD


Gaiden: lol just wanted to see what the luck was
overkill overdrive bonus!

Meandor (Alexis): now dodge 15 attacks by my skelites :P


Gaiden:
Result

Stealth (Dex)
26 | 20

Ability Check

Meandor (Alexis): well they can't see ya but the arrows will still hit where they
shot em xD
anyway xD
gg wp :P
Gaiden:

Smoke Bomb

Level 1 5/60
1 bonus action Instant

Description

The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud
obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the
attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind
spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame
strike, or similar spell burns away the fog in the explosive or fiery spells area. A wall of fire burns away the
fog in the area into which it deals damage. It does not work underwater.

AoE

15 ft Radius

^_^ good spare bud.


*spar

Meandor (Alexis): just imagine if i started T_T you'd be stunlocked for days XD
save or die :P

Gaiden: daaaaaaaaaaaaaaaaaays
Meandor (Alexis): literally 7 days XD
Gaiden: and on a con save I prolly wouldnt save for a WHILE

Constitution

Result

8 | 21

Saving Throw

Meandor (Alexis): yep and magic missile is a guaranteed hit so you'd certainly
get stunned
Gaiden:
Result

Constitution
19 | 13

Saving Throw

Constitution
Result

9 | 22

Saving Throw

the 19 would have, but by then I prolly owould have been dead

Meandor (Alexis): nah

but you gotta save three times


its basically like a death save

Gaiden: oh shit really?


Meandor (Alexis): yep
Gaiden: wow hold on

Result

18 | 21

Constitution
Saving Throw

Meandor (Alexis): and if you fail three times you have it for 7 days
Gaiden:
Result

Constitution
9 | 7

Saving Throw

Constitution
Saving Throw

Result

15 | 9

Constitution
Result

6 | 16

Saving Throw

Constitution
Result

10 | 15

Saving Throw

Constitution
Result

6 | 3

Saving Throw

Constitution
Result

20 | 7

Saving Throw

Gaiden: lol
Meandor (Alexis): you are doomed slimely for 7 days my friend
Gaiden: 10 turns
Meandor (Alexis): now to spam you with magic missiles til i run out of spellslots
xD
Gaiden: lmfao
yup

that'll do the trick

I have 74 hit points do your worst!


Meandor (Alexis): lets see how many i'd throw
1 first 3 2nd 3 3rd and 2 4th
3 12 15 12

so 42 missiles
Gaiden: 42 damage
Meandor (Alexis): oh no
Gaiden: oh shit. MISSILES?
Meandor (Alexis): 42 + 42d6
Gaiden: LMFAO

I might ACTUALLY die....

Meandor (Alexis):

rolling 42d4 + 42

)+42

+
=

139

+
+

+
+

+
+

+
+

+
+

Gaiden: HAHAHAHA!

I JUUUUUUUUST made it!

Meandor (Alexis): you got 140 hp?


Gaiden: still not dead. just down
Meandor (Alexis): ooooh
xD

Gaiden: dead is twice your max hp


Meandor (Alexis): yeah xD

i was like how the fuck do ya got 140 hp xD

Gaiden: 5 hp away from me creating another character


Meandor (Alexis): well it wouldnt be in one blow
Gaiden: oh okay nvm then. lol
Meandor (Alexis): so i'd be casting shit at a vegetable after some time
Gaiden: lmfao
Meandor (Alexis): but while you're down = free spells :D
Gaiden: overkill overdrive bonus
Meandor (Alexis): welp, too slow for magic missile combo so it doesnt matter :P
Gaiden: god I cant wait for assassinate
uuuuuuuuuuuuuugh
SO MANY CRITS

Meandor (Alexis): but seriously, how would i not react to you shadowstepping xD
Gaiden: Cause yo udont know where I'd be coming from.
Meandor (Alexis): just like, oh he's gone, he certainly doesnt stand behind me xD
Gaiden: its not always behind you
Meandor (Alexis): well
i got 180 degrees sight

sooo
Gaiden: I could come from above, beneath you
Meandor (Alexis): my shadow is only at one spot innit?xD
Gaiden: I can send MY shadow to anywhere I want over 60 ft
Meandor (Alexis): aaah
right

forgot you broke the game :^)


<3

Gaiden: lmfao.

just utilizing to the best of my abilioty the items I got! ^_~ < 3
do you have a high con mod?

Meandor (Alexis): the shadow thing was an item?


nah +1

without that +1 i'd have like 43 hp xD


oh wait

even less xD
wait

Meandor (Alexis): math


uuugh too hard

oh fuck me i forgot 1 hp xD
REDO
xD

Gaiden: no right?

yeah Secret Bracers of the Shadowfell


lol

I dont blame you I know its late over there.


Gaiden rolls a 16 for initiative.
lol

Gaiden: ^_^
Meandor (Alexis): why would austin give that to ya XD
Gaiden: lol no clue. I technically got it BEFORE I could shadowstep
Meandor (Alexis): yeah, he didn't know the damage it would do XD
Gaiden: lol yuuuuuuuuuup
I got lucky!

Meandor (Alexis): and you dont even have the trait :P

anyway

gotta go to sleep now xD


good nighty :D

Gaiden: kk rest well bud. I'll be workin on my downtime soon


Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 28


Second Attack hits AC 23

12 dealing 9 damage.

30 dealing 7 damage.

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 23


Second Attack hits AC 9

rolling 1d8 + 1
(

11 dealing 6 damage.

10 dealing 7 damage.

)+1

rolling 1d8 + 1
(
=

)+1

Inazuma No Kage (Lightning)


Damage

10 Lightning

Gaiden:

(
=

Melee

rolling 1d12

rolling 1d8
(
=

Medicine (Wis)
Result

23 | 10

Ability Check

Acrobatics (Dex)

Result

15 | 30

Ability Check

Acrobatics (Dex)
Result

23 | 24

Ability Check

Acrobatics (Dex)
Result

31 | 25

Gaiden:
Result

Ability Check

Stealth (Dex)
21 | 21

Ability Check

Acrobatics (Dex)
Result

33 | 26

Ability Check

Stealth (Dex)
Result

31 | 33

Ability Check

rolling 1d100
(
=

31

Meandor (Alexis): whatcha rolling :P


Gaiden: I rolled for something I was looking for. a 31 probably weont let me get it.
-sighs-

rolling 1d100
(

82

lmfao. NOW I get a high number. lmfao


Meandor (Alexis): you are looking for an item or smth?
Gaiden: Item.
Meandor (Alexis): i suppose you wont let me know :P
Gaiden: lol If I get the okay I'll fill you in ^_~
Meandor (Alexis): < 3
hey austin/daddy xD

Austin (GM): Don't call me daddy.


Gaiden: I have a test d&d game set up to help my gf get into the swing of it, and I
rolled a d100 in there and got a perfect 100. >_< lmfao
Meandor (Alexis): sad times
:P

Austin (GM): Gaiden, roll four slight of hand checks.


Gaiden:
Result

Sleight of Hand (Dex)


Ability Check

18 | 20

Sleight of Hand (Dex)


Result

Ability Check

27 | 10

Sleight of Hand (Dex)


Result

Ability Check

27 | 10

Sleight of Hand (Dex)


Result

20 | 11

Ability Check

Austin (GM): There be traps in the hideouts, you can flavor them as you like in
your back story.
And you did amazing.

Gaiden: ^_^
Austin (GM): No death traps for you.
Gaiden: yaaaaaaaaaaaay
Austin (GM): Okay, you can spend both down time points and you get the
following loot from some of the Litches hideouts.
Meandor (Alexis): oooh stealing the lich stuff :O
Gaiden: well, he's not gonna need em anymore I figured I might as well!
Meandor (Alexis): ^^ keep a lookout for stuff for the skelite :P
or even more orbs we can investigate xD

Austin (GM): Oh, might as well say that the Staff you picked up from the Litch is a
Wand of Enemy detection.
Gaiden: ah okay
Meandor (Alexis): oh right we had that xD

well he didnt use it apparently, he was quite startled that we were there :P
Gaiden: lol

but he could track me with a 34 stealth....so that's something

Austin (GM): In the first hideout (32) you find: Cloak of Displacement, Broom of
Flying and Dust of Sneezing and Choking.
Meandor (Alexis): lol
Austin (GM): Also 500 GP worth of gems.
Meandor (Alexis): just getting 4 magic items with one hideout XD
3*

dayum
:D

Gaiden: sheeit. I like where this is going. but the lich is a tricky bitch
also, we could give the items we dont need to the children
Since I'm pretty sure they dont have any magic items yet

Meandor (Alexis): well, theres a broom of flying so you can make amaya a witch
^^
Gaiden: lol like one of those halloween store sexy witches
Meandor (Alexis): hmm i suppose if noone wants the cloak i couldnt even wear it.
or do cloaks stack?
Gaiden: https://s-media-cacheak0.pinimg.com/originals/9c/7a/6b/9c7a6bd0fe96252493065e8afb837e4a.gif
Meandor (Alexis): maaaan the cloak of displacement is strong :O
Gaiden: I know right? 50% chance to miss!
Austin (GM): In the Second Hideout (82): Tome of Understanding (+1),
Dimensional Shackles, and Universal Solvent.
Gaiden: kk
Meandor (Alexis): that stuff sounds fancy :O
Gaiden: thanks bud. I'll start writing up the story now
Austin (GM): You also find a Medal of gold with the symbol of Aroden on it. On
the back bears an eye with the words under it "My Aroden still watch over us, and
forgive us."
Gaiden: kk. ^_^
Austin (GM): Front:

Back has the eye:

Gaiden: cool cool. quick question. with the lich dead, does any of his magic get
displaced. Like....would I be able to free those poor air elementals that will more
than likely be forever trapped with him being dead?
Blaze - Laurence: Seems like someone got some fun stuff.
Gaiden: lol yuuuuuuuuuup
Austin (GM): Share some of the loot Gaiden, but he did risk a lot getting it. The
air elementals are gone now.

Gaiden: I'll be borrowing the bag of holding to fit all this stuff in, so If you'd like to
empty what's in it now into your loot chest blaze, that would work
and yeah I'll share. ^_^ no problems there.

Austin (GM): If you rolled a 9 or less on those checks, you would have lost
permanent HP or had a level drain trap.
Gaiden: daaaaaaaaamn
Blaze - Laurence: Oh shit.
Gaiden: oh while I have you here!
Blaze - Laurence: and nothing in there is really mine, just holding some of J.R.'s
stuff.
Gaiden: I was curious about the rogue skill Relieable skill. It says any skill or trait
I'm proficient in is an automatic 10 if I roll a "9 or lower". Does that mean i can't nat
1 fail on something I'm proficient in?
Austin (GM): Yes.
Gaiden: sweeeeeeeeet

don't know if I'll get there by the time the game ends, but who knows?

Blaze - Laurence: Gaiden, I'm looking at that magic item you sent me a PM about
and it's pretty nice
Gaiden: i know right? I saw it and immediately thought of you. lol < 3
Blaze - Laurence: The part about the attacking the horse has disadvantage is
that if it hits. I can make it target me instead and it may not hit xD
Gaiden: and since it's uncommon there's a good shot (maybe) that with some
downtime work you could get it

true. I considered that, but the not getting dismounted was a pretty big thing too

Blaze - Laurence: Oh yeah. that's what makes me want to ask this question.

Austin, would I possibly be able to put out the word to possibly the town if there is
on here to see if I can buy a Saddle of the Cavalier
Wondrous item, uncommon

While in this saddle on a mount, you can't be

dismounted against your will if you're conscious, and


attack rolls against the mount have disadvantage.

Blaze - Laurence: That would be my downtime two for this week if I can.
Austin (GM): Yea, it's just uncommon. Spending a few days searching the empty
barn next to the empty barracks will turn one up.
Blaze - Laurence: oh shit. I'd just find one? Fuck yeah
Gaiden: ^_^ sweet!
Austin (GM): Like every horse the general owned would have had this.

Gaiden: >_<
Blaze - Laurence: Glad I have one, so that will be put onto Interceptor.
and so after next session I'm gonna be a beast.

Austin (GM): okay, everyone peace.


Gaiden: have a good day!

I May need that universal solvent.... lmfao. Check out what a TANGLEFOOT BAG
is.......
http://www.dandwiki.com/wiki/SRD:Tanglefoot_Bag

Blaze - Laurence: Unable to get knocked off my horse as long as I have 1 hp. I
always have advantage as long as they are unmounted as well. I have 50 speed. I
can force the attack to hit me if it'll hit my horse. my horse takes half damage from
dex saving throws, or if it succeeds no damage.
even if I do go to 0 HP, I can still get out of there because of my horse lol

Gaiden: lol dragging your unconscious ss on its back. >_<


*ass

Blaze - Laurence: pretty much.


But it works :D

Oh, and I forgot to tell you but Austin let me have 33 hp for the horse (max hp) as
a bonus for training with it
Gaiden: nice!
Blaze - Laurence: After that there won't be much that I can do to power him up
further except for getting that magic armor from my background.
Meandor (Alexis): btw gaiden if you would have lost permanent hp I maybe
coulda helped since I personally am immune to max hp loss :P so after a
downtime you might've been fine
and lol @tangelfootbag xD

Blaze - Laurence: tanglefoot bags are amazing


Gaiden: And scary. lol

I may bring amaya with me so that she can get some experience too!

Meandor (Alexis): bring amaya to your raids?


Gaiden: yeah. The way austin explained it to me is "Using them in anyway gives
them experience, devoting an entire downtime with them gives them double XP."
Meandor (Alexis): not sure if she's gonna have your high rolls for the traps :P
Gaiden: thats the thing she wont need to have the rolls
Meandor (Alexis): aah

Gaiden: like I did with you guys, I would be the one opening the doors and
disarming the tras
Meandor (Alexis): well we still kinda almost died xD
Gaiden: true. but with her being a bard, her wis/con/and int would be higher than
mine
she'd more than likely pass the traps that i would be acrobating through

Meandor (Alexis): imma wish her the best :D


Gaiden: lol

How I see myself axcrobating through rough traps when I roll high.
http://imgur.com/588mlH7

Meandor (Alexis): ^^

thats how I imagine myself when going through those traps


https://media.giphy.com/media/EoMsLSu9DzQHe/giphy.gif

Gaiden: I died jsut now.


Meandor (Alexis): rip then :P
Blaze - Laurence: time to loot gaiden
Gaiden: >_< hey hey now!
Meandor (Alexis): does the tome of understand give 1 wisdom right?
Blaze - Laurence: yeah
Gaiden: yeah thats the item I needed.
Meandor (Alexis): cause its different between pathfinder and 5
Gaiden: it'll finally bump me up to where3 I need to be
Meandor (Alexis): cool :D

i cant use any of those +1 stats xD only got even numbers

Blaze - Laurence: that item costed like 27.5k gold in Pathfinder


Meandor (Alexis): well atleast you could buy it, most magic items are kinda only
findable
Gaiden: yeah I had to spend 2 downtime points, roll a high number on a d100 and
pass all those traps to get it. >_<
Meandor (Alexis): 31 is high? :P
Gaiden: no. thats why i spent my other downtime point and rolled an 82
I didnt get the tome from the first raid

Meandor (Alexis): i found the first raid better tbh xD

Blaze - Laurence: for him the second was better.


Meandor (Alexis): yeah for gaiden obviously
Gaiden: as far as items yes, but this permanently raises my wis stat. lol thats a
pretty big deal
and now my ac and con saves will go up

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 16 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Blaze - Laurence: nice


Meandor (Alexis): same save stat as my spells T_T
Gaiden: most will still prolly beat it

but at least now I can stunn the little guys

true but think about it this way alexis, you have a skeliton ARMY
Most of my downtime hads been to improve MYSELF
Meandor (Alexis): yeah, not complaining :P
Gaiden: oh no I know....but still you have a wider range of things than I do cause
I've been focusing on me. this is prolly the last time I'll do that cause I'm building
up a tiny group myself next downtime. ^_^
Meandor (Alexis): armies for EVERYONE xD
j.r. needs an army aswell
fays maybe?
fey*

Blaze - Laurence: he'll just have the army of the God's.


Gaiden: lol Well, I dont want an army...just a small surgical group. it's gonna be
3-4 lvl 8 rokugani that No one but me will know about. kinda surgical strike team to
infiltrate and destroy from within. ^_^ (PLAYER knowledge not CHARACTER
knowledge)
Meandor (Alexis): an army of angels :O
yeah, makes sense

but dont rokugani work alone?


Gaiden: Usually unless called in for an approved military mission. Usually we're
individual sleeper cells (a couple at most) but when a massive insurgence of this
magnitude occurs, sometimes strike teams are formed of the sleeper cells within
somewhat close proximity combining

Keeps the balance of power and infiltration in check


Meandor (Alexis): oh shit forgot to ask austin what level maurino is
Blaze - Laurence: can always private message him
Meandor (Alexis): yeah will do
Gaiden: so how did your other session go blaze?
Blaze - Laurence: tuesday session was meh
but Wednesday session. THAT was fun.

Meandor (Alexis): what did ya do?


Blaze - Laurence: my sorcerer has an intelligent item that speaks to him via
whispers.

and it's an evil item. I didn't know it when I attuned to it. but it made me kill other
players horses. and poison the other characters

Meandor (Alexis): not sure if I would like to be in that party xD


Blaze - Laurence: XD
it's their fault

they picked it off an evil mage

and gave it to a brand new guy in their group (me) without even checking out what
the staff is
or what it can do

Gaiden: I don't know how you guys can keep up with that many different
characters. >_<
I can usually multitask well, but not with THAT kind of degree.

Blaze - Laurence: I have notepads that I read to get me into a mindset of a


character
Meandor (Alexis): I couldn't do that either xD
Gaiden: what kind of monsters do you think would be in the raiding areas I was
in?
Meandor (Alexis): no clue, the lich had slimes for his phylactery and ghasts at the
mayors house so i suppose undead or slimes
Gaiden: if any
Meandor (Alexis): i'd guess none then
traps > monsters

they'd probably vanish after he dies


or go rogue

Gaiden: if they went rogue would they still be in the areas/hideouts?

Meandor (Alexis): hmmm slimes would probably stay where they can feed off
stuff and the undead would probably leave
Gaiden: kk
Meandor (Alexis): lesser undead would probably actually die
and higher ones would maybe go hunting the living

Gaiden: so they'd be in town and more than likely be killed off by the skelly guard
Meandor (Alexis): well sunlight weakness is a thing for most higher undead so
some random group of farmer might just manage them as well xD
Gaiden: What are you guys up to atm?
Meandor (Alexis): writing a text, you?
Gaiden: uh. trying desperately to work on this new form of downtime writing. lol
failing mostly, but working on it. FB is distracting me too which sucks but I cant
fight it.
Meandor (Alexis): new form of downtime writing?
Gaiden: lol yeah. I'm currently doing (or more realistically trying to START doing)
a test campaign on roll 20 for my gf and I to get her into the swing of 5e and dnd in
general.
So as a test run, I was thinking outside the box for how I wanted to do my
downtime writing,...I was tryin to do a video of the actual raid and test run it for yo
uguys to watch instead of read! lol

Meandor (Alexis): huh, fun idea^^


Gaiden: I'd be using amaya's and my tokens along with some slimes (gotta find
my screencap of the slimes we fought) and do something fun and adventurous
that will also help me with my Dming skills for the gf's mine of phandelver starter
book
Meandor (Alexis): well, good luck ^^
Gaiden: yeah. signing off facebook is my first step. lol
Meandor (Alexis): xD
Gaiden: Yay I'm a plus member now! Now I have a character vault!
Meandor (Alexis): cool :D

gonna go to sleep now :D gotta stay awake for tomorrow :P

and when I awake in 6 hours your downtime better be ready shakes fist angrily
:P

Good night < 3


Gaiden: lmfao
night bud

J.R. (Joe):

Warhammer
Melee

J.R. infuses his weapon with Gozreh's blessing.

Attack

Damage

Divine Strike:
Channel Divinity

13 | 11 vs AC

10 Blunt + 2 thunder

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Gaiden: hey bud


Blaze - Laurence: Are you actually there Gaiden?
Gaiden: yup

lol workin on my downtime

Blaze - Laurence: lol I have a question for ya


Gaiden: This one's gonna be a bit more......interactive
sure whats up?

Blaze - Laurence: I was wondering if there was -any- way of you being able to
make a token for me on my horse for next friday cause that's when I'll start using
him.
It'd be a four square token. I dunno if you can, or if you had the time. but I am
curious

Gaiden: um....I can try? I'd just combine the two tokens together as best as I can.
lol or do you want a different horse?
Blaze - Laurence: It can be a different horse.

I don't need it today of course, when I say next friday I mean the 13th.
oh shit

Gaiden: let me see what I can do. I know how much time you'll be spending on
your horse, so I'll try to do it as best as I can
Blaze - Laurence: friday the 13th
< 3 Gaiden

Gaiden: no promises! Never done animals b4. lol but I will try my best
Blaze - Laurence: oh of course. so it's something new for you. hence why Is aid I
dunno if you can or if you can if you had the time
Gaiden: both are an issue, but like I said, I'll do my best for ya
Blaze - Laurence: woot
Gaiden: Spent all day today playing GM to my own downtime. lol
Dynamic lighting is a bitch

Blaze - Laurence: it can be yeah lol


Gaiden: I can full appreciate Austin more now.
Blaze - Laurence: oh fuck
my horse/

it has a move+dash for free


or disengage or dodge
all free

holy fuck.
Blaze - Laurence: so I can attack with me. and then while I'm controlling my
horse make him disengage for free
Gaiden: just be careful. yo ustill provoke attack of opportunity right?
Blaze - Laurence: disengage I would assume not.
Gaiden: hmm interesting! you'd be a bit more like me!
Blaze - Laurence: without the feat ;D

I'd also be able to use a lance and shield together.

holy shit mounted combat with the feat, and then my magic saddle it's really strong
Gaiden: its gonna kinda have to be. lol ii have a feeling the end of this campaign
is gonna be like dynasty warriors
Blaze - Laurence: Yeah. I saw it coming too. hence why I got all of this amazing
stuff.
but to try and avoid it. I sent the scrolls that I did.

if you read my downtimes and meandor's of course.


Gaiden: yeah I did. lol

did you write a part 2? or is it still just the part 1 of your horse?

Blaze - Laurence: part 1 so far. still writing part 2.


it'll be up before the session

but if you didn't remember. I get the bonus to my greatsword this session from the
general's sword. :D
Gaiden: yup!
Blaze - Laurence: his was a +2 and mine is a +1 I wonder if mine will go up to a
+3 and with added effects
if it does, I'd have a +12 to hit and +8 to damage
plus whatever the other effects are

it's fitting for my guy to stand so strong, while also having allies that are just as
strong.
I'm the Chronicle after all :D

Gaiden: Yup! to be honest, even after I hit level 20, I'll still be a novice rokugani.
>_< lol
But I'm an elf, I've got a long way to go

I won't be a master till I've mastered at least 4 classes.


Blaze - Laurence: jesus. lol
Gaiden: YEah. If yo usee an old man walking towards you, and you THINK you
may be a bad guy? RUN.
although most times you just wont wake up

Blaze - Laurence: oh and I will say Blaze is contemplating about offering spots to
his 3 allies to join him in the Pathfinders. but as special members, they wouldn't
need to still be here and you'd have the authority of the Pathfinders anywhere you
may go. along with my name.
So yeah :P

Gaiden: ^_^

I think when this campaign is done, we should get rid of all the "secret coins"
except for three

and yo ucould spread word that if anyone ever sees the coing, to do whatever
they can.
kinda like game of thrones with the faceless men

Blaze - Laurence: That's what I have in mind actually ;)


Gaiden: plus it would be a good keepsake of our adventures
Blaze - Laurence: Indeed.

and Blaze would just have a good feeling knowing that he would have 3 people
out there, that no matter what his reach can still get them to help.

Gaiden: winthin reason. lol Birth Union always comes first. lol But yeah. You'd be
the close second to the rokugani. >_<
Blaze - Laurence: and who knows. Blaze's goal might be to have the Pathfinders
actually to become the leaders of this city as well as the guard.
and it'll still be a guild so where members can still take jobs to help out for
anything special or important.

Gaiden: lol we might need someone with a higher int score to run a giant city. >_<
Blaze - Laurence: don't make me get the int item that gives you a 19 int. lol
Gaiden: lol you might need to send your pathfinders on a mission to get it if you
wanna run the city! >_< rofl
Blaze - Laurence: Indeed.
Gaiden: it would be like...the strongest rule....until you get the item. >_<
Blaze - Laurence: hahaha fuck you xD
Gaiden: ^_~

Blaze - Laurence: alright I'm gonna head to bed for now. I'll see you later today
Gaiden: kk c ya
hey alexis

Meandor (Alexis): hey :D


Gaiden: I cant find slimes i the monster manual....are they oozes?
Meandor (Alexis): well the 5e mm isn't always the one we use
Gaiden: oh lol
Meandor (Alexis): we had a lot of pathfinder enemies

but yeah you're prolly well off using the oozes from 5e mm

Gaiden: oozes seem way more powerful than just slimes. >_< I'll stick with the
slimes since it's just me and amaya
Meandor (Alexis): not like you need stats right?
Gaiden: well I'm doing combat so yeah I need stats, but I found then
*them

Meandor (Alexis): alrighty


Gaiden Quickly shotguns a healing potion!

Gaiden:

hey hey

7 Hit points were was regained!

Meandor (Alexis): hey there :D

was wondering if I am switching up the date or smth xD Noone's here

Gaiden: finished the videos, but uploading them to Dropbox is takin a bit. I noticed
that!
Meandor (Alexis): yeah vids always take foreeeevar
Gaiden: first one is 11 minutes and the second is 16
Meandor (Alexis): dayum
Gaiden: lol well thats nothing compared to our like...5-6 hour session videos. >_<
Meandor (Alexis): ^^
Gaiden: Sarah helped with the first one, but then had to go so "amaya" only
helped with the first dungeon
Meandor (Alexis): xD
Gaiden: If I had had all week to work on it, it would have turned out better,.

I was so nervous and rushed that I made some rolling errors on my combat, but
it's all good. they would have died anyways

its super hard being GM AND a player


Meandor (Alexis): hey austin o/
Gaiden: hey hey
Austin (GM): Hey, you still need help with dynamic lighting?
Gaiden: I finished my downtime videos austin, I just need to finish uploading them
to dropbox then I will post em
nope. I got it. lol

stayed up till about 7 am this morning and woke up at noon today to finish it all
I appreciate you SO much more now btw. < 3 < 3
I also created a character sheet for amaya. >_<
lol

Gaiden: It's not FULL, but it's close.

Sarah (The gf) got really interested in her character and made me make one for
her. >_<

Meandor (Alexis): what character does she have now?


Gaiden: well, she's in the process of finishing up a ranger character

I think she took a liking to amaya cause I told her that gaiden and amaya were
close....and likely to bang..... >_<

Meandor (Alexis): what race? gotta know for a friend of mine, she says all
women only play tiefling rogues/warlocks
^^

Gaiden: I think she's gonna be a human ranger. >_< lol


human or elf.

Meandor (Alexis): good :D break the meta


^^

Gaiden: cant remember


I think it was human

she comes up with the CRAZIEST and most amazing stories (she's a writer)
Meandor (Alexis): aaaaaah cool :D
Gaiden: she has very elaborate dreams that she edits into stories
She'll wake up and remember every detail like it was a movie.

Meandor (Alexis): i wish my dreams were a bit more sometimes ^^ just basic
boring stuff for me
Gaiden: JR came online at like...5 am to roll ONE warhammer roll, then leave. I
laughed so hard
Meandor (Alexis): whens the session start?

45 minutes right?
Gaiden: yeah about
Meandor (Alexis): last week i was like so confused cause for me we started at 1
am and normally we stat at 2 but we had the timeswitch thingy
start*

Austin (GM): Yea, us American's still value our ability to think we control time...
Meandor (Alexis): xD
Gaiden: lmfao
Meandor (Alexis): damn, i got a bump but i dont even remember getting hit on
the head o.O
maybe one of the dwarves escaped the chest and tried to smack me :O

J.R. (Joe): Hallo.


Gaiden: hey hey
Blaze - Laurence: Hey guys :D
J.R. (Joe): Hallo.
Gaiden: hy hey

gonna be uploading the vids to youtube so you guys can see them ^_^
dropbox is being a bitch

Austin (GM): Okay, I'm about ready to start. Going to start the Skype call in
10~min.
Gaiden: kk I'm gonna bio real quick
Blaze - Laurence: Downtime two and final RP posted.
Gaiden: also, I whipped something up for you blaze.
Blaze - Laurence: oh?
Gaiden: It's simple yet effective
Austin (GM): Okay, starting skype call.
Blaze - Laurence: kk
Gaiden: wait I gotta get in skype sorry!
Blaze - Laurence: Meandor join the call~
Austin (GM): Meandor oh Meandor, where art thou Meandor.
Image

Meandor (Alexis): fuck me, had trouble

J.R. (Joe): WB.


Meandor (Alexis): second...

they started building siege weapons? :O

Blaze - Laurence: mhm

You are going a little roboty voice Gaiden.

Gaiden: odd. hmm


Blaze - Laurence: it's rare but then it fixes itself.
Gaiden: am I still a robot?
Blaze - Laurence: nope
Meandor (Alexis): nah^^
Blaze - Laurence: That's nifty.

free interaction - within 5 ft and zap to my hands


Bonus action - zap teleport me 15 ft
fuck yeah lol

Meandor (Alexis): there's a deepthroat joke somewhere in there but I'm too lazy
to find it...
Gaiden: Zap teleport doesn't sound cool. Can we call it blinking?
lol alexis

Meandor (Alexis): well damn, now j.r. is the only one who can't leave my wall of
force ^^
Gaiden: lol
J.R. (Joe): I can't?
Meandor (Alexis): hopefully?
^^

theres also some sort of dirty joke in there ... :P


actually quite a few

Gaiden: so dirty. >_<


Meandor (Alexis): my my ... :D
Blaze - Laurence: I can only wonder what happened between you two during the
short rest LOL
Meandor (Alexis): well, gaiden only needs like 3 minutes :^)
so like reaaaally short rest

Gaiden: the reason why she couldn't come with me on the second dungeon was
because she couldn't walk right after hte short rest

Meandor (Alexis): damn xD


J.R. (Joe): . . .
Gaiden: Cloak of Displacement, Broom of Flying and Dust of Sneezing and
Choking. 500GP worth of gems.\
Meandor (Alexis): poor susie xD
Gaiden: Tome of Understanding (+1), Dimensional Shackles, and Universal
Solvent. You also find a Medal of gold with the symbol of

Aroden on it. On the back bears an eye with the words under it "May Aroden still
watch over us, and forgive us."

Meandor (Alexis): how much ya wanna bet the shackles were used in the short
rest :^)
Blaze - Laurence: http://www.d20pfsrd.com/magic-items/wondrousitems/wondrous-items/c-d/dimensional-shackles
Cleric-on-a-stick

This wooden broom, which weighs 3 pounds, functions like a mundane broom
until you stand astride it and speak its command word. It then hovers beneath you
and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400
pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The
broom stops hovering when you land. You can send the broom to travel alone to a
destination within 1 mile of you if you speak the command word, name the
location, and are familiar with that place. The broom comes back to you when you
speak another command word, provided that the broom is still within 1 mile of you.
Meandor (Alexis): https://media.giphy.com/media/XffuRFLiuw5W0/giphy.gif
J.R. (Joe):

(
=

20

rolling 1d100

Meandor (Alexis): drums


aaaaand?
XD

bardic? clerd?
Gaiden: If you have more than one speed, such as your walking
speed and a flying speed, you can switch back and forth
between your speeds during your move. Whenever you

switch, subtract the distance you've already m oved from


the new speed. The result determines how much farther

you can move. If the result is 0 or less, you cant use the
Gaiden: new speed during the current move.

For example, if you have a speed of 30 and a flying

speed o f 60 because a w izard cast the fly spell on you,


you could fly 20 feet, then w alk 10 feet, and then leap
into the air to fly 30 feet more.

Blaze - Laurence: Free Interaction - 10 foot range throwing Attack and sword
reappears in my hand
Bonus action - Lightning Blink Me 15 ft

Gaiden: Clardic
Meandor (Alexis): uuh i like that one
J.R. (Joe): Clardic. I like it.
Blaze - Laurence: 250 gold a session. wow. that can get a little expensive.
Gaiden: lol
Meandor (Alexis): or that one literal child of literal westcrown that just kinda
suddenly lives here ^^
Blaze - Laurence: LOL

well if you read my post within yours, and you gave her the badge, she's an
honorary pathfinder.

Meandor (Alexis): "You're not wrong" - Gozreh 2015


herbalism kit?

Blaze - Laurence: I could straight up buy 33 potions..


Meandor (Alexis): i could straight up buy 2
:D

actually 3 :O

dayum im rich
Blaze - Laurence:
J.R. (Joe): I can buy 100, technically. So nyaa! :P
Blaze - Laurence: < - 1680 gold here
Meandor (Alexis): 178 and some left over copper from when I bought wobbles xD
Blaze - Laurence: That copper will never have use.
Meandor (Alexis): nope but maybe it's siliels allowance :P
Austin (GM): (2d6+2)
Gaiden:

rolling 2d6 + 2
)+2

Austin (GM):
https://drive.google.com/file/d/0B0gjgn0wz8_MN3JwM0d1NHdMY2s/view?
usp=sharing
Meandor (Alexis): are healing potions an ingredient to good food :O thats why
good restaurants are so expensive :OOO
Blaze - Laurence: so I can heal for 20d4+10 at the moment
Chronicle Blaze: DM Plot: Yeah it's important. go to it
Gaiden:
Result

Deception (Cha)
10 | 7

Ability Check

Meandor (Alexis): asking for a bj in a public environment....


....

J.R. (Joe): .......


Meandor (Alexis): ........
Gaiden: ^_^
Meandor (Alexis): still got mine :D
J.R. (Joe): When you need to, you can secure free passage on a sailing ship for
yourself and your adventuring companions. You might sail on the ship you served
on, or another ship you have good relations with (perhaps one captained by a
former crewmate). Because youre calling in a favor, you cant be certain of a
schedule or route that will meet your every need. Your Dungeon Master will
determine how long it takes to get where you need to go. In return for your free
passage, you and your companions are expected to assist the crew during the
voyage.
Chronicle Blaze: hahahah
Gaiden: Don Jacob and Jacob Don?
Chronicle Blaze: I think that's what it was.
Chronicle Blaze doesn't look quite happy with this. but decides to not say
anything
Gaiden: -Gaiden nestles over to blaze and whispers- "Everyone's gotta eat!"
Meandor (Alexis): quite likely actually
Chronicle Blaze would just glare at Gaiden
Meandor (Alexis) whispers: "Poor Susie" xD

Austin (GM):

Chronicle Blaze: Poor J.R.


Meandor (Alexis): best ship name ever xD
Chronicle Blaze looks towards the water and looks worried
Meandor (Alexis): poor susie's in a poor condition. She looks rather fucked ...
ON SHIP COMBAT :OOOO

Gaiden: -Shadow steps behind blaze and shakes him wildly before running away
laughingChronicle Blaze grabs the mast of the ship and holds on tight
Gaiden:
Result

Persuasion (Cha)
23 | 6

Ability Check

Meandor (Alexis): snuggling? *Goes to blaze and sits beside him


ooooh smuggling T_T
:P

Gaiden:
Result

Stealth (Dex)
27 | 20

Ability Check

Meandor (Alexis): it's a ship: great investigating


it's made of... wood :O
the revelations

Chronicle Blaze: oh. I'll show you what's made of wood.

Meandor (Alexis): you should be busy throwing up


"It's just opium" - the worlds most hippy-cleric

Chronicle Blaze: I know right?


Meandor (Alexis): theres another "blowing" joke here somewhere
Just imagine the money we could make selling the opium :O

Gaiden: Bad meandor!


Meandor (Alexis): hehe >:D
no grain, no gain

Gaiden:
Result

Persuasion (Cha)
8 | 22

Ability Check

Meandor (Alexis): "Hey there buddy, that opium you got there... mighty shame if
it were to fall off board
Gaiden:
Result

Perception (Wis)
14 | 18

Ability Check

Persuasion (Cha)
Result

25 | 18

Ability Check

Meandor (Alexis) hands blaze a bucket


Meandor (Alexis): "Just in case"
Chronicle Blaze nods towards Meandor "Thank you"
Chronicle Blaze: ...big shark guy..?
Meandor (Alexis): HALF MAN HALF SHARK :O
ITS MANBEARSHARK
:O

Chronicle Blaze: you broke your girlfriend. lol


Meandor (Alexis): rip sarah 19xx-2015
and he's probably less fat

Chronicle Blaze: ... we're gonna have to fight this captain...


Meandor (Alexis): damn, the opiums gone bad T_T
who wouldn't want to stay on(in susie? :P

Gaiden: lol
Chronicle Blaze starts beating his head against the mast "fuck" hit "this" hit
"shit" hit "get" hit "me" hit "out" hit "of" hit "here" hit
Meandor (Alexis): "If you want, I can transform you into a see beast"
Chronicle Blaze:
Result

Perception (Wis)

19 | 23

J.R. (Joe):
Result

Ability Check

24 | 25

Meandor (Alexis):

Result

Ability Check

19 | 21

Gaiden:
Result

Perception (Wis)

Perception (Wis)
Meandor Galonvathar
Ability Check

Perception (Wis)
Ability Check

26 | 27

Gaiden: -sighsMeandor (Alexis): who'd have thought

"Shall I commence plan "Fireball till death"?

(From Chronicle Blaze): do you know disintegrate? you can use it on the ship
itself
(To Blaze - Laurence): lvl 6 spell, would be next level
(From Chronicle Blaze): Shit.
J.R. (Joe):

Gust of Wind (Domain)


Level 2 Evocation 60 foot line
V, S, M (a legume seed)
1 action up to 1 minute

Description A line of strong wind 60 feet long and 10 feet wide

Save

blasts from you in a direction you choose for the spells


duration. Each creature that starts its turn in the line
must succeed on a Strength saving throw or be pushed
15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of
movement for every 1 foot it moves when moving
closer to you.
The gust disperses gas or vapor, and it extinguishes
candles, torches, and similar unprotected flames in
the area. It causes protected flames, such as those of
lanterns, to dance wildly and has a 50 percent chance to
extinguish them.
As a bonus action on each of your turns before the
spell ends, you can change the direction in which the
line blasts from you.
DC 15 Str

Meandor (Alexis): ...


Chronicle Blaze throws up in the bucket
Chronicle Blaze: J.

J.R. has a hard on right now lol

Meandor (Alexis): someone's been reading book of lost spells spells :O


Chronicle Blaze: Evards black tentacles lol
Meandor (Alexis): oh right, i was thinking about "bloody tentacles"
nvm then

Chronicle Blaze: lol.


J.R. (Joe):

Control Water (Domain)

Level 4 Transmutation 300 feet


V, S, M (a drop of water and a pinch of dust)
1 action up to 10 minutes

Description Until the spell ends, you control any freestanding water

inside an area you choose that is a cube up to 100 feet


on a side. You can choose from any of the following
effects when you cast this spell. As an action on your
turn, you can repeat the same effect or choose a
different one.
*Flood. You cause the water level of all standing water in
the area to rise by as much as 20 feet. If the area includes
a shore, the flooding water spills over onto dry land.
If you choose an area in a large body of water, you
instead create a 20-foot tall wave that travels from one
side of the area to the other and then crashes down. Any
Huge or smaller vehicles in the waves path are carried
with it to the other side. Any Huge or smaller vehicles
struck by the wave have a 25 percent chance of capsizing.
The water level remains elevated until the spell ends
or you choose a different effect. If this effect produced a
wave, the wave repeats on the start of your next turn
while the flood effect lasts.
*Part Water. You cause water in the area to move
apart and create a trench. The trench extends across
the spells area, and the separated water forms a wall to
either side. The trench remains until the spell ends or
you choose a different effect. The water then slowly fills
in the trench over the course of the next round until the
normal water level is restored.
*Redirect Flow. You cause flowing water in the area
to move in a direction you choose, even if the water has
to flow over obstacles, up walls, or in other unlikely
directions. The water in the area moves as you direct
it, but once it moves beyond the spells area, it resumes
its flow based on the terrain conditions. The water
continues to move in the direction you chose until the
spell ends or you choose a different effect.
*Whirlpool. This effect requires a body of water
at least 50 feet square and 25 feet deep. You cause
a whirlpool to form in the center of the area. The
whirlpool forms a vortex that is 5 feet wide at the
base, up to 50 feet wide at the top, and 25 feet tall. Any
creature or object in the water and within 25 feet of the
vortex is pulled 10 feet toward it. A creature can swim
away from the vortex by making a Strength (Athletics)
check against your spell save DC.
When a creature enters the vortex for the first time on
a turn or starts its turn there, it must make a Strength
saving throw. On a failed save, the creature takes 2d8
bludgeoning damage and is caught in the vortex until
the spell ends. On a successful save, the creature takes
half damage, and isnt caught in the vortex. A creature
caught in the vortex can use its action to try to swim
away from the vortex as described above, but has
disadvantage on the Strength (Athletics) check to do so.
The first time each turn that an object enters the
vortex, the object takes 2d8 bludgeoning damage; this
damage occurs each round it remains in the vortex.

Meandor (Alexis): J. "Moses" R.


J.R. (Joe): "Let my people go!" :P
Meandor (Alexis): remind me of "let my people go" after this session please :D
Chronicle Blaze: War of the clerics?
Gaiden: war of the SAILOR clerics!
Meandor (Alexis):

Dimension Door

Meandor Galonvathar
Level 4 Conjuration 500
V
1 action Instantaneous

Description

You teleport yourself from your current location to any other spot within range. You arrive at exactly the
spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating
distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree
angle, 300 feet.

You can bring along objects as long as their weight doesnt exceed what you can carry. You can also bring
one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature
must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling
with you each take 4d6 force damage, and the spell fails to teleport you

Perception (Wis)
Result

Meandor Galonvathar
Ability Check

19 | 7

Gaiden:

Perception (Wis)

Result

Ability Check

9 | 15

Inazuma No Kage (Lengendary Quarterstaff)


Attack

21 | 11 vs AC

Damage

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

rolling 2d6
(
=

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

24 | 26 vs AC

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


Damage

6 Lightning

Gaiden:

Melee

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

DC 16 Con

Save Failure
Save Success

Austin (GM):

(
=

25

Creature is stunned until the end of my NEXT turn.


Nothing happens

rolling 1d20+9

)+9

rolling 1d20+8
(
=

13

)+8

rolling 1d20+8
(
=

)+8

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 27


Second Attack hits AC 28

27 dealing 6 damage.

27 dealing 6 damage.

Chronicle Blaze: Fuck I know what spell he's casting.


Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

Austin (GM):

(
=

14

DC 16 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

rolling 1d20+9

)+9

Meandor (Alexis): kinda obvious :P


J.R. (Joe): J.R. rolls a 15

Meandor (Alexis): Meandor Galonvathar rolls a 20 for initiative.


Austin (GM): WereShark rolls a 19 to Initiative.
Wizard rolls a 20 to Initiative.
Pirate rolls a 22 to Initiative.
J.R. (Joe): ..must pee...

Chronicle Blaze: Blaze rolls a 20 for initiative.


Gaiden: Gaiden rolls a 10 for initiative.
Chronicle Blaze:

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

Damn only 30 feet.

Burning Hands

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Austin (GM) Pirate makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 21 to hit AC:16!


Dealing 12 damage on a hit!

rolling 1d20+8
(
=

14

)+8

Austin (GM) Pirate makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 22 to hit AC:16!

Dealing 11 damage on a hit!

rolling 1d20+8
(
=

14

)+8

Austin (GM) Pirate makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 20 to hit AC:16!


Dealing 6 damage on a hit!

rolling 1d20+8
(
=

10

)+8

Austin (GM) Pirate makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 28 to hit AC:16!


Dealing 26 damage on a hit!

rolling 1d20+8
(
=

11

)+8

Austin (GM) Pirate makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 19 to hit AC:16!


Dealing 26 damage on a hit!

rolling 1d20+8
(
=

11

)+8

Austin (GM) Pirate makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 21 to hit AC:16!


Dealing 8 damage on a hit!

rolling 1d20+8
(
=

20

)+8

Meandor (Alexis):

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with
a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must
make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage
on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

20

DC 16 Dex

Damage

36 Fire

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot
level above 3rd.

Austin (GM):

(
=

87

rolling 8d20

Meandor (Alexis):

Result

Dexterity

Meandor Galonvathar
Saving Throw

8 | 4

Chronicle Blaze: you took 18 damage meandor

Light Crossbow

Attack

25 | 13 vs AC

Weapon

Austin (GM) WereShark makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 25 to hit AC:16!


Dealing 26 damage on a hit!

rolling 1d20+15
(
=

17

)+15

Austin (GM) WereShark makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 19 to hit AC:21!


Dealing 19 damage on a hit!

Austin (GM) WereShark makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 18 to hit AC:21!


Dealing 24 damage on a hit!

Austin (GM) WereShark makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 21 to hit AC:21!


Dealing 31 damage on a hit!

rolling 1d20+15
(
=

21

)+15

Meandor (Alexis):

Result

19 | 13

Austin (GM):

(
=

20

Acrobatics (Dex)
Meandor Galonvathar
Ability Check

rolling 1d20+18

)+18

J.R. (Joe): Flood. You cause the water level of all standing water in
the area to rise by as much as 20 feet. If the area includes
a shore, the flooding water spills over onto dry land.
If you choose an area in a large body of water, you

instead create a 20-foot tall wave that travels from one

side of the area to the other and then crashes down. Any
J.R. (Joe): Huge or smaller vehicles in the waves path are carried
with it to the other side. Any Huge or smaller vehicles

struck by the wave have a 25 percent chance of capsizing.


The water level remains elevated until the spell ends

or you choose a different effect. If this effect produced a


wave, the wave repeats on the start of your next turn
J.R. (Joe): while the flood effect lasts.

rolling 1d100
(

15

Meandor (Alexis): well if all the pirates can't swim then i shoulda gone with my
first plan xD
J.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

J.R. yells out to his companion, "Have faith!"

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

5 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Gaiden:
Result

Attack

Damage

Attack

Damage

Acrobatics (Dex)
18 | 25

12 | 14 vs AC

Ability Check

Kunai

6 Piercing

21 | 19 vs AC

Kunai

9 Piercing

Austin (GM) Wizard casts Crushing Water on Gaiden.

Austin (GM):

Spell DC: 19 vs DEX


Deals 48 Damage.

Gaiden:

Dexterity

Result

Saving Throw

23 | 28

Meandor (Alexis):

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.

Save

DC 16 Wis

GIANT SHARK

Huge beast, unaligned

Armor Class l3 (natural armor)


Hit Points 126 (11d12 +55)
Speed 0 ft., swim 50 ft .

Meandor (Alexis): STR


23 (+6)
DEX

11 (+0)

Skills Perception +3
CON

Meandor (Alexis): 21 (+5)


INT

1 (- 5)
WIS

10 (+0)

Senses blindsight 60ft., passive Perception l3


Meandor (Alexis): LanguagesChallenge 5 (1 ,800 XP)
CHA

5 (-3)

Blood Frenzy. The shark has advantage on melee attack rolls


against any creature that doesn't have all its hit points.

Meandor (Alexis): Water Breathing. The shark can breathe only underwater.
Chronicle Blaze:
Attack

Light Crossbow

21 | 13 vs AC

Weapon

Gaiden: My dex roll in the water.

file:///C:/Users/Sarah/Desktop/D&D5e%20Roll20/High%20Acrobatics%20roll!.web
m
Austin (GM) WereShark makes attack against Meandor!

Austin (GM):

The attack roll is 17 to hit AC:!


Dealing 30 damage on a hit!

Meandor (Alexis):

(
=

)+5

Austin (GM):

(
=

rolling 1d20 + 5

rolling 4d4

Austin (GM) WereShark makes attack against Meandor!


Austin (GM):

The attack roll is 26 to hit AC:!


Dealing 33 damage on a hit!

Austin (GM) WereShark makes attack against Meandor!


Austin (GM):

The attack roll is 24 to hit AC:!


Dealing 38 damage on a hit!

Austin (GM) WereShark makes attack against Meandor!


Austin (GM):

The attack roll is 32 to hit AC:!


Dealing 26 damage on a hit!

J.R. (Joe): Whirlpool. This effect requires a body of water


at least 50 feet square and 25 feet deep. You cause
a whirlpool to form in the center of the area. The

whirlpool forms a vortex that is 5 feet wide at the

base, up to 50 feet wide at the top, and 25 feet tall. Any


creature or object in the water and within 25 feet of the

J.R. (Joe): vortex is pulled 10 feet toward it. A creature can swim
away from the vortex by making a Strength (Athletics)
check against your spell save DC.

When a creature enters the vortex for the first time on


a turn or starts its turn there, it must make a Strength

saving throw. On a failed save, the creature takes 2d8


J.R. (Joe): bludgeoning damage and is caught in the vortex until
the spell ends. On a successful save, the creature takes
half damage, and isnt caught in the vortex. A creature
caught in the vortex can use its action to try to swim
away from the vortex as described above, but has

disadvantage on the Strength (Athletics) check to do so.


J.R. (Joe): The first time each turn that an object enters the
vortex, the object takes 2d8 bludgeoning damage; this
damage occurs each round it remains in the vortex.
Austin (GM):

(
=

18

rolling 1d20 + 2

)+2

rolling 1d20 + 8
(
=

19

)+8

J.R. (Joe):

(
=

10

rolling 2d8
)

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

J.R. yells out to his companion, "Have faith!"

Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

Target
Healing

a creature of your choice

4 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

14 | 16 vs AC

Damage

13 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

26 | 17 vs AC

Damage

13 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

9 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 21


Second Attack hits AC 31

rolling 4d6 + 4
(
=

17

15 dealing 9 damage.

24 dealing 7 damage.

)+4

Austin (GM): 1d20+11


Gaiden:

Stunning Strike
Level 5 5 ft

1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

DC 16 Con

Save Failure
Save Success

Creature is stunned until the end of my NEXT turn.


Nothing happens

Austin (GM):

(
=

25

rolling 1d20+11

)+11

Chronicle Blaze: Did you just say halibut? instead of hell of it?
....

Gaiden: lol fishy puns


Chronicle Blaze:
Attack

Light Crossbow

14 | 18 vs AC

Weapon

Austin (GM) WereShark makes attack against Gaiden!


Austin (GM):

The attack roll is 31 to hit AC:18!


Dealing 30 damage on a hit!

Austin (GM) WereShark makes attack against Gaiden!


Austin (GM):

The attack roll is 16 to hit AC:18!


Dealing 31 damage on a hit!

Austin (GM) WereShark makes attack against Gaiden!


Austin (GM):

The attack roll is 19 to hit AC:18!


Dealing 29 damage on a hit!

Meandor (Alexis): me too xD


ZAPP THAT FUCKER

J.R. (Joe): Redirect Flow. You cause flowing water in the area
to move in a direction you choose, even if the water has

to flow over obstacles, up walls, or in other unlikely

directions. The water in the area moves as you direct

it, but once it moves beyond the spells area, it resumes


its flow based on the terrain conditions. The water

J.R. (Joe): continues to move in the direction you chose until the
spell ends or you choose a different effect.

Austin (GM):

(
=

13

rolling 1d20+11

)+11

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

11 | 26 vs AC

Damage

Melee 5 ft

9 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

18 | 25 vs AC

Damage

Melee 5 ft

9 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

12 | 22 vs AC

Damage

Melee 5 ft

11 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

28 | 26 vs AC

Damage

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


Damage

7 Lightning

Meandor (Alexis): /roll 1d6 + 4+6


Gaiden:

rolling 1d6 + 12

)+12

Melee

15

Meandor (Alexis):

(
=

15

)+10

Gaiden:

(
=

13

rolling 4d4 + 4

rolling 4d4 + 4
(
=

10

rolling 1d6 + 10

)+4

)+4

Austin (GM): http://ephe.github.io/grimoire/spells/unseen-servant/


Chronicle Blaze goes back to hugging the mast
Chronicle Blaze: running to the bathroom real quick
Meandor (Alexis):

HP regained

Spending Hit Dice


Meandor Galonvathar
d6

Spending Hit Dice


HP regained

Meandor Galonvathar
d6

Spending Hit Dice


HP regained

Meandor Galonvathar
d6

Spending Hit Dice


HP regained

Meandor Galonvathar
d6

Spending Hit Dice


HP regained

Meandor Galonvathar
d6

Austin (GM): "The Earth is rocking, the skies are riven - Jove in a Passion, in
god-like fashion, is breaking the crystal urns of heaven."
Meandor (Alexis):

HP regained

Spending Hit Dice


Meandor Galonvathar
d6

Spending Hit Dice


HP regained

Meandor Galonvathar
d6

Arcane Recovery
Meandor Galonvathar
Class Action 1

On a short rest, regain spellslots equal to half your wizard level rounded up. (lvl 6 -> 1 lvl 3 spellslot or 3 lvl
1 spellslots etc.)

Chronicle Blaze: Back


Uhhh....

Meandor (Alexis): theres a friggin terrasque


Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

27 | 30

Chronicle Blaze:
Result

3 | 12

Ability Check

Stealth (Dex)
Ability Check

I switched to my longsword and shield.

Meandor (Alexis): theres something biblical to random folks following a star


she is

naked

Oh Meandor wants to "connect" with her alright :P


Austin (GM): Rovagug

Meandor (Alexis): http://pathfinder.wikia.com/wiki/Rovagug

HOW ABOUT GOZREH JUST SEND THE FRIGGIN TERRASQUE

Gaiden: lol

https://www.google.com/search?
q=avatar+of+gozreh&tbm=isch&imgil=7PBvxfnAtefOEM%253A%253BEV2zjEcfkil
25M%253Bhttp%25253A%25252F%25252Fwhodrewthis.deviantart.com%25252F
art%25252FAvatar-of-Gozreh127041766&source=iu&pf=m&fir=7PBvxfnAtefOEM%253A%252CEV2zjEcfkil25M
%252C_&biw=1680&bih=939&usg=__0J1UCMMqklLgCskvI1to3jq41A%3D&ved=0CE4QyjdqFQoTCOGbmeO2_cgCFUM4JgodSKcHpw&ei=vnc9
VuHEHcPwmAHIzp64Cg#imgrc=7PBvxfnAtefOEM%3A&usg=__0J1UCMMqklLgC
skvI1to3-jq41A%3D

J.R. (Joe):
Result

History (Int)
Ability Check

5 | 19

Chronicle Blaze: checking a spell.

Commune With Nature


Level 1 Divination Self
V, S
5 Minutes Instantaneous

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.

The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water

prevalent plants, minerals, animals, or peoples

powerful celestials, fey, fiends, elementals, or undead


influence from other planes of existence

buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.

Meandor (Alexis):

Gained From
Description

Wizard

AoE

30 ft Circle

Detect Magic

Meandor Galonvathar
Level 1 Divination 30 ft.
V, S
1 action 10 Minutes

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way,
you can use your action to see a faint aura around any visible creature or object in the area that bears
magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but it is blocked by I
foot of stone, I inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Aaaaaaactually we're more like buisness partners xD


Gaiden:

Insight (Wis)
Result

Ability Check

12 | 22

J.R. (Joe):

History (Int)

Result

Ability Check

8 | 8

Meandor (Alexis): if only someone was intelligent in this party :P


Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

18 | 15 vs AC

Damage

11 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

rolling 2d4
(
=

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

14 | 17 vs AC

Damage

8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 20


Second Attack hits AC 15

12 dealing 6 damage.

21 dealing 5 damage.

Acrobatics (Dex)
Result

13 | 28

Austin (GM):

(
=

24

)+6

J.R. (Joe):

rolling 1d20+6

Ability Check

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

J.R. yells out to his companion, "Have faith!"

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

4 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Austin (GM): Sahuagin King rolls a 16 to Initiative.


Meandor (Alexis): "ask him first" after having completly destroyed the ritual
J.R. (Joe):
Result

History (Int)
Ability Check

6 | 20

Meandor (Alexis): and its wisdom xD


xD

Chronicle Blaze:

Commune With Nature


Level 1 Divination Self
V, S
5 Minutes Instantaneous

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.

The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water

prevalent plants, minerals, animals, or peoples

powerful celestials, fey, fiends, elementals, or undead


influence from other planes of existence

buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.

Meandor (Alexis): queue strip music


Chronicle Blaze: I re put my hand on Gaiden's shoulder, reading the grapple if he
resists
Gaiden:
Result

Stealth (Dex)
26 | 29

Ability Check

Chronicle Blaze: you wouldn't really be able to do if I have a readied action. but I
won't push it.
Meandor (Alexis):

Result

Meandor Galonvathar
Ability Check

14 | 9

Chronicle Blaze:
Result

Perception (Wis)

Perception (Wis)
Ability Check

14 | 19

Meandor (Alexis): spooky scary lizardmen


send shivers down my spine

Proceeds to shove J.R. a tad bit closer to the trident


Chronicle Blaze: +1 ac +1 hit and damage, 1d8 1 handed always crits undead,
bonus 1d8 force damage, water cannon at the bottom,evil con save, 2d10, good
heal 2d10, twice per long rest

Commune With Nature

Description

Level 1 Divination Self


V, S
5 Minutes Instantaneous

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.

The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water

prevalent plants, minerals, animals, or peoples

powerful celestials, fey, fiends, elementals, or undead


influence from other planes of existence

buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.

Gaiden uses Sneak Attack


Gaiden:

5 Extra Damage!
Gaiden uses Sneak Attack

Gaiden:

9 Extra Damage!

J.R. (Joe):

Heal

Level 6 Evocation 60 feet

V, S
1 action Instantaneous

Description Choose a creature that you can see within range. A

Target
Healing

surge of positive energy washes through the creature,


causing it to regain 70 hit points. This spell also ends
blindness, deafness, and any diseases affecting the
target. This spell has no effect on constructs or undead.
a creature that you can see

73 HP healed

Ends blindness, deafness, and any diseases.


Effect
At Higher Levels When you cast this spell using a

spell slot of 7th level or higher, the amount of healing


increases by 10 for each slot level above 6th.

Chronicle Blaze:
Result

20 | 2

J.R. (Joe):

Intelligence
Saving Throw

Sacred Flame

Cantrip Evocation 60 feet


V, S
1 action instantaneous

Description Flame-like radiance descends on a creature that you

Target
Save

can see within range. The target must succeed on a


Dexterity saving throw or take 1d8 radiant damage. The
target gains no benefit from cover for this saving throw.
The spells damage increases by 1d8 when you reach
5th level (2d8), 11th level (3d8), and 17th level (4d8).

Damage

Save Success

one creature

DC 15 Dex

8 Radiant

No damage.

Meandor (Alexis):

Disintegrate

Meandor Galonvathar
Level 6 Transmutation
1 action

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.

Save

Damage

At Higher Levels

DC 16 Dex

97 Force

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th

J.R. (Joe):

Attack

Damage

Divine Strike:
Channel Divinity

Trident of Gozreh

11 | 11 vs AC

3 piercing, or 9 piercing Divine Strike + 3 force

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Chronicle Blaze:
Attack

Weapon

+1 Nature Greatsword (Oathkeeper)

24 | 13 vs AC

J.R. (Joe):
Attack

Damage

Divine Strike:
Channel Divinity

Trident of Gozreh
23 | 20 vs AC

Melee

6 piercing, or 3 piercing Thunder Divine Strike + 9 force

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis):

Create Undead
Meandor Galonvathar
Level 6 Necromancy
1 action

Description

You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within
range. Each corpse becomes a ghoul under your control. (The DM has game statistics for these
creatures.) As a bonus action on each of your turns, you can mentally command any creature you
animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can
command any or all of them at the same time, issuing the same command to each one). You decide what
action the creature will take and where it will move during its next turn, or you can issue a general
command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only
defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task
is complete. The creature is under your control for 24 hours, after which it stops obeying any command you
have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the
creature before the current 24-hour period ends. This use of the spell reasserts your control over up to
three creatures you have animated with this spell, rather than animating new ones.

Target
At Higher Levels

3 Corpses

When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls.
When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls
or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert
control over six ghouls, three ghasts or wights, or two mummies.

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


20 | 23 vs AC

12 Bludgeoning

Meandor (Alexis):

Melee 5 ft

Circle of Death (not learned)


Meandor Galonvathar
Level 6 Necromancy 150
V, S
1 action Instantaneous

Description

A sphere of negative energy ripples out in a 60-footradius sphere from a point within range. Each creature
in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save,
or half as much damage on a successful one.

AoE
Save

60 ft radius

Damage

At Higher Levels

DC 16 Con

20 Necrotic

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot
level above 6th.

Chronicle Blaze:
Result

10 | 19

Gaiden:

Constitution
Saving Throw

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

27 | 20

Meandor (Alexis):

Ability Check

Invisibility

Meandor Galonvathar
Level 2 Illusion Touch
V, S
1 action 1 Hour

Description

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is
invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.

Target
At Higher Levels

Single

When you cast this spell using a spell slot of 3rd level ar higher, you can target one additional creature for
each slot level above 2nd.

J.R. (Joe): ::sings:: "Somebody's watching you!"


Gaiden:
Result

Perception (Wis)
12 | 13

Ability Check

you should ask them to introduce themselves

lol yup
Meandor (Alexis): anyone else thinking of the mouth of sauron?

http://images.akamai.steamusercontent.com/ugc/452909687518534825/A13273E
AAA0D67D87FF8F699F7BAD9FD5E32978F/

Gaiden: lol
Austin (GM): I guess that's the idea in a way.
Gaiden: or thanos' speaker
Chronicle Blaze:
Result

5 | 20

Gaiden:
Result

14 | 8

11 | 23

J.R. (Joe):
Result

Ability Check

Arcana (Int)

Meandor Galonvathar
Ability Check

Insight (Wis)
12 | 8

Gaiden:
Result

Ability Check

Insight (Wis)

Meandor (Alexis):

Result

Insight (Wis)

Ability Check

Sleight of Hand (Dex)


10 | 24

Ability Check

and more importantly why are they building SIEGE weapons?

Chronicle Blaze: don't worry I got it :P


Meandor (Alexis): there is no dana, only ZUUN
Gaiden: lol
Meandor (Alexis): yeeey you got the reference :D
Gaiden: um why?

lol I love ghostbusters!


yeeeeeah right

Austin (GM): Ecarrdian Drovenge


Chronicle Blaze: oh shit. money.
Gaiden: and theeeeeeeeeeeen?

Insight (Wis)

Result

Ability Check

9 | 23

ask about the SIEGE WEAPONS

Meandor (Alexis): military government doesn't always end well


:P

Gaiden: true. they might also be full of shit.

Insight (Wis)

Result

Ability Check

16 | 16

He hasn't sent a tracker like a rokugani assassin to find him ^_~


and I think we found a recipient for those dimensional shackles.

Chronicle Blaze: yup


Gaiden: lets do it
lol

lets dooooo iiiiiiit

I will sneak and loot AAAAAALLLLL THE THIIIIIIINGS


so he can readf minds!

ugh that means no sneak


Gaiden: acana that medalion
>+_<

Meandor (Alexis):

Result

<3

25 | 28

Arcana (Int)

Meandor Galonvathar
Ability Check

gotta be vewwy vewwy quiet


J.R. (Joe): LOL
Austin (GM): Image
Meandor (Alexis): or whatever it was in india and half the world that used that
symbol before the nazis :P
Gaiden: lol yeah thats why I said Manji symbol cause that's the japanese version
of it.

Meandor (Alexis): yeah


J.R. (Joe): Pretty sure the Nazi version is also the inverse of the traditional one.
Meandor (Alexis): dolla dolla bills yo
Gaiden:
Result

Deception (Cha)
9 | 13

Ability Check

rolling 1d6
(
=

Stealth (Dex)
Result

31 | 32

Ability Check

Chronicle Blaze: give me control over that token please :D


Gaiden:
Result

Perception (Wis)
18 | 11

Ability Check

Perception (Wis)
Result

19 | 23

Ability Check

Perception (Wis)
Result

18 | 24

Ability Check

J.R. (Joe): ::floats upward::


Gaiden:
Result

Perception (Wis)
13 | 27

Ability Check

Perception (Wis)
Result

28 | 16

Ability Check

Perception (Wis)
Result

19 | 15

Ability Check

J.R. (Joe): ::raises his eyebrows::


Gaiden:
Result

Perception (Wis)
9 | 15

Chronicle Blaze:
Result

Ability Check

Persuasion (Cha)

13 | 13

Ability Check

Austin (GM): Gith


J.R. (Joe): The rocks in the catapults look like grumpy faces.
Gaiden: dumb lich staff

https://ebarnes23.files.wordpress.com/2015/02/mostly-dead.jpg
We'll see about that!

J.R. (Joe): ::flies around in slow circles::


Meandor (Alexis) casts hold person on J.R.
Gaiden: lol
J.R. (Joe): ::urinates on Meandor's head::
Meandor (Alexis) turns J.R. into a frog
J.R. (Joe): ::hops around happily::
Meandor (Alexis) puts j.r. into his pocket
J.R. (Joe): ::croaks loudly::
Gaiden: lol

meandor is prolly used to things that croak


being a necromancer and all

Meandor (Alexis): yep, normally it's croaking or screaming :D


Gaiden: -bowsMeandor (Alexis): focus on had
Gaiden: what do you mean had meandor?
Meandor (Alexis): blaze said: he had a pit fiend
Gaiden: lol
J.R. (Joe): ::Looks at Meandor::
Meandor (Alexis): there is no licj, only zuun

well we know that taking blood from his finger deals 1 dmg xD
J.R. (Joe): LOL!
Austin (GM): Rovagug
Meandor (Alexis): chicken little doo doo?
Gaiden: THAT COULD BE JRS BROOM SAFEWORD!

CHICKEN LITTLE sends it out DOO DOO brings it back

Meandor (Alexis): well it is my safeword for other matters ... :P


J.R. (Joe): . . . .
Gaiden: lmfao
Chronicle Blaze:
Result

Insight (Wis)
Ability Check

22 | 21

Gaiden:
Result

Insight (Wis)
Ability Check

9 | 22

J.R. (Joe):
Result

Insight (Wis)
Ability Check

14 | 13

Meandor (Alexis):

Result

15 | 21

Insight (Wis)

Meandor Galonvathar
Ability Check

it's like he's not even there


:O

J.R. (Joe): He's totally a germaphobe!


Meandor (Alexis): I do not shake hands, I do not make friends
something something ultimate rap battle
NO

NOONONONO
Gaiden:

Sleight of Hand (Dex)


Ability Check

Result

15 | 18

Meandor (Alexis): NOOOOOOOOOOOOOO

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
...

you lucky fucker


xD

but... I CAN mwahahaha


Meandor (Alexis): undead noses
for the win

rolling 1d20+55

Austin (GM):

(
=

68

)+55

Meandor (Alexis): (well i dunno if I can, i just said it cause you know...
necromancer) xD
Austin (GM):

+
+
+
+

rolling 80d12

548

+
+
+
+

+
+
+
+

+
+
+
+

+
+
+
+

+
+
+
+

Meandor (Alexis): and he only crit 3 times

+
+
+
+

+
+
+
+

PUNCH THE BLOOD AWAY punches Blaze in the face


xD

wasn't it the cheek?


WOW

WOOOOW
Meandor (Alexis): OK NO NOSE FOR YOU
J.R. (Joe): Alas....next level spell:

Regenerate

+
+
+
)

+
+
+

+
+
+

+
+
+

Level 7 Transmutation touch


V, S, M (a prayer wheel and holy water)
1 minute 1 hour

Description You touch a creature and stimulate its natural healing

ability. The target regains 4d8 + 15 hit points. For the


duration of the spell, the target regains 1 hit point at the
start of each of its turns (10 hit points each minute).
The targets severed body members (fingers, legs,
tails, and so on), if any, are restored after 2 minutes.
If you have the severed part and hold it to the stump,
the spell instantaneously causes the limb to knit
to the stump.

Meandor (Alexis): he hasnt


stopped
ever

J.R. (Joe): LOL!


Gaiden: lol
Meandor (Alexis): naaaah its only around 600 dmg, he can shrug that off
no pain

J.R. (Joe): ::considers using Banishment on the King:: :P


Meandor (Alexis): frogs don't consider much
J.R. (Joe): Except how to kill those who hold them in pockets!
Meandor (Alexis): >:D

you trade a nose for mounted combatant


if you want to, feel free to fight the king
Halt Aging

8th-level evocation
Cleric, Wizard

Meandor (Alexis): Components: V, S, M (a diamond worth at least 5,000 gold


pieces)

Casting Time: 1 action


Duration: Permanent
Range: Touch

Area of Effect: 1 creature


Meandor (Alexis): Saving Throw: None

One willing creature you touch stops aging for the next 1d10 years,

extending its lifespan by a corresponding amount. Any effects that age

the creature reduce the effect of this spell first before taking effect on the
creature.

J.R. (Joe): Rawr!


Meandor (Alexis): kinda wanna stay in power for ever?

blaze is gonna turn evil, i forsee it


into a chicken

so are we lvl 11 or 12 now?


J.R. (Joe): 12.

Also? I forgot I had this now:

Word of Recall

Level 6 Conjuration 5 feet


V
1 action Instantaneous

Description You and up to five willing creatures within 5 feet of you

Target

instantly teleport to a previously designated sanctuary.


You and any creatures that teleport with you appear in
the nearest unoccupied space to the spot you designated
when you prepared your sanctuary (see below). If you
cast this spell without first preparing a sanctuary, the
spell has no effect.
You must designate a sanctuary by casting this spell
within a location, such as a temple, dedicated to or
strongly linked to your deity. If you attempt to cast the
spell in this manner in an area that isnt dedicated to
your deity, the spell has no effect.
you and five willing creatures in range

Meandor (Alexis): how long do dragons live?


J.R. (Joe):

Divine Intervention
Class Action 6

You can call on your deity to


intervene on your behalf when your need is great.
Imploring your deitys aid requires you to use your
action. Describe the assistance you seek, and roll
percentile dice. If you roll a number equal to or lower
than your cleric level, your deity intervenes. The DM
chooses the nature of the intervention; the effect of any
cleric spell or cleric domain spell would be appropriate.
If your deity intervenes, you cant use this feature
again for 7 days. Otherwise, you can use it again after
you finish a long rest.
At 20th level, your call for intervention succeeds
automatically, no roll required.

I now have 19 Wis! Rawr!

Chronicle Blaze: woot

I'm now forever on my horse :D

J.R. (Joe): Beyond that, though, that level was rather blah.
Chronicle Blaze: I got forever advantage on unmounted creatures. lol
J.R. (Joe): Woot
Meandor (Alexis): 20 int :D
J.R. (Joe): Yaaay!
Chronicle Blaze: finally lol
J.R. (Joe): I tried!

Attack

Damage

Divine Strike:
Channel Divinity

Rawr!

Trident of Gozreh

18 | 10 vs AC

6 piercing, or 4 piercing Thunder Divine Strike + 8 force

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor (Alexis): when your reaction is "hehehe" on getting imortality I dunno if


its that great an idea
^^

J.R. (Joe): Totes


Chronicle Blaze: I have a few ideas.

Trying to become a fey myself. or get my soul into a construct.


Adamantine Golum and put my soul into it.

Meandor (Alexis): If blaze becomes immortal, I'd take a gander and say that
Meandor would probably try to kill him :/
J.R. (Joe): J.R. might also not take kindly to that idea.
Gaiden: I love that the music stays
Meandor (Alexis): yeah :D
Chronicle Blaze: Not only do I have to find a way for myself to actually get it. but
for me to spin it in a way for you guys to be okay with it.
My job will be tough but I can possibly do it.

Meandor (Alexis): good luck with that, highly doubt its possible
Gaiden: I take a modified version of the winchester motto: What's dead (after 150
years) should stay dead!
Meandor (Alexis): 150 years? ^^
DRAGON A GE CATEGORIES
Category Size Age Range

Wyrm ling Medium 5 years or less


Young Large 6-100 years

Adult Huge 101-800 years


Meandor (Alexis): Ancient Gargantuan 801 years or more
found it :D

J.R. (Joe): I just have to do some research to see how JR would feel about
immortality.

Gaiden: wanting to control immortality so he could always save his loved


ones...Isnt that what darth plaguos was? >_<
Meandor (Alexis): yeah ^^
Chronicle Blaze: Because if I find something that stays away from necromantic
magic or perverted undead spells. I would be able possibly swing you guys to
being okay with it.
Gaiden: see blaze? total evil dark side bro
Meandor (Alexis): Nah, undead or not, immortality is not something Meandor
would look kindly to in a position of power
Chronicle Blaze: well, I said stay away from that stuff.
Meandor (Alexis): 2000 years lifespan, sure. Immortality? eeeeh
Gaiden: absolute power corrupts absolutely.
Meandor (Alexis): xD

bringing superman into this are we

Gaiden: The way Gaiden would see it, is that even the elders of the Rokugan
aren't immortal.
and the organization has been around for thousands of years

Chronicle Blaze: I wouldn't fully stay in power, but be an advisor to the one in
power. and to be a guard of the pathfinders and the city of westcrown and it's
people
Gaiden: YOURE MESSIN UP THE CIRCLE OF LIFE MAN!!!!! SIMBA IS
DISAPPOINTED IN YOU!
Chronicle Blaze: lol.
Gaiden: http://www.lionaid.org/media/spartpressImages/sad-for-simba-1.png
Meandor (Alexis): That's what the senator palpatine also said. Oh i won't stay in
power, it's only for a brief time and in case of dire circumstances
Gaiden: lmfao
Meandor (Alexis): ^^
Gaiden: and guess who his sith master was?
Chronicle Blaze: In blaze's mind it makes sense to him He's protective of this city
now. and with someone that powerful on the other city that is immortal. He would
want to protect this city at almost any cost to himself. Not to anyone else.
Gaiden: um thats why we gotta get better and stronger as a TEAM.
TEEEEEEEEEEAM

Meandor (Alexis): welp blaze's is at 9/20 of meandors XD

Gaiden: I'm doing like 100 push ups and 100 sit ups and 100 squatts and like 10
K runs everyday!
I may be a bald monk by the end of theis campaign!

Chronicle Blaze: What about a vampire.. hmm


Meandor (Alexis): I got a great end story prepared for Meandor if he survives all
of this
Gaiden: lol vampires are eeeeeevil dude
Meandor (Alexis): yeah xD
J.R. (Joe): JR'd have to kill you if you became undead.
Meandor (Alexis): but sure lets not worry about the whole sucking the liferforce
out of others just to look young thing xD
some slimes are immortal, you may want to become a slime xD

Gaiden: lol or cows. the economy could ill afford to lose their livestock
Chronicle Blaze: Maybe becoming an avatar of a god will work as well.
Meandor (Alexis): well then the god will rein you in quite harshly. You'd prolly end
like that woman: stuck in a temple strapped on the back of a terrasque waiting for
a few centuries for someone to pass by
^^

J.R. (Joe): It's too bad we aren't doing Pathfinder...I'd love to see what a
Starstone Test might entail!
LOL!

Meandor (Alexis): ^^
Chronicle Blaze: Maybe Blaze can try and get Aroden to come back and become
his avatar. Or try to ascend to godhood himself in place of Aroden.
Gaiden:

Assassinate
Class Action 19

Assassinate
Class Action 19

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have
advantage on attack rolls against any creature that hasnt taken a turn in the combat yet. In addition, any
hit you score against a creature that is surprised is a critical hit.

J.R. (Joe): That's what the Starstone Test does, Blaze, in Pathfinder. Whoever
passes it becomes a god.
It's how Aroden became a god to begin with.

Gaiden: that would be the ONLY way that gaiden would accept
and would be storyline accurate too

since your family prolly waited for him to come back

Chronicle Blaze: My family is the pathfinders.


I don't know my mother and father.

Gaiden: doesnt mean they didnt exist. Maybe yo ucould link that into finding out
more about them
lol might tie in well with your storyline too
#outsidethebox

Chronicle Blaze: Yes. Indeed.


hahaha I may of found a way!

J.R. (Joe): Fun fact? The tarrasque is an avatar of Rovagug. :P


Gaiden: And thats IF austin lets you
Chronicle Blaze: Yes. if.
Gaiden: O_O
J.R. (Joe): According to this site anyhow.
Gaiden: wtf
sooooooo

you praise the god who's temple was on the back of a creatur that is the avatar for
the god who's servant is the bad guy were chasin?
J.R. (Joe): In the Pathfinder universe, anyhow.
Also? Gozreh is not a fan of Rovagug.

Gaiden: -sees plot thickeningMeandor (Alexis): maybe to show that gozreh has power over even the strongest
heralds of his rivaling gods?
Chronicle Blaze: Maybe I'd be able to swing it that I am a living god. because if I
remember correctly there are a few.
J.R. (Joe): RAWR!
Gaiden: lol
>_<

Could I ask you gentlemen for a odd favor?


Chronicle Blaze: what's up?
J.R. (Joe): ??
Meandor (Alexis): i love how gaiden just wants to sleep with amaya, J.R. just
wants to stay his hippy self, Meandor wants an army of undead working for the
greater good and then there blaze: he wants to be a fucking god XD
Gaiden: Could yo uguys PM me a picture of what yo uguys look like irl? I have
been curious, but didnt want it getting in the way of how I see your characters

Chronicle Blaze: Fair warning. I'm 6 foot 9.


Gaiden: I'm a 23 year old monk living in a monestary. lol Of COURSE I wanna get
laid. >_<
Meandor (Alexis): I barely ever take pictures of myself but we had to make one
for our teams website. As soon as they upload it i'll give ya the link (but I doubt it's
gonna be any time soon)
whats 6 foot 9 in the rest of the world? ^^

Chronicle Blaze: http://i.imgur.com/9fUnP4k.jpg this is my


me*

Gaiden: the beard is IMPRESSIVE sir


Meandor (Alexis): i'm jealous T_T
Chronicle Blaze: < 3
J.R. (Joe): I don't even know if I have any pictures of me on this computer. Made
it earlier this year.
I'll check, though.

Meandor (Alexis): gonna go to sleep now. its 8 30 xD Good night :D


Chronicle Blaze: night
J.R. (Joe): Yep! Time for bed for me as well!
Gaiden: this is an old picture of me, but the closest to what I currently look like
http://imgur.com/QjaDNOU

Chronicle Blaze: oh yeah? how old is that?


Gaiden: lol about 3 ish yearsago
I'm 32 now

and that was when I was like 28 turning 29


Chronicle Blaze: oh wow, you look quite young
Gaiden: ^_^ yeah I get that from my mom

She's like 64 and she looks like she's late 30s

Chronicle Blaze: lol


Gaiden: dat hispanic blood
Chronicle Blaze: Yes. I think I will try to zero in on this Starstone.
Gaiden: just be careful. lol Dont want the next campaign to be us trying to hunt
YOU down. >_<
Cause in 200 years, I'll have mastered those 4 classes I was talkin about. ^_~

Chronicle Blaze: Haha indeed.

Would be interesting. if I was apart of that campaign, and have to hunt down my
old character
Gaiden: In the next 4 levels, I can get 2 more ability score raises
>_<

1 from rogue, and 1 from monk


Chronicle Blaze: I just got one, and I'll get another 2 in 4 more levels
Gaiden: nic!
*nice!

Chronicle Blaze: it's how I got my feat


Gaiden: Now see? arent yo uglad I talked ya back into joining the group? >_<
Chronicle Blaze: lol yeah I've been having fun
Gaiden: I knew things would be getting better once This dirty whore tiefling left
Chronicle Blaze: XD
Gaiden: *that
lol

brb bio
Chronicle Blaze: kk
Gaiden: back
Chronicle Blaze: wb
Gaiden: got some food from the kitchen
Chronicle Blaze: I find out what I want to get for my next 3 ability score
improvements
Gaiden: oh?
Chronicle Blaze: mhm

level 14.) Savage Attack Once per turn when you roll damage for a melee weapon
attack, you can reroll the weapons damage dice and use either total.
or I might make that level 16
the other one I'm looking at
Sentinel

You have mastered techniques to take advantage of every drop in any enemys
guard, gaining the following benefits:
Chronicle Blaze:

When you hit a creature with an opportunity attack, the creatures speed
becomes 0 for the rest of the turn.

Creatures within 5 feet of you provoke opportunity attacks from you even if they
take the Disengage action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than
you (and that target doesnt have this feat), you can use your reaction to make a
melee weapon attack against the attacking creature.
Gaiden: sentinel I remember you talking about
Chronicle Blaze: yeah

I was gonna take it this level. but I decided to take my horse.

Gaiden: I think you and I would combo that one well. cause if their moving speed
is 0, I can make them prone and they cant get up
Chronicle Blaze: Well, it would be 0 until the rest of their turn.
they'd get it back at their turn

but if they try to leave and I hit. boom 0 again


Gaiden: right, so If I make them prone, then you go before they do, they can't
stand up
Chronicle Blaze: it has to be an attack of opportunity.
Gaiden: oh no I see what you mean
Chronicle Blaze: but as long as I hit. I can forever keep them near me.

and if they hit you, or anyone else 5 feet from me. I can hit them back if I want.
I can move 175 feet in one turn..
holy shit

Gaiden: yeah you and I are the movers now


Chronicle Blaze: horse and his dash. 100 feet.
my bonus action lightning blink.
115 total

then my run and dash 175 total


Gaiden: Could you IMAGINE how far I could move If I was on horseback? >_<
Chronicle Blaze: close to 300.
Gaiden: yuuuuuup scary
Chronicle Blaze: mhm
Gaiden: monk on a horse. >_< funy lookin though
Chronicle Blaze: Yeah
it fits for me though.
I look like a leader.

Gaiden: of course you do. you ARE one. >


Chronicle Blaze: Yup. :)

Gaiden: Gaiden's not out to be a leader. He's tryin to find out more about himself,
and his pilgremage
westcrown is a stop along a long road for him.

Chronicle Blaze: Yup.

so I have two paths I can take.

Gaiden: lol you need to FIND which PATH you wanna take? >_<
Chronicle Blaze: Find Aroden, because technically his lore it's not said if he's
truly dead or alive. and become his avatar. or become a god for westcrown and
Cheliax,
Gaiden: I feel imo that you should go after aroden. I feel like its the best storyline
fit, AND ALSO the one that works the best mechanically
Chronicle Blaze: Yeah.
It's great.

Gaiden: We've been running into a LOT of stuff lately that has the "May aroden
continue to watch over and forgive us" stuff.
We got a medallion that you might wanna ask Austin about. it was in with the
magical items I got from the lich's hideouts.

Chronicle Blaze: Yeah. speaking of that item. May I hold onto it?
Gaiden: Sure ^_^
Chronicle Blaze: Cool :)
Gaiden: although I'm so sad that I didnt realize what that cloak did....I could have
used it since meandor can use shield, <)M
Chronicle Blaze: aww lol.
Gaiden: I was actually after a pathfinder item that made austin come up with the
conversion issue of the items disappearing with aroden. >_
I wants the +2 gloves of dexterity
*wantes

UGH ENGLISH
*wanted

Chronicle Blaze: XD
Gaiden: I'm thinking I might be able to help lure out the guy with my hammer, but
that could go so bad.
Chronicle Blaze: wait? the emperor?
Gaiden: nono the mayors wife's brother of whatever
the guy were looking for

Chronicle Blaze: Oh.

Yeah. that might be bad.

But those items might lure him out.

But yeah I'll talk to Austin and see it's possible for me to find Aroden
Gaiden: Might be good for your background sotry ^_^
Chronicle Blaze: It would be fitting I think. He's spent all of his life here and he
knows how the people would rally for Aroden.
Chronicle of the Pathfinders while also avatar of Aroden. Now that's a combo.

Gaiden: yeah. Pays to have a diety I guess. >_<


Chronicle Blaze: I can twist it with my experiences with J.R. and him becoming a
Herald and also seeing an Avatar with his own very eyes. and being inside of his
domain.
It make me want to have faith again within Aroden. It wouldn't be an overnight
thing but the clerics of Aroden that stayed truthful to him will regain their
connection.
That would spread word within weeks that Aroden has returned.
If not days.

With that, I'd be able to rebuild the entire city and the pathfinders.

And if anything happened in those 200 years with the Emperor. Blaze would be
training to get onto a possibly power level where he'd be able to stand toe to toe
with him.
Gaiden: I could see yo u200 years later being like "This is for my nose
motherfucker!"
Chronicle Blaze: LOL
Gaiden: k bud. I'm hoppin out of here to finish this past week
's downtime then hittin the bed

Chronicle Blaze: alrighty man, I'll talk to you later.


Gaiden: kk

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

17 | 25 vs AC

Melee 5 ft

11 Bludgeoning

Meandor (Alexis): hey hey :D


Gaiden: hey hey. just checkin out my assassinate crit stuff
Meandor (Alexis): y'already got it?
Gaiden: yup. the second level put me at lvl 3 rogue
so it gave me the assassin archtype

Meandor (Alexis): nice!


Gaiden: first "Feature" is assassinate. ^_^

Meandor (Alexis): i love deathstrike of the assassin but it's waaaaay too deep
down in the tree
Gaiden: lol yeah. I wouldn't be able to do that.

what do I add to my attack that includes my possible crit damage?

Meandor (Alexis): how do ya mean?


like on the cs?

Gaiden: yeah like on the weapon tab, what do I add to my weapon attack damage
the posts the possible crit damage number too
so I dont have to keep rolling it separately

Meandor (Alexis): don't know xD never use weapons

you could make a seperate weapon that just deals your crit damage
and just use that when you get the surprise attack on someone

(and ignore the extra crit it would show when you crit with the crit weapon xD
Gaiden: true

oh yeah.....it would post that too. ugh nvm


lol

Meandor (Alexis): ^^
just always roll low :P

like every second attack yesterday XD


Gaiden: >_< I CANT BELIEVE THAT
Austin must have been so frustrated

Meandor (Alexis): well, he was the one who gave you the cloak XD
shoulda seen it coming

Gaiden: kind of, but still to CONSISTENTLY have the same roller coaster of rolls.
That wasn't necessarily his fault. lol
Meandor (Alexis): yeah xD
Gaiden: ESPECIALLY with like what was it....+15 to hit?
he was essentially rolling 2s and 3s on his low rolls

Meandor (Alexis): yeah, for deckworkers that's a rather high number xD


Gaiden: well, deckworkers on what seemed to be a fighting pirate ship
I'm sure they fight all the time being scary pirates and all

Meandor (Alexis): yeah ^^


too bad they all died T_T

Gaiden: lol JR was on point last night with the capsizing of the boat. lol
Meandor (Alexis): yeah ^^

btw they only had a +8 so a 13 or higher for two rolls was needed
not too unlikely

got reaaaaally lucky


Gaiden: yeah. lol

it was the shark guy that had +15 right?

Meandor (Alexis): yeah


Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

12 | 18 vs AC

Damage

Melee 5 ft

7 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

rolling 1d8 + 4
(
=

11

)+4

Inazuma No Kage (Lightning)


Damage

6 Lightning

rolling 6d6 + 4
(
=

Melee

31

)+4

that's first strike and sneak attack crit


Meandor (Alexis): oh shit i figured out how to beat you :O
Gaiden: oh?

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

10 | 29 vs AC

Melee 5 ft

8 Bludgeoning

Meandor (Alexis): i only need you to fail the polymorph roll


and then i can easily curse you when you'rea a chicken

Gaiden: lol turn me into a shark on land


Meandor (Alexis): XD

Gaiden: lol
Meandor (Alexis): and then proceed to stunlock you

(i'm guessing chickens don't have very high con saves xD

Gaiden: doesn't status effects go away when the chicken goes?


Meandor (Alexis): it's still you
it technically shouldn't

it's not like i'm summoning a chicken to replace you, it's you being a chicken
IF it works like that I'd only need you to fail that one roll
(and you not insta-killing me)

Gaiden: well with my assassinate, it would be interesting.

if I strike before you in initiative, I get advantage on every hit

Meandor (Alexis): yeah, thats what i mean


if you dont insta kill me xD

Gaiden: I wouldn't be surprising you though. so the crits are out.


Meandor (Alexis): thank god i got that fancy new cloak (ontop of another cloak
xD)
ontop of a cloak from my vestments i presume

Gaiden: can yo ucast shield on anything? cause technically yo uhave a higher ac


than me by quite a bit when you cast it
Meandor (Alexis): only on myswelf

but everytime i can use a reaction i can cast shield

Gaiden: right, but I mean it doesnt shield against JUST magic stuff right?
Meandor (Alexis): o no it's mostly physical stuff that it blocks
Gaiden: when can you use reactions for shield? what's the parameters?
anytime youre hit?

Meandor (Alexis): everytime i get hit (not attacked) i can choose to cast shield
even after knowing the roll of the other person

Gaiden: whaaaaaaaaaat so........essentially you can have pretty much a constant


21 ac. >_<
Meandor (Alexis): well

at a permanent 1st level usage

but one 1st spellslot goes down for mage armor


and then i got 3 for shiel
d

and then i'd have to use 2nd level spellslots

Meandor (Alexis): etc. etc.


Gaiden: hmm interesting.
Meandor (Alexis): but as soon as i'm levle 18 i can choose shield as my
signature spell and use it at all times without spellslots
Gaiden: when yo udo that, can I use the cloak? >_<
Meandor (Alexis): well teeeeeechnically you dont ever get hit if you play your
cards correct :P

problerm is: me having permanent 21 ac still doesnt stop anyone from hitting me
and then i am basically dead

Gaiden: well, Ironically Austin has been putting us in a lot of situations where my
movement is lowered.
Meandor (Alexis): if the shark guy hit me twice i'd be dead, same for the pirates
yeah well he has to xD

Gaiden: I gotta up my thinking outside the box quotient


Meandor (Alexis): but yeah i mean yesterday i had the 21 ac and the only reason
i didnt get attacked 7 times by the pirates and hit 7 times was the cloak so i'd
doubt that i'd juust give it away, as selfish as it sounds
Gaiden: nono...I mean after your 18 and you can cast shield all the time. >_<
Meandor (Alexis): well i'm still at only 21 ac right?
the spellslots werent the problem yesterday

Gaiden: only at a 21 ac.....but level 18, I'll still only be at 19


Meandor (Alexis): yeah but you can take a single hit and not fall over xD
not to mention all the other defensive skills you got
evasion etc.

Gaiden: all I know is that shark would have wrecked any of us, and at an 18 ac he
would hit me a lot more times than you with shield. >_< but we'll see. like I said, I'll
just have to think more outside the box from now on
Meandor (Alexis): whats a monks/rogues hitdice?
d8 or d10?

Gaiden: d8
Meandor (Alexis): d8 right?
ok :D

Gaiden: and he only would have killed you cause you were a shark right? Cause
he can't one shot for over 100 damage right?
Meandor (Alexis): lemme check his to hit values

Gaiden: cause its the turning back into meandor and taking simultaneous shark
hp damage that woyuld have killed you
Meandor (Alexis): of the 4 attacks on me as a shark 2 would have hit me and
even at full hp i'd have been dead
Gaiden: or am I wrong on that?
Meandor (Alexis): yeah if i died as a shark i'd have taken an instant 126 hp dmg
as meandor who was already low hp
instantly killing him

Gaiden: but youre not getting what I'm saying. if you WERENT polymorphed into
a shark, his attacks would have simply made yo uDOWN, and not DEAD right?
Meandor (Alexis): yeah
Gaiden: so it wasn't really his attacks that would have killed you, but turning into
the shark that would have
right?

cause you didnt even have the cloak on when you were a shatrk...although that
would have been a SERIOUSLY funny image
Meandor (Alexis): well not turning into the shark i'd have had disadvantage on all
defensive roll, probably wouldnt be able to cast the hands component of my spells
and would've died after the first hit allwoing him to hit my corpse for 3 more times
and thus killing me
a cloaked shark :O

please google tell me thats a thing


Gaiden: him hitting your down corpse doesnt work like that though
Meandor (Alexis): google disappointed me T_T

pretty sure it didnt help that other guy who got killed by lucca

Gaiden: true, but I dont think austin would have done that to you. If he did that
much damage to the shark, mechanically he'd be almost bound to have you dead.
Meandor (Alexis): well austin MIGHT have done it to me :P good enough reason
for Meandor to not risk getting ditched again and having to go down in combat :P
Gaiden: lol I think he'd be more likely to make you rethink pollymorphing yourself
than simply going down a lot. >_<
Meandor (Alexis): well yeha polymorph gets weaker as the time passes since it
only allows you to become beasts who cap out rather quickly
on yourself atleast

but there it was probably better than just trying to outswim a shark
anyway, cloaks not going anywhere xD
most likely
sorry T_T

Meandor (Alexis): did you see the warcraft trailer yesterday on blizzcon?

Gaiden: lol it's okay. I won't get butthurt over something like that. It was kind of my
fault for not doing the research on it and claiming it straight out of the gate.
lol it's like you calling shotgun before I knew we'd be going on a 15 hour road trip.
>_<
lol

Meandor (Alexis): well i thought you did and you said you didnt want it
and considering it is best used on spellcasters ..

Gaiden: I did say I didnt want it, but the description that I found on it didnt say
specifically the mechanics that you'd described. lol
Meandor (Alexis): but if gaiden wanted it back meandor would have to give it to
him since he found it
Gaiden: no no way!

like I said. I'm not tryin to indian give it, I was just wondering what your mechanics
were for shield, caus 21 ac>18 ac ya know>?

Meandor (Alexis): well at lvl 18 i can just cast it without spellslots but technically it
doesnt do much since 1st level spellslots aren't used in combat anymore
so it's not much of an improvment if we aren't fighting for like 5 hours straight

but mechanically it's a must have on spellcasters since its the only way for them to
not get waked
wacked*

and 50 stealth > 21 ac :P

still, have you seen the warcraft trailer? XD


Meandor (Alexis): I'll take that as a no. Gotta go now :D got training
Gaiden: sorry I was afk. >_<

Inazuma No Kage (Lengendary Quarterstaff)

Attack

23 | 16 vs AC

Damage

Melee 5 ft

7 Bludgeoning

rolling 1d8 + 4
(
=

)+4

Inazuma No Kage (Lightning)


Damage

5 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

6 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

15 | 26 vs AC

Damage

7 Bludgeoning

Gaiden:

(
=

Melee 5 ft

rolling 1d8 + 4

)+4

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Inazuma No Kage (Lightning)


Damage

8 Lightning

rolling 6d6 + 4
(
=

Melee

29

)+4

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 15


Second Attack hits AC 18

12 dealing 6 damage.

21 dealing 8 damage.

rolling 1d6 + 4
(
=

)+4

rolling 1d6
(
=

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


28 | 21 vs AC

13 Bludgeoning

Melee 5 ft

Gaiden Feels a surge of power from his strike!


Gaiden:

5 Damage was added to his attack!


Gaiden Feels a surge of power from his strike!

Gaiden:

7 Damage was added to his attack!


Gaiden uses Sneak Attack

Gaiden:

5 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

24 | 28 vs AC

Melee 5 ft

9 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

10 Damage was added to his attack!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

25 | 27 vs AC

Melee 5 ft

11 Bludgeoning

Inazuma No Kage (Lightning)


Damage

5 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

10 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

Gaiden:
Damage

5 Lightning

Melee

Inazuma No Kage (Lightning)


7 Lightning

Melee

Gaiden Feels a surge of power from his strike!


Gaiden:

6 Damage was added to his attack!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Sleight of Hand (Dex)


Result

Ability Check

16 | 11

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

17 | 22 vs AC
6 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

6 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

19 | 22 vs AC
6 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

5 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

8 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 20

14 dealing 7 damage.

25 dealing 8 damage.

rolling 2d6 + 8
(
=

15

)+8

rolling 3d6
(
=

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

23 | 16

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

27 | 21 vs AC

Melee 5 ft

7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

8 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

9 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

28 | 20 vs AC

Melee 5 ft

6 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

5 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

5 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 27


Second Attack hits AC 14

21 dealing 5 damage.

28 dealing 5 damage.

rolling 2d6 + 8
(
=

16

)+8

Gaiden uses Sneak Attack


Gaiden:

6 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

16 | 29 vs AC

Damage

Melee 5 ft

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

5 Damage was added to his attack!


rolling 6d6 + 4
(

32

)+4

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

27 Extra Damage!

Damage

Inazuma No Kage (Lightning)

10 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

20 | 11 vs AC
6 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

9 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

5 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 17


Second Attack hits AC 25

23 dealing 10 damage.

14 dealing 10 damage.

Gaiden unleashed his raging fists!


Gaiden:

12 Critical hit damage was added to Flurry of Blows!!


Gaiden unleashed his raging fists!

Gaiden:

5 Damage was added!


Gaiden Quickly shotguns a healing potion!

Gaiden:

7 Hit points were was regained!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

22 | 32

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

23 | 26 vs AC

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

7 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

13 | 16 vs AC
8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 14


Second Attack hits AC 20

25 dealing 8 damage.

13 dealing 10 damage.

Gaiden uses Sneak Attack


Gaiden:

17 Extra Damage!
Gaiden unleashed his raging fists!

Gaiden:

8 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

8 Damage was added!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

24 | 16 vs AC

Melee 5 ft

7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

8 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

Gaiden:
Attack

Damage

Ability Check

23 | 26

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

13 | 21 vs AC

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

13 | 10 vs AC
6 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 24


Second Attack hits AC 16

27 dealing 5 damage.

19 dealing 8 damage.

Gaiden unleashed his raging fists!


Gaiden:

7 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

6 Damage was added!

Gaiden uses Sneak Attack


Gaiden:

8 Extra Damage!

Damage

Inazuma No Kage (Lightning)


Melee

5 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

Gaiden:
Attack

Damage

20 | 20

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


21 | 20 vs AC

Melee 5 ft

11 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

8 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

8 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

7 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

15 | 18 vs AC

Melee 5 ft

7 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 12

25 dealing 6 damage.

Second Attack hits AC 14

29 dealing 9 damage.

Gaiden unleashed his raging fists!


Gaiden:

8 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

7 Damage was added!


Gaiden uses Sneak Attack

Gaiden:

13 Extra Damage!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

26 | 29

Ability Check

Meandor (Alexis): god i hate the people at my gym xD


Gaiden: why what happened?
Meandor (Alexis): nah it's just the looks you get by all those steroid users when
you are using equipment there when you are basically a stick xD
Gaiden: lol. well they all started out as sticks too. they just can't remember that
cause the roid rage coulds judgement
Meandor (Alexis): ^^
Gaiden: who, After EXTENSIVE surprise rounds...I've come to the conclusion that
my attack damage range is between 70-150
Meandor (Alexis): not bad
Gaiden: not bad at all! and that's just from the pre surprise. I would still have
advantage over everyone ahead of my in turn order
*me

Meandor (Alexis): you got an idea already how to find the guy?
Gaiden: Might try luring him out with the hammer, but I dont know if that's a good
idea or not.

Meandor (Alexis): yeah that might work


Gaiden: I'm gonna try to see if Austin will let me spend 2 downtime points
studying and meditating with the hammer to severely lessen the consequences of
using the hammer (maybe like...3 times?) so I can immediately put the
demensional shackles onto him from whatever location he's at.
Meandor (Alexis): not sure if he's gonna allow that considering that the hammer
is basically a "wish" on touch
never hurts asking though :D

Gaiden: true, but I also said in the pm that they would all be within reason. >_< lol
I don't think I'd ever as a player OR character try to godmod things. and I think he
knows that about me by now. lol

I'm the kind of person that asks for a lot, but is more than okay with him saying no.
>_<
which he's had to do quite a few times. lmfao

Meandor (Alexis): I'm not sure how I could help find the guy :/
nothing much i can offer in terms of locating someone

Gaiden: true, but with dimensional shackles on him, he can't cast magic.

which means whatever agical devices he has up to cloak him from detection
would also not work

Meandor (Alexis): unless they are set up to not require him always concentrating
on them which is rather common
Gaiden: what kind of devices would you say can do that?
Meandor (Alexis): well i dont know magical items but cloaking stuff doesn't seem
like concentration to me
i mean he has all the ressources in the world right?

Gaiden: supposedly. He still has to have a source of getting these resources.


Meandor (Alexis): like he had all this time to set it up i doubt it would all be set on
him being concentrating 24/7
especially since he's been doing it since quite some time now

Gaiden: true, but I bet a LOT of that set up has to do with storing things NOT in
this plain of existence

otherwise how would he fit it all in a city that we know like the back of our hands?
and with dimentional shackles on, he has no access to those things
And I'm not thinking he has a high strength

Meandor (Alexis): but even if he doesnt have access, that doesnt mean they still
cant cloak him
Gaiden: so bvreaking out of them wouldnt be easy
true. but it would SEVERELY impede his progress.

Meandor (Alexis): ok now mechanics wise doesn't he most likely have legendary
resistance?
Gaiden: well, the demon devil emperor thing said he was going to use
dimensional shackles....
so i would assume they work

Meandor (Alexis): yeah prolly


Gaiden: on top of the shackles being a not so rare item themselves
*Not so common

its a wonderous item, and a item level of 16. >_<


Meandor (Alexis): btw, what do ya think I should learn: Globe of Invunerability or
True Seeing?
Gaiden: show me the spells?
Meandor (Alexis): sec gotta set em up

Globe of Invunerability
Meandor Galonvathar
Level 6 Abjuration
V, S
1 action

Description

An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains
for the duration.

Any spell of 5th level or lower cast from outside the barrier cant affect creatures or objects within it, even if
the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the
barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas
affected by such spells.

Target
AoE
At Higher Levels

Self

10 ft. Radius

When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher
for each slot level above 6th

True Seeing (Not Learned)

Description

Meandor Galonvathar
Level 6 Divination
V, S, M (25g)
1 action

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration,
the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all
out to a range of 120 feet.

Gaiden: I would go with the first one cause combat wis that would be CRAZY
good to have
Meandor (Alexis): yeah but I got counterspell already. Blaze and you won't ever
be in the globe and even J.R. often goes melee
Gaiden: it says it remains for the duration./...do they mean of the whole fight?
Meandor (Alexis): 1 minute
concentration

Gaiden: why wouldnt I be in the globe?


Meandor (Alexis): well you always leave to i dont know what kind of places
Gaiden: lmfao. I could be in the globe, hit them, then run back to the globe. >_<
Meandor (Alexis): not like they would even know you are there
Gaiden: I've gotten in the habit after that shark fight to think bigger when preping
for combat. >_<
Meandor (Alexis): then again, true seeing might just be completly useless
Gaiden: And something my mirror might already do.
I gotta find out more about the mirror.
Which I'll be doing this week.

I wanna know why the emperor didnt show up in it.


Meandor (Alexis): and I guess as a third option there's still this

Circle of Death

Meandor Galonvathar
Level 6 Necromancy 150
V, S
1 action Instantaneous

Description

A sphere of negative energy ripples out in a 60-footradius sphere from a point within range. Each creature
in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save,
or half as much damage on a successful one.

AoE
Save

60 ft radius

Damage

At Higher Levels

DC 17 Con

33 Necrotic

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot
level above 6th.

2 out of those three i'll take but which ones :/

Gaiden: my vote is for CoD and GoI

but I guess what would sway my decision would be....are the description
definitions ALL you can do with truesight?

What exactly ELSE can truesight give you that would be "out of the box" thinking?
Meandor (Alexis): well sight into different planes does seem MAYBE usefull for
finding the guy
Gaiden: Can it see disguises?
Meandor (Alexis): thats what i was mostly thinking about
Gaiden: Can it see if a woman is really a trap?
>_<

Meandor (Alexis): Oh we all already know that Amaya is one, no need for true
seeing for that
Gaiden: lol after last night, if she's a trap. she's hiding it REALLY well.

like nat 20 deception


Meandor (Alexis):

Seeming (Didn't learn, not castable)

Description

Meandor Galonvathar
Level 5 Illusion 30 ft.
V, S
1 action 8 hours

This spell allows you to change the appearance of any number of creatures that you can see within range.
You give each target you choose a new, illusory appearance. An unwilling target can make a Charisma
saving throw, and if it succeeds, it is unaffected by this spell. The spell disguises physical appearance as
well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or
taller and appear thin, fat, or in between. You cant change a targets body type, so you must choose a
form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The
spell lasts for the duration, unless you use your action to dismiss it sooner. The changes wrought by this
spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creatures
outfit, objects pass through the hat, and anyone who touches it would feel nothing or w ould feel the
creatures head and hair. If you use this spell to appear thinner than you are, the hand of someone who
reaches out to touch you would bump into you while it was seemingly still in midair. A creature can use its
action to inspect a target and make an Intelligence (Investigation) check against your spell save DC. If it
succeeds, it becomes aware that the target is disguised.

or just that :P
hmm nvm xD

but disguise self I guess


would work

actually that prolly also doesnt work XD


Meandor (Alexis): OK
TRUE POLYMORPH
there we go
Gaiden: lol
Meandor (Alexis):

Guards and Wards


Meandor Galonvathar
Level 6 Abjuration
V, S, M (10g)
1 action 24 hours

Description

You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one
hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and
shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as
long as you can walk into each contiguous area while you are casting the spell.

When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you
choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these
effects.
Guards and wards creates the following effects within the warded area.

Corridors. Fog fills al the warded corridors, making them heavily obscured. In addition, at each intersection
or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than
you will believe it is going in the opposite direction from the one it chooses.
Doors. All doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition,
you can cover up to ten doors with an illusion (equivalent to the illusory object function of the minor illusion
spell) to make them appear as plain sections of wall.
Stairs. Webs fill all stairs in the warded area rom top to bottom, as the web spell. These strands regrow in
10 minutes if they are burned or torn away while guards and wars lasts.

Other Spell Effect. You can place your choice of one of he following magical effects within the warded area
of the stronghold.
Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as
guards and wards lasts.
Place magic mouth in two locations.
Place stinking cloud in two locations. The vapors appear in the places you designate; They return within 1minutes if dispersed by wind while guards and wards lasts.
Place a constant gust of wind in one corridor or room.
Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters
or passes through the area recieves the suggestion mentally.
The whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes
only that effect.

You can create a permanently guarded and warded structure by casting this spell there every day for one
year.

or that

as a 4th choice

oh come on, theres a lvl 6 spell that does basically the same as CoD but better xD
as if necromancer spells werent already bad enough as is xD
ah well, rp wins over powerplay :/
Gaiden: true true
brb

Meandor (Alexis):

Description

Misty Step

Meandor Galonvathar
Level 2 Conjuration 30 ft.
V, S
1 bonus action Instantaneous

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see

Otiluke's Freezing Sphere

Meandor Galonvathar
Level 6 Evocation 300 ft
V, S
Meandor Galonvathar|spell_casting_time Instantaneous

Description

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it
explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw.
On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much
damage.

If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures),
it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute.
Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature
can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of
a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to
can throw the globe (to a range of 40 feet) or hurl it with a sling (to the slings normal range). It shatters on
impact, with the same effect as the normal casting of the spell. You can also set the globe down without
shattering it. After 1 minute, if the globe hasnt already shattered, it explodes.

AoE
Save

60 ft. Radius

Save Success
At Higher Levels

Half damage

DC 17 Con

Damage

37

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot
level above 6th.

Death March

Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute

Description You create the image of an undead drummer in a tattered military

Target
AoE
Save

uniform in an unoccupied space you can see. The drummer is completely


incorporeal and unable to interact with anything around it. As a bonus
action on your turn, you can cause it to move 25 feet in any direction. This
may take it outside the initial range of the spell. The skeletal drummer taps
out a death cadence on its drum as it moves.
Either at the end of the spells duration or anytime at your command,
the drummer explodes in a fiery burst. Every creature within 10 feet of
the drummer takes 4d6 fire damage, or half damage with a successful
Dexterity saving throw.
1 Drummer :P
10 ft.

DC 17 Dex

Damage

Save Failure
Save Success

16 fire

4d6 fire
half

Death March

Meandor Galonvathar
Level 2 Evocation 60 ft.
V, S
1 action 1 Minute

Description You create the image of an undead drummer in a tattered military

Target
AoE
Save

Damage

uniform in an unoccupied space you can see. The drummer is completely


incorporeal and unable to interact with anything around it. As a bonus
action on your turn, you can cause it to move 25 feet in any direction. This
may take it outside the initial range of the spell. The skeletal drummer taps
out a death cadence on its drum as it moves.
Either at the end of the spells duration or anytime at your command,
the drummer explodes in a fiery burst. Every creature within 10 feet of
the drummer takes 4d6 fire damage, or half damage with a successful
Dexterity saving throw.

Save Failure

1 Drummer :P
10 ft.

DC 17 Dex

8 fire

4d6 fire

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

Ability Check

23 | 26

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

25 | 11 vs AC

12 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

5 Damage was added to his attack!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

13 | 17 vs AC

10 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 26


Second Attack hits AC 24

29 dealing 7 damage.

21 dealing 8 damage.

Gaiden unleashed his raging fists!


Gaiden:

6 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

8 Damage was added!


Gaiden uses Sneak Attack

Gaiden:

9 Extra Damage!

Damage

Inazuma No Kage (Lightning)

9 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

Gaiden:
Attack

Damage

31 | 23

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


27 | 13 vs AC

Melee 5 ft

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

5 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

9 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

8 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

22 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

27 | 26 vs AC

Melee 5 ft

9 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)


Melee

Damage

6 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 14


Second Attack hits AC 20

20 dealing 7 damage.

27 dealing 5 damage.

Gaiden unleashed his raging fists!


Gaiden:

6 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

9 Damage was added!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

27 | 31

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

27 | 13 vs AC

Melee 5 ft

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

5 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

6 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!

Gaiden:

20 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

11 | 18 vs AC
7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

11 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

7 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 14


Second Attack hits AC 18

14 dealing 5 damage.

16 dealing 9 damage.

Gaiden unleashed his raging fists!


Gaiden:

10 Damage was added!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

29 | 22

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

22 | 12 vs AC

Melee 5 ft

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

6 Damage was added to his attack!

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

23 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

26 | 24 vs AC
8 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

7 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 21


Second Attack hits AC 25

24 dealing 5 damage.

16 dealing 6 damage.

Gaiden unleashed his raging fists!


Gaiden:

9 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

5 Damage was added!

Gaiden rolls a 8 for initiative.


Gaiden Quickly shotguns a healing potion!

Gaiden:

7 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

9 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

17 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

13 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

13 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

14 Hit points were was regained!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

29 | 14

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

19 | 26 vs AC

Melee 5 ft

7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

5 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

6 Lightning

Melee

Inazuma No Kage (Lightning)


Melee

Damage

8 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

28 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

18 | 18 vs AC
9 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 28


Second Attack hits AC 19

31 dealing 7 damage.

18 dealing 9 damage.

Gaiden unleashed his raging fists!


Gaiden:

6 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

9 Damage was added!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

12 | 12 vs AC

Melee 5 ft

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

6 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

5 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

10 Lightning

Melee

Gaiden rolls a 11 for initiative.

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

15 | 12 vs AC
6 Bludgeoning

Melee 5 ft

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

15 | 26

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

27 | 13 vs AC

Melee 5 ft

8 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

10 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

10 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

5 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

30 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

17 | 21 vs AC

Melee 5 ft

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

11 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

9 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

8 Lightning

Melee

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 16


Second Attack hits AC 19

26 dealing 9 damage.

28 dealing 7 damage.

Gaiden unleashed his raging fists!


Gaiden:

6 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

9 Damage was added!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

25 | 21

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

19 | 22 vs AC

Melee 5 ft

8 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

7 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

9 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

30 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

Attack

Damage

23 | 25 vs AC
9 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

11 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

8 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

9 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 22


Second Attack hits AC 27

13 dealing 7 damage.

29 dealing 5 damage.

Gaiden unleashed his raging fists!


Gaiden:

6 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

8 Damage was added!

Gaiden rolls a 23 for initiative.

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

15 | 20 vs AC

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


Damage

9 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Gaiden:
Damage

24 | 14 vs AC

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


6 Lightning

Melee

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 22


Second Attack hits AC 21

27 dealing 10 damage.

23 dealing 9 damage.

Gaiden uses Sneak Attack


Gaiden:

4 Extra Damage!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

18 | 22

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

13 | 24 vs AC

Melee 5 ft

12 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

8 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

5 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

9 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

19 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

28 | 24 vs AC

Melee 5 ft

8 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

7 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 29


Second Attack hits AC 30

24 dealing 7 damage.

24 dealing 5 damage.

Gaiden unleashed his raging fists!


Gaiden:

10 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

6 Damage was added!

hey bud ^_^

I'm workin on something for you ^_^

I'm gonna be sending you a pm with a couple pictures that I want clarification on
J.R. (Joe): Sup. Oh. Okie.
Gaiden: What I think JR looks like and your opinion. ^_^
J.R. (Joe): Roger.

...oh for fuck's sake...

Gaiden: sent!
J.R. (Joe): I've had a spell that raised max HP by 5 for every level used that I
thought was completely useless since I thought it was Concentration. Only now do
I realize that it's NOT concentration!
Gaiden: lol oh lord
J.R. (Joe): Not that we've been in terrible need of it, but still!
Gaiden: okay pm sent with all the pic I deas I found for JR
What do you think?

J.R. (Joe): Response sent.

Flame Strike

Level 5 Evocation 60 feet


V, S, M (pinch of sulfur)

1 action Instantaneous

Description A vertical column of divine fire roars down from the

heavens in a location you specify. Each creature in


a 10-foot-radius, 40-foot-high cylinder centered on a
point within range must make a Dexterity saving throw.
A creature takes 4d6 fire damage and 4d6 radiant
damage on a failed save, or half as much damage on a
successful one.

Save

Damage

DC 16 Dex

19 fire + 17 radiant

Full damage
Save Failure
Half Damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the fire damage or the


radiant damage (your choice) increases by 1d6 for each
slot level above 5th.

Gaiden: ^_^ I like the spell!


J.R. (Joe): Yeah, level 5 isn't a bad spell level.
Gaiden: I've been doing average damage rolls on a surprise turn, and I can deal
anywhere (on average) from 75 damage to 150 damage. ^_^
then If I get a high enough initiative, I get advantage on all my hits.

J.R. (Joe): Nifty.

I'll reach my max spell DC next level. Well, one value short of max, but still.
It...saddens me, but I suppose a spell DC of 17/18 is fairly reasonable.

Aid

Level 2 Abjuration 30 feet


V, S
1 action 8 hours

Description Your spell bolsters your allies with toughness and


Target
Healing

resolve. Choose up to three creatures within range.


Each targets hit point maximum and current hit points
increase by 5 for the duration.
up to three creatures

5 HP healed

At Higher Levels When you cast this spell using

a spell slot of 3rd level or higher, a targets hit points


increase by an additional 5 for each slot level above 2nd.

Aid

Level 2 Abjuration 30 feet


V, S
1 action 8 hours

Description Your spell bolsters your allies with toughness and


Target
Healing

resolve. Choose up to three creatures within range.


Each targets hit point maximum and current hit points
increase by 5 for the duration.
up to three creatures

25 HP healed

At Higher Levels When you cast this spell using

a spell slot of 3rd level or higher, a targets hit points


increase by an additional 5 for each slot level above 2nd.

Hm. At lvl 5, that's an additional 20 HP for everyone. Not too shabby...

Guiding Bolt

Level 1 Evocation 120 feet


V, S

1 action 1 round

Herald J.R. condenses holy energy into his hand before unleashing it!

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

10 | 21 vs AC

Damage

At Higher Levels

32 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.

J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Herald J.R. condenses holy energy into his hand before unleashing it!

Description A flash of light streaks toward a creature of your choice

Target
Attack

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.
a creature of your choice within range

10 | 27 vs AC

Damage

At Higher Levels

39 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Herald J.R. condenses holy energy into his hand before unleashing it!

Description A flash of light streaks toward a creature of your choice

Target
Attack

Damage

within range. Make a ranged spell attack against the


target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

At Higher Levels

a creature of your choice within range

23 | 16 vs AC
32 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.

Okay, so it does roll higher than a 10.

Blade Barrier

Level 6 Evocation 90 feet


V, S
1 action up to 10 feet

Description You create a vertical wall of whirling, razor-sharp blades

AoE
Save

made of magical energy. The wall appears within range


and lasts for the duration. You can make a straight wall
up to 100 feet long, 20 feet high, and 5 feet thick, or a
ringed wall up to 60 feet in diameter, 20 feet high, and
5 feet thick. The wall provides three-quarters cover to
creatures behind it, and its space is difficult terrain.
When a creature enters the walls area for the first
time on a turn or starts its turn there, the creature must
make a Dexterity saving throw. On a failed save, the
creature takes 6 d10 slashing damage. On a successful
save, the creature takes half as much damage.
difficult terrain & 3/4 cover behind

Damage

Save Failure
Save Success

DC 16 Dex

35 Slashing

Full damage

Half damage

I'm looking forward to finding a cause to use that spell/.


Use it as a wall for the party or something.

Gaiden: That's wierd cause most of the guys we've fought seem to have a hi dc
mod
maybe thats just me thinking that cause most baddies have a high con
and my only save skill is con

J.R. (Joe): Most of my AoE are Con saves as well.


Gaiden: you'd think such high spells/skills would have a higher DC then....ugh
J.R. (Joe): Well, your DC is 8 + prof + Wis mod, so...
Max can only be 18.
Regardless of spell.

Gaiden: damn. So if someone has a +18 to con, youre essentially praying for a
nat fail....
J.R. (Joe): And, technically, in a d20 situation, capping it at 18 is probably not a
bad idea. And most of my AoE saves only half the damage received, so, it still hits
them. Some spells with a save, like my Sacred Flame cantrip, don't hit at all if the
target saves.
Yep. Assuming there is such a creature.

But, then, if it was just one creature, I probably wouldn't be using AoE spells.
Gaiden: well pretty much every "boss" we've fought has like...a +15 to +17 to their
con....
J.R. (Joe): Indeed. And I haven't really used those aoe spells on them either, I
don't think. :P
Gaiden: yeah. I feel like my stunning strike is only good for lowbies now. >_< lol
J.R. (Joe): Except for Shatter, but that was on something that would have had
disadvantage.
Still, it doesn't hurt to try. That stun can be pretty potent if it lands.

Gaiden: true, but spending a ki point on a maybe, when I could use it for fluury of
blows is a tough decision
what are you thinking about using your downtime point for with the search?

J.R. (Joe): Indeed. I could use Hold Person, with the same DC, but...it's a Conc.
spell and....Bless is probably more useful, and I probably have better use of the
level slot.

Well, I have to clarify something with Austin, but one of the points will still be going
towards looking for signs of Rovagug.
Let's see...I can give everyone an additional 20 HP, a Death Ward, and a
Bless...all without giving up too many slots. I'm feeling good about this.

Gaiden: sweet!
J.R. (Joe): Correction: not everyone a Death Ward. One, maybe two tops. I could
do a third, but I'd rather save that.
I try to keep one slot available per level. Never know when a high level heal might
come in handy.
Although....now with the trident and the mask...
Gaiden: too true
J.R. (Joe): My healing spells might be a bit redundant.

rolling 2d10
(

10

That right there is more than my mask would ever heal.

Mass Cure Wounds

Level 5 Conjuration 60 feet


V, S
1 action Instantaneous

Description A wave of healing energy washes out from a point of

Target
Healing

your choice within range. Choose up to six creatures


in a 30-foot-radius sphere centered on that point. Each
target regains hit points equal to 3d8 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
up to six creatures

21 HP healed

At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the healing increases by


1d8 for each slot level above 5th.

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

Herald J.R. cries out, "Have faith, friends, and we shall prevail!"

Description As you call out words of restoration, up to six creatures


Healing

of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

8 HP healed

At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the healing increases by


1d4 for each slot level above 3rd.

Gaiden: How many hit points could yo ucure in one turn if you wanted to? >_<
J.R. (Joe): And on par, if not better, than Mass Heal Wounds. Hm. Might have to
consider ditching the MHW.
Hm.

Well, if the trident heal doesn't count as a spell, then 73+2d10.


Gaiden: I dont think it does count as a spell
J.R. (Joe): If it does count as a spell, then 73+1d4+4 without healing potions.
Gaiden: its a healing attack. >_<
J.R. (Joe): 73+2d4+2+1d4+4 including healing potions.
Gaiden: with my alchemy, I can make you greater healing potions if yuo want to
carry any on you
J.R. (Joe): I'll never say no to better healing potions.
Gaiden: lol
J.R. (Joe): But, I think right now, I'm good.

Also, if you add a previously casted Aid spell into the mix, add 25 HP to the
previous counts.

Gaiden:

(
=
lol

114

rolling 3d4 + 106

)+106

J.R. (Joe): Yep.

Diviided evenly four ways, however, that's only 29 HP a person.

Gaiden: still! >_<


J.R. (Joe): And that's assuming I have the spell slots.
Gaiden: yeah. that's true.

Do you wanna spar? Youre the only one I haven't sparred with yet!

J.R. (Joe): In fact, it's a good thing the Pit Fiend went down when it did, as I had
just used up my last spell slot and healing ability.
Rain check? Need to get something to eat.

Gaiden: sure ^_^


J.R. (Joe): Cool. Give me time to formulate a strategy. ;)

Gaiden: lol
J.R. (Joe): And I'm back and fed. :)
Gaiden: yaaaaaaaay
I ate too

J.R. (Joe): Let me adjust some spells here...which'll take a bit since every time I
do, I lag for, like, 10 seconds...and then we can do a spar?
Gaiden: sure ^_^
J.R. (Joe): ....there's Russian underneath the save stat drop down window on my
spells....
Gaiden: O_O

mine too. O_O

J.R. (Joe): Oh. Okay, phew! At least it isn't just me. I thought it was part of the
reason why the script crashes all the damn time.
Alrighty, where do you want to do this?

Gaiden: um....meandor and I did ours outside the guildhall


>_<

J.R. (Joe): So, there?

This is where Blaze and I did ours.

Gaiden: yup ^_^

seems to be our dueling area. >_<

J.R. (Joe): As long as it works.


Gaiden: kk. I wont start with a surprise round since it's a duel. >_,
J.R. (Joe): Indeed.

I also won't start with 8 hour buff spells, like Aid or Death Ward. :P

Gaiden: And I wont stealth in the middle of our fight either. >_, lol
Gaiden rolls a 8 for initiative.

J.R. (Joe): J.R. rolls a 10

Gaiden: lol you'll prolly go first


>_<

J.R. (Joe): Barely.


Gaiden: -winces- do your worst!
J.R. (Joe): Move there first.
Then.

Enhance Ability

Level 2 Transmutation touch


V, S, M (fur or a feather from a beast)
1 action up to 1 hour

Description You touch a creature and bestow upon it a magical

enhancement. Choose one of the following effects; the


target gains that effect until the spell ends.
--Bears Endurance. The target has advantage on
Constitution checks. It also gains 2d6 temporary hit
points, which are lost when the spell ends.
--Bulls Strength. The target has advantage
on Strength checks, and his or her carrying
capacity doubles.
--Cats Grace. The target has advantage on Dexterity
checks. It also doesnt take damage from falling 20 feet
or less if it isnt incapacitated.
--Eagles Splendor. The target has advantage on
Charisma checks.
--Foxs Cunning. The target has advantage on
Intelligence checks.
--Owls Wisdom. The target has advantage on
Wisdom checks.

a creature
Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 3rd level or higher, you can target one


additional creature for each slot level above 2nd.

Cast this on myself, ability: Bear's Endurance.

rolling 2d6
(

10

Gaiden: kk
J.R. (Joe): Additional HP and now Con. save advantage.
Gaiden: kk.
J.R. (Joe): And since I don't know how the trident works yet, that'll be my turn.
Gaiden: kk

Inazuma No Kage (Lengendary Quarterstaff)

Attack

28 | 14 vs AC

Damage

Melee 5 ft

8 Bludgeoning

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

Save

Damage

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save Failure

DC 16 Dex

14 Lightning/Thunder

Full damage

Save Success

Half damage

Dex save.

Gaiden:

Dexterity

Result

21 | 24

Saving Throw

J.R. (Joe): 7 dmg.


Gaiden: so no damage since I have evasion
J.R. (Joe): Plus...
Fair enough.

Thunderbolt Strike (Channel Divinity)


Level 8
1 action

Description When you deal lightning damage to a Large

or smaller creature, you can also push it up to 10 feet


away from you.

Move back 10 feet.

Gaiden: I still have to roll my lightning damage. >_<


J.R. (Joe): Roll.
Gaiden:

Inazuma No Kage (Lightning)

Damage

5 Lightning

Melee

I'm gonna shadow step behind you

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

14 | 25 vs AC

Melee 5 ft

10 Bludgeoning

J.R. (Joe): Miss.


Gaiden: 25 since I had adv

Shadow step gives yo uadv on the first hit out of it

J.R. (Joe): Does it give you adv. even if you're the only one I'm fighting?
Fair enough.

Gaiden:
Damage

Inazuma No Kage (Lightning)


8 Lightning

Melee

and since I had adv I'm gonna add my sneak att

Gaiden uses Sneak Attack


Gaiden:

13 Extra Damage!

and thats my turn


oh shit. >_<

lol I forgot my flurry of blows


>_< oh well.

J.R. (Joe): I'm going to ignore the whole needing dim light or darkness thing of
Shadow Step. :P
Anyhow, done?

Gaiden: All I need is a shadow I can fit through t shadow step


a shadow of normal fit through size

J.R. (Joe): Not according to the PHB. Though, I think Austin ruled otherwise. It's
all good.
Gaiden: any chance you'd let me fit my flurry of blows?
even though I kinda said my turn was done? >_<

J.R. (Joe): Nope! :P


Gaiden: lol kk
J.R. (Joe):

Blindness/Deafness

Level 2 Necromancy 30 feet


V
1 action 1 minute

Description You can blind or deafen a foe. Choose one creature that

Target
Save

you can see within range to make a Constitution saving


throw. If it fails, the target is either blinded or deafened
(your choice) for the duration. At the end of each of its
turns, the target can make a Constitution saving throw.
On a success, the spell ends.

Save Failure
Save Success

one creature

DC 16 Con

The target is either blinded or deafened (your choice)


The spell ends.

Con save please.

Gaiden:
Result

Constitution
10 | 22

Saving Throw

k thats a fail. what am I doin?

J.R. (Joe): You're now blind.


Gaiden: lol

ewhat does being blind do again?

J.R. (Joe): So...disadv on attacks, and I have adv.


Gaiden: ah, so shadowstep gives me normal attack?
J.R. (Joe): They would cancel, yes.
Gaiden: kk
J.R. (Joe): Using my mask.

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Herald J.R. yells out to his companion, "Have faith!"

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

5 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

And that'll be it.

Gaiden: kk. I'm gonna shadow step

Inazuma No Kage (Lengendary Quarterstaff)

Attack

28 | 25 vs AC

Damage

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

Save

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Damage

Save Failure
Save Success

DC 16 Dex

12 Lightning/Thunder

Full damage

Half damage

Gaiden uses Sneak Attack


Gaiden:

9 Extra Damage!

Dexterity

Result

Saving Throw

24 | 23

J.R. (Joe): Move back 10 feet.


Gaiden: is that from channel divinity?
J.R. (Joe): Wrath? Nope. Domain skill.
Gaiden: nono the pushing me back
J.R. (Joe): The 10 feet thing is, yes. Though, I don't believe it costs a use.
Gaiden: ah okay

how many uses does that have?


oh nvm

I read it wrong

now adding your reaction stops my thinking process. since that hit I'd like to try
and stun you

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

DC 16 Con

Save Failure
Save Success

Creature is stunned until the end of my NEXT turn.


Nothing happens

J.R. (Joe):

Constitution

Result

16 | 14

Saving Throw

Gaiden: con save pls


J.R. (Joe): I'll take it.
Gaiden: kk

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

damn

16 | 23 vs AC

Melee 5 ft

6 Bludgeoning

J.R. (Joe): Miss.


Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 24


Second Attack hits AC 30
first hit 2nd miss

24 dealing 7 damage.

12 dealing 8 damage.

and I will spend another ki point to try and stun you again
Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 16 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

J.R. (Joe): First hit, second miss.

Constitution

Result

11 | 19

Saving Throw

Adv. due to Bear's.

Gaiden: kk

kk thats my turn

wait i have to roll right?

To see if I can unblind?


J.R. (Joe): Probably another Con save?
Gaiden: yeah
J.R. (Joe): 16 DC.
Gaiden:
Result

uuuuuuuuugh

Constitution
10 | 11

Saving Throw

lol

J.R. (Joe): And do another Con sav...

Harm

Level 6 Necromancy 60 feet


V, S
1 action Instantaneous

Description You unleash a virulent disease on a creature that

Target
Save

you can see within range. The target must make a


Constitution saving throw. On a failed save, it takes
14d6 necrotic damage, or half as much damage on a
successful save. The damage cant reduce the targets
hit points below 1. If the target fails the saving throw,
its hit point maximum is reduced for 1 hour by an
amount equal to the necrotic damage it took. Any effect
that removes a disease allows a creatures hit point
maximum to return to normal before that time passes.

Damage

Save Failure

a creature you can see within range


DC 16 Con

50 Necrotic

Full damage, plus target's max HP are reduced by an amount equal to the damage received

Save Success

Half damage only

Gaiden:
Result

LMFAO

Constitution
6 | 18

Saving Throw

J.R. (Joe): RAWR!


Gaiden: >_<

so.....50 dmg?

J.R. (Joe): You also lose 50 max HP. :P


Gaiden: O_O
daaaaaaamn
lol

J.R. (Joe): 50 dmg only did that much HP lose to you?


::eyes your HP bar::

Gaiden: nono...50 is my max hp. so I have 38/50


which is why it looks so full

J.R. (Joe): So...you went from 100 to 50?


Gaiden: no. 88 to 50.

88 to 38 hit points. and 50 is noy my max hp right?


*now

J.R. (Joe): You had 88 full HP. You take 50 HP dmg from the spell. You also
LOSE 50 max HP.
So...I think you'd have 38/38.

Gaiden: oh okay. so it should look like a FULL bar then right?


J.R. (Joe): I think so, yes.
Gaiden: just a full bar that is 38 hp. >_<

J.R. (Joe): Right.


Gaiden: is that the turn?
J.R. (Joe): I'm going to use the trident healing.

rolling 2d10
(

And remain there.


Gaiden: kk

shadow step

Inazuma No Kage (Lengendary Quarterstaff)

Attack

23 | 20 vs AC

Damage

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

J.R. (Joe): Miss.


Gaiden: ??

Normal attack is 23

J.R. (Joe): Oh, wait, no dis.


Okay,

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

Damage

Save Failure
Save Success

DC 16 Dex

12 Lightning/Thunder

Full damage

Half damage

Plus move back 10 feet.

Gaiden:
Result

Dexterity

17 | 16

Saving Throw

Gaiden uses Sneak Attack


Gaiden:

15 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

22 | 27 vs AC

Melee 5 ft

6 Bludgeoning

Inazuma No Kage (Lightning)


Damage

7 Lightning

Melee

J.R. (Joe): And done.


Gaiden: WHEW.

That last turn would have SKEWERED me


>_<

J.R. (Joe): Meh, if I had started things differently, I would have done more dmg.
Gaiden: that was actually the best duel I had out of the group!

well, I didnt try to stun you from the get go, and forgot my WHOLE bonues flurry of
blows. >_<
should have tried to stun you before i went blind. >_<

J.R. (Joe): That was why I had the Bear's Endurance for Con save adv.

Otherwise, it would have be Spiritual Guardians. 3d8 dmg every time you enter it's
radius.
I also focused on Con save spells. :P

Gaiden: what kind of save is Spirit Guardians?


J.R. (Joe): Wis.

So, you probably wouldn't be taking full dmg. But you'd be taking half.

Gaiden: true

I'm just gonna have to sneak up on ya from now on ^_~ < 3

J.R. (Joe): And technically, you shouldn't have had that last sneak attack.
You only get it when you have adv.

Gaiden: oh yeah! Cause I technically didnt have adv


Q_Q

J.R. (Joe): Correct.


Gaiden: still would the attack have taken you out?
J.R. (Joe): Ah well. Technically, I shouldn't have had those two Con adv, since
Enhance Ability is a Conc. spell.

No.
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 21


Second Attack hits AC 31
would that have?

20 dealing 10 damage.

24 dealing 9 damage.

^_^

J.R. (Joe): Let's see...


Only just.

Gaiden: wheeeeeeeeeeeeeeeeew
J.R. (Joe): I'd be at -2 HP.
Gaiden: lol

Whats your ac?

J.R. (Joe): Currently, 21.


Gaiden: sheeeeeeeeeeeeeeeeeeeiiiiiiit
J.R. (Joe): I could get it to 23, but that'd be another Conc. spell.
Gaiden: were yo uusing any concentration spells?
J.R. (Joe): Enhance Ability, which gave me Con save adv rolls. Which I should
have lost after the first time you hit me, but I can never remember when I have
them up and when I don't.
Gaiden: lol So I WOULD have stunned yo uthen?
J.R. (Joe): On the second time? Or third time. Yes.
Well, presumably.

Gaiden: kk. which would have had yo ustunned to the end of my next turn
J.R. (Joe): I might have passed the Con saves.
Gaiden: cast the spell again?
J.R. (Joe):

Enhance Ability

Level 2 Transmutation touch


V, S, M (fur or a feather from a beast)
1 action up to 1 hour

Description You touch a creature and bestow upon it a magical

enhancement. Choose one of the following effects; the


target gains that effect until the spell ends.
--Bears Endurance. The target has advantage on
Constitution checks. It also gains 2d6 temporary hit
points, which are lost when the spell ends.
--Bulls Strength. The target has advantage
on Strength checks, and his or her carrying
capacity doubles.
--Cats Grace. The target has advantage on Dexterity
checks. It also doesnt take damage from falling 20 feet
or less if it isnt incapacitated.
--Eagles Splendor. The target has advantage on
Charisma checks.
--Foxs Cunning. The target has advantage on
Intelligence checks.
--Owls Wisdom. The target has advantage on
Wisdom checks.

a creature
Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 3rd level or higher, you can target one


additional creature for each slot level above 2nd.

Gaiden: They should have a spot that says it's conecentration Q_Q
*concentration

J.R. (Joe): You'd think.


Gaiden: lol cause there's no way I'd ever have known.
J.R. (Joe): But...Austin really hasn't been a stiffler for that sort of thing, so I've
never gotten in the habit of paying attention.
Gaiden: and If it was written on the spell i coulld have said "hey
buuuuuuuuuuddy?"
lol

J.R. (Joe): Indeed.


Gaiden: lol its all good though. like I said, this was the funnest spar of the group!
J.R. (Joe): Though, given that you're using an ability that technically shouldn't be
use (or could have been thwarted with a simple Daylight spell), I figure, it's a
wash.
Gaiden: and I didnt know you could take someones hp down so much!
J.R. (Joe): It's a lvl 6 spell. Just got it. Probably never going to use it again.
Gaiden: lol well with a daylight spell i can still use my shadow
with my bracers

J.R. (Joe): Again, not technically.


What do the bracers do?

Gaiden: They let me cast a magic shadow anywhere I want within 60 ft. I think
austin said in the last session that since they were magic, they wouldn't be
affected by a daylight spell
It's essentially like peter pan. I can take my shadow off and place it anywhere
within 60 ft

J.R. (Joe): Daylight disperses magical darkness, if that darkness is at a lower


level than the level Daylight is cast.

But again, technically, Shadow Step only works in conditions of dim light or
darkness. Daylight has a radius of light-light out to 60 ft, and dim light for another
60 ft beyond that.

Gaiden: -shrugs- I would assume it isn't lower though, since its a wonderous
item.... but who knows
J.R. (Joe): Maybe.
Gaiden: do you have daylight?
J.R. (Joe): Naturally.
Gaiden: lol
J.R. (Joe): :p
Gaiden: you goody goody
<3

what IS Jrs alignment?


J.R. (Joe): Granted, I also have Harm. Contagion. Bane. Inflict Wounds. And
Create and Animate Dead, so...there you go.
Neutral Good.

Gaiden: ah okay

Do you watch the show hemlock grove at all?

J.R. (Joe): Nah. Tried once. Couldn't get past the first episode.
Gaiden: ah okay. there's a character that is the direct definition of neutral good. lol
made me think of him when you said that jr was

J.R. (Joe): :P
Gaiden: I feel like doing some character knowledge things sometimes that I feel
should work.
>_<

Description

Minor Illusion

Cantrip Illusion 30 ft
1 action 1 minute

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends
if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a
whisper to a scream. It can be your voice, someone elses voice, a lions roar, a beating of drums, or any
other sound you choose. The sound continues unabated throughout the duration, or you can make discrete
sounds at different times before the spell ends.If you create an image of an objectsuch as a chair,
muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create sound,
light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion,
because things can pass through it. If a creature uses its action to examine the sound or image, the
creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your
spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

J.R. (Joe): ?

Gaiden: an image of me in front of you, then shadowstepping behind you so that


there is two of me. >_<
Maybe possibly wasting one of your attacks
>_<

Or having you have to cast an AoE attack


to see which was the real one. >_<
lol

Gaiden: lol

which one is the real me?

J.R. (Joe): Ah.


Gaiden: lol
J.R. (Joe): Well, again, most of aoes are Con saves. :P

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

Herald J.R. slams his hammer into the ground and yells, "Repent!"

Description You strike the ground, creating a burst of divine

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Save

Damage

Save Failure
Save Success

Boom.

DC 16 Con

22 thunder + 17 radiant

Full damage and knocked prone.


Half damage.

Gaiden: oh? I thought most aoe are dex?


J.R. (Joe): Not mine.
Gaiden: oh wow cool
J.R. (Joe): Most are. Not Tempest Cleric's.

In fact, I think all thunder type aoes are all Con saves.

Gaiden: huh! I would assume that too since thunder and lightning are different in
dnd
lightning = dex and thunder = con

J.R. (Joe): Aye. My lightning ones are Dex, I think.


Aye.

Which makes sense...you can dodge an electric bolt. Much harder to dodge a
wave of sound.
Gaiden: true!

when it comes to my fighting I'm pretty simple. >_<


I don't have much variety

which I guess is why I have that stealth surprise round


J.R. (Joe): You also get a Dex mod to your attack, I believe.
Gaiden: lol if you can survive it, then you get to know most of my secrets. >_<
yeah

which next level will be 5


J.R. (Joe): I only get Str...which I have to balance between Con and Wis.

My Str remains 2. But since I'm not generally in combat, it's fine. I've been
primarily a spellcaster, so...Wisdom all the way.
Just one point shy of 5 mod too. Grrr.

Gaiden: Thats one of the best parts of multiclassing. you get more ability acors
advancement
*score

J.R. (Joe): Meh. The only real benefit, potentially, I could get from multiclassing is
using the Shilleagh cantrip from a Druid...uses Wisdom mod instead of Str for
attack rolls.
But only using wooden weapons AND, as a Druid, I'd have to lose my armor.
So, drastic hit to the AC.
Not really worth it.

Gaiden: why would you have to lose your armor?


J.R. (Joe): Druids can't wear metal armor.
Gaiden: true, but clerics can. Isnt multiclassing the whole purpose of getting its
benefits?
lol

J.R. (Joe): Not really.

I mean, it's a perk, certainly.

But it's not really meant to be a means of picking and choosing only the best
features. You take the good with the bad.
It's meant to let you better fulfill your character concept.

Gaiden: lol lvl 18 fighter......lvl 1 druid. SORRY GUYS! NO METAL ARMOR FOR
YOU!
J.R. (Joe): Like, with my Dex fighter idea I have, it makes sense for him to be both
a Fighter and a Ranger.
Yeah, pretty much.

Also, if I were to take a non-spellcasting class, I'm pretty sure I'd even lose spell
levels.
Gaiden: O_O? there doesnt say anything like that in the actual classes though....

J.R. (Joe): Like what?


Gaiden: like when you start a class in multiclassing, there is a prerequisites list,
but no penalties list or anything that says you lose spell levels, abilities etc
J.R. (Joe): I'm not entirely sure about the spells, but it just sounds like a nonmagic Fighter would hinder my overall spellcasting ability.

As for the downfalls, I already spoke to Austin about doing the multiclass thing and
he said I'd lose the armor due to the Druid thing.

Gaiden: yeah It says specifically in the PHB that yo uwould


"druids will

not wear armor or use shields made o f metal"


J.R. (Joe): Indeed.

And if I did my math right...if I was a 12 lvl Cleric and a 3rd level Fighter, I'd only
have the spell slots of a lvl 13 spellcaster.
Whereas, as a lvl 15 pure Cleric, I'd have the spell slots of a lvl 15 Cleric, which
includes a whole extra spell level.
So, yeah, in a sense, I'd be losing spell slots. Though, probably not the ones I
already have.
If I took another spellcasting class, it wouldn't affect anything.

Gaiden: interesting. I guess that makes sense though


J.R. (Joe): So, in the end, there's really no benefit worth it for me to multiclass in.
It does.

Gaiden: I feel if I ever triple classed, I'd go for bard next.


J.R. (Joe): It's an option.
Gaiden: I feel if I ever created different characters, I would still have them all
linked. >_<

like....make a drastically different class that is on a quest to return an item to a


much older Gaiden.

J.R. (Joe): Meh. I generally prefer to keep them separate. Gives me more
flexibility.
And helps prevent me from getting too emotionally attached.

Gaiden: lol I can't NOT get attached to my characters. that's almost MY flaw

But I'm objective enough to understand that if a character died, and it was a good
death, then I could be okay with thqat.

J.R. (Joe): Try playing a game with constant and expected perm-death for 10
years. You'd stop that pretty quickly. :P Or stop playing.
Any death is good. Even the meaningless ones
"Meaningless."

Gaiden: I was wondering how specific of a GM austin was gonna be before we


started our campaign. lol

to the point where during creation I was like...."nope. I'm still like 2 ounces off on
my weight and I dont have enough food rations"
It was kind of a pleasant surprise to find he wasnt a stickler on food,water, sleep
etc
J.R. (Joe): I wasn't that concerned. I figured, even if I was encumbered, I could
probably wait until I could sell shit.
But yeah, that's very good, especially since most of the first half, I was heavily
encumbered and technically should have only had, like, 10 moving speed. :P

Gaiden: lol
J.R. (Joe): But that's good because I think overly detail minutiae detracts from the
fun and the story.
Gaiden: true! I agree with that.

I hope we can coordinate our plans more over the week. it seems people dont
respond too quickly anymore.

J.R. (Joe): Meh. What happens, happens. Doesn't really matter if the guy is
caught, found, or not.
Gaiden: but...it kinda does. >_< lol It will make it that much easier or harder
depending on what happens. >_<
J.R. (Joe): I doubt it.

And, really, the worst that happens is that we die. No biggie.

Gaiden: lol I'm starting to see the whole, not too attached to your characters" now.
lol

J.R. (Joe): ;)

Oh, but the hilarious irony: last game, JR became a God's herald. Next game, he
gets turned to dust by disintegrate. :P

Gaiden: lmfao

does your death save thing spell save you too? or just us?

J.R. (Joe): Death Ward only affects one creature for 8 hours.

However, I have 3 slots of that spell level, so, technically, I can ward three of us
total.
It can, but doesn't have to, include myself.
It's also, fortunately, not concentration.

Gaiden: true. but you should always be 1 of the 3 cause you are the only one that
can heal us to the extent that you do
J.R. (Joe): And now, revive. :P

So, yes, I would probably Death Ward me and Blaze, Bless you, Blaze, and
Meandor and Aid you, Meandor, and Blaze.

Death prevention for me and Blaze, +1d4 to attack and saving rolls and upwards
of +20 HP for you, Meandor, and Blaze

Gaiden: yeah. to be honest if i can't utilize my full movement, I'm prolly ALWAYS
gonna get hit.
J.R. (Joe): And only the 1d4 is a Conc., so...

Aye. It's only your movement that saves you.

Gaiden: I have the lowest AC with meandor having shield


J.R. (Joe): And, annoyingly, Hold Person is a Wis. save.
Otherwise, I would have Held you!

Gaiden: cast that for a second?


J.R. (Joe):

Hold Person

Level 2 Enchantment 60 feet


V, S, M (a small, straight piece of iron))
1 action up to 1 minute

Description Choose a humanoid that you can see within range.

Target
Save

The target must succeed on a Wisdom saving throw


or be paralyzed for the duration. At the end of each of
its turns, the target can make another Wisdom saving
throw. On a success, the spell ends on the target.
one humanoid within range
DC 16 Wis

Paralysis for the duration.


Save Failure
Spell ends.
Save Success
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 3rd level or higher, you can target one


additional humanoid for each slot level above 2nd. The
humanoids must be within 30 feet of each other when
you target them.

Gaiden: ah okay yeah


J.R. (Joe): I have a non save Paralysis spell, but...that requires touching distance.

Contagion

Level 5 Necromancy touch


V, S
1 action 7 days

Description Your touch inflicts disease. Make a melee spell attack

against a creature within your reach. On a hit, you afflict


the creature with a disease of your choice from any of
the ones described below.
At the end of each of the targets turns, it must make
a Constitution saving throw. After failing three of
these saving throws, the diseases effects last for the
duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the
creature recovers from the disease, and the spell ends.
Since this spell induces a natural disease in its
target, any effect that removes a disease or otherwise
ameliorates a diseases effects apply to it.
*Blinding Sickness. Pain grips the creatures mind,
and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving
throws and is blinded.
*Filth Fever. A raging fever sweeps through the
creatures body. The creature has disadvantage on
Strength checks, Strength saving throws, and attack
rolls that use Strength.

*Flesh Rot. The creatures flesh decays. The creature


has disadvantage on Charisma checks and vulnerability
to all damage.

*Mindfire. The creatures mind becomes feverish. The


creature has disadvantage on Intelligence checks and
Intelligence saving throws, and the creature behaves as
if under the effects of the confusion spell during combat.
*Seizure. The creature is overcome with shaking.
The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that
use Dexterity.

Target
Attack

*Slimy Doom. The creature begins to bleed


uncontrollably. The creature has disadvantage on
Constitution checks and Constitution saving throws.
In addition, whenever the creature takes damage, it is
stunned until the end of its next turn.

Oh, wait. No.

one creature

25 | 13 vs AC

Not paralysis. Stun. Slimy Doom.

If I got that on you, then Con aoed you....it'd have been over.
Gaiden: yup.
J.R. (Joe): But again...touch distance AND melee attack, so...very limited
usefulness.
In the campaign.

Gaiden: it might be easier now that you have the broom.....


J.R. (Joe): Not really. With the boots, my regular movement speed is 35. Flying
speed is only 30.

And, really, I don't think I need the flying speed...although, I think if I were flying, I
can't be targeted by melee.
But, I'm not sure.

Gaiden: you can do a prepared action, have meandor teleport you, attack then on
your turn run away! >_<
J.R. (Joe): LOL! I can technically do that now. :P

Even without the broom/.


Gaiden: seeeeeee? Outside the box bro!

I wish we had a bag of holding I could fit you in


lol I'd port you all over the place!

J.R. (Joe): Except I'd die. It has no air! :P

And really, I don't need to be ported. Need to stay close to the peeps for the healz,
yo.

Gaiden: it has no air, but you can hold your breath for like....1 minute. it's 6
SECONDS per turn. lol
J.R. (Joe): J.R. would not be happy.
Gaiden: It's like being deep underwater or in space. you can survive for at LEAST
6 seconds! >_< lol
I can imagine, but I'd imagine unhappy is better than dead. >_<
at least to JR anyways
lol

J.R. (Joe): Maybe.

Ughn...copy and paste from Word to Roll20, apparently, causes all post-sentence
spacing to be removed.
::shakes fist::

Gaiden: O_O
J.R. (Joe): Which makes editing a mild pain.
Blaze - Laurence: Heya.
Gaiden: hey hey
Blaze - Laurence: J.R's story is a good one.
I just got done reading it.

Gaiden: I havent read it yet. watchin my monday show. >_<


I did spar with him though!I'm 2 for 2 >_<

Blaze - Laurence: hahah oh yeah?


Gaiden: youre the only one I havent sparred with yet, and I prolly wont cause
youre like the perfect anti me in every way. >_<
yeah meandor was one and jr was 2 lol

Blaze - Laurence: XD

you don't think you can survive 6 attacks in one round?


:P

Gaiden: you have 6 attacks now? lol

Blaze - Laurence: when I action surge, yup. and I have advantage on all of those
attacks
Gaiden: youre on horse now too right?
Blaze - Laurence: Yup
Gaiden: now you can make EVERY attack to your horse to you right?
Blaze - Laurence: Yup

Mounted Combatant
Class Action 10

You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.

If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

So, you don't wanna spar me now? :P

Gaiden: lol I didnt wanna spar against you BEFORE. >_<


Blaze - Laurence: :P
Scared? :P

Gaiden: I cant trip your horse, and I can't knock you off of it. you can literally beat
half my con save with your modifier/proficiency, and you have shit tons of HP. >_<
Not so much scared as much as I am smart in math.

Doing the numbers doesn't work out in my benefit unless I have stealth
Blaze - Laurence: Yes, I have 105 health and my con save is a +8 at the moment
Gaiden: I take solice in the fact that I could kill you with my surprise round though
my attack range aftwer 30 tries is 75-150

Blaze - Laurence: very nice.


Let's see what I can do.

Blaze swings his sword for 14 18


Blaze swings his sword for 13 22
Blaze swings his sword for 30 19
Blaze swings his sword for 17 12
Gaiden: your the train through the front door, I'm the death you never see coming.
again....complete opposite
Blaze - Laurence: Blaze swings his sword for 29 29
Blaze swings his sword for 15 17
Would those 17's hit you?

Gaiden: nope. my ac is 18
Blaze - Laurence: and since I crit on my second set of hits. I get a 7th hit
Blaze swings his sword for 12 28
3 hits, 2 crits.

Blaze hits for 16


Blaze hits for 14
Gaiden: 3 hits?

Blaze - Laurence: Blaze hits for 17

mhm. I have advantage on all hits no matter what xD

Gaiden: then thats more than 3 hits


lol

Blaze - Laurence: well, a total of 5


Gaiden: or did you mean 5 hits?
Blaze - Laurence: but 3 normal 2 crit
Gaiden: ah okay
Blaze - Laurence: that's 47 so far
Blaze devastates with a 19
Blaze devastates with a 27
that's 93 damage

Gaiden: yeah I'd be down


Blaze - Laurence: you would? then I'd get another hit xD
Gaiden: well you get a extra hit when yo uKILL something right? not just making it
down?
Blaze - Laurence: Well, kill means 0 hp in terms of that.
Gaiden: or is it making the hp 0?
ah okay

Blaze - Laurence: Free Interaction - 10 foot range throwing Attack and sword
reappears in my hand
Bonus action - Lightning Blink Me 15 ft

Gaiden: yeah
Blaze - Laurence: I love those moves
Gaiden: you wouldn't be using your bonus action for action surge?
Blaze - Laurence: mhm but action surge gives me bonus.
hence why I got my 7th

Gaiden: oh? its a whole full turn?


Blaze - Laurence: I wouldn't technically get an 8th
well, not a full turn.

since I don't get movement

I can get 22 health from second wind now though lol

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 15

and that's rolling a 3

Gaiden: action surge says you get an extra action on top of your normal actiona
dn bonus action.... O_O
so 2 actions and a binus action total

Blaze - Laurence: really? xD well then way Austin and I have been doing it has
been wrong since the start of it as well as another campaign of mine lol
Gaiden: lol yeah. >_<

"On your turn, you can take

one additional action on top o f your regular action and a


possible bonus action."

'm okay with the way you do it cause youre not fighting ME per say, but still. >_<
lmfao
Blaze - Laurence: XD

well I normally just pair together action surge and second wind.

Gaiden: yeah its a good hit/hp regen combo


with my surprise my turn would go like this

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

24 | 17

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

13 | 10 vs AC

12 Bludgeoning

Melee 5 ft

ugh rough
Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

27 hits

Melee 5 ft

15 | 27 vs AC

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

8 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

25 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 23

26 dealing 8 damage.

29 dealing 9 damage.

Gaiden unleashed his raging fists!


Gaiden:

9 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

7 Damage was added!

89 damage

and one missed hit


Blaze - Laurence: hmm my first thought at looking that is, how do you get an
extra +4 damage from your crit hits?
Gaiden: and I could stun on each one of the hits that connected
My surprise crits get my dex bonus

Blaze - Laurence: crit is just the die. you don't get extra modifier

Gaiden: according to austin


Blaze - Laurence: then my crits should be a +12 instead of a +6 O.o
Gaiden: Cause its the extra assassination bonus to me being stealth deadly

lol I think he only let me have it cause it's supposed to be the "stealth assassin"
roleplay mechanic. >_<
you're a bull horn
<3<3<3

Blaze - Laurence: lol.

I do need to fix my macro though.


cause I've noticed something

Gaiden: whats that?


Blaze - Laurence: let's see if I can get it to do it again
Blaze hits for 12

okay, that time it rerolled both ones.


Blaze hits for 18
LOL

there is is
Blaze - Laurence: it is
my 6 6 6

Gaiden: yeah thats great weapon master stuff right


Blaze - Laurence: mhm
well
no

not master
fighting

Great Weapon Fighting


Class Action 1

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding
with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The
weapon must have the two-handed or versatile property for you to gain this benefit.

Gaiden: it rerolls for attack and for damage? or just damage?


Blaze - Laurence: damage die.
Gaiden: ah okay
Blaze - Laurence: hmm let me roll it some more
Blaze hits for 16
Blaze hits for 15

Blaze hits for 12


Blaze hits for 16
Gaiden: I wonder if I could dex roll through your horses legs.
lol

Blaze - Laurence: Blaze hits for 15


Blaze hits for 14
Blaze hits for 17
Blaze hits for 10
wait a second

how is that a 10 O.o


Blaze - Laurence: it should be 2+3+6 and that's 11
Gaiden: O_O maybe the 1 you rolled was a 1 again and the 2 you rolled was the
3.
so it was 1+3+6

Blaze - Laurence: hmm, yeah that might be how it works.


let me try this

Gaiden: yeah. it says you HAVE to take the second roll


even if its a 1 or 2

Blaze - Laurence: Blaze hits for 14


Gaiden: so the 1 reolled again to get another 1
and the 2 rerolled again to get aa 3

Blaze - Laurence: Blaze hits for 14


Blaze hits for 15

Gaiden: 1+3+6 is 10

Blaze - Laurence: Blaze hits for 12


Blaze hits for 18
Blaze hits for 14
Blaze hits for 14
Blaze hits for 13
Gaiden: thats the way its working
Blaze - Laurence: yeah

I just split up the 2d6 to 1d6ro


it just looks better to the eyes
easier to read

Gaiden: makes sense I can agree with that

roll initiative for a second

Blaze - Laurence: Blaze rolls a 16 for initiative.


Gaiden: Gaiden rolls a 11 for initiative.
ugh okay nbm
*nvm

Blaze - Laurence: lol you'd be dead xD


Blaze devastates with a 25

Gaiden: yeah on top of the fact that if i was ahead of you, I'd have advantage on
all my rolls again
Blaze - Laurence: Blaze devastates with a 23
Blaze devastates with a 25
Blaze devastates with a 22
Gaiden: is this damage rolls?
Blaze - Laurence: mhm
crits

Gaiden: eeeeesh

Blaze - Laurence: Blaze devastates with a 25


Blaze devastates with a 17
lul what

what are the fucking odds


Gaiden: you do 4d6+6 damage per swing???
Blaze - Laurence: when I crit yeah
Gaiden: lol thats assuming you get all crits though
>_<

Blaze - Laurence: rolling 3 normal attacks


Blaze swings his sword for 24 28
Blaze swings his sword for 12 14
I rolled a 2 and a 4..

Blaze swings his sword for 12 16


Gaiden: lol
2 misses

Blaze - Laurence: thank god this is not during a session


Gaiden: >__________________<
Blaze - Laurence: cause with that I'd action surge no matter what

Blaze swings his sword for 20 27


Blaze swings his sword for 24 19
Gaiden: 2 hits no crits

Blaze - Laurence: Blaze swings his sword for 19 25


Gaiden: hey that rhymes!
Blaze - Laurence: well that's 5 hits there :P
Gaiden: O_O where do you see 5 hits?
Blaze - Laurence: sorry, 4 hits.
Gaiden: you swung 6 times.

Blaze - Laurence: Blaze hits for 12


Gaiden: lol and that action surge is against ME! So none of thet out of the book
swings!
>_<
lol

Blaze - Laurence: Blaze hits for 17


Blaze hits for 15
Blaze hits for 13
57
:P

Gaiden: lol

then my turn

Blaze - Laurence: yup


Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


26 | 28 vs AC

Melee 5 ft

11 Bludgeoning

Inazuma No Kage (Lightning)


Damage

6 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

23 Extra Damage!

thats from my shadow step

so theres advantage on that one swing

and I'll try to stunb

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

DC 16 Con

Save Failure
Save Success

Creature is stunned until the end of my NEXT turn.


Nothing happens

Blaze - Laurence:
Result

Constitution
Saving Throw

14 | 14

Gaiden: yeeeeeeeeeees
Blaze - Laurence: double 14's.
Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

20 | 21 vs AC

Melee 5 ft

12 Bludgeoning

Blaze - Laurence: I'm starting to think I need to get the lucky feat.
Gaiden:
Damage

Inazuma No Kage (Lightning)


6 Lightning

Melee

Blaze - Laurence: wait


I forgot

Gaiden: ?
Blaze - Laurence:

Indomitable
Class Action 8

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll,
and you cant use this feature again until you finish a long rest. You can use this feature twice between
long rests starting at 13th level and three times between long rests starting at 17th level.

Constitution
Result

Gaiden: lol

15 | 23

Saving Throw

Blaze - Laurence: ......


Gaiden: wasnt meant to be
Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

17 31

sorry wrong vclick


Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 23


Second Attack hits AC 17

25 dealing 5 damage.

27 dealing 9 damage.

17 misses.

Blaze - Laurence: you have advantage from me being stunned, so 27 hits


but from sneak attack, you do 6d6 now?

Gaiden: so far thats 83 damage I think


Blaze - Laurence: I thought you only do that much if you crit.
Gaiden: did I push that one? I thought I didn ormal sneak not crit sneak
dont do the crit one

Gaiden uses Sneak Attack


Gaiden:

12 Extra Damage!

they right nest to each other so sometimes I get it wrong.


Blaze - Laurence: scrolling through the damage
Gaiden: lol thats why I've been practicing it all week. >_< lol
Blaze - Laurence: 61 damage.
Gaiden: 12,5,6, 12, 6 and 11

then i get another turn at advantage on all cause youre stunned

Blaze - Laurence: yup


Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


23 | 15 vs AC

Melee 5 ft

11 Bludgeoning

Inazuma No Kage (Lightning)


Damage

8 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

17 | 13 vs AC

12 Bludgeoning

Blaze - Laurence: LOL


Gaiden: ugh miss
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 12


Second Attack hits AC 20

21 dealing 9 damage.

14 dealing 7 damage.

and I will try to stun you with both hits


Blaze - Laurence: alright
Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 16 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Blaze - Laurence:
Result

Constitution
Saving Throw

18 | 17

Constitution
Result

11 | 11

Saving Throw

Gaiden: YEEEEEEEEEEEEES
Blaze - Laurence: then I'm down if you atleast hit once lol
Gaiden: I only have 3 ki points left

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

yup

15 | 27 vs AC

10 Bludgeoning

Blaze - Laurence: down at -1

Melee 5 ft

Gaiden: so wait.....am I 3 for 3 now? >_<


lmfao

Blaze - Laurence: well, taking into consideration of the first 6, then this one. it'd
be one win for me, and one for you.
Gaiden: of the first 6 what? O_O
Blaze - Laurence: remember the 93 damage? :P
Gaiden: oh lol okay.
Blaze - Laurence: tie breaker? :P
Gaiden: I can be okay with 3 wins one loss. >_<
Can I start with my surprise round?
>_<
lol

Blaze - Laurence: I'd say yes if you beat my initiative.


Gaiden: oooooooooooo
lets tempt fate

Blaze - Laurence: Indeed.

Gaiden: Gaiden rolls a 22 for initiative.


lol

Blaze - Laurence: so I have to roll a 19 to match. nat 20 to pass.


Blaze rolls a 11 for initiative.

Gaiden: lol

okay. so here we go!

Blaze - Laurence: yup


Gaiden: (Surprise round)

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

14 | 23 vs AC

Melee 5 ft

11 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

6 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

10 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

then sneak crit

Melee

9 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

25 Extra Damage!

attack 2

Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

27 | 18 vs AC
9 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

8 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

7 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 18


Second Attack hits AC 22

24 dealing 5 damage.

25 dealing 5 damage.

Blaze - Laurence: 90 damage so far


100 now

Gaiden unleashed his raging fists!


Gaiden:

7 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

6 Damage was added!

Blaze - Laurence: down. only because of the bonus's to crits you get.
Gaiden: 113 total
^_^

YAY!

sneaky sneakky ninja!

so fair and square I'm 3/3!

>_< (not that any of it matters)


Gaiden: but I tell you what. I'm SO GLAD youre not like meandor
you TAKE my sneak bonus!

So t's like I'm sneaking the feight train into the room with me!
*freight

>___________< < 3
Blaze - Laurence: if it wasn't from the +4 you get on those attacks, you'd only do
68 with all of those attacks.
He's basically doubling the potential damage you do.

Gaiden: pretty much. but if you think about it realistically, if I'm at a 31-41 stealth,
you'd never see me when I put the knife in your throat
and jugular's cut deep

Blaze - Laurence: hence why you get the crit from your class.
but he's just adding further to it.

Gaiden: well I'm getting crit from assassinate, but to be honest I was getting the
+4 before I decided to multiclass.
cause my stealth was so high

so really, my decision to get rogues assassinate was mostly to boost the reality
bouns I already had
Blaze - Laurence: yeah, that's just him giving you a straight bonus to you then.
compared to me getting a second bonus action, you're is like whoa.

Gaiden: well doesnt your damage roll get your str mod attached?
Blaze - Laurence: only from normal hits. it doesn't increase when I crit.
Gaiden: true but you get a class skill that lets you take -5 for +10 damage right?
why didnt you use that against me>? >_<

Blaze - Laurence: that's a feat.


not a class skill

Gaiden: yo ucoulda killed me before I got a swing outthe second time


Blaze - Laurence: this is 6 attacks if I take the full -5
Gaiden: -shrugs- again, the stealthyness is better used against our enemies. lol
Blaze - Laurence: Blaze swings his sword for 16 22
Blaze swings his sword for 17 17
Blaze swings his sword for 18 22

Blaze swings his sword for 12 6

Blaze swings his sword for 18 24


Blaze swings his sword for 13 19
Gaiden: thats 4 hits wioth 1 being a crit
Blaze - Laurence: Blaze hits for 25
Blaze hits for 26
Blaze hits for 25

Blaze devastates with a 30


106.

that would even put me at -1


Gaiden: lol so when someone says "knock yourself out" you actually CAN.
Blaze - Laurence: Yup.
Gaiden: >_<

not. Lets rework our attack and see if we can get higher than 304 now!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

roll stealth

25 | 32

Blaze - Laurence:
Result

5 | 8

Ability Check

Stealth (Dex)
Ability Check

Gaiden: LMFAO

well sheeeeeeeeeeeeeeeit

Blaze - Laurence: 15
XD

Gaiden: people are still gonna hear you this late in the game
So lets assume its just my turn on the surprise

Blaze - Laurence: funnily enough, I'd be able to surprise round my own character
Gaiden: lmfao

how high would yo usay the ac of that pirate boss was again?

19?
Blaze - Laurence: of the wereshark.
Gaiden: yeah
Blaze - Laurence: I'm not sure. I didn't attack him at all.
Gaiden: hmm hold on
Blaze - Laurence: and since he's a boss. I'd say 19-20 would work.
19 is more reasonable, since it's 5e.

but since he was actually a barbarian.


Gaiden: yeah it was 19
Blaze - Laurence: it might actually be lower
Gaiden: 18-19
Blaze - Laurence: yeah

rolling 1d2
(

it was an 18
xD

Gaiden: okay. so heres my surprise attack roll

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

lol fuck

Attack

Damage

15 | 16 vs AC

Melee 5 ft

11 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


13 | 19 vs AC

Melee 5 ft

6 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

6 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

6 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

Melee

5 Lightning

Gaiden unleashed his raging fists!


Gaiden:

7 Damage was added!

no not that one ugh

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

31 Extra Damage!

THAT ONE

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 12


Second Attack hits AC 31

28 dealing 9 damage.

15 dealing 9 damage.

Gaiden unleashed his raging fists!


Gaiden:

6 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

9 Damage was added!

there we go one full turn


Blaze - Laurence: 87

Gaiden: And you can stun with each. >_< lol


roll 4 con save
*saves

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 16 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Blaze - Laurence: I'm looking to see what he had. since I think you tried it against
him

Gaiden: ah okay. lol


thats more accurate
1d20+11

Blaze - Laurence: yup


Gaiden: I found it
Blaze - Laurence:

(
=

31

rolling 4d20

Gaiden: 13 failed
well 14

Blaze - Laurence: well, it didn't get the +11


Gaiden: but yeah still failed
Blaze - Laurence: but yeah, 14 failed.
Gaiden: 3+11 still fails
Blaze - Laurence: yup
Gaiden: so he's stunned and awaiting initiative
Gaiden rolls a 15 for initiative.

Blaze - Laurence: Blaze rolls a 5 for initiative.


Gaiden: what was his initiative?
Blaze - Laurence: 19
Gaiden: yeah. but he'd still need to reroll this one. >_<
Blaze - Laurence: oh

rolling 1d20+9
(

13

)+9

Gaiden: sweeeet

okay So since I go first I get advantage

Blaze - Laurence: yup


Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

21 | 14 vs AC

Damage

7 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Gaiden uses Sneak Attack


Gaiden:

10 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

criiiiiit

Melee 5 ft

17 | 29 vs AC
6 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

10 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 24


Second Attack hits AC 16
criiiiiiiiit

31 dealing 7 damage.

14 dealing 7 damage.

(and a miss)
Gaiden unleashed his raging fists!
Gaiden:

7 Damage was added!

and have him roll 3 more stuns

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 16 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

and I'll be out of ki points

Blaze - Laurence:

(
=

17

rolling 1d20+11

)+11

Gaiden: 2 more
Blaze - Laurence:

(
=

17

rolling 1d20+11

)+11

rolling 1d20+11
(
=

15

)+11

Gaiden: yeaaaaaaaaaaah
so he's still stunned.
your turn sir

Blaze - Laurence: 159 damage just from you


Gaiden: >_<

Blaze - Laurence: Blaze swings his sword for 16 17


Gaiden: and I missed twice!

Blaze - Laurence: Blaze swings his sword for 16 22


Blaze swings his sword for 14 17

Gaiden: uuuuuuuuuuuuugh
Blaze - Laurence: see why I don't normally take the -5 anymore?
Gaiden: makes sense
Blaze - Laurence: if they have 15-17 AC is when I use it

Blaze swings his sword for 8 10

Blaze swings his sword for 12 10


Blaze swings his sword for 25 11
Gaiden: maaaaaaaaaaaaaaaaaaaan
Blaze - Laurence: Blaze hits for 21
Blaze devastates with a 33
213 damage

Gaiden: we could have gotten way more than that if we had yo ua good sneak
Blaze - Laurence: mhm

but I'm gonna head to bed. I'll talk to you later.

Gaiden: kk b4 yo ugo
Blaze - Laurence: what's up?
Gaiden: your skin on your character is blue right>
Blaze - Laurence: I need to talk to Austin about it but -technically- since I have
blue fire, it should be.
Gaiden: okay cool. I have some parting gifts that I am working on for you guys ^_^
Blaze - Laurence: :o
Gaiden: ^______________^

kk get some rest. have a great night!

Blaze - Laurence: you too when you go


Gaiden: you bet!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

26 | 28

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

20 | 23 vs AC

Melee 5 ft

10 Bludgeoning

Gaiden Feels a surge of power from his strike!

Gaiden:

6 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

5 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

6 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

21 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

16 | 20 vs AC

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

6 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

5 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 29


Second Attack hits AC 17

20 dealing 10 damage.

30 dealing 5 damage.

Gaiden unleashed his raging fists!


Gaiden:

5 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

9 Damage was added!

Meandor (Alexis): hey there :D


Gaiden: hey hey sorry i was afk

Meandor (Alexis): as was I just now xD


Gaiden: lol how you doin?
Meandor (Alexis): i guess fine ^^ just been rather busy lately and then fallout 4
also came and ruined my life xD
And how's life on your side of the ocean? ^^

Gaiden: lol It seems to be the general consencus


*concensus

not too bad. been at work mostly. lol

getting ready for friday and the next closed beta weekend for Blade and soul
Meandor (Alexis): still got no clue what to write for friday xD
Gaiden: lol I was hoping we'd be talking more on the forums to make a plan, but
its seems pretty quite this week.
Meandor (Alexis): yeah, on my side I was rather busy, sorry ^^

and im somewhat at an impasse (spelling? xD) considering what we should be


doing in the campaign

Gaiden: what do you mean by that?


Meandor (Alexis): not sure what I should do with ALL THAT DOWNTIME
xD

Gaiden: lol
Meandor (Alexis): Like how much should I spend on searching/capturing the guy
(and how would Meandor even do that) and how much should be spent on other
things
Gaiden: Well my shackles/hammer is taking up TWO of my downtime points. lol
Meandor (Alexis): btw my manager finally came through with my pictures so if
you still want to know what I look like I can get you a link :P
Gaiden: and the third is kind of getting me more information towards the finding,
but also serves other purposes. >_<
sure!

Meandor (Alexis): yeah that makes spending downtime a lot faster xD


http://imgur.com/a/gLDAT

imgur is reaaaaally slow when uploading multiple pictures :O


Gaiden: so different than what i expected! >_<
Meandor (Alexis): yeah a lotta people say that xD
Gaiden: let me find the link i gave lawrence
Meandor (Alexis): dont worry, saw it :D

always watching xD
Gaiden: O_O.......lol
>_<

Meandor (Alexis): (if you meant the one of your picture in the chat, right? xD
Gaiden: yeah. ^_^

that's the one that looks most like I do right now

Meandor (Alexis): forever young ^^ Totally wouldn't guess your age from the
picture :P
Gaiden: lol I know right? I still get carded for pretty much EVERYTHING
I'm like "yes I'm legally allowed to see Rated R movies"

Meandor (Alexis): silly americans and your 21 years-drinking-policy xD


oh it's even that bad xD

Gaiden: lol sometimes. I've reserved myself at the theater by my house so many
times that they know me, but still. lol
Meandor (Alexis): well aren't they like legally forced to ask almost everyone?
considering how fast one can get sued over there ^^

Gaiden: mostly Usually the rule of thumb is that if yo ulook older than 25 they dont
ask
Meandor (Alexis): ahh alright :D

yeah, we have it way less bad but the problem then is of course that a lot of bars
are filled with drunk teenagers and a lot of 25-35 year olds (obviously) don't like
that
man that sentence was poorly structured XD

anyway, it's 4:28 and I still got some statistics-hypothesis bs to go through xD Say
hi to Sarah :P Good night ^^
Blaze - Laurence: Heya.
Meandor (Alexis): whoops, wasn't there and my pc reset xD delayed "hi
Laurence o/"
hey austin :D

Austin (GM): Hey.


Gaiden: hey guys
Meandor (Alexis): haai

did ya see the skype message i sent ya?

Gaiden: YUS
Meandor (Alexis): ^^
Gaiden: made me seriously think about getting into lol

Meandor (Alexis): you want my advice? Don't, if you can get past the first few
hurdles it's gonna consume your life
^^

Austin (GM): ?
Gaiden: lol blade and soul is doing that at the moment
We're talkin about league of legends

Austin (GM): oh...League of Legends....


Meandor (Alexis): kinda sick, like 1 in 80 people plays LoL
or something along those lines

Gaiden: He showed me the character Zed Master of shadows. >_<


Meandor (Alexis): wait that can't be true lemme recheck
Austin (GM): I don't. I'd rather sink my time into EU4.
Gaiden: Lightningblade Zed is more the kind of shinobi esque look to him
Meandor (Alexis): oh man EU4, that game cost me so many hours
you gotta see some of his fanart man, the artists looove zed

Gaiden: yeah. sarah and I were at that for about 3 hours last night

Serious cosplay considerations between me as Lightningblade zed, and sarah as


Syndra

Meandor (Alexis): you looked through all the champions? ^^


Gaiden: yeah. lol
Meandor (Alexis): and also all skins?
Gaiden: well not ALL of them, but most.
Meandor (Alexis): ^^

some of the artwork on those skins is like reaaally good

and then theres the skins from way back when, when league was like really small
that never got updated and look so terrible xD
so yeah it's like 70 million folks every month
kinda sick

oh nvm those are the stats from the 1-28-2014 xD


Meandor (Alexis): so it' even worse now XD
hey joe :D

J.R. (Joe): Sup.


Gaiden: hey hey

J.R. (Joe): Just a heads up, I'm feeling a bit under the weather and a bit burnt out,
so I may not be in top form...if I ever was. I'll do my best to stay lively, however, no
guarantees. Also? I fear I've become temporarily addicted to Fallout 4.
Gaiden: lol

its never temporary

also, I have a present for you joe. I attached it to your story


If you like it, and Austin doesn't care you can use it

Meandor (Alexis): another one with the fallout fever :P I feel you man ^^
how far in are ya?

J.R. (Joe): Nah, it's temporary. It'll last about a month. Or so.

Uh...hard to tell? I'm not too far into the main quest, but I've been doing a lot of
exploring. Up to level 16, though.

Gaiden: let me know when yo usee it joe. ^_^


J.R. (Joe): And I totally dig the image!
Blaze - Laurence: Hello folks :
:D

Gaiden: hey hey


Meandor (Alexis): haaaai
the map has vanished :O

J.R. (Joe): And, at the risk of being sacrilegious, the yellow glow makes it look like
a Christian saint. :P
Heyo.

Gaiden: lol
Blaze - Laurence: I still see the map
Meandor (Alexis): he compared something to christian art :O BURN HIM AT THE
STAKE ^^
Gaiden: Yeah kinda, but he said it omits a feint light, so I just splotched it
Meandor (Alexis): welp gotta reload theb
then*

J.R. (Joe): Indeed.


Gaiden: did yo usee the gozreh picture I posted?
J.R. (Joe): I did. Although I don't think Rovagug actually -has- a head.
Still, sweet pic.

Gaiden: lol Well DUH. and now you know WHY he doesnt./ >_<
J.R. (Joe): Perhaps.

Gaiden: There's another one I can post now if you want. I thought it was pretty
cool. It very well portrays and represents what yo ucould have seen while
drowning and becoming a herald
Meandor (Alexis): god why did I have to upgrade my pc T_T my old one gave me
so much warmth and now it's freaking cold in here xD
Blaze - Laurence: lol
Gaiden: its up to you though. lol
J.R. (Joe): So close to having a 20 in my skills!
Gaiden: O_O what skill would yo uhave 20 in?
J.R. (Joe): Insight, Medicine, and Perception.
Meandor (Alexis): wisdom prolly
Gaiden: highest I have is +12
J.R. (Joe): All are at 18 right now.
Meandor (Alexis): ah you meant that as in 20 :O
J.R. (Joe): Oh, yes.
Gaiden: oh you mean ability score
Blaze - Laurence: He means the passive part of it as 20.
Meandor (Alexis): dayum
J.R. (Joe): Actually...I'm also almost to 20 in Wis. :P
19.

All of the above!


Gaiden: nice!
J.R. (Joe): I can see all the things! :P
Austin (GM): Okay, I'm going to start the Skype Call here in 10 minutes.
Blaze - Laurence: kk
Meandor (Alexis): i mean we could just start it earlier and talk about fallout 4 :P
^^

btw joe did it say your name?

like the robot at the start, did it call you joe?


J.R. (Joe): You run the risk of me then going off to play it and leaving y'all in the
dust. :P
Meandor (Alexis): ^^
J.R. (Joe): ....?

Meandor (Alexis): OMG YOU DONT KNOW?


XD

ITS AMAZING
Blaze - Laurence: That's okay I can just kill off J.R.
Meandor (Alexis): codsworth has like 1000+ names recognized
J.R. (Joe): It does?
Meandor (Alexis): if your character is named a typical name he might just call you
by it
J.R. (Joe): Oh! I didn't know that, actually! That's pretty nifty!
Meandor (Alexis): or even some rather untypical names like: fuckface or boobies
J.R. (Joe): LOL!
Meandor (Alexis): Miss Fuckface, there's something you should take a look at xD
it's great ^^

J.R. (Joe): I've been thinking about starting another character... :P


Meandor (Alexis): https://www.youtube.com/watch?v=21_hH-8pIWM
J.R. (Joe): Now that I have an idea as to how to spec my SPECIALness.
Meandor (Alexis): oh I looked at the perks before starting just to know what I
wanna put points in but even now i'd change a lot of stuff

what kinda distribution idd ya go? I went like mostly perception intelligence and
agility
sniper character

J.R. (Joe): Ditto.


Meandor (Alexis): ^^
Gaiden: posted the picture joe! I titled it "Jr's Heraldry".
J.R. (Joe): Though, with some points in Charisma. I like being able to access
everything! Minds, pockets, safes, shadows...you name it. :P
Meandor (Alexis): yeah i put my first few levels in cha so i can get local leader for
the settlements
Austin (GM): Incase anyone missed it:
https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pd
f
J.R. (Joe): Ha
Blaze - Laurence: nope, I caught it :D
good shit in it

J.R. (Joe): Yeah....I'm....a bit torn on the settlements thing.


Meandor (Alexis): it's kinda buggy for me, i think

atleast I dont seem to get any new settlers no matter how many ressources etc.
the settlement has

J.R. (Joe): Have you built a Beacon?


Meandor (Alexis): like 4 of em xD
J.R. (Joe): Then I think I read the max is 10+Cha points.
Blaze - Laurence: and Austin, in the skype chat. is the Sword Coast Adventurer's
Guide PDF if you wanna take it.
Meandor (Alexis): but it's like stuck at 8 T_T
J.R. (Joe): I've got 10, but, yeah, they came really slowly.
And my happiness hasn't gone above 80.

Meandor (Alexis): ah alright then, prolly just gotta wait a bit


i read happiness should increase with defense
but i have like 120 defence and its at 40 xD

don't think they liked that I killed mama murphy


J.R. (Joe): Have you been assigning settlers to things?
LOL!

Meandor (Alexis): yep


J.R. (Joe): Yeah, no, probably not. Why'd you killed Mama?
Meandor (Alexis): she od'd xD
Gaiden: NO MOAR FALLOUT SPEAK!
Meandor (Alexis): ALL THE FALLOUT SPEAK
Gaiden: I AM BROKE AND NOT ON YOUR LEVELS!
Meandor (Alexis): ^^
Austin (GM): Okay, starting Skype Call.
Meandor (Alexis): alright ill shut it ^^
J.R. (Joe): Oh, also Austin, my Passive Perception is now 18. :)
Blaze - Laurence: Just testing my macros since I messed with them a little bit
Blaze hits for 15

Blaze devastates with a 23


J.R. (Joe):

rolling 1d100

(
=

rolling 1d100
(
=

72

Blaze - Laurence:

(
=

26

rolling 1d100

rolling 1d100
(
=

42

Meandor (Alexis):

(
=

rolling 2d8

<3

rolling 2d8
(

History (Int)

Result

24 | 6

Meandor Galonvathar
Ability Check

Blaze - Laurence: almost a nat 20 lol

and we have no idea that this is going on

Meandor (Alexis): poor guards T_T just trying to work

rolling 1d20 + 5
(

)+5

Gaiden:

(
=

12

rolling 1d20 + 5

)+5

Meandor (Alexis): i was thinking about janiven and ailyns mission x.x
Blaze - Laurence: Ailyn's
Meandor (Alexis): '
Blaze - Laurence: :P
Meandor (Alexis): options....
J.R. (Joe): I think the Rovagug temple near the Pantheon temples seem a bit
redundant...

rolling 1d100
(

76

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

22 | 15

Blaze - Laurence:
Result

2 | 16

Ability Check

Stealth (Dex)
Ability Check

Mounted Combatant
Class Action 10

You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.

If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Gaiden:

Deception (Cha)

Result

Ability Check

6 | 6

J.R. (Joe):

Aid

Level 2 Abjuration 30 feet


V, S
1 action 8 hours

Description Your spell bolsters your allies with toughness and

resolve. Choose up to three creatures within range.


Each targets hit point maximum and current hit points
increase by 5 for the duration.

Target
Healing

up to three creatures

20 HP healed

At Higher Levels When you cast this spell using

a spell slot of 3rd level or higher, a targets hit points


increase by an additional 5 for each slot level above 2nd.

Death Ward

Level 4 Abjuration touch


V, S
1 action 8 hours

Description You touch a creature and grant it a measure of

protection from death.


The first time the target would drop to 0 hit points as a
result of taking damage, the target instead drops to 1 hit
point, and the spell ends.
If the spell is still in effect when the target is subjected
to an effect that would kill it instantaneously without
dealing damage, that effect is instead negated against
the target, and the spell ends.

Target

a creature

Meandor (Alexis):

(
=

81

rolling 1d100

rolling 1d100
(
=

32

Blaze - Laurence: So we're gonna enter hell

J.R. (Joe): Yay,


Chronicle Blaze: It's nice to know everyone.
Gaiden: lol
Meandor (Alexis):

Result

12 | 28

Arcana (Int)

Meandor Galonvathar
Ability Check

Arcana (Int)

Result

14 | 23

Meandor Galonvathar
Ability Check

Arcana (Int)

Result

28 | 19

Meandor Galonvathar
Ability Check

Chronicle Blaze: astral projection, blink, dimension door, ethereal jaunt,


etherealness, gate, maze, plane shift, shadow walk, teleport,

The spell also prevents the use of a gate or teleportation circle for the duration of
the spell.

J.R. (Joe):
Result

Religion (Int)
Ability Check

21 | 9

Chronicle Blaze: Well, if I was my other character. I would be REALLY happy. he


draw's his power from the plane of shadow
Meandor (Alexis): regenerate?
J.R. (Joe):

Word of Recall

Level 6 Conjuration 5 feet


V
1 action Instantaneous

Description You and up to five willing creatures within 5 feet of you

Target

instantly teleport to a previously designated sanctuary.


You and any creatures that teleport with you appear in
the nearest unoccupied space to the spot you designated
when you prepared your sanctuary (see below). If you
cast this spell without first preparing a sanctuary, the
spell has no effect.
You must designate a sanctuary by casting this spell
within a location, such as a temple, dedicated to or
strongly linked to your deity. If you attempt to cast the
spell in this manner in an area that isnt dedicated to
your deity, the spell has no effect.
you and five willing creatures in range

Chronicle Blaze: I think it's really weird that when I prayed. the shadows
dissapated
Gaiden:
Result

Perception (Wis)
Ability Check

19 | 15

Chronicle Blaze:
Result

Perception (Wis)
Ability Check

6 | 15

J.R. (Joe):
Result

Perception (Wis)
Ability Check

18 | 12

Meandor (Alexis):

Result

Perception (Wis)
Meandor Galonvathar
Ability Check

7 | 7

@gaiden You could literally teleport ANYWHERE. It's the plane of shadows xD

Gaiden: lol
Meandor (Alexis): just imagine if I could reanimate those huuuuge skeletons o.O
attack on undead-titans :O

Meandor (Alexis) has some shadows playing around his arms and legs
Gaiden: NO TOUCHY MEANDOR!
Meandor (Alexis): Those are my coworkers you twat xD
Gaiden: -karate chop meandor lightlyJ.R. (Joe): Rawr!
Meandor (Alexis) is dead
Gaiden: lol 1 hp
Meandor (Alexis): basically
J.R. (Joe): BRB!
Meandor (Alexis): LONG LIVE CHICKEN LITTLE DOO DOO
J.R. (Joe):

Control Water (Domain)


Level 4 Transmutation 300 feet

V, S, M (a drop of water and a pinch of dust)


1 action up to 10 minutes

Description Until the spell ends, you control any freestanding water

inside an area you choose that is a cube up to 100 feet


on a side. You can choose from any of the following
effects when you cast this spell. As an action on your
turn, you can repeat the same effect or choose a
different one.
*Flood. You cause the water level of all standing water in
the area to rise by as much as 20 feet. If the area includes
a shore, the flooding water spills over onto dry land.
If you choose an area in a large body of water, you
instead create a 20-foot tall wave that travels from one
side of the area to the other and then crashes down. Any
Huge or smaller vehicles in the waves path are carried
with it to the other side. Any Huge or smaller vehicles
struck by the wave have a 25 percent chance of capsizing.
The water level remains elevated until the spell ends
or you choose a different effect. If this effect produced a
wave, the wave repeats on the start of your next turn
while the flood effect lasts.
*Part Water. You cause water in the area to move
apart and create a trench. The trench extends across
the spells area, and the separated water forms a wall to
either side. The trench remains until the spell ends or
you choose a different effect. The water then slowly fills
in the trench over the course of the next round until the
normal water level is restored.
*Redirect Flow. You cause flowing water in the area
to move in a direction you choose, even if the water has
to flow over obstacles, up walls, or in other unlikely
directions. The water in the area moves as you direct
it, but once it moves beyond the spells area, it resumes
its flow based on the terrain conditions. The water
continues to move in the direction you chose until the
spell ends or you choose a different effect.
*Whirlpool. This effect requires a body of water
at least 50 feet square and 25 feet deep. You cause
a whirlpool to form in the center of the area. The
whirlpool forms a vortex that is 5 feet wide at the
base, up to 50 feet wide at the top, and 25 feet tall. Any
creature or object in the water and within 25 feet of the
vortex is pulled 10 feet toward it. A creature can swim
away from the vortex by making a Strength (Athletics)
check against your spell save DC.
When a creature enters the vortex for the first time on
a turn or starts its turn there, it must make a Strength
saving throw. On a failed save, the creature takes 2d8
bludgeoning damage and is caught in the vortex until
the spell ends. On a successful save, the creature takes
half damage, and isnt caught in the vortex. A creature
caught in the vortex can use its action to try to swim
away from the vortex as described above, but has
disadvantage on the Strength (Athletics) check to do so.
The first time each turn that an object enters the
vortex, the object takes 2d8 bludgeoning damage; this
damage occurs each round it remains in the vortex.

Meandor (Alexis): you can finally cast your lightning spell :P


for once it is raining
phew no rolls ^^
thank god ^^
1/12

"Hi friends"
Meandor (Alexis): o/
Chronicle Blaze: lol.
Meandor (Alexis): poor things T_T

"smart" = 9 int :^)


J.R. (Joe): He meant 'smrt.' ;) :P
Meandor (Alexis): smeeeeert
Chronicle Blaze smacks them both upside the head
Meandor (Alexis) probably dies... again
J.R. (Joe): ::word of recalls...only himself:: :P
Meandor Galonvathar: xD
Chronicle Blaze: XD
J.R. (Joe): Oh, and then there's my auto-crit triton!
Meandor Galonvathar: you're not even a cleric of the light T_T

Austin (GM):
Meandor Galonvathar: it's silent hill all over again
J.R. (Joe):
Result

History (Int)
22 | 14

Ability Check

Meandor Galonvathar: OMG ITS THE CAPRA DEMON FROM DARK SOULS
thats why i never roll stealth

Chronicle Blaze: That's roughly 120 feet. sigh I do not want to go anywhere near
that thing
J.R. (Joe): Nor do I.
Meandor Galonvathar: and what is 120 feet in a system for non americans? XD
36m

Chronicle Blaze: yeah


Meandor Galonvathar: COMMAND UNDEAD

Starting at 14th levei, you can use magic to bring

undead under your control, even those created by other


wizards. As an action, you can choose one undead that
you can see within 60 feet of you. That creature must
make a Charisma saving throw against your wizard

Meandor Galonvathar: spell save DC. If it succeeds, you can't use this feature
on it again. If it fails, it becomes friendly to you and

obeys your commands until you use this feature again.


Intelligent undead are harder to control in this way.

If the target has an Intelligence of 8 or higher, it has


advantage on the saving throw. If it fails the saving

Meandor Galonvathar: throw and has an Intelligence of 12 or higher, it can


repeat the saving throw at the end of every hour until it
succeeds and breaks free.
Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

17 | 30

Chronicle Blaze:
Result

13 | 7

Ability Check

Stealth (Dex)
Ability Check

Austin (GM):

Gaiden:
Result

Persuasion (Cha)
17 | 18

Ability Check

Errcardian Drovenge
Ecarrdian

Drovenge

-smacks away 1 hp-

-worried look continuesGaiden: ARODEN ARODEN ARODEEEEEEEEEEEEEEEEEN


lol

Meandor Galonvathar: he said it himself :/

How NOT to talk to a god while not haing a friggin nose: A lesson by Blaze
having*

J.R. (Joe):

Word of Recall

Level 6 Conjuration 5 feet


V
1 action Instantaneous

Description You and up to five willing creatures within 5 feet of you

Target

instantly teleport to a previously designated sanctuary.


You and any creatures that teleport with you appear in
the nearest unoccupied space to the spot you designated
when you prepared your sanctuary (see below). If you
cast this spell without first preparing a sanctuary, the
spell has no effect.
You must designate a sanctuary by casting this spell
within a location, such as a temple, dedicated to or
strongly linked to your deity. If you attempt to cast the
spell in this manner in an area that isnt dedicated to
your deity, the spell has no effect.
you and five willing creatures in range

Meandor Galonvathar: an unhappy meal xD


J.R. (Joe):

Thaumaturgy

Cantrip Transmutation 30 feet


V
1 action up to 1 minute

Description You manifest a minor wonder, a sign of supernatural


power, within range. You create one of the following
magical effects within range:

Your voice booms up to three times as loud as normal


for 1 minute.
You cause flames to flicker, brighten, dim, or change
color for 1 minute.
You cause harmless tremors in the ground for 1
minute.
You create an instantaneous sound that originates
from a point of your choice within range, such as a
rumble of thunder, the cry of a raven, or ominous
whispers.
You instantaneously cause an unlocked door or window
to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to
three of its 1-minute effects active at a time, and you can
dismiss such an effect as an action.

Meandor Galonvathar: Peace, Bitches. J.R. Signing out!


Gaiden: lol thats what I was thinking
Meandor Galonvathar: (if only Meandor hadn't turned weak T_T Old meandor
totally would have nuked the hell out of that riot xD)
Gaiden:

Minor Illusion

Cantrip Illusion 30 ft
1 action 1 minute

Description

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends
if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a
whisper to a scream. It can be your voice, someone elses voice, a lions roar, a beating of drums, or any
other sound you choose. The sound continues unabated throughout the duration, or you can make discrete
sounds at different times before the spell ends.If you create an image of an objectsuch as a chair,
muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create sound,
light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion,
because things can pass through it. If a creature uses its action to examine the sound or image, the
creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your
spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Perception (Wis)
Result

22 | 12

Ability Check

Chronicle Blaze: Free Interaction - Sword within 10 feet, blink it to my hand


Bonus action - Lightning Blink Me 15 ft

Gaiden: -shadow steps onto interceptor- and tries to lead him away from the
angry mob

Animal Handling (Wis)


Ability Check

Result

19 | 15

Meandor Galonvathar: All religion seems to need to prove that it's the only truth.
And that's where it turns demonic. Because that's when you get religious wars and
persecutions and burning heretics at the stake.
Read more at
http://www.brainyquote.com/quotes/keywords/religious_wars.html#SDtvy8k2OvAS
2TWD.
the copy paste is strong in this one xD
Chronicle Blaze:
Result

10 | 23

Gaiden:
Result

J.R. (Joe):

Ability Check

Perception (Wis)
28 | 18

Meandor Galonvathar:

Result

Ability Check

Perception (Wis)
24 | 25

Result

Perception (Wis)

22 | 13

Ability Check

Perception (Wis)
Meandor Galonvathar
Ability Check

but what's IN the box?

Gaiden: lol
J.R. (Joe):

Call Lightning (Domain)


Level 3 Conjuration 120 feet
V, S
1 action up to 10 minutes

Herald J.R. allows his eyes to glow a crackling blue-white. "Bring forth Gozreh's might!"

Description A storm cloud appears in the shape of a cylinder that

is 10 feet tall with a 60-foot radius, centered on a point


you can see 100 feet directly above you. The spell fails
if you cant see a point in the air where the storm cloud
could appear (for example, if you are in a room that cant
accommodate the cloud).
When you cast the spell, choose a point you can see
within range. A bolt of lightning flashes down from the
cloud to that point. Each creature within 5 feet of that
point must make a Dexterity saving throw. A creature
takes 3d10 lightning damage on a failed save, or half
as much damage on a successful one. On each of your
turns until the spell ends, you can use your action to call
down lightning in this way again, targeting the same
point or a different one.
If you are outdoors in stormy conditions when you
cast this spell, the spell gives you control over the
existing storm instead of creating a new one. Under
such conditions, the spells damage increases by 1d10.

Thunderbolt Strike: When you deal lightning damage to a Large


or smaller creature, you can also push it up to 10 feet
away from you.

Save

DC 16 Dex

Damage

13 lightning

Half damage
Save Success
At Higher Levels When you cast this spell using a

spell slot of 4th or higher level, the damage increases by


1d10 for each slot level above 3rd.

Austin (GM):

170

rolling 20d20

rolling 2d6
(
=

10

Chronicle Blaze:

Remarkable Athlete
Class Action 7

Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or
Constitution check you make that doesnt already use your proficiency bonus.

In addition, when you make a running long jump, the distance you can cover increases by a number of feet
equal to your Strength modifier.

J.R. (Joe):

Gust of Wind (Domain)


Level 2 Evocation 60 foot line
V, S, M (a legume seed)
1 action up to 1 minute

Description A line of strong wind 60 feet long and 10 feet wide

blasts from you in a direction you choose for the spells


duration. Each creature that starts its turn in the line
must succeed on a Strength saving throw or be pushed
15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of
movement for every 1 foot it moves when moving
closer to you.
The gust disperses gas or vapor, and it extinguishes
candles, torches, and similar unprotected flames in
the area. It causes protected flames, such as those of
lanterns, to dance wildly and has a 50 percent chance to
extinguish them.
As a bonus action on each of your turns before the
spell ends, you can change the direction in which the
line blasts from you.

Save

DC 16 Str

Chronicle Blaze:
Result

Ability Check

14 | 24

Austin (GM):

Athletics (Str)

190

rolling 20d20

]/r 4d6

rolling 4d6
(

12

Gaiden:
Result

Insight (Wis)
17 | 20

Ability Check

Deception (Cha)
Result

16 | 15

Ability Check

J.R. (Joe): Must pee.


Chronicle Blaze:
Result

22 | 3

Persuasion (Cha)
Ability Check

J.R. (Joe): Oh how useful this would have been:

Calm Emotions

Level 2 Enchantment 60 feet


V, S
1 action up to 1 minute

Description You attempt to suppress strong emotions in a group

Target

of people. Each humanoid in a 20-foot-radius sphere


centered on a point you choose within range must make
a Charisma saving throw; a creature can choose to
fail this saving throw if it wishes. If a creature fails its
saving throw, choose one of the following two effects.
--You can suppress any effect causing a target to be
charmed or frightened. When this spell ends, any
suppressed effect resumes, provided that its duration
has not expired in the meantime.
--Alternatively, you can make a target indifferent about
creatures of your choice that it is hostile toward. This
indifference ends if the target is attacked or harmed by
a spell or if it witnesses any of its friends being harmed.
When the spell ends, the creature becomes hostile
again, unless the DM rules otherwise.
each humanoid within 20 feet

Austin (GM): Alievia


Meandor Galonvathar: Martyrdom is the only way a man can become famous
without ability
Gaiden:
Result

Sleight of Hand (Dex)


22 | 23

Ability Check

J.R. (Joe): Dying for your Deity is never a bad life choice. :P
Meandor Galonvathar: what was your alignment again? ^^

Mending

Meandor Galonvathar
Cantrip Transmutation Touch
V, S
1 minute Instantaneous

Description

This spell repairs a single break or tear in an object you touch, such as a broken chain link. two halves of a
broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic
item or construct, but the spell can't restore magic to such an object.

spam cast that

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

23 | 26

Ability Check

Meandor Galonvathar: around 5


Chronicle Blaze:
Result

27 stealth

Stealth (Dex)

20 | 17

Ability Check

J.R. (Joe): And now I spam Fallout 4 soundtrack music... :P


That's assuming the Bone King can be trusted.
Or a reason to be truthful.
Why wouldn't he?
Gaiden: back
J.R. (Joe): Behold:

Plane Shift

Level 7 Conjuration touch


V, S, M (a forked, metal rod worth at least
250 gp, attuned to a particular plane of existence)
1 action Instantaneous

Description You and up to eight willing creatures who link hands in

a circle are transported to a different plane of existence.


You can specify a target destination in general terms,
such as the City of Brass on the Elemental Plane of
Fire or the palace of Dispater on the second level of the
Nine Hells, and you appear in or near that destination.
If you are trying to reach the City of Brass, for example,
you might arrive in its Street of Steel, before its Gate of
Ashes, or looking at the city from across the Sea of Fire,
at the DMs discretion.
Alternatively, if you know the sigil sequence of a
teleportation circle on another plane of existence, this
spell can take you to that circle. If the teleportation
circle is too small to hold all the creatures you
transported, they appear in the closest unoccupied
spaces next to the circle.
You can use this spell to banish an unwilling creature
to another plane. Choose a creature within your reach
and make a melee spell attack against it. On a hit, the
creature must make a Charisma saving throw. If the
creature fails this save, it is transported to a random
location on the plane of existence you specify. A creature
so transported must find its own way back to your
current plane of existence.

I'd assume that could send you to the Shadow Plane.


So, next level? Side Quest to the Shadows! :P
Meandor Galonvathar:

Simulacrum (Not Learned)


Meandor Galonvathar
Level 7
1 action

J.R. (Joe): Damn necromancers...


Gaiden: http://www.google.com/imgres?
imgurl=http://img3.wikia.nocookie.net/__cb20130322184818/villains/images/1/19/
The_Poop_Demon.jpg&imgrefurl=http://villains.wikia.com/wiki/File:The_Poop_De
mon.jpg&h=330&w=260&tbnid=ORYjxwgDo2-

wvM:&docid=3uArjiobWreEwM&ei=ErFGVq__C8vSmwGG1qjQDA&tbm=isch&ved
=0CCEQMygEMARqFQoTCK_Qj9uCj8kCFUvpJgodBisKyg
J.R. (Joe): Why be a Dragon when I can wish for ANYTHING? :P
Actually... I don't get Wish. Poopstains.

Meandor Galonvathar: HA
Gaiden: lol poopstains....get it?

http://www.google.com/imgres?
imgurl=http://img3.wikia.nocookie.net/__cb20130322184818/villains/images/1/19/
The_Poop_Demon.jpg&imgrefurl=http://villains.wikia.com/wiki/File:The_Poop_De
mon.jpg&h=330&w=260&tbnid=ORYjxwgDo2wvM:&docid=3uArjiobWreEwM&ei=ErFGVq__C8vSmwGG1qjQDA&tbm=isch&ved
=0CCEQMygEMARqFQoTCK_Qj9uCj8kCFUvpJgodBisKyg

Meandor Galonvathar: The Forest of "Where-my-sword-came-from"


Gaiden: lol
Meandor Galonvathar: For every distraction we take care of, TWO MORE
SHALL RISE, HAIL HYDRA
Gaiden: lol.

Ercarrdian WOULD be a hydra agent.

Meandor Galonvathar: WHY CANT I JUST BE LVL + XD


14
*

pimp my skeleton

spooky scary FOUR FUCKING ARMED skeletons send shivers down my spine
o/

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


12 | 24 vs AC

Melee 5 ft

6 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

8 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

8 Lightning

Melee

J.R. (Joe): Sup guys? We're the Spellcasters! We're gonna do a magic show for
y'all today! Feel free to offer tips!
Gaiden uses Sneak Attack! It's SUPER effective!!!
Gaiden:

18 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

21 | 28 vs AC

Damage

9 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

6 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 27


Second Attack hits AC 24

20 dealing 7 damage.

25 dealing 6 damage.

Gaiden unleashed his raging fists!


Gaiden:

7 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

9 Damage was added!


Meandor Galonvathar conjures an undead rabbit out of his hat

Meandor Galonvathar: Tadaaa


We're here all night folks
tip the waiters

Meandor Galonvathar saws J.R. in half. Then forgets how to put him back
together, only to reveal that J.R. WAS A BEAUTIFUL WOMAN ALL ALONG

Chronicle Blaze: Blaze swings his sword for 17 11

J.R. (Joe): I don't even know how to respond to that...


Chronicle Blaze: Blaze hits for 23

Meandor Galonvathar conjures an intact male J.R. out of his cloak.


Maaaaaagic

Chronicle Blaze: Blaze swings his sword for 20 23


Blaze hits for 22

J.R. (Joe): TWO J.R.s! TWICE the FUN!

Chronicle Blaze: Blaze swings his sword for 9 13


Blaze swings his sword for 18 12

Meandor Galonvathar: now if the male J.R. has sex with the female J.R. is it
masturbation or sex?
Chronicle Blaze: Blaze hits for 27
Meandor Galonvathar: xD
J.R. (Joe): Oy....

Chronicle Blaze: Blaze swings his sword for 24 10


Blaze devastates with a 33

Austin (GM): Orc Spy rolls a 14 to Initiative.


Gaiden: Gaiden rolls a 7 for initiative.
J.R. (Joe): J.R. rolls a 1

Meandor Galonvathar: Meandor Galonvathar rolls a 22 for initiative.


Austin (GM): Elven Brute rolls a 11 to Initiative.
J.R. (Joe): Wake me when the fight's over, guys.
Chronicle Blaze: Blaze rolls a 20 for initiative.

Austin (GM): Skeleton Guard rolls a 11 to Initiative.


Meandor Galonvathar: j.r has to put himselftogether again xD
J.R. (Joe): And there will be no assassinating the Cleric!
True. Damn necromancers.

Meandor Galonvathar:

Wall of Force

Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes

Description

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.

J.R. (Joe): ::snores::

Chronicle Blaze: Blaze swings his sword for 12 13


Blaze swings his sword for 18 18
Blaze hits for 26

Blaze swings his sword for 21 11


Blaze hits for 24

Blaze swings his sword for 21 7

Chronicle Blaze: Blaze hits for 23


Meandor Galonvathar: (Btw the wall of force was cast by using the orb of spell
storage, if I can still say that)
Austin (GM) makes attack against Gaiden!
Austin (GM):

The attack roll is 29 to hit AC:18!


Dealing 10 damage on a hit!

Austin (GM) makes attack against Gaiden!


Austin (GM):

The attack roll is 18 to hit AC:18!


Dealing 16 damage on a hit!

Austin (GM) makes attack against Gaiden!


Austin (GM):

The attack roll is 23 to hit AC:18!


Dealing 18 damage on a hit!

Austin (GM) makes attack against Gaiden!


Austin (GM):

The attack roll is 29 to hit AC:18!


Dealing 9 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Gaiden!

Austin (GM):

The attack roll is 22 to hit AC:18!


Dealing 21 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Gaiden!


Austin (GM):

The attack roll is 20 to hit AC:18!


Dealing 15 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Gaiden!


Austin (GM):

The attack roll is 24 to hit AC:18!


Dealing 16 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Gaiden!


Austin (GM):

The attack roll is 22 to hit AC:18!


Dealing 14 damage on a hit!

Austin (GM) makes attack against J.R.!


Austin (GM):

The attack roll is 5 to hit AC:21!


Dealing 13 damage on a hit!

Austin (GM) makes attack against J.R.!


Austin (GM):

The attack roll is 28 to hit AC:21!


Dealing 18 damage on a hit!

J.R. (Joe):

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

Herald J.R. gathers divine energy around him and turns his attention to the undead.

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Target
Save

each undead within range that can see/hear you


DC 16 Wis

Save Failure

Destroy Undead occurs: the creature is


instantly destroyed if CR is 1 or below.

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 16 Dex

Damage

Save Failure
Save Success

Austin (GM):

(
=

18

4 Lightning/Thunder

Full damage

Half damage

rolling 1d20 + 5

)+5

J.R. (Joe):

Thunderbolt Strike
Class Action 4

When you deal lightning damage to a Large


or smaller creature, you can also push it up to 10 feet
away from you.

Attack

Damage

Divine Strike:
Channel Divinity

Trident of Gozreh

13 | 20 vs AC

8 piercing, or 11 piercing Thunder Divine Strike

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor Galonvathar:

Magic Rapier

Meandor Galonvathar
Melee 5ft

Attack

Damage

10 | 18 vs AC

6 Magical Piercing

Austin (GM) makes attack against Blaze!


Austin (GM):

The attack roll is 26 to hit AC:19!


Dealing 13 damage on a hit!

Austin (GM) makes attack against Blaze!


Austin (GM):

The attack roll is 19 to hit AC:19!


Dealing 10 damage on a hit!

Austin (GM) Elven Brute makes attack against Blaze!


Austin (GM):

The attack roll is 20 to hit AC:19!


Dealing 17 damage on a hit!

Austin (GM) Elven Brute makes attack against Blaze!


Austin (GM):

The attack roll is 12 to hit AC:19!


Dealing 11 damage on a hit!

Gaiden:

Death Save
Saving Throw

Death save

J.R. (Joe):

14 | 15

Gaiden dices with death!

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

Herald J.R. slams his hammer into the ground and yells, "Repent!"
You
strike
the ground, creating a burst of divine
Description
energy that ripples outward from you. Each creature
you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Save

DC 16 Con

Save Failure
Save Success

Full damage and knocked prone.

Damage

20 thunder + 14 radiant

Half damage.

Austin (GM):

(
=

49

rolling 6d20

J.R. (Joe):

Trident of Gozreh
Cantrip 30 feet
1 bonus action

Description Enemies Dex save 19; allies heal.


cone
AoE
Healing
9 HP healed
Save

Damage

DC 0 Dex

12

Meandor Galonvathar:

Wall of Force

Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes

Description

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.

Chronicle Blaze:

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

Meandor Galonvathar:

Gained From

Wizard

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

Description

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Target
Attack

Single

24 | 21 vs AC

Damage

18 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Chronicle Blaze:

Burning Hands

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Blaze swings his sword for 22 24


Blaze swings his sword for 24 21
Blaze swings his sword for 13 12
Blaze hits for 12

Blaze devastates with a 33


Meandor Galonvathar: horses have feelings too, they aren't objects xD
Austin (GM) Skeleton Guard makes attack against J.R.!
Austin (GM):

The attack roll is 25 to hit AC:21!


Dealing 13 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

Save

Damage

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save Failure
Save Success

DC 16 Dex

3 Lightning/Thunder

Full damage

Half damage

Thunderbolt Strike
Class Action 4

When you deal lightning damage to a Large


or smaller creature, you can also push it up to 10 feet
away from you.

Destructive Wrath: Channel Divinity


Class Action 3

You can use your Channel Divinity


to wield the power of the storm with unchecked ferocity.
When you roll lightning or thunder damage, you can
use your Channel Divinity to deal maximum damage,
instead of rolling.

Austin (GM) Skeleton Guard makes attack against J.R.!


Austin (GM):

The attack roll is 15 to hit AC:21!


Dealing 13 damage on a hit!

Austin (GM) Skeleton Guard makes attack against J.R.!


Austin (GM):

The attack roll is 22 to hit AC:21!


Dealing 15 damage on a hit!

Austin (GM) Skeleton Guard makes attack against J.R.!


Austin (GM):

The attack roll is 28 to hit AC:21!


Dealing 15 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 17 to hit AC:19!


Dealing 14 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 18 to hit AC:19!


Dealing 11 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 32 to hit AC:19!


Dealing 13 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 34 to hit AC:19!


Dealing 18 damage on a hit!

rolling 2d8
(
=

Austin (GM) makes attack against J.R.!


Austin (GM):

The attack roll is 23 to hit AC:21!


Dealing 24 damage on a hit!

Austin (GM) makes attack against J.R.!


Austin (GM):

The attack roll is 14 to hit AC:21!


Dealing 14 damage on a hit!

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


15 | 20 vs AC

Melee 5 ft

6 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

19 | 12 vs AC

Melee 5 ft

6 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

(To GM): the hag doesn't take turns? :P


Gaiden uses Sneak Attack
Gaiden:

13 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 27

15 dealing 9 damage.

Second Attack hits AC 28

14 dealing 9 damage.

Gaiden Quickly shotguns a healing potion!

Gaiden:

7 Hit points were was regained!

J.R. (Joe):

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

Herald J.R. gathers divine energy around him and turns his attention to the undead.

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Target
Save

each undead within range that can see/hear you


DC 16 Wis

Save Failure

Destroy Undead occurs: the creature is


instantly destroyed if CR is 1 or below.

rolling 2d20

Austin (GM):

(
=

15

rolling 2d20
(
=

20

J.R. (Joe):

Trident of Gozreh
Cantrip 30 feet
1 bonus action

Description Enemies Dex save 19; allies heal.


cone
AoE
Healing
16 HP healed
Save

Damage

DC 0 Dex

13

(From Chronicle Blaze): if you want. I can fuck up the half orc if you dispel the
wall of force. but if you want to disintergrate the skeleton. you got this. play how
you want :D
(To Chronicle Blaze): you wanna combo ?

(From Chronicle Blaze): sure, I'll follow you


Meandor Galonvathar:

Disintegrate

Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.

Save

DC 17 Dex

Save Failure
Save Success
At Higher Levels

Full Damage

Damage

86 Force

No Damage

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th

Austin (GM):

(
=

12

rolling 1d20+8

)+8

Chronicle Blaze: Blaze swings his sword for 22 25


Blaze swings his sword for 21 9
Blaze swings his sword for 4 4
Blaze devastates with a 32

Blaze swings his sword for 18 22


Blaze swings his sword for 15 24

Chronicle Blaze: Blaze swings his sword for 29 22


Blaze hits for 11

Blaze devastates with a 23

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 13

Meandor Galonvathar: that was 152 dmg xD


J.R. (Joe): Buh bye.
Austin (GM) Skeleton Guard makes attack against Blaze!
Austin (GM):

The attack roll is 18 to hit AC:19!


Dealing 19 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 23 to hit AC:19!


Dealing 11 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 16 to hit AC:19!


Dealing 10 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 26 to hit AC:19!


Dealing 12 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 25 to hit AC:19!


Dealing 18 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 16 to hit AC:19!


Dealing 16 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 24 to hit AC:19!


Dealing 14 damage on a hit!

Austin (GM) Skeleton Guard makes attack against Blaze!


Austin (GM):

The attack roll is 32 to hit AC:19!


Dealing 14 damage on a hit!

Gaiden:

Sleight of Hand (Dex)

Result

Ability Check

11 | 21

Dexterity

Result

9 | 17

rolling 2d10

Austin (GM):

(
=

Saving Throw

11

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 27


Second Attack hits AC 17

Austin (GM):

(
=

12

26 dealing 10 damage.

18 dealing 9 damage.

rolling 1d20+5

)+5

Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

J.R. (Joe):

DC 16 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

Herald J.R. cries out, "Have faith, friends, and we shall prevail!"

Description As you call out words of restoration, up to six creatures


of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

Healing

8 HP healed

At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the healing increases by


1d4 for each slot level above 3rd.

Banishment

Level 4 Abjuration 60 feet


V, S, M (an item distasteful to the target)
1 action up to 1 minute

Description You attempt to send one creature that you can see

within range to another plane of existence. The


target must succeed on a Charisma saving throw
or be banished.
If the target is native to the plane of existence youre
on, you banish the target to a harmless demiplane.
While there, the target is incapacitated. The target
remains there until the spell ends, at which point the
target reappears in the space it left or in the nearest
unoccupied space if that space is occupied.
If the target is native to a different plane of existence
than the one youre on, the target is banished with
a faint popping noise, returning to its home plane.
If the spell ends before 1 minute has passed, the
target reappears in the space it left or in the nearest
unoccupied space if that space is occupied. Otherwise,
the target doesn't return.

Save

DC 16 Cha

Banishment!
Save Failure
At Higher Levels When you cast this spell using

a spell slot of 5th level or higher, you can target one


additional creature for each slot level above 4th.

Austin (GM):

(
=

13

rolling 1d20+1

)+1

Meandor Galonvathar: all those 50 scrolls T_T


rest in pieces my magicla friends

(From Chronicle Blaze): differ to me? :D hold your turn? < 3


Meandor Galonvathar:

Hold Person

Meandor Galonvathar
Level 2 Enchantment 60 ft.
V, S
1 action 1 min

Description

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or
be paralyzed for the duration. At the end of each of its turns. the target can make another Wisdom saving
throw. On a success. the spell ends on the target.

Target
Save

At Higher Levels

Single

DC 17 Wis

When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid
for each slot leveI above 2nd. The humanoids must be within 30 feet of each other when you target them.

Austin (GM):

(
=

11

rolling 1d20+2

)+2

Chronicle Blaze: Blaze swings his sword for 16 21


Blaze swings his sword for 23 6

Blaze swings his sword for 16 12


Blaze hits for 24
Blaze hits for 21
Gaiden:

(
=

16

rolling 1d6 + 12

)+12

Chronicle Blaze:

(
=

15

rolling 1d6+14

)+14

Gaiden Quickly shotguns a healing potion!

Gaiden:

9 Hit points were was regained!

J.R. (Joe):

(
=

16

rolling 1d6+4+8

)+4+8

Gaiden Quickly shotguns a healing potion!

Gaiden:

12 Hit points were was regained!

J.R. (Joe): FOR GOZREH!


Meandor Galonvathar: fanatic...
J.R. (Joe): Heretic...
Gaiden:
Result

Stealth (Dex)
26 | 13

Ability Check

Chronicle Blaze:
Result

Stealth (Dex)
Ability Check

8 | 19

J.R. (Joe):

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Austin (GM):

(
=

57

rolling 10d10

Gaiden:
Result

Chronicle Blaze:

4 | 20

J.R. (Joe):
Result

Dexterity

26 | 14

Result

Saving Throw

Dexterity

Saving Throw

Dexterity

8 | 18

Saving Throw

rolling 1d4
(
=

Gaiden: https://www.youtube.com/watch?v=klVhwlwHhY4
Austin (GM):

rolling 2d8

)=

16

http://www.dandwiki.com/wiki/SRD:Creature_Types
Meandor Galonvathar:

Cone of Cold

Meandor Galonvathar
Level 5 Evocation 60 ft.
V, S
1 action Instantaneous

Description

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution
saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful
one.
A creature killed by this spell becomes a frozen statue until it thaws.

AoE
Save

60ft cone

Save Failure
Save Success
At Higher Levels

8d8

DC 17 Con

Damage

32 Cold

Half

When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot
level above 5th.

J.R. (Joe): The entire time we were fighting, I was listening to:
https://www.youtube.com/watch?v=LLnFNoA8FOE
Austin (GM): http://ephe.github.io/grimoire/spells/insect-plague/
J.R. (Joe): Tempting fate, much?

Insect Plague (Domain)

Level 5 Conjuration 300 feet


V, S, M (a few grains of sugar, some
kernels of grain, and a smear of fat)
1 action 10 minutes

Description Swarming, biting locusts fill a 20-foot-radius sphere

centered on a point you choose within range. The sphere


spreads around corners. The sphere remains for the
duration, and its area is lightly obscured. The spheres
area is difficult terrain.
When the area appears, each creature in it must
make a Constitution saving throw. A creature takes
4d10 piercing damage on a failed save, or half as much
damage on a successful one. A creature must also make
this saving throw when it enters the spells area for the
first time on a turn or ends its turn there.

20 foot radius/difficult terrain


AoE
At Higher Levels When you cast this spell using a

Have it. :)

spell slot of 6th level or higher, the damage increases by


1d10 for each slot level above 5th.

Chronicle Blaze:
Result

13 | 26

Constitution
Saving Throw

J.R. (Joe): I'll likely never use it, but...I have it on perma-prepare.

Meandor Galonvathar: when a bunch of thieves,who were up to no good, started


making trouble in ma neighbourhood
i got in one little siege and gozreh got scared

J.R. (Joe): LOL


Chronicle Blaze:
HP regained

Spending Hit Dice


d10

Gaiden:

Spending Hit Dice

HP regained

Chronicle Blaze:

(
=

21

d8

rolling 4d10+12

Gaiden:

)+12

Spending Hit Dice

HP regained

d8

Spending Hit Dice


HP regained

J.R. (Joe):

(
=

45

rolling 10d8

Gaiden:
HP regained

d8

Spending Hit Dice


d8

Spending Hit Dice


HP regained

d8

Chronicle Blaze:

rolling 4d10+12

(
=

36

)+12

Spending Hit Dice


HP regained

d10

13

Spending Hit Dice


HP regained

d10

Spending Hit Dice


HP regained

d10

J.R. (Joe): Spell slots: 4, 2, 1, 1, 1. So...most of my spells will be last resort.


Meandor Galonvathar: 1 3 3 2 2 1
J.R. (Joe): But...but....Fallout! :(
Gaiden:
Result

Dexterity

22 | 9

Saving Throw

Dexterity

Result

21 | 19

Saving Throw

Chronicle Blaze: lucky is long rest by the way


Meandor Galonvathar: yeah i know
only got 1 left

J.R. (Joe): Plot twist! Ruk = Ercardian!


:P

Meandor Galonvathar:

Description

Dispel Magic

Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used

Blaze - Laurence: What's the DC from a scroll?

my normal casting stat is con from my race spells


Gaiden:
Result

Perception (Wis)
15 | 12

Ability Check

Austin (GM): 8 + Proficiency Bonus + Your Wisdom Modifier.


(To GM): how much armor and hp do they now have? They got some sort of
medium armor if i remember correctly and then they also got the ooze upgrade.
(To GM): and which bubble was which stat again?
(From Austin (GM)): They have 19 AC and I think they have like 40 HP.
Gaiden:
Result

Perception (Wis)
9 | 27

Ability Check

(To GM): first bubble ac, second hp right?


Gaiden:
Result

Dexterity

23 | 19

Saving Throw

Acrobatics (Dex)
Result

28 | 31

Ability Check

Meandor Galonvathar: "the jet will make ya jittery"


(To GM): can i prepare a wall of force for the next time one of those things flies
past me?
Gaiden:
Result

Perception (Wis)
22 | 20

Ability Check

Perception (Wis)
Result

16 | 25

Blaze - Laurence:
Result

18 | 8

Austin (GM): 2000 GP

Ability Check

Perception (Wis)
Ability Check

Magic Leather Armor


Magic Shovel.

Magic Crowbar.
Magic Latern.
Gaiden:
Result

Perception (Wis)
Ability Check

9 | 12

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

11 | 18 vs AC

11 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

24 | 16 vs AC

11 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

11 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

8 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

29 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 22


Second Attack hits AC 27

18 dealing 9 damage.

31 dealing 5 damage.

Gaiden unleashed his raging fists!


Gaiden:

10 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

8 Damage was added!

Meandor Galonvathar: Meandor Galonvathar rolls a 11 for initiative.


Blaze - Laurence: Blaze rolls a 12 for initiative.
Austin (GM): ZUN! rolls a 29 to Initiative.
J.R. (Joe): J.R. rolls a 18

Gaiden: Gaiden rolls a 19 for initiative.

Austin (GM): Dread Wraith rolls a 10 to Initiative.


Mirror Man rolls a 22 to Initiative.

Austin (GM) ZUN! makes attack against J.R.!


Austin (GM):

The attack roll is 17 to hit AC:21!


Dealing 29 damage on a hit!

Austin (GM) ZUN! makes attack against J.R.!


Austin (GM):

The attack roll is 26 to hit AC:21!


Dealing 34 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.
Description When a creature within 5 feet of you that you can see
hits you with an attack, you can use your reaction to
cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 16 Dex

Save Failure
Save Success

Full damage

Damage

13 Lightning/Thunder

Half damage

Thunderbolt Strike
Class Action 4

When you deal lightning damage to a Large


or smaller creature, you can also push it up to 10 feet
away from you.

Destructive Wrath: Channel Divinity


Class Action 3

You can use your Channel Divinity


to wield the power of the storm with unchecked ferocity.
When you roll lightning or thunder damage, you can
use your Channel Divinity to deal maximum damage,
instead of rolling.

Meandor Galonvathar: NO MAGIC HERE, ONLY ZUN


Austin (GM) Mirror Man makes attack against !
Austin (GM):

The attack roll is 21 to hit AC:40!


Dealing 1 damage on a hit!

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

10 | 21 vs AC

12 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

15 | 14 vs AC

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

8 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

20 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 16


Second Attack hits AC 22

17 dealing 5 damage.

27 dealing 8 damage.

Gaiden unleashed his raging fists!


Gaiden:

9 Damage was added!


Gaiden unleashed his raging fists!
Gaiden:

10 Damage was added!


Gaiden Quickly shotguns a healing potion!

Gaiden:

13 Hit points were was regained!

J.R. (Joe):
Attack

Trident of Gozreh
Melee

8 | 12 vs AC

Damage

Divine Strike:
Channel Divinity

10 piercing, or 5 piercing Thunder Divine Strike + 5 force

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Spiritual Weapon

Level 2 Evocation 60 feet


V, S
1 bonus action 1 minute

Description You create a floating, spectral weapon within range that

Target
Attack

lasts for the duration or until you cast this spell again.
When you cast the spell, you can make a melee spell
attack against a creature within 5 feet of the weapon. On
a hit, the target takes force damage equal to 1d8 + your
spellcasting ability modifier.
--As a bonus action on your turn, you can move the
weapon up to 20 feet and repeat the attack against a
creature within 5 feet of it.-The weapon can take whatever form you choose.
Clerics of deities who are associated with a particular
weapon (as St. Cuthbert is known for his mace
and Thor for his hammer) make this spells effect
resemble that weapon.

Damage

a creature

15 | 14 vs AC
11 Force

Blaze - Laurence: Blaze swings his sword for 8 6


Blaze swings his sword for 25 22
Blaze swings his sword for 12 13
Blaze hits for 15

Meandor Galonvathar: Attack: 15 7


Damage 7
Crit 6

7 fire 3 acid 8 cold

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S

1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.

Save

DC 17 Wis

Wisdom

Result

9 | 20

Meandor Galonvathar
Saving Throw

Meandor Galonvathar:

Lucky

Meandor Galonvathar
Class Action 2

Wisdom

Result

11 | 25

Meandor Galonvathar
Saving Throw

Austin (GM) Dread Wraith makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 29 to hit AC:16!


Dealing 3 damage on a hit!

rolling 1d20+10
(
=

30

)+10

Austin (GM):

(
=

13

rolling 1d20+12

)+12

Austin (GM) Dread Wraith makes attack against Blaze!

Austin (GM):

The attack roll is 15 to hit AC:19!


Dealing 9 damage on a hit!

Austin (GM) Dread Wraith makes attack against Blaze!


Austin (GM):

The attack roll is 27 to hit AC:19!


Dealing 4 damage on a hit!

Blaze - Laurence:
Result

Constitution
Saving Throw

21 | 27

Austin (GM) ZUN! makes attack against J.R.!


Austin (GM):

The attack roll is 21 to hit AC:21!


Dealing 24 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 16 Dex

Damage

Save Failure
Save Success

8 Lightning/Thunder

Full damage

Half damage

Austin (GM) ZUN! makes attack against J.R.!


Austin (GM):

The attack roll is 34 to hit AC:21!


Dealing 24 damage on a hit!

rolling 4d8
(
=

15

Austin (GM) Mirror Man makes attack against !


Austin (GM):

The attack roll is 29 to hit AC:40!


Dealing 1 damage on a hit!

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

24 | 29 vs AC
7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

8 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

6 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

23 | 19 vs AC
9 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Gaiden uses Sneak Attack


Gaiden:

17 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 22


Second Attack hits AC 17

J.R. (Joe):

26 dealing 5 damage.

26 dealing 5 damage.

Death Save
Saving Throw

Death save

15 | 11

Herald J.R. dices with death!

Blaze - Laurence:
Result

20

rolling 1d20+11

)+11

Blaze - Laurence:
Result

31

)+11

Result

23

)+11

Result

Athletics (Str)
Ability Check

20 | 15

Austin (GM):

Ability Check

rolling 1d20+11

Blaze - Laurence:

Athletics (Str)

16 | 29

Austin (GM):

Ability Check

rolling 1d20+11

Blaze - Laurence:

Athletics (Str)

21 | 28

Austin (GM):

Ability Check

11 | 12

Austin (GM):

Athletics (Str)

25

rolling 1d20+11

)+11

Blaze - Laurence:

Athletics (Str)
Ability Check

Result

16 | 15

Austin (GM):

(
=

21

rolling 1d20+11

)+11

Blaze - Laurence:
Result

Ability Check

19 | 24

Austin (GM):

Athletics (Str)

23

rolling 1d20+11

)+11

Austin (GM) ZUN! makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 34 to hit AC:16!


Dealing 26 damage on a hit!

rolling 4d8
(
=

Meandor Galonvathar:

Description

Misty Step

Meandor Galonvathar
Level 2 Conjuration 30 ft.
V, S
1 bonus action Instantaneous

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see

Austin (GM) Mirror Man makes attack against Blaze!


Austin (GM):

The attack roll is 14 to hit AC:19!


Dealing 1 damage on a hit!

Gaiden:

Perception (Wis)
Ability Check

Result

15 | 18

Dexterity

Result

Saving Throw

19 | 13

Acrobatics (Dex)
Result

28 | 13

Austin (GM):

(
=

31

rolling 1d20+11

)+11

Gaiden:
Result

Acrobatics (Dex)
Ability Check

19 | 30

Austin (GM):

Ability Check

31

rolling 1d20+11

)+11

J.R. (Joe):

Death Save
Saving Throw

Death save

9 | 3

Blaze - Laurence:
Result

Ability Check

25

rolling 1d20+11

)+11

Blaze - Laurence:
Result

Athletics (Str)

22 | 19

Austin (GM):

Herald J.R. dices with death!

25 | 22

Athletics (Str)
Ability Check

rolling 1d20+11

Austin (GM):

(
=

23

)+11

Blaze - Laurence:

(
=

12

Austin (GM):

(
=

19

rolling 1d20

rolling 8d8

Meandor Galonvathar: Attack: 11 12


Damage 11
Crit 1

8 fire 9 acid 5 cold

Attack: 15 8
Damage 7

Meandor Galonvathar: Crit 5

10 fire 3 acid 12 cold

Austin (GM) Dread Wraith makes attack against Blaze!


Austin (GM):

The attack roll is 19 to hit AC:19!


Dealing 10 damage on a hit!

rolling 1d20
(
=

Blaze - Laurence:
Result

16 | 27

Constitution
Saving Throw

Austin (GM):

(
=

rolling 1d4+2

)+2

Austin (GM) Dread Wraith makes attack against Blaze!


Austin (GM):

The attack roll is 22 to hit AC:19!


Dealing 13 damage on a hit!

Blaze - Laurence:
Result

Constitution
Saving Throw

20 | 26

Austin (GM) ZUN! makes attack against Gaiden!


Austin (GM):

The attack roll is 33 to hit AC:19!


Dealing 26 damage on a hit!

Austin (GM) ZUN! makes attack against Gaiden!


Austin (GM):

The attack roll is 29 to hit AC:19!


Dealing 39 damage on a hit!

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

16 | 16 vs AC

13 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

19 | 16 vs AC
8 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 23


Second Attack hits AC 27

21 dealing 10 damage.

13 dealing 7 damage.

Blaze - Laurence: I went from a +10to hit and a +5 to damage to a +7 and a +3

J.R. (Joe):

(
=

rolling 2d4+2
)+2

Mass Cure Wounds

Level 5 Conjuration 60 feet


V, S
1 action Instantaneous

Description A wave of healing energy washes out from a point of

Target
Healing

your choice within range. Choose up to six creatures


in a 30-foot-radius sphere centered on that point. Each
target regains hit points equal to 3d8 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
up to six creatures

18 HP healed

At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the healing increases by


1d8 for each slot level above 5th.

Meandor Galonvathar: for example your fire res stacking :P


J.R. (Joe):

Mass Healing Word

Level 3 Evocation 60 feet


V
1 bonus action Instantaneous

Herald J.R. cries out, "Have faith, friends, and we shall prevail!"

Description As you call out words of restoration, up to six creatures


Healing

of your choice that you can see within range regain hit
points equal to 1d4 + your spellcasting ability modifier.
This spell has no effect on undead or constructs.

5 HP healed

At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the healing increases by


1d4 for each slot level above 3rd.

Blaze - Laurence:

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 22

Meandor Galonvathar: Attack: 22 22


Damage 11
Crit 5

5 fire 6 acid 8 cold

J.R. (Joe): Oh, and BTW, I have the Boot of Striding, so technically, I have 35
movement speed.
Still wouldn't be able to move more than one square, but....still.

Meandor Galonvathar: Attack: 14 7


Damage 10
Crit 2

4 fire 8 acid 7 cold

Mirror Image

Meandor Galonvathar
Level 2 Illusion Self
V, S
1 action 1 Minute

Description

Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with
you and mimic your actions, shifting position so its impossible to track which image is real. You can use
your action to dismiss the illusory duplicates. Each time a creature targets you with an attack during the
spells duration, roll a d20 to determine whether the attack instead targets one of your duplicates. If you
have three duplicates, you must roll a 6 or higher to change the attacks target to a duplicate. With two
duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher. A duplicates AC
equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can
be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all
three duplicates are destroyed. A creature is unaffected by this spell if it cant see, if it relies on senses
other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

Target

Self

Austin (GM) Dread Wraith makes attack against Blaze!


Austin (GM):

The attack roll is 15 to hit AC:19!


Dealing 7 damage on a hit!

Austin (GM) Dread Wraith makes attack against Blaze!


Austin (GM):

The attack roll is 21 to hit AC:19!


Dealing 9 damage on a hit!

Blaze - Laurence:
Result

13 | 9

Austin (GM):

(
=

Constitution
Saving Throw

rolling 1d4+2

)+2

Austin (GM) ZUN! makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 22 to hit AC:16!


Dealing 31 damage on a hit!

Meandor Galonvathar:

(
=

10

rolling 1d20

Austin (GM) ZUN! makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 15 to hit AC:16!


Dealing 31 damage on a hit!

rolling 1d20+14
(
=

19

)+14

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


22 | 18 vs AC

Melee 5 ft

10 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Gaiden uses Sneak Attack


Gaiden:

7 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

22 | 29 vs AC

Melee 5 ft

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

11 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

10 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

8 Lightning

Melee

J.R. (Joe):

Trident of Gozreh

Attack

Melee

15 | 21 vs AC

Damage

9 piercing, or 11 piercing Thunder Divine Strike + 3 force

Divine Strike:
Channel Divinity

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Austin (GM) ZUN! makes attack against J.R.!


Austin (GM):

The attack roll is 15 to hit AC:21!


Dealing 26 damage on a hit!

J.R. (Joe):

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Herald J.R. yells out to his companion, "Have faith!"


A
creature
of
your choice that you can see within range
Description
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

Target
Healing

a creature of your choice

6 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Blaze - Laurence: Blaze swings his sword for 22 25


Blaze swings his sword for 27 19

rolling 2d6+1
(

Attack

Weapon

)+1

+1 Nature Greatsword (Oathkeeper)

14 | 20 vs AC

Meandor Galonvathar: Attack: 24 8


Damage 10
Crit 3

7 fire 7 acid 5 cold

Attack: 14 12
Damage 11

Meandor Galonvathar: Crit 5

9 fire 8 acid 10 cold

The marks combust for an extra

12 fire 4 acid 10 cold damage

Contagion

Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days

Description

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.

Attack
Save

12 | 11 vs AC

DC 17 Con

Austin (GM) ZUN! makes attack against Blaze!


Austin (GM):

The attack roll is 17 to hit AC:19!


Dealing 48 damage on a hit!

Austin (GM) ZUN! makes attack against Blaze!


Austin (GM):

The attack roll is 28 to hit AC:19!


Dealing 48 damage on a hit!

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

12 | 26 vs AC

Damage

6 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

5 Lightning

Gaiden uses Sneak Attack


Gaiden:

8 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

15 | 28 vs AC
6 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 25

26 dealing 7 damage.

27 dealing 7 damage.

Blaze - Laurence: Pornhub reports traffic drop on Fallout 4 launch


LOL

J.R. (Joe): I saw that. :P

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Herald J.R. yells out to his companion, "Have faith!"

Description A creature of your choice that you can see within range
Target
Healing

regains hit points equal to 1d4 + your spellcasting


ability modifier. This spell has no effect on undead
or constructs.
a creature of your choice

8 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Meandor Galonvathar: brb gotta see if my parents are awake. their grandparents
are in paris and at the moment there seem to be terrorist attacks going on
*my grandparents

Austin (GM): Okay, good luck.


J.R. (Joe): Meandor, you also have Bless.
Blaze - Laurence:

+1 Nature Greatsword (Oathkeeper)

Attack

7 | 18 vs AC

Weapon

+1 Nature Greatsword (Oathkeeper)

Attack

25 | 6 vs AC

Weapon

Meandor Galonvathar: noone picking up the phone :/


J.R. (Joe): Uh oh...
Blaze - Laurence:

+1 Nature Greatsword (Oathkeeper)

Attack

20 | 16 vs AC

Weapon

rolling 1d4
(
=

rolling 1d6
(
=

Meandor Galonvathar: well they are fine, just not awake yet :P its 7 47 here :P
Blaze - Laurence:
Attack

Weapon

rolling 2d6

+1 Nature Greatsword (Oathkeeper)

24 | 22 vs AC

(
=

Meandor Galonvathar:

Contagion

Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days

Description

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.

Attack
Save

Attack: 6 7

29 | 27 vs AC

DC 17 Con

Damage 8
Crit 4

11 fire 2 acid 9 cold

Attack: 15 10

Meandor Galonvathar: Damage 7


Crit 4

7 fire 2 acid 5 cold


Austin (GM) ZUN! makes attack against Blaze!

Austin (GM):

The attack roll is 24 to hit AC:19!


Dealing 47 damage on a hit!

Austin (GM) ZUN! makes attack against Blaze!


Austin (GM):

The attack roll is 17 to hit AC:19!


Dealing 55 damage on a hit!

Austin (GM) ZUN! makes attack against Blaze!


Austin (GM):

The attack roll is 25 to hit AC:19!


Dealing 45 damage on a hit!

Austin (GM) ZUN! makes attack against J.R.!


Austin (GM):

The attack roll is 18 to hit AC:21!


Dealing 50 damage on a hit!

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

27 | 19 vs AC

Damage

7 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Austin (GM) ZUN! makes attack against Gaiden!


Austin (GM):

The attack roll is 23 to hit AC:19!


Dealing 50 damage on a hit!

J.R. (Joe):

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Herald J.R. lays his hands upon his target and prays for their well-being.

Description A creature you touch regains a number of hit points


Target
Healing

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

At Higher Levels

a creature you touch

8 HP healed

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Herald J.R. yells out to his companion, "Have faith!"

Description A creature of your choice that you can see within range
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

Target
Healing

a creature of your choice

8 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Blaze - Laurence:

+1 Nature Greatsword (Oathkeeper)

Attack

19 | 21 vs AC

Weapon

rolling 1d4
(
=

rolling 1d6
(
=

Austin (GM): Scythe, Magic Armor, Magic Bracers.


Gaiden: scythe special armor and bracers
J.R. (Joe):

(
=

13

rolling 1d6+4+8

)+4+8

Blaze - Laurence:

(
=

16

)+14

Gaiden:

rolling 1d6+14

rolling 1d6 + 12

)+12

18
Gaiden Quickly shotguns a healing potion!

Gaiden:

14 Hit points were was regained!

Meandor Galonvathar: he was a "zun-to-be-dead-guy"


Gaiden:

Insight (Wis)

Result

Ability Check

12 | 22

Blaze - Laurence:
Result

Insight (Wis)
Ability Check

6 | 23

J.R. (Joe):

Insight (Wis)

Result

Ability Check

19 | 19

Meandor Galonvathar:

Result

25 | 14

Insight (Wis)

Meandor Galonvathar
Ability Check

theres an orb at the bottom right


I WANTZ IT

Blaze - Laurence: ...


Gaiden: -places shackles-

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

non lethal

25 | 21 vs AC

Melee 5 ft

7 Bludgeoning

its okay gaiden had a couple of options taken away from him this week.
Meandor Galonvathar: http://engl393-dnd5th.wikia.com/wiki/Forbiddance
just cast this at the lodge

J.R. (Joe): Indeed.


Gaiden: but you never know
(To J.R. (Joe)): someones mad :/

(From J.R. (Joe)): Well, sure, because he's not winning.


Meandor Galonvathar: yeeey i can command undead :D
Blaze - Laurence:
Result

Intelligence
Saving Throw

15 | 17

J.R. (Joe): Consider also: Zone of Truth.

Zone of Truth

Level 2 Enchantment 60 feet


V, S
1 action 10 minutes

Description You create a magical zone that guards against deception

Save

in a 15-foot-radius sphere centered on a point of your


choice within range. Until the spell ends, a creature
that enters the spells area for the first time on a turn
or starts its turn there must make a Charisma saving
throw. On a failed save, a creature cant speak a
deliberate lie while in the radius. You know whether
each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus
avoid answering questions to which it would normally
respond with a lie. Such a creature can be evasive in
its answers as long as it remains within the boundaries
of the truth.

Save Failure

DC 16 Cha

A creature can't speak a deliberate lie while within the radius.

Meandor Galonvathar: dayum :O

btw how much did the horn sell for?


the demon horn from way back

Blaze - Laurence: 100


J.R. (Joe): Now....to go through my levels...
Yeah, 100.

Meandor Galonvathar: alrighty


Blaze - Laurence: I now have a +11 to attack
Blaze swings his sword for 27 27

J.R. (Joe): Hey, Austin, quick question...


Meandor Galonvathar: damn +11 :O
well, if you get your strength back ;)

Blaze - Laurence: well, I do after a longrest


Meandor Galonvathar: yeah yeah i know, :P
J.R. (Joe): Earlier, when I cast Banishment, the spell says the creature becomes
incapacitated. Would the half orc, in that state, would have been able to do what
he did with the scrolls?

Oh, good call! I lose my exhaustion levels.


Meandor Galonvathar: well he had the scroll that un-incapacitated him as soon
as he fell unconcious
Blaze - Laurence: yeah, he had a scroll prepared to bring him back from
incapacitated.
J.R. (Joe): He was stunned...and then incapacitated.
Meandor Galonvathar: the stun didn't last long, he was unstunned in the other
dimension
then the incap. got cured by the scroll

J.R. (Joe): Oh, okay! Cool.


Blaze - Laurence: I now have a +11 to strength saving throws lol
Meandor Galonvathar: How much can I sell the 1.5 pounds of opium for? xD

oh wait still got necrotic material :D Can just use that to make my simulacrum :D

Blaze - Laurence: I now have a +4 to initiative. LOL and I only have a 1 dex
mod :D
J.R. (Joe): Hello lvl 7 spells!
Blaze!

Regenerate

Level 7 Transmutation touch


V, S, M (a prayer wheel and holy water)
1 minute 1 hour

Description You touch a creature and stimulate its natural healing

Healing
Effect

ability. The target regains 4d8 + 15 hit points. For the


duration of the spell, the target regains 1 hit point at the
start of each of its turns (10 hit points each minute).
The targets severed body members (fingers, legs,
tails, and so on), if any, are restored after 2 minutes.
If you have the severed part and hold it to the stump,
the spell instantaneously causes the limb to knit
to the stump.

Have a nose!

35 HP healed

+1 HP per turn

Meandor Galonvathar: xD
Blaze - Laurence: yay
Meandor Galonvathar: uuuh I can finally cast finger od death, aka the only actual
permanent necromancy spell in the phb xD
Blaze - Laurence: so during the week, my nose is back from you casting it on me.
J.R. (Joe): So...level 7 spells, prof bonus, HP, and now I can destroy undead at
CR 3 or lower. Which, really, has done NOTHING!
Meandor Galonvathar: ^^

J.R. (Joe): Yep. And I'm guessing it probably doesn't take a whole downtime
point.
Meandor Galonvathar: On a positif note, i got 69 hp :D
positive

god i had to speak too much french lately


J.R. (Joe): Oh. Divine Strike gets an extra d8.
Mais francais est tres bien!

Blaze - Laurence: I wouldn't expect a spell takes a whole downtime.


Meandor Galonvathar: mais c'est trs compliqu
J.R. (Joe): Vrai.
Meandor Galonvathar: nah just casting spells doesn't take downtime normally
J.R. (Joe):
Attack

Damage

Divine Strike:
Channel Divinity

Trident of Gozreh
21 | 22 vs AC

Melee

10 piercing, or 8 piercing Thunder Divine Strike + 3 force

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Meandor Galonvathar: atleast I don't think it did xD


J.R. (Joe): So much wasted damage potential! :(
Meandor Galonvathar: Else I already know what my downtime this week is going
to be
J.R. (Joe): Yeah, it usually doesn't. I could maybe see a ritual taking the time, but
a normal spell, no.
Meandor Galonvathar: yeah but like even simulacrum only has a casting time of
12 hours, leaving ya with 6 1/2 days left of your downtime
Blaze - Laurence: downtime is a whole week
oh

you said days


Meandor Galonvathar: :P
Blaze - Laurence: I'm tired lol
Meandor Galonvathar: as am I :P

speaking of which, imma go to sleep now :D Have fun leveling up


good night/morning

J.R. (Joe): I'ma go play FO4!


Blaze - Laurence: night.
J.R. (Joe): Night folks!
Blaze - Laurence:

Sentinel

Class Action 11
Sentinel
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:

When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.

Gaiden: Gaiden rolls a 21 for initiative.


Gaiden Uses his Kusari-Gama in an attempt to disarm his opponent!
Gaiden:

19 20
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 25


Second Attack hits AC 20

29 dealing 7 damage.

32 dealing 10 damage.

Gaiden sidesteps the attack with ease!


Gaiden:

25 Damage was added to his attack!

Dexterity

Result

14 | 17

Saving Throw

Dexterity

Result

17 | 13

Saving Throw

Dexterity

Result

20 | 23

Saving Throw

Dexterity

Result

20 | 26

Saving Throw

Gaiden:
Result

Strength

Saving Throw

5 | 19

Dexterity

Result

Saving Throw

20 | 30

Acrobatics (Dex)
Result

Ability Check

35 | 30

Stealth (Dex)
Result

Ability Check

34 | 29

Sleight of Hand (Dex)


Result

25 | 17

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Gaiden:
Damage

23 | 12 vs AC

Melee 5 ft

12 Bludgeoning

Inazuma No Kage (Lightning)


8 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

7 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

26 | 19 vs AC

Melee 5 ft

11 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

7 Lightning

Melee

Inazuma No Kage (Lightning)


Melee

Damage

7 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

24 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

21 | 15 vs AC
7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

9 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 25


Second Attack hits AC 18

15 dealing 6 damage.

17 dealing 10 damage.

Gaiden unleashed his raging fists!


Gaiden:

10 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

11 Damage was added!

Meandor (Alexis): hey there :D


Gaiden: hey hey ^_^
howre yo udoin?

Meandor (Alexis): doing fine :D Fallout still has me hooked ^^


and you? :D

Gaiden: lol not bad. Workin on my macros and what I wanna do with my 2 levels
Meandor (Alexis): wait we gained two levels? xD
so we're lvl 14?

xD
Gaiden: Yup!
Meandor (Alexis): then i put in the wrong thing for my cs xD
Gaiden: Sarah says hey and that she thinks wobbles is adorable. >_< lol
Meandor (Alexis): hey sarah :D
he IS ardorable
*she

Gaiden: I did 1 in rogue and 1 in monk. so I got my ability score raised and got
purity of body
Meandor (Alexis): what's purity do?
Gaiden: Immune to disease and poison
Meandor (Alexis): nice
Gaiden: which is perfect cause I'm now proficient in poisoning kits too
Meandor (Alexis): so ya don't accidentally kill yourself xD
Gaiden: lol yup
Meandor (Alexis): you wanna help me figure out what lvl 7 spells I should get?
Gaiden: sure
Meandor (Alexis): got 4 and only am really certain of 1
so lemme give ya the link to all wizard spells

http://engl393-dnd5th.wikia.com/wiki/Wizard_Spells

im thinking about: Delayed Blast Fireball, Etherealness, Finger of Death,


Forcecage, Simulacrum (gonna certainly take that one) and teleport
Gaiden: I was llokin at forcecage lol
Meandor (Alexis): its basically a slightly better version of the wall of force

I'm thinking along the lines of no damage spells and only utility but I'm not certain

Gaiden: yeah, but can people use magical means to exit force wall?
Meandor (Alexis): yep, thats why it's mostly only usable on fighters
you could just shadowstep outta
there

Gaiden: I was thinking, if you force wall with one space sextra, I could shadow
step in there, then cast darkness and use a smoke bomb. >_<
Meandor (Alexis): does the smoke bomb damage them?
Gaiden: why do none of my spells have the cast button on them anymore?

Meandor (Alexis):

Fireball

Meandor Galonvathar
Level 3 Evocation 150
V, S
1 action Instantaneous

Description

A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with
a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must
make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage
on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that arent being worn or carried.

AoE
Save

20

Damage

At Higher Levels

DC 18 Dex

30 Fire

When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot
level above 3rd.

Gaiden: or descriptions?
Meandor (Alexis): ehm
mine still do

Gaiden: ah okay nvm the preparation button was clicked


Meandor (Alexis): xD
Gaiden:

Darkness

Level 2 Evocation 60 ft
1 action Up to 10 mins

Description

Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the
duration. The darkness spreads around corners. A creature with darkvision cant see through this
darkness, and non-magical light cant illuminate it. If the point you choose is on an object you are holding
or one that isnt being worn or carried, the darkness emanates from the object and moves with it.
Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks
the darkness. If any of this spells area overlaps with an area of light created by a spell of 2nd level or
lower, the spell that created the light is dispelled

Smoke Bomb

Level 1 5/60
1 bonus action Instant

Description

The bomb creates a smoke cloud 15 feet around the area. It is stationary once created. The smoke cloud
obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks
have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the
attacker cannot use sight to locate the target). A moderate wind (11+ mph), such as from a gust of wind
spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame
strike, or similar spell burns away the fog in the explosive or fiery spells area. A wall of fire burns away the
fog in the area into which it deals damage. It does not work underwater.

AoE

15 ft Radius

Meandor (Alexis): not sure how much use it has inside one of the wall of force
i was thinking more along the lines of

http://engl393-dnd5th.wikia.com/wiki/Stinking_Cloud
but with damage

so we could just throw some sort of damage over time thing in there then shut the
door and tadaa

or maybe lay a fire and then leave


Meandor (Alexis): so, got any preferences on the 7th level spells?
Gaiden: sorry was makin dinner.
lol

does the gas cloud do any damage? or are they just projectile vomitting all the
time?
Meandor (Alexis): projectile vomiting all the time xD i mistook it for a spell from
the book of lost spells
Gaiden: lmfao

omg sequester

define suspended animation.lol


Meandor (Alexis): you are asleep and you dont age?
Gaiden: and there's no DC on it
Meandor (Alexis): well the creature has to be willing
Gaiden: you could literally just make something sleep until we can re heal the
whole party.....
Meandor (Alexis): i cant just make a terrasque fall asleep
Gaiden: no

read it again

Meandor (Alexis): "By means of this spell, a willing creature or an object can be
hidden away"
Gaiden: a willing creature can be hidden away
but keep reading

"If the target is a creature, it falls into a state of suspended animation. Time
ceases to flow for it, and it doesnt grow older."
that portion doesnt say a willing creature

Meandor (Alexis): yeah but for it to be a target it needs to be willing


cause that portion is just the effect
it isn't the requirement

it really doesnt work on enemies


not to mention the 5k gold cost
Gaiden: lol
Meandor (Alexis): hmm i wonder if blaze would like this spell, considering how he
wants to help the city as soon as it needs his help
make that the condition for him to sleep and tadaa

Gaiden: true!

I have a quick question for you


Meandor (Alexis): sure :D
Gaiden: I have a couple of pictures that I wanna use for meandor's character, but
I want yo uto pick which one looks the best to you
Gonna send you a pm with the pics and yo upick which one is best in your
opinion.

Meandor (Alexis): alrighty :D

whatcha need those pictures for anyways?

Gaiden: sent
Meandor (Alexis): oh my they are both brilliant :/
Gaiden: I like the bottom one more cause it's glowy
Meandor (Alexis): yeah, color also fits better
Gaiden: but if you think the first one represents him better I'll go with that one
Meandor (Alexis): I'd say that the upper one is how he'd have looked with the
vestements of Urgathoa on but after he abandoned that belief he'd look more like
the lower one
I mean i did say in the first session that the vestements made him look plump
even tho he'd actually be rather fit so it even works with that :D

Gaiden: so....which one do you wanna go with?


Meandor (Alexis): lower one :D
Gaiden: got it. ^_^
Meandor (Alexis):

Description

Simulacrum

Meandor Galonvathar
Level 7 Illusion
V, S
Permanent

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of
the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions
and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half
the creatures hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the
statistics of the creature it duplicates.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving
and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the
ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain
expended spell slots.

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals
worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it
reverts to snow and melts instantly.
If you cast this spell again, any currently active duplicates you created with this spell are instantly
destroyed.

Gaiden: Kage bushin no jutsu

Meandor (Alexis): exactly

Description

Simulacrum

Meandor Galonvathar
Level 7 Illusion
V, S, M (1500g)
Permanent

You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of
the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions
and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half
the creatures hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the
statistics of the creature it duplicates.
The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving
and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the
ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain
expended spell slots.

If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals
worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it
reverts to snow and melts instantly.
If you cast this spell again, any currently active duplicates you created with this spell are instantly
destroyed.

Etherealness

Description

Meandor Galonvathar
Level 7 Transmutation Self
V, S
1 action 8 hours

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current
plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell.
During this time, you can move in any direction. If you move up or down, every foot of movement costs an
extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you
cant see anything more than 60 feet away.

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane.
Creatures that arent on the Ethereal Plane cant perceive you and cant interact with you, unless a special
ability or magic has given them the ability to do so.
You ignore all objects and effects that arent on the Ethereal Plane, allowing you to move through objects
you perceive on the plane you originated from.

When the spell ends, you immediately return to the plane you originated from in the spot you currently
occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately
shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the
number of feet you are moved.
This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesnt border it,
such as one of the Outer Planes.

Etherealness

Meandor Galonvathar
Level 7 Transmutation Self
V, S
1 action 8 hours

Description

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current
plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell.
During this time, you can move in any direction. If you move up or down, every foot of movement costs an
extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you
cant see anything more than 60 feet away.

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane.
Creatures that arent on the Ethereal Plane cant perceive you and cant interact with you, unless a special
ability or magic has given them the ability to do so.
You ignore all objects and effects that arent on the Ethereal Plane, allowing you to move through objects
you perceive on the plane you originated from.

When the spell ends, you immediately return to the plane you originated from in the spot you currently
occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately
shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the
number of feet you are moved.
This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesnt border it,
such as one of the Outer Planes.

At Higher Levels

When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures
(including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the
spell.

Forcecage

Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour

Description

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.

A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.

Target

20 ft cube

Teleport

Meandor Galonvathar
Level 7 Conjuration 10 ft.
V
1 action Instantaneous

Description

his spell instantly transports you and up to eight willing creatures of your choice that you can see within
range, or a single object that you can see within range, to a destination you select. If you target an object, it
must be able to fit entirely inside a 10-foot cube, and it cant be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you.
Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100
and consults the table.

Familiarity. Permanent circle means a permanent teleportation circle whose sigil sequence you know.
Associated object means that you possess an object taken from the desired destination within the last six
months, such as a book from a wizards library, bed linen from a royal suite, or a chunk of marble from a
lichs secret tomb.
Very familiar is a place you have been very often, a place you have carefully studied, or a place you can
see when you cast the spell. Seen casually is someplace you have seen more than once but with which
you arent very familiar. Viewed once is a place you have seen once, possibly using magic. Description
is a place whose location and appearance you know through someone elses description, perhaps from a
map.

False destination is a place that doesnt exist. Perhaps you tried to scry an enemys sanctum but instead
viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.

Off Target. You and your group (or the target object) appear a random distance away from the destination
in a random direction. Distance off target is 1d10 1d10 percent of the distance that was to be traveled.
For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then
you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by
rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the
compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in
trouble.
Similar Area. You and your group (or the target object) wind up in a different area thats visually or
thematically similar to the target area. If you are heading for your home laboratory, for example, you might
wind up in another wizards laboratory or in an alchemical supply shop that has many of the same tools
and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell
has no range limit, you could conceivably wind up anywhere on the plane.

Mishap. The spells unpredictable magic results in a difficult journey. Each teleporting creature (or the
target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple
mishaps can occur, dealing damage each time).
Familiarity Mishap Similar
Area Off
Target On
Target
Permanent circle - - - 01-100
Associated object - - - 01-100
Very familiar 01-05 06-13 14-24 25-100
Seen casually 01-33 34-43 44-53 54-100
Viewed once 01-43 44-53 54-73 74-100
Description 01-43 44-53 54-73 74-100
False destination 01-50 51-100 - -

Gaiden: you have a wall of text now too!


Meandor (Alexis): yeeeey :D

rolling 20d6 + 20d6


(

+
=

151

not bad

+
+

+
+

)+(

Gaiden: um whaaaaaaaaaaaaat
Meandor (Alexis): not gonna be cast anytime soon xD
its meteor shower, lvl 9 spell :P
swarm*

Gaiden: lol damn


Meandor (Alexis): but the best thing about this spell is that it has a range of 1
mile :D
Gaiden: holy. shit.
Meandor (Alexis): spellslingers are so awesome in the endgame :D
i mean the cast range, not the explosion radius

Gaiden: oh okay. lmfao


Meandor (Alexis): just like artillery fire in a huge battle :D
Gaiden: I was like...I'm gonna be dex saving all over the place.
Meandor (Alexis): not gonna be taking it anyways when/if we get 9th level slots
or atleast not at the start

Gaiden: why not? we could be getting into some major shit later in the game. lol
Meandor (Alexis): true polymorph and wish are just way cooler and more fitting
dont think imma be taking any damage spells anymore
since i got this no killing thing going on
or atleast less killing xD

Gaiden: Can you do heavy damage spells that dont kill? as long as you say "This
isnt killing"?
Meandor (Alexis): spells can't do the whole "non-lethal damage" thing
needs to be melee weapon attacks

and damage spells are way lamer anyways :P

why choose a spell that does damage when you can CLONE YOURSELF
xD

Gaiden: lol cause once you clones yourself, you'll still need damage spells. >_<
Meandor (Alexis): well i can just use higher spellslots of my lower spells :P
not like disintegrate needs any imrpovment in damage anyways
improvement*

Gaiden: could you imagine you and your shadow clone BOTh doing meteor over
a battle field?
Meandor (Alexis): or could you imagine both of us turning into ancient brass
dragons and then spitting liquid fire over the battlefield?

Gaiden: SPLOOGE sir. SPLOOGE.


Meandor (Alexis): there we go
:P

man true polymorph is a thing of beauty :P Just like, dont disturb me for the next
hour, im busy becoming a dragon permanently :O
Gaiden: lol and dragons can be human too right?
Meandor (Alexis): yep, they can turn back to a human form
which I'd assume is basically the spellcaster again

Gaiden: lol what are the downsides to that?


Meandor (Alexis): THERE ARE NONE
Gaiden: lmfao

May just have you do that to me. >_<

Meandor (Alexis): unless you get oneshot as a dragon cause you dont have
counterspell or anything
Gaiden: Shadow dragon. >_<

https://s-media-cacheak0.pinimg.com/736x/67/5f/35/675f3526d91b331173e5c59b84638eeb.jpg
or this one!

http://hdwpics.com/images/0A392627986E/Dragon.jpg
Meandor (Alexis): not sure if shadow dragons are a thing :P But you can be a
black dragon if ya wanna
or a dracolich
oh nvmk

there are shadow dragons xD

but it says that shadow dragons can only be made from normal dragons, so im not
sure if true polymorph overrides that
(and it's a template)

Gaiden: hmm interesting


Meandor (Alexis): oh you could also be an ancient white dragon
that ones also cr 20

but that ones doesnt have change shape


Gaiden: cant true polymorph only work for things that have HALF the CR ?
Meandor (Alexis): so nvm xd

you can turn any player/thing into a different creature of the same or lower level. if
its a player your level = cr
so at lvl 20 you can only be certain ancient dragons since a lot have 21 22 23 24
cr

Gaiden: makes mense


*sense

Meandor (Alexis): and lore wise metallic dragons are the more fitting ones for
meandor. The chromatic ones are greedy and thus hoard things while the metallic
ones seek knowledge and want to protect others thus keeping a hoard of magical
items
Gaiden: So Chromatic for blaze then. >_<
Meandor (Alexis): if only he knew true polymorph :P
Gaiden: Can you only cast things on yourself? Can't you cast it on him?
Meandor (Alexis): i could, sure. Not really certain if Meandor would actually
WANT that
Gaiden: ah true.

He's already exclaimed to want to live forever which is a little dark.

Meandor (Alexis): not even sure if im gonna change Meandor himself into a
dragon. It's an immense burden
Gaiden: I jhust wanna be a friggin DRAGON. >_<
Why is it a burden?

Meandor (Alexis): you have new needs as a dragon


Gaiden: oh? like ahwt?
Meandor (Alexis): you need to keep a hoard (not sure if applicable to
polymorphed dragons but thats their source of power NORMALLY (maybe not
since the source of power here is arcane magic)
and you kinda gotta act according to the color / draconic origin

so technically would a red dragon be fitting for blaze but why would Meandor ever
want to unleash a red dragon upon the world xD
Gaiden: true.
Meandor (Alexis): for you it would be a shadow dragon but those are 1st: evil 2nd
cant shapeshift (i think) into humans
J.R. would be a white dragon probably and those cant shape change either
and Meandor would probably be one of the metallic ones
haven't read exactly what they act like yet

but knowledge and preservation seems to be a huge thing for them

lol brass dragons are "Boldly talkative" and i read "Bloody talkative" xD Thats one
way of saying someone should just learn to stfu xD
Gaiden: >_< right?
Meandor (Alexis): hmm bronze dragons are interesting, they are sea-creatures
(somewhat) and totally oppose tyranny. while the latter applies to all of us I think
J.R. could be a bronze dragon

copper dragons are tricksters so thats off the table :P

gold dragons are knowledgable and fair but mostly keep to themselves. I suppose
it's somewhat ok for meandor?
silver dragons believe in good deeds and moral living, easily applicable to almost
anyone
and then theres a friggin dragon turtle
cause why the hell not
Gaiden: lmfao
Meandor (Alexis): what does Gaiden believe in?
Gaiden: Justice. Most ly justice and good deeds.

But justice above all else. that's why he became an asassin.

Meandor (Alexis): justice, maybe a chromatic dragon, lemme see

oh, brass dragon is definitly what Meandor will be at the end. Thirst for knowledge
and experience
hmm chromatic dragons dont really believe in anything :/
would vengeful apply to gaiden?

yeah ok none of the chromatic ones are good options xD


none can shape change and all of them are evil xD

Gaiden: I would say yes to vengeful as long as it was in a justice kind of way.

Cause I wanted vengeance on Vourne, but It was cause he was a monster that
needed to be put down.

Meandor (Alexis): white dragon then, kinda, but they cant shape change and are
still evil as fuck xD

yeah i think Gaiden could maybe be a silver dragon, J.R. could be silver or copper
and meandor gold or brass (maaaaybe silver but kinda everyone could be silver)
and poor blaze just doesn't have a metallic counterpart xD
be that as it may, I gotta go to sleep :D
Good nighty :D

Gaiden: kk. ^_^night!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

30 | 22 vs AC

Melee 5 ft

9 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

13 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

10 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

24 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

14 | 29 vs AC
7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

11 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 25


Second Attack hits AC 14

17 dealing 7 damage.

15 dealing 10 damage.

Gaiden unleashed his raging fists!


Gaiden:

9 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

11 Damage was added!

Description

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Ability Check

Result

19 | 31

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

17 | 12 vs AC

12 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

12 | 29 vs AC

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

10 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

28 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 29


Second Attack hits AC 30

18 dealing 9 damage.

29 dealing 10 damage.

Gaiden unleashed his raging fists!


Gaiden:

10 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

7 Damage was added!

Description

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

Ability Check

29 | 27

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

22 | 25 vs AC
7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

11 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

9 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

24 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

16 | 19 vs AC
7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

10 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 14


Second Attack hits AC 13

19 dealing 10 damage.

17 dealing 8 damage.

Gaiden unleashed his raging fists!

Gaiden:

6 Damage was added!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

Ability Check

35 | 25

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

20 | 19 vs AC
7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

11 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

12 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

9 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

30 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

12 | 14 vs AC

13 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 32


Second Attack hits AC 21

27 dealing 8 damage.

13 dealing 10 damage.

Gaiden unleashed his raging fists!


Gaiden:

10 Damage was added!

Gaiden unleashed his raging fists!


Gaiden:

11 Damage was added!


Gaiden Feels a surge of power from his strike!

Gaiden:

8 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

10 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

9 Lightning

Melee

Meandor (Alexis): hey hey :D only briefly here


Gaiden: Hey hey ^_^ I'm frustrated that austin isnt gettin back to me. lol
Meandor (Alexis): what did ya ask him?
Gaiden: I asked him a question like...24 hours ago and no response

stuff about my downtime. just clarification stuff about what i can and cant do

Meandor (Alexis): I check my mails every 5 days or so, so i wouldn't worry about
it :P
Gaiden: lol youre also not a DM.
I finished your pic btw. ^_^

Meandor (Alexis): ooooh gimme gimme gimme


Gaiden: nope
Meandor (Alexis): awww
Gaiden: lol Its a parting gift for when the campaign is done
Meandor (Alexis): aww thats sweet :D
Gaiden: ^_^

so what are yo uon briefly for?

Meandor (Alexis): just checking if someone was here xD


Gaiden: lol
Meandor (Alexis): did some research and apparently the whole dragon
polymorphing might not work :/
Gaiden: If I'm home I'm usually on.

oh?
Meandor (Alexis): i would be on too if I wouldn't forget it all the time xD

yeah it says something along the lines of you lose your class actions etc.

basically shape change DOES work BUT you wouldn't turn into yourself from
before
Gaiden: aaaaah as a humanoind?
ah okay

Meandor (Alexis): yeah, you could totally be a dragon and turn into a human etc.
but you'd just lose basically everything you were before
Gaiden: although, you might with a tap of my hammer!
Meandor (Alexis): highly doubt it :P since this is not a question of "it's not
possible for the characters" but more like "it's against the rules of DnD 5e" xD
Gaiden: lol
Meandor (Alexis): not to mention that the pathfinders are apparently against
dragons so Blaze would hate it ^^
welp, imma go off again XD flies away

Gaiden: kk night
Meandor (Alexis): good niiiiiiiight :D
Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

Ability Check

19 | 19

Acrobatics (Dex)
Result

32 | 34

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

24 | 25 vs AC

Melee 5 ft

12 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)


Damage

Melee

11 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

8 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

25 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

Melee 5 ft

12 | 30 vs AC
8 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

14 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

8 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

10 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 29


Second Attack hits AC 22

25 dealing 9 damage.

31 dealing 7 damage.

Gaiden unleashed his raging fists!


Gaiden:

10 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

11 Damage was added!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

33 | 21

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

31 | 28 vs AC

Melee 5 ft

12 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

9 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

9 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

24 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

30 | 26 vs AC

Melee 5 ft

9 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

7 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

10 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

12 Lightning

Melee

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 29

28 dealing 7 damage.

Second Attack hits AC 27

28 dealing 6 damage.

Gaiden unleashed his raging fists!


Gaiden:

8 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

7 Damage was added!

Gaiden rolls a 10 for initiative.


Meandor (Alexis): hey hey :D
Gaiden: hey bud ^_^

got about an hour before I have to start showering for work. lol

Meandor (Alexis): when do you start work?^^


Gaiden: 430 est
Meandor (Alexis): huh rather late no?
Gaiden: lol it's the closing shift. lol I'm basically in a freezer, separating fish in a
bucket for tomorrow's interactions. lol
*fish into buckets

Meandor (Alexis): how much you getting payed for that?


Gaiden: lol well I've been with discovery cove for like....11 years now, so about
$14.50 per hour.
Meandor (Alexis): imma guess at the start it ways a lot less ^^
Gaiden: yeaaaaaaaaaaah.
lol I started at 10 an hour

Meandor (Alexis): damn :O

10 an hour would be like even below the living limit thingy in switzerland xD

Gaiden: yeah and if you can believe it, that's HIGH here in the states. minimum
wage is like...8 dollars here.

It's terrible. they're trying to get it raised, but the gov't is fighting it tooth and claw.

Meandor (Alexis): yeah 8 dollars would buy you about 3/4 of a whopper here xD
Gaiden: lmfao

Almost finished everyone's parting gift. Still trying to find a good one for austin. lol
kk. off to get ready for work. >_<

Meandor (Alexis): have fun? xD

cya later :P
Blaze - Laurence: heya.
Gaiden: hey hey!
^_^

howre things going?


Blaze - Laurence: Blaze -may- alignment shift this downtime. so I'm debating
that.
Gaiden: oh? to what?
Blaze - Laurence: Lawful Neutral, to maybe either Lawful Evil, or Chaotic Neutral.
All, I have to say is look at where my token is.

Gaiden: and what would bring about this change?


Blaze - Laurence: He's spending his enter week there
entire week*

Gaiden: O_O with ercarrdian?


Blaze - Laurence: Indeed.
Gaiden: the whole week talking to him and being surrounded in his craziness?
Blaze - Laurence: Well, talking yes.
With more.

Gaiden: hmm. interesting. toss me some cliff notes on what you mean by more.
>_<
Blaze - Laurence: Nonlethal punching.
Gaiden: lol with one hit point I'm sure he's gonna be passing out a lot....seems
you wouldnt be getting much info from him rather than waiting for him to wake up
lol

Blaze - Laurence: Well, I'll be answering him questions. I'm sure he'll be getting
knocked out in the early days.
but after getting beaten over and over and over again.
I'm sure he'll break.

So basically Blaze will be torturing him for the entire week.


Gaiden: I dont know. sometimes crazy is just that. Crazy.

Especially with how I think austin's handling ercarrdian, torture might not work on
someone who's lost their mind.

Blaze - Laurence: It might.

but it's how Blaze gets his information at times.

Gaiden: true. And don't get me wrong, Gaiden tortured his way to westcrown. lol
In order to find vourne.So I know how you feel, but You may just as well get more
info out of him by playing ALONG with ercarrdian's craziness too.
Blaze - Laurence: I might tie that into it.
Gaiden: a little bit of both. lol Sounds good to me.
Blaze - Laurence: Probably day 5.

Oh man, writing this. Blaze is going into a dark place.


It's a bit surprising to be honest lol

If you wish to read day one, it's up Gaiden. if you're here that is
Blaze swings his sword for 30 29
Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Damage

Crit Dmg

30 | 18 vs AC
22 Necrotic
10 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Chill Touch

Gained From
Description

Wizard

Target
Attack

Single

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Damage

23 | 15 vs AC
21 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Chill Touch

Gained From

Wizard

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

Description

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Target
Attack

Damage

Single

29 | 16 vs AC
15 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Chill Touch

Gained From
Description

Wizard

Target
Attack

Single

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Damage

13 | 11 vs AC
20 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Chill Touch

Gained From
Description

Wizard

Target
Attack

Single

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Damage

16 | 14 vs AC
21 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Chill Touch

Gained From
Description

Wizard

Target
Attack

Single

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Damage

22 | 23 vs AC
15 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Meandor (Alexis):

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Damage

13 | 12 vs AC
16 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Chill Touch

Gained From
Description

Wizard

Target
Attack

Single

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Damage

18 | 28 vs AC
15 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Disintegrate

Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.

Save

DC 18 Dex

Save Failure

Full Damage

Damage

100 Force

Save Success
At Higher Levels

No Damage

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th

Otiluke's Freezing Sphere


Meandor Galonvathar
Level 6 Evocation 300 ft
V, S
1 action Instantaneous

Description

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it
explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw.
On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much
damage.

If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures),
it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute.
Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature
can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of
a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to
can throw the globe (to a range of 40 feet) or hurl it with a sling (to the slings normal range). It shatters on
impact, with the same effect as the normal casting of the spell. You can also set the globe down without
shattering it. After 1 minute, if the globe hasnt already shattered, it explodes.

AoE
Save

60 ft. Radius

Save Success
At Higher Levels

Half damage

Damage

DC 18 Con

28

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot
level above 6th.

Otiluke's Freezing Sphere


Meandor Galonvathar
Level 6 Evocation 300 ft
V, S
1 action Instantaneous

Description

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it
explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw.
On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much
damage.

If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures),
it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute.
Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature
can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of
a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to
can throw the globe (to a range of 40 feet) or hurl it with a sling (to the slings normal range). It shatters on
impact, with the same effect as the normal casting of the spell. You can also set the globe down without
shattering it. After 1 minute, if the globe hasnt already shattered, it explodes.

AoE
Save

60 ft. Radius

Save Success
At Higher Levels

Half damage

Damage

DC 18 Con

33

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot
level above 6th.

Otiluke's Freezing Sphere


Meandor Galonvathar
Level 6 Evocation 300 ft
V, S
1 action Instantaneous

Description

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it
explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw.
On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much
damage.

If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures),
it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute.
Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature
can use an action to make a Strength check against your spell save DC to break free.
You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of
a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to
can throw the globe (to a range of 40 feet) or hurl it with a sling (to the slings normal range). It shatters on
impact, with the same effect as the normal casting of the spell. You can also set the globe down without
shattering it. After 1 minute, if the globe hasnt already shattered, it explodes.

AoE
Save

60 ft. Radius

Save Success
At Higher Levels

Half damage

Damage

DC 18 Con

39

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot
level above 6th.

Blaze - Laurence: Hey there

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

Attack

Damage

20 | 24 vs AC
11 Fire

Meandor (Alexis): hey hey :D


Blaze - Laurence: What did you think of my downtime?
Meandor (Alexis): i thought it was awesome :D
Blaze - Laurence: woot :D
Meandor (Alexis): im always sold on torture ... xD
Blaze - Laurence: hahaha xD even when it's your own head flying off? :P
Meandor (Alexis): especially when its something with me and "head" :P
Blaze - Laurence: LOL

but yeah, I went into a dark place this morning when typing that shit out lol

Meandor (Alexis): ^^
Blaze - Laurence: I'm curious if you know who the voice may be.

Meandor (Alexis): If I had to take a gander then it's Aroden but I was rather
surprised that Austin allowed you to use a god for your downtime xD

https://www.reddit.com/r/leagueoflegends/comments/3tj69g/a_chinese_theif_got_
caught_in_net_cafe_while/

Blaze - Laurence: Well, he was dreaming. and Blaze thinks Aroden is alive after
his trip to the plane of shadow.
so who knows. it could've been in his head :D

Meandor (Alexis): yeah ^^


something something 9 int
:P

Blaze - Laurence: either it happened, or he think it did :P


Either way it gets the job done.
and lol that link you sent
Meandor (Alexis): ^^
Blaze - Laurence: I really enjoyed typing up that downtime. lol it shows Blaze is
yet again going through a chance.
change*

Meandor (Alexis): yet again? Aren't ya still the same old greedy bastard XD

jk :P yeah downtime writing can be fun if you got something to write about xD

Blaze - Laurence: Well, I did give up money before. but then again I got ship for
like -really- cheap
Meandor (Alexis): but this week I just kinda had no clue xD

welp imma go get some more sleep before I got training so I'll brb :P

Blaze - Laurence: see ya tonight


Gaiden: hey
Meandor (Alexis): heyhey :D
Gaiden: ^_^
Meandor (Alexis): sorry was training :P
Gaiden: no worries
Meandor (Alexis): http://engl393-dnd5th.wikia.com/wiki/Antimagic_Field
as soon as i get lvl 8 spellslots we're unstoppable :P

Gaiden: that may be problematic though

its a small radius and its only around YOU


so you'll have to be close3

Meandor (Alexis): 10 foot radius


not like you can run 150 ft :P

Gaiden: and that will negate and magic items blaze and I might have while around
you
Meandor (Alexis): but you are untouchable at range anyways unless they have
normal archers
Gaiden: my magic staff won't be magic anymore. lol
and blaze's sword wont be magic either
It'll just be a normal sword and stick
brb bio

Meandor (Alexis): so if I stay out of melee-fighter range you can just walk back
into this and be safe from everything and then do your normal stuff walk back out
get your magic back kill someone and return
but it'd be best if combined with a ranger who just shoots magical arrows ^^ he
can shoot normally and then as soon as they leave the bubble they turn back
magical :D

Gaiden: that makes sense


Meandor (Alexis): btw, who knew that Amaya was so flexible :P
Gaiden: -_Meandor (Alexis): < 3
Gaiden: The only low blows I accept are from amaya. not you.
Meandor (Alexis): well she seems to be giving a lot of people "low blows"
Gaiden: I was alluding to that. lol
Meandor (Alexis): i know, i just kinda blanked xD
Gaiden: lol

and hush with that stuff. lol sarah has taken a liking to her. so in my mind they're
linked. and sarah being susie...just.....no. eww.

Meandor (Alexis): oh man riot has overdone themselves once again


http://imgur.com/gLx1s9X

Gaiden: haaaaaaaaaawt

I've been looking at art on pintrest for the past few days. >_<

Meandor (Alexis): ^^

https://i.ytimg.com/vi/p4ZmPgfVrGo/maxresdefault.jpg

thats like the nr. 1 thing i like about league, the artwork is just amazing
Gaiden: https://www.pinterest.com/pin/560979697312207205/
A nd look at all the cool ones under it lower on the page

Meandor (Alexis): :O

sploosh
Gaiden: I KNOW RIGHT?

there's some seriously awesome korean artists on pintrest that do phenomenal


work on fantasy creatures and character design

Meandor (Alexis): yeah

normally i use deviantart but seems pinterest has some awesome stuff too ^^

Gaiden: yeah. the stuff on pintrest is eisier to find cause most amatuer artists dont
post on Pintrest
Meandor (Alexis): yeah
Gaiden: yo uget a lot of beginner artists on devart
so you have to sort through more crap. >_<

Meandor (Alexis): well thats why you sub to certain artists and just look at what
they do :P
Gaiden: what I'll do is search on pin for artists I really like, and then watch them
on devart
Meandor (Alexis): http://dylanpierpont.deviantart.com/art/Hellfire-The-LostKnight-4-508854693
if jr ever got into gladiatorial combat :P

Gaiden: lol here's one of the ones I was gonna use for jr's gift
Ended up using a different one instead so I can show this
Can you upload a picture from your computer onto here?
or can it only be links?

Meandor (Alexis): not sure


i normally use imgur

never tried putting it in here raw

Dodging responsibilities

Result

18 | 29

Meandor Galonvathar
Ability Check

fuck my low rolls T_T

todays not gonna be a good day :P


Gaiden: lol never tried putting it in raw huh? poor sad alexis.
Meandor (Alexis): hehe
Gaiden: http://imgur.com/edit
Meandor (Alexis): ehm
that didnt work xD

Gaiden: http://imgur.com/pZldKrp

lol didnt save it. >_<


Meandor (Alexis): oh right totally forgot that j.r was young af xD
Gaiden: >_< yup.

Still might use it for something jr related, but not the going away present,.

Meandor (Alexis): oh wait i got a cool artist that works for riot and just makes evil
versions of champion skins, gimme a sec gonna find him ^^
http://riotpenguin.blogspot.dk/2013/12/fan-art-for-fans.html

Gaiden: all the images failed to load


Meandor (Alexis): XD
for me they all work

different browser maybe?


not important anyways :P

oh btw, got a name for my simulacrum?


Gaiden: how I picture Gaiden in full shinobi armor in a dnd world.
https://www.pinterest.com/pin/568579521685282205/
or

https://www.pinterest.com/pin/568579521685282211/
Meandor (Alexis): your taskforce?
https://www.pinterest.com/pin/365424957243208176/
xD

Gaiden: lmfao

yeah had both of them saved

Meandor (Alexis): LOL

i just found a picture on deviantart


robotic nightmare

http://nerva1.deviantart.com/art/Robotic-Nightmare-397507722
IT HAS A PIPE AS A PENIS XD

that's some bloody imagination right there xD


Gaiden: oh my dear lord
Meandor (Alexis): XD

do you know red alert 2?

Gaiden: Heard of it, but not familiar specifically with its details
Meandor (Alexis): too bad, was a really good game back then, now it's too
outdated sadly

always wanted to cosplay either the desolator or the tesla trooper, but man that
shit's complicated xD

brb, making some ramen before i die of hunger xD


Gaiden: kk

This made me laugh

https://scontent-atl3-1.xx.fbcdn.net/hphotosxtp1/v/t1.0-9/11251767_10208016810676114_3595153476873212357_n.jpg?
oh=4c13e4cd16a23841f4dbbfdb446ded53&oe=56E1FE7A
Meandor (Alexis): xD

why are monks the best whores? They are the only ones capable of Flurry of
Blows/Tongue of the sun and moon ... #dndjokes

Gaiden: >_<
Meandor (Alexis): Yo momma so easy I rolled a 1 and still hit it
Gaiden: lets not forget timeless body too ^_~
Meandor (Alexis): :P

What do you call a ranger without an animal companion? A virgin.


xD

Gaiden: lmfao
Meandor (Alexis): oh you want the most evil of all dnd jokes?
4th edition...
zing

Gaiden: oh god. lol


Meandor (Alexis): An orc, an elf, and a dwarf find themselves being granted
wishes by an Efreeti.

The orc says, "We orcs need to return to power. I wish all the orcs and half-orcs
were returned to their ancient lands." The Efreeti nods his head, and the orc
vanishes.

The elf says, "The elves need to get back to their roots. I wish all the elves and
half-elves were returned to their ancestral home." The Efreeti nods his head, and
the elf vanishes.
Meandor (Alexis): The dwarf looks around. "Let me get this straight," the dwarf
says, "the orc wished for all the orcs to be gone, and the elf wished for all the
elves to be gone?" The Efreeti nods. "Very well, then," said the dwarf, "I'll have an
ale."
Amaya, Susie and a whore walk into a bar. She orders a drink XD
sorry, had to xD
Gaiden: -_Meandor (Alexis): Our party walks to a portal that only lets people pass if they
state one truth about them or else they'll get sucked into the 7th layer of hell.
Meandor walks up to it and says "I think I am the smartest" and gets to go past.
J.R. walks up to it and says "Without me the party would be dead" and he gets

past. Gaiden walks up to it and says "I think I am the stealthiest" and gets to go
further. Blaze then walks up to it and says "I think..." and wooooosh he gets
sucked in
XD

Gaiden: lmfao. thats just wrong.


funny!

Meandor (Alexis): i had to xD


Gaiden: but oh so wrong

I also love that JR is the one one who DIDNT say "I think" first
lol cause he KNOWS it

Meandor (Alexis): yeah I fucked the joke up a bit. Shoulda been like "I think I am
the wisest" or smth
I just kinda improvised

Gaiden: it was actually extremely true though


Meandor (Alexis): poor fighters, never get to have high int without sucking stat
wise xD

We all four walk into a bar. You'd think one of us would have made the perception
check xD

Gaiden: lol

It probably would have been me

-shadowsteps throug hthe bar wallMeandor (Alexis): "Etherealness"s through the bar
do you know dnd out of context?

we have about 1 hour and 40 minutes right?


Gaiden: yup
Meandor (Alexis): alright, ill try to take a nap so I won't fall asleep before we start.
If i don't make it, tell siliel I love her xD
Gaiden:

Uncanny Dodge
Class Action 19

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attacks
damage against you.

Blaze - Laurence: Heya guys.


Gaiden: hey hey
Blaze - Laurence: have you read my downtime? :P
Gaiden: I did. I didn't mind it, but I would say next time don't make decisions for
the whole party. I wasn't upset by it or anything, but when making a downtime, the

two things you should leave out unless confirmed by everyone is other character's
actions, and making decision for the whole group without confirming it with
everyone. We may not just be handing ercarrdin over to infrexus, so when you
said "Continue to stay put we ride tomorrow to your boss." means now we will
more than likely doing so. if that makes any sense
apart from that it was spot on. Well, blaze's "play time" was a little wierd to read.
lol

Blaze - Laurence: Well, that doesn't mean that we will be handing him over. That
could mean multiple things.
That was just a test to the monk. to see if he's any kind of trustworthy.

J.R. (Joe): So, though FO4 has been rather buggy...I go to a town and find a pack
brahmin lodged in a window...I must forgive the designers, as they have placed
super adorable teddy bears in super adorable situations throughout the game. The
most recent: two teddy bears--one holding a beer, the other smoking a ciger-playing chess. In a bar. :D
Blaze - Laurence: LOL

been enjoying yourself?

Meandor (Alexis): i'm back, literally incapable of taking a nap after laying in bed
for an hour T_T
J.R. (Joe): Generally. :)
Meandor (Alexis): hai erryone
J.R. (Joe): Guten tag!
Meandor (Alexis): the teddybears are adorbs but the monkey are scary as fuck
J.R. (Joe): Yes. They. Are.
Blaze - Laurence: Have you read my downtime J.R.? I'm curious to see what you
think :D
Meandor (Alexis): I bet at some point one of them is gonna havea a bomb
strapped to it
J.R. (Joe): I'm sneaking through a raider stronghold and I see five of those creepy
motherfuckers all arranged in a circle around a suitcase...I reach for my phone to
take a pic and show my friend and, as I do so, the damn things light up their eyes,
first glowing yellow, then red, and start playing!
(To GM): the orb has wall of force and contagion on it once again :D
J.R. (Joe): I, uh....GTFO.

And yes, Blaze, I did. Not entirely sure how J.R. would react to it. Still sussing that
out. :)

Meandor (Alexis): i was at a parking building filled with only traps like thousands
of them and there was that one room with like 20 of those fucking monkeys
i just took a fucking missile launcher and nuked the room

J.R. (Joe): ....I have not encountered those yet.

Thank goodness.
Gaiden: I would definitely say after this, if you were still planning on being
immortal, Gaiden'd try to kill you.
Blaze - Laurence: Well, you aren't exactly sure what he did. but I'm sure you'll all
be able to piece it together once you see Ecarrdian.
Meandor (Alexis): im not saying that as soon as i get lvl 8 spellslots I could
technically be immortal if i dont fuck up, but I am xD
(To J.R. (Joe)): do clerics also get "clone" ?
Meandor (Alexis): do any of y'all know "dnd out of context"?
J.R. (Joe): Early on, after we start, I'll have to go AFK for, like, maybe 10 minutes.
Just a heads up.
Clone? No. Out lvl 8 spells kinda suck. All conc., all very situational.

Meandor (Alexis): alrighty


J.R. (Joe): And whaat's 'dnd out of context?'
Meandor (Alexis): it's a tumbler thingy that collects dnd quotes that normally
aren't given any context and it's hillarious xD
http://outofcontextdnd.tumblr.com/

J.R. (Joe): Holy Aura, Earthquake, Control Weather, and Antimagic Field.
Those are my 8th level spells.

Meandor (Alexis): dayum you really don't get a lot


J.R. (Joe): Nope.

Holy Aura would be a good buff to have, though, for boss fights.

Holy Aura

Level 8 Abjuration Self


V, S, M (a tiny reliquary worth at least
1,000 gp containing a sacred relic, such as a scrap of
cloth from a saints robe or a piece of parchment from
a religious text)
1 action up to 1 minute

Description Divine light washes out from you and coalesces

in a soft radiance in a 30-foot radius around you.


Creatures of your choice in that radius when you cast
this spell shed dim light in a 5-foot radius and have
advantage on all saving throws, and other creatures
have disadvantage on attack rolls against them until
the spell ends. In addition, when a fiend or an undead
hits an affected creature with a melee attack, the aura
flashes with brilliant light. The attacker must succeed
on a Constitution saving throw or be blinded until
the spell ends.

Albeit, a bit costly.

Meandor (Alexis): tad bit

atleast the 1000g dont get consumed

so you're fine as long as you own the thing :P

Blaze - Laurence: Yeah, it doesn't get consumed so that's nice.


J.R. (Joe): Oh, good point
Blaze - Laurence: but yeah, that's a really nice spell.
Meandor (Alexis): reminds me of a campaign I had where i needed a diamond
worth 50g to cast chromatic orb and after like 6 sessions I finally had the cash and
the dm just said: "Well, good luck finding a trader with diamonds on him here in
the wastelands" xD
J.R. (Joe): Gah!
Blaze - Laurence: That's a -little- unfair, you think you'd of found at least one in 6
sessions.
Meandor (Alexis): well we weren't leveling up every session and the setting was
deliberatly sparse
Blaze - Laurence: but Holy Aura that pairs really well with me. if I had advantage
of the saving throw and I still fail, I have my indomitable to roll again XD
J.R. (Joe): Indeed.

But, again, it's a Conc. spell, so...if I have another conc going...

Blaze - Laurence: Indeed.


Meandor (Alexis): rip in pieces

there should be a feat that allows spellcasters to conc on two things ^^


that'd be something

J.R. (Joe): Or an item or something, yeah.

But, then, the same argument against not having to prepare spells can be used for
being able to use more than one conc spell.

Meandor (Alexis): @austin is my simulacrum capable of concentration?


yeah it would most likely break the game rather drastically

probably some weird combinations that would instakill people or smth xD


J.R. (Joe): Maybe slightly. Depends, I think.
Meandor (Alexis): something like flesh to stone and stone to pebble stuff xD
J.R. (Joe): But, imagine if I could do both Bless AND Holy Aura?
Blaze - Laurence: yes please?
J.R. (Joe): Right? LOL
Meandor (Alexis): maybe you can "divine intervention" yourself a second conc :P
J.R. (Joe): If Gozreh decides that's what's best for the people of Westcrown. :P
Meandor (Alexis): "You're not wrong" - Gozreh 2015
oh man it's almost 2016 :O

time flies like an arrow

(and fruitflies like banana)


Gaiden: use my hammer to up your concentration ability levels!
J.R. (Joe): So, one bug of FO4 that I'm sure will be nerfed, that I really like: a
companion perk that gives me a constant 95% chance of headshots....even when
my chances of hitting other limbs is 0%. :P
Meandor (Alexis): which one?
J.R. (Joe): J.R. will never ever ever use Gaiden's hammer. :P
Meandor (Alexis): like which companion?
J.R. (Joe): MacCready's Killshot perk.
Blaze - Laurence: I love MacCready because of his voice actor.
Meandor (Alexis): huh, i hired him and then sent him to do farmwork xD
J.R. (Joe): Matthew Mercer is awesome!
Blaze - Laurence: yay you know
I love you :D

Gaiden: you wouldnt be the one using it jtr. it would be me


J.R. (Joe): You have to make him idolize you.
Meandor (Alexis): who're you guys banging in fo4? :P
J.R. (Joe): J.R. would never allow it to be used on him, then. :P
Blaze - Laurence: I haven't played it
Meandor (Alexis): typing intensifies
J.R. (Joe): The only companions that offer the best perks? Killshot (+25% to all
headshots in VATS), United We Stand (+10% dmg and dmg. resistance when
outnumbered) and I'm aiming for Deacon's extra sneak attack dmg.
So, you know, all guys. :P

Meandor (Alexis): you playing a guy or a girl?


J.R. (Joe): Guy. Though, I should have gone girl so I could use the Black Widow
perk. The Lady Killer one is pretty useless.
Again.

Meandor (Alexis): yeah

I always play girls in fo just cause of black widow


but at the moment im romancing cait

took the lone wanderer perk so i traveeld alone for most of the time and she was
the only one that I was able to endure :P

J.R. (Joe): I thought about going girl at the start but I was like, nooo, they'd totally
have fixed that annoying thing.
I was wrong.

Meandor (Alexis): ^^
J.R. (Joe): Oh, yeah, the moment I max out Deacon, I'm ditching him and going
by myself.
Meandor (Alexis): not to mention, i like the voice actress better than the voice
actor
J.R. (Joe): Because the companion's don't have to follow you to give you the perk.
Meandor (Alexis): huh, thats cool ^^
J.R. (Joe): Likely another bug.
Meandor (Alexis): basically make a harem and you are the best wanderer there
is xD
you joined the brotherhood i presume?

J.R. (Joe): I've joined all the factions so far.

I haven't had to choose yet. But when I do, it probably won't be the BOS.

I'm leaning towards the MM, as they seem the most neutral. But, possibly the
Railroad.
Meandor (Alexis): you'll prolly have to choose at the end between BOS and
institute
J.R. (Joe): Yeah.
Meandor (Alexis): i think the MM just do whatever you tell em to so you can be
MM and BOS
J.R. (Joe): And I haven't encountered the Institute yet, so...who knows...might join
them. :P
Well, really, all the factions should just do what I tell them. :P

Meandor (Alexis): I've always been a BOS guy for some reason. No clue why,
they are like so fanatic but still i like em more than most other factions in FO

whats the name for the main character this time actually? It was the wanderer for
3 and the courier for NV but for 4?

J.R. (Joe): Depends...on the internet, it's Sole Survivor.


But, Diamond City Radio calls him the Vault Dweller.

Meandor (Alexis): i think three dog also called the wanderer "vault dweller" so i
guess its the sole survivor
J.R. (Joe): Indeed.
Meandor (Alexis): THREE DOG AOOOOO
and this is galaxy neeeeeews radio

J.R. (Joe): I miss Three Dog.

Travis with DC Radio just...doesn't have it.

Meandor (Alexis): i may or may not have killed him for his bandana XD
J.R. (Joe): Even after he changes.
LOL!

Meandor (Alexis): yeah travis is kinda like mr. new vegas just so dull

i almost liked him more before the change just cause he was something new-ish

J.R. (Joe): Indeed!


Meandor (Alexis): but the best one is still the woman that replaces threedog xD
J.R. (Joe): I don't think I ever heard her.
Meandor (Alexis): yeah, she basically almost doesn't speak xD she's basically
travis but less depressive and more shy if i remember correctly
oh my whats that

J.R. (Joe): Death.


Meandor (Alexis): Houston we have a map change
J.R. (Joe): That is what that is. :P
Meandor (Alexis): probably TT_T

I really doubt we're supposed to see that :P

J.R. (Joe): Austin is clearly plotting and scheming.


Meandor (Alexis): maybe he's giving us false information about the enemies to
come :O
Blaze - Laurence: XD
Gaiden: Its like knowing god has it out for you, but yo udont know where its
coming from. lol
Austin (GM): see what?
Meandor (Alexis): we're no longer in the mansion
and we saw some spooky scary shadows :O

Austin (GM): The player tab is clearly on the Lodge.


Blaze - Laurence: That's weird
Meandor (Alexis): we've ascended to something beyond mere players :O
we're back :D

Blaze - Laurence: Now we're back at the lodge


Austin (GM): ...

Gaiden: lol

roll 20 messin with ya again austin

Meandor (Alexis): is that ... J.R. in a puddle of piss?


:^)

Austin (GM): I assume that is his divine leaking.


J.R. (Joe): It's my saintly glow!
Meandor (Alexis): J.R. I think we've been partying too hard xD
J.R. (Joe): Probably. :P

Oh, and Blaze...did you want me to use Zone of Truth at all, for Ecarrdian?

Austin (GM): Okay, starting Skype call in 5


mn

J.R. (Joe):

Zone of Truth

Level 2 Enchantment 60 feet


V, S
1 action 10 minutes

Description You create a magical zone that guards against deception


in a 15-foot-radius sphere centered on a point of your
choice within range. Until the spell ends, a creature
that enters the spells area for the first time on a turn
or starts its turn there must make a Charisma saving
throw. On a failed save, a creature cant speak a
deliberate lie while in the radius. You know whether
each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus
avoid answering questions to which it would normally
respond with a lie. Such a creature can be evasive in
its answers as long as it remains within the boundaries
of the truth.

Blaze - Laurence: That can work, but we will use it during the session.
J.R. (Joe): Roger.
Blaze - Laurence: since Blaze didn't want anyone to see him do what he did
Gaiden: I know this is an odd question I already asked, but can joe and austin
send me a real life picture of them?
Meandor (Alexis): I could also make him sick to his stomach so he's more likely
to break, if you wanna?
and afaik J.R. is also capable of casting contagion :P

J.R. (Joe): He is. He won't. But he can. :P


Gaiden: Barring the door couldn't have stopped me from seeing what happened.
lol
ESPECIALLY in a dim lit room that's only illuminated by you blaze. >_<

Blaze - Laurence: Well, there was 2 doors in the way. both closed and barred. if I
heard one being moved, I would've stopped and asked for you not to come in

Gaiden: I can shadow step and your passive perception is something that will
never beat out my stealtjh. lol
J.R. (Joe): And I don't have any pictures of me on the PC, Gaiden. Never
swapped hard drives when I made this new one. And I refuse to use smart phones
and the such and have no use for digital cameras. Basically? I'm bound and
determined to be that old man, muttering about kids and their confounding
technology. :P
Meandor (Alexis): I mean we'd all have been capable of figuring out where
eccardian went

the guy we captured wouldn't just "suddenly disappear" without anyone asking
questions, especially when Blaze locks himself in a room and asks us not to
come :P
but Meandor wouldn't mind and would let Blaze do his bloody work

Blaze - Laurence: We all have our hidden work after all :P


Gaiden: Gaiden wouldnt really either, but he'd also like to stay informed on what
was happening.
J.R. (Joe): I'm not sure J.R. would care...
Meandor (Alexis): We'd probably just stroll on by the room every once in a while
and ask of you to not kill him :P
Gaiden: ESPECIALLY if warned not to worry
J.R. (Joe): AFK for a minute!
Austin (GM): AFK right when I'm going to start the Skype call.
Gaiden: lol
ikr?

Meandor (Alexis): well, he did warn us right?


it's probably what he meant before

Gaiden: 5 minutes till call.....-waits 4:30 minutes- brb!


Blaze - Laurence: oh, if anyone came up during the week, except for day 4. you'd
of seen Blaze without any armor or weapons on him for oncexD
Meandor (Alexis): ehm.... I think Meandor would like to not have that image in his
mind, thank you :P
Gaiden: lol I'd say between getting PUMMLED to learn uncanny dodge, he'd
check in to see what was happening
Blaze - Laurence: well, no one is naked under their armor. lol.
Blaze would just be in common clothes

Meandor (Alexis): you're a being of fire, who knows :P


Gaiden: THE CHAFFING!

Meandor (Alexis): I am naked under my clothes as well :^)


xD

Gaiden: naked under clothes = okay.

naked under armor = Rug and tugburn city

J.R. (Joe): Back.

Resurrection

Level 7 Necromancy touch


V, S, M (a diamond worth at least 1,000
gp, which the spell consumes)
1 hour Instantaneous

Description You touch a dead creature that has been dead for no

more than a century, that didnt die of old age, and that
isnt undead. If its soul is free and willing, the target
returns to life with all its hit points.
This spell neutralizes any poisons and cures normal
diseases afflicting the creature when it died. It doesnt,
however, remove magical diseases, curses, and the like;
if such effects aren't removed prior to casting the spell,
they afflict the target on its return to life.
This spell closes all mortal wounds and restores any
missing body parts.
Coming back from the dead is an ordeal. The target
takes a - 4 penalty to all attack rolls, saving throws, and
ability checks. Every time the target finishes a long rest,
the penalty is reduced by 1 until it disappears.
Casting this spell to restore life to a creature that has
been dead for one year or longer taxes you greatly. Until
you finish a long rest, you cant cast spells again, and
you have disadvantage on all attack rolls, ability checks,
and saving throws.

rolling 2d8

Austin (GM):

(
=

J.R. (Joe): J.R. will now start sending out letters that will say: "For just 1 silver
piece a day, you can make sure Little Bobby gets fresh food and water and an
education." :P
Meandor (Alexis): OVER 9000!
Austin (GM): https://www.youtube.com/watch?v=JqdaijFIDvU
J.R. (Joe): Gaiden goes SUPER SAYAN!
Chronicle Blaze: so we have 5 days
J.R. (Joe): Salting the earth is poor form. Gozreh does not approve.
Meandor (Alexis):

Teleport

Meandor Galonvathar
Level 7 Conjuration 10 ft.
V
1 action Instantaneous

Description

This spell instantly transports you and up to eight willing creatures of your choice that you can see within
range, or a single object that you can see within range, to a destination you select. If you target an object, it
must be able to fit entirely inside a 10-foot cube, and it cant be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you.
Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100
and consults the table.

Familiarity. Permanent circle means a permanent teleportation circle whose sigil sequence you know.
Associated object means that you possess an object taken from the desired destination within the last six
months, such as a book from a wizards library, bed linen from a royal suite, or a chunk of marble from a
lichs secret tomb.
Very familiar is a place you have been very often, a place you have carefully studied, or a place you can
see when you cast the spell. Seen casually is someplace you have seen more than once but with which
you arent very familiar. Viewed once is a place you have seen once, possibly using magic. Description
is a place whose location and appearance you know through someone elses description, perhaps from a
map.

False destination is a place that doesnt exist. Perhaps you tried to scry an enemys sanctum but instead
viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.

Off Target. You and your group (or the target object) appear a random distance away from the destination
in a random direction. Distance off target is 1d10 1d10 percent of the distance that was to be traveled.
For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then
you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by
rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the
compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in
trouble.
Similar Area. You and your group (or the target object) wind up in a different area thats visually or
thematically similar to the target area. If you are heading for your home laboratory, for example, you might
wind up in another wizards laboratory or in an alchemical supply shop that has many of the same tools
and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell
has no range limit, you could conceivably wind up anywhere on the plane.

Mishap. The spells unpredictable magic results in a difficult journey. Each teleporting creature (or the
target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple
mishaps can occur, dealing damage each time).
Familiarity Mishap Similar
Area Off
Target On
Target
Permanent circle - - - 01-100
Associated object - - - 01-100
Very familiar 01-05 06-13 14-24 25-100
Seen casually 01-33 34-43 44-53 54-100
Viewed once 01-43 44-53 54-73 74-100
Description 01-43 44-53 54-73 74-100
False destination 01-50 51-100 - -

(To Austin): Can I give the orb of spell storing to the Simulacrum or would that be
too strong?
J.R. (Joe): If it comes to fighting, I may be able to take care of the ships.
Chronicle Blaze: lead by the king? You may want to place that trench there
J.R. (Joe): Do we really think we can win a war with a guy that can disintegrate
someone's nose?
So, basically, BAMFers!

Rush in blindly and swinging franctically?


Meandor (Alexis): the last flick someone made made blaze lose his nose xD
Gaiden: lol

should have had jr heal his mouth. so we can figure out what he's saying

Meandor (Alexis): xD
Chronicle Blaze: I can understand :P

Insight (Wis)

Result

Ability Check

12 | 10

Gaiden: I'd wanna know how he planned on bannishing infrexus


(To J.R. (Joe)): how much you wanna bet that in the end we're gonna have to ally
with him only so we're capable of killing the king :P
Meandor (Alexis): like an abusive, brutal friend
Chronicle Blaze:
Result

Persuasion (Cha)
Ability Check

15 | 21

Gaiden: stockholm syndrome needs at least a month to set in. >_<


(From J.R. (Joe)): Or just hand him over to avoid fighting a war we can't win.
Gaiden: bitch? lol not a bastard?
(To J.R. (Joe)): everything points toward a fight to be honest
Gaiden: lol I KNEW he was a she
Meandor (Alexis): ...
Gaiden: lol such an ugly girl.
(From J.R. (Joe)): Really/ I've been getting the opposite impression. Nothing
we've done seems to even suggest the ability to banish Infrexus.
(From J.R. (Joe)): Or otherwise beat him.
(To J.R. (Joe)): well eccardian seems to be the one we'd need to weaken him
Gaiden: lol knock him out again. >_<
Chronicle Blaze:
Result

Persuasion (Cha)

10 | 3

Ability Check

Meandor (Alexis): 10>15? :P


(From J.R. (Joe)): Definitely. But I haven't sensed any avenue that we could use
him to do so.
(To J.R. (Joe)): I am just certain that IF we give the king Ecarrdian we'd still have
a fight cause else the campaign ends rather weirdly xD

(From J.R. (Joe)): Possibly...


J.R. (Joe): FEAR THE GODS!!!!!
Meandor (Alexis): ABANDON THE GODS!!!!
Gaiden: lol INDIFFERENCE TO THE GODS~
Meandor (Alexis): ^^
J.R. (Joe): Heathens! Heretics! Savages!
Meandor (Alexis): we've got all sides of the spectrum :P
Fanatics! Fools! Zealots!

Gaiden: Balance has been brought to the force


Chronicle Blaze:
Result

Insight (Wis)
Ability Check

22 | 20

J.R. (Joe): ::ditches the people of Westcrown to face down the King of Bones to
find Aroden!:: :P
Gaiden: lol good luck with that
J.R. (Joe):

Regenerate

Level 7 Transmutation touch


V, S, M (a prayer wheel and holy water)
1 minute 1 hour

Description You touch a creature and stimulate its natural healing

Healing
Effect

Boom!

ability. The target regains 4d8 + 15 hit points. For the


duration of the spell, the target regains 1 hit point at the
start of each of its turns (10 hit points each minute).
The targets severed body members (fingers, legs,
tails, and so on), if any, are restored after 2 minutes.
If you have the severed part and hold it to the stump,
the spell instantaneously causes the limb to knit
to the stump.

39 HP healed

+1 HP per turn

Let there be noses!


Meandor (Alexis): the king of bones is undead right?

Command Undead
Meandor Galonvathar
Class Action 3

Starting at 14th levei, you can use magic to bring


undead under your control, even those created by other
wizards. As an action, you can choose one undead that
you can see within 60 feet of you. That creature must
make a Charisma saving throw against your wizard
spell save DC. If it succeeds, you can't use this feature
on it again. If it fails, it becomes friendly to you and
obeys your commands until you use this feature again.
Intelligent undead are harder to control in this way.
If the target has an Intelligence of 8 or higher, it has
advantage on the saving throw. If it fails the saving
throw and has an Intelligence of 12 or higher, it can
repeat the saving throw at the end of every hour until it
succeeds and breaks free.

:P

J.R. (Joe): Something tells me he probably wouldn't have a hard time beating the
saving throw. :P
Meandor (Alexis): shhh
J.R. (Joe): But, also?
Meandor (Alexis): let me dream
J.R. (Joe):

Turn Undead (Channel Divinity)


Level 8 30 feet
1 action 1 minute/receives damage

Herald J.R. gathers divine energy around him and turns his attention to the undead.

Description As an action, you present your holy symbol and speak a

prayer censuring the undead. Each undead that can see


or hear you within 30 feet of you must make a Wisdom
saving throw. If the creature fails its saving throw, it is
turned for 1 minute or until it takes any damage.

Target
Save

A turned creature must spend its turns trying to move


as far away from you as it can, and it cant willingly
move to a space within 30 feet of you. It also cant take
reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from
moving. If theres nowhere to move, the creature can use
the Dodge action.

Save Failure

each undead within range that can see/hear you


DC 17 Wis

Destroy Undead occurs: the creature is


instantly destroyed if CR is 3 or below.

Gaiden:
Result

Persuasion (Cha)
14 | 25

Ability Check

J.R. (Joe): :P
Rawr!

Plot twist? The King of Bones is actually a CR 1 and disintegrates at the Turn
Undead. :P\
Meandor (Alexis): xD

he is just a very convincing liar about his powers :P


magic missile?

pew pew pew pew pew


J.R. (Joe): Lightning bolts from the sky!
Zap! Zap zap!

Gaiden:
Result

Persuasion (Cha)
17 | 18

Ability Check

Meandor (Alexis): i like that guy, he is basically an op version of meandor xD


just let others do your work

Gaiden:
Result

Persuasion (Cha)
26 | 9

Ability Check

Chronicle Blaze: does. nor doesn't. interesting.


Meandor (Alexis): he literally said he can't convince you :P
(From J.R. (Joe)): Oh the metagaming...
Meandor (Alexis): well gaiden doesn't know he rolled a nat 20 :P
(To J.R. (Joe)): yep
Gaiden: is there a brown nose ability score roll? >_<
Chronicle Blaze: XD
Meandor (Alexis): For you it was the most important day of your life, for me it was
tuesday
hehe

stupid
cause
blaze
hehe

Gaiden: lol I love raul julia

That was the BEST part of that shit movie

Meandor (Alexis): yep^^


Chronicle Blaze: he became a god from the starstone trial. if you decided to add
that to your world.
Meandor Galonvathar: he was getting ALL the booty
J.R. (Joe): Gozreh didn't care. S/he just yawned, sent a hurricane or two, then
went back to sleep.

:P
Meandor Galonvathar: what a pray-worthy god :P
Gaiden: lol so it seems like aroden might be someone we want on our SIDE. if he
can beat GODS, I bet he could beat infrexus.
Austin (GM):

J.R. (Joe): Except that he got beat and imprisoned or lost. Or maybe decided to
tell everyone to eff off. :P
Gaiden: Shaddrack, mishack, and a GIANT FRIKKIN HURRICANE.
J.R. (Joe): "Shortly after the appearance of the Eye of Abendego, a splinter-cult of
Gozreh called the Storm Kindlers became convinced the Eye was a manifestation
of Gozreh."
That's right.

See? Hurricane. Then went back to sleep. ;)


Meandor Galonvathar: Fear is the path to the dark side. Fear leads to anger.
Anger leads to hate. Hate leads to suffering.
Gaiden: suffering leads
to....JOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHN
CENAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Meandor Galonvathar: dudududuuuu

Gaiden: >_<

DEE DE DO DEEEEEEE

Chronicle Blaze: I wonder how much a Storm Giant potion would be.. if this city
even has any.
Austin (GM):

(
=

38

J.R. (Joe):

(
=

39

rolling 1d100

rolling 1d100

Meandor Galonvathar: Gozreh is literally the god of "Not giving fucks"


Austin (GM): That is why she gave the trident to J.R, so she wound't have to deal
with it.
J.R. (Joe): LOL!
Chronicle Blaze: Austin, would that 38 make it they have a Frost or Fire giant
potion? they are Rare.
Austin (GM):

(
=

49

rolling 1d100

They have neither unfortunately.


Chronicle Blaze: damn. alright
Meandor Galonvathar: Gozreh is most likely also one of the gods that wanted
Aroden dead considering how he fucked with the natural flow of things
Chronicle Blaze: well, what about the final one of Cloud Giant? the very rare one
XD
Meandor Galonvathar: and then theres the friggin storm that came as soon as he
was dead
J.R. (Joe): That is massive AND permanent!
Because Gozreh's power is ABSOLUTE! :P

Gaiden: -gaiden sits back in a chair and lets the rest converseMeandor Galonvathar: ge gas an ac of 12d15 damage to your nose :P

he has *
J.R. (Joe): IF we could tackle Infrexus without getting into war, and do the 20 hit
banish thing, then J.R. would absolutely prefer that option.
Chronicle Blaze: Blaze swings his sword for 25 16

J.R. (Joe): Or, we can go balls to the wall and just take on the entire army.
J.R., really, will just go with what's decided.
::has all sorts of half-damage aoe!::

So....use the Extradimensional ability of Hallow?

Hallow

Level 5 Evocation touch


V, S, M (herbs, oils, and incense worth at
least 1,000 gp, which the spell consumes)
24 hours until dispelled

Description You touch a point and infuse an area around it with holy

(or unholy) power. The area can have a radius up to 60


feet, and the spell fails if the radius includes an area
already under the effect a hallow spell. The affected area
is subject to the following effects.
First, celestials, elementals, fey, fiends, and undead
cant enter the area, nor can such creatures charm,
frighten, or possess creatures within it. Any creature
charmed, frightened, or possessed by such a creature
is no longer charmed, frightened, or possessed upon
entering the area. You can exclude one or more of those
types of creatures from this effect.
Second, you can bind an extra effect to the area.
Choose the effect from the following list, or choose an
effect offered by the DM. Some of these effects apply to
creatures in the area; you can designate whether the
effect applies to all creatures, creatures that follow a
specific deity or leader, or creatures of a specific sort,
such as ogres or trolls. When a creature that would be
affected enters the spells area for the first time on a
turn or starts its turn there, it can make a Charisma
saving throw. On a success, the creature ignores the
extra effect until it leaves the area.
Courage. Affected creatures cant be frightened
while in the area.

Darkness. Darkness fills the area. Normal light,


as well as magical light created by spells of a lower
level than the slot you used to cast this spell, cant
illuminate the area.

Daylight. Bright light fills the area. Magical darkness


created by spells of a lower level than the slot you used
to cast this spell cant extinguish the light.
Energy Protection. Affected creatures in the area
have resistance to one damage type of your choice,
except for bludgeoning, piercing, or slashing.

Energy Vulnerability. Affected creatures in the area


have vulnerability to one damage type of your choice,
except for bludgeoning, piercing, or slashing.
Everlasting Rest. Dead bodies interred in the area
cant be turned into undead.
Extradimensional Interference. Affected creatures
cant move or travel using teleportation or by
extradimensional or interplanar means.
Fear. Affected creatures are frightened
while in the area.

Silence. No sound can emanate from within the area,


and no sound can reach into it.

Tongues. Affected creatures can communicate with


any other creature in the area, even if they dont share a
common language.

AoE

radius of up to 60 feet

Meandor Galonvathar: just add random stuff and see what happens ^^
wild magic - potion :P
poison*

Chronicle Blaze: ikr?


Gaiden:

rolling 1d100

69

rolling 1d100
(
=

48

rolling 1d100
(
=

25

Austin (GM): When an attack is successful, the target must


succeed a DC14 Constitution saving throw or
it is suffer the effects of the slow spell for 3

rounds. A target that saves cannot be affected


by this poison a second time within the next
12 hours.

Austin (GM):

(
=

16

rolling 1d100

http://ephe.github.io/grimoire/spells/slow/
Meandor Galonvathar: elves and half elves have adv. vs charm, tieflings vs fire,
dragons vs their chosen type, gnomes have adv. vs all magic saves
Austin (GM): Image

Meandor Galonvathar: there are Menador mountains


...

J.R. (Joe): If we're fighting Infrexus, I do have this spell, that somewhat gives us a
wall of protection:

Blade Barrier

Level 6 Evocation 90 feet


V, S
1 action up to 10 feet

Description You create a vertical wall of whirling, razor-sharp blades

AoE

made of magical energy. The wall appears within range


and lasts for the duration. You can make a straight wall
up to 100 feet long, 20 feet high, and 5 feet thick, or a
ringed wall up to 60 feet in diameter, 20 feet high, and
5 feet thick. The wall provides three-quarters cover to
creatures behind it, and its space is difficult terrain.
When a creature enters the walls area for the first
time on a turn or starts its turn there, the creature must
make a Dexterity saving throw. On a failed save, the
creature takes 6 d10 slashing damage. On a successful
save, the creature takes half as much damage.
difficult terrain & 3/4 cover behind

Blaze - Laurence: Magic Armor, Magic Bracers. Magic Leather Armor Magic
Shovel. Magic Crowbar. Magic Latern.
J.R. (Joe): I also have a 2-charge wand of Magic Missile. :D
Gaiden: yuuuuuuuuuus
J.R. (Joe): Plus, almost all of my AOE spells hit, even with failed saves.
And a few of them persist over the course of many turns.

Austin (GM): Phase Armor, BASE AC 16 + Dex, Light. When you are hit, you can
use a reaction to teleport 30ft and take half damage. You can use this once per
long rest.

Magic Bracers of Unyielding Power. You gain advantage on STR or CON saving
throws for one min once activated. You can use this once per short rest.

Magic Shovel of Burying. Anything buried by this shovel can not be dug up for 100
years.
Magic Crowbar of Bashing. You have advantage on using a STR check to prying
opening any door, even if it is magically locked.
Magic Lantern. Reveals things that are hidden or placed out of sight.
Blaze - Laurence: Cloak of Magic Resistance +1 Saving Throws
J.R. (Joe): I'll stick with my current magical item loadout. Mask, Tiara, and Trident.
Gaiden:
Result

Dexterity

Saving Throw

15 | 23

J.R. (Joe): Should this be prepared?

Sanctuary

Level 1 Abjuration 30 feet


V, S, M (a small silver mirror)
1 bonus action 1 minute

Description You ward a creature within range against attack. Until

Target

the spell ends, any creature who targets the warded


creature with an attack or a harmful spell must first
make a Wisdom saving throw. On a failed save, the
creature must choose a new target or lose the attack or spell.
This spell doesnt protect the warded creature
from area effects, such as the explosion of a fireball.
If the warded creature makes an attack or casts a spell
that affects an enemy creature, this spell ends.
one creature

Meandor Galonvathar:

Forcecage

Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour

Description

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.

A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.

Target

J.R. (Joe):

20 ft cube

Spirit Guardians

Level 3 Conjuration Self (15 foot radius)


V, S, M (a holy symbol)
1 action up to 10 minutes

Description You call forth spirits to protect you. They flit around you

to a distance of 15 feet for the duration. If you are good


or neutral, their spectral form appears angelic or fey
(your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate any
number of creatures you can see to be unaffected by it.
An affected creatures speed is halved in the area, and
when the creature enters the area for the first time on
a turn or starts its turn there, it must make a Wisdom
saving throw. On a failed save, the creature takes 3d8
radiant damage (if you are good or neutral) or 3d8
necrotic damage (if you are evil). On a successful save,
the creature takes half as much damage.

At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, the damage increases by


1d8 for each slot level above 3rd.

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

21 | 33

Blaze - Laurence:
Result

12 | 15

Ability Check

Stealth (Dex)
Ability Check

Sentinel

Class Action 11
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:

When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.

J.R. (Joe):

Aid

Level 2 Abjuration 30 feet


V, S
1 action 8 hours

Description Your spell bolsters your allies with toughness and


Target
Healing

resolve. Choose up to three creatures within range.


Each targets hit point maximum and current hit points
increase by 5 for the duration.
up to three creatures

20 HP healed

At Higher Levels When you cast this spell using

a spell slot of 3rd level or higher, a targets hit points


increase by an additional 5 for each slot level above 2nd.

Bless will go to Blaze, Gaiden and Meandor.


Gaiden: let me know when to go
J.R. (Joe):

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


28 | 16 vs AC

Melee 5 ft

7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

13 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

9 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

7 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

25 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

31 | 23 vs AC

Melee 5 ft

Damage

11 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

8 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

12 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 24


Second Attack hits AC 26

31 dealing 9 damage.

30 dealing 9 damage.

Gaiden unleashed his raging fists!


Gaiden:

7 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

9 Damage was added!

Austin (GM):

(
=

rolling 1d20
(
=

18

rolling 1d20
(
=

18

rolling 1d20

rolling 1d20

(
=

14

rolling 1d20
(
=

Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

Austin (GM):

(
=

DC 17 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

rolling 1d20

Chronicle Blaze: I'm shaking lol


Meandor Galonvathar: Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor Galonvathar: Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor Galonvathar: Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor Galonvathar: Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor Galonvathar: Meandor shoots a magic missile

Meandor shoots a magic missile

Attack: 24 17
Damage 11

Meandor Galonvathar: Crit 5

3 fire 9 acid 11 cold

Attack: 23 14
Damage 11
Crit 6

4 fire 7 acid 6 cold

Meandor Galonvathar: Attack: 9 18


Damage 8
Crit 5

8 fire 2 acid 8 cold

Attack: 16 21
Damage 10

Meandor Galonvathar: Crit 5

6 fire 6 acid 8 cold

The marks combust for an extra

7 fire 3 acid 10 cold damage

Gaiden: Gaiden rolls a 6 for initiative.


J.R. (Joe): Herald J.R. rolls a 19

Meandor Galonvathar: Meandor Galonvathar rolls a 15 for initiative.


Austin (GM): Infrexus Thrune rolls a 36 to Initiative.

Chronicle Blaze: Chronicle Blaze rolls a 23 for initiative.

Austin (GM): rolls a 12 to Initiative.

Envoy Genral rolls a 27 to Initiative.


Devils rolls a 22 to Initiative.

Meandor Galonvathar:

Counterspell

Meandor Galonvathar
Level 3 Abjuration 60 ft.
1 reaction

Description

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd
level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability
check using your spellcasting ability. The DC equals 10 + the spells level. On a success, the creatures
spell fails and has no effect.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its
level is less than or equal to the level of the spell slot you used.

rolling 1d20 + 5
(
=

21

)+5

Chronicle Blaze: Blaze swings his sword for 18 12

rolling 1d4
(

Blaze swings his sword for 19 15

rolling 1d4
(

Blaze swings his sword for 31 27


Blaze devastates with a 27

Chronicle Blaze: Blaze swings his sword for 31 26


Blaze devastates with a 25

Blaze swings his sword for 26 21


Blaze swings his sword for 20 15

rolling 1d4
(

Blaze hits for 13

Chronicle Blaze: Blaze swings his sword for 31 16


Blaze devastates with a 23

Austin (GM): Ecarrdian Drovenge rolls a 2 to Initiative.


J.R. (Joe):

Banishment

Level 4 Abjuration 60 feet


V, S, M (an item distasteful to the target)
1 action up to 1 minute

Description You attempt to send one creature that you can see

within range to another plane of existence. The


target must succeed on a Charisma saving throw
or be banished.
If the target is native to the plane of existence youre
on, you banish the target to a harmless demiplane.
While there, the target is incapacitated. The target
remains there until the spell ends, at which point the
target reappears in the space it left or in the nearest
unoccupied space if that space is occupied.
If the target is native to a different plane of existence
than the one youre on, the target is banished with
a faint popping noise, returning to its home plane.
If the spell ends before 1 minute has passed, the
target reappears in the space it left or in the nearest
unoccupied space if that space is occupied. Otherwise,
the target doesn't return.

Save

DC 17 Cha

Banishment!
Save Failure
At Higher Levels When you cast this spell using

a spell slot of 5th level or higher, you can target one


additional creature for each slot level above 4th.

Austin (GM):

(
=

14

rolling 1d20+8

)+8

J.R. (Joe):

Trident of Gozreh
Cantrip 30 feet
1 bonus action

Description Enemies Dex save 19; allies heal.


cone
AoE
Healing
9 HP healed
Save

DC 0 Dex

Damage

11

Austin (GM):

(
=

rolling 1d20

rolling 1d20
(
=

10

Meandor Galonvathar:

Forcecage

Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour

Description

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.

A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.

Target

20 ft cube

Wall of Force

Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes

Description

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.

Chronicle Blaze:
Result

8 | 3

rolling 1d4
(
=

Persuasion (Cha)
Ability Check

Austin (GM):

(
=

rolling 1d2

Austin (GM) Air Gensai makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 5 to hit AC:16!


Dealing 58 damage on a hit!

Austin (GM) Air Gensai makes attack against Meandor Galonvathar!


Austin (GM):

The attack roll is 21 to hit AC:16!


Dealing 50 damage on a hit!

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

18 | 15 vs AC

Damage

14 Bludgeoning

rolling 1d4
(
=

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

19 | 18 vs AC

Damage

14 Bludgeoning

rolling 1d4
(
=

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 16


Second Attack hits AC 23

rolling 1d4

15 dealing 8 damage.

19 dealing 8 damage.

(
=

rolling 1d20

Austin (GM):

(
=

rolling 1d20
(
=

rolling 4d20
(
=

47

Austin (GM) Infrexus Thrune makes attack against Chronicle Blaze!


Austin (GM):

The attack roll is 29 to hit AC:19!


Dealing 102 damage on a hit!

Austin (GM) Infrexus Thrune makes attack against Chronicle Blaze!


Austin (GM):

The attack roll is 30 to hit AC:19!


Dealing 95 damage on a hit!

Austin (GM) Infrexus Thrune makes attack against Chronicle Blaze!


Austin (GM):

The attack roll is 28 to hit AC:19!


Dealing 20 damage on a hit!

Chronicle Blaze:

Death Save
Saving Throw

Death save

J.R. (Joe):

14 | 9

Chronicle Blaze dices with death!

Trident of Gozreh
Cantrip 30 feet
1 bonus action

Description Enemies Dex save 19; allies heal.


cone
AoE
Healing
17 HP healed
Save

DC 0 Dex

Damage

12

Austin (GM):

(
=

19

rolling 1d20 + 0

)+0

rolling 1d20
(
=

J.R. (Joe):

Insect Plague (Domain)

Level 5 Conjuration 300 feet


V, S, M (a few grains of sugar, some
kernels of grain, and a smear of fat)
1 action 10 minutes

Description Swarming, biting locusts fill a 20-foot-radius sphere

AoE
Save

centered on a point you choose within range. The sphere


spreads around corners. The sphere remains for the
duration, and its area is lightly obscured. The spheres
area is difficult terrain.
When the area appears, each creature in it must
make a Constitution saving throw. A creature takes
4d10 piercing damage on a failed save, or half as much
damage on a successful one. A creature must also make
this saving throw when it enters the spells area for the
first time on a turn or ends its turn there.
20 foot radius/difficult terrain
DC 17 Con

Damage

23 piercing

Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a
Full damage.

spell slot of 6th level or higher, the damage increases by


1d10 for each slot level above 5th.

Chronicle Blaze:
Result

Austin (GM):

Constitution

13 | 26

rolling 1d20 + 0

Saving Throw

(
=

10

)+0

rolling 1d20 + 0
(
=

12

)+0

Meandor Galonvathar:

Disintegrate

Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.

Save

DC 18 Dex

Save Failure
Save Success
At Higher Levels

Full Damage

Damage

87 Force

No Damage

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th

Austin (GM):

(
=

20

rolling 1d20+14

)+14

Austin (GM) Air Gensai makes attack against Herald J.R.!


Austin (GM):

The attack roll is 15 to hit AC:21!


Dealing 64 damage on a hit!

Austin (GM) Air Gensai makes attack against Herald J.R.!


Austin (GM):

The attack roll is 29 to hit AC:21!

Dealing 40 damage on a hit!


J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 17 Dex

Damage

3 Lightning/Thunder

Save Failure
Save Success

Full damage

Half damage

Austin (GM):

(
=

15

rolling 1d20 + 14

)+14

Austin (GM) Air Gensai makes attack against Herald J.R.!


Austin (GM):

The attack roll is 26 to hit AC:21!


Dealing 49 damage on a hit!

Austin (GM) Air Gensai makes attack against Herald J.R.!


Austin (GM):

The attack roll is 24 to hit AC:21!


Dealing 53 damage on a hit!

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


24 | 14 vs AC

Melee 5 ft

10 Bludgeoning

Inazuma No Kage (Lightning)


Damage

7 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

26 | 17 vs AC

14 Bludgeoning

Melee 5 ft

Inazuma No Kage (Lightning)


Damage

Melee

9 Lightning

Gaiden uses Sneak Attack


Gaiden:

6 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 13


Second Attack hits AC 17

Austin (GM):

(
=

16

29 dealing 10 damage.

17 dealing 9 damage.

rolling 1d20

rolling 1d20
(
=

Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

Austin (GM):

(
=

10

DC 17 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

rolling 1d20

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!


Austin (GM):

The attack roll is 23 to hit AC:23!


Dealing 1 damage on a hit!

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!


Austin (GM):

The attack roll is 28 to hit AC:23!


Dealing 1 damage on a hit!

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!


Austin (GM):

The attack roll is 23 to hit AC:23!


Dealing 1 damage on a hit!

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!


Austin (GM):

The attack roll is 10 to hit AC:23!


Dealing 1 damage on a hit!

J.R. (Joe):

Insect Plague (Domain)

Level 5 Conjuration 300 feet


V, S, M (a few grains of sugar, some
kernels of grain, and a smear of fat)
1 action 10 minutes

Description Swarming, biting locusts fill a 20-foot-radius sphere

centered on a point you choose within range. The sphere


spreads around corners. The sphere remains for the
duration, and its area is lightly obscured. The spheres
area is difficult terrain.
When the area appears, each creature in it must
make a Constitution saving throw. A creature takes
4d10 piercing damage on a failed save, or half as much
damage on a successful one. A creature must also make
this saving throw when it enters the spells area for the
first time on a turn or ends its turn there.

AoE
Save

20 foot radius/difficult terrain


DC 17 Con

Damage

20 piercing

Full damage.
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the damage increases by


1d10 for each slot level above 5th.

Austin (GM):

(
=

rolling 1d20 + 0

)+0

Austin (GM) Infrexus Thrune makes attack against Chronicle Blaze!

Austin (GM):

The attack roll is 44 to hit AC:19!


Dealing 20 damage on a hit!

Austin (GM) Infrexus Thrune makes attack against Chronicle Blaze!


Austin (GM):

The attack roll is 43 to hit AC:19!


Dealing 110 damage on a hit!

Austin (GM) Infrexus Thrune makes attack against Shadow Demon!


Austin (GM):

The attack roll is 33 to hit AC:16!


Dealing 1 damage on a hit!

Chronicle Blaze:

Death Save
Saving Throw

Death save

10 | 14

J.R. (Joe):

Chronicle Blaze dices with death!

Insect Plague (Domain)

Level 5 Conjuration 300 feet


V, S, M (a few grains of sugar, some
kernels of grain, and a smear of fat)
1 action 10 minutes

Description Swarming, biting locusts fill a 20-foot-radius sphere

centered on a point you choose within range. The sphere


spreads around corners. The sphere remains for the
duration, and its area is lightly obscured. The spheres
area is difficult terrain.
When the area appears, each creature in it must
make a Constitution saving throw. A creature takes
4d10 piercing damage on a failed save, or half as much
damage on a successful one. A creature must also make
this saving throw when it enters the spells area for the
first time on a turn or ends its turn there.

AoE
Save

20 foot radius/difficult terrain


DC 17 Con

Damage

29 piercing

Full damage.
Save Failure
Half damage.
Save Success
At Higher Levels When you cast this spell using a

spell slot of 6th level or higher, the damage increases by


1d10 for each slot level above 5th.

Austin (GM):

(
=

19

)+0

rolling 1d20 + 0

(To J.R. (Joe)): That's actually not exactly how your spell works
(To J.R. (Joe)): it only procs when he enters the area for the first time or when he
ends his turn there

rolling 2d4+2

J.R. (Joe):

(
=

)+2

Trident of Gozreh
Cantrip 30 feet
1 bonus action

Description Enemies Dex save 19; allies heal.


cone
AoE
Healing
3 HP healed
Save

DC 0 Dex

Damage

Healing Word

Level 1 Evocation 60 feet


V
1 bonus action instantaneous

Herald J.R. yells out to his companion, "Have faith!"


A
creature
of
your choice that you can see within range
Description
regains hit points equal to 1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.

Target
Healing

a creature of your choice

5 HP healed

At Higher Levels When you cast this spell using a

spell slot of 2nd level or higher, the healing increases by


1d4 for each slot level above 1st.

Destructive Wave (Domain)


Level 5 Evocation self (30-foot radius)
V
1 action instantaneous

Herald J.R. slams his hammer into the ground and yells, "Repent!"

Description You strike the ground, creating a burst of divine

energy that ripples outward from you. Each creature


you choose within 30 feet of you must succeed on a
Constitution saving throw or take 5d6 thunder damage,
as well as 5d6 radiant or necrotic damage (your choice),
and be knocked prone. A creature that succeeds on
its saving throw takes half as much damage and isnt
knocked prone.

Save

DC 17 Con

Damage

Save Failure
Save Success

Austin (GM):

)+14

11 thunder + 21 radiant

Full damage and knocked prone.


Half damage.

rolling 1d20 + 14

30

rolling 1d20 + 0
(
=

17

)+0

(From J.R. (Joe)): Oh, you're right. Oh well. Sh. :P


Meandor Galonvathar:

Polymorph

Meandor Galonvathar
Level 4 Transmutation 60 ft.
V, S
1 action 1 Hour

Description

This spell transforms a creature that you can see within range into a new form. An unwilling creature must
make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving
throw.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can
be any beast whose challenge rating is equal to or less than the target's (or the target's level if it doesn't
have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the
statistics of the chosen beast. It retains its alignment and personality.
The target assumes the hit point of its new form. When it revert to its normal form, the creature returns to
the number of hit points it had before it transformed. If it reverts as a result of of dropping to 0 hit points,
any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the
creature's normal form to 0 hit points, it isn't knocked unconscious.
The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast
spells, or take any other action that requires hands or speech.
The Target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit
from any of its equipment.

Save

DC 18 Wis

Austin (GM):

(
=

14

rolling 1d20+7

)+7

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

22 | 30 vs AC

Damage

Melee 5 ft

11 Bludgeoning

rolling 1d4
(
=

Inazuma No Kage (Lightning)

Damage

Melee

12 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

24 | 20 vs AC

Damage

10 Bludgeoning

Meandor Galonvathar: how big is your radius on the anti teleport crystal J.R.?
J.R. (Joe): Hallow has a range of 60 feet.
Gaiden:
Damage

Inazuma No Kage (Lightning)


Melee

7 Lightning

Gaiden uses Sneak Attack


Gaiden:

8 Extra Damage!

Meandor Galonvathar: ok so thrune can't tp away


J.R. (Joe): Not likely, no.
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 20


Second Attack hits AC 14

29 dealing 8 damage.

14 dealing 7 damage.

rolling 1d4
(
=

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!


Austin (GM):

The attack roll is 14 to hit AC:23!


Dealing 1 damage on a hit!

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!


Austin (GM):

The attack roll is 11 to hit AC:23!


Dealing 1 damage on a hit!

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!

Austin (GM):

The attack roll is 20 to hit AC:23!


Dealing 1 damage on a hit!

Austin (GM) Infrexus Thrune makes attack against Blaze!


Austin (GM):

The attack roll is 32 to hit AC:19!


Dealing 20 damage on a hit!

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!


Austin (GM):

The attack roll is 27 to hit AC:23!


Dealing 1 damage on a hit!

Chronicle Blaze:

Sentinel

Class Action 11
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:

When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!


Austin (GM):

The attack roll is 27 to hit AC:23!


Dealing 1 damage on a hit!

Austin (GM) Shadow Demon makes attack against Infrexus Thrune!


Austin (GM):

The attack roll is 24 to hit AC:23!


Dealing 1 damage on a hit!

Austin (GM) Infrexus Thrune makes attack against Herald J.R.!


Austin (GM):

The attack roll is 36 to hit AC:21!


Dealing 20 damage on a hit!

Chronicle Blaze:

Death Save
Saving Throw

Death save

5 | 8

J.R. (Joe):

Chronicle Blaze dices with death!

Death Save
Saving Throw

Death save

16 | 3

Herald J.R. dices with death!

Meandor Galonvathar: Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor Galonvathar: Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor shoots a magic missile

Meandor Galonvathar: Meandor shoots a magic missile

Gaiden:
Result

Wisdom

10 | 10

Meandor Galonvathar:

Saving Throw

Forcecage

Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour

Description

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.

A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.

Target

20 ft cube

Gaiden:

Charisma

Result

Saving Throw

17 | 16

Acrobatics (Dex)
Result

21 | 32

Chronicle Blaze:

Ability Check

70

rolling 20d4+20

J.R. (Joe): ::dreams of whores::


Gaiden:
Result

Sleight of Hand (Dex)


29 | 28

Ability Check

)+20

Austin (GM):
Meandor Galonvathar: aBROgail?
like for real?

J.R. (Joe):

Divine Intervention
Class Action 6

You can call on your deity to


intervene on your behalf when your need is great.
Imploring your deitys aid requires you to use your
action. Describe the assistance you seek, and roll
percentile dice. If you roll a number equal to or lower
than your cleric level, your deity intervenes. The DM
chooses the nature of the intervention; the effect of any
cleric spell or cleric domain spell would be appropriate.
If your deity intervenes, you cant use this feature
again for 7 days. Otherwise, you can use it again after
you finish a long rest.
At 20th level, your call for intervention succeeds
automatically, no roll required.

rolling 1d100
(
=

56

rolling 2d100
(
=

19

Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 18 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Gaiden Feels a surge of power from his strike!


Gaiden:

13 Damage was added to his attack!

Meandor Galonvathar:

Description

Clone

Meandor Galonvathar
Level 8 Necromancy Touch
V, S, M (3000g)
1 action 120 days

This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms
inside

a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone
be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel
remains undisturbed.

At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided
that the
soul is free and willing to return The clone is physically identical to the original and has the same
personality,

memories, and abilities, but none of the original's equipment. The original creature's physical remains, if
they still
exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.

Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour

Description

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.

Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other

Target
AoE

Self

10 ft radius

Feeblemind

Description

Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.

Maze

Description

Meandor Galonvathar
Level 8 Conjuration 60 ft.
1 action 10 Minutes

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.

Intelligence

Result

29 | 18

Meandor Galonvathar
Saving Throw

J.R. (Joe):
Result

Insight (Wis)
Ability Check

21 | 28

Chronicle Blaze:
Result

Insight (Wis)
Ability Check

6 | 14

Gaiden:
Result

Insight (Wis)
Ability Check

18 | 11

Austin (GM): | Free City State


| Defensive Alliance
| 2 million GP

| Must let the Sorcerers do indepentid research under Westcrown.


| No trading with enemy nations

| No raising tariffs against Chelliax


Austin (GM): | 95 Year Treaty
Gaiden:
Result

Sleight of Hand (Dex)


29 | 26

Ability Check

History (Int)
Result

15 | 13

Ability Check

Meandor Galonvathar: she is getting paid, she can't decline


her pimp would slap her

Gaiden:
Result

Sleight of Hand (Dex)


16 | 20

Ability Check

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Acrobatics (Dex)
Result

Ability Check

22 | 31

-grapples meandor>_<

Meandor Galonvathar:

Description

Feeblemind

Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.

Maze

Description

Meandor Galonvathar
Level 8 Conjuration 60 ft.
1 action 10 Minutes

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.

you're stupid now and in a maze


good luck

Gaiden: lol

-shadowsteps-nto a wall-

Meandor Galonvathar: ^^
HA compassion

as if any of us were compassionate


J.R. (Joe): ::is totes compassionate!::
(To J.R. (Joe)): do we just wanna sabotage the trials? xD
(From J.R. (Joe)): Muahaha! That'd be such a bitch move! :P

(To J.R. (Joe)): >:D


Gaiden: next level do you guys think I should learn tongue of the sun and moon?
especially if we're gonna be around orcs?

Meandor Galonvathar: orcs speak orcisH?


right?

anyone speak that already?


Chronicle Blaze: I do not.
Gaiden: "you learn to touch the ki o f other

minds so that you understand all spoken languages.

Moreover, any creature that can understand a language


can understand what you say."

Meandor Galonvathar: yeah I don't either

but I could learn the all language spell for like 150g or smth

J.R. (Joe): I can just have the Tongues spell prepared...


Meandor Galonvathar: and JR probably already can do it yeah
J.R. (Joe):

Tongues

Level 3 Divination touch


V, M (a small clay model of a ziggurat)
1 action 1 hour

Description This spell grants the creature you touch the ability to

understand any spoken language it hears. Moreover,


when the target speaks, any creature that knows at
least one language and can hear the target understands
what it says.

Although...it's only just one creature.

Meandor Galonvathar: you can always just live translate


J.R. (Joe): True story.
Meandor Galonvathar: http://engl393dnd5th.wikia.com/wiki/Comprehend_Languages

that ones a ritual so if we got like 30 minutes time


I could just give it to all of us spellslotfree

J.R. (Joe): So, Gaiden, if it makes sense for your character to take it, go ahead.
But, we don't have any dire need of it as a whole.
Gaiden: if we double level I could also get diamond soul which lets me be
proficient in all saving throws
or I could get more damage on my sneak attack and more expertise.

J.R. (Joe): Only one more level before I can fly without the broom.
Meandor Galonvathar: next level we get 9th level spells :O

J.R. (Joe): We do?


Meandor Galonvathar: i think so
J.R. (Joe): We do.
Meandor Galonvathar: btw we didn't get any gold for us characters right?
J.R. (Joe): Though, the Cleric ones are...eh.
Meandor Galonvathar: true polymorph and wish :O
sploosh

J.R. (Joe): Gate, True Resurrection, Astral Projection and....one other....


Mass Heal.

Which, really, is the only truly awesome one.


Meandor Galonvathar:

+
=

rolling 20d6 + 20d6

150

+
+

+
+

)+(

J.R. (Joe): Although, if you wanted to look for Aroden in the Shadow Plane, Astral
Projection might be neat.
Meandor Galonvathar: astral plane != shadow plane no?
Chronicle Blaze: Really? that might work?
J.R. (Joe): Oh! Okay, misread that bit.
Probably wouldn't work then.

And Gate probably wouldn't work, since the Bone King could just deny it.

So, yeah, Mass Heal would be the only really useful spell. Heal 700 hit points,
spread out however I'd liek.
Meandor Galonvathar: oh gate is a spell I'd use to open up the first layer of hell
and just release an army of imps on something
J.R. (Joe): Which...if only applied to us four...means 175 HP for everyone in one
cast.
Okay, time for some more Fallout. Later!

Meandor Galonvathar: good night :P


Chronicle Blaze: I have no idea what feat I should take lol
Lucky, Tough, Alert,

Meandor Galonvathar: no clue, mage slayer?


Gaiden: mobile would be good for you
Chronicle Blaze: I would. but we rarely fight mage's that already don't use scrolls.
Meandor Galonvathar: i mean the demons and the general were both
spellcasters
and thrune actually as well if he werent disabled by the staff

Chronicle Blaze: mobile isn't bad, but I'll be buying a new horse.
Meandor Galonvathar: you might want to raise your int :^)
take Leadership
that would fit

Chronicle Blaze: Leadership feat?


Gaiden: with your intwoceptor, yo ucould get mobile and not get hit by attacks of
opportunity!
Chronicle Blaze: I already don't when I disengage with my horse.
I can do all of my attacks, and still disengage with my horse

Meandor Galonvathar: "Inspiring Leader"


Would make Rp sense

Chronicle Blaze: That's Cha not int.


Meandor Galonvathar: yeah the int thing was a joke
do you even have 13 cha?

Chronicle Blaze: mhm


I have 14 cha

Meandor Galonvathar: well then it might be a good rp choice :P


be that as it may, imma go to sleep
GOOD NIGHT Y'ALL
Gaiden: night!
Chronicle Blaze: I already planned on taking that at my last feat

Tough

Class Action 12
Your hit point maximum increases by an amount equal to twice your level when you gain this feat.
Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

I now have 164 health

and will have 208 at level 20


J.R. (Joe):

Heal

Level 6 Evocation 60 feet


V, S
1 action Instantaneous

Description Choose a creature that you can see within range. A

Target
Healing

surge of positive energy washes through the creature,


causing it to regain 70 hit points. This spell also ends
blindness, deafness, and any diseases affecting the
target. This spell has no effect on constructs or undead.
a creature that you can see

70 HP healed

Ends blindness, deafness, and any diseases.


Effect
At Higher Levels When you cast this spell using a

spell slot of 7th level or higher, the amount of healing


increases by 10 for each slot level above 6th.

Regenerate

Level 7 Transmutation touch


V, S, M (a prayer wheel and holy water)
1 minute 1 hour

Description You touch a creature and stimulate its natural healing

Healing

ability. The target regains 4d8 + 15 hit points. For the


duration of the spell, the target regains 1 hit point at the
start of each of its turns (10 hit points each minute).
The targets severed body members (fingers, legs,
tails, and so on), if any, are restored after 2 minutes.
If you have the severed part and hold it to the stump,
the spell instantaneously causes the limb to knit
to the stump.

Effect

29 HP healed

+1 HP per turn

Meandor (Alexis): hey there :D


Gaiden: hey heyt

continuing the jessica jones marathon. lol


its sooooo goodf

Meandor (Alexis): ^^ all the guys on my team are doing the exact same thing xD
Gaiden: *good

>_< I actually like it better than daredevil

Better characters, better acting, better music

when they all get together it's gonna be super awesome


pardon the pun

Meandor (Alexis): ^^

do you still get your str modifier on your fist attacks or is it completly replaced by
your wis mod?

Gaiden: Dex. Not str or wis


Meandor (Alexis): oh yeah
Gaiden: ^_^
Meandor (Alexis): ok then nvm xD

got a spell that raises str to 25 but in that case it wont do too much

Gaiden: Blaze could still get use of that though


His is capped at 20 right?

Meandor (Alexis): well it only gives a +2 modifier then which is not worth an 8th
level slot x
xD

Gaiden: fair enough. lol


Meandor (Alexis):

Feeblemind

Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous

Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.

Feeblemind

Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous

Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.

Save

DC 18 Int

Gaiden: what sort of plans do you have for this?


Meandor (Alexis): maybe combining it with this

Maze

Description

Meandor Galonvathar
Level 8 Conjuration 60 ft.
1 action 10 Minutes

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.

not to mention it basically insta kills mages

a 1 int mage who can't cast spells is useless


Gaiden: the whole, dumb and stuck in a maze routine you tried to pull on me on
frieday? >_<
Meandor (Alexis): yeah :P

was just looking to add the save

Gaiden: are those the level 8 spells you picked up?


Meandor (Alexis): forgot to add it
yep

Clone

Meandor Galonvathar
Level 8 Necromancy Touch
V, S, M (3000g)
1 action 120 days

Description

Meandor Galonvathar ONE OF US, ONE OF US

This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms
inside
a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone
be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel
remains undisturbed. At any time after the clone matures, if the original creature dies, its soul transfers to
the clone, provided that thesoul is free and willing to return The clone is physically identical to the original
and has the same personality,memories, and abilities, but none of the original's equipment. The original
creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the
creature's soul is elsewhere.

doesn't that basically make me immortal?

considering how I could just make myself young again when I'm old?
Gaiden: whaaaaaaaaaaaaaaaaaaaaat

that seems correct unless someone kills your clone vessel too I think

Meandor (Alexis): yeah, probably


Gaiden: but it's a sick failsafe.
Meandor (Alexis): well just don't have to die within the next 120 days :P
Gaiden: everyone says there's a doppleganger somewhere in the world, we just
never run into them. This would be EXACTLY that. >_<
and it could be a younger, but wiser version of you.

Meandor (Alexis): yeah since experience etc. probably comes with the soul
Gaiden: experience yes, but also KNOWLEDGE too.
Meandor (Alexis): etc.
:P

Gaiden: AND you can do it to ANYONE.


O_O

gaaaaaaaaaaaaaaaaaaary
Meandor (Alexis): I could :P

Gary?

GAAARY!

and then lastly there's that but I'm not sure I should take it

Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour

Description

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.

Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other

Target
AoE

Self

10 ft radius

since it is, once again a concentratiopn spell

Gaiden: lol WAAAAAAAAAAAY too many concentration spells. HOWEVER


Wouldn't your clone or siilacterym be able to cast it?
Meandor (Alexis): u suppose
i*

hey joe
J.R. (Joe): Sup!
Meandor (Alexis): btw the clone can't do shit until I'm dead :P

It's basically just a revival spell that can be used 120 days before dieing :P

Gaiden: hey hey ^_^

J.R. (Joe): Yo, yo, yo!


Gaiden: but could the symallacterum cast concentration spells while you do other
things?
Meandor (Alexis): I think so yes

Atleast Austin didn't say anything when the simulacrum casted the wall of force
yesterday

Gaiden: true
Meandor (Alexis): not like it lasted longer than a single turn xD

btw I found a great army destroying spell in the Book of lost spells :P
I'll find it sec

Death Bringer 8th-level necromancy Cleric, Wizard Components: V, S, M (a bone


dagger made from an animated skeleton) Casting Time: 1 action Duration:
Instantaneous Range: Self Area of Effect: Sphere, 1-mi. radius Saving Throw: Con
/ negates effect Using an ancient evil spell, you stab yourself in the chest and
magically spread the pain over a wide area, potentially bringing death to sleeping
creatures as far as a mile away. You take 5d8 piercing damage (which cant be
reduced) and are stunned for 5 rounds. Sleeping creatures with fewer than 25 hit
points within 1 mile of you die instantly unless they make successful Constitution
saving throws. Survivors, as well as creatures with more than 25 hit points,
awaken suddenly from a nightmare that included the figure of Death looming over
them and trying to slay them.
hardcore no? xD

Gaiden: well keep in mind your copy got killed yes, but it was by INFREXUS. >_<
and yes. HARDCORE

J.R. (Joe): Granted, I'm sure most of the army had over 25 HP. :P
Meandor (Alexis): nah it was by the air genasi
Gaiden: ah. still....
Meandor (Alexis): Not like i could learn it anyways :P Just thought it to be quite
hardcore when fighting a peasat revolt or smth xD
J.R. (Joe): Fun fact, though....Control Weather, says Austin, could be used to
make a tornado. So, you know...just send a tornado through the army! :P
Meandor (Alexis): peasant*
it can?

J.R. (Joe): Indeed.


Meandor (Alexis): http://engl393-dnd5th.wikia.com/wiki/Control_Weather
dont find it here :PO

J.R. (Joe): Well, what would constitute a 'Storm' under the wind factor?
Meandor (Alexis): well i figured a normal storm like we have it here :P But who
knows

J.R. (Joe): That woudn't otherwise fit under 'Gale' or less?


Meandor (Alexis): unbearable heat would probably destroy an army without their
mages instantly finding you
J.R. (Joe): Unless that army is made up of demons and such. :P
Meandor (Alexis): no soldier wants to fight in a heavy metal armor when the
temperatures rise up to 50 degrees :P
well yeah xD

i guess thats a problem

but against armies I'd prefer (as soon as we get 9th level spells) the 4 40ft radius
40d6 meteors anyways :P
J.R. (Joe): Well, sure/
Meandor (Alexis): ^^
J.R. (Joe): Any save for that one?
Meandor (Alexis): dex I think
J.R. (Joe):

+
=

rolling 40d6

134

+
+

+
+

+
+

+
+

+
+

+
+

+
+

LOL!

Meandor (Alexis): but only for half dmg so for some reason rogues will just dodge
the meteors xD
J.R. (Joe): Aye.
Meandor (Alexis): oh looks its a fire ball of death, lemme just roll out of the way
J.R. (Joe): That's some solid logic there. :P
Meandor (Alexis): ^^
J.R. (Joe): Anyhow, downtime's done, time to get back to work! Later!
Meandor (Alexis): bye :D

Feeblemind

Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous

Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.

Save

DC 0 Int

Save Failure

Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days
4d6 damage

Damage

Save Success

12

4d6 Damage

Custom save dc doesnt work :/

Feeblemind

Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous

Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.

Save

DC 0 Int

Save Failure

Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days

Damage

Save Success

11 Psychic

4d6 Damage

great, now it says 20 on my sheet but 0 here xD

Feeblemind

Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous

Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.

Save

Damage

DC 18 Int

21 Psychic

Save Failure
Save Success

Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days
4d6 Damage

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

23 | 23

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

19 | 24 vs AC

Melee 5 ft

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

11 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

9 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

9 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

24 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

29 | 26 vs AC

Melee 5 ft

7 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)


Melee

Damage

11 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

7 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 29


Second Attack hits AC 24

25 dealing 10 damage.

20 dealing 7 damage.

Gaiden unleashed his raging fists!


Gaiden:

11 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

8 Damage was added!

Meandor (Alexis): hey there ^^


Gaiden: hey hey
Meandor (Alexis): do you know if we got any of that cash now or ..?
Gaiden: we probably got the first shipment of money by now. why?
but I didn't think we were getting any of that.

Meandor (Alexis): Just if I can cast those spells or not xD


yeah prolly

anyway what are the plans for our characters in the future? Is it like set in stone
that we are going to fight those orcs?
Gaiden: Which I dont see why we wouldnt! We should have gotten SOME kind of
payment for killing Infrexus AND making a peace treaty!
Meandor (Alexis): well we all did it in the service of the city so officially we didn't
get any cash for it but we would just take some anyways xD
Gaiden: I would assume so, since the peace treaty kinda solidified us helping
defend against the orcs.
also, according to that map, the orcs would hit US first before they hit thrune

Meandor (Alexis): noone is gonna notice a few thousand from those 2 millions :P

alrighty then, so we'd know that. wasn't sure if my downtime would be prep for that
stuff or more like peace-downtime

Gaiden: I'd assume it would be prep downtime with a dash of peace downtime.
focus on getting ready for all out war, with like....some tick story too

Meandor (Alexis): yeah, was thinking bout teaching tick/wobbles some magic

Gaiden: now that we have the heavy shit out of the way for a little bit, I'll be
focusing on getting prepped while also developping more of the journal storyline I
had in mind.
Meandor (Alexis): just imagine wobbles with a deathray sploosh xD
Gaiden: lmfao.
I need a favor

Meandor (Alexis): hit me


Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

lol

30 | 15 vs AC

Melee 5 ft

14 Bludgeoning

Meandor (Alexis): xD
Gaiden: Anywho

Can you find me any animated picture or painting of a tavern with no people in it?
I've been having trou ble finding one on the internet
that works for what i have in mind anyways

Meandor (Alexis): ill try but i can't promise anything :P


Gaiden: no worries

just see what you can come up with

I have two pictures, but neither work for what I want to do


Meandor (Alexis): how good quality wise and what sort of animation?
cause I could easily just get some mount and blade animation stuff
but it's rather bad quality

Gaiden: send anything you think would work


Meandor (Alexis): is a barkeep allowed?
Gaiden: lol just send anything and everything ya can. ^_^
Meandor (Alexis): alrighty, ill just pump my mount and blade full with graphical
enhancment mods and see what I can get ^^

welp, i dont think my mount and blade liked that very much xD It crashed as soon
as i tried to do anything XD

Gaiden: O_O
Meandor (Alexis): oh derp, why am i using mount and blade when I could be
using skyrim :P
way easier to modify

Gaiden: lol
Meandor (Alexis): so im gonna be reinstalling skyrim, might take a while but
maybe I can do something tomorrow :D
Gaiden: not sure if you'd need to do all that work just for one picture. >_<
Meandor (Alexis): wait, does it need to be animated or not?
Gaiden: animated would be best
preferred even

Meandor (Alexis): welp, got my downtime posted so now i can start writing rp :P
Gaiden: saw it. lol lookin forward to the story

how long would you say meandor can live? he's a human right?

Meandor (Alexis): pure elf, conceived in that northwestern forest


like 750 years?

born and raised in westcrown

necrotic aenergy is good for the body tho


Gaiden: ah okay. ^_^

so you and I will probably live the longest out of the group

Meandor (Alexis): probably


wont stay in westcrown tho

got a great epilogue planned :D


Gaiden: Just thinking, even though Meandor is only in his 50's, since he's an elf
he wouldn't look very old
Meandor (Alexis): could technically even be used for a different campaign
basically 18 in humans years

Gaiden: yeah. lol but still older than me. >_<


Meandor (Alexis): appearance wise atleast
^^

hey laurence :D

good night Laurence xD


joooo

anyone out thereee? xD

Meandor (Alexis): Attack: 22 13


Damage 12
Crit 2

11 fire 10 acid 8 cold

Attack: 20 8
Damage 11

Meandor (Alexis): Crit 2

7 fire 7 acid 9 cold

Attack: 16 7
Damage 7
Crit 1

8 fire 6 acid 5 cold

Meandor (Alexis): Attack: 12 17


Damage 7
Crit 5

12 fire 10 acid 7 cold

Attack: 21 17
Damage 9

Meandor (Alexis): Crit 6

10 fire 6 acid 7 cold

Attack: 15 19
Damage 7
Crit 3

6 fire 4 acid 3 cold

Gaiden: hey
Meandor (Alexis): finally someones here xD haaai
noone's been here for two days T_T :P

Gaiden: lol Sorry work has been crazy the last few days
Meandor (Alexis): yeah figured :P
Gaiden: and the blade and soul beta is a week long this time
Meandor (Alexis): ^^
Gaiden: AND thanksgiving week was here too. so yeah. lol not much D&Ding
Meandor (Alexis): you did some black friday shopping?
Gaiden: lol yeah. got a weekend convention badge for like 1/3 the price

apart from that I didnt really have much money to shop with after bills and rent

Meandor (Alexis): posted my downtime now :D


Gaiden: I'm in the middle of mine
Meandor (Alexis): kinda weird how we're doing downtime like 2 hours before start
now xD
Blaze - Laurence: heya

I've been busy as fuck this week Q.Q


Meandor (Alexis): hi :D

everyone seems to have been ^^

Blaze - Laurence: Just glad this game is almost over. halfway through December
I'd disappear until like halfway through January or start of February.
Meandor (Alexis): whatcha doing?
Blaze - Laurence: Heading to canada.
Meandor (Alexis): oh, nice :D
Blaze - Laurence: mhm :)

I'm leaving the computer behind.

Meandor (Alexis): btw, what cave did you mean in your downtime?
Blaze - Laurence: the one we're going to for my backstory.
my trials.

Meandor (Alexis): aaah right

welp imma go and try to take a brief nap so i won't be as tired for this session :D

Blaze - Laurence: kk
Meandor (Alexis): lator
Gaiden: Wobbles is a she alexis. >_<
Meandor (Alexis): did i fuck it up again?
gawd dang it

Gaiden: lol yup


Meandor (Alexis): made a lot of grammatical errors and the such anyways, was
waaaay too tired to write
^^

anyway, gone for good now :P


Gaiden: lol drugs I suppose had me chuckling
J.R. (Joe): we should be level 16, yes?
Gaiden: downtime's posted ^_^
Meandor (Alexis): haai again :D
Gaiden: hey hey
J.R. (Joe): ...i hate roll20. And hi!
Meandor (Alexis): is it lagging again?

J.R. (Joe): Oh, it has been. Any time I go to un/prepare a spell. But, this time,
itdidn't record my level increase.
Meandor (Alexis): huh, so it wasn't only me

but I started having lags on the spells now too and the level thingy also seemed
bugged for me

J.R. (Joe): I'm wondering if the lagging thing, though, isn't just due to the amount
of information I have stored. I mean...every spell description has to be a bit
intense.
Meandor (Alexis): yeah, read somewhere that roll20 just stores information really
badly
J.R. (Joe): Yeah, I read that too.
Meandor (Alexis): like the 5e thingy has around 5000 different attributes or smth
along those lines
oh btw. how were your holiday(s)

J.R. (Joe): Well enough. :) Thanks for asking,


Gaiden: not bad. Had a friendsgiving on wednesday, then church thanksgiving
with my family thursday afternoon, then another friendsgiving on thursday night.
so LOTS of good food.
Meandor (Alexis): dayum, thats like sooooo much turkey xD
(insert some sort of russian turkey joke here)

Gaiden: lol turkey, ham, veggies, it was a little bit of everything


Meandor (Alexis): we are technically starting in a few right?
Gaiden: technically we should be starting around 8:20
J.R. (Joe): I was beginning to wonder....we -are- playing tonight, right? :P
Meandor (Alexis): 20 past :O i always thought it was at exactly x o'clock
J.R. (Joe): I mean, it -is- right after Thanksgiving.
Meandor (Alexis): maybe austin is black friday shopping :P
Gaiden: we would have gotten a pm from him if he weren't showing up
hey lawrence ^_^

J.R. (Joe): I know that, by now, Walmart's Black Friday sales are over.
Not sure about other stores...

Meandor (Alexis): yeah, he prolly just had this adventure already prepared and
doesn't need to come here early this time :D
Gaiden: I got a full weekend badge for an anime con for 25 bucks.
lol it's normally 50.

Meandor (Alexis): well technically for me it's not even friday anymore so I dunno
xD
but a lotta stores started doing this whole black friday thing even over here

Gaiden: I'm all about cyber monday anyways. >_<


Meandor (Alexis): like cmon, we don't even celebrate thanksgiving why do we
need black friday xD
J.R. (Joe): True.

Having worked in retail for a good 5 or so years, I have sworn off of the whole
Black Friday/Cyber Monday/holiday sales nonsense.

Meandor (Alexis): it has the bhe sooooo cancerous


argh english
to be*

Blaze - Laurence: Heya guys


Meandor (Alexis): we haven't even started yet and I can already not type
anymore xD
haaai

J.R. (Joe): I'm not even referring to the customers. Shocking fact: customers are
savages. /sarcasm. :P
Gaiden: hey hey
J.R. (Joe): Hey!
Blaze - Laurence: uh so tired x.x
been up since 2 am

Meandor (Alexis): same here got an entire 4 hours of sleep T_T

but being me i was still not able to take a friggin nap without feeling I'd miss
everything xD
haaai austin

Austin (GM): sorry for being late. Major problem at work I had to fix.
Gaiden: no worries.
glad youre okay

Meandor (Alexis): happens man :D


J.R. (Joe): As a heads up: I think I'm coming down with a cold, so I may sound a
bit stuffy. And use the restroom, as I've been drinking a ton of water. I'll also now
be taking some cold medicine, which may make me loopy as the night proceeds.
:)
Meandor (Alexis): today's gonna be fun ^^ 2 sleepyheads and someone on meds
^^
Blaze - Laurence: a loopy cleric. sounds fun.

J.R. (Joe): :D

Fortunately, this is the real Sudafed, so, I won't get drowsy. Though, it -is- the stuff
folks make/made meth with, so...drowsy might be preferable. :P

Blaze - Laurence: you wanna know what is preferable? playing this campaign in
like 10 hours lol
J.R. (Joe): Psh!
(From J.R. (Joe)): Oh! So, playing FO4 while listening to classical music creates
an entirely different feel of the game! Also, if you want, Meandor and JR can
address the whole leg thing at some point.
Gaiden: nuuuuuuuuuuuupe
(To J.R. (Joe)): I think unless you wouldn't regenerate me back to health when I
came back from the teleport room, the leg thing should be solved now.
(To J.R. (Joe)): oh btw, which companions do you still need the perks of in fo4?
(From J.R. (Joe)): Oh, no, J.R. definitely would regenerate the legs. But more of
the what-to-do, fighting-a-deity thing. :P
(From J.R. (Joe)): All of them, besides MacCready, Preston and Deacon. None of
them really had any worthwhile ones beyond them, so I haven't bothered.
(To J.R. (Joe)): we'll see if we can salvage anything good rp wise out of it but i
think that urgathoa doesn't care enough to return
(From J.R. (Joe)): Fair enough!
(To J.R. (Joe)): well i can give ya a small tip I figured out for cait, codsworth, nick
(and deacon and i think preston)
(To J.R. (Joe)): if ya want
(To J.R. (Joe)): oh and piper
(From J.R. (Joe)): Oh?
(To J.R. (Joe)): all you need is all of them in one place, make sure strong isn't
there, and a lot of ammo and stimpacks
(To J.R. (Joe)): and no problem with shooting your dog
(From J.R. (Joe)): ,....dafuq?
(To J.R. (Joe)): just take dogmeat as a companion and have em all stand close (I
used boston airport) then shoot him, heal him, quicksave quickload and repeat
(To J.R. (Joe)): you basically get 1 like from everyone per stimpack
(From J.R. (Joe)): Ooooh. Huh. Interesting.
(To J.R. (Joe)): but really do make sure strong aint there, he hates my guts now
cause he doesn't like dogmeat being healed xD
(From J.R. (Joe)): That's interesting. Silly Super Mutants.

(From J.R. (Joe)): I mentioned that MacCready's perk was bugged, yes?
(To J.R. (Joe)): 95% from everywhere basically right?
(To J.R. (Joe)): they're probablys gonna fix that, even though we all know that
they don't tend to fix a lot of stuff :P
(From J.R. (Joe)): Just for headshots in VATS, yeah. Regardless of distance, so
long as you can see the head.
(From J.R. (Joe)): I know. Which is why I used the item duplication glitch of
Dogmeat's to max out my SPECIAL before they did so. :P
(To J.R. (Joe)): there was an item duplicaton glitch?
Austin (GM): Okay, starting skype call in 1 min.
(From J.R. (Joe)): Aye. If you order Dogmeat to fetch an item on the floor and
then pick it up a split second before he does the pick up animation, you'll have the
item in your inventory but the game still registers Dogmeat as having it, so
Dogmeat ends up dropping another one.
J.R. (Joe): Did that for the You're Special book.
Meandor (Alexis): the whisper wall has been broken
release ALL the FO4 information :O

J.R. (Joe): It has! Our FO conversation has been revealed!


I blame Edward Snowden! :P

Blaze - Laurence: damn fallout nerds.


Meandor (Alexis): wait so couldn't you do that same thing with the bobbleheads?
J.R. (Joe): ;)

You might be able to? I haven't bothered to try.

Meandor (Alexis): well, to be honest, might as well just use the console :P
J.R. (Joe): Once you get a stat above 10, the checks get a bit broken.
PS4 doesn't have a console, does it?

Meandor (Alexis): console peasant


J.R. (Joe): I use console commands when I play on the PC? Especially if it's EU4.
Meandor (Alexis): pc-masterrace
Blaze - Laurence:

Sentinel

Class Action 11

You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:

When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.

Tough

Class Action 12
Your hit point maximum increases by an amount equal to twice your level when you gain this feat.
Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Herald J.R. condenses holy energy into his hand before unleashing it!

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
Attack

a creature of your choice within range

23 | 18 vs AC

Damage

At Higher Levels

38 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.

Blaze - Laurence: Blaze swings his sword for 23 18


Gaiden:

(
=

rolling 1d6 + 1

)+1

rolling 1d6 + 1
(
=

)+1

Meandor (Alexis):

Result

10 | 16

Intelligence

Meandor Galonvathar
Ability Check

Arcana (Int)

Result

14 | 27

Meandor Galonvathar
Ability Check

Blaze - Laurence: "without killing him"


Meandor (Alexis):

(
=

10

rolling 2d8

J.R. (Joe):
Result

Arcana (Int)
19 | 9

Ability Check

Arcana (Int)
Result

14 | 5

Ability Check

(To GM): did we redirect some of the money from the 2 million gold? If so
Meandor would've cast a "Clone" and a "Simulacrum"
(From Austin (GM)): Got to ask Blaze for some money.
(To Blaze - Laurence): Austin said I'd need to ask you if you are able to redirect
some of the gold from the 2 million my way so I could cast my spells? (4.5k) You'd
be down with that or would Blaze mean to use 100% of it for city purposes?
Meandor (Alexis): Valar Morghulis
(To GM): :D
Meandor (Alexis): I'mma make it rain *
(To GM): "Clone" takes 120 days to do anything anyways and the "Simulacrum" is
still here so nothing will really change :P
Meandor (Alexis): Gaiden lookin' fancy
Gaiden: ^_^
Meandor (Alexis): happy times :D
J.R. (Joe): Bithces.
bitches*

Blaze - Laurence:
Result

6 | 8

Insight (Wis)
Ability Check

Meandor (Alexis): "The sky is purple and women poop rainbows" "aaah, my 9 int
and my great insight tell me that that is correct"
Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

32 | 16

Blaze - Laurence:
Result

20 | 3

Ability Check

Stealth (Dex)
Ability Check

(From J.R. (Joe)): Irony or ironies...at this level, I can prepare so many spells, I
have no idea which ones to have at the ready. :P
(To J.R. (Joe)): #firstworldclericproblems
(From J.R. (Joe)): Lol!
Gaiden: https://www.pinterest.com/pin/458663543277356648/
Meandor (Alexis): something something boobs...
Gaiden: >_<

gettin the tips

Meandor (Alexis): there's not even enough cloth to stick the money in xD
Gaiden: lol you stick it in her abounding cleavage
J.R. (Joe): That's not where she puts the money...
What Gaiden said. :P

Meandor (Alexis): :P
J.R. (Joe): Is it odd that I only imagine JR riding the broom side-saddle like?
Meandor (Alexis): lookin' all fancy and sh*t
Gaiden: lol like the princess he is
Meandor (Alexis): faaaaabulous
Gaiden: >_<
>_<

Meandor (Alexis):
Gaiden: >_<
J.R. (Joe): ::snickers:: Tiara, side saddle...he's royalty, after all! :P
Meandor (Alexis): he bought our silence xD
Gaiden: Gaiden uses some of his gold to hire a tutor for blaze.
Meandor (Alexis): WOW
xD

Blaze - Laurence:

Commune With Nature


Level 1 Divination Self
V, S
5 Minutes Instantaneous

Description

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the
spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground
settings, the radius is limited to 300 feet.

The spell doesnt function where nature has been replaced by construction, such as in dungeons and
towns. You instantly gain knowledge of up to three facts of your choice about any of the following subjects
as they relate to the area:
terrain and bodies of water

prevalent plants, minerals, animals, or peoples

powerful celestials, fey, fiends, elementals, or undead


influence from other planes of existence

buildings For example, you could determine the location of powerful undead in the area, the location of
major sources of safe drinking water, and the location of any nearby towns.

Meandor (Alexis) plays shadow-chess with his simulacrum


Meandor (Alexis): you no longer sense the undeadness in me :D
J.R. (Joe): ::dribbles water, baptism-style, from his head and down his body::
Gaiden: I'm an elf too silly
J.R. (Joe): Death to the non-humans!!! RAWR!
Gaiden: Muahahahahahha
Meandor (Alexis):

Command Undead
Meandor Galonvathar
Class Action 3

Starting at 14th levei, you can use magic to bring


undead under your control, even those created by other
wizards. As an action, you can choose one undead that
you can see within 60 feet of you. That creature must
make a Charisma saving throw against your wizard
spell save DC. If it succeeds, you can't use this feature
on it again. If it fails, it becomes friendly to you and
obeys your commands until you use this feature again.
Intelligent undead are harder to control in this way.
If the target has an Intelligence of 8 or higher, it has
advantage on the saving throw. If it fails the saving
throw and has an Intelligence of 12 or higher, it can
repeat the saving throw at the end of every hour until it
succeeds and breaks free.

J.R. (Joe): ::scoffs:: I can make ALL undead fear me! Or die! MUA! :P
Blaze - Laurence:

Burning Hands

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Save

DC 16 Dex

Save Failure
Save Success

Full Damage 3d6

Damage

9 Fire

Half Damage

Meandor (Alexis): technically we ALL can make undead die, just hit em long
enough :P
and it burns burns buuuuuuurns, hands on fireeeee
god how old is that song?

J.R. (Joe): Johnny Cash you aren't. :P


Meandor (Alexis): 1963 o.O
time to trespass :D

Meandor (Alexis) touches the warrior women...


Meandor (Alexis): :3
stays in here...

Meandor (Alexis) has trouble walking on his new legs


J.R. (Joe): Go home, Meandor, you're drunk. :P
Blaze - Laurence:
Result

18 | 10

Strength

Ability Check

Meandor Galonvathar: I haven't had legs for a few years now, don't judge :P

Blaze - Laurence:
Result

16 | 20

Austin (GM):

(
=

Dexterity

Saving Throw

49

rolling 8d10

Meandor Galonvathar: no, this was a defibrillator, this was actually a hospital
Blaze - Laurence:
Result

Perception (Wis)
Ability Check

16 | 11

J.R. (Joe):

Guidance

Cantrip Divination touch


V, S
1 action up to 1 minute

Description

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number
rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell
then ends.

Target

Anyone want?

one willing creature

(To J.R. (Joe)): you aren't on a different map are ya?


(From J.R. (Joe)): I only have the world map. Should I not?
(To J.R. (Joe)): ok was just worried
Meandor Galonvathar: i am gonna need a token with 3 cloaks on xD
Blaze - Laurence: 3 minutes? no more guidance xD
J.R. (Joe): Meh. I can just keep using it.
Chronicle Blaze:
Result

14 | 11

Gaiden:
Result

Perception (Wis)
Ability Check

Perception (Wis)
15 | 25

Ability Check

rolling 1d4
(
=

Meandor Galonvathar: there seem to be a lot of books :P


dog-sized ants and ant-sized dogs

Gaiden:
Result

Sleight of Hand (Dex)


Ability Check

27 | 26

Sleight of Hand (Dex)


Result

Ability Check

20 | 29

DONT NAME ME
IM NOT HERE

NOOOOT HERE

Result

Sleight of Hand (Dex)

30 | 29

Gaiden:
Result

For that table

Ability Check

Perception (Wis)
25 | 24

Ability Check

Meandor Galonvathar: you perceive.... A TABLE


Austin (GM): It's a red column, and you don't see anything.
Meandor Galonvathar: soooo it's like life
T_T
xD

J.R. (Joe): Or just another Friday. :P


Gaiden: https://espngrantland.files.wordpress.com/2015/04/friday-movie.jpg
Meandor Galonvathar: ...
Gaiden: Just another friday
Meandor Galonvathar: turns out the trials were just a pop quiz
Chronicle Blaze:

History (Int)
Result

Ability Check

11 | 15

J.R. (Joe): Like the ones on Facebook. What Pathfinder Are You? :P
Meandor Galonvathar: XD
Chronicle Blaze:

(
=

rolling 1d4

Austin (GM): Zoan Vintage Tyspar


Meandor Galonvathar: ^^

ok... how does a skull nod, when it's flying in the air xD
is it like flying up and down :P

Gaiden: chin goes down?


forehead tilts forward?

Meandor Galonvathar: ...


Gaiden: ya know....a nod?
>_<

Meandor Galonvathar: staaaahp


nod's are relative :P

all depends on the body :P


it's ratatouille in DnD-style

J.R. (Joe): ::stares at the horse-sized scorpion:: Could you....animate this,


Meandor, do you think?
Chronicle Blaze:
Result

18 | 12

Deception (Cha)
Ability Check

Meandor Galonvathar: nah, i forgot my scroll of animate radscorpion at home


Gaiden:
Result

Survival (Wis)
24 | 18

Ability Check

J.R. (Joe): Hm. Mildly terrifying...

Meandor Galonvathar: but I certainly would love to take all of these specimen
with me and analyze them further
J.R. (Joe): You would....
Meandor Galonvathar: FOR SCIENCE!!!
Gaiden: We blinded him.....
J.R. (Joe): With science?
Gaiden: YUS
J.R. (Joe): ::grins::
Gaiden: ^_~
Meandor Galonvathar: and since he's undead and we're in FF he just took
damage from the healing xD
J.R. (Joe): ::squints at Gaiden::
Gaiden: ^_^""""

p.s. you cant seeee meeeeee


Meandor Galonvathar has a science-gasm at the sight of the library IN
COMBINATION with all those specimen in the other room

Gaiden: lol
J.R. (Joe): ::squints at ALL THE SHADOWZ!:: :P
Gaiden: >___________________<
Meandor Galonvathar: "you got something in your eye J.R.?"
:^)

J.R. (Joe): Yes. It's the size of a half elf.


Austin (GM): The Shipwreck of Hoakrem Krin
Scorin Kastel and the Siege of Moenspire

Chronicle Blaze:
Result

19 | 14

History (Int)
Ability Check

Austin (GM): The Lycanthropy of Evran Townsend


Memoirs of a Hatchling Nursemaiden
The Imprisonment of Marcos Trom:
Meandor Galonvathar: ...
Gaiden: one is a doppleganger spell

J.R. (Joe): ::tentatively begins reading the Shipwreck::


Chronicle Blaze: I made the right choice :D
Meandor Galonvathar: wasn't a difficult choice now was it :P
Chronicle Blaze: brb real quick
J.R. (Joe):
Result

Dexterity

Saving Throw

18 | 2

Trident of Gozreh
Attack

Melee

10 | 12 vs AC

Damage

Divine Strike:
Channel Divinity

9 piercing, or 20 piercing Thunder Divine Strike + 4 force

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Athletics (Str)
Result

Ability Check

23 | 15

Gaiden: I'll be hungry later


Austin (GM):

(
=

16

rolling 1d20+8

)+8

Gaiden: UGH SORRY


Chronicle Blaze: back
Gaiden: JR's fighting the kraken
Chronicle Blaze: oh
shit.

I'm sorry J.R.


J.R. (Joe):
Result

Persuasion (Cha)
20 | 6

Ability Check

Meandor Galonvathar: book done, game over xD


Chronicle Blaze: ikr?

Gaiden: no. it belonged to my dead wife


no I have no wife AND no ship
-commits suicidelol

Meandor Galonvathar: -commits *sudoku- :P


Gaiden: LMFAO
I remember

(To J.R. (Joe)): shouldn't you be able to change prep. spells after one long rest so
like a couple of times during those 30 days
J.R. (Joe):

Survival (Wis)

Result

Ability Check

8 | 9

Chronicle Blaze: Whenever I tell you about the pathfinder symbol


this is what it is

http://pathfinderwiki.com/mediawiki/images/4/4c/Pathfinder_Society_symbol.svg
Gaiden: cool cool
J.R. (Joe):
Result

Survival (Wis)
Ability Check

18 | 9

Chronicle Blaze: oh thank god


Gaiden: use guidance on yourself. >_<
J.R. (Joe):

Gust of Wind (Domain)


Level 2 Evocation 60 foot line
V, S, M (a legume seed)
1 action up to 1 minute

Description A line of strong wind 60 feet long and 10 feet wide

Save

blasts from you in a direction you choose for the spells


duration. Each creature that starts its turn in the line
must succeed on a Strength saving throw or be pushed
15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of
movement for every 1 foot it moves when moving
closer to you.
The gust disperses gas or vapor, and it extinguishes
candles, torches, and similar unprotected flames in
the area. It causes protected flames, such as those of
lanterns, to dance wildly and has a 50 percent chance to
extinguish them.
As a bonus action on each of your turns before the
spell ends, you can change the direction in which the
line blasts from you.
DC 18 Str

Meandor Galonvathar: oh fuck me


Gaiden: LMFAO
sorry alexis

Chronicle Blaze: I'm so sorry..


Gaiden: lol

I can only imagine what fighting a dragon is gonna be like. lol

J.R. (Joe):
Result

Survival (Wis)
22 | 25

Ability Check

Survival (Wis)
Result

21 | 20

Ability Check

Constitution
Result

21 | 20

Saving Throw

Gaiden: 3.5 is now known as trailblazer.


Chronicle Blaze: lol.
me not smart

me can't cast magic


me useless
^ all J.R.

J.R. (Joe): Preeeetty much.


Gaiden: 180 days on the ocean makes you say crazy things
hyperbolic time chamber

depending on how long kraken live, it could be the SAME one.


Austin (GM): "Antonius"
J.R. (Joe): BRB
Chronicle Blaze:
Result

13 | 9

rolling 1d4
(
=

History (Int)
Ability Check

Meandor (Alexis): .... lannister?


J.R. (Joe): Back.
Meandor (Alexis): ^^
Gaiden: lol

Antonius snow

Chronicle Blaze: Blaze swings his sword for 13 30

Constitution

Result

Ability Check

22 | 13

Blaze devastates with a 26

J.R. (Joe): ::takes some charcoal and draws on Blaze's face::


Chronicle Blaze: Blaze swings his sword for 18 26
Blaze hits for 13

Blaze swings his sword for 31 23


Blaze devastates with a 18

Blaze swings his sword for 13 13


Austin (GM):

(
=

154

rolling 12d20

rolling 4d8+5+4d8+5+2d8+5+2d8+5+2d8+5
(

90

)+5+(

)+5+(

)+5

)+5+(

Meandor (Alexis): do or do not: there is no try...


Only a sith deals in absolutes...
Yoda = Sith ?
Gaiden: yup.

Yoda = Darth plagous

Meandor (Alexis): :O
Gaiden: Why do you think he wanted to kill palpatene so badly?
J.R. (Joe):

)+5+(

Cure Wounds

Level 1 Evocation touch


V, S
1 action instantaneous

Herald J.R. lays his hands upon his target and prays for their well-being.

Description A creature you touch regains a number of hit points

equal to 1d8 + your spellcasting ability modifier. This


spell has no effect on undead or constructs.

Target
Healing

a creature you touch

12 HP healed

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot
level above 1st.

Gaiden: 9 int
Meandor (Alexis): 9 int
xD

Gaiden: JINX
Meandor (Alexis): ...
Gaiden: muahaha
Meandor (Alexis) ...
Gaiden: lol

Chronicle Blaze: Blaze swings his sword for 11 11


Blaze swings his sword for 15 14
Blaze swings his sword for 11 17
Blaze hits for 26

Blaze swings his sword for 30 27


Blaze devastates with a 22

Chronicle Blaze: Blaze swings his sword for 23 12


Blaze hits for 14

Blaze swings his sword for 22 14


Blaze hits for 0
Austin (GM):

(
=

58

rolling 5d20

rolling 2d8+5
(
=

13

)+5

J.R. (Joe):

Regenerate

Level 7 Transmutation touch


V, S, M (a prayer wheel and holy water)
1 minute 1 hour

Description You touch a creature and stimulate its natural healing

Healing

ability. The target regains 4d8 + 15 hit points. For the


duration of the spell, the target regains 1 hit point at the
start of each of its turns (10 hit points each minute).
The targets severed body members (fingers, legs,
tails, and so on), if any, are restored after 2 minutes.
If you have the severed part and hold it to the stump,
the spell instantaneously causes the limb to knit
to the stump.

Effect

32 HP healed

+1 HP per turn

Chronicle Blaze: Blaze swings his sword for 22 20


Blaze hits for 24

Blaze swings his sword for 7 22


Blaze hits for 27

Gaiden: AND MY AXE!


(Again)

Chronicle Blaze:
Result

22 | 20

Constitution
Ability Check

Insight (Wis)
Result

13 | 16

Ability Check

J.R. (Joe): BBQ! :D


Omnomnom

Chronicle Blaze:
Result

20 | 13

Insight (Wis)
Ability Check

Constitution
Result

16 | 21

J.R. (Joe): Testing...

Result

+1 Bonus

17 | 9

Saving Throw

Constitution
Saving Throw

+1 to total from the Shipwreck Book from the Pathfinder Trials

Ha ha!

Meandor?
Meandor Galonvathar: REALLY SORRY
J.R. (Joe): He returns!
Chronicle Blaze: you good?
Meandor Galonvathar: yeah everything is fine :/
Chronicle Blaze: you were skipped, you and your sim died.
Gaiden: lol
Meandor Galonvathar: we are in the dragon book yes?
Chronicle Blaze: mhm
J.R. (Joe): Yes.

Austin (GM):
Meandor Galonvathar: awww
J.R. (Joe): Awww! Cute dragon!
Chronicle Blaze: I want to kill it.
Meandor Galonvathar: (technically the sim should be skipped anyways since it
acts on its own :P)
J.R. (Joe): BEB
BRB

Gaiden:

Dexterity

Result

21 | 28

Saving Throw

Meandor Galonvathar: dieing through baby dragons in a matrix-ike world


that'd be something

(metal dragons shape shift, black dragons can't)


Gaiden:
Result

Sleight of Hand (Dex)


25 | 20

Ability Check

Meandor Galonvathar: i used to be an adventurer like you, until i took a sailor to


the knee
J.R. (Joe): That sounds almost dirty?
Gaiden: lol
J.R. (Joe): Imagine, Blaze, had we not accompanied you...you would have had to
do all these books yourself....
::takes some charcoal and draws on Gaiden's face::

Meandor Galonvathar: nah he'd have to do one, considering how if we didn't


have the simulacrum we'd only needed 4
Gaiden:

Cloak of Shadows
Class Action 20

By 11th level, you have learned to become one with the shadows. When you are in an area o f dim light or
darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast
a spell, or are in an area o f bright light.

J.R. (Joe): So, Meandor....how are your legs? And, if you don't mind, just what
exactly happened there?
Meandor Galonvathar: bad time to talk about legs
:P

J.R. (Joe): Suit yourself.


Meandor Galonvathar: Long story short: My legs kinda stopped being magical
and shit went down

Gaiden:

Minor Illusion

Cantrip Illusion 30 ft
1 action 1 minute

Description

You create a sound or an image of an object within range that lasts for the duration. The illusion also ends
if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a
whisper to a scream. It can be your voice, someone elses voice, a lions roar, a beating of drums, or any
other sound you choose. The sound continues unabated throughout the duration, or you can make discrete
sounds at different times before the spell ends.If you create an image of an objectsuch as a chair,
muddy footprints, or a small chestit must be no larger than a 5-foot cube. The image cant create sound,
light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion,
because things can pass through it. If a creature uses its action to examine the sound or image, the
creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your
spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Austin (GM):

(
=

36

rolling 1d20+18

)+18

Meandor Galonvathar: magic works now?


J.R. (Joe): I see. And will you be alright? I...won't always be around...
Meandor Galonvathar: hopefully, you'll never know
Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

15 | 13 vs AC

Damage

10 Bludgeoning

Meandor Galonvathar: got a backup plan for now though


Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

24 | 22 vs AC

Damage

11 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 32


Second Attack hits AC 14

Austin (GM):

(
=

38

16 dealing 11 damage.

29 dealing 8 damage.

rolling 1d20+22

)+22

Meandor Galonvathar: hai infrexus :P


young infrexus? xD

Gaiden: Infrexus' daddy

Austin (GM) Antonius casts Hold Person on Gaiden.


Austin (GM):

Spell DC: 26 vs WIS

Choose a humanoid that you can see within range. The target must succeed on a
Wisdom saving throw or be paralyzed for the duration. At the end of each of its
turns, the target can make another Wisdom saving throw. On a success, the spell
ends on the target.
Gaiden:
Result

Wisdom

20 | 23

Saving Throw

Meandor Galonvathar: living thing eh? #undeadlivesmatter


J.R. (Joe): #undeadlivesshatter ;)
#turnundead

Meandor Galonvathar: or 102, nat 20 always works


rip

Gaiden: Vaaga
baka

Result

Dexterity

18 | 14

Saving Throw

Dexterity

Result

13 | 30

Saving Throw

Acrobatics (Dex)
Result

0 | 0

Ability Check

Meandor Galonvathar: ^^
Gaiden:
Result

Acrobatics (Dex)
22 | 33

Ability Check

Acrobatics (Dex)
Result

23 | 25

Ability Check

Acrobatics (Dex)
Result

19 | 26

Ability Check

Meandor Galonvathar:

Result

History (Int)

Meandor Galonvathar
Ability Check

10 | 20

Gaiden:

Dexterity

Result

Saving Throw

20 | 22

Chronicle Blaze: LOL


fitting.

Austin (GM):

(
=

54

rolling 5d20

Meandor Galonvathar:

Result

6 | 18

Constitution

Meandor Galonvathar
Saving Throw

Constitution

Result

13 | 5

Meandor Galonvathar
Saving Throw

Gaiden: Those dragons killed that village cause I wasnt the one raising them. >_<
Meandor Galonvathar:

Result

6 | 20

Constitution

Meandor Galonvathar
Saving Throw

Lucky

Meandor Galonvathar
Class Action 2

Constitution

Result

14 | 2

Chronicle Blaze:

Meandor Galonvathar
Saving Throw

Intelligence
Saving Throw

Result

8 | 4

Gaiden:
Result

Intelligence
Saving Throw

9 | 17

J.R. (Joe):
Result

Medicine (Wis)
Ability Check

29 | 26

Gaiden:
Result

Medicine (Wis)
Ability Check

15 | 10

Meandor Galonvathar:

Result

26 | 34

Laughing at the 9 Int


Meandor Galonvathar
Ability Check

J.R. (Joe): And we killed him.


Yay!

Meandor Galonvathar: happy times


:D

ir-elephant? :D
yeeeey

roooolll initiative

simulacrum hug?
Gaiden: If he can save my ass from dying, then I kinda have to care about it. ><
Meandor Galonvathar laughs slightly uncomfortable at the "angering god"
part
Gaiden: And trying to save aroden on the flip side
Meandor Galonvathar: I KNEW IT. J.R. = A DEMILICH
J.R. (Joe): RAWR!
Meandor Galonvathar: can i command undead you? ^^
J.R. (Joe): Only if I can turn myself...?
Meandor Galonvathar: go for it xD
Meandor Galonvathar watches J.R. implode

Meandor Galonvathar: he can only sleep well if he's surrounded by a pentagram


Gaiden:
Result

lol

Perception (Wis)
13 | 20

Ability Check

Meandor Galonvathar: simulacrum hug :D


Gaiden: lol

was his int above 9?

Meandor Galonvathar: a mad chronicle? Sounds like someone we know ... :P


ONLY ZUUN

J.R. (Joe): Zuun has given JR PTSD, what can I say? :P


Meandor Galonvathar: dips on the orbs

Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour

Description

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.

Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other

Target
AoE

Self

10 ft radius

Gaiden:
Result

Perception (Wis)
Ability Check

28 | 28

Austin (GM): Chronicles Armor. 20 Base AC. +4 to Persuasion Checks.


Resistance to Physic Damage.
Let's you see Ghosts.

Meandor Galonvathar:

Feeblemind

Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous

Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.

Save

DC 18 Int

Save Failure

Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days

Damage

Save Success

16 Psychic

4d6 Damage

Austin (GM): truecolor dye

pair of chopsticks made from


manticore spikes

leather pouch containing

six bloodstones worth 5000 gp


Austin (GM): a silver signal whistle
ring of swimming

set of pipes of sounding


lens of detection
ring

of protection +2
Austin (GM): +1 animal-bane heavy crossbow
efficient quiver

Meandor Galonvathar: https://www.youtube.com/watch?v=XKdJ6DnPhzk


@Gaiden @Blaze

Austin (GM): javelin of lightning

1d6+str/dex+1+3d8 lighting damage.


wayfinder

Meandor Galonvathar:

Maze

Meandor Galonvathar
Level 8 Conjuration 60 ft.

1 action 10 Minutes

Description

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.

Save

DC 0 Int

Austin (GM): Ioun stone


Image

Morrowfall

Chronicle Blaze: Magic Bracers of Unyielding Power


Ring of Fire Resistance

Meandor Galonvathar: Cloak of Magic Repulsion


Sash of Magic Repulsion

Chronicle Blaze:
Attack

Weapon

Animal bane Crossbow

22 | 24 vs AC

Dexterity

Result

Saving Throw

17 | 13

Stealth (Dex)
Result

Ability Check

16 | 4

Gaiden:

Description

Silence

Level 2 Illusion 120 ft


1 action Up to 10 mins

For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a
point you choose within range. Any creature or object entirely inside the sphere is immune to thunder
damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal
component is impossible there.

Meandor Galonvathar: oh god


OH GOD

WHY
J.R. (Joe): LOL!
Meandor Galonvathar: WHAT HAVE WE DONE
J.R. (Joe): Awesome!
Meandor Galonvathar: ^^
Chronicle Blaze:
Result

20 | 23

Meandor Galonvathar:

Result

26 | 23

Gaiden:
Result

Athletics (Str)
Ability Check

Laughing at the 9 Int


Meandor Galonvathar
Ability Check

Acrobatics (Dex)
28 | 30

Ability Check

Acrobatics (Dex)
Result

21 | 23

Ability Check

Acrobatics (Dex)
Result

23 | 22

Ability Check

Acrobatics (Dex)
Result

34 | 37

Ability Check

Acrobatics (Dex)
Result

37 | 35

Ability Check

Acrobatics (Dex)
Result

34 | 26

Meandor Galonvathar:

Result

93 | 87

Ability Check

Laughing at the 9 Int


Meandor Galonvathar
Ability Check

Gaiden:

Dexterity

Result

Saving Throw

23 | 28

Austin (GM): 2 Downtime Points

rolling 1d100
(

49

1d8 Blunt, +3d8 Lighting


+2 Magic Bonus

Chronicle Blaze:
Result

Persuasion (Cha)
Ability Check

8 | 25

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

32 | 15 vs AC

Damage

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lightning)


Damage

16 Lightning

Austin (GM):

(
=

Melee

33

rolling 1d100

Chronicle Blaze:

Description

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

Attack

13 | 17 vs AC

Damage

17 Fire

Austin (GM):

(
=

19

rolling 1d100

Chronicle Blaze:

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

Attack

Damage

26 | 20 vs AC
25 Fire

Burning Hands

Level 1 Evocation Self (15-foot cone)


V, S
1 action Instantaneous

Description

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from
your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A
creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that arent being worn or carried.

Save

DC 17 Dex

Save Failure
Save Success

Full Damage 3d6

Damage

Attack

Weapon

14 Fire

Half Damage

+1 Nature Greatsword (Oathkeeper)

29 | 23 vs AC

Meandor (Alexis):

True Polymorph

Meandor Galonvathar
Level 9 Transmutation 30 ft.
V, S
1 action 1 Hour

Description

Choose one creature or nonmagical object that you can see within range. You transform the creature into a
different creature, the creature into an object, or the object into a creature (the object must be neither worn
nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit
points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.
Shapechangers arent affected by this spell. An unwilling creature can make a Wisdom saving throw, and if
it succeeds, it isnt affected by this spell.
If you turn a creature into another kind of creature, the new form can be any kind you choose whose
challenge rating is equal to or less than the targets (or its level, if the target doesnt have a challenge
rating). The targets game statistics, including mental ability scores, are replaced by the statistics of the
new form. It retains its alignment and personality. The target assumes the hit points of its new form, and
when it reverts to its normal form, the creature returns to the number of hit points it had before it
transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesnt reduce the creatures normal form to 0 hit points, it
isnt knocked unconscious. The creature is limited in the actions it can perform by the nature of its new
form, and it cant speak, cast spells, or take any other action that requires hands or speech unless its new
form is capable of such actions. The targets gear melds into the new form. The creature cant activate,
use, wield, or otherwise benefit from any of its equipment.

You can turn an object into any kind of creature, as long as the creatures size is no larger than the objects
size and the creatures challenge rating is 9 or lower. The creature is friendly to you and your companions.
It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creatures
statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer
control the creature. It might remain friendly to you, depending on how you have treated it.
If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that
form. The creatures statistics become those of the object, and the creature has no memory of time spent
in this form, after the spell ends and it returns to its normal form. This spell have no affect on a target that
has 0 hit points.

Wish

Description

Meandor Galonvathar
Level 9 Conjuration Self
V, S
1 action Instantaneous

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very
foundations of reality in accord with your desires.

The basic use of this spell is to duplicate any other spell of or lower. You don't need to meet any
requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you
can create one of the following effects of your choice.

You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than
300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them
described in the greater restoration spell.
You grant up to ten creatures that you can see resistance to a damage type you choose.

You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.
For instance, you could make yourself and all your companions immune to a lich's life drain attack.

You undo a single recent event by forcing a reroll of any roll made within the last round (including your
last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an
opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made
with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the
DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the
greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the
effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward
in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly,
wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's
current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you.
After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic
damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your
Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend
resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days.
Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

True Polymorph

Meandor Galonvathar
Level 9 Transmutation 30 ft.
V, S
1 action 1 Hour

Description

Choose one creature or nonmagical object that you can see within range. You transform the creature into a
different creature, the creature into an object, or the object into a creature (the object must be neither worn
nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit
points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.
Shapechangers arent affected by this spell. An unwilling creature can make a Wisdom saving throw, and if
it succeeds, it isnt affected by this spell.
If you turn a creature into another kind of creature, the new form can be any kind you choose whose
challenge rating is equal to or less than the targets (or its level, if the target doesnt have a challenge
rating). The targets game statistics, including mental ability scores, are replaced by the statistics of the
new form. It retains its alignment and personality. The target assumes the hit points of its new form, and
when it reverts to its normal form, the creature returns to the number of hit points it had before it
transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesnt reduce the creatures normal form to 0 hit points, it
isnt knocked unconscious. The creature is limited in the actions it can perform by the nature of its new
form, and it cant speak, cast spells, or take any other action that requires hands or speech unless its new
form is capable of such actions. The targets gear melds into the new form. The creature cant activate,
use, wield, or otherwise benefit from any of its equipment.

You can turn an object into any kind of creature, as long as the creatures size is no larger than the objects
size and the creatures challenge rating is 9 or lower. The creature is friendly to you and your companions.
It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creatures
statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer
control the creature. It might remain friendly to you, depending on how you have treated it.
If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that
form. The creatures statistics become those of the object, and the creature has no memory of time spent
in this form, after the spell ends and it returns to its normal form. This spell have no affect on a target that
has 0 hit points.

Save

DC 19 Wis

J.R. (Joe): I demand to know why Clerics don't get Wish!


Meandor (Alexis): Cause Wish is one of the many reasons why people play
wizard :P
but rp-wise it makes no sense xD

Chronicle Blaze:
Attack

Weapon

Attack

Weapon

+1 Switchblade Longsword

21 | 25 vs AC

Animal bane Crossbow

28 | 23 vs AC

Gaiden: I'll be doing the review tomorrow when I wak up ^_^


Chronicle Blaze: kk
Gaiden:

Description

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

Ability Check

36 | 24

Inazuma No Kage (+Javelin of Lightning)


Attack

Damage

Melee 5 ft

32 | 14 vs AC

14 Bludgeoning

Chronicle Blaze: 46 stealth lol


Gaiden Feels a surge of power from his strike!
Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

22 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

17 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

28 Extra Damage!

Inazuma No Kage (+Javelin of Lightning)

Attack

Damage

Melee 5 ft

25 | 30 vs AC
8 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

13 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

16 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

22 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 31


Second Attack hits AC 15

18 dealing 10 damage.

25 dealing 13 damage.

Gaiden unleashed his raging fists!


Gaiden:

6 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

10 Damage was added!

Whats the total damage on that lawrence?


I got 189

Chronicle Blaze: 188


Gaiden: close enough
lol

and thats from my surprise roll


Chronicle Blaze: brb
Meandor (Alexis): sweet embrace of sleep, here I come
Good night folks :D

Gaiden: night!
Meandor (Alexis): sorry for being a sleepyhead xD
Gaiden: lol no worries get some rest!

I'm more than liekly out too. night guys. I'll be on tomorrow

Perception (Wis)

Result

16 | 31

Ability Check

Austin I got my expertise in Persuasion, so my passive persuasion is now 27

Perception (Wis)

Result

32 | 33

Ability Check

Persuasion (Cha)
Result

29 | 32

Gaiden:
Result

Ability Check

Sleight of Hand (Dex)


16 | 25

Ability Check

Perception (Wis)
Result

37 | 23

Ability Check

Persuasion (Cha)
Result

Ability Check

33 | 21

Austin (GM): Just so you know Gaiden, you said almost the exact same thing
Amele said in the dream book.
To Antonius.

Gaiden: oh yeah?
thats awesome

sad that we were both wrong though


>_<

Austin (GM): That is one of the theme's to this campaign really, the nature of evil.
Can beings born of evil be good.
Gaiden: also, I know I sound like a broken record, but can you pm me a picture of
you? I wanna make my parting gift to you as awesome and closely resembling as
possible
any picture of you that you think best resembles how you look

As GM, your gift is more than likely gonna be the hardest. >_< and most time
consumming
Austin (GM): Thank You. That means a lot. That realization though that I don't
have a camera. I do have a pic my parents took of me and my GF when we
moved into our first apartment, which is only 5 months ago.
Gaiden: that works ^_^

you can just pm it to me

Austin (GM): okay sent.


Gaiden: kk ty ^_^ I'm hitting the blade and soul now! night!
Austin (GM): night.
J.R. (Joe):

Mass Heal

Level 9 Conjuration 60 feet


V, S
1 action Instantaneous

Description A flood of healing energy flows from you into injured

Target
Healing

creatures around you. You restore up to 700 hit points,


divided as you choose among any number of creatures
that you can see within range. Creatures healed by
this spell are also cured of all diseases and any effect
making them blinded or deafened. This spell has no
effect on undead or constructs.

Gaiden:

any number of creatures

700 HP healed

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

Attack

Damage

23 | 26 vs AC

14 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

12 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

23 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

12 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

21 | 22 vs AC

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

10 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

28 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

19 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

22 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 13


Second Attack hits AC 13

30 dealing 6 damage.

14 dealing 7 damage.

Gaiden unleashed his raging fists!


Gaiden:

10 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

13 Damage was added!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

37 | 35

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

30 | 21 vs AC

Melee 5 ft

8 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

15 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

18 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

22 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

31 | 20 vs AC

Melee 5 ft

15 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

8 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

24 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

24 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

36 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 28


Second Attack hits AC 29

26 dealing 9 damage.

24 dealing 12 damage.

Gaiden unleashed his raging fists!


Gaiden:

6 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

13 Damage was added!

hey guys

J.R. (Joe): Yo, yo, yo.


Meandor Galonvathar: hey hey :D

(and bye bye, gonna go to sleep for a few xD)

Gaiden: lol okay


Chronicle Blaze: Heya guys
Gaiden: hey hey

austin did you get my pm about the mirror?


pm returned austin ^_^

ah okay. so maybe touching a bad guy would be a interaction with an item during
combat?
holy shit. lol okay. lol

Meandor Galonvathar: one sided conversation xD


Gaiden: I like talking to myself
(I'm just bad at whispering)

Meandor Galonvathar: ^^
Chronicle Blaze: pats it'll be okay
Gaiden: kk

Yata No Kagami (Mirror)


Level 2 Touch
1 action

Description

Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.

The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.

Damage
Save

17 Psychic

DC 15 Wis

Yata No Kagami (Mirror)


Level 2 Touch
1 action

Description

Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.

The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.

Damage
Save

Save Failure
Save Success

20 Psychic

DC 15 Wis

Opponent is stunned Until the end of my next turn.


Not Stunned

Yata No Kagami (Mirror)


Level 2 Touch
1 action

Description

Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.

The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.

Damage
Save

Save Failure
Save Success

33 Psychic

DC 15 Wis

Opponent is stunned Until the end of my next turn.


Not Stunned

Yata No Kagami (Mirror)


Level 2 Touch
1 action

Description

Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.

The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.

Target

Damage
Save

Save Failure
Save Success

11 Psychic

DC 15 Wis

Opponent is stunned Until the end of my next turn.


Not Stunned

Yata No Kagami (Crit)


Level 2 Touch
1 action

Target
Damage

Save Failure
Save Success

Opponent is stunned Until the end of my next turn.

Save

29 Psychic

DC 15 Wis
Not Stunned

Blaze - Laurence: Why would you be able to crit on a use item without an attack
roll?
Gaiden: For my surprise round
Blaze - Laurence: "In addition, any hit you score against
a creature that is surprised is a critical hit."

That's not a hit. Unless Austin rules that you can crit with it
Gaiden: If I use it while surprising austin is allowing the double for it since it will be
replacing my bonus action of flurry of blows with crit
Blaze - Laurence: Ahh, alright.
Gaiden: unless Im wrong about that
Austin (GM): Do to the nature of the mirror, you can crit with it on a surprise
round. That would work with anyone that uses the mirror.
Gaiden: but be careful cause its frigile!
>_<

Blaze - Laurence: lol.


Gaiden: (It must be french!)
J.R. (Joe): ::shatters the mirror::
::whistles inocently::

Blaze - Laurence: Ohai.


Gaiden: Q__________Q
J.R. (Joe): Sup!
Gaiden: -shatters jr-whistle deviously-

J.R. (Joe): ::is shatterproof by the Grace of Gozreh:: :D


Gaiden: -taps your with my q.staff-

-shatters you-

-whisltes loudly and deviouslyJ.R. (Joe): ::kills you::


Gaiden: lol

pretty sure if I severed your connection with her/him that would prolly start an
instant boss fight with her...and I'd die anyways. >_<

J.R. (Joe): Doubtful. Gozreh would just be like, oh, what's that? Oh, okay. If he's
worthy, he'll take care of it himself. Now, where's my burrito?
Gaiden: lmfao

then yeah...you shattered bro. >_<


^_~
<3

Meandor (Alexis) raises J.R. so he may fight again :D


Gaiden: Austin question, would my mirror be able to reflect or repel light magic?
Meandor Galonvathar: I can see where you're going with this :P
Gaiden: ^_~!
Austin (GM): No
Meandor Galonvathar: rekt
Gaiden: awwww damn
Blaze - Laurence: hahahaa
Gaiden: -is rekt....shattersJ.R. (Joe): Though, without my connection to Gozreh, I doubt I'd have magic.
Gaiden: fair point
J.R. (Joe): Also? Roll20 should have a prepared spell counter! I'm tired of
counting how many spells I have prepared.
#firstworldD&Dproblems

Gaiden: lol YUS


J.R. (Joe):

Harm

Level 6 Necromancy 60 feet


V, S
1 action Instantaneous

Description You unleash a virulent disease on a creature that

Target
Save

you can see within range. The target must make a


Constitution saving throw. On a failed save, it takes
14d6 necrotic damage, or half as much damage on a
successful save. The damage cant reduce the targets
hit points below 1. If the target fails the saving throw,
its hit point maximum is reduced for 1 hour by an
amount equal to the necrotic damage it took. Any effect
that removes a disease allows a creatures hit point
maximum to return to normal before that time passes.

Damage

Save Failure

a creature you can see within range


DC 19 Con

55 Necrotic

Full damage, plus target's max HP are reduced by an amount equal to the damage received

Save Success

Half damage only

J.R.'s delving into the dark side!

Meandor Galonvathar: YEEES, COME TO THE DARK SIDE


Gaiden: lol been hangin out with meandor too much
lol and he's getting lighter....

Austin (GM): http://www.enworld.org/forum/rpgdownloads.php?


do=download&downloadid=1234
Gaiden: ya'll are now both grey jedi
Meandor Galonvathar: turns out the cookies from the dark side were raisin
cookies :P
Austin (GM): That link is for an excel character sheet, and it's great for keeping
track of things.
J.R. (Joe): ooh! Okie, cool!
Austin (GM): Skype call in 5 min
Blaze - Laurence: kk
J.R. (Joe): I just figured that between it and Heal, it'd probably be a bit more
useful. I mean...I've got tons of ways to heal now, including Mass Heal, so...it
might serve as a decent punch to the face of any incoming mob.
So, we are for sure having another campaign thingy after Xmas?

Gaiden: I'd be down for it

That burning wheel thing sounds intense.....but I really dont know anything about
it. >_<

Blaze - Laurence: I know the one we're all interested in is the Faerun one.
J.R. (Joe): My only concern with that is the whole level 8 cap thing. Otherwise,
yeah, Faerun would be cool too.
Meandor Galonvathar: there's a campaign from the roll20 folks over at youtube
it's really hardcore ^^

J.R. (Joe): RP hardcore? I might have to check it out.

I'm all for RP hardcore!

Intense or not...might be fun!


Blaze - Laurence: yeah, I watched it, but lost interest in Burning Wheel.
Meandor Galonvathar: multiple ways of hardcore
Gaiden: not sure how I feel about wild west though....that and ww2 era are my
least favorite time frames
Meandor Galonvathar: just like the char sheet took him like i dunno 5h to
explain? xD
J.R. (Joe): Yeah, the process seemed a bit involved.
Gaiden: although i DID like the dark tower books series
J.R. (Joe): And really, we shouldn't play it if it isn't something we're all interested
in.
Austin (GM): starting skype call.
Blaze - Laurence: kk
J.R. (Joe): I just wanted to know so I can start working out my character! :P
Meandor (Alexis): I don't have any friends T_T :^)
J.R. (Joe): Mine have no interest.
Blaze - Laurence: I may know 1.
Meandor (Alexis): new roll20 page means less lag when looking at char
sheets :O
Gaiden: lol yup!
Meandor (Alexis): sploosh

http://darkestdungeon.gamepedia.com/Jester

J.R. (Joe): Oh, Darkest Dungeon...


Meandor (Alexis): love that game :D
especially the narrator

J.R. (Joe): It's ridiculous.

Though it does an awesome job of setting up the atmosphere.

Meandor (Alexis): aka "typical Lich stuff"

maybe my father and your mother had a thing going on :P


BROTHER

Gaiden: O_______________O
>_____________________<

Meandor (Alexis): the lich is actually just a partner exchange thingy xD


"The-love-guru/lich"

Blaze - Laurence: Yes, touch his orbs.


Meandor (Alexis): unzips
Gaiden: https://www.youtube.com/watch?v=RdYW5fyWSdY
Blaze - Laurence: Interesting.

Two people now have a use to go into the shadow realm.

Gaiden: lol seeeeeeeeee?

we should fight that giant monster!

Meandor Galonvathar: "gosh finally my mom is dead, had to wait an entire 18


years for my inheritance"
Gaiden: WE CAN DO IT!
jr= trust fund baby

Meandor Galonvathar: rip


shhhh

BAD GAIDEN
SHUSH
BAD

Gaiden:

< - xp greedy

Meandor Galonvathar: no shit sherlock xD


Gaiden: >_<

YUUUUUUUUUUS

Meandor Galonvathar: xp greedy


:P

Gaiden: good response


-sigh gruntlol

Meandor Galonvathar: btw I may or may not be on some slight medication


soooooo we'll see where it'll take me tonight :D
Gaiden: battle clerics for the orc battle to come
Meandor Galonvathar: nah if J.R. trains em they are bound to be rogues
J.R. (Joe): They won't necessarily be War or Tempest clerics. :P
What Meandor said. :P

Blaze - Laurence:

(
=

94

rolling 2d100

J.R. (Joe): Nature buddies!!! :D


Meandor Galonvathar: treehumpers
...

J.R. (Joe): We like wood, what can we say?


;)

Meandor Galonvathar: giggity


Gaiden: http://imgur.com/xgERYws
Meandor Galonvathar: save a tree, burn a hippie
wait, we fought the mayor?

ARGH I DONT REMEMBER

makes a lot more sense now xD


Austin (GM):

Meandor Galonvathar: I was thinking about finishing Meandors story at that isle
xD

Teleport

Meandor Galonvathar
Level 7 Conjuration 10 ft.
V
1 action Instantaneous

Description

This spell instantly transports you and up to eight willing creatures of your choice that you can see within
range, or a single object that you can see within range, to a destination you select. If you target an object, it
must be able to fit entirely inside a 10-foot cube, and it cant be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you.
Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100
and consults the table.

Familiarity. Permanent circle means a permanent teleportation circle whose sigil sequence you know.
Associated object means that you possess an object taken from the desired destination within the last six
months, such as a book from a wizards library, bed linen from a royal suite, or a chunk of marble from a
lichs secret tomb.
Very familiar is a place you have been very often, a place you have carefully studied, or a place you can
see when you cast the spell. Seen casually is someplace you have seen more than once but with which
you arent very familiar. Viewed once is a place you have seen once, possibly using magic. Description
is a place whose location and appearance you know through someone elses description, perhaps from a
map.

False destination is a place that doesnt exist. Perhaps you tried to scry an enemys sanctum but instead
viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where you want to.

Off Target. You and your group (or the target object) appear a random distance away from the destination
in a random direction. Distance off target is 1d10 1d10 percent of the distance that was to be traveled.
For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then
you would be off target by 15 percent, or 18 miles. The DM determines the direction off target randomly by
rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the
compass. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in
trouble.
Similar Area. You and your group (or the target object) wind up in a different area thats visually or
thematically similar to the target area. If you are heading for your home laboratory, for example, you might
wind up in another wizards laboratory or in an alchemical supply shop that has many of the same tools
and implements as your laboratory. Generally, you appear in the closest similar place, but since the spell
has no range limit, you could conceivably wind up anywhere on the plane.

Mishap. The spells unpredictable magic results in a difficult journey. Each teleporting creature (or the
target object) takes 3d10 force damage, and the DM rerolls on the table to see where you wind up (multiple
mishaps can occur, dealing damage each time).
Familiarity Mishap Similar
Area Off
Target On
Target
Permanent circle - - - 01-100
Associated object - - - 01-100
Very familiar 01-05 06-13 14-24 25-100
Seen casually 01-33 34-43 44-53 54-100
Viewed once 01-43 44-53 54-73 74-100
Description 01-43 44-53 54-73 74-100
False destination 01-50 51-100 - -

Dimension Door

Description

Meandor Galonvathar
Level 4 Conjuration 500
V
1 action Instantaneous

You teleport yourself from your current location to any other spot within range. You arrive at exactly the
spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating
distance and direction, such as 200 feet straight downward or upward to the northwest at a 45-degree
angle, 300 feet.

You can bring along objects as long as their weight doesnt exceed what you can carry. You can also bring
one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature
must be within 5 feet of you when you cast this spell.
If you would arrive in a place already occupied by an object or a creature, you and any creature traveling
with you each take 4d6 force damage, and the spell fails to teleport you

(To GM): Simulacrum token


(To GM): < 3

Meandor Galonvathar: I COULD STUDY HERE :O


Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

Ability Check

29 | 35

Blaze - Laurence:
Result

Stealth (Dex)
Ability Check

21 | 13

Meandor Galonvathar:

Result

Stealth (Dex)

Meandor Galonvathar
Ability Check

6 | 22

(To GM): Simulacrum?


(From Austin (GM)): Must have been loading, sorry.
(To GM): no worries < 3
Gaiden:
Result

Perception (Wis)
Ability Check

30 | 33

Austin (GM): Emelia Firka


Blaze - Laurence: Remember Austin, I have a natural 20, no disadvantage, so
theres no way she can see me xD
Meandor Galonvathar: j.r. is a mage now :D
J.R. (Joe): ::waves to her all friendly like!::
Meandor Galonvathar is a black blob
Gaiden:
Attack

Damage

Unarmed Strike
12 | 23 vs AC
7 Bludgeoning

Melee 5 ft

J.R. (Joe): See something, hit it!


Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

DC 19 Con

Save Failure
Save Success

Creature is stunned until the end of my NEXT turn.


Nothing happens

Austin (GM):

(
=

24

rolling 1d20+6

)+6

Meandor Galonvathar: http://memegenerator.net/instance/33553459


Austin (GM):

(
=

10

rolling 1d20+6

)+6

http://ephe.github.io/grimoire/spells/slow/
Meandor Galonvathar: i just found a new button on my keyboard :O
I did not know i had a "mute all" button :O

Blaze - Laurence: XD
Meandor Galonvathar: magic
Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


17 | 27 vs AC

Melee 5 ft

15 Bludgeoning

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure

DC 19 Con

Creature is stunned until the end of my NEXT turn.

Save Success

Austin (GM):

(
=

13

Nothing happens

rolling 1d20+6

)+6

Meandor Galonvathar: o.O I have a button that instantly opens up a google tab
O.O
WHAT IS THIS MAGICAL KEYBOARD

J.R. (Joe): LOL!


Meandor Galonvathar: next time imma get a gifted keyboard imma ask for the
friggin instruction manual xD
J.R. (Joe): You know, I hear those things can be informative. :P
Meandor Galonvathar: yeah, who knew ^^
she mad

Blaze - Laurence: This is why I wanted to stay invisible :P


Meandor Galonvathar: yeeeano
Gaiden: lol
Meandor Galonvathar: with maaaaaaagic
J.R. (Joe): ::jazz hands!::
Meandor Galonvathar: < 3
hey guys, look! A window

Gaiden: -_- < 3


Meandor Galonvathar: :3
Austin (GM): https://en.wikipedia.org/wiki/Asmodeus_(Dungeons_%26_Dragons)
Blaze - Laurence: Wait a minute
that name

that was from the play


Meandor Galonvathar: yep
fuck the gods :O

Gaiden: lol
^^^

Meandor Galonvathar steps out of westcrown, has trial at the gates


Meandor Galonvathar: "we have killed people for less"

Gaiden: ^
Meandor Galonvathar: how progressive
Gaiden: man slut
Meandor Galonvathar: tries to do good but is hated by society while sleeping
with a ton of women, sounds like me :P
Gaiden: lol

knew that was gonna come back to bite us in the ass.


lol

which is what a guilty person would say. >_<


Blaze - Laurence: Blaze is so tempted to do something. but he's trying to hold
back
Gaiden: oooooooooo shots fired!

oop -2 from your healing and attack from your staff. .....for....fudging.

Persuasion (Cha)

Result

Ability Check

25 | 24

Meandor (Alexis): my map just glitched :O


there was a beholder :O

J.R. (Joe): Spoilers!


Meandor (Alexis): magic
Gaiden: persuaaaaaasion
Meandor (Alexis): it's just my inner divination thingy :P
Gaiden:
Result

Performance (Cha)
20 | 8

Ability Check

Meandor (Alexis): "tell her it's gonna be ok" deception


J.R. (Joe): LOL
Gaiden:
Result

Stealth (Dex)
31 | 30

Meandor Galonvathar:

Ability Check

Stealth (Dex)

Meandor Galonvathar

Result

Ability Check

11 | 12

Gaiden:
Result

Perception (Wis)
Ability Check

18 | 22

J.R. (Joe): Meandor, have you heard about beholders before?


Meandor Galonvathar: the hag :O
Blaze - Laurence:
Result

Perception (Wis)
Ability Check

15 | 11

J.R. (Joe): Blaze, me, Meandor:


Gaiden: O_O
Meandor Galonvathar: ^^
J.R. (Joe):

Death Ward

Level 4 Abjuration touch


V, S
1 action 8 hours

Description You touch a creature and grant it a measure of

Target

protection from death.


The first time the target would drop to 0 hit points as a
result of taking damage, the target instead drops to 1 hit
point, and the spell ends.
If the spell is still in effect when the target is subjected
to an effect that would kill it instantaneously without
dealing damage, that effect is instead negated against
the target, and the spell ends.
a creature

Gaiden: ah okay
Meandor Galonvathar: LOL
I was like, dayum

Gaiden: ikr? I thought the same as you alexis


J.R. (Joe): If I had 4 slots, I'd have gotten you too. But, I figure, you're all stealthy
and mobile, so...less likely chance of death.
Meandor Galonvathar: you can always use a higher spellslot :P
J.R. (Joe): Not with Death Ward.
Meandor Galonvathar: sure you can
with every spell

it just doesnt get a benefit from using a higher spelllslot

J.R. (Joe): I didn't think so?


Meandor Galonvathar: @joe p.202
you can

Gaiden:
Result

Perception (Wis)
Ability Check

33 | 32

Meandor Galonvathar:

Mending

Meandor Galonvathar
Cantrip Transmutation Touch
V, S
1 minute Instantaneous

Description

This spell repairs a single break or tear in an object you touch, such as a broken chain link. two halves of a
broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any
dimension, you mend it. leaving no trace of the former damage. This spell can physically repair a magic
item or construct, but the spell can't restore magic to such an object.

Laughing at the 9 Int


Result

99 | 95

Meandor Galonvathar
Ability Check

J.R. (Joe): Herald J.R. rolls a 17

Gaiden: Gaiden rolls a 11 for initiative.

Meandor Galonvathar: Meandor Galonvathar rolls a 11 for initiative.


Austin (GM): Shadow Beholder rolls a 24 to Initiative.
Blaze - Laurence: Blaze rolls a 19 for initiative.
Gaiden:
Result

Arcana (Int)
3 | 15

Meandor Galonvathar:

Result

25 | 25

Austin (GM):

(
=

rolling 1d10

Ability Check

Wisdom

Meandor Galonvathar
Saving Throw

Meandor Galonvathar: http://honeybees.ca/images/holder-IMG_1140-s.jpg


J.R. (Joe):

Dexterity

Result

Saving Throw

7 | 3

Meandor Galonvathar: a bee-holder :P


Austin (GM):

197

Gaiden:

Intelligence

Result

Saving Throw

20 | 6

Meandor Galonvathar: Joe need you help


J.R. (Joe): ?
Meandor Galonvathar: what was the cleric spell to see creatures
does scrying work for that?

J.R. (Joe): Lemme check.

Heal

Level 6 Evocation 60 feet


V, S
1 action Instantaneous

Description Choose a creature that you can see within range. A

Target
Healing

+
+

rolling 45d8

surge of positive energy washes through the creature,


causing it to regain 70 hit points. This spell also ends
blindness, deafness, and any diseases affecting the
target. This spell has no effect on constructs or undead.
a creature that you can see

70 HP healed

Ends blindness, deafness, and any diseases.


Effect
At Higher Levels When you cast this spell using a

spell slot of 7th level or higher, the amount of healing


increases by 10 for each slot level above 6th.

Austin (GM): we lost you Gaiden from the Skype Call.


J.R. (Joe): Scrying takes 10 mins to cast, Meandor.
Meandor Galonvathar: wish probably circumvents that

+
+

+
+

J.R. (Joe): I do have this spell folks:

Holy Aura

Level 8 Abjuration Self


V, S, M (a tiny reliquary worth at least
1,000 gp containing a sacred relic, such as a scrap of
cloth from a saints robe or a piece of parchment from
a religious text)
1 action up to 1 minute

Description Divine light washes out from you and coalesces

in a soft radiance in a 30-foot radius around you.


Creatures of your choice in that radius when you cast
this spell shed dim light in a 5-foot radius and have
advantage on all saving throws, and other creatures
have disadvantage on attack rolls against them until
the spell ends. In addition, when a fiend or an undead
hits an affected creature with a melee attack, the aura
flashes with brilliant light. The attacker must succeed
on a Constitution saving throw or be blinded until
the spell ends.

Or regular Bless IF you guys gets within 30 feet.


Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

24 | 33 vs AC

15 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

23 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

Melee 5 ft

16 | 16 vs AC

11 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 22


Second Attack hits AC 21

19 dealing 8 damage.

32 dealing 13 damage.

Arcana (Int)
Result

10 | 15

J.R. (Joe):
Result

Ability Check

Dexterity

11 | 12

Meandor Galonvathar:

Saving Throw

Dexterity

Meandor Galonvathar
Saving Throw

Result

13 | 9

Austin (GM):

rolling 15d10

71

Meandor Galonvathar:

Result

Wisdom

Meandor Galonvathar
Saving Throw

23 | 21

Blaze - Laurence: Blaze swings his sword for 30 15


Blaze devastates with a 22

Blaze swings his sword for 18 25


Blaze swings his sword for 23 28
Blaze hits for 13

Blaze swings his sword for 26 29

Blaze - Laurence: Blaze hits for 14

Arcana (Int)

Result

Ability Check

11 | 14

Meandor Galonvathar:

Result

Laughing at the 9 Int


Meandor Galonvathar
Ability Check

99 | 90

Blaze - Laurence: Blaze swings his sword for 31 30


Blaze devastates with a 25

Blaze swings his sword for 15 23


Blaze swings his sword for 13 18
J.R. (Joe):

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Dexterity

Result

Saving Throw

5 | 19

rolling 1d4
(
=

Meandor Galonvathar:

Feeblemind

Meandor Galonvathar
Level 8 Enchantment 150 ft
V, S
1 action Instantaneous

Description

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and
personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creatures Intelligence and Charisma scores become 1. The creature cant cast
spells, activate magic items, understand language, or communicate in any intelligible way. The creature
can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its
saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.

Save

DC 19 Int

Save Failure

Int/Cha = 1
No Spells/Magic Items/Languages/Communication
For 30 days

Damage

Save Success

Austin (GM):

(
=

27

13 Psychic

4d6 Damage

rolling 1d20+16

)+16

Meandor Galonvathar:

Disintegrate

Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.

Save

DC 19 Dex

Save Failure
Save Success
At Higher Levels

Full Damage

Damage

99 Force

No Damage

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th

Austin (GM):

(
=

22

rolling 1d20+9

)+9

Gaiden:

Yata No Kagami (Mirror)


Level 2 Touch
1 action

Description

Illusions don't work on the mirror as they don't appear at all. Those with a special bond appear normal in
the mirror to those who hold it. It also can hurt people who are not trustworthy by touching them in the
mirror. Once hurt by the mirror, they appear they stay in the mirror and the holder of the mirror will always
know where they are relative to them.
It can also be used to know when someone is telling the truth, because they will un-fog to a clear state if
they tell you the truth, but will remain cloudy to the one that holds the mirror if they are lying.

The mirror doesn't require attuning since its a used item. It would "Hurt Them" as in 3d10 + a Wis save DC
15 or be Stunned. It is an action or bonus action to use.

Target
Damage

Save Failure
Save Success

Opponent is stunned Until the end of my next turn.

16 Psychic

Save

DC 15 Wis
Not Stunned

Austin (GM):

(
=

11

)+9

Gaiden:
Attack

rolling 1d20+9

Inazuma No Kage (Lengendary Quarterstaff)


24 | 24 vs AC

Melee 5 ft

Damage

14 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

24 Lightning

Gaiden uses Sneak Attack


Gaiden:

13 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

22 | 30 vs AC

Damage

Melee 5 ft

9 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

26 Lightning

Meandor Galonvathar:

Result

Laughing at the 9 Int


Meandor Galonvathar
Ability Check

88 | 96

Laughing at the 9 Int


Result

Meandor Galonvathar
Ability Check

97 | 101

Laughing at the 9 Int


Result

Meandor Galonvathar
Ability Check

92 | 99

Blaze - Laurence:
Result

Intelligence
Saving Throw

7 | 0

rolling 1d4
(
=

Austin (GM):

rolling 10d8

47

Meandor Galonvathar:

Result

22 | 15

Dexterity

Meandor Galonvathar
Saving Throw

rolling 1d4
(
=

Blaze - Laurence:

Indomitable
Class Action 8

Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll,
and you cant use this feature again until you finish a long rest. You can use this feature twice between
long rests starting at 13th level and three times between long rests starting at 17th level.

Intelligence
Result

Saving Throw

6 | 15

rolling 1d4
(
=

Intelligence
Result

Saving Throw

14 | 16

rolling 1d4
(
=

Intelligence
Result

16 | 3

Blaze - Laurence:

rolling 1d4

Saving Throw

Meandor Galonvathar:

Result

719 | 714

Laughing at the 9 Int


Meandor Galonvathar
Ability Check

#wizardmasterrace?

J.R. (Joe):
Result

Wisdom

21 | 27

Saving Throw

rolling 1d4
(
=

Meandor Galonvathar:

Result

10 | 17

Dexterity

Meandor Galonvathar
Saving Throw

Dexterity

Result

19 | 20

Meandor Galonvathar
Saving Throw

Lucky

Meandor Galonvathar
Class Action 2

Dexterity

Result

12 | 21

Meandor Galonvathar
Saving Throw

Lucky

Meandor Galonvathar
Class Action 2

Dexterity

Result

24 | 19

Blaze - Laurence:

Meandor Galonvathar
Saving Throw

Dexterity

Result

Saving Throw

16 | 8

rolling 1d4
(
=

Austin (GM):

(
=

68

rolling 9d10

Blaze - Laurence: Blaze swings his sword for 22 17

rolling 1d4
(

Sentinel

Class Action 11
You have mastered techniques to take advantage of every drop in any enemys guard, gaining the
following benefits:

When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the
turn.
Creatures within 5 feet o f you provoke opportunity attacks from you even if they take the Disengage
action before leaving your reach.

When a creature within 5 feet of you makes an attack against a target other than you (and that target
doesnt have this feat), you can use your reaction to make a melee weapon attack against the attacking
creature.

Blaze hits for 15

(To J.R. (Joe)): Didn't we do double resistance = 0 dmg until now? xD


Blaze - Laurence: Blaze swings his sword for 19 24

rolling 1d4
(

Blaze swings his sword for 30 28


(From J.R. (Joe)): I think? I'm not too sure...never had to deal with it.
Blaze - Laurence: Blaze hits for 15

Blaze swings his sword for 25 27


Blaze hits for 16

(To J.R. (Joe)): i mean that's why blaze was immune to fire damage and gaiden is
immune to falling right? ^^
Blaze - Laurence:

Great Weapon Master


Class Action 4

Youve learned to put the weight of a weapon to your advantage, letting its momentum empower your
strikes.
You gain the following benefits:

On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with
one, you can make one melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to
take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attacks damage.

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 27

(From J.R. (Joe)): For Blaze, yeah. I think Gaiden's falling thing is granted by a
skill.
(To J.R. (Joe)): yeah it was like half damage from his boots and half damage from
a skill
J.R. (Joe):

Guiding Bolt

Level 1 Evocation 120 feet


V, S
1 action 1 round

Herald J.R. condenses holy energy into his hand before unleashing it!

Description A flash of light streaks toward a creature of your choice


within range. Make a ranged spell attack against the
target. On a hit, the target takes 4d6 radiant damage,
and the next attack roll made against this target before
the end of your next turn has advantage, thanks to the
mystical dim light glittering on the target until then.

Target
Attack

a creature of your choice within range

22 | 21 vs AC

Damage

At Higher Levels

31 Radiant

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each
slot level above 1st.

rolling 1d4
(
=

Dexterity

Result

3 | 3

Meandor Galonvathar:

Description

Saving Throw

Wish

Meandor Galonvathar
Level 9 Conjuration Self
V, S
1 action Instantaneous

Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very
foundations of reality in accord with your desires.

The basic use of this spell is to duplicate any other spell of or lower. You don't need to meet any
requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you
can create one of the following effects of your choice.

You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than
300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them
described in the greater restoration spell.
You grant up to ten creatures that you can see resistance to a damage type you choose.

You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.
For instance, you could make yourself and all your companions immune to a lich's life drain attack.

You undo a single recent event by forcing a reroll of any roll made within the last round (including your
last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an
opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made
with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the
DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance, the
greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the
effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward
in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly,
wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's
current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you.
After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic
damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your
Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend
resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days.
Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

Contagion

Meandor Galonvathar
Level 5 Necromancy Touch
V, S
1 action 7 days

Description

Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you
afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of
these saving throws, the disease's effects last for the duration, and the creature stops making these saves.
After succeeding on three of these saving throws, the creature recovers from the disease, and the spell
ends.
Since the spell induces a natural disease in its target, any effect that removes a disease or otherwise
ameliorates a disease's effects apply to it.
Blinding Sickness. Pain grips the creature's mind, and its eyes turn milky white. The creature has
disadvantage on Wisdom checks and Wisdom saving throws and is blinded.

Filth Fever. A raging fever sweeps through the creature's body. The creature has disadvantage on
Strength checks. Strength saving throws, and attack rolls that use Strength.
Flesh Rot. The creature's flesh decays. The creature has disadvantage on Charisma checks and
vulnerability to all damage.

Mindfire. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks
and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell
during combat.
Seizure. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks,
Dexterity saving throws, and attack rolls that use Dexterity.

Slimy Doom. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution
checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until
the end of its next turn.

Attack
Save

31 | 21 vs AC

DC 19 Con

(From J.R. (Joe)): 5d6 radiant dmg is just begging to be used! :D


Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


30 | 23 vs AC

Melee 5 ft

9 Bludgeoning

Cloak of Shadows
Class Action 20

By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or
darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast
a spell, or are in an area o f bright light.

(To GM): is double resistance 1/4 damage or immune?


Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

22 | 27

Ability Check

(From Austin (GM)): Depends, if it's rings with natural ability its immune, but
otherwise it's 1/4 damage.
Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

32 | 15 vs AC

Damage

13 Bludgeoning

(To GM): alrighty :D


Gaiden:

Inazuma No Kage (Lightning)

Damage

Melee

19 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

20 | 28 vs AC

Damage

14 Bludgeoning

Inazuma No Kage (Lightning)


Damage

Melee

22 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 18


Second Attack hits AC 28

16 dealing 8 damage.

28 dealing 13 damage.

rolling 1d4
(
=

Gaiden uses Sneak Attack


Gaiden:

21 Extra Damage!

(From Austin (GM)): So If you had a ring of necrotic resistance you would have
immunity.
Blaze - Laurence:
Result

J.R. (Joe):

4 | 11

Dexterity

Saving Throw

Dexterity

Result

Saving Throw

8 | 6

Meandor Galonvathar:

Result

12 | 18

J.R. (Joe):

(
=

rolling 1d4

Austin (GM):

(
=

Dexterity

Meandor Galonvathar
Saving Throw

55

rolling 9d10

rolling 1d20+5
(
=

11

)+5

rolling 1d20+5
(
=

20

)+5

Blaze - Laurence: Blaze swings his sword for 24 14


Blaze hits for 17

Meandor Galonvathar:

Unarmed Attack

Attack

21 | 25 vs AC

Crit Dmg (adv roll)

1 Bludgeoning

Damage

Austin (GM):

)+7

Meandor Galonvathar
Melee 5ft

1 Bludgeoning

rolling 1d20+7

20

Blaze - Laurence: Blaze swings his sword for 23 25


Blaze devastates with a 34

Blaze swings his sword for 25 24


Blaze devastates with a 32

Blaze swings his sword for 25 15


Meandor Galonvathar: VAC-ban incoming

Blaze - Laurence: Blaze devastates with a 34


Gaiden: lol
Blaze - Laurence:

Action Surge
Class Action 3

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can
take one additional action on top of your regular action and a possible bonus action. Once you use this
feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use
it twice before a rest, but only once on the same turn.

Meandor Galonvathar:

Gained From
Description

Wizard

Target
Attack

Single

Chill Touch

Meandor Galonvathar
Cantrip Necromancy 120 ft.
V, S
1 action 1 Round

You create a ghostly. skeletal hand in the space of a creature within range. Make a ranged spell attack
against the creature to assail it with the chill of the grave. On a hit. the target takes 1d8 necrotic damage.
and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target. If you
hit an undead target. it also has disadvantage on attack rolls against you until the end of your next turn.

Damage

Crit Dmg

31 | 27 vs AC
26 Necrotic
19 Necrotic

If the target is hit it can't regain hp until the end of its turn
Effect
At Higher Levels This spell's damage increases by 1d8 when you reach
5th level (2d8). 11th level (3d8), and 17th level (4d8).

Blaze - Laurence:
Result

7 | 13

Gaiden:
Result

Stealth (Dex)
Ability Check

Perception (Wis)
28 | 20

Ability Check

Meandor Galonvathar:

Result

24 | 25

Arcana (Int)

Meandor Galonvathar
Ability Check

Dispel Magic

Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous

Description

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used

Intelligence

Result

14 | 25

Meandor Galonvathar
Ability Check

Dispel Magic

Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous

Description

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used

Intelligence

Result

17 | 19

Meandor Galonvathar
Ability Check

Dispel Magic

Meandor Galonvathar
Level 3 Abjuration 120ft
V, S
1 action Instantaneous

Description

Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target
ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting
ability. The DC equals 10 + the spells level. On a successful check, the spell ends.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell
on the target if the spells level is equal to or less than the level of the spell slot you used

Meandor Galonvathar:

Result

8 | 24

Intelligence

Meandor Galonvathar
Ability Check

J.R. (Joe):

Dispel Magic

Level 3 Abjuration 120 feet


V, S
1 action Instantaneous

Description Choose one creature, object, or magical effect within

range. Any spell of 3rd level or lower on the target ends.


For each spell of 4th level or higher on the target, make
an ability check using your spellcasting ability. The
DC equals 10 + the spells level. On a successful check,
the spell ends.

one creature, object, or magical effect


Target
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, you automatically end


the effects of a spell on the target if the spells level is
equal to or less than the level of the spell slot you used.

Wisdom

Result

12 | 6

Ability Check

rolling 1d6+4+8
(
=

15

)+4+8

Blaze - Laurence:

(
=

18

rolling 1d6+14

)+14

Meandor Galonvathar:

Description

Wall of Force

Meandor Galonvathar
Level 5 Evocation 120 ft.
V, S
1 action 10 Minutes

An invisible wall of force springs into existence at a point you choose within range. The wall appears in any
orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on
a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you
can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with
another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a
creatures space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and cant be dispelled by dispel
magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal
Plane, blocking ethereal travel through the wall.

J.R. (Joe):

Description

Guidance

Cantrip Divination touch


V, S
1 action up to 1 minute

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number
rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell
then ends.

Target

one willing creature

Dispel Magic

Level 3 Abjuration 120 feet


V, S
1 action Instantaneous

Description Choose one creature, object, or magical effect within

range. Any spell of 3rd level or lower on the target ends.


For each spell of 4th level or higher on the target, make
an ability check using your spellcasting ability. The
DC equals 10 + the spells level. On a successful check,
the spell ends.

one creature, object, or magical effect


Target
At Higher Levels When you cast this spell using a

spell slot of 4th level or higher, you automatically end


the effects of a spell on the target if the spells level is
equal to or less than the level of the spell slot you used.

Wisdom

Result

Ability Check

12 | 22

rolling 1d4
(
=

Gaiden:

Perception (Wis)

Result

Ability Check

26 | 22

Meandor Galonvathar: ...


Gaiden:

Constitution

Result

11 | 21

Austin (GM):

(
=

Saving Throw

87

rolling 12d12

Gaiden Quickly shotguns a healing potion!

Gaiden:

14 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

20 Hit points were was regained!

Meandor Galonvathar:

Arcana (Int)

Result

Meandor Galonvathar
Ability Check

18 | 23

Gaiden:
Result

Medicine (Wis)
Ability Check

8 | 13

J.R. (Joe):
Result

Damage

Ability Check

28 | 17

Gaiden:
Attack

Medicine (Wis)

Inazuma No Kage (Lengendary Quarterstaff)


27 | 29 vs AC

Melee 5 ft

12 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

15 | 19 vs AC

Melee 5 ft

15 Bludgeoning

Meandor Galonvathar:

Restore the Undead


Meandor Galonvathar
Level 3 Necromancy 30 ft.
V, S
1 action Instantaneous

Description Each zombie and skeleton within 30 feet of you regains all of its lost hit

points. This spell does not affect creatures that have been reduced to 0 hit
points or those of CR 3 or higher.

AoE

30 ft. radius

Creeping Eye

Meandor Galonvathar
Level 4 Conjuration
V, S
1 action Permanent

Description One of your eyes extrudes from its socket until it pops loose, when

Target

it is replaced by another eye that grew behind the original. The eye
that popped out of your head becomes a mobile, eyelike object that can
animate its ganglia of trailing nerves to crawl 5 feet per minute, as long as
you concentrate on its movement. You can see whatever the eye can see.
An identify spell cast on the eye reveals your name. The eye has AC
10 and 1 hit point. It disappears when reduced to 0 hit points, and its
destruction stuns you for 1d4 rounds and blinds you for 1d6 minutes.
1 Eye

(To GM): can I summon undead something with necrotic immunity to grab the
item?

Gaiden:
Result

Stealth (Dex)
Ability Check

26 | 23

Meandor Galonvathar:

Forcecage

Meandor Galonvathar
Level 7 Evocation 100 ft.
V, S
1 action 1 Hour

Description

An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an
area you choose within range. The prison can be a cage or a solid box, as you choose.
A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars
spaced 1/2 inch apart.
A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any
matter from passing through it and blocking any spells cast into or out from the area.

When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only
partially within the area, or those too large to fit inside the area, are pushed away from the center of the
area until they are completely outside the area.

A creature inside the cage cant leave it by nonmagical means. If the creature tries to use teleportation or
interplanar travel to leave the cage, it must first make a Charisma saving throw. On a success, the creature
can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the
spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.
This spell cant be dispelled by dispel magic.

Target

20 ft cube

Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour

Description

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.

Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other

Target
AoE

Self

10 ft radius

J.R. (Joe):

Greater Restoration

Level 5 Abjuration touch


V, S, M (diamond dust worth at least 100
gp, which the spell consumes)
1 action Instantaneous

Description You imbue a creature you touch with positive energy to


undo a debilitating effect. You can reduce the targets
exhaustion level by one, or end one of the following
effects on the target:
One effect that charmed or petrified the target

One curse, including the targets attunement to a


cursed magic item
Any reduction to one of the targets ability scores

Target

One effect reducing the targets hit point maximum


one creature

Gaiden Quickly shotguns a healing potion!

Gaiden:

15 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

13 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

11 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

14 Hit points were was regained!

Blaze - Laurence:

(
=

rolling 2d4+2

)+2

rolling 2d4+2
(
=

)+2

rolling 2d4+2
(
=

)+2

Meandor Galonvathar:

Result

Arcana (Int)

Meandor Galonvathar
Ability Check

14 | 24

"Put our heads together"


Result

712 | 722

Meandor Galonvathar
Ability Check

Arcana (Int)

Result

12 | 30

Meandor Galonvathar
Ability Check

Gaiden: during this time I'll be explaining the shit I found out in the journal and
open up emotionally to jr, hence repairing tiff we're having
Blaze - Laurence: running ot the bathroom, brb
J.R. (Joe): J.R. would be understanding and sympathetic, but explain that that
doesn't really solve anything.
Gaiden: ugh. -_Blaze - Laurence: Back

By the way. J.R. Be glad you had death ward on. if you didn't you'd be down until
one of us got true res or wish for you
If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic


items, are reduced to a pile of fine gray dust. The creature can be restored to life
only by means of a true resurrection or a wish spell.
Meandor Galonvathar: he'd be dead an entire 8 hours
J.R. (Joe): If I had died died. If I was only KOed, you could have potioned me or
kitted me to stabilize.
Meandor Galonvathar: disintegrating ray is not te same as disintegrate
Blaze - Laurence: not with Disintegrate
J.R. (Joe): I didn't get the impression it was like the spell.
Gaiden:
Result

Persuasion (Cha)
Ability Check

17 | 21

Meandor Galonvathar: is it?


Blaze - Laurence: it would be.
Meandor Galonvathar: huh
Blaze - Laurence: since there is no "disintegrating ray" spell
Meandor Galonvathar: well disintegrating is just a name in that case
like death ray does not equal power word death

J.R. (Joe): I don't think the Beholder's Disintegrate eyebeam works exactly like
the Disintegrate spell.

But, if I had died and been disintegrated, then, well...that'd be an awesome way to
go. :P
"::sees Beholder:: Oh hai! ::gets disintegrated:: K, bai!"

Meandor Galonvathar: kthxbainao


Gaiden:
Result

Intimidation (Cha)
25 | 24

Ability Check

Blaze - Laurence: Disintegration Ray. If the target is a creature, it must succeed


on a DC 16 Dexterity saving throw or take 45 (10d8) force damage. If this damage
reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
J.R. (Joe): Fair enough.

Meandor Galonvathar: welp, in that case


8 hours

Antimagic Field
Meandor Galonvathar
Level 8 Abjuration
V, S
1 action 1 Hour

Description

A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical
energy that suffuses the multiverse. Within the sphere, spells cant be cast, summoned creatures
disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you,
centered on you.

Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the
sphere and cant protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect
is suppressed, it doesnt function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a
creature or an object in the sphere have no effect on that target.

Areas of Magic. The area of another spell or magical effect, such as fireball, cant extend into the sphere. If
the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For
example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if
the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1
longsword in the sphere functions as a nonmagical longsword.
A magic weapons properties and powers are suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the
sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the
magic of the item ceases to be suppressed as soon as it exits.

Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of
existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no
longer within the sphere.

Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells dont nullify each other

Target
AoE

Self

10 ft radius

Gaiden:
Result

-scoffs-

Stealth (Dex)
Ability Check

24 | 36

i'll be one......and i'll be stronger


Meandor Galonvathar: soooo are we killing this fucker now? or later?
Chronicle Blaze: I will
Gaiden:
Result

Persuasion (Cha)
19 | 30

Ability Check

Perception (Wis)
Result

34 | 35

Ability Check

J.R. (Joe): Blaaaze!


Austin (GM): We lost you Blaze! (Skype)
Blaze - Laurence: Sorry about that
my internet went caput
I have 208 hp now

Survivor

Class Action 13
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit
points equal to 5+your Constitution modifier if you have no more than half of your hit points left. You dont
gain this benefit if you have 0 hit points.

I'm so glad I get to use Witch Hunter lol

Meandor Galonvathar: I mean I COULD TRY to make the downtime thingy.


Won't be as fancy as normally but hey, why not
I'd probably have it by like my tomorrow at 8 pm so in like 14 hours or smth

Gaiden: if I up my constitution modifier, how does that affect my hp leveling from


there?
Meandor Galonvathar: it works retroactively
so basically + 20 hp

Gaiden: per modifier number?


Meandor Galonvathar: per extra modifier
Gaiden: right okay
Blaze - Laurence: Why would it work like that?
Gaiden: right now mine's at 2. so if I made it a 4, I'd get +20 extra per level?
Meandor Galonvathar: cause it does and always did?
NO

no per level
total

since we're level 20


Blaze - Laurence: I've never seen anything like that before.
Meandor Galonvathar: huh maybe thats only the feat
Blaze - Laurence: yeah
that's the feat Tough

Meandor Galonvathar: imma trust the fighter on hp things :P


Blaze - Laurence:

Tough

Class Action 12
Your hit point maximum increases by an amount equal to twice your level when you gain this feat.
Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Gaiden: I'm at 144 hp right now. and my modifier is 2. If I were to make my


modifier a 4 what would I get hp wise for 3 levels?
I normally get 7 hp per level

Meandor Galonvathar: actually I think it might still work retroatively


Blaze - Laurence: What you do is you get 8 that level you make it a +3 until you
get to the next ASI to make it a +4 to get 9 that level.
Meandor Galonvathar: atleast thats what the internet says :P
Blaze - Laurence: could you show me where?

I never up'd my Con mod, because I thought it didn't work like that.

Meandor Galonvathar: internet says page 15


Gaiden: so according to lawrence, I should be getting 25 total hp?
8+8+9?

Meandor Galonvathar: 16*

When your Conslilution modifier increases by I, your hit poinl maximum increases
by I for each leve!you have allained. For exampIe, when Bruenor reaches 81h
leveI as a fighter, he increases his Conslilution score from 17 to 18, lhus
increasing his Conslilulion modifier from +3 to +4. His hil point maximum lhen
increases by 8.
yep

retroactive

gotta love read detection from pdf xD


J.R. (Joe): That was my understanding, yeah. And I've done that once already in
this campaign, at level 8.
Blaze - Laurence: Interesting.
Gaiden: so how much hp would I be adding for all 3 levels?
Meandor Galonvathar: so you'd gain your 3 levels worth of normal hp plus a total
of 40 extra from the con mods
whats your hit dice
d8?

d10?
Gaiden: d8

Meandor Galonvathar: d?
ok

so 3 times 5 from the dice

plus 40 from the extra mods


Gaiden: so 55?
Meandor Galonvathar: plus 3 times your already existent con mod
whats your con at currently$

Gaiden: 2
Meandor Galonvathar: so 15 plus 6 plus 40
Gaiden: 61?
Meandor Galonvathar: yep
Gaiden: so 144 plus 61.
Meandor Galonvathar: plus 61 hp from the last three levels when i understand
correctly that you now have 18 con
Gaiden: yes I'll have 18 con
Meandor Galonvathar: yep
should be correct then

Gaiden: unless I want feats, but I dont think any will help me at the moment
Meandor Galonvathar: it starts with an l and rhymes with jucky
:P

Gaiden: lol.
J.R. (Joe): 20 is the cap for stats, yes?
Gaiden: yup
Meandor Galonvathar: through stat raise yes
J.R. (Joe): Grrr!
Gaiden: other wise Id put it ALL in dex
>_<

Meandor Galonvathar: same here with int


J.R. (Joe): Indeed. I wantz more Wisdom!
Meandor Galonvathar: saving throw would e at like 23 instead of 19
Gaiden: but ending with 5 dex 5 wis and 4 con is good enough for me
ty austin!

Meandor Galonvathar: ^^
Blaze - Laurence: I had to re calculate my hp then. lol
I have 222 hp

Gaiden: nice!

I'm only 17 below ya

Meandor Galonvathar: it makes calculating the hp on later levels real easy if you
think you might've missed some
J.R. (Joe): I thought it was weird that I had HP close to yours, Blaze.
Meandor Galonvathar: basically just: Hit dice max + 19 times hit dice average
plus 20 times con mod
real easy :D

AND IM FINALLY ABOVE 100


WHOOP WHOOP
party hard

Blaze - Laurence: if I had a higher con mod, which I wish I did now, I'd have 262
HP.
Gaiden: yaaaaaaaaaaay youre not SUPER squichy!
Meandor Galonvathar: 24 ac tho :D
no hp, all ac

that's the way I like my mages


Blaze - Laurence: I have 23 AC, and can go up to 25
Meandor Galonvathar: i never understood why they didn't make shields a
progressive thing as well
J.R. (Joe): Now...should I take a feat or improve my scores? Hmmm...
Meandor Galonvathar: like wooden shield 1 ac and its heavy but cheap
metal shield 2 ac but heavy

leather shield a bit more expensive but light and 1 ac


etc etc

what feat are ya eyeing?


Blaze - Laurence: I can give 22 temp HP now.
to everyone

J.R. (Joe): I'll have to look at them a bit more in depth, but right now? Shield
Master.
Meandor Galonvathar: leadership?
Blaze - Laurence:

Inspiring Leader

Class Action 14
You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so,
choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear
you and who can understand you. Each creature can gain temporary hit points equal to your level + your
Charisma modifier.
A creature cant gain temporary hit points from this feat again until it has finished a short or long rest.

Meandor Galonvathar: yep


shield master is cool :D

J.R. (Joe): Potentially, yep. And an extra +2 against disintegrates? Probably


worthwhile! :P
Or maybe Observant...

Gaiden: alexis, for luccky is it ANY roll you get to reroll?

Constitution

Result

5 | 12

Saving Throw

Meandor Galonvathar: not any


but a lot

its: any attack roll from you


Blaze - Laurence: I already planned on taking it, because it makes sense RP
wise.
J.R. (Joe): Ability check, saving throw, and attack roll it says.
Meandor Galonvathar: any attack roll that an enemy makes TO you
and any save that you have to take

J.R. (Joe): Ah.


Gaiden: ugh and what would my max hp be if I was only a 16 con?
Meandor Galonvathar: 20 less
Gaiden: ok
Meandor Galonvathar: see? easy calculations :P
Blaze - Laurence: any D20 roll using an attack roll, ability check, or saving throw.
or an attack made against you
that's what you can do with lucky

Gaiden: I'm takin lucky then


Meandor Galonvathar: well you can't reroll an allies bad attack roll or force an
enemy to have a bad saving throw
thats what i meant :P

Blaze - Laurence: well, that's a no duh lol

Meandor Galonvathar: else I'd be rerolling their saving throws to my feeblemind


all the time :P
Gaiden: nonono lawrence those things NEED to be specified for me
lol

Meandor Galonvathar: Well just saying: any d20, could imply that
J.R. (Joe): Austin, would you think Shilleleagh would work on my trident?
Gaiden: I'm newbish when if comes to things I havent researched
Blaze - Laurence: "The wood of a club or a quarterstaff"
J.R. (Joe): Oh. Grrrr!
Meandor Galonvathar:

Description

True Polymorph

Meandor Galonvathar
Level 9 Transmutation 30 ft.
V, S
1 action 1 Hour

Choose one creature or nonmagical object that you can see within range. You transform the creature into a
different creature, the creature into an object, or the object into a creature (the object must be neither worn
nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit
points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.
Shapechangers arent affected by this spell. An unwilling creature can make a Wisdom saving throw, and if
it succeeds, it isnt affected by this spell.
If you turn a creature into another kind of creature, the new form can be any kind you choose whose
challenge rating is equal to or less than the targets (or its level, if the target doesnt have a challenge
rating). The targets game statistics, including mental ability scores, are replaced by the statistics of the
new form. It retains its alignment and personality. The target assumes the hit points of its new form, and
when it reverts to its normal form, the creature returns to the number of hit points it had before it
transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its
normal form. As long as the excess damage doesnt reduce the creatures normal form to 0 hit points, it
isnt knocked unconscious. The creature is limited in the actions it can perform by the nature of its new
form, and it cant speak, cast spells, or take any other action that requires hands or speech unless its new
form is capable of such actions. The targets gear melds into the new form. The creature cant activate,
use, wield, or otherwise benefit from any of its equipment.

You can turn an object into any kind of creature, as long as the creatures size is no larger than the objects
size and the creatures challenge rating is 9 or lower. The creature is friendly to you and your companions.
It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creatures
statistics and resolves all of its actions and movement. If the spell becomes permanent, you no longer
control the creature. It might remain friendly to you, depending on how you have treated it.
If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that
form. The creatures statistics become those of the object, and the creature has no memory of time spent
in this form, after the spell ends and it returns to its normal form. This spell have no affect on a target that
has 0 hit points.

whoops

misclick
Gaiden: UUUUUUUUUUGH I want Shilleleagh!
Q_Q

J.R. (Joe): Right!?


Blaze - Laurence: you can take it
Gaiden: isnt it a spell?

Blaze - Laurence: your weapon is a quarterstaff, no?


Meandor Galonvathar: maaaaaaagic
Blaze - Laurence: Magic Initiate

Choose a class: bard, cleric, druid, sorcerer, warlock, or


wizard. You learn two cantrips o f your choice from that
classs spell list.

J.R. (Joe): If you take the Magic Adept feat, you get two cantrips from any class.
Yeah. Initiate.

Blaze - Laurence: and it'd go off your wisdom mod


Gaiden: sweet.......so maybe stay where I am in con, and take lucky and magic
initiate?
Meandor Galonvathar: - 40 hp then
Gaiden: on top of the 20 I took off already>
*?

Meandor Galonvathar: well no


Blaze - Laurence: no
Meandor Galonvathar: total
Gaiden: just another 20?
kk

Blaze - Laurence: mhm


Meandor Galonvathar: "just"
it's like a fifth of my hp XD

Blaze - Laurence: I double your HP.


Gaiden: for what I'm getting I would be fine with losing another 20
Blaze - Laurence: poor caster.
Meandor Galonvathar: eh

we got too many great tools already


high hp would be overkill xD

Blaze - Laurence: tell that to draconic sorcerer's


J.R. (Joe): Shield Master or +4 Str modifier?
Meandor Galonvathar: just cause they're draconic doesn't mean they gotta be
frontliners :P
it's just a nice extra ac bonus

Blaze - Laurence: and extra hp


Meandor Galonvathar: and way safer and non-fun-er than wild magic :P
Blaze - Laurence: so, we have a dex fighter for the faerun.
a witch hunter if I can flavor it right

Meandor Galonvathar:
J.R. (Joe): If I imagine everything will work out as I think it will, yes.
Meandor Galonvathar: 'm prolly going wild magic
J.R. (Joe): Fighter/Ranger, technically.
Meandor Galonvathar: LOL, the token of Larko is positioned so it looks like he
has a tophat on xD
I'm not the only one seeing that right? o.O

Blaze - Laurence: I see it lol


Meandor Galonvathar: phew thought I was going cra
zy

Gaiden: Shilleleagh wouldnt work for me cause my quarterstaff is already


magical.....
Blaze - Laurence: no, it would work
Meandor Galonvathar: guys, i'm getting an even bigger wall of text :D
J.R. (Joe): Yay! More high level spell slots!
Gaiden: "Your own nonmagical club or quarterstaff becomes a weapon with a +1
enhancement bonus on attack and damage rolls."
J.R. (Joe): Bigger than mine?
Gaiden: it says non magical
Blaze - Laurence: http://ephe.github.io/grimoire/spells/shillelagh/
Read the actual 5e Shillelagh

Meandor Galonvathar:

Description

Prismatic Wall

Meandor Galonvathar
Level 9 Abjuration
V, S
1 action 10 Minutes

A shimmering, multicolored plane of light forms a vertical opaque wallup to 90 feet long, 30 feet high,
and 1 inch thickcentered on a point you can see within range. Alternatively, you can shape the wall into a
sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for
the duration. If you position the wall so that it passes through a space occupied by a creature, the spell
fails, and your action and the spell slot are wasted.
The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and
creatures you designate at the time you cast the spell can pass through and remain near the wall without
harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the
creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or
pass through the wall, it does so one layer at a time through all the walls layers. As it passes or reaches
through each layer, the creature must make a Dexterity saving throw or be affected by that layers
properties as described below.

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each
layer. Once a layer is destroyed, it remains sofor the duration of the spell. A rod of cancellation destroys a
prismatic wall, but an antimagic field has no effect on it.
1. Red. The creature takes 10d6 fire damage on a

failed save, or half as much damage on a successful one.


While this layer is in place, nonmagical ranged attacks

cant pass through the wall. The layer can be destroyed


by dealing at least 25 cold damage to it.

2. Orange. The creature takes 10d6 acid damage on

a failed save, or half as much damage on a successful

one. While this layer is in place, magical ranged attacks


cant pass through the wall. The layer is destroyed by
a strong wind.

3. Yellow. The creature takes 10d6 lightning damage

on a failed save, or half as much damage on a successful


one. This layer can be destroyed by dealing at least 60
force damage to it.

4. Green. The creature takes 10d6 poison damage on

a failed save, or half as much damage on a successful


one. A passwall spell, or another spell of equal or

greater level that can open a portal on a solid surface,


destroys this layer.

5. Blue. The creature takes 10d6 cold damage on a

failed save, or half as much damage on a successful one.


This layer can be destroyed by dealing at least 25 fire
damage to it.

6. Indigo. On a failed save, the creature is restrained.


It must then make a Constitution saving throw at the

end of each of its turns. If it successfully saves three


times, the spell ends. If it fails its save three times,

it permanently turns to stone and is subjected to the

petrified condition. The successes and failures dont


need to be consecutive; keep track of both until the
creature collects three of a kind.

While this layer is in place, spells cant be cast

through the wall. The layer is destroyed by bright light


shed by a daylight spell or a similar spell of equal or
higher level.

7. Violet. On a failed save, the creature is blinded. It

must then make a Wisdom saving throw at the start of

your next turn. A successful save ends the blindness. If


it fails that save, the creature is transported to another
plane of the DMs choosing and is no longer blinded.
(Typically, a creature that is on a plane that isnt its

home plane is banished home, while other creatures

are usually cast into the Astral or Ethereal planes.) This


layer is destroyed by a dispel magic spell or a similar
spell of equal or higher level that can end spells and
magical effects.

Austin (GM): Shillelagh

Prismatic Wall more like wall of text.

J.R. (Joe): You cheated and added spaces. :P


Meandor Galonvathar: it's like that on the wiki thingy :P
Blaze - Laurence: http://ephe.github.io/grimoire/spells/shillelagh/
Read the actual 5e Shillelagh

Austin (GM): Shillelagh works on magic quaterstaffs.


Gaiden: actual 5e spell dowesnt help me any though,.....I already have 1d8 attack
and my wis mod is the same as my dex mod.
Blaze - Laurence: then yeah, it's useless.
Gaiden: lol

pathfinder version is WAY better. >_<

http://www.dandwiki.com/wiki/SRD:Shillelagh
I want THAT one. >_<

Blaze - Laurence: that's 3.5 not pathfinder.


but it's the same spell in pathfinder.

Gaiden: yeah.
Blaze - Laurence: here's a good pathfinder website, if you didn't have it already
http://www.d20pfsrd.com/

Meandor Galonvathar:

Shapechange

Description

Meandor Galonvathar
Level 9 Transmutation Self
V, S
1 action 1 Hour

You assume the form of a different creature for the duration. The new form can be of any creature with a
challenge rating equal to your level or lower. The creature cant be a construct or an undead, and you must
have seen the sort of creature at least once. You transform into an average example of that creature, one
without any class levels or the Spellcasting trait.

Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment
and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw
proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you
and the bonus listed in its statistics is higher than yours, use the creatures bonus in place of yours. You
cant use any legendary actions or lair actions of the new form.
You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return
to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit
points, any excess damage carries over to your normal form. As long as the excess damage doesnt
reduce your normal form to 0 hit points, you arent knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided
that your new form is physically capable of doing so. You cant use any special senses you have (for
example, darkvision) unless your new form also has that sense. You can only speak if the creature can
normally speak.

When you transform, you choose whether your equipment falls to the ground, merges into the new form, or
is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new
form to wear a piece of equipment, based on the creatures shape and size. Your equipment doesnt
change shape or size to match the new form, and any equipment that the new form cant wear must either
fall to the ground or merge into your new form. Equipment that merges has no effect in that state.
During this spells duration, you can use your action to assume a different form following the same
restrictions and rules for the original form, with one exception: if your new form has more hit points than
your current one, your hit points remain at their current value.

Gate

Description

Meandor Galonvathar
Level 9 Conjuration 60 ft.
V, S, M (5000g)
1 action 1 Minute

You conjure a portal linking an unoccupied space you can see within range to a precise location on a
different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter.
You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible
only by moving through its front. Anything that does so is instantly transported to the other plane,
appearing in the unoccupied space nearest to the portal.

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or
anywhere within their domains.

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname
doesnt work). If that creature is on a plane other than the one you are on, the portal opens in the named
creatures immediate vicinity and draws the creature through it to the nearest unoccupied space on your
side of the portal. You gain no special power over the creature, and it is free to act as the DM deems
appropriate. It might leave, attack you, or help you.

Power Word Kill

Description

Meandor Galonvathar
Level 9 Enchantment 60 ft.
V
1 action Instantaneous

You utter a word of power that can compel one creature you can see within range to die instantly. If the
creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect

Prismatic Wall

Meandor Galonvathar
Level 9 Abjuration
V, S
1 action 10 Minutes

Description

A shimmering, multicolored plane of light forms a vertical opaque wallup to 90 feet long, 30 feet high,
and 1 inch thickcentered on a point you can see within range. Alternatively, you can shape the wall into a
sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for
the duration. If you position the wall so that it passes through a space occupied by a creature, the spell
fails, and your action and the spell slot are wasted.
The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and
creatures you designate at the time you cast the spell can pass through and remain near the wall without
harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the
creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or
pass through the wall, it does so one layer at a time through all the walls layers. As it passes or reaches
through each layer, the creature must make a Dexterity saving throw or be affected by that layers
properties as described below.

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each
layer. Once a layer is destroyed, it remains sofor the duration of the spell. A rod of cancellation destroys a
prismatic wall, but an antimagic field has no effect on it.
1. Red. The creature takes 10d6 fire damage on a

failed save, or half as much damage on a successful one.


While this layer is in place, nonmagical ranged attacks

cant pass through the wall. The layer can be destroyed


by dealing at least 25 cold damage to it.

2. Orange. The creature takes 10d6 acid damage on

a failed save, or half as much damage on a successful

one. While this layer is in place, magical ranged attacks


cant pass through the wall. The layer is destroyed by
a strong wind.

3. Yellow. The creature takes 10d6 lightning damage

on a failed save, or half as much damage on a successful


one. This layer can be destroyed by dealing at least 60
force damage to it.

4. Green. The creature takes 10d6 poison damage on

a failed save, or half as much damage on a successful


one. A passwall spell, or another spell of equal or

greater level that can open a portal on a solid surface,


destroys this layer.

5. Blue. The creature takes 10d6 cold damage on a

failed save, or half as much damage on a successful one.


This layer can be destroyed by dealing at least 25 fire
damage to it.

6. Indigo. On a failed save, the creature is restrained.


It must then make a Constitution saving throw at the

end of each of its turns. If it successfully saves three


times, the spell ends. If it fails its save three times,

it permanently turns to stone and is subjected to the

petrified condition. The successes and failures dont


need to be consecutive; keep track of both until the
creature collects three of a kind.

While this layer is in place, spells cant be cast

through the wall. The layer is destroyed by bright light


shed by a daylight spell or a similar spell of equal or
higher level.

7. Violet. On a failed save, the creature is blinded. It

must then make a Wisdom saving throw at the start of

your next turn. A successful save ends the blindness. If


it fails that save, the creature is transported to another
plane of the DMs choosing and is no longer blinded.
(Typically, a creature that is on a plane that isnt its

home plane is banished home, while other creatures

are usually cast into the Astral or Ethereal planes.) This


layer is destroyed by a dispel magic spell or a similar
spell of equal or higher level that can end spells and
magical effects.

Time Stop

Description

Meandor Galonvathar
Level 9 Transmutation
V
1 action Instantaneous

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you
take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

This spell ends if one of the actions you use during this period, or any effects that you create during this
period, affects a creature other than you or an object being worn or carried by someone other than you. In
addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.

new spells :D

Meandor Galonvathar: I think that covers everything from my side for today
Blaze - Laurence: got enough?
Meandor Galonvathar: naaah, you can never have enough
Gaiden: lol
J.R. (Joe): I wonder what sorts of thing would cut the cord of an Astral Projection?
Meandor Galonvathar: death? Counterspell/dispel Magic
something along those lines probably

J.R. (Joe): No...that'd only end the spell.


Meandor Galonvathar: anyway, gonna go to sleeparoo. Goodnight :D
J.R. (Joe): I don't have it in roll20, yet...hold on...
Night!

You and up to eight willing creatures within range

project your astral bodies into the Astral Plane (the

spell fails and the casting is wasted if you are already


on that plane). The material body you leave behind is

J.R. (Joe): unconscious and in a state o f suspended animation; it


doesnt need food or air and doesnt age.

Your astral body resembles your m ortal form in

almost every way, replicating your game statistics and

possessions. The principal difference is the addition o f

a silvery cord that extends from between your shoulder


J.R. (Joe): blades and trails behind you, fading to invisibility after
1 foot. This cord is your tether to your material body. As
long as the tether remains intact, you can find your way
home. If the cord is cutsomething that can happen

only when an effect specifically states that it doesyour


soul and body are separated, killing you instantly.

J.R. (Joe): Your astral form can freely travel through the Astral
Plane and can pass through portals there leading to any
other plane. If you enter a new plane or return to the

plane you were on when casting this spell, your body and

possessions are transported along the silver cord, allowing


you to re-enter your body as you enter the new plane.

J.R. (Joe): Your astral form is a separate incarnation. Any damage


or other effects that apply to it have no effect on your

physical body, nor do they persist when you return to it.


The spell ends for you and your companions when

you use your action to dismiss it. When the spell ends,
the affected creature returns to its physical body,
J.R. (Joe): and it awakens.

The spell might also end early for you or one o f your
companions. A successful dispel magic spell used

against an astral or physical body ends the spell for that


creature. If a creatures original body or its astral form

drops to 0 hit points, the spell ends for that creature. If


J.R. (Joe): the spell ends and the silver cord is intact, the cord pulls
the creatures astral form back to its body, ending its
state o f suspended animation.

If you are returned to your body prematurely, your

companions remain in their astral forms and must find

their own way back to their bodies, usually by dropping

J.R. (Joe): to 0 hit points.

So, unless the cord is cut, if you die, you only return to your body. But....what can
cut the cord?

Blaze - Laurence: I have no clue lol


J.R. (Joe): Me neither...

'Cuz, I mean....it could prove useful in the Shadow Plane. We'd just need to
protect our bodies.
But...that's what the Children are for! :P

Anyhow, I'm out! Fallout 4 time! Night y'all!


Blaze - Laurence: night
Gaiden: night!@
Gaiden uses Sneak Attack
Gaiden:

[6d6]] Extra Damage!


Gaiden uses Sneak Attack

Gaiden:

15 Extra Damage!
Gaiden uses Sneak Attack

Gaiden:

21 Extra Damage!
Gaiden uses Sneak Attack! It's SUPER effective!!!

Gaiden:

36 Extra Damage!
Gaiden uses Sneak Attack! It's SUPER effective!!!

Gaiden:

53 Extra Damage!

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

18 | 22

Ability Check

Stealth (Dex)

Result

Ability Check

20 | 35

Stealth (Dex)
Result

Gaiden:
Attack

Damage

34 | 33

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


21 | 15 vs AC

Melee 5 ft

11 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

11 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

14 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

14 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

19 | 23 vs AC

Melee 5 ft

11 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

8 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

19 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

20 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

37 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 25

16 dealing 6 damage.

Second Attack hits AC 24

19 dealing 12 damage.

Gaiden unleashed his raging fists!


Gaiden:

8 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

9 Damage was added!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

16 | 33 vs AC

Melee 5 ft

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

18 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

20 Lightning

Melee

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

31 | 22 vs AC

Melee 5 ft

9 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

15 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

23 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

19 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

55 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 31


Second Attack hits AC 20

16 dealing 13 damage.

15 dealing 6 damage.

Gaiden unleashed his raging fists!


Gaiden:

10 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

10 Damage was added!


Gaiden sidesteps the attack with ease!

Gaiden:

21 Damage was added to his attack!

Infiltration Expertise
Class Action 20

Starting at 9th level, you can unfailingly create false identities for yourself. You must spend seven days and
25 gp to establish the history, profession, and affiliations for an identity. You cant establish an identity that
belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and
official looking certification to establish yourself as a member of a trading house from a remote city so you
can insinuate yourself into the company o f other wealthy merchants. Thereafter, if you adopt the new
identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.

Deception (Cha)
Result

28 | 24

Ability Check

J.R. (Joe): What spells does one prepare that would aid finding a God?
Meandor (Alexis): scrying? xD No clue man, not a specialist in that sort of thing
J.R. (Joe): And that's the thing....is anyone? :P I mean, I have Locate Creature
ready. But maybe I should also have Locate Object? Or, yes, Scrying? And...what
about a resurrection spell? I mean...does Aroden have a body? Will he -need- to
be revived, being a God? I mean, I have T. Resurrection, but oy! Tha's 25,000
gold. Do we even have that amount of money?
Meandor (Alexis): we do, we technically have access to about 2 millions :P
im sure aroden would be worth 25000

http://forum.candlekeep.com/topic.asp?TOPIC_ID=10174
J.R. (Joe): Good resource! Thanks for the link Meandor!

Rapier

Attack

15 | 18 vs AC

Melee

Damage

Divine Strike:
Channel Divinity

10

You gain the ability to infuse your weapon


strikes with divine energy. Once on each of your turns
when you hit a creature with a weapon attack, you can
cause the attack to deal an extra 1d8 thunder damage to
the target. When you reach 14th level, the extra damage
increases to 2d8.

Riposte

Attack

Damage

15 | 12 vs AC

Level 1
1 reaction

3 + 4

Riposte

Attack

Damage

20 | 14 vs AC

Level 1
1 reaction

6 + 5

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

18 | 25

Ability Check

Stealth (Dex)
Result

33 | 23

Ability Check

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

22 | 20 vs AC

Melee 5 ft

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

14 Damage was added to his attack!

Inazuma No Kage (Lightning)


Damage

Melee

18 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

26 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

21 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

14 | 17 vs AC

Damage

12 Bludgeoning

Gaiden Reveals the inner truth of their Soul!


Gaiden:
Gaiden uses Sneak Attack! It's SUPER effective!!!
Gaiden:

51 Extra Damage!

Meandor (Alexis):

+
=

rolling 40d6

141

+
+

+
+

+
+

+
+

+
+

+
+

+
+

Blaze - Laurence: Hey Meandor, do you remember how many downtime we had?
Meandor (Alexis): ehm
no clue XD

think it was onlz 1

oh no not again TT my z and y on the keyboard have been switched up TT


Blaze - Laurence: How did that happen?
Meandor (Alexis): damn zou american kezboards
we got different kezs in europe

Blaze - Laurence: Ohh

I would hate using that keyboard then.


Meandor (Alexis): for some reason win 10 prefers american keyboards
well not the keyboards fault, mostly windows fault >P
aah

where are your emote things


Blaze - Laurence: the :
?

Meandor (Alexis): zep


yep#

Blaze - Laurence: it's next to the L


Meandor (Alexis): :
o.O

welp restarting my pc
Blaze - Laurence: kk
Meandor (Alexis): yzyzyz
yeeey

it works again
Blaze - Laurence: good.
Meandor (Alexis):

i got my old keys back :D


<3

Blaze - Laurence: lol


weirdo

Meandor (Alexis): :P

what would I ever do without my keys :^)

Blaze - Laurence: I know what my downtime is going to be.


Meandor (Alexis): do tell :D
Blaze - Laurence: But who is it going to be with...

rolling 1d2
(

Interesting.
Meandor (Alexis): mysterious...

Blaze - Laurence: Let's just say Blaze has matured, but he wants a reason to
come back after finding Aroden. If he does.
And with that roll, he has feelings for someone.

Meandor (Alexis): awwwwww


<3

is it janiven? :P
Blaze - Laurence: Nope
Meandor (Alexis): ailyn?
Blaze - Laurence: Aye.
Meandor (Alexis): wasn't she basically reaaaally into that one elf from the start
Blaze - Laurence: That was Janiven
Meandor (Alexis): ah ok
Blaze - Laurence: Ailyn is a Pathfinder, depending on her age, joining before
even I did
Meandor (Alexis): like, is this for the epilogue or for during the session?
Blaze - Laurence: It'll be during the downtime.

If she accepts, Ailyn and Blaze wouldn't be at the lodge this whole week.

Meandor (Alexis): besides her being a pathfinder have you two spent like any
downtimes together?
Blaze - Laurence: No, but before the game even started, her and I spend our
entire lives together, until she left, and then we grouped up.
Meandor (Alexis): alrighty :D
Blaze - Laurence: Yeah, she left to check on the other societies, but came back
when she heard what happened.
Meandor (Alexis): hey damian :D
Gaiden: hey hey

almost done with everyone's parting gift. lol then I can work on my bard/?
Austin's has taken the longest. >_<
hey everybody

Meandor (Alexis): oh shit almost everyone is here :O


Gaiden: lol
Meandor (Alexis): man, our tournament just got put on ice for now since Riot
can't manage to keep their servers functioning for longer than 10 seconds xD
Austin (GM): I've read about Riots sever problems. Seems they use some
legacy .net server code and it sucks, and they aren't that concerned about fixing it.

Meandor (Alexis): yeah, Riot's got a lot to fix. Let's hope they atleast manage to
get their new client up and running this year (like they said)
But we kinda thought they already fixed the servers when they moved them from
Amsterdam to somewhere else and improved them. Apparently not
oh well, too many people playing that game anyways xD can't expect them to
keep up with that growth
J.R. (Joe): Grrrr! I am not a fan of roll20 right now...
Blaze - Laurence: aww
Gaiden: whats wrong?
J.R. (Joe): Sooooo slow!
Austin (GM): Roll20 is sooo slooow right now. I can't upload right now.
Meandor (Alexis): so how's todays session going to go again? we clean up the
mess with aroden and then do the epilogues?
Blaze - Laurence: well, it's whatever going on with the clouds.
Gaiden: we should have the black dragon and maybe even orcs tonight too
it was gonna be a long night. lol

Blaze - Laurence: then either dragon, and then aroden and then the black dragon
well

I failed

but we have like 3 times


things*

Meandor (Alexis): 3/4 things yeah


Blaze - Laurence: yeah

either way, we're getting it all done

Meandor (Alexis): if the cloud has something to do with any of the other stuff only
3
Austin (GM): skype call in 5m.
Blaze - Laurence: kk
Gaiden: kk
Meandor (Alexis): OH So I'm not going crazy, I thought I left some game open in
the background
Blaze - Laurence: LOL
Meandor (Alexis): but it's just the jukebox XD
BLAAAAZE?

Austin (GM): Skype call started.

https://app.roll20.net/join/1144125/Dmj2Rg
Meandor (Alexis):

Result

12 | 25

Arcana (Int)

Meandor Galonvathar
Ability Check

Lucky

Meandor Galonvathar
Class Action 2

Arcana (Int)

Result

23 | 24

Meandor Galonvathar
Ability Check

Austin (GM): Charm Wand


Fear Wand

Slowing Ray Wand

Telekinetic Ray Wand


Sleep Ray Wand

Petrification Ray Wand


Austin (GM): Disintegration Ray Wand
Meandor (Alexis): Anyone want one of the wands?
Blaze - Laurence: I'd like disintegration if you don't mind?
Meandor (Alexis): Cloak of Fire Resistance (Fire resistance)
Cloak of Magic Repulsion (+1 magic saves)

Cloak of Displacement (disadvantage on attack rolls)


J.R. (Joe): Typical Fighter...just blast your way through shit. ;)
Meandor (Alexis): Ioun Stone (+1ac +1magic saves)
(To J.R. (Joe)): wanna fight the next big boss as an ancient brass dragon?
Austin (GM): Cloak of the Fire Displacement. +1 to all Saves, disadvantage on
the first attack against you, and Fire Resistance.
Blaze - Laurence: OP as fuck cloak lol
(From J.R. (Joe)): LOL! A) Depends on the situation, and B) only if you're okay
robbing the party of healz. :P
Blaze - Laurence: "The winter is coming"
"The storm is coming"

Meandor (Alexis): Winter A storm is coming

that crossed through thing doesnt work for roll 20 :/

the best kind of skinny dipping


HA NEEEERD
:^)

XD
J.R. (Joe): ::plays in the snow::
Meandor (Alexis): sorry had to organize something what did I miss?
(like last 2 minutes)

J.R. (Joe): Blaze is running for mayor and got a bunch of newbie Pathfinders.
Meandor (Alexis): alrighty :D

and thus a 9 int person became mayor. This marked the endof westcrown as we
knew it
dark days were to come

Blaze - Laurence:

Inspiring Leader
Class Action 14

You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so,
choose up to six friendly creatures (which can include yourself) within 30 feet of you who can see or hear
you and who can understand you. Each creature can gain temporary hit points equal to your level + your
Charisma modifier.
A creature cant gain temporary hit points from this feat again until it has finished a short or long rest.

J.R. (Joe): So....the people starve BUT they have more HP! :P
Blaze - Laurence: XD
Meandor (Alexis): so they can starve FOR LONGER :D
happy times

J.R. (Joe): LOL!!!!

That's the mark of a good leader there!

Blaze - Laurence: Gorvio, Janiven.


Meandor (Alexis): I would offer Gorvio to travel with me/my posse, if he wanted to
leave Westcrown. (highly doubt he'd want to but just in case)
Blaze - Laurence: That's if he wanted to turn down the job I just gave him.
Meandor (Alexis): yeah
exactly

J.R. (Joe): You need a Cleric! Pick Rizzardo!


Blaze - Laurence: Who are you telling that to? :P
J.R. (Joe): You, Blaze. Have a Cleric official. :)
Blaze - Laurence: Ah, yeah. that's not a bad idea.

J.R. (Joe): Well, Meandor too, but...


You know...Westcrown comes first.

Meandor (Alexis): god the cs is buggy


J.R. (Joe):
Result

Religion (Int)
Ability Check

3 | 16

Blaze - Laurence: Yakopulio, Rizzardo, Gorvio, and Janiven


Meandor (Alexis): ok no clue how, but i think my ac is now correct again (maybe)
J.R. (Joe): JR: ::senses divine magics...shrugs:: Religion's stupid.
:P

Meandor Galonvathar shakes his head


Meandor Galonvathar:

Result

Religion (Int)

Meandor Galonvathar
Ability Check

29 | 15

that feeling when the anti-god guy is like + 10 to religion compared to the cleric xD

Blaze - Laurence: ikr?


J.R. (Joe): ::grins::
Meandor Galonvathar: 20 times better memory than me xD
J.R. (Joe): Which is surprising since I turned on the coffee machine this morning
without a coffee pot. :P
Meandor Galonvathar: ^^
Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

20 | 30

Blaze - Laurence:

Ability Check

Stealth (Dex)
Ability Check

Result

9 | 4

Meandor Galonvathar: sound effects :O

Animate Dead

Meandor Galonvathar
Level 3 Necromancy 10 ft.
V, S
1 minute 24h

Description

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid
within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The
target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the
creatures game statistics).

On each of your turns, you can use a bonus action to mentally command any creature you made with this
spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of
them at the same time, issuing the same command to each one). You decide what action the creature will
take and where it w ill move during its next turn, or you can issue a general command, such as to guard a
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile
creatures. Once given an order, the creature continues tofollow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command youve given it.
To maintain control of the creature for another 24 hours, you must cast this spell on the creature again
before the current 24-hour period ends. This use of the spell reasserts your control over up tofour
creatures you have animated with this spell, rather than animating a new one.

>:D

JOIN ME

FOR ETERNITY
J.R. (Joe):

Revivify

Level 3 Conjuration touch


V, S, M (diamonds worth 300 gp, which
the spell consumes)
1 action Instantaneous

Description You touch a creature that has died within the last
Target

minute. That creature returns to life with 1 hit point.


This spell cant return to life a creature that has died of
old age, nor can it restore any missing body parts.
a creature that has died in the last 1 minute

(To GM): Simulacrum :P


(To GM): < 3
Meandor Galonvathar: the chickens certainly have 30+ passive perception
J.R. (Joe): Oh, they have like infinity+1 perception. :P
Meandor Galonvathar: WASSUP MOFOS
someones corrupted

J.R. (Joe): Or crazy.


Meandor Galonvathar: same
:P

Gaiden:

Insight (Wis)
Ability Check

Result

17 | 18

Meandor Galonvathar: rip mirror 2015-2015


oh nvm

Gaiden: lol
Meandor Galonvathar: proceeds to kill gaiden :P
a quick death shall be your reward

I MEAN COME ON THAT GUY HAS RED EYES


well that does totally not sound evil
:P

Meandor Galonvathar shares some popcorn with blaze


Meandor Galonvathar: talks to a god: "eh?"
Austin (GM): Sarenrae
Meandor Galonvathar: http://pathfinder.wikia.com/wiki/Sarenrae
http://pathfinder.wikia.com/wiki/Nethys

Meandor Galonvathar analyzes Nethys


Meandor Galonvathar: it's a god, you can just say what you wanna say and
they'll hear it :P no need to walk over to them
Austin (GM): Erastil
Meandor Galonvathar: hunting?
bless ya

Gaiden: ty ^_^
Meandor Galonvathar: gozreh only wants his burritos
xD

http://pathfinder.wikia.com/wiki/Gorum
:P

bi-polar god xD
himher

Meandor Galonvathar: xD
Blaze - Laurence Blaze gets off of his horse, slapping it's ass and telling him
to go home
Meandor Galonvathar: i am surprised how those 5 gods are so fuckng patient
with us XD
J.R. (Joe): Right?

Maybe it's Sarenrae's influence.

Meandor Galonvathar: i wouldn't be surprised if nethys's evil side would


suddenly grow and murder us all xD
J.R. (Joe): That'd be awesome.
Meandor Galonvathar: a more permanent solution
rip blaze?
sauce?

OMNOMNOMNOM
Blaze - Laurence:
Result

Intelligence
Saving Throw

18 | 6

Gaiden:
Result

Intelligence
Ability Check

17 | 8

Meandor Galonvathar:

Result

Intelligence

Meandor Galonvathar
Ability Check

18 | 25

J.R. (Joe):
Result

Intelligence
Ability Check

5 | 5

Meandor Galonvathar: xD
Gaiden:
Result

Persuasion (Cha)
29 | 25

Ability Check

Meandor Galonvathar: XD LET EACH OTHER TALK


Gaiden:
Result

Persuasion (Cha)
15 | 19

Ability Check

Meandor Galonvathar: If he was actually controlled by the lord of bones he


wouldn't let us just go ahead and kill him :P
Gaiden:

Persuasion (Cha)

Result

Ability Check

21 | 15

Persuasion (Cha)
Result

Ability Check

32 | 26

Meandor Galonvathar: (does the lucky feat even apply to checks? I thought i was
only saves)
poor horse
squish

CHARMED

Acharmed creature can't attack the charmer or target


the charmer with harmful abilities or magical effects,

Meandor Galonvathar: The charmer has advantage on any ability check to


interact socially with the creature,

"huh, a cloud that stabs folks, probably not gaiden... where is he though ...."
Gaiden: >_<

Stabby smoke

Blaze - Laurence: I love you Gaiden lol


Gaiden: Stokey
Meandor Galonvathar: heh
s-toke-y

420 gaiden it
Gaiden: lol

I make you feel gooooooooooooood


Can I attack it? pleeeeeeeeeease?

Meandor Galonvathar: patience padawan


Gaiden: lol YO UUNDERESTIMATE MY POWER!!!!!!!!!!!
Meandor Galonvathar: proceeds to get his nose blown off by a simple smack?
Chronicle Blaze:
Result

Persuasion (Cha)

19 | 23

Was hoping for a nat 20 lol

Gaiden: lol
Meandor Galonvathar: kek

Ability Check

Gaiden:

Inazuma No Kage (Lengendary Quarterstaff)

Attack

23 | 17 vs AC

Damage

Melee 5 ft

8 Bludgeoning

Meandor Galonvathar: lengendary? still havent fixed that typo :P


J.R. (Joe):

Bless

Level 1 Enchantment 30 feet


V, S, M (sprinkling of holy water)
1 action up to 1 minute

Herald J.R. prays out, "Enjoy the bounties of the Winds and the Waves!"

Description You bless up to three creatures of your choice within

range. Whenever a target makes an attack roll or a


saving throw before the spell ends, the target can roll
a d4 and add the number rolled to the attack roll or
saving throw.

up to three creatures of your choice


Target
At Higher Levels At Higher Levels. When you cast this spell using

a spell slot of 2nd level or higher, you can target one


additional creature for each slot level above 1st.

Gaiden:

(
=

rolling 1d4

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

30 | 19 vs AC

Melee 5 ft

11 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

8 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

14 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

29 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

35 Extra Damage!

Chronicle Blaze: 97 damage so far

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 16


Second Attack hits AC 23

28 dealing 7 damage.

23 dealing 7 damage.

rolling 1d4
(
=

Gaiden unleashed his raging fists!


Gaiden:

12 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

11 Damage was added!

Meandor Galonvathar: yeah, ok. not gonna bother trying to deal more damage
than that
Chronicle Blaze: lol.

Gaiden: Gaiden rolls a 15 for initiative.


J.R. (Joe): Herald J.R. rolls a 13

Meandor Galonvathar: Meandor Galonvathar rolls a 7 for initiative.


Austin (GM): Nightstalker 2 rolls a 10 to Initiative.
Chronicle Blaze: Blaze rolls a 14 for initiative.

Austin (GM): Nightstalker 1 rolls a 11 to Initiative.


Lord of Bones rolls a 18 to Initiative.
Rovagug rolls a 29 to Initiative.

Meandor Galonvathar: he uuuugly


Gaiden: https://www.youtube.com/watch?v=b1wzQNzttSk
Chronicle Blaze:
Result

17 | 2

rolling 1d4
(

Dexterity

Saving Throw

Austin (GM):

Gaiden:

112

rolling 14d8+40

)+40

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Melee 5 ft

29 | 14 vs AC

Damage

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

10 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

20 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

23 Lightning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

16 | 16 vs AC

Damage

15 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 17


Second Attack hits AC 22

24 dealing 7 damage.

20 dealing 12 damage.

rolling 1d4
(
=

Meandor Galonvathar: shield just means + 5 ac


Gaiden:

rolling 1d4

(
=

Chronicle Blaze:

Survivor

Class Action 13
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit
points equal to 5+your Constitution modifier if you have no more than half of your hit points left. You dont
gain this benefit if you have 0 hit points.

(From J.R. (Joe)): Would a 'cube' be considered a single square?


Chronicle Blaze: Blaze swings his sword for 25 16

rolling 1d4
(

(To J.R. (Joe)): depends on the range


Chronicle Blaze: Blaze hits for 15
Blaze swings his sword for 16 20

(From J.R. (Joe)): 150 feet, 10 10-foot cubes.


Chronicle Blaze:

(
=

rolling 1d4

Blaze hits for 14

Blaze swings his sword for 21 9


(To J.R. (Joe)): yeah, it's a 2 by 2 square
Chronicle Blaze: Blaze hits for 25
Blaze swings his sword for 30 16
Blaze devastates with a 16
Austin (GM):

(
=

42

rolling 12d8

Chronicle Blaze: Blaze swings his sword for 9 25

rolling 1d4
(
=

Blaze devastates with a 32

Blaze swings his sword for 16 23

rolling 1d4
(

Meandor Galonvathar: question is: is he immune to stun


Chronicle Blaze: Blaze hits for 26
Blaze swings his sword for 29 13
Blaze hits for 26

Austin (GM): He is a giant mass of god eating power. Probably note.


*not

Chronicle Blaze: Blaze swings his sword for 21 23


Blaze hits for 23

J.R. (Joe): PHENOMENAL COSMIC POWER!!! little bitty living space.


:P

Gaiden: note the words GOD EATING POWER


Austin (GM):

(
=

62

rolling 12d8

Meandor Galonvathar: wait, probably not as in: probably not immune or as in


probably not getting stunned?
Chronicle Blaze:

Second Wind
Class Action 2

You have a limited well o f stamina that you can draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature,
you must finish a short or long rest before you can use it again.
Health Gained= 26

Meandor Galonvathar: T_T

nah, got something better then


its a cube, thats 10 foot long
J.R. (Joe):

Fire Storm

Level 7 Evocation 150 feet


V, S
1 action Instantaneous

Description A storm made up of sheets of roaring flame appears

in a location you choose within range. The area of the


storm consists of up to ten 10-foot cubes, which you can
arrange as you wish. Each cube must have at least one
face adjacent to the face of another cube. Each creature
in the area must make a Dexterity saving throw. It
takes 7d10 fire damage on a failed save, or half as much
damage on a successful one.
The fire damages objects in the area and ignites
flammable objects that aren't being worn or carried.
If you choose, plant life in the area is unaffected
by this spell.

Meandor Galonvathar: im immune to fire anyways, hit me :P


J.R. (Joe): OH! SCORE!

Fire Storm

Level 7 Evocation 150 feet


V, S
1 action Instantaneous

Description A storm made up of sheets of roaring flame appears

in a location you choose within range. The area of the


storm consists of up to ten 10-foot cubes, which you can
arrange as you wish. Each cube must have at least one
face adjacent to the face of another cube. Each creature
in the area must make a Dexterity saving throw. It
takes 7d10 fire damage on a failed save, or half as much
damage on a successful one.
The fire damages objects in the area and ignites
flammable objects that aren't being worn or carried.
If you choose, plant life in the area is unaffected
by this spell.

Save

DC 19 Dex

Damage

43 Fire

Save Failure
Save Success

Full damage.

Half damage.

Trident of Gozreh
Cantrip 30 feet
1 bonus action

Description Enemies Dex save 19; allies heal.


cone
AoE
Healing
12 HP healed
Save

DC 0 Dex

Damage

12

Austin (GM) Nightstalker 2 makes attack against Herald J.R.!


Austin (GM):

The attack roll is 28 to hit AC:21!


Dealing 48 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save

DC 19 Dex

Damage

9 Lightning/Thunder

Save Failure
Save Success

Full damage

Half damage

rolling 1d20+8

Austin (GM):

(
=

12

)+8

J.R. (Joe):

Constitution

Result

12 | 10

+1 Bonus

+1 to total from the Shipwreck Book from the Pathfinder Trials

rolling 2d10

Austin (GM):

(
=

11

Saving Throw

Austin (GM) Nightstalker 1 makes attack against Gaiden!


Austin (GM):

The attack roll is 18 to hit AC:21!


Dealing 49 damage on a hit!

rolling 1d20+14
(
=

21

)+14

Meandor Galonvathar:

Wisdom

Meandor Galonvathar
Saving Throw

Result

13 | 29

Chronicle Blaze: I'm 170 hp down by the way J. R.


Meandor Galonvathar:

(
=

rolling 1d4

J.R. (Joe): Best spell I have is 70 HP.

Other than Mass Heal, which...heals everyone and I only have one.

Meandor Galonvathar:

Lucky

Meandor Galonvathar
Class Action 2

Wisdom

Result

22 | 12

Meandor Galonvathar
Saving Throw

Prismatic Wall

Description

Meandor Galonvathar
Level 9 Abjuration
V, S
1 action 10 Minutes

A shimmering, multicolored plane of light forms a vertical opaque wallup to 90 feet long, 30 feet high,
and 1 inch thickcentered on a point you can see within range. Alternatively, you can shape the wall into a
sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for
the duration. If you position the wall so that it passes through a space occupied by a creature, the spell
fails, and your action and the spell slot are wasted.
The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and
creatures you designate at the time you cast the spell can pass through and remain near the wall without
harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the
creature must succeed on a Constitution saving throw or become blinded for 1 minute.
The wall consists of seven layers, each with a different color. When a creature attempts to reach into or
pass through the wall, it does so one layer at a time through all the walls layers. As it passes or reaches
through each layer, the creature must make a Dexterity saving throw or be affected by that layers
properties as described below.

The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each
layer. Once a layer is destroyed, it remains sofor the duration of the spell. A rod of cancellation destroys a
prismatic wall, but an antimagic field has no effect on it.
1. Red. The creature takes 10d6 fire damage on a

failed save, or half as much damage on a successful one.


While this layer is in place, nonmagical ranged attacks

cant pass through the wall. The layer can be destroyed


by dealing at least 25 cold damage to it.

2. Orange. The creature takes 10d6 acid damage on

a failed save, or half as much damage on a successful

one. While this layer is in place, magical ranged attacks


cant pass through the wall. The layer is destroyed by
a strong wind.

3. Yellow. The creature takes 10d6 lightning damage

on a failed save, or half as much damage on a successful


one. This layer can be destroyed by dealing at least 60
force damage to it.

4. Green. The creature takes 10d6 poison damage on

a failed save, or half as much damage on a successful


one. A passwall spell, or another spell of equal or

greater level that can open a portal on a solid surface,


destroys this layer.

5. Blue. The creature takes 10d6 cold damage on a

failed save, or half as much damage on a successful one.


This layer can be destroyed by dealing at least 25 fire
damage to it.

6. Indigo. On a failed save, the creature is restrained.


It must then make a Constitution saving throw at the

end of each of its turns. If it successfully saves three


times, the spell ends. If it fails its save three times,

it permanently turns to stone and is subjected to the

petrified condition. The successes and failures dont


need to be consecutive; keep track of both until the
creature collects three of a kind.

While this layer is in place, spells cant be cast

through the wall. The layer is destroyed by bright light


shed by a daylight spell or a similar spell of equal or
higher level.

7. Violet. On a failed save, the creature is blinded. It

must then make a Wisdom saving throw at the start of

your next turn. A successful save ends the blindness. If


it fails that save, the creature is transported to another
plane of the DMs choosing and is no longer blinded.
(Typically, a creature that is on a plane that isnt its

home plane is banished home, while other creatures

are usually cast into the Astral or Ethereal planes.) This


layer is destroyed by a dispel magic spell or a similar
spell of equal or higher level that can end spells and
magical effects.

rolling 1d20+48

Austin (GM):

(
=

67

)+48

rolling 1d20+16
(
=

29

)+16

rolling 1d20+16
(
=

26

)+16

rolling 14d12
(

92

Gaiden:
Attack

Inazuma No Kage (Lengendary Quarterstaff)


19 | 20 vs AC

Melee 5 ft

Damage

14 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Melee 5 ft

21 | 29 vs AC

Damage

13 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

14 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

23 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

20 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

39 Extra Damage!

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

Austin (GM):

(
=

29

DC 19 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

rolling 1d20+9

)+9

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 15

rolling 1d4
(

24 dealing 8 damage.

16 dealing 13 damage.

Austin (GM):

(
=

26

rolling 1d20+9

)+9

rolling 1d20+9
(
=

23

)+9

rolling 1d20+9
(
=

26

)+9

Chronicle Blaze: Blaze swings his sword for 18 9


Blaze swings his sword for 26 15
Blaze swings his sword for 22 24
Blaze swings his sword for 18 17
Blaze swings his sword for 26 10
(From J.R. (Joe)): The bane of being a Cleric: I can do damage,
buuuuut....should probably heal people. :P
Chronicle Blaze: Blaze hits for 24

(From J.R. (Joe)): Or rather, the bane of being a GOOD Cleric. :P


Chronicle Blaze: Blaze hits for 23
Blaze hits for 22

(To J.R. (Joe)): XD no stress, at the moment we're semi-safe in the wall
Chronicle Blaze: Blaze devastates with a 30
Blaze devastates with a 17

(From J.R. (Joe)): I could add a 6d10 wall of blades around the wall as well.
(From J.R. (Joe)): Though we'd lose the Bless.
Meandor Galonvathar: honest question guys (not Austin since he actually
knows): Which creature do you think is more stupid
J.R. (Joe):

Heal

Level 6 Evocation 60 feet


V, S
1 action Instantaneous

Description Choose a creature that you can see within range. A

surge of positive energy washes through the creature,


causing it to regain 70 hit points. This spell also ends
blindness, deafness, and any diseases affecting the
target. This spell has no effect on constructs or undead.

Target
Healing

a creature that you can see

90 HP healed

Ends blindness, deafness, and any diseases.


Effect
At Higher Levels When you cast this spell using a

spell slot of 7th level or higher, the amount of healing


increases by 10 for each slot level above 6th.

Meandor Galonvathar: which one of the giant thingies did we attack less?
J.R. (Joe):

Trident of Gozreh
Cantrip 30 feet
1 bonus action

Description Enemies Dex save 19; allies heal.


cone
AoE
Healing
16 HP healed
Save

DC 0 Dex

Damage

15

Austin (GM):

(
=

40

rolling 6d6+15

)+15

)+15

rolling 1d20+16
(
=

29

)+16

rolling 1d20+!6
(
=

17

rolling 6d6+15
(
=

39

Meandor Galonvathar:

Maze

Meandor Galonvathar
Level 8 Conjuration 60 ft.
1 action 10 Minutes

Description

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains
there for the duration or until it escapes the maze.

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If
it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest
unoccupied space.

Save

DC 0 Int

Austin (GM):

(
=

49

Gaiden:

rolling 8d12

Inazuma No Kage (Lengendary Quarterstaff)

Attack

14 | 18 vs AC

Damage

Melee 5 ft

9 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

15 | 18 vs AC

Damage

Melee 5 ft

14 Bludgeoning

rolling 1d4
(
=

Austin (GM):

(
=

34

rolling 1d20+16

)+16

Gaiden Feels a surge of power from his strike!


Gaiden:

10 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

17 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

Melee

20 Lightning

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

37 Extra Damage!
Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 27


Second Attack hits AC 17

23 dealing 12 damage.

15 dealing 13 damage.

Gaiden unleashed his raging fists!


Gaiden:

8 Damage was added!

Austin (GM):

(
=

16

rolling 1d20+9

)+9

Gaiden:

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

Austin (GM):

(
=

24

DC 19 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

rolling 1d20+9

)+9

Meandor Galonvathar: man I got too many non-combat spells XD


(From J.R. (Joe)): I really think that wall should have been doing damage, even if
it was being attacked.
Meandor Galonvathar: so technically -7

(To J.R. (Joe)): well it already blocked 8 attacks one of which was another 9th
level spell so I am happy
(From J.R. (Joe)): True story.
Austin (GM) Rovagug makes attack against Blaze!
Austin (GM):

The attack roll is 38 to hit AC:23!


Dealing 75 damage on a hit!

Meandor Galonvathar: +20 :O

Chronicle Blaze: Blaze swings his sword for 16 32


Meandor Galonvathar: bless?

Chronicle Blaze: Blaze swings his sword for 28 13


Blaze swings his sword for 32 19
Blaze swings his sword for 29 21
Blaze hits for 14

Meandor Galonvathar: well without reaction (shield) and with the -2c he has - 7
ac so it MIGHT hit
Chronicle Blaze: Blaze hits for 12
Blaze devastates with a 29

Meandor Galonvathar: XD
WILHELM

I HEAR A WILHELM SCREAM

I KNOW ONE WHEN I HEEAR IT

kick him into the gaping abyss thing


THIS IS WESTCROWN

Chronicle Blaze: Blaze swings his sword for 21 29

rolling 1d4
(

Blaze swings his sword for 19 13

rolling 1d4
(

Blaze swings his sword for 15 28


Blaze swings his sword for 22 19

Chronicle Blaze: Blaze hits for 13


Blaze hits for 16

Meandor Galonvathar: did rovagug auto fail dex saves?


DISINTEGRATE THAT MOFO BLAZE

J.R. (Joe):

Blade Barrier

Level 6 Evocation 90 feet


V, S
1 action up to 10 minutes

Description You create a vertical wall of whirling, razor-sharp blades


made of magical energy. The wall appears within range
and lasts for the duration. You can make a straight wall
up to 100 feet long, 20 feet high, and 5 feet thick, or a
ringed wall up to 60 feet in diameter, 20 feet high, and
5 feet thick. The wall provides three-quarters cover to
creatures behind it, and its space is difficult terrain.
When a creature enters the walls area for the first
time on a turn or starts its turn there, the creature must
make a Dexterity saving throw. On a failed save, the
creature takes 6 d10 slashing damage. On a successful
save, the creature takes half as much damage.

AoE

difficult terrain & 3/4 cover behind

Blade Barrier

Level 6 Evocation 90 feet


V, S
1 action up to 10 minutes

Description You create a vertical wall of whirling, razor-sharp blades


made of magical energy. The wall appears within range
and lasts for the duration. You can make a straight wall
up to 100 feet long, 20 feet high, and 5 feet thick, or a
ringed wall up to 60 feet in diameter, 20 feet high, and
5 feet thick. The wall provides three-quarters cover to
creatures behind it, and its space is difficult terrain.
When a creature enters the walls area for the first
time on a turn or starts its turn there, the creature must
make a Dexterity saving throw. On a failed save, the
creature takes 6 d10 slashing damage. On a successful
save, the creature takes half as much damage.

AoE
Save

difficult terrain & 3/4 cover behind


DC 19 Dex

Damage

Save Failure
Save Success

35 Slashing

Full damage

Half damage

Meandor Galonvathar: we can always just use saving throw stuff instead of
attacks
Austin (GM):

(
=

20

rolling 1d20+6

)+6

Meandor Galonvathar: for ranged attacks

J.R. (Joe): Oh. Well, poop. BUT! It's every turn.


Meandor Galonvathar: wait the lord of bones autofailed that save?
so many auto fails :O

Austin (GM):

(
=

14

rolling 1d20+6

)+6

J.R. (Joe):

Blade Barrier

Level 6 Evocation 90 feet


V, S
1 action up to 10 minutes

Description You create a vertical wall of whirling, razor-sharp blades


made of magical energy. The wall appears within range
and lasts for the duration. You can make a straight wall
up to 100 feet long, 20 feet high, and 5 feet thick, or a
ringed wall up to 60 feet in diameter, 20 feet high, and
5 feet thick. The wall provides three-quarters cover to
creatures behind it, and its space is difficult terrain.
When a creature enters the walls area for the first
time on a turn or starts its turn there, the creature must
make a Dexterity saving throw. On a failed save, the
creature takes 6 d10 slashing damage. On a successful
save, the creature takes half as much damage.

AoE
Save

difficult terrain & 3/4 cover behind


DC 19 Dex

Damage

20 Slashing

Save Failure
Save Success

Full damage

Half damage

Meandor Galonvathar: attack on nightstalker


Austin (GM) Nightstalker 2 makes attack against Herald J.R.!
Austin (GM):

The attack roll is 34 to hit AC:21!


Dealing 50 damage on a hit!

J.R. (Joe):

Wrath of the Storm (Domain)


Level 9
1 reaction

Herald J.R. causes the air itself to explode the moment he gets hit.

Description When a creature within 5 feet of you that you can see

Save

Damage

hits you with an attack, you can use your reaction to


cause the creature to make a Dexterity saving throw.
The creature takes 2d8 lightning or thunder damage
(your choice) on a failed saving throw, and half as much
damage on a successful one.

Save Failure

DC 19 Dex

12 Lightning/Thunder

Full damage

Save Success

Austin (GM):

(
=

25

Half damage

rolling 8d8

rolling 1d20+6
(
=

22

)+6

Meandor Galonvathar:

Result

23 | 29

Austin (GM):

(
=

30

Wisdom

Meandor Galonvathar
Saving Throw

rolling 1d20+11

)+11

Meandor Galonvathar:

Disintegrate

Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.

Save

DC 19 Dex

Save Failure
Save Success
At Higher Levels

Full Damage

Damage

96 Force

No Damage

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th

rolling 3d6

(
=

13

J.R. (Joe):

Blade Barrier

Level 6 Evocation 90 feet


V, S
1 action up to 10 minutes

Description You create a vertical wall of whirling, razor-sharp blades


made of magical energy. The wall appears within range
and lasts for the duration. You can make a straight wall
up to 100 feet long, 20 feet high, and 5 feet thick, or a
ringed wall up to 60 feet in diameter, 20 feet high, and
5 feet thick. The wall provides three-quarters cover to
creatures behind it, and its space is difficult terrain.
When a creature enters the walls area for the first
time on a turn or starts its turn there, the creature must
make a Dexterity saving throw. On a failed save, the
creature takes 6 d10 slashing damage. On a successful
save, the creature takes half as much damage.

AoE
Save

difficult terrain & 3/4 cover behind


DC 19 Dex

Damage

29 Slashing

Save Failure
Save Success

Full damage

Half damage

Austin (GM) Rovagug makes attack against Herald J.R.!


Austin (GM):

The attack roll is 28 to hit AC:21!


Dealing 108 damage on a hit!

rolling 1d20 + 0
(
=

10

)+0

Austin (GM):

(
=

31

)+14

rolling 8d8
(
=

39

rolling 1d20+14

Gaiden:

Dexterity

Result

Saving Throw

19 | 25

Meandor Galonvathar: damn it j.r. STOP BEING BUSY DIEING


J.R. (Joe): ::gives Rovagug indigestion::
Gaiden:
Result

Acrobatics (Dex)
Ability Check

21 | 25

Meandor Galonvathar: (like i suggested before...)


Austin (GM):

(
=

25

rolling 1d20+7

)+7

Meandor Galonvathar: rip


Gaiden:
Result

Ability Check

31 | 19

Austin (GM):

Acrobatics (Dex)

27

rolling 1d20+7

)+7

Meandor Galonvathar: crit


ouch XD

Gaiden:
Result

20 | 24

Austin (GM):

(
=

Acrobatics (Dex)

13

)+7

rolling 1d20+7

Ability Check

rolling 20d8

70

Gaiden:
Result

Dexterity

19 | 28

Saving Throw

J.R. (Joe): Wilhelm!


Meandor Galonvathar: that wasn't wilhelm tho T_T
J.R. (Joe): Oh. Boo.
Meandor Galonvathar: pleaaaase, learn your screams
:^)

J.R. (Joe): I'm so sorry!


Chronicle Blaze: Free Interaction - Sword within 10 feet, blink it to my hand
Bonus action - Lightning Blink Me 15 ft
Blaze swings his sword for 24 19
Blaze swings his sword for 17 27
Blaze swings his sword for 14 13
Blaze swings his sword for 16 11

Chronicle Blaze: Blaze hits for 24


Blaze hits for 23
Blaze hits for 21
Blaze hits for 25
Gaiden: I messed up by opening the portal, but saved myself by fucking the king
of bones up. ^_^ seeeeee? not ALL bad!
Meandor Galonvathar: well.... hitler was a good artist :P Not ALL bad :^)
J.R. (Joe):

Death Save
Saving Throw

Death save

6 | 20

Meandor Galonvathar:

Herald J.R. dices with death!

Disintegrate

Meandor Galonvathar

Level 6 Transmutation 60 ft.


V, S
1 action Instantaneous

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.

Save

DC 19 Dex

Save Failure
Save Success
At Higher Levels

Full Damage

Damage

98 Force

No Damage

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th

rolling 3d6
(
=

you shall be granted a quick death?


J.R. (Joe): LOL
Austin (GM) Rovagug makes attack against Meandor Galonvathar!
Austin (GM):

The attack roll is 30 to hit AC:24!


Dealing 162 damage on a hit!

rolling 1d20+20
(
=

33

)+20

Austin (GM):

(
=

26

rolling 1d20+20

)+20

rolling 1d20+20
(

)+20

37

Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


17 | 16 vs AC

Melee 5 ft

10 Bludgeoning

Meandor Galonvathar: we atleast coulda brought the simulacrum XD


Gaiden Feels a surge of power from his strike!
Gaiden:

10 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

Melee

13 Lightning

Inazuma No Kage (Lightning)


Damage

Melee

20 Lightning

Stunning Strike
Level 5 5 ft
1 action Instant

Description

Starting at 5th level, you can interfere with the flow of ki in an opponents body. When you hit another
creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target
must succeed on a Constitution saving throw (DC8 + WIS mod + Proficiency Mod) or be stunned until the
end of your next turn.

Save

Save Failure
Save Success

DC 19 Con

Creature is stunned until the end of my NEXT turn.


Nothing happens

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

36 Extra Damage!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

Damage

21 | 26 vs AC

Melee 5 ft

12 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

16 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

Melee

25 Lightning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 30


Second Attack hits AC 16

22 dealing 8 damage.

17 dealing 11 damage.

Gaiden unleashed his raging fists!


Gaiden:

7 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

12 Damage was added!

Meandor Galonvathar:

Disintegrate

Meandor Galonvathar
Level 6 Transmutation 60 ft.
V, S
1 action Instantaneous

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can
be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes
10d6 + 60 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish
spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If
the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it.
A magic item is unaffected by this spell.

Save

DC 19 Dex

Save Failure
Save Success
At Higher Levels

Full Damage

Damage

91 Force

No Damage

When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot
level above 6th

J.R. (Joe):

Death Save
Saving Throw

Death save

3 | 16

Meandor Galonvathar:

Herald J.R. dices with death!

Death Save

Meandor Galonvathar
Saving Throw

Death save

17 | 5

Gaiden:

Meandor Galonvathar dices with death!

Inazuma No Kage (Lengendary Quarterstaff)

Attack

32 | 18 vs AC

Damage

Melee 5 ft

10 Bludgeoning

Gaiden Feels a surge of power from his strike!


Gaiden:

9 Damage was added to his attack!

Inazuma No Kage (Lightning)

Damage

16 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

23 Lightning

Melee

Gaiden uses Sneak Attack! It's SUPER effective!!!


Gaiden:

40 Extra Damage!

Chronicle Blaze:

(
=

rolling 2d4+2

)+2

rolling 2d4+2
(
=

)+2

Gaiden Quickly shotguns a healing potion!

Gaiden:

17 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

14 Hit points were was regained!

Gaiden Quickly shotguns a healing potion!

Gaiden:

15 Hit points were was regained!

Chronicle Blaze:

Athletics (Str)
Result

26 | 31

Gaiden:
Result

Ability Check

Perception (Wis)
Ability Check

22 | 37

J.R. (Joe):

Divine Intervention
Class Action 6

You can call on your deity to


intervene on your behalf when your need is great.
Imploring your deitys aid requires you to use your
action. Describe the assistance you seek, and roll
percentile dice. If you roll a number equal to or lower
than your cleric level, your deity intervenes. The DM
chooses the nature of the intervention; the effect of any
cleric spell or cleric domain spell would be appropriate.
If your deity intervenes, you cant use this feature
again for 7 days. Otherwise, you can use it again after
you finish a long rest.
At 20th level, your call for intervention succeeds
automatically, no roll required.

Chronicle Blaze: At 20th level, your call for intervention succeeds


automatically, no roll required.'

Meandor Galonvathar gives a slight bit of credit


Chronicle Blaze:
Result

23 | 23

Gaiden:
Result

Athletics (Str)
Ability Check

Acrobatics (Dex)
20 | 23

Ability Check

Acrobatics (Dex)
Result

26 | 38

Ability Check

Meandor Galonvathar ....


Meandor Galonvathar ...........
J.R. (Joe): ::prepares Word of Recall::
Gaiden:

Cloak of Shadows
Class Action 19

By 11th level, you have learned to become one with the shadows. When you are in an area of dim light or
darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast
a spell, or are in an area o f bright light.

J.R. (Joe):

Word of Recall

Level 6 Conjuration 5 feet


V
1 action Instantaneous

Description You and up to five willing creatures within 5 feet of you

Target

instantly teleport to a previously designated sanctuary.


You and any creatures that teleport with you appear in
the nearest unoccupied space to the spot you designated
when you prepared your sanctuary (see below). If you
cast this spell without first preparing a sanctuary, the
spell has no effect.
You must designate a sanctuary by casting this spell
within a location, such as a temple, dedicated to or
strongly linked to your deity. If you attempt to cast the
spell in this manner in an area that isnt dedicated to
your deity, the spell has no effect.
you and five willing creatures in range

Gaiden: Gaiden=left (Ryoko) JR = Right (Ayeka)

http://www.oocities.org/ryoko_masaki_16/ryoayeka2.jpg

Meandor Galonvathar: 58 to be precise


Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Meandor Galonvathar: good well to you too


:^)

damian?

you still here?


Gaiden:
Result

lost th ecall

Stealth (Dex)
25 | 21

Ability Check

Meandor Galonvathar: oh hes back :O


Gaiden: sorry asshole roomate unplugged router
J.R. (Joe): Yay!
Gaiden: yo ucan skype invite

Meandor Galonvathar: you missed a not so heart breaking goodbye from blaze
and J.R.
:^)

J.R. (Joe): ::doesn't do heartbreaking::


Meandor Galonvathar: I BREAK HEARTS AND SPINES :O
Gaiden:
Result

Sleight of Hand (Dex)


Ability Check

13 | 25

Austin (GM): J.R, can


hear you.

Gaiden:

Infiltration Expertise
Class Action 20

Starting at 9th level, you can unfailingly create false identities for yourself. You must spend seven days and
25 gp to establish the history, profession, and affiliations for an identity. You cant establish an identity that
belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and
official looking certification to establish yourself as a member of a trading house from a remote city so you
can insinuate yourself into the company o f other wealthy merchants. Thereafter, if you adopt the new
identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.

J.R. (Joe): Now that I'm out for the moment...BRB.


Gaiden:
Result

Deception (Cha)
Ability Check

21 | 18

J.R. (Joe): Holy Symbol?


Meandor Galonvathar: no west for the wwwwwwabbit
Gaiden: I see what you did there
Chronicle Blaze:

Produce Flame

Cantrip Conjuration Self


V, S
1 action 10 minutes

Description

A flickering flame appears in your hand. The flame remains there for the duration and harms neither you
nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an
action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell
attack. On a hit, the target takes 1d8 fire damage.
This spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level
(4d8).

Attack

Damage

27 | 19 vs AC
26 Fire

Gaiden:

Pass Without Trace


Level 2 Abjuration Self
1 action Up to 1 hour

Description

A veil of shadows and silence radiates from you, masking you and your companions from detection. For
the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity
(Stealth) checks and cant be tracked except by magical means. A creature that receives this bonus leaves
behind no tracks or other traces of its passage.

Stealth (Dex)
Result

30 | 31

Ability Check

Deception (Cha)
Result

24 | 14

Meandor Galonvathar:

Ability Check

Meteor Shower

Meandor Galonvathar
Level 9 Evocation 1 Mile
V, S
1 action Instantaneous

Description

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature
in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The
sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a
failed save, or half as much damage on a successful one. A creature in the area of more than one fiery
burst is affected only once.
The spell damages objects in the area and ignites flammable objects that arent being worn or carried.

Save

Damage

DC 19 Dex

148 Fire and Bludgeoning

Meteor Shower

Meandor Galonvathar
Level 9 Evocation 1 Mile
V, S
1 action Instantaneous

Description

Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature
in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The
sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a
failed save, or half as much damage on a successful one. A creature in the area of more than one fiery
burst is affected only once.
The spell damages objects in the area and ignites flammable objects that arent being worn or carried.

Save

Damage

DC 19 Dex

160 Fire and Bludgeoning

Gate

Meandor Galonvathar
Level 9 Conjuration 60 ft.
V, S, M (5000g)
1 action 1 Minute

Description

You conjure a portal linking an unoccupied space you can see within range to a precise location on a
different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter.
You can orient the portal in any direction you choose. The portal lasts for the duration.
The portal has a front and a back on each plane where it appears. Travel through the portal is possible
only by moving through its front. Anything that does so is instantly transported to the other plane,
appearing in the unoccupied space nearest to the portal.

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or
anywhere within their domains.

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname
doesnt work). If that creature is on a plane other than the one you are on, the portal opens in the named
creatures immediate vicinity and draws the creature through it to the nearest unoccupied space on your
side of the portal. You gain no special power over the creature, and it is free to act as the DM deems
appropriate. It might leave, attack you, or help you.

Chronicle Blaze: Blaze swings his sword for 18 25


Blaze swings his sword for 22 22
Blaze swings his sword for 22 31
Blaze swings his sword for 31 13
Blaze hits for 13
Blaze hits for 15

Chronicle Blaze: Blaze devastates with a 25


Blaze devastates with a 24

Blaze swings his sword for 30 15


Blaze devastates with a 23
Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

22 | 32 vs AC

14 Bludgeoning

(To J.R. (Joe)): get your monster manual ready


Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


Melee 5 ft

24 | 16 vs AC

13 Bludgeoning

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 14


Second Attack hits AC 26

14 dealing 6 damage.

29 dealing 13 damage.

Gaiden unleashed his raging fists!


Gaiden:

11 Damage was added!

Austin (GM):

153

rolling 15d20

rolling 4d8+8
(
=

26

)+8

Blaze - Laurence: Blaze swings his sword for 18 24


Blaze swings his sword for 21 28
Blaze swings his sword for 32 30
Blaze swings his sword for 21 32
Blaze swings his sword for 20 23
Blaze swings his sword for 20 21

Blaze - Laurence: Blaze hits for 14


Blaze hits for 15
Blaze hits for 16

Blaze devastates with a 19


Blaze devastates with a 21
Gaiden:
Attack

Damage

Inazuma No Kage (Lengendary Quarterstaff)


19 | 25 vs AC

Melee 5 ft

8 Bludgeoning

Inazuma No Kage (Lengendary Quarterstaff)


Attack

Damage

22 | 22 vs AC

Melee 5 ft

9 Bludgeoning

Inazuma No Kage (Lightning)


Damage

20 Lightning

Melee

Inazuma No Kage (Lightning)


Damage

29 Lightning

Melee

Gaiden unleashes a flurry of blows!

Gaiden: First Attack hits AC 19


Second Attack hits AC 28

32 dealing 7 damage.

29 dealing 6 damage.

Gaiden unleashed his raging fists!


Gaiden:

13 Damage was added!


Gaiden unleashed his raging fists!

Gaiden:

13 Damage was added!

J.R. (Joe):

(
=

rolling 1d6

rolling 1d20+14
(
=

29

)+14

rolling 1d20+14
(
=

24

)+14

rolling 1d20+14
(
=

23

)+14

rolling 2d10+8
(
=

23

)+8

rolling 2d10+8
(
=

14

)+8

J.R. (Joe):

(
=

22

rolling 2d10+8

Austin (GM):

(
=

15

)+8

rolling 1d20+9

)+9

rolling 1d20+9
(
=

28

)+9

rolling 1d20+9
(
=

15

)+9

rolling 4d12+6
(
=

44

)+6

Blaze - Laurence: Blaze swings his sword for 29 23


Blaze swings his sword for 10 16
Blaze swings his sword for 15 23
Blaze swings his sword for 13 20

Mounted Combatant
Class Action 10

You are a dangerous foe to face while mounted. While you are mounted and arent incapacitated, you gain
the following benefits:
You have advantage on melee attack rolls against any unmounted creature that is smaller than your
mount.
You can force an attack targeted at your mount to target you instead.

If your mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half
damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Blaze hits for 15

Blaze - Laurence:

rolling 4d20

(
=

19

Blaze hits for 15


Blaze hits for 16
Gaiden:

Acrobatics (Dex)

Result

19 | 20

rolling 1d20+9

Austin (GM):

(
=

Ability Check

27

)+9

Gaiden:

Acrobatics (Dex)

Result

Ability Check

26 | 22

Acrobatics (Dex)
Result

34 | 32

J.R. (Joe):

(
=

Ability Check

42

rolling 4d10+16

)+16

rolling 1d6
(
=

rolling 16d6
(

54

(To GM): prepare the skeleton archers from off screen for an execution
commando :P

(To GM): basically on command this dragons gonna get pierced af


Gaiden:
Result

Persuasion (Cha)
27 | 30

Ability Check

Meandor Galonvathar: you want me to polymorph him into a human so he can


live a semi-normal life?
Blaze - Laurence stands there without his greatsword or crossbow drawn
Meandor Galonvathar: you still have that crossbow? XD
Blaze - Laurence: Animal Bane Crossbow? fuck yeah
Meandor Galonvathar: If we ever play in here again I'll play as tick :D
Gaiden: that would be TIGHT
Blaze - Laurence: I'll play as a mine and Aiyln's kid.
J.R. (Joe): I'll play as J.R. RAWR!
Meandor Galonvathar: except that game of thrones has
demons
gods

liches
:P

Chronicle Blaze: ikr?


Meandor Galonvathar: :O
:O
:O
:O
:O
:O
Meandor Galonvathar: T_______T
Chronicle Blaze: LOL
Meandor Galonvathar: T_____________________________T
Austin (GM):

Image

Meandor Galonvathar:
T________________________________________________________________
________________________T
XD

Gaidens epilogue: Kill J.R.


Chronicle Blaze: It might be.
It would be fitting

Meandor Galonvathar: < 3


Gaiden: rokugani also infiltrate. -becomes jr's personal assistant-.........-poisons jrJ.R. (Joe): JR and Gaiden have MASSIVE world-destroying clash! RAWR!
Meandor Galonvathar: pleeeeeaaaase dont fuck with my epilogue :P
Gaiden: "The best shinobi has no smell, leaves no name, and makes everyone
wonder if he ever existed."
Meandor Galonvathar: deus ex hammer
Chronicle Blaze: So that means Amaya wouldn't remember Gaiden
Meandor Galonvathar: he lives exactly as long as a half elf
Unlike Sarah? :^)

Chronicle Blaze: saving the best for last ;)


Gaiden: FINALLY finished everyone's present!
Chronicle Blaze: that's great :D
Gaiden: Austin's took SO LONG.
Chronicle Blaze: lol.
Gaiden: literally like......48 hours total of editing. >_<
over the course of like...2 weeks

Chronicle Blaze: very nice lol


Gaiden: and then they killed him
Austin (GM): https://www.youtube.com/watch?v=32A31SzVhyw
Meandor Galonvathar: if you're brave enough .... :^)
immortal my ass

Gaiden: lol

by jack sparrow

CAPTAIN jack sparrow


lol sorry

Meandor Galonvathar: and he never knew T_T


Chronicle Blaze: Blaze would probably hear that news sooner or later :P
by the way, his blade is cursed to a point ;)

Meandor Galonvathar: yeah obviously it's cursed, it has blaze in it XD


XD

Gaiden: http://imgur.com/EDUqMuX
Meandor Galonvathar: that reminds me, still gotta buy christmas presents xD
Gaiden: http://imgur.com/vTLkiSI
Meandor Galonvathar: rip
Gaiden: http://imgur.com/1oZcNyo
http://imgur.com/4YwGtYk
http://imgur.com/Xz1vzK1

http://imgur.com/KiZWWpx
http://imgur.com/M4iYNPN

http://imgur.com/nmXM0W7
Chronicle Blaze: Aug 31st-December 12th
Meandor Galonvathar: cough cough

and saving our asses like 20 times over :P

J.R. (Joe): Shhh! We saved ourselves. :P


Meandor Galonvathar: yeah totally, those 4 fighters outside the door just
suddenly didn't want to fight anymore
J.R. (Joe): We DID just massacre the rest of their order!
Meandor Galonvathar: BLOOD FOR THE BLOOD GOD
Austin (GM):

(
=

)+0

rolling 1d20 + 0

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