Professional Documents
Culture Documents
U NI V ERSIT Y O F S A N C A RL OS
College of Arts and Sciences
Department of Computer Science
COMPUTER OPERATION
FUNDAMENTALS
WORKBOOK
EXERCISE 4.3.55
CHAPTER 5 DISK OPERATING SYSTEM (DOS) COMMANDS.................................................. 56
EXERCISE 5.1: .............................................................................................................................. 64
EXERCISE 5.2: .............................................................................................................................. 65
EXERCISE 5.3: .............................................................................................................................. 66
Name of Student
________________________________________________
Course/Year
________________________________________________
Class Schedule
________________________________________________
Room Number
________________________________________________
Name of Instructor
________________________________________________
EXERCISE 10.17.....201
EXERCISE 7.6......109
REFERENCES 203
EXERCISE 7.7..110
APPENDICES..204
As more and more work, education and recreation involves computers, you need
to be aware of the health risks that you are exposed to as a user. This section serves
only as an introduction to these potential hazards as you will want to continually update
yourself on risks associated with computer use.
CHAPTER 1.
Adjustable Chair
When you sit at your computer workstation, ensure that when you put your fingers on
the middle row of the keyboard your forearms and hands are horizontal, with your
elbows vertically under your shoulders and not angled at the wrist.
Heat
Heat is the greatest enemy to a computer as it causes the internal components to
wear out and lowers the performance of your system.
Here are some tips for avoiding your computer overheating:
check the ventilation around the system
if the computer is placed in an enclosed cabinet, cut a hole in the back of the
cabinet behind the cooling fan. This will draw cool air into the system
have at least 100mm of space to the rear of the computer, in order not to block
the flow of air into the computer.
Here are some tips for protecting your monitor:
the top and rear of your monitor should be kept clean at all times
papers, books, boxes, etc, should not be put on top of the monitor
the ventilation slot in the top of the monitor allows excess heat to escape. If that heat
is not released, it causes abnormal wear to the monitors internal parts and can cause
colour shifting, screen flickering and screen failure.
Cleaning your computer is very important to ensure that dust and dirt do not
cause damage to the computer. Dust keeps the chips of your components hot. The
more dust, the hotter they get. Even a small amount can raise internal temperature of
your components by 5%, shortening the lifespan of your system. You should clean all
parts of the computer, the keyboard, the mouse, the monitor and the system unit. Use
covers for all parts of your computer when not in use.
Posture
Computer workstations should be set up to
accommodate your body postures.
Keep open angles. Hips, elbows, and knees should be at slightly open angles
(greater than 90 degrees). Sitting erect or leaning forward increases the strain
on the lower back. This is for short term use, but is not recommended for
prolonged periods of time.
Keep thighs parallel to the floor. Your thighs should be roughly parallel to the
floor.
Recline slightly. Reclining eases pressure off your lower back.
Avoid pressure points. Uncomfortable pressure (such as on the back of your
knees) can impede blood circulation.
Rest feet flat on floor. Your feet should be flat on either the floor or a footrest.
Get a footrest if you need one. Otherwise, if your chair is too high, you may find
yourself sliding forwards and either slumping or sitting upright with your back
unsupported.
Move around. Making slight adjustments to your sitting posture throughout the
day is healthy.
Make an effort to sit correctly - very upright. Most of us have learned to sit
habitually in a slumped posture
which is bad for our backs.
Do not put the monitor in the corner either it will be hard to get close enough to the
keyboard, or you will be twisted and your back
and neck may develop problems.
10
EXERCISE 1.1
intervention?
Display
screen
equipment
Class Schedule
Teacher
Date Today
19.
Is the top of the visible area at eye height when you are sitting
upright?
20. Is the monitor at a suitable distance from your eyes (55-65cm)?
21. Is the monitor directly in front of you so that you do not sit twisted?
22. Is the screen free from glare and reflections?
23. Is the information on the screen well defined and easy to read?
24. Is the image stable and flicker free?
25. Are you free from discomfort in the eyes and neck?
26. Is the screen tilted between 0 and 15 degrees up from the vertical?
27. Can you adjust the brightness and contrast easily?
Sit at your computer workstation. Are you able to sit with the correct body posture?
Take note of what is not correct. How can you adjust yourself or the workstation
accordingly?
This questionnaire will guide you through improving your workstation.
Keyboard
28. Is the keyboard angle set to prevent an angle through the wrist when
typing?
29. Is the keyboard at a distance from you that puts your elbows vertically
under your shoulders when typing?
30. Are you aware that you should move the keyboard over for intensive
mouse or keypad use?
31.
Is the standard keyboard width satisfactory (e.g. can you use the
mouse without having to reach excessively to the side)?
Mouse
32. Is the mouse close enough to be used without extending the arm at
the elbow?
33. Does the mouse run smoothly on its mat and work accurately, without
fiddling?
34. Do you know how to clean the mouse?
35.
Do you know how to adjust the tracking speed and double-click
interval?
36. Do you know how to minimise mouse use by using quick keys, styles
and templates?
Chair
7.
Is your chair at a height that means your elbows are at approximately
the same height as the desk edge when you are using the keyboard?
8.
Is the bottom-cushion a suitable length for your upper leg length, i.e.
can you sit fully back in the seat without any pressure behind the knee?
9.
If fitted, are the armrests at a suitable and supportive height when you
are sitting upright?
10.
Can you get the chair close enough to the desk to type with your
elbows vertically under your shoulders?
11. Does the backrest support the small of your back (lumbar spine) in an
upright posture?
12. Does the foam on the bottom and back of the chair cushion your fist
when you press hard into them?
13. Is the chair comfortable?
14.
Can the backrest be adjusted to provide adequate support and
encourage good posture?
15. Is the chair stable and undamaged?
Document
Holder
37. Can all of your tasks be completed without the need to refer to paper
documents?
38.
If so, does the duration of these tasks mean you do not need a
document holder (e.g. 20 minute stints)?
39. Can documents be reviewed with your head in a balanced posture?
40. If no, has a document holder been provided?
41. If yes, is the document holder of a suitable size and position?
Other
equipment
42. Is other equipment at the workstation appropriate for its use?
43.
Is the extra equipment located in a position that is compatible with
correct posture?
Footrest
16. With the seat and desk adjusted correctly for the elbows, are the feet
firmly on the floor without compressing the underside of the thighs?
17. If a footrest is required, is an appropriate one present?
18.
If not, are you going to get one without a Health & Safety
Space and
room layout
11
12
CHAPTER 2.
HISTORY OF COMPUTERS
Lighting
51. Is there adequate lighting for all the tasks?
52.
Is the background behind the screen slightly less bright than the
screen?
53. Is the lighting positioned to prevent glare and reflections?
54. Do the windows have effective blinds to control daylight?
Noise
55.
56.
57.
58.
59.
60.
Temperature
and humidity
Training and
information
61.
Have you been shown how to adopt a good posture at the
workstation?
62. Have you received information on how to avoid tiredness of the eyes?
63.
Have you been made aware of ways to detect and avoid stress at
work?
64. Have you received information about the provision of eyesight tests?
65.
Have you been informed about taking breaks and to change work
activities?
66.
Have you had training and information in how to adjust your
workstation?
67. Do you know where to report workstation problems?
Cleaning
activities
68.
69.
Tasks and
postures
70. Do you never or only infrequently have to hold the phone and type at
the same time?
71. Do you type with your wrists not resting on the table?
72. Are your wrists in a flat, neutral position when you are typing?
13
14
The first device that might be considered to be a computer in the modern sense
of the world was conceived in 1822 by the British
mathematician and inventor Charles Babbage. In Babbage's
time, mathematical tables, such as logarithmic and
trigonometric functions, were generated by teams of
mathematicians working day and night on primitive calculators.
In 1822, Babbage proposed building a machine called the
Difference Engine to automatically calculate these tables.
The development of the modern day computer was the result of advances in
technologies and man's need to quantify.
The first tools used as aids to calculation were almost certainly man's own
fingers. As the need to represent larger numbers grew, early man employed readily
available materials for the purpose. Small stones or pebbles could be used to represent
larger numbers than fingers and toes, and had the added advantage of being able to
easily store intermediate results for later use.
A
French silk weaver named Joseph-Marie
Jacquard in 1801 invented a power loom that
could base its weave upon a pattern automatically
read from punched wooden cards, held together
in a long row by rope. This device was called the
Jacquards Loom.
15
16
Generations of Computers
A generation refers to the state of improvement in the development of a product.
This term is also used in the different advancements of computer technology. Each
generation of computer is characterized by a major technological development that
fundamentally changed the way computers operate, resulting in increasingly smaller,
cheaper, more powerful and more efficient and reliable devices. As a result of the
miniaturization, speed, power, and memory of computers have proportionally increased.
New discoveries are constantly being developed that affect the way we live, work and
play.
The first commercially available computer was the Universal Automatic Computer
(UNIVAC I). Work started on UNIVAC I in 1948, and the first unit was delivered in 1951.
The machine was used to record the exploding population in the U.S.
17
18
d. Notebook computers
Also called laptop computers. They can
operate on alternating (plug-in) current or special
batteries.
Notebooks
are
fully
functional
microcomputers; the people who use them need the
power of a full-size PC wherever they go.
f. Miniature Computer
These are advanced cellular devices which
combine digital cell-phone service with email capabilities
i.e. Nokia 9290.
g. Tablet PC
It is the newest development in portable, fullfeatured computers. Tablet PCs offer all the functionality
of a notebook PC, but they are lighter and can accept
input from an electronic pen or the users voice.
a. Supercomputers
These are the most powerful computers made,
and physically they are some of the largest.
Supercomputers are used in Weather Forecasting,
mapping of human genome, complex calculation for
outer space environment and modeling complex
processes like nuclear fission.
Applications of Computers
Computers changed the world a lot. It helped man step forward into the future.
They make our lives a lot easier and they make the world an easier place to live in.
Computers are helpful because they offer a wide range of functions &
applications and services that are not available anywhere else.
b. Mainframe Computers
Mainframes (often colloquially referred to as big
iron) are large and "expensive" computers used mainly
by government institutions and large companies for
mission critical applications, typically bulk data
processing such as censuses, industry/consumer
statistics, ERP, and bank transaction processing.
The business field uses the computers a lot for their companies
and organizations. Banks use computers to do transactions with
clients like keeping track of accounts. Another example of the use of
computers in banks is the Automated Teller Machines (ATMs) which is
a value-added service that performs basic teller functions, such as
accepting deposits, cash withdrawals, and account balance inquiries.
In retail stores, the Point-Of-Sale (POS) system is used to record
19
20
training and testing of military equipments. Computers are also used for general
administration and planning.
Other fields of science also make use of computers in research and experiments.
It is also used in space exploration and designs of transportation.
The methods for producing technical drawings has evolved from using drafting
tables and ink to using high-tech Computer Aided
Design (CAD) applications in the field of engineering.
CAD provides an environment in which the user can
produce technical documents three to four times
faster than what was done previously with manual
methods. 3-Dimensional models of cars, planes,
buildings and other real-world objects can be
generated with the CAD software. With this, design is
made a lot easier.
In the field of communication, teleconferencing,
e-mail, cellular phones, Voice Over Internet Protocol
(VOIP), electronic messengers (e.g. Yahoo & MSN
messengers) are excellent examples of technologies
that have transformed the way the communication
world operates and have greatly improved the way
people communicate with globally.
In government, computers are used to assist
local and national law enforcement agencies by
providing instant access to police records. The military also use computers for research,
21
22
EXERCISE 2.1
EXERCISE 2.2
Class Schedule
Teacher
Date Today
Name
Class Schedule
Teacher
Date Today
23
24
Impact on society
EXERCISE 2.3
Computers have numerous direct and indirect effects on our society. As you
might already know or have guessed, some are good and some are bad.
Employment
Name
Class Schedule
Teacher
Date Today
Give at least ten (10) specific uses or applications of computers in your chosen
field. Describe each.
25
26
EXERCISE 2.4
CHAPTER 3.
Class Schedule
Teacher
Date Today
COMPUTER SYSTEM
Talk to a friend about how computer technology has impacted and affected
his/her life. Discuss the social issues that surround computer technology and
their impact on Philippine society.
27
28
WHAT IS A COMPUTER?
A typical personal computer consists of a case or chassis in desktop or tower shape and
the following parts:
Motherboard or system board with slots for expansion cards and holding parts
including:
Central processing unit (CPU)
Random Access Memory (RAM)
Read Only Memory (ROM)
Basic Input-Output System (BIOS)
Buses :
o PCI bus
o PCI-E bus
o AGP bus
o USB
Power supply
Storage controllers of IDE, SATA, SCSI or other type, that controls the hard disk,
floppy disk, CD-ROM and other drives
Video display controller
Computer bus controllers (parallel, serial, USB, FireWire)
Removable media writer:
CD
o CD-ROM Drive , CD Writer
DVD
o DVD-ROM Drive
o DVD Writer
Floppy disk Drive
Zip drive
USB Flash Drive
Internal storage
Hard Disk
Sound card
Networking
Modem
Network card
29
30
Gaming devices
o Joystick
o Gamepad
o Game Controller
Video input devices
o Web cam
o Digital Camera
o Digital Video Recorder
Scanning Devices
o Flatbed scanner
o Bar-code reader
o Optical-Mark Recognition
o Optical-Character Recognition
o Magnetic-Ink Character Recognition
Audio input device
o Microphone
Output or Output devices
Image, Video output devices
o Printer
o Monitor
Audio output devices
o Speakers
o Headphone
The RAM is a memory chip that stores data that can be edited and changed. It is
the largest part of a computers memory which can both read and write information that
which can be updated by the user. It requires a power source because information will
be erased when the computer is turned off.
There are two basic types of RAM:
dynamic RAM (DRAM)
static RAM (SRAM)
The two types differ in the technology they use to hold data, dynamic RAM being the
more common type. Dynamic RAM needs to be refreshed thousands of times per
second. Static RAM does not need to be refreshed, which makes it faster; but it is also
more expensive than dynamic RAM. Both types of RAM are volatile.
The Motherboard
The motherboard or the system board is the main circuit board of a
microcomputer. It contains the connectors for attaching additional boards. Typically, the
motherboard contains the CPU, BIOS, memory, mass storage interfaces, serial and
parallel ports, expansion slots and all the controllers required to control standard
peripheral devices, such as the display screen,
32
node. It is typically used for input/output but also to connect nodes with a
communication network.
o
CD-ROM Drive
A CD-ROM drive is a device that reads information stored on compact
discs in the form of audio or CD-ROM. A CD-ROM holds data (perhaps audio as
well). Newer CD-ROM drives will read CD-R (Writable CDs) and CD-RW
(ReWritable CDs). A CD-ROM (an abbreviation for "Compact Disc Read-Only
Memory") is a non-volatile optical data storage medium using the same physical
format as audio compact discs, readable by a computer with a CD-ROM drive.
The Accelerated Graphics Port (AGP) bus is a PCI-based interface that was
designed specifically for demands of 3D graphics applications. It is a high speed
connection only used by video cards, so there is only one of them in a computer.
CD Writer
A CD writer or CD burner is a compact disc drive that
can be used to produce discs readable in other CD-ROM drives
and audio CD players. They are generally used for small-scale
archival or data exchange, being slower and more materially
expensive than mass-manufacture pressed discs.
Digital Versatile Disk (DVD)
DVD is the next generation of optical disc storage
technology. It is essentially a bigger, faster CD that can hold
video as well as audio and computer data. It can hold a
minimum of 4.7GB (gigabytes), enough for a full-length
movie. A DVD+R or DVD-R, a recordable DVD format similar
to CD-R, can only record data once and then the data
becomes permanent on the disc. DVD+RW is a recordable
DVD format similar to CD-RW in that it is re-recordable
medium.
DVD-ROM Drive
A device that can read information from a DVD. One
of the best features of DVD-ROM drives is that they are
backward-compatible with CD-ROMs. This means that DVDROM players can play old CD-ROMs, CD-I disks, and video
CDs, as well as new DVD-ROMs.
DVD Writer
A DVD drive that creates a DVD discs, using a laser that burns the information
onto the disc, that are compatible with most DVD video players.
NOTE: DVD+R and DVD-R are both write-once media used for permanent storage of
your data. The only difference is the drive which supports the type of media. DVD-R
33
34
recordable drives will only write to DVD-R and DVD+R recordable drives will only write to
DVD+R media. There are, however, some drives that support both DVD-R and DVD+R.
Networking
Modem (modulator/demodulator)
A modem is a device that you connect to your computer
and to a phone line that allows the computer to talk to other
computers through the phone system. Modems convert the digital
signal to analog so it can travel the phone line and then back to
digital again for processing. It is usually used for dial-up connections.
Network card
Network Interface Card or NIC is a component of a computer
that enables the computer to communicate with other computers in
the Local Area network (LAN) or computers over the Internet.
Zip drive
Zip drive is a small, portable disk drive used
primarily for backing up and archiving personal computer files. The trademarked Zip
drive was developed and is sold by Iomega Corporation. Zip drives and disks come in
two sizes. The 100 megabyte size ZIP disk actually holds 100,431,872 bytes of data or
the equivalent of 70 floppy diskettes. There is also a 250 megabyte drive and disk.
Input Devices
Input devices are used to accept data and instructions that are needed by the
computer to operate. These devices convert data and programs that humans can
understand into a form that the computer can process. They translate the letters,
numbers and other natural-language symbols that we humans use in reading and writing
into the configurations of 0 and 1 bits that the computer uses to process data.
Keyboard
The keyboard is the main input peripheral used by all computers. The keyboard
allows for user input and action with the computer. Much like many type writers, the
keyboard has all the letters of the alphabet, numbers 0 - 9 and additional special
operational keys.
35
36
Gaming devices
Joystick
Used mostly for computer flight simulators and action
games, a joystick is an input device that transfers movements
the user make with the device into movements on your
computer screen. It is used to simulate arcade-style play for
computer games. A joystick can be quite simple, with only one
or two buttons and a trigger or very elaborate, possessing many
buttons and advanced capabilities.
Pointing devices
Pointing devices are used in menu-driven programs. There are several types of
pointing devices and they include the following:
Mouse
A mouse is a handheld pointing device for computers,
involving a small object fitted with One to Three buttons and
shaped to sit naturally under the hand. The underside of the
mouse houses a device that detects the mouse's motion
relative to the flat surface on which it sits. The mouse's 2D
motion is typically translated into the motion of a cursor on the
screen.
Gamepad
A pointing device like a mouse used to move an object on
a computer screen. A game pad is a flat hand held pad with
several control buttons connected to the computer by a special
port. This is most frequently used in computer games
Trackball
Essentially, a trackball is a mouse lying on its back. To move
the pointer, you rotate the ball with your thumb, your fingers, or the
palm of your hand. There are usually one to three buttons next to
the ball, which you use just like mouse buttons. The advantage of
trackballs over mice is that the trackball is stationary so it does not
require much space to use it. In addition, you can place a trackball
on any type of surface, including your lap. A trackball is a great
alternative to a mouse when you have limited desk space.
Game controller
A game controller is an input device used to control a video game. A controller is
typically connected to a video game console or a personal computer. A game controller
can be a keyboard, mouse, gamepad, joystick, paddle, or any other device designed for
gaming that can receive input. Special purpose devices, such as steering wheels for
driving games and light guns for shooting games, may also exist for a platform.
Video input devices
Web cam
A web cam is a video camera, usually attached directly to a
computer, whose current or latest image is requestable from a Web
site. A live cam is one that is continually providing new images that
are transmitted in rapid succession or, in some cases, in streaming
video. Web cam allows you to take live video pictures through the
computer and use for videoconferencing.
Light Pen
A light-sensitive input device shaped like a pen, is used
to draw on the computer screen or to make menu selections.
As the tip of the light pen makes contact with the screen, it
sends a signal back to the computer containing the x-y
coordinates of the pixels at that point.
Touch Screen
An input device over the special monitor or an interactive
visual display device that is used to simplify user input and
response by letting the user make choices by touching icons or
graphical buttons on the screen rather than a keyboard, keypad,
or mouse to control the output. Touch screens work best with
menus or multiple-choice decision points. Touch screens work by
sensing the position of the finger using infra-red sensors located
in the screen surround.
Digital Camera
Digital cameras work much like PC Video cameras,
except that they are portable, handheld devices that capture
still images. Whereas normal film cameras capture images on
a specially coated film, digital cameras capture images
electronically. The digital camera digitizes the image,
compresses it, and stores in on a special disk or memory card.
The user can then copy the information to a PC, where the
image can be edited, copied, printed, embedded in a document, or transmitted to
another user.
Digitizing Tablet
A digitizing tablet or graphics tablet is a computer
peripheral device that allows for a relatively simple method
of inputting hand-drawn graphics or art into a computer in
real time. They typically consist of a large flat surface for
drawing on, and an attached "stylus" for drawing on the
surface, originally as a part of the electronics, but later
simply to provide an accurate but smooth "point".
37
38
Scanning Devices
New technologies allow computers to use light as a source of input. Scanning
devices use light-sensitive equipment to record data. The data is then converted to
electronic form that can be processed by the computer. Examples of scanning devices
are:
is used mainly in the banking industry to encode checks with account and routing
numbers. The use of specially designed characters and ink with a magnetic signature,
the error rate for scanning the numbers at the bottom of a typical cheque is smaller than
with usual OCR systems. The letters are read with a device similar in nature to the head
of an audio tape recorder.
Flatbed scanner
This is a device that scans images with the use of light
sensitive equipment, in a moving carriage mounted under a
sheet of glass, that generates a digital representation of an
image for data input to a computer. The original art is positioned
face down on a glass plate.
Bar-code reader
A barcode reader (or barcode scanner) is a computer
peripheral for reading barcodes printed on various surfaces. Like a
flatbed scanner, it generally consists of a light source, a lens and a
photo conductor translating optical impulses into electrical ones.
Additionally, nearly all barcode readers currently produced contain
decoder circuitry analyzing the barcode's image data provided by
the photo conductor and sending the barcode's content to the
scanner's output port. Barcode is also called the Universal Product
Code or UPC. It is a series of short black lines of varied thickness usually accompanied
by alphanumeric digits used to uniquely identify a piece of property.
Optical-Mark Recognition
The Optical Mark Reader (OMR) is a device that "reads"
pencil marks on National Computer System (NCS) compatible
scan forms such as surveys or test answer forms. The computer
test forms designed for the OMR are known as NCS compatible
scan forms. Tests and surveys completed on these forms are read
in and checked by the scanner, and the results are saved to a file.
This data file can be converted into an output file of several
different formats, depending on which type of output you desire.
Output devices
Output is the result of processes that are done on the computer. An output
device receives information from the computer and translates it from machine language
to a form that humans can read or so that another machine can read the information.
Output that is readable by the user can be categorized into two categories: hard copy or
soft copy. Hard copy is a relatively permanent form of output that can be read
immediately or stored for later use, such as paper. Printers are the most common hard
copy output devices. Soft copy is a transient form of output, for example, text on a
screen display and sound from a speaker. It is lost when the computer is turned off
unless it is saved in the main memory or on a disk.
Optical-Character Recognition
Optical Character Recognition (OCR) is the process of
converting an image of text, such as a scanned paper
document or electronic fax file into computer-editable text or
character codes, such as ASCII. The text in an image is not
editable: the letters are made of tiny dots (pixels) that together
form a picture of text. During OCR, the software analyzes an
image and converts the pictures of the characters to editable
text based on the patterns of the pixels in the image. This is an efficient way to turn
hard-copy materials into data files that can be edited and otherwise manipulated on a
computer. This is the technology long used by libraries and government agencies to
make lengthy documents quickly available electronically.
39
40
Monitor
The high-resolution TV-like or screen is a computer peripheral device capable of
displaying computer output in still or moving images generated by a computer and
processed by a graphics card.
CRT (Cathode Ray Tube) and LCD (Liquid Crystal Display) are
the two basic types of technology used for computer monitors.
CRT technology has proven to be a very reliable and high quality
standard. Television screens have been using this technology for
a very long time with great success. Flat CRTs are designed to
reduce the glare and distortion created by conventional CRT
monitors. The flat tube increases image clarity while reducing glare
from light sources within the room.
Quality of type: The output produced by printers is said to be either letter quality (as
good as a typewriter), near letter quality, or draft quality. Only daisy-wheel, ink-jet,
and laser printers produce letter-quality type. Some dot-matrix printers claim letterquality print, but if you look closely, you can see the difference.
Speed: Measured in characters per second (cps) or pages per minute (ppm), the
speed of printers varies widely. Daisy-wheel printers tend to be the slowest, printing
about 30 cps. Line printers are fastest (up to 3,000 lines per minute). Dot-matrix
printers can print up to 500 cps, and laser printers range from about 4 to 20 text
pages per minute.
Impact or Non-impact: Impact printers include all printers that work by striking an ink
ribbon. Daisy-wheel, dot-matrix, and line printers are impact printers. Non-impact
printers include laser printers and ink-jet printers. The important difference between
impact and non-impact printers is that impact printers are much noisier.
Graphics: Some printers (daisy-wheel and line printers) can print only text. Other
printers can print both text and graphics.
Fonts: Some printers, notably dot-matrix printers, are limited to one or a few fonts. In
contrast, laser and ink-jet printers are capable of printing an almost unlimited variety
of fonts. Daisy-wheel printers can also print different fonts, but you need to change
the daisy wheel, making it difficult to mix fonts in the same document.
Headphone
Headphones (also known as earphones, stereophones, or
headsets) are a pair of transducers that receive an electrical signal
from a media player or receiver and use speakers placed in close
proximity to the ears (hence the name earphone) to convert the
signal into audible sound waves. Headphone is worn on the head
to allow the wearer to listen in hands-free mode.
LCD monitors are most commonly used for laptop screens but are
becoming increasingly popular and more affordable for desktop
users.
Audio output devices
Speakers
A Speaker is a device which converts an electrical
signal into sound. If your system has a sound card, it needs a
pair of speakers. A pair of headphones will work just fine, or if
your card has a LINE OUT jack (and most do) you can
connect it to a home stereo system. Multimedia speakers
have a built-in amplifier so you can hear the music and
control the volume without need of a rack of stereo
equipment.
COMPUTER SOFTWARE
Software refers to a program or a set of instructions describing the tasks to be performed
by the computer.
Two major categories of software:
1.
System Software
2.
Application Software
System Software
The software that control and support operations of a
computer system. It is a group of programs rather than one
program. Most of it is responsible directly for controlling,
integrating, and managing the individual hardware
41
42
Compiler
A software-development tool that translates source code from
a high level language (e.g. ,C, Pascal, VB, Delphi) to a lower
level language (e.g., assembly language or machine
language) that a particular processor can understand and
execute. Put it this way it takes a source code file, processes
it, and generates a translated version of the source code that
the computer can understand. This translation is called an
object and is usually saved in an object file.
Interpreter
An interpreter will execute a source code program by
translating one instruction at a time into machine code and
then sending the machine code to the processor for immediate
execution. Interpreters are often used for developing software
as they work quickly and are good for debugging. Final
versions of software are nearly always compiled into machine
code using a compiler. Interpreters are good for development
and compilers are used to produce final versions of software.
Interpreters differ from compilers in that compilers create
machine language code to be run later while Interpreter create
and execute machine language code "on the fly."
Application Software
Application software are programs that are used to accomplish specific tasks
not related to the computer itself but for the users like creating, processing or
manipulating data.
Classifications of Application Software:
Packaged Software
Packaged software are ready-made application
software. These are programs generally designed to meet
the needs of any user and are pre-written for common
applications. Packaged software are written or programmed
by professional programmers and readily available at
computer stores or companies. Examples are Word
processors, Spreadsheets, Accounting systems, Database
Management software, Graphics software, Games,
Multimedia packages, Business software, Education
software and Application suites.
43
44
Users
A person who uses computers for work or entertainment or communication or business.
Some examples of Computer Users
Data Encoder / Computer Operator / Customer Service Representative
A person who transfers data from documents / forms or answers incoming
telephone calls from customers into the computer.
Computer or IT Technician / Computer Maintenance Personnel
A person who performs assembly, testing and refurbishment of systems including
servers and peripherals. IT Technician also performs failure analysis and
troubleshooting on components/systems as well as daily housekeeping around the
equipment
Computer Programmer / Web Application Developer / System Programmer /
Application Programmer or Developer
A programmer is someone who does computer programming and develops
computer software. A programmer can be one who develops and maintains software
on a large system or one who develops software primarily for use on personal
computers. In this sense, a programmer may be considered a software engineer or
software developer
System Analyst
A person responsible for studying the requirements, feasibility, cost, design,
specification, and implementation of a computer-based system for an organization/
business
Network Administrator
A person who manages a local area communications network (LAN) within an
organization. Responsibilities include network security, installing new applications,
distributing software upgrades, monitoring daily activity, enforcing licensing
agreements, developing a storage management program and providing for routine
backups.
System Administrator
The person responsible for installing, configuring, and maintaining the networks
and computers in a company. The responsibilities of a system administrator and
network administrator often overlap; however, the system administrator is more
geared to the computer hardware and less on the network, although in many cases,
system and network administrator are one in the same, especially in smaller
companies.
Database Administrator (DBA)
The Database Administrator is responsible for the physical aspect of the data
warehouse. This includes physical design, performance, and maintenance
activities including backup and recovery. DBA is responsible for the planning,
implementation, configuration, and administration of relational database
management systems. Database administrators are normally proficient with one
Customwritten Software
Customwritten software are specific programs written for special
purposes. These are tailored for a specific user or users, rather than the general
public. These are also written or programmed by professional programmers. An
example of a custom-written software is the business software, which is a
45
46
EXERCISE 3.1
Computer Components
Name
Teacher
Class Schedule
Date Today
47
48