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Emily lost in time and Space

Preliminaries
Inventory: Emily dressed in Bedouin garb, folding shotgun, bandoleer with
12 shots, satchel with med kit, binoculars, hand cuffs and chloroform

Welcome to Sharnoth!
Arrival
Something seems to be going wrong!, the last time you travelled via gate,
as you transitioned from one location to another you caught glimpses of
darkness and flashing bands of light out of the corner of your eye. However,
this time, the darkness and the bands of light creep in from the edges and
you now see your origin and destination as disconnected tears in the
universe. Both the corridor you left and the hotel room you were going to
seem to be moving away from you, your fellow investigators shoot past you
and soon you are left in a universe made up only of darkness broken up by
passing bars of coloured light. Then even the bars of light disappear but
somehow you sense you are still travelling, endless eternities with no
change except the unsteady beating of your heart. You feel cold, ice-cold,
and your limbs are numb and paralysed.
SAN (0/d3)
You pass through an absence of time and matter; through limbo, Perhaps
you are now beyond the universe; you have crossed the final threshold, unrelatable distances from the cosmos that is normally imagined. And then it
comes, a green-tinged light, or perhaps only a suggestion of light.
You drift at what seems to be an infinitely slow speed toward dual black and
green suns; around these black and green prodigies rotates a single planet.
Cthulhu Mythos roll to recognise it as being Sharnoth, the abode of
Nyarlathotep.
Nyarlathotep rules in Sharnoth, beyond space and time; in his
gigantic ebony palace he awaits his second coming, served by his
minions he broods and festers in blackest night.
Toward this dark cold globe you float slowly, and as you approach you see a
green plain far below you, upon which rests a gigantic twisted city, looking
misshapen and out of proportion in the unnatural glow. In the centre of the
city is a gigantic square stone building with a tall arched doorway that
yawns blackly like the maw of some terrible primeval creature. From this
building radiates an aura of palpable malevolence. Over the crumbling
masonry, cracked pillars and roofs of this dread metropolis you drift. In the
entire city not a thing moves, and yet there is a feeling of life there, of evil
prurient life that senses your presence. The streets below you change
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character, the buildings become smaller and closer together, soon you are
no longer floating over a city but some sort of apparently endless twisty
maze. You start to descend and begin to feel your physical senses
returning. You are descending into the maze, as you are landing, you catch
sight in the distance of a raised circular area with winding stairs climbing it.
SAN (0/1)

Maze
The maze is created from Emilys mind as it amuses Nyarlathotep to make a
trap of her own mind and torture her within it.
The maze is made up of corridors, doors and rooms. You need to progress
through all (? Or a set number) rooms to reach the centre. Finding a room
will require following a trail of some sort, the clue for the trail is hidden in
the description of the corridors. Once a trail is discovered it needs to be
followed for a d4 +2 junctions until a door is discovered.
Arrival point
A circular room with 6 arched exits, a tall obelisk with Egyptian carvings is at
the centre. The destinations lead to corridors (roll corridor type
randomly)that extend for 60 foot curving slowly in a direction. If a character
backtracks have a random encounter.
The obelisk is the magical trap for gate travellers.. a CM roll can work that
out.
Girdle of Nitocris
The girdle has part of her soul within and here on Sharnoth it is empowered
enough to be sentient, it is aware of its surrounding and can mentally
communicate with its bearer. It will taunt Emily
'Let none meddle with spells and enchantments concerning the Black
Pharaoh, for he is quick to trap the unwary. Let the ignorant beware, for
terrible indeed is the wrath of Nyarlathotep.'
Little mousie, You might as well give up, because soon the owner of the
house shall come to inspect his mouse trap
Here all secrets may be learned, although the price of that learning is
terrible indeed.'
Corridors
Each section of the maze will have some common characteristic
Corridors have no food or water, lead nowhere but to doors of rooms and in
corridors you are subject to attack by creatures. Climbing the10 foot walls is
possible in some sections but hard, does not help and alerts overhead
hunting horrors. It does give a view of the Palace and a raised area with
spiral ascending steps in the centre.
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Encounters
Roll an additional dice on a roll of a 6 an encounter happens (but perhaps is
just the sound of something approaching) an encounter could also be
something such as meeting Krzysztof Polanski or Artie or it could be finding
a pistol with six shots etc. Dont forget hunger, fatigue, heat cold etc..
Corridors are never straight and curve and twist such that corridor line of
sight is restricted to d6 foot at any one point.

Dice Roll

Corridor Progress
1
Sharp turn to The left
2
Sharp turn to the Right
3
T junction
4
Y Junction
5
4 way junction
6
Dead End!
A dead ends require you to back track and start following the clue trail
again.

Description
Egyptian wall
paintings

Trail
Figures in
fresco pointing
or moving

Clue
Armies at
war with
half
animals.
People
pointing at
a black
green sun

Danger
1d3 +1
Children of
the sphinx

Door
Triangle
with
handle

Fiery hot
volcano tubes

Heat gradients

1-3 Hotter
here
4-6 Cooler
here

Fire Vampire

Pulsating brain
matter

Brain Pulses

Moon Beast

Green mist

Movement and
shape of over
head Clouds

Focusing a
thought
causes the
pulsing to
speed up or
slow down
Description
of wind,
lightning etc

Hardened
metal door
(burning
hot) with
circular
spinning
lock
Sphincter
muscle

4 + d6 Rat
things

Heavy
wooden
10ft tall
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Swampovergrowth..
flooded
corridor

Insect trails

Ant trails,
many
insects

1d3 +1
Byakee

door
Tree with
wooden
door
carved into
it

Rooms
Rooms each have some psychological trauma puzzle, some truth or
discrepancy to be discovered. Nyarlathotep is trying to teach Emily how she
should be in each room.
Failing the room puts you back in the previous section, succeeding puts you
in the next. You fail a room by fleeing a room, by obviously rejecting a room
by random acts of violence etc.. die??? SAN loss. Failing a room means the
next time you find a room

Situation
The birth of Emily- A younger Eric Durant will
try to rush her in to room to assist in her
birth

In front of Room 401, Jackson Elias will


answer the door, you have a curved dagger
in your hand. Jackson sees Emily as an
assailant with the mark of the bloody tounge
on her forehead. Another two assailants
enter from the window
Hypatia Masters at home with her sleeping
baby (face down). Dont touch the baby it is
sleeping! She talks about how it is
Carl Gustav Jung, he welcomes Emily to his
office and asks that they have a session

Emilys apartment hunting horror attack

Challenge
You have come at last, doctor!
She is in great pain! Save the
child or save the mother. The
child has a single three lobed
eye. Save the mother Emily falls
unconscious fail Critical medical
to save both
Keep Jackson from dying or kill
Jackson yourself (SAN loss).
Jackson will take a lot of
persuading to not recoil from
Emily.. mention the open window
behind
Touching Hypatia gives vision of
scene in Kenya. The baby is hard
to kill? Climbs onto roof. Hypathia
oblivious to it being a monster
She must Psychoanalyse him!
80% Psychoanalyse. He will start
to convince her of a new
archetype a stronger collective
unconscious. If she fakes
agreeing SAN check
Kill Timothy before he summons
the Hunting horror Timothy is
Mugungu

Doors
What do they look like?
Depends on the corridor section
What happens when you open a door?

What do you see? impenetrable blackness


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How you get locked in the room? Once you step into the blackness
you are in effect sucked into a gate SAN (0/1).. if you enter with
another peson they will go to another different room and you will
have only a 50% of seeing them on the other side (might fail
challenge)
How you get out?
o Success
o Failure. You are thrown back to the corridor where you came
from.. the door disappears in front of you.. you have to find
another door

Destination
The final section consists of a circular corridor running all around a 60 foot
high raised dais
In the centre of the dais is a old well made up of old stone blocks and next
to it a black man with a skeleton painted face sitting on a chair smoking a
cigar and drinking rum. It is Baron Samadi and he wants to make a deal,
give him the Girdle and Emily can use the well to return to earth.
How are you liking my therapy, Doctor? Only a faithful servent knows the
secret of the gate, you could be a faithful servent I dont want to destroy
the world, it is just he who can destry a thing can control a thing
At the bottom of the well there is a burning orb that is a gate activated by
secret incantation. Using the well without the incantation leads to oblivion
(Azatoth). However if Emilys mind is already sufficiently weak at this point
Nyarlathotep can send her back to Ancient Egypt to finish her training.
The girdle of Nitocris knows the incantation. Emily can succeed Pow vs Pow
[Girdle POW 14] to control where on Earth it goes, Fail and it appears in the
great hall under Sphinx
This is the one entity who would want Emily out of Sharnoth- Nitocris needs
the Girdle to be brought back to earth to be resurrected.
If Nyarlathotep gets hold of the girdle he can dispatch a hunting horror to
bring it back
Why would Nyarlathotep let her get out?
Nyarlathotep has conflicted desires he is Messenger of the great old one,
herald of their return, while they sleep I rule, perhaps while remaining
faithful to his mission, he too like Omar and Ho Fong has grown comfortable
in his position.

Alternate Encounters
Krzysztof Polanski
He looks a mess, he is also trapped in the maze.. He arrived here because
after he got out of the asylum in Poland he went to a library in Warsaw and
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found an old French book Cultes des Goules there. He cast an incantation
thinking that it would take him back to where the other investigators were
but instead it brought him here. He has met another person:Simon Extonthe doctor from New York, but they each other when they went through a
door. He wont speak about what happens in the rooms.. he spends a long
time looking for them.. he enters them because you can find food and rest
in some of them he sometimes thinks that he finds clues that help him find
the rooms.. Everything changes here
Hypatia Masters
Vision if touched
upon a dais sprawls what used to be Hypatia Masters. Semi-circular steps lead up
to her; her beautiful face is still recognizable, but instead of her lithe body her face
now sits atop an amorphous, pulsating mass of sallow fleshlittle more than a
swollen container encasing the Spawn of Nyarlathotep. Two baleful eyes can be
seen glaring through the translucent yellow membrane of her belly. Hypatias head
babbles constantly in sing-song schoolgirl English about college friends and
photography, and her metamorphosis to the bride of a god. Seeing Hypatia in this
horrible state costs 1D3/2D10 SAN for each investigator.
Biography
Born 1892
No police record; no record of public service. Hypatia "Patty" Celestine Masters.
Heiress to the Masters armaments fortune. The business dealings of her
grandfather Aldington Masters were chronicled by the muckraker Nikolai Steinberg
in his work Masters of Corruption. Went out with Roger Carlyle several times, but
only as a friend. Accompanied the Expedition as photographer and achivist.
Research reveals that she had no criminal or public records. Her wealth comes
from the Masters armaments fortune, as told in Nikolai Steinburg's Masters of
Corruption. Hypatia's grandfather and father farmed out management to competent
businessmen. Hypatia schooled in France and Swiss and studied languages and
photography, achieving success with both. Hypatia dallied with Roger Carlyle on
occasion, but the two were foremost friends. Hypatia pursued a relationship with

Raoul Luis Maria Pinera, a Catholic and a Marxist studying at NYU.

Present in flat are Emily, Preston, Willard, John Kuzak, Artie. Snowing
outside, has lantern, is reading Africas Dark sects by electric lantern.
Harmonica music from living room- 5 mins or less later, Timothy already
possessed by Mukunga summons HH

Wednesday the 21st of January 1925


trapped in Emilys apartment by the falling snow, which turns rapidly to
blizzard and too agitated to rest, the characters spend their time checking in
on the still sleeping Timothy, drinking "Canadian" bourbon and studying the
recovered book "Africa's Dark Sects". The enormity of what the characters
have recently witnessed and the horrors recorded by Blackwell in his work
come crushing down on their psyches, it is too much for Krzysztof who takes
advantage of Preston's recounting of his time being tortured by the Yazidi in
the Arab revolt 1917 to slip out of the apartment into the frosty morning,
leaving behind a simple note on a business card: "This has gone too far, I
cannot do this anymore, Don't follow me, I will contact you if I want to be
involved again." Meanwhile, propelled by a sensation his has been away
from New York for too long, John Kuzak makes his way by hitching lifts with
road crews and even hiking to Emily's apartment, overnight from Boston
through the snow!
Willard comes rushing from the spare room where Timothy is sleeping. "The
boy is waking!"
As the characters enter the small room Timothy awakes and starts asking
"where am I?, Who are you? Take me to see my grandmother" The players
comfort him and answer his questions and say that they can't bring him to
find his grandmother until he has recovered and the snow clears up. He
suddenly acts confused and then repeats some of his questions, "where am
I?", "You are the shoe lady!" Emily notes that in between his bout of
confusion he seemed to undergo some change of personality, she also notes
he is suffering from Post Traumatic Stress syndrome. He tells how he was
grabbed by some men who offered him chocolate when playing on his own
near Ransom court, they took his new shoes, he is very happy when Emily
shows him the shoes again. The men tied him to a pole by his wrists; he was
forced to see something terrible with many eyes and faces in a pit. The old
man from the shop said that when the moon ate the sun Timothy was to
become part of the creature and that Timothy should feel himself lucky. Most
of the time they pushed a rag in his face and he went to sleep. Some of the
people in that basement did not look right, they just stood there, and they
smelled bad. There was one kind man, he came to see him a few times, his
name was Mukunga, and he brought food and water. He said that the others
were bad men and that one day soon when there were no others around he
was going to free Timothy. Did the players rescue Mukunga too? Once
outside the spare room John Kuzak tells the other characters that he
recognises the name Mukunga, a cultist that was tailing him in Arkham said
he was the one they took orders from and were all afraid of.

The rest of the day passes, the electricity goes out occasionally and up to
two foot of snow has fallen and it is obvious the characters won't be able to
meet Erica Carlyle at her up-state residence as previously arranged, so they
call her and speak to her butler who mentions that Erica had mentioned she
had expected they would not be able to make it and that they should
reschedule, and good news as she discovered the combination to her
brother's locked safe as a footnote in his edition of the collected works of
Poe. When the snow lets up for awhile Emily leaves to meet her friend Jean
Pierre at a nearby coffee house. Artie Ratlin, being suspicious of Jean Pierre,
attempts to follow them but instead slips on ice and crashes into some trash
cans. Once all back at the apartment the snow starts to come down heavily
again and John Kuzak and Artie make a simple meal of corned beef and
beans for everybody, including Timothy who is feeling well enough to be out
of bed. After the meal Artie plays a tune on his harmonica and Willard
decides to teach the boy some chess
Soon after dusk, the lights go out again but some candles and the torches
are found. While Timothy is in the toilet, Preston hears him speaking to
himself in some strange language, picks up a lantern and goes to
investigate, Emily also hears from where she is studying in her office and
picks up her shotgun. At that moment the toilet door opens and Timothy
stumbles out and falls to the ground, above him a rip in reality seems to
appear, a hole in the world like a great black pit, and from the rip flies out a
large black flying serpent horror with sharp teeth and a form that shifts and
changes and is hard to view.
As the characters in the living room look on in shock, the enormous ropy,
black single bat-like winged worm grabs up Timothy with his mouth and
swallows him whole. The 40 foot long horror is coiled up in the corridor
outside the toilet, near the front door separating the living room and kitchen
from the sleeping areas and office. Emily is separated to the rear of the
creature; Artie is in the kitchen, the rest are in the living room. Emily drops
her lantern which breaks and blasts at it with her shotgun, however most of
her shotgun pellets seem to scatter off the creature's thick hide. Willard also
stands up and tries to shoot at the creature but his bullet bounces off the
creature barely marking it. Preston stands still, frozen in shock mealy
holding his lantern, illuminating the creature.
John Kuzak seems much affected by the sign of Timothy's demise and
screams semi-coherently at the creature and shoots wildly at it then
discards his ineffectual gun and pulls out his knife. The horror lurches
forward to bite Preston but seems to be repelled when the beam of light
from Preston's lantern by chance shines in its bulbous eyes, instead it
lurches around and tries to bite at Emily but misses, its tail tries to grab at
Willard but he dodges out of the way. Artie comes running from the kitchen
clutching a bottle of whiskey, sees gun shots are ineffectual, drops his gun
and sticks a candle in the end of the bottle to make an improvised Molotov
cocktail.
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Emily shoots her shotgun, seemly more effective this time and runs into her
office slamming the door shut. John Kuzak rushes at the creature which
grabs him in its tail as he ineffectually stabs it, the tail coils around and John
is propelled toward it head and it's many teeth, the creature bites savagely
at John and drops him to the ground apparently dead. Artie throws his
whiskey Molotov at the beast and hits it right in between the jaws, the bottle
bursts and catches into flames, and this distresses it.
The horror pursues Emily to her office destroying the door and part of the
wall in the process, seeing herself cornered, Emily blows out the window in
her office and climbs out the window on to the exterior brickwork of her 4th
floor apartment. Artie at this point has rushed to John and has managed to
stop the bleeding from the bite wound. Willard has fallen back to the kitchen
and manages to improvise a torch from a brush handle and some table
protectors, he lights it from the gas oven.
Artie picks up John and goes to Preston who is still motionless in front of the
apartment door, thinking to save Preston by pushing him out of the
apartment, Artie opens the main door only to see 3 people there, one of
them, a Caucasian man in a cheap suit trying to pick the lock, the other the
old black owner of the Juju shop and the third an intense powerful looking
back man who is gesticulating and making strange gestures. The lock picker
pulls a gun out and tries to shoot Artie, the old man readies a machete and
the sorcerer starts incanting. Artie just slams the door in their face and
drags the catatonic and injured away from the door.
Meanwhile the horror is trying to demolish the wall between the office and
the living room and seems to eye the mask and other occult materials on
the living room table, Willard comes rushing in with his improvised torch and
rams it into the eye of the creature with such force that the creature's eye
explodes! green ichor splatters everywhere, the creature is able to grab hold
of the mask with its tail and with its head it bares down on a retreating
Willard, who finds himself cornered by the window and running out of
options and to avoid the horrors jaws he dives through the window and
plunges the four floors to the ground. He is buried deep into the snow, which
starts to turn red.
Emily climbs down two stories but then slips and falls the rest of the way,
but only hurts herself slightly, the snow protecting her. The cultist with the
gun shoots out the door lock and the sorcerer Mukunga casts a spell that
hits Artie in the abdomen and causes it to blacken and die, Artie is wounded
but still walking slowly carrying John to safety. Preston seems to return to his
senses in time for the old man to rush at him with the machete, the white
cultist rushes in and places the occult items in a bag. Mukunga enters the
apartment and takes the Mask from the horror. Preston and Artie shoot their
guns at the old man and the sorcerer, both fall, the cultist with the bag tries
to flee from the apartment but Preston runs after him. When the sorcerer
dropped the horror seemed to turn on him and grabbed at his leg pulling
him into the air as it flew out the window and into the snowy sky, now free
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from control it devours its failed master. Preston shoots down the stairs at
the remaining cultist who drops.
Preston decides that as he is still officially a suspect in the subway shooting
a few days earlier he had better leave post haste, Emily rushes over and
manages to save Willards life, he is close to death and will need many
weeks hospitalization. John is also made stable and gains consciousness
again. To avoid unnecessary questions, when the neighbours have courage
enough after the shooting stopped to come out and see what happened, a
story is passed off of how robbers tried to burgle Emilys apartment, but
unluckily for the burglars Emily was hosting her local NRA meet and then
there was an explosion and John got bit by a dog or something wink
emoticon luckily there is enough time, because of the snow before the
police (and ambulance) come for the players to arrange things and make
the story straight.

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