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Ski's CharGen 3E

Revision History

Version 1.28
by Ski Anderson (ski@yahoo.com)

Version 1.00
Began work using DC Adventures PDF.
Version 1.01

Added in custom equipment framework.


Version 1.02
Ski's CharGen 3E is designed for use with the DC Adventures/Mutants &
Masterminds RPG (Third Edition) by Green Ronin Publishing. Ownership of
the appropriate books is required. Green Ronin Publishing can be found
on the web at www.greenronin.com or www.mutantsandmasterminds.com.

Finished the Power Effects in the Data pa

Finished calculations for Power and Equip

Created the Macros to clear the work she


Version 1.03

Added Enhanced Dodge, Fortitude, Parry

Added Standard Equipment to Equipmen

Finished Enhanced Trait calculations for A


Version 1.04

Instructions
Fill out the information in the GREEN boxes.
Everything else should auto-populate.

Extended the Advantages list to 34 (Batm

Fixed a bug on the calculations page tha


Version 1.05

Added forums output. Still a work in pro


Fixed Improved Initiative calculation.
Version 1.06

Changed Expertise to be able to use any

Special Thanks

Version 1.07

Psistrike from the Forums for posting the chart of DCA character stat
benchmarks.
Bombaatu for catching the Improved Initiative and Expertise problems.
Suggestions concerning Enhanced Advantages.
Shadowchaser for improvement suggestions for the forums output,
volunteering characters for testing, and help with Growth/Shrinking.
Arknight for catching the Equipment Component mistake. I didn't
populate the pull-downs right. He also caught Enhanced Defenses,
Enhanced Willpower, and Protection Equipment errors for me. He also
spotted the problem with Limited abilities and defenses, and the total
ability scores not being on the custom output.
scc for catching a mistake in the math logic for custom components.
CelticREI for catching a number of calculation mistakes, typos and a
suggestion for keeping the macros from scrolling the screen. Keeping me
honest about the Alt: and Dyn: additions from version 1.19. Suggestion
for making Enhanced Advantages italicized.
demongg for all his work in figuring out how to make the DCA sheet work.
charlieluce for catching the equipment protection error.

Version 1.08

Converted to Excel 97-2003 version.

Changed the formatting on the Forums O


Fixed "toughess" type.

Added power points to the power output


Version 1.09

Added a "Custom" Power Effect for thing


Version 1.10

Caught a math error with Effect Base Co

properly so that 0 = 1/2, -1 = 1/3, -2 = 1

Fixed Enhanced Strength. Misssed a form

Added basic error checking to the calcula


Version 1.11

Fixed the negative costs for custom pow

and then immediately made it impossibl

Fixed Equipment page - some had comp


Added Output Information to the Basics

to show just the Description Modifier or a


Version 1.12

Emergency release to fix some terrible lo


Version 1.13

Added a calculation to show how many r

Fixed a toughness calculation on the ma

Fixed a math error on the calculations pa


Version 1.14

Added the Ranged Damage power comp

instead of Blast (which is the same thing

Renamed and colorized the tabs. Got tir

Added the DCA style character sheets. M


of the sheet for download from now on.

It will make them look funny and you'll p

of Custom Header Images and backgrou

Corrected Enhanced Defenses math, equ


Version 1.15

While waiting for feedback about the DC

Read the directions above and to the rig


Version 1.16
Finished the XML stuff for Equipment.
Version 1.17

Power Components that have limited in t

turned on) will not add to your ability, de

Custom Sheet ability scores point toward

Removed the DCA sheet for now. Workin

serious issues with the formatting and I d


on it in the background.

Fixed typo for Advantages on the Forums


Version 1.18

Fixed a bug in the skill ranks math that w


Version 1.19

Completely re-did the logic for power an

powers more apparent. If you use Custo

or Dynamic, it will print "Alt" or "Dyn" be

line. If you use Normal, it will look to see

it was, it will skip a line. If it wasn't, it wi


Added a Reference Sheet you can print.
Version 1.20

Corrected a rounding error for powers th

Cut and paste the rest of the Alt: / Dyn: f


Version 1.21

Added the Misc. column to the Calculatio


Version 1.22

A macro in the Calculations page was ea


Version 1.23

Added "Enh?" column on the Advantages

Advantage power effect where you don't

Added the XML support for that same co


Incorporated Close Combat and Ranged
having them seperated.
Version 1.24
Reworked the formulas that controlled if

Made the forums output for Enhanced Ad


Version 1.25
Fixed a cost for Duplication.

For my own personal use, I've added a W


but I think it would work with others.
Version 1.26

Added calculations for Permanent Growt


Version 1.27

Protection from Equipment no longer sta


Version 1.28

Macro error on the Abilities sheet. Hittin

ision History

Feature Req
Finish the Benchmarks (add in

Add checks for alternate power

rk using DC Adventures PDF.

Create character sheet similar

Take Growth into consideration

ustom equipment framework. Added in Complications. Completed the baseline character sheet.

Take Shrinking into consideratio

Import / Export functionality (p

he Power Effects in the Data page.

alculations for Power and Equipment component matrixes.

e Macros to clear the work sheets.

hanced Dodge, Fortitude, Parry, and Willpower as powers effects.

ndard Equipment to Equipment page and Chararacter Sheet 1.

nhanced Trait calculations for Ability and Defense scores.

the Advantages list to 34 (Batman has 33!).

g on the calculations page that didn't take advantages into consideration.

XML Imports

New in version 1.15, I've added

ums output. Still a work in progress.

oved Initiative calculation.

Expertise to be able to use any Ability, not just INT.

a later version of this spreadsh


I make a slight modification to
Here's how it's done:

To export your current characte


to Excel 97-2003 version.

he formatting on the Forums Output.

wer points to the power output for the Forums Output.

Custom" Power Effect for things like devices or other misc. categories.

math error with Effect Base Cost + Extras - Flaws being a negative number. Added the ratios

o that 0 = 1/2, -1 = 1/3, -2 = 1/4, -3 and lower = 1/5.

anced Strength. Misssed a formula.

ic error checking to the calculations page.

negative costs for custom powers issue. I added custom powers to handle negative costs

mmediately made it impossible to use correctly.

pment page - some had component pull-downs for powers, not equipment.

put Information to the Basics sheet. You can now choose if you want your output for powers

st the Description Modifier or also the Extras/Flaws/Flats.

y release to fix some terrible lookup error in Power Component costs.

alculation to show how many ranks in skills and warn about remaining points.

ughness calculation on the main character sheet.

To import, load up a new sheet

If you don't see XML options, yo

structure. If you're using Open

to me and I can give directions

ath error on the calculations page when determining final attack value.
Ranged Damage power component since they seem to like using it in the book
Blast (which is the same thing).

and colorized the tabs. Got tired of scrolling back and forth between sheets.
DCA style character sheets. Makes this file a LOT bigger. I'll probably have two versions

et for download from now on. Do not try to change the view scale of the DCA sheets!

e them look funny and you'll panic! The sheets only work because of a goofy combination
Header Images and background images sized just right.

Enhanced Defenses math, equipment protection, and Enhanced Will/Willpower.

ing for feedback about the DCA Character sheet, I'm working on XML imports and exports.

directions above and to the right.

he XML stuff for Equipment.

mponents that have limited in the Description (or Flaws if you have Print Extras/Flaws/Flats
will not add to your ability, defense, or protection values.

heet ability scores point towards total value, not the base value.

the DCA sheet for now. Working on it using a different spreadsheet. I'm just having some

ues with the formatting and I don't want to include it for public release. I'll keep working

e background.
for Advantages on the Forums Output.

g in the skill ranks math that was introduced when I added XML import/export support.

y re-did the logic for power and equipment output. Tried to make Alternate and Dynamic

ore apparent. If you use Custom, it will always skip to the next line. If you use Alternate

c, it will print "Alt" or "Dyn" before the power. If you use None, it will never skip to the next

u use Normal, it will look to see if the previous power was Alternate, Dynamic, or None. If

will skip a line. If it wasn't, it will print on the same line. Sound confusing? It is.

eference Sheet you can print. I made it mostly for my playgroup so ignore it if you want.

a rounding error for powers that cost less than 1 per rank.

aste the rest of the Alt: / Dyn: formulas to all the powers. Works better if it applies everywhere.
Misc. column to the Calculations page for the THIRD time. It disappears. I don't understand.

n the Calculations page was eating some math.

h?" column on the Advantages sheet. Use this for Advantages provided by the Enhanced

e power effect where you don't want the cost calculated on the Advantages sheet itself.
XML support for that same column (what a pain).

ed Close Combat and Ranged Combat advantages into the Skills calculations rather than

em seperated.

the formulas that controlled if unranked skills print or not.

forums output for Enhanced Advantages italicized instead of preceded with a *

st for Duplication.

n personal use, I've added a Wiki-style output to the Forums page. I use it with wikispaces
it would work with others.

culations for Permanent Growth and Permanent Shrinking effects.


from Equipment no longer stacks. Thanks charlieluce.

or on the Abilities sheet. Hitting clear cleared the wrong columns.

Feature Request

Finish the Benchmarks (add in the rest of the NPC/animals)

Add checks for alternate powers (ensure they don't exceed points allowance)

Create character sheet similar to the DC Adventures one.

In Progress
Future
On Hold

Take Growth into consideration for STR and STA checks.

Done

Take Shrinking into consideration (and check for Normal Strength)

Done

mport / Export functionality (possibly using XML)

Done

XML Imports and Exports

New in version 1.15, I've added the ability to export character data and then import it later (like into

a later version of this spreadsheet. This should cut down on having to re-type characters each time
make a slight modification to this spreadsheet.

Here's how it's done:

To export your current character, go to DATA -> XML -> Export

To import, load up a new sheet and go to DATA -> XML -> Import

f you don't see XML options, you may have to enable the Developer ribbon in the Excel 2007 menu

tructure. If you're using OpenOffice I have no idea how to do it. Maybe someone will explain it

o me and I can give directions here.

Campaign Information
Campaign Power Level
Power Points Spent:
Recommended Power Points:

Power Points Awarded (XP):

Character Details
Name:
Player:
Alternate Identity:
Type of Alternate Identity:
Gender:
Age:
Height:
Weight:
Eyes:
Hair:
Group Affiliation:
Base of Operations:

Output Information
Print Extras, Flaws, Flats?

(Default: YES)

If you choose YES, the character sheet will print the contents of
the Extras, Flaws, and Flats for powers and custom equipment. If
you choose NO, it will only print what is in the description modifier
box.

Ability Scores
Ranks

Cost

Defense

Enhanced
Trait

Growth/
Shrinking

0
0
0
0
0
0
0
0

0
0

Strength
Stamina
Agility
Dexterity
Fighting
Intellect
Awareness
Presence

Ability Benchmarks

Final
Ranks
Dodge
Fortitude
Parry
Toughness
Will

Initiative

Note: If a specific ability is chosen, this will display examples from th


ability is chosen, it will reference the generic

Chosen Ability
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Completely inept or disabled


Weak; infant
Younger child
Child, elderly, impaired
Below average; teenager
Average adult
Above average
Well above average
Gifted
Highly gifted
Best in a nation
One of the best in the world
Best ever; peak of human achievement
Low superhuman
Moderate superhuman

High superhuman
Very high superhuman

Cosmic

Defenses and Initiative


Base
Value
Dodge
Fortitude

Purchased
Ranks

Cost
0
0
0

Power Point

Enhanced
Trait

Growth/
Shrinking

0
0
0

+0

Ranks
0
0
0
0
0

Enhanced
Trait

Ranks

+0

Toughness
0
Base
Value
Initiative

Imp
Initiative
0

ll display examples from the DC Adventures book. If no


will reference the generic chart.

Ability Scores
Defenses
Skills (0 ranks)
Advantages
Powers

TOTAL

Note: Final Toughness score is calculated later. Points cannot


Toughness or Initiative.
Growth/Shrinking from Permanent effects on

Power Points Used

Ability Scores

Skills (0 ranks)
Advantages

0
0
0
0
0

ted later. Points cannot be used to increase


ss or Initiative.
m Permanent effects only.

Ability Score Matrix


STR
STA
AGL
DEX
FGT
INT
AWE
PRE

If the skill is untrained, it will not show a Final Value unless you put at least 1 rank int
Trades advantage).
Close Combat and Ranged Combat Base Values will include any levels of th

Skills
Skill Name
Acrobatics
Athletics
Close Combat
Close Combat
Close Combat
Close Combat
Deception
Expertise
Expertise
Expertise
Expertise
Insight
Intimidation
Investigation
Perception
Persuasion
Ranged Combat
Ranged Combat
Ranged Combat
Ranged Combat
Sleight of Hand
Stealth
Technology
Treatment
Vehicles

Ability
AGL
STR
FGT
FGT
FGT
FGT
PRE
INT
INT
INT
INT
AWE
PRE
INT
AWE
PRE
DEX
DEX
DEX
DEX
DEX
AGL
INT
INT
DEX

Untrained?
NO
YES
YES
YES
YES
YES
YES
NO
NO
NO
NO
YES
YES
NO
YES
YES
YES
YES
YES
YES
NO
YES
NO
NO
NO

Base Value

Ranks

Final

0
0
0
0

+0
+0
+0
+0

0
0
0
0

+0
+0
+0
+0

less you put at least 1 rank into it (unless you have the Jack-of-alldes advantage).
ues will include any levels of the appropriate Advantage.

Final

+0
+0
+0
+0

+0
+0
+0
+0

Power Points Used

Type
Ability Scores
Defenses
Skills (0 ranks)
Advantages
Powers

0
0
0
0
0

TOTAL

Ranks Taken
A warning will be displayed if you are
using a fraction of a point.
Ranks
0
Points Used
0

Calculations:
Jack-of-All-Trades:
NO
Combat Specializations List:
--- Close Combat Skills --0
0
0
0
--- Ranged Combat Skills --0
0
0
0

Forums Sheet Output

Concatenate and remove the last comma

Advantages
Advantage

Note: Use the Additional Description for things like Favored Environment which requ
The Enh? column is for Advantages provided by Enhanced Advantages power. The cost does
output purposes only. (Default = NO)

Ranks

Additional Description

Effect

vored Environment which require more information.


vantages power. The cost does not get added here. It is for
y. (Default = NO)

ct

Power Points
Enh?

Ranked?
Ability Scores
Defenses
Skills (0 ranks)
Advantages
Powers

TOTAL

ower Points Used

s (0 ranks)

0
0
0
0
0

Calculations
Jack-of-All-Trades

Defensive Roll

Cost Calculation

Close Attack

Ranged Attack

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Ranged Attack

Equipment

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Description

Standard

Improved
initiative

0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Forums
Description

Forums Description

Wikipages
Description

Forums Description

Power Components

With the third edition of Mutants and Masterminds, powers are grouped together. A group may contain a
be a collection of multiple powers that work together, or can be made up of an array of powers similar to
decided to try to break powers down into two chunks: the components and the group.

This worksheet is for creating components of powers. You will then group those components together on
sheet. Each Power must contain at least one component. The component does NOT to have the same n
Power Effect (because you may the same Effect from muliple powers).

Example: Superman (from DC Hero's Handbook) has the Power "Invulnerability". It has Protection 4, Imp
Toughness 18, and Immunity 10 as components. On this worksheet you would create those three sepera
components. On the Powers worksheet, you would then combine them into the "Invulnerability" power.

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:

Type:
Action:
Range:
Duration:
Resistance:

Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:

Type:
Action:
Range:
Duration:
Resistance:

Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:

Type:
Action:
Range:
Duration:
Resistance:

Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:

Type:
Action:
Range:
Duration:
Resistance:

Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:

Type:
Action:
Range:
Duration:
Resistance:

Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

r. A group may contain a single power,


array of powers similar to 2E. I have
group.

components together on the Powers


NOT to have the same name as the

It has Protection 4, Impervious


reate those three seperate
"Invulnerability" power.

Type:
Action:
Range:
Duration:
Resistance:

Note: There is a component called "Custom". You can use that for any oth
of power. It was specifically designed for devices. For a device, the comp
would be something like "Removable", the Power Effect "Custom", the Bas
(or whatever based on the cost of the power), and the Rank "1". When bu
Power on the next page, it is easiest to understand if the Custom Compon
chosen first.

For Enhanced Ability Scores or Defenses, if the modify applies only to this
you should choose the specific Enhance XXX power effect. This is for spre
calculation purposes.

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Calculations
Component

can use that for any other category


For a device, the component name
Effect "Custom", the Base Cost "-5"
d the Rank "1". When building the
d if the Custom Component is

odify applies only to this character,


er effect. This is for spreadsheet

Cost Calcs
B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

0
0

0
FALSE

0
0

Power Cost Ratios


0
0.5
-1
0.333333
-2
0.25
-3
0.2
-4
0.2
-5
0.2
-6
0.2
-7
0.2
-8
0.2

Ranks Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Power Effec

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

Description

Power Effect

Description Mod

Protection
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Strength
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Stamina
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Stamina
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Agility
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Dexterity
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Fighting
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Intellect
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Awareness
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Presence
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Presence
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Dodge
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Fortitude
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Parry
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Will
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Enhanced
Initiative
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Permanent
Growth
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Pemanent
Shrinking
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Pemanent
Shrinking
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Powers

For the purposes of this character builder, Powers are made up of components. Even if you only want a
you must first create the Flight component and then add it to a Flight power. It sounds convoluted but M
Masterminds 3E is all about flexibility and this chargen is trying to implment that level of flexibility.

What can be more confusing is that powers can simply stack (like Superman's Invulnerability granting Pr
Impervious Toughness, and Immunity) or be an Alternate Effect (like Superman's Flight granting both Flig
Quickness but only one can be used as an Alter). The costs for each component of Invulnerability would
The alternate effect in the Flight array would only cost a point.

To represent this, when you add a power to an array, you can choose from: Normal (add the cost to the p
Alternate Effect (add only 1 point), Dynamic (add 2 points), or None (add 0 points for powers calculated
Note: If the first power component in a power needs to be dynamic, you will need to add a flat +1 modifi
the costs.

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:

Component Type

Cost

Component Type

Cost

Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:

Component 10:
Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:

Component Type

Cost

Component Type

Cost

Component Type

Cost

Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:
Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:

Component 9:
Component 10:
Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:

Component Type

Cost

Component Type

Cost

Component Type

Cost

Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:
Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:

Component 8:
Component 9:
Component 10:
Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:
Description
Modifier

Component Type

Cost

Power Points Used

Even if you only want a Flight power,


sounds convoluted but Mutants and
t level of flexibility.

vulnerability granting Protection,


Flight granting both Flight and
of Invulnerability would be combined.

mal (add the cost to the power),


s for powers calculated elsewhere).
d to add a flat +1 modifier to pay for

Cost

Ranks

Power Effect

Ability Scores
Defenses
Skills (0 ranks)
Advantages
Powers

0
0
0
0
0

TOTAL

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Character Sheet Output

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Character Sheet Output

Forums Sheet Output

Wikispaces Output

Custom Equipment Components

Like Powers, Equipment can be made up of multiple components. Green Arrow's "Bow and Arrows", for e
contains 6 components: the standard arrow and then the other 5 arrow types as alternate effects.

To build Green Arrow's bow, you would create a Component for the standard arrow (blast 5), a componen
Arrow (movement: swinging), etc. Then on the Equipment page, you would create "Bow and Arrow", ma
Arrow your first component and the other arrows as Alternates.

The DC Adventures Book contains multiple lists of standard equipment such as guns, armor, vehicles, an
Standard equipment does not need to be created. You can select it from a list.

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:

Type:
Action:
Range:
Duration:
Resistance:

Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:

Type:
Action:
Range:
Duration:
Resistance:

Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:

Type:
Action:
Range:
Duration:
Resistance:

Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:

Type:
Action:
Range:
Duration:
Resistance:

Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:
Relevant Flats:

Type:
Action:
Range:
Duration:
Resistance:

Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:
Relevant Flaws:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

Component Name:
Power Effect:
Base Effect Cost:
Basic Description:

Relevant Extras:

Type:
Action:
Range:
Duration:
Resistance:

Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:

s "Bow and Arrows", for example,


alternate effects.

ow (blast 5), a component for the Cable


ate "Bow and Arrow", make the Standard

guns, armor, vehicles, and gear.

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Cost
Description

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

B+E-F
Custom?
Multiplier
Rank x M
Flats

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Cost
Description

Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Cost
Description

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

B+E-F
Custom?
Multiplier
Rank x M
Flats

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Cost
Description

Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Cost
Description

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

B+E-F
Custom?
Multiplier
Rank x M
Flats

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Cost
Description

Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Cost
Description

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

B+E-F
Custom?
Multiplier
Rank x M
Flats

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Cost
Description

Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Cost
Description

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

B+E-F
Custom?
Multiplier
Rank x M
Flats

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Cost
Description

Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Cost
Description

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Type:
Action:
Range:
Duration:
Resistance:

B+E-F
Custom?
Multiplier
Rank x M
Flats

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Base Cost:
Extras:
Flaws:
Rank:
Flat Modifiers:
Component Cost:

Cost
Description

Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
0

Cost

Description

Calculations
Component

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Ranks Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Power Effect

Description Mod

0
0

0
FALSE

0
0

Power Cost Ratios


0
0.5
-1
0.333333
-2
0.25
-3
0.2
-4
0.2
-5
0.2
-6
0.2
-7
0.2
-8
0.2

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost
Description

B+E-F
Custom?
Multiplier
Rank x M
Flats
Cost

0
FALSE

0
0

0
FALSE

0
0

0
FALSE

0
0

Description

iption Mod

Protection
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Eq Protection
does not
stack.

Custom Equipment

Custom equipment is built the same way as custom powers. Name your equipment and then assign it e
components. You may choose Normal, Alternate, Dynamic, and None (just as you could with powers).
Standard equipment is from the book and you just need the name and points value.

Eq Name:
Component
Component
Component
Component
Component
Component
Component
Component
Component
Component

Component Type

Cost

Component Type

Cost

Component Type

Cost

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:
Description
Modifier

Power Name:
Component 1:
Component 2:

Component
Component
Component
Component
Component
Component
Component
Component

3:
4:
5:
6:
7:
8:
9:
10:

Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:

Component Type

Cost

Component Type

Cost

Component Type

Cost

Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:
Description
Modifier

Power Name:
Component 1:

Component
Component
Component
Component
Component
Component
Component
Component
Component

2:
3:
4:
5:
6:
7:
8:
9:
10:

Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:

Component Type

Cost

Component Type

Cost

Component Type

Cost

Description
Modifier

Power Name:
Component 1:
Component 2:
Component 3:
Component 4:
Component 5:
Component 6:
Component 7:
Component 8:
Component 9:
Component 10:
Description
Modifier

Power Name:

Component
Component
Component
Component
Component
Component
Component
Component
Component
Component

1:
2:
3:
4:
5:
6:
7:
8:
9:
10:

Description
Modifier

Equipment Points

ment and then assign it equipment


u could with powers).

lue.

Cost

Ranks

Power Effect

Equipment Ranks
Equipment Points
Points Used
Points Remaining

0
0
0
0

Description Mod

Standard Equipm
Equipment

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Cost

Ranks

Power Effect

Description Mod

Total Cost:

Individual Descriptions

Combined Descriptions

ndard Equipment

ent

Cost

Standard Equipment:

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Individual Descriptions

Combined Descriptions

Character Sheet Output

Standard Equipment Description

d Equipment Description

Forums Output

Standard Equipment (Forums Output)

Standard Equipment (Wikispaces Output)

Custom Equipment (Wikispaces Output)

ent (Wikispaces Output)

Examples

The power creation system in Mutants and Masterminds gives you unlimited flexibility in designing your
Sometimes though, that can be a little overwhelming. On this worksheet, you can use the pull-down me
examples of how others have implmented powers.

These are not intended to be "standards" for any types of powers. Each campaign is different and you s
to modify these powers however best suits your game.

Currently there is no way to cut-and-paste from this sheet to the power components or equipment comp
That may be a future option. Right now though, you unfortunately just have to keep flipping back and fo
much better short-term memory than mine).

Sample Power:
Source:

xibility in designing your powers.


an use the pull-down menu to see

gn is different and you should feel free

ents or equipment components pages.


keep flipping back and forth (or have a

Complications

Design Notes

Note: Used for output for the forums or just notes for yours

ms or just notes for yourself.

Character Sheet Output

Offensive Abilities
Offensive Ability

Range

Power

Ability Value

Notes:
Unarmed Damage is equal to your current Strength ()
Power refers to Effect Rank.
Advantage refers to either the Close Attack or Ranged Attack advantages.
Close Combat or Ranged Combat Skill refers to the specialization that you choose when you take that sk
If you do not have a Close Combat or Ranged Combat skill with a particular weapon, leave it blank and t
The Misc. column can be used for things like Accurate, Inaccuate, or Limited.

Error Checking
Skill Modifier
Attack and Effect
Dodge and Toughness
Parry and Toughness
Fortitude and Will

Pass
Pass
Pass
Pass
Pass

Maximum Value
Ability Rank + Skill Rank + Advantage M
Total of Attack Bonus and Effect Rank <=
Total of Dodge and Toughness <= PL x 2
Total of Parry and Toughness <= PL x 2
Total of Fortitude and Will <= PL x 2

Ability Value

Advantage

Close Combat or
Ranged Combat Skill

Skill Value
+0
+0
+0
+0
+0
+0

Misc To-Hit
Modifiers

e when you take that skill.


pon, leave it blank and the spreadsheet will use either your Dexterity or Fighting score.

kill Rank + Advantage Modifiers <= PL + 10


Bonus and Effect Rank <= PL x 2
and Toughness <= PL x 2
d Toughness <= PL x 2
e and Will <= PL x 2

Final Value
To-Hit
Other Notes

Other Notes

Character Sheet Output

Concatenate

Attack + Effect
+0
+0
+0
+0
+0
+0

DC ADVENTURES
GENDER

AGE

HERO

PLAYER

IDENTITY

TYPE OF IDENTITY
HEIGHT

GROUP AFFILIATION

WEIGHT

EYES

HAIR

BASE OF OPERATIONS

POWER LEVEL

POWERS

ADVANTAGES

SKILLS

DEFENSES

DODGE

PARRY

STAMINA

FORTITUDE

WILLPOWER

AGILITY

TOUGHNESS

+
STAMINA

0
DEF ROLL

INITIATIVE

ABILITIES

STRENGTH

PROT

DEXTERITY
FIGHTING

OFFENSE

TO-HIT

POWER

NOTES

INTELLECT

ADVANTAGES

AWARENESS
PRESENCE

POWERS

SKILLS

EQUIPMENT

Complications

POWER POINTS

HERO POINTS

Note: Depending on your OS, you may end up with some extra quotation marks ("). You may have to manually
Atomic Think Tank Forums
Begin Cut-and-Paste Here
[size=150][b][/b]
[b]PL[/b][/size]
[b]Abilities[/b]
Strength , Stamina , Agility , Dexterity , Fighting , Intellect , Awareness , Presence
[b]Powers[/b]

[b]Equipment[/b]

[b]Advantages[/b]

[b]Skills[/b]

[b]Offense[/b]
Initiative +

[b]Defense[/b]
Dodge 0, Parry 0
Toughness 0 (Def Roll 0), Fortitude 0, Will 0
[b]Power Points[/b]
[b]Abilities 0 + Powers 0 + Advantages 0 + Skills 0 + Defenses 0 = Total 0[/b]
[b]Complications[/b]

[b]Design Notes[/b]

End Cut-and-Paste Here


Wikispaces Output
Begin Cut-and-Paste Here
==
===PL===
===Abilities===
Strength , Stamina , Agility , Dexterity , Fighting , Intellect , Awareness , Presence
===Powers===

===Equipment===

===Advantages===

===Skills===

===Offense===
Initiative +

===Defense===
Dodge 0, Parry 0
Toughness 0 (Def Roll 0), Fortitude 0, Will 0
===Power Points===
===Abilities 0 + Powers 0 + Advantages 0 + Skills 0 + Defenses 0 = Total 0===
===Complications===

===Design Notes===

End Cut-and-Paste Here

Conditions
Compelled

Limited to a single standard action each turn, chosen by another controlling character. Controlled supercedes compelled.

Controlled
Dazed

No free will. Actions dictated by another controlling character.

Debilitated

The character has one or more abilities lowered below -5.

Defenseless

Active Defense bonuses of 0. Attacks can make attacks as routine checks. If the attacker makes a normal attack, any hit is

Single standard action per round. Stunned supercedes Dazed.

treated as a critical hit. Defenseless characters are often Prone.

Disabled

-5 circumstance penalty on checks. Debilitated (if it applies to the same traits) supercedes disabled.

Fatigued

Fatigued characters are hindered. Characters recover from Fatigue after an hour of rest.

Hindered

Moves at half normal speed (-1 speed rank). Immobile supercedes hindered.

Immobile
Impaired

No movement speed and cannot move from the spot they occupy.

Normal
Stunned

Unharmed and unaffected by other conditions.

Transformed
Unaware

Some or all traits altered.

-2 circumstance penalty on checks. Disabled (if it applies to the same traits) supercedes Impaired.
Cannot take any actions.
Unable to make interaction or Perception checks or perform any action based on them. Subjects have full concealment
from all of a character's unaware senses.

Vulnerable
Weakened

Half Active Defenses (rounding up). Defenseless supercedes vulnerable.


Temporarily lost power points in a trait. Debilitated supercedes Weakened.

Combined Conditions
Asleep

Defenseless, Stunned, and Unaware. Hearing Perception check with three or more levels of success wakes the character.

Blind
Bound
Deaf

Everything has full visual concealment. Hindered, visually Unaware, and Vulnerable.

Dying

Incapacitated. When a character gained Dying, making a Fortitude check (DC15). If succeeds, nothing happens. If two degrees

Defenseless, Immobile, and Impaired.


Everything has auditory concealment. Interaction limited to sign-language and lip-reading.
of success, the character stabilizes, removing this condition. If the check fails, the character remains Dying. Three or more total
degrees of failure mean the character dies. Dying characters make a check each round until they stabilize or die.

Entranced
Exhausted

Stunned. Any obvious threat automatically breaks the trance. Allies can break with interaction skill check (DC10+Effect Rank)

Incapacitated
Paralyzed

Defenseless, Stunned, and Unaware. Usually fall prone, unless some outside force keeps them standing.

Prone

Lying on the ground, receiving a -5 circumstance penalty on close attack checks. Opponents receive a +5 circumstance bonus to

Impaired and Hindered. Characters recover after an hour of rest in comfortable surroundings.
Defenseless, Immobile, and physically Stunned, frozen in place and unable to move. Still aware and can take purely mental actions.
close attack checks but a -5 penalty to ranged attacks. Prone characters are Hindered. Standing up is a Move action.

Restrained
Staggered
Surprised

Hindered and Vulnerable. If the restraints are anchored to an immobile object, the character is Immobile instead of Hindered.
Dazed and Hindered.
Stunned and Vulnerable, caught off-guard and unable to act.

Extra Effort Uses (Free Action, Limited to Once per Turn)


Action

Gain an additional standard action during your turn.

Bonus
Power
Power Stunt

Perform one check with a +2 circumstance bonus or improve an existing bonus to +5 or negate one level of a penalty.

Measurements Table
Rank
Mass
-5
1.5 lb.
-4
3 lbs.
-3
6 lbs.
-2
12 lbs.
-1
25 lbs.
0
50 lbs.
1
100 lbs.
2
200 lbs.
3
400 lbs.
4
800 lbs.
5
1,600 lbs.
6
3,200 lbs.
7
3 tons
8
6 tons
9
12 tons
10
25 tons
11
50 tons
12
100 tons
13
200 tons
14
400 tons
15
800 tons
16
1,600 tons
17
3.2 ktons
18
6 ktons
19
12 ktons
20
25 ktons
21
50 ktons
22
100 ktons
23
200 ktons
24
400 ktons
25
800 ktons
26
1,600 ktons
27
3,200 ktons
28
6,400 ktons
29
12,500 ktons
30
25,000 ktons
+1
x2

Increase one of your power effects by +1 rank until the start of your next turn. Permanent effects cannot be increased this way.
Temporarily gain and use an Alternate Effect. This lasts until the end of the scene or until it's duration expires. Permanent effects
cannot be used for power stunts.

Resistance

Gain an immediate additional resistance check against an ongoing effect. If the extra effort incapacitates you, you forfeit all
resistance checks against the effect until you recover. The fatigue conditions do not affect you until you are free of the effect.

Retry
Certain effects require extra effort to retry after a certain degree of failure. This permits another attempt to use the effect.
Speed
Increase the hero's speed rank by +1 until the start of the hero's next turn.
Strength
Increase the hero's Strength rank by +1 until the start of the hero's next turn.
At the start of the turn immediately after using extra effort, the hero becomes fatigued. A fatigued hero who uses extra effort
becomes exhausted. An exhausted hero would become incapacitated. If you spend a Hero Points at the start of the turn, you
can negate this and suffer no adverse effects.
Hero Point Uses (Spend as a Reaction, No Limit per Turn)
Edit Scene
Edit a scene to grant your hero an advantage. Cannot change events that have happened and the GM has final rule about limits.
Heroic Feat
Gain benefits of one rank of an advantage you don't already have until the end of your next turn. You must be capable of using the
advantage and cannot gain the benefits of Fortune advantages. You must have the prerequisites.

Improve Roll
Inspiration
Instant Counter
Recover

Re-roll any die roll and take the better result. On a 1-10, add 10 to the result. Must be done before the GM announced the outcome.
Hint, clue, or a bit of help from the GM.
Attempt to counter an effect used against you as a reaction.
Immediately remove a dazed, fatigued, or stunned condition.

Skill Benchmarks
Difficulty
Very Easy (0)
Easy (5)
Average (10)
Tough (15)
Challenging (20)
Formidable (25)
Heroic (30)
Super-Heroic (35)
Nigh-Impossible (40)

Time
Distance
1/8 second
6 inches
1/4 second
1 foot
1/2 second
3 feet
1 second
6 feet
3 seconds
15 feet
6 seconds
30 feet
12 seconds
60 feet
30 seconds
120 feet
1 minute
250 feet
2 minutes
500 feet
4 minutes
900 feet
8 minutes
1,800 feet
15 minutes
1/2 mile
30 minutes
1 mile
1 hour
2 miles
2 hours
4 miles
4 hours
8 miles
8 hours
16 miles
16 hours
30 miles
1 day
60 miles
2 days
120 miles
4 days
250 miles
1 week
500 miles
2 weeks
1,000 miles
1 month
2,000 miles
2 months
4,000 miles
4 months
8,000 miles
8 months
16,000 miles
1.5 years
32,000 miles
3 years
64,000 miles
6 years
125,000 miles
12 years
250,000 miles
25 years
500,000 miles
50 years
1 million miles
100 years
2 million miles
200 years
4 million miles
x2
x2
Distance Rank = Time Rank + Speed Rank
Time Rank = Distance Rank - Speed Rank
Throwing Distance Rank = Strength Rank - Mass Rank
Skill Sub-Sets

Volume
1/32 cft.
1/16 cft.
1/8 cft.
1/4 cft.
1/2 cft.
1 cft.
2 cft.
4 cft.
8 cft.
15 cft.
30 cft.
60 cft.
125 cft.
250 cft.
500 cft.
1,000 cft.
2,000 cft.
4,000 cft.
8,000 cft.
15,000 cft.
32,000 cft.
65,000 cft.
125,000 cft.
250,000 cft.
500,000 cft.
1 million cft.
2 million cft.
4 million cft.
8 million cft.
15 million cft.
32 million cft.
65 million cft.
125 million cft.
250 million cft.
500 million cft.
1 billion cft.
x2

Acrobatics
Athletics

Balancing, Maneuvering, Standing from Prone, Tumbling

Deception
Insight
Intimidation

Bluffing, Disguise, Feinting, Inneundo, Tricking

Investigation
Perception

Search, Gather Evidence, Analyze Evidence, Gather Information, Surveillance

Sleight of H
Stealth
Technology

Concealing, Contorting, Escaping, Legerdemain, Stealing

Treatment

Diagnosis, Provide Care, Revive, Stabilize, Treat Disease and Poison

Climbing, Jumping, Running, Swimming


Detect Illusion, Detect Influence, Evaluate, Innuendo, Resist Influence
Coercing, Demoralizing, Intimindating Minions
Hearing, Seeing, Other Senses
Hiding, Tailing
Operating, Building, Repairing, Jury-Rigging, Demolitions, Inventing, Security

Actions
Aid (Standard)
Aim (Standard)
Attack (Standard)
Charge (Standard)
Command (Standard)
Command (Move)
Crawl (Move)
Defend (Standard)
Delay (No Action)
Disarm (Standard)
Drop an Item (Free)
Drop Prone (Free)
Escape (Move)
Grab (Standard)
Move (Move)
Ready (Standard)
Recover (Standard)
Smash (Standard)
Stand (Move)
Trip (Standard)
Maneuvers
Accurate Attack
All-Out Attack
Defensive Attack
Finishing Attack
Power Attack
Slam Attack
Surprise Attack
Team Attack

Data Sheet
This page is for data only.
Please do not modify.

Ability Score Benchmarks


Value
-5
-4
-3
-2
-1
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20

Strength

Note: I'm only listing enough examples t


Stamina

Agility

Hawk

Robot, Zombie
Billy Batson, Zatanna, Circe
Solomon Grundy
The Flash, Government Agent, MilitantBilly Batson, Robin, Militant, Crime Lo Government Agent, P
Black Canary, Green Arrow, Green Lant
Green Arrow, Green Lantern, Zatanna,Captain Marvel, Gree
Nightwing, Prometheus
Black Canary, The Flash, Nightwing, The Joker, Dolphin, A
Batman, Vandal Savage
Batman, The Joker, Ape
Aquaman, The Flash,
Robot, Lion
Plastic Man, Vandal Savage
Black Canary, Plastic
Gorilla Grodd, Ape
Cheetah, Gorilla Grodd
Nightwing, Catwoma
Cheetah
Batman, Cheetah
Black Manta
Aquaman
Aquaman

Martian Manhunter
Brainiac
Whale

Whale
Brainiac

Wonder Woman

Superman, Wonder Woman


Captain Marvel
Martian Manhunter, Wonder Woman, GBlack Adam
Darkseid, Solomon Grundy
Captain Marvel, Superman, Black Ad Darkseid
Solomon Grundy

Advantages
Accurate Attack
Agile Feint
All-out Attack
Animal Empathy
Artificer
Assessment
Attractive
Beginner's Luck
Benefit

Trade effect DC for attack bonus.


Feint using Acrobatics skill or Speed rank
Trade active defense for attack bonus.
Use Interaction skills normally with animals.
Use Expertise (Magic) to create temporary magical devices.
Use Insight to learn an opponent's combat capabilities.
Circumstance bonus to interaction based on your looks.
Spend a hero point to gain 5 temporary ranks in a skill.
Gain a significant perquisite or fringe benefit.

Chokehold
Close Attack
Connected
Contacts
Daze
Defensive Attack
Defensive Roll
Diehard
Eidetic Memory
Equipment
Evasion
Extraordinary Effort
Fascinate
Fast Grab
Favored Environment
Favored Foe
Fearless
Grabbing Finesse
Great Endurance
Hide in Plain Sight
Improved Aim
Improved Critical
Improved Defense
Improved Disarm
Improved Grab
Improved Initiative
Improved Hold
Improved Smash
Improved Trip
Improvised Tools
Improvised Weapon
Inspire
Instant Up
Interpose
Inventor
Jack-of-All-Trades
Languages
Leadership
Luck
Minion
Move-by Action
Power Attack
Precise Attack
Prone Fighting
Quick Draw
Ranged Attack
Redirect
Ritualist
Second Chance
Seize Initiative

Suffocate an opponent you have successfully grabbed.


+1 bonus to close attack checks per rank.
Call in assistance or favors with a Persuasion check.
Make an initial Investigation check in one minute.
Use Deception or Intimidation to daze an opponent.
Trade attack bonus for active defense bonus.
+1 active defense bonus to Toughness per rank.
Automatically stablize when dying.
Total recall, +5 circumstance bonus to remember things.
5 points of equipment per rank.
Circumstance bonus to avoid area effects.
Gain two benefits when using extra effort.
Use an interaction skill to entrance others.
Make a free grab check after an unarmed attack.
Circumstance bonus to attack or defense in an environment.
Circumstance bonus to certain checks against a type of opponent.
Immune to fear effects.
Substitute DEX for STR when making grab attacks.
+5 checks involving endurance.
Hide while observed without need for a diversion.
Double circumstance bonuses for aiming.
+1 to critical threat range with an attack per rank.
+2 bonus to active defense when you take the defend action.
No penalty for the disarm action.
Make grab attacks with one arm. Not vulnerable while grabbing.
+4 bonus to initiative checks per rank.
-5 circumstance penalty to escape from your holds.
No penalty for the smash action.
No penalty for the trip action.
No penalty for using skills without tools.
Use Close Combat: Unarmed skill with improvised weapons, +1 damage bonu
Spend a hero point to grant allies a +1 circumstance bonus per rank.
Stand from prone as a free action.
Take an attack meant for an ally.
Use Technology to create temporary devices.
Use any skill untrained.
Speak and understand additional languages.
Spend a hero point to remove a condition from an ally.
Re-roll a die once per rank.
Gain a follower or minion with (15xrank) power points.
Move both before and after your standard action.
Trade attack bonus for effect bonus.
Ignore attack check penalties for either cover or concealment.
No penalties for fighting while prone.
Draw a weapon as a free action.
+1 bonus to ranged attack checks per rank.
Use Deception to redirect a missed attack at another target.
Use Expertise (Magic) to create and perform rituals.
Re-roll a failed check against a hazard once.
Spend a hero point to go first in the initiative order.

Set-up
Sidekick
Skill Mastery
Startle
Takedown
Taunt
Teamwork
Throwing Mastery
Tracking
Trance
Ultimate Effort
Uncanny Dodge
Weapon Bind
Weapon Break
Well-Informed

Transfer the benefit of an interaction skill to an ally.


Gain a sidekick with (5xrank) power points.
Make routine checks with one skill under any circumstances.
Use Intimidation to feint during combat.
Free extra attack when you incapacitate a minion.
Use Deception to demoralize in combat.
+5 bonus to support team checks.
+1 damage bonus with thrown weapons per rank.
Use Perception to follow tracks.
Go into a deathlike trance that slows bodily functions.
Spend a hero point to get an effective 20 on a specific check.
Not vulnerable when surprised or caught off-guard.
Free disarm attempt when you actively defend.
Free smash attack when you actively defend.
Immediate Investigation or Persuasion check to know something.

Power Effects
Name
Affliction
Alternate Form
Blast
Burrow
Communication
Comprehend
Concealment
Create
Custom
Damage
Dazzle
Deflect
Duplication
Element Control
Elongation
Energy Absorption
Energy Aura
Energy Control
Enhanced Advantages
Enhanced Trait
Enhanced Strength
Enhanced Stamina
Enhanced Agility
Enhanced Dexterity
Enhanced Fighting
Enhanced Intellect
Enhanced Awareness
Enhanced Presence
Enhanced Initiative
Enhanced Dodge
Enhanced Fortitude

Type
Attack
Varies
Attack
Movement
Sensory
Sensory
Sensory
Control
Attack
Attack
Defense
Control
Control
General
General
Attack
Attack
General
General
General
General
General
General
General
General
General
General
General
General
General

Action
Standard
Varies
Standard
Free
Free
None
Free
Standard
Standard
Standard
Standard
Standard
Standard
Free
Free
Reaction
Standard
Free
Free
Free
Free
Free
Free
Free
Free
Free
Free
Free
Free
Free

Range
Close
Varies
Ranged
Personal
Rank
Personal
Personal
Ranged
Close
Ranged
Ranged
Close
Perception
Personal
Personal
Close
Ranged
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Personal

Duration
Instant
Varies
Instant
Sustained
Sustained
Permanent
Sustained
Sustained
Instant
Instant
Instant
Sustained
Sustained
Sustained
Sustained
Instant
Instant
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained

Enhanced Parry
Enhanced Will
Environment
Extra Limbs
Feature
Flight
Force Field
Growth
Healing
Illusion
Immortality
Immunity
Impervious
Impervious Toughness
Insubstantial
Invisibility
Leaping
Luck Control
Magic
Mental Blast
Mimic
Mind Control
Mind Reading
Morph
Move Object
Movement
Nullify
Other
Power-Lifting
Protection
Quickness
Ranged Affliction
Ranged Damage
Regeneration
Remote Sensing
Senses
Shapeshift
Shrinking
Sleep
Snare
Speed
Strike
Suffocation
Summon
Super-Speed
Swimming
Teleport
Transform
Variable
Weaken

General
General
Control
General
General
Movement
Defense
General
General
Control
Defense
Defense
Defense
Defense
General
Sensory
Movement
Control
Attack
Attack
General
Attack
Sensory
General
Control
Movement
Attack
Other
General
Defense
General
Attack
Attack
Defense
Sensory
Sensory
General
General
Attack
Attack
Movement
Attack
Attack
Control
See desc
Movement
Movement
Control
General
Attack

Free
Free
Standard
None
None
Free
Free
Free
Standard
Standard
None
None
None
None
Free
Free
Free
Reaction
Standard
Standard
Standard
Standard
Standard
Free
Standard
Free
Standard
Free
None
Free
Standard
Standard
None
Free
None
Move
Free
Standard
Standard
Free
Standard
Standard
Standard
Free
Free
Move
Standard
Standard
Standard

Personal
Personal
Rank
Personal
Personal
Personal
Personal
Personal
Close
Perception
Personal
Personal
Personal
Personal
Personal
Personal
Personal
Perception
Ranged
Perception
Personal
Perception
Perception
Personal
Ranged
Personal
Ranged
Personal
Personal
Personal
Ranged
Ranged
Personal
Rank
Personal
Personal
Personal
Ranged
Ranged
Personal
Close
Ranged
Close
Personal
Personal
Rank
Close
Personal
Close

Sustained
Sustained
Sustained
Permanent
Permanent
Sustained
Sustained
Sustained
Instant
Sustained
Permanent
Permanent
Permanent
Permanent
Sustained
Sustained
Instant
Instant
Instant
Instant
Sustained
Sustained
Sustained
Sustained
Concentration
Sustained
Instant
Sustained
Permanent
Sustained
Instant
Instant
Permanent
Sustained
Permanent
Sustained
Sustained
Instant
Instant
Sustained
Instant
Instant
Sustained
See desc
Sustained
Instant
Sustained
Sustained
Instant

Removable [-1 point per rank, 4 ranks]


Power Examples Easily
Shield Throw [Ranged Damage 2 (STR-based, Burst Area 4,

Power
Captain America's Shield
Wolverine's Healing Factor

Source
Taliesin
Taliesin

Example
Alt: Shield Advantages
Deflection [Enhanced
Dodge
4 Endurance]
(Sustained), Enha
Enhanced
2 [Die Hard,
Great
Alt: Shield3Bash
[Damage
2 (STR-based)]
Immunity
[Aging,
Disease,
Poison]
Regeneration 12

sting enough examples to fill out a line on the Abilities page. I'm not trying to reference every character or example in the
Agility

Dexterity

Fighting

Robot, Zombie
Solomon Grundy
Solomon Grundy
Government Agent, Police Officer, Cr
Captain Marvel, Green Lantern, Marti Aquaman, Captain Marvel, Superman,Zatanna
The Joker, Dolphin, Ape, Hawk, Lion Black Canary, The Flash, Green LanterCirce, Lex Luthor
Aquaman, The Flash, Green Arrow, BlaGreen Arrow, Nightwing, Zatanna, BlaThe Flash, Green Arrow, Brainiac
Black Canary, Plastic Man, Robin, Pr Plastic Man, Robin, Prometheus
Green Lantern, Plastic Man, Sinestro
Nightwing, Catwoman
Catwoman
Captain Marvel, Black Manta, Gorilla
Batman, Cheetah
Batman
The Joker
Wonder Woman
Martian Manhunter, Robin, Superman
Prometheus
Wonder Woman
Nightwing, Black Adam
Aquaman, Black Canary
Darkseid
Batman, Wonder Woman

Ranked?
NO
NO
NO
NO
NO
NO
YES
NO
YES

of opponent.

e grabbing.

apons, +1 damage bonus.


bonus per rank.

NO
YES
NO
NO
YES
NO
YES
NO
NO
YES
YES
NO
YES
NO
NO
NO
NO
NO
NO
NO
NO
YES
NO
NO
NO
YES
NO
NO
NO
NO
YES
YES
NO
NO
NO
NO
YES
NO
YES
YES
NO
NO
YES
NO
NO
YES
NO
NO
YES
NO

YES
YES
NO
NO
YES
NO
NO
YES
NO
NO
NO
NO
NO
NO
NO

something.

Duration
Instant
Varies
Instant
Sustained
Sustained
Permanent
Sustained
Sustained
Instant
Instant
Instant
Sustained
Sustained
Sustained
Sustained
Instant
Instant
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained
Sustained

Resistance
Fort or Will
Toughness
Toughness
Fort or Will
Strength
Toughness
Toughness
-

Base Cost
1 per rank
See desc
2 per rank
1 per rank
4 per rank
2 per rank
2 per rank
2 per rank
1 per rank
2 per rank
1 per rank
3 per rank
2 per rank
1 per rank
See desc
4 per rank
2 per rank
1 per rank
As base trait
2 per rank
2 per rank
2 per rank
2 per rank
2 per rank
2 per rank
2 per rank
2 per rank
1 per rank
1 per rank
1 per rank

Basic Description
Impose some debilitating condition(s) on a target.
You can transform into something other than mere flesh and bl
Ranged damaging attack.
You can burrow throught the ground, leaving a tunnel behind if
You can communicate over a distance using a medium other th
You can comprehend different sorts of communication.
You gain total concealment from a particular sense while this e
You can form solid objects essentially out of nowhere.
Use this Power Effect to represent any other effect you want. T
You can inflict damage by making a close attack.
Created Power: Ranged, Cumulative Affliction, Limited to One S
You can actively defend for characters other than yourself, defl
Created Power: Summon Duplicate, Active
Created Power: Perception Ranged Move Object, Limited to Ele
You can elongate your body and/or limbs to extend your reach.
Created Power: Enhanced Trait, Fades
You can surround your bdoy with an aura of damaging energy o
You can generate and project a type of energy. Created Power:
Your powers grant you additional Advantages.
You can temporarily improve one of your existing traits.
You can temporarily improve your Strength. Note: Use this effe
You can temporarily improve your Stamina. Note: Use this effec
You can temporarily improve your Agility. Note: Use this effect
You can temporarily improve your Dexterity. Note: Use this effe
You can temporarily improve your Fighting. Note: Use this effec
You can temporarily improve your Intellect. Note: Use this effec
You can temporarily improve your Awareness. Note: Use this eff
You can temporarily improve your Presence. Note: Use this effe
You can temporarily improve your Initiative. Note: Use this effe
You can temporarily improve your Dodge defense. Note: Use th
You can temporarily improve your Fortitude defense. Note: Use

Sustained
Sustained
Sustained
Permanent
Permanent
Sustained
Sustained
Sustained
Instant
Sustained
Permanent
Permanent
Permanent
Permanent
Sustained
Sustained
Instant
Instant
Instant
Instant
Sustained
Sustained
Sustained
Sustained
Concentration
Sustained
Instant
Sustained
Permanent
Sustained
Instant
Instant
Permanent
Sustained
Permanent
Sustained
Sustained
Instant
Instant
Sustained
Instant
Instant
Sustained
See desc
Sustained
Instant
Sustained
Sustained
Instant

Awareness
Toughness
Will
Will
Will
Strength
Rank/Will
Fort or Will
Toughness
Fortitude
Dodge
Toughness
Fortitude
Fort or Will

1 per rank
1 per rank
1-2 per rank
1 per rank
1 per rank
2 per rank
1 per rank
2 per rank
2 per rank
1-4 per rank
2 per rank
1 per rank
1 per rank
1 per rank
5 per rank
4 or 8
1 per rank
3 per rank
2 per rank
4 per rank
8 per rank
4 per rank
2 per rank
5 per rank
2 per rank
2 per rank
1 per rank
variable
1 per rank
1 per rank
1 per rank
2 per rank
2 per rank
1 per rank
1-5 per rank
1 per rank
8 per rank
1 per rank
2 per rank
3 per rank
1 per rank
1 per rank
4 per rank
2 per rank
3 per rank
1 per rank
2 per rank
2-5 per rank
7 per rank
1 per rank

You can temporarily improve your Parry defense. Note: Use this
You can temporarily improve your Will defense. Note: Use this
You can change the environment in an area.
You have extra manipulative limbs, such as arms, tentacles, or
You have one or more minor features, effects granting you an o
You can fly through the air, including hovering.
You can surround your body with a protective field. Created Po
You can temporarily increase your size.
You can heal Damage conditions by touching a subject and tak
You can control others' senses to create false impressions or ill
You can recover from death!
You are immune to certain effects.
One trait that you specify becomes Impervious.
Your Toughness defense becomes Impervious up to your rank.
You can assume a less solid form, with each rank becoming pro
You can vanish from sight at will. Created Power: Visual Conce
You can make prodigious leaps, far more than even a skilled at
You influence luck in various ways.
You are a sorcerer, witch, or wizard able to cast a variety of spe
You can strike targets' minds with "mental force". Created Pow
You can duplicate the traits of another character you can perce
You can impose your will on others. Created Power: Perception
You can read another character's mind.
You can alter your appearance.
You can move objects at a distance without touching them.
You have a special form of movement.
Nullify can counter effects of a particular descriptor, such as fir
Use this for any other powers or effects you need to include.
Your lifting and carrying capacity is out of proportion with the r
Protection shields you against damage, giving you +1 Toughne
You can perform routine tasks fast.
Impose some debilitating condition(s) on a target.
Ranged damaging attack.
You recover quickly from damage.
You can displace one or more of your senses over a distance.
One or more of your senses are improved or you have addition
You can transform into different forms, gaining physical traits.
You can temporarily decrease your size.
You cause the target to feel tremendous weariness. Created Po
You can restrain a target with bonds. Created Power: Ranged,
You can move faster than normal.
You inflict additional damage in close combat. Created Power:
You render the target unable to breath. Created Power: Ranged
You can call upon another creature to aid you.
You are fast! Created Power: Enhanced Initiative, Quickness, S
You can swim fast.
You can move instantly from place to place.
You can change objects into other objects.
You can gain or use potentially any effect of the appropriate ty
You can temporarily lower one of your target's traits.

k, 4 ranks]
STR-based, Burst Area 4, Selective 4)]
odge
4 Endurance]
(Sustained), Enhanced Parry 4 (Sustained), Impervious Toughness 8 (Sustained)]
Great
ased)]
n]

racter or example in the book.

ing

Intellect

Awareness

Presence

Solomon Grundy

Plastic Man
Solomon Grundy
Solomon Grundy
Green Arrow, Green Lantern, Black Ad
Aquaman, Black Canary, Captain Mar Black Canary, Green Arrow, Plastic M Black Canary, The Flash, Plas
Martian Manhunter, Nightwing, Zatan Aquaman, The Flash, Green Lantern, Br
Aquaman, Captain Marvel, G
row, Brainiac
The Flash
Martian Manhunter, Nightwing, Robi Nightwing, Superman, Zatan
tic Man, Sinestro Robin
Cheetah, Darkseid, Gorilla Grodd, TheThe Joker
ck Manta, Gorilla The Joker, Prometheus
Wonder Woman
Batman
Batman, Darkseid
Robin, Superman Batman, Darkseid, Gorilla Grodd

dam
nary

oman

Captain Marvel, Black Adam


Lex Luthor
Brainiac

Extra
on a target.
Alternate Resistance (+0), Concentration (+1), Cumulative (+1), Extra Cond
r than mere flesh and blood. (NOTE: eaving a tunnel behind if you choose. Penetrating (+1), Ranged (+1 or +2)
using a medium other than your normArea (+1), Selective (+1)
communication.
ticular sense while this effect is activeAffects Others (+1), Area (+1), Attack (+1)
out of nowhere.
Continuous (+1), Impervious (+1), Movable (+1), Selective (+1), Stationary
other effect you want. The output ose attack.
ffliction, Limited to One Sense
other than yourself, deflecting or div Reflect (+1), Redirect (+1)
tive
ve Object, Limited to Element
bs to extend your reach.
ura of damaging energy or similar eff energy. Created Power: Ranged D ntages.
ur existing traits.
ngth. Note: Use this effect for Personal
mina. Note: Use this effect for Personaty. Note: Use this effect for Personal terity. Note: Use this effect for Personting. Note: Use this effect for Personalect. Note: Use this effect for Person reness. Note: Use this effect for Pers ence. Note: Use this effect for Personative. Note: Use this effect for Person ge defense. Note: Use this effect for tude defense. Note: Use this effect f -

y defense. Note: Use this effect for P defense. Note: Use this effect for Pe area.
Selective (+1)
ch as arms, tentacles, or even prehensil
Continuous (+1), Projection (+1), Sustained (+0)
effects granting you an occassional use
overing.
Continuous (+1)
tective field. Created Power: Protect .
Permanent (+0)
uching a subject and taking a standarAction (+1), Affects Objects (+1), Area (+1), Energizing (+1), Perception (+
e false impressions or illusions.
Independent (+1), Selective (+1)
Affects Others (+1), Sustained (+0), Ranged (+1), Reflect (+1), Redirect (+
pervious.
ervious up to your rank. This does noeach rank becoming progressively lesAffects Others (+0 or +1), Attack (+0 or +1), Continuous (+1), Progressive
ted Power: Visual Concealment
re than even a skilled athlete.
Affects Others (+0 or +1)
Area (+1), Selective (+1)
e to cast a variety of spells. Your b ntal force". Created Power: Percept character you can perceive. Createdeated Power: Perception Ranged, Cumu
.
Cumulative (+1), Effortless (+1), Sensory Link (+1)
Attack (+0)
hout touching them.
Continuous (+2), Damaging (+1), Perception (+1), Sustained (+1)
ar descriptor, such as fire or magic. Alternate Resistance (+0), Area (+1), Broad (+1), Concentration (+1), Simu
s you need to include.
of proportion with the rest of your , giving you +1 Toughness defense peon a target.
Alternate Resistance (+0), Concentration (+1), Cumulative (+1), Extra Cond
Persistent (+1)
enses over a distance.
No Conduit (+1), Simultaneous (+1)
ved or you have additional sensory abiAffects Others (+1), Area (+1), Dimensional (+1), Ranged (+1 or +2)
gaining physical traits. Created Pow e.
Normal Strength (+1)
us weariness. Created Power: Ranged- A
Created Power: Ranged, Cumulative Afombat. Created Power: Damage
. Created Power: Ranged, Progressiveaid you.
Active (+1), Controlled (+1), Heroic (+2), Horde (+1), Multiple Minions (+2)
d Initiative, Quickness, Speed.
place.
Accurate (+1), Easy (+1), Extended (+1), Portal (+2)
cts.
ect of the appropriate type and descr Action (+1, +2, or +3), Affects Others (+0 or +1), Perception (+1), Ranged
target's traits.
Affects Objects (+1), Broad (+1), Concentration (+1), Progressive (+2), Sel

Presence

Dodge

Fortitude

Giant Robot
Whale

mon Grundy

Thug
k Canary, The Flash, Plastic Man, Police Officer
aman, Captain Marvel, Green ArroCrime Lord, Criminal, Ape
twing, Superman, Zatanna, CatwoDophin, Shark, SWAT Officer
Joker
Government Agent, Soldier
der Woman
Lion
man, Darkseid
Hawk
Solomon Grundy

Billy Batson
Criminal, Gang Leader, Hawk
Government Agent, Crime Lord
Police Officer, Thug, Wolf
Soldier, Dolphin, Shark
Lex Luthor, SWAT Officer, Ape, Lion
Green Arrow, Robin, Zatanna, The Jok
Nightwing, Catwoman
Batman, Black Canary, The Flash
Superman, Brainiac, Lex Luthor
Green Lantern, Black Manta, Promethe
Aquaman, Captain Marvel, PlasticmanAquaman, Brainiac, Cheetah, Circe, Go
Black Canary, Green Lantern, Martian Vandal Savage, Whale
Circe, Gorilla Grodd
Martian Manhunter
Batman, Green Arrow, Nightwing, Ca Wonder Woman
Cheetah, The Joker
Captain Marvel, Superman
The Flash, Wonder Woman
Black Adam

Darkseid

Flaws
+1), Extra CondInstant Recovery (-1), Limited Degree (-1)
Limited (-1)
Limited (-1), Sense-Dependent (-1)
Type: Broad (-1), Type: Narrow (-2)
Blending (-1), Limited (-1), Partial (-1), Passive (-1), Resistible (-1)
+1), StationaryFeedback (-1), Permanent (+0), Proportional (-1)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)

Flats
Dimensional (+1), Subtle (+1 or
Precise (+1)
Innate (+1), Precise (+1), Subtle
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered
Reduced Trait (equal to lowered

Limited (-1), Permanent (+0)


Reduced Trait (equal to lowered
Limited (-1), Permanent (+0)
Reduced Trait (equal to lowered
Distracting (-1)
Concentration (-1), Distracting (-1), Gliding, (-1), Levitation (-1), Platform (- Aquatic (+1), Subtle (+1 or +2)
Perception (+ Empathic (-1), Limited (-1), Temporary (-1)
Persistent (+1), Stabilize (+1)
Feedback (-1), Limited to One Subject (-1), Ranged (-1), Resistible (-1)
Limited (-1)
1), Redirect (+ Limited to Half Effect (-1)
), Progressive Permanent (+0)
Affects Corporeal (+1), Innate (+
Acrobatics Check Required (-1)
Full Power (-1)
Action (-1), Ranged (-1), Resistible (-1), Side Effect (-1)
Luck (+1 per rank)
Close (-1), Feedback (-1), Limited by Language (-1), Limited to Emotions (-1Subtle (+1 or +2)
Resistible (-1)
Metamorph (+1 per rank)
(+1)
Close (-1), Limited Direction (-1), Limited Material (-1)
Improvised Weapon or Throwing
ion (+1), SimuSide Effect (-1)
Precise (+1)
Sustained (0)
Limited to One Type (-1), Limited to One Task (-2)
+1), Extra CondInstant Recovery (-1), Limited Degree (-1)
Source (-1)
Feedback (-1), Medium (-1)
Dimensional (+1 per rank), Subt
1 or +2)
Limited (-1), Unreliable (-1)
Innate (+1), Noticeable (-1)
Atomic (+1)
e Minions (+2)Attitude (-1 or -2), Resistible (-1)
Mental Link (+1), Sacrifice (+1)
Limited to Extended (-1), Medium (-1)
Change Direction (+1), Change V
(+1), Ranged Limited (-1 or more), Slow (-1)
ssive (+2), Sel Incurable (+1), Precise (+1)

Parry

Will

Toughness

Giant Robot

Whale

Zombie
Soldier
Billy Batson, Crime Lord, Criminal, G
Thug
Reporter, Police Officer, Ape, Hawk, WGreen Lantern (without ring), Zatann
Crime Lord, Criminal, Gang Leader, A Billy Batson, Government Agent, SWATZombie, Government Agent, Thug
Police Officer, SWAT Officer, Dolphin, Police Chief, Whale
Lex Luthor, Dolphin, Shark
Government Agent, Soldier
Crime Lord
Robin, Soldier
Billy Batson, Lion
Black Canary, Green Arrow, Nightwin
Hawk
Vandal Savage
Zatanna, Lex Luthor, Solomon Grundy
Batman, The Flash, Black Manta
Robin, Black Manta, Solomon Grundy Cheetah, Gorilla Grodd
Captain Marvel, Green Lantern, Superm
The Flash, Green Arrow, Plasticman Prometheus, Robot
Aquaman, Plasticman, Robin, Black A Aquaman, Black Canary, Catwoman Aquaman, Plasticman, Circe
Green Arrow, Nightwing, Black Manta Nightwing
Martian Manhunter, Gorilla Grodd, Va Batman, Zatanna, Brainiac, Cheetah, D
Martian Manhunter, Whale
Batman, Black Canary, Catwoman
Lex Luthor, Vandal Savage
Green Lantern, Wonder Woman, Sine
Cheetah
Captain Marvel, Martian Manhunter,
The Flash, Wonder Woman
Wonder Woman, Black Adam, Circe, P Brainiac
Sinestro
Green Lantern
Superman, Black Adam
Captain Marvel, Darkseid
Solomon Grundy, Giant Robot

onal (+1), Subtle (+1 or +2)

+1)
+1), Precise (+1), Subtle (+1 or +2), Tether (+1)

d
d
d
d
d
d
d
d
d
d
d
d
d

Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait
Trait

(equal
(equal
(equal
(equal
(equal
(equal
(equal
(equal
(equal
(equal
(equal
(equal
(equal

to
to
to
to
to
to
to
to
to
to
to
to
to

lowered
lowered
lowered
lowered
lowered
lowered
lowered
lowered
lowered
lowered
lowered
lowered
lowered

trait)
trait)
trait)
trait)
trait)
trait)
trait)
trait)
trait)
trait)
trait)
trait)
trait)

d Trait (equal to lowered trait)


d Trait (equal to lowered trait)

(+1), Subtle (+1 or +2)

nt (+1), Stabilize (+1)

Corporeal (+1), Innate (+1), Precise (+1), Subtle (+1 or +2), Absent

er (-1)
1 per rank)

+1 or +2)
rph (+1 per rank)
sed Weapon or Throwing Mastery (+1 per rank), Precise (+1), Subtl

+1)

onal (+1 per rank), Subtle (+1 per rank), Noticeable (-1)
+1), Noticeable (-1)

+1)

Link (+1), Sacrifice (+1)

Direction (+1), Change Velocity (+1), Increased Mass (+1), Turnabo

e (+1), Precise (+1)

Toughness

, Crime Lord, Criminal, G


rn (without ring), Zatanna,
vernment Agent, Thug
Dolphin, Shark
er
y, Green Arrow, Nightwing
ge
e Flash, Black Manta
orilla Grodd
, Robot
lasticman, Circe

nhunter, Whale
rn, Wonder Woman, Sines

Black Adam
vel, Darkseid
undy, Giant Robot

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