Professional Documents
Culture Documents
HBEF3603
PROFESSIONAL PRACTICE
PRACTICUM REPORT
INNOVATION IN TEACHING AND LEARNING
INCREASING YEAR 5 VOCABULARY BY USING LANGUAGE
GAME (B.I.N.G.O.)
NAME
MATRICULATION NO.
: 760127115000001
IC NUMBER
: 760127-11-5000
SEMESTER
: JANUARY 2016
TUTOR
EMEL
: rehansalim2701@gmail.com
LEARNING CENTRE
: KUALA TERENGGANU
LEARNING CENTRE
TABLE OF CONTENTS
CONTENTS
PAGE
INTRODUCTION
1.0 Reflection of previous Teaching and Learning
3
2.0 Research Focus
4
3.0 Target Group
5
3.1 Pupils Background
6
4.0 Implementation Of Innovative Teaching And Learning
10
10
11
9.0 Conclusion
12
10 Appendices
13
1.0 REFLECTION
Effective vocabulary instruction is characterised by deliberate selection of words to be
taught and frequent opportunities for students to interact with the words. With so many words
in English language, it seems daunting to know which words to choose that cater to the
pupils need. Both teacher and pupils were involved where teacher used her knowledge,
ability to identify important terms or word in context and knowledge of the pupils while
pupils should share what they needed. While presenting or introducing the words, teacher had
to make sure the words were deliver clearly to the pupils and the pupils were understanding
the meaning clearly. Teacher talked not too much but simple and meaningful. Before
implanting the activity, teacher should give clear instruction and pronounce the words
correctly and clearly. The instructions were given in simple way, simple words, repeat for a
few times and delivered the instructions slowly because the pupils were intermediate level.
Teacher must be patience when responding to the pupils talk. Teacher made a video for
improving the teacher performance and her own behaviour. Harry K. Wong (1998) said
attitude problems is caused by the teacher herself. Most behaviour problems in the
classroom are caused by the teachers failure to teach students how to follow procedures. By
following every step I managed to implement the lesson based on the plan and not many
problems occurred and my reflection was wrote almost the same the proposal.
Pupils were given a few minutes to share what they think about the game and what
goes on in the classroom. At first the pupils quite shy to share but after a few classes, they
shared their opinions and perceptions toward the activities, their feelings and opinions. The
pupils were excited to play but quite confused how to get BINGO or win the game. After the
second game, the pupils knew how to win and they became more excited and challenged their
friends. The pupils always asking to play BINGO game in the class even it was a routine
class. Pupils were asked several questions such as:What are you doing? Why are you doing
it? Can it help you ? How effective is it?How can you do it better?
The pupils were replied that they enjoyed the game very much and they said the class
is out- standing, they knew a lot of words and they believed that the game can help them to
enrich their vocabulary, they could list out the verbs in the picture given after BINGO game
easily. They also played the game with their peers, siblings and parents at home. All the
students were happy and satisfied with their performance after the last class. Pupils want to
learn quickly; that is, they want to see results in that they are able to use the language in a
meaningful way as a reward for the learning effort put in. They want to discuss things which
are of personal interest or which are of direct relevance to their situation. It is not usual to
hear a group of fourteen year olds discussing the time they get up, get dressed or clean their
teeth, and if they have no real desire to communicate on a given topic they may naturally
become disengaged with the subject. (Clerehugh, 2000)
in writing of English UPSR Format in Paper two. Besides that, using BINGO game to
practice and recycle vocabulary seems to foster pupils interaction with words. The effect of
using BINGO games to reinforce vocabulary learning by recalling and rewriting words
several times. Recycling vocabulary by playing BINGO game several times in a session and
giving marks seems to enhance pupils motivation.
Personel Details
Fathers Occupation : Factory Worker
Mothers Occupation: Teacher
: Pengkalan Cicar
Hobby
Weakness
: Lack of Vocabulary and spelling
Muhammad Alif aiman Bin Fathers Occupation : Factory Worker
Yusri
Address
Hobby
: Drawing
Weakness
: Lack of Vocabulary and spelling
Fathers Occupation : Marketing executive
Mothers Occupation: Housewife
Address
Hobby
Weakness
: Lack of Vocabulary and spelling
Fathers Occupation : Carpenter
Mothers Occupation: Housewife
Address
Hobby
Weakness
: Lack of Vocabulary and spelling
Fathers Occupation : Factory Worker
Mothers Occupation: Housewife
Address
Hobby
: Playing Futsal
Weakness
it involves games and hands-on strategies. Active learning strategies to support students
vocabulary growth include the following activities:
1. reading, ( sight words)
In Set Induction and Presentation stages, pupils sang a song which was one of
i-think elements. They pronounced and sang the words in the song (lyrics).
They were reading sight words, do the actions and look at the picture of the
verbs to understand the meaning immediately. Besides that, the pupils were
having fun, enjoy the lesson and participate actively. This part is mean for
pupils cognitive effect (remembering and understanding).
2. writing, ( write words)
In production stage, pupils wrote the words several times in a variety ways and
activities like dictation activity and filling words into BINGO boxes. Pupils
interacted with words several times, they were able to remember the words
longer and indirectly. There were two sets of game. The first set, pupils scored
lower than the second set, where the spelling improved. It showed that pupils
were learning vocabulary while playing game. In mind map activity, they did
an analysing activity ( i-think element) where they analysed the verbs for the
places given and apply the correct spelling for the words (verbs). They felt
happy, motivated, confident and had fun while doing it. This is mean for
affective and lokomotor effect.
3. listening,( listen to words)
By listening to the teacher pronunciation, the pupils were exposed the correct
pronunciation. Pupils listen and pronounced the words after the teacher, gave
the opportunity for teacher correcting their pronunciation immediately.
4. discussing words and language, ( Present Continuous Tense)
The pupils were learnt the vocabulary in context and only in one tense at a
time to make it easier and cater to their need and level. Teacher introduced
words in Present Continuous Tense not only adding ing but double lettersing. For example , shop- shopping and squat-squatting.
5. acting out words, ( understand the meaning)
By acting out words, pupils could move their bodies and had fun time and at
the same time, they could understand the meaning more and it help them to
memorise the words easily and faster.
6. visual imagery (visually representing a word and its meaning),
By using imagery, teacher were using less words and the class would not dull
and boring. It could safe time for a long explanation in order to make them
understand the meaning in context. Some pupils could memorise words faster
by using visual aids. A good teacher should use different way and materials to
help pupils with different ability, learning style and interest.
7. classifying words by meaning, pronunciation, endings, root, emotion, place
etc. By classifying the correct and suitable word ( verbs) of what the people
can do at the places given in their exercise ( evaluation), they were evaluating
8
and creating a mind map for exact place and automatically they could recall
and use the words in context correctly.
6.0 THE STRATEGIES OF LEARNING VOCABULARY THROUGH
BINGO GAME
This research is an attempt to investigate how B.I.N.G.O game can increase the
pupils vocabulary. The research will be carried out using experimental design, in which the
subjects will be divided into two groups that are experimental group and control group. Both
of the groups will be exposed some vocabulary based on variety of situations. Teacher and
pupils will discuss the words they need to know. They will read and spell the words for
several times (frequently).
After that, the experimental group will play B.I.N.G.O game in which they will ask to
write the words that they have learnt in the B.I.N.G.O table randomly. The game will be
played for times (recycling the words). The next activity is listing (applying) the verbs that
describe what people are doing in the pictures by using the words that they have learnt
before. Referring to Blooms Taxonomy chart, the conceptual frameworks is designed as
below :
LEARNING
VOCABULARY
ENGLISH
IN
REMEMBERING AND
COGNITIVE
FREQUENTLY
PRACTICE THE
VOCABULARY IN
B.I.N.G.O GAME
APPLYING AND
ANALYSING
AFFECTIVE
LISTING
ACTIVITY USING
PICTURES
EVALUATING AND
CREATING
PSYCHOMOTOR
started to create a powerpoint slides and replace BINGO flashcards to BINGO Song, add
more activity other than Dictation activity and BINGO games to make the lesson more
interesting that was mind map activity. I also used the pupils mark or score to have fast
evaluation of the pupils performance.
10
Pre-Test
Pre-test is listing the action verbs in Present Continuous Tense based on
picture. They will use their vocabulary and infer to the life experience to
finish their tasks. From the list, they will write five words related to a place
and this will help the teacher to know what are the current level of
achievements of the pupils. The data will be compared to Post-Test to
analyse their progress later.
1.1.3
Post-Test
11
The test will be carried out after Pre-Test is done. From the result analysis
based on the comparison the Pre-Test, the researcher will know the
effectiveness of using game in the teaching vocabulary. (Creswell,
1994:153) Due to the data collection and the data analysis are interwined
in qualitative researcher, it will be analysed the data simultaneously with
data collection.
9.0 CONCLUSION
To summarize, my classroom research suggests that using games to practice
vocabulary improves pupils ability to memorize the words effectively. BINGO game
provides comprehensible input while learners interact in the group, allowing pupils to clarify
meanings of words in such contexts. The use of games also enhanced students motivation to
learn vocabulary. This might be because the pupils have experienced new methods of
teaching, as they have been used only to learning the new language through drilling the
vocabulary. The strategy I adopted also allows them to interact with words and using
powerpoints slides, which is also a new experience for them since they are used to traditional
methods for the whole of their learning experience. The game also provided a challenge,
where they need their concentration to get the tasks done which strengthens pupils mental
work. Such activities were also new to students experience, and they think carefully to get
the right answers.
The lesson that have been done have shown that the role of a teacher is very important
even using less words but the well planned lesson using powerpoint slide was very helpful
and attractive. I myself enjoy the lesson very much and I believed the pupils enjoyed the
classes.
10. APPENDICES
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