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{}TABLE OF CONTENTS{}
_____________________
I.
II.
III.
IV.
V.
VI.
VII.
A.
B.
C.
D.
VIII.
IX.
use them whenever you quote an official quote and yadda yadda yadda, but I
DO
expect you to clarify that you DID find the information from someone else's
FAQ, and you did not come up with it on your own. As for the aforementioned
staff-inherent spells, those are just nicknames for ease of speaking. They
aren't copy-righted or anything so whatever.
{}INTRODUCTION{}
________________
NOTE: Becoming an Arcane Smith should not be a decision you make until you
are at or have beaten the fifth and final dungeon of the game, since you
will
need to do quite a bit of running around looking for items from dangerous
enemies and bosses.
Staves are perhaps the most powerful and versatile weapons in Rune Factory
3.
While not providing much physical power, they phenomenally boost your
magical
Prowess when using spells and tomes. But what most people don't realize is
that the true power of magical staves lies within the staves themselves. Or
more realistically, the true power of magic lies within the inner energies
of
the world's comuponents. Namely, materials you can use to upgrade weapons.
Staves are incredibly different than other weapons in several ways. Number
1:
They give high magic attack rather than normal attack. Number 2: Starting
at
level 3, they have three charge levels. And number 3: The attacks released
by
charging them are different depending on what items you use to upgrade
them.
This third point is the crux of the true power behind the magic in Rune
Factory 3. For instance: take someone who just picked up this game, and has
played the two previous games. He knows that axes and hammers deal the most
damage out of any weapons, so at the end of the game, when his forging
level
is incredibly high and he has access to a wide range of items and
materials,
he crafts the Saint Axe and upgrades it with 9 Red Dragon fangs, giving an
extra hundred or two attack. Now he feels prepared to fight his way to the
bottom of the Sharance Tree's dungeons. But when he gets there, he finds
himself quite hard pressed at the lower levels due to the incredibly slow
attacks of his axe. Now take YOU, who are reading this FAQ right now: at
the
end of the game when your forging level is ALSO very high and you have
access
to a wide range of items and materials, you craft the Magic Broom. Then you
upgrade it with 7 Fire Dragon Scales, giving it an extra 144 magic attack,
and a Water Crystal and Dragon Fin. Now what you have is a staff with
incredibly high magic attack and the ability to fire a short ranged,
sweeping
water laser, a wider ranged and larger sweeping water laser, or summon two
little water elementals that follow you around and fire powerful lasers at
enemies. Now that you face the Sharance Tree's dungeons, you are infinitely
more prepared than the person who tried to go it alone using a Saint Axe.
The
possibilitis with what you could do with the magic of staves in this game
are
nearly limitless. But just so you don't get a headache, here's how things
work:
{}OVERLAYING EFFECTS{}
______________________
The cardinal rule of staff magic is that effects do not stack. They replace
each other. So if you have a fire elemental staff that at all three charge
levels shoots differing amounts of fireballs and you upgrade it using a
Bird
Wing, you will now have a fire elemental staff that shoots fireballs at the
first two charge levels, and a gust of wind at the third level (and it
charges
these levels about twice as fast as normal). But if you took the same staff
and used a Bird Wing and THEN a Fire Crystal, the Fire Crystal would wipe
over
the Air Gust spell and the speed boost enchantment and leave it just like
it
was with only a few extra stat boosts from the two upgrades. So, with this
knowledge, it is incredibly important what order you upgrade in. It would
be
a shame to use a Dragon Fin, think you're all finished, and then find a
Small
Crystal and decide to just give it some extra magic attack, thus replacing
your Summon: Guardian Fins spell with a dinky Sealing Cloud spell. Now,
onto
a practical application:
{}ELEMENTS{}
____________
When I say elements, I don't actually mean elemental affinities in the same
way the game does, where using Fire abilities on a Water type enemy will
deal more damage than usual. I use the term element simply as a
categorizing
tool. Because obviously there are no weapons in the game that deal Pirate
elemental damage. Please note as well that Arrow and Leaf elements have the
"fast" trait, which means they charge twice as fast as usual.
Fire >>>>>>> 1: |Fireball| = Shoots two splitter fireballs
2: |Improved Fireball| = shoots three splitter fireballs
3: |Greater Fireball| = Shoots four splitter fireballs
Water >>>>>> 1: |Aqua Beam| = Shoots water laser in small arc close in
front
of you
Tree >>>>>>> 1: |Strangling Root| = Cracks the ground beneath an enemy and
shoots a root out of the ground
underneath
them
2: |Crimson Circle| = Makes a ring of several apples that
circle
quickly around you and hit any enemies
they
collide with before dissapearing
3: |Crimson Volley| = Calls down large apples that fall in a
row
across the screen and then back the
other
way
Arrow >>>>>> 1: |Summon: Projectile| = launches one arrow
(fast)
arrows
arrows
Ice >>>>>>>> 1: |Spiral Shards| = Summons four ice shards that slowly spin
counter-clockwise inwards around you,
then
spiral outwards quickly
(slow)
you,
and after one second, flies off in the
direction you were facing
Castle >>>>> 1: |Golem Finger| = Launches a spinning rock structure from
above your current position that homes in
on
enemies and drills into them
(Slow)
enemies
and drills into them
3: |Inferno| = Fires a spray of powerful but small fireballs
in
a wide arc
Bane >>>>>>> 1: |Spark Mine| = Creates a lightning sphere that slowly
follows
enemies around electrocuting them
(very slow) 2: |Acrid Vapor| = Shoots a ball of poison that splashes apart
after a certain distance and sits on the
battle field for a short while
3: |Summon: Storm Spirit| = Summons a ball of lightning that
expands to a massive size and
weaves
back and forth across the screen
Tempest >>>> 1: |Lightning Strike| = Calls down multiple strikes of
lightning
on one enemy
(slow)
and
traveling in a bigger circle each
time
3: |Armageddon| = Calls down several giant meteors in a
general
radius around you
Blaze >>>>>> 1: |Massive Flame| = launches a large fireball that expands to
a
massive size
(slow)
more
surrounding you, then more and more in a
further expanding square
Dragon >>>>> 1: |Summon: Water Fins| = Fires four water fins behind you
that
fly around, colliding with enemies
before disappearing
(slow)
that
before
disappearing
3: |Summon: Guardian Fins|= Fires two water fins behind you
that
follow behind you, occasionally
firing lasers at enemies and
damaging
any colliding enemies
{}TRANSFORMERS{}
________________
::BASIC STAFF:: >>>>>>>>>>>>>>>>>>>>
____________________________________
Charge 1: Base element
Charge 2: Base element ^2
Charge 3: Base element ^3
-----------------------------------Poison Powder >>>>>>>>>>>>>>>>>>>>>
____________________________________
Charge 1: Base element
charge 2: Base element ^2
Charge 3: |Poison Cloud| = Green surrounding gas clouds (Add: Poison)
Melee attacks Add: Poison
-----------------------------------Dragon Tooth >>>>>>>>>>>>>>>>>>>>>>>
____________________________________
Charge 1: Base element
Charge 2: Base element ^2
Charge 3: |Fiery Breath| = emits a close-ranged fire blast that lasts for a
few seconds
-----------------------------------Strong Vine >>>>>>>>>>>>>>>>>>>>>>>>
____________________________________
Charge 1: Base element
Charge 2: Base element ^2
Charge 3: |Ice PetalS| = Shoots off five bluish flower petals in an arc
-----------------------------------Plant Stem >>>>>>>>>>>>>>>>>>>>>>>>>
____________________________________
Charge 1: Base element
Charge 2: Base element ^2
Charge 3: |Forest Petals| = Two green petals shoot out and weave back and
forth as they move away
------------------------------------
____________________________________
Charge 1: Base element
Charge 2: Base element ^2
Charge 3: |Deadly Tundra| = Summons a field of ice spikes all around you in
a
huge area.
SLOW charge rate
-----------------------------------Song Bottle >>>>>>>>>>>>>>>>>>>>>>>>
____________________________________
Charge 1: Base element
Charge 2: |Quadra Beam| = fires four water lasers out in front of you
Charge 3: |Siren's Song| = Emits multiple various musical notes that damage
enemies and inflict random status effects
(sometimes will steal health, too. I have not
yet
determined the pattern to this effect. It may
just
be from having a Legendary Scale on the item)
SLOW charge rate
Melee attacks randomly inflict Cold
-----------------------------------Fire Crystal >>>>>>>>>>>>>>>>>>>>>>>
____________________________________
Add: =Fire= element
-----------------------------------Water Crystal >>>>>>>>>>>>>>>>>>>>>>
____________________________________
Add: =Water= element
-----------------------------------Earth Crystal >>>>>>>>>>>>>>>>>>>>>>
____________________________________
Add: =Earth= element
-----------------------------------Wind Crystal >>>>>>>>>>>>>>>>>>>>>>>
____________________________________
Add: =Wind= element
-----------------------------------Light Crystal >>>>>>>>>>>>>>>>>>>>>>
____________________________________
Add: =light= element
-----------------------------------Dark Crystal >>>>>>>>>>>>>>>>>>>>>>>
____________________________________
____________________________________
Add: =Tempest= element
SLOW charge rate
-----------------------------------Fire Dragon Scale >>>>>>>>>>>>>>>>>>
____________________________________
Add: =Blaze= element
-----------------------------------Arrowhead >>>>>>>>>>>>>>>>>>>>>>>>>>
____________________________________
Add: =Arrow= element
FAST charge rate
------------------------------------
Shoulder Piece
Cheap Bandage
Cheap Cloth
Sparkle String
Glue
Giant's Glove
Scorpion Pincer
Wooly Furball
Bull Horn
Emeral
Amethyst
Sapphire
Aquamarine
Ruby
Diamond
Scrap Iron
Iron
Bronze
Silver
Gold
Platinum
Although, certain items like the Magic Crystal and Magic Powder DO boost
the
weapon's Magic Attack, so you may want to keep an eye out for them
so often. And if you're anywhere near the same point in your medical
expenses
as I am, then you should be greatly afraid of accidentally feinting. If you
went through the game constantly forging better weapons for yourself along
the
way, then your forging skill should easily be high enough at this point.
Now
onto the meat of the process:
The easiest transformers to obtain are as follows:
Ones]
-------------------------------------------------Poison Powder
Dragon Tooth
Strong Vine
Plant Stem
Panther Claw
Bird Wing
Fairy Dust
Spore
Gunpowder
Proof of Warrior
Small Crystal
Fire Crystal
Water Crystal
Wind Crystal
Earth Crystal
Dark Crystal
Light Crystal
Arrowhead
*[The Easiest
The reason for this list is due to the fact that all of these items can be
found primarily by slaying a certain type of enemy. Or doing it the easier
way
by using a Beanling Magic Seed that turns enemies into items that they
usually
drop. The Dragon Tooth can be a little tricky, though, because the big
green
dragons that drop them are pretty tough cookies. But don't worry about
that.
You're already at the end of the game, remember? You ARE at the end of the
game, aren't you.......???
As for the specifics of where to find such dainty trinkets, I have made yet
another list:
Dropped from Slimes (Sol Terrano), Dark Slimes (Vale River), Little Wizards
(Vale River), Little Mages and Little Emperors (Dragon Cave) [The Little
Emperors are pretty deep down in the cave, so it'll take some time to get
all
the way there]
-----------------------------Fire Crystal )))))))))))))))))
______________________________
Dropped from defeating a Fire enemy portal (It's pretty deep red. It's NOT
the slightly pinkish one, though. Those drop Love Crystals)
Can be mined from rocks in Sol Terrano Desert (use a Silver Hammer or above
for maximum efficiency)
-----------------------------Water Crystal ))))))))))))))))
______________________________
Dropped from defeating a Water enemy portal (I THINK it's the one that's
sort
of bluish-green)
Can be mined from rocks in Vale River (use a Silver Hammer or above for
maximum efficiency)
-----------------------------Wind Crystal )))))))))))))))))
______________________________
Dropped from defeating a Wind enemy portal (It'll look very green)
Can be mined from rocks in Oddward Valley (use a Silver Hammer or above for
maximum efficiency)
-----------------------------Earth Crystal ))))))))))))))))
______________________________
Dropped from defeating a Dark enemy portal (It'll look kind of brownish and
yellow, and darker than the Light portal)
Can be mined from rocks in Privera Forest (use a Silver Hammer or above for
maximum efficiency)
-----------------------------Dark Crystal )))))))))))))))))
______________________________
Dropped from defeating a Dark enemy portal (It'll look dark and murky
colored,
and kinda purple)
-----------------------------Light Crystal ))))))))))))))))
______________________________
Dropped from defeating a Light enemy portal (It'll look bright white with a
yellowish tint to it)
-----------------------------Arrowhead ))))))))))))))))))))
______________________________
Dropped from Orc Archer & Orc Hunter in Privera Forest [Stoneway/The Eye]
-----------------------------NOTE: These monsters will also randomly appear in the Sharance Tree's
Dungeons.
Now you know how to find some of the easier transformers. But per usual,
the
easier ones are never as good as the harder ones. Now we get into the
slightly
tricky part. All of the other transformers I haven't mentioned so far come
from defeating bosses. And there is one for every single boss in this game.
Which means you're going to have beat them. All of them. So get ready:
The hardest transformers to obtain are as follows:
Ones]
-------------------------------------------------Chimera Tail
<>
Chimera
Blue Lion Fur
<>
Amaranthine
Red Lion Fur
<>
Crimsone
Grimoire Scale
<>
Grimoire
Dragon Bones
<>
Skelefang
Ice Nose
<>
Crystal Mammoth
Raccoon Leaf
<>
Raccoon
Moving Branch
<>
Terror Tree
Dragon Fin
<>
Aquaticus
Ice Shard
<>
Death Wall
Ammonite
<>
Octopirate
Chest Hair
<>
Greater Demon
Song Bottle
<>
Siren
Golem Slate
<>
Golem
Electric Crystal
<>
Bane Dragon
Fire Dragon Scale
<>
Fiersome
Earth Dragon Scale
<>
Terrable
*[The Hardest
that beating the Raccoon from Privera Forest at this point is probably
easier
than beating some of the normal enemies from Vale River or the Dragon Cave.
With that being said, you may want to scratch these two from the list:
Greater Demon
Raccoon
And depending on what level you're at, and if you did any power-leveling,
you
could even scratch these as well:
Amaranthine
Crimsone
Octopirate
Skelefang
Death Wall
These bosses are much easier to beat than most other bosses, IF you are at
about level 70 or higher, and as such, you shouldn't worry too much about
getting your hands on their items. The Death Wall might take a bit higher
level though, and perhaps the Octopirate as well, if you have the proper
equipment that is. The REST of the bosses are going to take some serious
investment though. For now, let's review how to find the many lairs in
which
these lumbering behemoths reside...
Actually, hold off for a minute. Detour Time
Island]
--------------------------------------------
*[Short-cut: Hidden
*[Finding the
Now for one of hardest quests you'll ever have to go through: The Sharance
Tree. That's right folks. The secret to ultimate magical might lies right
beneath your very floor-boards. But that's besides the point. On to the
details: Inside your house there are two ladders, one to the right and one
to
the left. The left one leads down to the farm, and the right one to a sort
of
trophy room. Inside the trophy room there are two doors. The one on the
left
is the one you want. It will prompt you to pick either solo or multiplayer
once you press A next to it. I HIGHLY suggest choosing multiplayer, and
here's
why: You can still choose multiplayer and play by yourself, so don't worry,
'cause you CAN do it. But you SHOULD do it because if you die in this mode,
you will NOT be brought back to the apothecary and have to pay billions of
gold for being resuscitated. You will simply be brought back to the menu
for
this mode. Going solo however WILL wind you up in a group home with no job.
The only annoying part about this is that you can't press start during the
whole ordeal, and the game is not paused while switching equipment, so
battles
tend to get pretty dicey. But silly me, you're still in the dark here. Or
not,
if you really are at the end of the game, which you SHOULD be......but
anyways.
This mode allows you to choose one of several levels made up of a series of
interconnected rooms that you pass through by defeating all the enemies in
each room until you make it to either the portal to the next layer of the
level, or the boss of the level. Each one has a level suggesiton on it,
being
15, 30, 45, 60, 80, 100, 120, 140, and 220. This is basically an indicator
of
how hard each level is in general. The one you're looking for here is 140,
being the 8th level (Dragon Ruins). This one contains six different bosses,
each incredibly difficult, and each yielding one of the rarest magical
components in the game. Now, the one catch here is that to access each
level,
you must have beaten the level before it. That and the order in which you
have
to fight the bosses is always the same. So if you lose to just one of 'em,
then it's back to the beginning with ya. Now, I heard somewhere that it's
best
to be at least ten levels higher than the suggested level before attempting
a
level. I think this is generally a good rule, but then again, you can never
be
TOO safe. That being said, it is VERY important that you are as prepared as
you can possibly be before attempting each level. And the reason is not
because there's a huge penalty if you fail. It's because they're frickin'
hard and you will NOT be able to make it to the Dragon Ruins without being
almost OCD about your preparation. Unless you're like fifty levels above
the
suggested limit, you're gonna want to make sure you know EXACTLY what
you're
doing before entering a level in this place.
Few key pointers:
=================
NEVER use a long ranged lunging attack like Axel Disaster to
propel yourself into a room. Here's why: because every so often, you'll
come
across a room with a bunch of treasure chests in it, either brown and/or
blue
ones. If you attack them, they become animate and will attack. Or will
instantly die. THAT is a bad thing, since these treasure chests are easily
going to be what keep you alive during the boss fights. By walking up to
one
and pressing A, it pops open and literally spews almost completely random
stuff out. But there is a pattern to what it will give you. The Brown
Chests
usually give out either trash like cans and boots, ingredients like
Dumpling
Powder, crops like Cabbage, or meals, like Lampsquid Sashimi. THESE you are
going to want to hold onto. Almost all of the cooked meals you'll find in
these chests are INCREDIBLE. They heal a HUGE amount of HP and RP, and give
large stat boosts. Now the Blue Chests are not really as good, in my
opinion,
even though they usually give you really rare equipment, such as the
Gungnir
that I got out of one once (which happens to be the best spear in the
game).
But you're not here to get free loot. Remember that.
'Nother pointer:
================
Come with your POCKETS FREE. Have plenty of space for food
that you'll pick up along the way, because trust me, you are going to need
all
of it. And don't be frugal when you find those chests either. TAKE IT ALL.
Final Pointer:
==============
For equipment, you should never rely only on what you can forge
by yourself, unless your skill is already maxed out. The best items in the
game can all be found in the Sharance Tree dungeons. These would be found
in
the blue treasure chests I mentioned earlier that are found in the same
rooms
as the brown chests. Just spend some time in whichever dungeon your level
is
at or just below and look around for these rooms. For instance, from using
this strategy, I first attempted the Dragon Ruins at around level 90 with a
Magic Broom, Kalivarn, Magical Shield, Fairy Boots, Witch's Earing, and a
Wind Ring. Needless to say, I was pretty well prepared, if at least at a
basic level.
Now, I could go into a great amount of detail of exactly how to beat each
boss
and what to use on them and whatnot, but you can easily ask a friend or use
one of the general FAQs for that. I will give you a few hints, though:
General Combat Tips:
====================
As soon as you realize you've entered the boss room, use Steel Heart
(Actualy,
make sure you BRING it in the first place). This will make you immune to
flinching from taking damage. Essentially, you'll still take damage from
everything the boss throws at you, but you won't be interrupted while
charging
a Staff Spell, eating some fancy-schmancy food, or using a Rune Ability.
And
it lasts for a WHILE. Not exactly sure how long, but you'll probably only
need
to use it once per battle, MAYBE a second time. But no more than that,
unless
you die or switch your weapon. Another thing to remember is that an
incredibly
useful tool is the Thunder Chain spell, imbued by the Dragon Bones.
Combined
with Steel Heart, you'll be able to charge it up, release it, and stand far
away from the Boss while still racking up the damage, and charging another
chain in the meantime. Please realize that certain bosses are very
resistant
to magic, so don't bring ONLY that one staff. The Grimoire, for example, is
nearly immune to most magic (except, perhaps, to Earth magic). In this
case,
I find it useful to use a Longsword, and the Double Sword ability Rail
Strike,
or the Spear ability Axel Disaster. They both deal tons of hits, and they
move
you around the field somewhat (ESPECIALLY Axel Disaster).
As long as you follow these guidelines and level like crazy, you should
soon
have your hands on the allmighty powers of the bosses of Rune Factory 3
++++++++++++++++++++++++++++++++++++++++++++++++++++
Well, the rest is up to you. You are now officially qualified to ATTEMPT to
become an Arcane Smith. The choice is up to you what you do with your new
magical knowledge. Should you use a Dragon Fin and then an Ice Nose so you
can
shoot off tons of Water Fins and also call upon a gigantic ice field? Or
use a
Dragon Fin and then a Bird Wing so you can charge up those Water Fins
ridiculously fast, quite literally filling the screen with fluttering blue
chaos machines? The combinations, again, are nearly endless. But choose
wisely,
and save often, since there is no way to UN-imbue an item. Once it's done,
it's done. So have fun, and be creative, ya'll.
{}ACKNOWLEDGEMENTS{}
____________________
Well......I didn't really use too many outside sources to make this guide,
since I did it all by experimentation. But as for those who I did learn
from:
Freyashawk >>>>>>> For their FAQ on Dungeons and a Bestiary, and the names
and locations of the enemies that you get the items from
Zoel Giradel >>>>> For their General FAQ, which is how I found out in the
{}CONTACT INFO{}
________________
If you have any questions, suggestions, complaints, or anything else you'd
like to say, just shoot an e-mail over to "Leithealbion@gmail.com"
Don't be confused by the spelling. Everyone does that. I WILL try to
respond
to every e-mail that I get, including hate-mail, unless this really becomes
pretty popular, in which case I'd have to sort through the important emails
to choose which ones to answer. But that'll probably never happen anyways.
And you get bonus points if you know the reference within my email name.
Hehe.
(If you DO know, then don't be confused by the spelling, again. That "i" is
not used in the original spelling. Someone else took the name I WAS going
to
use, so I had to improvise)