Professional Documents
Culture Documents
Lost in translation 6
Lost in identity 8
Lost in production 24
Lost in materials 38
Lost in action 50
Designers 63
Lost in
translation
Dante Donegani, Elena Pacenti
Lost in translation is a way to tell and illustrate 30 years of Domus Academy
through the professional stories and experiences of some of the designers
that were part of its life. The exhibition, organized in occasion of the Salone
del Mobile 2012, finds and presents connections between the projects and
the professional work of Domus Academy alumni and some of the research
topics developed throughout the years around the idea of the house and
its space and atmosphere. The evolution of the domestic scenario and
the living archetypes, and the transformations of the objects and of the
relationships within the domestic environment, certainly represents one
of the favorite topics of Domus Academys tradition and researches, often
at the core of the didactic offering and design seminars. The products
developed by some of the designers that participated in those researches
are here exhibited: objects realized after attending Domus Academy, in
their professional career and when working with the industry, at times of
great changes of the industrial and consumption system. The title of the
exhibition thus represents the space that separates the ideas and thoughts
elaborated in the research, and the tangible signs between experimentation
and real production, between thoughts and actions.
Lost in translation shows affinities and differences between the researches
carried out at Domus Academy and the world of the objects produced by
the designers. The aim is not to demonstrate that the exhibited products
are the direct expression of having attended Domus Academy. On the
contrary, if there is any connection with the researches Domus Academy
focuses (and focused) on, it is actually interesting to investigate the creative
mechanism that allows to transform ideas, and the role it plays in all steps
of Design education.
According to Robert Frost,
poetry is what gets lost in translation.
6
La danza
Galleria del
Copismo Atelier
Alchimia, 1982.
Realized for the
opening of Domus
Academy.
Quotes by Branzi,
Manzini, Mazzocchi
from Gian Luigi
Falabrino Design
speaks Italian.
Domus Academy
story Libri
Scheiwiller, Milan,
2004
Lost in identity
Giovanni Lauda
Habitat a catalogo
Turning to
hybridization led
to the encounter
of different
logics within the
design culture
9
The Masters projects focusing on the hybrid table (1991) and on the
hybrid office (1992) identified two emblematic places where changes were
ongoing, the functional and aesthetic identity of which had become weak
and uncertain. Due to the changes in the business world, space and time
organization and management within the office had become more and more
similar to those within the house. The development of telecommuting and
the rise of new professions made the office disappear into a new hybrid
place (the home-office) or into an object (the computer). On the other
side the table, abandoned any traditional rituals and took in new behaviors
and new forms of socialization; through new tools and new food industry
products, the table was opening up to cultural exchanges and gastronomic
experimentation. The diversity amongst students, coming to the Academy
from all over the world, ensured a multicultural vision of table-related
projects. In the Nineties, the didactic researches on new living archetypes
carried out at Domus Academy fully got this conflict between traditional
typologies and new ways of living. They deconstructed disciplines while
integrating in the projects different thinking frameworks, architecture
and design, micro- and macro-systems (electronics and metropolis).
Even Passepartout (1998) - the livable furniture I designed with Dante
Donegani for Edra - and the convertible rug Xito (1998) by Giovanni Levanti
for Campeggi were, in those years, the expression of a new hierarchy
according to which furniture was contributing in creating a space (just like
architecture) rather then being absorbed by it. Objects became places. For
example Piano Seduto (2000), by Jae Kyu Lee for Radice was a cushionoffice; Sneaker (2006) by Giovanni Levanti for Campeggi was an upholstered
furniture able to create a gym-relax space. Pieces of furniture beyond
traditional typologies defined innovative environments. Some examples are
the Tatlin couch by Mario Cananzi and Roberto Semprini (1989), the Mobil
clothes hanger by Karen Chekerdjian (1999) - both designed for Edra and
the Stones of Glass lamp (2002) by Marco Romanelli and Marta Laudani
for Oluce. Agronica (1995), rural and computer oriented, cabled and natural,
Lost in identity 10
Left page:
Passepartout
Top:
Xito
Giovanni Levanti,
Campeggi, 1999
Center:
Piano Seduto
Sneaker
Giovanni Levanti,
Campeggi, 2006
11
Lost in identity 12
Left page:
Stones of glasses
Marco Romanelli
and Marta Laudani,
Oluce, 2009
Top:
Tatlin
Mobil
Karen Chekerdjian,
Edra, 1999
13
This page:
Felicity vending
machine
Parmenide
Alejandro Ruiz,
Alessi, 1994
Toothpick cactus
Larry Laske, Knoll,
1993
Happy Egg
Pierangelo Caramia,
Alessi, 1993
Rio
Pierangelo Caramia,
Alessi, 1990
Lost in identity 14
Top:
Philippe Bestenheider,
Varaschin, 2011
Eyeball
Bottom left:
Nest
Center right:
Bottom:
Silvio De Ponte,
Lumen Center Italia,
2012
Drainer
Arcadia Swing
Pierangelo Caramia,
Xo, 1987
Lost in identity 16
Swirl
Tutti work
architecture
Regolo
17
Top right:
Right page:
Pascal Tarabay,
Pandora Design,
2000
Salad Spoon
Center:
Oberon
Beach chair
Larry Laske,
BeachThingy, 2007
Bottom:
Memorie
Daniela Archiutti,
Maria Elisabetta
Bauce, self
production, 2011
19
Left:
Minou
Frederic Gooris,
Alessi, 2012
Bottom:
Fildefer
Alessandra
Baldereschi, Skitsch,
2011
Vienna
Frederic Gooris,
Alessi LUX |
Foreverlamp, 2011
Right page center:
Lord
Alessandra
Baldereschi, Skitsch,
2012
Right page bottom:
Amsterdam
Monica Moro,
Ravarini Castoldi,
2002
Lost in identity 20
21
Lost in identity 22
Left page:
Padme
Savon du Chef
Frederic Gooris,
Alessi, 2012
Center:
Niki
Tapetimer
Joseph Forakis,
Kikkerland, 2005
(3)
Half breed- Meticcio. Masters in design 2000.
Professors: Dante Donegani, Giovanni Lauda. Design brief: the half-breed project is: combine
heavy-duty and disposable, products and packaging to set individual consumption free from owning
expensive and final hardware; combine functions and activities to obtain a better life mobility;
combine old rituals and new behaviors in order to establish new hierarchies and new relationships
amongst domestic activities.
23
Lost in
production
Niko Koronis
In Richard Sennetts book The Craftsman, one reads how the homo faber
(or man as maker) stands in opposition to the homo laborans and how, in
contemporary culture, Immanuel Kants dictum that the hand is the window
on to the mind might seem more suitable than ever. Much like Adam
Smith, who had concluded that machines would indeed end the project of
Enlightenment, Sennett makes the case that it is only through the craftwork
that human beings might be able to gain a true understanding.
This, however, does not mean that we should even start reconsidering the
utopia of a craft based economy, simply because handmade things are
far better (in many ways) than machine-made ones. Such ideas had been
passionately advocated in the second half of the 19th century by people such
as John Ruskin and William Morris, when industrial production seemed to
threaten everything that was important and sacred in the Arts and Crafts of
that period. And Henrik Ibsens Master Builder, provided us with a beautiful
account of what happened to all these who attempted to do battle with
technology. Ever since Hermann Muthesius Stilarchitektur und Baukunst
and his theories about designs new identity in a rapidly evolving economy,
and the introduction of Fords T-Model, the designer and the craftsman
have for the most part occupied different spheres of responsibility; the
former created the detailed plans that the latter would then go and adjust,
translate and sometimes replicate in very large quantities.
Furthermore, the prominent emphasis on, or preoccupation with the
acquisition of consumer goods that defined the second half of the previous
century was driven entirely by industrial production, while what political
economists called commodity fetishism that phenomenon when object
acquires a perceived value that is far greater than its actual production
cost was principally embodied by industrial perfection. But as many recent
developments in the world of design might testify, it seems that we are
increasingly swapping one fetish for another.
in Collaboration
with the Ceramics
Network of Limoges,
executed by
Viceversa. Project
leaders: Isao Hosoe,
Ernesto Spicciolato
and Maarten Kusters.
The incomplete
becomes
a positive
event in our
understanding,
it stimulates us
as simulation
and facile
manipulation
of complete
objects cannot
Lost in Production, this part of the exhibition that celebrates thirty years of
research and experimentation in Domus Academy, proves above all that in a
culture with a oversupply of branding, market driven policies and inexpensive
mass-produced objects, where cheap technologies in emerging economies
sometimes create a huge problem in quality control, design is increasingly
aspiring to craftsmanship. From what is quantitative, industrial and hightech, we are experiencing the signs of what is qualitative, craft oriented and
high-touch. Here are objects reminiscent of the past and molded by the
present, critical and autonomous of modern-day commercial culture. Objects
that (some more successfully than others) manage to challenge the
prevailing idea that the industrial present has triumphed over the artisan
past. Objects that, in our current environment of computer precision, of
technologically aided perfectionism that can degrade into a self conscious
demonstration or of the constantly diminishing sympathy for contingency,
incompleteness and constraint, seem to remind us the need to reflect on the
fact that maybe as good and valid way to meaningfully innovate is to first
revisit and subsequently understand old, sometimes even primitive models
and paradigms. This is evident for example in the work done by Marco
Romanelli for Driade. Mediterraneo is a system of serving plates and bowls
whose organic forms have not been designed but have been borrowed
from the sun drenched Mediterranean landscapes. The absence of a
perfect form leads Romanelli to suggest an infinite number of imperfect
shapes, making therefore Mediterraneo an open project. These objects
work as a proposal, as pictures of possibilities, perfect not only (or not a
hundred percent) in execution but also in the fact that they start as a sketch,
capable of constantly evolving. The incomplete becomes a positive event in
our understanding, it stimulates us as simulation and facile manipulation of
complete objects cannot. When put together, these forms manage to
recreate primitive sceneries familiar to all of us; that of the stones smoothed
by the water and the shells that gather together after the tide. This capacity
to narrate a story and bring back images of the past also appears in the work
25
Lost in production 26
Left page:
Se i sassi parlassero
Top:
Mediterraneo
Marco Romanelli,
Driade, 2002
Bottom:
Vague
by Defne Koz, whose design for Lipton redefines the icon and the ritual of the
Turkish tea. Local yet global, traditional yet contemporary, Kozs archetypal
design manages to immediately connect the viewer to a unique cultural
context and tradition by employing shared aesthetics (i.e. through the
absence of a handle and the hourglass shape). Koz manages to take a
generic, functional article and place it firmly in a larger cultural reference,
while contemporary geometries and updated proportions make the tea cup
more reflective of the designers distinct personality and bring it into the
shared values of beauty and function. The issue of the designers distinct
personality is something that also characterizes the work of Karen
Chekerdjian. Chekerdjians Random plates are much more than just what a
first, brief reading might suggest; i.e. a research on the memory of the traces
that one leaves behind on a daily basis. These randomly placed outlines of
forks and knifes are Chekerdjians personal marks of her presence on the
object. These makers marks are rather peculiar signs that demonstrate an
interesting category of material consciousness. Chekerdjian leaves a
personal mark of her existence on the objects she designs. In the history of
craftsmanship, these makers marks usually have carried no political
message, as for example graffiti on a wall can. They have simply been the
statements that most of the times anonymous labourers have imposed on
inherent materials: I made this, or I am here, in this work, which is to say,
I exist. Chekerdjians work therefore offers us an understanding of the
designers identity and the politics of presence. Something befitting a
designer coming from Lebanon, where plural technologies exist within
over-lapping philosophies of the traditional-modern, rural-urban, east- west,
religious-secular, etc. The work of Tomoko Mizu for the Sardinian company
Nonsoloferro introduces the viewer to a second category of material
consciousness. Sardinia is by far Italys biggest producer of cork, and in the
recent years several attempts have been made to support small and medium
sized businesses operating in the local natural-cork industry. Mizus chair, at
first glance does the obvious; it consolidates the worldwide reputation of
27
Top left:
Lipton Teacup
Karen Chekerdjian,
self production, 2010
Bottom:
Tapp-o
Tomoko Mizu,
NonSoloFerro, 2009
Lost in production 28
Right page:
Babylon
Harry&Camila,
Dedon, 2010
high-quality Sardinian cork, not only in the field of wine but also in the fields
of furnishings, and artistic craftwork, amongst others. Yet, at the same time,
Mizus chair is a demonstration of how experiential knowledge can become a
direct stimulus to innovation. Mizu proves to us that the designer must be
familiar not only with where, when and how to source his/her materials, but
also with the best ways of giving them form. Yet, it is only through working
with the material repeatedly, experimenting, failing and trying again, that the
designer becomes familiar with its properties well enough to coax it into
shape. Craft culture, is thus particularly well suited to innovation. This
innovation, as Mizu shows, is the result of design thinking born from the
designers acts of processing and shaping raw materials in his or her hands.
This mode of design thinking based in the experience of craft has been
recently called subtle technology and is uniquely placed to present us with
a model for sustainability and innovation for contemporary design practice.
On a similar note, the Babylon series by Harry&Camila is an interesting
example of how crafts can become elegantly progressive. Their most recent
work comprises garden vases produced in a special type of ceramic that
feature irregular surfaces and asymmetrical forms created by advanced
computer software. To the extent that a designer is connected to his or her
craft through personal, hands on experience, that relationship is impossible
to replicate, ipso facto craftwork will always maintain a strong element of
uniqueness. This is evident in the work by Daniela Archiutti, whose plates
are a result of a long and personal research into the production of ceramic
artefacts. Being preoccupied with the demise of local craftsmanship in the
region of Nove (once very famous for its ceramics) and the subsequent lack
or research from the local ceramic industries, Archiuttis work shows how
good craftsmanship comprises a dialogue between concrete practices and
thinking; this dialogue evolves into sustaining habits, and these habits
establish a rhythm between problem solving and problem finding. Having
approached three ceramic companies in Nove who helped her become
familiar with the production process of ceramic plates, Archiutti went on to
29
Lost in production 30
choose the moulds that were amongst the most indicative of past collective
memories. Part of Archiuttis way of working involved a close collaboration
with skilled craftsmen, whose traditional and long-established technique of
glazing the bisque, led to the actual decoration of the plates. Mario
Trimarchis La Stanza dello Scirocco for Alessi is another example of what
can be considered a craftsmans approach to the design of industrially
produced objects. This is an object that although it might appear almost
banal to the untrained eye, it has its long story to narrate; one that is all
about doing good work and being curious, about investigating and learning
from ambiguity and uncertainty. Trimarchi started his collection of steel
table-centrepieces by composing different shapes made from cardboard
rectangles. After several months of trying and dozens of unsatisfactory
formal compositions, Trimarchi arrived at what appeared to be a pleasing
result. Nevertheless, what seemed to be more interesting was the interplay
of shadows that the first prototype was casting on the table on which it was
placed. The design of this centrepiece thus became a detailed research on
shadows, their physiognomy and their implied characteristics. As a result,
instead of relying on the ever-elevating resolution levels of computers,
Trimarchi returned to the craft of sketching. Yet, this was not a retreat
triggered by nostalgia: his observation addressed what gets lost mentally
when screen work replaces physical drawing. In the process of sketching
shadows over and over again, Trimarchi got deeply involved in them; he
crystallized them and managed to eventually redefine an almost banal
object. Apart from metalworking, woodworking is the other ancient and
traditional production method in the area where Alessi has its roots: the
Strona valley in northern Italy. So as not to lose this precious link with
tradition, in 1988 Alessi acquired the oldest original company in the valley,
Battista Piazza 1865. As a result, several very interesting objects have been
issued, among which the Twergi kitchen tools. Made of cherry wood, they
were designed by Kuno Prey in the mid 1990s when objects were becoming
more and more wacky, ironic, plastic, humorous, luxurious and sometimes
Left Page:
Memorie
Daniela Archiutti,
Maria Elisabetta
Bauce, self
production, 2011
Top:
La Stanza dello
Scirocco
Mario Trimarchi,
Alessi, 2009
Bottom:
Intanto
Mario Trimarchi,
Alessi, 2009
31
Lost in production 32
Left page:
Top right:
Volver
Top left:
Bottom left:
Constantin Boym,
Gaia & Gino, 2008
Twergi collection
Karen Chekerdjian,
self production, 2010
Skyscraper
Bottom right:
Cuc
Pascal Tarabay,
Diamantini &
Domeniconi, 2005
33
Lost in production 34
Left:
Mate
Geert Koster,
Metalarte, 2010
Right:
Circus,
Bottom:
Twister
Rodrigo Torres,
Busso, 2005
Top:
Manta
Rodrigo Torres,
Poliform, 2008
Center:
Dress
Pane e salame
Gordon Guillaumier,
Bosa, 2004
Lost in production 36
Right page:
BookHook
37
Lost in
materials
Claudia Raimondo
Right page top:
Mutant
Araceli Silva
Canillas, Transversal
Microenvironments.
In collaboration with
Seat, 2001.
Project leaders:
Claudia Raimondo,
Marc Sadler
Right page bottom:
Purism, no tiling
please
Huang, Han-Yi.
In Collaboration with
Vietri Ceramic Group.
Project leaders:
Claudia Raimondo,
Luca Buttafava,
2005
What the projects of this section have in common can be defined in many
different ways. The different definitions and titles used to describe the
projects in this part of the catalog are indicators of the opportunities to
define an area where - despite everyone being aware of its richness it
is difficult to assign an autonomous status, given that the subject is what
things and forms are made of: why define the design of materials as a
specific area of the design culture?
The answer to this question is part of the history of Domus Academy; it
lies in the very nature of the design project and of the research developed
in recent years by the school within the horizon of contemporary design
culture. Domus Academy has the great merit to have been able to promote
- in the thirty years that we are celebrating - a different system to subdivide
topics and to define themes within the inexorable process of teaching
commoditification that has characterized the birth and growth of design
schools in recent decades. Since the foundation of the Academy, the titles
of the courses and workshops have highlighted the intrinsic complexity of
the design culture, merely suggesting a possible change in viewpoint, an
ability to focus, or to bring forward parts of a continuum that no one wishes
nor wished to reduce to strict disciplinary subdivisions. As seen in the list
of animals by Borges (Borges, Jorge Luis, the essay was originally published
asEl idioma analtico de John Wilkins, the themes are heterogeneous
and overlapping. They highlight something that is strongly interrelated and
present in other fields and areas of research. The projects in this section
show a particular emphasis on the materials used in product innovation, in
the definition of new forms of expression, in the balancing of combinations,
contrasts and synesthesias found in the technical-aesthetic characterization
of surfaces and components. In order to sort them, we referred to three
thematic areas corresponding to the fields of research developed in the
history of teaching at Domus Academy based on materials and design.
Lost in materials 40
The materials no
longer have a unique
appearance, but can be
shaped into a multiplicity
of different images,
the new potential for
technological flexibility
allows a multiplicity
of different product
solutions
Yuko
Nouvelle Vague
Cristophe Pillet,
Porro, 2005
Bella
Maddalena Casadei,
Marsotto Edizioni,
2010
Top:
Solar Bottle
Francisco Gomez
Paz e Alberto Meda,
www.solarbottle.org,
2007
Top:
Meridiana
Christophe Pillet,
Driade, 2004
Bottom right:
Havana
Jozeph Forakis,
Foscarini, 1994
Lost in materials 42
Right page;
Hope
43
Top:
Tino e Milo
Nanook
Philippe Bestenheider,
Moroso, 2008
Flow - Impronte
special Edition
Blu Canela
Harry&Camila,
Rosenthal, 2005
Right page bottom:
Jaipur
Gordon Guillaumier,
Varaschin, 2007
Lost in materials 44
systems, tactile and olfactory characteristics. Soft qualities, far from being
considered accessories, often represent the very essence of the new concept
of the environment and the product, linguistic semi-finished products that
deeply determine the conformation of what is artificial.
3 - Design primario is the name - born from the insight of Clino Castelli and
Andrea Branzi - we have used in Domus Academy since its foundation, to
indicate this point of view on the design project.
The growing medium of primary design is the meta-project, meaning what is
behind or alongside the design project, where the values of intersubjectivity
and sharing make their statement and find their place.
Primary design concerns aspects which cannot be taught with engineering
precision - such as technical characteristics or the size of an object - but are
instead of a cultural nature, like music, which can be the subject of notation,
but cannot be measured. The very choice of the name Primary Design according to Antonio Petrillo - sounds like a contentious statement. He refers
to the distinction already posed by Galileo and then explicitly put forward
by Locke. They both considered two different types of quality: the primary
qualities, such as size, mass, the specific weight of a body that could be said
to be objective, were exactly quantifiable and measurable; on the other hand,
the subjective qualities such as color, taste, smell that were subjectively
variable, could not be measured. Both for Galileo and Locke, the duty of
science was to devote itself uniquely to objective qualities, leaving out the
subjective ones, far too uncertain and not enlistable within dimensions that
could be determined univocally. In this way, science first, and later modern
culture, ended up neglecting the whole dimension of individual fruition. They
pushed even further away the determination of quality from the concrete
ways in which it is actually experienced and valued by individuals.
Primary Design aims, instead, at exploring this world of evaluations in
which subjective perceptions are the effective methods that come into play
and shape a world of values and negative situations that may stimulate or
dishearten it. (Antonio Petrillo, from the Domus Academy Master project
briefing. The reference text for this project area is C. Castelli, A. Petrillo,
Lingotto primario, Arcadia, Milano, 1985).
In the most recent projects we have used primary as the adjective to
indicate something intact, native, which exists in its original state and has
not been, relatively speaking, touched by human activities. Primary are the
environments with the greatest biodiversity such as the primary forest, the
most complete diary on the evolution of life. Therefore, primary means the
potentiality and richness of a design project: its biodiversity
45
Lost in materials 46
Left page:
Mozia
Giovanni Levanti,
Diamantini &
Domeniconi, 2009
Top:
Twin collection
Terri Pecora,
Escudama, 2003
Bottom:
Shine
47
Lost in materials 48
Top:
Art Gallery
4D
Bottom:
Aki Motoyama/
Domus Academy
Design, Brix. Project
leader: Eliana Lorena,
2012
Sander Brouwer,
Whirlpool, 2012
Salkm
Cloud
49
Lost in action
Claudio Moderini
Design the
behavior then,
of people most
of all but also
of the objects,
gestures and
actions, objects
that move and
change, daily
micro-actions
that tread the
boards
It has been a long time since Achille Castiglioni, great master of Italian
Design, asserted that to design an object actually means to design the
users behavior. This interpretation is especially relevant now more than
ever, since we live in a world densely populated with all kinds of electronic
objects, characterized by unexpected functionalities. It certainly is a world
of actions, but also of gestures that at times take on specific meanings, as
illustrated by the communication landscape that Bruno Munari cleverly
presented in his Speak Italian: The Fine Art of the Gesture. Some gestures
become interaction archetypes, such as bringing your hand to your ear
to listen, or covering your mouth to whisper which are all gestures that
electronic consumer products capture and amplify. Some gestures are
obsolete or disappeared, like rotating the telephone disk to dial the number:
a gesture that is now replaced by the numeric keyboard and more recently
by the contact list, which does it all. Thus, some gestures remain and some
disappear, new ones appear and often bewilder us: which of us hasnt
wondered once, at least about a Mr. Somebody roaming around,
gesticulating, and yelling his point of view, to then discover that he was
actually talking on the phone using headphones? Or, how could we not agree
with the image evoked during a lesson on design and interaction held at
the end of the Eighties by Denis Santachiara - if memory serves me right ,
which talked about men and women acting weird, stopping along the streets,
getting closer to the wall as to talk to the building, while actually taking
money out the ATM machine?
Design the behavior then, of people most of all but also of the objects,
gestures and actions, objects that move and change, daily micro-actions
that tread the boards. This point of view, programmatically anticipated
by Castiglioni, was also one of the core topics Domus Academy Research
Center focused on in the early Nineties. At the time, the research center was
directed by Marco Susani and the topic, developed through the activity of
Top:
Scatole, scatole
Bottom:
51
Lost in action 52
the Smart Tool Lab, was presented in the now out of print book curated by
Giovanni Anceschi : Il progetto delle interfacce, oggetti colloquiali e protesi
virtuali (Designing interfaces, colloquial objects and virtual prosthesis).
Design thoughts on the nature of electric and electronic objects, and on
whether or not they are actually able to positively influence the world of
contemporary design. It is a sort of neo-Enlightenment where the design
belief is based on the humanization of technology, on the performative
intelligence of objects, and on their impact on the daily territory made of
spaces, people and information, and especially of relations.
Behaviors that become evident through actions, gestures that intertwine
with daily life moments, and in which the objects even those presented
in the Lost in translation exhibition play an active role and become
mediators, activators, partners. Thus, I would like to read all of these objects,
some of which are electronic, with a specific and distinctive identity, some
serious, some odd and playful. I would like to read them not through a
historical or typological key, nor for their way to interpret the different design
languages made of shapes, materials, and aesthetic qualities.
In fact, I would like to read them for their ability to establish an
active dialogue with the people that use them, touch them,
manipulate and wear them. After the discreet objects
presented at Galleria Mudima in Milan in 1997, the
new generation of almost discreet quiet yet
provocative - objects make the scene. They
are then followed by really indiscreet objects,
pervasive and with an electric or electronic
soul that allows them to communicate
and talk to us; these objects that drag us into
whirling daily choreographies of gestures, actions
and behaviors. Take me and put me back down: amongst
the almost discreet objects the exhibition presents the
Enorme phone, co-designed by Marco Susani in 1987.
Fingertop
Teaser
Sottsass Associati
(Ettore Sottsass,
Marco Susani),
Seiko, 1992
Bottom:
Enorme
Sottsass Associati
(Ettore Sottsass,
Marco Zanini, Marco
Susani), 1987
53
Top:
Multipot
Diva
Lost in action 54
Left:
Zen Concpet
Motorola Advanced
Concepts Group
(Marco Susani with
Joonwoo Park),
Motorola, 2001
Talak
Neil Poulton,
Artemide, 20052007
Right page bottom:
v70
Jozeph Forakis,
Motorola, 2002
Top:
Blur
Motorola MotoBlur
user interface:
Motorola Digital
Design (Creative
Director: Marco
Susani), Motorola,
2009
Thermometer
Rugged
FireWire speakers
Lost in action 56
innovative opening mechanisms: the rotator. Here, the upper part rotates
clockwise pivoting around the screen, and reveals the keyboard.
Grasp, squeeze and caress: in 2001 Marco Susani and Joonwoo Park at
Motorola Advanced Concept Group, develops Zen, a concept that
introduces a flip made of translucent material, which while protecting the
screen with an iridescent cover (that was, at the time the latest innovation
in sunglasses: it was used to color the lenses of mirrored sunglasses) still
allows the user to see the screen when closed. It is an object to be squeezed
in your hand and that from time to time, even when closed, transmits the
typical light signals of the digital communication.
Connect, wear, and control: along the line of the well known Nike+ - the
running shoes sensor that communicates with the iPod and turns work-out
in a social experience and amongst the discreet objects with an indiscreet
soul we find Up by Jawbone, and a preview of Plugg, the new series of
iPhone add-ons. These both are witness of a delicate equilibrium between
the physicality of the product portable and wearable and the fluidity of
the digital information. Up is a wristband that helps you to live healthier,
for which Roberto Tagliabue designed the whole user experience. A sensor
tracks your physical activity and communicates with an iPhone app that
analyzes and elaborates the data to make them visible and easily readable.
It also presents a social aspect based on the idea of sharing both data and
experiences around the concept of wellbeing. Jozeph Forakis focuses on
the eco-system that surrounds, integrates, enhances, and enriches the
ubiquitous iPhone and designs Plugg. Plugg is a series of mono-functional
objects that, when connected to the Smartphone, gather different kinds
of data and information and share them with the other users, enabling
spontaneous community creation, organized by activity (health and
wellbeing, lifestyle and entertainment, work and utilities). Scroll, browse and
draw: with the latest generation interfaces, those we daily interact with when
using our cell phones (like MotoBlur developed by Susani for Motorola),
we fully get into the category of indiscreet objects - always connected and
57
This page:
Jawbone Up
Roberto Tagliabue,
Visere, 2011
Lost in action 58
Right page:
Clibe
Roberto Tagliabue,
Visere, 2006-2012
59
Lost in action 60
Left page:
Morfeo
Stefano Giovannoni
with Rodrigo Torres,
Domodinamica,
2004
Bottom:
Morgana
Claudio Naro,
Fontana Arte, 1992
always present. In these objects, our conversations and social relations all
come together on the screens infinite surface. Through these objects, the
gestures become pure action: a one-hand gesture to scroll down information,
or two-hand gesture to film and zoom. We discover the digital world with
our finger, intuitively and analogically, like when we slide a piece of paper
on the working surface, or when we draw on the sand with our hands. It is a
world made of transfer, natural gestures that are replicated on screen. Clibe
also belong to this category. Actually, myclibe.com, by Roberto Tagliabue:
a digital notebook for iPad, on which you can sketch and write about your
experiences, and which introduces a break and a moment to think within
the fast and ephemeral flow of Facebook updates and Tweets. It represents
an opportunity to distill, through drawing and writing, experiences and
emotions, and fixes them in the digital world, thus creating new dialogue and
relation opportunities. It is an App to trace and share, which thus synthesizes
the spirit of those notes: trace a critical path and share an open thought
about the unstable equilibrium between objects and behaviors.
Paraphrasing the title of the exhibition, we could title this thought Lost in
action: gestural aesthetic of in/discreet objects
A.A.V.V, curated by G. Anceschi, Il progetto delle interfacce, oggetti colloquiali e protesi virtuali,
Domus Academy, Milano, 1992
R. Giovanetti, N. Goettsche, Oggetti discreti: un viaggio nel mondo degli oggetti dautore anonimo,
EditoreFondazione Mudima, 1997
B. Munari, Il dizionario dei gesti italiani, Adnkronos Libri, 1994
61
Designers
63
Daniela Archiutti
Alessandra Baldereschi
Designers 64
Memorie
Self product, 2011
PAG. 18
Lord
Alessandra
Baldereschi, Skitsch,
2012
PAG. 20
Philippe Bestenheider
Nicholas Bewick
Swirl
Varaschin, 2011
PAG. 17
65
Constantin Boym
Sander Brouwer
Designers 66
Mario Cananzi
Pierangelo Caramia
Rio
Alessi, 1990
PAG. 15
Arcadia Swing
Xo, 1987
PAG. 16
Happy Egg
Alessi, 1993
PAG. 15
67
Maddalena Casadei
Philippe Casens
Designers 68
Karen Chekerdjian
Silvio De Ponte
Mobil
Edra, 1999
PAG: 13
69
Jozeph Forakis
Designers 70
Passepartout
Edra, 1998
PAG. 11
Diva
Rotaliana, 2009
PAG. 54
Thermometer
Plugg, 2012
PAG. 57
v70
Motorola 2002
PAG. 55
Havana
Foscarini, 1994
PAG. 42
Frederic Gooris
Hope
Luceplan, 2009
PAG. 43
Solar Bottle
www.solarbottle.org,
2007
PAG. 41
Minou
Alessi, 2012
PAG. 20
Savon du chef
Alessi, 2012
PAG. 23
71
Gordon Guillaumier
Harry&Camila
Pane e salame
Bosa, 2004
PAG. 36
Designers 72
Jaipur
Varaschin, 2007
PAG. 44
Babylon
Dedon, 2010
PAG. 28
Shinobu Ito
Padme
Ganda blasco,
2007
PAG. 23
Shine collection
Nava Design, 2009
PAG. 47
73
Geert Koster
Defne Koz
Designers 74
Vague
Alessi, 2004
PAG. 27
4D
Vitra, 2010
PAG. 49
Dress
Foscarini, 1996
PAG. 36
Tea Glass
Unilever Lipton,
2010
PAG. 28
Circus
Foscarini, 1994
PAG. 35
Larry Laske
Niki
OWO
PAG. 23
Toothpick cactus
Knoll, 1993
PAG. 15
Eyeball
Rotaliana, 2004
PAG. 16
Piano seduto
Radice, 2000
PAG. 11
75
Ran Lerner
Giovanni Levanti
Designers 76
Sneaker
Campeggi, 2006
PAG. 11
Xito
Campeggi, 1999
PAG. 11
Mozia
Diamantini &
Domeniconi, 2009
PAG. 47
Tomoko Mizu
Monica Moro
The year that I did Domus Academy was truly unique and
special. It is hard to name only one person that has influenced
my thinking, my carreer. If I had to name only one person
I would say Arch. Ettore Sottsass jr. Thankfully, even after
Domus Academy I had many opportunities to talk to him.
He taught us that beyond the measurements of the human
body , there are many things to be considered, the social
movement and the culture. He opened another perspective of
the function in design.
Tapp-o
NonSoloFerro, 2009
PAG. 28
77
Aki Motoyama
Claudio Naro
Cloud
Aki Motoyama, Brix,
2012
PAG. 49
Morgana
Claudio Naro,
Fontana Arte, 1992
PAG. 61
Designers 78
Terri Pecora
Christophe Pillet
Flow
Simas, 2004-2010
PAG. 45
Twin line
Escudama, 2003
PAG. 47
Meridiana
Driade, 2004
PAG. 42
Nouvelle Vague
Porro, 2005
PAG. 40
79
Neil Poulton
Kuno Prey
Talak
Artemide, 20052007
PAG. 55
Designers 80
Rugged
LaCie, 2006
PAG. 57
FireWire Speakers
Lacie, 2007
PAG. 57
Twergi collection
Alessi, 1996
PAG. 33
Tino e Milo
Danese, 1987
PAG. 44
Marco Romanelli
Alejandro Ruiz
Mediterraneo
Driade, 2002
PAG. 27
81
Marco Susani
Roberto Tagliabue
Enorme
1987
PAG. 53
Designers 82
Zen concept
Motorola, 2011
PAG. 54
Motorola motoblur
Motorola 2009
PAG. 56
Clibe
Visere, 2006-2012
PAG. 59
Pascal Tarabay
Rodrigo Torres
Oberon
Pandora Design,
2000
PAG. 19
Manta
Poligorm, 2008
PAG. 36
Twister
Busso, 2005
PAG. 35
Morfeo
Domodinamica,
2004
PAG. 60
83
Mario Trimarchi
Omer Unal
Intanto
Alessi, 2009
PAG. 31
Designers 84
Salkim
self production,
2004
PAG. 48
Paolo Zani
Regolo
Vanalextra, 2012
PAG. 17
85
Dante Donegani
Niko Koronis
Giovanni Lauda
Designers 86
Claudio Moderini
Elena Pacenti
Claudia Raimondo
87
Poliform
Ganda Blasco
Porro
Artemide
Joseph Joseph
Radice
BeachThingy
Kikkerland
Ravarini Castoldi
Bosa
Knoll
Rosenthal
Brix
Lacie
Rosti mepal
Busso
Lipton
Rotaliana
Campeggi
Luceplan
Seiko
Castelli
Silhouette
Danese
Marsotto edizioni
Simas
Dedon
Metalarte
Skitsch
Desalto
Moroso
Solarbottle.org
Motorola
Swatch
Domodinamica
Nava Design
Vanalextra
Driade
NonSoloFerro
Varaschin
Edra
Oluce
Visere
Enorme
Oud
Vitra
Escudama
OWO
Warli
Fontana arte
Pandora design
Whirlpool
Foscarini
Plugg
Xo
Domus Academy
Lost in translation
CEO
Marc Ledermann
Curators
Dante Donegani, Elena Pacenti
Dean
Alberto Bonisoli
Exhibition coordination
Angela Ambrogio, Mara Ribone, Chiara Vaghi
Catalogue coordination
Mara Ribone
Exhibition design
Dante Donegani, Federica Cevasco, Filippo Nichetti
Catalogue graphic design
Francesca Valad
Exhibition graphic design
Francesca Valad, Marcella Foschi
Translation
Michela Marini
Press Office
SEC Relazioni Pubbliche e Istituzionali