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Microsoft HoloLens

Seminar report
Submitted in partial fulfillment of the requirements
for the award of B.tech Degree in
COMPUTER SCIENCE & ENGINEERING
of Maharishi Markandeshwar Engineering College
By
Bharat Kumar
Under the guidance of

November 2016
Department of Computer Science & Engineering
Maharishi Markandeshwar Engineering College
Maharishi Markandeshwar University, Mullana-133207

Maharishi Markandeshwar Engineering College


Maharishi Markandeshwar University, Mullana-133207

This is to certify that the content of the seminar report entitled


Microsoft HoloLens Submitted by Bharat Kumar for the award
of degree of Bachelor of Technology in
Computer Science & Technology
Of the Maharishi Markandehswar Engineering College, is a
bonafide account of the work carried out by him in this
department during the academic year 2016-17 under our
supervision.

Seminar Coordinator

Head of the Department

ABSTARCT
This seminar examines the new technology of Holographic Projections (Microsoft
HoloLens). It highlights the importance and need of this technology and how it
represents the new wave in the future of technology and communication, the different
application of the technology the fields of life it will dramatically affect including
business, education, telecommunication and healthcare. The paper also discusses the
future of holographic technology and how it will prevail in the coming years
highlighting how it will also affect and reshape many other fields of life, technologies
and businesses.
HoloLens is essentially a holographic computer built into a headset that lets
you see, hear and interact with holograms within an environment such as a living
room or an office space. It is based on Augmented reality, Augmented reality (AR) is
a live direct or indirect view of a physical, real-world environment whose elements
are augmented (or supplemented) by computer-generated sensory input such as sound,
video, graphics or GPS data.
The history of augmented reality can be traced back to 1990 and work undertaken by
Professor Tom Caudell as part of a neural systems project at Boeing. This project was
focused upon finding new ways to help the company's engineering process and
involved the use of virtual reality. Augmented reality is the blending of virtual reality
and real life, as developers can create images within applications that blend in with
contents in the real world. With AR, users are able to interact with virtual contents in
the real world, and are able to distinguish between the two.

ACKNOWLEDGEMENT
I have immense pleasure to present this seminar on Microsoft HoloLens, a
topic of my personal interest. Firstly, I thank God, the almighty for giving me such a
great opportunity to present this seminar.
I express my sincere gratitude to Mr. Sandeep Goyal (HOD of Computer
Science & Technology) for his support.
I sincerely express my gratitude to all other teachers and my dear friends for
their valuable co-operation and help.
Bharat Kumar

CONTENTS

Page No.

1. Introduction

2. 3D Holographic Projection Technology

2.1. Holograms
3. Advantages of Holographic Projection
3.1. Microsoft HoloLens
4. Working of HoloLens

2
3-4
3-4
5-13

4.1. Parts of HoloLens

5-6

4.2. Specification of HoloLens

6-9

4.3. Real-life working of HoloLens


5. Advantages of HoloLens
6. Dis-Advantages of Hololens
7. Augmented Reality
7.1 Different from Virtual Reality

10-13
14
14
14-16
15-16

8. Future Scope of HoloLens

17

9. Conclusion

17

10. References

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Microsoft HoloLens

1. Introduction
Microsoft HoloLens, known under development as Project Baraboo, is a pair of
mixed reality head-mounted smartglasses developed and manufactured by Microsoft.
HoloLens is essentially a holographic computer built into a headset that lets you see,
hear and interact with holograms within an environment such as a living room or an
office space. It is based on Augmented reality, Augmented reality (AR) is a live direct
or indirect view of a physical, real-world environment whose elements are augmented
(or supplemented) by computer-generated sensory input such as sound, video,
graphics or GPS data.
The history of augmented reality can be traced back to 1990 and work undertaken by
Professor Tom Caudell as part of a neural systems project at Boeing. This project was
focused upon finding new ways to help the company's engineering process and
involved the use of virtual reality.
Augmented reality is the blending of virtual reality and real life, as developers can
create images within applications that blend in with contents in the real world. With
AR, users are able to interact with virtual contents in the real world, and are able to
distinguish between the two.

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Microsoft HoloLens

2. 3D Holographic Technology
Holography is a diffraction-based coherent imaging technique in which a complex
three-dimensional object can be reproduced from a flat, two-dimensional screen with
a complex transparency representing amplitude and phase values. It is commonly
agreed that real-time holography is the ne plus ultra art and science of visualizing fast
temporally changing 3-D scenes. The integration of the real-time or
electro-holographic principle into display technology is one of the most promising but
also challenging developments for the future consumer display and TV market. Only
holography allows the reconstruction of natural-looking 3-D scenes, and
therefore provides observers with a completely comfortable viewing experience.
A HoloLens will use holographic technology to project large-scale, high-resolution
images onto a variety of different surfaces, at different focal distances, from a
relatively small-scale projection device. To understand the technology used in
HoloLens, we must understand the term Hologram, and the process of making and
projecting holograms. Holography is a technique that allows the light scattered from
an object to be recorded and later reconstructed. The technique to optically store,
retrieve, and process information. The holograms preserve the 3-D information of a
holographed subject, which helps to project 3D images.

2.1. Holograms
A hologram is a physical component or device that stores information about the
holographic image. For example a hologram can be a grating recorded on a piece of
film. It is especially useful to be able to record a full image of an object in a short
exposure if the object or space changes in time. Holos means whole and graphein
means writing. Holography is a technique that is used to display objects or scenes in
three dimensions. These 3D images are called holograms. A photographic
record produced by illuminating the object with coherent light (as from a laser) and,
without using lenses, exposing a film to light reflected from this object and to a direct
beam of coherent light. When interference patterns on the film are illuminated by the
coherent light a three-dimensional image is produced.

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3. Advantages of Holographic Projection


The interest in 3D viewing is not new. The public has embraced this experience since
at least the days of stereoscopes, at the turn of the last century. New excitement,
interest, and enthusiasm then came with the 3D movie craze in the middle of the last
century, followed by the fascinations of holography, and most recently the advent of
virtual reality. Recent developments in computers and computer graphics have made
spatial 3D images more practical and accessible. Modern three-dimensional (3D)
display technologies are increasingly popular and practical not only in computer
graphics, but in other diverse environments and technologies as well. A concurrent
continuing need is for such practical autostereoscopic 3D displays that can also
accommodate multiple viewers independently and simultaneously. A particular
advantage would be afforded if the need could be fulfilled to provide such
simultaneous viewing in which each viewer could be presented with a uniquely
customized autostereoscopic 3D image that could be entirely different from that being
viewed simultaneously by any of the other viewers present, all within the same
viewing environment, and all with complete freedom of movement therein. A high
resolution three dimensional recording of an object. Another feature is that these are
glasses free 3D display. This 3D technology can accommodate multiple viewers
independently and simultaneously, which is an advantage no other 3D technology can
show. The 3D holographic technology does not need a projection screen. The
projections are projected into midair, so the limitations of screen are not applicable for
3D holographic display.

3.1. Microsoft HoloLens


HoloLens is essentially a holographic computer built into a headset that lets you see,
hear, and interact with holograms within an environment such as a living room or an
office space. Microsoft has built the headset without the need to be wirelessly
connected to a PC, and has used high-definition lenses and spatial sound technology
to create that immersive, interactive holographic experience.
The HoloLens comes with semitransparent holographic lenses which 'generate
multi-dimensional full-colour holograms'. That means it's not going to be projecting
images into a room that everyone can see. It's cutting edge stuff, but it's not quite that
advanced yet.
Basically HoloLens is a high-tech computer system that can be wearable and works
according to your gestures with hands, eyes, etc.

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Fig. 3.1 (HoloLens)

As seen in above fig. 3.1, That is actual picture of wearable augmented reality from
Microsoft named by HoloLens. This is the first holographic computer which is
running on Windows 10. It is completely unattached as no wires, phones or computers
needed, it is a computer itself.
The premier device for Windows Holographic, Microsoft HoloLens is a smart-glasses
headset that is a cordless, self-contained Windows 10 computer. It uses various
sensors, a high-definition stereoscopic 3D optical head-mounted display, and spatial
sound to allow for augmented reality applications, with a natural user interface that
the user interacts with through gaze, voice, and hand gestures. Codenamed "Project
Baraboo," HoloLens had been in development for five years before its announcement
in 2015, but was conceived earlier as the original pitch made in late 2007 for what
would become the Kinect technology platform. It was introduced with operating
systems, such as Android, iOS and OS X on April 5, 2016.
Microsoft has targeted HoloLens for release "in the Windows 10 timeframe," with the
Microsoft HoloLens Development Edition to begin shipping March 30, 2016,
Microsoft has not set a time frame for consumer availability of HoloLens, with
HoloLens chief inventor Alex Kipman stating that HoloLens will have a consumer
release only when the market is ready for it. Companies such as Samsung Electronics
and Asus had expressed interest in working with Microsoft to produce their own
mixed-reality products based on HoloLens

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4. Working of HoloLens
Microsoft hololens has user interface so it takes voice, gaze and gestures as input
command. Than internal computer works on input command. Now projection of
hologram, for projection hololens use the HUE(head up display) method two
nanoprojector located at each side of head and semi transparent visor which reflect the
image as light on users eye.
Microsoft explains the holographic element in this way: The key to a great
holographic experience holograms that are light point rich, i.e. have a high
holographic density, and are pinned or anchored to the world around you. To achieve
this, HoloLens has been designed for optimal holographic density of 2.5K radiants.
The more radiant and light points there are, the brighter and richer the holograms
become.
We here divide it in three parts to make easy to understand, in one of them we study
the major hardware parts of it, and specification than we will move to the real world
example of augmented reality based HoloLens.

4.1. Parts of HoloLens


It have a major six parts those are bone of this product Camera, Computer, Lenses,
Vent, Sensor, Buttons. Let us study them one by one:
Camera : The project HoloLens depth camera has a field of vision that spans 120 by
120 degree, so it can sense what your hands are doing even when they are nearly
outstreached.
Computer : HoloLens is not just a visor connected to a computer, it is a computer on
its own. HoloLens contain CPU, battery,GPU and first of its kind HPU (holographic
processing unit). 18 sensors flood the brain of the device with terabyte of data every
seconds.

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Lenses : Microsoft HoloLens has two display. They are transparent so that wearer can
see the real world behind virtual object. To create project HoloLens image, light
particles bounce around millions of times in the so called light engine of the device.
Then the photons enter the two lenses(one for each eye), where they ricochet between
layers of glasses before finally hitting of wearer eye.
Vent : The device is more powerfull than a laptop but wont overheat- warm air flows
to the sides, where it vents up and out.
Sensor : Sensor track where the wearer is looking and adjust the display. Motion
sensor detect wearers movement. The sensor can also see wearers hands, the hands
are an input system: user can interact with whatever he sees by just touching it.
Wearer also give gesture as input sensor enables the tracking of user movement.
Buttons : On the right side buttons allow user to adjust the volume and to control the
contrast of the hologram.

4.2. Specification of HoloLens


Optics

Fig. 4.2.1. Optical view of HoloLens

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See through holographic lenses (Waveguides)


2 HD 16:9 light engines.
Automatic pupillary distance calibration.
Holographic Resolution : 2.3 total light points.
Holographic Density: > 2.5 radiants (lights point per radian).
Sensors

Fig. 4.2.2. Sensors of HoloLens

1 IMU

4 environment understanding cameras

1 depth camera

1 2MP photo / HD video camera

Mixed reality capture

4 microphones

1 ambient light sensor

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Human Understanding

Spatial sound

Gaze tracking

Gesture input

Voice support

Input / Output / Connectivity

Built-in speakers

Audio 3.5mm jack

Volume up/down

Brightness up/down

Power button

Battery status LEDs

Wi-Fi 802.11ac

Micro USB 2.0

Bluetooth 4.1 LE

Power

Battery Life

2-3 hours of active use

Up to 2 weeks of standby time

Fully functional when charging

Passively cooled (no fans)

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Processors

Fig. 4.2.3. Motherboard of HoloLens

Intel 32 bit architecture with TPM 2.0 support

Custom-built Microsoft Holographic Processing Unit (HPU 1.0)

Weight

579g

Memory

64GB Flash

2GB RAM

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Microsoft HoloLens

4.3. Real-life working of HoloLens


The HoloLens comes with semitransparent holographic lenses which 'generate
multi-dimensional full-colour holograms'. That means it's not going to be projecting
images into a room that everyone can see. It's cutting edge stuff, but it's not quite that
advanced yet.
In much the same way as Google's ill-fated Glass experiment, the HoloLens will
interject virtual elements onto your vision. That means it's different to virtual reality
headsets such as the HTC Vive, Oculus Rift, and Playstation VR. These VR headsets
immerse you in a fully simulated world, whereas the HoloLens uses the real world as
a canvas on which to overlay virtual elements.
Microsoft explains the holographic element in this way: "The key to a great
holographic experience is holograms that are light point rich, i.e. have a high
holographic density, and are pinned or anchored to the world around you. To achieve
this, HoloLens has been designed for optimal holographic density of 2.5K radiants.
The more radiants and light points there are, the brighter and richer the holograms
become."
Unlike Google Glass then, Microsoft's AR headset will create virtual 3D models that,
thanks to the HoloLens' various cameras and sensors, interact with the environment
you're in. The in-built speakers that sit above your ears create sound based upon
where each hologram is in relation to your position, making for an even more
immersive experience.
What will you be able to do with HoloLens?
From the sounds of it, quite a lot. Microsoft presented some of the most interesting
potential uses in a video, which you can see above. Among the most interesting,
HoloLens will be able to let you view and interact with work projects such as
assembling 3D models, play games like Minecraft, video chat with hologram versions
of Skype contacts, and even watch live content.
An on-stage demonstration further emphasised the ability to create 3D objects, from
assembling to choosing the colours, all using simple gestures that looks very Intel
RealSense.

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Fig. 4.3.1. Playing minecraft game.

One of the most fascinating uses, at least for the folks at NASA, which collaborated
with Microsoft in the making of HoloLens, is the potential to control the Mars rover
Curiosity via the HoloLens. The headset will give NASA staff the ability to plant
virtual flags in the terrain and work as if they're actually on the planet themselves.
Microsoft is also partnering with other companies to use HoloLens in practical ways.
Volvo is expected to bring the technology to its car showrooms where customers will
be able to view different colour options for their chosen car and see safety features in
action. The car maker is also expected to integrate HoloLens tech into its autonomous
vehicle projects, although it remains unclear how.
At Microsoft's 2015 Build developer conference, we got to see other ways HoloLens
could be used. The company treating us to demos of physiology students exploring
the human anatomy, a Raspberry Pi-powered robot with HoloLens support, and how
architects can use the augmented reality elements to help construct buildings with
Windows 10 at the core.
But what about gaming with HoloLens? Well Microsoft is doing that as well and the
first example of what it's calling mixed reality gaming was demonstrated at
Microsoft's E3 2015 press conference.

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Having snapped up Minecraft-maker Mojang for a cool $2.5 billion, the first
Minecraft game designed for Hololens lets you project maps onto a physical table
simply by saying the words, 'create world'. Then with your hands, you can play with
items and characters. This can be done all while another player is immersed in the
Minecraft world from a Microsoft Surface tablet.
At a Windows 10 event late last year, Microsoft showed off a brand new demo known
as Project X-Ray, which showcases mixed reality technology.
An unknown wearer took to the stage wearing the HoloLens and quickly donned a
wearable hologram, in the form of some kind of space blaster. He shot through one of
the walls on the stage a few times, but then suddenly a crack started to appear and a
mechanic alien burst through it.
The robots themselves know where the walls and furniture are in your space, meaning
the gameplay is tailored to you. There's options to change your weapons using voice
commands and there's a tonne of different enemies that you'll come up against.

Fig. 4.3.2. HoloLens Project X-Ray.

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There's clearly some exciting possibilities here and we can't wait to see what else
Microsoft has planned on the gaming front.
In late March 2016, an impressive video showcasing 'holoportation' appeared online.
The Microsoft research video (below) demonstrated how it's possible to use the
HoloLens to teleport a 3D version of yourself into another HoloLens wearer's field of
view. Of course, the whole thing requires multiple cameras in order to work, so you're
still a long way from chatting to virtual versions of your mates in your living room.
But the video was another example of how innovative Microsoft's headset has the
potential to be.
Along with the launch of the HoloLens developer edition came news of the first
confirmed games and apps for the headset. Microsoft confirmed that the dev kit would
come with seven pre-installed AR experiences. On the app side, there's HoloStudio,
Skype, and HoloTour, while games include Fragments, Young Conker, and
RoboRaid.
In March 2016, Microsoft showed off a seriously cool new app called Actiongram,
which it plans to launch in the summer. The storytelling app will allow developers to
create videos featuring holographic effects for use with the headset.

Fig. 4.3.3 Holographic platform

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5. Advantages of HoloLens
Easy to wear and use.
Sensitive and responsive to the presence of pepole.
Hololens can be used in army battlefield,where detailed instruction can be given
to the untrained person in the midest of combat.
A spectacle based computer to reside directly
On your eyes rather than your pocket.

6. Dis-advantages of HoloLens
Can be easily damaged or broken.user will have a tough time taking care of it.
It may lead to accident while driving.
Privacy of people may break due to new glasses.

7. Augmented Reality
Augmented reality (AR) is a live direct or indirect view of a physical, real-world
environment whose elements are augmented (or supplemented) by
computer-generated sensory input such as sound, video, graphics or GPS data. It is
related to a more general concept called mediated reality, in which a view of reality is
modified (possibly even diminished rather than augmented) by a computer. As a
result, the technology functions by enhancing ones current perception of reality.By
contrast, virtual reality replaces the real world with a simulated one. Augmentation is
conventionally in real-time and in semantic context with environmental elements,
such as sports scores on TV during a match. With the help of advanced AR
technology (e.g. adding computer vision and object recognition) the information about
the surrounding real world of the user becomes interactive and digitally manipulable.
Information about the environment and its objects is overlaid on the real world. This
information can be virtual or real, e.g. seeing other real sensed or measured
information such as electromagnetic radio waves overlaid in exact alignment with
where they actually are in space. Augmented reality brings out the components of the
digital world into a person's perceived real world. One example is an AR Helmet for
construction workers which displays information about the construction sites.
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7.1. Different from Virtual Reality.


One of the biggest confusions in the world of augmented reality is the difference
between augmented reality and virtual reality. Both are earning a lot of media
attention and are promising tremendous growth. So what is the difference between
virtual reality vs. augmented reality?
What is Virtual Reality?
Virtual reality (VR) is an artificial, computer-generated simulation or recreation of a
real life environment or situation. It immerses the user by making them feel like they
are experiencing the simulated reality firsthand, primarily by stimulating their vision
and hearing.

Image 7.1. A lady with Virtual Reality gadget (Facebooks Oculus)

VR is typically achieved by wearing a headset like Facebooks Oculus equipped with


the technology, and is used prominently in two different ways:
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To create and enhance an imaginary reality for gaming, entertainment, and


play (Such as video and computer games, or 3D movies, head mounted display).

To enhance training for real life environments by creating a simulation of


reality where people can practice beforehand (Such as flight simulators for
pilots).

Virtual reality is possible through a coding language known as VRML (Virtual


Reality Modeling Language) which can be used to create a series of images, and
specify what types of interactions are possible for them.
What is Augmented Reality?
Augmented reality (AR) is a technology that layers computer-generated
enhancements atop an existing reality in order to make it more meaningful through
the ability to interact with it. AR is developed into apps and used on mobile devices to
blend digital components into the real world in such a way that they enhance one
another, but can also be told apart easily.
AR technology is quickly coming into the mainstream. It is used to display score
overlays on telecasted sports games and pop out 3D emails, photos or text messages
on mobile devices. Leaders of the tech industry are also using AR to do amazing and
revolutionary things with holograms and motion activated commands.

Augmented Reality vs. Virtual Reality


Augmented reality and virtual reality are inverse reflections of one in another with
what each technology seeks to accomplish and deliver for the user. Virtual reality
offers a digital recreation of a real life setting, while augmented reality delivers virtual
elements as an overlay to the real world.

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8. Future Scope of HoloLens


HoloLens is the product to enhance the virtual reality or augmented reality in real
world, it is the new way to visualize our work, new way to collaborate and explore,
the vary new way to create what we imagine. HoloLens is a new world to connect,
create and explore like never before. There are various uses and scopes for HoloLens,
some of them can be categories in major three lines below:
Visual diagrams would actually show up in space around the user indicating
exactly what you need to do next.
This application could even extend to the battlefield, where detailed medical
instructions could be given to untrained personnel in the midst of combat.
Pin holograms to physical objects so user can size and scale them in each angle
and with gestures do all new creation.

9. Conclusion
The premier device for Windows Holographic, Microsoft HoloLens is a smart-glasses
headset that is cordless, self-contained Windows 10 computer. It uses advance sensors,
a high-definition stereoscopic 3D optical head-mounted display, and spatial sound to
allow to augmented reality applications, with a nature user interface that the user
interact with trough gaze, voice and hand gestures that gives you ways to go beyond
the screen, so see your world as a canvas, and gives you more natural way to interact.
HoloLens is a thing where you can connect, create and explore like never before,
Create what you imagine, visualize your work, collaborate and explore.
HoloLens with Holographic processing unit, sensor fusion, power and grace,
advanced optics, build in speakers, spatial sound gives you the new augmented or
virtual world over real world. Without bumping to walls you can watch NetFlix, play
Minicraft, use AutoCAD, talk to Dad on Skype, design a brand new car, and so on
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10. References
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.

Pandher, Gurmeet Singh (2 March 2016). "Microsoft HoloLens Preorders: Price, Specs Of The
Augmented Reality Headset.". The Bitbag. (thebitbag.com)
"Microsoft Hololens hardware". Microsoft. Retrieved 1 May 2015. (microsoft.com)
Microsoft HoloLens - Here are the full processor, storage and RAM specs, Windows Central, May
2, 2016 (windowscentral.com)
Terry Myerson, Alex Kipman, Jeff Norris, Satya Nadella (21 January 2015). Windows 10: The
Next Chapter. Microsoft. Event occurs at 01:36:53. Retrieved (vimeo.com)
Microsoft HoloLens: Partner Spotlight with Case Western Reserve University. Microsoft. 8 July
2015. Retrieved 9 July 2015. (
"Halo 5 headlines greatest holiday games lineup in Xbox history". Microsoft News Center.
Microsoft. 15 June 2015. Retrieved 15 June 2015. (news.microsoft.com)
Satya Nadella, Lorraine Bardeen, Dan McCulloch (13 July 2015). Our journey together. Event
occurs at 42:42. Retrieved 15 July 2015. (vimeo.com)
"Announcing the Microsoft HoloLens 'Share Your Idea' campaign". Building Apps for Windows.
Microsoft. 1 December 2015. Retrieved 17 February 2016. (blog.microsoft.com)
"Development overview". Windows Dev Center. Microsoft. Retrieved 1 March 2016.
(dev.microsoft.com)
"Gestures". Windows Dev Center. Retrieved 7 March 2016. (dev.microsoft.com)
Microsoft HoloLens: What is a hologram?. Microsoft. 29 February 2016. Retrieved 7 March
2016. (youtube.com)
Microsoft HoloLens hardware. Microsoft retrieved 1 May 2015. (dev.microsoft.com)
Microsoft HoloLens. Official Wikipedia articles. (wikipedia.org)
Microsoft HoloLens. Individual articles on Quora. (quora.com)
Documents on HoloLens. Individual documentations on Scribd. (scribd.com)
Images source : Microsoft.com

This seminar report or any portion thereof may not be reproduced or used in any
manner whatsoever without the express written permission except for the use of brief
quotations in any article, report, digital content or publication. All rights reserved.

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Ever loved someone so much,


you would do anything for them?
Yeah, well, make that someone yourself
and do whatever the hell you want.
- Harvey Spectar
You were you,
and I was I;
we were two,
before our time.
I was yours,
before I knew;
and you have always
been mine too.
- Lang Leav

Millionaire/Broke
Read Daily/Watch TV Daily
Set Goals/Never Set Goals
Compliment/Criticise
Embrace Change/Fear Change
Forgive/Hold Grudges
Talk about Ideas/Talk About People
Continuously Learn/Think They Know It All
Take Responsibility/Blame Others
for their failures

Let them party


one day theyll be
working for you.
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