Professional Documents
Culture Documents
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Justification
10. Individual vs. Collaborative Game Design: Students will design the game individually.
There are a few reasons for this: the first being that the space at our school is more
conducive to individual work. Secondly, in activities like this 1-2 students end up doing
all of the work will other students do not do anything. It is important that all students are
engaged and that this is a learning experience for each student.
11. Procedures: On the first day I will introduce the project to the students and outline what
is expected of them. On the second day I will go through how to use the website with
each student. Prior to starting this assignment the students will have picked the Spanish
speaking city and have an idea of what their city will look like. They will also have
written out the clues and where Gabrielas ultimate location is. That way when we get in
the lab all they have to do is design. Each game needs a minimum of 10 clues so with 8
days remaining on the project the students should create a different clue each day and
design the environment and task for this clue. ,
12. Evaluation: The students will receive 3 peer evaluations and 1 evaluation from me. Their
peers will evaluate them on the appearance, difficulty, and how engaging the game is. I
will evaluate them on proper use of grammar and vocabulary, appearance of the game,
flow, and difficulty. I also intend to have a game fair after everyone is done so that
students can go around the room and play all of the other students games. Not to
completion of course but just to get a peak.
13. Expected Learning Outcomes and Methods for Measuring Learning outcomes:
Learning Outcomes
Knowledge
Skills
Learning outcomes
Evaluating their use of
is GameMaker
To design a game using
GameMaker
Examine the complexity and
Spanish content
Games are an effective way
Attitudes
grammar
14. Perceived Barriers and Support Needs: It is imperative that the Internet is working that
day and that there are enough computers for each student to have their own. Student
absences could also be an issue, as the timeline for this project is quite short.
15. Reflection: One of the main things that has been reinforced to me through this project
and taught to me in this class is the opportunities for using digital games in the foreign
language classroom are endless. I always thought games were only for science and math.
I am really excited to incorporate this into my classroom, as I think my students would
love to create their own game. The GameMaker program in particular is great because it
looks very advanced but does most of the hard work for the creator.