Professional Documents
Culture Documents
To cite this article: H. Dehlinger (2007) On fine art and generative line drawings, Journal of Mathematics and the Arts, 1:2,
97-111, DOI: 10.1080/17513470701441445
To link to this article: http://dx.doi.org/10.1080/17513470701441445
The algorithmic generation of line drawings is discussed from an artists point of view.zUsing artwork examples
generated by the author, several different methods are considered and the underlying logic and algorithms are
presented. A descriptive model for line drawings is proposed, viewing the universe of hand drawings and the universe
of machine drawings as distinct entities. This model allows us to consider the range of possibilities for line-oriented,
algorithmically generated drawings.
Keywords: Generative art; Algorithmic art; Line drawing; Fine art
AMS Subject Classification: 00A72
1. Introduction
The point of departure for the work described here is
the conception, the programming, and the execution of
fine art line drawings generated using algorithms. The
drawings considered are somewhat limited in scope in
the sense that they are strictly straight line oriented,
executed on pen-plotters, and drawn on paper using
special pens. The programs for such drawings rely on
definitions together with generative rules that are viewed
as manifestations of the intentions of the artist. Since
they are purposefully conceived and designed before
the drawings are executed, the design and coding of the
generative rules is an integral part of the work. They
brand-mark the art pieces in a very distinct way.
The history of art that relies on the use of computers
is short yet rich in its diversity of approaches. Even if
we restrict our attention to line-oriented work only, an
astonishing variety of approaches become apparent. Art
works by Manfred Mohr [1] (especially the works from
1969 to 1973), Vera Molnar [2], Frieder Nake [3], Georg
Nees [4], Mark Wilson [5], Harold Cohen [6], Charles
Csuri [7], Jean Pierre Hebert [8], Robert Krawczyk
[9, 10], Roman Verostko [11], and the early images
published by the Tokyo Computer Technique Group
[12] all reveal distinctive and very unique ways to
generate drawings with the aid of computer programs.
However, the core concept underlying all of them, which
is to rely on some kind of premeditated rule system as
a key element of an art production process, is found
*Email: dehling@uni-kassel.de
98
H. Dehlinger
2. Methodology
The generative processes I use for my drawings can best
be illustrated through examples. Consider the drawings
in figures 1 and 2. Although they are clearly different
from one another, they were selected to illustrate two
extremes lying on a continuum of designs for generative
processes that I have explored. I will now consider each
in turn.
Figure 1.
T_x_01 (top left corner), 2005. Generative line drawing, pen and plotter. Copyright H. Dehlinger.
99
Figure 2.
b204.ar.plt_03, 2005. Generative line drawing, pen and plotter. Copyright H. Dehlinger.
100
H. Dehlinger
Figure 3. tree_11, 2001. An example of generative minimalism. Generative line drawing, pen and plotter. Copyright H.
Dehlinger. See insert for colour version of this figure.
101
102
H. Dehlinger
Figure 5. Lines emanating from a linearly ordered sequence of points. Generative line drawing, pen and plotter. Copyright
H. Dehlinger.
103
Figure 6. Line drawings with curling lines that all originate from the same set of starting points. Generative line drawing, pen and
plotter. Copyright H. Dehlinger.
computers and computer programs are useful, advantageous, and indispensable. They are a necessity. But there
is no necessity in art whatsoever. Artists operate in
a breathtaking space of epistemological freedom.
Everything is open to design. Artists who turn to
programming know why they want to do so. The
computer as machine acts as a deliberately chosen
contextual barrier. To process and calculate something
step by step is its great potential. The unstructured, the
only partially understood, the vague, the non-process,
104
H. Dehlinger
Figure 7.
Experimental line-shapes inspired by Quipus, 2006. Generative line drawing. Copyright H. Dehlinger.
105
(a)
(b)
(c)
Figure 8.
106
H. Dehlinger
Figure 9.
107
Figure 10. Drawing burned into cardboard with a laser, 2004. Copyright H. Dehlinger.
108
H. Dehlinger
Figure 11. An algorithm for the perspective projection method by Albrecht Durer (left), and a significant improvement of Durers
algorithm by the author (right). Copyright H. Dehlinger.
109
Figure 12. Digital woodcut showing the authors improved algorithm in the manner of Durer. Copyright H. Dehlinger.
110
H. Dehlinger
Figure 13. The Universe of Hand Drawings and the Universe of Machine Generated Drawings, 1997. Copyright H. Dehlinger.
7. Conclusions
In this paper I have provided a descriptive view of my
personal approach to generative line drawings. I have
described a kind of road map from which a
substantial body of work has been produced over the
last 25 years. I have not tried to compare different
mathematical concepts used in algorithmic art or to
critically evaluate the use of algorithms in art.
Although questions such as: Are some algorithms
better than others? and How do artists choose
algorithms? touch upon highly interesting theoretical
issues in generative art, they too have not been
addressed. Instead I have discussed and demonstrated
the interdisciplinary thinking and processes that
guide my algorithmic approach to art. I have given
a detailed view of the mathematical processes,
parameters and control mechanisms. I see my work
as embedded within the framework of the universes
Acknowledgements
I would like to thank Gary Greenfield for his valuable
suggestions for improving early drafts of this manuscript
and the anonymous referees for their many helpful
suggestions in revising this paper.
References
[1] http://www.emohr.com/ww4_out-htm (accessed 30 April
2007).
[2] http://www.atariarchives.org/artist/sec11.php (accessed
30 April 2007).
[3] http://www.dam.org/nake/ (accessed 30 April 2007).
[4] http://www.dam.org/nees/index.htm (accessed 30 April
2007).
[5] http://www.mgwilson.com/pltdraw.htm (accessed 30 April
2007).
[6] http://www.crca.ucsd.edu/hcohen/ (accessed 30 April
2007).
[7] http://www.csuri.com/ (accessed 30 April 2007).
[8] http://hebert.kitp.ucsb.edu/11s.html and: http://dam.org/
hebert/ (accessed 30 December, 2006).
[9] Krawczyk, R., 1999, Spirolaterals, complexity from
simplicity. In: N. Friedman and J. Barallo (Eds)
International Society of Art, Mathematics and
Architecture 1999 (San Sebastian, Spain: The University
of the Basque Country), pp. 293300.
[10] Krawczyk,
R.,
2001,
Curving
spirolaterals.
In: R. Sarhangi and S. Jablan (Eds) Bridges
Mathematical Connections in Art, Music, and Science
2001 (Winfield, KS: Central Plain Book Manufacturing),
pp. 2936.
[11] Verostko, R., 1990, Epigenetic painting: software as
genotype. Leonardo, 23(1), 1723. Available online at:
http://www.verostko.com/epigenetic.html (accessed 30
April 2007).
111
[12] Reichardt, J. (Ed.), 1968, Cybernetic Serendipity: Studio
International 168 (London: Institute of Contemporary
Art).
[13] Danilowitz, D., 2001, The Prints of Josef Albers: A
Catalogue Raisonne 19151976 (New York, NY: Hudson
Hills Press).
[14] Taylor, R.P., Micolich, A.P. and Jonas, D., 1999,
Fractal analysis of Pollocks drip paintings. Nature, 399,
422.
[15] Baume, N., 2001, Sol Lewitt: Incomplete Open Cubes
(Cambridge, MA: MIT Press).
[16] Dehlinger, H., 2005, Programming generative drawings
with small elements. In: C. Farsi (Ed.), Art and Math X
International Conference Proceedings, University of
Colorado, Boulder, 25 June, pp. 5155 (Boulder, CO:
University of Colorado).
[17] Foley, J.D., van Dam, A., Feiner, S.F. and Hughes, J.F.,
1990, Computer Graphics, Principles and Practice, 2nd edn
(Reading, MA: Addison-Wesley).
[18] Dehlinger, H., 2004, Generative art: fuzzy polygon
clipping in program generated line oriented drawings.
In: Gunther R. Raidl et al. (Eds), Applications of
Evolutionary Computing, Proceedings, EvoWorkshops
2004, Coimbra, Portugal, April 57, pp. 419426 (Berlin,
Heidelberg: Springer).
[19] Dehlinger,
H.,
1999,
Minimal
generative
principles for large scale drawings: an experimental
approach
and
its
Results.
In:
C.
Soddu
(Ed.), Proceedings of 2nd International Conference
Generative
Art,
Milan,
December
(Milan, Italy: Generative Design Lab of Politecnico di
Milano).
[20] HP 7475A Graphics Plotter, Interfacing and Programming
Manual, 1983 (San Diego, CA: Hewlett-Packard
Company).
[21] Galanter, P., 2003, What is Generative art?
Complexity theory as a context for art theory. In: C.
Soddu (Ed.) Proceedings of the 6th International
Conference on Generative Art, Milan, December, pp.
216235 (Milan, Italy: Generative Design Lab of
Politecnico di Milano).
[22] Rote, G., http://page.mi.fu-berlin.de/rote/Lere/2004-SS/
Computergrafik/Perspektive/D%FCrer-LauteBuch.jpg
(accessed 30 December, 2006). See also: http://de.wikipe
dia.org/wiki/Bild:358durer.jpg (accessed 30 December,
2006).
[23] Durer, A., 1525, Underweysung der messung mit dem
zirckel un richtscheyt in Linien ebenen und gantzen
corporen, durch Albrecht Durer zusammen gezogen und zu
nutz allen kunstliebhabenden mit zugehorigen figuren in
truck gebracht im jar MDXXV (2000, Berlin: Digitale
Bibliothek).
[24] Hockney, D., 2001, Secret Knowledge: Rediscovering the
Lost Techniques of the Old Masters (London, UK:
Thames & Hudson).
[25] Borges, J.L., http://jubal.westnet.com/hyperdiscordia/
library_of_babel.html (accessed 30 December 2006).