Professional Documents
Culture Documents
Event Doorways
e014. Spacecraft Replace result 4 with L009.
e015. Energy Force Replace result 5 with L012.
e020. Research Team - If you gain a Plot event, roll 1D6 and on a result of 6 instead see L001.
e044. The Face of Boe On a result of 6 you may exchange 3 Luck points to roll on L001.
e064. Ruins - Roll 1D6 when you first get this event and on a result of 6 instead see L007.
e067. Abandoned Mines - Roll 1D6 when you first get this event and on a 6 see instead L008.
e131. Mysterious Runes On a result of 1 instead roll on L001.
e132. Ancient Relic On a result 1 instead roll on L001.
e158. Crashed Spacecraft - Roll 1D6 when you first get this event and on a 6 see instead L010.
e218. Tomb Roll 1D6 when you first get this event and on a 6 see instead L011.
10
L015. Abaddon
You have encountered the terrifying, bestial incarnation of Abaddon the
Devourer Brains 6, Brawn 12, Bravery 9. All non-Machine Characters
must make a successful Bravery roll (with a -1 penalty if a Screamer) or
must attempt to flee (using Running 9 rolls). If the Character fails the roll
by 5 or more they instantly die of fright. If you wish to fight, at the end of
each combat round roll 1D6 for each Character and if the result is a 5-6
(4-6 if a Victim), they are consumed by Abaddon.
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L016. Traps
(Danger) Whilst exploring the tunnels and passages you have encountered a dangerous and potentially deadly
trap that guards the site from unwanted intruders. Roll 1D6:
1: Huge Boulder There is a sudden rumble and you look up to see a huge boulder rolling towards you.
Characters without Running must roll 1D6 and if the result is a 1-2 (1-3 if a Victim) then they are killed.
2: Spike Trap - A trellis of sharp spikes shoots from the wall of the passage. If a randomly chosen Character in
your group does not have Aware then they are killed.
3: Poison Darts If any Character in your group does not have Aware then they tread on a stone that releases a
hail of poisoned darts. Each non-Machine Character must make a Running 9 roll or be hit by a number of
darts equal to the number by which they failed the roll. Each dart makes the Character -1 Brawn. If Brawn
reaches 0 or less then the Character is killed. The poison can be cured with a Character with 2 Medicine.
4: Pit Trap If you do not have 2 Aware and at least 20 Brains, one random Character (with Running if
possible) stumbles into a deep pit. The Character is counted as being captured and must either Escape or
be Rescued as an Action.
5: Descending Door A stone door suddenly starts to descend in front of you. If you decide not to dash through
it, then all Excavate Actions are at -2 to the roll. If you try to dash through it any Characters without Running
are split from the rest of the group unless you have more than 20 Brawn.
6: Flooded Tunnel The passage suddenly starts to fill with water! Unless you have at least 18 Brains, one of
your Characters without Running is killed.