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Mobile Learning Matrix

Nicole Lange
Colorado Academic
Standards

ISTE
Standards
for
Teachers

ISTE
Standards
for Students

Blooms
Taxonomy

Constructivism

Gamification

Flipped
Classroom

Mathematics
Have students use
the mobile app
Math Flash Cards*
to individuals
practice their
number sense, and
specific problems,
as they are specific
to that child. Not
only will this allow
for individual
learning but can
also be done in
small groups to
expand
collaborative
learning.
2. Communication
and Collaboration
a. Interact,
collaborate, and
publish with peers,
experts, or others
employing a variety
of digital
environments and
media
3. Research and
information fluency
b. Locate, organize,
analyze, evaluate,
synthesize, and
ethically use
information from a
variety of sources
and media

1. Number Sense,
Properties, and
Operations

2. Patterns, Functions,
and Algebraic
Structures

Create a QR hunt
that uses a
scaffoldings
approach to
learning. Have
the QR codes

Analyze, understand,
create Students will
be required to first
understand the app,
and the problems that
go with each question.
Then they will have to
analyze problems and
create a solution to
each flashcard.

Understand,
Evaluating Students
will be required find
the QR codes, and
answer each problem
correctly that goes

Students will evaluate


their own work
throughout the year
comparing the
flashcards they were
receiving at the
beginning of the year,
compared to that at the
end.

Having students use


this mobile app will
allow them to take
their learning an
practice of the
specific math
problems and do
them outside of the
classroom.

After students have


understood each
equation and have
finished the answer
to that question,
they will be able to

labeled in
chronological
order and each
paired with a
harder and harder
algebra equation.
Students will
begin with the
first equation and
once they finish it
correctly will be
able to find the
next QR code that
will lead to the
next problem.
Students will work
together in order
to get all the way
through all the
codes.
2. Design and
develop digital
age learning
experiences and
assessments
a. Design or adapt
relevant learning
experiences that
incorporate digital
tools and
resources to
promote student
learning and
creativity
c. Communicate
relevant
information and
ideas effectively
to students,
parents, and
peers using a
variety of digital
age media and
formats

with hat code. They


will have to
understand how to
use the QR code hunt
with their mobile
devices, and then
evaluate what they
know about each
problem.

3. Analysis, Statistics,
and Probability
4. Shape, Dimension,
and Geometric
Relationships
Reading, Writing, and Communicating

move on to another
problem.

1. Oral Expression and


Listening
2. Reading for All
Purposes
3. Writing and
Composition

4. Research and
Reasoning

Have students use


the app ABC Cursive
Writing in order to
practice their
handwriting as well
as their knowledge
of cursive. After
teaching a lesson on
cursive have
students use the
app to practice the
specific letters
taught in class.
Have them work
together in partners
and have the other
partner grade the
other student as
they write using the
app. Then have the
students keep a
checklist of what
they must work on
when it comes to
writing cursive.
2. Communication
and collaboration
a. Interact,
collaborate, and
publish with peers,
experts, or others
employing a variety
of digital
environments and
media
Create a lesson
that focuses on
mobile learning
and the different
apps and ways in
which learning
can be completed.
Have student pair
up and research
different writing
apps, that create
a great
environment for

Analyze, understand
Students will have to
examine and
distinguish the
information that the
apps provides to them
and use that
information to write
and practice their
cursive. They will
then analyze their
fellow peer on the
correctness, or what
they must work on
when it comes to their
handwriting and
cursive skills.

Analyze, understand
Students will have to
understand how they
write best and
compile a list of items
the app they chose
must have. Then they
must analyze multiple
apps and find, which
one is best.

This specific app will


allow students to
analyze how they are
doing each time they
use the mobile app and
way of learning. They
will be able to compare
their checklists at the
end of the year and se
their growth and what
they have improved on.

Students will first


spend time learning
about the specific
type of cursive
letters or
handwriting that
was taught in class.
Then they will use
the app to work on
what was learned.
Then students will
finally end by
creating a checklist
after being analyzed
by their fellow peer.

This mobile app will


allow students to
work on their
cursive and
handwriting outside
of the classroom .

Only after students


understand what
each app supplies,
will they be able to
pick the app they
think is best and
write their research
paper over it.

The research and


the writing of the
research paper are
methods that can be
preformed outside
the classroom in
order to expand
learning.

writing. Have
each group pick a
specific app that
they believe is the
best for
undisturbed
writing and write
a research paper
through the
specific app where
they can present
it to the their
classmates.
Examples of
specific apps
could include:
Write Boom, Enso
Writer, Clean
Writer, and
Chapters
Notebooks for
Writers.
3. Research and
information
fluency
c. Evaluate and
select information
sources and
digital tools based
on the
appropriateness
to specific tasks

Social Studies
1. History

Students will pick a


president that that
they would like to
research and using
the app iAmerica,
will and be
responsible for
researching and
becoming a
professional expert
on that person.
Then each student
will create a poster
describing facts and
traits about that
president including
the changes they
made while they
were in office and
important historical

Understand, Analyze,
create Students will
be required to select
information and
translate the info that
they have acquired
through research and
restate the info in a
poster that will be
presented to the
class. They must also
examine and
distinguish
characteristics and
events within their
persons life that they
deem important to
history. Finally they
must be able to
assemble and

Only once students


have researched
their individual that
they must become
on expert on, will
they then be able to
design and create
their posters.

events that took


place when they
were in office.
3. Research and
information fluency
a. Locate, organize,
analyze, evaluate,
synthesize, and
ethically use
information from a
variety of sources
and media c. b.
Evaluate and select
information sources
and digital tools
based on the
appropriateness to
specific tasks d. c.
Process data and
report results

2. Geography

Have students use


the maps on their
mobile devices or
other mobile apps
that include a
map of the world.
Have them pick
an iconic location
in the United
States that they
would like to visit.
Have them create
a travel plan from
the area they live
to that location
and include the
specific landmarks
they will see along
the way as well as
different
geographical
features they will
see. Then have
students present
their travel plan to
the class through
a PowerPoint in
which they will
add pictures and
facts which they
can share with the
class, or their
parents.

construct a poster
board that not only
displays information,
but also add pictures
and a clear idea of the
individuals life.

Create, Evaluate
Create a PowerPoint
using mobile apps
that allows students
to gain the
information they need
about a certain iconic
location in the United
States and the travel
plan it would take to
get there. They will
have to evaluate what
important landmarks
they will see along the
way.

Students will have to


constructively analyze
their ability to
remember aspects
about geography, as
well as personally
decide if they need to
spend more time
practicing geography,
in order to become an
expert in the landmarks
and geographical
locations that were
apart of their travel log.

Outside of
classroom time,
students will have
the ability to use the
maps at home, or
whenever they feel
like practicing
certain aspects of
geography, and
commit it to
memory.

2. Design and
develop digital
age learning
experiences and
assessments
a. Design or adapt
relevant learning
experiences that
incorporate digital
tools and
resources to
promote student
learning and
creativity b.
Develop
technologyenriched learning
environments that
enable all
students to
pursue their
individual
curiosities and
become active
participants in
setting their own
educational goals,
managing their
own learning, and
assessing their
own progress

3. Economics
4. Civics
Science
1. Physical Science
2. Life Science

Students will use


the mobile app, My
Incredible Body to
discover and
research one
system or part of
the body.
(Circulatory,
muscular, Skelton,
eyeballs, or ears)
They will then teach
the class about that
specific part of the
body they picked
and describe its
functions and

Understand, Evaluate,
Analyze Students
will be required to
understand and
comprehend the
events that are
occurring within that
specific system or part
of the body while
evaluating and
analyzing what they
believe to be
happening using the
app. They will also be
required to draw
connections to

Students will be able to


analyze their ability to
understand and
diagnose the human
body, and will be able to
constructively
understand what they
need to work on.

Students will be
able to show and
look back on their
specific body part or
system using the
mobile app outside
of the classroom.

include pictures
using a PowerPoint,
or a poster board.
2. Communication
and collaboration
a. Interact,
collaborate, and
publish with peers,
experts, or others
employing a variety
of digital
environments and
media b.
Communicate
information and
ideas effectively to
multiple audiences
using a variety of
media and formats
3. Research and
information fluency
c. Evaluate and
select information
sources and digital
tools based on the
appropriateness to
specific tasks

3. Earth Systems
Science

Create a QR hunt
in which the
teacher presents
the rock cycle first
and then creates
a scavenger hunt
associated with
different rocks
within the
classroom. Next
to the specific
rocks will be QR
codes instructing
students to
respond to the
specific rock, and
identify what it is.
Have students
work in groupd in
order to decide
and identify which
each type of rock
is that is
associated with
the QR code
(sedimentary,

learning techniques
regarding the most
productive way to
teach and display
their information
about their specific
system.

Create, Analyze,
Understand Will
have to complete the
scavenger hunt using
QR codes in order to
incorporate a mobile
feature. They will also
have to analyze the
QR question and
information with each
rock, and understand
what each rock is and
the name of it.

Students will be first


taught the
information covering
the rock cycle, and
then they will be
encouraged to
complete the
scavenger hunt and
only after reading
about the
information through
the QR codes, will
be able to identify
what each rock is.

igneous, and
metamorphic)
1. Facilitate and
inspire student
learning and
creativity
b. Engage
students in
exploring realworld issues and
solving authentic
problems using
digital tools and
resources c.
Promote student
reflection using
collaborative tools
to reveal and
clarify students
conceptual
understanding
and thinking,
planning, and
creative processes
2. Design and
develop digital
age learning
experiences and
assessments
d. Provide
students with
multiple and
varied formative
and summative
assessments
aligned with
content and
technology
standards, and
use resulting data
to inform learning
and teaching

Differentiation
Learning Disabilities EEOs

Using Evernote,
create a specific
account that
includes notes of
lectures and
overall concepts
that you are
teaching in class
that day. Then
have students

Understand This will


allow students to
better understand the
material being
presented in class.
They will also be able
to translate and
recognize information
that they previously
might not have

Students will be able to


access the information
taught in class on their
mobile devices using
Evernote and then
constructively analyze
where they are in their
learning and methods in
which to improve.

This will allow


students to continue
their learning within
the safe
environments of
their homes, or
areas outside of the
classroom, where
they can consult
others or take more

with learning
disabilities use the
account to review
information that
was discussed
that day and
possibly involve
their parents as
they attempt to
comprehend the
materials. This
mobile app would
also include
pictures of
specific topics,
with subtitles
allowing those
with hearing or
comprehension
disabilities to be
able to read and
possibly connect
to the information
on a different
level.
1. Facilitate and
inspire student
learning and
creativity
c. Promote
student reflection
using
collaborative tools
to reveal and
clarify students
conceptual
understanding
and thinking,
planning, and
creative processes
3. Model digital
age work and
learning
c. Communicate
relevant
information and
ideas effectively
to students,
parents, and
peers using a
variety of digital
age media and
formats

understood during
their own time,
outside of class.

time to comprehend
and issue.

4. Promote and
model digital
citizenship and
responsibility
b. Address the
diverse needs of
all learners by
using learnercentered
strategies
providing
equitable access
to appropriate
digital tools and
resources

Physical Disabilities
Gifted/ Talented

Have students that


are gifted/talented
create their own
blogs using the
mobile app, Blogsy,
which will be
displayed on the
classroom website
that takes a concept
such as the rock
cycle that was
learned in class and
explore the concept
on a deeper level.
This will allow the
gifted students to
take a teaching
initiative and help
their fellow peers in
areas that they
understand using a
blog, while teaching
a concept more in
depth than what
was taught in class.
2. Communication
and collaboration
a. Interact,
collaborate, and
publish with peers,
experts, or others
employing a variety
of digital
environments and
media
b. Communicate
information and

Understand This will


allow students to
better understand the
material being
presented in class as
well as go deeper in
thought and
understanding about
certain concepts.
They will also be able
to translate and
recognize information
that they previously
might not have
understood during
their own time,
outside of class.

Students will first be


assessed to
understand if they
are struggling in an
area fist before they
are asked to create
a Blogsy.

ideas effectively to
multiple audiences
using a variety of
media and formats
4. Critical thinking,
problem solving,
and decision
making.
d. Use multiple
processes and
diverse
perspectives to
explore alternative
solutions

Other
Reflection: Overall this matrix allowed me to view the positive role mobile learning would have within a classroom. They will only
begin to push the boundaries of what can be taught and the methods of which information can be displayed. This matrix also
allowed me to view the endless possibilities that these digital tools can provide with in a classroom and allowed me to view the
integration of them within the classroom as both an important and diverse field for teachers to incorporate within their
classrooms. The multitude of options for subjects, as well as different methods for organizing, using different learning methods,
or using a flipped classroom learning are some of the ways that mobile learning can allow students and teachers endless
opportunities to further students learning and expand their understanding process. I realized how this change up, and integration
of technology would allow students a diverse learning environment. Mobile learning would also be easy to combine, or add to a
class website which in turn allows for parents and family members to glimpse into the learning within the classroom and become
an active encourager and provider of further knowledge in the ideas and lessons discussed. This matrix also forced me to
consider students and individuals with learning disabilities, as well as gifted/talented students. Often times it is easy to forget
about these individuals within the classroom and I truly see the significance of these digital tools as they allow students to delve
deeper into understanding and better comprehend how to diversely learn within each setting. I know though that through this
matrix I have only scratched the surface of what mobile learning can provide for the educational system and look forward to
delving deeper into this topic and discovering other useful tips and ways in which to become a more effective teacher for each
and every student.

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