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THE CRAB CLAN

KAIU FAMILY
HIDA FAMILY
(+1 Strength) Large, powerful samurai. Skilled warriors and
defensive tacticians.

Hida Bushi School


(+1 Stamina) Core Book, pg. 106
Coming from one of the oldest and most respected schools in the Empire, the
Hida Bushis philosophy is to crush the enemy with pure force. Hida Bushi are
capable of withstanding incredible pain and pressing through.
Skills: Athletics, Defense, Heavy Weapons (Tetsubo), Intimidation, Kenjutsu,
Lore: Shadowlands, any one Bugei Skill
Honor: 3.5
Outfit: Light or Heavy Armor, Sturdy Clothing, Daisho, Heavy Weapon or
Polearm, Traveling Pack, 3 koku

Hida Pragmatist School [Bushi]


(+1 Agility) Emerald Empire, pg. 247
Hida Pragmatists are practitioners of Kobo Ichi-Kai focusing on unarmed
combat above all other forms of martial conflict. They are capable of taking
out the most powerful of foe (including Shadowlands creatures) with their
hands. The most fearsome hand-to-hand fighters in the Empire, Hida
Pragmatists make great yojimbo.
Skills: Athletics, Defense, Jiujutsu (Improvised Weapons) 2, Kenjutsu,
Lore: Shadowlands, any one Bugei Skill
Honor: 2.5
Outfit: Light or Heavy Armor, Sturdy Clothing, Daisho, Heavy Weapon or
Polearm, Traveling Pack, 3 koku

HIRUMA FAMILY
(+1 Agility) Scouts and yojimbo, more agile than the Hida. Often
work in Shadowlands.

Hiruma Bushi School


(+1 Willpower) Core Book, pg. 108
The Hiruma Bushi School teaches avoidance and the targeting of weak points
on the enemy instead of relying on brute force. The Hiruma Bushi looks to
avoid damage rather than absorb it and knows how to pick out weak points
during skirmishes. The school places a heavy focus on survival training.
Skills: Athletics, Hunting, Kenjutsu (Katana), Kyujutsu, Lore: Shadowlands,
Stealth, any one Skill
Honor: 4.5
Outfit: Ashigaru or Light Armor, Sturdy Clothing, Daisho, Bow with 20 Arrows
or Knife, Traveling Pack, 3 koku

Hiruma Scout School [Bushi]


(+1 Reflexes) Imperial Histories, pg. 147
The Hiruma Scouts have an intimate knowledge of the Shadowlands and its
terrain. Hiruma Scouts are well-prepared for surviving in the Shadowlands by
using speed and stealth to remain undetected by its denizens.
Skills: Athletics, Hunting, Kenjutsu, Kyujutsu, Lore: Shadowlands, Stealth
(Sneaking), any one Bugei skill
Honor: 4.5
Outfit: Ashigaru or Light Armor, Sturdy Clothing, Daisho, Bow with 20 Arrows
or Knife, Traveling Pack, 3 koku

(+1 Intelligence) Great engineers. Maintain defenses against the


Shadowlands.

Kaiu Engineer School [Artisan/Bushi]


(+1 Intelligence) Great Clans, pg. 39
Maintaining the integrity of the Crabs defensive structures, the Engineering
School teaches engineering in addition to smithing, military strategy, and
history. These great architects are the unsung heroes in the fight against the
Shadowlands.
Skills: Battle, Craft: Armorsmithing, Craft: Weaponsmithing, Engineering
(Siege, Construction), Lore: History, and one Skill
Honor: 3
Outfit: Heavy Armor, Sturdy Clothing, Daisho, Surveying Tools, Traveling
Pack, 3 koku

KUNI FAMILY
(+1 Intelligence) Feared family dedicated to destroying the
Shadowlands.

Kuni Shugenja School


(+1 Willpower) Core Book, pg. 107
The Kuni Shugenja School studies the Shadowlands to determine how the
Crab Clan can best destroy it. Not afraid to get their hands dirty, the Kuni
Shugenja do what is necessary to get the job done and have been known to
work with the Nezumi at times.
Skills: Calligraphy (Cipher), Defense, Lore: Shadowlands 2, Lore: Theology,
Spellcraft, and one Weapon Skill.
Honor: 2.5
Outfit: Wakizashi, Knife, Scroll Satchel, Traveling Pack, 3 koku
Affinity/Deficiency: Earth/Air
Spells: Sense, Commune, Summon, 3 Earth, 2 Fire, 1 Water

Kuni Witch-Hunter School [Monk]


(+1 Willpower) Great Clans, pg. 40
Treated with respect and fear amongst all clans, Kuni Witch-Hunters are a
small but highly-skilled group of mystical warriors who seek out maho-tsukai
and Shadowlands infiltrators within the Empire.
Skills: Investigation, Jiujutsu, Kenjutsu, Lore: Shadowlands, Lore: Maho,
Meditation, any one skill
Honor: 5.5
Outfit: Rugged Clothing, Daisho, Knife, Jade Pendant, Traveling Pack, 3 koku.

TORITAKA FAMILY
(+1 Perception) Former Falcon Clan, saved by the Crab. Highly
knowledgeable about spirits. Land is rife with spirits and ghosts.

Toritaka Bushi School


(+1 Strength) Core Book, pg. 219
The Toritaka Bushi are taught to excel at the destruction of creatures from
other Spirit Realms. They use a fluid, adaptable style of combat
Skills: Animal Handling (Falcons), Hunting 2, Kenjutsu, Lore: Spirit Realms,
Spears, and one Skill.
Honor: 5.5
Outfit: Light Armor, Sturdy Clothing, Daisho, any 1 weapon, Traveling Pack, 3
koku

YASUKI FAMILY
(+1 Perception) Often sneaky, always crafty merchants. Make up
most of the courtiers of the clan.

Yasuki Courtier School


(+1 Perception) Core Book [pg. 107]
Yasuki use commerce to gain the favor of others. As much salesman as they
are courtiers, the Yasuki use pressure and false sincerity to achieve a desired
result.
Skills: Commerce (Appraisal), Courtier, Defense, Etiquette, Intimidation,
Sincerity (Deceit), any one Merchant Skill.
Honor: 2.5
Outfit: Traditional Clothing, Wakizashi, Knife, Calligraphy Set, Traveling Pack,
5 koku

ADVANCED SCHOOLS
Defender of the Wall (Bushi) Core Book, pg. 247
The Empires first line of defense against the Shadowlands, a Defender of the
Wall is the perfect guardian and would let the world end before he fails.
Requirements:
Rings/Traits: Earth 4, Strength 5
Skills: Defense 4, Heavy Weapons 4, Lore: Shadowlands 5

ALTERNATE PATHS
Crab Berserker (Bushi) Core Book, pg. 251
The Berserker fights with no limits, and he will continue to attack until either
he or his enemy is bloodied and dead on the ground. They are said to be as
vicious as the Shadowlands creatures they often fight.
Requirements: Earth 4
Replaces: Any Crab Bushi school Rank 2

Crab Defenders (Bushi) Book of Air, pg. 171


Crab Defenders are duelists that are taught to endure the initial strike from
their opponents in order to win a duel.
Requirements: Awareness 3, Agility 3, Iaijutsu 4
Replaces: Hida Bushi 2 or Hiruma Bushi 2

Crab Sumai Wrestlers (Bushi) Book of Earth, pg. 191


Grip of Earth Dojo students are masters of sumai. These expert grapplers may
gain a social respectability can grant them access to courts where they might
otherwise never be invited.
Requirements: Jiujutsu (Sumai) 4
Replaces: Hida Bushi 2 or Yasuki Courtier 2
Special: May get rid of the Small Disadvantage at no cost. If not Small, you
gain Large at no point cost. If Large, you are refunded the cost of the
Advantage.

The Falcons Strike (Bushi) Book of Air, pg. 172


The Falcons Strike are archers trained to rely on focused senses rather than
the mechanics of drawing and firing to hit their targets.
Requirements: Kyujutsu (Yumi) 3
Replaces: Toritaka Bushi 2 or Hiruma Scout 2 or Hiruma Bushi 2

Hiruma Slayers (Bushi) Book of Earth, pg. 191


The Slayer technique utilizes two masakari in tandem, one in each hand, to
deliver a terrifying barrage of blows on the foe.
Requirements: Heavy Weapons (Masakiri) 5
Replaces: Hiruma Bushi 4 or Hiruma Scout 4

Hiruma Snipers (Bushi) Book of Air, pg. 172


Archers trained to strike at weak points on the opponent whether that be
armor from a samurai or a shell of carapace of a Shadowlands monster.
Requirements: Kyujutsu 5, Reflexes 4
Replaces: Hiruma Scout 4 or Hiruma Bushi 4

Hiruma Yojimbo (Bushi) Strongholds of the Empire, pg. 44


Tasked with protecting the lives of important Crab personages, Hiruma
Yojimbo believe the most effective means of defending their charges is to
destroy their enemies as quickly as possible.
Requirements: Defense 3
Replaces: Hiruma Bushi 3 or Hiruma Scout 3

Kaiu Shipmasters (Artisan/Bushi) Imperial Histories 2


Kaiu Siegemaster (Bushi) Book of Earth, pg. 192
Known throughout the Empire as the foremost practitioners of siege warfare,
the elite order of the Siege Masters have held a position of fame in this
regard since the 4th century.
Requirements: Battle (Mass Battle) 5, Engineering (Siege) 5
Replaces: Kaiu Engineer 5

Kuni Crystal Masters (Shugenja) Book of Earth, pg. 195


Crystal Masters specialize in awakening the spiritual powers of crystal and
using those powers to enhance their other magic.
Requirements: Earth 5, Spellcraft 5, Lore: Elements (Crystal) 5
Replaces: Kuni Shugenja 4
Special: Must possess a piece of pure crystal

Oni Slayer (Shugenja) Core Book, pg. 251


Oni Slayers are a specialty group that focuses on eradicating threats
determined to be too strong to fight on equal footing. They see things no man
ever should, yet their dedication remains unshaken.
Requirements: Lore: Shadowlands 3
Replaces: Kuni Shugenja Rank 3

Rajya ke Varisa (Bushi) Second City: The People, pg. 103


A group of samurai who study the fighting technique of the kshatriya and find
ways to use them in conjunction with Rokugani combat techniques.
Requirements: Lore: Shadowlands 3
Replaces: Hida Bushi 4 [also Shinjo or Moto Bushi 4 or Yoritomo Bushi 4]

The Severed Hand (Bushi) Book of Earth, pg. 202


Forced from military duty due to injury, The Severed Hand have developed a
Technique that allows them to do their best to aide their clan.
Replaces: Any Crab Bushi 4
Special: Your character must be reassigned to the courts due to injury.

Toritaka Exorcist (Shugenja) Great Clans, pg. 41


Exorcists undertake special studies on the subject of spirits such as ghosts and
gaki and are skilled at detecting dangerous spirits and purging their influence.
Requirements: Willpower 3, Perception 3, Calligraphy 3
Replaces: Kuni Shugenja 2

Yasuki Enforcer (Bushi) Strongholds of the Empire, pg. 44


Yasuki with a special penchant for intimidation, Enforcers are taught how to
make their threats a reality.
Requirements: Intimidation 3
Replaces: Yasuki Courtier 2 or Hida Pragmatist 2

Yasuki Extortionist (Courtier) Book of Earth, pg. 202


The Extortionists specialize in rooting out the financial weaknesses of
potential customers and then pressuring them into calling on Yasuki
assistance.
Requirements: Willpower 4, Commerce 4, Intimidation 5
Replaces: Yasuki Courtier 4

ANCESTORS
Hida (14 points) Core Book, pg. 242
Benefits: Big damage bonus and aide to allies in combat
Demands: Wounds taken in sympathy for wounded Crab allies

Hiruma (11 points) Great Clans, pg. 42


Benefits: Bonuses to stealth, kenjutsu, and kyujutsu
Demands: You may never betray a Crab or become too honorable

Kaiu (9 points) Great Clans, pg. 42


Benefits: Bonus to crafting and engineering and may create nemurani
Demands: You may not make something that is not your best effort

Kuni (8 points) Core Book, pg. 242


Benefits: Bonuses to spell casting and Shadowlands Taint resistance
Demands: Purity

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