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COLLEGE OF ACCOUNTANCY

AMAZING RACE
October 17, 2016
#1 Route Info
This is an envelope that contains a set of instructions
that will tell a team where to go and what to do. The
Info may also provide a specific instruction on how to
travel to the destination. When they arrive they will
perform a Non-roadblock or a Non-Detour task where
they will be then rewarded by a clue to the next
destination. Here is an example:
"Make your way on foot to the Capilia de San Antonio
de Padua (picture provided), there you will look for
_____________________, once found the sacristan will
hand you your next clue"
Note: If a team does NOT follow specific instructions,
they will incur a 10 min. penalty.

#2 Detour
A detour presents the team to choose one of 2 task to
perform. One might be more of a Physical or task that
requires strength, while the other one might be more of
a mental or endurance task. Teams can switch task if
they find the chosen task to demanding. Once done
they will be given the next clue. An example below: (I
just made this up)
Kain (eat) or Hain (set a table)
Kain: Make your way to Mila's Lechon, and eat a whole
piglet. Once finished, the cook will hand you your next
clue.
Hain: Make your way to Jane's Restaurant and serve
lechon to 250 guests on each table. Once done, the
waiter will hand you your next clue.

#3 Roadblock
Is a task that only one member of the team may
perform. Once you open this envelope you will be
presented with a peculiar question like "Sino ang
mahilig sa matamis?" (who has a sweet tooth?).

After reading this question, the team will then decide


who will perform the task. Once they have decided, the
person who is doing the task must finish it on his/her
own.

If

the

person

decides

to

quit,

they

will

automatically incur a 10 min. penalty.

#4 Fast Forward
Is a task that will allow a team to skip all tasks and go
directly to the Pit stop if they complete the task. The
fast forward is usually seen together with a detour or a
roadblock that makes them decide to take it or not.
Only one team can get a fast forward and use it only
once for the whole race

# 5 Yield
The Yield is like a pause. A team may elect to Yield
another team causing them to stop to proceed on a
race for a specific amount of time. A photo is place on a
Yield sign to identify which team is yielded an the on
that yielded them. The Yield is only used once by a
team one for the whole race.

#6 Intersection
The Intersection requires 2 teams to pair up to do all
tasks and make decisions together until further notice.
Once a team has arrived at the pit stop they must wait
for the team that they were paired with before they will
be checked in.

#7 Express Pass
Is actually a prize given to the first team to arrive at
the Pit stop on the first leg. The Express Pass then will
be used by the winning team at any point in the race
where they will be able to skip all tasks, including
Roadblocks and Detours.

Amazing Rules
1. Only the registered participants may do the challenge.
2. No cell phones may be used at any time.
3. Do not leave any team members behind.
4. Do not sabotage other teams by giving them false information regarding the
stops/challenges
5. Do not heckle the other teams.
6. If you get lost, thats part of the game.
7. Do not go to destination stop without receiving the clue.
8. If an emergency arises, walk into the closest facilitator and ask for help.
9. Remember to cover your clues.
10.If a team is caught not following the Amazing Rules set out for them,
they will automatically be held back 3-10 minutes.
For facilitator:
Step 1 Groupings

When participants arrive you will need to divide them into 12 teams, each one can
consist of 5 contestants depending on how many participants registered. Each team
should be given an identifying color and will hence be called by that color.
c/o JPIA

Step 2 Set a Course for Each Team


Each team
On the show the teams are all racing to the same pit stop at once, but for party
purposes it is best to start all the teams out with different destination clues. This
helps challenges not get backed up and it also creates an element of mystery because
even if you run across another group you wont know exactly where they are in the
race. Every team must visit every pit stop, but they will just do it in different orders.
The witness drivers should know the order of their route ahead of time, and be
prepared to pass the clues out in that order.
Step 3: Ready, Set,...RACE!
Below is an example Amazing Race party plan. You can use this exact one or create
your own. Purchase our unofficial Amazing Race printables for clue cards, team
badges, car tags, and more. Make sure that each witness has certain supplies with
them for the race. They should have a digital camera, cell phone (only the witness),
small amount of cash, and anything else needed to complete the pit stop challenges.

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